+ return FALSE;
+}
+
+static boolean clickBlocked(struct GlobalAnimPartControlInfo *part)
+{
+ return ((part->control_info.style & STYLE_BLOCK) ? TRUE : FALSE);
+}
+
+static boolean clickConsumed(struct GlobalAnimPartControlInfo *part)
+{
+ return ((part->control_info.style & STYLE_PASSTHROUGH) ? FALSE : TRUE);
+}
+
+static void InitGlobalAnim_Triggered(struct GlobalAnimPartControlInfo *part,
+ boolean *click_consumed,
+ boolean *any_event_action,
+ int event_value, char *info_text)
+{
+ struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[part->mode_nr];
+
+ int gic_anim_nr = part->old_anim_nr + 1; // X as in "anim_X"
+ int gic_part_nr = part->old_nr + 1; // Y as in "part_Y"
+ int mask = event_value | (gic_anim_nr << ANIM_EVENT_ANIM_BIT);
+
+ if (!part->is_base)
+ mask |= gic_part_nr << ANIM_EVENT_PART_BIT;
+
+ int anim2_nr;
+
+ for (anim2_nr = 0; anim2_nr < ctrl->num_anims; anim2_nr++)
+ {
+ struct GlobalAnimMainControlInfo *anim2 = &ctrl->anim[anim2_nr];
+ int part2_nr;
+
+ for (part2_nr = 0; part2_nr < anim2->num_parts_all; part2_nr++)
+ {
+ struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr];
+
+ if (!(part2->state & ANIM_STATE_RUNNING))
+ continue;
+
+ if (isClickablePart(part2, mask))
+ {
+ part2->triggered = TRUE;
+ *click_consumed |= clickConsumed(part); // click was on "part"!
+
+#if DEBUG_ANIM_EVENTS
+ Debug("anim:InitGlobalAnim_Triggered",
+ "%d.%d TRIGGERED BY %s OF %d.%d",
+ part2->old_anim_nr + 1, part2->old_nr + 1, info_text,
+ part->old_anim_nr + 1, part->old_nr + 1);
+#endif
+#if 0
+ Debug("anim:InitGlobalAnim_Triggered",
+ "%d.%d TRIGGER CLICKED [%d]", anim2_nr, part2_nr,
+ part2->control_info.anim_event_action);
+#endif
+
+ // after executing event action, ignore any further actions
+ if (!*any_event_action && DoGlobalAnim_EventAction(part2))
+ *any_event_action = TRUE;
+ }
+
+#if 0
+ struct GraphicInfo *c = &part2->control_info;
+
+ if (isClickablePart(part2, mask))
+ Debug("anim:InitGlobalAnim_Triggered",
+ "%d.%d: 0x%08x, 0x%08x [0x%08x] <--- TRIGGERED BY %d.%d",
+ anim2_nr, part2_nr, c->init_event, c->anim_event, mask,
+ anim_nr, part_nr);
+ else
+ Debug("anim:InitGlobalAnim_Triggered",
+ "%d.%d: 0x%08x, 0x%08x [0x%08x]",
+ anim2_nr, part2_nr, c->init_event, c->anim_event, mask);
+#endif
+ }
+ }
+}
+
+static void InitGlobalAnim_Triggered_ByCustomElement(int nr, int page,
+ int x, int y)
+{
+ struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[GAME_MODE_PLAYING];
+
+ int event_value = ANIM_EVENT_CE_CHANGE;
+ int event_bits = (nr << ANIM_EVENT_CE_BIT) | (page << ANIM_EVENT_PAGE_BIT);
+ int mask = event_value | event_bits;
+ int anim2_nr;
+
+ for (anim2_nr = 0; anim2_nr < ctrl->num_anims; anim2_nr++)
+ {
+ struct GlobalAnimMainControlInfo *anim2 = &ctrl->anim[anim2_nr];
+ int part2_nr;
+
+ for (part2_nr = 0; part2_nr < anim2->num_parts_all; part2_nr++)
+ {
+ struct GlobalAnimPartControlInfo *part2 = &anim2->part[part2_nr];
+
+ if (!(part2->state & ANIM_STATE_RUNNING))
+ continue;
+
+ if (isClickablePart(part2, mask))
+ {
+ struct GraphicInfo *c = &part2->control_info;
+
+ if (c->position == POS_CE)
+ {
+ // store CE tile and offset position to handle scrolling
+ part2->tile_x = x;
+ part2->tile_y = y;
+ part2->tile_xoffset = c->x;
+ part2->tile_yoffset = c->y;
+
+ // restart animation (by using current sync frame)
+ part2->initial_anim_sync_frame = anim_sync_frame;
+ }
+
+ part2->triggered = TRUE;
+
+ // do not trigger any other animation if CE change event was consumed
+ if (c->style == STYLE_CONSUME_CE_EVENT)
+ return;
+
+#if 0
+ Debug("anim:InitGlobalAnim_Triggered_ByCustomElement",
+ "%d.%d TRIGGERED BY CE %d", anim2_nr, part2_nr, nr + 1);
+#endif
+ }
+ }
+ }