return percent;
}
-void CheckJoystickData()
+void CheckJoystickData(void)
{
int i;
int distance = 100;
return JoystickButtonExt(player_nr, FALSE);
}
-int AnyJoystick()
+int AnyJoystick(void)
{
int i;
int result = 0;
return result;
}
-int AnyJoystickButton()
+int AnyJoystickButton(void)
{
int i;
int result = JOY_BUTTON_NOT_PRESSED;
return result;
}
-void DeactivateJoystick()
+void DeactivateJoystick(void)
{
/* Temporarily deactivate joystick. This is needed for calibration
screens, where the player has to select a joystick device that
joystick.status &= ~JOYSTICK_ACTIVE;
}
-void ActivateJoystick()
+void ActivateJoystick(void)
{
/* reactivate temporarily deactivated joystick */