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added separate initial and runtime level structure definitions for EM engine
[rocksndiamonds.git]
/
src
/
files.c
diff --git
a/src/files.c
b/src/files.c
index 04151ff10bbecb90ec2f92ad7e11fddf32dfaf8b..15f43aa6d8d5218c38765930beff51dfd7a94ecf 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-3515,7
+3515,7
@@
static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
{ 2, 2 },
};
struct LevelInfo_EM *level_em = level->native_em_level;
{ 2, 2 },
};
struct LevelInfo_EM *level_em = level->native_em_level;
- struct
LEVEL
*cav = level_em->cav;
+ struct
CAVE
*cav = level_em->cav;
int i, j, x, y;
cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
int i, j, x, y;
cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
@@
-3623,7
+3623,7
@@
static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
{ 2, 2 },
};
struct LevelInfo_EM *level_em = level->native_em_level;
{ 2, 2 },
};
struct LevelInfo_EM *level_em = level->native_em_level;
- struct
LEVEL
*cav = level_em->cav;
+ struct
CAVE
*cav = level_em->cav;
int i, j, x, y;
level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
int i, j, x, y;
level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);