#include "files.h"
#include "tools.h"
#include "screens.h"
+#include "init.h"
struct NetworkClientPlayerInfo
{
level_nr = new_level_nr;
}
+ /* needed if level set of network game changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
+
TapeErase();
if (network_level.use_network_level_files)