/* functions and definitions exported from main program to game_em */
/* ========================================================================= */
-extern void SetBitmaps_EM(Bitmap **);
-extern void UpdateEngineValues(int, int, int, int);
+void SetBitmaps_EM(Bitmap **);
+void UpdateEngineValues(int, int, int, int);
-extern boolean getTeamMode_EM();
-extern int getGameFrameDelay_EM(int);
+boolean getTeamMode_EM(void);
+int getGameFrameDelay_EM(int);
-extern void PlayLevelSound_EM(int, int, int, int);
-extern void InitGraphicInfo_EM(void);
-extern void CheckSingleStepMode_EM(byte action[], int,
- boolean, boolean, boolean);
+void PlayLevelSound_EM(int, int, int, int);
+void InitGraphicInfo_EM(void);
+void CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean);
void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
int el2img_mm(int);
+void CheckSingleStepMode_MM(boolean, boolean);
+
void getGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);