/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2001 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* game.c *
+* game.c *
***********************************************************/
+#include "libgame/libgame.h"
+
#include "game.h"
-#include "misc.h"
#include "tools.h"
#include "screens.h"
-#include "sound.h"
#include "init.h"
-#include "buttons.h"
#include "files.h"
#include "tape.h"
#include "joystick.h"
void GetPlayerConfig()
{
- if (sound_status == SOUND_OFF)
+ if (!audio.sound_available)
setup.sound = FALSE;
- if (!sound_loops_allowed)
+ if (!audio.loops_available)
{
setup.sound_loops = FALSE;
setup.sound_music = FALSE;
}
- if (!fullscreen_available)
+ if (!video.fullscreen_available)
setup.fullscreen = FALSE;
setup.sound_simple = setup.sound;
+ SetAudioMode(setup.sound);
InitJoysticks();
}
}
}
+ game.version = (tape.playing ? tape.game_version : level.game_version);
game.emulation = (emulate_bd ? EMU_BOULDERDASH :
emulate_sb ? EMU_SOKOBAN :
emulate_sp ? EMU_SUPAPLEX : EMU_NONE);
+ /* dynamically adjust element properties according to game engine version */
+ {
+ static int ep_slippery[] =
+ {
+ EL_BETON,
+ EL_MAUERWERK,
+ EL_MAUER_LEBT,
+ EL_MAUER_X,
+ EL_MAUER_Y,
+ EL_MAUER_XY
+ };
+ static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
+
+ for (i=0; i<ep_slippery_num; i++)
+ {
+ if (game.version >= GAME_VERSION_2_0)
+ Elementeigenschaften1[ep_slippery[i]] |= EP_BIT_SLIPPERY;
+ else
+ Elementeigenschaften1[ep_slippery[i]] &= ~EP_BIT_SLIPPERY;
+ }
+ }
+
if (BorderElement == EL_LEERRAUM)
{
SBX_Left = 0;
int2str(level_nr, 2), FS_SMALL, FC_YELLOW);
else
{
- DrawTextExt(drawto, gc, DX + XX_EMERALDS, DY + YY_EMERALDS,
+ DrawTextExt(drawto, DX + XX_EMERALDS, DY + YY_EMERALDS,
int2str(level_nr, 3), FS_SMALL, FC_SPECIAL3);
BlitBitmap(drawto, drawto,
DX + XX_EMERALDS, DY + YY_EMERALDS + 1,
OpenDoor(DOOR_OPEN_ALL);
- if (setup.sound_music)
- PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
+ if (setup.sound_music && num_bg_loops)
+ PlayMusic(level_nr % num_bg_loops);
KeyboardAutoRepeatOff();
StopSound(SND_SIRR);
}
+#if 0
FadeSounds();
+#endif
/* Hero disappears */
DrawLevelField(ExitX, ExitY);
{
leveldir_current->handicap_level++;
SaveLevelSetup_SeriesInfo();
-
- if (level_nr < leveldir_current->last_level)
- raise_level = TRUE;
}
+ if (level_editor_test_game)
+ local_player->score = -1; /* no highscore when playing from editor */
+ else if (level_nr < leveldir_current->last_level)
+ raise_level = TRUE; /* advance to next level */
+
if ((hi_pos = NewHiScore()) >= 0)
{
game_status = HALLOFFAME;
return;
}
- if (Feld[x][y] == EL_BLOCKED &&
- (Store[oldx][oldy] == EL_MORAST_LEER ||
- Store[oldx][oldy] == EL_MAGIC_WALL_EMPTY ||
+ if (Feld[x][y] == EL_BLOCKED && Feld[oldx][oldy] == EL_QUICKSAND_EMPTYING)
+ {
+ Feld[oldx][oldy] = EL_MORAST_LEER;
+ Store[oldx][oldy] = Store2[oldx][oldy] = 0;
+ }
+ else if (Feld[x][y] == EL_BLOCKED &&
+ (Store[oldx][oldy] == EL_MAGIC_WALL_EMPTY ||
Store[oldx][oldy] == EL_MAGIC_WALL_BD_EMPTY ||
Store[oldx][oldy] == EL_AMOEBE_NASS))
{
if (IS_FREE(x, y+1))
{
InitMovingField(x, y, MV_DOWN);
- Feld[x][y] = EL_FELSBROCKEN;
- Store[x][y] = EL_MORAST_LEER;
+ Feld[x][y] = EL_QUICKSAND_EMPTYING;
+ Store[x][y] = EL_FELSBROCKEN;
}
else if (Feld[x][y+1] == EL_MORAST_LEER)
{
Feld[x][y] = EL_MORAST_LEER;
Feld[x][y+1] = EL_MORAST_VOLL;
+ Store[x][y+1] = Store[x][y];
+ Store[x][y] = 0;
}
}
else if ((element == EL_FELSBROCKEN || element == EL_BD_ROCK) &&
Feld[x][y+1] == EL_MORAST_LEER)
{
InitMovingField(x, y, MV_DOWN);
- Store[x][y] = EL_MORAST_VOLL;
+ Feld[x][y] = EL_QUICKSAND_FILLING;
+ Store[x][y] = element;
}
else if (element == EL_MAGIC_WALL_FULL)
{
Feld[x][y] = EL_AMOEBING;
Store[x][y] = EL_AMOEBE_NASS;
}
+ /* Store[x][y+1] must be zero, because:
+ (EL_MORAST_VOLL -> EL_FELSBROCKEN): Store[x][y+1] == EL_MORAST_LEER
+ */
+#if 0
#if OLD_GAME_BEHAVIOUR
else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1])
#else
else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1] &&
!IS_FALLING(x, y+1) && !JustStopped[x][y+1] &&
element != EL_DX_SUPABOMB)
+#endif
+#else
+ else if (IS_SLIPPERY(Feld[x][y+1]) &&
+ !IS_FALLING(x, y+1) && !JustStopped[x][y+1] &&
+ element != EL_DX_SUPABOMB)
#endif
{
boolean left = (x>0 && IS_FREE(x-1, y) &&
if (element == EL_TROPFEN)
step /= 2;
- else if (Store[x][y] == EL_MORAST_VOLL || Store[x][y] == EL_MORAST_LEER)
+ else if (element == EL_QUICKSAND_FILLING || element == EL_QUICKSAND_EMPTYING)
step /= 4;
else if (CAN_FALL(element) && horiz_move &&
y < lev_fieldy-1 && IS_BELT(Feld[x][y+1]))
}
}
- if (Store[x][y] == EL_MORAST_VOLL)
+ if (element == EL_QUICKSAND_FILLING)
{
+ element = Feld[newx][newy] = EL_MORAST_VOLL;
+ Store[newx][newy] = Store[x][y];
Store[x][y] = 0;
- Feld[newx][newy] = EL_MORAST_VOLL;
- element = EL_MORAST_VOLL;
}
- else if (Store[x][y] == EL_MORAST_LEER)
+ else if (element == EL_QUICKSAND_EMPTYING)
{
- Store[x][y] = 0;
Feld[x][y] = EL_MORAST_LEER;
+ element = Feld[newx][newy] = Store[x][y];
+ Store[x][y] = 0;
}
else if (Store[x][y] == EL_MAGIC_WALL_FULL)
{
RemoveField(x, y);
player->key[key_nr] = TRUE;
RaiseScoreElement(EL_SCHLUESSEL);
- DrawMiniGraphicExt(drawto, gc,
- DX_KEYS+key_nr*MINI_TILEX, DY_KEYS,
- GFX_SCHLUESSEL1+key_nr);
- DrawMiniGraphicExt(window, gc,
- DX_KEYS+key_nr*MINI_TILEX, DY_KEYS,
- GFX_SCHLUESSEL1+key_nr);
+ DrawMiniGraphicExt(drawto, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
+ GFX_SCHLUESSEL1 + key_nr);
+ DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
+ GFX_SCHLUESSEL1 + key_nr);
PlaySoundLevel(x, y, SND_PONG);
break;
}
RemoveField(x, y);
player->key[key_nr] = TRUE;
RaiseScoreElement(EL_SCHLUESSEL);
- DrawMiniGraphicExt(drawto, gc,
- DX_KEYS+key_nr*MINI_TILEX, DY_KEYS,
- GFX_SCHLUESSEL1+key_nr);
- DrawMiniGraphicExt(window, gc,
- DX_KEYS+key_nr*MINI_TILEX, DY_KEYS,
- GFX_SCHLUESSEL1+key_nr);
+ DrawMiniGraphicExt(drawto, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
+ GFX_SCHLUESSEL1 + key_nr);
+ DrawMiniGraphicExt(window, DX_KEYS + key_nr * MINI_TILEX, DY_KEYS,
+ GFX_SCHLUESSEL1 + key_nr);
PlaySoundLevel(x, y, SND_PONG);
break;
}
for (i=0; i<NUM_GAME_BUTTONS; i++)
{
- Bitmap gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = pix[PIX_DOOR];
struct GadgetInfo *gi;
int button_type;
boolean checked;
if (setup.sound_music)
{
setup.sound_music = FALSE;
- FadeSound(background_loop[level_nr % num_bg_loops]);
+ FadeMusic();
}
- else if (sound_loops_allowed)
+ else if (audio.loops_available)
{
setup.sound = setup.sound_music = TRUE;
- PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
+ if (num_bg_loops)
+ PlayMusic(level_nr % num_bg_loops);
}
break;
case SOUND_CTRL_ID_LOOPS:
if (setup.sound_loops)
setup.sound_loops = FALSE;
- else if (sound_loops_allowed)
+ else if (audio.loops_available)
setup.sound = setup.sound_loops = TRUE;
break;
case SOUND_CTRL_ID_SIMPLE:
if (setup.sound_simple)
setup.sound_simple = FALSE;
- else if (sound_status==SOUND_AVAILABLE)
+ else if (audio.sound_available)
setup.sound = setup.sound_simple = TRUE;
break;