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added separate initial and runtime level structure definitions for EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
main_em.h
diff --git
a/src/game_em/main_em.h
b/src/game_em/main_em.h
index efc59eb1224f5d912acfbaa8cf638ad1028390b0..0e988595552363b5fda805b893d31d2df7716ece 100644
(file)
--- a/
src/game_em/main_em.h
+++ b/
src/game_em/main_em.h
@@
-87,7
+87,8
@@
extern int SX, SY;
extern unsigned int RandomEM;
extern unsigned int RandomEM;
-extern struct LEVEL lev;
+extern struct CAVE cav;
+extern struct LOGIC lev;
extern struct PLAYER ply[MAX_PLAYERS];
extern struct LevelInfo_EM native_em_level;
extern struct PLAYER ply[MAX_PLAYERS];
extern struct LevelInfo_EM native_em_level;
@@
-103,10
+104,6
@@
extern unsigned char tab_android_move[TILE_MAX];
extern unsigned short tab_explode_normal[TILE_MAX];
extern unsigned short tab_explode_dynamite[TILE_MAX];
extern unsigned short tab_explode_normal[TILE_MAX];
extern unsigned short tab_explode_dynamite[TILE_MAX];
-extern unsigned short map_obj[8][TILE_MAX];
-extern unsigned short map_ply[2][8][PLY_MAX];
-extern unsigned short map_ttl[128];
-
extern Bitmap *screenBitmap;
extern Bitmap *screenBitmap;