1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX FALSE
28 #define DEBUG_FRAME_TIME FALSE
30 /* tool button identifiers */
31 #define TOOL_CTRL_ID_YES 0
32 #define TOOL_CTRL_ID_NO 1
33 #define TOOL_CTRL_ID_CONFIRM 2
34 #define TOOL_CTRL_ID_PLAYER_1 3
35 #define TOOL_CTRL_ID_PLAYER_2 4
36 #define TOOL_CTRL_ID_PLAYER_3 5
37 #define TOOL_CTRL_ID_PLAYER_4 6
39 #define NUM_TOOL_BUTTONS 7
41 /* constants for number of doors and door parts */
43 #define NUM_PANELS NUM_DOORS
44 // #define NUM_PANELS 0
45 #define MAX_PARTS_PER_DOOR 8
46 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
47 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
50 struct DoorPartOrderInfo
56 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58 struct DoorPartControlInfo
62 struct DoorPartPosInfo *pos;
65 static struct DoorPartControlInfo door_part_controls[] =
69 IMG_GFX_DOOR_1_PART_1,
74 IMG_GFX_DOOR_1_PART_2,
79 IMG_GFX_DOOR_1_PART_3,
84 IMG_GFX_DOOR_1_PART_4,
89 IMG_GFX_DOOR_1_PART_5,
94 IMG_GFX_DOOR_1_PART_6,
99 IMG_GFX_DOOR_1_PART_7,
104 IMG_GFX_DOOR_1_PART_8,
110 IMG_GFX_DOOR_2_PART_1,
115 IMG_GFX_DOOR_2_PART_2,
120 IMG_GFX_DOOR_2_PART_3,
125 IMG_GFX_DOOR_2_PART_4,
130 IMG_GFX_DOOR_2_PART_5,
135 IMG_GFX_DOOR_2_PART_6,
140 IMG_GFX_DOOR_2_PART_7,
145 IMG_GFX_DOOR_2_PART_8,
151 IMG_BACKGROUND_PANEL,
168 /* forward declaration for internal use */
169 static void UnmapToolButtons();
170 static void HandleToolButtons(struct GadgetInfo *);
171 static int el_act_dir2crm(int, int, int);
172 static int el_act2crm(int, int);
174 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
175 static int request_gadget_id = -1;
177 static char *print_if_not_empty(int element)
179 static char *s = NULL;
180 char *token_name = element_info[element].token_name;
185 s = checked_malloc(strlen(token_name) + 10 + 1);
187 if (element != EL_EMPTY)
188 sprintf(s, "%d\t['%s']", element, token_name);
190 sprintf(s, "%d", element);
195 int correctLevelPosX_EM(int lx)
198 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
203 int correctLevelPosY_EM(int ly)
206 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
211 static int getFieldbufferOffsetX_RND()
213 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
214 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
215 int dx_var = dx * TILESIZE_VAR / TILESIZE;
218 if (EVEN(SCR_FIELDX))
220 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
222 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
223 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
225 fx += (dx_var > 0 ? TILEX_VAR : 0);
232 if (full_lev_fieldx <= SCR_FIELDX)
234 if (EVEN(SCR_FIELDX))
235 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
237 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
243 static int getFieldbufferOffsetY_RND()
245 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
246 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
247 int dy_var = dy * TILESIZE_VAR / TILESIZE;
250 if (EVEN(SCR_FIELDY))
252 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
254 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
255 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
257 fy += (dy_var > 0 ? TILEY_VAR : 0);
264 if (full_lev_fieldy <= SCR_FIELDY)
266 if (EVEN(SCR_FIELDY))
267 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
269 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
275 static int getLevelFromScreenX_RND(int sx)
277 int fx = getFieldbufferOffsetX_RND();
280 int lx = LEVELX((px + dx) / TILESIZE_VAR);
285 static int getLevelFromScreenY_RND(int sy)
287 int fy = getFieldbufferOffsetY_RND();
290 int ly = LEVELY((py + dy) / TILESIZE_VAR);
295 static int getLevelFromScreenX_EM(int sx)
297 int level_xsize = level.native_em_level->lev->width;
298 int full_xsize = level_xsize * TILESIZE_VAR;
300 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
302 int fx = getFieldbufferOffsetX_EM();
305 int lx = LEVELX((px + dx) / TILESIZE_VAR);
307 lx = correctLevelPosX_EM(lx);
312 static int getLevelFromScreenY_EM(int sy)
314 int level_ysize = level.native_em_level->lev->height;
315 int full_ysize = level_ysize * TILESIZE_VAR;
317 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
319 int fy = getFieldbufferOffsetY_EM();
322 int ly = LEVELY((py + dy) / TILESIZE_VAR);
324 ly = correctLevelPosY_EM(ly);
329 static int getLevelFromScreenX_SP(int sx)
331 int menBorder = setup.sp_show_border_elements;
332 int level_xsize = level.native_sp_level->width;
333 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
335 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
337 int fx = getFieldbufferOffsetX_SP();
340 int lx = LEVELX((px + dx) / TILESIZE_VAR);
345 static int getLevelFromScreenY_SP(int sy)
347 int menBorder = setup.sp_show_border_elements;
348 int level_ysize = level.native_sp_level->height;
349 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
351 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
353 int fy = getFieldbufferOffsetY_SP();
356 int ly = LEVELY((py + dy) / TILESIZE_VAR);
361 int getLevelFromScreenX(int x)
363 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
364 return getLevelFromScreenX_EM(x);
365 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
366 return getLevelFromScreenX_SP(x);
368 return getLevelFromScreenX_RND(x);
371 int getLevelFromScreenY(int y)
373 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
374 return getLevelFromScreenY_EM(y);
375 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
376 return getLevelFromScreenY_SP(y);
378 return getLevelFromScreenY_RND(y);
381 void DumpTile(int x, int y)
386 printf_line("-", 79);
387 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
388 printf_line("-", 79);
390 if (!IN_LEV_FIELD(x, y))
392 printf("(not in level field)\n");
398 printf(" Feld: %d\t['%s']\n", Feld[x][y],
399 element_info[Feld[x][y]].token_name);
400 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
401 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
402 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
403 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
404 printf(" MovPos: %d\n", MovPos[x][y]);
405 printf(" MovDir: %d\n", MovDir[x][y]);
406 printf(" MovDelay: %d\n", MovDelay[x][y]);
407 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
408 printf(" CustomValue: %d\n", CustomValue[x][y]);
409 printf(" GfxElement: %d\n", GfxElement[x][y]);
410 printf(" GfxAction: %d\n", GfxAction[x][y]);
411 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
412 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
416 void DumpTileFromScreen(int sx, int sy)
418 int lx = getLevelFromScreenX(sx);
419 int ly = getLevelFromScreenY(sy);
424 void SetDrawtoField(int mode)
426 if (mode == DRAW_TO_FIELDBUFFER)
432 BX2 = SCR_FIELDX + 1;
433 BY2 = SCR_FIELDY + 1;
435 drawto_field = fieldbuffer;
437 else /* DRAW_TO_BACKBUFFER */
443 BX2 = SCR_FIELDX - 1;
444 BY2 = SCR_FIELDY - 1;
446 drawto_field = backbuffer;
450 static void RedrawPlayfield_RND()
452 if (game.envelope_active)
455 DrawLevel(REDRAW_ALL);
459 void RedrawPlayfield()
461 if (game_status != GAME_MODE_PLAYING)
464 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
465 RedrawPlayfield_EM(TRUE);
466 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
467 RedrawPlayfield_SP(TRUE);
468 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
469 RedrawPlayfield_RND();
471 BlitScreenToBitmap(backbuffer);
473 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
477 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
480 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
481 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
483 if (x == -1 && y == -1)
486 if (draw_target == DRAW_TO_SCREEN)
487 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
489 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
492 static void DrawMaskedBorderExt_FIELD(int draw_target)
494 if (global.border_status >= GAME_MODE_MAIN &&
495 global.border_status <= GAME_MODE_PLAYING &&
496 border.draw_masked[global.border_status])
497 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
501 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
503 // when drawing to backbuffer, never draw border over open doors
504 if (draw_target == DRAW_TO_BACKBUFFER &&
505 (GetDoorState() & DOOR_OPEN_1))
508 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
509 (global.border_status != GAME_MODE_EDITOR ||
510 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
511 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
514 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
516 // when drawing to backbuffer, never draw border over open doors
517 if (draw_target == DRAW_TO_BACKBUFFER &&
518 (GetDoorState() & DOOR_OPEN_2))
521 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
522 global.border_status != GAME_MODE_EDITOR)
523 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
526 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
528 /* currently not available */
531 static void DrawMaskedBorderExt_ALL(int draw_target)
533 DrawMaskedBorderExt_FIELD(draw_target);
534 DrawMaskedBorderExt_DOOR_1(draw_target);
535 DrawMaskedBorderExt_DOOR_2(draw_target);
536 DrawMaskedBorderExt_DOOR_3(draw_target);
539 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
541 /* never draw masked screen borders on borderless screens */
542 if (global.border_status == GAME_MODE_LOADING ||
543 global.border_status == GAME_MODE_TITLE)
546 if (redraw_mask & REDRAW_ALL)
547 DrawMaskedBorderExt_ALL(draw_target);
550 if (redraw_mask & REDRAW_FIELD)
551 DrawMaskedBorderExt_FIELD(draw_target);
552 if (redraw_mask & REDRAW_DOOR_1)
553 DrawMaskedBorderExt_DOOR_1(draw_target);
554 if (redraw_mask & REDRAW_DOOR_2)
555 DrawMaskedBorderExt_DOOR_2(draw_target);
556 if (redraw_mask & REDRAW_DOOR_3)
557 DrawMaskedBorderExt_DOOR_3(draw_target);
561 void DrawMaskedBorder_FIELD()
563 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
566 void DrawMaskedBorder(int redraw_mask)
568 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
571 void DrawMaskedBorderToTarget(int draw_target)
573 if (draw_target == DRAW_TO_BACKBUFFER ||
574 draw_target == DRAW_TO_SCREEN)
576 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
580 int last_border_status = global.border_status;
582 if (draw_target == DRAW_TO_FADE_SOURCE)
584 global.border_status = gfx.fade_border_source_status;
585 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
587 else if (draw_target == DRAW_TO_FADE_TARGET)
589 global.border_status = gfx.fade_border_target_status;
590 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
593 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
595 global.border_status = last_border_status;
596 gfx.masked_border_bitmap_ptr = backbuffer;
600 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
602 int fx = getFieldbufferOffsetX_RND();
603 int fy = getFieldbufferOffsetY_RND();
605 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
608 void BlitScreenToBitmap(Bitmap *target_bitmap)
610 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
611 BlitScreenToBitmap_EM(target_bitmap);
612 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
613 BlitScreenToBitmap_SP(target_bitmap);
614 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
615 BlitScreenToBitmap_RND(target_bitmap);
617 redraw_mask |= REDRAW_FIELD;
620 void DrawFramesPerSecond()
623 int font_nr = FONT_TEXT_2;
624 int font_width = getFontWidth(font_nr);
626 sprintf(text, "%04.1f fps", global.frames_per_second);
628 DrawTextExt(backbuffer, WIN_XSIZE - font_width * strlen(text), 0, text,
629 font_nr, BLIT_OPAQUE);
633 static void PrintFrameTimeDebugging()
635 static unsigned int last_counter = 0;
636 unsigned int counter = Counter();
637 int diff_1 = counter - last_counter;
638 int diff_2 = diff_1 - GAME_FRAME_DELAY;
640 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
641 char diff_bar[2 * diff_2_max + 5];
645 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
647 for (i = 0; i < diff_2_max; i++)
648 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
649 i >= diff_2_max - diff_2_cut ? '-' : ' ');
651 diff_bar[pos++] = '|';
653 for (i = 0; i < diff_2_max; i++)
654 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
656 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
658 diff_bar[pos++] = '\0';
660 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
663 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
666 last_counter = counter;
670 static int unifiedRedrawMask(int mask)
672 if (mask & REDRAW_ALL)
675 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
681 static boolean equalRedrawMasks(int mask_1, int mask_2)
683 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
688 static int last_redraw_mask = REDRAW_NONE;
690 // force screen redraw in every frame to continue drawing global animations
691 // (but always use the last redraw mask to prevent unwanted side effects)
692 if (redraw_mask == REDRAW_NONE)
693 redraw_mask = last_redraw_mask;
695 last_redraw_mask = redraw_mask;
698 // masked border now drawn immediately when blitting backbuffer to window
700 // draw masked border to all viewports, if defined
701 DrawMaskedBorder(redraw_mask);
704 // draw frames per second (only if debug mode is enabled)
705 if (redraw_mask & REDRAW_FPS)
706 DrawFramesPerSecond();
708 // remove playfield redraw before potentially merging with doors redraw
709 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
710 redraw_mask &= ~REDRAW_FIELD;
712 // redraw complete window if both playfield and (some) doors need redraw
713 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
714 redraw_mask = REDRAW_ALL;
716 /* although redrawing the whole window would be fine for normal gameplay,
717 being able to only redraw the playfield is required for deactivating
718 certain drawing areas (mainly playfield) to work, which is needed for
719 warp-forward to be fast enough (by skipping redraw of most frames) */
721 if (redraw_mask & REDRAW_ALL)
723 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
725 else if (redraw_mask & REDRAW_FIELD)
727 BlitBitmap(backbuffer, window,
728 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
730 else if (redraw_mask & REDRAW_DOORS)
732 // merge door areas to prevent calling screen redraw more than once
738 if (redraw_mask & REDRAW_DOOR_1)
742 x2 = MAX(x2, DX + DXSIZE);
743 y2 = MAX(y2, DY + DYSIZE);
746 if (redraw_mask & REDRAW_DOOR_2)
750 x2 = MAX(x2, VX + VXSIZE);
751 y2 = MAX(y2, VY + VYSIZE);
754 if (redraw_mask & REDRAW_DOOR_3)
758 x2 = MAX(x2, EX + EXSIZE);
759 y2 = MAX(y2, EY + EYSIZE);
762 // make sure that at least one pixel is blitted, and inside the screen
763 // (else nothing is blitted, causing the animations not to be updated)
764 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
765 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
766 x2 = MIN(MAX(1, x2), WIN_XSIZE);
767 y2 = MIN(MAX(1, y2), WIN_YSIZE);
769 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
772 redraw_mask = REDRAW_NONE;
775 PrintFrameTimeDebugging();
779 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
781 unsigned int frame_delay_value_old = GetVideoFrameDelay();
783 SetVideoFrameDelay(frame_delay_value);
787 SetVideoFrameDelay(frame_delay_value_old);
790 static int fade_type_skip = FADE_TYPE_NONE;
792 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
794 void (*draw_border_function)(void) = NULL;
795 int x, y, width, height;
796 int fade_delay, post_delay;
798 if (fade_type == FADE_TYPE_FADE_OUT)
800 if (fade_type_skip != FADE_TYPE_NONE)
802 /* skip all fade operations until specified fade operation */
803 if (fade_type & fade_type_skip)
804 fade_type_skip = FADE_TYPE_NONE;
809 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
813 redraw_mask |= fade_mask;
815 if (fade_type == FADE_TYPE_SKIP)
817 fade_type_skip = fade_mode;
822 fade_delay = fading.fade_delay;
823 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
825 if (fade_type_skip != FADE_TYPE_NONE)
827 /* skip all fade operations until specified fade operation */
828 if (fade_type & fade_type_skip)
829 fade_type_skip = FADE_TYPE_NONE;
834 if (global.autoplay_leveldir)
839 if (fade_mask == REDRAW_FIELD)
844 height = FADE_SYSIZE;
846 if (border.draw_masked_when_fading)
847 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
849 DrawMaskedBorder_FIELD(); /* draw once */
851 else /* REDRAW_ALL */
859 if (!setup.fade_screens ||
861 fading.fade_mode == FADE_MODE_NONE)
863 if (fade_mode == FADE_MODE_FADE_OUT)
866 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
868 redraw_mask &= ~fade_mask;
873 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
874 draw_border_function);
876 redraw_mask &= ~fade_mask;
879 static void SetScreenStates_BeforeFadingIn()
881 // temporarily set screen mode for animations to screen after fading in
882 global.anim_status = global.anim_status_next;
884 // store backbuffer with all animations that will be started after fading in
885 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
886 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
888 // set screen mode for animations back to fading
889 global.anim_status = GAME_MODE_PSEUDO_FADING;
892 static void SetScreenStates_AfterFadingIn()
894 // store new source screen (to use correct masked border for fading)
895 gfx.fade_border_source_status = global.border_status;
897 global.anim_status = global.anim_status_next;
900 static void SetScreenStates_BeforeFadingOut()
902 // store new target screen (to use correct masked border for fading)
903 gfx.fade_border_target_status = game_status;
905 // set screen mode for animations to fading
906 global.anim_status = GAME_MODE_PSEUDO_FADING;
908 // store backbuffer with all animations that will be stopped for fading out
909 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
910 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
913 static void SetScreenStates_AfterFadingOut()
915 global.border_status = game_status;
918 void FadeIn(int fade_mask)
920 SetScreenStates_BeforeFadingIn();
923 DrawMaskedBorder(REDRAW_ALL);
926 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
927 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
929 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
933 FADE_SXSIZE = FULL_SXSIZE;
934 FADE_SYSIZE = FULL_SYSIZE;
936 if (game_status == GAME_MODE_PLAYING &&
937 strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
938 SetOverlayActive(TRUE);
940 SetScreenStates_AfterFadingIn();
942 // force update of global animation status in case of rapid screen changes
943 redraw_mask = REDRAW_ALL;
947 void FadeOut(int fade_mask)
949 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
950 if (!equalRedrawMasks(fade_mask, redraw_mask))
953 SetScreenStates_BeforeFadingOut();
955 SetOverlayActive(FALSE);
958 DrawMaskedBorder(REDRAW_ALL);
961 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
962 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
964 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
966 SetScreenStates_AfterFadingOut();
969 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
971 static struct TitleFadingInfo fading_leave_stored;
974 fading_leave_stored = fading_leave;
976 fading = fading_leave_stored;
979 void FadeSetEnterMenu()
981 fading = menu.enter_menu;
983 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
986 void FadeSetLeaveMenu()
988 fading = menu.leave_menu;
990 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
993 void FadeSetEnterScreen()
995 fading = menu.enter_screen[game_status];
997 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1000 void FadeSetNextScreen()
1002 fading = menu.next_screen[game_status];
1004 // (do not overwrite fade mode set by FadeSetEnterScreen)
1005 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1008 void FadeSetLeaveScreen()
1010 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1013 void FadeSetFromType(int type)
1015 if (type & TYPE_ENTER_SCREEN)
1016 FadeSetEnterScreen();
1017 else if (type & TYPE_ENTER)
1019 else if (type & TYPE_LEAVE)
1023 void FadeSetDisabled()
1025 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1027 fading = fading_none;
1030 void FadeSkipNextFadeIn()
1032 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1035 void FadeSkipNextFadeOut()
1037 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1040 Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1042 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1044 return (graphic == IMG_UNDEFINED ? NULL :
1045 graphic_info[graphic].bitmap != NULL || redefined ?
1046 graphic_info[graphic].bitmap :
1047 graphic_info[default_graphic].bitmap);
1050 Bitmap *getBackgroundBitmap(int graphic)
1052 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1055 Bitmap *getGlobalBorderBitmap(int graphic)
1057 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1060 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1063 (status == GAME_MODE_MAIN ||
1064 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1065 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1066 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1067 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1070 return getGlobalBorderBitmap(graphic);
1073 void SetWindowBackgroundImageIfDefined(int graphic)
1075 if (graphic_info[graphic].bitmap)
1076 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1079 void SetMainBackgroundImageIfDefined(int graphic)
1081 if (graphic_info[graphic].bitmap)
1082 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1085 void SetDoorBackgroundImageIfDefined(int graphic)
1087 if (graphic_info[graphic].bitmap)
1088 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1091 void SetWindowBackgroundImage(int graphic)
1093 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1096 void SetMainBackgroundImage(int graphic)
1098 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1101 void SetDoorBackgroundImage(int graphic)
1103 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1106 void SetPanelBackground()
1108 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1110 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1111 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1113 SetDoorBackgroundBitmap(bitmap_db_panel);
1116 void DrawBackground(int x, int y, int width, int height)
1118 /* "drawto" might still point to playfield buffer here (hall of fame) */
1119 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1121 if (IN_GFX_FIELD_FULL(x, y))
1122 redraw_mask |= REDRAW_FIELD;
1123 else if (IN_GFX_DOOR_1(x, y))
1124 redraw_mask |= REDRAW_DOOR_1;
1125 else if (IN_GFX_DOOR_2(x, y))
1126 redraw_mask |= REDRAW_DOOR_2;
1127 else if (IN_GFX_DOOR_3(x, y))
1128 redraw_mask |= REDRAW_DOOR_3;
1131 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1133 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1135 if (font->bitmap == NULL)
1138 DrawBackground(x, y, width, height);
1141 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1143 struct GraphicInfo *g = &graphic_info[graphic];
1145 if (g->bitmap == NULL)
1148 DrawBackground(x, y, width, height);
1151 static int game_status_last = -1;
1152 static Bitmap *global_border_bitmap_last = NULL;
1153 static Bitmap *global_border_bitmap = NULL;
1154 static int real_sx_last = -1, real_sy_last = -1;
1155 static int full_sxsize_last = -1, full_sysize_last = -1;
1156 static int dx_last = -1, dy_last = -1;
1157 static int dxsize_last = -1, dysize_last = -1;
1158 static int vx_last = -1, vy_last = -1;
1159 static int vxsize_last = -1, vysize_last = -1;
1161 boolean CheckIfGlobalBorderHasChanged()
1163 // if game status has not changed, global border has not changed either
1164 if (game_status == game_status_last)
1167 // determine and store new global border bitmap for current game status
1168 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1170 return (global_border_bitmap_last != global_border_bitmap);
1173 boolean CheckIfGlobalBorderRedrawIsNeeded()
1175 // if game status has not changed, nothing has to be redrawn
1176 if (game_status == game_status_last)
1179 // redraw if last screen was title screen
1180 if (game_status_last == GAME_MODE_TITLE)
1183 // redraw if global screen border has changed
1184 if (CheckIfGlobalBorderHasChanged())
1187 // redraw if position or size of playfield area has changed
1188 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1189 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1192 // redraw if position or size of door area has changed
1193 if (dx_last != DX || dy_last != DY ||
1194 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1197 // redraw if position or size of tape area has changed
1198 if (vx_last != VX || vy_last != VY ||
1199 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1205 void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1208 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1210 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1213 void RedrawGlobalBorder()
1215 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1217 RedrawGlobalBorderFromBitmap(bitmap);
1219 redraw_mask = REDRAW_ALL;
1222 static void RedrawGlobalBorderIfNeeded()
1224 if (game_status == game_status_last)
1227 // copy current draw buffer to later copy back areas that have not changed
1228 if (game_status_last != GAME_MODE_TITLE)
1229 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1231 if (CheckIfGlobalBorderRedrawIsNeeded())
1233 // redraw global screen border (or clear, if defined to be empty)
1234 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1236 // copy previous playfield and door areas, if they are defined on both
1237 // previous and current screen and if they still have the same size
1239 if (real_sx_last != -1 && real_sy_last != -1 &&
1240 REAL_SX != -1 && REAL_SY != -1 &&
1241 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1242 BlitBitmap(bitmap_db_store_1, backbuffer,
1243 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1246 if (dx_last != -1 && dy_last != -1 &&
1247 DX != -1 && DY != -1 &&
1248 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1249 BlitBitmap(bitmap_db_store_1, backbuffer,
1250 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1252 if (vx_last != -1 && vy_last != -1 &&
1253 VX != -1 && VY != -1 &&
1254 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1255 BlitBitmap(bitmap_db_store_1, backbuffer,
1256 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1258 redraw_mask = REDRAW_ALL;
1261 game_status_last = game_status;
1263 global_border_bitmap_last = global_border_bitmap;
1265 real_sx_last = REAL_SX;
1266 real_sy_last = REAL_SY;
1267 full_sxsize_last = FULL_SXSIZE;
1268 full_sysize_last = FULL_SYSIZE;
1271 dxsize_last = DXSIZE;
1272 dysize_last = DYSIZE;
1275 vxsize_last = VXSIZE;
1276 vysize_last = VYSIZE;
1281 RedrawGlobalBorderIfNeeded();
1283 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1284 /* (when entering hall of fame after playing) */
1285 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1287 /* !!! maybe this should be done before clearing the background !!! */
1288 if (game_status == GAME_MODE_PLAYING)
1290 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1291 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1295 SetDrawtoField(DRAW_TO_BACKBUFFER);
1299 void MarkTileDirty(int x, int y)
1301 redraw_mask |= REDRAW_FIELD;
1304 void SetBorderElement()
1308 BorderElement = EL_EMPTY;
1310 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1312 for (x = 0; x < lev_fieldx; x++)
1314 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1315 BorderElement = EL_STEELWALL;
1317 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1323 void FloodFillLevel(int from_x, int from_y, int fill_element,
1324 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1325 int max_fieldx, int max_fieldy)
1329 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1330 static int safety = 0;
1332 /* check if starting field still has the desired content */
1333 if (field[from_x][from_y] == fill_element)
1338 if (safety > max_fieldx * max_fieldy)
1339 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1341 old_element = field[from_x][from_y];
1342 field[from_x][from_y] = fill_element;
1344 for (i = 0; i < 4; i++)
1346 x = from_x + check[i][0];
1347 y = from_y + check[i][1];
1349 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1350 FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
1356 void SetRandomAnimationValue(int x, int y)
1358 gfx.anim_random_frame = GfxRandom[x][y];
1361 int getGraphicAnimationFrame(int graphic, int sync_frame)
1363 /* animation synchronized with global frame counter, not move position */
1364 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1365 sync_frame = FrameCounter;
1367 return getAnimationFrame(graphic_info[graphic].anim_frames,
1368 graphic_info[graphic].anim_delay,
1369 graphic_info[graphic].anim_mode,
1370 graphic_info[graphic].anim_start_frame,
1374 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1376 struct GraphicInfo *g = &graphic_info[graphic];
1377 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1379 if (tilesize == gfx.standard_tile_size)
1380 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1381 else if (tilesize == game.tile_size)
1382 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1384 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1387 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1388 boolean get_backside)
1390 struct GraphicInfo *g = &graphic_info[graphic];
1391 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1392 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1394 if (g->offset_y == 0) /* frames are ordered horizontally */
1396 int max_width = g->anim_frames_per_line * g->width;
1397 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1399 *x = pos % max_width;
1400 *y = src_y % g->height + pos / max_width * g->height;
1402 else if (g->offset_x == 0) /* frames are ordered vertically */
1404 int max_height = g->anim_frames_per_line * g->height;
1405 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1407 *x = src_x % g->width + pos / max_height * g->width;
1408 *y = pos % max_height;
1410 else /* frames are ordered diagonally */
1412 *x = src_x + frame * g->offset_x;
1413 *y = src_y + frame * g->offset_y;
1417 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1418 Bitmap **bitmap, int *x, int *y,
1419 boolean get_backside)
1421 struct GraphicInfo *g = &graphic_info[graphic];
1423 // if no in-game graphics defined, always use standard graphic size
1424 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1425 tilesize = TILESIZE;
1427 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1428 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1430 *x = *x * tilesize / g->tile_size;
1431 *y = *y * tilesize / g->tile_size;
1434 void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1435 int *x, int *y, boolean get_backside)
1437 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
1441 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1442 Bitmap **bitmap, int *x, int *y)
1444 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1447 void getFixedGraphicSource(int graphic, int frame,
1448 Bitmap **bitmap, int *x, int *y)
1450 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1453 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1455 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1458 inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1459 int *x, int *y, boolean get_backside)
1461 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1465 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1467 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1470 void DrawGraphic(int x, int y, int graphic, int frame)
1473 if (!IN_SCR_FIELD(x, y))
1475 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1476 printf("DrawGraphic(): This should never happen!\n");
1481 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1484 MarkTileDirty(x, y);
1487 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1490 if (!IN_SCR_FIELD(x, y))
1492 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1493 printf("DrawGraphic(): This should never happen!\n");
1498 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1500 MarkTileDirty(x, y);
1503 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1509 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1511 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1514 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1520 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1521 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1524 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1527 if (!IN_SCR_FIELD(x, y))
1529 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1530 printf("DrawGraphicThruMask(): This should never happen!\n");
1535 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1538 MarkTileDirty(x, y);
1541 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1544 if (!IN_SCR_FIELD(x, y))
1546 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1547 printf("DrawGraphicThruMask(): This should never happen!\n");
1552 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1554 MarkTileDirty(x, y);
1557 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1563 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1565 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1569 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1570 int graphic, int frame)
1575 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1577 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1581 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1583 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1585 MarkTileDirty(x / tilesize, y / tilesize);
1588 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1594 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1595 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1598 void DrawMiniGraphic(int x, int y, int graphic)
1600 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1601 MarkTileDirty(x / 2, y / 2);
1604 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1609 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1610 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1613 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1614 int graphic, int frame,
1615 int cut_mode, int mask_mode)
1620 int width = TILEX, height = TILEY;
1623 if (dx || dy) /* shifted graphic */
1625 if (x < BX1) /* object enters playfield from the left */
1632 else if (x > BX2) /* object enters playfield from the right */
1638 else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
1644 else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
1646 else if (dx) /* general horizontal movement */
1647 MarkTileDirty(x + SIGN(dx), y);
1649 if (y < BY1) /* object enters playfield from the top */
1651 if (cut_mode == CUT_BELOW) /* object completely above top border */
1659 else if (y > BY2) /* object enters playfield from the bottom */
1665 else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
1671 else if (dy > 0 && cut_mode == CUT_ABOVE)
1673 if (y == BY2) /* object completely above bottom border */
1679 MarkTileDirty(x, y + 1);
1680 } /* object leaves playfield to the bottom */
1681 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1683 else if (dy) /* general vertical movement */
1684 MarkTileDirty(x, y + SIGN(dy));
1688 if (!IN_SCR_FIELD(x, y))
1690 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1691 printf("DrawGraphicShifted(): This should never happen!\n");
1696 width = width * TILESIZE_VAR / TILESIZE;
1697 height = height * TILESIZE_VAR / TILESIZE;
1698 cx = cx * TILESIZE_VAR / TILESIZE;
1699 cy = cy * TILESIZE_VAR / TILESIZE;
1700 dx = dx * TILESIZE_VAR / TILESIZE;
1701 dy = dy * TILESIZE_VAR / TILESIZE;
1703 if (width > 0 && height > 0)
1705 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1710 dst_x = FX + x * TILEX_VAR + dx;
1711 dst_y = FY + y * TILEY_VAR + dy;
1713 if (mask_mode == USE_MASKING)
1714 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1717 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1720 MarkTileDirty(x, y);
1724 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1725 int graphic, int frame,
1726 int cut_mode, int mask_mode)
1731 int width = TILEX_VAR, height = TILEY_VAR;
1734 int x2 = x + SIGN(dx);
1735 int y2 = y + SIGN(dy);
1737 /* movement with two-tile animations must be sync'ed with movement position,
1738 not with current GfxFrame (which can be higher when using slow movement) */
1739 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1740 int anim_frames = graphic_info[graphic].anim_frames;
1742 /* (we also need anim_delay here for movement animations with less frames) */
1743 int anim_delay = graphic_info[graphic].anim_delay;
1744 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1746 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1747 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1749 /* re-calculate animation frame for two-tile movement animation */
1750 frame = getGraphicAnimationFrame(graphic, sync_frame);
1752 /* check if movement start graphic inside screen area and should be drawn */
1753 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1755 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1757 dst_x = FX + x1 * TILEX_VAR;
1758 dst_y = FY + y1 * TILEY_VAR;
1760 if (mask_mode == USE_MASKING)
1761 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1764 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1767 MarkTileDirty(x1, y1);
1770 /* check if movement end graphic inside screen area and should be drawn */
1771 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1773 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1775 dst_x = FX + x2 * TILEX_VAR;
1776 dst_y = FY + y2 * TILEY_VAR;
1778 if (mask_mode == USE_MASKING)
1779 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1782 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1785 MarkTileDirty(x2, y2);
1789 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1790 int graphic, int frame,
1791 int cut_mode, int mask_mode)
1795 DrawGraphic(x, y, graphic, frame);
1800 if (graphic_info[graphic].double_movement) /* EM style movement images */
1801 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1803 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1806 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1807 int frame, int cut_mode)
1809 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1812 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1813 int cut_mode, int mask_mode)
1815 int lx = LEVELX(x), ly = LEVELY(y);
1819 if (IN_LEV_FIELD(lx, ly))
1821 SetRandomAnimationValue(lx, ly);
1823 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1824 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1826 /* do not use double (EM style) movement graphic when not moving */
1827 if (graphic_info[graphic].double_movement && !dx && !dy)
1829 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1830 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1833 else /* border element */
1835 graphic = el2img(element);
1836 frame = getGraphicAnimationFrame(graphic, -1);
1839 if (element == EL_EXPANDABLE_WALL)
1841 boolean left_stopped = FALSE, right_stopped = FALSE;
1843 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
1844 left_stopped = TRUE;
1845 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
1846 right_stopped = TRUE;
1848 if (left_stopped && right_stopped)
1850 else if (left_stopped)
1852 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
1853 frame = graphic_info[graphic].anim_frames - 1;
1855 else if (right_stopped)
1857 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
1858 frame = graphic_info[graphic].anim_frames - 1;
1863 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
1864 else if (mask_mode == USE_MASKING)
1865 DrawGraphicThruMask(x, y, graphic, frame);
1867 DrawGraphic(x, y, graphic, frame);
1870 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
1871 int cut_mode, int mask_mode)
1873 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
1874 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
1875 cut_mode, mask_mode);
1878 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
1881 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1884 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
1887 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
1890 void DrawLevelElementThruMask(int x, int y, int element)
1892 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
1895 void DrawLevelFieldThruMask(int x, int y)
1897 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
1900 /* !!! implementation of quicksand is totally broken !!! */
1901 #define IS_CRUMBLED_TILE(x, y, e) \
1902 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
1903 !IS_MOVING(x, y) || \
1904 (e) == EL_QUICKSAND_EMPTYING || \
1905 (e) == EL_QUICKSAND_FAST_EMPTYING))
1907 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
1912 int width, height, cx, cy;
1913 int sx = SCREENX(x), sy = SCREENY(y);
1914 int crumbled_border_size = graphic_info[graphic].border_size;
1915 int crumbled_tile_size = graphic_info[graphic].tile_size;
1916 int crumbled_border_size_var =
1917 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1920 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1922 for (i = 1; i < 4; i++)
1924 int dxx = (i & 1 ? dx : 0);
1925 int dyy = (i & 2 ? dy : 0);
1928 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1931 /* check if neighbour field is of same crumble type */
1932 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
1933 graphic_info[graphic].class ==
1934 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
1936 /* return if check prevents inner corner */
1937 if (same == (dxx == dx && dyy == dy))
1941 /* if we reach this point, we have an inner corner */
1943 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
1945 width = crumbled_border_size_var;
1946 height = crumbled_border_size_var;
1947 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
1948 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
1950 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
1951 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
1954 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
1959 int width, height, bx, by, cx, cy;
1960 int sx = SCREENX(x), sy = SCREENY(y);
1961 int crumbled_border_size = graphic_info[graphic].border_size;
1962 int crumbled_tile_size = graphic_info[graphic].tile_size;
1963 int crumbled_border_size_var =
1964 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
1965 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
1968 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1970 /* draw simple, sloppy, non-corner-accurate crumbled border */
1972 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
1973 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
1974 cx = (dir == 2 ? crumbled_border_pos_var : 0);
1975 cy = (dir == 3 ? crumbled_border_pos_var : 0);
1977 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
1978 FX + sx * TILEX_VAR + cx,
1979 FY + sy * TILEY_VAR + cy);
1981 /* (remaining middle border part must be at least as big as corner part) */
1982 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
1983 crumbled_border_size_var >= TILESIZE_VAR / 3)
1986 /* correct corners of crumbled border, if needed */
1988 for (i = -1; i <= 1; i += 2)
1990 int xx = x + (dir == 0 || dir == 3 ? i : 0);
1991 int yy = y + (dir == 1 || dir == 2 ? i : 0);
1992 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
1995 /* check if neighbour field is of same crumble type */
1996 if (IS_CRUMBLED_TILE(xx, yy, element) &&
1997 graphic_info[graphic].class ==
1998 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2000 /* no crumbled corner, but continued crumbled border */
2002 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2003 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2004 int b1 = (i == 1 ? crumbled_border_size_var :
2005 TILESIZE_VAR - 2 * crumbled_border_size_var);
2007 width = crumbled_border_size_var;
2008 height = crumbled_border_size_var;
2010 if (dir == 1 || dir == 2)
2025 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2027 FX + sx * TILEX_VAR + cx,
2028 FY + sy * TILEY_VAR + cy);
2033 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2035 int sx = SCREENX(x), sy = SCREENY(y);
2038 static int xy[4][2] =
2046 if (!IN_LEV_FIELD(x, y))
2049 element = TILE_GFX_ELEMENT(x, y);
2051 if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
2053 if (!IN_SCR_FIELD(sx, sy))
2056 /* crumble field borders towards direct neighbour fields */
2057 for (i = 0; i < 4; i++)
2059 int xx = x + xy[i][0];
2060 int yy = y + xy[i][1];
2062 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2065 /* check if neighbour field is of same crumble type */
2066 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2067 graphic_info[graphic].class ==
2068 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2071 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2074 /* crumble inner field corners towards corner neighbour fields */
2075 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2076 graphic_info[graphic].anim_frames == 2)
2078 for (i = 0; i < 4; i++)
2080 int dx = (i & 1 ? +1 : -1);
2081 int dy = (i & 2 ? +1 : -1);
2083 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2087 MarkTileDirty(sx, sy);
2089 else /* center field is not crumbled -- crumble neighbour fields */
2091 /* crumble field borders of direct neighbour fields */
2092 for (i = 0; i < 4; i++)
2094 int xx = x + xy[i][0];
2095 int yy = y + xy[i][1];
2096 int sxx = sx + xy[i][0];
2097 int syy = sy + xy[i][1];
2099 if (!IN_LEV_FIELD(xx, yy) ||
2100 !IN_SCR_FIELD(sxx, syy))
2103 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2106 element = TILE_GFX_ELEMENT(xx, yy);
2108 if (!IS_CRUMBLED_TILE(xx, yy, element))
2111 graphic = el_act2crm(element, ACTION_DEFAULT);
2113 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2115 MarkTileDirty(sxx, syy);
2118 /* crumble inner field corners of corner neighbour fields */
2119 for (i = 0; i < 4; i++)
2121 int dx = (i & 1 ? +1 : -1);
2122 int dy = (i & 2 ? +1 : -1);
2128 if (!IN_LEV_FIELD(xx, yy) ||
2129 !IN_SCR_FIELD(sxx, syy))
2132 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2135 element = TILE_GFX_ELEMENT(xx, yy);
2137 if (!IS_CRUMBLED_TILE(xx, yy, element))
2140 graphic = el_act2crm(element, ACTION_DEFAULT);
2142 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2143 graphic_info[graphic].anim_frames == 2)
2144 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2146 MarkTileDirty(sxx, syy);
2151 void DrawLevelFieldCrumbled(int x, int y)
2155 if (!IN_LEV_FIELD(x, y))
2158 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2159 GfxElement[x][y] != EL_UNDEFINED &&
2160 GFX_CRUMBLED(GfxElement[x][y]))
2162 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2167 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2169 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2172 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2175 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2176 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2177 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2178 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2179 int sx = SCREENX(x), sy = SCREENY(y);
2181 DrawGraphic(sx, sy, graphic1, frame1);
2182 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2185 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2187 int sx = SCREENX(x), sy = SCREENY(y);
2188 static int xy[4][2] =
2197 /* crumble direct neighbour fields (required for field borders) */
2198 for (i = 0; i < 4; i++)
2200 int xx = x + xy[i][0];
2201 int yy = y + xy[i][1];
2202 int sxx = sx + xy[i][0];
2203 int syy = sy + xy[i][1];
2205 if (!IN_LEV_FIELD(xx, yy) ||
2206 !IN_SCR_FIELD(sxx, syy) ||
2207 !GFX_CRUMBLED(Feld[xx][yy]) ||
2211 DrawLevelField(xx, yy);
2214 /* crumble corner neighbour fields (required for inner field corners) */
2215 for (i = 0; i < 4; i++)
2217 int dx = (i & 1 ? +1 : -1);
2218 int dy = (i & 2 ? +1 : -1);
2224 if (!IN_LEV_FIELD(xx, yy) ||
2225 !IN_SCR_FIELD(sxx, syy) ||
2226 !GFX_CRUMBLED(Feld[xx][yy]) ||
2230 int element = TILE_GFX_ELEMENT(xx, yy);
2231 int graphic = el_act2crm(element, ACTION_DEFAULT);
2233 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2234 graphic_info[graphic].anim_frames == 2)
2235 DrawLevelField(xx, yy);
2239 static int getBorderElement(int x, int y)
2243 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2244 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2245 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2246 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2247 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2248 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2249 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2251 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2252 int steel_position = (x == -1 && y == -1 ? 0 :
2253 x == lev_fieldx && y == -1 ? 1 :
2254 x == -1 && y == lev_fieldy ? 2 :
2255 x == lev_fieldx && y == lev_fieldy ? 3 :
2256 x == -1 || x == lev_fieldx ? 4 :
2257 y == -1 || y == lev_fieldy ? 5 : 6);
2259 return border[steel_position][steel_type];
2262 void DrawScreenElement(int x, int y, int element)
2264 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2265 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2268 void DrawLevelElement(int x, int y, int element)
2270 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2271 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2274 void DrawScreenField(int x, int y)
2276 int lx = LEVELX(x), ly = LEVELY(y);
2277 int element, content;
2279 if (!IN_LEV_FIELD(lx, ly))
2281 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2284 element = getBorderElement(lx, ly);
2286 DrawScreenElement(x, y, element);
2291 element = Feld[lx][ly];
2292 content = Store[lx][ly];
2294 if (IS_MOVING(lx, ly))
2296 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2297 boolean cut_mode = NO_CUTTING;
2299 if (element == EL_QUICKSAND_EMPTYING ||
2300 element == EL_QUICKSAND_FAST_EMPTYING ||
2301 element == EL_MAGIC_WALL_EMPTYING ||
2302 element == EL_BD_MAGIC_WALL_EMPTYING ||
2303 element == EL_DC_MAGIC_WALL_EMPTYING ||
2304 element == EL_AMOEBA_DROPPING)
2305 cut_mode = CUT_ABOVE;
2306 else if (element == EL_QUICKSAND_FILLING ||
2307 element == EL_QUICKSAND_FAST_FILLING ||
2308 element == EL_MAGIC_WALL_FILLING ||
2309 element == EL_BD_MAGIC_WALL_FILLING ||
2310 element == EL_DC_MAGIC_WALL_FILLING)
2311 cut_mode = CUT_BELOW;
2313 if (cut_mode == CUT_ABOVE)
2314 DrawScreenElement(x, y, element);
2316 DrawScreenElement(x, y, EL_EMPTY);
2319 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2320 else if (cut_mode == NO_CUTTING)
2321 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2324 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2326 if (cut_mode == CUT_BELOW &&
2327 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2328 DrawLevelElement(lx, ly + 1, element);
2331 if (content == EL_ACID)
2333 int dir = MovDir[lx][ly];
2334 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2335 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2337 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2339 // prevent target field from being drawn again (but without masking)
2340 // (this would happen if target field is scanned after moving element)
2341 Stop[newlx][newly] = TRUE;
2344 else if (IS_BLOCKED(lx, ly))
2349 boolean cut_mode = NO_CUTTING;
2350 int element_old, content_old;
2352 Blocked2Moving(lx, ly, &oldx, &oldy);
2355 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2356 MovDir[oldx][oldy] == MV_RIGHT);
2358 element_old = Feld[oldx][oldy];
2359 content_old = Store[oldx][oldy];
2361 if (element_old == EL_QUICKSAND_EMPTYING ||
2362 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2363 element_old == EL_MAGIC_WALL_EMPTYING ||
2364 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2365 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2366 element_old == EL_AMOEBA_DROPPING)
2367 cut_mode = CUT_ABOVE;
2369 DrawScreenElement(x, y, EL_EMPTY);
2372 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2374 else if (cut_mode == NO_CUTTING)
2375 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2378 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2381 else if (IS_DRAWABLE(element))
2382 DrawScreenElement(x, y, element);
2384 DrawScreenElement(x, y, EL_EMPTY);
2387 void DrawLevelField(int x, int y)
2389 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2390 DrawScreenField(SCREENX(x), SCREENY(y));
2391 else if (IS_MOVING(x, y))
2395 Moving2Blocked(x, y, &newx, &newy);
2396 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2397 DrawScreenField(SCREENX(newx), SCREENY(newy));
2399 else if (IS_BLOCKED(x, y))
2403 Blocked2Moving(x, y, &oldx, &oldy);
2404 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2405 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2409 void DrawSizedElement(int x, int y, int element, int tilesize)
2413 graphic = el2edimg(element);
2414 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2417 void DrawMiniElement(int x, int y, int element)
2421 graphic = el2edimg(element);
2422 DrawMiniGraphic(x, y, graphic);
2425 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2428 int x = sx + scroll_x, y = sy + scroll_y;
2430 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2431 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2432 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2433 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2435 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2438 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2440 int x = sx + scroll_x, y = sy + scroll_y;
2442 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2443 DrawMiniElement(sx, sy, EL_EMPTY);
2444 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2445 DrawMiniElement(sx, sy, Feld[x][y]);
2447 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2450 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2451 int x, int y, int xsize, int ysize,
2452 int tile_width, int tile_height)
2456 int dst_x = startx + x * tile_width;
2457 int dst_y = starty + y * tile_height;
2458 int width = graphic_info[graphic].width;
2459 int height = graphic_info[graphic].height;
2460 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2461 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2462 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2463 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2464 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2465 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2466 boolean draw_masked = graphic_info[graphic].draw_masked;
2468 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2470 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2472 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2476 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2477 inner_sx + (x - 1) * tile_width % inner_width);
2478 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2479 inner_sy + (y - 1) * tile_height % inner_height);
2482 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2485 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2489 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2490 int x, int y, int xsize, int ysize, int font_nr)
2492 int font_width = getFontWidth(font_nr);
2493 int font_height = getFontHeight(font_nr);
2495 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2496 font_width, font_height);
2499 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2501 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2502 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2503 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2504 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2505 boolean no_delay = (tape.warp_forward);
2506 unsigned int anim_delay = 0;
2507 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2508 int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2;
2509 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2510 int font_width = getFontWidth(font_nr);
2511 int font_height = getFontHeight(font_nr);
2512 int max_xsize = level.envelope[envelope_nr].xsize;
2513 int max_ysize = level.envelope[envelope_nr].ysize;
2514 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2515 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2516 int xend = max_xsize;
2517 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2518 int xstep = (xstart < xend ? 1 : 0);
2519 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2521 int end = MAX(xend - xstart, yend - ystart);
2524 for (i = start; i <= end; i++)
2526 int last_frame = end; // last frame of this "for" loop
2527 int x = xstart + i * xstep;
2528 int y = ystart + i * ystep;
2529 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2530 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2531 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2532 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2535 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2537 BlitScreenToBitmap(backbuffer);
2539 SetDrawtoField(DRAW_TO_BACKBUFFER);
2541 for (yy = 0; yy < ysize; yy++)
2542 for (xx = 0; xx < xsize; xx++)
2543 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2545 DrawTextBuffer(sx + font_width, sy + font_height,
2546 level.envelope[envelope_nr].text, font_nr, max_xsize,
2547 xsize - 2, ysize - 2, 0, mask_mode,
2548 level.envelope[envelope_nr].autowrap,
2549 level.envelope[envelope_nr].centered, FALSE);
2551 redraw_mask |= REDRAW_FIELD;
2554 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2558 void ShowEnvelope(int envelope_nr)
2560 int element = EL_ENVELOPE_1 + envelope_nr;
2561 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2562 int sound_opening = element_info[element].sound[ACTION_OPENING];
2563 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2564 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2565 boolean no_delay = (tape.warp_forward);
2566 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2567 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2568 int anim_mode = graphic_info[graphic].anim_mode;
2569 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2570 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2572 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2574 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2576 if (anim_mode == ANIM_DEFAULT)
2577 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2579 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2582 Delay(wait_delay_value);
2584 WaitForEventToContinue();
2586 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2588 if (anim_mode != ANIM_NONE)
2589 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2591 if (anim_mode == ANIM_DEFAULT)
2592 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2594 game.envelope_active = FALSE;
2596 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2598 redraw_mask |= REDRAW_FIELD;
2602 static void setRequestBasePosition(int *x, int *y)
2604 int sx_base, sy_base;
2606 if (request.x != -1)
2607 sx_base = request.x;
2608 else if (request.align == ALIGN_LEFT)
2610 else if (request.align == ALIGN_RIGHT)
2611 sx_base = SX + SXSIZE;
2613 sx_base = SX + SXSIZE / 2;
2615 if (request.y != -1)
2616 sy_base = request.y;
2617 else if (request.valign == VALIGN_TOP)
2619 else if (request.valign == VALIGN_BOTTOM)
2620 sy_base = SY + SYSIZE;
2622 sy_base = SY + SYSIZE / 2;
2628 static void setRequestPositionExt(int *x, int *y, int width, int height,
2629 boolean add_border_size)
2631 int border_size = request.border_size;
2632 int sx_base, sy_base;
2635 setRequestBasePosition(&sx_base, &sy_base);
2637 if (request.align == ALIGN_LEFT)
2639 else if (request.align == ALIGN_RIGHT)
2640 sx = sx_base - width;
2642 sx = sx_base - width / 2;
2644 if (request.valign == VALIGN_TOP)
2646 else if (request.valign == VALIGN_BOTTOM)
2647 sy = sy_base - height;
2649 sy = sy_base - height / 2;
2651 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2652 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2654 if (add_border_size)
2664 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2666 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2669 void DrawEnvelopeRequest(char *text)
2671 char *text_final = text;
2672 char *text_door_style = NULL;
2673 int graphic = IMG_BACKGROUND_REQUEST;
2674 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2675 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2676 int font_nr = FONT_REQUEST;
2677 int font_width = getFontWidth(font_nr);
2678 int font_height = getFontHeight(font_nr);
2679 int border_size = request.border_size;
2680 int line_spacing = request.line_spacing;
2681 int line_height = font_height + line_spacing;
2682 int max_text_width = request.width - 2 * border_size;
2683 int max_text_height = request.height - 2 * border_size;
2684 int line_length = max_text_width / font_width;
2685 int max_lines = max_text_height / line_height;
2686 int text_width = line_length * font_width;
2687 int width = request.width;
2688 int height = request.height;
2689 int tile_size = MAX(request.step_offset, 1);
2690 int x_steps = width / tile_size;
2691 int y_steps = height / tile_size;
2692 int sx_offset = border_size;
2693 int sy_offset = border_size;
2697 if (request.centered)
2698 sx_offset = (request.width - text_width) / 2;
2700 if (request.wrap_single_words && !request.autowrap)
2702 char *src_text_ptr, *dst_text_ptr;
2704 text_door_style = checked_malloc(2 * strlen(text) + 1);
2706 src_text_ptr = text;
2707 dst_text_ptr = text_door_style;
2709 while (*src_text_ptr)
2711 if (*src_text_ptr == ' ' ||
2712 *src_text_ptr == '?' ||
2713 *src_text_ptr == '!')
2714 *dst_text_ptr++ = '\n';
2716 if (*src_text_ptr != ' ')
2717 *dst_text_ptr++ = *src_text_ptr;
2722 *dst_text_ptr = '\0';
2724 text_final = text_door_style;
2727 setRequestPosition(&sx, &sy, FALSE);
2729 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2731 for (y = 0; y < y_steps; y++)
2732 for (x = 0; x < x_steps; x++)
2733 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2734 x, y, x_steps, y_steps,
2735 tile_size, tile_size);
2737 /* force DOOR font inside door area */
2738 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2740 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2741 line_length, -1, max_lines, line_spacing, mask_mode,
2742 request.autowrap, request.centered, FALSE);
2746 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2747 RedrawGadget(tool_gadget[i]);
2749 // store readily prepared envelope request for later use when animating
2750 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2752 if (text_door_style)
2753 free(text_door_style);
2756 void AnimateEnvelopeRequest(int anim_mode, int action)
2758 int graphic = IMG_BACKGROUND_REQUEST;
2759 boolean draw_masked = graphic_info[graphic].draw_masked;
2760 int delay_value_normal = request.step_delay;
2761 int delay_value_fast = delay_value_normal / 2;
2762 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2763 boolean no_delay = (tape.warp_forward);
2764 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
2765 int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
2766 unsigned int anim_delay = 0;
2768 int tile_size = MAX(request.step_offset, 1);
2769 int max_xsize = request.width / tile_size;
2770 int max_ysize = request.height / tile_size;
2771 int max_xsize_inner = max_xsize - 2;
2772 int max_ysize_inner = max_ysize - 2;
2774 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
2775 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
2776 int xend = max_xsize_inner;
2777 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
2778 int xstep = (xstart < xend ? 1 : 0);
2779 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2781 int end = MAX(xend - xstart, yend - ystart);
2784 if (setup.quick_doors)
2791 for (i = start; i <= end; i++)
2793 int last_frame = end; // last frame of this "for" loop
2794 int x = xstart + i * xstep;
2795 int y = ystart + i * ystep;
2796 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2797 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2798 int xsize_size_left = (xsize - 1) * tile_size;
2799 int ysize_size_top = (ysize - 1) * tile_size;
2800 int max_xsize_pos = (max_xsize - 1) * tile_size;
2801 int max_ysize_pos = (max_ysize - 1) * tile_size;
2802 int width = xsize * tile_size;
2803 int height = ysize * tile_size;
2808 setRequestPosition(&src_x, &src_y, FALSE);
2809 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
2811 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2813 for (yy = 0; yy < 2; yy++)
2815 for (xx = 0; xx < 2; xx++)
2817 int src_xx = src_x + xx * max_xsize_pos;
2818 int src_yy = src_y + yy * max_ysize_pos;
2819 int dst_xx = dst_x + xx * xsize_size_left;
2820 int dst_yy = dst_y + yy * ysize_size_top;
2821 int xx_size = (xx ? tile_size : xsize_size_left);
2822 int yy_size = (yy ? tile_size : ysize_size_top);
2825 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
2826 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2828 BlitBitmap(bitmap_db_store_2, backbuffer,
2829 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
2833 redraw_mask |= REDRAW_FIELD;
2837 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2841 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
2843 int graphic = IMG_BACKGROUND_REQUEST;
2844 int sound_opening = SND_REQUEST_OPENING;
2845 int sound_closing = SND_REQUEST_CLOSING;
2846 int anim_mode_1 = request.anim_mode; /* (higher priority) */
2847 int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
2848 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
2849 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2850 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2852 if (game_status == GAME_MODE_PLAYING)
2853 BlitScreenToBitmap(backbuffer);
2855 SetDrawtoField(DRAW_TO_BACKBUFFER);
2857 // SetDrawBackgroundMask(REDRAW_NONE);
2859 if (action == ACTION_OPENING)
2861 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2863 if (req_state & REQ_ASK)
2865 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
2866 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
2868 else if (req_state & REQ_CONFIRM)
2870 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
2872 else if (req_state & REQ_PLAYER)
2874 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
2875 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
2876 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
2877 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
2880 DrawEnvelopeRequest(text);
2883 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2885 if (action == ACTION_OPENING)
2887 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2889 if (anim_mode == ANIM_DEFAULT)
2890 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
2892 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
2896 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2898 if (anim_mode != ANIM_NONE)
2899 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
2901 if (anim_mode == ANIM_DEFAULT)
2902 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
2905 game.envelope_active = FALSE;
2907 if (action == ACTION_CLOSING)
2908 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2910 // SetDrawBackgroundMask(last_draw_background_mask);
2912 redraw_mask |= REDRAW_FIELD;
2916 if (action == ACTION_CLOSING &&
2917 game_status == GAME_MODE_PLAYING &&
2918 level.game_engine_type == GAME_ENGINE_TYPE_RND)
2919 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2922 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
2926 int graphic = el2preimg(element);
2928 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
2929 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
2932 void DrawLevel(int draw_background_mask)
2936 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
2937 SetDrawBackgroundMask(draw_background_mask);
2941 for (x = BX1; x <= BX2; x++)
2942 for (y = BY1; y <= BY2; y++)
2943 DrawScreenField(x, y);
2945 redraw_mask |= REDRAW_FIELD;
2948 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
2953 for (x = 0; x < size_x; x++)
2954 for (y = 0; y < size_y; y++)
2955 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
2957 redraw_mask |= REDRAW_FIELD;
2960 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
2964 for (x = 0; x < size_x; x++)
2965 for (y = 0; y < size_y; y++)
2966 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
2968 redraw_mask |= REDRAW_FIELD;
2971 static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
2973 boolean show_level_border = (BorderElement != EL_EMPTY);
2974 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
2975 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
2976 int tile_size = preview.tile_size;
2977 int preview_width = preview.xsize * tile_size;
2978 int preview_height = preview.ysize * tile_size;
2979 int real_preview_xsize = MIN(level_xsize, preview.xsize);
2980 int real_preview_ysize = MIN(level_ysize, preview.ysize);
2981 int real_preview_width = real_preview_xsize * tile_size;
2982 int real_preview_height = real_preview_ysize * tile_size;
2983 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
2984 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
2987 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
2990 DrawBackground(dst_x, dst_y, preview_width, preview_height);
2992 dst_x += (preview_width - real_preview_width) / 2;
2993 dst_y += (preview_height - real_preview_height) / 2;
2995 for (x = 0; x < real_preview_xsize; x++)
2997 for (y = 0; y < real_preview_ysize; y++)
2999 int lx = from_x + x + (show_level_border ? -1 : 0);
3000 int ly = from_y + y + (show_level_border ? -1 : 0);
3001 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3002 getBorderElement(lx, ly));
3004 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3005 element, tile_size);
3009 redraw_mask |= REDRAW_FIELD;
3012 #define MICROLABEL_EMPTY 0
3013 #define MICROLABEL_LEVEL_NAME 1
3014 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3015 #define MICROLABEL_LEVEL_AUTHOR 3
3016 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3017 #define MICROLABEL_IMPORTED_FROM 5
3018 #define MICROLABEL_IMPORTED_BY_HEAD 6
3019 #define MICROLABEL_IMPORTED_BY 7
3021 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3023 int max_text_width = SXSIZE;
3024 int font_width = getFontWidth(font_nr);
3026 if (pos->align == ALIGN_CENTER)
3027 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3028 else if (pos->align == ALIGN_RIGHT)
3029 max_text_width = pos->x;
3031 max_text_width = SXSIZE - pos->x;
3033 return max_text_width / font_width;
3036 static void DrawPreviewLevelLabelExt(int mode)
3038 struct TextPosInfo *pos = &menu.main.text.level_info_2;
3039 char label_text[MAX_OUTPUT_LINESIZE + 1];
3040 int max_len_label_text;
3041 int font_nr = pos->font;
3044 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3047 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3048 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3049 mode == MICROLABEL_IMPORTED_BY_HEAD)
3050 font_nr = pos->font_alt;
3052 max_len_label_text = getMaxTextLength(pos, font_nr);
3054 if (pos->size != -1)
3055 max_len_label_text = pos->size;
3057 for (i = 0; i < max_len_label_text; i++)
3058 label_text[i] = ' ';
3059 label_text[max_len_label_text] = '\0';
3061 if (strlen(label_text) > 0)
3062 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3065 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3066 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3067 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3068 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3069 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3070 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3071 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3072 max_len_label_text);
3073 label_text[max_len_label_text] = '\0';
3075 if (strlen(label_text) > 0)
3076 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3078 redraw_mask |= REDRAW_FIELD;
3081 static void DrawPreviewLevelExt(boolean restart)
3083 static unsigned int scroll_delay = 0;
3084 static unsigned int label_delay = 0;
3085 static int from_x, from_y, scroll_direction;
3086 static int label_state, label_counter;
3087 unsigned int scroll_delay_value = preview.step_delay;
3088 boolean show_level_border = (BorderElement != EL_EMPTY);
3089 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3090 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3097 if (preview.anim_mode == ANIM_CENTERED)
3099 if (level_xsize > preview.xsize)
3100 from_x = (level_xsize - preview.xsize) / 2;
3101 if (level_ysize > preview.ysize)
3102 from_y = (level_ysize - preview.ysize) / 2;
3105 from_x += preview.xoffset;
3106 from_y += preview.yoffset;
3108 scroll_direction = MV_RIGHT;
3112 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3113 DrawPreviewLevelLabelExt(label_state);
3115 /* initialize delay counters */
3116 DelayReached(&scroll_delay, 0);
3117 DelayReached(&label_delay, 0);
3119 if (leveldir_current->name)
3121 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3122 char label_text[MAX_OUTPUT_LINESIZE + 1];
3123 int font_nr = pos->font;
3124 int max_len_label_text = getMaxTextLength(pos, font_nr);
3126 if (pos->size != -1)
3127 max_len_label_text = pos->size;
3129 strncpy(label_text, leveldir_current->name, max_len_label_text);
3130 label_text[max_len_label_text] = '\0';
3132 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3133 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3139 /* scroll preview level, if needed */
3140 if (preview.anim_mode != ANIM_NONE &&
3141 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3142 DelayReached(&scroll_delay, scroll_delay_value))
3144 switch (scroll_direction)
3149 from_x -= preview.step_offset;
3150 from_x = (from_x < 0 ? 0 : from_x);
3153 scroll_direction = MV_UP;
3157 if (from_x < level_xsize - preview.xsize)
3159 from_x += preview.step_offset;
3160 from_x = (from_x > level_xsize - preview.xsize ?
3161 level_xsize - preview.xsize : from_x);
3164 scroll_direction = MV_DOWN;
3170 from_y -= preview.step_offset;
3171 from_y = (from_y < 0 ? 0 : from_y);
3174 scroll_direction = MV_RIGHT;
3178 if (from_y < level_ysize - preview.ysize)
3180 from_y += preview.step_offset;
3181 from_y = (from_y > level_ysize - preview.ysize ?
3182 level_ysize - preview.ysize : from_y);
3185 scroll_direction = MV_LEFT;
3192 DrawPreviewLevelPlayfieldExt(from_x, from_y);
3195 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3196 /* redraw micro level label, if needed */
3197 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3198 !strEqual(level.author, ANONYMOUS_NAME) &&
3199 !strEqual(level.author, leveldir_current->name) &&
3200 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3202 int max_label_counter = 23;
3204 if (leveldir_current->imported_from != NULL &&
3205 strlen(leveldir_current->imported_from) > 0)
3206 max_label_counter += 14;
3207 if (leveldir_current->imported_by != NULL &&
3208 strlen(leveldir_current->imported_by) > 0)
3209 max_label_counter += 14;
3211 label_counter = (label_counter + 1) % max_label_counter;
3212 label_state = (label_counter >= 0 && label_counter <= 7 ?
3213 MICROLABEL_LEVEL_NAME :
3214 label_counter >= 9 && label_counter <= 12 ?
3215 MICROLABEL_LEVEL_AUTHOR_HEAD :
3216 label_counter >= 14 && label_counter <= 21 ?
3217 MICROLABEL_LEVEL_AUTHOR :
3218 label_counter >= 23 && label_counter <= 26 ?
3219 MICROLABEL_IMPORTED_FROM_HEAD :
3220 label_counter >= 28 && label_counter <= 35 ?
3221 MICROLABEL_IMPORTED_FROM :
3222 label_counter >= 37 && label_counter <= 40 ?
3223 MICROLABEL_IMPORTED_BY_HEAD :
3224 label_counter >= 42 && label_counter <= 49 ?
3225 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3227 if (leveldir_current->imported_from == NULL &&
3228 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3229 label_state == MICROLABEL_IMPORTED_FROM))
3230 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3231 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3233 DrawPreviewLevelLabelExt(label_state);
3237 void DrawPreviewLevelInitial()
3239 DrawPreviewLevelExt(TRUE);
3242 void DrawPreviewLevelAnimation()
3244 DrawPreviewLevelExt(FALSE);
3247 inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3248 int graphic, int sync_frame,
3251 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3253 if (mask_mode == USE_MASKING)
3254 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3256 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3259 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3260 int graphic, int sync_frame, int mask_mode)
3262 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3264 if (mask_mode == USE_MASKING)
3265 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3267 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3270 inline static void DrawGraphicAnimation(int x, int y, int graphic)
3272 int lx = LEVELX(x), ly = LEVELY(y);
3274 if (!IN_SCR_FIELD(x, y))
3277 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3278 graphic, GfxFrame[lx][ly], NO_MASKING);
3280 MarkTileDirty(x, y);
3283 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3285 int lx = LEVELX(x), ly = LEVELY(y);
3287 if (!IN_SCR_FIELD(x, y))
3290 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3291 graphic, GfxFrame[lx][ly], NO_MASKING);
3292 MarkTileDirty(x, y);
3295 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3297 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3300 void DrawLevelElementAnimation(int x, int y, int element)
3302 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3304 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3307 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3309 int sx = SCREENX(x), sy = SCREENY(y);
3311 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3314 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3317 DrawGraphicAnimation(sx, sy, graphic);
3320 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3321 DrawLevelFieldCrumbled(x, y);
3323 if (GFX_CRUMBLED(Feld[x][y]))
3324 DrawLevelFieldCrumbled(x, y);
3328 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3330 int sx = SCREENX(x), sy = SCREENY(y);
3333 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3336 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3338 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3341 DrawGraphicAnimation(sx, sy, graphic);
3343 if (GFX_CRUMBLED(element))
3344 DrawLevelFieldCrumbled(x, y);
3347 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3349 if (player->use_murphy)
3351 /* this works only because currently only one player can be "murphy" ... */
3352 static int last_horizontal_dir = MV_LEFT;
3353 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3355 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3356 last_horizontal_dir = move_dir;
3358 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3360 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3362 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3368 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3371 static boolean equalGraphics(int graphic1, int graphic2)
3373 struct GraphicInfo *g1 = &graphic_info[graphic1];
3374 struct GraphicInfo *g2 = &graphic_info[graphic2];
3376 return (g1->bitmap == g2->bitmap &&
3377 g1->src_x == g2->src_x &&
3378 g1->src_y == g2->src_y &&
3379 g1->anim_frames == g2->anim_frames &&
3380 g1->anim_delay == g2->anim_delay &&
3381 g1->anim_mode == g2->anim_mode);
3384 void DrawAllPlayers()
3388 for (i = 0; i < MAX_PLAYERS; i++)
3389 if (stored_player[i].active)
3390 DrawPlayer(&stored_player[i]);
3393 void DrawPlayerField(int x, int y)
3395 if (!IS_PLAYER(x, y))
3398 DrawPlayer(PLAYERINFO(x, y));
3401 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3403 void DrawPlayer(struct PlayerInfo *player)
3405 int jx = player->jx;
3406 int jy = player->jy;
3407 int move_dir = player->MovDir;
3408 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3409 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3410 int last_jx = (player->is_moving ? jx - dx : jx);
3411 int last_jy = (player->is_moving ? jy - dy : jy);
3412 int next_jx = jx + dx;
3413 int next_jy = jy + dy;
3414 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3415 boolean player_is_opaque = FALSE;
3416 int sx = SCREENX(jx), sy = SCREENY(jy);
3417 int sxx = 0, syy = 0;
3418 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3420 int action = ACTION_DEFAULT;
3421 int last_player_graphic = getPlayerGraphic(player, move_dir);
3422 int last_player_frame = player->Frame;
3425 /* GfxElement[][] is set to the element the player is digging or collecting;
3426 remove also for off-screen player if the player is not moving anymore */
3427 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3428 GfxElement[jx][jy] = EL_UNDEFINED;
3430 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3434 if (!IN_LEV_FIELD(jx, jy))
3436 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3437 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3438 printf("DrawPlayerField(): This should never happen!\n");
3443 if (element == EL_EXPLOSION)
3446 action = (player->is_pushing ? ACTION_PUSHING :
3447 player->is_digging ? ACTION_DIGGING :
3448 player->is_collecting ? ACTION_COLLECTING :
3449 player->is_moving ? ACTION_MOVING :
3450 player->is_snapping ? ACTION_SNAPPING :
3451 player->is_dropping ? ACTION_DROPPING :
3452 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3454 if (player->is_waiting)
3455 move_dir = player->dir_waiting;
3457 InitPlayerGfxAnimation(player, action, move_dir);
3459 /* ----------------------------------------------------------------------- */
3460 /* draw things in the field the player is leaving, if needed */
3461 /* ----------------------------------------------------------------------- */
3463 if (player->is_moving)
3465 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3467 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3469 if (last_element == EL_DYNAMITE_ACTIVE ||
3470 last_element == EL_EM_DYNAMITE_ACTIVE ||
3471 last_element == EL_SP_DISK_RED_ACTIVE)
3472 DrawDynamite(last_jx, last_jy);
3474 DrawLevelFieldThruMask(last_jx, last_jy);
3476 else if (last_element == EL_DYNAMITE_ACTIVE ||
3477 last_element == EL_EM_DYNAMITE_ACTIVE ||
3478 last_element == EL_SP_DISK_RED_ACTIVE)
3479 DrawDynamite(last_jx, last_jy);
3481 /* !!! this is not enough to prevent flickering of players which are
3482 moving next to each others without a free tile between them -- this
3483 can only be solved by drawing all players layer by layer (first the
3484 background, then the foreground etc.) !!! => TODO */
3485 else if (!IS_PLAYER(last_jx, last_jy))
3486 DrawLevelField(last_jx, last_jy);
3489 DrawLevelField(last_jx, last_jy);
3492 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3493 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3496 if (!IN_SCR_FIELD(sx, sy))
3499 /* ----------------------------------------------------------------------- */
3500 /* draw things behind the player, if needed */
3501 /* ----------------------------------------------------------------------- */
3504 DrawLevelElement(jx, jy, Back[jx][jy]);
3505 else if (IS_ACTIVE_BOMB(element))
3506 DrawLevelElement(jx, jy, EL_EMPTY);
3509 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3511 int old_element = GfxElement[jx][jy];
3512 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3513 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3515 if (GFX_CRUMBLED(old_element))
3516 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3518 DrawGraphic(sx, sy, old_graphic, frame);
3520 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3521 player_is_opaque = TRUE;
3525 GfxElement[jx][jy] = EL_UNDEFINED;
3527 /* make sure that pushed elements are drawn with correct frame rate */
3528 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3530 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3531 GfxFrame[jx][jy] = player->StepFrame;
3533 DrawLevelField(jx, jy);
3537 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3538 /* ----------------------------------------------------------------------- */
3539 /* draw player himself */
3540 /* ----------------------------------------------------------------------- */
3542 graphic = getPlayerGraphic(player, move_dir);
3544 /* in the case of changed player action or direction, prevent the current
3545 animation frame from being restarted for identical animations */
3546 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3547 player->Frame = last_player_frame;
3549 frame = getGraphicAnimationFrame(graphic, player->Frame);
3553 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3554 sxx = player->GfxPos;
3556 syy = player->GfxPos;
3559 if (player_is_opaque)
3560 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3562 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3564 if (SHIELD_ON(player))
3566 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3567 IMG_SHIELD_NORMAL_ACTIVE);
3568 int frame = getGraphicAnimationFrame(graphic, -1);
3570 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3574 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3577 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3578 sxx = player->GfxPos;
3580 syy = player->GfxPos;
3584 /* ----------------------------------------------------------------------- */
3585 /* draw things the player is pushing, if needed */
3586 /* ----------------------------------------------------------------------- */
3588 if (player->is_pushing && player->is_moving)
3590 int px = SCREENX(jx), py = SCREENY(jy);
3591 int pxx = (TILEX - ABS(sxx)) * dx;
3592 int pyy = (TILEY - ABS(syy)) * dy;
3593 int gfx_frame = GfxFrame[jx][jy];
3599 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3601 element = Feld[next_jx][next_jy];
3602 gfx_frame = GfxFrame[next_jx][next_jy];
3605 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3607 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3608 frame = getGraphicAnimationFrame(graphic, sync_frame);
3610 /* draw background element under pushed element (like the Sokoban field) */
3611 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3613 /* this allows transparent pushing animation over non-black background */
3616 DrawLevelElement(jx, jy, Back[jx][jy]);
3618 DrawLevelElement(jx, jy, EL_EMPTY);
3620 if (Back[next_jx][next_jy])
3621 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3623 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3625 else if (Back[next_jx][next_jy])
3626 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3629 /* do not draw (EM style) pushing animation when pushing is finished */
3630 /* (two-tile animations usually do not contain start and end frame) */
3631 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3632 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3634 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3636 /* masked drawing is needed for EMC style (double) movement graphics */
3637 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3638 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3642 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3643 /* ----------------------------------------------------------------------- */
3644 /* draw player himself */
3645 /* ----------------------------------------------------------------------- */
3647 graphic = getPlayerGraphic(player, move_dir);
3649 /* in the case of changed player action or direction, prevent the current
3650 animation frame from being restarted for identical animations */
3651 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3652 player->Frame = last_player_frame;
3654 frame = getGraphicAnimationFrame(graphic, player->Frame);
3658 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3659 sxx = player->GfxPos;
3661 syy = player->GfxPos;
3664 if (player_is_opaque)
3665 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3667 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3669 if (SHIELD_ON(player))
3671 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3672 IMG_SHIELD_NORMAL_ACTIVE);
3673 int frame = getGraphicAnimationFrame(graphic, -1);
3675 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3679 /* ----------------------------------------------------------------------- */
3680 /* draw things in front of player (active dynamite or dynabombs) */
3681 /* ----------------------------------------------------------------------- */
3683 if (IS_ACTIVE_BOMB(element))
3685 graphic = el2img(element);
3686 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3688 if (game.emulation == EMU_SUPAPLEX)
3689 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3691 DrawGraphicThruMask(sx, sy, graphic, frame);
3694 if (player_is_moving && last_element == EL_EXPLOSION)
3696 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3697 GfxElement[last_jx][last_jy] : EL_EMPTY);
3698 int graphic = el_act2img(element, ACTION_EXPLODING);
3699 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3700 int phase = ExplodePhase[last_jx][last_jy] - 1;
3701 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3704 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3707 /* ----------------------------------------------------------------------- */
3708 /* draw elements the player is just walking/passing through/under */
3709 /* ----------------------------------------------------------------------- */
3711 if (player_is_moving)
3713 /* handle the field the player is leaving ... */
3714 if (IS_ACCESSIBLE_INSIDE(last_element))
3715 DrawLevelField(last_jx, last_jy);
3716 else if (IS_ACCESSIBLE_UNDER(last_element))
3717 DrawLevelFieldThruMask(last_jx, last_jy);
3720 /* do not redraw accessible elements if the player is just pushing them */
3721 if (!player_is_moving || !player->is_pushing)
3723 /* ... and the field the player is entering */
3724 if (IS_ACCESSIBLE_INSIDE(element))
3725 DrawLevelField(jx, jy);
3726 else if (IS_ACCESSIBLE_UNDER(element))
3727 DrawLevelFieldThruMask(jx, jy);
3730 MarkTileDirty(sx, sy);
3733 /* ------------------------------------------------------------------------- */
3735 void WaitForEventToContinue()
3737 boolean still_wait = TRUE;
3739 /* simulate releasing mouse button over last gadget, if still pressed */
3741 HandleGadgets(-1, -1, 0);
3743 button_status = MB_RELEASED;
3757 case EVENT_BUTTONPRESS:
3758 case EVENT_KEYPRESS:
3762 case EVENT_KEYRELEASE:
3763 ClearPlayerAction();
3767 HandleOtherEvents(&event);
3771 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3780 #define MAX_REQUEST_LINES 13
3781 #define MAX_REQUEST_LINE_FONT1_LEN 7
3782 #define MAX_REQUEST_LINE_FONT2_LEN 10
3784 static int RequestHandleEvents(unsigned int req_state)
3786 boolean level_solved = (game_status == GAME_MODE_PLAYING &&
3787 local_player->LevelSolved_GameEnd);
3788 int width = request.width;
3789 int height = request.height;
3793 setRequestPosition(&sx, &sy, FALSE);
3795 button_status = MB_RELEASED;
3797 request_gadget_id = -1;
3804 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3806 HandleGameActions();
3808 SetDrawtoField(DRAW_TO_BACKBUFFER);
3810 if (global.use_envelope_request)
3812 /* copy current state of request area to middle of playfield area */
3813 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
3821 while (NextValidEvent(&event))
3825 case EVENT_BUTTONPRESS:
3826 case EVENT_BUTTONRELEASE:
3827 case EVENT_MOTIONNOTIFY:
3831 if (event.type == EVENT_MOTIONNOTIFY)
3836 motion_status = TRUE;
3837 mx = ((MotionEvent *) &event)->x;
3838 my = ((MotionEvent *) &event)->y;
3842 motion_status = FALSE;
3843 mx = ((ButtonEvent *) &event)->x;
3844 my = ((ButtonEvent *) &event)->y;
3845 if (event.type == EVENT_BUTTONPRESS)
3846 button_status = ((ButtonEvent *) &event)->button;
3848 button_status = MB_RELEASED;
3851 /* this sets 'request_gadget_id' */
3852 HandleGadgets(mx, my, button_status);
3854 switch (request_gadget_id)
3856 case TOOL_CTRL_ID_YES:
3859 case TOOL_CTRL_ID_NO:
3862 case TOOL_CTRL_ID_CONFIRM:
3863 result = TRUE | FALSE;
3866 case TOOL_CTRL_ID_PLAYER_1:
3869 case TOOL_CTRL_ID_PLAYER_2:
3872 case TOOL_CTRL_ID_PLAYER_3:
3875 case TOOL_CTRL_ID_PLAYER_4:
3886 case EVENT_KEYPRESS:
3888 Key key = GetEventKey((KeyEvent *)&event, TRUE);
3893 if (req_state & REQ_CONFIRM)
3898 #if defined(TARGET_SDL2)
3905 #if defined(TARGET_SDL2)
3912 HandleKeysDebug(key);
3916 if (req_state & REQ_PLAYER)
3922 case EVENT_KEYRELEASE:
3923 ClearPlayerAction();
3927 HandleOtherEvents(&event);
3932 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
3934 int joy = AnyJoystick();
3936 if (joy & JOY_BUTTON_1)
3938 else if (joy & JOY_BUTTON_2)
3944 if (global.use_envelope_request)
3946 /* copy back current state of pressed buttons inside request area */
3947 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
3957 static boolean RequestDoor(char *text, unsigned int req_state)
3959 unsigned int old_door_state;
3960 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
3961 int font_nr = FONT_TEXT_2;
3966 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
3968 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
3969 font_nr = FONT_TEXT_1;
3972 if (game_status == GAME_MODE_PLAYING)
3973 BlitScreenToBitmap(backbuffer);
3975 /* disable deactivated drawing when quick-loading level tape recording */
3976 if (tape.playing && tape.deactivate_display)
3977 TapeDeactivateDisplayOff(TRUE);
3979 SetMouseCursor(CURSOR_DEFAULT);
3981 #if defined(NETWORK_AVALIABLE)
3982 /* pause network game while waiting for request to answer */
3983 if (options.network &&
3984 game_status == GAME_MODE_PLAYING &&
3985 req_state & REQUEST_WAIT_FOR_INPUT)
3986 SendToServer_PausePlaying();
3989 old_door_state = GetDoorState();
3991 /* simulate releasing mouse button over last gadget, if still pressed */
3993 HandleGadgets(-1, -1, 0);
3997 /* draw released gadget before proceeding */
4000 if (old_door_state & DOOR_OPEN_1)
4002 CloseDoor(DOOR_CLOSE_1);
4004 /* save old door content */
4005 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4006 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4009 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4010 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4012 /* clear door drawing field */
4013 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4015 /* force DOOR font inside door area */
4016 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4018 /* write text for request */
4019 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4021 char text_line[max_request_line_len + 1];
4027 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4029 tc = *(text_ptr + tx);
4030 // if (!tc || tc == ' ')
4031 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4035 if ((tc == '?' || tc == '!') && tl == 0)
4045 strncpy(text_line, text_ptr, tl);
4048 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4049 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4050 text_line, font_nr);
4052 text_ptr += tl + (tc == ' ' ? 1 : 0);
4053 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4058 if (req_state & REQ_ASK)
4060 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4061 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4063 else if (req_state & REQ_CONFIRM)
4065 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4067 else if (req_state & REQ_PLAYER)
4069 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4070 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4071 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4072 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4075 /* copy request gadgets to door backbuffer */
4076 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4078 OpenDoor(DOOR_OPEN_1);
4080 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4082 if (game_status == GAME_MODE_PLAYING)
4084 SetPanelBackground();
4085 SetDrawBackgroundMask(REDRAW_DOOR_1);
4089 SetDrawBackgroundMask(REDRAW_FIELD);
4095 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4097 // ---------- handle request buttons ----------
4098 result = RequestHandleEvents(req_state);
4102 if (!(req_state & REQ_STAY_OPEN))
4104 CloseDoor(DOOR_CLOSE_1);
4106 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4107 (req_state & REQ_REOPEN))
4108 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4113 if (game_status == GAME_MODE_PLAYING)
4115 SetPanelBackground();
4116 SetDrawBackgroundMask(REDRAW_DOOR_1);
4120 SetDrawBackgroundMask(REDRAW_FIELD);
4123 #if defined(NETWORK_AVALIABLE)
4124 /* continue network game after request */
4125 if (options.network &&
4126 game_status == GAME_MODE_PLAYING &&
4127 req_state & REQUEST_WAIT_FOR_INPUT)
4128 SendToServer_ContinuePlaying();
4131 /* restore deactivated drawing when quick-loading level tape recording */
4132 if (tape.playing && tape.deactivate_display)
4133 TapeDeactivateDisplayOn();
4138 static boolean RequestEnvelope(char *text, unsigned int req_state)
4142 if (game_status == GAME_MODE_PLAYING)
4143 BlitScreenToBitmap(backbuffer);
4145 /* disable deactivated drawing when quick-loading level tape recording */
4146 if (tape.playing && tape.deactivate_display)
4147 TapeDeactivateDisplayOff(TRUE);
4149 SetMouseCursor(CURSOR_DEFAULT);
4151 #if defined(NETWORK_AVALIABLE)
4152 /* pause network game while waiting for request to answer */
4153 if (options.network &&
4154 game_status == GAME_MODE_PLAYING &&
4155 req_state & REQUEST_WAIT_FOR_INPUT)
4156 SendToServer_PausePlaying();
4159 /* simulate releasing mouse button over last gadget, if still pressed */
4161 HandleGadgets(-1, -1, 0);
4165 // (replace with setting corresponding request background)
4166 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4167 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4169 /* clear door drawing field */
4170 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4172 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4174 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4176 if (game_status == GAME_MODE_PLAYING)
4178 SetPanelBackground();
4179 SetDrawBackgroundMask(REDRAW_DOOR_1);
4183 SetDrawBackgroundMask(REDRAW_FIELD);
4189 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4191 // ---------- handle request buttons ----------
4192 result = RequestHandleEvents(req_state);
4196 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4200 if (game_status == GAME_MODE_PLAYING)
4202 SetPanelBackground();
4203 SetDrawBackgroundMask(REDRAW_DOOR_1);
4207 SetDrawBackgroundMask(REDRAW_FIELD);
4210 #if defined(NETWORK_AVALIABLE)
4211 /* continue network game after request */
4212 if (options.network &&
4213 game_status == GAME_MODE_PLAYING &&
4214 req_state & REQUEST_WAIT_FOR_INPUT)
4215 SendToServer_ContinuePlaying();
4218 /* restore deactivated drawing when quick-loading level tape recording */
4219 if (tape.playing && tape.deactivate_display)
4220 TapeDeactivateDisplayOn();
4225 boolean Request(char *text, unsigned int req_state)
4227 boolean overlay_active = GetOverlayActive();
4230 SetOverlayActive(FALSE);
4232 if (global.use_envelope_request)
4233 result = RequestEnvelope(text, req_state);
4235 result = RequestDoor(text, req_state);
4237 SetOverlayActive(overlay_active);
4242 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4244 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4245 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4248 if (dpo1->sort_priority != dpo2->sort_priority)
4249 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4251 compare_result = dpo1->nr - dpo2->nr;
4253 return compare_result;
4256 void InitGraphicCompatibilityInfo_Doors()
4262 struct DoorInfo *door;
4266 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4267 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4269 { -1, -1, -1, NULL }
4271 struct Rect door_rect_list[] =
4273 { DX, DY, DXSIZE, DYSIZE },
4274 { VX, VY, VXSIZE, VYSIZE }
4278 for (i = 0; doors[i].door_token != -1; i++)
4280 int door_token = doors[i].door_token;
4281 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4282 int part_1 = doors[i].part_1;
4283 int part_8 = doors[i].part_8;
4284 int part_2 = part_1 + 1;
4285 int part_3 = part_1 + 2;
4286 struct DoorInfo *door = doors[i].door;
4287 struct Rect *door_rect = &door_rect_list[door_index];
4288 boolean door_gfx_redefined = FALSE;
4290 /* check if any door part graphic definitions have been redefined */
4292 for (j = 0; door_part_controls[j].door_token != -1; j++)
4294 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4295 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4297 if (dpc->door_token == door_token && fi->redefined)
4298 door_gfx_redefined = TRUE;
4301 /* check for old-style door graphic/animation modifications */
4303 if (!door_gfx_redefined)
4305 if (door->anim_mode & ANIM_STATIC_PANEL)
4307 door->panel.step_xoffset = 0;
4308 door->panel.step_yoffset = 0;
4311 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4313 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4314 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4315 int num_door_steps, num_panel_steps;
4317 /* remove door part graphics other than the two default wings */
4319 for (j = 0; door_part_controls[j].door_token != -1; j++)
4321 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4322 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4324 if (dpc->graphic >= part_3 &&
4325 dpc->graphic <= part_8)
4329 /* set graphics and screen positions of the default wings */
4331 g_part_1->width = door_rect->width;
4332 g_part_1->height = door_rect->height;
4333 g_part_2->width = door_rect->width;
4334 g_part_2->height = door_rect->height;
4335 g_part_2->src_x = door_rect->width;
4336 g_part_2->src_y = g_part_1->src_y;
4338 door->part_2.x = door->part_1.x;
4339 door->part_2.y = door->part_1.y;
4341 if (door->width != -1)
4343 g_part_1->width = door->width;
4344 g_part_2->width = door->width;
4346 // special treatment for graphics and screen position of right wing
4347 g_part_2->src_x += door_rect->width - door->width;
4348 door->part_2.x += door_rect->width - door->width;
4351 if (door->height != -1)
4353 g_part_1->height = door->height;
4354 g_part_2->height = door->height;
4356 // special treatment for graphics and screen position of bottom wing
4357 g_part_2->src_y += door_rect->height - door->height;
4358 door->part_2.y += door_rect->height - door->height;
4361 /* set animation delays for the default wings and panels */
4363 door->part_1.step_delay = door->step_delay;
4364 door->part_2.step_delay = door->step_delay;
4365 door->panel.step_delay = door->step_delay;
4367 /* set animation draw order for the default wings */
4369 door->part_1.sort_priority = 2; /* draw left wing over ... */
4370 door->part_2.sort_priority = 1; /* ... right wing */
4372 /* set animation draw offset for the default wings */
4374 if (door->anim_mode & ANIM_HORIZONTAL)
4376 door->part_1.step_xoffset = door->step_offset;
4377 door->part_1.step_yoffset = 0;
4378 door->part_2.step_xoffset = door->step_offset * -1;
4379 door->part_2.step_yoffset = 0;
4381 num_door_steps = g_part_1->width / door->step_offset;
4383 else // ANIM_VERTICAL
4385 door->part_1.step_xoffset = 0;
4386 door->part_1.step_yoffset = door->step_offset;
4387 door->part_2.step_xoffset = 0;
4388 door->part_2.step_yoffset = door->step_offset * -1;
4390 num_door_steps = g_part_1->height / door->step_offset;
4393 /* set animation draw offset for the default panels */
4395 if (door->step_offset > 1)
4397 num_panel_steps = 2 * door_rect->height / door->step_offset;
4398 door->panel.start_step = num_panel_steps - num_door_steps;
4399 door->panel.start_step_closing = door->panel.start_step;
4403 num_panel_steps = door_rect->height / door->step_offset;
4404 door->panel.start_step = num_panel_steps - num_door_steps / 2;
4405 door->panel.start_step_closing = door->panel.start_step;
4406 door->panel.step_delay *= 2;
4417 for (i = 0; door_part_controls[i].door_token != -1; i++)
4419 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4420 struct DoorPartOrderInfo *dpo = &door_part_order[i];
4422 /* initialize "start_step_opening" and "start_step_closing", if needed */
4423 if (dpc->pos->start_step_opening == 0 &&
4424 dpc->pos->start_step_closing == 0)
4426 // dpc->pos->start_step_opening = dpc->pos->start_step;
4427 dpc->pos->start_step_closing = dpc->pos->start_step;
4430 /* fill structure for door part draw order (sorted below) */
4432 dpo->sort_priority = dpc->pos->sort_priority;
4435 /* sort door part controls according to sort_priority and graphic number */
4436 qsort(door_part_order, MAX_DOOR_PARTS,
4437 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
4440 unsigned int OpenDoor(unsigned int door_state)
4442 if (door_state & DOOR_COPY_BACK)
4444 if (door_state & DOOR_OPEN_1)
4445 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4446 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
4448 if (door_state & DOOR_OPEN_2)
4449 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
4450 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
4452 door_state &= ~DOOR_COPY_BACK;
4455 return MoveDoor(door_state);
4458 unsigned int CloseDoor(unsigned int door_state)
4460 unsigned int old_door_state = GetDoorState();
4462 if (!(door_state & DOOR_NO_COPY_BACK))
4464 if (old_door_state & DOOR_OPEN_1)
4465 BlitBitmap(backbuffer, bitmap_db_door_1,
4466 DX, DY, DXSIZE, DYSIZE, 0, 0);
4468 if (old_door_state & DOOR_OPEN_2)
4469 BlitBitmap(backbuffer, bitmap_db_door_2,
4470 VX, VY, VXSIZE, VYSIZE, 0, 0);
4472 door_state &= ~DOOR_NO_COPY_BACK;
4475 return MoveDoor(door_state);
4478 unsigned int GetDoorState()
4480 return MoveDoor(DOOR_GET_STATE);
4483 unsigned int SetDoorState(unsigned int door_state)
4485 return MoveDoor(door_state | DOOR_SET_STATE);
4488 int euclid(int a, int b)
4490 return (b ? euclid(b, a % b) : a);
4493 unsigned int MoveDoor(unsigned int door_state)
4495 struct Rect door_rect_list[] =
4497 { DX, DY, DXSIZE, DYSIZE },
4498 { VX, VY, VXSIZE, VYSIZE }
4500 static int door1 = DOOR_CLOSE_1;
4501 static int door2 = DOOR_CLOSE_2;
4502 unsigned int door_delay = 0;
4503 unsigned int door_delay_value;
4506 if (door_state == DOOR_GET_STATE)
4507 return (door1 | door2);
4509 if (door_state & DOOR_SET_STATE)
4511 if (door_state & DOOR_ACTION_1)
4512 door1 = door_state & DOOR_ACTION_1;
4513 if (door_state & DOOR_ACTION_2)
4514 door2 = door_state & DOOR_ACTION_2;
4516 return (door1 | door2);
4519 if (!(door_state & DOOR_FORCE_REDRAW))
4521 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4522 door_state &= ~DOOR_OPEN_1;
4523 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4524 door_state &= ~DOOR_CLOSE_1;
4525 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4526 door_state &= ~DOOR_OPEN_2;
4527 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4528 door_state &= ~DOOR_CLOSE_2;
4531 if (global.autoplay_leveldir)
4533 door_state |= DOOR_NO_DELAY;
4534 door_state &= ~DOOR_CLOSE_ALL;
4537 if (game_status == GAME_MODE_EDITOR)
4538 door_state |= DOOR_NO_DELAY;
4540 if (door_state & DOOR_ACTION)
4542 boolean door_panel_drawn[NUM_DOORS];
4543 boolean panel_has_doors[NUM_DOORS];
4544 boolean door_part_skip[MAX_DOOR_PARTS];
4545 boolean door_part_done[MAX_DOOR_PARTS];
4546 boolean door_part_done_all;
4547 int num_steps[MAX_DOOR_PARTS];
4548 int max_move_delay = 0; // delay for complete animations of all doors
4549 int max_step_delay = 0; // delay (ms) between two animation frames
4550 int num_move_steps = 0; // number of animation steps for all doors
4551 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
4552 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
4553 int current_move_delay = 0;
4557 for (i = 0; i < NUM_DOORS; i++)
4558 panel_has_doors[i] = FALSE;
4560 for (i = 0; i < MAX_DOOR_PARTS; i++)
4562 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4563 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4564 int door_token = dpc->door_token;
4566 door_part_done[i] = FALSE;
4567 door_part_skip[i] = (!(door_state & door_token) ||
4571 for (i = 0; i < MAX_DOOR_PARTS; i++)
4573 int nr = door_part_order[i].nr;
4574 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4575 struct DoorPartPosInfo *pos = dpc->pos;
4576 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4577 int door_token = dpc->door_token;
4578 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4579 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4580 int step_xoffset = ABS(pos->step_xoffset);
4581 int step_yoffset = ABS(pos->step_yoffset);
4582 int step_delay = pos->step_delay;
4583 int current_door_state = door_state & door_token;
4584 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4585 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
4586 boolean part_opening = (is_panel ? door_closing : door_opening);
4587 int start_step = (part_opening ? pos->start_step_opening :
4588 pos->start_step_closing);
4589 float move_xsize = (step_xoffset ? g->width : 0);
4590 float move_ysize = (step_yoffset ? g->height : 0);
4591 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
4592 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
4593 int move_steps = (move_xsteps && move_ysteps ?
4594 MIN(move_xsteps, move_ysteps) :
4595 move_xsteps ? move_xsteps : move_ysteps) - start_step;
4596 int move_delay = move_steps * step_delay;
4598 if (door_part_skip[nr])
4601 max_move_delay = MAX(max_move_delay, move_delay);
4602 max_step_delay = (max_step_delay == 0 ? step_delay :
4603 euclid(max_step_delay, step_delay));
4604 num_steps[nr] = move_steps;
4608 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
4610 panel_has_doors[door_index] = TRUE;
4614 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
4616 num_move_steps = max_move_delay / max_step_delay;
4617 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
4619 door_delay_value = max_step_delay;
4621 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
4623 start = num_move_steps - 1;
4627 /* opening door sound has priority over simultaneously closing door */
4628 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4629 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4630 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4631 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4634 for (k = start; k < num_move_steps; k++)
4636 int last_frame = num_move_steps - 1; // last frame of this "for" loop
4638 door_part_done_all = TRUE;
4640 for (i = 0; i < NUM_DOORS; i++)
4641 door_panel_drawn[i] = FALSE;
4643 for (i = 0; i < MAX_DOOR_PARTS; i++)
4645 int nr = door_part_order[i].nr;
4646 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4647 struct DoorPartPosInfo *pos = dpc->pos;
4648 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4649 int door_token = dpc->door_token;
4650 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4651 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4652 boolean is_panel_and_door_has_closed = FALSE;
4653 struct Rect *door_rect = &door_rect_list[door_index];
4654 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
4656 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
4657 int current_door_state = door_state & door_token;
4658 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4659 boolean door_closing = !door_opening;
4660 boolean part_opening = (is_panel ? door_closing : door_opening);
4661 boolean part_closing = !part_opening;
4662 int start_step = (part_opening ? pos->start_step_opening :
4663 pos->start_step_closing);
4664 int step_delay = pos->step_delay;
4665 int step_factor = step_delay / max_step_delay;
4666 int k1 = (step_factor ? k / step_factor + 1 : k);
4667 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
4668 int kk = MAX(0, k2);
4671 int src_x, src_y, src_xx, src_yy;
4672 int dst_x, dst_y, dst_xx, dst_yy;
4675 if (door_part_skip[nr])
4678 if (!(door_state & door_token))
4686 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
4687 int kk_door = MAX(0, k2_door);
4688 int sync_frame = kk_door * door_delay_value;
4689 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
4691 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
4692 &g_src_x, &g_src_y);
4697 if (!door_panel_drawn[door_index])
4699 ClearRectangle(drawto, door_rect->x, door_rect->y,
4700 door_rect->width, door_rect->height);
4702 door_panel_drawn[door_index] = TRUE;
4705 // draw opening or closing door parts
4707 if (pos->step_xoffset < 0) // door part on right side
4710 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
4713 if (dst_xx + width > door_rect->width)
4714 width = door_rect->width - dst_xx;
4716 else // door part on left side
4719 dst_xx = pos->x - kk * pos->step_xoffset;
4723 src_xx = ABS(dst_xx);
4727 width = g->width - src_xx;
4729 if (width > door_rect->width)
4730 width = door_rect->width;
4732 // printf("::: k == %d [%d] \n", k, start_step);
4735 if (pos->step_yoffset < 0) // door part on bottom side
4738 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
4741 if (dst_yy + height > door_rect->height)
4742 height = door_rect->height - dst_yy;
4744 else // door part on top side
4747 dst_yy = pos->y - kk * pos->step_yoffset;
4751 src_yy = ABS(dst_yy);
4755 height = g->height - src_yy;
4758 src_x = g_src_x + src_xx;
4759 src_y = g_src_y + src_yy;
4761 dst_x = door_rect->x + dst_xx;
4762 dst_y = door_rect->y + dst_yy;
4764 is_panel_and_door_has_closed =
4767 panel_has_doors[door_index] &&
4768 k >= num_move_steps_doors_only - 1);
4770 if (width >= 0 && width <= g->width &&
4771 height >= 0 && height <= g->height &&
4772 !is_panel_and_door_has_closed)
4774 if (is_panel || !pos->draw_masked)
4775 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
4778 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
4782 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
4784 if ((part_opening && (width < 0 || height < 0)) ||
4785 (part_closing && (width >= g->width && height >= g->height)))
4786 door_part_done[nr] = TRUE;
4788 // continue door part animations, but not panel after door has closed
4789 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
4790 door_part_done_all = FALSE;
4793 if (!(door_state & DOOR_NO_DELAY))
4797 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
4799 current_move_delay += max_step_delay;
4802 if (door_part_done_all)
4807 if (door_state & DOOR_ACTION_1)
4808 door1 = door_state & DOOR_ACTION_1;
4809 if (door_state & DOOR_ACTION_2)
4810 door2 = door_state & DOOR_ACTION_2;
4812 // draw masked border over door area
4813 DrawMaskedBorder(REDRAW_DOOR_1);
4814 DrawMaskedBorder(REDRAW_DOOR_2);
4816 return (door1 | door2);
4819 static boolean useSpecialEditorDoor()
4821 int graphic = IMG_GLOBAL_BORDER_EDITOR;
4822 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
4824 // do not draw special editor door if editor border defined or redefined
4825 if (graphic_info[graphic].bitmap != NULL || redefined)
4828 // do not draw special editor door if global border defined to be empty
4829 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
4832 // do not draw special editor door if viewport definitions do not match
4836 EY + EYSIZE != VY + VYSIZE)
4842 void DrawSpecialEditorDoor()
4844 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4845 int top_border_width = gfx1->width;
4846 int top_border_height = gfx1->height;
4847 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4848 int ex = EX - outer_border;
4849 int ey = EY - outer_border;
4850 int vy = VY - outer_border;
4851 int exsize = EXSIZE + 2 * outer_border;
4853 if (!useSpecialEditorDoor())
4856 /* draw bigger level editor toolbox window */
4857 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
4858 top_border_width, top_border_height, ex, ey - top_border_height);
4859 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
4860 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
4862 redraw_mask |= REDRAW_ALL;
4865 void UndrawSpecialEditorDoor()
4867 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
4868 int top_border_width = gfx1->width;
4869 int top_border_height = gfx1->height;
4870 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
4871 int ex = EX - outer_border;
4872 int ey = EY - outer_border;
4873 int ey_top = ey - top_border_height;
4874 int exsize = EXSIZE + 2 * outer_border;
4875 int eysize = EYSIZE + 2 * outer_border;
4877 if (!useSpecialEditorDoor())
4880 /* draw normal tape recorder window */
4881 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
4883 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4884 ex, ey_top, top_border_width, top_border_height,
4886 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
4887 ex, ey, exsize, eysize, ex, ey);
4891 // if screen background is set to "[NONE]", clear editor toolbox window
4892 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
4893 ClearRectangle(drawto, ex, ey, exsize, eysize);
4896 redraw_mask |= REDRAW_ALL;
4900 /* ---------- new tool button stuff ---------------------------------------- */
4905 struct TextPosInfo *pos;
4908 } toolbutton_info[NUM_TOOL_BUTTONS] =
4911 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
4912 TOOL_CTRL_ID_YES, "yes"
4915 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
4916 TOOL_CTRL_ID_NO, "no"
4919 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
4920 TOOL_CTRL_ID_CONFIRM, "confirm"
4923 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
4924 TOOL_CTRL_ID_PLAYER_1, "player 1"
4927 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
4928 TOOL_CTRL_ID_PLAYER_2, "player 2"
4931 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
4932 TOOL_CTRL_ID_PLAYER_3, "player 3"
4935 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
4936 TOOL_CTRL_ID_PLAYER_4, "player 4"
4940 void CreateToolButtons()
4944 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
4946 struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic];
4947 struct TextPosInfo *pos = toolbutton_info[i].pos;
4948 struct GadgetInfo *gi;
4949 Bitmap *deco_bitmap = None;
4950 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
4951 unsigned int event_mask = GD_EVENT_RELEASED;
4954 int gd_x = gfx->src_x;
4955 int gd_y = gfx->src_y;
4956 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
4957 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
4960 if (global.use_envelope_request)
4961 setRequestPosition(&dx, &dy, TRUE);
4963 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
4965 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
4967 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
4968 pos->size, &deco_bitmap, &deco_x, &deco_y);
4969 deco_xpos = (gfx->width - pos->size) / 2;
4970 deco_ypos = (gfx->height - pos->size) / 2;
4973 gi = CreateGadget(GDI_CUSTOM_ID, id,
4974 GDI_INFO_TEXT, toolbutton_info[i].infotext,
4975 GDI_X, dx + GDI_ACTIVE_POS(pos->x),
4976 GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
4977 GDI_WIDTH, gfx->width,
4978 GDI_HEIGHT, gfx->height,
4979 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4980 GDI_STATE, GD_BUTTON_UNPRESSED,
4981 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
4982 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
4983 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
4984 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
4985 GDI_DECORATION_SIZE, pos->size, pos->size,
4986 GDI_DECORATION_SHIFTING, 1, 1,
4987 GDI_DIRECT_DRAW, FALSE,
4988 GDI_EVENT_MASK, event_mask,
4989 GDI_CALLBACK_ACTION, HandleToolButtons,
4993 Error(ERR_EXIT, "cannot create gadget");
4995 tool_gadget[id] = gi;
4999 void FreeToolButtons()
5003 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5004 FreeGadget(tool_gadget[i]);
5007 static void UnmapToolButtons()
5011 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5012 UnmapGadget(tool_gadget[i]);
5015 static void HandleToolButtons(struct GadgetInfo *gi)
5017 request_gadget_id = gi->custom_id;
5020 static struct Mapping_EM_to_RND_object
5023 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5024 boolean is_backside; /* backside of moving element */
5030 em_object_mapping_list[] =
5033 Xblank, TRUE, FALSE,
5037 Yacid_splash_eB, FALSE, FALSE,
5038 EL_ACID_SPLASH_RIGHT, -1, -1
5041 Yacid_splash_wB, FALSE, FALSE,
5042 EL_ACID_SPLASH_LEFT, -1, -1
5045 #ifdef EM_ENGINE_BAD_ROLL
5047 Xstone_force_e, FALSE, FALSE,
5048 EL_ROCK, -1, MV_BIT_RIGHT
5051 Xstone_force_w, FALSE, FALSE,
5052 EL_ROCK, -1, MV_BIT_LEFT
5055 Xnut_force_e, FALSE, FALSE,
5056 EL_NUT, -1, MV_BIT_RIGHT
5059 Xnut_force_w, FALSE, FALSE,
5060 EL_NUT, -1, MV_BIT_LEFT
5063 Xspring_force_e, FALSE, FALSE,
5064 EL_SPRING, -1, MV_BIT_RIGHT
5067 Xspring_force_w, FALSE, FALSE,
5068 EL_SPRING, -1, MV_BIT_LEFT
5071 Xemerald_force_e, FALSE, FALSE,
5072 EL_EMERALD, -1, MV_BIT_RIGHT
5075 Xemerald_force_w, FALSE, FALSE,
5076 EL_EMERALD, -1, MV_BIT_LEFT
5079 Xdiamond_force_e, FALSE, FALSE,
5080 EL_DIAMOND, -1, MV_BIT_RIGHT
5083 Xdiamond_force_w, FALSE, FALSE,
5084 EL_DIAMOND, -1, MV_BIT_LEFT
5087 Xbomb_force_e, FALSE, FALSE,
5088 EL_BOMB, -1, MV_BIT_RIGHT
5091 Xbomb_force_w, FALSE, FALSE,
5092 EL_BOMB, -1, MV_BIT_LEFT
5094 #endif /* EM_ENGINE_BAD_ROLL */
5097 Xstone, TRUE, FALSE,
5101 Xstone_pause, FALSE, FALSE,
5105 Xstone_fall, FALSE, FALSE,
5109 Ystone_s, FALSE, FALSE,
5110 EL_ROCK, ACTION_FALLING, -1
5113 Ystone_sB, FALSE, TRUE,
5114 EL_ROCK, ACTION_FALLING, -1
5117 Ystone_e, FALSE, FALSE,
5118 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5121 Ystone_eB, FALSE, TRUE,
5122 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5125 Ystone_w, FALSE, FALSE,
5126 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5129 Ystone_wB, FALSE, TRUE,
5130 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5137 Xnut_pause, FALSE, FALSE,
5141 Xnut_fall, FALSE, FALSE,
5145 Ynut_s, FALSE, FALSE,
5146 EL_NUT, ACTION_FALLING, -1
5149 Ynut_sB, FALSE, TRUE,
5150 EL_NUT, ACTION_FALLING, -1
5153 Ynut_e, FALSE, FALSE,
5154 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5157 Ynut_eB, FALSE, TRUE,
5158 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5161 Ynut_w, FALSE, FALSE,
5162 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5165 Ynut_wB, FALSE, TRUE,
5166 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5169 Xbug_n, TRUE, FALSE,
5173 Xbug_e, TRUE, FALSE,
5174 EL_BUG_RIGHT, -1, -1
5177 Xbug_s, TRUE, FALSE,
5181 Xbug_w, TRUE, FALSE,
5185 Xbug_gon, FALSE, FALSE,
5189 Xbug_goe, FALSE, FALSE,
5190 EL_BUG_RIGHT, -1, -1
5193 Xbug_gos, FALSE, FALSE,
5197 Xbug_gow, FALSE, FALSE,
5201 Ybug_n, FALSE, FALSE,
5202 EL_BUG, ACTION_MOVING, MV_BIT_UP
5205 Ybug_nB, FALSE, TRUE,
5206 EL_BUG, ACTION_MOVING, MV_BIT_UP
5209 Ybug_e, FALSE, FALSE,
5210 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5213 Ybug_eB, FALSE, TRUE,
5214 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5217 Ybug_s, FALSE, FALSE,
5218 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5221 Ybug_sB, FALSE, TRUE,
5222 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5225 Ybug_w, FALSE, FALSE,
5226 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5229 Ybug_wB, FALSE, TRUE,
5230 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5233 Ybug_w_n, FALSE, FALSE,
5234 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5237 Ybug_n_e, FALSE, FALSE,
5238 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5241 Ybug_e_s, FALSE, FALSE,
5242 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5245 Ybug_s_w, FALSE, FALSE,
5246 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5249 Ybug_e_n, FALSE, FALSE,
5250 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5253 Ybug_s_e, FALSE, FALSE,
5254 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5257 Ybug_w_s, FALSE, FALSE,
5258 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5261 Ybug_n_w, FALSE, FALSE,
5262 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5265 Ybug_stone, FALSE, FALSE,
5266 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5269 Ybug_spring, FALSE, FALSE,
5270 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5273 Xtank_n, TRUE, FALSE,
5274 EL_SPACESHIP_UP, -1, -1
5277 Xtank_e, TRUE, FALSE,
5278 EL_SPACESHIP_RIGHT, -1, -1
5281 Xtank_s, TRUE, FALSE,
5282 EL_SPACESHIP_DOWN, -1, -1
5285 Xtank_w, TRUE, FALSE,
5286 EL_SPACESHIP_LEFT, -1, -1
5289 Xtank_gon, FALSE, FALSE,
5290 EL_SPACESHIP_UP, -1, -1
5293 Xtank_goe, FALSE, FALSE,
5294 EL_SPACESHIP_RIGHT, -1, -1
5297 Xtank_gos, FALSE, FALSE,
5298 EL_SPACESHIP_DOWN, -1, -1
5301 Xtank_gow, FALSE, FALSE,
5302 EL_SPACESHIP_LEFT, -1, -1
5305 Ytank_n, FALSE, FALSE,
5306 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5309 Ytank_nB, FALSE, TRUE,
5310 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5313 Ytank_e, FALSE, FALSE,
5314 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5317 Ytank_eB, FALSE, TRUE,
5318 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5321 Ytank_s, FALSE, FALSE,
5322 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5325 Ytank_sB, FALSE, TRUE,
5326 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5329 Ytank_w, FALSE, FALSE,
5330 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5333 Ytank_wB, FALSE, TRUE,
5334 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5337 Ytank_w_n, FALSE, FALSE,
5338 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5341 Ytank_n_e, FALSE, FALSE,
5342 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5345 Ytank_e_s, FALSE, FALSE,
5346 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5349 Ytank_s_w, FALSE, FALSE,
5350 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5353 Ytank_e_n, FALSE, FALSE,
5354 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5357 Ytank_s_e, FALSE, FALSE,
5358 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5361 Ytank_w_s, FALSE, FALSE,
5362 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5365 Ytank_n_w, FALSE, FALSE,
5366 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5369 Ytank_stone, FALSE, FALSE,
5370 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5373 Ytank_spring, FALSE, FALSE,
5374 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5377 Xandroid, TRUE, FALSE,
5378 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5381 Xandroid_1_n, FALSE, FALSE,
5382 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5385 Xandroid_2_n, FALSE, FALSE,
5386 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5389 Xandroid_1_e, FALSE, FALSE,
5390 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5393 Xandroid_2_e, FALSE, FALSE,
5394 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5397 Xandroid_1_w, FALSE, FALSE,
5398 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5401 Xandroid_2_w, FALSE, FALSE,
5402 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5405 Xandroid_1_s, FALSE, FALSE,
5406 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5409 Xandroid_2_s, FALSE, FALSE,
5410 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5413 Yandroid_n, FALSE, FALSE,
5414 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5417 Yandroid_nB, FALSE, TRUE,
5418 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5421 Yandroid_ne, FALSE, FALSE,
5422 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5425 Yandroid_neB, FALSE, TRUE,
5426 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5429 Yandroid_e, FALSE, FALSE,
5430 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5433 Yandroid_eB, FALSE, TRUE,
5434 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5437 Yandroid_se, FALSE, FALSE,
5438 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5441 Yandroid_seB, FALSE, TRUE,
5442 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5445 Yandroid_s, FALSE, FALSE,
5446 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5449 Yandroid_sB, FALSE, TRUE,
5450 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5453 Yandroid_sw, FALSE, FALSE,
5454 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5457 Yandroid_swB, FALSE, TRUE,
5458 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5461 Yandroid_w, FALSE, FALSE,
5462 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5465 Yandroid_wB, FALSE, TRUE,
5466 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5469 Yandroid_nw, FALSE, FALSE,
5470 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5473 Yandroid_nwB, FALSE, TRUE,
5474 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5477 Xspring, TRUE, FALSE,
5481 Xspring_pause, FALSE, FALSE,
5485 Xspring_e, FALSE, FALSE,
5489 Xspring_w, FALSE, FALSE,
5493 Xspring_fall, FALSE, FALSE,
5497 Yspring_s, FALSE, FALSE,
5498 EL_SPRING, ACTION_FALLING, -1
5501 Yspring_sB, FALSE, TRUE,
5502 EL_SPRING, ACTION_FALLING, -1
5505 Yspring_e, FALSE, FALSE,
5506 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5509 Yspring_eB, FALSE, TRUE,
5510 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5513 Yspring_w, FALSE, FALSE,
5514 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5517 Yspring_wB, FALSE, TRUE,
5518 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5521 Yspring_kill_e, FALSE, FALSE,
5522 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5525 Yspring_kill_eB, FALSE, TRUE,
5526 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5529 Yspring_kill_w, FALSE, FALSE,
5530 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5533 Yspring_kill_wB, FALSE, TRUE,
5534 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5537 Xeater_n, TRUE, FALSE,
5538 EL_YAMYAM_UP, -1, -1
5541 Xeater_e, TRUE, FALSE,
5542 EL_YAMYAM_RIGHT, -1, -1
5545 Xeater_w, TRUE, FALSE,
5546 EL_YAMYAM_LEFT, -1, -1
5549 Xeater_s, TRUE, FALSE,
5550 EL_YAMYAM_DOWN, -1, -1
5553 Yeater_n, FALSE, FALSE,
5554 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5557 Yeater_nB, FALSE, TRUE,
5558 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5561 Yeater_e, FALSE, FALSE,
5562 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5565 Yeater_eB, FALSE, TRUE,
5566 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5569 Yeater_s, FALSE, FALSE,
5570 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5573 Yeater_sB, FALSE, TRUE,
5574 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5577 Yeater_w, FALSE, FALSE,
5578 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5581 Yeater_wB, FALSE, TRUE,
5582 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
5585 Yeater_stone, FALSE, FALSE,
5586 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
5589 Yeater_spring, FALSE, FALSE,
5590 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
5593 Xalien, TRUE, FALSE,
5597 Xalien_pause, FALSE, FALSE,
5601 Yalien_n, FALSE, FALSE,
5602 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5605 Yalien_nB, FALSE, TRUE,
5606 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
5609 Yalien_e, FALSE, FALSE,
5610 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5613 Yalien_eB, FALSE, TRUE,
5614 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
5617 Yalien_s, FALSE, FALSE,
5618 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5621 Yalien_sB, FALSE, TRUE,
5622 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
5625 Yalien_w, FALSE, FALSE,
5626 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5629 Yalien_wB, FALSE, TRUE,
5630 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
5633 Yalien_stone, FALSE, FALSE,
5634 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
5637 Yalien_spring, FALSE, FALSE,
5638 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
5641 Xemerald, TRUE, FALSE,
5645 Xemerald_pause, FALSE, FALSE,
5649 Xemerald_fall, FALSE, FALSE,
5653 Xemerald_shine, FALSE, FALSE,
5654 EL_EMERALD, ACTION_TWINKLING, -1
5657 Yemerald_s, FALSE, FALSE,
5658 EL_EMERALD, ACTION_FALLING, -1
5661 Yemerald_sB, FALSE, TRUE,
5662 EL_EMERALD, ACTION_FALLING, -1
5665 Yemerald_e, FALSE, FALSE,
5666 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5669 Yemerald_eB, FALSE, TRUE,
5670 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
5673 Yemerald_w, FALSE, FALSE,
5674 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5677 Yemerald_wB, FALSE, TRUE,
5678 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
5681 Yemerald_eat, FALSE, FALSE,
5682 EL_EMERALD, ACTION_COLLECTING, -1
5685 Yemerald_stone, FALSE, FALSE,
5686 EL_NUT, ACTION_BREAKING, -1
5689 Xdiamond, TRUE, FALSE,
5693 Xdiamond_pause, FALSE, FALSE,
5697 Xdiamond_fall, FALSE, FALSE,
5701 Xdiamond_shine, FALSE, FALSE,
5702 EL_DIAMOND, ACTION_TWINKLING, -1
5705 Ydiamond_s, FALSE, FALSE,
5706 EL_DIAMOND, ACTION_FALLING, -1
5709 Ydiamond_sB, FALSE, TRUE,
5710 EL_DIAMOND, ACTION_FALLING, -1
5713 Ydiamond_e, FALSE, FALSE,
5714 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5717 Ydiamond_eB, FALSE, TRUE,
5718 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
5721 Ydiamond_w, FALSE, FALSE,
5722 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5725 Ydiamond_wB, FALSE, TRUE,
5726 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
5729 Ydiamond_eat, FALSE, FALSE,
5730 EL_DIAMOND, ACTION_COLLECTING, -1
5733 Ydiamond_stone, FALSE, FALSE,
5734 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
5737 Xdrip_fall, TRUE, FALSE,
5738 EL_AMOEBA_DROP, -1, -1
5741 Xdrip_stretch, FALSE, FALSE,
5742 EL_AMOEBA_DROP, ACTION_FALLING, -1
5745 Xdrip_stretchB, FALSE, TRUE,
5746 EL_AMOEBA_DROP, ACTION_FALLING, -1
5749 Xdrip_eat, FALSE, FALSE,
5750 EL_AMOEBA_DROP, ACTION_GROWING, -1
5753 Ydrip_s1, FALSE, FALSE,
5754 EL_AMOEBA_DROP, ACTION_FALLING, -1
5757 Ydrip_s1B, FALSE, TRUE,
5758 EL_AMOEBA_DROP, ACTION_FALLING, -1
5761 Ydrip_s2, FALSE, FALSE,
5762 EL_AMOEBA_DROP, ACTION_FALLING, -1
5765 Ydrip_s2B, FALSE, TRUE,
5766 EL_AMOEBA_DROP, ACTION_FALLING, -1
5773 Xbomb_pause, FALSE, FALSE,
5777 Xbomb_fall, FALSE, FALSE,
5781 Ybomb_s, FALSE, FALSE,
5782 EL_BOMB, ACTION_FALLING, -1
5785 Ybomb_sB, FALSE, TRUE,
5786 EL_BOMB, ACTION_FALLING, -1
5789 Ybomb_e, FALSE, FALSE,
5790 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5793 Ybomb_eB, FALSE, TRUE,
5794 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
5797 Ybomb_w, FALSE, FALSE,
5798 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5801 Ybomb_wB, FALSE, TRUE,
5802 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
5805 Ybomb_eat, FALSE, FALSE,
5806 EL_BOMB, ACTION_ACTIVATING, -1
5809 Xballoon, TRUE, FALSE,
5813 Yballoon_n, FALSE, FALSE,
5814 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5817 Yballoon_nB, FALSE, TRUE,
5818 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
5821 Yballoon_e, FALSE, FALSE,
5822 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5825 Yballoon_eB, FALSE, TRUE,
5826 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
5829 Yballoon_s, FALSE, FALSE,
5830 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5833 Yballoon_sB, FALSE, TRUE,
5834 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
5837 Yballoon_w, FALSE, FALSE,
5838 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5841 Yballoon_wB, FALSE, TRUE,
5842 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
5845 Xgrass, TRUE, FALSE,
5846 EL_EMC_GRASS, -1, -1
5849 Ygrass_nB, FALSE, FALSE,
5850 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5853 Ygrass_eB, FALSE, FALSE,
5854 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5857 Ygrass_sB, FALSE, FALSE,
5858 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5861 Ygrass_wB, FALSE, FALSE,
5862 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5869 Ydirt_nB, FALSE, FALSE,
5870 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5873 Ydirt_eB, FALSE, FALSE,
5874 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5877 Ydirt_sB, FALSE, FALSE,
5878 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5881 Ydirt_wB, FALSE, FALSE,
5882 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5885 Xacid_ne, TRUE, FALSE,
5886 EL_ACID_POOL_TOPRIGHT, -1, -1
5889 Xacid_se, TRUE, FALSE,
5890 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
5893 Xacid_s, TRUE, FALSE,
5894 EL_ACID_POOL_BOTTOM, -1, -1
5897 Xacid_sw, TRUE, FALSE,
5898 EL_ACID_POOL_BOTTOMLEFT, -1, -1
5901 Xacid_nw, TRUE, FALSE,
5902 EL_ACID_POOL_TOPLEFT, -1, -1
5905 Xacid_1, TRUE, FALSE,
5909 Xacid_2, FALSE, FALSE,
5913 Xacid_3, FALSE, FALSE,
5917 Xacid_4, FALSE, FALSE,
5921 Xacid_5, FALSE, FALSE,
5925 Xacid_6, FALSE, FALSE,
5929 Xacid_7, FALSE, FALSE,
5933 Xacid_8, FALSE, FALSE,
5937 Xball_1, TRUE, FALSE,
5938 EL_EMC_MAGIC_BALL, -1, -1
5941 Xball_1B, FALSE, FALSE,
5942 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5945 Xball_2, FALSE, FALSE,
5946 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5949 Xball_2B, FALSE, FALSE,
5950 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
5953 Yball_eat, FALSE, FALSE,
5954 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
5957 Ykey_1_eat, FALSE, FALSE,
5958 EL_EM_KEY_1, ACTION_COLLECTING, -1
5961 Ykey_2_eat, FALSE, FALSE,
5962 EL_EM_KEY_2, ACTION_COLLECTING, -1
5965 Ykey_3_eat, FALSE, FALSE,
5966 EL_EM_KEY_3, ACTION_COLLECTING, -1
5969 Ykey_4_eat, FALSE, FALSE,
5970 EL_EM_KEY_4, ACTION_COLLECTING, -1
5973 Ykey_5_eat, FALSE, FALSE,
5974 EL_EMC_KEY_5, ACTION_COLLECTING, -1
5977 Ykey_6_eat, FALSE, FALSE,
5978 EL_EMC_KEY_6, ACTION_COLLECTING, -1
5981 Ykey_7_eat, FALSE, FALSE,
5982 EL_EMC_KEY_7, ACTION_COLLECTING, -1
5985 Ykey_8_eat, FALSE, FALSE,
5986 EL_EMC_KEY_8, ACTION_COLLECTING, -1
5989 Ylenses_eat, FALSE, FALSE,
5990 EL_EMC_LENSES, ACTION_COLLECTING, -1
5993 Ymagnify_eat, FALSE, FALSE,
5994 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
5997 Ygrass_eat, FALSE, FALSE,
5998 EL_EMC_GRASS, ACTION_SNAPPING, -1
6001 Ydirt_eat, FALSE, FALSE,
6002 EL_SAND, ACTION_SNAPPING, -1
6005 Xgrow_ns, TRUE, FALSE,
6006 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6009 Ygrow_ns_eat, FALSE, FALSE,
6010 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6013 Xgrow_ew, TRUE, FALSE,
6014 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6017 Ygrow_ew_eat, FALSE, FALSE,
6018 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6021 Xwonderwall, TRUE, FALSE,
6022 EL_MAGIC_WALL, -1, -1
6025 XwonderwallB, FALSE, FALSE,
6026 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6029 Xamoeba_1, TRUE, FALSE,
6030 EL_AMOEBA_DRY, ACTION_OTHER, -1
6033 Xamoeba_2, FALSE, FALSE,
6034 EL_AMOEBA_DRY, ACTION_OTHER, -1
6037 Xamoeba_3, FALSE, FALSE,
6038 EL_AMOEBA_DRY, ACTION_OTHER, -1
6041 Xamoeba_4, FALSE, FALSE,
6042 EL_AMOEBA_DRY, ACTION_OTHER, -1
6045 Xamoeba_5, TRUE, FALSE,
6046 EL_AMOEBA_WET, ACTION_OTHER, -1
6049 Xamoeba_6, FALSE, FALSE,
6050 EL_AMOEBA_WET, ACTION_OTHER, -1
6053 Xamoeba_7, FALSE, FALSE,
6054 EL_AMOEBA_WET, ACTION_OTHER, -1
6057 Xamoeba_8, FALSE, FALSE,
6058 EL_AMOEBA_WET, ACTION_OTHER, -1
6061 Xdoor_1, TRUE, FALSE,
6062 EL_EM_GATE_1, -1, -1
6065 Xdoor_2, TRUE, FALSE,
6066 EL_EM_GATE_2, -1, -1
6069 Xdoor_3, TRUE, FALSE,
6070 EL_EM_GATE_3, -1, -1
6073 Xdoor_4, TRUE, FALSE,
6074 EL_EM_GATE_4, -1, -1
6077 Xdoor_5, TRUE, FALSE,
6078 EL_EMC_GATE_5, -1, -1
6081 Xdoor_6, TRUE, FALSE,
6082 EL_EMC_GATE_6, -1, -1
6085 Xdoor_7, TRUE, FALSE,
6086 EL_EMC_GATE_7, -1, -1
6089 Xdoor_8, TRUE, FALSE,
6090 EL_EMC_GATE_8, -1, -1
6093 Xkey_1, TRUE, FALSE,
6097 Xkey_2, TRUE, FALSE,
6101 Xkey_3, TRUE, FALSE,
6105 Xkey_4, TRUE, FALSE,
6109 Xkey_5, TRUE, FALSE,
6110 EL_EMC_KEY_5, -1, -1
6113 Xkey_6, TRUE, FALSE,
6114 EL_EMC_KEY_6, -1, -1
6117 Xkey_7, TRUE, FALSE,
6118 EL_EMC_KEY_7, -1, -1
6121 Xkey_8, TRUE, FALSE,
6122 EL_EMC_KEY_8, -1, -1
6125 Xwind_n, TRUE, FALSE,
6126 EL_BALLOON_SWITCH_UP, -1, -1
6129 Xwind_e, TRUE, FALSE,
6130 EL_BALLOON_SWITCH_RIGHT, -1, -1
6133 Xwind_s, TRUE, FALSE,
6134 EL_BALLOON_SWITCH_DOWN, -1, -1
6137 Xwind_w, TRUE, FALSE,
6138 EL_BALLOON_SWITCH_LEFT, -1, -1
6141 Xwind_nesw, TRUE, FALSE,
6142 EL_BALLOON_SWITCH_ANY, -1, -1
6145 Xwind_stop, TRUE, FALSE,
6146 EL_BALLOON_SWITCH_NONE, -1, -1
6150 EL_EM_EXIT_CLOSED, -1, -1
6153 Xexit_1, TRUE, FALSE,
6154 EL_EM_EXIT_OPEN, -1, -1
6157 Xexit_2, FALSE, FALSE,
6158 EL_EM_EXIT_OPEN, -1, -1
6161 Xexit_3, FALSE, FALSE,
6162 EL_EM_EXIT_OPEN, -1, -1
6165 Xdynamite, TRUE, FALSE,
6166 EL_EM_DYNAMITE, -1, -1
6169 Ydynamite_eat, FALSE, FALSE,
6170 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6173 Xdynamite_1, TRUE, FALSE,
6174 EL_EM_DYNAMITE_ACTIVE, -1, -1
6177 Xdynamite_2, FALSE, FALSE,
6178 EL_EM_DYNAMITE_ACTIVE, -1, -1
6181 Xdynamite_3, FALSE, FALSE,
6182 EL_EM_DYNAMITE_ACTIVE, -1, -1
6185 Xdynamite_4, FALSE, FALSE,
6186 EL_EM_DYNAMITE_ACTIVE, -1, -1
6189 Xbumper, TRUE, FALSE,
6190 EL_EMC_SPRING_BUMPER, -1, -1
6193 XbumperB, FALSE, FALSE,
6194 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6197 Xwheel, TRUE, FALSE,
6198 EL_ROBOT_WHEEL, -1, -1
6201 XwheelB, FALSE, FALSE,
6202 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6205 Xswitch, TRUE, FALSE,
6206 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6209 XswitchB, FALSE, FALSE,
6210 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6214 EL_QUICKSAND_EMPTY, -1, -1
6217 Xsand_stone, TRUE, FALSE,
6218 EL_QUICKSAND_FULL, -1, -1
6221 Xsand_stonein_1, FALSE, TRUE,
6222 EL_ROCK, ACTION_FILLING, -1
6225 Xsand_stonein_2, FALSE, TRUE,
6226 EL_ROCK, ACTION_FILLING, -1
6229 Xsand_stonein_3, FALSE, TRUE,
6230 EL_ROCK, ACTION_FILLING, -1
6233 Xsand_stonein_4, FALSE, TRUE,
6234 EL_ROCK, ACTION_FILLING, -1
6237 Xsand_stonesand_1, FALSE, FALSE,
6238 EL_QUICKSAND_EMPTYING, -1, -1
6241 Xsand_stonesand_2, FALSE, FALSE,
6242 EL_QUICKSAND_EMPTYING, -1, -1
6245 Xsand_stonesand_3, FALSE, FALSE,
6246 EL_QUICKSAND_EMPTYING, -1, -1
6249 Xsand_stonesand_4, FALSE, FALSE,
6250 EL_QUICKSAND_EMPTYING, -1, -1
6253 Xsand_stonesand_quickout_1, FALSE, FALSE,
6254 EL_QUICKSAND_EMPTYING, -1, -1
6257 Xsand_stonesand_quickout_2, FALSE, FALSE,
6258 EL_QUICKSAND_EMPTYING, -1, -1
6261 Xsand_stoneout_1, FALSE, FALSE,
6262 EL_ROCK, ACTION_EMPTYING, -1
6265 Xsand_stoneout_2, FALSE, FALSE,
6266 EL_ROCK, ACTION_EMPTYING, -1
6269 Xsand_sandstone_1, FALSE, FALSE,
6270 EL_QUICKSAND_FILLING, -1, -1
6273 Xsand_sandstone_2, FALSE, FALSE,
6274 EL_QUICKSAND_FILLING, -1, -1
6277 Xsand_sandstone_3, FALSE, FALSE,
6278 EL_QUICKSAND_FILLING, -1, -1
6281 Xsand_sandstone_4, FALSE, FALSE,
6282 EL_QUICKSAND_FILLING, -1, -1
6285 Xplant, TRUE, FALSE,
6286 EL_EMC_PLANT, -1, -1
6289 Yplant, FALSE, FALSE,
6290 EL_EMC_PLANT, -1, -1
6293 Xlenses, TRUE, FALSE,
6294 EL_EMC_LENSES, -1, -1
6297 Xmagnify, TRUE, FALSE,
6298 EL_EMC_MAGNIFIER, -1, -1
6301 Xdripper, TRUE, FALSE,
6302 EL_EMC_DRIPPER, -1, -1
6305 XdripperB, FALSE, FALSE,
6306 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6309 Xfake_blank, TRUE, FALSE,
6310 EL_INVISIBLE_WALL, -1, -1
6313 Xfake_blankB, FALSE, FALSE,
6314 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6317 Xfake_grass, TRUE, FALSE,
6318 EL_EMC_FAKE_GRASS, -1, -1
6321 Xfake_grassB, FALSE, FALSE,
6322 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6325 Xfake_door_1, TRUE, FALSE,
6326 EL_EM_GATE_1_GRAY, -1, -1
6329 Xfake_door_2, TRUE, FALSE,
6330 EL_EM_GATE_2_GRAY, -1, -1
6333 Xfake_door_3, TRUE, FALSE,
6334 EL_EM_GATE_3_GRAY, -1, -1
6337 Xfake_door_4, TRUE, FALSE,
6338 EL_EM_GATE_4_GRAY, -1, -1
6341 Xfake_door_5, TRUE, FALSE,
6342 EL_EMC_GATE_5_GRAY, -1, -1
6345 Xfake_door_6, TRUE, FALSE,
6346 EL_EMC_GATE_6_GRAY, -1, -1
6349 Xfake_door_7, TRUE, FALSE,
6350 EL_EMC_GATE_7_GRAY, -1, -1
6353 Xfake_door_8, TRUE, FALSE,
6354 EL_EMC_GATE_8_GRAY, -1, -1
6357 Xfake_acid_1, TRUE, FALSE,
6358 EL_EMC_FAKE_ACID, -1, -1
6361 Xfake_acid_2, FALSE, FALSE,
6362 EL_EMC_FAKE_ACID, -1, -1
6365 Xfake_acid_3, FALSE, FALSE,
6366 EL_EMC_FAKE_ACID, -1, -1
6369 Xfake_acid_4, FALSE, FALSE,
6370 EL_EMC_FAKE_ACID, -1, -1
6373 Xfake_acid_5, FALSE, FALSE,
6374 EL_EMC_FAKE_ACID, -1, -1
6377 Xfake_acid_6, FALSE, FALSE,
6378 EL_EMC_FAKE_ACID, -1, -1
6381 Xfake_acid_7, FALSE, FALSE,
6382 EL_EMC_FAKE_ACID, -1, -1
6385 Xfake_acid_8, FALSE, FALSE,
6386 EL_EMC_FAKE_ACID, -1, -1
6389 Xsteel_1, TRUE, FALSE,
6390 EL_STEELWALL, -1, -1
6393 Xsteel_2, TRUE, FALSE,
6394 EL_EMC_STEELWALL_2, -1, -1
6397 Xsteel_3, TRUE, FALSE,
6398 EL_EMC_STEELWALL_3, -1, -1
6401 Xsteel_4, TRUE, FALSE,
6402 EL_EMC_STEELWALL_4, -1, -1
6405 Xwall_1, TRUE, FALSE,
6409 Xwall_2, TRUE, FALSE,
6410 EL_EMC_WALL_14, -1, -1
6413 Xwall_3, TRUE, FALSE,
6414 EL_EMC_WALL_15, -1, -1
6417 Xwall_4, TRUE, FALSE,
6418 EL_EMC_WALL_16, -1, -1
6421 Xround_wall_1, TRUE, FALSE,
6422 EL_WALL_SLIPPERY, -1, -1
6425 Xround_wall_2, TRUE, FALSE,
6426 EL_EMC_WALL_SLIPPERY_2, -1, -1
6429 Xround_wall_3, TRUE, FALSE,
6430 EL_EMC_WALL_SLIPPERY_3, -1, -1
6433 Xround_wall_4, TRUE, FALSE,
6434 EL_EMC_WALL_SLIPPERY_4, -1, -1
6437 Xdecor_1, TRUE, FALSE,
6438 EL_EMC_WALL_8, -1, -1
6441 Xdecor_2, TRUE, FALSE,
6442 EL_EMC_WALL_6, -1, -1
6445 Xdecor_3, TRUE, FALSE,
6446 EL_EMC_WALL_4, -1, -1
6449 Xdecor_4, TRUE, FALSE,
6450 EL_EMC_WALL_7, -1, -1
6453 Xdecor_5, TRUE, FALSE,
6454 EL_EMC_WALL_5, -1, -1
6457 Xdecor_6, TRUE, FALSE,
6458 EL_EMC_WALL_9, -1, -1
6461 Xdecor_7, TRUE, FALSE,
6462 EL_EMC_WALL_10, -1, -1
6465 Xdecor_8, TRUE, FALSE,
6466 EL_EMC_WALL_1, -1, -1
6469 Xdecor_9, TRUE, FALSE,
6470 EL_EMC_WALL_2, -1, -1
6473 Xdecor_10, TRUE, FALSE,
6474 EL_EMC_WALL_3, -1, -1
6477 Xdecor_11, TRUE, FALSE,
6478 EL_EMC_WALL_11, -1, -1
6481 Xdecor_12, TRUE, FALSE,
6482 EL_EMC_WALL_12, -1, -1
6485 Xalpha_0, TRUE, FALSE,
6486 EL_CHAR('0'), -1, -1
6489 Xalpha_1, TRUE, FALSE,
6490 EL_CHAR('1'), -1, -1
6493 Xalpha_2, TRUE, FALSE,
6494 EL_CHAR('2'), -1, -1
6497 Xalpha_3, TRUE, FALSE,
6498 EL_CHAR('3'), -1, -1
6501 Xalpha_4, TRUE, FALSE,
6502 EL_CHAR('4'), -1, -1
6505 Xalpha_5, TRUE, FALSE,
6506 EL_CHAR('5'), -1, -1
6509 Xalpha_6, TRUE, FALSE,
6510 EL_CHAR('6'), -1, -1
6513 Xalpha_7, TRUE, FALSE,
6514 EL_CHAR('7'), -1, -1
6517 Xalpha_8, TRUE, FALSE,
6518 EL_CHAR('8'), -1, -1
6521 Xalpha_9, TRUE, FALSE,
6522 EL_CHAR('9'), -1, -1
6525 Xalpha_excla, TRUE, FALSE,
6526 EL_CHAR('!'), -1, -1
6529 Xalpha_quote, TRUE, FALSE,
6530 EL_CHAR('"'), -1, -1
6533 Xalpha_comma, TRUE, FALSE,
6534 EL_CHAR(','), -1, -1
6537 Xalpha_minus, TRUE, FALSE,
6538 EL_CHAR('-'), -1, -1
6541 Xalpha_perio, TRUE, FALSE,
6542 EL_CHAR('.'), -1, -1
6545 Xalpha_colon, TRUE, FALSE,
6546 EL_CHAR(':'), -1, -1
6549 Xalpha_quest, TRUE, FALSE,
6550 EL_CHAR('?'), -1, -1
6553 Xalpha_a, TRUE, FALSE,
6554 EL_CHAR('A'), -1, -1
6557 Xalpha_b, TRUE, FALSE,
6558 EL_CHAR('B'), -1, -1
6561 Xalpha_c, TRUE, FALSE,
6562 EL_CHAR('C'), -1, -1
6565 Xalpha_d, TRUE, FALSE,
6566 EL_CHAR('D'), -1, -1
6569 Xalpha_e, TRUE, FALSE,
6570 EL_CHAR('E'), -1, -1
6573 Xalpha_f, TRUE, FALSE,
6574 EL_CHAR('F'), -1, -1
6577 Xalpha_g, TRUE, FALSE,
6578 EL_CHAR('G'), -1, -1
6581 Xalpha_h, TRUE, FALSE,
6582 EL_CHAR('H'), -1, -1
6585 Xalpha_i, TRUE, FALSE,
6586 EL_CHAR('I'), -1, -1
6589 Xalpha_j, TRUE, FALSE,
6590 EL_CHAR('J'), -1, -1
6593 Xalpha_k, TRUE, FALSE,
6594 EL_CHAR('K'), -1, -1
6597 Xalpha_l, TRUE, FALSE,
6598 EL_CHAR('L'), -1, -1
6601 Xalpha_m, TRUE, FALSE,
6602 EL_CHAR('M'), -1, -1
6605 Xalpha_n, TRUE, FALSE,
6606 EL_CHAR('N'), -1, -1
6609 Xalpha_o, TRUE, FALSE,
6610 EL_CHAR('O'), -1, -1
6613 Xalpha_p, TRUE, FALSE,
6614 EL_CHAR('P'), -1, -1
6617 Xalpha_q, TRUE, FALSE,
6618 EL_CHAR('Q'), -1, -1
6621 Xalpha_r, TRUE, FALSE,
6622 EL_CHAR('R'), -1, -1
6625 Xalpha_s, TRUE, FALSE,
6626 EL_CHAR('S'), -1, -1
6629 Xalpha_t, TRUE, FALSE,
6630 EL_CHAR('T'), -1, -1
6633 Xalpha_u, TRUE, FALSE,
6634 EL_CHAR('U'), -1, -1
6637 Xalpha_v, TRUE, FALSE,
6638 EL_CHAR('V'), -1, -1
6641 Xalpha_w, TRUE, FALSE,
6642 EL_CHAR('W'), -1, -1
6645 Xalpha_x, TRUE, FALSE,
6646 EL_CHAR('X'), -1, -1
6649 Xalpha_y, TRUE, FALSE,
6650 EL_CHAR('Y'), -1, -1
6653 Xalpha_z, TRUE, FALSE,
6654 EL_CHAR('Z'), -1, -1
6657 Xalpha_arrow_e, TRUE, FALSE,
6658 EL_CHAR('>'), -1, -1
6661 Xalpha_arrow_w, TRUE, FALSE,
6662 EL_CHAR('<'), -1, -1
6665 Xalpha_copyr, TRUE, FALSE,
6666 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
6670 Xboom_bug, FALSE, FALSE,
6671 EL_BUG, ACTION_EXPLODING, -1
6674 Xboom_bomb, FALSE, FALSE,
6675 EL_BOMB, ACTION_EXPLODING, -1
6678 Xboom_android, FALSE, FALSE,
6679 EL_EMC_ANDROID, ACTION_OTHER, -1
6682 Xboom_1, FALSE, FALSE,
6683 EL_DEFAULT, ACTION_EXPLODING, -1
6686 Xboom_2, FALSE, FALSE,
6687 EL_DEFAULT, ACTION_EXPLODING, -1
6690 Znormal, FALSE, FALSE,
6694 Zdynamite, FALSE, FALSE,
6698 Zplayer, FALSE, FALSE,
6702 ZBORDER, FALSE, FALSE,
6712 static struct Mapping_EM_to_RND_player
6721 em_player_mapping_list[] =
6725 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
6729 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
6733 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
6737 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
6741 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
6745 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
6749 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
6753 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
6757 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
6761 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
6765 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
6769 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
6773 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
6777 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
6781 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
6785 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
6789 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
6793 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
6797 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
6801 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
6805 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
6809 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
6813 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
6817 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
6821 EL_PLAYER_1, ACTION_DEFAULT, -1,
6825 EL_PLAYER_2, ACTION_DEFAULT, -1,
6829 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
6833 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
6837 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
6841 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
6845 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
6849 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
6853 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
6857 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
6861 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
6865 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
6869 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
6873 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
6877 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
6881 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
6885 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
6889 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
6893 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
6897 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
6901 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
6905 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
6909 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
6913 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
6917 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
6921 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
6925 EL_PLAYER_3, ACTION_DEFAULT, -1,
6929 EL_PLAYER_4, ACTION_DEFAULT, -1,
6938 int map_element_RND_to_EM(int element_rnd)
6940 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
6941 static boolean mapping_initialized = FALSE;
6943 if (!mapping_initialized)
6947 /* return "Xalpha_quest" for all undefined elements in mapping array */
6948 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6949 mapping_RND_to_EM[i] = Xalpha_quest;
6951 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
6952 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
6953 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
6954 em_object_mapping_list[i].element_em;
6956 mapping_initialized = TRUE;
6959 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
6960 return mapping_RND_to_EM[element_rnd];
6962 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
6967 int map_element_EM_to_RND(int element_em)
6969 static unsigned short mapping_EM_to_RND[TILE_MAX];
6970 static boolean mapping_initialized = FALSE;
6972 if (!mapping_initialized)
6976 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
6977 for (i = 0; i < TILE_MAX; i++)
6978 mapping_EM_to_RND[i] = EL_UNKNOWN;
6980 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
6981 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
6982 em_object_mapping_list[i].element_rnd;
6984 mapping_initialized = TRUE;
6987 if (element_em >= 0 && element_em < TILE_MAX)
6988 return mapping_EM_to_RND[element_em];
6990 Error(ERR_WARN, "invalid EM level element %d", element_em);
6995 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
6997 struct LevelInfo_EM *level_em = level->native_em_level;
6998 struct LEVEL *lev = level_em->lev;
7001 for (i = 0; i < TILE_MAX; i++)
7002 lev->android_array[i] = Xblank;
7004 for (i = 0; i < level->num_android_clone_elements; i++)
7006 int element_rnd = level->android_clone_element[i];
7007 int element_em = map_element_RND_to_EM(element_rnd);
7009 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7010 if (em_object_mapping_list[j].element_rnd == element_rnd)
7011 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7015 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7017 struct LevelInfo_EM *level_em = level->native_em_level;
7018 struct LEVEL *lev = level_em->lev;
7021 level->num_android_clone_elements = 0;
7023 for (i = 0; i < TILE_MAX; i++)
7025 int element_em = lev->android_array[i];
7027 boolean element_found = FALSE;
7029 if (element_em == Xblank)
7032 element_rnd = map_element_EM_to_RND(element_em);
7034 for (j = 0; j < level->num_android_clone_elements; j++)
7035 if (level->android_clone_element[j] == element_rnd)
7036 element_found = TRUE;
7040 level->android_clone_element[level->num_android_clone_elements++] =
7043 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7048 if (level->num_android_clone_elements == 0)
7050 level->num_android_clone_elements = 1;
7051 level->android_clone_element[0] = EL_EMPTY;
7055 int map_direction_RND_to_EM(int direction)
7057 return (direction == MV_UP ? 0 :
7058 direction == MV_RIGHT ? 1 :
7059 direction == MV_DOWN ? 2 :
7060 direction == MV_LEFT ? 3 :
7064 int map_direction_EM_to_RND(int direction)
7066 return (direction == 0 ? MV_UP :
7067 direction == 1 ? MV_RIGHT :
7068 direction == 2 ? MV_DOWN :
7069 direction == 3 ? MV_LEFT :
7073 int map_element_RND_to_SP(int element_rnd)
7075 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7077 if (element_rnd >= EL_SP_START &&
7078 element_rnd <= EL_SP_END)
7079 element_sp = element_rnd - EL_SP_START;
7080 else if (element_rnd == EL_EMPTY_SPACE)
7082 else if (element_rnd == EL_INVISIBLE_WALL)
7088 int map_element_SP_to_RND(int element_sp)
7090 int element_rnd = EL_UNKNOWN;
7092 if (element_sp >= 0x00 &&
7094 element_rnd = EL_SP_START + element_sp;
7095 else if (element_sp == 0x28)
7096 element_rnd = EL_INVISIBLE_WALL;
7101 int map_action_SP_to_RND(int action_sp)
7105 case actActive: return ACTION_ACTIVE;
7106 case actImpact: return ACTION_IMPACT;
7107 case actExploding: return ACTION_EXPLODING;
7108 case actDigging: return ACTION_DIGGING;
7109 case actSnapping: return ACTION_SNAPPING;
7110 case actCollecting: return ACTION_COLLECTING;
7111 case actPassing: return ACTION_PASSING;
7112 case actPushing: return ACTION_PUSHING;
7113 case actDropping: return ACTION_DROPPING;
7115 default: return ACTION_DEFAULT;
7119 int get_next_element(int element)
7123 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7124 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7125 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7126 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7127 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7128 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7129 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7130 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7131 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7132 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7133 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7135 default: return element;
7139 int el_act_dir2img(int element, int action, int direction)
7141 element = GFX_ELEMENT(element);
7142 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7144 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7145 return element_info[element].direction_graphic[action][direction];
7148 static int el_act_dir2crm(int element, int action, int direction)
7150 element = GFX_ELEMENT(element);
7151 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7153 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7154 return element_info[element].direction_crumbled[action][direction];
7157 int el_act2img(int element, int action)
7159 element = GFX_ELEMENT(element);
7161 return element_info[element].graphic[action];
7164 int el_act2crm(int element, int action)
7166 element = GFX_ELEMENT(element);
7168 return element_info[element].crumbled[action];
7171 int el_dir2img(int element, int direction)
7173 element = GFX_ELEMENT(element);
7175 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7178 int el2baseimg(int element)
7180 return element_info[element].graphic[ACTION_DEFAULT];
7183 int el2img(int element)
7185 element = GFX_ELEMENT(element);
7187 return element_info[element].graphic[ACTION_DEFAULT];
7190 int el2edimg(int element)
7192 element = GFX_ELEMENT(element);
7194 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7197 int el2preimg(int element)
7199 element = GFX_ELEMENT(element);
7201 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7204 int el2panelimg(int element)
7206 element = GFX_ELEMENT(element);
7208 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7211 int font2baseimg(int font_nr)
7213 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7216 int getBeltNrFromBeltElement(int element)
7218 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7219 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7220 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7223 int getBeltNrFromBeltActiveElement(int element)
7225 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7226 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7227 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7230 int getBeltNrFromBeltSwitchElement(int element)
7232 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7233 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7234 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7237 int getBeltDirNrFromBeltElement(int element)
7239 static int belt_base_element[4] =
7241 EL_CONVEYOR_BELT_1_LEFT,
7242 EL_CONVEYOR_BELT_2_LEFT,
7243 EL_CONVEYOR_BELT_3_LEFT,
7244 EL_CONVEYOR_BELT_4_LEFT
7247 int belt_nr = getBeltNrFromBeltElement(element);
7248 int belt_dir_nr = element - belt_base_element[belt_nr];
7250 return (belt_dir_nr % 3);
7253 int getBeltDirNrFromBeltSwitchElement(int element)
7255 static int belt_base_element[4] =
7257 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7258 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7259 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7260 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7263 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7264 int belt_dir_nr = element - belt_base_element[belt_nr];
7266 return (belt_dir_nr % 3);
7269 int getBeltDirFromBeltElement(int element)
7271 static int belt_move_dir[3] =
7278 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7280 return belt_move_dir[belt_dir_nr];
7283 int getBeltDirFromBeltSwitchElement(int element)
7285 static int belt_move_dir[3] =
7292 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7294 return belt_move_dir[belt_dir_nr];
7297 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7299 static int belt_base_element[4] =
7301 EL_CONVEYOR_BELT_1_LEFT,
7302 EL_CONVEYOR_BELT_2_LEFT,
7303 EL_CONVEYOR_BELT_3_LEFT,
7304 EL_CONVEYOR_BELT_4_LEFT
7307 return belt_base_element[belt_nr] + belt_dir_nr;
7310 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7312 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7314 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7317 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7319 static int belt_base_element[4] =
7321 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7322 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7323 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7324 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7327 return belt_base_element[belt_nr] + belt_dir_nr;
7330 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7332 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7334 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7337 boolean getTeamMode_EM()
7339 return game.team_mode;
7342 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7344 int game_frame_delay_value;
7346 game_frame_delay_value =
7347 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7348 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7351 if (tape.playing && tape.warp_forward && !tape.pausing)
7352 game_frame_delay_value = 0;
7354 return game_frame_delay_value;
7357 unsigned int InitRND(int seed)
7359 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7360 return InitEngineRandom_EM(seed);
7361 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7362 return InitEngineRandom_SP(seed);
7364 return InitEngineRandom_RND(seed);
7367 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7368 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7370 inline static int get_effective_element_EM(int tile, int frame_em)
7372 int element = object_mapping[tile].element_rnd;
7373 int action = object_mapping[tile].action;
7374 boolean is_backside = object_mapping[tile].is_backside;
7375 boolean action_removing = (action == ACTION_DIGGING ||
7376 action == ACTION_SNAPPING ||
7377 action == ACTION_COLLECTING);
7383 case Yacid_splash_eB:
7384 case Yacid_splash_wB:
7385 return (frame_em > 5 ? EL_EMPTY : element);
7391 else /* frame_em == 7 */
7395 case Yacid_splash_eB:
7396 case Yacid_splash_wB:
7399 case Yemerald_stone:
7402 case Ydiamond_stone:
7406 case Xdrip_stretchB:
7425 case Xsand_stonein_1:
7426 case Xsand_stonein_2:
7427 case Xsand_stonein_3:
7428 case Xsand_stonein_4:
7432 return (is_backside || action_removing ? EL_EMPTY : element);
7437 inline static boolean check_linear_animation_EM(int tile)
7441 case Xsand_stonesand_1:
7442 case Xsand_stonesand_quickout_1:
7443 case Xsand_sandstone_1:
7444 case Xsand_stonein_1:
7445 case Xsand_stoneout_1:
7464 case Yacid_splash_eB:
7465 case Yacid_splash_wB:
7466 case Yemerald_stone:
7473 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
7474 boolean has_crumbled_graphics,
7475 int crumbled, int sync_frame)
7477 /* if element can be crumbled, but certain action graphics are just empty
7478 space (like instantly snapping sand to empty space in 1 frame), do not
7479 treat these empty space graphics as crumbled graphics in EMC engine */
7480 if (crumbled == IMG_EMPTY_SPACE)
7481 has_crumbled_graphics = FALSE;
7483 if (has_crumbled_graphics)
7485 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
7486 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
7487 g_crumbled->anim_delay,
7488 g_crumbled->anim_mode,
7489 g_crumbled->anim_start_frame,
7492 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
7493 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
7495 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
7496 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
7498 g_em->has_crumbled_graphics = TRUE;
7502 g_em->crumbled_bitmap = NULL;
7503 g_em->crumbled_src_x = 0;
7504 g_em->crumbled_src_y = 0;
7505 g_em->crumbled_border_size = 0;
7506 g_em->crumbled_tile_size = 0;
7508 g_em->has_crumbled_graphics = FALSE;
7512 void ResetGfxAnimation_EM(int x, int y, int tile)
7517 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
7518 int tile, int frame_em, int x, int y)
7520 int action = object_mapping[tile].action;
7521 int direction = object_mapping[tile].direction;
7522 int effective_element = get_effective_element_EM(tile, frame_em);
7523 int graphic = (direction == MV_NONE ?
7524 el_act2img(effective_element, action) :
7525 el_act_dir2img(effective_element, action, direction));
7526 struct GraphicInfo *g = &graphic_info[graphic];
7528 boolean action_removing = (action == ACTION_DIGGING ||
7529 action == ACTION_SNAPPING ||
7530 action == ACTION_COLLECTING);
7531 boolean action_moving = (action == ACTION_FALLING ||
7532 action == ACTION_MOVING ||
7533 action == ACTION_PUSHING ||
7534 action == ACTION_EATING ||
7535 action == ACTION_FILLING ||
7536 action == ACTION_EMPTYING);
7537 boolean action_falling = (action == ACTION_FALLING ||
7538 action == ACTION_FILLING ||
7539 action == ACTION_EMPTYING);
7541 /* special case: graphic uses "2nd movement tile" and has defined
7542 7 frames for movement animation (or less) => use default graphic
7543 for last (8th) frame which ends the movement animation */
7544 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7546 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
7547 graphic = (direction == MV_NONE ?
7548 el_act2img(effective_element, action) :
7549 el_act_dir2img(effective_element, action, direction));
7551 g = &graphic_info[graphic];
7554 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
7558 else if (action_moving)
7560 boolean is_backside = object_mapping[tile].is_backside;
7564 int direction = object_mapping[tile].direction;
7565 int move_dir = (action_falling ? MV_DOWN : direction);
7570 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
7571 if (g->double_movement && frame_em == 0)
7575 if (move_dir == MV_LEFT)
7576 GfxFrame[x - 1][y] = GfxFrame[x][y];
7577 else if (move_dir == MV_RIGHT)
7578 GfxFrame[x + 1][y] = GfxFrame[x][y];
7579 else if (move_dir == MV_UP)
7580 GfxFrame[x][y - 1] = GfxFrame[x][y];
7581 else if (move_dir == MV_DOWN)
7582 GfxFrame[x][y + 1] = GfxFrame[x][y];
7589 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
7590 if (tile == Xsand_stonesand_quickout_1 ||
7591 tile == Xsand_stonesand_quickout_2)
7595 if (graphic_info[graphic].anim_global_sync)
7596 sync_frame = FrameCounter;
7597 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7598 sync_frame = GfxFrame[x][y];
7600 sync_frame = 0; /* playfield border (pseudo steel) */
7602 SetRandomAnimationValue(x, y);
7604 int frame = getAnimationFrame(g->anim_frames,
7607 g->anim_start_frame,
7610 g_em->unique_identifier =
7611 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
7614 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
7615 int tile, int frame_em, int x, int y)
7617 int action = object_mapping[tile].action;
7618 int direction = object_mapping[tile].direction;
7619 boolean is_backside = object_mapping[tile].is_backside;
7620 int effective_element = get_effective_element_EM(tile, frame_em);
7621 int effective_action = action;
7622 int graphic = (direction == MV_NONE ?
7623 el_act2img(effective_element, effective_action) :
7624 el_act_dir2img(effective_element, effective_action,
7626 int crumbled = (direction == MV_NONE ?
7627 el_act2crm(effective_element, effective_action) :
7628 el_act_dir2crm(effective_element, effective_action,
7630 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7631 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7632 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7633 struct GraphicInfo *g = &graphic_info[graphic];
7636 /* special case: graphic uses "2nd movement tile" and has defined
7637 7 frames for movement animation (or less) => use default graphic
7638 for last (8th) frame which ends the movement animation */
7639 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
7641 effective_action = ACTION_DEFAULT;
7642 graphic = (direction == MV_NONE ?
7643 el_act2img(effective_element, effective_action) :
7644 el_act_dir2img(effective_element, effective_action,
7646 crumbled = (direction == MV_NONE ?
7647 el_act2crm(effective_element, effective_action) :
7648 el_act_dir2crm(effective_element, effective_action,
7651 g = &graphic_info[graphic];
7654 if (graphic_info[graphic].anim_global_sync)
7655 sync_frame = FrameCounter;
7656 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
7657 sync_frame = GfxFrame[x][y];
7659 sync_frame = 0; /* playfield border (pseudo steel) */
7661 SetRandomAnimationValue(x, y);
7663 int frame = getAnimationFrame(g->anim_frames,
7666 g->anim_start_frame,
7669 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
7670 g->double_movement && is_backside);
7672 /* (updating the "crumbled" graphic definitions is probably not really needed,
7673 as animations for crumbled graphics can't be longer than one EMC cycle) */
7674 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
7678 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
7679 int player_nr, int anim, int frame_em)
7681 int element = player_mapping[player_nr][anim].element_rnd;
7682 int action = player_mapping[player_nr][anim].action;
7683 int direction = player_mapping[player_nr][anim].direction;
7684 int graphic = (direction == MV_NONE ?
7685 el_act2img(element, action) :
7686 el_act_dir2img(element, action, direction));
7687 struct GraphicInfo *g = &graphic_info[graphic];
7690 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
7692 stored_player[player_nr].StepFrame = frame_em;
7694 sync_frame = stored_player[player_nr].Frame;
7696 int frame = getAnimationFrame(g->anim_frames,
7699 g->anim_start_frame,
7702 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
7703 &g_em->src_x, &g_em->src_y, FALSE);
7706 void InitGraphicInfo_EM(void)
7711 int num_em_gfx_errors = 0;
7713 if (graphic_info_em_object[0][0].bitmap == NULL)
7715 /* EM graphics not yet initialized in em_open_all() */
7720 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
7723 /* always start with reliable default values */
7724 for (i = 0; i < TILE_MAX; i++)
7726 object_mapping[i].element_rnd = EL_UNKNOWN;
7727 object_mapping[i].is_backside = FALSE;
7728 object_mapping[i].action = ACTION_DEFAULT;
7729 object_mapping[i].direction = MV_NONE;
7732 /* always start with reliable default values */
7733 for (p = 0; p < MAX_PLAYERS; p++)
7735 for (i = 0; i < SPR_MAX; i++)
7737 player_mapping[p][i].element_rnd = EL_UNKNOWN;
7738 player_mapping[p][i].action = ACTION_DEFAULT;
7739 player_mapping[p][i].direction = MV_NONE;
7743 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7745 int e = em_object_mapping_list[i].element_em;
7747 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
7748 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
7750 if (em_object_mapping_list[i].action != -1)
7751 object_mapping[e].action = em_object_mapping_list[i].action;
7753 if (em_object_mapping_list[i].direction != -1)
7754 object_mapping[e].direction =
7755 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
7758 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
7760 int a = em_player_mapping_list[i].action_em;
7761 int p = em_player_mapping_list[i].player_nr;
7763 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
7765 if (em_player_mapping_list[i].action != -1)
7766 player_mapping[p][a].action = em_player_mapping_list[i].action;
7768 if (em_player_mapping_list[i].direction != -1)
7769 player_mapping[p][a].direction =
7770 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
7773 for (i = 0; i < TILE_MAX; i++)
7775 int element = object_mapping[i].element_rnd;
7776 int action = object_mapping[i].action;
7777 int direction = object_mapping[i].direction;
7778 boolean is_backside = object_mapping[i].is_backside;
7779 boolean action_exploding = ((action == ACTION_EXPLODING ||
7780 action == ACTION_SMASHED_BY_ROCK ||
7781 action == ACTION_SMASHED_BY_SPRING) &&
7782 element != EL_DIAMOND);
7783 boolean action_active = (action == ACTION_ACTIVE);
7784 boolean action_other = (action == ACTION_OTHER);
7786 for (j = 0; j < 8; j++)
7788 int effective_element = get_effective_element_EM(i, j);
7789 int effective_action = (j < 7 ? action :
7790 i == Xdrip_stretch ? action :
7791 i == Xdrip_stretchB ? action :
7792 i == Ydrip_s1 ? action :
7793 i == Ydrip_s1B ? action :
7794 i == Xball_1B ? action :
7795 i == Xball_2 ? action :
7796 i == Xball_2B ? action :
7797 i == Yball_eat ? action :
7798 i == Ykey_1_eat ? action :
7799 i == Ykey_2_eat ? action :
7800 i == Ykey_3_eat ? action :
7801 i == Ykey_4_eat ? action :
7802 i == Ykey_5_eat ? action :
7803 i == Ykey_6_eat ? action :
7804 i == Ykey_7_eat ? action :
7805 i == Ykey_8_eat ? action :
7806 i == Ylenses_eat ? action :
7807 i == Ymagnify_eat ? action :
7808 i == Ygrass_eat ? action :
7809 i == Ydirt_eat ? action :
7810 i == Xsand_stonein_1 ? action :
7811 i == Xsand_stonein_2 ? action :
7812 i == Xsand_stonein_3 ? action :
7813 i == Xsand_stonein_4 ? action :
7814 i == Xsand_stoneout_1 ? action :
7815 i == Xsand_stoneout_2 ? action :
7816 i == Xboom_android ? ACTION_EXPLODING :
7817 action_exploding ? ACTION_EXPLODING :
7818 action_active ? action :
7819 action_other ? action :
7821 int graphic = (el_act_dir2img(effective_element, effective_action,
7823 int crumbled = (el_act_dir2crm(effective_element, effective_action,
7825 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
7826 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
7827 boolean has_action_graphics = (graphic != base_graphic);
7828 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
7829 struct GraphicInfo *g = &graphic_info[graphic];
7830 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
7833 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
7834 boolean special_animation = (action != ACTION_DEFAULT &&
7835 g->anim_frames == 3 &&
7836 g->anim_delay == 2 &&
7837 g->anim_mode & ANIM_LINEAR);
7838 int sync_frame = (i == Xdrip_stretch ? 7 :
7839 i == Xdrip_stretchB ? 7 :
7840 i == Ydrip_s2 ? j + 8 :
7841 i == Ydrip_s2B ? j + 8 :
7850 i == Xfake_acid_1 ? 0 :
7851 i == Xfake_acid_2 ? 10 :
7852 i == Xfake_acid_3 ? 20 :
7853 i == Xfake_acid_4 ? 30 :
7854 i == Xfake_acid_5 ? 40 :
7855 i == Xfake_acid_6 ? 50 :
7856 i == Xfake_acid_7 ? 60 :
7857 i == Xfake_acid_8 ? 70 :
7859 i == Xball_2B ? j + 8 :
7860 i == Yball_eat ? j + 1 :
7861 i == Ykey_1_eat ? j + 1 :
7862 i == Ykey_2_eat ? j + 1 :
7863 i == Ykey_3_eat ? j + 1 :
7864 i == Ykey_4_eat ? j + 1 :
7865 i == Ykey_5_eat ? j + 1 :
7866 i == Ykey_6_eat ? j + 1 :
7867 i == Ykey_7_eat ? j + 1 :
7868 i == Ykey_8_eat ? j + 1 :
7869 i == Ylenses_eat ? j + 1 :
7870 i == Ymagnify_eat ? j + 1 :
7871 i == Ygrass_eat ? j + 1 :
7872 i == Ydirt_eat ? j + 1 :
7873 i == Xamoeba_1 ? 0 :
7874 i == Xamoeba_2 ? 1 :
7875 i == Xamoeba_3 ? 2 :
7876 i == Xamoeba_4 ? 3 :
7877 i == Xamoeba_5 ? 0 :
7878 i == Xamoeba_6 ? 1 :
7879 i == Xamoeba_7 ? 2 :
7880 i == Xamoeba_8 ? 3 :
7881 i == Xexit_2 ? j + 8 :
7882 i == Xexit_3 ? j + 16 :
7883 i == Xdynamite_1 ? 0 :
7884 i == Xdynamite_2 ? 8 :
7885 i == Xdynamite_3 ? 16 :
7886 i == Xdynamite_4 ? 24 :
7887 i == Xsand_stonein_1 ? j + 1 :
7888 i == Xsand_stonein_2 ? j + 9 :
7889 i == Xsand_stonein_3 ? j + 17 :
7890 i == Xsand_stonein_4 ? j + 25 :
7891 i == Xsand_stoneout_1 && j == 0 ? 0 :
7892 i == Xsand_stoneout_1 && j == 1 ? 0 :
7893 i == Xsand_stoneout_1 && j == 2 ? 1 :
7894 i == Xsand_stoneout_1 && j == 3 ? 2 :
7895 i == Xsand_stoneout_1 && j == 4 ? 2 :
7896 i == Xsand_stoneout_1 && j == 5 ? 3 :
7897 i == Xsand_stoneout_1 && j == 6 ? 4 :
7898 i == Xsand_stoneout_1 && j == 7 ? 4 :
7899 i == Xsand_stoneout_2 && j == 0 ? 5 :
7900 i == Xsand_stoneout_2 && j == 1 ? 6 :
7901 i == Xsand_stoneout_2 && j == 2 ? 7 :
7902 i == Xsand_stoneout_2 && j == 3 ? 8 :
7903 i == Xsand_stoneout_2 && j == 4 ? 9 :
7904 i == Xsand_stoneout_2 && j == 5 ? 11 :
7905 i == Xsand_stoneout_2 && j == 6 ? 13 :
7906 i == Xsand_stoneout_2 && j == 7 ? 15 :
7907 i == Xboom_bug && j == 1 ? 2 :
7908 i == Xboom_bug && j == 2 ? 2 :
7909 i == Xboom_bug && j == 3 ? 4 :
7910 i == Xboom_bug && j == 4 ? 4 :
7911 i == Xboom_bug && j == 5 ? 2 :
7912 i == Xboom_bug && j == 6 ? 2 :
7913 i == Xboom_bug && j == 7 ? 0 :
7914 i == Xboom_bomb && j == 1 ? 2 :
7915 i == Xboom_bomb && j == 2 ? 2 :
7916 i == Xboom_bomb && j == 3 ? 4 :
7917 i == Xboom_bomb && j == 4 ? 4 :
7918 i == Xboom_bomb && j == 5 ? 2 :
7919 i == Xboom_bomb && j == 6 ? 2 :
7920 i == Xboom_bomb && j == 7 ? 0 :
7921 i == Xboom_android && j == 7 ? 6 :
7922 i == Xboom_1 && j == 1 ? 2 :
7923 i == Xboom_1 && j == 2 ? 2 :
7924 i == Xboom_1 && j == 3 ? 4 :
7925 i == Xboom_1 && j == 4 ? 4 :
7926 i == Xboom_1 && j == 5 ? 6 :
7927 i == Xboom_1 && j == 6 ? 6 :
7928 i == Xboom_1 && j == 7 ? 8 :
7929 i == Xboom_2 && j == 0 ? 8 :
7930 i == Xboom_2 && j == 1 ? 8 :
7931 i == Xboom_2 && j == 2 ? 10 :
7932 i == Xboom_2 && j == 3 ? 10 :
7933 i == Xboom_2 && j == 4 ? 10 :
7934 i == Xboom_2 && j == 5 ? 12 :
7935 i == Xboom_2 && j == 6 ? 12 :
7936 i == Xboom_2 && j == 7 ? 12 :
7937 special_animation && j == 4 ? 3 :
7938 effective_action != action ? 0 :
7942 Bitmap *debug_bitmap = g_em->bitmap;
7943 int debug_src_x = g_em->src_x;
7944 int debug_src_y = g_em->src_y;
7947 int frame = getAnimationFrame(g->anim_frames,
7950 g->anim_start_frame,
7953 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
7954 g->double_movement && is_backside);
7956 g_em->bitmap = src_bitmap;
7957 g_em->src_x = src_x;
7958 g_em->src_y = src_y;
7959 g_em->src_offset_x = 0;
7960 g_em->src_offset_y = 0;
7961 g_em->dst_offset_x = 0;
7962 g_em->dst_offset_y = 0;
7963 g_em->width = TILEX;
7964 g_em->height = TILEY;
7966 g_em->preserve_background = FALSE;
7968 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
7971 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
7972 effective_action == ACTION_MOVING ||
7973 effective_action == ACTION_PUSHING ||
7974 effective_action == ACTION_EATING)) ||
7975 (!has_action_graphics && (effective_action == ACTION_FILLING ||
7976 effective_action == ACTION_EMPTYING)))
7979 (effective_action == ACTION_FALLING ||
7980 effective_action == ACTION_FILLING ||
7981 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
7982 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
7983 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
7984 int num_steps = (i == Ydrip_s1 ? 16 :
7985 i == Ydrip_s1B ? 16 :
7986 i == Ydrip_s2 ? 16 :
7987 i == Ydrip_s2B ? 16 :
7988 i == Xsand_stonein_1 ? 32 :
7989 i == Xsand_stonein_2 ? 32 :
7990 i == Xsand_stonein_3 ? 32 :
7991 i == Xsand_stonein_4 ? 32 :
7992 i == Xsand_stoneout_1 ? 16 :
7993 i == Xsand_stoneout_2 ? 16 : 8);
7994 int cx = ABS(dx) * (TILEX / num_steps);
7995 int cy = ABS(dy) * (TILEY / num_steps);
7996 int step_frame = (i == Ydrip_s2 ? j + 8 :
7997 i == Ydrip_s2B ? j + 8 :
7998 i == Xsand_stonein_2 ? j + 8 :
7999 i == Xsand_stonein_3 ? j + 16 :
8000 i == Xsand_stonein_4 ? j + 24 :
8001 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8002 int step = (is_backside ? step_frame : num_steps - step_frame);
8004 if (is_backside) /* tile where movement starts */
8006 if (dx < 0 || dy < 0)
8008 g_em->src_offset_x = cx * step;
8009 g_em->src_offset_y = cy * step;
8013 g_em->dst_offset_x = cx * step;
8014 g_em->dst_offset_y = cy * step;
8017 else /* tile where movement ends */
8019 if (dx < 0 || dy < 0)
8021 g_em->dst_offset_x = cx * step;
8022 g_em->dst_offset_y = cy * step;
8026 g_em->src_offset_x = cx * step;
8027 g_em->src_offset_y = cy * step;
8031 g_em->width = TILEX - cx * step;
8032 g_em->height = TILEY - cy * step;
8035 /* create unique graphic identifier to decide if tile must be redrawn */
8036 /* bit 31 - 16 (16 bit): EM style graphic
8037 bit 15 - 12 ( 4 bit): EM style frame
8038 bit 11 - 6 ( 6 bit): graphic width
8039 bit 5 - 0 ( 6 bit): graphic height */
8040 g_em->unique_identifier =
8041 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8045 /* skip check for EMC elements not contained in original EMC artwork */
8046 if (element == EL_EMC_FAKE_ACID)
8049 if (g_em->bitmap != debug_bitmap ||
8050 g_em->src_x != debug_src_x ||
8051 g_em->src_y != debug_src_y ||
8052 g_em->src_offset_x != 0 ||
8053 g_em->src_offset_y != 0 ||
8054 g_em->dst_offset_x != 0 ||
8055 g_em->dst_offset_y != 0 ||
8056 g_em->width != TILEX ||
8057 g_em->height != TILEY)
8059 static int last_i = -1;
8067 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8068 i, element, element_info[element].token_name,
8069 element_action_info[effective_action].suffix, direction);
8071 if (element != effective_element)
8072 printf(" [%d ('%s')]",
8074 element_info[effective_element].token_name);
8078 if (g_em->bitmap != debug_bitmap)
8079 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8080 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8082 if (g_em->src_x != debug_src_x ||
8083 g_em->src_y != debug_src_y)
8084 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8085 j, (is_backside ? 'B' : 'F'),
8086 g_em->src_x, g_em->src_y,
8087 g_em->src_x / 32, g_em->src_y / 32,
8088 debug_src_x, debug_src_y,
8089 debug_src_x / 32, debug_src_y / 32);
8091 if (g_em->src_offset_x != 0 ||
8092 g_em->src_offset_y != 0 ||
8093 g_em->dst_offset_x != 0 ||
8094 g_em->dst_offset_y != 0)
8095 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8097 g_em->src_offset_x, g_em->src_offset_y,
8098 g_em->dst_offset_x, g_em->dst_offset_y);
8100 if (g_em->width != TILEX ||
8101 g_em->height != TILEY)
8102 printf(" %d (%d): size %d,%d should be %d,%d\n",
8104 g_em->width, g_em->height, TILEX, TILEY);
8106 num_em_gfx_errors++;
8113 for (i = 0; i < TILE_MAX; i++)
8115 for (j = 0; j < 8; j++)
8117 int element = object_mapping[i].element_rnd;
8118 int action = object_mapping[i].action;
8119 int direction = object_mapping[i].direction;
8120 boolean is_backside = object_mapping[i].is_backside;
8121 int graphic_action = el_act_dir2img(element, action, direction);
8122 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8124 if ((action == ACTION_SMASHED_BY_ROCK ||
8125 action == ACTION_SMASHED_BY_SPRING ||
8126 action == ACTION_EATING) &&
8127 graphic_action == graphic_default)
8129 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8130 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8131 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8132 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8135 /* no separate animation for "smashed by rock" -- use rock instead */
8136 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8137 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8139 g_em->bitmap = g_xx->bitmap;
8140 g_em->src_x = g_xx->src_x;
8141 g_em->src_y = g_xx->src_y;
8142 g_em->src_offset_x = g_xx->src_offset_x;
8143 g_em->src_offset_y = g_xx->src_offset_y;
8144 g_em->dst_offset_x = g_xx->dst_offset_x;
8145 g_em->dst_offset_y = g_xx->dst_offset_y;
8146 g_em->width = g_xx->width;
8147 g_em->height = g_xx->height;
8148 g_em->unique_identifier = g_xx->unique_identifier;
8151 g_em->preserve_background = TRUE;
8156 for (p = 0; p < MAX_PLAYERS; p++)
8158 for (i = 0; i < SPR_MAX; i++)
8160 int element = player_mapping[p][i].element_rnd;
8161 int action = player_mapping[p][i].action;
8162 int direction = player_mapping[p][i].direction;
8164 for (j = 0; j < 8; j++)
8166 int effective_element = element;
8167 int effective_action = action;
8168 int graphic = (direction == MV_NONE ?
8169 el_act2img(effective_element, effective_action) :
8170 el_act_dir2img(effective_element, effective_action,
8172 struct GraphicInfo *g = &graphic_info[graphic];
8173 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8179 Bitmap *debug_bitmap = g_em->bitmap;
8180 int debug_src_x = g_em->src_x;
8181 int debug_src_y = g_em->src_y;
8184 int frame = getAnimationFrame(g->anim_frames,
8187 g->anim_start_frame,
8190 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8192 g_em->bitmap = src_bitmap;
8193 g_em->src_x = src_x;
8194 g_em->src_y = src_y;
8195 g_em->src_offset_x = 0;
8196 g_em->src_offset_y = 0;
8197 g_em->dst_offset_x = 0;
8198 g_em->dst_offset_y = 0;
8199 g_em->width = TILEX;
8200 g_em->height = TILEY;
8204 /* skip check for EMC elements not contained in original EMC artwork */
8205 if (element == EL_PLAYER_3 ||
8206 element == EL_PLAYER_4)
8209 if (g_em->bitmap != debug_bitmap ||
8210 g_em->src_x != debug_src_x ||
8211 g_em->src_y != debug_src_y)
8213 static int last_i = -1;
8221 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8222 p, i, element, element_info[element].token_name,
8223 element_action_info[effective_action].suffix, direction);
8225 if (element != effective_element)
8226 printf(" [%d ('%s')]",
8228 element_info[effective_element].token_name);
8232 if (g_em->bitmap != debug_bitmap)
8233 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8234 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8236 if (g_em->src_x != debug_src_x ||
8237 g_em->src_y != debug_src_y)
8238 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8240 g_em->src_x, g_em->src_y,
8241 g_em->src_x / 32, g_em->src_y / 32,
8242 debug_src_x, debug_src_y,
8243 debug_src_x / 32, debug_src_y / 32);
8245 num_em_gfx_errors++;
8255 printf("::: [%d errors found]\n", num_em_gfx_errors);
8261 void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8262 boolean any_player_moving,
8263 boolean any_player_snapping,
8264 boolean any_player_dropping)
8266 if (frame == 0 && !any_player_dropping)
8268 if (!local_player->was_waiting)
8270 if (!CheckSaveEngineSnapshotToList())
8273 local_player->was_waiting = TRUE;
8276 else if (any_player_moving || any_player_snapping || any_player_dropping)
8278 local_player->was_waiting = FALSE;
8282 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
8283 boolean murphy_is_dropping)
8285 if (murphy_is_waiting)
8287 if (!local_player->was_waiting)
8289 if (!CheckSaveEngineSnapshotToList())
8292 local_player->was_waiting = TRUE;
8297 local_player->was_waiting = FALSE;
8301 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8302 boolean any_player_moving,
8303 boolean any_player_snapping,
8304 boolean any_player_dropping)
8306 if (tape.single_step && tape.recording && !tape.pausing)
8307 if (frame == 0 && !any_player_dropping)
8308 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8310 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
8311 any_player_snapping, any_player_dropping);
8314 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8315 boolean murphy_is_dropping)
8317 if (tape.single_step && tape.recording && !tape.pausing)
8318 if (murphy_is_waiting)
8319 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8321 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
8324 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8325 int graphic, int sync_frame, int x, int y)
8327 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8329 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8332 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8334 return (IS_NEXT_FRAME(sync_frame, graphic));
8337 int getGraphicInfo_Delay(int graphic)
8339 return graphic_info[graphic].anim_delay;
8342 void PlayMenuSoundExt(int sound)
8344 if (sound == SND_UNDEFINED)
8347 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8348 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8351 if (IS_LOOP_SOUND(sound))
8352 PlaySoundLoop(sound);
8357 void PlayMenuSound()
8359 PlayMenuSoundExt(menu.sound[game_status]);
8362 void PlayMenuSoundStereo(int sound, int stereo_position)
8364 if (sound == SND_UNDEFINED)
8367 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8368 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8371 if (IS_LOOP_SOUND(sound))
8372 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8374 PlaySoundStereo(sound, stereo_position);
8377 void PlayMenuSoundIfLoopExt(int sound)
8379 if (sound == SND_UNDEFINED)
8382 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8383 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8386 if (IS_LOOP_SOUND(sound))
8387 PlaySoundLoop(sound);
8390 void PlayMenuSoundIfLoop()
8392 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8395 void PlayMenuMusicExt(int music)
8397 if (music == MUS_UNDEFINED)
8400 if (!setup.sound_music)
8406 void PlayMenuMusic()
8408 char *curr_music = getCurrentlyPlayingMusicFilename();
8409 char *next_music = getMusicListEntry(menu.music[game_status])->filename;
8411 if (!strEqual(curr_music, next_music))
8412 PlayMenuMusicExt(menu.music[game_status]);
8415 void PlayMenuSoundsAndMusic()
8421 static void FadeMenuSounds()
8426 static void FadeMenuMusic()
8428 char *curr_music = getCurrentlyPlayingMusicFilename();
8429 char *next_music = getMusicListEntry(menu.music[game_status])->filename;
8431 if (!strEqual(curr_music, next_music))
8435 void FadeMenuSoundsAndMusic()
8441 void PlaySoundActivating()
8444 PlaySound(SND_MENU_ITEM_ACTIVATING);
8448 void PlaySoundSelecting()
8451 PlaySound(SND_MENU_ITEM_SELECTING);
8455 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
8457 boolean change_fullscreen = (setup.fullscreen !=
8458 video.fullscreen_enabled);
8459 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
8460 setup.window_scaling_percent !=
8461 video.window_scaling_percent);
8463 if (change_window_scaling_percent && video.fullscreen_enabled)
8466 if (!change_window_scaling_percent && !video.fullscreen_available)
8469 #if defined(TARGET_SDL2)
8470 if (change_window_scaling_percent)
8472 SDLSetWindowScaling(setup.window_scaling_percent);
8476 else if (change_fullscreen)
8478 SDLSetWindowFullscreen(setup.fullscreen);
8480 /* set setup value according to successfully changed fullscreen mode */
8481 setup.fullscreen = video.fullscreen_enabled;
8487 if (change_fullscreen ||
8488 change_window_scaling_percent)
8490 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
8492 /* save backbuffer content which gets lost when toggling fullscreen mode */
8493 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8495 if (change_window_scaling_percent)
8497 /* keep window mode, but change window scaling */
8498 video.fullscreen_enabled = TRUE; /* force new window scaling */
8501 /* toggle fullscreen */
8502 ChangeVideoModeIfNeeded(setup.fullscreen);
8504 /* set setup value according to successfully changed fullscreen mode */
8505 setup.fullscreen = video.fullscreen_enabled;
8507 /* restore backbuffer content from temporary backbuffer backup bitmap */
8508 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8510 FreeBitmap(tmp_backbuffer);
8512 /* update visible window/screen */
8513 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
8517 void JoinRectangles(int *x, int *y, int *width, int *height,
8518 int x2, int y2, int width2, int height2)
8520 // do not join with "off-screen" rectangle
8521 if (x2 == -1 || y2 == -1)
8526 *width = MAX(*width, width2);
8527 *height = MAX(*height, height2);
8530 void SetAnimStatus(int anim_status_new)
8532 if (anim_status_new == GAME_MODE_MAIN)
8533 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
8535 global.anim_status_next = anim_status_new;
8537 // directly set screen modes that are entered without fading
8538 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
8539 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
8540 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
8541 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
8542 global.anim_status = global.anim_status_next;
8545 void SetGameStatus(int game_status_new)
8547 if (game_status_new != game_status)
8548 game_status_last_screen = game_status;
8550 game_status = game_status_new;
8552 SetAnimStatus(game_status_new);
8555 void SetFontStatus(int game_status_new)
8557 static int last_game_status = -1;
8559 if (game_status_new != -1)
8561 // set game status for font use after storing last game status
8562 last_game_status = game_status;
8563 game_status = game_status_new;
8567 // reset game status after font use from last stored game status
8568 game_status = last_game_status;
8572 void ResetFontStatus()
8577 void ChangeViewportPropertiesIfNeeded()
8579 int gfx_game_mode = game_status;
8580 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
8582 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
8583 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
8584 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
8585 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
8586 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
8587 int new_win_xsize = vp_window->width;
8588 int new_win_ysize = vp_window->height;
8589 int border_size = vp_playfield->border_size;
8590 int new_sx = vp_playfield->x + border_size;
8591 int new_sy = vp_playfield->y + border_size;
8592 int new_sxsize = vp_playfield->width - 2 * border_size;
8593 int new_sysize = vp_playfield->height - 2 * border_size;
8594 int new_real_sx = vp_playfield->x;
8595 int new_real_sy = vp_playfield->y;
8596 int new_full_sxsize = vp_playfield->width;
8597 int new_full_sysize = vp_playfield->height;
8598 int new_dx = vp_door_1->x;
8599 int new_dy = vp_door_1->y;
8600 int new_dxsize = vp_door_1->width;
8601 int new_dysize = vp_door_1->height;
8602 int new_vx = vp_door_2->x;
8603 int new_vy = vp_door_2->y;
8604 int new_vxsize = vp_door_2->width;
8605 int new_vysize = vp_door_2->height;
8606 int new_ex = vp_door_3->x;
8607 int new_ey = vp_door_3->y;
8608 int new_exsize = vp_door_3->width;
8609 int new_eysize = vp_door_3->height;
8610 int new_tilesize_var =
8611 (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
8613 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
8614 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
8615 int new_scr_fieldx = new_sxsize / tilesize;
8616 int new_scr_fieldy = new_sysize / tilesize;
8617 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
8618 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
8619 boolean init_gfx_buffers = FALSE;
8620 boolean init_video_buffer = FALSE;
8621 boolean init_gadgets_and_anims = FALSE;
8622 boolean init_em_graphics = FALSE;
8624 if (new_win_xsize != WIN_XSIZE ||
8625 new_win_ysize != WIN_YSIZE)
8627 WIN_XSIZE = new_win_xsize;
8628 WIN_YSIZE = new_win_ysize;
8630 init_video_buffer = TRUE;
8631 init_gfx_buffers = TRUE;
8632 init_gadgets_and_anims = TRUE;
8634 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
8637 if (new_scr_fieldx != SCR_FIELDX ||
8638 new_scr_fieldy != SCR_FIELDY)
8640 /* this always toggles between MAIN and GAME when using small tile size */
8642 SCR_FIELDX = new_scr_fieldx;
8643 SCR_FIELDY = new_scr_fieldy;
8645 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
8656 new_sxsize != SXSIZE ||
8657 new_sysize != SYSIZE ||
8658 new_dxsize != DXSIZE ||
8659 new_dysize != DYSIZE ||
8660 new_vxsize != VXSIZE ||
8661 new_vysize != VYSIZE ||
8662 new_exsize != EXSIZE ||
8663 new_eysize != EYSIZE ||
8664 new_real_sx != REAL_SX ||
8665 new_real_sy != REAL_SY ||
8666 new_full_sxsize != FULL_SXSIZE ||
8667 new_full_sysize != FULL_SYSIZE ||
8668 new_tilesize_var != TILESIZE_VAR
8671 // ------------------------------------------------------------------------
8672 // determine next fading area for changed viewport definitions
8673 // ------------------------------------------------------------------------
8675 // start with current playfield area (default fading area)
8678 FADE_SXSIZE = FULL_SXSIZE;
8679 FADE_SYSIZE = FULL_SYSIZE;
8681 // add new playfield area if position or size has changed
8682 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
8683 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
8685 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8686 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
8689 // add current and new door 1 area if position or size has changed
8690 if (new_dx != DX || new_dy != DY ||
8691 new_dxsize != DXSIZE || new_dysize != DYSIZE)
8693 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8694 DX, DY, DXSIZE, DYSIZE);
8695 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8696 new_dx, new_dy, new_dxsize, new_dysize);
8699 // add current and new door 2 area if position or size has changed
8700 if (new_dx != VX || new_dy != VY ||
8701 new_dxsize != VXSIZE || new_dysize != VYSIZE)
8703 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8704 VX, VY, VXSIZE, VYSIZE);
8705 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
8706 new_vx, new_vy, new_vxsize, new_vysize);
8709 // ------------------------------------------------------------------------
8710 // handle changed tile size
8711 // ------------------------------------------------------------------------
8713 if (new_tilesize_var != TILESIZE_VAR)
8715 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
8717 // changing tile size invalidates scroll values of engine snapshots
8718 FreeEngineSnapshotSingle();
8720 // changing tile size requires update of graphic mapping for EM engine
8721 init_em_graphics = TRUE;
8732 SXSIZE = new_sxsize;
8733 SYSIZE = new_sysize;
8734 DXSIZE = new_dxsize;
8735 DYSIZE = new_dysize;
8736 VXSIZE = new_vxsize;
8737 VYSIZE = new_vysize;
8738 EXSIZE = new_exsize;
8739 EYSIZE = new_eysize;
8740 REAL_SX = new_real_sx;
8741 REAL_SY = new_real_sy;
8742 FULL_SXSIZE = new_full_sxsize;
8743 FULL_SYSIZE = new_full_sysize;
8744 TILESIZE_VAR = new_tilesize_var;
8746 init_gfx_buffers = TRUE;
8747 init_gadgets_and_anims = TRUE;
8749 // printf("::: viewports: init_gfx_buffers\n");
8750 // printf("::: viewports: init_gadgets_and_anims\n");
8753 if (init_gfx_buffers)
8755 // printf("::: init_gfx_buffers\n");
8757 SCR_FIELDX = new_scr_fieldx_buffers;
8758 SCR_FIELDY = new_scr_fieldy_buffers;
8762 SCR_FIELDX = new_scr_fieldx;
8763 SCR_FIELDY = new_scr_fieldy;
8765 SetDrawDeactivationMask(REDRAW_NONE);
8766 SetDrawBackgroundMask(REDRAW_FIELD);
8769 if (init_video_buffer)
8771 // printf("::: init_video_buffer\n");
8773 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
8774 InitImageTextures();
8777 if (init_gadgets_and_anims)
8779 // printf("::: init_gadgets_and_anims\n");
8782 InitGlobalAnimations();
8785 if (init_em_graphics)
8787 InitGraphicInfo_EM();