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fixed bug with not updating game panel on maximum overload in MM engine
[rocksndiamonds.git]
/
src
/
game_sp
/
DoGameStuff.h
diff --git
a/src/game_sp/DoGameStuff.h
b/src/game_sp/DoGameStuff.h
index 4cf98184011b9ebd6539895a4f1438c65e1a746a..9f1ce493632f868c12380657d2e1cf47ba4df716 100644
(file)
--- a/
src/game_sp/DoGameStuff.h
+++ b/
src/game_sp/DoGameStuff.h
@@
-7,14
+7,9
@@
#include "global.h"
#include "global.h"
-#if 1
extern int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
extern byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
extern int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
extern byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
-#else
-extern byte *AnimationSubTable;
-extern int *AnimationPosTable;
-#endif
-
extern void subDoGameStuff(
);
+
void subDoGameStuff(void
);
-#endif /
* DOGAMESTUFF_H */
+#endif /
/ DOGAMESTUFF_H