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added separate initial and runtime level structure definitions for EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
export.h
diff --git
a/src/game_em/export.h
b/src/game_em/export.h
index 5ba8c5ce2da1743cef9d611cce74fece1d985917..3089d48f3f5e3e3c3b9051e00121434a5bcfa2d5 100644
(file)
--- a/
src/game_em/export.h
+++ b/
src/game_em/export.h
@@
-6,14
+6,15
@@
// ============================================================================
#include "emerald.h"
// ============================================================================
#include "emerald.h"
+#include "cave.h"
// ----------------------------------------------------------------------------
// constant definitions
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// constant definitions
// ----------------------------------------------------------------------------
-#define EM_MAX_CAVE_
BUFFER_WIDTH CAVE_BUFFER
_WIDTH
-#define EM_MAX_CAVE_
BUFFER_HEIGHT CAVE_BUFFER
_HEIGHT
+#define EM_MAX_CAVE_
WIDTH CAVE
_WIDTH
+#define EM_MAX_CAVE_
HEIGHT CAVE
_HEIGHT
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
@@
-38,19
+39,16
@@
struct GameInfo_EM
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
int last_moving_player;
int last_player_direction[MAX_PLAYERS];
+
+ struct LOGIC *lev;
+ struct PLAYER *ply[MAX_PLAYERS];
};
struct LevelInfo_EM
{
int file_version;
};
struct LevelInfo_EM
{
int file_version;
- short cave[CAVE_BUFFER_WIDTH][CAVE_BUFFER_HEIGHT];
-
- struct LEVEL *lev;
- struct PLAYER *ply[MAX_PLAYERS];
-
- /* used for runtime values */
- struct GameInfo_EM *game_em;
+ struct CAVE *cav;
};
struct GraphicInfo_EM
};
struct GraphicInfo_EM
@@
-76,7
+74,7
@@
struct EngineSnapshotInfo_EM
{
struct GameInfo_EM game_em;
unsigned int RandomEM;
{
struct GameInfo_EM game_em;
unsigned int RandomEM;
- struct L
EVEL
lev;
+ struct L
OGIC
lev;
struct PLAYER ply[MAX_PLAYERS];
int screen_x;
int screen_y;
struct PLAYER ply[MAX_PLAYERS];
int screen_x;
int screen_y;
@@
-111,7
+109,6
@@
boolean LoadNativeLevel_EM(char *, boolean);
int getFieldbufferOffsetX_EM(void);
int getFieldbufferOffsetY_EM(void);
int getFieldbufferOffsetX_EM(void);
int getFieldbufferOffsetY_EM(void);
-void BackToFront_EM(void);
void BlitScreenToBitmap_EM(Bitmap *);
void RedrawPlayfield_EM(boolean);
void BlitScreenToBitmap_EM(Bitmap *);
void RedrawPlayfield_EM(boolean);
@@
-120,7
+117,4
@@
void SaveEngineSnapshotValues_EM(void);
boolean checkIfAllPlayersFitToScreen(void);
boolean checkIfAllPlayersFitToScreen(void);
-void tab_generate(void);
-void tab_generate_graphics_info_em(void);
-
#endif // EXPORT_H
#endif // EXPORT_H