1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 // sub-screens on the setup screen (generic)
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 // sub-screens on the setup screen (specific)
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_VSYNC 22
72 #define SETUP_MODE_CHOOSE_GRAPHICS 23
73 #define SETUP_MODE_CHOOSE_SOUNDS 24
74 #define SETUP_MODE_CHOOSE_MUSIC 25
75 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
76 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 27
77 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 28
78 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
79 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
80 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_TRANSPARENCY 32
82 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 33
83 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 35
85 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 36
86 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 37
88 #define MAX_SETUP_MODES 38
90 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
92 // setup screen titles
93 #define STR_SETUP_MAIN "Setup"
94 #define STR_SETUP_GAME "Game & Menu"
95 #define STR_SETUP_EDITOR "Editor"
96 #define STR_SETUP_GRAPHICS "Graphics"
97 #define STR_SETUP_SOUND "Sound & Music"
98 #define STR_SETUP_ARTWORK "Custom Artwork"
99 #define STR_SETUP_INPUT "Input Devices"
100 #define STR_SETUP_TOUCH "Touch Controls"
101 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
102 #define STR_SETUP_EXIT "Exit"
103 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
105 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
106 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
107 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
108 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
109 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
110 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
111 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
112 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
113 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
114 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
115 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
116 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
117 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
118 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
119 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
120 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
124 // for input setup functions
125 #define SETUPINPUT_SCREEN_POS_START 0
126 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
127 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
128 #define SETUPINPUT_SCREEN_POS_END 13
130 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
131 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
133 #define MAX_SETUP_TEXT_INPUT_LEN 28
135 // for various menu stuff
136 #define MENU_SCREEN_START_XPOS 1
137 #define MENU_SCREEN_START_YPOS 2
138 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
139 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
140 #define MENU_TITLE1_YPOS 8
141 #define MENU_TITLE2_YPOS 46
142 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
143 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
144 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
145 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
146 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
147 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
148 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
152 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
153 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
154 MENU_INFO_FONT_TITLE))
155 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
156 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
157 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
158 MENU_SCREEN_INFO_YSTART2 - \
160 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
161 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
162 MENU_SCREEN_INFO_YSTEP)
163 #define NUM_INFO_ELEMENTS_FROM_CONF \
164 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
165 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
166 MAX_MENU_ENTRIES_ON_SCREEN)
167 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
168 MAX_INFO_ELEMENTS_ON_SCREEN), \
169 NUM_INFO_ELEMENTS_FROM_CONF)
170 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
171 #define MAX_MENU_TEXT_LENGTH_BIG 13
172 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
174 // screen gadget identifiers
175 #define SCREEN_CTRL_ID_PREV_LEVEL 0
176 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
177 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
178 #define SCREEN_CTRL_ID_LAST_LEVEL 3
179 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
180 #define SCREEN_CTRL_ID_PREV_PLAYER 5
181 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
182 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
183 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
184 #define SCREEN_CTRL_ID_SCROLL_UP 9
185 #define SCREEN_CTRL_ID_SCROLL_DOWN 10
186 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 11
187 #define SCREEN_CTRL_ID_NETWORK_SERVER 12
189 #define NUM_SCREEN_GADGETS 13
191 #define NUM_SCREEN_MENUBUTTONS 9
192 #define NUM_SCREEN_SCROLLBUTTONS 2
193 #define NUM_SCREEN_SCROLLBARS 1
194 #define NUM_SCREEN_TEXTINPUT 1
196 #define SCREEN_MASK_MAIN (1 << 0)
197 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
198 #define SCREEN_MASK_INPUT (1 << 2)
200 // graphic position and size values for buttons and scrollbars
201 #define SC_MENUBUTTON_XSIZE TILEX
202 #define SC_MENUBUTTON_YSIZE TILEY
204 #define SC_SCROLLBUTTON_XSIZE TILEX
205 #define SC_SCROLLBUTTON_YSIZE TILEY
207 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
209 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
210 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
211 SC_SCROLLBUTTON_YSIZE)
213 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
214 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
216 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
217 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
218 SC_SCROLLBUTTON_YSIZE)
220 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
221 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
222 SC_SCROLL_VERTICAL_YSIZE)
224 #define SC_BORDER_SIZE 14
227 // forward declarations of internal functions
228 static void HandleScreenGadgets(struct GadgetInfo *);
229 static void HandleSetupScreen_Generic(int, int, int, int, int);
230 static void HandleSetupScreen_Input(int, int, int, int, int);
231 static void CustomizeKeyboard(int);
232 static void ConfigureJoystick(int);
233 static void ConfigureVirtualButtons(void);
234 static void execSetupGame(void);
235 static void execSetupGraphics(void);
236 static void execSetupSound(void);
237 static void execSetupTouch(void);
238 static void execSetupArtwork(void);
239 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
241 static void DrawChooseLevelSet(void);
242 static void DrawChooseLevelNr(void);
243 static void DrawInfoScreen(void);
244 static void DrawSetupScreen(void);
246 static void DrawInfoScreen_NotAvailable(char *, char *);
247 static void DrawInfoScreen_HelpAnim(int, int, boolean);
248 static void DrawInfoScreen_HelpText(int, int, int, int);
249 static void HandleInfoScreen_Main(int, int, int, int, int);
250 static void HandleInfoScreen_TitleScreen(int);
251 static void HandleInfoScreen_Elements(int);
252 static void HandleInfoScreen_Music(int);
253 static void HandleInfoScreen_Credits(int);
254 static void HandleInfoScreen_Program(int);
255 static void HandleInfoScreen_Version(int);
257 static void ModifyGameSpeedIfNeeded(void);
258 static void DisableVsyncIfNeeded(void);
260 static void MapScreenMenuGadgets(int);
261 static void MapScreenGadgets(int);
262 static void MapScreenTreeGadgets(TreeInfo *);
264 static void UpdateScreenMenuGadgets(int, boolean);
266 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
268 static int info_mode = INFO_MODE_MAIN;
269 static int setup_mode = SETUP_MODE_MAIN;
271 static TreeInfo *window_sizes = NULL;
272 static TreeInfo *window_size_current = NULL;
274 static TreeInfo *scaling_types = NULL;
275 static TreeInfo *scaling_type_current = NULL;
277 static TreeInfo *rendering_modes = NULL;
278 static TreeInfo *rendering_mode_current = NULL;
280 static TreeInfo *vsync_modes = NULL;
281 static TreeInfo *vsync_mode_current = NULL;
283 static TreeInfo *scroll_delays = NULL;
284 static TreeInfo *scroll_delay_current = NULL;
286 static TreeInfo *snapshot_modes = NULL;
287 static TreeInfo *snapshot_mode_current = NULL;
289 static TreeInfo *game_speeds_normal = NULL;
290 static TreeInfo *game_speeds_extended = NULL;
291 static TreeInfo *game_speeds = NULL;
292 static TreeInfo *game_speed_current = NULL;
294 static TreeInfo *volumes_simple = NULL;
295 static TreeInfo *volume_simple_current = NULL;
297 static TreeInfo *volumes_loops = NULL;
298 static TreeInfo *volume_loops_current = NULL;
300 static TreeInfo *volumes_music = NULL;
301 static TreeInfo *volume_music_current = NULL;
303 static TreeInfo *touch_controls = NULL;
304 static TreeInfo *touch_control_current = NULL;
306 static TreeInfo *move_distances = NULL;
307 static TreeInfo *move_distance_current = NULL;
309 static TreeInfo *drop_distances = NULL;
310 static TreeInfo *drop_distance_current = NULL;
312 static TreeInfo *transparencies = NULL;
313 static TreeInfo *transparency_current = NULL;
315 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
316 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
318 static TreeInfo *level_number = NULL;
319 static TreeInfo *level_number_current = NULL;
321 static struct ValueTextInfo window_sizes_list[] =
326 { 100, "100 % (Default)" },
339 static struct StringValueTextInfo scaling_types_list[] =
341 { SCALING_QUALITY_NEAREST, "Off" },
342 { SCALING_QUALITY_LINEAR, "Linear" },
343 { SCALING_QUALITY_BEST, "Anisotropic" },
348 static struct StringValueTextInfo rendering_modes_list[] =
350 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
351 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
353 // this mode may work under certain conditions, but does not work on Windows
354 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
356 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
361 static struct StringValueTextInfo vsync_modes_list[] =
363 { STR_VSYNC_MODE_OFF, "Off" },
364 { STR_VSYNC_MODE_NORMAL, "Normal" },
365 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
370 static struct ValueTextInfo game_speeds_list_normal[] =
381 static struct ValueTextInfo game_speeds_list_extended[] =
383 { 1000, "1 fps (Extremely Slow)" },
388 { 29, "35 fps (Original Supaplex)" },
390 { 20, "50 fps (=== Normal Speed ===)" },
391 { 16, "60 fps (60 Hz VSync Speed)" },
392 { 14, "70 fps (Maximum Supaplex)" },
396 { 1, "1000 fps (Extremely Fast)" },
401 static struct ValueTextInfo *game_speeds_list;
403 static struct ValueTextInfo scroll_delays_list[] =
405 { 0, "0 Tiles (No Scroll Delay)" },
408 { 3, "3 Tiles (Default)" },
413 { 8, "8 Tiles (Maximum Scroll Delay)"},
418 static struct StringValueTextInfo snapshot_modes_list[] =
420 { STR_SNAPSHOT_MODE_OFF, "Off" },
421 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
422 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
423 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
428 static struct ValueTextInfo volumes_list[] =
448 static struct StringValueTextInfo touch_controls_list[] =
450 { TOUCH_CONTROL_OFF, "Off" },
451 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
452 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
453 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
458 static struct ValueTextInfo distances_list[] =
473 static struct ValueTextInfo transparencies_list[] =
475 { 0, "0 % (Opaque)" },
485 { 100, "100 % (Invisible)" },
490 static struct ValueTextInfo grid_sizes_list[] =
526 static int align_xoffset = 0;
527 static int align_yoffset = 0;
529 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
530 (s) <= GAME_MODE_SETUP ? (s) : \
531 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
532 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
534 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
535 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
536 (i) <= INFO_MODE_LEVELSET ? (i) : \
539 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
540 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
541 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
542 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
543 SETUP_MODE_CHOOSE_ARTWORK : \
544 SETUP_MODE_CHOOSE_OTHER)
546 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
547 menu.draw_xoffset[GAME_MODE_INFO] : \
548 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
549 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
550 menu.draw_yoffset[GAME_MODE_INFO] : \
551 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
552 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
553 menu.extra_spacing[GAME_MODE_INFO] : \
554 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
556 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
557 menu.draw_xoffset[GAME_MODE_SETUP] : \
558 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
559 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
560 menu.draw_yoffset[GAME_MODE_SETUP] : \
561 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
562 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
563 menu.extra_spacing[GAME_MODE_SETUP] : \
564 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
566 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
567 DRAW_XOFFSET_INFO(info_mode) : \
568 (s) == GAME_MODE_SETUP ? \
569 DRAW_XOFFSET_SETUP(setup_mode) : \
570 menu.draw_xoffset[DRAW_MODE(s)])
571 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
572 DRAW_YOFFSET_INFO(info_mode) : \
573 (s) == GAME_MODE_SETUP ? \
574 DRAW_YOFFSET_SETUP(setup_mode) : \
575 menu.draw_yoffset[DRAW_MODE(s)])
576 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
577 EXTRA_SPACING_INFO(info_mode) : \
578 (s) == GAME_MODE_SETUP ? \
579 EXTRA_SPACING_SETUP(setup_mode) : \
580 menu.extra_spacing[DRAW_MODE(s)])
582 #define mSX (SX + DRAW_XOFFSET(game_status))
583 #define mSY (SY + DRAW_YOFFSET(game_status))
585 #define amSX (mSX + align_xoffset)
586 #define amSY (mSY + align_yoffset)
588 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
589 menu.list_size[game_status] : \
590 MAX_MENU_ENTRIES_ON_SCREEN)
592 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
593 NUM_MENU_ENTRIES_ON_SCREEN)
596 // title display and control definitions
598 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
599 2 * MAX_NUM_TITLE_MESSAGES)
601 #define NO_DIRECT_LEVEL_SELECT (-1)
604 static int num_title_screens = 0;
606 struct TitleControlInfo
615 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
617 // main menu display and control definitions
619 #define MAIN_CONTROL_NAME 0
620 #define MAIN_CONTROL_LEVELS 1
621 #define MAIN_CONTROL_SCORES 2
622 #define MAIN_CONTROL_EDITOR 3
623 #define MAIN_CONTROL_INFO 4
624 #define MAIN_CONTROL_GAME 5
625 #define MAIN_CONTROL_SETUP 6
626 #define MAIN_CONTROL_QUIT 7
627 #define MAIN_CONTROL_PREV_LEVEL 8
628 #define MAIN_CONTROL_NEXT_LEVEL 9
629 #define MAIN_CONTROL_FIRST_LEVEL 10
630 #define MAIN_CONTROL_LAST_LEVEL 11
631 #define MAIN_CONTROL_LEVEL_NUMBER 12
632 #define MAIN_CONTROL_LEVEL_INFO_1 13
633 #define MAIN_CONTROL_LEVEL_INFO_2 14
634 #define MAIN_CONTROL_LEVEL_NAME 15
635 #define MAIN_CONTROL_LEVEL_AUTHOR 16
636 #define MAIN_CONTROL_LEVEL_YEAR 17
637 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
638 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
639 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
640 #define MAIN_CONTROL_TITLE_1 21
641 #define MAIN_CONTROL_TITLE_2 22
642 #define MAIN_CONTROL_TITLE_3 23
644 static char str_main_text_name[10];
645 static char str_main_text_first_level[10];
646 static char str_main_text_last_level[10];
647 static char str_main_text_level_number[10];
649 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
651 static char *main_text_name = str_main_text_name;
652 static char *main_text_first_level = str_main_text_first_level;
653 static char *main_text_last_level = str_main_text_last_level;
654 static char *main_text_level_number = str_main_text_level_number;
655 static char *main_text_levels = "Levelset";
656 static char *main_text_scores = "Hall Of Fame";
657 static char *main_text_editor = "Level Creator";
658 static char *main_text_info = "Info Screen";
659 static char *main_text_game = "Start Game";
660 static char *main_text_setup = "Setup";
661 static char *main_text_quit = "Quit";
662 static char *main_text_level_name = level.name;
663 static char *main_text_level_author = level.author;
664 static char *main_text_level_year = NULL;
665 static char *main_text_level_imported_from = NULL;
666 static char *main_text_level_imported_by = NULL;
667 static char *main_text_level_tested_by = NULL;
668 static char *main_text_title_1 = NULL;
669 static char *main_text_title_2 = NULL;
670 static char *main_text_title_3 = NULL;
672 struct MainControlInfo
676 struct MenuPosInfo *pos_button;
679 struct TextPosInfo *pos_text;
682 struct TextPosInfo *pos_input;
686 static struct MainControlInfo main_controls[] =
690 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
691 &menu.main.text.name, &main_text_name,
692 &menu.main.input.name, &setup.player_name,
696 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
697 &menu.main.text.levels, &main_text_levels,
702 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
703 &menu.main.text.scores, &main_text_scores,
708 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
709 &menu.main.text.editor, &main_text_editor,
714 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
715 &menu.main.text.info, &main_text_info,
720 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
721 &menu.main.text.game, &main_text_game,
726 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
727 &menu.main.text.setup, &main_text_setup,
732 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
733 &menu.main.text.quit, &main_text_quit,
737 MAIN_CONTROL_PREV_LEVEL,
743 MAIN_CONTROL_NEXT_LEVEL,
749 MAIN_CONTROL_FIRST_LEVEL,
751 &menu.main.text.first_level, &main_text_first_level,
755 MAIN_CONTROL_LAST_LEVEL,
757 &menu.main.text.last_level, &main_text_last_level,
761 MAIN_CONTROL_LEVEL_NUMBER,
763 &menu.main.text.level_number, &main_text_level_number,
767 MAIN_CONTROL_LEVEL_INFO_1,
769 &menu.main.text.level_info_1, NULL,
773 MAIN_CONTROL_LEVEL_INFO_2,
775 &menu.main.text.level_info_2, NULL,
779 MAIN_CONTROL_LEVEL_NAME,
781 &menu.main.text.level_name, &main_text_level_name,
785 MAIN_CONTROL_LEVEL_AUTHOR,
787 &menu.main.text.level_author, &main_text_level_author,
791 MAIN_CONTROL_LEVEL_YEAR,
793 &menu.main.text.level_year, &main_text_level_year,
797 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
799 &menu.main.text.level_imported_from, &main_text_level_imported_from,
803 MAIN_CONTROL_LEVEL_IMPORTED_BY,
805 &menu.main.text.level_imported_by, &main_text_level_imported_by,
809 MAIN_CONTROL_LEVEL_TESTED_BY,
811 &menu.main.text.level_tested_by, &main_text_level_tested_by,
815 MAIN_CONTROL_TITLE_1,
817 &menu.main.text.title_1, &main_text_title_1,
821 MAIN_CONTROL_TITLE_2,
823 &menu.main.text.title_2, &main_text_title_2,
827 MAIN_CONTROL_TITLE_3,
829 &menu.main.text.title_3, &main_text_title_3,
842 static int getTitleScreenGraphic(int nr, boolean initial)
844 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
847 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
849 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
853 static int getTitleScreenGameMode(boolean initial)
855 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
859 static int getTitleMessageGameMode(boolean initial)
861 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
864 static int getTitleAnimMode(struct TitleControlInfo *tci)
866 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
868 return base + tci->local_nr;
872 static int getTitleScreenBackground(boolean initial)
874 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
879 static int getTitleMessageBackground(int nr, boolean initial)
881 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
885 static int getTitleBackground(int nr, boolean initial, boolean is_image)
887 int base = (is_image ?
888 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
889 IMG_BACKGROUND_TITLESCREEN_1) :
890 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
891 IMG_BACKGROUND_TITLEMESSAGE_1));
892 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
893 IMG_BACKGROUND_TITLE);
894 int graphic_local = base + nr;
896 if (graphic_info[graphic_local].bitmap != NULL)
897 return graphic_local;
899 if (graphic_info[graphic_global].bitmap != NULL)
900 return graphic_global;
902 return IMG_UNDEFINED;
905 static int getTitleSound(struct TitleControlInfo *tci)
907 boolean is_image = tci->is_image;
908 int initial = tci->initial;
909 int nr = tci->local_nr;
910 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
911 int base = (is_image ?
912 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
913 SND_BACKGROUND_TITLESCREEN_1) :
914 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
915 SND_BACKGROUND_TITLEMESSAGE_1));
916 int sound_global = menu.sound[mode];
917 int sound_local = base + nr;
920 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
921 nr, initial, is_image,
922 sound_global, getSoundListEntry(sound_global)->filename,
923 sound_local, getSoundListEntry(sound_local)->filename);
926 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
929 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
932 return SND_UNDEFINED;
935 static int getTitleMusic(struct TitleControlInfo *tci)
937 boolean is_image = tci->is_image;
938 int initial = tci->initial;
939 int nr = tci->local_nr;
940 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
941 int base = (is_image ?
942 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
943 MUS_BACKGROUND_TITLESCREEN_1) :
944 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
945 MUS_BACKGROUND_TITLEMESSAGE_1));
946 int music_global = menu.music[mode];
947 int music_local = base + nr;
950 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
951 nr, initial, is_image,
952 music_global, getMusicListEntry(music_global)->filename,
953 music_local, getMusicListEntry(music_local)->filename);
956 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
959 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
962 return MUS_UNDEFINED;
965 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
967 boolean is_image = tci->is_image;
968 boolean initial = tci->initial;
969 boolean first = tci->first;
970 int nr = tci->local_nr;
971 struct TitleMessageInfo tmi;
972 struct TitleFadingInfo ti;
974 tmi = (is_image ? (initial ? (first ?
975 titlescreen_initial_first[nr] :
976 titlescreen_initial[nr])
978 titlescreen_first[nr] :
980 : (initial ? (first ?
981 titlemessage_initial_first[nr] :
982 titlemessage_initial[nr])
984 titlemessage_first[nr] :
987 ti.fade_mode = tmi.fade_mode;
988 ti.fade_delay = tmi.fade_delay;
989 ti.post_delay = tmi.post_delay;
990 ti.auto_delay = tmi.auto_delay;
995 static int compareTitleControlInfo(const void *object1, const void *object2)
997 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
998 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1001 if (tci1->initial != tci2->initial)
1002 compare_result = (tci1->initial ? -1 : +1);
1003 else if (tci1->sort_priority != tci2->sort_priority)
1004 compare_result = tci1->sort_priority - tci2->sort_priority;
1005 else if (tci1->is_image != tci2->is_image)
1006 compare_result = (tci1->is_image ? -1 : +1);
1008 compare_result = tci1->local_nr - tci2->local_nr;
1010 return compare_result;
1013 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1015 int nr, int sort_priority)
1017 title_controls[num_title_screens].is_image = is_image;
1018 title_controls[num_title_screens].initial = initial;
1019 title_controls[num_title_screens].local_nr = nr;
1020 title_controls[num_title_screens].sort_priority = sort_priority;
1022 title_controls[num_title_screens].first = FALSE; // will be set later
1024 num_title_screens++;
1027 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1031 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1033 int graphic = getTitleScreenGraphic(i, initial);
1034 Bitmap *bitmap = graphic_info[graphic].bitmap;
1035 int sort_priority = graphic_info[graphic].sort_priority;
1038 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1041 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1043 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1044 char *filename = getLevelSetTitleMessageFilename(i, initial);
1045 int sort_priority = tmi->sort_priority;
1047 if (filename != NULL)
1048 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1052 static void InitializeTitleControls(boolean show_title_initial)
1054 num_title_screens = 0;
1056 // 1st step: initialize title screens for game start (only when starting)
1057 if (show_title_initial)
1058 InitializeTitleControls_CheckTitleInfo(TRUE);
1060 // 2nd step: initialize title screens for current level set
1061 InitializeTitleControls_CheckTitleInfo(FALSE);
1063 // sort title screens according to sort_priority and title number
1064 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1065 compareTitleControlInfo);
1067 // mark first title screen
1068 title_controls[0].first = TRUE;
1071 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1073 return (pos != NULL && pos->x != -1 && pos->y != -1);
1076 static boolean visibleTextPos(struct TextPosInfo *pos)
1078 return (pos != NULL && pos->x != -1 && pos->y != -1);
1081 static void InitializeMainControls(void)
1083 boolean local_team_mode = (!network.enabled && setup.team_mode);
1086 // set main control text values to dynamically determined values
1087 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1089 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1090 menu.main.text.first_level.size));
1091 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1092 menu.main.text.last_level.size));
1093 strcpy(main_text_level_number, int2str(level_nr,
1094 menu.main.text.level_number.size));
1096 main_text_level_year = leveldir_current->year;
1097 main_text_level_imported_from = leveldir_current->imported_from;
1098 main_text_level_imported_by = leveldir_current->imported_by;
1099 main_text_level_tested_by = leveldir_current->tested_by;
1101 main_text_title_1 = getConfigProgramTitleString();
1102 main_text_title_2 = getConfigProgramCopyrightString();
1103 main_text_title_3 = getConfigProgramCompanyString();
1105 // set main control screen positions to dynamically determined values
1106 for (i = 0; main_controls[i].nr != -1; i++)
1108 struct MainControlInfo *mci = &main_controls[i];
1110 struct MenuPosInfo *pos_button = mci->pos_button;
1111 struct TextPosInfo *pos_text = mci->pos_text;
1112 struct TextPosInfo *pos_input = mci->pos_input;
1113 char *text = (mci->text ? *mci->text : NULL);
1114 char *input = (mci->input ? *mci->input : NULL);
1115 int button_graphic = mci->button_graphic;
1116 int font_text = (pos_text ? pos_text->font : -1);
1117 int font_input = (pos_input ? pos_input->font : -1);
1119 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1120 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1121 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1122 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1123 int text_chars = (text != NULL ? strlen(text) : 0);
1124 int input_chars = (input != NULL ? strlen(input) : 0);
1127 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1129 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1130 int text_width = font_text_width * text_chars;
1131 int text_height = font_text_height;
1132 int input_width = font_input_width * input_chars;
1133 int input_height = font_input_height;
1135 if (nr == MAIN_CONTROL_NAME)
1137 menu.main.input.name.width = input_width;
1138 menu.main.input.name.height = input_height;
1141 if (pos_button != NULL) // (x/y may be -1/-1 here)
1143 pos_button->width = button_width;
1144 pos_button->height = button_height;
1147 if (pos_text != NULL) // (x/y may be -1/-1 here)
1149 // calculate text size -- needed for text alignment
1150 boolean calculate_text_size = (text != NULL);
1152 if (pos_text->width == -1 || calculate_text_size)
1153 pos_text->width = text_width;
1154 if (pos_text->height == -1 || calculate_text_size)
1155 pos_text->height = text_height;
1157 if (visibleMenuPos(pos_button))
1159 if (pos_text->x == -1)
1160 pos_text->x = pos_button->x + pos_button->width;
1161 if (pos_text->y == -1)
1163 pos_button->y + (pos_button->height - pos_text->height) / 2;
1167 if (pos_input != NULL) // (x/y may be -1/-1 here)
1169 if (visibleTextPos(pos_text))
1171 if (pos_input->x == -1)
1172 pos_input->x = pos_text->x + pos_text->width;
1173 if (pos_input->y == -1)
1174 pos_input->y = pos_text->y;
1177 if (pos_input->width == -1)
1178 pos_input->width = input_width;
1179 if (pos_input->height == -1)
1180 pos_input->height = input_height;
1185 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1186 int graphic, boolean pressed)
1188 struct GraphicInfo *g = &graphic_info[graphic];
1191 int xoffset = (pressed ? g->pressed_xoffset : 0);
1192 int yoffset = (pressed ? g->pressed_yoffset : 0);
1194 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1196 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1197 g->width, g->height, dst_x, dst_y);
1200 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1201 boolean active_input,
1202 boolean pressed_button)
1206 for (i = 0; main_controls[i].nr != -1; i++)
1208 struct MainControlInfo *mci = &main_controls[i];
1210 if (mci->nr == nr || nr == -1)
1212 struct MenuPosInfo *pos_button = mci->pos_button;
1213 struct TextPosInfo *pos_text = mci->pos_text;
1214 struct TextPosInfo *pos_input = mci->pos_input;
1215 char *text = (mci->text ? *mci->text : NULL);
1216 char *input = (mci->input ? *mci->input : NULL);
1217 int button_graphic = mci->button_graphic;
1218 int font_text = (pos_text ? pos_text->font : -1);
1219 int font_input = (pos_input ? pos_input->font : -1);
1223 button_graphic = BUTTON_ACTIVE(button_graphic);
1224 font_text = FONT_ACTIVE(font_text);
1229 font_input = FONT_ACTIVE(font_input);
1232 if (visibleMenuPos(pos_button))
1234 struct MenuPosInfo *pos = pos_button;
1235 int x = mSX + pos->x;
1236 int y = mSY + pos->y;
1238 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1239 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1242 if (visibleTextPos(pos_text) && text != NULL)
1244 struct TextPosInfo *pos = pos_text;
1245 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1246 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1249 // (check why/if this is needed)
1250 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1252 DrawText(x, y, text, font_text);
1255 if (visibleTextPos(pos_input) && input != NULL)
1257 struct TextPosInfo *pos = pos_input;
1258 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1259 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1262 // (check why/if this is needed)
1263 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1265 DrawText(x, y, input, font_input);
1271 static void DrawCursorAndText_Main(int nr, boolean active_text,
1272 boolean pressed_button)
1274 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1278 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1279 boolean pressed_button)
1281 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1285 static struct MainControlInfo *getMainControlInfo(int nr)
1289 for (i = 0; main_controls[i].nr != -1; i++)
1290 if (main_controls[i].nr == nr)
1291 return &main_controls[i];
1296 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1301 int rect_x = ALIGNED_TEXT_XPOS(rect);
1302 int rect_y = ALIGNED_TEXT_YPOS(rect);
1304 return (x >= rect_x && x < rect_x + rect->width &&
1305 y >= rect_y && y < rect_y + rect->height);
1308 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1313 int rect_x = ALIGNED_TEXT_XPOS(rect);
1314 int rect_y = ALIGNED_TEXT_YPOS(rect);
1317 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1318 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1319 (x >= rect_x && x < rect_x + rect->width &&
1320 y >= rect_y && y < rect_y + rect->height));
1323 return (x >= rect_x && x < rect_x + rect->width &&
1324 y >= rect_y && y < rect_y + rect->height);
1327 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1329 int rect_width = preview->xsize * preview->tile_size;
1330 int rect_height = preview->ysize * preview->tile_size;
1331 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1332 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1334 return (x >= rect_x && x < rect_x + rect_width &&
1335 y >= rect_y && y < rect_y + rect_height);
1338 static void AdjustScrollbar(int id, int items_max, int items_visible,
1341 struct GadgetInfo *gi = screen_gadget[id];
1343 if (item_position > items_max - items_visible)
1344 item_position = items_max - items_visible;
1346 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1347 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1348 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1351 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1353 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1357 static void clearMenuListArea(void)
1359 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1361 // correct scrollbar position if placed outside menu (playfield) area
1362 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1363 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1365 // clear menu list area, but not title or scrollbar
1366 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1367 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1370 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1372 static int cursor_array[MAX_LEV_FIELDY];
1373 int x = amSX + TILEX * xpos;
1374 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1379 cursor_array[ypos] = graphic;
1381 graphic = cursor_array[ypos];
1385 graphic = BUTTON_ACTIVE(graphic);
1387 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1388 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1391 static void initCursor(int ypos, int graphic)
1393 drawCursorExt(0, ypos, FALSE, graphic);
1396 static void drawCursor(int ypos, boolean active)
1398 drawCursorExt(0, ypos, active, -1);
1401 static void drawCursorXY(int xpos, int ypos, int graphic)
1403 drawCursorExt(xpos, ypos, FALSE, graphic);
1406 static void drawChooseTreeCursor(int ypos, boolean active)
1408 drawCursorExt(0, ypos, active, -1);
1411 static void DrawHeadline(void)
1413 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1414 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1417 static void DrawTitleScreenImage(int nr, boolean initial)
1419 int graphic = getTitleScreenGraphic(nr, initial);
1420 Bitmap *bitmap = graphic_info[graphic].bitmap;
1421 int width = graphic_info[graphic].width;
1422 int height = graphic_info[graphic].height;
1423 int src_x = graphic_info[graphic].src_x;
1424 int src_y = graphic_info[graphic].src_y;
1430 if (width > WIN_XSIZE)
1432 // image width too large for window => center image horizontally
1433 src_x = (width - WIN_XSIZE) / 2;
1437 if (height > WIN_YSIZE)
1439 // image height too large for window => center image vertically
1440 src_y = (height - WIN_YSIZE) / 2;
1444 // always display title screens centered
1445 dst_x = (WIN_XSIZE - width) / 2;
1446 dst_y = (WIN_YSIZE - height) / 2;
1448 SetDrawBackgroundMask(REDRAW_ALL);
1449 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1451 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1453 if (DrawingOnBackground(dst_x, dst_y))
1454 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1456 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1458 redraw_mask = REDRAW_ALL;
1461 static void DrawTitleScreenMessage(int nr, boolean initial)
1463 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1464 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1466 if (filename == NULL)
1469 // force TITLE font on title message screen
1470 SetFontStatus(getTitleMessageGameMode(initial));
1472 // if chars *and* width set to "-1", automatically determine width
1473 if (tmi->chars == -1 && tmi->width == -1)
1474 tmi->width = viewport.window[game_status].width;
1476 // if lines *and* height set to "-1", automatically determine height
1477 if (tmi->lines == -1 && tmi->height == -1)
1478 tmi->height = viewport.window[game_status].height;
1480 // if chars set to "-1", automatically determine by text and font width
1481 if (tmi->chars == -1)
1482 tmi->chars = tmi->width / getFontWidth(tmi->font);
1484 tmi->width = tmi->chars * getFontWidth(tmi->font);
1486 // if lines set to "-1", automatically determine by text and font height
1487 if (tmi->lines == -1)
1488 tmi->lines = tmi->height / getFontHeight(tmi->font);
1490 tmi->height = tmi->lines * getFontHeight(tmi->font);
1492 // if x set to "-1", automatically determine by width and alignment
1494 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1496 // if y set to "-1", automatically determine by height and alignment
1498 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1500 SetDrawBackgroundMask(REDRAW_ALL);
1501 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1503 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1505 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1506 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1507 tmi->autowrap, tmi->centered, tmi->parse_comments);
1512 static void DrawTitleScreen(void)
1514 KeyboardAutoRepeatOff();
1516 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1519 static boolean CheckTitleScreen(boolean levelset_has_changed)
1521 static boolean show_title_initial = TRUE;
1522 boolean show_titlescreen = FALSE;
1524 // needed to be able to skip title screen, if no image or message defined
1525 InitializeTitleControls(show_title_initial);
1527 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1528 show_titlescreen = TRUE;
1530 // show initial title images and messages only once at program start
1531 show_title_initial = FALSE;
1533 return (show_titlescreen && num_title_screens > 0);
1536 void DrawMainMenu(void)
1538 static LevelDirTree *leveldir_last_valid = NULL;
1539 boolean levelset_has_changed = FALSE;
1540 int fade_mask = REDRAW_FIELD;
1542 LimitScreenUpdates(FALSE);
1544 FadeSetLeaveScreen();
1546 // do not fade out here -- function may continue and fade on editor screen
1549 FadeMenuSoundsAndMusic();
1551 ExpireSoundLoops(FALSE);
1553 KeyboardAutoRepeatOn();
1555 audio.sound_deactivated = FALSE;
1559 // needed if last screen was the playing screen, invoked from level editor
1560 if (level_editor_test_game)
1562 CloseDoor(DOOR_CLOSE_ALL);
1564 SetGameStatus(GAME_MODE_EDITOR);
1571 // needed if last screen was the setup screen and fullscreen state changed
1572 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1573 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1575 // leveldir_current may be invalid (level group, parent link)
1576 if (!validLevelSeries(leveldir_current))
1577 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1579 if (leveldir_current != leveldir_last_valid)
1580 levelset_has_changed = TRUE;
1582 // store valid level series information
1583 leveldir_last_valid = leveldir_current;
1585 init_last = init; // switch to new busy animation
1587 // needed if last screen (level choice) changed graphics, sounds or music
1588 ReloadCustomArtwork(0);
1590 if (CheckTitleScreen(levelset_has_changed))
1592 SetGameStatus(GAME_MODE_TITLE);
1599 if (redraw_mask & REDRAW_ALL)
1600 fade_mask = REDRAW_ALL;
1603 fade_mask = REDRAW_ALL;
1607 // needed if different viewport properties defined for menues
1608 ChangeViewportPropertiesIfNeeded();
1610 SetDrawtoField(DRAW_TO_BACKBUFFER);
1612 // level_nr may have been set to value over handicap with level editor
1613 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1614 level_nr = leveldir_current->handicap_level;
1616 LoadLevel(level_nr);
1617 LoadScore(level_nr);
1619 SaveLevelSetup_SeriesInfo();
1621 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1622 SetDrawDeactivationMask(REDRAW_NONE);
1623 SetDrawBackgroundMask(REDRAW_FIELD);
1625 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1628 if (fade_mask == REDRAW_ALL)
1629 RedrawGlobalBorder();
1634 InitializeMainControls();
1636 DrawCursorAndText_Main(-1, FALSE, FALSE);
1637 DrawPreviewLevelInitial();
1638 DrawNetworkPlayers();
1640 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1643 if (TAPE_IS_EMPTY(tape))
1645 DrawCompleteVideoDisplay();
1647 PlayMenuSoundsAndMusic();
1649 // create gadgets for main menu screen
1650 FreeScreenGadgets();
1651 CreateScreenGadgets();
1653 // may be required if audio buttons shown on tape and changed in setup menu
1655 CreateGameButtons();
1657 // map gadgets for main menu screen
1659 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1660 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1662 // copy actual game door content to door double buffer for OpenDoor()
1663 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1664 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1666 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1668 DrawMaskedBorder(fade_mask);
1673 // update screen area with special editor door
1674 redraw_mask |= REDRAW_ALL;
1677 SetMouseCursor(CURSOR_DEFAULT);
1679 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1682 static void gotoTopLevelDir(void)
1684 // move upwards until inside (but not above) top level directory
1685 while (leveldir_current->node_parent &&
1686 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1688 // write a "path" into level tree for easy navigation to last level
1689 if (leveldir_current->node_parent->node_group->cl_first == -1)
1691 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1692 int leveldir_pos = posTreeInfo(leveldir_current);
1693 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1694 int cl_first, cl_cursor;
1696 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1697 cl_cursor = leveldir_pos - cl_first;
1699 leveldir_current->node_parent->node_group->cl_first = cl_first;
1700 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1703 leveldir_current = leveldir_current->node_parent;
1707 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1709 static unsigned int title_delay = 0;
1710 static int title_screen_nr = 0;
1711 static int last_sound = -1, last_music = -1;
1712 boolean return_to_main_menu = FALSE;
1713 struct TitleControlInfo *tci;
1716 if (button == MB_MENU_INITIALIZE)
1719 title_screen_nr = 0;
1720 tci = &title_controls[title_screen_nr];
1722 SetAnimStatus(getTitleAnimMode(tci));
1724 last_sound = SND_UNDEFINED;
1725 last_music = MUS_UNDEFINED;
1727 if (num_title_screens != 0)
1729 FadeSetEnterScreen();
1731 // use individual title fading instead of global "enter screen" fading
1732 fading = getTitleFading(tci);
1735 if (game_status_last_screen == GAME_MODE_INFO)
1737 if (num_title_screens == 0)
1739 // switch game mode from title screen mode back to info screen mode
1740 SetGameStatus(GAME_MODE_INFO);
1742 // store that last screen was info screen, not main menu screen
1743 game_status_last_screen = GAME_MODE_INFO;
1745 DrawInfoScreen_NotAvailable("Title screen information:",
1746 "No title screen for this level set.");
1751 FadeMenuSoundsAndMusic();
1753 FadeOut(REDRAW_ALL);
1755 // title screens may have different window size
1756 ChangeViewportPropertiesIfNeeded();
1758 // only required to update logic for redrawing global border
1762 DrawTitleScreenImage(tci->local_nr, tci->initial);
1764 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1766 sound = getTitleSound(tci);
1767 music = getTitleMusic(tci);
1769 if (sound != last_sound)
1770 PlayMenuSoundExt(sound);
1771 if (music != last_music)
1772 PlayMenuMusicExt(music);
1777 SetMouseCursor(CURSOR_NONE);
1781 DelayReached(&title_delay, 0); // reset delay counter
1786 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1787 button = MB_MENU_CHOICE;
1789 if (button == MB_MENU_LEAVE)
1791 return_to_main_menu = TRUE;
1793 else if (button == MB_MENU_CHOICE)
1795 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1797 SetGameStatus(GAME_MODE_INFO);
1799 info_mode = INFO_MODE_MAIN;
1808 if (title_screen_nr < num_title_screens)
1810 tci = &title_controls[title_screen_nr];
1812 SetAnimStatus(getTitleAnimMode(tci));
1814 sound = getTitleSound(tci);
1815 music = getTitleMusic(tci);
1817 if (last_sound != SND_UNDEFINED && sound != last_sound)
1818 FadeSound(last_sound);
1819 if (last_music != MUS_UNDEFINED && music != last_music)
1822 fading = getTitleFading(tci);
1824 FadeOut(REDRAW_ALL);
1827 DrawTitleScreenImage(tci->local_nr, tci->initial);
1829 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1831 sound = getTitleSound(tci);
1832 music = getTitleMusic(tci);
1834 if (sound != last_sound)
1835 PlayMenuSoundExt(sound);
1836 if (music != last_music)
1837 PlayMenuMusicExt(music);
1844 DelayReached(&title_delay, 0); // reset delay counter
1848 FadeMenuSoundsAndMusic();
1850 return_to_main_menu = TRUE;
1854 if (return_to_main_menu)
1856 SetMouseCursor(CURSOR_DEFAULT);
1858 // force full menu screen redraw after displaying title screens
1859 redraw_mask = REDRAW_ALL;
1861 if (game_status_last_screen == GAME_MODE_INFO)
1863 SetGameStatus(GAME_MODE_INFO);
1865 info_mode = INFO_MODE_MAIN;
1869 else // default: return to main menu
1871 SetGameStatus(GAME_MODE_MAIN);
1878 static void HandleMainMenu_SelectLevel(int step, int direction,
1879 int selected_level_nr)
1881 int old_level_nr = level_nr;
1884 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1885 new_level_nr = selected_level_nr;
1887 new_level_nr = old_level_nr + step * direction;
1889 if (new_level_nr < leveldir_current->first_level)
1890 new_level_nr = leveldir_current->first_level;
1891 if (new_level_nr > leveldir_current->last_level)
1892 new_level_nr = leveldir_current->last_level;
1894 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1896 // skipping levels is only allowed when trying to skip single level
1897 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1898 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1900 leveldir_current->handicap_level++;
1901 SaveLevelSetup_SeriesInfo();
1904 new_level_nr = leveldir_current->handicap_level;
1907 if (new_level_nr != old_level_nr)
1909 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1911 PlaySound(SND_MENU_ITEM_SELECTING);
1913 level_nr = new_level_nr;
1915 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1916 int2str(level_nr, menu.main.text.level_number.size),
1917 mci->pos_text->font);
1919 LoadLevel(level_nr);
1920 DrawPreviewLevelInitial();
1924 DrawCompleteVideoDisplay();
1926 SaveLevelSetup_SeriesInfo();
1928 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1930 // needed because DrawPreviewLevelInitial() takes some time
1931 redraw_mask |= REDRAW_FIELD;
1937 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1939 static int choice = MAIN_CONTROL_GAME;
1940 static boolean button_pressed_last = FALSE;
1941 boolean button_pressed = FALSE;
1945 if (button == MB_MENU_INITIALIZE)
1947 DrawCursorAndText_Main(choice, TRUE, FALSE);
1952 if (mx || my) // mouse input
1956 for (i = 0; main_controls[i].nr != -1; i++)
1958 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1959 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1960 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1962 pos = main_controls[i].nr;
1968 // check if level preview was clicked
1969 if (insidePreviewRect(&preview, mx - SX, my - SY))
1970 pos = MAIN_CONTROL_GAME;
1972 // handle pressed/unpressed state for active/inactive menu buttons
1973 // (if pos != -1, "i" contains index position corresponding to "pos")
1975 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1976 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1977 button_pressed = TRUE;
1979 if (button_pressed != button_pressed_last)
1981 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1984 PlaySound(SND_MENU_BUTTON_PRESSING);
1986 PlaySound(SND_MENU_BUTTON_RELEASING);
1989 else if (dx || dy) // keyboard input
1991 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1992 choice == MAIN_CONTROL_SETUP))
1993 button = MB_MENU_CHOICE;
1998 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2000 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2002 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2004 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2006 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2008 CloseDoor(DOOR_CLOSE_2);
2010 SetGameStatus(GAME_MODE_LEVELNR);
2012 DrawChooseLevelNr();
2014 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2020 PlaySound(SND_MENU_ITEM_ACTIVATING);
2022 DrawCursorAndText_Main(choice, FALSE, FALSE);
2023 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2029 if (choice != MAIN_CONTROL_INFO &&
2030 choice != MAIN_CONTROL_SETUP)
2031 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2036 PlaySound(SND_MENU_ITEM_SELECTING);
2038 if (pos == MAIN_CONTROL_NAME)
2041 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2043 // special case: menu text "name/team" clicked -- toggle team mode
2044 setup.team_mode = !setup.team_mode;
2046 InitializeMainControls();
2047 DrawCursorAndText_Main(choice, TRUE, FALSE);
2049 DrawPreviewPlayers();
2053 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2055 HandleTypeName(strlen(setup.player_name), 0);
2058 else if (pos == MAIN_CONTROL_LEVELS)
2062 CloseDoor(DOOR_CLOSE_2);
2064 SetGameStatus(GAME_MODE_LEVELS);
2066 SaveLevelSetup_LastSeries();
2067 SaveLevelSetup_SeriesInfo();
2069 if (setup.internal.choose_from_top_leveldir)
2072 DrawChooseLevelSet();
2075 else if (pos == MAIN_CONTROL_SCORES)
2077 CloseDoor(DOOR_CLOSE_2);
2079 SetGameStatus(GAME_MODE_SCORES);
2081 DrawHallOfFame(level_nr, -1);
2083 else if (pos == MAIN_CONTROL_EDITOR)
2085 if (leveldir_current->readonly &&
2086 !strEqual(setup.player_name, "Artsoft"))
2087 Request("This level is read only!", REQ_CONFIRM);
2089 CloseDoor(DOOR_CLOSE_2);
2091 SetGameStatus(GAME_MODE_EDITOR);
2093 FadeSetEnterScreen();
2097 else if (pos == MAIN_CONTROL_INFO)
2099 CloseDoor(DOOR_CLOSE_2);
2101 SetGameStatus(GAME_MODE_INFO);
2103 info_mode = INFO_MODE_MAIN;
2107 else if (pos == MAIN_CONTROL_GAME)
2109 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2111 else if (pos == MAIN_CONTROL_SETUP)
2113 CloseDoor(DOOR_CLOSE_2);
2115 SetGameStatus(GAME_MODE_SETUP);
2117 setup_mode = SETUP_MODE_MAIN;
2121 else if (pos == MAIN_CONTROL_QUIT)
2123 SaveLevelSetup_LastSeries();
2124 SaveLevelSetup_SeriesInfo();
2126 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2127 SetGameStatus(GAME_MODE_QUIT);
2132 button_pressed_last = button_pressed;
2136 // ============================================================================
2137 // info screen functions
2138 // ============================================================================
2140 static struct TokenInfo *info_info;
2141 static int num_info_info; // number of info entries shown on screen
2142 static int max_info_info; // total number of info entries in list
2144 static void execInfoTitleScreen(void)
2146 info_mode = INFO_MODE_TITLE;
2151 static void execInfoElements(void)
2153 info_mode = INFO_MODE_ELEMENTS;
2158 static void execInfoMusic(void)
2160 info_mode = INFO_MODE_MUSIC;
2165 static void execInfoCredits(void)
2167 info_mode = INFO_MODE_CREDITS;
2172 static void execInfoProgram(void)
2174 info_mode = INFO_MODE_PROGRAM;
2179 static void execInfoVersion(void)
2181 info_mode = INFO_MODE_VERSION;
2186 static void execInfoLevelSet(void)
2188 info_mode = INFO_MODE_LEVELSET;
2193 static void execExitInfo(void)
2195 SetGameStatus(GAME_MODE_MAIN);
2200 static struct TokenInfo info_info_main[] =
2202 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2203 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2204 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2205 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2206 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2207 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2208 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2209 { TYPE_EMPTY, NULL, "" },
2210 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2215 static int getMenuTextFont(int type)
2217 if (type & (TYPE_SWITCH |
2231 static struct TokenInfo *setup_info;
2232 static struct TokenInfo setup_info_input[];
2234 static struct TokenInfo *menu_info;
2236 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2237 int screen_pos, int menu_info_pos_raw,
2240 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2241 struct TokenInfo *ti = &token_info[pos];
2242 int xpos = MENU_SCREEN_START_XPOS;
2243 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2244 int font_nr = getMenuTextFont(ti->type);
2246 if (setup_mode == SETUP_MODE_INPUT)
2247 font_nr = FONT_MENU_1;
2250 font_nr = FONT_ACTIVE(font_nr);
2252 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2254 if (ti->type & ~TYPE_SKIP_ENTRY)
2255 drawCursor(screen_pos, active);
2258 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2261 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2264 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2267 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2270 static char *window_size_text;
2271 static char *scaling_type_text;
2272 static char *network_server_text;
2274 static void drawSetupValue(int, int);
2276 static void drawMenuInfoList(int first_entry, int num_page_entries,
2277 int max_page_entries)
2281 if (first_entry + num_page_entries > max_page_entries)
2284 clearMenuListArea();
2286 for (i = 0; i < num_page_entries; i++)
2288 int menu_info_pos = first_entry + i;
2289 struct TokenInfo *si = &menu_info[menu_info_pos];
2290 void *value_ptr = si->value;
2292 // set some entries to "unchangeable" according to other variables
2293 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2294 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2295 (value_ptr == &setup.sound_music && !audio.music_available) ||
2296 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2297 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2298 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2299 si->type |= TYPE_GHOSTED;
2301 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2302 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2303 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2304 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2305 else if (si->type & ~TYPE_SKIP_ENTRY)
2306 initCursor(i, IMG_MENU_BUTTON);
2308 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2310 if (si->type & TYPE_STRING)
2314 if (value_ptr == &network_server_text)
2315 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2317 if (gadget_id != -1)
2319 struct GadgetInfo *gi = screen_gadget[gadget_id];
2320 int xpos = MENU_SCREEN_START_XPOS;
2321 int ypos = MENU_SCREEN_START_YPOS + i;
2322 int x = mSX + xpos * 32;
2323 int y = mSY + ypos * 32;
2325 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2329 if (si->type & TYPE_VALUE &&
2330 menu_info == setup_info)
2331 drawSetupValue(i, menu_info_pos);
2335 static void DrawInfoScreen_Main(void)
2337 int fade_mask = REDRAW_FIELD;
2340 if (redraw_mask & REDRAW_ALL)
2341 fade_mask = REDRAW_ALL;
2344 fade_mask = REDRAW_ALL;
2347 FadeMenuSoundsAndMusic();
2349 FreeScreenGadgets();
2350 CreateScreenGadgets();
2352 // (needed after displaying title screens which disable auto repeat)
2353 KeyboardAutoRepeatOn();
2355 FadeSetLeaveScreen();
2359 // needed if different viewport properties defined for info screen
2360 ChangeViewportPropertiesIfNeeded();
2362 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2366 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2368 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2370 info_info = info_info_main;
2372 // determine maximal number of info entries that can be displayed on screen
2374 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2377 // determine maximal number of info entries available for menu of info screen
2379 for (i = 0; info_info[i].type != 0; i++)
2382 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2384 MapScreenGadgets(max_info_info);
2386 PlayMenuSoundsAndMusic();
2388 DrawMaskedBorder(fade_mask);
2393 static void changeSetupValue(int, int, int);
2395 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2396 int mode, int num_page_entries,
2397 int max_page_entries)
2399 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2400 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2401 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2402 int *num_page_entries_last = num_page_entries_all_last[game_status];
2403 int *choice_store = choice_stores[game_status];
2404 int *first_entry_store = first_entry_stores[game_status];
2405 int choice = choice_store[mode]; // starts with 0
2406 int first_entry = first_entry_store[mode]; // starts with 0
2408 int y = choice - first_entry;
2410 boolean position_set_by_scrollbar = (dx == 999);
2411 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2414 if (button == MB_MENU_INITIALIZE)
2416 // check if number of menu page entries has changed (may happen by change
2417 // of custom artwork definition value for 'list_size' for this menu screen)
2418 // (in this case, the last menu position most probably has to be corrected)
2419 if (num_page_entries != num_page_entries_last[mode])
2421 choice_store[mode] = first_entry_store[mode] = 0;
2423 choice = first_entry = 0;
2426 num_page_entries_last[mode] = num_page_entries;
2429 // advance to first valid menu entry
2430 while (choice < num_page_entries &&
2431 menu_info[choice].type & TYPE_SKIP_ENTRY)
2434 if (position_set_by_scrollbar)
2435 first_entry = first_entry_store[mode] = dy;
2437 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2438 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2440 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2442 if (choice < first_entry)
2444 choice = first_entry;
2446 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2449 else if (choice > first_entry + num_page_entries - 1)
2451 choice = first_entry + num_page_entries - 1;
2453 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2457 choice_store[mode] = choice;
2459 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2463 else if (button == MB_MENU_LEAVE)
2465 PlaySound(SND_MENU_ITEM_SELECTING);
2467 for (i = 0; i < max_page_entries; i++)
2469 if (menu_info[i].type & TYPE_LEAVE_MENU)
2471 void (*menu_callback_function)(void) = menu_info[i].value;
2475 menu_callback_function();
2477 break; // absolutely needed because function changes 'menu_info'!
2484 if (mx || my) // mouse input
2486 x = (mx - mSX) / 32;
2487 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2489 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2491 // move cursor instead of scrolling when already at start/end of list
2492 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2494 else if (dy == +1 * SCROLL_LINE &&
2495 first_entry + num_page_entries == max_page_entries)
2498 // handle scrolling screen one line or page
2500 y + dy > num_page_entries - 1)
2502 boolean redraw = FALSE;
2504 if (ABS(dy) == SCROLL_PAGE)
2505 step = num_page_entries - 1;
2507 if (dy < 0 && first_entry > 0)
2509 // scroll page/line up
2511 first_entry -= step;
2512 if (first_entry < 0)
2517 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2519 // scroll page/line down
2521 first_entry += step;
2522 if (first_entry + num_page_entries > max_page_entries)
2523 first_entry = MAX(0, max_page_entries - num_page_entries);
2530 choice += first_entry - first_entry_store[mode];
2532 if (choice < first_entry)
2534 choice = first_entry;
2536 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2539 else if (choice > first_entry + num_page_entries - 1)
2541 choice = first_entry + num_page_entries - 1;
2543 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2546 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2550 if (choice < first_entry ||
2551 choice > first_entry + num_page_entries - 1)
2552 first_entry += SIGN(dy);
2555 first_entry_store[mode] = first_entry;
2556 choice_store[mode] = choice;
2558 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2560 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2562 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2563 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2571 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2573 if (menu_info[choice].type & menu_navigation_type ||
2574 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2575 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2576 menu_info[choice].type & TYPE_PLAYER)
2577 button = MB_MENU_CHOICE;
2582 // jump to next non-empty menu entry (up or down)
2583 while (first_entry + y > 0 &&
2584 first_entry + y < max_page_entries - 1 &&
2585 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2588 if (!IN_VIS_MENU(x, y))
2590 choice += y - y_old;
2592 if (choice < first_entry)
2593 first_entry = choice;
2594 else if (choice > first_entry + num_page_entries - 1)
2595 first_entry = choice - num_page_entries + 1;
2597 if (first_entry >= 0 &&
2598 first_entry + num_page_entries <= max_page_entries)
2600 first_entry_store[mode] = first_entry;
2602 if (choice < first_entry)
2603 choice = first_entry;
2604 else if (choice > first_entry + num_page_entries - 1)
2605 choice = first_entry + num_page_entries - 1;
2607 choice_store[mode] = choice;
2609 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2611 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2613 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2614 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2621 if (!anyScrollbarGadgetActive() &&
2622 IN_VIS_MENU(x, y) &&
2623 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2624 y >= 0 && y < num_page_entries)
2628 if (first_entry + y != choice &&
2629 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2631 PlaySound(SND_MENU_ITEM_ACTIVATING);
2633 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2634 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2636 choice = choice_store[mode] = first_entry + y;
2640 PlaySound(SND_MENU_ITEM_SELECTING);
2642 for (i = 0; menu_info[i].type != 0; i++)
2644 if (menu_info[i].type & TYPE_LEAVE_MENU)
2646 void (*menu_callback_function)(void) = menu_info[i].value;
2650 menu_callback_function();
2652 // absolutely needed because function changes 'menu_info'!
2660 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2662 PlaySound(SND_MENU_ITEM_SELECTING);
2664 // when selecting key headline, execute function for key value change
2665 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2666 menu_info[first_entry + y + 1].type & TYPE_KEY)
2669 // when selecting string value, execute function for list selection
2670 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2671 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2674 // when selecting string value, execute function for text input gadget
2675 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2676 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2679 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2681 void (*menu_callback_function)(void) =
2682 menu_info[first_entry + y].value;
2684 FadeSetFromType(menu_info[first_entry + y].type);
2686 menu_callback_function();
2688 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2690 void (*gadget_callback_function)(void) =
2691 menu_info[first_entry + y].value;
2693 gadget_callback_function();
2695 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2696 menu_info == setup_info)
2698 changeSetupValue(y, first_entry + y, dx);
2704 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2706 menu_info = info_info;
2708 HandleMenuScreen(mx, my, dx, dy, button,
2709 info_mode, num_info_info, max_info_info);
2712 static int getMenuFontSpacing(int spacing_height, int font_nr)
2714 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2716 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2720 static int getMenuTextSpacing(int spacing_height, int font_nr)
2722 return (getMenuFontSpacing(spacing_height, font_nr) +
2723 EXTRA_SPACING(game_status));
2726 static int getMenuTextStep(int spacing_height, int font_nr)
2728 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2731 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2733 int font_title = MENU_INFO_FONT_TITLE;
2734 int font_error = FONT_TEXT_2;
2735 int font_foot = MENU_INFO_FONT_FOOT;
2736 int spacing_title = menu.headline1_spacing_info[info_mode];
2737 int ystep_title = getMenuTextStep(spacing_title, font_title);
2738 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2739 int ystart2 = ystart1 + ystep_title;
2740 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2742 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2744 FadeOut(REDRAW_FIELD);
2749 DrawTextSCentered(ystart1, font_title, text_title);
2750 DrawTextSCentered(ystart2, font_error, text_error);
2752 DrawTextSCentered(ybottom, font_foot,
2753 "Press any key or button for info menu");
2755 FadeIn(REDRAW_FIELD);
2758 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2760 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2761 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2762 int font_title = MENU_INFO_FONT_TITLE;
2763 int font_foot = MENU_INFO_FONT_FOOT;
2764 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2765 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2766 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2767 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2768 int ystep = MENU_SCREEN_INFO_YSTEP;
2769 int element, action, direction;
2777 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2778 infoscreen_step[i] = infoscreen_frame[i] = 0;
2783 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2785 DrawTextSCentered(ybottom, font_foot,
2786 "Press any key or button for next page");
2792 while (helpanim_info[j].element != HELPANIM_LIST_END)
2794 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2799 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2808 j += infoscreen_step[i - start];
2810 element = helpanim_info[j].element;
2811 action = helpanim_info[j].action;
2812 direction = helpanim_info[j].direction;
2815 element = EL_UNKNOWN;
2817 if (action != -1 && direction != -1)
2818 graphic = el_act_dir2img(element, action, direction);
2819 else if (action != -1)
2820 graphic = el_act2img(element, action);
2821 else if (direction != -1)
2822 graphic = el_dir2img(element, direction);
2824 graphic = el2img(element);
2826 delay = helpanim_info[j++].delay;
2831 if (infoscreen_frame[i - start] == 0)
2834 infoscreen_frame[i - start] = delay - 1;
2838 sync_frame = delay - infoscreen_frame[i - start];
2839 infoscreen_frame[i - start]--;
2842 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2844 if (!infoscreen_frame[i - start])
2845 infoscreen_step[i - start] = 0;
2849 if (!infoscreen_frame[i - start])
2850 infoscreen_step[i - start]++;
2851 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2857 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2859 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2860 graphic, sync_frame, USE_MASKING);
2863 DrawInfoScreen_HelpText(element, action, direction, i - start);
2868 redraw_mask |= REDRAW_FIELD;
2873 static char *getHelpText(int element, int action, int direction)
2875 char token[MAX_LINE_LEN];
2877 strcpy(token, element_info[element].token_name);
2880 strcat(token, element_action_info[action].suffix);
2882 if (direction != -1)
2883 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2885 return getHashEntry(helptext_info, token);
2888 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2890 int font_nr = FONT_INFO_ELEMENTS;
2891 int font_width = getFontWidth(font_nr);
2892 int font_height = getFontHeight(font_nr);
2893 int yoffset = (TILEX - 2 * font_height) / 2;
2894 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2895 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2896 int ystep = TILEY + 4;
2897 int pad_left = xstart - SX;
2898 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2899 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2900 int max_lines_per_text = 2;
2903 if (action != -1 && direction != -1) // element.action.direction
2904 text = getHelpText(element, action, direction);
2906 if (text == NULL && action != -1) // element.action
2907 text = getHelpText(element, action, -1);
2909 if (text == NULL && direction != -1) // element.direction
2910 text = getHelpText(element, -1, direction);
2912 if (text == NULL) // base element
2913 text = getHelpText(element, -1, -1);
2915 if (text == NULL) // not found
2916 text = "No description available";
2918 if (strlen(text) <= max_chars_per_line) // only one line of text
2919 ystart += getFontHeight(font_nr) / 2;
2921 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2922 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2923 TRUE, FALSE, FALSE);
2926 static void DrawInfoScreen_TitleScreen(void)
2928 SetGameStatus(GAME_MODE_TITLE);
2933 void HandleInfoScreen_TitleScreen(int button)
2935 HandleTitleScreen(0, 0, 0, 0, button);
2938 static void DrawInfoScreen_Elements(void)
2940 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2942 FadeOut(REDRAW_FIELD);
2947 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2949 FadeIn(REDRAW_FIELD);
2952 void HandleInfoScreen_Elements(int button)
2954 static unsigned int info_delay = 0;
2955 static int num_anims;
2956 static int num_pages;
2958 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2961 if (button == MB_MENU_INITIALIZE)
2963 boolean new_element = TRUE;
2967 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2969 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2971 else if (new_element)
2974 new_element = FALSE;
2978 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2982 if (button == MB_MENU_LEAVE)
2984 PlaySound(SND_MENU_ITEM_SELECTING);
2986 info_mode = INFO_MODE_MAIN;
2991 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2993 if (button != MB_MENU_INITIALIZE)
2995 PlaySound(SND_MENU_ITEM_SELECTING);
3000 if (page >= num_pages)
3002 FadeMenuSoundsAndMusic();
3004 info_mode = INFO_MODE_MAIN;
3011 FadeSetNextScreen();
3013 if (button != MB_MENU_INITIALIZE)
3014 FadeOut(REDRAW_FIELD);
3016 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3018 if (button != MB_MENU_INITIALIZE)
3019 FadeIn(REDRAW_FIELD);
3023 if (DelayReached(&info_delay, GameFrameDelay))
3024 if (page < num_pages)
3025 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3027 PlayMenuSoundIfLoop();
3031 static void DrawInfoScreen_Music(void)
3033 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3035 FadeOut(REDRAW_FIELD);
3042 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3044 FadeIn(REDRAW_FIELD);
3047 void HandleInfoScreen_Music(int button)
3049 static struct MusicFileInfo *list = NULL;
3050 int font_title = MENU_INFO_FONT_TITLE;
3051 int font_head = MENU_INFO_FONT_HEAD;
3052 int font_text = MENU_INFO_FONT_TEXT;
3053 int font_foot = MENU_INFO_FONT_FOOT;
3054 int spacing_title = menu.headline1_spacing_info[info_mode];
3055 int spacing_head = menu.headline2_spacing_info[info_mode];
3056 int ystep_title = getMenuTextStep(spacing_title, font_title);
3057 int ystep_head = getMenuTextStep(spacing_head, font_head);
3058 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3059 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3061 if (button == MB_MENU_INITIALIZE)
3063 list = music_file_info;
3067 FadeMenuSoundsAndMusic();
3072 DrawTextSCentered(ystart, font_title,
3073 "No music info for this level set.");
3075 DrawTextSCentered(ybottom, font_foot,
3076 "Press any key or button for info menu");
3082 if (button == MB_MENU_LEAVE)
3084 PlaySound(SND_MENU_ITEM_SELECTING);
3086 FadeMenuSoundsAndMusic();
3088 info_mode = INFO_MODE_MAIN;
3093 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3095 if (button != MB_MENU_INITIALIZE)
3097 PlaySound(SND_MENU_ITEM_SELECTING);
3105 FadeMenuSoundsAndMusic();
3107 info_mode = INFO_MODE_MAIN;
3113 FadeMenuSoundsAndMusic();
3115 if (list != music_file_info)
3116 FadeSetNextScreen();
3118 if (button != MB_MENU_INITIALIZE)
3119 FadeOut(REDRAW_FIELD);
3126 int sound = list->music;
3128 if (sound_info[sound].loop)
3129 PlaySoundLoop(sound);
3133 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3137 int music = list->music;
3139 if (music_info[music].loop)
3140 PlayMusicLoop(music);
3144 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3147 ystart += ystep_title;
3149 if (!strEqual(list->title, UNKNOWN_NAME))
3151 if (!strEqual(list->title_header, UNKNOWN_NAME))
3153 DrawTextSCentered(ystart, font_head, list->title_header);
3154 ystart += ystep_head;
3157 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3158 ystart += ystep_head;
3161 if (!strEqual(list->artist, UNKNOWN_NAME))
3163 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3164 DrawTextSCentered(ystart, font_head, list->artist_header);
3166 DrawTextSCentered(ystart, font_head, "by");
3168 ystart += ystep_head;
3170 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3171 ystart += ystep_head;
3174 if (!strEqual(list->album, UNKNOWN_NAME))
3176 if (!strEqual(list->album_header, UNKNOWN_NAME))
3177 DrawTextSCentered(ystart, font_head, list->album_header);
3179 DrawTextSCentered(ystart, font_head, "from the album");
3181 ystart += ystep_head;
3183 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3184 ystart += ystep_head;
3187 if (!strEqual(list->year, UNKNOWN_NAME))
3189 if (!strEqual(list->year_header, UNKNOWN_NAME))
3190 DrawTextSCentered(ystart, font_head, list->year_header);
3192 DrawTextSCentered(ystart, font_head, "from the year");
3194 ystart += ystep_head;
3196 DrawTextFCentered(ystart, font_text, "%s", list->year);
3197 ystart += ystep_head;
3200 DrawTextSCentered(ybottom, FONT_TEXT_4,
3201 "Press any key or button for next page");
3203 if (button != MB_MENU_INITIALIZE)
3204 FadeIn(REDRAW_FIELD);
3207 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3208 PlaySoundLoop(list->music);
3211 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3213 int font_title = MENU_INFO_FONT_TITLE;
3214 int font_head = MENU_INFO_FONT_HEAD;
3215 int font_text = MENU_INFO_FONT_TEXT;
3216 int font_foot = MENU_INFO_FONT_FOOT;
3217 int spacing_title = menu.headline1_spacing_info[info_mode];
3218 int spacing_head = menu.headline2_spacing_info[info_mode];
3219 int spacing_para = menu.paragraph_spacing_info[info_mode];
3220 int spacing_line = menu.line_spacing_info[info_mode];
3221 int ystep_title = getMenuTextStep(spacing_title, font_title);
3222 int ystep_head = getMenuTextStep(spacing_head, font_head);
3223 int ystep_para = getMenuTextStep(spacing_para, font_text);
3224 int ystep_line = getMenuTextStep(spacing_line, font_text);
3225 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3226 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3231 DrawTextSCentered(ystart, font_title, "Credits:");
3232 ystart += ystep_title;
3236 DrawTextSCentered(ystart, font_head,
3237 "Special thanks to");
3238 ystart += ystep_head;
3239 DrawTextSCentered(ystart, font_text,
3241 ystart += ystep_head;
3242 DrawTextSCentered(ystart, font_head,
3244 ystart += ystep_head;
3245 DrawTextSCentered(ystart, font_text,
3246 "\"Boulder Dash\"");
3247 ystart += ystep_head;
3248 DrawTextSCentered(ystart, font_head,
3250 ystart += ystep_head;
3251 DrawTextSCentered(ystart, font_text,
3253 ystart += ystep_head;
3254 DrawTextSCentered(ystart, font_head,
3256 ystart += ystep_head;
3257 DrawTextSCentered(ystart, font_text,
3258 "First Star Software");
3260 else if (screen_nr == 1)
3262 DrawTextSCentered(ystart, font_head,
3263 "Special thanks to");
3264 ystart += ystep_head;
3265 DrawTextSCentered(ystart, font_text,
3266 "Klaus Heinz & Volker Wertich");
3267 ystart += ystep_head;
3268 DrawTextSCentered(ystart, font_head,
3270 ystart += ystep_head;
3271 DrawTextSCentered(ystart, font_text,
3272 "\"Emerald Mine\"");
3273 ystart += ystep_head;
3274 DrawTextSCentered(ystart, font_head,
3276 ystart += ystep_head;
3277 DrawTextSCentered(ystart, font_text,
3279 ystart += ystep_head;
3280 DrawTextSCentered(ystart, font_head,
3282 ystart += ystep_head;
3283 DrawTextSCentered(ystart, font_text,
3286 else if (screen_nr == 2)
3288 DrawTextSCentered(ystart, font_head,
3289 "Special thanks to");
3290 ystart += ystep_head;
3291 DrawTextSCentered(ystart, font_text,
3292 "Michael Stopp & Philip Jespersen");
3293 ystart += ystep_head;
3294 DrawTextSCentered(ystart, font_head,
3296 ystart += ystep_head;
3297 DrawTextSCentered(ystart, font_text,
3299 ystart += ystep_head;
3300 DrawTextSCentered(ystart, font_head,
3302 ystart += ystep_head;
3303 DrawTextSCentered(ystart, font_text,
3305 ystart += ystep_head;
3306 DrawTextSCentered(ystart, font_head,
3308 ystart += ystep_head;
3309 DrawTextSCentered(ystart, font_text,
3310 "Digital Integration");
3312 else if (screen_nr == 3)
3314 DrawTextSCentered(ystart, font_head,
3315 "Special thanks to");
3316 ystart += ystep_head;
3317 DrawTextSCentered(ystart, font_text,
3318 "Hiroyuki Imabayashi");
3319 ystart += ystep_head;
3320 DrawTextSCentered(ystart, font_head,
3322 ystart += ystep_head;
3323 DrawTextSCentered(ystart, font_text,
3325 ystart += ystep_head;
3326 DrawTextSCentered(ystart, font_head,
3328 ystart += ystep_head;
3329 DrawTextSCentered(ystart, font_text,
3331 ystart += ystep_head;
3332 DrawTextSCentered(ystart, font_head,
3334 ystart += ystep_head;
3335 DrawTextSCentered(ystart, font_text,
3338 else if (screen_nr == 4)
3340 DrawTextSCentered(ystart, font_head,
3341 "Special thanks to");
3342 ystart += ystep_head;
3343 DrawTextSCentered(ystart, font_text,
3345 ystart += ystep_head;
3346 DrawTextSCentered(ystart, font_head,
3348 ystart += ystep_head;
3349 DrawTextSCentered(ystart, font_text,
3350 "J\xfcrgen Bonhagen");
3351 ystart += ystep_head;
3352 DrawTextSCentered(ystart, font_head,
3353 "for the continuous creation");
3354 ystart += ystep_line;
3355 DrawTextSCentered(ystart, font_head,
3356 "of outstanding level sets");
3358 else if (screen_nr == 5)
3360 DrawTextSCentered(ystart, font_head,
3362 ystart += ystep_head;
3363 DrawTextSCentered(ystart, font_text,
3365 ystart += ystep_head;
3366 DrawTextSCentered(ystart, font_head,
3367 "for ideas and inspiration by");
3368 ystart += ystep_head;
3369 DrawTextSCentered(ystart, font_text,
3371 ystart += ystep_para;
3373 DrawTextSCentered(ystart, font_head,
3375 ystart += ystep_head;
3376 DrawTextSCentered(ystart, font_text,
3378 ystart += ystep_head;
3379 DrawTextSCentered(ystart, font_head,
3380 "for ideas and inspiration by");
3381 ystart += ystep_head;
3382 DrawTextSCentered(ystart, font_text,
3385 else if (screen_nr == 6)
3387 DrawTextSCentered(ystart, font_head,
3389 ystart += ystep_head;
3390 DrawTextSCentered(ystart, font_text,
3392 ystart += ystep_head;
3393 DrawTextSCentered(ystart, font_head,
3394 "for the code base used for the");
3395 ystart += ystep_line;
3396 DrawTextSCentered(ystart, font_head,
3397 "native Emerald Mine engine");
3399 else if (screen_nr == 7)
3401 DrawTextSCentered(ystart, font_head,
3403 ystart += ystep_head;
3404 DrawTextSCentered(ystart, font_text,
3406 ystart += ystep_head;
3407 DrawTextSCentered(ystart, font_head,
3408 "for the initial DOS port");
3409 ystart += ystep_para;
3411 DrawTextSCentered(ystart, font_head,
3413 ystart += ystep_head;
3414 DrawTextSCentered(ystart, font_text,
3416 ystart += ystep_head;
3417 DrawTextSCentered(ystart, font_head,
3418 "for some additional toons");
3420 else if (screen_nr == 8)
3422 DrawTextSCentered(ystart, font_head,
3423 "And not to forget:");
3424 ystart += ystep_head;
3425 DrawTextSCentered(ystart, font_head,
3427 ystart += ystep_head;
3428 DrawTextSCentered(ystart, font_text,
3429 "All those who contributed");
3430 ystart += ystep_line;
3431 DrawTextSCentered(ystart, font_text,
3432 "levels to this game");
3433 ystart += ystep_line;
3434 DrawTextSCentered(ystart, font_text,
3438 DrawTextSCentered(ybottom, font_foot,
3439 "Press any key or button for next page");
3442 static void DrawInfoScreen_Credits(void)
3444 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3446 FadeMenuSoundsAndMusic();
3448 FadeOut(REDRAW_FIELD);
3450 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3452 FadeIn(REDRAW_FIELD);
3455 void HandleInfoScreen_Credits(int button)
3457 static int screen_nr = 0;
3458 int num_screens = 9;
3460 if (button == MB_MENU_INITIALIZE)
3464 // DrawInfoScreen_CreditsScreen(screen_nr);
3467 if (button == MB_MENU_LEAVE)
3469 PlaySound(SND_MENU_ITEM_SELECTING);
3471 info_mode = INFO_MODE_MAIN;
3476 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3478 if (button != MB_MENU_INITIALIZE)
3480 PlaySound(SND_MENU_ITEM_SELECTING);
3485 if (screen_nr >= num_screens)
3487 FadeMenuSoundsAndMusic();
3489 info_mode = INFO_MODE_MAIN;
3496 FadeSetNextScreen();
3498 if (button != MB_MENU_INITIALIZE)
3499 FadeOut(REDRAW_FIELD);
3501 DrawInfoScreen_CreditsScreen(screen_nr);
3503 if (button != MB_MENU_INITIALIZE)
3504 FadeIn(REDRAW_FIELD);
3508 PlayMenuSoundIfLoop();
3512 static void DrawInfoScreen_Program(void)
3514 int font_title = MENU_INFO_FONT_TITLE;
3515 int font_head = MENU_INFO_FONT_HEAD;
3516 int font_text = MENU_INFO_FONT_TEXT;
3517 int font_foot = MENU_INFO_FONT_FOOT;
3518 int spacing_title = menu.headline1_spacing_info[info_mode];
3519 int spacing_head = menu.headline2_spacing_info[info_mode];
3520 int spacing_para = menu.paragraph_spacing_info[info_mode];
3521 int spacing_line = menu.line_spacing_info[info_mode];
3522 int ystep_title = getMenuTextStep(spacing_title, font_title);
3523 int ystep_head = getMenuTextStep(spacing_head, font_head);
3524 int ystep_para = getMenuTextStep(spacing_para, font_text);
3525 int ystep_line = getMenuTextStep(spacing_line, font_text);
3526 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3527 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3529 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3531 FadeOut(REDRAW_FIELD);
3536 DrawTextSCentered(ystart, font_title, "Program Information:");
3537 ystart += ystep_title;
3539 DrawTextSCentered(ystart, font_head,
3540 "This game is Freeware!");
3541 ystart += ystep_head;
3542 DrawTextSCentered(ystart, font_head,
3543 "If you like it, send e-mail to:");
3544 ystart += ystep_head;
3545 DrawTextSCentered(ystart, font_text,
3546 setup.internal.program_email);
3547 ystart += ystep_para;
3549 DrawTextSCentered(ystart, font_head,
3550 "More information and levels:");
3551 ystart += ystep_head;
3552 DrawTextSCentered(ystart, font_text,
3553 setup.internal.program_website);
3554 ystart += ystep_para;
3556 DrawTextSCentered(ystart, font_head,
3557 "If you have created new levels,");
3558 ystart += ystep_line;
3559 DrawTextSCentered(ystart, font_head,
3560 "send them to me to include them!");
3561 ystart += ystep_head;
3562 DrawTextSCentered(ystart, font_head,
3565 DrawTextSCentered(ybottom, font_foot,
3566 "Press any key or button for info menu");
3568 FadeIn(REDRAW_FIELD);
3571 void HandleInfoScreen_Program(int button)
3573 if (button == MB_MENU_LEAVE)
3575 PlaySound(SND_MENU_ITEM_SELECTING);
3577 info_mode = INFO_MODE_MAIN;
3582 else if (button == MB_MENU_CHOICE)
3584 PlaySound(SND_MENU_ITEM_SELECTING);
3586 FadeMenuSoundsAndMusic();
3588 info_mode = INFO_MODE_MAIN;
3593 PlayMenuSoundIfLoop();
3597 static void DrawInfoScreen_Version(void)
3599 int font_title = MENU_INFO_FONT_TITLE;
3600 int font_head = MENU_INFO_FONT_HEAD;
3601 int font_text = MENU_INFO_FONT_TEXT;
3602 int font_foot = MENU_INFO_FONT_FOOT;
3603 int spacing_title = menu.headline1_spacing_info[info_mode];
3604 int spacing_head = menu.headline2_spacing_info[info_mode];
3605 int spacing_para = menu.paragraph_spacing_info[info_mode];
3606 int spacing_line = menu.line_spacing_info[info_mode];
3607 int xstep = getFontWidth(font_text);
3608 int ystep_title = getMenuTextStep(spacing_title, font_title);
3609 int ystep_head = getMenuTextStep(spacing_head, font_head);
3610 int ystep_para = getMenuTextStep(spacing_para, font_text);
3611 int ystep_line = getMenuTextStep(spacing_line, font_text);
3612 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3613 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3614 int xstart1 = mSX - SX + 2 * xstep;
3615 int xstart2 = mSX - SX + 18 * xstep;
3616 int xstart3 = mSX - SX + 28 * xstep;
3617 SDL_version sdl_version_compiled;
3618 const SDL_version *sdl_version_linked;
3619 int driver_name_len = 10;
3620 SDL_version sdl_version_linked_ext;
3621 const char *driver_name = NULL;
3623 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3625 FadeOut(REDRAW_FIELD);
3630 DrawTextSCentered(ystart, font_title, "Version Information:");
3631 ystart += ystep_title;
3633 DrawTextF(xstart1, ystart, font_head, "Name");
3634 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3635 ystart += ystep_line;
3637 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3639 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3640 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3641 ystart += ystep_line;
3643 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3644 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3645 ystart += ystep_line;
3649 DrawTextF(xstart1, ystart, font_head, "Version");
3650 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3651 ystart += ystep_line;
3654 DrawTextF(xstart1, ystart, font_head, "Platform");
3655 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3656 ystart += ystep_line;
3658 DrawTextF(xstart1, ystart, font_head, "Target");
3659 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3660 ystart += ystep_line;
3662 DrawTextF(xstart1, ystart, font_head, "Source date");
3663 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3664 ystart += ystep_para;
3666 DrawTextF(xstart1, ystart, font_head, "Library");
3667 DrawTextF(xstart2, ystart, font_head, "compiled");
3668 DrawTextF(xstart3, ystart, font_head, "linked");
3669 ystart += ystep_head;
3671 SDL_VERSION(&sdl_version_compiled);
3672 SDL_GetVersion(&sdl_version_linked_ext);
3673 sdl_version_linked = &sdl_version_linked_ext;
3675 DrawTextF(xstart1, ystart, font_text, "SDL");
3676 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3677 sdl_version_compiled.major,
3678 sdl_version_compiled.minor,
3679 sdl_version_compiled.patch);
3680 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3681 sdl_version_linked->major,
3682 sdl_version_linked->minor,
3683 sdl_version_linked->patch);
3684 ystart += ystep_line;
3686 SDL_IMAGE_VERSION(&sdl_version_compiled);
3687 sdl_version_linked = IMG_Linked_Version();
3689 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3690 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3691 sdl_version_compiled.major,
3692 sdl_version_compiled.minor,
3693 sdl_version_compiled.patch);
3694 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3695 sdl_version_linked->major,
3696 sdl_version_linked->minor,
3697 sdl_version_linked->patch);
3698 ystart += ystep_line;
3700 SDL_MIXER_VERSION(&sdl_version_compiled);
3701 sdl_version_linked = Mix_Linked_Version();
3703 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3704 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3705 sdl_version_compiled.major,
3706 sdl_version_compiled.minor,
3707 sdl_version_compiled.patch);
3708 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3709 sdl_version_linked->major,
3710 sdl_version_linked->minor,
3711 sdl_version_linked->patch);
3712 ystart += ystep_line;
3714 SDL_NET_VERSION(&sdl_version_compiled);
3715 sdl_version_linked = SDLNet_Linked_Version();
3717 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3718 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3719 sdl_version_compiled.major,
3720 sdl_version_compiled.minor,
3721 sdl_version_compiled.patch);
3722 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3723 sdl_version_linked->major,
3724 sdl_version_linked->minor,
3725 sdl_version_linked->patch);
3726 ystart += ystep_para;
3728 DrawTextF(xstart1, ystart, font_head, "Driver");
3729 DrawTextF(xstart2, ystart, font_head, "Requested");
3730 DrawTextF(xstart3, ystart, font_head, "Used");
3731 ystart += ystep_head;
3733 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3735 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3736 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3737 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3738 ystart += ystep_line;
3740 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3742 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3743 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3744 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3746 DrawTextSCentered(ybottom, font_foot,
3747 "Press any key or button for info menu");
3749 FadeIn(REDRAW_FIELD);
3752 void HandleInfoScreen_Version(int button)
3754 if (button == MB_MENU_LEAVE)
3756 PlaySound(SND_MENU_ITEM_SELECTING);
3758 info_mode = INFO_MODE_MAIN;
3763 else if (button == MB_MENU_CHOICE)
3765 PlaySound(SND_MENU_ITEM_SELECTING);
3767 FadeMenuSoundsAndMusic();
3769 info_mode = INFO_MODE_MAIN;
3774 PlayMenuSoundIfLoop();
3778 static void DrawInfoScreen_LevelSet(void)
3780 struct TitleMessageInfo *tmi = &readme;
3781 char *filename = getLevelSetInfoFilename();
3782 char *title = "Level Set Information:";
3783 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3784 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3786 if (filename == NULL)
3788 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3793 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3795 FadeOut(REDRAW_FIELD);
3800 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3802 // if x position set to "-1", automatically determine by playfield width
3804 tmi->x = SXSIZE / 2;
3806 // if y position set to "-1", use static default value
3810 // if width set to "-1", automatically determine by playfield width
3811 if (tmi->width == -1)
3812 tmi->width = SXSIZE - 2 * TILEX;
3814 // if height set to "-1", automatically determine by playfield height
3815 if (tmi->height == -1)
3816 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3818 // if chars set to "-1", automatically determine by text and font width
3819 if (tmi->chars == -1)
3820 tmi->chars = tmi->width / getFontWidth(tmi->font);
3822 tmi->width = tmi->chars * getFontWidth(tmi->font);
3824 // if lines set to "-1", automatically determine by text and font height
3825 if (tmi->lines == -1)
3826 tmi->lines = tmi->height / getFontHeight(tmi->font);
3828 tmi->height = tmi->lines * getFontHeight(tmi->font);
3830 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3831 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3832 tmi->autowrap, tmi->centered, tmi->parse_comments);
3834 DrawTextSCentered(ybottom, FONT_TEXT_4,
3835 "Press any key or button for info menu");
3837 FadeIn(REDRAW_FIELD);
3840 static void HandleInfoScreen_LevelSet(int button)
3842 if (button == MB_MENU_LEAVE)
3844 PlaySound(SND_MENU_ITEM_SELECTING);
3846 info_mode = INFO_MODE_MAIN;
3851 else if (button == MB_MENU_CHOICE)
3853 PlaySound(SND_MENU_ITEM_SELECTING);
3855 FadeMenuSoundsAndMusic();
3857 info_mode = INFO_MODE_MAIN;
3862 PlayMenuSoundIfLoop();
3866 static void DrawInfoScreen(void)
3868 if (info_mode == INFO_MODE_TITLE)
3869 DrawInfoScreen_TitleScreen();
3870 else if (info_mode == INFO_MODE_ELEMENTS)
3871 DrawInfoScreen_Elements();
3872 else if (info_mode == INFO_MODE_MUSIC)
3873 DrawInfoScreen_Music();
3874 else if (info_mode == INFO_MODE_CREDITS)
3875 DrawInfoScreen_Credits();
3876 else if (info_mode == INFO_MODE_PROGRAM)
3877 DrawInfoScreen_Program();
3878 else if (info_mode == INFO_MODE_VERSION)
3879 DrawInfoScreen_Version();
3880 else if (info_mode == INFO_MODE_LEVELSET)
3881 DrawInfoScreen_LevelSet();
3883 DrawInfoScreen_Main();
3885 if (info_mode != INFO_MODE_MAIN &&
3886 info_mode != INFO_MODE_TITLE &&
3887 info_mode != INFO_MODE_MUSIC)
3888 PlayMenuSoundsAndMusic();
3891 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3893 if (info_mode == INFO_MODE_TITLE)
3894 HandleInfoScreen_TitleScreen(button);
3895 else if (info_mode == INFO_MODE_ELEMENTS)
3896 HandleInfoScreen_Elements(button);
3897 else if (info_mode == INFO_MODE_MUSIC)
3898 HandleInfoScreen_Music(button);
3899 else if (info_mode == INFO_MODE_CREDITS)
3900 HandleInfoScreen_Credits(button);
3901 else if (info_mode == INFO_MODE_PROGRAM)
3902 HandleInfoScreen_Program(button);
3903 else if (info_mode == INFO_MODE_VERSION)
3904 HandleInfoScreen_Version(button);
3905 else if (info_mode == INFO_MODE_LEVELSET)
3906 HandleInfoScreen_LevelSet(button);
3908 HandleInfoScreen_Main(mx, my, dx, dy, button);
3912 // ============================================================================
3913 // type name functions
3914 // ============================================================================
3916 void HandleTypeName(int newxpos, Key key)
3918 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3919 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3920 struct TextPosInfo *pos = mci->pos_input;
3921 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3922 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3923 static int xpos = 0;
3924 int font_nr = pos->font;
3925 int font_active_nr = FONT_ACTIVE(font_nr);
3926 int font_width = getFontWidth(font_active_nr);
3927 char key_char = getValidConfigValueChar(getCharFromKey(key));
3928 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3929 boolean is_active = TRUE;
3931 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3935 strcpy(last_player_name, setup.player_name);
3939 StartTextInput(startx, starty, pos->width, pos->height);
3941 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3943 setup.player_name[xpos] = key_char;
3944 setup.player_name[xpos + 1] = 0;
3948 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3952 setup.player_name[xpos] = 0;
3954 else if (key == KSYM_Return && xpos > 0)
3960 SetGameStatus(GAME_MODE_MAIN);
3962 else if (key == KSYM_Escape)
3964 strcpy(setup.player_name, last_player_name);
3968 SetGameStatus(GAME_MODE_MAIN);
3973 pos->width = (strlen(setup.player_name) + 1) * font_width;
3974 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3976 DrawText(startx, starty, setup.player_name, font_active_nr);
3977 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3981 pos->width = strlen(setup.player_name) * font_width;
3982 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3984 DrawText(startx, starty, setup.player_name, font_nr);
3991 // ============================================================================
3992 // tree menu functions
3993 // ============================================================================
3995 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
3997 if (game_status != GAME_MODE_SETUP ||
3998 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4001 int max_text_size = 0;
4004 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4005 max_text_size = MAX(max_text_size, strlen(node->name));
4007 int num_entries = numTreeInfoInGroup(ti);
4008 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4009 int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4010 int button_width = SC_MENUBUTTON_XSIZE;
4011 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4012 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4013 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4014 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4015 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4016 int align_xoffset = MAX(0, align_xoffset_raw);
4018 return align_xoffset;
4021 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4023 if (game_status != GAME_MODE_SETUP ||
4024 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4027 int num_entries = numTreeInfoInGroup(ti);
4028 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4029 int font_height = getFontHeight(FONT_TEXT_1);
4030 int text_height = font_height * num_page_entries;
4031 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4032 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4033 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4034 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4035 int align_yoffset = MAX(0, align_yoffset_raw);
4037 return align_yoffset;
4040 static void DrawChooseTree(TreeInfo **ti_ptr)
4042 int fade_mask = REDRAW_FIELD;
4045 fade_mask = REDRAW_ALL;
4047 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4049 SetGameStatus(GAME_MODE_MAIN);
4058 FreeScreenGadgets();
4059 CreateScreenGadgets();
4063 // needed if different viewport properties defined for choosing level (set)
4064 ChangeViewportPropertiesIfNeeded();
4066 if (game_status == GAME_MODE_LEVELNR)
4067 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4068 else if (game_status == GAME_MODE_LEVELS)
4069 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4073 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4075 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4076 MapScreenTreeGadgets(*ti_ptr);
4078 DrawMaskedBorder(fade_mask);
4083 static void drawChooseTreeList(int first_entry, int num_page_entries,
4086 int num_entries = numTreeInfoInGroup(ti);
4087 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4088 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4089 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4090 int font_nr = FONT_TEXT_1;
4091 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4093 char *title_string = NULL;
4094 int yoffset_sets = MENU_TITLE1_YPOS;
4095 int yoffset_setup = 16;
4096 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4097 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4099 title_string = ti->infotext;
4101 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4103 clearMenuListArea();
4105 for (i = 0; i < num_page_entries; i++)
4107 TreeInfo *node, *node_first;
4108 int entry_pos = first_entry + i;
4109 int xpos = MENU_SCREEN_START_XPOS;
4110 int ypos = MENU_SCREEN_START_YPOS + i;
4111 int startx = amSX + xpos * 32;
4112 int starty = amSY + ypos * 32;
4113 int startx_text = startx + font_xoffset;
4114 int endx_text = amSX + screen_width;
4115 int max_text_size = endx_text - startx_text;
4116 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4117 char buffer[max_buffer_len + 1];
4119 node_first = getTreeInfoFirstGroupEntry(ti);
4120 node = getTreeInfoFromPos(node_first, entry_pos);
4122 strncpy(buffer, node->name, max_buffer_len);
4123 buffer[max_buffer_len] = '\0';
4125 DrawText(startx, starty, buffer, font_nr + node->color);
4127 if (node->parent_link)
4128 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4129 else if (node->level_group)
4130 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4132 initCursor(i, IMG_MENU_BUTTON);
4135 redraw_mask |= REDRAW_FIELD;
4138 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4140 TreeInfo *node, *node_first;
4141 int x, last_redraw_mask = redraw_mask;
4142 int ypos = MENU_TITLE2_YPOS;
4143 int font_nr = FONT_TITLE_2;
4145 if (ti->type == TREE_TYPE_LEVEL_NR)
4146 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4148 if (ti->type != TREE_TYPE_LEVEL_DIR)
4151 node_first = getTreeInfoFirstGroupEntry(ti);
4152 node = getTreeInfoFromPos(node_first, entry_pos);
4154 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4156 if (node->parent_link)
4157 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4158 node->node_parent->name);
4159 else if (node->level_group)
4160 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4162 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4163 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4164 node->levels, (node->levels > 1 ? "levels" : "level"),
4167 // let BackToFront() redraw only what is needed
4168 redraw_mask = last_redraw_mask;
4169 for (x = 0; x < SCR_FIELDX; x++)
4170 MarkTileDirty(x, 1);
4173 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4176 TreeInfo *ti = *ti_ptr;
4178 int y = ti->cl_cursor;
4179 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4180 int num_entries = numTreeInfoInGroup(ti);
4181 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4182 boolean position_set_by_scrollbar = (dx == 999);
4184 if (button == MB_MENU_INITIALIZE)
4186 int num_entries = numTreeInfoInGroup(ti);
4187 int entry_pos = posTreeInfo(ti);
4189 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4190 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4192 if (ti->cl_first == -1)
4194 // only on initialization
4195 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4196 ti->cl_cursor = entry_pos - ti->cl_first;
4198 else if (ti->cl_cursor >= num_page_entries ||
4199 (num_entries > num_page_entries &&
4200 num_entries - ti->cl_first < num_page_entries))
4202 // only after change of list size (by custom graphic configuration)
4203 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4204 ti->cl_cursor = entry_pos - ti->cl_first;
4207 if (position_set_by_scrollbar)
4210 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4213 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4214 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4215 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4219 else if (button == MB_MENU_LEAVE)
4223 PlaySound(SND_MENU_ITEM_SELECTING);
4225 if (ti->node_parent)
4227 *ti_ptr = ti->node_parent;
4228 DrawChooseTree(ti_ptr);
4230 else if (game_status == GAME_MODE_SETUP)
4232 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4233 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4234 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4236 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4237 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4238 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4239 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4240 execSetupGraphics();
4241 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4242 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4243 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4245 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4246 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4247 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4248 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4249 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4250 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4251 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4252 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4259 if (game_status == GAME_MODE_LEVELNR)
4261 int new_level_nr = atoi(level_number_current->identifier);
4263 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4266 SetGameStatus(GAME_MODE_MAIN);
4274 if (mx || my) // mouse input
4276 x = (mx - amSX) / 32;
4277 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4279 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4281 // move cursor instead of scrolling when already at start/end of list
4282 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4284 else if (dy == +1 * SCROLL_LINE &&
4285 ti->cl_first + num_page_entries == num_entries)
4288 // handle scrolling screen one line or page
4289 if (ti->cl_cursor + dy < 0 ||
4290 ti->cl_cursor + dy > num_page_entries - 1)
4292 boolean redraw = FALSE;
4294 if (ABS(dy) == SCROLL_PAGE)
4295 step = num_page_entries - 1;
4297 if (dy < 0 && ti->cl_first > 0)
4299 // scroll page/line up
4301 ti->cl_first -= step;
4302 if (ti->cl_first < 0)
4307 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4309 // scroll page/line down
4311 ti->cl_first += step;
4312 if (ti->cl_first + num_page_entries > num_entries)
4313 ti->cl_first = MAX(0, num_entries - num_page_entries);
4320 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4321 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4322 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4324 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4331 // handle moving cursor one line
4332 y = ti->cl_cursor + dy;
4337 TreeInfo *node_first, *node_cursor;
4338 int entry_pos = ti->cl_first + y;
4340 node_first = getTreeInfoFirstGroupEntry(ti);
4341 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4343 if (node_cursor->node_group)
4347 PlaySound(SND_MENU_ITEM_SELECTING);
4349 node_cursor->cl_first = ti->cl_first;
4350 node_cursor->cl_cursor = ti->cl_cursor;
4351 *ti_ptr = node_cursor->node_group;
4352 DrawChooseTree(ti_ptr);
4357 else if (dx == -1 && ti->node_parent)
4361 PlaySound(SND_MENU_ITEM_SELECTING);
4363 *ti_ptr = ti->node_parent;
4364 DrawChooseTree(ti_ptr);
4369 if (!anyScrollbarGadgetActive() &&
4370 IN_VIS_MENU(x, y) &&
4371 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4372 y >= 0 && y < num_page_entries)
4376 if (y != ti->cl_cursor)
4378 PlaySound(SND_MENU_ITEM_ACTIVATING);
4380 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4381 drawChooseTreeCursor(y, TRUE);
4382 drawChooseTreeInfo(ti->cl_first + y, ti);
4388 if (game_status == GAME_MODE_SETUP)
4390 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4391 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4392 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4394 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4395 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4396 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4397 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4398 execSetupGraphics();
4399 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4400 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4401 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4403 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4404 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4405 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4406 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4407 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4408 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4409 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4410 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4419 TreeInfo *node_first, *node_cursor;
4420 int entry_pos = ti->cl_first + y;
4422 PlaySound(SND_MENU_ITEM_SELECTING);
4424 node_first = getTreeInfoFirstGroupEntry(ti);
4425 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4427 if (node_cursor->node_group)
4431 node_cursor->cl_first = ti->cl_first;
4432 node_cursor->cl_cursor = ti->cl_cursor;
4433 *ti_ptr = node_cursor->node_group;
4434 DrawChooseTree(ti_ptr);
4436 else if (node_cursor->parent_link)
4440 *ti_ptr = node_cursor->node_parent;
4441 DrawChooseTree(ti_ptr);
4447 node_cursor->cl_first = ti->cl_first;
4448 node_cursor->cl_cursor = ti->cl_cursor;
4449 *ti_ptr = node_cursor;
4451 if (ti->type == TREE_TYPE_LEVEL_DIR)
4453 LoadLevelSetup_SeriesInfo();
4455 SaveLevelSetup_LastSeries();
4456 SaveLevelSetup_SeriesInfo();
4460 if (game_status == GAME_MODE_SETUP)
4462 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4463 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4464 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4466 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4467 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4468 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4469 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4470 execSetupGraphics();
4471 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4472 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4473 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4475 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4476 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4477 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4478 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4479 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4480 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4481 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4482 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4489 if (game_status == GAME_MODE_LEVELNR)
4491 int new_level_nr = atoi(level_number_current->identifier);
4493 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4496 SetGameStatus(GAME_MODE_MAIN);
4505 void DrawChooseLevelSet(void)
4507 FadeMenuSoundsAndMusic();
4509 DrawChooseTree(&leveldir_current);
4511 PlayMenuSoundsAndMusic();
4514 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4516 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4519 void DrawChooseLevelNr(void)
4523 FadeMenuSoundsAndMusic();
4525 if (level_number != NULL)
4527 freeTreeInfo(level_number);
4529 level_number = NULL;
4532 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4534 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4535 char identifier[32], name[32];
4538 // temporarily load level info to get level name
4539 LoadLevelInfoOnly(i);
4541 ti->node_top = &level_number;
4542 ti->sort_priority = 10000 + value;
4543 ti->color = (level.no_level_file ? FC_BLUE :
4544 LevelStats_getSolved(i) ? FC_GREEN :
4545 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4547 snprintf(identifier, sizeof(identifier), "%d", value);
4548 snprintf(name, sizeof(name), "%03d: %s", value,
4549 (level.no_level_file ? "(no file)" : level.name));
4551 setString(&ti->identifier, identifier);
4552 setString(&ti->name, name);
4553 setString(&ti->name_sorting, name);
4555 pushTreeInfo(&level_number, ti);
4558 // sort level number values to start with lowest level number
4559 sortTreeInfo(&level_number);
4561 // set current level number to current level number
4562 level_number_current =
4563 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4565 // if that also fails, set current level number to first available level
4566 if (level_number_current == NULL)
4567 level_number_current = level_number;
4569 DrawChooseTree(&level_number_current);
4571 PlayMenuSoundsAndMusic();
4574 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4576 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4579 void DrawHallOfFame(int level_nr, int highlight_position)
4581 int fade_mask = REDRAW_FIELD;
4584 fade_mask = REDRAW_ALL;
4587 FadeMenuSoundsAndMusic();
4589 // (this is needed when called from GameEnd() after winning a game)
4590 KeyboardAutoRepeatOn();
4592 // (this is needed when called from GameEnd() after winning a game)
4593 SetDrawDeactivationMask(REDRAW_NONE);
4594 SetDrawBackgroundMask(REDRAW_FIELD);
4596 if (highlight_position < 0)
4597 LoadScore(level_nr);
4599 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4601 FadeSetEnterScreen();
4605 // needed if different viewport properties defined for scores
4606 ChangeViewportPropertiesIfNeeded();
4608 PlayMenuSoundsAndMusic();
4610 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4612 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4614 DrawMaskedBorder(fade_mask);
4619 static void drawHallOfFameList(int level_nr, int first_entry,
4620 int highlight_position)
4624 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4627 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4628 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4629 "HighScores of Level %d", level_nr);
4631 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4633 int entry = first_entry + i;
4634 boolean active = (entry == highlight_position);
4635 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4636 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4637 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4638 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4639 int dxoff = getFontDrawOffsetX(font_nr1);
4640 int dx1 = 3 * getFontWidth(font_nr1);
4641 int dx2 = dx1 + getFontWidth(font_nr1);
4642 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4643 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4644 int sy = mSY + 64 + i * 32;
4646 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4647 DrawText(mSX + dx1, sy, ".", font_nr1);
4649 for (j = 0; j < num_dots; j++)
4650 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4652 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4653 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4655 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4658 redraw_mask |= REDRAW_FIELD;
4661 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4663 static int level_nr = 0;
4664 static int first_entry = 0;
4665 static int highlight_position = 0;
4666 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4668 if (button == MB_MENU_INITIALIZE)
4672 highlight_position = my;
4674 drawHallOfFameList(level_nr, first_entry, highlight_position);
4679 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
4680 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4684 if (first_entry > 0)
4686 first_entry -= step;
4687 if (first_entry < 0)
4690 drawHallOfFameList(level_nr, first_entry, highlight_position);
4695 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4697 first_entry += step;
4698 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4699 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4701 drawHallOfFameList(level_nr, first_entry, highlight_position);
4704 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4706 PlaySound(SND_MENU_ITEM_SELECTING);
4708 FadeSound(SND_BACKGROUND_SCORES);
4710 if (game_status_last_screen == GAME_MODE_PLAYING &&
4711 setup.auto_play_next_level && setup.increment_levels &&
4712 level_nr < leveldir_current->last_level &&
4715 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4719 SetGameStatus(GAME_MODE_MAIN);
4725 if (game_status == GAME_MODE_SCORES)
4726 PlayMenuSoundIfLoop();
4730 // ============================================================================
4731 // setup screen functions
4732 // ============================================================================
4734 static struct TokenInfo *setup_info;
4735 static int num_setup_info; // number of setup entries shown on screen
4736 static int max_setup_info; // total number of setup entries in list
4738 static char *window_size_text;
4739 static char *scaling_type_text;
4740 static char *rendering_mode_text;
4741 static char *vsync_mode_text;
4742 static char *scroll_delay_text;
4743 static char *snapshot_mode_text;
4744 static char *game_speed_text;
4745 static char *network_server_text;
4746 static char *graphics_set_name;
4747 static char *sounds_set_name;
4748 static char *music_set_name;
4749 static char *volume_simple_text;
4750 static char *volume_loops_text;
4751 static char *volume_music_text;
4752 static char *touch_controls_text;
4753 static char *move_distance_text;
4754 static char *drop_distance_text;
4755 static char *transparency_text;
4756 static char *grid_size_text[2][2];
4758 static void execSetupMain(void)
4760 setup_mode = SETUP_MODE_MAIN;
4765 static void execSetupGame_setGameSpeeds(boolean update_value)
4767 if (setup.game_speed_extended)
4769 game_speeds_list = game_speeds_list_extended;
4770 game_speeds = game_speeds_extended;
4774 game_speeds_list = game_speeds_list_normal;
4775 game_speeds = game_speeds_normal;
4778 if (game_speeds == NULL)
4782 for (i = 0; game_speeds_list[i].value != -1; i++)
4784 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4785 char identifier[32], name[32];
4786 int value = game_speeds_list[i].value;
4787 char *text = game_speeds_list[i].text;
4789 ti->node_top = &game_speeds;
4790 ti->sort_priority = 10000 - value;
4792 sprintf(identifier, "%d", value);
4793 sprintf(name, "%s", text);
4795 setString(&ti->identifier, identifier);
4796 setString(&ti->name, name);
4797 setString(&ti->name_sorting, name);
4798 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4800 pushTreeInfo(&game_speeds, ti);
4803 // sort game speed values to start with slowest game speed
4804 sortTreeInfo(&game_speeds);
4806 update_value = TRUE;
4811 // set current game speed to configured game speed value
4812 game_speed_current =
4813 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4815 // if that fails, set current game speed to reliable default value
4816 if (game_speed_current == NULL)
4817 game_speed_current =
4818 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4820 // if that also fails, set current game speed to first available speed
4821 if (game_speed_current == NULL)
4822 game_speed_current = game_speeds;
4824 if (setup.game_speed_extended)
4825 game_speeds_extended = game_speeds;
4827 game_speeds_normal = game_speeds;
4830 setup.game_frame_delay = atoi(game_speed_current->identifier);
4832 // needed for displaying game speed text instead of identifier
4833 game_speed_text = game_speed_current->name;
4836 static void execSetupGame_setScrollDelays(void)
4838 if (scroll_delays == NULL)
4842 for (i = 0; scroll_delays_list[i].value != -1; i++)
4844 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4845 char identifier[32], name[32];
4846 int value = scroll_delays_list[i].value;
4847 char *text = scroll_delays_list[i].text;
4849 ti->node_top = &scroll_delays;
4850 ti->sort_priority = value;
4852 sprintf(identifier, "%d", value);
4853 sprintf(name, "%s", text);
4855 setString(&ti->identifier, identifier);
4856 setString(&ti->name, name);
4857 setString(&ti->name_sorting, name);
4858 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4860 pushTreeInfo(&scroll_delays, ti);
4863 // sort scroll delay values to start with lowest scroll delay value
4864 sortTreeInfo(&scroll_delays);
4866 // set current scroll delay value to configured scroll delay value
4867 scroll_delay_current =
4868 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4870 // if that fails, set current scroll delay to reliable default value
4871 if (scroll_delay_current == NULL)
4872 scroll_delay_current =
4873 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4875 // if that also fails, set current scroll delay to first available value
4876 if (scroll_delay_current == NULL)
4877 scroll_delay_current = scroll_delays;
4880 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4882 // needed for displaying scroll delay text instead of identifier
4883 scroll_delay_text = scroll_delay_current->name;
4886 static void execSetupGame_setSnapshotModes(void)
4888 if (snapshot_modes == NULL)
4892 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4894 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4895 char identifier[32], name[32];
4896 char *value = snapshot_modes_list[i].value;
4897 char *text = snapshot_modes_list[i].text;
4899 ti->node_top = &snapshot_modes;
4900 ti->sort_priority = i;
4902 sprintf(identifier, "%s", value);
4903 sprintf(name, "%s", text);
4905 setString(&ti->identifier, identifier);
4906 setString(&ti->name, name);
4907 setString(&ti->name_sorting, name);
4908 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4910 pushTreeInfo(&snapshot_modes, ti);
4913 // sort snapshot mode values to start with lowest snapshot mode value
4914 sortTreeInfo(&snapshot_modes);
4916 // set current snapshot mode value to configured snapshot mode value
4917 snapshot_mode_current =
4918 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4920 // if that fails, set current snapshot mode to reliable default value
4921 if (snapshot_mode_current == NULL)
4922 snapshot_mode_current =
4923 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4925 // if that also fails, set current snapshot mode to first available value
4926 if (snapshot_mode_current == NULL)
4927 snapshot_mode_current = snapshot_modes;
4930 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4932 // needed for displaying snapshot mode text instead of identifier
4933 snapshot_mode_text = snapshot_mode_current->name;
4936 static void execSetupGame_setNetworkServerText(void)
4938 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
4940 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
4944 strncpy(network_server_hostname, setup.network_server_hostname,
4945 MAX_SETUP_TEXT_INPUT_LEN);
4946 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
4949 // needed for displaying network server text instead of identifier
4950 network_server_text = network_server_hostname;
4953 static void execSetupGame(void)
4955 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
4957 execSetupGame_setGameSpeeds(FALSE);
4958 execSetupGame_setScrollDelays();
4959 execSetupGame_setSnapshotModes();
4961 execSetupGame_setNetworkServerText();
4963 setup_mode = SETUP_MODE_GAME;
4967 // check if vsync needs to be disabled for this game speed to work
4968 if (check_vsync_mode)
4969 DisableVsyncIfNeeded();
4972 static void execSetupChooseGameSpeed(void)
4974 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4979 static void execSetupChooseScrollDelay(void)
4981 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4986 static void execSetupChooseSnapshotMode(void)
4988 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4993 static void execSetupEditor(void)
4995 setup_mode = SETUP_MODE_EDITOR;
5000 static void execSetupGraphics_setWindowSizes(boolean update_list)
5002 if (window_sizes != NULL && update_list)
5004 freeTreeInfo(window_sizes);
5006 window_sizes = NULL;
5009 if (window_sizes == NULL)
5011 boolean current_window_size_found = FALSE;
5014 for (i = 0; window_sizes_list[i].value != -1; i++)
5016 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5017 char identifier[32], name[32];
5018 int value = window_sizes_list[i].value;
5019 char *text = window_sizes_list[i].text;
5021 ti->node_top = &window_sizes;
5022 ti->sort_priority = value;
5024 sprintf(identifier, "%d", value);
5025 sprintf(name, "%s", text);
5027 setString(&ti->identifier, identifier);
5028 setString(&ti->name, name);
5029 setString(&ti->name_sorting, name);
5030 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5032 pushTreeInfo(&window_sizes, ti);
5034 if (value == setup.window_scaling_percent)
5035 current_window_size_found = TRUE;
5038 if (!current_window_size_found)
5040 // add entry for non-preset window scaling value
5042 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5043 char identifier[32], name[32];
5044 int value = setup.window_scaling_percent;
5046 ti->node_top = &window_sizes;
5047 ti->sort_priority = value;
5049 sprintf(identifier, "%d", value);
5050 sprintf(name, "%d %% (Current)", value);
5052 setString(&ti->identifier, identifier);
5053 setString(&ti->name, name);
5054 setString(&ti->name_sorting, name);
5055 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5057 pushTreeInfo(&window_sizes, ti);
5060 // sort window size values to start with lowest window size value
5061 sortTreeInfo(&window_sizes);
5063 // set current window size value to configured window size value
5064 window_size_current =
5065 getTreeInfoFromIdentifier(window_sizes,
5066 i_to_a(setup.window_scaling_percent));
5068 // if that fails, set current window size to reliable default value
5069 if (window_size_current == NULL)
5070 window_size_current =
5071 getTreeInfoFromIdentifier(window_sizes,
5072 i_to_a(STD_WINDOW_SCALING_PERCENT));
5074 // if that also fails, set current window size to first available value
5075 if (window_size_current == NULL)
5076 window_size_current = window_sizes;
5079 setup.window_scaling_percent = atoi(window_size_current->identifier);
5081 // needed for displaying window size text instead of identifier
5082 window_size_text = window_size_current->name;
5085 static void execSetupGraphics_setScalingTypes(void)
5087 if (scaling_types == NULL)
5091 for (i = 0; scaling_types_list[i].value != NULL; i++)
5093 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5094 char identifier[32], name[32];
5095 char *value = scaling_types_list[i].value;
5096 char *text = scaling_types_list[i].text;
5098 ti->node_top = &scaling_types;
5099 ti->sort_priority = i;
5101 sprintf(identifier, "%s", value);
5102 sprintf(name, "%s", text);
5104 setString(&ti->identifier, identifier);
5105 setString(&ti->name, name);
5106 setString(&ti->name_sorting, name);
5107 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5109 pushTreeInfo(&scaling_types, ti);
5112 // sort scaling type values to start with lowest scaling type value
5113 sortTreeInfo(&scaling_types);
5115 // set current scaling type value to configured scaling type value
5116 scaling_type_current =
5117 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5119 // if that fails, set current scaling type to reliable default value
5120 if (scaling_type_current == NULL)
5121 scaling_type_current =
5122 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5124 // if that also fails, set current scaling type to first available value
5125 if (scaling_type_current == NULL)
5126 scaling_type_current = scaling_types;
5129 setup.window_scaling_quality = scaling_type_current->identifier;
5131 // needed for displaying scaling type text instead of identifier
5132 scaling_type_text = scaling_type_current->name;
5135 static void execSetupGraphics_setRenderingModes(void)
5137 if (rendering_modes == NULL)
5141 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5143 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5144 char identifier[32], name[32];
5145 char *value = rendering_modes_list[i].value;
5146 char *text = rendering_modes_list[i].text;
5148 ti->node_top = &rendering_modes;
5149 ti->sort_priority = i;
5151 sprintf(identifier, "%s", value);
5152 sprintf(name, "%s", text);
5154 setString(&ti->identifier, identifier);
5155 setString(&ti->name, name);
5156 setString(&ti->name_sorting, name);
5157 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5159 pushTreeInfo(&rendering_modes, ti);
5162 // sort rendering mode values to start with lowest rendering mode value
5163 sortTreeInfo(&rendering_modes);
5165 // set current rendering mode value to configured rendering mode value
5166 rendering_mode_current =
5167 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5169 // if that fails, set current rendering mode to reliable default value
5170 if (rendering_mode_current == NULL)
5171 rendering_mode_current =
5172 getTreeInfoFromIdentifier(rendering_modes,
5173 STR_SPECIAL_RENDERING_DEFAULT);
5175 // if that also fails, set current rendering mode to first available one
5176 if (rendering_mode_current == NULL)
5177 rendering_mode_current = rendering_modes;
5180 setup.screen_rendering_mode = rendering_mode_current->identifier;
5182 // needed for displaying rendering mode text instead of identifier
5183 rendering_mode_text = rendering_mode_current->name;
5186 static void execSetupGraphics_setVsyncModes(boolean update_value)
5188 if (vsync_modes == NULL)
5192 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5194 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5195 char identifier[32], name[32];
5196 char *value = vsync_modes_list[i].value;
5197 char *text = vsync_modes_list[i].text;
5199 ti->node_top = &vsync_modes;
5200 ti->sort_priority = i;
5202 sprintf(identifier, "%s", value);
5203 sprintf(name, "%s", text);
5205 setString(&ti->identifier, identifier);
5206 setString(&ti->name, name);
5207 setString(&ti->name_sorting, name);
5208 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5210 pushTreeInfo(&vsync_modes, ti);
5213 // sort vsync mode values to start with lowest vsync mode value
5214 sortTreeInfo(&vsync_modes);
5216 update_value = TRUE;
5221 // set current vsync mode value to configured vsync mode value
5222 vsync_mode_current =
5223 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5225 // if that fails, set current vsync mode to reliable default value
5226 if (vsync_mode_current == NULL)
5227 vsync_mode_current =
5228 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5230 // if that also fails, set current vsync mode to first available one
5231 if (vsync_mode_current == NULL)
5232 vsync_mode_current = vsync_modes;
5235 setup.vsync_mode = vsync_mode_current->identifier;
5237 // needed for displaying vsync mode text instead of identifier
5238 vsync_mode_text = vsync_mode_current->name;
5241 static void execSetupGraphics(void)
5243 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5245 // update "setup.window_scaling_percent" from list selection
5246 // (in this case, window scaling was changed on setup screen)
5247 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5248 execSetupGraphics_setWindowSizes(FALSE);
5250 // update list selection from "setup.window_scaling_percent"
5251 // (window scaling may have changed by resizing the window)
5252 execSetupGraphics_setWindowSizes(TRUE);
5254 execSetupGraphics_setScalingTypes();
5255 execSetupGraphics_setRenderingModes();
5256 execSetupGraphics_setVsyncModes(FALSE);
5258 setup_mode = SETUP_MODE_GRAPHICS;
5262 // check if game speed is high enough for 60 Hz vsync to work
5263 if (check_game_speed)
5264 ModifyGameSpeedIfNeeded();
5266 // window scaling may have changed at this point
5267 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5269 // window scaling quality may have changed at this point
5270 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5271 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5273 // screen rendering mode may have changed at this point
5274 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5276 // screen vsync mode may have changed at this point
5277 SDLSetScreenVsyncMode(setup.vsync_mode);
5280 static void execSetupChooseWindowSize(void)
5282 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5287 static void execSetupChooseScalingType(void)
5289 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5294 static void execSetupChooseRenderingMode(void)
5296 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5301 static void execSetupChooseVsyncMode(void)
5303 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5308 static void execSetupChooseVolumeSimple(void)
5310 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5315 static void execSetupChooseVolumeLoops(void)
5317 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5322 static void execSetupChooseVolumeMusic(void)
5324 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5329 static void execSetupSound(void)
5331 if (volumes_simple == NULL)
5333 boolean current_volume_simple_found = FALSE;
5336 for (i = 0; volumes_list[i].value != -1; i++)
5338 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5339 char identifier[32], name[32];
5340 int value = volumes_list[i].value;
5341 char *text = volumes_list[i].text;
5343 ti->node_top = &volumes_simple;
5344 ti->sort_priority = value;
5346 sprintf(identifier, "%d", value);
5347 sprintf(name, "%s", text);
5349 setString(&ti->identifier, identifier);
5350 setString(&ti->name, name);
5351 setString(&ti->name_sorting, name);
5352 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5354 pushTreeInfo(&volumes_simple, ti);
5356 if (value == setup.volume_simple)
5357 current_volume_simple_found = TRUE;
5360 if (!current_volume_simple_found)
5362 // add entry for non-preset volume value
5364 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5365 char identifier[32], name[32];
5366 int value = setup.volume_simple;
5368 ti->node_top = &volumes_simple;
5369 ti->sort_priority = value;
5371 sprintf(identifier, "%d", value);
5372 sprintf(name, "%d %% (Current)", value);
5374 setString(&ti->identifier, identifier);
5375 setString(&ti->name, name);
5376 setString(&ti->name_sorting, name);
5377 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5379 pushTreeInfo(&volumes_simple, ti);
5382 // sort volume values to start with lowest volume value
5383 sortTreeInfo(&volumes_simple);
5385 // set current volume value to configured volume value
5386 volume_simple_current =
5387 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5389 // if that fails, set current volume to reliable default value
5390 if (volume_simple_current == NULL)
5391 volume_simple_current =
5392 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5394 // if that also fails, set current volume to first available value
5395 if (volume_simple_current == NULL)
5396 volume_simple_current = volumes_simple;
5399 if (volumes_loops == NULL)
5401 boolean current_volume_loops_found = FALSE;
5404 for (i = 0; volumes_list[i].value != -1; i++)
5406 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5407 char identifier[32], name[32];
5408 int value = volumes_list[i].value;
5409 char *text = volumes_list[i].text;
5411 ti->node_top = &volumes_loops;
5412 ti->sort_priority = value;
5414 sprintf(identifier, "%d", value);
5415 sprintf(name, "%s", text);
5417 setString(&ti->identifier, identifier);
5418 setString(&ti->name, name);
5419 setString(&ti->name_sorting, name);
5420 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5422 pushTreeInfo(&volumes_loops, ti);
5424 if (value == setup.volume_loops)
5425 current_volume_loops_found = TRUE;
5428 if (!current_volume_loops_found)
5430 // add entry for non-preset volume value
5432 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5433 char identifier[32], name[32];
5434 int value = setup.volume_loops;
5436 ti->node_top = &volumes_loops;
5437 ti->sort_priority = value;
5439 sprintf(identifier, "%d", value);
5440 sprintf(name, "%d %% (Current)", value);
5442 setString(&ti->identifier, identifier);
5443 setString(&ti->name, name);
5444 setString(&ti->name_sorting, name);
5445 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5447 pushTreeInfo(&volumes_loops, ti);
5450 // sort volume values to start with lowest volume value
5451 sortTreeInfo(&volumes_loops);
5453 // set current volume value to configured volume value
5454 volume_loops_current =
5455 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5457 // if that fails, set current volume to reliable default value
5458 if (volume_loops_current == NULL)
5459 volume_loops_current =
5460 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5462 // if that also fails, set current volume to first available value
5463 if (volume_loops_current == NULL)
5464 volume_loops_current = volumes_loops;
5467 if (volumes_music == NULL)
5469 boolean current_volume_music_found = FALSE;
5472 for (i = 0; volumes_list[i].value != -1; i++)
5474 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5475 char identifier[32], name[32];
5476 int value = volumes_list[i].value;
5477 char *text = volumes_list[i].text;
5479 ti->node_top = &volumes_music;
5480 ti->sort_priority = value;
5482 sprintf(identifier, "%d", value);
5483 sprintf(name, "%s", text);
5485 setString(&ti->identifier, identifier);
5486 setString(&ti->name, name);
5487 setString(&ti->name_sorting, name);
5488 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5490 pushTreeInfo(&volumes_music, ti);
5492 if (value == setup.volume_music)
5493 current_volume_music_found = TRUE;
5496 if (!current_volume_music_found)
5498 // add entry for non-preset volume value
5500 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5501 char identifier[32], name[32];
5502 int value = setup.volume_music;
5504 ti->node_top = &volumes_music;
5505 ti->sort_priority = value;
5507 sprintf(identifier, "%d", value);
5508 sprintf(name, "%d %% (Current)", value);
5510 setString(&ti->identifier, identifier);
5511 setString(&ti->name, name);
5512 setString(&ti->name_sorting, name);
5513 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5515 pushTreeInfo(&volumes_music, ti);
5518 // sort volume values to start with lowest volume value
5519 sortTreeInfo(&volumes_music);
5521 // set current volume value to configured volume value
5522 volume_music_current =
5523 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5525 // if that fails, set current volume to reliable default value
5526 if (volume_music_current == NULL)
5527 volume_music_current =
5528 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5530 // if that also fails, set current volume to first available value
5531 if (volume_music_current == NULL)
5532 volume_music_current = volumes_music;
5535 setup.volume_simple = atoi(volume_simple_current->identifier);
5536 setup.volume_loops = atoi(volume_loops_current->identifier);
5537 setup.volume_music = atoi(volume_music_current->identifier);
5539 // needed for displaying volume text instead of identifier
5540 volume_simple_text = volume_simple_current->name;
5541 volume_loops_text = volume_loops_current->name;
5542 volume_music_text = volume_music_current->name;
5544 setup_mode = SETUP_MODE_SOUND;
5549 static void execSetupChooseTouchControls(void)
5551 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5556 static void execSetupChooseMoveDistance(void)
5558 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5563 static void execSetupChooseDropDistance(void)
5565 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5570 static void execSetupChooseTransparency(void)
5572 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5577 static void execSetupChooseGridXSize_0(void)
5579 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5584 static void execSetupChooseGridYSize_0(void)
5586 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5591 static void execSetupChooseGridXSize_1(void)
5593 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5598 static void execSetupChooseGridYSize_1(void)
5600 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5605 static void execSetupConfigureVirtualButtons(void)
5607 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5609 ConfigureVirtualButtons();
5611 setup_mode = SETUP_MODE_TOUCH;
5616 static void execSetupTouch(void)
5620 if (touch_controls == NULL)
5622 for (i = 0; touch_controls_list[i].value != NULL; i++)
5624 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5625 char identifier[32], name[32];
5626 char *value = touch_controls_list[i].value;
5627 char *text = touch_controls_list[i].text;
5629 ti->node_top = &touch_controls;
5630 ti->sort_priority = i;
5632 sprintf(identifier, "%s", value);
5633 sprintf(name, "%s", text);
5635 setString(&ti->identifier, identifier);
5636 setString(&ti->name, name);
5637 setString(&ti->name_sorting, name);
5638 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5640 pushTreeInfo(&touch_controls, ti);
5643 // sort touch control values to start with lowest touch control value
5644 sortTreeInfo(&touch_controls);
5646 // set current touch control value to configured touch control value
5647 touch_control_current =
5648 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5650 // if that fails, set current touch control to reliable default value
5651 if (touch_control_current == NULL)
5652 touch_control_current =
5653 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5655 // if that also fails, set current touch control to first available value
5656 if (touch_control_current == NULL)
5657 touch_control_current = touch_controls;
5660 if (move_distances == NULL)
5662 for (i = 0; distances_list[i].value != -1; i++)
5664 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5665 char identifier[32], name[32];
5666 int value = distances_list[i].value;
5667 char *text = distances_list[i].text;
5669 ti->node_top = &move_distances;
5670 ti->sort_priority = value;
5672 sprintf(identifier, "%d", value);
5673 sprintf(name, "%s", text);
5675 setString(&ti->identifier, identifier);
5676 setString(&ti->name, name);
5677 setString(&ti->name_sorting, name);
5678 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5680 pushTreeInfo(&move_distances, ti);
5683 // sort distance values to start with lowest distance value
5684 sortTreeInfo(&move_distances);
5686 // set current distance value to configured distance value
5687 move_distance_current =
5688 getTreeInfoFromIdentifier(move_distances,
5689 i_to_a(setup.touch.move_distance));
5691 // if that fails, set current distance to reliable default value
5692 if (move_distance_current == NULL)
5693 move_distance_current =
5694 getTreeInfoFromIdentifier(move_distances,
5695 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5697 // if that also fails, set current distance to first available value
5698 if (move_distance_current == NULL)
5699 move_distance_current = move_distances;
5702 if (drop_distances == NULL)
5704 for (i = 0; distances_list[i].value != -1; i++)
5706 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5707 char identifier[32], name[32];
5708 int value = distances_list[i].value;
5709 char *text = distances_list[i].text;
5711 ti->node_top = &drop_distances;
5712 ti->sort_priority = value;
5714 sprintf(identifier, "%d", value);
5715 sprintf(name, "%s", text);
5717 setString(&ti->identifier, identifier);
5718 setString(&ti->name, name);
5719 setString(&ti->name_sorting, name);
5720 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5722 pushTreeInfo(&drop_distances, ti);
5725 // sort distance values to start with lowest distance value
5726 sortTreeInfo(&drop_distances);
5728 // set current distance value to configured distance value
5729 drop_distance_current =
5730 getTreeInfoFromIdentifier(drop_distances,
5731 i_to_a(setup.touch.drop_distance));
5733 // if that fails, set current distance to reliable default value
5734 if (drop_distance_current == NULL)
5735 drop_distance_current =
5736 getTreeInfoFromIdentifier(drop_distances,
5737 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5739 // if that also fails, set current distance to first available value
5740 if (drop_distance_current == NULL)
5741 drop_distance_current = drop_distances;
5744 if (transparencies == NULL)
5746 for (i = 0; transparencies_list[i].value != -1; i++)
5748 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5749 char identifier[32], name[32];
5750 int value = transparencies_list[i].value;
5751 char *text = transparencies_list[i].text;
5753 ti->node_top = &transparencies;
5754 ti->sort_priority = value;
5756 sprintf(identifier, "%d", value);
5757 sprintf(name, "%s", text);
5759 setString(&ti->identifier, identifier);
5760 setString(&ti->name, name);
5761 setString(&ti->name_sorting, name);
5762 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5764 pushTreeInfo(&transparencies, ti);
5767 // sort transparency values to start with lowest transparency value
5768 sortTreeInfo(&transparencies);
5770 // set current transparency value to configured transparency value
5771 transparency_current =
5772 getTreeInfoFromIdentifier(transparencies,
5773 i_to_a(setup.touch.transparency));
5775 // if that fails, set current transparency to reliable default value
5776 if (transparency_current == NULL)
5777 transparency_current =
5778 getTreeInfoFromIdentifier(transparencies,
5779 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5781 // if that also fails, set current transparency to first available value
5782 if (transparency_current == NULL)
5783 transparency_current = transparencies;
5786 for (i = 0; i < 2; i++)
5788 for (j = 0; j < 2; j++)
5790 if (grid_sizes[i][j] == NULL)
5792 for (k = 0; grid_sizes_list[k].value != -1; k++)
5794 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5795 char identifier[32], name[32];
5796 int value = grid_sizes_list[k].value;
5797 char *text = grid_sizes_list[k].text;
5799 ti->node_top = &grid_sizes[i][j];
5800 ti->sort_priority = value;
5802 sprintf(identifier, "%d", value);
5803 sprintf(name, "%s", text);
5805 setString(&ti->identifier, identifier);
5806 setString(&ti->name, name);
5807 setString(&ti->name_sorting, name);
5808 setString(&ti->infotext,
5811 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5812 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5814 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5815 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5817 pushTreeInfo(&grid_sizes[i][j], ti);
5820 // sort grid size values to start with lowest grid size value
5821 sortTreeInfo(&grid_sizes[i][j]);
5823 // set current grid size value to configured grid size value
5824 grid_size_current[i][j] =
5825 getTreeInfoFromIdentifier(grid_sizes[i][j],
5827 setup.touch.grid_xsize[i] :
5828 setup.touch.grid_ysize[i]));
5830 // if that fails, set current grid size to reliable default value
5831 if (grid_size_current[i][j] == NULL)
5832 grid_size_current[i][j] =
5833 getTreeInfoFromIdentifier(grid_sizes[i][j],
5835 DEFAULT_GRID_XSIZE(i) :
5836 DEFAULT_GRID_YSIZE(i)));
5838 // if that also fails, set current grid size to first available value
5839 if (grid_size_current[i][j] == NULL)
5840 grid_size_current[i][j] = grid_sizes[i][j];
5845 setup.touch.control_type = touch_control_current->identifier;
5846 setup.touch.move_distance = atoi(move_distance_current->identifier);
5847 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5848 setup.touch.transparency = atoi(transparency_current->identifier);
5850 for (i = 0; i < 2; i++)
5852 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
5853 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
5855 if (i == GRID_ACTIVE_NR())
5857 overlay.grid_xsize = setup.touch.grid_xsize[i];
5858 overlay.grid_ysize = setup.touch.grid_ysize[i];
5862 // needed for displaying value text instead of identifier
5863 touch_controls_text = touch_control_current->name;
5864 move_distance_text = move_distance_current->name;
5865 drop_distance_text = drop_distance_current->name;
5866 transparency_text = transparency_current->name;
5868 for (i = 0; i < 2; i++)
5869 for (j = 0; j < 2; j++)
5870 grid_size_text[i][j] = grid_size_current[i][j]->name;
5872 setup_mode = SETUP_MODE_TOUCH;
5877 static void execSetupArtwork(void)
5880 printf("::: '%s', '%s', '%s'\n",
5881 artwork.gfx_current->subdir,
5882 artwork.gfx_current->fullpath,
5883 artwork.gfx_current->basepath);
5886 setup.graphics_set = artwork.gfx_current->identifier;
5887 setup.sounds_set = artwork.snd_current->identifier;
5888 setup.music_set = artwork.mus_current->identifier;
5890 // needed if last screen (setup choice) changed graphics, sounds or music
5891 ReloadCustomArtwork(0);
5893 // needed for displaying artwork name instead of artwork identifier
5894 graphics_set_name = artwork.gfx_current->name;
5895 sounds_set_name = artwork.snd_current->name;
5896 music_set_name = artwork.mus_current->name;
5898 setup_mode = SETUP_MODE_ARTWORK;
5903 static void execSetupChooseGraphics(void)
5905 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5910 static void execSetupChooseSounds(void)
5912 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5917 static void execSetupChooseMusic(void)
5919 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5924 static void execSetupInput(void)
5926 setup_mode = SETUP_MODE_INPUT;
5931 static void execSetupShortcuts(void)
5933 setup_mode = SETUP_MODE_SHORTCUTS;
5938 static void execSetupShortcuts1(void)
5940 setup_mode = SETUP_MODE_SHORTCUTS_1;
5945 static void execSetupShortcuts2(void)
5947 setup_mode = SETUP_MODE_SHORTCUTS_2;
5952 static void execSetupShortcuts3(void)
5954 setup_mode = SETUP_MODE_SHORTCUTS_3;
5959 static void execSetupShortcuts4(void)
5961 setup_mode = SETUP_MODE_SHORTCUTS_4;
5966 static void execSetupShortcuts5(void)
5968 setup_mode = SETUP_MODE_SHORTCUTS_5;
5973 static void execExitSetup(void)
5975 SetGameStatus(GAME_MODE_MAIN);
5980 static void execSaveAndExitSetup(void)
5986 static void execGadgetNetworkServer(void)
5988 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
5989 struct GadgetInfo *gi = screen_gadget[gadget_id];
5991 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5992 network_server_hostname[0] = '\0';
5994 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
5998 ClickOnGadget(gi, MB_LEFTBUTTON);
6001 static void ToggleNetworkModeIfNeeded(void)
6003 int font_title = FONT_TITLE_1;
6004 int font_foot = FC_BLUE;
6005 int ystart = mSY - SY + 16;
6006 int ybottom = mSY - SY + SYSIZE - 20;
6007 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6009 if (setup.network_mode == network.enabled)
6012 network.enabled = setup.network_mode;
6014 FadeOut(REDRAW_ALL);
6018 DrawTextSCentered(ystart, font_title, text);
6022 if (network.enabled)
6023 InitNetworkServer();
6025 DisconnectFromNetworkServer();
6027 DrawTextSCentered(ybottom, font_foot,
6028 "Press any key or button for setup menu");
6030 WaitForEventToContinue();
6035 static void ToggleGameSpeedsListIfNeeded(void)
6037 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6039 if (setup.game_speed_extended == using_game_speeds_extended)
6042 // try to match similar values when changing game speeds list
6043 if (setup.game_speed_extended)
6044 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6045 setup.game_frame_delay == 30 ? 29 :
6046 setup.game_frame_delay);
6048 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6049 setup.game_frame_delay == 16 ? 15 :
6050 setup.game_frame_delay >= 29 ? 30 :
6051 setup.game_frame_delay <= 10 ? 10 :
6052 setup.game_frame_delay);
6054 execSetupGame_setGameSpeeds(TRUE);
6059 static void ModifyGameSpeedIfNeeded(void)
6061 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6062 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6066 char *game_speed_text = "Fast";
6067 int game_speed_value = 15;
6069 if (setup.game_speed_extended)
6071 game_speed_text = "60 fps";
6072 game_speed_value = 16;
6075 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6077 // set game speed to existing list value that is fast enough for vsync
6078 setup.game_frame_delay = game_speed_value;
6080 execSetupGame_setGameSpeeds(TRUE);
6082 Request(message, REQ_CONFIRM);
6085 static void DisableVsyncIfNeeded(void)
6087 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6088 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6089 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6092 // disable vsync for the selected game speed to work
6093 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6095 execSetupGraphics_setVsyncModes(TRUE);
6097 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6103 void *related_value;
6104 } hide_related_entry_list[] =
6106 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6107 { &setup.game_frame_delay, &game_speed_text },
6109 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6110 { &setup.scroll_delay_value, &scroll_delay_text },
6112 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6113 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6115 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6116 { &setup.window_scaling_percent, &window_size_text },
6118 { &setup.window_scaling_quality, execSetupChooseScalingType },
6119 { &setup.window_scaling_quality, &scaling_type_text },
6121 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6122 { &setup.screen_rendering_mode, &rendering_mode_text },
6124 { &setup.vsync_mode, execSetupChooseVsyncMode },
6125 { &setup.vsync_mode, &vsync_mode_text },
6127 { &setup.graphics_set, execSetupChooseGraphics },
6128 { &setup.graphics_set, &graphics_set_name },
6130 { &setup.sounds_set, execSetupChooseSounds },
6131 { &setup.sounds_set, &sounds_set_name },
6133 { &setup.music_set, execSetupChooseMusic },
6134 { &setup.music_set, &music_set_name },
6136 { &setup.volume_simple, execSetupChooseVolumeSimple },
6137 { &setup.volume_simple, &volume_simple_text },
6139 { &setup.volume_loops, execSetupChooseVolumeLoops },
6140 { &setup.volume_loops, &volume_loops_text },
6142 { &setup.volume_music, execSetupChooseVolumeMusic },
6143 { &setup.volume_music, &volume_music_text },
6145 { &setup.touch.control_type, execSetupChooseTouchControls },
6146 { &setup.touch.control_type, &touch_controls_text },
6148 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6149 { &setup.touch.move_distance, &move_distance_text },
6151 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6152 { &setup.touch.drop_distance, &drop_distance_text },
6154 { &setup.touch.transparency, execSetupChooseTransparency },
6155 { &setup.touch.transparency, &transparency_text },
6157 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6158 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6160 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6161 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6163 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6164 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6166 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6167 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6172 void setHideRelatedSetupEntries(void)
6176 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6177 if (hideSetupEntry(hide_related_entry_list[i].value))
6178 setHideSetupEntry(hide_related_entry_list[i].related_value);
6181 static struct TokenInfo setup_info_main[] =
6183 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6184 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6185 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6186 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6187 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6188 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6189 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6190 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6191 { TYPE_EMPTY, NULL, "" },
6192 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6193 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6198 static struct TokenInfo setup_info_game[] =
6200 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6201 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6202 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6203 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6204 { TYPE_STRING, &network_server_text, "" },
6205 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6206 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6207 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6208 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6209 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6210 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6211 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6212 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6213 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6214 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6215 { TYPE_STRING, &game_speed_text, "" },
6216 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6218 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6219 { TYPE_STRING, &scroll_delay_text, "" },
6221 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6222 { TYPE_STRING, &snapshot_mode_text, "" },
6223 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6224 { TYPE_EMPTY, NULL, "" },
6225 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6230 static struct TokenInfo setup_info_editor[] =
6233 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6234 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6235 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6236 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6237 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6238 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6239 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6240 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6241 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6242 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6244 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6245 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6247 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6249 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6250 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6251 { TYPE_EMPTY, NULL, "" },
6253 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6254 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6255 { TYPE_EMPTY, NULL, "" },
6257 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6258 { TYPE_EMPTY, NULL, "" },
6259 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6264 static struct TokenInfo setup_info_graphics[] =
6266 #if !defined(PLATFORM_ANDROID)
6267 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6268 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6269 { TYPE_STRING, &window_size_text, "" },
6270 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6271 { TYPE_STRING, &scaling_type_text, "" },
6272 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6273 { TYPE_STRING, &rendering_mode_text, "" },
6276 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6277 { TYPE_STRING, &scroll_delay_text, "" },
6279 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6280 { TYPE_STRING, &vsync_mode_text, "" },
6281 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6282 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6283 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6284 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6285 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6286 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
6287 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
6288 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6289 { TYPE_EMPTY, NULL, "" },
6290 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6295 static struct TokenInfo setup_info_sound[] =
6297 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6298 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6299 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6300 { TYPE_EMPTY, NULL, "" },
6301 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6302 { TYPE_STRING, &volume_simple_text, "" },
6303 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6304 { TYPE_STRING, &volume_loops_text, "" },
6305 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6306 { TYPE_STRING, &volume_music_text, "" },
6307 { TYPE_EMPTY, NULL, "" },
6308 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6313 static struct TokenInfo setup_info_artwork[] =
6315 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6316 { TYPE_STRING, &graphics_set_name, "" },
6317 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6318 { TYPE_STRING, &sounds_set_name, "" },
6319 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6320 { TYPE_STRING, &music_set_name, "" },
6321 { TYPE_EMPTY, NULL, "" },
6322 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6323 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6324 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6325 { TYPE_EMPTY, NULL, "" },
6326 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6331 static struct TokenInfo setup_info_input[] =
6333 { TYPE_SWITCH, NULL, "Player:" },
6334 { TYPE_SWITCH, NULL, "Device:" },
6335 { TYPE_SWITCH, NULL, "" },
6336 { TYPE_SKIPPABLE, NULL, "" },
6337 { TYPE_EMPTY, NULL, "" },
6338 { TYPE_EMPTY, NULL, "" },
6339 { TYPE_EMPTY, NULL, "" },
6340 { TYPE_EMPTY, NULL, "" },
6341 { TYPE_EMPTY, NULL, "" },
6342 { TYPE_EMPTY, NULL, "" },
6343 { TYPE_EMPTY, NULL, "" },
6344 { TYPE_EMPTY, NULL, "" },
6345 { TYPE_SKIPPABLE, NULL, "" },
6346 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6351 static struct TokenInfo setup_info_touch[] =
6353 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6354 { TYPE_STRING, &touch_controls_text, "" },
6355 { TYPE_EMPTY, NULL, "" },
6356 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6361 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6363 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6364 { TYPE_STRING, &touch_controls_text, "" },
6365 { TYPE_EMPTY, NULL, "" },
6366 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6367 { TYPE_STRING, &grid_size_text[0][0], "" },
6368 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6369 { TYPE_STRING, &grid_size_text[0][1], "" },
6370 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6371 { TYPE_STRING, &transparency_text, "" },
6372 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6373 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6374 { TYPE_EMPTY, NULL, "" },
6375 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6376 { TYPE_EMPTY, NULL, "" },
6377 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6382 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6384 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6385 { TYPE_STRING, &touch_controls_text, "" },
6386 { TYPE_EMPTY, NULL, "" },
6387 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6388 { TYPE_STRING, &grid_size_text[1][0], "" },
6389 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6390 { TYPE_STRING, &grid_size_text[1][1], "" },
6391 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6392 { TYPE_STRING, &transparency_text, "" },
6393 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6394 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6395 { TYPE_EMPTY, NULL, "" },
6396 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6397 { TYPE_EMPTY, NULL, "" },
6398 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6403 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6405 setup_info_touch_virtual_buttons_0,
6406 setup_info_touch_virtual_buttons_1
6409 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6411 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6412 { TYPE_STRING, &touch_controls_text, "" },
6413 { TYPE_EMPTY, NULL, "" },
6414 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6415 { TYPE_STRING, &move_distance_text, "" },
6416 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6417 { TYPE_STRING, &drop_distance_text, "" },
6418 { TYPE_EMPTY, NULL, "" },
6419 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6424 static struct TokenInfo setup_info_shortcuts[] =
6426 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6427 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6428 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6429 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6430 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6431 { TYPE_EMPTY, NULL, "" },
6432 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6437 static struct TokenInfo setup_info_shortcuts_1[] =
6439 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6440 { TYPE_KEY, &setup.shortcut.save_game, "" },
6441 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6442 { TYPE_KEY, &setup.shortcut.load_game, "" },
6443 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6444 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6445 { TYPE_EMPTY, NULL, "" },
6446 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6447 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6448 { TYPE_EMPTY, NULL, "" },
6449 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6454 static struct TokenInfo setup_info_shortcuts_2[] =
6456 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6457 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6458 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6459 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6460 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6461 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6462 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6463 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6464 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6465 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6466 { TYPE_EMPTY, NULL, "" },
6467 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6472 static struct TokenInfo setup_info_shortcuts_3[] =
6474 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6475 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6476 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6477 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6478 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6479 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6480 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6481 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6482 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6483 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6484 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6485 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6486 { TYPE_EMPTY, NULL, "" },
6487 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6492 static struct TokenInfo setup_info_shortcuts_4[] =
6494 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6495 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6496 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6497 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6498 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6499 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6500 { TYPE_EMPTY, NULL, "" },
6501 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6506 static struct TokenInfo setup_info_shortcuts_5[] =
6508 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6509 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6510 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6511 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6512 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6513 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6514 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6515 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6516 { TYPE_EMPTY, NULL, "" },
6517 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6522 static Key getSetupKey(void)
6524 Key key = KSYM_UNDEFINED;
6525 boolean got_key_event = FALSE;
6527 while (!got_key_event)
6531 if (NextValidEvent(&event))
6535 case EVENT_KEYPRESS:
6537 key = GetEventKey((KeyEvent *)&event, TRUE);
6539 // press 'Escape' or 'Enter' to keep the existing key binding
6540 if (key == KSYM_Escape || key == KSYM_Return)
6541 key = KSYM_UNDEFINED; // keep old value
6543 got_key_event = TRUE;
6547 case EVENT_KEYRELEASE:
6548 key_joystick_mapping = 0;
6552 HandleOtherEvents(&event);
6563 static int getSetupValueFont(int type, void *value)
6565 if (type & TYPE_GHOSTED)
6566 return FONT_OPTION_OFF;
6567 else if (type & TYPE_KEY)
6568 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6569 else if (type & TYPE_STRING)
6570 return FONT_VALUE_2;
6571 else if (type & TYPE_ECS_AGA)
6572 return FONT_VALUE_1;
6573 else if (type & TYPE_BOOLEAN_STYLE)
6574 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6575 else if (type & TYPE_YES_NO_AUTO)
6576 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6577 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6578 else if (type & TYPE_PLAYER)
6579 return FONT_VALUE_1;
6581 return FONT_VALUE_1;
6584 static int getSetupValueFontNarrow(int type, int font_nr)
6586 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6587 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6588 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6592 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6594 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6595 struct TokenInfo *si = &setup_info[si_pos];
6596 boolean font_draw_xoffset_modified = FALSE;
6597 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6598 int font_draw_xoffset_old = -1;
6599 int xoffset = (scrollbar_needed ? -1 : 0);
6600 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6601 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6602 int xpos = menu_screen_value_xpos;
6603 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6604 int startx = mSX + xpos * 32;
6605 int starty = mSY + ypos * 32;
6606 int type = si->type;
6607 void *value = si->value;
6608 char *value_string = getSetupValue(type, value);
6609 int font_nr_default = getSetupValueFont(type, value);
6610 int font_width_default = getFontWidth(font_nr_default);
6611 int font_nr = font_nr_default;
6614 if (value_string == NULL)
6617 if (type & TYPE_KEY)
6619 xpos = MENU_SCREEN_START_XPOS;
6621 if (type & TYPE_QUERY)
6622 value_string = "<press key>";
6624 else if (type & TYPE_STRING)
6626 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6628 xpos = MENU_SCREEN_START_XPOS;
6630 if (strlen(value_string) > max_value_len)
6631 value_string[max_value_len] = '\0';
6633 else if (type & TYPE_YES_NO_AUTO)
6635 xpos = menu_screen_value_xpos - 1;
6637 else if (type & TYPE_PLAYER)
6639 int displayed_player_nr = *(int *)value + 1;
6641 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6644 startx = mSX + xpos * 32;
6645 starty = mSY + ypos * 32;
6647 // special check if right-side setup values moved left due to scrollbar
6648 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6650 int max_menu_text_length = 26; // maximum text length for classic menu
6651 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6652 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6653 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6654 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6655 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6657 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6660 startx = mSX + xpos * 32;
6662 font_nr = getSetupValueFontNarrow(type, font_nr);
6666 // downward compatibility correction for Juergen Bonhagen's menu settings
6667 if (setup_mode != SETUP_MODE_INPUT)
6669 int max_menu_text_length_big = (menu_screen_value_xpos -
6670 MENU_SCREEN_START_XPOS);
6671 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6672 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6673 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6674 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6675 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6676 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6677 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6678 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6679 boolean correct_font_draw_xoffset = FALSE;
6681 if (xpos == MENU_SCREEN_START_XPOS &&
6682 startx + font1_xoffset < text_startx + text_font_xoffset)
6683 correct_font_draw_xoffset = TRUE;
6685 if (xpos == menu_screen_value_xpos &&
6686 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6687 correct_font_draw_xoffset = TRUE;
6689 // check if setup value would overlap with setup text when printed
6690 // (this can happen for extreme/wrong values for font draw offset)
6691 if (correct_font_draw_xoffset)
6693 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6694 font_draw_xoffset_modified = TRUE;
6696 if (type & TYPE_KEY)
6697 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6698 else if (!(type & TYPE_STRING))
6699 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6700 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6704 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6705 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6707 DrawText(startx, starty, value_string, font_nr);
6709 if (type & TYPE_PLAYER)
6711 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6712 int player_nr = *(int *)value;
6713 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6714 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6715 int startx2 = startx + xoff;
6716 int starty2 = starty + yoff;
6718 if (DrawingOnBackground(startx2, starty2))
6719 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6721 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6722 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6725 if (font_draw_xoffset_modified)
6726 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6729 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6731 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6732 struct TokenInfo *si = &setup_info[si_pos];
6734 if (si->type & TYPE_BOOLEAN_STYLE)
6736 *(boolean *)si->value ^= TRUE;
6738 else if (si->type & TYPE_YES_NO_AUTO)
6742 (*(int *)si->value == AUTO ? TRUE :
6743 *(int *)si->value == TRUE ? FALSE : AUTO) :
6744 (*(int *)si->value == TRUE ? AUTO :
6745 *(int *)si->value == AUTO ? FALSE : TRUE));
6747 else if (si->type & TYPE_KEY)
6751 si->type |= TYPE_QUERY;
6752 drawSetupValue(screen_pos, setup_info_pos_raw);
6753 si->type &= ~TYPE_QUERY;
6755 key = getSetupKey();
6756 if (key != KSYM_UNDEFINED)
6757 *(Key *)si->value = key;
6759 else if (si->type & TYPE_PLAYER)
6761 int player_nr = *(int *)si->value;
6766 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6768 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6771 drawSetupValue(screen_pos, setup_info_pos_raw);
6773 // fullscreen state may have changed at this point
6774 if (si->value == &setup.fullscreen)
6775 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6777 // network mode may have changed at this point
6778 if (si->value == &setup.network_mode)
6779 ToggleNetworkModeIfNeeded();
6781 // game speed list may have changed at this point
6782 if (si->value == &setup.game_speed_extended)
6783 ToggleGameSpeedsListIfNeeded();
6786 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6788 static struct TokenInfo *setup_info_final = NULL;
6793 // determine maximum list size of target list
6794 while (setup_info_orig[list_size++].type != 0);
6796 // free, allocate and clear memory for target list
6797 checked_free(setup_info_final);
6798 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
6800 // copy setup info list without setup entries marked as hidden
6801 for (i = 0; setup_info_orig[i].type != 0; i++)
6803 // skip setup entries configured to be hidden
6804 if (hideSetupEntry(setup_info_orig[i].value))
6807 // skip skippable setup entries if screen is lower than usual
6808 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
6809 setup_info_orig[i].type == TYPE_SKIPPABLE)
6812 setup_info_final[list_pos++] = setup_info_orig[i];
6815 return setup_info_final;
6818 static void DrawSetupScreen_Generic(void)
6820 int fade_mask = REDRAW_FIELD;
6821 boolean redraw_all = FALSE;
6822 char *title_string = NULL;
6826 fade_mask = REDRAW_ALL;
6829 FadeMenuSoundsAndMusic();
6831 FreeScreenGadgets();
6832 CreateScreenGadgets();
6834 if (redraw_mask & REDRAW_ALL)
6839 // needed if different viewport properties defined for setup screen
6840 ChangeViewportPropertiesIfNeeded();
6842 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6846 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6848 if (setup_mode == SETUP_MODE_MAIN)
6850 setup_info = setup_info_main;
6851 title_string = STR_SETUP_MAIN;
6853 else if (setup_mode == SETUP_MODE_GAME)
6855 setup_info = setup_info_game;
6856 title_string = STR_SETUP_GAME;
6858 else if (setup_mode == SETUP_MODE_EDITOR)
6860 setup_info = setup_info_editor;
6861 title_string = STR_SETUP_EDITOR;
6863 else if (setup_mode == SETUP_MODE_GRAPHICS)
6865 setup_info = setup_info_graphics;
6866 title_string = STR_SETUP_GRAPHICS;
6868 else if (setup_mode == SETUP_MODE_SOUND)
6870 setup_info = setup_info_sound;
6871 title_string = STR_SETUP_SOUND;
6873 else if (setup_mode == SETUP_MODE_ARTWORK)
6875 setup_info = setup_info_artwork;
6876 title_string = STR_SETUP_ARTWORK;
6878 else if (setup_mode == SETUP_MODE_TOUCH)
6880 setup_info = setup_info_touch;
6881 title_string = STR_SETUP_TOUCH;
6883 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
6884 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
6885 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6886 setup_info = setup_info_touch_wipe_gestures;
6888 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6890 setup_info = setup_info_shortcuts;
6891 title_string = STR_SETUP_SHORTCUTS;
6893 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6895 setup_info = setup_info_shortcuts_1;
6896 title_string = STR_SETUP_SHORTCUTS;
6898 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6900 setup_info = setup_info_shortcuts_2;
6901 title_string = STR_SETUP_SHORTCUTS;
6903 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6905 setup_info = setup_info_shortcuts_3;
6906 title_string = STR_SETUP_SHORTCUTS;
6908 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6910 setup_info = setup_info_shortcuts_4;
6911 title_string = STR_SETUP_SHORTCUTS;
6913 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6915 setup_info = setup_info_shortcuts_5;
6916 title_string = STR_SETUP_SHORTCUTS;
6919 // use modified setup info without setup entries marked as hidden
6920 setup_info = getSetupInfoFinal(setup_info);
6922 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6924 // determine maximal number of setup entries that can be displayed on screen
6926 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6929 // determine maximal number of setup entries available for this setup screen
6931 for (i = 0; setup_info[i].type != 0; i++)
6934 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6936 MapScreenGadgets(max_setup_info);
6939 redraw_mask = fade_mask = REDRAW_ALL;
6941 DrawMaskedBorder(fade_mask);
6946 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6948 menu_info = setup_info;
6950 HandleMenuScreen(mx, my, dx, dy, button,
6951 setup_mode, num_setup_info, max_setup_info);
6954 static void DrawSetupScreen_Input(void)
6958 FadeOut(REDRAW_FIELD);
6962 setup_info = getSetupInfoFinal(setup_info_input);
6964 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6966 for (i = 0; setup_info[i].type != 0; i++)
6968 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6969 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6970 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6971 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6972 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6973 initCursor(i, IMG_MENU_BUTTON);
6975 DrawCursorAndText_Setup(i, -1, FALSE);
6978 // create gadgets for setup input menu screen
6979 FreeScreenGadgets();
6980 CreateScreenGadgets();
6982 // map gadgets for setup input menu screen
6983 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6985 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6987 FadeIn(REDRAW_FIELD);
6990 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6992 if (device_name == NULL)
6995 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6998 if (strlen(device_name) > 1)
7000 char c1 = device_name[strlen(device_name) - 1];
7001 char c2 = device_name[strlen(device_name) - 2];
7003 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7004 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7007 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7008 strlen(device_name));
7011 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7014 static struct SetupKeyboardInfo custom_key;
7021 { &custom_key.left, "Axis/Pad Left" },
7022 { &custom_key.right, "Axis/Pad Right" },
7023 { &custom_key.up, "Axis/Pad Up" },
7024 { &custom_key.down, "Axis/Pad Down" },
7025 { &custom_key.snap, "Button 1/A/X" },
7026 { &custom_key.drop, "Button 2/B/Y" }
7028 static char *joystick_name[MAX_PLAYERS] =
7035 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7036 int font_nr_info = FONT_MENU_1;
7037 int font_nr_name = FONT_VALUE_OLD;
7038 int font_nr_on = FONT_VALUE_1;
7039 int font_nr_off = FONT_VALUE_OLD;
7042 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7044 font_nr_info = FONT_MENU_2;
7045 font_nr_on = FONT_VALUE_NARROW;
7046 font_nr_off = FONT_VALUE_OLD_NARROW;
7049 custom_key = setup.input[player_nr].key;
7051 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7052 FONT_INPUT_1_ACTIVE);
7054 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7056 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7057 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7059 if (setup.input[player_nr].use_joystick)
7061 char *device_name = setup.input[player_nr].joy.device_name;
7062 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7063 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7064 char *text = joystick_name[joystick_nr];
7065 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7067 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7068 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7072 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7073 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7076 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7077 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7081 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7082 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7083 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7084 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7086 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7087 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7088 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7089 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7090 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7091 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7093 for (i = 0; i < 6; i++)
7095 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7097 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7099 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7100 (setup.input[player_nr].use_joystick ?
7102 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7106 static int input_player_nr = 0;
7108 static void HandleSetupScreen_Input_Player(int step, int direction)
7110 int old_player_nr = input_player_nr;
7113 new_player_nr = old_player_nr + step * direction;
7114 if (new_player_nr < 0)
7116 if (new_player_nr > MAX_PLAYERS - 1)
7117 new_player_nr = MAX_PLAYERS - 1;
7119 if (new_player_nr != old_player_nr)
7121 input_player_nr = new_player_nr;
7123 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7127 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7129 static int choice = 0;
7132 int pos_start = SETUPINPUT_SCREEN_POS_START;
7133 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7134 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7135 int pos_end = SETUPINPUT_SCREEN_POS_END;
7137 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7141 for (i = 0; setup_info_input[i].type != 0; i++)
7143 // adjust menu structure according to skipped setup entries
7144 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7152 if (button == MB_MENU_INITIALIZE)
7154 // input setup menu may have changed size due to graphics configuration
7155 if (choice >= pos_empty1)
7158 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7160 DrawCursorAndText_Setup(choice, -1, TRUE);
7164 else if (button == MB_MENU_LEAVE)
7166 setup_mode = SETUP_MODE_MAIN;
7173 if (mx || my) // mouse input
7175 x = (mx - mSX) / 32;
7176 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7178 else if (dx || dy) // keyboard input
7180 if (dx && choice == 0)
7181 x = (dx < 0 ? 10 : 12);
7182 else if ((dx && choice == 1) ||
7183 (dx == -1 && choice == pos_end))
7184 button = MB_MENU_CHOICE;
7188 if (y >= pos_empty1 && y <= pos_empty2)
7189 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7192 if (y == 0 && dx != 0 && button)
7194 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7196 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7197 y >= pos_start && y <= pos_end &&
7198 !(y >= pos_empty1 && y <= pos_empty2))
7204 DrawCursorAndText_Setup(choice, -1, FALSE);
7205 DrawCursorAndText_Setup(y, -1, TRUE);
7207 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7216 char *device_name = setup.input[input_player_nr].joy.device_name;
7218 if (!setup.input[input_player_nr].use_joystick)
7220 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7222 setJoystickDeviceToNr(device_name, new_device_nr);
7223 setup.input[input_player_nr].use_joystick = TRUE;
7227 int device_nr = getJoystickNrFromDeviceName(device_name);
7228 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7230 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7231 setup.input[input_player_nr].use_joystick = FALSE;
7233 setJoystickDeviceToNr(device_name, new_device_nr);
7236 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7240 if (setup.input[input_player_nr].use_joystick)
7241 ConfigureJoystick(input_player_nr);
7243 CustomizeKeyboard(input_player_nr);
7245 else if (y == pos_end)
7251 setup_mode = SETUP_MODE_MAIN;
7258 static boolean CustomizeKeyboardMain(int player_nr)
7262 boolean finished = FALSE;
7263 static struct SetupKeyboardInfo custom_key;
7268 } customize_step[] =
7270 { &custom_key.left, "Move Left" },
7271 { &custom_key.right, "Move Right" },
7272 { &custom_key.up, "Move Up" },
7273 { &custom_key.down, "Move Down" },
7274 { &custom_key.snap, "Snap Field" },
7275 { &custom_key.drop, "Drop Element" }
7277 int font_nr_old = FONT_VALUE_OLD;
7278 int font_nr_new = FONT_VALUE_1;
7279 boolean success = FALSE;
7281 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7283 font_nr_old = FONT_VALUE_OLD_NARROW;
7284 font_nr_new = FONT_VALUE_NARROW;
7287 // read existing key bindings from player setup
7288 custom_key = setup.input[player_nr].key;
7291 FadeOut(REDRAW_FIELD);
7295 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7298 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7299 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7300 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7301 "Key:", FONT_INPUT_1_ACTIVE);
7302 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7303 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7305 FadeIn(REDRAW_FIELD);
7311 if (NextValidEvent(&event))
7315 case EVENT_KEYPRESS:
7317 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7319 // press 'Escape' to abort and keep the old key bindings
7320 if (key == KSYM_Escape)
7322 FadeSkipNextFadeIn();
7329 // press 'Enter' to keep the existing key binding
7330 if (key == KSYM_Return)
7331 key = *customize_step[step_nr].key;
7333 // check if key already used
7334 for (i = 0; i < step_nr; i++)
7335 if (*customize_step[i].key == key)
7340 // got new key binding
7341 *customize_step[step_nr].key = key;
7342 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7344 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7345 getKeyNameFromKey(key), font_nr_new);
7348 // un-highlight last query
7349 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7350 customize_step[step_nr - 1].text, FONT_MENU_1);
7351 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7352 "Key:", FONT_MENU_1);
7354 // all keys configured
7363 // query next key binding
7364 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7365 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7366 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7367 "Key:", FONT_INPUT_1_ACTIVE);
7368 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7369 getKeyNameFromKey(*customize_step[step_nr].key),
7374 case EVENT_KEYRELEASE:
7375 key_joystick_mapping = 0;
7379 HandleOtherEvents(&event);
7387 // write new key bindings back to player setup, if successfully finished
7389 setup.input[player_nr].key = custom_key;
7394 void CustomizeKeyboard(int player_nr)
7396 boolean success = CustomizeKeyboardMain(player_nr);
7400 int font_nr = FONT_TITLE_1;
7401 int font_height = getFontHeight(font_nr);
7402 int ypos1 = SYSIZE / 2 - font_height * 2;
7403 int ypos2 = SYSIZE / 2 - font_height * 1;
7404 unsigned int wait_frame_delay = 0;
7405 unsigned int wait_frame_delay_value = 2000;
7407 ResetDelayCounter(&wait_frame_delay);
7411 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7412 DrawTextSCentered(ypos2, font_nr, "configured!");
7414 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7420 DrawSetupScreen_Input();
7423 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7425 #define MARKER_BUTTON 1
7426 #define MARKER_AXIS_X 2
7427 #define MARKER_AXIS_Y 3
7429 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7431 static boolean bitmaps_initialized = FALSE;
7432 boolean screen_initialized = FALSE;
7433 static Bitmap *controller, *button, *axis_x, *axis_y;
7435 boolean success = TRUE;
7436 boolean done = FALSE, next = FALSE;
7438 int alpha = 200, alpha_step = -1;
7439 int alpha_ticks = 0;
7440 char mapping[4096], temp[4096];
7441 int font_name = MENU_SETUP_FONT_TITLE;
7442 int font_info = MENU_SETUP_FONT_TEXT;
7443 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7444 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7445 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7446 int ystep_name = getMenuTextStep(spacing_name, font_name);
7447 int ystep_line = getMenuTextStep(spacing_line, font_info);
7448 int ystep_para = getMenuTextStep(spacing_para, font_info);
7456 int axis, button, hat, hat_value;
7459 *step, *prev_step, steps[] =
7461 { 356, 155, MARKER_BUTTON, "a", },
7462 { 396, 122, MARKER_BUTTON, "b", },
7463 { 320, 125, MARKER_BUTTON, "x", },
7464 { 358, 95, MARKER_BUTTON, "y", },
7465 { 162, 125, MARKER_BUTTON, "back", },
7466 { 216, 125, MARKER_BUTTON, "guide", },
7467 { 271, 125, MARKER_BUTTON, "start", },
7468 { 110, 200, MARKER_BUTTON, "dpleft", },
7469 { 146, 228, MARKER_BUTTON, "dpdown", },
7470 { 178, 200, MARKER_BUTTON, "dpright", },
7471 { 146, 172, MARKER_BUTTON, "dpup", },
7472 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7473 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7474 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7475 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7476 { 73, 141, MARKER_BUTTON, "leftstick", },
7477 { 282, 210, MARKER_BUTTON, "rightstick", },
7478 { 73, 141, MARKER_AXIS_X, "leftx", },
7479 { 73, 141, MARKER_AXIS_Y, "lefty", },
7480 { 282, 210, MARKER_AXIS_X, "rightx", },
7481 { 282, 210, MARKER_AXIS_Y, "righty", },
7484 unsigned int event_frame_delay = 0;
7485 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7487 ResetDelayCounter(&event_frame_delay);
7489 if (!bitmaps_initialized)
7491 controller = LoadCustomImage("joystick/controller.png");
7492 button = LoadCustomImage("joystick/button.png");
7493 axis_x = LoadCustomImage("joystick/axis_x.png");
7494 axis_y = LoadCustomImage("joystick/axis_y.png");
7496 bitmaps_initialized = TRUE;
7499 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7502 // print info about the joystick we are watching
7503 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
7504 SDL_JoystickInstanceID(joystick), name);
7505 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
7506 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7507 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7510 // initialize mapping with GUID and name
7511 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7513 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7514 temp, name, SDL_GetPlatform());
7516 // loop through all steps (buttons and axes), getting joystick events
7517 for (i = 0; i < SDL_arraysize(steps) && !done;)
7519 Bitmap *marker = button; // initialize with reliable default value
7522 strcpy(step->mapping, mapping);
7526 step->hat_value = -1;
7528 marker = (step->marker == MARKER_BUTTON ? button :
7529 step->marker == MARKER_AXIS_X ? axis_x :
7530 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7534 while (!done && !next)
7536 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7537 alpha_ticks = SDL_GetTicks();
7544 else if (alpha < 128)
7550 int controller_x = SX + (SXSIZE - controller->width) / 2;
7551 int controller_y = SY + ystep_line;
7553 int marker_x = controller_x + step->x;
7554 int marker_y = controller_y + step->y;
7556 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7557 int ystart2 = ystart1 + ystep_name + ystep_line;
7561 DrawTextSCentered(ystart1, font_name, name);
7563 DrawTextSCentered(ystart2, font_info,
7564 "Press buttons and move axes on");
7565 ystart2 += ystep_line;
7566 DrawTextSCentered(ystart2, font_info,
7567 "your controller when indicated.");
7568 ystart2 += ystep_line;
7569 DrawTextSCentered(ystart2, font_info,
7570 "(Your controller may look different.)");
7571 ystart2 += ystep_para;
7573 #if defined(PLATFORM_ANDROID)
7574 DrawTextSCentered(ystart2, font_info,
7575 "To correct a mistake,");
7576 ystart2 += ystep_line;
7577 DrawTextSCentered(ystart2, font_info,
7578 "press the 'back' button.");
7579 ystart2 += ystep_line;
7580 DrawTextSCentered(ystart2, font_info,
7581 "To skip a button or axis,");
7582 ystart2 += ystep_line;
7583 DrawTextSCentered(ystart2, font_info,
7584 "press the 'menu' button.");
7586 DrawTextSCentered(ystart2, font_info,
7587 "To correct a mistake,");
7588 ystart2 += ystep_line;
7589 DrawTextSCentered(ystart2, font_info,
7590 "press the 'backspace' key.");
7591 ystart2 += ystep_line;
7592 DrawTextSCentered(ystart2, font_info,
7593 "To skip a button or axis,");
7594 ystart2 += ystep_line;
7595 DrawTextSCentered(ystart2, font_info,
7596 "press the 'return' key.");
7597 ystart2 += ystep_line;
7598 DrawTextSCentered(ystart2, font_info,
7599 "To exit, press the 'escape' key.");
7602 BlitBitmapMasked(controller, drawto, 0, 0,
7603 controller->width, controller->height,
7604 controller_x, controller_y);
7606 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7607 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7609 BlitBitmapMasked(marker, drawto, 0, 0,
7610 marker->width, marker->height,
7611 marker_x, marker_y);
7613 if (!screen_initialized)
7614 FadeIn(REDRAW_FIELD);
7618 screen_initialized = TRUE;
7620 while (NextValidEvent(&event))
7624 case SDL_JOYAXISMOTION:
7625 if (event.jaxis.value > 20000 ||
7626 event.jaxis.value < -20000)
7628 for (j = 0; j < i; j++)
7629 if (steps[j].axis == event.jaxis.axis)
7634 if (step->marker != MARKER_AXIS_X &&
7635 step->marker != MARKER_AXIS_Y)
7638 step->axis = event.jaxis.axis;
7639 strcat(mapping, step->field);
7640 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7641 strcat(mapping, temp);
7649 case SDL_JOYHATMOTION:
7650 // ignore centering; we're probably just coming back
7651 // to the center from the previous item we set
7652 if (event.jhat.value == SDL_HAT_CENTERED)
7655 for (j = 0; j < i; j++)
7656 if (steps[j].hat == event.jhat.hat &&
7657 steps[j].hat_value == event.jhat.value)
7662 step->hat = event.jhat.hat;
7663 step->hat_value = event.jhat.value;
7664 strcat(mapping, step->field);
7665 snprintf(temp, sizeof(temp), ":h%u.%u,",
7666 event.jhat.hat, event.jhat.value );
7667 strcat(mapping, temp);
7674 case SDL_JOYBALLMOTION:
7677 case SDL_JOYBUTTONUP:
7678 for (j = 0; j < i; j++)
7679 if (steps[j].button == event.jbutton.button)
7684 step->button = event.jbutton.button;
7685 strcat(mapping, step->field);
7686 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7687 strcat(mapping, temp);
7694 case SDL_FINGERDOWN:
7695 case SDL_MOUSEBUTTONDOWN:
7703 if (event.key.keysym.sym == KSYM_BackSpace ||
7704 event.key.keysym.sym == KSYM_Back)
7716 prev_step = &steps[i - 1];
7717 strcpy(mapping, prev_step->mapping);
7724 if (event.key.keysym.sym == KSYM_space ||
7725 event.key.keysym.sym == KSYM_Return ||
7726 event.key.keysym.sym == KSYM_Menu)
7735 if (event.key.keysym.sym == KSYM_Escape)
7745 program.exit_function(0);
7752 // do not handle events for longer than standard frame delay period
7753 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7762 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
7765 // activate mapping for this game
7766 SDL_GameControllerAddMapping(mapping);
7768 // save mapping to personal mappings
7769 SaveSetup_AddGameControllerMapping(mapping);
7772 // wait until the last pending event was removed from event queue
7773 while (NextValidEvent(&event));
7778 static int ConfigureJoystickMain(int player_nr)
7780 char *device_name = setup.input[player_nr].joy.device_name;
7781 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7782 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7783 int success = FALSE;
7786 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7787 return JOYSTICK_NOT_AVAILABLE;
7789 if (!joystick_active || !setup.input[player_nr].use_joystick)
7790 return JOYSTICK_NOT_AVAILABLE;
7793 FadeOut(REDRAW_FIELD);
7795 // close all joystick devices (potentially opened as game controllers)
7796 for (i = 0; i < SDL_NumJoysticks(); i++)
7797 SDLCloseJoystick(i);
7799 // open joystick device as plain joystick to configure as game controller
7800 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
7802 // as the joystick was successfully opened before, this should not happen
7803 if (joystick == NULL)
7806 // create new game controller mapping (buttons and axes) for joystick device
7807 success = ConfigureJoystickMapButtonsAndAxes(joystick);
7809 // close joystick (and maybe re-open as configured game controller later)
7810 SDL_JoystickClose(joystick);
7812 // re-open all joystick devices (potentially as game controllers)
7813 for (i = 0; i < SDL_NumJoysticks(); i++)
7816 // clear all joystick input actions for all joystick devices
7817 SDLClearJoystickState();
7819 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
7822 void ConfigureJoystick(int player_nr)
7824 boolean state = ConfigureJoystickMain(player_nr);
7826 if (state != JOYSTICK_NOT_CONFIGURED)
7828 boolean success = (state == JOYSTICK_CONFIGURED);
7829 char message1[MAX_OUTPUT_LINESIZE + 1];
7830 char *message2 = (success ? "configured!" : "not available!");
7831 char *device_name = setup.input[player_nr].joy.device_name;
7832 int nr = getJoystickNrFromDeviceName(device_name) + 1;
7833 int font_nr = FONT_TITLE_1;
7834 int font_height = getFontHeight(font_nr);
7835 int ypos1 = SYSIZE / 2 - font_height * 2;
7836 int ypos2 = SYSIZE / 2 - font_height * 1;
7837 unsigned int wait_frame_delay = 0;
7838 unsigned int wait_frame_delay_value = 2000;
7840 ResetDelayCounter(&wait_frame_delay);
7844 sprintf(message1, "Joystick %d", nr);
7846 DrawTextSCentered(ypos1, font_nr, message1);
7847 DrawTextSCentered(ypos2, font_nr, message2);
7849 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7855 DrawSetupScreen_Input();
7858 static boolean ConfigureVirtualButtonsMain(void)
7860 static char *customize_step_text[] =
7869 char grid_button[] =
7871 CHAR_GRID_BUTTON_LEFT,
7872 CHAR_GRID_BUTTON_RIGHT,
7873 CHAR_GRID_BUTTON_UP,
7874 CHAR_GRID_BUTTON_DOWN,
7875 CHAR_GRID_BUTTON_SNAP,
7876 CHAR_GRID_BUTTON_DROP
7878 int font_nr = FONT_INPUT_1_ACTIVE;
7879 int font_height = getFontHeight(font_nr);
7880 int ypos1 = SYSIZE / 2 - font_height * 2;
7881 int ypos2 = SYSIZE / 2 - font_height * 1;
7882 boolean success = FALSE;
7883 boolean finished = FALSE;
7885 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
7886 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7887 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
7888 boolean set_grid_button = FALSE;
7889 int nr = GRID_ACTIVE_NR();
7892 for (x = 0; x < MAX_GRID_XSIZE; x++)
7893 for (y = 0; y < MAX_GRID_YSIZE; y++)
7894 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
7896 overlay.grid_button_highlight = grid_button[step_nr];
7899 FadeOut(REDRAW_FIELD);
7903 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7904 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7905 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7907 FadeIn(REDRAW_FIELD);
7909 SetOverlayShowGrid(TRUE);
7915 while (NextValidEvent(&event))
7919 case EVENT_KEYPRESS:
7921 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7923 // press 'Escape' to abort and keep the old key bindings
7924 if (key == KSYM_Escape)
7926 for (x = 0; x < MAX_GRID_XSIZE; x++)
7927 for (y = 0; y < MAX_GRID_YSIZE; y++)
7928 overlay.grid_button[x][y] = grid_button_old[x][y];
7930 FadeSkipNextFadeIn();
7937 // press 'Enter' to keep the existing key binding
7938 if (key == KSYM_Return ||
7944 else if (key == KSYM_BackSpace ||
7949 FadeSkipNextFadeIn();
7963 // all virtual buttons configured
7972 for (x = 0; x < MAX_GRID_XSIZE; x++)
7973 for (y = 0; y < MAX_GRID_YSIZE; y++)
7974 grid_button_tmp[x][y] = overlay.grid_button[x][y];
7976 overlay.grid_button_highlight = grid_button[step_nr];
7978 // query next virtual button
7982 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
7983 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
7984 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
7988 case EVENT_KEYRELEASE:
7989 key_joystick_mapping = 0;
7992 case EVENT_BUTTONPRESS:
7993 case EVENT_BUTTONRELEASE:
7995 ButtonEvent *button = (ButtonEvent *)&event;
7997 button->x += video.screen_xoffset;
7998 button->y += video.screen_yoffset;
8000 x = button->x * overlay.grid_xsize / video.screen_width;
8001 y = button->y * overlay.grid_ysize / video.screen_height;
8003 if (button->type == EVENT_BUTTONPRESS)
8005 button_status = button->button;
8008 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8009 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8011 set_grid_button = TRUE;
8015 button_status = MB_RELEASED;
8020 case EVENT_MOTIONNOTIFY:
8022 MotionEvent *motion = (MotionEvent *)&event;
8024 motion->x += video.screen_xoffset;
8025 motion->y += video.screen_yoffset;
8027 x = motion->x * overlay.grid_xsize / video.screen_width;
8028 y = motion->y * overlay.grid_ysize / video.screen_height;
8030 set_grid_button = TRUE;
8034 case SDL_WINDOWEVENT:
8035 HandleWindowEvent((WindowEvent *) &event);
8037 // check if device has been rotated
8038 if (nr != GRID_ACTIVE_NR())
8040 nr = GRID_ACTIVE_NR();
8042 for (x = 0; x < MAX_GRID_XSIZE; x++)
8043 for (y = 0; y < MAX_GRID_YSIZE; y++)
8044 grid_button_old[x][y] = grid_button_tmp[x][y] =
8045 overlay.grid_button[x][y];
8050 case SDL_APP_WILLENTERBACKGROUND:
8051 case SDL_APP_DIDENTERBACKGROUND:
8052 case SDL_APP_WILLENTERFOREGROUND:
8053 case SDL_APP_DIDENTERFOREGROUND:
8054 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8058 HandleOtherEvents(&event);
8062 if (set_grid_button)
8064 overlay.grid_button[x][y] =
8065 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8066 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8067 grid_button_tmp[x][y]);
8069 set_grid_button = FALSE;
8076 for (x = 0; x < MAX_GRID_XSIZE; x++)
8077 for (y = 0; y < MAX_GRID_YSIZE; y++)
8078 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8080 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8082 SetOverlayShowGrid(FALSE);
8087 void ConfigureVirtualButtons(void)
8089 boolean success = ConfigureVirtualButtonsMain();
8093 int font_nr = FONT_TITLE_1;
8094 int font_height = getFontHeight(font_nr);
8095 int ypos1 = SYSIZE / 2 - font_height * 2;
8096 int ypos2 = SYSIZE / 2 - font_height * 1;
8097 unsigned int wait_frame_delay = 0;
8098 unsigned int wait_frame_delay_value = 2000;
8100 ResetDelayCounter(&wait_frame_delay);
8104 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8105 DrawTextSCentered(ypos2, font_nr, "configured!");
8107 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8114 void DrawSetupScreen(void)
8119 if (setup_mode == SETUP_MODE_INPUT)
8120 DrawSetupScreen_Input();
8121 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8122 DrawChooseTree(&game_speed_current);
8123 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8124 DrawChooseTree(&scroll_delay_current);
8125 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8126 DrawChooseTree(&snapshot_mode_current);
8127 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8128 DrawChooseTree(&window_size_current);
8129 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8130 DrawChooseTree(&scaling_type_current);
8131 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8132 DrawChooseTree(&rendering_mode_current);
8133 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8134 DrawChooseTree(&vsync_mode_current);
8135 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8136 DrawChooseTree(&artwork.gfx_current);
8137 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8138 DrawChooseTree(&artwork.snd_current);
8139 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8140 DrawChooseTree(&artwork.mus_current);
8141 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8142 DrawChooseTree(&volume_simple_current);
8143 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8144 DrawChooseTree(&volume_loops_current);
8145 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8146 DrawChooseTree(&volume_music_current);
8147 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8148 DrawChooseTree(&touch_control_current);
8149 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8150 DrawChooseTree(&move_distance_current);
8151 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8152 DrawChooseTree(&drop_distance_current);
8153 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8154 DrawChooseTree(&transparency_current);
8155 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8156 DrawChooseTree(&grid_size_current[0][0]);
8157 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8158 DrawChooseTree(&grid_size_current[0][1]);
8159 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8160 DrawChooseTree(&grid_size_current[1][0]);
8161 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8162 DrawChooseTree(&grid_size_current[1][1]);
8164 DrawSetupScreen_Generic();
8166 PlayMenuSoundsAndMusic();
8169 void RedrawSetupScreenAfterFullscreenToggle(void)
8171 if (setup_mode == SETUP_MODE_GRAPHICS ||
8172 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8174 // update list selection from "setup.window_scaling_percent"
8175 execSetupGraphics_setWindowSizes(TRUE);
8181 void RedrawSetupScreenAfterScreenRotation(int nr)
8185 if (setup_mode == SETUP_MODE_TOUCH)
8187 // update virtual button settings (depending on screen orientation)
8190 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8192 // save already configured virtual buttons
8193 for (x = 0; x < MAX_GRID_XSIZE; x++)
8194 for (y = 0; y < MAX_GRID_YSIZE; y++)
8195 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8199 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8201 if (setup_mode == SETUP_MODE_INPUT)
8202 HandleSetupScreen_Input(mx, my, dx, dy, button);
8203 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8204 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8205 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8206 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8207 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8208 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8209 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8210 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8211 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8212 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8213 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8214 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8215 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8216 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8217 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8218 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8219 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8220 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8221 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8222 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8223 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8224 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8225 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8226 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8227 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8228 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8229 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8230 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8231 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8232 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8233 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8234 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8235 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8236 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8237 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8238 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8239 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8240 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8241 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8242 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8243 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8244 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8246 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8249 void HandleGameActions(void)
8251 if (setup.ask_on_game_over)
8254 if (game.restart_game_message != NULL)
8256 RequestRestartGame(game.restart_game_message);
8261 if (game_status != GAME_MODE_PLAYING)
8264 GameActions(); // main game loop
8266 if (tape.auto_play && !tape.playing)
8267 AutoPlayTape(); // continue automatically playing next tape
8271 // ---------- new screen button stuff --------------------------------------
8273 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
8277 case SCREEN_CTRL_ID_PREV_LEVEL:
8278 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
8279 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
8282 case SCREEN_CTRL_ID_NEXT_LEVEL:
8283 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
8284 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
8287 case SCREEN_CTRL_ID_FIRST_LEVEL:
8288 *x = mSX + GDI_ACTIVE_POS(menu.main.button.first_level.x);
8289 *y = mSY + GDI_ACTIVE_POS(menu.main.button.first_level.y);
8292 case SCREEN_CTRL_ID_LAST_LEVEL:
8293 *x = mSX + GDI_ACTIVE_POS(menu.main.button.last_level.x);
8294 *y = mSY + GDI_ACTIVE_POS(menu.main.button.last_level.y);
8297 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8298 *x = mSX + GDI_ACTIVE_POS(menu.main.button.level_number.x);
8299 *y = mSY + GDI_ACTIVE_POS(menu.main.button.level_number.y);
8302 case SCREEN_CTRL_ID_PREV_PLAYER:
8303 *x = mSX + TILEX * 10;
8304 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8307 case SCREEN_CTRL_ID_NEXT_PLAYER:
8308 *x = mSX + TILEX * 12;
8309 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
8312 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8313 *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
8314 *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
8317 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8318 *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
8319 *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
8323 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
8329 int gfx_unpressed, gfx_pressed;
8330 void (*get_gadget_position)(int *, int *, int);
8333 unsigned int event_mask;
8335 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8338 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8339 getScreenMenuButtonPos,
8340 SCREEN_CTRL_ID_PREV_LEVEL,
8342 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8346 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8347 getScreenMenuButtonPos,
8348 SCREEN_CTRL_ID_NEXT_LEVEL,
8350 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8354 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8355 getScreenMenuButtonPos,
8356 SCREEN_CTRL_ID_FIRST_LEVEL,
8362 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8363 getScreenMenuButtonPos,
8364 SCREEN_CTRL_ID_LAST_LEVEL,
8370 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8371 getScreenMenuButtonPos,
8372 SCREEN_CTRL_ID_LEVEL_NUMBER,
8378 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8379 getScreenMenuButtonPos,
8380 SCREEN_CTRL_ID_PREV_PLAYER,
8382 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8386 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8387 getScreenMenuButtonPos,
8388 SCREEN_CTRL_ID_NEXT_PLAYER,
8390 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8394 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8395 getScreenMenuButtonPos,
8396 SCREEN_CTRL_ID_INSERT_SOLUTION,
8397 SCREEN_MASK_MAIN_HAS_SOLUTION,
8399 "insert solution tape"
8402 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8403 getScreenMenuButtonPos,
8404 SCREEN_CTRL_ID_PLAY_SOLUTION,
8405 SCREEN_MASK_MAIN_HAS_SOLUTION,
8407 "play solution tape"
8413 int gfx_unpressed, gfx_pressed;
8417 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8420 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8421 -1, -1, // these values are not constant, but can change at runtime
8422 SCREEN_CTRL_ID_SCROLL_UP,
8426 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8427 -1, -1, // these values are not constant, but can change at runtime
8428 SCREEN_CTRL_ID_SCROLL_DOWN,
8435 int gfx_unpressed, gfx_pressed;
8441 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8444 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8445 -1, -1, // these values are not constant, but can change at runtime
8446 -1, -1, // these values are not constant, but can change at runtime
8447 GD_TYPE_SCROLLBAR_VERTICAL,
8448 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8449 "scroll level series vertically"
8461 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8464 IMG_SETUP_INPUT_TEXT,
8465 SCREEN_CTRL_ID_NETWORK_SERVER,
8466 -1, -1, // these values are not constant, but can change at runtime
8467 MAX_SETUP_TEXT_INPUT_LEN,
8468 network_server_hostname,
8469 "Network Server Hostname / IP"
8473 static void CreateScreenMenubuttons(void)
8475 struct GadgetInfo *gi;
8476 unsigned int event_mask;
8479 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8481 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8482 int gfx_unpressed, gfx_pressed;
8483 int x, y, width, height;
8484 int gd_x1, gd_x2, gd_y1, gd_y2;
8485 int id = menubutton_info[i].gadget_id;
8487 event_mask = menubutton_info[i].event_mask;
8489 menubutton_info[i].get_gadget_position(&x, &y, id);
8491 if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
8493 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8494 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8498 width = SC_MENUBUTTON_XSIZE;
8499 height = SC_MENUBUTTON_YSIZE;
8502 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8503 gfx_pressed = menubutton_info[i].gfx_pressed;
8504 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8505 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8506 gd_x1 = graphic_info[gfx_unpressed].src_x;
8507 gd_y1 = graphic_info[gfx_unpressed].src_y;
8508 gd_x2 = graphic_info[gfx_pressed].src_x;
8509 gd_y2 = graphic_info[gfx_pressed].src_y;
8511 gi = CreateGadget(GDI_CUSTOM_ID, id,
8512 GDI_CUSTOM_TYPE_ID, i,
8513 GDI_IMAGE_ID, gfx_unpressed,
8514 GDI_INFO_TEXT, menubutton_info[i].infotext,
8519 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8520 GDI_STATE, GD_BUTTON_UNPRESSED,
8521 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8522 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8523 GDI_DIRECT_DRAW, FALSE,
8524 GDI_EVENT_MASK, event_mask,
8525 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8529 Error(ERR_EXIT, "cannot create gadget");
8531 screen_gadget[id] = gi;
8535 static void CreateScreenScrollbuttons(void)
8537 struct GadgetInfo *gi;
8538 unsigned int event_mask;
8541 // these values are not constant, but can change at runtime
8542 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8543 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8544 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8545 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8547 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8549 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8550 int gfx_unpressed, gfx_pressed;
8551 int x, y, width, height;
8552 int gd_x1, gd_x2, gd_y1, gd_y2;
8553 int id = scrollbutton_info[i].gadget_id;
8555 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8557 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8558 y = mSY + scrollbutton_info[i].y;
8559 width = SC_SCROLLBUTTON_XSIZE;
8560 height = SC_SCROLLBUTTON_YSIZE;
8562 // correct scrollbar position if placed outside menu (playfield) area
8563 if (x > SX + SC_SCROLL_UP_XPOS)
8564 x = SX + SC_SCROLL_UP_XPOS;
8566 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8567 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8568 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8570 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8571 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8572 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8573 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8574 gd_x1 = graphic_info[gfx_unpressed].src_x;
8575 gd_y1 = graphic_info[gfx_unpressed].src_y;
8576 gd_x2 = graphic_info[gfx_pressed].src_x;
8577 gd_y2 = graphic_info[gfx_pressed].src_y;
8579 gi = CreateGadget(GDI_CUSTOM_ID, id,
8580 GDI_CUSTOM_TYPE_ID, i,
8581 GDI_IMAGE_ID, gfx_unpressed,
8582 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8587 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8588 GDI_STATE, GD_BUTTON_UNPRESSED,
8589 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8590 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8591 GDI_DIRECT_DRAW, FALSE,
8592 GDI_EVENT_MASK, event_mask,
8593 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8597 Error(ERR_EXIT, "cannot create gadget");
8599 screen_gadget[id] = gi;
8603 static void CreateScreenScrollbars(void)
8607 // these values are not constant, but can change at runtime
8608 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8609 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8610 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8611 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8613 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8615 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8616 int gfx_unpressed, gfx_pressed;
8617 int x, y, width, height;
8618 int gd_x1, gd_x2, gd_y1, gd_y2;
8619 struct GadgetInfo *gi;
8620 int items_max, items_visible, item_position;
8621 unsigned int event_mask;
8622 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8623 int id = scrollbar_info[i].gadget_id;
8625 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8627 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8628 y = mSY + scrollbar_info[i].y;
8629 width = scrollbar_info[i].width;
8630 height = scrollbar_info[i].height;
8632 // correct scrollbar position if placed outside menu (playfield) area
8633 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8634 x = SX + SC_SCROLL_VERTICAL_XPOS;
8636 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8637 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8639 items_max = num_page_entries;
8640 items_visible = num_page_entries;
8643 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8644 gfx_pressed = scrollbar_info[i].gfx_pressed;
8645 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8646 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8647 gd_x1 = graphic_info[gfx_unpressed].src_x;
8648 gd_y1 = graphic_info[gfx_unpressed].src_y;
8649 gd_x2 = graphic_info[gfx_pressed].src_x;
8650 gd_y2 = graphic_info[gfx_pressed].src_y;
8652 gi = CreateGadget(GDI_CUSTOM_ID, id,
8653 GDI_CUSTOM_TYPE_ID, i,
8654 GDI_IMAGE_ID, gfx_unpressed,
8655 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8660 GDI_TYPE, scrollbar_info[i].type,
8661 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8662 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8663 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8664 GDI_WHEEL_AREA_X, SX,
8665 GDI_WHEEL_AREA_Y, SY,
8666 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8667 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8668 GDI_STATE, GD_BUTTON_UNPRESSED,
8669 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8670 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8671 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8672 GDI_DIRECT_DRAW, FALSE,
8673 GDI_EVENT_MASK, event_mask,
8674 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8678 Error(ERR_EXIT, "cannot create gadget");
8680 screen_gadget[id] = gi;
8684 static void CreateScreenTextInputGadgets(void)
8688 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8690 int graphic = textinput_info[i].graphic;
8691 struct GraphicInfo *gd = &graphic_info[graphic];
8692 int gd_x1 = gd->src_x;
8693 int gd_y1 = gd->src_y;
8694 int gd_x2 = gd->src_x + gd->active_xoffset;
8695 int gd_y2 = gd->src_y + gd->active_yoffset;
8696 struct GadgetInfo *gi;
8697 unsigned int event_mask;
8698 int id = textinput_info[i].gadget_id;
8699 int x = textinput_info[i].x;
8700 int y = textinput_info[i].y;
8702 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8704 gi = CreateGadget(GDI_CUSTOM_ID, id,
8705 GDI_CUSTOM_TYPE_ID, i,
8706 GDI_INFO_TEXT, textinput_info[i].infotext,
8709 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
8710 GDI_TEXT_VALUE, textinput_info[i].value,
8711 GDI_TEXT_SIZE, textinput_info[i].size,
8712 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
8713 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
8714 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
8715 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
8716 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
8717 GDI_DESIGN_WIDTH, gd->width,
8718 GDI_EVENT_MASK, event_mask,
8719 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8720 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
8724 Error(ERR_EXIT, "cannot create gadget");
8726 screen_gadget[id] = gi;
8730 void CreateScreenGadgets(void)
8732 CreateScreenMenubuttons();
8734 CreateScreenScrollbuttons();
8735 CreateScreenScrollbars();
8737 CreateScreenTextInputGadgets();
8740 void FreeScreenGadgets(void)
8744 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
8745 FreeGadget(screen_gadget[i]);
8748 void MapScreenMenuGadgets(int screen_mask)
8752 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8753 if (screen_mask & menubutton_info[i].screen_mask)
8754 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8757 static void UnmapScreenMenuGadgets(int screen_mask)
8761 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8763 if (screen_mask & menubutton_info[i].screen_mask)
8765 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
8767 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
8768 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
8769 screen_gadget[menubutton_info[i].gadget_id]->y,
8770 screen_gadget[menubutton_info[i].gadget_id]->width,
8771 screen_gadget[menubutton_info[i].gadget_id]->height);
8776 void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
8779 MapScreenMenuGadgets(screen_mask);
8781 UnmapScreenMenuGadgets(screen_mask);
8784 void MapScreenGadgets(int num_entries)
8788 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
8791 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8792 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
8794 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8795 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
8798 void MapScreenTreeGadgets(TreeInfo *ti)
8800 MapScreenGadgets(numTreeInfoInGroup(ti));
8803 static void HandleScreenGadgets(struct GadgetInfo *gi)
8805 int id = gi->custom_id;
8806 int button = gi->event.button;
8807 int step = (button == MB_LEFTBUTTON ? 1 :
8808 button == MB_MIDDLEBUTTON ? 5 :
8809 button == MB_RIGHTBUTTON ? 10 : 1);
8813 case SCREEN_CTRL_ID_PREV_LEVEL:
8814 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
8817 case SCREEN_CTRL_ID_NEXT_LEVEL:
8818 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
8821 case SCREEN_CTRL_ID_FIRST_LEVEL:
8822 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
8825 case SCREEN_CTRL_ID_LAST_LEVEL:
8826 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
8829 case SCREEN_CTRL_ID_LEVEL_NUMBER:
8830 CloseDoor(DOOR_CLOSE_2);
8831 SetGameStatus(GAME_MODE_LEVELNR);
8832 DrawChooseLevelNr();
8835 case SCREEN_CTRL_ID_PREV_PLAYER:
8836 HandleSetupScreen_Input_Player(step, -1);
8839 case SCREEN_CTRL_ID_NEXT_PLAYER:
8840 HandleSetupScreen_Input_Player(step, +1);
8843 case SCREEN_CTRL_ID_INSERT_SOLUTION:
8844 InsertSolutionTape();
8847 case SCREEN_CTRL_ID_PLAY_SOLUTION:
8851 case SCREEN_CTRL_ID_SCROLL_UP:
8852 if (game_status == GAME_MODE_LEVELS)
8853 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8854 else if (game_status == GAME_MODE_LEVELNR)
8855 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8856 else if (game_status == GAME_MODE_SETUP)
8857 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8858 else if (game_status == GAME_MODE_INFO)
8859 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
8862 case SCREEN_CTRL_ID_SCROLL_DOWN:
8863 if (game_status == GAME_MODE_LEVELS)
8864 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8865 else if (game_status == GAME_MODE_LEVELNR)
8866 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8867 else if (game_status == GAME_MODE_SETUP)
8868 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8869 else if (game_status == GAME_MODE_INFO)
8870 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
8873 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
8874 if (game_status == GAME_MODE_LEVELS)
8875 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8876 else if (game_status == GAME_MODE_LEVELNR)
8877 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
8878 else if (game_status == GAME_MODE_SETUP)
8879 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8880 else if (game_status == GAME_MODE_INFO)
8881 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
8884 case SCREEN_CTRL_ID_NETWORK_SERVER:
8886 if (!strEqual(gi->textinput.value, ""))
8888 setString(&setup.network_server_hostname, gi->textinput.value);
8890 network.server_host = setup.network_server_hostname;
8894 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
8896 network.server_host = NULL;
8899 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
8900 network.server_host = NULL;
8902 execSetupGame_setNetworkServerText();
8914 void DumpScreenIdentifiers(void)
8918 Print("Active screen elements on current screen:\n");
8920 for (i = 0; main_controls[i].nr != -1; i++)
8922 struct MainControlInfo *mci = &main_controls[i];
8924 if (mci->button_graphic != -1)
8926 char *token = getTokenFromImageID(mci->button_graphic);
8928 Print("- '%s'\n", token);
8935 boolean DoScreenAction(int image_id)
8939 if (game_status != GAME_MODE_MAIN)
8942 for (i = 0; main_controls[i].nr != -1; i++)
8944 struct MainControlInfo *mci = &main_controls[i];
8945 struct MenuPosInfo *pos = mci->pos_button;
8947 if (mci->button_graphic == image_id)
8949 int x = mSX + pos->x;
8950 int y = mSY + pos->y;
8952 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
8961 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
8963 // get tree info node of newly added level or artwork set
8964 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
8965 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
8967 if (tree_node_new == NULL) // should not happen
8970 // if request dialog is active, do nothing
8971 if (game.request_active)
8974 if (game_status == GAME_MODE_MAIN &&
8975 tree_type == TREE_TYPE_LEVEL_DIR)
8977 // when adding new level set in main menu, select it as current level set
8979 // change current level set to newly added level set from zip file
8980 leveldir_current = tree_node_new;
8982 // change current level number to first level of newly added level set
8983 level_nr = leveldir_current->first_level;
8985 // redraw screen to reflect changed level set
8988 // save this level set and level number as last selected level set
8989 SaveLevelSetup_LastSeries();
8990 SaveLevelSetup_SeriesInfo();
8992 else if (game_status == GAME_MODE_LEVELS &&
8993 tree_type == TREE_TYPE_LEVEL_DIR)
8995 // when adding new level set in level set menu, set cursor and update screen
8997 leveldir_current = tree_node_new;
8999 DrawChooseTree(&leveldir_current);
9001 else if (game_status == GAME_MODE_SETUP)
9003 // when adding new artwork set in setup menu, set cursor and update screen
9005 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9006 tree_type == TREE_TYPE_GRAPHICS_DIR)
9008 artwork.gfx_current = tree_node_new;
9010 DrawChooseTree(&artwork.gfx_current);
9012 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9013 tree_type == TREE_TYPE_SOUNDS_DIR)
9015 artwork.snd_current = tree_node_new;
9017 DrawChooseTree(&artwork.snd_current);
9019 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9020 tree_type == TREE_TYPE_MUSIC_DIR)
9022 artwork.mus_current = tree_node_new;
9024 DrawChooseTree(&artwork.mus_current);