// Play a game/demo
// ==========================================================================
-void subMainGameLoop_Init()
+void subMainGameLoop_Init(void)
{
// This was a bug in the original Supaplex: sometimes red disks could not
// be released. This happened if Murphy was killed DURING a red disk release
game_sp.GameOver = TRUE;
}
-void subCalculateScreenScrollPos()
+void subCalculateScreenScrollPos(void)
{
int jump_pos = TILEX / 2;