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rnd-19990317-1-src
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index b4e3fc970304b40ee27dc3be0748b7bbff1b055c..d4860369384bee8c3a33cf2f685e70d89d1429c4 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-280,7
+280,7
@@
static void InitField(int x, int y, boolean init_game)
}
break;
}
break;
- case EL_DYNAMIT:
+ case EL_DYNAMIT
E_ACTIVE
:
MovDelay[x][y] = 96;
break;
MovDelay[x][y] = 96;
break;
@@
-359,7
+359,7
@@
void InitGame()
player->dynamite = 0;
player->dynabomb_count = 0;
player->dynamite = 0;
player->dynabomb_count = 0;
- player->dynabomb_size =
0
;
+ player->dynabomb_size =
1
;
player->dynabombs_left = 0;
player->dynabomb_xl = FALSE;
player->dynabombs_left = 0;
player->dynabomb_xl = FALSE;
@@
-897,15
+897,16
@@
int NewHiScore()
#ifdef ONE_PER_NAME
put_into_list:
#endif
#ifdef ONE_PER_NAME
put_into_list:
#endif
- strncpy(highscore[k].Name, setup.player_name, MAX_
NAMELEN - 1
);
- highscore[k].Name[MAX_
NAMELEN - 1
] = '\0';
+ strncpy(highscore[k].Name, setup.player_name, MAX_
PLAYER_NAME_LEN
);
+ highscore[k].Name[MAX_
PLAYER_NAME_LEN
] = '\0';
highscore[k].Score = local_player->score;
position = k;
break;
}
#ifdef ONE_PER_NAME
highscore[k].Score = local_player->score;
position = k;
break;
}
#ifdef ONE_PER_NAME
- else if (!strncmp(setup.player_name, highscore[k].Name, MAX_NAMELEN - 1))
+ else if (!strncmp(setup.player_name, highscore[k].Name,
+ MAX_PLAYER_NAME_LEN))
break; /* player already there with a higher score */
#endif
break; /* player already there with a higher score */
#endif
@@
-1054,7
+1055,7
@@
void DrawDynamite(int x, int y)
if (Store[x][y])
DrawGraphic(sx, sy, el2gfx(Store[x][y]));
if (Store[x][y])
DrawGraphic(sx, sy, el2gfx(Store[x][y]));
- if (Feld[x][y] == EL_DYNAMIT)
+ if (Feld[x][y] == EL_DYNAMIT
E_ACTIVE
)
{
if ((phase = (96 - MovDelay[x][y]) / 12) > 6)
phase = 6;
{
if ((phase = (96 - MovDelay[x][y]) / 12) > 6)
phase = 6;
@@
-1083,10
+1084,13
@@
void CheckDynamite(int x, int y)
if (!(MovDelay[x][y] % 12))
PlaySoundLevel(x, y, SND_ZISCH);
if (!(MovDelay[x][y] % 12))
PlaySoundLevel(x, y, SND_ZISCH);
- if (Feld[x][y] == EL_DYNAMIT && !(MovDelay[x][y] % 12))
- DrawDynamite(x, y);
- else if (Feld[x][y] == EL_DYNABOMB && !(MovDelay[x][y] % 6))
- DrawDynamite(x, y);
+ if (IS_ACTIVE_BOMB(Feld[x][y]))
+ {
+ int delay = (Feld[x][y] == EL_DYNAMITE_ACTIVE ? 12 : 6);
+
+ if (!(MovDelay[x][y] % delay))
+ DrawDynamite(x, y);
+ }
return;
}
return;
}
@@
-1110,13
+1114,22
@@
void Explode(int ex, int ey, int phase, int mode)
if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey))
{
if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey))
{
+ /* put moving element to center field (and let it explode there) */
center_element = MovingOrBlocked2Element(ex, ey);
RemoveMovingField(ex, ey);
center_element = MovingOrBlocked2Element(ex, ey);
RemoveMovingField(ex, ey);
+ Feld[ex][ey] = center_element;
}
}
- for (y=ey-1; y<
ey+2; y++) for(x=ex-1; x<ex+2
; x++)
+ for (y=ey-1; y<
=ey+1; y++) for(x=ex-1; x<=ex+1
; x++)
{
{
- int element = Feld[x][y];
+ int element;
+
+ if (!IN_LEV_FIELD(x, y) ||
+ ((mode != EX_NORMAL || center_element == EL_AMOEBA2DIAM) &&
+ (x != ex || y != ey)))
+ continue;
+
+ element = Feld[x][y];
if (IS_MOVING(x, y) || IS_BLOCKED(x, y))
{
if (IS_MOVING(x, y) || IS_BLOCKED(x, y))
{
@@
-1124,11
+1137,7
@@
void Explode(int ex, int ey, int phase, int mode)
RemoveMovingField(x, y);
}
RemoveMovingField(x, y);
}
- if (!IN_LEV_FIELD(x, y) || IS_MASSIVE(element) || element == EL_BURNING)
- continue;
-
- if ((mode!=EX_NORMAL || center_element == EL_AMOEBA2DIAM) &&
- (x!=ex || y!=ey))
+ if (IS_MASSIVE(element) || element == EL_BURNING)
continue;
if (element == EL_EXPLODING)
continue;
if (element == EL_EXPLODING)
@@
-1277,7
+1286,9
@@
void Explode(int ex, int ey, int phase, int mode)
void DynaExplode(int ex, int ey)
{
int i, j;
void DynaExplode(int ex, int ey)
{
int i, j;
- struct PlayerInfo *player = &stored_player[Store2[ex][ey] - EL_SPIELER1];
+ int dynabomb_size = 1;
+ boolean dynabomb_xl = FALSE;
+ struct PlayerInfo *player;
static int xy[4][2] =
{
{ 0, -1 },
static int xy[4][2] =
{
{ 0, -1 },
@@
-1286,33
+1297,42
@@
void DynaExplode(int ex, int ey)
{ 0, +1 }
};
{ 0, +1 }
};
- Store2[ex][ey] = 0; /* delete player information */
+ if (IS_ACTIVE_BOMB(Feld[ex][ey]))
+ {
+ player = &stored_player[Feld[ex][ey] - EL_DYNABOMB_ACTIVE_1];
+ dynabomb_size = player->dynabomb_size;
+ dynabomb_xl = player->dynabomb_xl;
+ player->dynabombs_left++;
+ }
Explode(ex, ey, EX_PHASE_START, EX_CENTER);
for (i=0; i<4; i++)
{
Explode(ex, ey, EX_PHASE_START, EX_CENTER);
for (i=0; i<4; i++)
{
- for (j=1; j<=
player->
dynabomb_size; j++)
+ for (j=1; j<=dynabomb_size; j++)
{
{
- int x = ex
+j*xy[i%
4][0];
- int y = ey
+j*xy[i%
4][1];
+ int x = ex
+ j * xy[i %
4][0];
+ int y = ey
+ j * xy[i %
4][1];
int element;
if (!IN_LEV_FIELD(x, y) || IS_MASSIVE(Feld[x][y]))
break;
element = Feld[x][y];
int element;
if (!IN_LEV_FIELD(x, y) || IS_MASSIVE(Feld[x][y]))
break;
element = Feld[x][y];
+
+ /* do not restart explosions of fields with active bombs */
+ if (element == EL_EXPLODING && IS_ACTIVE_BOMB(Store2[x][y]))
+ continue;
+
Explode(x, y, EX_PHASE_START, EX_BORDER);
if (element != EL_LEERRAUM &&
element != EL_ERDREICH &&
element != EL_EXPLODING &&
Explode(x, y, EX_PHASE_START, EX_BORDER);
if (element != EL_LEERRAUM &&
element != EL_ERDREICH &&
element != EL_EXPLODING &&
- !
player->
dynabomb_xl)
+ !dynabomb_xl)
break;
}
}
break;
}
}
-
- player->dynabombs_left++;
}
void Bang(int x, int y)
}
void Bang(int x, int y)
@@
-1340,7
+1360,10
@@
void Bang(int x, int y)
RaiseScoreElement(element);
Explode(x, y, EX_PHASE_START, EX_NORMAL);
break;
RaiseScoreElement(element);
Explode(x, y, EX_PHASE_START, EX_NORMAL);
break;
- case EL_DYNABOMB:
+ case EL_DYNABOMB_ACTIVE_1:
+ case EL_DYNABOMB_ACTIVE_2:
+ case EL_DYNABOMB_ACTIVE_3:
+ case EL_DYNABOMB_ACTIVE_4:
case EL_DYNABOMB_NR:
case EL_DYNABOMB_SZ:
case EL_DYNABOMB_XL:
case EL_DYNABOMB_NR:
case EL_DYNABOMB_SZ:
case EL_DYNABOMB_XL:
@@
-3579,7
+3602,7
@@
void GameActions()
}
else if (IS_MOVING(x, y))
ContinueMoving(x, y);
}
else if (IS_MOVING(x, y))
ContinueMoving(x, y);
- else if (
element == EL_DYNAMIT || element == EL_DYNABOMB
)
+ else if (
IS_ACTIVE_BOMB(element)
)
CheckDynamite(x, y);
else if (element == EL_EXPLODING)
Explode(x, y, Frame[x][y], EX_NORMAL);
CheckDynamite(x, y);
else if (element == EL_EXPLODING)
Explode(x, y, Frame[x][y], EX_NORMAL);
@@
-4385,11
+4408,11
@@
int DigField(struct PlayerInfo *player,
PlaySoundLevel(x, y, SND_PONG);
break;
PlaySoundLevel(x, y, SND_PONG);
break;
- case EL_DYNAMIT
_AUS
:
+ case EL_DYNAMIT
E_INACTIVE
:
case EL_SP_DISK_RED:
RemoveField(x, y);
player->dynamite++;
case EL_SP_DISK_RED:
RemoveField(x, y);
player->dynamite++;
- RaiseScoreElement(EL_DYNAMIT);
+ RaiseScoreElement(EL_DYNAMIT
E_INACTIVE
);
DrawText(DX_DYNAMITE, DY_DYNAMITE,
int2str(local_player->dynamite, 3),
FS_SMALL, FC_YELLOW);
DrawText(DX_DYNAMITE, DY_DYNAMITE,
int2str(local_player->dynamite, 3),
FS_SMALL, FC_YELLOW);
@@
-4403,21
+4426,21
@@
int DigField(struct PlayerInfo *player,
RemoveField(x, y);
player->dynabomb_count++;
player->dynabombs_left++;
RemoveField(x, y);
player->dynabomb_count++;
player->dynabombs_left++;
- RaiseScoreElement(EL_DYNAMIT);
+ RaiseScoreElement(EL_DYNAMIT
E_INACTIVE
);
PlaySoundLevel(x, y, SND_PONG);
break;
case EL_DYNABOMB_SZ:
RemoveField(x, y);
player->dynabomb_size++;
PlaySoundLevel(x, y, SND_PONG);
break;
case EL_DYNABOMB_SZ:
RemoveField(x, y);
player->dynabomb_size++;
- RaiseScoreElement(EL_DYNAMIT);
+ RaiseScoreElement(EL_DYNAMIT
E_INACTIVE
);
PlaySoundLevel(x, y, SND_PONG);
break;
case EL_DYNABOMB_XL:
RemoveField(x, y);
player->dynabomb_xl = TRUE;
PlaySoundLevel(x, y, SND_PONG);
break;
case EL_DYNABOMB_XL:
RemoveField(x, y);
player->dynabomb_xl = TRUE;
- RaiseScoreElement(EL_DYNAMIT);
+ RaiseScoreElement(EL_DYNAMIT
E_INACTIVE
);
PlaySoundLevel(x, y, SND_PONG);
break;
PlaySoundLevel(x, y, SND_PONG);
break;
@@
-4567,6
+4590,8
@@
int DigField(struct PlayerInfo *player,
player->programmed_action = move_direction;
DOUBLE_PLAYER_SPEED(player);
player->programmed_action = move_direction;
DOUBLE_PLAYER_SPEED(player);
+ PlaySoundLevel(x, y, SND_GATE);
+
break;
case EL_EM_GATE_1X:
break;
case EL_EM_GATE_1X:
@@
-4582,6
+4607,8
@@
int DigField(struct PlayerInfo *player,
player->programmed_action = move_direction;
DOUBLE_PLAYER_SPEED(player);
player->programmed_action = move_direction;
DOUBLE_PLAYER_SPEED(player);
+ PlaySoundLevel(x, y, SND_GATE);
+
break;
case EL_SP_PORT1_LEFT:
break;
case EL_SP_PORT1_LEFT:
@@
-4623,6
+4650,8
@@
int DigField(struct PlayerInfo *player,
player->programmed_action = move_direction;
DOUBLE_PLAYER_SPEED(player);
player->programmed_action = move_direction;
DOUBLE_PLAYER_SPEED(player);
+ PlaySoundLevel(x, y, SND_GATE);
+
break;
case EL_AUSGANG_ZU:
break;
case EL_AUSGANG_ZU:
@@
-4794,8
+4823,7
@@
boolean PlaceBomb(struct PlayerInfo *player)
element = Feld[jx][jy];
if ((player->dynamite == 0 && player->dynabombs_left == 0) ||
element = Feld[jx][jy];
if ((player->dynamite == 0 && player->dynabombs_left == 0) ||
- element == EL_DYNAMIT || element == EL_DYNABOMB ||
- element == EL_EXPLODING)
+ IS_ACTIVE_BOMB(element) || element == EL_EXPLODING)
return FALSE;
if (element != EL_LEERRAUM)
return FALSE;
if (element != EL_LEERRAUM)
@@
-4803,7
+4831,7
@@
boolean PlaceBomb(struct PlayerInfo *player)
if (player->dynamite)
{
if (player->dynamite)
{
- Feld[jx][jy] = EL_DYNAMIT;
+ Feld[jx][jy] = EL_DYNAMIT
E_ACTIVE
;
MovDelay[jx][jy] = 96;
player->dynamite--;
DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3),
MovDelay[jx][jy] = 96;
player->dynamite--;
DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3),
@@
-4818,8
+4846,7
@@
boolean PlaceBomb(struct PlayerInfo *player)
}
else
{
}
else
{
- Feld[jx][jy] = EL_DYNABOMB;
- Store2[jx][jy] = player->element_nr; /* for DynaExplode() */
+ Feld[jx][jy] = EL_DYNABOMB_ACTIVE_1 + (player->element_nr - EL_SPIELER1);
MovDelay[jx][jy] = 96;
player->dynabombs_left--;
if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy)))
MovDelay[jx][jy] = 96;
player->dynabombs_left--;
if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy)))
@@
-4909,7
+4936,7
@@
void RaiseScoreElement(int element)
case EL_KOKOSNUSS:
RaiseScore(level.score[SC_KOKOSNUSS]);
break;
case EL_KOKOSNUSS:
RaiseScore(level.score[SC_KOKOSNUSS]);
break;
- case EL_DYNAMIT:
+ case EL_DYNAMIT
E_INACTIVE
:
RaiseScore(level.score[SC_DYNAMIT]);
break;
case EL_SCHLUESSEL:
RaiseScore(level.score[SC_DYNAMIT]);
break;
case EL_SCHLUESSEL: