1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include <sys/types.h>
25 #include "libgame/libgame.h"
27 #include "conf_gfx.h" /* include auto-generated data structure definitions */
28 #include "conf_snd.h" /* include auto-generated data structure definitions */
29 #include "conf_mus.h" /* include auto-generated data structure definitions */
31 #define IMG_UNDEFINED (-1)
32 #define IMG_EMPTY IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START IMG_CUSTOM_1
38 #define SND_UNDEFINED (-1)
39 #define MUS_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_COLLECTIBLE_ONLY 1
66 #define EP_DONT_RUN_INTO 2
67 #define EP_DONT_COLLIDE_WITH 3
68 #define EP_DONT_TOUCH 4
69 #define EP_INDESTRUCTIBLE 5
71 #define EP_CAN_CHANGE 7
74 #define EP_CAN_SMASH_PLAYER 10
75 #define EP_CAN_SMASH_ENEMIES 11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE 13
78 #define EP_CAN_EXPLODE_SMASHED 14
79 #define EP_CAN_EXPLODE_IMPACT 15
80 #define EP_WALKABLE_OVER 16
81 #define EP_WALKABLE_INSIDE 17
82 #define EP_WALKABLE_UNDER 18
83 #define EP_PASSABLE_OVER 19
84 #define EP_PASSABLE_INSIDE 20
85 #define EP_PASSABLE_UNDER 21
86 #define EP_DROPPABLE 22
87 #define EP_CAN_EXPLODE_1X1 23
88 #define EP_PUSHABLE 24
90 /* values for pre-defined properties */
92 #define EP_CAN_PASS_MAGIC_WALL 33
93 #define EP_SWITCHABLE 34
94 #define EP_BD_ELEMENT 35
95 #define EP_SP_ELEMENT 36
96 #define EP_SB_ELEMENT 37
98 #define EP_FOOD_DARK_YAMYAM 39
99 #define EP_FOOD_PENGUIN 40
100 #define EP_FOOD_PIG 41
101 #define EP_HISTORIC_WALL 42
102 #define EP_HISTORIC_SOLID 43
103 #define EP_CLASSIC_ENEMY 44
105 #define EP_BELT_ACTIVE 46
106 #define EP_BELT_SWITCH 47
108 #define EP_KEYGATE 49
109 #define EP_AMOEBOID 50
110 #define EP_AMOEBALIVE 51
111 #define EP_HAS_CONTENT 52
112 #define EP_ACTIVE_BOMB 53
113 #define EP_INACTIVE 54
115 /* values for special configurable properties (depending on level settings) */
116 #define EP_EM_SLIPPERY_WALL 55
118 /* values for special graphics properties (no effect on game engine) */
119 #define EP_GFX_CRUMBLED 56
121 /* values for derived properties (determined from properties above) */
122 #define EP_ACCESSIBLE_OVER 57
123 #define EP_ACCESSIBLE_INSIDE 58
124 #define EP_ACCESSIBLE_UNDER 59
125 #define EP_WALKABLE 60
126 #define EP_PASSABLE 61
127 #define EP_ACCESSIBLE 62
128 #define EP_COLLECTIBLE 63
129 #define EP_SNAPPABLE 64
131 #define EP_SOLID_FOR_PUSHING 66
132 #define EP_DRAGONFIRE_PROOF 67
133 #define EP_EXPLOSION_PROOF 68
134 #define EP_CAN_SMASH 69
135 #define EP_CAN_EXPLODE 70
136 #define EP_CAN_EXPLODE_3X3 71
138 /* values for internal purpose only (level editor) */
139 #define EP_EXPLODE_RESULT 72
140 #define EP_WALK_TO_OBJECT 73
143 #define NUM_ELEMENT_PROPERTIES 75
145 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
146 #define EP_BITFIELD_BASE 0
148 #define EP_BITMASK_DEFAULT 0
150 #define PROPERTY_BIT(p) (1 << ((p) % 32))
151 #define PROPERTY_VAR(e,p) (Properties[e][(p) / 32])
152 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
153 #define SET_PROPERTY(e,p,v) ((v) ? \
154 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
155 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
158 /* values for change events for custom elements (stored in level file) */
160 #define CE_TOUCHED_BY_PLAYER 1
161 #define CE_PRESSED_BY_PLAYER 2
162 #define CE_PUSHED_BY_PLAYER 3
163 #define CE_DROPPED_BY_PLAYER 4
164 #define CE_COLLISION 5
167 #define CE_OTHER_IS_TOUCHING 8
168 #define CE_OTHER_IS_CHANGING 9
169 #define CE_OTHER_IS_EXPLODING 10
170 #define CE_OTHER_GETS_TOUCHED 11
171 #define CE_OTHER_GETS_PRESSED 12
172 #define CE_OTHER_GETS_PUSHED 13
173 #define CE_OTHER_GETS_COLLECTED 14
174 #define CE_OTHER_GETS_DROPPED 15
175 #define CE_BY_PLAYER 16 /* obsolete; now CE_BY_DIRECT_ACTION */
176 #define CE_BY_COLLISION 17 /* obsolete; now CE_BY_DIRECT_ACTION */
177 #define CE_BY_OTHER_ACTION 18 /* activates other element events */
178 #define CE_BY_DIRECT_ACTION 19 /* activates direct element events */
179 #define CE_OTHER_GETS_DIGGED 20
180 #define CE_ENTERED_BY_PLAYER 21
181 #define CE_LEFT_BY_PLAYER 22
182 #define CE_OTHER_GETS_ENTERED 23
183 #define CE_OTHER_GETS_LEFT 24
184 #define CE_SWITCHED 25
185 #define CE_OTHER_IS_SWITCHING 26
187 #define NUM_CHANGE_EVENTS 27
189 #define CE_BITMASK_DEFAULT 0
191 #define CH_EVENT_BIT(c) (1 << (c))
192 #define CH_EVENT_VAR(e) (element_info[e].change->events)
193 #define CH_ANY_EVENT_VAR(e) (element_info[e].change_events)
195 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
196 (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
197 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
198 (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
199 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
201 (CH_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \
202 (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
204 /* values for change sides for custom elements */
205 #define CH_SIDE_NONE MV_NO_MOVING
206 #define CH_SIDE_LEFT MV_LEFT
207 #define CH_SIDE_RIGHT MV_RIGHT
208 #define CH_SIDE_TOP MV_UP
209 #define CH_SIDE_BOTTOM MV_DOWN
210 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
211 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
212 #define CH_SIDE_ANY MV_ANY_DIRECTION
214 /* values for change power for custom elements */
215 #define CP_NON_DESTRUCTIVE 0
216 #define CP_HALF_DESTRUCTIVE 1
217 #define CP_FULL_DESTRUCTIVE 2
219 /* values for special move patterns (bits 0-3: basic move directions) */
220 #define MV_BIT_TOWARDS_PLAYER 4
221 #define MV_BIT_AWAY_FROM_PLAYER 5
222 #define MV_BIT_ALONG_LEFT_SIDE 6
223 #define MV_BIT_ALONG_RIGHT_SIDE 7
224 #define MV_BIT_TURNING_LEFT 8
225 #define MV_BIT_TURNING_RIGHT 9
226 #define MV_BIT_WHEN_PUSHED 10
228 /* values for special move patterns for custom elements */
229 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
230 #define MV_VERTICAL (MV_UP | MV_DOWN)
231 #define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL)
232 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
233 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
234 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
235 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
236 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
237 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
238 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
239 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
241 /* values for slippery property for custom elements */
242 #define SLIPPERY_ANY_RANDOM 0
243 #define SLIPPERY_ANY_LEFT_RIGHT 1
244 #define SLIPPERY_ANY_RIGHT_LEFT 2
245 #define SLIPPERY_ONLY_LEFT 3
246 #define SLIPPERY_ONLY_RIGHT 4
248 /* macros for configurable properties */
249 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
250 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
251 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
252 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
253 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
254 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
255 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
256 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
257 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
258 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
259 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
260 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
261 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
262 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
263 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
264 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
265 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
266 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
267 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
268 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
269 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
270 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
271 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
272 #define CAN_EXPLODE_1X1(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
273 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
275 /* macros for special configurable properties */
276 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
278 /* macros for special graphics properties */
279 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
281 /* macros for pre-defined properties */
282 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
283 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
284 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
285 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
286 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
287 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
288 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
289 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
290 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
291 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
292 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
293 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
294 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
295 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
296 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
297 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
298 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
299 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
300 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
301 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
302 #define HAS_CONTENT(e) HAS_PROPERTY(e, EP_HAS_CONTENT)
303 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
304 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
306 /* macros for derived properties */
307 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
308 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
309 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
310 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
311 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
312 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
313 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
314 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
315 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
316 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
317 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
318 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
319 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
320 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
321 #define CAN_EXPLODE_3X3(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
323 /* special macros used in game engine */
324 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
325 (e) <= EL_CUSTOM_END)
327 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
328 (e) <= EL_ENVELOPE_4)
330 #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \
331 element_info[e].gfx_element : e)
333 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
335 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
336 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
338 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
339 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
340 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
342 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
343 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
344 (e) == EL_EMERALD ? EL_DIAMOND : \
345 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
346 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
347 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
349 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
350 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
352 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
353 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
354 #define TAPE_IS_EMPTY(x) ((x).length == 0)
355 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
357 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
358 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
359 #define PROTECTED_FIELD(x,y) (IS_ACCESSIBLE_INSIDE(Feld[x][y]) && \
360 IS_INDESTRUCTIBLE(Feld[x][y]))
361 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
362 PROTECTED_FIELD(x, y))
364 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
365 (p)->switch_x == (x) && (p)->switch_y == (y))
367 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
369 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
370 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
371 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
373 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
374 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
375 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
376 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
378 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
381 /* fundamental game speed values */
382 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
383 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
384 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
385 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
386 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
388 /* boundaries of arrays etc. */
389 #define MAX_LEVEL_NAME_LEN 32
390 #define MAX_LEVEL_AUTHOR_LEN 32
391 #define MAX_ELEMENT_NAME_LEN 32
392 #define MAX_TAPELEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */
393 #define MAX_SCORE_ENTRIES 100
394 #define MAX_NUM_AMOEBA 100
395 #define MAX_INVENTORY_SIZE 1000
396 #define MIN_ENVELOPE_XSIZE 1
397 #define MIN_ENVELOPE_YSIZE 1
398 #define MAX_ENVELOPE_XSIZE 30
399 #define MAX_ENVELOPE_YSIZE 20
400 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
401 #define MIN_CHANGE_PAGES 1
402 #define MAX_CHANGE_PAGES 16
404 /* values for elements with content */
405 #define MIN_ELEMENT_CONTENTS 1
406 #define STD_ELEMENT_CONTENTS 4
407 #define MAX_ELEMENT_CONTENTS 8
409 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
411 /* often used screen positions */
414 #define REAL_SX (SX - 2)
415 #define REAL_SY (SY - 2)
424 #define MINI_TILEX (TILEX / 2)
425 #define MINI_TILEY (TILEY / 2)
426 #define MICRO_TILEX (TILEX / 8)
427 #define MICRO_TILEY (TILEY / 8)
428 #define MIDPOSX (SCR_FIELDX / 2)
429 #define MIDPOSY (SCR_FIELDY / 2)
430 #define SXSIZE (SCR_FIELDX * TILEX)
431 #define SYSIZE (SCR_FIELDY * TILEY)
432 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
433 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
436 #define VXSIZE DXSIZE
438 #define EXSIZE DXSIZE
439 #define EYSIZE (VYSIZE + 44)
440 #define FULL_SXSIZE (2 + SXSIZE + 2)
441 #define FULL_SYSIZE (2 + SYSIZE + 2)
442 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
443 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
444 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
445 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
446 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
449 /* "real" level file elements */
450 #define EL_UNDEFINED -1
452 #define EL_EMPTY_SPACE 0
453 #define EL_EMPTY EL_EMPTY_SPACE
456 #define EL_WALL_SLIPPERY 3
458 #define EL_KEY_OBSOLETE 5 /* obsolete; now EL_KEY_1 */
460 #define EL_EXIT_CLOSED 7
461 #define EL_PLAYER_OBSOLETE 8 /* obsolete; now EL_PLAYER_1 */
463 #define EL_SPACESHIP 10
466 #define EL_STEELWALL 13
467 #define EL_DIAMOND 14
468 #define EL_AMOEBA_DEAD 15
469 #define EL_QUICKSAND_EMPTY 16
470 #define EL_QUICKSAND_FULL 17
471 #define EL_AMOEBA_DROP 18
473 #define EL_MAGIC_WALL 20
474 #define EL_SPEED_PILL 21
476 #define EL_AMOEBA_WET 23
477 #define EL_AMOEBA_DRY 24
479 #define EL_GAME_OF_LIFE 26
480 #define EL_BIOMAZE 27
481 #define EL_DYNAMITE_ACTIVE 28
482 #define EL_STONEBLOCK 29
483 #define EL_ROBOT_WHEEL 30
484 #define EL_ROBOT_WHEEL_ACTIVE 31
493 #define EL_GATE_1_GRAY 40
494 #define EL_GATE_2_GRAY 41
495 #define EL_GATE_3_GRAY 42
496 #define EL_GATE_4_GRAY 43
497 #define EL_DYNAMITE 44
499 #define EL_INVISIBLE_WALL 46
501 #define EL_LAMP_ACTIVE 48
502 #define EL_WALL_EMERALD 49
503 #define EL_WALL_DIAMOND 50
504 #define EL_AMOEBA_FULL 51
505 #define EL_BD_AMOEBA 52
506 #define EL_TIME_ORB_FULL 53
507 #define EL_TIME_ORB_EMPTY 54
508 #define EL_EXPANDABLE_WALL 55
509 #define EL_BD_DIAMOND 56
510 #define EL_EMERALD_YELLOW 57
511 #define EL_WALL_BD_DIAMOND 58
512 #define EL_WALL_EMERALD_YELLOW 59
513 #define EL_DARK_YAMYAM 60
514 #define EL_BD_MAGIC_WALL 61
515 #define EL_INVISIBLE_STEELWALL 62
517 #define EL_UNUSED_63 63
519 #define EL_DYNABOMB_INCREASE_NUMBER 64
520 #define EL_DYNABOMB_INCREASE_SIZE 65
521 #define EL_DYNABOMB_INCREASE_POWER 66
522 #define EL_SOKOBAN_OBJECT 67
523 #define EL_SOKOBAN_FIELD_EMPTY 68
524 #define EL_SOKOBAN_FIELD_FULL 69
525 #define EL_BD_BUTTERFLY_RIGHT 70
526 #define EL_BD_BUTTERFLY_UP 71
527 #define EL_BD_BUTTERFLY_LEFT 72
528 #define EL_BD_BUTTERFLY_DOWN 73
529 #define EL_BD_FIREFLY_RIGHT 74
530 #define EL_BD_FIREFLY_UP 75
531 #define EL_BD_FIREFLY_LEFT 76
532 #define EL_BD_FIREFLY_DOWN 77
533 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
534 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
535 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
536 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
537 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
538 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
539 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
540 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
541 #define EL_BD_BUTTERFLY 78
542 #define EL_BD_FIREFLY 79
543 #define EL_PLAYER_1 80
544 #define EL_PLAYER_2 81
545 #define EL_PLAYER_3 82
546 #define EL_PLAYER_4 83
547 #define EL_BUG_RIGHT 84
549 #define EL_BUG_LEFT 86
550 #define EL_BUG_DOWN 87
551 #define EL_SPACESHIP_RIGHT 88
552 #define EL_SPACESHIP_UP 89
553 #define EL_SPACESHIP_LEFT 90
554 #define EL_SPACESHIP_DOWN 91
555 #define EL_PACMAN_RIGHT 92
556 #define EL_PACMAN_UP 93
557 #define EL_PACMAN_LEFT 94
558 #define EL_PACMAN_DOWN 95
559 #define EL_EMERALD_RED 96
560 #define EL_EMERALD_PURPLE 97
561 #define EL_WALL_EMERALD_RED 98
562 #define EL_WALL_EMERALD_PURPLE 99
563 #define EL_ACID_POOL_TOPLEFT 100
564 #define EL_ACID_POOL_TOPRIGHT 101
565 #define EL_ACID_POOL_BOTTOMLEFT 102
566 #define EL_ACID_POOL_BOTTOM 103
567 #define EL_ACID_POOL_BOTTOMRIGHT 104
568 #define EL_BD_WALL 105
569 #define EL_BD_ROCK 106
570 #define EL_EXIT_OPEN 107
571 #define EL_BLACK_ORB 108
572 #define EL_AMOEBA_TO_DIAMOND 109
574 #define EL_PENGUIN 111
575 #define EL_SATELLITE 112
576 #define EL_ARROW_LEFT 113
577 #define EL_ARROW_RIGHT 114
578 #define EL_ARROW_UP 115
579 #define EL_ARROW_DOWN 116
581 #define EL_DRAGON 118
583 #define EL_EM_KEY_1_FILE_OBSOLETE 119 /* obsolete; now EL_EM_KEY_1 */
585 #define EL_CHAR_START 120
586 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
587 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
589 #include "conf_chr.h" /* include auto-generated data structure definitions */
591 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
592 #define EL_CHAR_END (EL_CHAR_START + 79)
594 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
596 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
597 #define EL_EXPANDABLE_WALL_VERTICAL 201
598 #define EL_EXPANDABLE_WALL_ANY 202
600 #define EL_EM_GATE_1 203
601 #define EL_EM_GATE_2 204
602 #define EL_EM_GATE_3 205
603 #define EL_EM_GATE_4 206
605 #define EL_EM_KEY_2_FILE_OBSOLETE 207 /* obsolete; now EL_EM_KEY_2 */
606 #define EL_EM_KEY_3_FILE_OBSOLETE 208 /* obsolete; now EL_EM_KEY_3 */
607 #define EL_EM_KEY_4_FILE_OBSOLETE 209 /* obsolete; now EL_EM_KEY_4 */
609 #define EL_SP_START 210
610 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
611 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
612 #define EL_SP_ZONK (EL_SP_START + 1)
613 #define EL_SP_BASE (EL_SP_START + 2)
614 #define EL_SP_MURPHY (EL_SP_START + 3)
615 #define EL_SP_INFOTRON (EL_SP_START + 4)
616 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
617 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
618 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
619 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
620 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
621 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
622 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
623 #define EL_SP_PORT_UP (EL_SP_START + 12)
624 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
625 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
626 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
627 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
628 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
629 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
630 #define EL_SP_TERMINAL (EL_SP_START + 19)
631 #define EL_SP_DISK_RED (EL_SP_START + 20)
632 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
633 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
634 #define EL_SP_PORT_ANY (EL_SP_START + 23)
635 #define EL_SP_ELECTRON (EL_SP_START + 24)
636 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
637 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
638 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
639 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
640 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
641 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
642 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
643 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
644 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
645 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
646 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
647 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
648 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
649 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
650 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
651 #define EL_SP_END (EL_SP_START + 39)
653 #define EL_EM_GATE_1_GRAY 250
654 #define EL_EM_GATE_2_GRAY 251
655 #define EL_EM_GATE_3_GRAY 252
656 #define EL_EM_GATE_4_GRAY 253
658 #define EL_UNUSED_254 254
659 #define EL_UNUSED_255 255
662 #define EL_CRYSTAL 257
663 #define EL_WALL_PEARL 258
664 #define EL_WALL_CRYSTAL 259
665 #define EL_DOOR_WHITE 260
666 #define EL_DOOR_WHITE_GRAY 261
667 #define EL_KEY_WHITE 262
668 #define EL_SHIELD_NORMAL 263
669 #define EL_EXTRA_TIME 264
670 #define EL_SWITCHGATE_OPEN 265
671 #define EL_SWITCHGATE_CLOSED 266
672 #define EL_SWITCHGATE_SWITCH_UP 267
673 #define EL_SWITCHGATE_SWITCH_DOWN 268
675 #define EL_UNUSED_269 269
676 #define EL_UNUSED_270 270
678 #define EL_CONVEYOR_BELT_1_LEFT 271
679 #define EL_CONVEYOR_BELT_1_MIDDLE 272
680 #define EL_CONVEYOR_BELT_1_RIGHT 273
681 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
682 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
683 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
684 #define EL_CONVEYOR_BELT_2_LEFT 277
685 #define EL_CONVEYOR_BELT_2_MIDDLE 278
686 #define EL_CONVEYOR_BELT_2_RIGHT 279
687 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
688 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
689 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
690 #define EL_CONVEYOR_BELT_3_LEFT 283
691 #define EL_CONVEYOR_BELT_3_MIDDLE 284
692 #define EL_CONVEYOR_BELT_3_RIGHT 285
693 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
694 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
695 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
696 #define EL_CONVEYOR_BELT_4_LEFT 289
697 #define EL_CONVEYOR_BELT_4_MIDDLE 290
698 #define EL_CONVEYOR_BELT_4_RIGHT 291
699 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
700 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
701 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
702 #define EL_LANDMINE 295
703 #define EL_ENVELOPE_OBSOLETE 296 /* obsolete; now EL_ENVELOPE_1 */
704 #define EL_LIGHT_SWITCH 297
705 #define EL_LIGHT_SWITCH_ACTIVE 298
706 #define EL_SIGN_EXCLAMATION 299
707 #define EL_SIGN_RADIOACTIVITY 300
708 #define EL_SIGN_STOP 301
709 #define EL_SIGN_WHEELCHAIR 302
710 #define EL_SIGN_PARKING 303
711 #define EL_SIGN_ONEWAY 304
712 #define EL_SIGN_HEART 305
713 #define EL_SIGN_TRIANGLE 306
714 #define EL_SIGN_ROUND 307
715 #define EL_SIGN_EXIT 308
716 #define EL_SIGN_YINYANG 309
717 #define EL_SIGN_OTHER 310
718 #define EL_MOLE_LEFT 311
719 #define EL_MOLE_RIGHT 312
720 #define EL_MOLE_UP 313
721 #define EL_MOLE_DOWN 314
722 #define EL_STEELWALL_SLIPPERY 315
723 #define EL_INVISIBLE_SAND 316
724 #define EL_DX_UNKNOWN_15 317
725 #define EL_DX_UNKNOWN_42 318
727 #define EL_UNUSED_319 319
728 #define EL_UNUSED_320 320
730 #define EL_SHIELD_DEADLY 321
731 #define EL_TIMEGATE_OPEN 322
732 #define EL_TIMEGATE_CLOSED 323
733 #define EL_TIMEGATE_SWITCH_ACTIVE 324
734 #define EL_TIMEGATE_SWITCH 325
736 #define EL_BALLOON 326
737 #define EL_BALLOON_SWITCH_LEFT 327
738 #define EL_BALLOON_SWITCH_RIGHT 328
739 #define EL_BALLOON_SWITCH_UP 329
740 #define EL_BALLOON_SWITCH_DOWN 330
741 #define EL_BALLOON_SWITCH_ANY 331
743 #define EL_EMC_STEELWALL_1 332
744 #define EL_EMC_STEELWALL_2 333
745 #define EL_EMC_STEELWALL_3 334
746 #define EL_EMC_STEELWALL_4 335
747 #define EL_EMC_WALL_1 336
748 #define EL_EMC_WALL_2 337
749 #define EL_EMC_WALL_3 338
750 #define EL_EMC_WALL_4 339
751 #define EL_EMC_WALL_5 340
752 #define EL_EMC_WALL_6 341
753 #define EL_EMC_WALL_7 342
754 #define EL_EMC_WALL_8 343
756 #define EL_TUBE_ANY 344
757 #define EL_TUBE_VERTICAL 345
758 #define EL_TUBE_HORIZONTAL 346
759 #define EL_TUBE_VERTICAL_LEFT 347
760 #define EL_TUBE_VERTICAL_RIGHT 348
761 #define EL_TUBE_HORIZONTAL_UP 349
762 #define EL_TUBE_HORIZONTAL_DOWN 350
763 #define EL_TUBE_LEFT_UP 351
764 #define EL_TUBE_LEFT_DOWN 352
765 #define EL_TUBE_RIGHT_UP 353
766 #define EL_TUBE_RIGHT_DOWN 354
767 #define EL_SPRING 355
769 #define EL_DX_SUPABOMB 357
771 #define EL_UNUSED_358 358
772 #define EL_UNUSED_359 359
774 /* ---------- begin of custom elements section ----------------------------- */
775 #define EL_CUSTOM_START 360
777 #include "conf_cus.h" /* include auto-generated data structure definitions */
779 #define NUM_CUSTOM_ELEMENTS 256
780 #define EL_CUSTOM_END 615
781 /* ---------- end of custom elements section ------------------------------- */
783 #define EL_EM_KEY_1 616
784 #define EL_EM_KEY_2 617
785 #define EL_EM_KEY_3 618
786 #define EL_EM_KEY_4 619
787 #define EL_ENVELOPE_1 620
788 #define EL_ENVELOPE_2 621
789 #define EL_ENVELOPE_3 622
790 #define EL_ENVELOPE_4 623
792 #define NUM_FILE_ELEMENTS 624
795 /* "real" (and therefore drawable) runtime elements */
796 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
798 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
799 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
800 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
801 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
802 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
803 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
804 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
805 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
806 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
807 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
808 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
809 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
810 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
811 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
812 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
813 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
814 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
815 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
816 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
817 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
818 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
819 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
820 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
821 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
822 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
823 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
824 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
825 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
826 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
827 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
828 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
829 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
830 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
831 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
832 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
833 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 35)
834 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
835 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
836 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
837 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
838 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
839 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
840 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
841 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
842 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
844 /* "unreal" (and therefore not drawable) runtime elements */
845 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
847 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
848 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
849 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
850 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
851 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
852 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
853 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
854 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
855 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
856 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 9)
857 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 10)
858 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
859 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
860 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 13)
862 /* dummy elements (never used as game elements, only used as graphics) */
863 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 14)
865 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
866 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
867 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
868 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
869 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
870 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
871 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
872 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
873 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
874 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
875 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
876 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
877 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
878 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
879 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
880 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
881 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
882 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
883 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
884 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
885 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
886 #define EL_DEFAULT (EL_FIRST_DUMMY + 21)
887 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
888 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
889 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
890 #define EL_DUMMY (EL_FIRST_DUMMY + 25)
892 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 26)
895 /* values for graphics/sounds action types */
896 #define ACTION_DEFAULT 0
897 #define ACTION_WAITING 1
898 #define ACTION_FALLING 2
899 #define ACTION_MOVING 3
900 #define ACTION_DIGGING 4
901 #define ACTION_SNAPPING 5
902 #define ACTION_COLLECTING 6
903 #define ACTION_DROPPING 7
904 #define ACTION_PUSHING 8
905 #define ACTION_WALKING 9
906 #define ACTION_PASSING 10
907 #define ACTION_IMPACT 11
908 #define ACTION_BREAKING 12
909 #define ACTION_ACTIVATING 13
910 #define ACTION_DEACTIVATING 14
911 #define ACTION_OPENING 15
912 #define ACTION_CLOSING 16
913 #define ACTION_ATTACKING 17
914 #define ACTION_GROWING 18
915 #define ACTION_SHRINKING 19
916 #define ACTION_ACTIVE 20
917 #define ACTION_FILLING 21
918 #define ACTION_EMPTYING 22
919 #define ACTION_CHANGING 23
920 #define ACTION_EXPLODING 24
921 #define ACTION_BORING 25
922 #define ACTION_BORING_1 26
923 #define ACTION_BORING_2 27
924 #define ACTION_BORING_3 28
925 #define ACTION_BORING_4 29
926 #define ACTION_BORING_5 30
927 #define ACTION_BORING_6 31
928 #define ACTION_BORING_7 32
929 #define ACTION_BORING_8 33
930 #define ACTION_BORING_9 34
931 #define ACTION_BORING_10 35
932 #define ACTION_SLEEPING 36
933 #define ACTION_SLEEPING_1 37
934 #define ACTION_SLEEPING_2 38
935 #define ACTION_SLEEPING_3 39
936 #define ACTION_AWAKENING 40
937 #define ACTION_DYING 41
938 #define ACTION_TURNING 42
939 #define ACTION_TURNING_FROM_LEFT 43
940 #define ACTION_TURNING_FROM_RIGHT 44
941 #define ACTION_TURNING_FROM_UP 45
942 #define ACTION_TURNING_FROM_DOWN 46
943 #define ACTION_OTHER 47
945 #define NUM_ACTIONS 48
947 #define ACTION_BORING_LAST ACTION_BORING_10
948 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
951 /* values for special image configuration suffixes (must match game mode) */
952 #define GFX_SPECIAL_ARG_DEFAULT 0
953 #define GFX_SPECIAL_ARG_MAIN 1
954 #define GFX_SPECIAL_ARG_LEVELS 2
955 #define GFX_SPECIAL_ARG_SCORES 3
956 #define GFX_SPECIAL_ARG_EDITOR 4
957 #define GFX_SPECIAL_ARG_INFO 5
958 #define GFX_SPECIAL_ARG_SETUP 6
959 #define GFX_SPECIAL_ARG_PLAYING 7
960 #define GFX_SPECIAL_ARG_DOOR 8
961 #define GFX_SPECIAL_ARG_PREVIEW 9
962 #define GFX_SPECIAL_ARG_CRUMBLED 10
964 #define NUM_SPECIAL_GFX_ARGS 11
967 /* values for image configuration suffixes */
970 #define GFX_ARG_XPOS 2
971 #define GFX_ARG_YPOS 3
972 #define GFX_ARG_WIDTH 4
973 #define GFX_ARG_HEIGHT 5
974 #define GFX_ARG_OFFSET 6
975 #define GFX_ARG_VERTICAL 7
976 #define GFX_ARG_XOFFSET 8
977 #define GFX_ARG_YOFFSET 9
978 #define GFX_ARG_FRAMES 10
979 #define GFX_ARG_FRAMES_PER_LINE 11
980 #define GFX_ARG_START_FRAME 12
981 #define GFX_ARG_DELAY 13
982 #define GFX_ARG_ANIM_MODE 14
983 #define GFX_ARG_GLOBAL_SYNC 15
984 #define GFX_ARG_CRUMBLED_LIKE 16
985 #define GFX_ARG_DIGGABLE_LIKE 17
986 #define GFX_ARG_BORDER_SIZE 18
987 #define GFX_ARG_STEP_OFFSET 19
988 #define GFX_ARG_STEP_DELAY 20
989 #define GFX_ARG_DIRECTION 21
990 #define GFX_ARG_POSITION 22
991 #define GFX_ARG_DRAW_XOFFSET 23
992 #define GFX_ARG_DRAW_YOFFSET 24
993 #define GFX_ARG_DRAW_MASKED 25
994 #define GFX_ARG_ANIM_DELAY_FIXED 26
995 #define GFX_ARG_ANIM_DELAY_RANDOM 27
996 #define GFX_ARG_POST_DELAY_FIXED 28
997 #define GFX_ARG_POST_DELAY_RANDOM 29
998 #define GFX_ARG_NAME 30
1000 #define NUM_GFX_ARGS 31
1003 /* values for sound configuration suffixes */
1004 #define SND_ARG_MODE_LOOP 0
1006 #define NUM_SND_ARGS 1
1009 /* values for music configuration suffixes */
1010 #define MUS_ARG_MODE_LOOP 0
1012 #define NUM_MUS_ARGS 1
1015 /* values for font configuration */
1016 #define FONT_INITIAL_1 0
1017 #define FONT_INITIAL_2 1
1018 #define FONT_INITIAL_3 2
1019 #define FONT_INITIAL_4 3
1020 #define FONT_TITLE_1 4
1021 #define FONT_TITLE_2 5
1022 #define FONT_MENU_1 6
1023 #define FONT_MENU_2 7
1024 #define FONT_TEXT_1_ACTIVE 8
1025 #define FONT_TEXT_2_ACTIVE 9
1026 #define FONT_TEXT_3_ACTIVE 10
1027 #define FONT_TEXT_4_ACTIVE 11
1028 #define FONT_TEXT_1 12
1029 #define FONT_TEXT_2 13
1030 #define FONT_TEXT_3 14
1031 #define FONT_TEXT_4 15
1032 #define FONT_ENVELOPE_1 16
1033 #define FONT_ENVELOPE_2 17
1034 #define FONT_ENVELOPE_3 18
1035 #define FONT_ENVELOPE_4 19
1036 #define FONT_INPUT_1_ACTIVE 20
1037 #define FONT_INPUT_2_ACTIVE 21
1038 #define FONT_INPUT_1 22
1039 #define FONT_INPUT_2 23
1040 #define FONT_OPTION_OFF 24
1041 #define FONT_OPTION_ON 25
1042 #define FONT_VALUE_1 26
1043 #define FONT_VALUE_2 27
1044 #define FONT_VALUE_OLD 28
1045 #define FONT_LEVEL_NUMBER 29
1046 #define FONT_TAPE_RECORDER 30
1047 #define FONT_GAME_INFO 31
1049 #define NUM_FONTS 32
1050 #define NUM_INITIAL_FONTS 4
1052 /* values for game_status (must match special image configuration suffixes) */
1053 #define GAME_MODE_DEFAULT 0
1054 #define GAME_MODE_MAIN 1
1055 #define GAME_MODE_LEVELS 2
1056 #define GAME_MODE_SCORES 3
1057 #define GAME_MODE_EDITOR 4
1058 #define GAME_MODE_INFO 5
1059 #define GAME_MODE_SETUP 6
1060 #define GAME_MODE_PLAYING 7
1061 #define GAME_MODE_PSEUDO_DOOR 8
1062 #define GAME_MODE_PSEUDO_PREVIEW 9
1063 #define GAME_MODE_PSEUDO_CRUMBLED 10
1065 /* there are no special config file suffixes for these modes */
1066 #define GAME_MODE_PSEUDO_TYPENAME 11
1067 #define GAME_MODE_QUIT 12
1069 /* special definitions currently only used for custom artwork configuration */
1070 #define MUSIC_PREFIX_BACKGROUND 0
1071 #define NUM_MUSIC_PREFIXES 1
1072 #define MAX_LEVELS 1000
1074 /* definitions for demo animation lists */
1075 #define HELPANIM_LIST_NEXT -1
1076 #define HELPANIM_LIST_END -999
1079 /* program information and versioning definitions */
1081 #define PROGRAM_VERSION_MAJOR 3
1082 #define PROGRAM_VERSION_MINOR 0
1083 #define PROGRAM_VERSION_PATCH 8
1084 #define PROGRAM_VERSION_BUILD 0
1086 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1087 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1088 #define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2003 by Holger Schemel"
1090 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
1091 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
1092 #define FILENAME_PREFIX "Rocks"
1094 #if defined(PLATFORM_UNIX)
1095 #define USERDATA_DIRECTORY ".rocksndiamonds"
1096 #elif defined(PLATFORM_WIN32)
1097 #define USERDATA_DIRECTORY PROGRAM_TITLE_STRING
1099 #define USERDATA_DIRECTORY "userdata"
1102 #define X11_ICON_FILENAME "rocks_icon.xbm"
1103 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
1104 #define MSDOS_POINTER_FILENAME "mouse.pcx"
1106 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1107 ** currently supported/known file version numbers:
1109 ** 1.2 (still in use)
1110 ** 1.4 (still in use)
1113 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
1114 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
1115 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
1116 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
1118 /* file version does not change for every program version, but is changed
1119 when new features are introduced that are incompatible with older file
1120 versions, so that they can be treated accordingly */
1121 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
1123 #define GAME_VERSION_1_0 FILE_VERSION_1_0
1124 #define GAME_VERSION_1_2 FILE_VERSION_1_2
1125 #define GAME_VERSION_1_4 FILE_VERSION_1_4
1126 #define GAME_VERSION_2_0 FILE_VERSION_2_0
1128 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1129 PROGRAM_VERSION_MINOR, \
1130 PROGRAM_VERSION_PATCH, \
1131 PROGRAM_VERSION_BUILD)
1133 /* values for game_emulation */
1135 #define EMU_BOULDERDASH 1
1136 #define EMU_SOKOBAN 2
1137 #define EMU_SUPAPLEX 3
1141 int draw_xoffset_default;
1142 int draw_yoffset_default;
1143 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1144 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1146 int scrollbar_xoffset;
1148 int list_size_default;
1149 int list_size[NUM_SPECIAL_GFX_ARGS];
1151 int sound[NUM_SPECIAL_GFX_ARGS];
1152 int music[NUM_SPECIAL_GFX_ARGS];
1164 char Name[MAX_PLAYER_NAME_LEN + 1];
1170 boolean present; /* player present in level playfield */
1171 boolean connected; /* player connected (locally or via network) */
1172 boolean active; /* player (present && connected) */
1174 int index_nr, client_nr, element_nr;
1176 byte action; /* action from local input device */
1177 byte effective_action; /* action acknowledged from network server
1178 or summarized over all configured input
1179 devices when in single player mode */
1180 byte programmed_action; /* action forced by game itself (like moving
1181 through doors); overrides other actions */
1183 int jx, jy, last_jx, last_jy;
1184 int MovDir, MovPos, GfxDir, GfxPos;
1185 int Frame, StepFrame;
1189 boolean use_murphy_graphic;
1191 boolean LevelSolved, GameOver;
1198 boolean is_snapping;
1199 boolean is_collecting;
1201 boolean is_switching;
1204 boolean is_sleeping;
1206 int frame_counter_bored;
1207 int frame_counter_sleeping;
1209 int anim_delay_counter;
1210 int post_delay_counter;
1212 int special_action_bored;
1213 int special_action_sleeping;
1215 int num_special_action_bored;
1216 int num_special_action_sleeping;
1218 int switch_x, switch_y;
1222 unsigned long move_delay;
1223 int move_delay_value;
1225 unsigned long push_delay;
1226 unsigned long push_delay_value;
1228 unsigned long actual_frame_counter;
1231 int gems_still_needed;
1232 int sokobanfields_still_needed;
1233 int lights_still_needed;
1234 int friends_still_needed;
1236 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1237 int shield_normal_time_left;
1238 int shield_deadly_time_left;
1240 int inventory_element[MAX_INVENTORY_SIZE];
1246 int music[MAX_LEVELS];
1251 int file_version; /* file format version the level is stored with */
1252 int game_version; /* game release version the level was created with */
1254 boolean encoding_16bit_field; /* level contains 16-bit elements */
1255 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
1256 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
1261 char name[MAX_LEVEL_NAME_LEN + 1];
1262 char author[MAX_LEVEL_AUTHOR_LEN + 1];
1263 char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1264 int envelope_xsize[4], envelope_ysize[4];
1265 int score[LEVEL_SCORE_ELEMENTS];
1266 int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1267 int num_yamyam_contents;
1270 int time_magic_wall;
1274 boolean double_speed;
1275 boolean initial_gravity;
1276 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
1278 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1280 boolean use_custom_template; /* use custom properties from template file */
1282 boolean no_level_file; /* set for currently undefined levels */
1287 int file_version; /* file format version the tape is stored with */
1288 int game_version; /* game release version the tape was created with */
1289 int engine_version; /* game engine version the tape was recorded with */
1291 char *level_identifier;
1293 unsigned long random_seed;
1295 unsigned long counter;
1296 unsigned long length;
1297 unsigned long length_seconds;
1298 unsigned int delay_played;
1299 boolean pause_before_death;
1300 boolean recording, playing, pausing;
1301 boolean fast_forward;
1302 boolean index_search;
1304 boolean auto_play_level_solved;
1305 boolean quick_resume;
1306 boolean single_step;
1308 boolean player_participates[MAX_PLAYERS];
1309 int num_participating_players;
1313 byte action[MAX_PLAYERS];
1320 /* values for engine initialization */
1321 int default_push_delay_fixed;
1322 int default_push_delay_random;
1324 /* constant within running game */
1327 int initial_move_delay;
1328 int initial_move_delay_value;
1329 int initial_push_delay_value;
1331 /* variable within running game */
1332 int yamyam_content_nr;
1333 boolean magic_wall_active;
1334 int magic_wall_time_left;
1335 int light_time_left;
1336 int timegate_time_left;
1342 boolean explosions_delayed;
1343 boolean envelope_active;
1345 /* values for player idle animation (no effect on engine) */
1346 int player_boring_delay_fixed;
1347 int player_boring_delay_random;
1348 int player_sleeping_delay_fixed;
1349 int player_sleeping_delay_random;
1354 char *autoplay_leveldir;
1355 int autoplay_level_nr;
1359 float frames_per_second;
1360 boolean fps_slowdown;
1361 int fps_slowdown_factor;
1364 struct ElementChangeInfo
1366 boolean can_change; /* use or ignore this change info */
1368 unsigned long events; /* change events */
1369 int sides; /* change sides */
1371 short target_element; /* target element after change */
1373 int delay_fixed; /* added frame delay before changed (fixed) */
1374 int delay_random; /* added frame delay before changed (random) */
1375 int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
1377 short trigger_element; /* custom element triggering change */
1379 int content[3][3]; /* new elements after extended change */
1380 boolean use_content; /* use extended change content */
1381 boolean only_complete; /* only use complete content */
1382 boolean use_random_change; /* use random value for setting content */
1383 int random; /* random value for setting content */
1384 int power; /* power of extended change */
1386 boolean explode; /* explode instead of change */
1388 /* functions that are called before, while and after the change of an
1389 element -- currently only used for non-custom elements */
1390 void (*pre_change_function)(int x, int y);
1391 void (*change_function)(int x, int y);
1392 void (*post_change_function)(int x, int y);
1394 /* ---------- internal values used in level editor ---------- */
1396 int direct_action; /* change triggered by actions on element */
1397 int other_action; /* change triggered by other element actions */
1402 /* ---------- token and description strings ---------- */
1404 char *token_name; /* element token used in config files */
1405 char *class_name; /* element class used in config files */
1406 char *editor_description; /* pre-defined description for level editor */
1407 char *custom_description; /* alternative description from config file */
1408 char description[MAX_ELEMENT_NAME_LEN + 1]; /* for custom elements */
1410 /* ---------- graphic and sound definitions ---------- */
1412 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1413 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1414 /* special graphics for left/right/up/down */
1416 int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */
1417 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1418 /* crumbled graphics for left/right/up/down */
1420 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1421 /* special graphics for certain screens */
1423 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1425 /* ---------- special element property values ---------- */
1427 boolean use_gfx_element; /* use custom graphic element */
1428 short gfx_element; /* optional custom graphic element */
1430 int collect_score; /* score value for collecting */
1431 int collect_count; /* count value for collecting */
1433 int push_delay_fixed; /* constant frame delay for pushing */
1434 int push_delay_random; /* additional random frame delay for pushing */
1435 int move_delay_fixed; /* constant frame delay for moving */
1436 int move_delay_random; /* additional random frame delay for moving */
1438 int move_pattern; /* direction movable element moves to */
1439 int move_direction_initial; /* initial direction element moves to */
1440 int move_stepsize; /* step size element moves with */
1442 int slippery_type; /* how/where other elements slip away */
1444 int content[3][3]; /* new elements after explosion */
1446 struct ElementChangeInfo *change_page; /* actual list of change pages */
1447 struct ElementChangeInfo *change; /* pointer to current change page */
1449 int num_change_pages; /* actual number of change pages */
1450 int current_change_page; /* currently edited change page */
1452 /* ---------- internal values used at runtime when playing ---------- */
1454 unsigned long change_events; /* bitfield for combined change events */
1456 int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1457 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1459 /* ---------- internal values used in level editor ---------- */
1461 int access_type; /* walkable or passable */
1462 int access_layer; /* accessible over/inside/under */
1463 int walk_to_action; /* diggable/collectible/pushable */
1464 int smash_targets; /* can smash player/enemies/everything */
1465 int deadliness; /* deadly when running/colliding/touching */
1466 int consistency; /* indestructible/can explode */
1468 boolean can_explode_by_fire; /* element explodes by fire */
1469 boolean can_explode_smashed; /* element explodes when smashed */
1470 boolean can_explode_impact; /* element explodes on impact */
1472 boolean modified_settings; /* set for all modified custom elements */
1477 char *token_name; /* font token used in config files */
1479 int graphic; /* default graphic for this font */
1480 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1481 /* special graphics for certain screens */
1482 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1483 /* internal bitmap ID for special graphics */
1489 int src_x, src_y; /* start position of animation frames */
1490 int width, height; /* width/height of each animation frame */
1491 int offset_x, offset_y; /* x/y offset to next animation frame */
1493 int anim_frames_per_line;
1494 int anim_start_frame;
1495 int anim_delay; /* important: delay of 1 means "no delay"! */
1497 boolean anim_global_sync;
1498 int crumbled_like; /* element for cloning crumble graphics */
1499 int diggable_like; /* element for cloning digging graphics */
1500 int border_size; /* border size for "crumbled" graphics */
1502 int anim_delay_fixed; /* optional delay values for bored and */
1503 int anim_delay_random; /* sleeping player animations (animation */
1504 int post_delay_fixed; /* intervall and following pause before */
1505 int post_delay_random; /* next intervall (bored animation only) */
1507 int step_offset; /* optional step offset of toon animations */
1508 int step_delay; /* optional step delay of toon animations */
1510 int draw_x, draw_y; /* optional offset for drawing fonts chars */
1512 int draw_masked; /* optional setting for drawing envelope gfx */
1514 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1515 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1516 GC clip_gc; /* single-graphic-only clip gc for X11 */
1530 struct MusicPrefixInfo
1533 boolean is_loop_music;
1536 struct MusicFileInfo
1547 struct MusicFileInfo *next;
1550 struct ElementActionInfo
1554 boolean is_loop_sound;
1557 struct ElementDirectionInfo
1563 struct SpecialSuffixInfo
1580 extern GC tile_clip_gc;
1581 extern Bitmap *pix[];
1583 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1584 extern Pixmap tile_clipmask[];
1585 extern DrawBuffer *fieldbuffer;
1586 extern DrawBuffer *drawto_field;
1588 extern int game_status;
1589 extern boolean level_editor_test_game;
1590 extern boolean network_playing;
1592 extern int key_joystick_mapping;
1594 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1595 extern int redraw_x1, redraw_y1;
1597 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1598 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1599 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1600 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1601 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1602 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1603 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1604 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1605 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1606 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1607 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1608 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1609 extern unsigned long Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1610 extern unsigned long ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1611 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1612 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1613 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1614 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1615 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1616 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1617 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1619 extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1621 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1622 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1623 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1624 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1625 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1627 extern int lev_fieldx, lev_fieldy;
1628 extern int scroll_x, scroll_y;
1631 extern int ScrollStepSize;
1632 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1633 extern int BorderElement;
1634 extern int GameFrameDelay;
1635 extern int FfwdFrameDelay;
1636 extern int BX1, BY1;
1637 extern int BX2, BY2;
1638 extern int SBX_Left, SBX_Right;
1639 extern int SBY_Upper, SBY_Lower;
1641 extern int ExitX, ExitY;
1642 extern int AllPlayersGone;
1644 extern int TimeFrames, TimePlayed, TimeLeft;
1645 extern boolean SiebAktiv;
1646 extern int SiebCount;
1648 extern boolean network_player_action_received;
1650 extern int graphics_action_mapping[];
1652 extern struct LevelSetInfo levelset;
1653 extern struct LevelInfo level, level_template;
1654 extern struct PlayerInfo stored_player[], *local_player;
1655 extern struct HiScore highscore[];
1656 extern struct TapeInfo tape;
1657 extern struct GameInfo game;
1658 extern struct GlobalInfo global;
1659 extern struct MenuInfo menu;
1660 extern struct DoorInfo door_1, door_2;
1661 extern struct ElementInfo element_info[];
1662 extern struct ElementActionInfo element_action_info[];
1663 extern struct ElementDirectionInfo element_direction_info[];
1664 extern struct SpecialSuffixInfo special_suffix_info[];
1665 extern struct TokenIntPtrInfo image_config_vars[];
1666 extern struct FontInfo font_info[];
1667 extern struct MusicPrefixInfo music_prefix_info[];
1668 extern struct GraphicInfo *graphic_info;
1669 extern struct SoundInfo *sound_info;
1670 extern struct MusicInfo *music_info;
1671 extern struct MusicFileInfo *music_file_info;
1672 extern struct HelpAnimInfo *helpanim_info;
1673 extern SetupFileHash *helptext_info;
1674 extern struct ConfigInfo image_config[];
1675 extern struct ConfigInfo sound_config[];
1676 extern struct ConfigInfo music_config[];
1677 extern struct ConfigInfo image_config_suffix[];
1678 extern struct ConfigInfo sound_config_suffix[];
1679 extern struct ConfigInfo music_config_suffix[];
1680 extern struct ConfigInfo helpanim_config[];
1681 extern struct ConfigInfo helptext_config[];