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fixed bug with not updating game panel on maximum overload in MM engine
[rocksndiamonds.git]
/
src
/
game_em
/
global.h
diff --git
a/src/game_em/global.h
b/src/game_em/global.h
index 1a6e77ada027f16d3a4aeb211b26a1a965960702..89c6804278e9bc3a3c156c4e768d739ea9a2ccf3 100644
(file)
--- a/
src/game_em/global.h
+++ b/
src/game_em/global.h
@@
-14,7
+14,7
@@
extern int debug;
extern char *progname;
extern char *arg_basedir;
extern char *progname;
extern char *arg_basedir;
-extern
unsigned
int frame;
+extern int frame;
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
@@
-24,24
+24,15
@@
extern unsigned char linear_to_ulaw[65536];
int open_all(void);
void close_all(void);
int open_all(void);
void close_all(void);
-#if 1
-void readjoy(byte, int);
-#else
-void readjoy(byte);
-#endif
+void readjoy(byte, struct PLAYER *);
void input_eventloop(void);
void input_eventloop(void);
-void blitscreen(void);
void game_initscreen(void);
void game_initscreen(void);
-void game_animscreen(void);
-
-void DrawGameDoorValues_EM();
void play_sound(int, int, int);
void sound_play(void);
int cave_convert(char *);
void play_sound(int, int, int);
void sound_play(void);
int cave_convert(char *);
-boolean LoadNativeLevel_EM(char *);
void game_init_vars(void);
void game_play_init(int, char *);
void game_init_vars(void);
void game_play_init(int, char *);
@@
-51,12
+42,12
@@
void synchro_1(void);
void synchro_2(void);
void synchro_3(void);
void synchro_2(void);
void synchro_3(void);
-int cleanup_em_level(unsigned char *, int);
+int cleanup_em_level(unsigned char *, int
, char *
);
void convert_em_level(unsigned char *, int);
void prepare_em_level(void);
int sound_thread(void);
void convert_em_level(unsigned char *, int);
void prepare_em_level(void);
int sound_thread(void);
-int read_sample(char *, short **,
long
*);
+int read_sample(char *, short **,
int
*);
void read_cave_list(void);
void free_cave_list(void);
void read_cave_list(void);
void free_cave_list(void);