rnd-20030416-2-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for base properties */
64 #define EP_AMOEBALIVE           0
65 #define EP_AMOEBOID             1
66 #define EP_CAN_BE_CRUMBLED      2
67 #define EP_PFORTE               3
68 #define EP_SOLID                4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_ENEMY                7
72 #define EP_MAUER                8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_CAN_CHANGE           11
76 #define EP_CAN_MOVE             12
77 #define EP_COULD_MOVE           13
78 #define EP_DONT_TOUCH           14
79 #define EP_DONT_GO_TO           15
80 #define EP_FOOD_DARK_YAMYAM     16
81 #define EP_EM_SLIPPERY_WALL     17
82 #define EP_BD_ELEMENT           18
83 #define EP_SB_ELEMENT           19
84 #define EP_GEM                  20
85 #define EP_INACTIVE             21
86 #define EP_EXPLOSIVE            22
87 #define EP_FOOD_PENGUIN         23
88 #define EP_PUSHABLE             24
89 #define EP_PLAYER               25
90 #define EP_WALKABLE_OVER        26
91 #define EP_WALKABLE_THROUGH     27
92 #define EP_WALKABLE_UNDER       28
93 #define EP_PASSABLE_OVER        29
94 #define EP_PASSABLE_THROUGH     30
95 #define EP_PASSABLE_UNDER       31
96
97 /* values for runtime properties */
98 #define EP_WALKABLE             32
99 #define EP_PASSABLE             33
100 #define EP_PLAYER_OVER          34
101 #define EP_PLAYER_INSIDE        35
102 #define EP_PLAYER_UNDER         36
103 #define EP_DIGGABLE             37
104 #define EP_COLLECTIBLE          38
105 #define EP_OVER_PLAYER          39
106 #define EP_ACTIVE_BOMB          40
107 #define EP_BELT                 41
108 #define EP_BELT_ACTIVE          42
109 #define EP_BELT_SWITCH          43
110 #define EP_SP_ELEMENT           44
111 #define EP_HAS_CONTENT          45
112
113 #define NUM_ELEMENT_PROPERTIES  46
114
115 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
116 #define EP_BITFIELD_BASE        0
117
118 #define EP_BITMASK_DEFAULT      0
119
120 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
121 #define PROPERTY_VAR(e, p)      (Properties[e][(p) / 32])
122 #define HAS_PROPERTY(e, p)      ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
123 #define SET_PROPERTY(e, p, v)   ((v) ?                                     \
124                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
125                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
126
127 /* macros for base properties */
128 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
129 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
130 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
131 #define IS_PFORTE(e)            HAS_PROPERTY(e, EP_PFORTE)
132 #define IS_SOLID(e)             HAS_PROPERTY(e, EP_SOLID)
133 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
134 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
135 #define IS_ENEMY(e)             HAS_PROPERTY(e, EP_ENEMY)
136 #define IS_MAUER(e)             HAS_PROPERTY(e, EP_MAUER)
137 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
138 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
139 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
140 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
141 #define COULD_MOVE(e)           HAS_PROPERTY(e, EP_COULD_MOVE)
142 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
143 #define DONT_GO_TO(e)           HAS_PROPERTY(e, EP_DONT_GO_TO)
144 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
145 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
146 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
147 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
148 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
149 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
150 #define IS_EXPLOSIVE(e)         HAS_PROPERTY(e, EP_EXPLOSIVE)
151 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
152 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
153 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
154 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
155 #define IS_WALKABLE_THROUGH(e)  HAS_PROPERTY(e, EP_WALKABLE_THROUGH)
156 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
157 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
158 #define IS_PASSABLE_THROUGH(e)  HAS_PROPERTY(e, EP_PASSABLE_THROUGH)
159 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
160
161 /* macros for runtime properties */
162 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
163 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
164 #define IS_PLAYER_OVER(e)       HAS_PROPERTY(e, EP_PLAYER_OVER)
165 #define IS_PLAYER_INSIDE(e)     HAS_PROPERTY(e, EP_PLAYER_INSIDE)
166 #define IS_PLAYER_UNDER(e)      HAS_PROPERTY(e, EP_PLAYER_UNDER)
167 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
168 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
169 #define IS_OVER_PLAYER(e)       HAS_PROPERTY(e, EP_OVER_PLAYER)
170 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
171 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
172 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
173 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
174 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
175 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
176
177 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
178                                  (e) <= EL_CUSTOM_END)
179
180 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
181
182 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
183 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
184
185 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
186 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
187 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
188
189 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
190                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
191                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
192                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
193                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
194                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
195                                  EL_ROCK)
196 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
197                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
198                                  EL_BD_ROCK)
199 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
200 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
201 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
202 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
203
204 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
205 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
206 #define PROTECTED_FIELD(x,y)    (IS_WALKABLE_UNDER(Feld[x][y]) &&       \
207                                  IS_INDESTRUCTIBLE(Feld[x][y]))
208 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
209                                  PROTECTED_FIELD(x, y))
210
211 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
212
213 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
214 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
215 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
216
217 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
218 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
219 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
220 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
221
222 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
223
224
225 #if 0
226
227 /* Bitmaps with graphic file */
228 #define PIX_BACK                0
229 #define PIX_DOOR                1
230 #define PIX_TOONS               2
231 #define PIX_FONT_BIG            3
232 #define PIX_FONT_SMALL          4
233 #define PIX_FONT_MEDIUM         5
234 #define PIX_FONT_EM             6
235 /* Bitmaps without graphic file */
236 #define PIX_DB_DOOR             7
237 #define PIX_DB_FIELD            8
238
239 #define NUM_PICTURES            7
240 #define NUM_BITMAPS             9
241
242 #else
243
244 /* Bitmaps with graphic file */
245 #define PIX_BACK                0
246 #define PIX_ELEMENTS            1
247 #define PIX_DOOR                2
248 #define PIX_HEROES              3
249 #define PIX_TOONS               4
250 #define PIX_SP                  5
251 #define PIX_DC                  6
252 #define PIX_MORE                7
253 #define PIX_FONT_BIG            8
254 #define PIX_FONT_SMALL          9
255 #define PIX_FONT_MEDIUM         10
256 #define PIX_FONT_EM             11
257 /* Bitmaps without graphic file */
258 #define PIX_DB_DOOR             12
259 #define PIX_DB_FIELD            13
260
261 #define NUM_PICTURES            12
262 #define NUM_BITMAPS             14
263
264 #endif
265
266 /* boundaries of arrays etc. */
267 #define MAX_LEVEL_NAME_LEN      32
268 #define MAX_LEVEL_AUTHOR_LEN    32
269 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
270 #define MAX_SCORE_ENTRIES       100
271 #if 0
272 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
273 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
274 #endif
275 #define MAX_NUM_AMOEBA          100
276
277 /* values for elements with content */
278 #define MIN_ELEMENT_CONTENTS    1
279 #define STD_ELEMENT_CONTENTS    4
280 #define MAX_ELEMENT_CONTENTS    8
281
282 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
283
284 /* fundamental game speed values */
285 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
286 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
287 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
288 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
289 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
290
291 /* often used screen positions */
292 #define SX                      8
293 #define SY                      8
294 #define REAL_SX                 (SX - 2)
295 #define REAL_SY                 (SY - 2)
296 #define DX                      566
297 #define DY                      60
298 #define VX                      DX
299 #define VY                      400
300 #define EX                      DX
301 #define EY                      (VY - 44)
302 #define TILEX                   32
303 #define TILEY                   32
304 #define MINI_TILEX              (TILEX / 2)
305 #define MINI_TILEY              (TILEY / 2)
306 #define MICRO_TILEX             (TILEX / 8)
307 #define MICRO_TILEY             (TILEY / 8)
308 #define MIDPOSX                 (SCR_FIELDX / 2)
309 #define MIDPOSY                 (SCR_FIELDY / 2)
310 #define SXSIZE                  (SCR_FIELDX * TILEX)
311 #define SYSIZE                  (SCR_FIELDY * TILEY)
312 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
313 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
314 #define DXSIZE                  100
315 #define DYSIZE                  280
316 #define VXSIZE                  DXSIZE
317 #define VYSIZE                  100
318 #define EXSIZE                  DXSIZE
319 #define EYSIZE                  (VYSIZE + 44)
320 #define FULL_SXSIZE             (2 + SXSIZE + 2)
321 #define FULL_SYSIZE             (2 + SYSIZE + 2)
322 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
323 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
324 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
325 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
326 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
327
328
329 /* "real" level file elements */
330 #define EL_UNDEFINED                    -1
331
332 #define EL_EMPTY_SPACE                  0
333 #define EL_EMPTY                        EL_EMPTY_SPACE
334 #define EL_SAND                         1
335 #define EL_WALL                         2
336 #define EL_WALL_CRUMBLED                3
337 #define EL_ROCK                         4
338 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
339 #define EL_EMERALD                      6
340 #define EL_EXIT_CLOSED                  7
341 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
342 #define EL_BUG                          9
343 #define EL_SPACESHIP                    10
344 #define EL_YAMYAM                       11
345 #define EL_ROBOT                        12
346 #define EL_STEELWALL                    13
347 #define EL_DIAMOND                      14
348 #define EL_AMOEBA_DEAD                  15
349 #define EL_QUICKSAND_EMPTY              16
350 #define EL_QUICKSAND_FULL               17
351 #define EL_AMOEBA_DROP                  18
352 #define EL_BOMB                         19
353 #define EL_MAGIC_WALL                   20
354 #define EL_SPEED_PILL                   21
355 #define EL_ACID                         22
356 #define EL_AMOEBA_WET                   23
357 #define EL_AMOEBA_DRY                   24
358 #define EL_NUT                          25
359 #define EL_GAME_OF_LIFE                 26
360 #define EL_BIOMAZE                      27
361 #define EL_DYNAMITE_ACTIVE              28
362 #define EL_STONEBLOCK                   29
363 #define EL_ROBOT_WHEEL                  30
364 #define EL_ROBOT_WHEEL_ACTIVE           31
365 #define EL_KEY_1                        32
366 #define EL_KEY_2                        33
367 #define EL_KEY_3                        34
368 #define EL_KEY_4                        35
369 #define EL_GATE_1                       36
370 #define EL_GATE_2                       37
371 #define EL_GATE_3                       38
372 #define EL_GATE_4                       39
373 #define EL_GATE_1_GRAY                  40
374 #define EL_GATE_2_GRAY                  41
375 #define EL_GATE_3_GRAY                  42
376 #define EL_GATE_4_GRAY                  43
377 #define EL_DYNAMITE                     44
378 #define EL_PACMAN                       45
379 #define EL_INVISIBLE_WALL               46
380 #define EL_LAMP                         47
381 #define EL_LAMP_ACTIVE                  48
382 #define EL_WALL_EMERALD                 49
383 #define EL_WALL_DIAMOND                 50
384 #define EL_AMOEBA_FULL                  51
385 #define EL_BD_AMOEBA                    52
386 #define EL_TIME_ORB_FULL                53
387 #define EL_TIME_ORB_EMPTY               54
388 #define EL_EXPANDABLE_WALL              55
389 #define EL_BD_DIAMOND                   56
390 #define EL_EMERALD_YELLOW               57
391 #define EL_WALL_BD_DIAMOND              58
392 #define EL_WALL_EMERALD_YELLOW          59
393 #define EL_DARK_YAMYAM                  60
394 #define EL_BD_MAGIC_WALL                61
395 #define EL_INVISIBLE_STEELWALL          62
396
397 #define EL_UNUSED_63                    63
398
399 #define EL_DYNABOMB_INCREASE_NUMBER     64
400 #define EL_DYNABOMB_INCREASE_SIZE       65
401 #define EL_DYNABOMB_INCREASE_POWER      66
402 #define EL_SOKOBAN_OBJECT               67
403 #define EL_SOKOBAN_FIELD_EMPTY          68
404 #define EL_SOKOBAN_FIELD_FULL           69
405 #define EL_BD_BUTTERFLY_RIGHT           70
406 #define EL_BD_BUTTERFLY_UP              71
407 #define EL_BD_BUTTERFLY_LEFT            72
408 #define EL_BD_BUTTERFLY_DOWN            73
409 #define EL_BD_FIREFLY_RIGHT             74
410 #define EL_BD_FIREFLY_UP                75
411 #define EL_BD_FIREFLY_LEFT              76
412 #define EL_BD_FIREFLY_DOWN              77
413 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
414 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
415 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
416 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
417 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
418 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
419 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
420 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
421 #define EL_BD_BUTTERFLY                 78
422 #define EL_BD_FIREFLY                   79
423 #define EL_PLAYER_1                     80
424 #define EL_PLAYER_2                     81
425 #define EL_PLAYER_3                     82
426 #define EL_PLAYER_4                     83
427 #define EL_BUG_RIGHT                    84
428 #define EL_BUG_UP                       85
429 #define EL_BUG_LEFT                     86
430 #define EL_BUG_DOWN                     87
431 #define EL_SPACESHIP_RIGHT              88
432 #define EL_SPACESHIP_UP                 89
433 #define EL_SPACESHIP_LEFT               90
434 #define EL_SPACESHIP_DOWN               91
435 #define EL_PACMAN_RIGHT                 92
436 #define EL_PACMAN_UP                    93
437 #define EL_PACMAN_LEFT                  94
438 #define EL_PACMAN_DOWN                  95
439 #define EL_EMERALD_RED                  96
440 #define EL_EMERALD_PURPLE               97
441 #define EL_WALL_EMERALD_RED             98
442 #define EL_WALL_EMERALD_PURPLE          99
443 #define EL_ACID_POOL_TOPLEFT            100
444 #define EL_ACID_POOL_TOPRIGHT           101
445 #define EL_ACID_POOL_BOTTOMLEFT         102
446 #define EL_ACID_POOL_BOTTOM             103
447 #define EL_ACID_POOL_BOTTOMRIGHT        104
448 #define EL_BD_WALL                      105
449 #define EL_BD_ROCK                      106
450 #define EL_EXIT_OPEN                    107
451 #define EL_BLACK_ORB                    108
452 #define EL_AMOEBA_TO_DIAMOND            109
453 #define EL_MOLE                         110
454 #define EL_PENGUIN                      111
455 #define EL_SATELLITE                    112
456 #define EL_ARROW_LEFT                   113
457 #define EL_ARROW_RIGHT                  114
458 #define EL_ARROW_UP                     115
459 #define EL_ARROW_DOWN                   116
460 #define EL_PIG                          117
461 #define EL_DRAGON                       118
462
463 #define EL_EM_KEY_1_FILE                119
464
465 #define EL_CHAR_START                   120
466 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
467 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
468
469 #include "conf_chr.h"   /* include auto-generated data structure definitions */
470
471 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
472 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
473
474 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
475
476 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
477 #define EL_EXPANDABLE_WALL_VERTICAL     201
478 #define EL_EXPANDABLE_WALL_ANY          202
479
480 #define EL_EM_GATE_1                    203
481 #define EL_EM_GATE_2                    204
482 #define EL_EM_GATE_3                    205
483 #define EL_EM_GATE_4                    206
484
485 #define EL_EM_KEY_2_FILE                        207
486 #define EL_EM_KEY_3_FILE                        208
487 #define EL_EM_KEY_4_FILE                        209
488
489 #define EL_SP_START                     210
490 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
491 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
492 #define EL_SP_ZONK                      (EL_SP_START + 1)
493 #define EL_SP_BASE                      (EL_SP_START + 2)
494 #define EL_SP_MURPHY                    (EL_SP_START + 3)
495 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
496 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
497 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
498 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
499 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
500 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
501 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
502 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
503 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
504 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
505 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
506 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
507 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
508 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
509 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
510 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
511 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
512 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
513 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
514 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
515 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
516 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
517 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
518 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
519 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
520 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
521 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
522 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
523 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
524 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
525 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
526 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
527 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
528 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
529 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
530 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
531 #define EL_SP_END                       (EL_SP_START + 39)
532
533 #define EL_EM_GATE_1_GRAY               250
534 #define EL_EM_GATE_2_GRAY               251
535 #define EL_EM_GATE_3_GRAY               252
536 #define EL_EM_GATE_4_GRAY               253
537
538 #define EL_UNUSED_254                   254
539 #define EL_UNUSED_255                   255
540
541 #define EL_PEARL                        256
542 #define EL_CRYSTAL                      257
543 #define EL_WALL_PEARL                   258
544 #define EL_WALL_CRYSTAL                 259
545 #define EL_DOOR_WHITE                   260
546 #define EL_DOOR_WHITE_GRAY              261
547 #define EL_KEY_WHITE                    262
548 #define EL_SHIELD_NORMAL                263
549 #define EL_EXTRA_TIME                   264
550 #define EL_SWITCHGATE_OPEN              265
551 #define EL_SWITCHGATE_CLOSED            266
552 #define EL_SWITCHGATE_SWITCH_UP         267
553 #define EL_SWITCHGATE_SWITCH_DOWN       268
554
555 #define EL_UNUSED_269                   269
556 #define EL_UNUSED_270                   270
557
558 #define EL_CONVEYOR_BELT_1_LEFT          271
559 #define EL_CONVEYOR_BELT_1_MIDDLE        272
560 #define EL_CONVEYOR_BELT_1_RIGHT         273
561 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
562 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
563 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
564 #define EL_CONVEYOR_BELT_2_LEFT          277
565 #define EL_CONVEYOR_BELT_2_MIDDLE        278
566 #define EL_CONVEYOR_BELT_2_RIGHT         279
567 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
568 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
569 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
570 #define EL_CONVEYOR_BELT_3_LEFT          283
571 #define EL_CONVEYOR_BELT_3_MIDDLE        284
572 #define EL_CONVEYOR_BELT_3_RIGHT         285
573 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
574 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
575 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
576 #define EL_CONVEYOR_BELT_4_LEFT          289
577 #define EL_CONVEYOR_BELT_4_MIDDLE        290
578 #define EL_CONVEYOR_BELT_4_RIGHT         291
579 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
580 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
581 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
582 #define EL_LANDMINE                     295
583 #define EL_ENVELOPE                     296
584 #define EL_LIGHT_SWITCH                 297
585 #define EL_LIGHT_SWITCH_ACTIVE          298
586 #define EL_SIGN_EXCLAMATION             299
587 #define EL_SIGN_RADIOACTIVITY           300
588 #define EL_SIGN_STOP                    301
589 #define EL_SIGN_WHEELCHAIR              302
590 #define EL_SIGN_PARKING                 303
591 #define EL_SIGN_ONEWAY                  304
592 #define EL_SIGN_HEART                   305
593 #define EL_SIGN_TRIANGLE                306
594 #define EL_SIGN_ROUND                   307
595 #define EL_SIGN_EXIT                    308
596 #define EL_SIGN_YINYANG                 309
597 #define EL_SIGN_OTHER                   310
598 #define EL_MOLE_LEFT                    311
599 #define EL_MOLE_RIGHT                   312
600 #define EL_MOLE_UP                      313
601 #define EL_MOLE_DOWN                    314
602 #define EL_STEELWALL_SLANTED            315
603 #define EL_INVISIBLE_SAND               316
604 #define EL_DX_UNKNOWN_15                317
605 #define EL_DX_UNKNOWN_42                318
606
607 #define EL_UNUSED_319                   319
608 #define EL_UNUSED_320                   320
609
610 #define EL_SHIELD_DEADLY                321
611 #define EL_TIMEGATE_OPEN                322
612 #define EL_TIMEGATE_CLOSED              323
613 #define EL_TIMEGATE_SWITCH_ACTIVE       324
614 #define EL_TIMEGATE_SWITCH              325
615
616 #define EL_BALLOON                      326
617 #define EL_BALLOON_SWITCH_LEFT          327
618 #define EL_BALLOON_SWITCH_RIGHT         328
619 #define EL_BALLOON_SWITCH_UP            329
620 #define EL_BALLOON_SWITCH_DOWN          330
621 #define EL_BALLOON_SWITCH_ANY           331
622
623 #define EL_EMC_STEELWALL_1              332
624 #define EL_EMC_STEELWALL_2              333
625 #define EL_EMC_STEELWALL_3              334
626 #define EL_EMC_STEELWALL_4              335
627 #define EL_EMC_WALL_1                   336
628 #define EL_EMC_WALL_2                   337
629 #define EL_EMC_WALL_3                   338
630 #define EL_EMC_WALL_4                   339
631 #define EL_EMC_WALL_5                   340
632 #define EL_EMC_WALL_6                   341
633 #define EL_EMC_WALL_7                   342
634 #define EL_EMC_WALL_8                   343
635
636 #define EL_TUBE_ANY                     344
637 #define EL_TUBE_VERTICAL                345
638 #define EL_TUBE_HORIZONTAL              346
639 #define EL_TUBE_VERTICAL_LEFT           347
640 #define EL_TUBE_VERTICAL_RIGHT          348
641 #define EL_TUBE_HORIZONTAL_UP           349
642 #define EL_TUBE_HORIZONTAL_DOWN         350
643 #define EL_TUBE_LEFT_UP                 351
644 #define EL_TUBE_LEFT_DOWN               352
645 #define EL_TUBE_RIGHT_UP                353
646 #define EL_TUBE_RIGHT_DOWN              354
647 #define EL_SPRING                       355
648 #define EL_TRAP                         356
649 #define EL_DX_SUPABOMB                  357
650
651 #define EL_UNUSED_358                   358
652 #define EL_UNUSED_359                   359
653
654 #define EL_CUSTOM_START                 360
655
656 #include "conf_cus.h"   /* include auto-generated data structure definitions */
657
658 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
659
660 #define NUM_CUSTOM_ELEMENTS             128
661 #define NUM_FILE_ELEMENTS               488
662
663
664 /* "real" (and therefore drawable) runtime elements */
665 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
666
667 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
668 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
669 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
670 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
671 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
672 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
673 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
674 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
675 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
676 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
677 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
678 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
679 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
680 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
681 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
682 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
683 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
684 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
685 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
686 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
687 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
688 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
689 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
690 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
691 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
692 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
693 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
694 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
695 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
696 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
697 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
698 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
699 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
700 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
701 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
702 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
703 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
704 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
705 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
706 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
707 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
708 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
709 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
710 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
711 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
712 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
713
714 /* "unreal" (and therefore not drawable) runtime elements */
715 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
716
717 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
718 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
719 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
720 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
721 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
722 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
723 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
724 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
725 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
726 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
727 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
728 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
729 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
730
731 /* dummy elements (never used as game elements, only used as graphics) */
732 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
733
734 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
735 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
736 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
737 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
738 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
739 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
740 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
741 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
742 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
743 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
744 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
745 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
746 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
747 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
748 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
749 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
750
751 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
752
753
754 /* values for graphics/sounds action types */
755 #define ACTION_DEFAULT                          0
756 #define ACTION_WAITING                          1
757 #define ACTION_FALLING                          2
758 #define ACTION_MOVING                           3
759 #define ACTION_DIGGING                          4
760 #define ACTION_SNAPPING                         5
761 #define ACTION_COLLECTING                       6
762 #define ACTION_DROPPING                         7
763 #define ACTION_PUSHING                          8
764 #define ACTION_PASSING                          9
765 #define ACTION_IMPACT                           10
766 #define ACTION_BREAKING                         11
767 #define ACTION_ACTIVATING                       12
768 #define ACTION_DEACTIVATING                     13
769 #define ACTION_OPENING                          14
770 #define ACTION_CLOSING                          15
771 #define ACTION_ATTACKING                        16
772 #define ACTION_GROWING                          17
773 #define ACTION_SHRINKING                        18
774 #define ACTION_ACTIVE                           19
775 #define ACTION_FILLING                          20
776 #define ACTION_EMPTYING                         21
777 #define ACTION_CHANGING                         22
778 #define ACTION_EXPLODING                        23
779 #define ACTION_DYING                            24
780 #define ACTION_OTHER                            25
781
782 #define NUM_ACTIONS                             26
783
784 /* values for special image configuration suffixes */
785 #define GFX_SPECIAL_ARG_MAIN                    0
786 #define GFX_SPECIAL_ARG_LEVELS                  1
787 #define GFX_SPECIAL_ARG_SCORES                  2
788 #define GFX_SPECIAL_ARG_EDITOR                  3
789 #define GFX_SPECIAL_ARG_INFO                    4
790 #define GFX_SPECIAL_ARG_SETUP                   5
791 #define GFX_SPECIAL_ARG_DOOR                    6
792 #define GFX_SPECIAL_ARG_PREVIEW                 7
793
794 #define NUM_SPECIAL_GFX_ARGS                    8
795
796
797 /* values for image configuration suffixes */
798 #define GFX_ARG_X                               0
799 #define GFX_ARG_Y                               1
800 #define GFX_ARG_XPOS                            2
801 #define GFX_ARG_YPOS                            3
802 #define GFX_ARG_WIDTH                           4
803 #define GFX_ARG_HEIGHT                          5
804 #define GFX_ARG_OFFSET                          6
805 #define GFX_ARG_VERTICAL                        7
806 #define GFX_ARG_XOFFSET                         8
807 #define GFX_ARG_YOFFSET                         9
808 #define GFX_ARG_FRAMES                          10
809 #define GFX_ARG_FRAMES_PER_LINE                 11
810 #define GFX_ARG_START_FRAME                     12
811 #define GFX_ARG_DELAY                           13
812 #define GFX_ARG_ANIM_MODE                       14
813 #define GFX_ARG_GLOBAL_SYNC                     15
814 #define GFX_ARG_STEP_OFFSET                     16
815 #define GFX_ARG_STEP_DELAY                      17
816 #define GFX_ARG_DIRECTION                       18
817 #define GFX_ARG_POSITION                        19
818 #define GFX_ARG_DRAW_XOFFSET                    20
819 #define GFX_ARG_DRAW_YOFFSET                    21
820 #define GFX_ARG_NAME                            22
821
822 #define NUM_GFX_ARGS                            23
823
824
825 /* values for sound configuration suffixes */
826 #define SND_ARG_MODE_LOOP                       0
827
828 #define NUM_SND_ARGS                            1
829
830
831 /* values for font configuration */
832
833 #define FONT_INITIAL_1                          0
834 #define FONT_INITIAL_2                          1
835 #define FONT_INITIAL_3                          2
836 #define FONT_INITIAL_4                          3
837 #define FONT_TITLE_1                            4
838 #define FONT_TITLE_2                            5
839 #define FONT_MENU_1                             6
840 #define FONT_MENU_2                             7
841 #define FONT_TEXT_1                             8
842 #define FONT_TEXT_2                             9
843 #define FONT_TEXT_3                             10
844 #define FONT_TEXT_4                             11
845 #define FONT_INPUT_1                            12
846 #define FONT_INPUT_1_ACTIVE                     13
847 #define FONT_INPUT_2                            14
848 #define FONT_INPUT_2_ACTIVE                     15
849 #define FONT_OPTION_OFF                         16
850 #define FONT_OPTION_ON                          17
851 #define FONT_VALUE_1                            18
852 #define FONT_VALUE_2                            19
853 #define FONT_VALUE_OLD                          20
854 #define FONT_LEVEL_NUMBER                       21
855 #define FONT_TAPE_RECORDER                      22
856 #define FONT_GAME_INFO                          23
857
858 #define NUM_FONTS                               24
859 #define NUM_INITIAL_FONTS                       4
860
861 /* values for game_status */
862 #define EXITGAME                0
863 #define MAINMENU                1
864 #define PLAYING                 2
865 #define LEVELED                 3
866 #define HELPSCREEN              4
867 #define CHOOSELEVEL             5
868 #define TYPENAME                6
869 #define HALLOFFAME              7
870 #define SETUP                   8
871 #define PSEUDO_PREVIEW          9
872 #define PSEUDO_DOOR             10
873
874 #define PROGRAM_VERSION_MAJOR   2
875 #define PROGRAM_VERSION_MINOR   2
876 #define PROGRAM_VERSION_PATCH   0
877 #define PROGRAM_VERSION_STRING  "2.2.0rc4"
878
879 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
880 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
881 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
882 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
883 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
884 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
885 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
886 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
887 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
888 #define FILENAME_PREFIX         "Rocks"
889
890 #if defined(PLATFORM_UNIX)
891 #define USERDATA_DIRECTORY      ".rocksndiamonds"
892 #elif defined(PLATFORM_WIN32)
893 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
894 #else
895 #define USERDATA_DIRECTORY      "userdata"
896 #endif
897
898 #define X11_ICON_FILENAME       "rocks_icon.xbm"
899 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
900 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
901
902 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
903 ** currently supported/known file version numbers:
904 **      1.0 (old)
905 **      1.2 (still in use)
906 **      1.4 (still in use)
907 **      2.0 (actual)
908 */
909 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
910 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
911 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
912 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
913
914 /* file version does not change for every program version, but is changed
915    when new features are introduced that are incompatible with older file
916    versions, so that they can be treated accordingly */
917 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
918
919 #define GAME_VERSION_1_0        FILE_VERSION_1_0
920 #define GAME_VERSION_1_2        FILE_VERSION_1_2
921 #define GAME_VERSION_1_4        FILE_VERSION_1_4
922 #define GAME_VERSION_2_0        FILE_VERSION_2_0
923
924 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
925                                               PROGRAM_VERSION_MINOR, \
926                                               PROGRAM_VERSION_PATCH)
927
928 /* values for game_emulation */
929 #define EMU_NONE                0
930 #define EMU_BOULDERDASH         1
931 #define EMU_SOKOBAN             2
932 #define EMU_SUPAPLEX            3
933
934 struct HiScore
935 {
936   char Name[MAX_PLAYER_NAME_LEN + 1];
937   int Score;
938 };
939
940 struct PlayerInfo
941 {
942   boolean present;              /* player present in level playfield */
943   boolean connected;            /* player connected (locally or via network) */
944   boolean active;               /* player (present && connected) */
945
946   int index_nr, client_nr, element_nr;
947
948   byte action;                  /* action from local input device */
949   byte effective_action;        /* action acknowledged from network server
950                                    or summarized over all configured input
951                                    devices when in single player mode */
952   byte programmed_action;       /* action forced by game itself (like moving
953                                    through doors); overrides other actions */
954
955   int jx,jy, last_jx,last_jy;
956   int MovDir, MovPos, GfxDir, GfxPos;
957   int Frame, StepFrame;
958
959   int GfxAction;
960
961   boolean use_murphy_graphic;
962   boolean use_disk_red_graphic;
963
964   boolean Pushing;
965   boolean Switching;
966   boolean LevelSolved, GameOver;
967   boolean snapped;
968
969   int last_move_dir;
970   boolean is_moving;
971   boolean is_waiting;
972   boolean is_digging;
973   boolean is_collecting;
974
975   unsigned long move_delay;
976   int move_delay_value;
977
978   unsigned long push_delay;
979   unsigned long push_delay_value;
980
981   unsigned long actual_frame_counter;
982
983   int score;
984   int gems_still_needed;
985   int sokobanfields_still_needed;
986   int lights_still_needed;
987   int friends_still_needed;
988   int key[4];
989   int dynamite;
990   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
991   int shield_normal_time_left;
992   int shield_deadly_time_left;
993 };
994
995 struct LevelInfo
996 {
997   int file_version;     /* file format version the level is stored with    */
998   int game_version;     /* game release version the level was created with */
999
1000   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1001   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1002   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1003
1004   int fieldx;
1005   int fieldy;
1006   int time;
1007   int gems_needed;
1008   char name[MAX_LEVEL_NAME_LEN + 1];
1009   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1010   int score[LEVEL_SCORE_ELEMENTS];
1011   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1012   int num_yam_contents;
1013   int amoeba_speed;
1014   int amoeba_content;
1015   int time_magic_wall;
1016   int time_wheel;
1017   int time_light;
1018   int time_timegate;
1019   boolean double_speed;
1020   boolean gravity;
1021   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1022
1023   short custom_element_successor[NUM_CUSTOM_ELEMENTS];
1024
1025   boolean no_level_file;
1026 };
1027
1028 struct TapeInfo
1029 {
1030   int file_version;     /* file format version the tape is stored with    */
1031   int game_version;     /* game release version the tape was created with */
1032   int engine_version;   /* game engine version the tape was recorded with */
1033
1034   char *level_identifier;
1035   int level_nr;
1036   unsigned long random_seed;
1037   unsigned long date;
1038   unsigned long counter;
1039   unsigned long length;
1040   unsigned long length_seconds;
1041   unsigned int delay_played;
1042   boolean pause_before_death;
1043   boolean recording, playing, pausing;
1044   boolean fast_forward;
1045   boolean index_search;
1046   boolean auto_play;
1047   boolean auto_play_level_solved;
1048   boolean quick_resume;
1049   boolean single_step;
1050   boolean changed;
1051   boolean player_participates[MAX_PLAYERS];
1052   int num_participating_players;
1053
1054   struct
1055   {
1056     byte action[MAX_PLAYERS];
1057     byte delay;
1058   } pos[MAX_TAPELEN];
1059 };
1060
1061 struct GameInfo
1062 {
1063   /* constant within running game */
1064   int engine_version;
1065   int emulation;
1066   int initial_move_delay;
1067   int initial_move_delay_value;
1068
1069   /* variable within running game */
1070   int yam_content_nr;
1071   boolean magic_wall_active;
1072   int magic_wall_time_left;
1073   int light_time_left;
1074   int timegate_time_left;
1075   int belt_dir[4];
1076   int belt_dir_nr[4];
1077   int switchgate_pos;
1078   int balloon_dir;
1079   boolean explosions_delayed;
1080 };
1081
1082 struct GlobalInfo
1083 {
1084   char *autoplay_leveldir;
1085   int autoplay_level_nr;
1086
1087   int num_toons;
1088
1089   int menu_draw_xoffset;
1090   int menu_draw_yoffset;
1091   int menu_draw_xoffset_MAIN;
1092   int menu_draw_yoffset_MAIN;
1093
1094   int door_step_offset;
1095   int door_step_delay;
1096
1097   float frames_per_second;
1098   boolean fps_slowdown;
1099   int fps_slowdown_factor;
1100 };
1101
1102 struct ElementInfo
1103 {
1104   char *token_name;             /* element token used in config files */
1105   char *class_name;             /* element class used in config files */
1106   char *editor_description;     /* short description for level editor */
1107   char *custom_description;     /* custom description for level editor */
1108
1109   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1110   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1111                                 /* special graphics for left/right/up/down */
1112   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1113                                 /* special graphics for certain screens */
1114
1115   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1116 };
1117
1118 struct FontInfo
1119 {
1120   char *token_name;             /* font token used in config files */
1121
1122   int graphic;                  /* default graphic for this font */
1123   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1124                                 /* special graphics for certain screens */
1125   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1126                                 /* internal bitmap ID for special graphics */
1127 };
1128
1129 struct GraphicInfo
1130 {
1131   Bitmap *bitmap;
1132   int src_x, src_y;             /* start position of animation frames */
1133   int width, height;            /* width/height of each animation frame */
1134   int offset_x, offset_y;       /* x/y offset to next animation frame */
1135   int anim_frames;
1136   int anim_frames_per_line;
1137   int anim_start_frame;
1138   int anim_delay;               /* important: delay of 1 means "no delay"! */
1139   int anim_mode;
1140   boolean anim_global_sync;
1141
1142   int step_offset;              /* optional step offset of toon animations */
1143   int step_delay;               /* optional step delay of toon animations */
1144
1145   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1146
1147 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1148   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1149   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1150 #endif
1151 };
1152
1153 struct SoundInfo
1154 {
1155   boolean loop;
1156 };
1157
1158 struct ElementActionInfo
1159 {
1160   char *suffix;
1161   int value;
1162   boolean is_loop_sound;
1163 };
1164
1165 struct ElementDirectionInfo
1166 {
1167   char *suffix;
1168   int value;
1169 };
1170
1171 struct SpecialSuffixInfo
1172 {
1173   char *suffix;
1174   int value;
1175 };
1176
1177
1178 #if 0
1179 extern GC                       tile_clip_gc;
1180 extern Bitmap                  *pix[];
1181 #endif
1182 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1183 extern Pixmap                   tile_clipmask[];
1184 extern DrawBuffer             *fieldbuffer;
1185 extern DrawBuffer             *drawto_field;
1186
1187 extern int                      game_status;
1188 extern boolean                  level_editor_test_game;
1189 extern boolean                  network_playing;
1190
1191 extern int                      key_joystick_mapping;
1192
1193 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1194 extern int                      redraw_x1, redraw_y1;
1195
1196 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1197 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1198 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1199 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1200 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1201 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1202 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1203 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1204 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1205 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1206 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1207 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1208 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1209 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1210 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1211
1212 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1213
1214 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1215 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1216 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1217 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1218
1219 extern int                      lev_fieldx, lev_fieldy;
1220 extern int                      scroll_x, scroll_y;
1221
1222 extern int                      FX, FY;
1223 extern int                      ScrollStepSize;
1224 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1225 extern int                      BorderElement;
1226 extern int                      GameFrameDelay;
1227 extern int                      FfwdFrameDelay;
1228 extern int                      BX1, BY1;
1229 extern int                      BX2, BY2;
1230 extern int                      SBX_Left, SBX_Right;
1231 extern int                      SBY_Upper, SBY_Lower;
1232 extern int                      ZX, ZY;
1233 extern int                      ExitX, ExitY;
1234 extern int                      AllPlayersGone;
1235
1236 extern int                      TimeFrames, TimePlayed, TimeLeft;
1237 extern boolean                  SiebAktiv;
1238 extern int                      SiebCount;
1239
1240 extern boolean                  network_player_action_received;
1241
1242 extern int                      graphics_action_mapping[];
1243
1244 extern struct LevelInfo         level;
1245 extern struct PlayerInfo        stored_player[], *local_player;
1246 extern struct HiScore           highscore[];
1247 extern struct TapeInfo          tape;
1248 extern struct GameInfo          game;
1249 extern struct GlobalInfo        global;
1250 extern struct ElementInfo       element_info[];
1251 extern struct ElementActionInfo element_action_info[];
1252 extern struct ElementDirectionInfo element_direction_info[];
1253 extern struct SpecialSuffixInfo special_suffix_info[];
1254 extern struct FontInfo          font_info[];
1255 extern struct GraphicInfo      *graphic_info;
1256 extern struct SoundInfo        *sound_info;
1257 extern struct ConfigInfo        image_config[], sound_config[];
1258 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1259
1260 #endif  /* MAIN_H */