projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
fixed truncating internal game element descriptions in level editor
[rocksndiamonds.git]
/
src
/
editor.c
diff --git
a/src/editor.c
b/src/editor.c
index 21fd262db007361c6fccb6bbaf5a90166b7aafd7..671ac61de7551324c23e7c14ecf4d6dd8b83eb3d 100644
(file)
--- a/
src/editor.c
+++ b/
src/editor.c
@@
-2465,6
+2465,7
@@
static struct ValueTextInfo options_group_choice_mode[] =
{ ANIM_LINEAR, "linear" },
{ ANIM_PINGPONG, "pingpong" },
{ ANIM_PINGPONG2, "pingpong 2" },
{ ANIM_LINEAR, "linear" },
{ ANIM_PINGPONG, "pingpong" },
{ ANIM_PINGPONG2, "pingpong 2" },
+ { ANIM_LEVEL_NR, "level number" },
{ -1, NULL }
};
{ -1, NULL }
};
@@
-15282,7
+15283,7
@@
void RequestExitLevelEditor(boolean ask_if_level_has_changed,
vp_door_2->height == VYSIZE)
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
else
vp_door_2->height == VYSIZE)
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
else
- SetDoorState(DOOR_CLOSE_
2
);
+ SetDoorState(DOOR_CLOSE_
ALL
);
BackToFront();
BackToFront();