-/***********************************************************
-* Artsoft Retro-Game Library *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* joystick.c *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// joystick.c
+// ============================================================================
#if defined(PLATFORM_FREEBSD)
#include <machine/joystick.h>
#include "misc.h"
-/* ========================================================================= */
-/* platform independent joystick functions */
-/* ========================================================================= */
+// ============================================================================
+// platform independent joystick functions
+// ============================================================================
#define TRANSLATE_JOYSYMBOL_TO_JOYNAME 0
#define TRANSLATE_JOYNAME_TO_JOYSYMBOL 1
-void translate_joyname(int *joysymbol, char **name, int mode)
+static void translate_joyname(int *joysymbol, char **name, int mode)
{
static struct
{
joystick_device_name[joystick_nr] : "");
}
+char *getFormattedJoystickName(const char *name_raw)
+{
+ static char name[MAX_JOYSTICK_NAME_LEN + 1];
+ boolean name_skip_space = TRUE;
+ int i, j;
+
+ if (name_raw == NULL)
+ name_raw = "(unknown joystick)";
+
+ // copy joystick name, cutting leading and multiple spaces
+ for (i = 0, j = 0; i < strlen(name_raw) && i < MAX_JOYSTICK_NAME_LEN; i++)
+ {
+ if (name_raw[i] != ' ')
+ {
+ name[j++] = name_raw[i];
+ name_skip_space = FALSE;
+ }
+ else if (!name_skip_space)
+ {
+ name[j++] = name_raw[i];
+ name_skip_space = TRUE;
+ }
+ }
+
+ // cut trailing space
+ if (j > 0 && name[j - 1] == ' ')
+ j--;
+
+ name[j] = '\0';
+
+ return name;
+}
+
static int JoystickPositionPercent(int center, int border, int actual)
{
int range, position;
return percent;
}
-void CheckJoystickData()
+void CheckJoystickData(void)
{
int i;
int distance = 100;
}
}
-int Joystick(int player_nr)
+int JoystickExt(int player_nr, boolean use_as_joystick_nr)
{
- int joystick_fd = joystick.fd[player_nr];
+ int joystick_nr = joystick.nr[player_nr];
int js_x, js_y;
boolean js_b1, js_b2;
int left, right, up, down;
int result = JOY_NO_ACTION;
+ if (use_as_joystick_nr)
+ joystick_nr = player_nr;
+
if (joystick.status != JOYSTICK_ACTIVATED)
return JOY_NO_ACTION;
- if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
+ if (joystick_nr < 0)
return JOY_NO_ACTION;
- if (!ReadJoystick(joystick_fd, &js_x, &js_y, &js_b1, &js_b2))
+ if (!ReadJoystick(joystick_nr, &js_x, &js_y, &js_b1, &js_b2))
{
Error(ERR_WARN, "cannot read joystick device '%s'",
setup.input[player_nr].joy.device_name);
return result;
}
-int JoystickButton(int player_nr)
+int Joystick(int player_nr)
+{
+ return JoystickExt(player_nr, FALSE);
+}
+
+static int JoystickButtonExt(int player_nr, boolean use_as_joystick_nr)
{
static int last_joy_button[MAX_PLAYERS] = { 0, 0, 0, 0 };
- int joy_button = (Joystick(player_nr) & JOY_BUTTON);
+ int joy_button = (JoystickExt(player_nr, use_as_joystick_nr) & JOY_BUTTON);
int result;
if (joy_button)
return result;
}
-int AnyJoystick()
+int JoystickButton(int player_nr)
+{
+ return JoystickButtonExt(player_nr, FALSE);
+}
+
+int AnyJoystick(void)
{
int i;
int result = 0;
for (i = 0; i < MAX_PLAYERS; i++)
- result |= Joystick(i);
+ result |= JoystickExt(i, TRUE);
return result;
}
-int AnyJoystickButton()
+int AnyJoystickButton(void)
{
int i;
int result = JOY_BUTTON_NOT_PRESSED;
for (i = 0; i < MAX_PLAYERS; i++)
{
- result = JoystickButton(i);
+ result = JoystickButtonExt(i, TRUE);
if (result != JOY_BUTTON_NOT_PRESSED)
break;
}
return result;
}
-void DeactivateJoystick()
+void DeactivateJoystick(void)
{
/* Temporarily deactivate joystick. This is needed for calibration
screens, where the player has to select a joystick device that
joystick.status &= ~JOYSTICK_ACTIVE;
}
-void ActivateJoystick()
+void ActivateJoystick(void)
{
- /* reactivate temporarily deactivated joystick */
+ // reactivate temporarily deactivated joystick
if (joystick.status & JOYSTICK_AVAILABLE)
joystick.status |= JOYSTICK_ACTIVE;