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[rocksndiamonds.git]
/
src
/
game_em
/
logic.c
diff --git
a/src/game_em/logic.c
b/src/game_em/logic.c
index 6183555a4f7d1a19648817a1b4e37166aba96470..0fec08c951243376901045fb92447573d7ad593f 100644
(file)
--- a/
src/game_em/logic.c
+++ b/
src/game_em/logic.c
@@
-85,7
+85,7
@@
static boolean player_killed(struct PLAYER *ply)
if (lev.killed_out_of_time && setup.time_limit)
return TRUE;
if (lev.killed_out_of_time && setup.time_limit)
return TRUE;
- switch(cave[x][y-1])
+ switch
(cave[x][y-1])
{
case Xbug_1_n:
case Xbug_1_e:
{
case Xbug_1_n:
case Xbug_1_e:
@@
-106,7
+106,7
@@
static boolean player_killed(struct PLAYER *ply)
return TRUE;
}
return TRUE;
}
- switch(cave[x+1][y])
+ switch
(cave[x+1][y])
{
case Xbug_1_n:
case Xbug_1_e:
{
case Xbug_1_n:
case Xbug_1_e:
@@
-127,7
+127,7
@@
static boolean player_killed(struct PLAYER *ply)
return TRUE;
}
return TRUE;
}
- switch(cave[x][y+1])
+ switch
(cave[x][y+1])
{
case Xbug_1_n:
case Xbug_1_e:
{
case Xbug_1_n:
case Xbug_1_e:
@@
-148,7
+148,7
@@
static boolean player_killed(struct PLAYER *ply)
return TRUE;
}
return TRUE;
}
- switch(cave[x-1][y])
+ switch
(cave[x-1][y])
{
case Xbug_1_n:
case Xbug_1_e:
{
case Xbug_1_n:
case Xbug_1_e:
@@
-169,7
+169,7
@@
static boolean player_killed(struct PLAYER *ply)
return TRUE;
}
return TRUE;
}
- switch(cave[x][y])
+ switch
(cave[x][y])
{
case Xblank:
case Xacid_splash_e:
{
case Xblank:
case Xacid_splash_e:
@@
-202,7
+202,7
@@
static void kill_player(struct PLAYER *ply)
ply->alive = 0;
ply->alive = 0;
- switch(cave[x][y-1])
+ switch
(cave[x][y-1])
{
case Xbug_1_n:
case Xbug_1_e:
{
case Xbug_1_n:
case Xbug_1_e:
@@
-227,7
+227,7
@@
static void kill_player(struct PLAYER *ply)
break;
}
break;
}
- switch(cave[x+1][y])
+ switch
(cave[x+1][y])
{
case Xbug_1_n:
case Xbug_1_e:
{
case Xbug_1_n:
case Xbug_1_e:
@@
-252,7
+252,7
@@
static void kill_player(struct PLAYER *ply)
break;
}
break;
}
- switch(cave[x][y+1])
+ switch
(cave[x][y+1])
{
case Xbug_1_n:
case Xbug_1_e:
{
case Xbug_1_n:
case Xbug_1_e:
@@
-277,7
+277,7
@@
static void kill_player(struct PLAYER *ply)
break;
}
break;
}
- switch(cave[x-1][y])
+ switch
(cave[x-1][y])
{
case Xbug_1_n:
case Xbug_1_e:
{
case Xbug_1_n:
case Xbug_1_e:
@@
-302,7
+302,7
@@
static void kill_player(struct PLAYER *ply)
break;
}
break;
}
- switch(cave[x][y])
+ switch
(cave[x][y])
{
case Xexit_1:
case Xexit_2:
{
case Xexit_1:
case Xexit_2:
@@
-317,7
+317,7
@@
static void kill_player(struct PLAYER *ply)
break;
}
break;
}
- switch(cave[x][y])
+ switch
(cave[x][y])
{
#ifdef USE_CHANGED_ACID_STUFF
case Xacid_1:
{
#ifdef USE_CHANGED_ACID_STUFF
case Xacid_1:
@@
-357,7
+357,7
@@
static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
{
int element = cave[x][y];
{
int element = cave[x][y];
- switch(cave[x][y])
+ switch
(cave[x][y])
{
/* fire is released */
case Xblank:
{
/* fire is released */
case Xblank:
@@
-564,7
+564,7
@@
static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
if (dy)
break;
if (dy)
break;
- switch(cave[x+dx][y])
+ switch
(cave[x+dx][y])
{
case Xblank:
case Xacid_splash_e:
{
case Xblank:
case Xacid_splash_e:
@@
-603,7
+603,7
@@
static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
if (dy)
break;
if (dy)
break;
- switch(cave[x+dx][y])
+ switch
(cave[x+dx][y])
{
case Xblank:
case Xacid_splash_e:
{
case Xblank:
case Xacid_splash_e:
@@
-642,7
+642,7
@@
static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
if (dy)
break;
if (dy)
break;
- switch(cave[x+dx][y])
+ switch
(cave[x+dx][y])
{
case Xblank:
case Xacid_splash_e:
{
case Xblank:
case Xacid_splash_e:
@@
-681,7
+681,7
@@
static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
if (dy)
break;
if (dy)
break;
- switch(cave[x+dx][y])
+ switch
(cave[x+dx][y])
{
case Xblank:
case Xacid_splash_e:
{
case Xblank:
case Xacid_splash_e:
@@
-742,7
+742,7
@@
static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
break;
case Xballoon:
break;
case Xballoon:
- switch(cave[x+dx][y+dy])
+ switch
(cave[x+dx][y+dy])
{
case Xblank:
case Xacid_splash_e:
{
case Xblank:
case Xacid_splash_e:
@@
-789,7
+789,7
@@
static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- switch(cave[x+dx][y+dy])
+ switch
(cave[x+dx][y+dy])
{
case Xblank:
case Xacid_splash_e:
{
case Xblank:
case Xacid_splash_e:
@@
-972,7
+972,7
@@
static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
{
int element = cave[x][y];
{
int element = cave[x][y];
- switch(cave[x][y])
+ switch
(cave[x][y])
{
/* fire is pressed */
{
/* fire is pressed */