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changed starting music for MM game engine after charging laser
[rocksndiamonds.git]
/
src
/
files.h
diff --git
a/src/files.h
b/src/files.h
index 46dcae9c9aa4f588c59c0e8cf11b3ff65129489b..d9c0e2b6f2d227af060ec8b1f237dcf4b3a9f382 100644
(file)
--- a/
src/files.h
+++ b/
src/files.h
@@
-52,6
+52,7
@@
void LoadSolutionTape(int);
void SaveTape(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
void SaveTape(int);
void DumpTape(struct TapeInfo *);
boolean SaveTapeChecked(int);
+boolean SaveTapeChecked_LevelSolved(int);
void LoadScore(int);
void SaveScore(int);
void LoadScore(int);
void SaveScore(int);
@@
-60,9
+61,16
@@
void LoadSetupFromFilename(char *);
void LoadSetup();
void SaveSetup();
void LoadSetup();
void SaveSetup();
+void LoadSetup_AutoSetup();
+void SaveSetup_AutoSetup();
+
void LoadSetup_EditorCascade();
void SaveSetup_EditorCascade();
void LoadSetup_EditorCascade();
void SaveSetup_EditorCascade();
+void SaveSetup_AddGameControllerMapping(char *);
+
+boolean hideSetupEntry(void *);
+
void LoadCustomElementDescriptions();
void InitMenuDesignSettings_Static();
void LoadMenuDesignSettings();
void LoadCustomElementDescriptions();
void InitMenuDesignSettings_Static();
void LoadMenuDesignSettings();