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deactivated in-game mouse blanking for Mirror Magic game engine
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index b36ab4300229fe2590c0c495dde8f3657c55d8f2..5ca618cdd30a231cd35f544c37da81f14674dfd3 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-173,6
+173,7
@@
struct GraphicInfo_MM
struct EngineSnapshotInfo_MM
{
struct EngineSnapshotInfo_MM
{
+ struct GameInfo_MM game_mm;
};
};
@@
-193,6
+194,8
@@
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
extern void GameActions_MM(byte *, boolean);
extern void InitGameEngine_MM();
extern void GameActions_MM(byte *, boolean);
+extern void ClickElement(int, int, int);
+
extern unsigned int InitEngineRandom_MM(int);
extern void setLevelInfoToDefaults_MM();
extern unsigned int InitEngineRandom_MM(int);
extern void setLevelInfoToDefaults_MM();