1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
20 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #define USE_XPM_LIBRARY
37 #include XPM_INCLUDE_FILE
44 #define DEBUG_TIMING 0
47 typedef unsigned char boolean;
48 typedef unsigned char byte;
61 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
62 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
66 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
67 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
68 #define MIN_LEV_FIELDX 3
69 #define MIN_LEV_FIELDY 3
70 #define STD_LEV_FIELDX 64
71 #define STD_LEV_FIELDY 32
72 #define MAX_LEV_FIELDX 128
73 #define MAX_LEV_FIELDY 128
78 #define MIN(a,b) ((a) < (b) ? (a) : (b))
81 #define MAX(a,b) ((a) > (b) ? (a) : (b))
84 #define ABS(a) ((a) < 0 ? -(a) : (a))
87 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
90 #define SCREENX(a) ((a) - scroll_x)
91 #define SCREENY(a) ((a) - scroll_y)
92 #define LEVELX(a) ((a) + scroll_x)
93 #define LEVELY(a) ((a) + scroll_y)
94 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
95 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
96 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
98 #define EP_BIT_AMOEBALIVE (1 << 0)
99 #define EP_BIT_AMOEBOID (1 << 1)
100 #define EP_BIT_SCHLUESSEL (1 << 2)
101 #define EP_BIT_PFORTE (1 << 3)
102 #define EP_BIT_SOLID (1 << 4)
103 #define EP_BIT_MASSIVE (1 << 5)
104 #define EP_BIT_SLIPPERY (1 << 6)
105 #define EP_BIT_ENEMY (1 << 7)
106 #define EP_BIT_MAUER (1 << 8)
107 #define EP_BIT_CAN_FALL (1 << 9)
108 #define EP_BIT_CAN_SMASH (1 << 10)
109 #define EP_BIT_CAN_CHANGE (1 << 11)
110 #define EP_BIT_CAN_MOVE (1 << 12)
111 #define EP_BIT_COULD_MOVE (1 << 13)
112 #define EP_BIT_DONT_TOUCH (1 << 14)
113 #define EP_BIT_DONT_GO_TO (1 << 15)
114 #define EP_BIT_MAMPF2 (1 << 16)
115 #define EP_BIT_CHAR (1 << 17)
116 #define EP_BIT_BD_ELEMENT (1 << 18)
117 #define EP_BIT_SB_ELEMENT (1 << 19)
118 #define EP_BIT_GEM (1 << 20)
119 #define EP_BIT_INACTIVE (1 << 21)
120 #define EP_BIT_EXPLOSIVE (1 << 22)
121 #define EP_BIT_MAMPF3 (1 << 23)
122 #define EP_BIT_PUSHABLE (1 << 24)
123 #define EP_BIT_PLAYER (1 << 25)
124 #define EP_BIT_HAS_CONTENT (1 << 26)
125 #define EP_BIT_EATABLE (1 << 27)
126 #define EP_BIT_SP_ELEMENT (1 << 28)
127 #define EP_BIT_QUICK_GATE (1 << 29)
128 #define EP_BIT_OVER_PLAYER (1 << 30)
129 #define EP_BIT_ACTIVE_BOMB (1 << 31)
131 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
132 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
133 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
134 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
135 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
136 #define IS_MASSIVE(e) (Elementeigenschaften[e] & EP_BIT_MASSIVE)
137 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
138 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
139 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
140 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
141 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
142 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
143 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
144 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
145 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
146 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
147 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
148 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
149 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
150 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
151 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
152 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
153 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
154 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
155 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
156 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
157 #define HAS_CONTENT(e) (Elementeigenschaften[e] & EP_BIT_HAS_CONTENT)
158 #define IS_EATABLE(e) (Elementeigenschaften[e] & EP_BIT_EATABLE)
159 #define IS_SP_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SP_ELEMENT)
160 #define IS_QUICK_GATE(e) (Elementeigenschaften[e] & EP_BIT_QUICK_GATE)
161 #define IS_OVER_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_OVER_PLAYER)
162 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften[e] & EP_BIT_ACTIVE_BOMB)
164 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
166 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
167 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
169 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
170 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
172 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
173 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
174 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
175 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
176 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
178 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
180 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
181 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
182 #define TAPE_IS_EMPTY(x) ((x).length == 0)
183 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
185 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
187 /* Pixmaps with Xpm or X11 Bitmap files */
193 #define PIX_BIGFONT 5
194 #define PIX_SMALLFONT 6
195 /* Pixmaps without them */
196 #define PIX_DB_BACK 7
197 #define PIX_DB_DOOR 8
198 #define PIX_DB_FIELD 9
200 #define NUM_PICTURES 7
201 #define NUM_PIXMAPS 10
203 /* boundaries of arrays etc. */
204 #define MAX_PLAYER_NAME_LEN 10
205 #define MAX_LEVEL_NAME_LEN 32
206 #define MAX_LEVEL_AUTHOR_LEN 32
207 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
208 #define MAX_LEVDIR_ENTRIES 100
209 #define MAX_SCORE_ENTRIES 100
210 #define MAX_ELEMENTS 512
211 #define MAX_NUM_AMOEBA 100
213 /* values for elements with content */
214 #define MIN_ELEMENT_CONTENTS 1
215 #define STD_ELEMENT_CONTENTS 4
216 #define MAX_ELEMENT_CONTENTS 8
218 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
220 /* fundamental game speed values */
221 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
222 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
223 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
224 #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
225 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
226 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
230 char Name[MAX_PLAYER_NAME_LEN + 1];
239 char *ro_base_directory;
240 char *rw_base_directory;
241 char *level_directory;
247 struct SetupJoystickInfo
250 int xleft, xmiddle, xright;
251 int yupper, ymiddle, ylower;
256 struct SetupKeyboardInfo
266 struct SetupInputInfo
268 boolean use_joystick;
269 struct SetupJoystickInfo joy;
270 struct SetupKeyboardInfo key;
280 boolean sound_simple;
282 boolean double_buffering;
283 boolean direct_draw; /* !double_buffering (redundant!) */
284 boolean scroll_delay;
285 boolean soft_scrolling;
291 struct SetupInputInfo input[MAX_PLAYERS];
298 struct SetupFileList *next;
303 boolean present; /* player present in level playfield */
304 boolean connected; /* player connected (locally or via network) */
305 boolean active; /* player (present && connected) */
307 int index_nr, client_nr, element_nr;
309 byte action; /* action from local input device */
310 byte effective_action; /* action aknowledged from network server
311 or summarized over all configured input
312 devices when in single player mode */
313 byte programmed_action; /* action forced by game itself (like moving
314 through doors); overrides other actions */
316 int joystick_fd; /* file descriptor of player's joystick */
318 int jx,jy, last_jx,last_jy;
319 int MovDir, MovPos, GfxPos;
323 boolean LevelSolved, GameOver;
326 unsigned long move_delay;
327 int move_delay_value;
331 unsigned long push_delay;
332 unsigned long push_delay_value;
334 int frame_reset_delay;
336 unsigned long actual_frame_counter;
339 int gems_still_needed;
340 int sokobanfields_still_needed;
341 int lights_still_needed;
342 int friends_still_needed;
345 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
354 char name[MAX_LEVEL_NAME_LEN + 1];
355 char author[MAX_LEVEL_AUTHOR_LEN + 1];
356 int score[LEVEL_SCORE_ELEMENTS];
357 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
358 int num_yam_contents;
363 boolean double_speed;
376 boolean user_defined;
384 unsigned long random_seed;
386 unsigned long counter;
387 unsigned long length;
388 unsigned long length_seconds;
389 unsigned int delay_played;
390 boolean pause_before_death;
391 boolean recording, playing, pausing;
392 boolean fast_forward;
394 boolean player_participates[MAX_PLAYERS];
397 byte action[MAX_PLAYERS];
406 boolean magic_wall_active;
407 int magic_wall_time_left;
414 extern Display *display;
415 extern Visual *visual;
417 extern Window window;
418 extern GC gc, clip_gc[], tile_clip_gc;
420 extern Pixmap clipmask[], tile_clipmask[];
422 #ifdef USE_XPM_LIBRARY
423 extern XpmAttributes xpm_att[];
426 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
427 extern Colormap cmap;
429 extern int sound_pipe[2];
430 extern int sound_device;
431 extern char *sound_device_name;
432 extern int joystick_device;
433 extern char *joystick_device_name[];
435 extern char *program_name;
437 extern int game_status;
438 extern boolean level_editor_test_game;
439 extern boolean network_playing;
440 extern int button_status;
441 extern boolean motion_status;
442 extern int key_joystick_mapping;
443 extern int global_joystick_status, joystick_status;
444 extern int sound_status;
445 extern boolean sound_loops_allowed;
447 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
448 extern int redraw_x1, redraw_y1;
449 extern int redraw_mask;
450 extern int redraw_tiles;
452 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
453 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
454 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
455 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
456 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
457 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
458 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
459 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
460 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
461 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
462 extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
463 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
464 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
465 extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
467 extern int level_nr, leveldir_nr, num_leveldirs;
468 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
470 extern int FX,FY, ScrollStepSize;
471 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
472 extern int BorderElement;
473 extern int GameFrameDelay;
474 extern int FfwdFrameDelay;
475 extern int BX1,BY1, BX2,BY2;
476 extern int SBX_Left, SBX_Right;
477 extern int SBY_Upper, SBY_Lower;
478 extern int ZX,ZY, ExitX,ExitY;
479 extern int AllPlayersGone;
480 extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
481 extern boolean SiebAktiv;
482 extern int SiebCount;
484 extern boolean network_player_action_received;
486 extern struct LevelDirInfo leveldir[];
487 extern struct LevelInfo level;
488 extern struct PlayerInfo stored_player[], *local_player;
489 extern struct HiScore highscore[];
490 extern struct TapeInfo tape;
491 extern struct SoundInfo Sound[];
492 extern struct JoystickInfo joystick[];
493 extern struct OptionInfo options;
494 extern struct SetupInfo setup;
495 extern struct SetupFileList *setup_list;
496 extern struct SetupFileList *level_setup_list;
497 extern struct GameInfo game;
498 extern struct GlobalInfo global;
500 extern char *sound_name[];
501 extern int background_loop[];
502 extern int num_bg_loops;
503 extern char *element_info[];
506 /* often used screen positions */
509 #define REAL_SX (SX - 2)
510 #define REAL_SY (SY - 2)
519 #define MINI_TILEX (TILEX / 2)
520 #define MINI_TILEY (TILEY / 2)
521 #define MICRO_TILEX (TILEX / 8)
522 #define MICRO_TILEY (TILEY / 8)
523 #define MIDPOSX (SCR_FIELDX / 2)
524 #define MIDPOSY (SCR_FIELDY / 2)
525 #define SXSIZE (SCR_FIELDX * TILEX)
526 #define SYSIZE (SCR_FIELDY * TILEY)
527 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
528 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
531 #define VXSIZE DXSIZE
533 #define EXSIZE DXSIZE
534 #define EYSIZE (VXSIZE + 44)
535 #define FULL_SXSIZE (2 + SXSIZE + 2)
536 #define FULL_SYSIZE (2 + SYSIZE + 2)
537 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
538 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
539 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
540 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
541 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
542 #define FONT1_XSIZE 32
543 #define FONT1_YSIZE 32
544 #define FONT2_XSIZE 14
545 #define FONT2_YSIZE 14
546 #define FONT3_XSIZE 11
547 #define FONT3_YSIZE 14
548 #define FONT4_XSIZE 16
549 #define FONT4_YSIZE 16
550 #define FONT5_XSIZE 10
551 #define FONT5_YSIZE 14
553 #define GFX_STARTX SX
554 #define GFX_STARTY SY
555 #define MINI_GFX_STARTX SX
556 #define MINI_GFX_STARTY 424
557 #define MICRO_GFX_STARTX SX
558 #define MICRO_GFX_STARTY 536
559 #define GFX_PER_LINE 16
560 #define MINI_GFX_PER_LINE 32
561 #define MICRO_GFX_PER_LINE 128
562 #define HEROES_PER_LINE 16
563 #define MINI_MORE_STARTX 0
564 #define MINI_MORE_STARTY 352
565 #define MICRO_MORE_STARTX 0
566 #define MICRO_MORE_STARTY 448
567 #define MORE_PER_LINE 16
568 #define MINI_MORE_PER_LINE 16
569 #define MICRO_MORE_PER_LINE 64
570 #define FONT_CHARS_PER_LINE 16
571 #define FONT_LINES_PER_FONT 4
574 ** 0 - 255: real elements, stored in level file
575 ** 256 - 511: flag elements, only used at runtime
577 /* "real" level elements */
578 #define EL_LEERRAUM 0
579 #define EL_ERDREICH 1
580 #define EL_MAUERWERK 2
581 #define EL_FELSBODEN 3
582 #define EL_FELSBROCKEN 4
583 #define EL_SCHLUESSEL 5
584 #define EL_EDELSTEIN 6
585 #define EL_AUSGANG_ZU 7
586 #define EL_SPIELFIGUR 8
588 #define EL_FLIEGER 10
589 #define EL_MAMPFER 11
592 #define EL_DIAMANT 14
593 #define EL_AMOEBE_TOT 15
594 #define EL_MORAST_LEER 16
595 #define EL_MORAST_VOLL 17
596 #define EL_TROPFEN 18
598 #define EL_SIEB_INAKTIV 20
599 #define EL_SPEED_PILL 21
600 #define EL_SALZSAEURE 22
601 #define EL_AMOEBE_NASS 23
602 #define EL_AMOEBE_NORM 24
603 #define EL_KOKOSNUSS 25
605 #define EL_LIFE_ASYNC 27
606 #define EL_DYNAMITE_ACTIVE 28
607 #define EL_BADEWANNE 29
608 #define EL_ABLENK_AUS 30
609 #define EL_ABLENK_EIN 31
610 #define EL_SCHLUESSEL1 32
611 #define EL_SCHLUESSEL2 33
612 #define EL_SCHLUESSEL3 34
613 #define EL_SCHLUESSEL4 35
614 #define EL_PFORTE1 36
615 #define EL_PFORTE2 37
616 #define EL_PFORTE3 38
617 #define EL_PFORTE4 39
618 #define EL_PFORTE1X 40
619 #define EL_PFORTE2X 41
620 #define EL_PFORTE3X 42
621 #define EL_PFORTE4X 43
622 #define EL_DYNAMITE_INACTIVE 44
624 #define EL_UNSICHTBAR 46
625 #define EL_BIRNE_AUS 47
626 #define EL_BIRNE_EIN 48
627 #define EL_ERZ_EDEL 49
628 #define EL_ERZ_DIAM 50
629 #define EL_AMOEBE_VOLL 51
630 #define EL_AMOEBE_BD 52
631 #define EL_ZEIT_VOLL 53
632 #define EL_ZEIT_LEER 54
633 #define EL_MAUER_LEBT 55
634 #define EL_EDELSTEIN_BD 56
635 #define EL_EDELSTEIN_GELB 57
636 #define EL_ERZ_EDEL_BD 58
637 #define EL_ERZ_EDEL_GELB 59
638 #define EL_MAMPFER2 60
639 #define EL_SIEB2_INAKTIV 61
640 #define EL_INVISIBLE_STEEL 62
642 #define EL_UNUSED_63 63
644 #define EL_DYNABOMB_NR 64
645 #define EL_DYNABOMB_SZ 65
646 #define EL_DYNABOMB_XL 66
647 #define EL_SOKOBAN_OBJEKT 67
648 #define EL_SOKOBAN_FELD_LEER 68
649 #define EL_SOKOBAN_FELD_VOLL 69
650 #define EL_BUTTERFLY_R 70
651 #define EL_BUTTERFLY_O 71
652 #define EL_BUTTERFLY_L 72
653 #define EL_BUTTERFLY_U 73
654 #define EL_FIREFLY_R 74
655 #define EL_FIREFLY_O 75
656 #define EL_FIREFLY_L 76
657 #define EL_FIREFLY_U 77
658 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
659 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
660 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
661 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
662 #define EL_FIREFLY_1 EL_FIREFLY_L
663 #define EL_FIREFLY_2 EL_FIREFLY_U
664 #define EL_FIREFLY_3 EL_FIREFLY_R
665 #define EL_FIREFLY_4 EL_FIREFLY_O
666 #define EL_BUTTERFLY 78
667 #define EL_FIREFLY 79
668 #define EL_SPIELER1 80
669 #define EL_SPIELER2 81
670 #define EL_SPIELER3 82
671 #define EL_SPIELER4 83
672 #define EL_KAEFER_R 84
673 #define EL_KAEFER_O 85
674 #define EL_KAEFER_L 86
675 #define EL_KAEFER_U 87
676 #define EL_FLIEGER_R 88
677 #define EL_FLIEGER_O 89
678 #define EL_FLIEGER_L 90
679 #define EL_FLIEGER_U 91
680 #define EL_PACMAN_R 92
681 #define EL_PACMAN_O 93
682 #define EL_PACMAN_L 94
683 #define EL_PACMAN_U 95
684 #define EL_EDELSTEIN_ROT 96
685 #define EL_EDELSTEIN_LILA 97
686 #define EL_ERZ_EDEL_ROT 98
687 #define EL_ERZ_EDEL_LILA 99
688 #define EL_BADEWANNE1 100
689 #define EL_BADEWANNE2 101
690 #define EL_BADEWANNE3 102
691 #define EL_BADEWANNE4 103
692 #define EL_BADEWANNE5 104
694 #define EL_UNUSED_105 105
695 #define EL_UNUSED_106 106
697 #define EL_AUSGANG_AUF 107
699 #define EL_BLACK_ORB 108
701 #define EL_AMOEBA2DIAM 109
702 #define EL_MAULWURF 110
703 #define EL_PINGUIN 111
705 #define EL_PFEIL_L 113
706 #define EL_PFEIL_R 114
707 #define EL_PFEIL_O 115
708 #define EL_PFEIL_U 116
709 #define EL_SCHWEIN 117
710 #define EL_DRACHE 118
712 #define EL_EM_KEY_1_FILE 119
714 #define EL_CHAR_START 120
715 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
716 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
717 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
718 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
719 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
720 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
721 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
722 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
723 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
724 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
725 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
726 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
727 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
728 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
729 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
730 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
731 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
732 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
733 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
734 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
735 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
736 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
737 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
738 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
739 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
740 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
741 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
742 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
743 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
744 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
745 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
746 #define EL_CHAR_END (EL_CHAR_START+79)
748 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
749 (x) == 'Ö' ? EL_CHAR_OE : \
750 (x) == 'Ü' ? EL_CHAR_UE : \
751 EL_CHAR_A + (x) - 'A')
753 #define EL_MAUER_X 200
754 #define EL_MAUER_Y 201
755 #define EL_MAUER_XY 202
757 #define EL_EM_GATE_1 203
758 #define EL_EM_GATE_2 204
759 #define EL_EM_GATE_3 205
760 #define EL_EM_GATE_4 206
762 #define EL_EM_KEY_2_FILE 207
763 #define EL_EM_KEY_3_FILE 208
764 #define EL_EM_KEY_4_FILE 209
766 #define EL_SP_START 210
767 #define EL_SP_EMPTY (EL_SP_START + 0)
768 #define EL_SP_ZONK (EL_SP_START + 1)
769 #define EL_SP_BASE (EL_SP_START + 2)
770 #define EL_SP_MURPHY (EL_SP_START + 3)
771 #define EL_SP_INFOTRON (EL_SP_START + 4)
772 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
773 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
774 #define EL_SP_EXIT (EL_SP_START + 7)
775 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
776 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
777 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
778 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
779 #define EL_SP_PORT1_UP (EL_SP_START + 12)
780 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
781 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
782 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
783 #define EL_SP_PORT2_UP (EL_SP_START + 16)
784 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
785 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
786 #define EL_SP_TERMINAL (EL_SP_START + 19)
787 #define EL_SP_DISK_RED (EL_SP_START + 20)
788 #define EL_SP_PORT_Y (EL_SP_START + 21)
789 #define EL_SP_PORT_X (EL_SP_START + 22)
790 #define EL_SP_PORT_XY (EL_SP_START + 23)
791 #define EL_SP_ELECTRON (EL_SP_START + 24)
792 #define EL_SP_BUG (EL_SP_START + 25)
793 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
794 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
795 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
796 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
797 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
798 #define EL_SP_HARD_RED (EL_SP_START + 31)
799 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
800 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
801 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
802 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
803 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
804 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
805 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
806 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
807 #define EL_SP_END (EL_SP_START + 39)
809 #define EL_EM_GATE_1X 250
810 #define EL_EM_GATE_2X 251
811 #define EL_EM_GATE_3X 252
812 #define EL_EM_GATE_4X 253
814 #define EL_UNUSED_254 254
815 #define EL_UNUSED_255 255
817 /* "real" (and therefore drawable) runtime elements */
818 #define EL_SIEB_LEER 300
819 #define EL_SIEB2_LEER 301
820 #define EL_SIEB_VOLL 302
821 #define EL_SIEB2_VOLL 303
822 #define EL_SIEB_TOT 304
823 #define EL_SIEB2_TOT 305
824 #define EL_AUSGANG_ACT 306
825 #define EL_SP_TERMINAL_ACTIVE 307
826 #define EL_SP_BUG_ACTIVE 308
827 #define EL_EM_KEY_1 309
828 #define EL_EM_KEY_2 310
829 #define EL_EM_KEY_3 311
830 #define EL_EM_KEY_4 312
831 #define EL_DYNABOMB_ACTIVE_1 313
832 #define EL_DYNABOMB_ACTIVE_2 314
833 #define EL_DYNABOMB_ACTIVE_3 315
834 #define EL_DYNABOMB_ACTIVE_4 316
836 /* "unreal" (and therefore not drawable) runtime elements */
837 #define EL_BLOCKED 400
838 #define EL_EXPLODING 401
839 #define EL_CRACKINGNUT 402
840 #define EL_BLURB_LEFT 403
841 #define EL_BLURB_RIGHT 404
842 #define EL_AMOEBING 405
843 #define EL_MAUERND 406
844 #define EL_BURNING 407
845 #define EL_PLAYER_IS_LEAVING 408
848 ** 0 - 255: graphics from "RocksScreen"
849 ** 256 - 511: graphics from "RocksFont"
850 ** 512 - 767: graphics from "RocksMore"
851 ** 768 - 1023: graphics from "RocksHeroes"
854 #define GFX_START_ROCKSSCREEN 0
855 #define GFX_END_ROCKSSCREEN 255
856 #define GFX_START_ROCKSFONT 256
857 #define GFX_END_ROCKSFONT 511
858 #define GFX_START_ROCKSMORE 512
859 #define GFX_END_ROCKSMORE 767
860 #define GFX_START_ROCKSHEROES 768
861 #define GFX_END_ROCKSHEROES 1023
863 #define NUM_TILES 1024
865 /* graphics from "RocksScreen" */
867 #define GFX_LEERRAUM (-1)
868 #define GFX_ERDREICH 0
869 #define GFX_ERDENRAND 1
870 #define GFX_MORAST_LEER 2
871 #define GFX_MORAST_VOLL 3
873 #define GFX_MAUERWERK 5
874 #define GFX_FELSBODEN 6
875 #define GFX_EDELSTEIN 8
876 #define GFX_DIAMANT 10
877 #define GFX_FELSBROCKEN 12
879 #define GFX_BADEWANNE1 16
880 #define GFX_SALZSAEURE 17
881 #define GFX_BADEWANNE2 18
884 #define GFX_UNSICHTBAR 19
887 #define GFX_SCHLUESSEL1 20
888 #define GFX_SCHLUESSEL2 21
889 #define GFX_SCHLUESSEL3 22
890 #define GFX_SCHLUESSEL4 23
892 #define GFX_LIFE_ASYNC 25
893 #define GFX_BADEWANNE 26
895 #define GFX_KOKOSNUSS 28
896 #define GFX_CRACKINGNUT 29
898 #define GFX_BADEWANNE3 32
899 #define GFX_BADEWANNE4 33
900 #define GFX_BADEWANNE5 34
901 #define GFX_SMILEY 35
902 #define GFX_PFORTE1 36
903 #define GFX_PFORTE2 37
904 #define GFX_PFORTE3 38
905 #define GFX_PFORTE4 39
906 #define GFX_PFORTE1X 40
907 #define GFX_PFORTE2X 41
908 #define GFX_PFORTE3X 42
909 #define GFX_PFORTE4X 43
911 #define GFX_DYNAMIT_AUS 48
912 #define GFX_DYNAMIT 49
913 #define GFX_FLIEGER 56
914 #define GFX_FLIEGER_R 56
915 #define GFX_FLIEGER_O 57
916 #define GFX_FLIEGER_L 58
917 #define GFX_FLIEGER_U 59
919 #define GFX_EXPLOSION 64
920 #define GFX_KAEFER 72
921 #define GFX_KAEFER_R 72
922 #define GFX_KAEFER_O 73
923 #define GFX_KAEFER_L 74
924 #define GFX_KAEFER_U 75
926 #define GFX_MAMPFER 80
928 #define GFX_PACMAN 88
929 #define GFX_PACMAN_R 88
930 #define GFX_PACMAN_O 89
931 #define GFX_PACMAN_L 90
932 #define GFX_PACMAN_U 91
934 #define GFX_ABLENK 96
935 #define GFX_ABLENK_EIN GFX_ABLENK
936 #define GFX_ABLENK_AUS GFX_ABLENK
937 #define GFX_AMOEBE_NASS 100
938 #define GFX_TROPFEN 101
939 #define GFX_AMOEBING GFX_TROPFEN
940 #define GFX_AMOEBE_LEBT 104
941 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
942 #define GFX_AMOEBE_TOT 108
943 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
945 #define GFX_BIRNE_AUS 112
946 #define GFX_BIRNE_EIN 113
947 #define GFX_ZEIT_VOLL 114
948 #define GFX_ZEIT_LEER 115
949 #define GFX_SPIELER1 116
950 #define GFX_SPIELER2 117
951 #define GFX_SPIELER3 118
952 #define GFX_SPIELER4 119
953 #define GFX_AMOEBE_VOLL 120
954 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
955 #define GFX_SOKOBAN_OBJEKT 121
956 #define GFX_SOKOBAN_FELD_LEER 122
957 #define GFX_SOKOBAN_FELD_VOLL 123
958 #define GFX_GEBLUBBER 124
960 #define GFX_SIEB_INAKTIV 128
961 #define GFX_SIEB_LEER GFX_SIEB_INAKTIV
962 #define GFX_SIEB_VOLL GFX_SIEB_INAKTIV
963 #define GFX_SIEB_TOT GFX_SIEB_INAKTIV
964 #define GFX_ERZ_EDEL 132
965 #define GFX_ERZ_DIAM 133
966 #define GFX_ERZ_EDEL_ROT 134
967 #define GFX_ERZ_EDEL_LILA 135
968 #define GFX_ERZ_EDEL_GELB 136
969 #define GFX_ERZ_EDEL_BD 137
970 #define GFX_EDELSTEIN_GELB 138
971 #define GFX_KUGEL_ROT 140
972 #define GFX_KUGEL_BLAU 141
973 #define GFX_KUGEL_GELB 142
974 #define GFX_KUGEL_GRAU 143
976 #define GFX_PINGUIN 144
977 #define GFX_MAULWURF 145
978 #define GFX_SCHWEIN 146
979 #define GFX_DRACHE 147
980 #define GFX_MAUER_XY 148
981 #define GFX_MAUER_X 149
982 #define GFX_MAUER_Y 150
983 #define GFX_EDELSTEIN_ROT 152
984 #define GFX_EDELSTEIN_LILA 154
985 #define GFX_DYNABOMB_XL 156
986 #define GFX_BLACK_ORB 157
987 #define GFX_SPEED_PILL 158
988 #define GFX_SONDE 159
990 #define GFX_EDELSTEIN_BD 163
991 #define GFX_MAUER_RIGHT 165
992 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
993 #define GFX_MAUER_R 167
994 #define GFX_MAUER_LEFT 168
995 #define GFX_MAUER_L1 GFX_MAUER_LEFT
996 #define GFX_MAUER_L 170
997 #define GFX_MAUER_LEBT 171
998 #define GFX_SIEB2_INAKTIV 172
999 #define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV
1000 #define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV
1001 #define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV
1002 /* Zeile 11 (176) */
1003 #define GFX_AUSGANG_ZU 176
1004 #define GFX_AUSGANG_ACT 177
1005 #define GFX_AUSGANG_AUF 180
1006 #define GFX_MAMPFER2 184
1007 #define GFX_DYNABOMB 188
1008 #define GFX_DYNABOMB_NR 188
1009 #define GFX_DYNABOMB_SZ 191
1010 /* Zeile 12 (192) */
1011 #define GFX_PFEIL_L 192
1012 #define GFX_PFEIL_R 193
1013 #define GFX_PFEIL_O 194
1014 #define GFX_PFEIL_U 195
1015 #define GFX_BUTTERFLY 196
1016 #define GFX_FIREFLY 198
1017 #define GFX_BUTTERFLY_R 200
1018 #define GFX_BUTTERFLY_O 201
1019 #define GFX_BUTTERFLY_L 202
1020 #define GFX_BUTTERFLY_U 203
1021 #define GFX_FIREFLY_R 204
1022 #define GFX_FIREFLY_O 205
1023 #define GFX_FIREFLY_L 206
1024 #define GFX_FIREFLY_U 207
1026 /* only available as size MINI_TILE */
1027 #define GFX_VSTEEL_UPPER_LEFT 208
1028 #define GFX_VSTEEL_UPPER_RIGHT 209
1029 #define GFX_VSTEEL_LOWER_LEFT 210
1030 #define GFX_VSTEEL_LOWER_RIGHT 211
1031 #define GFX_VSTEEL_HORIZONTAL 212
1032 #define GFX_VSTEEL_VERTICAL 213
1033 #define GFX_ISTEEL_UPPER_LEFT 214
1034 #define GFX_ISTEEL_UPPER_RIGHT 215
1035 #define GFX_ISTEEL_LOWER_LEFT 216
1036 #define GFX_ISTEEL_LOWER_RIGHT 217
1037 #define GFX_ISTEEL_HORIZONTAL 218
1038 #define GFX_ISTEEL_VERTICAL 219
1040 /* elements with graphics borrowed from other elements */
1041 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1042 #define GFX_SPIELFIGUR GFX_SPIELER1
1044 /* graphics from "RocksHeroes" */
1045 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1046 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1047 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1048 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1049 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1050 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1051 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1052 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1053 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1054 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1055 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1056 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1057 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1058 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1059 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1060 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1061 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1062 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1063 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1064 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1065 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1066 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1067 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1068 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1069 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1070 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1072 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1073 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1074 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1075 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1076 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1077 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1078 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1079 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1080 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1081 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1082 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1083 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1084 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1085 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1086 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1087 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1088 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1089 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1090 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1091 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
1092 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
1093 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1094 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1095 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1096 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1098 /* graphics from "RocksMore" */
1099 #define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1101 #define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1103 #define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1104 #define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1105 #define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1106 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5)
1107 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6)
1108 #define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1109 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1110 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1111 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1112 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1113 #define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1114 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5)
1115 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6)
1116 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1117 #define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1118 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1119 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2)
1120 #define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3)
1121 #define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1122 #define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5)
1123 #define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6)
1124 #define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7)
1125 #define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1126 #define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1127 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1128 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1129 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4)
1130 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5)
1131 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6)
1132 #define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7)
1133 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1134 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1)
1135 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2)
1136 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3)
1137 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4)
1138 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5)
1139 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6)
1140 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7)
1142 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1143 #define GFX_UNSICHTBAR (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 7)
1144 #define GFX_SP_ZONK (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1146 #define GFX_EM_KEY_1 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 4)
1147 #define GFX_EM_KEY_2 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 5)
1148 #define GFX_EM_KEY_3 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 6)
1149 #define GFX_EM_KEY_4 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 7)
1150 #define GFX_EM_GATE_1 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1151 #define GFX_EM_GATE_2 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1152 #define GFX_EM_GATE_3 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1153 #define GFX_EM_GATE_4 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1154 #define GFX_EM_GATE_1X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 4)
1155 #define GFX_EM_GATE_2X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 5)
1156 #define GFX_EM_GATE_3X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 6)
1157 #define GFX_EM_GATE_4X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 7)
1159 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 8)
1160 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 9)
1161 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 11)
1162 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 12)
1163 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 14)
1164 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 15)
1165 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 8)
1166 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 9)
1167 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 10)
1168 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 11)
1170 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 15)
1171 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8)
1172 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8)
1173 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8)
1174 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8)
1175 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 12)
1176 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8)
1177 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 12)
1179 #define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8)
1180 #define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8)
1181 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8)
1183 /* graphics from "RocksFont" */
1184 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1185 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1186 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1187 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1188 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1189 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1190 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1191 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1192 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1193 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1194 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1195 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1196 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1197 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1198 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1199 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1200 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1201 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1202 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1203 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1204 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1205 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1206 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1207 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1208 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1209 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1210 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1211 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1212 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1213 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1215 /* the names of the sounds */
1216 #define SND_ALCHEMY 0
1217 #define SND_AMOEBE 1
1218 #define SND_ANTIGRAV 2
1219 #define SND_AUTSCH 3
1224 #define SND_CZARDASZ 8
1228 #define SND_HALLOFFAME 12
1231 #define SND_KABUMM 15
1233 #define SND_KLAPPER 17
1234 #define SND_KLING 18
1235 #define SND_KLOPF 19
1236 #define SND_KLUMPF 20
1237 #define SND_KNACK 21
1238 #define SND_KNURK 22
1239 #define SND_KRACH 23
1240 #define SND_LACHEN 24
1241 #define SND_LASER 25
1243 #define SND_NETWORK 27
1245 #define SND_OEFFNEN 29
1246 #define SND_PLING 30
1248 #define SND_PUSCH 32
1249 #define SND_QUIEK 33
1250 #define SND_QUIRK 34
1251 #define SND_RHYTHMLOOP 35
1252 #define SND_ROAAAR 36
1253 #define SND_ROEHR 37
1254 #define SND_RUMMS 38
1255 #define SND_SCHLOPP 39
1256 #define SND_SCHLURF 40
1257 #define SND_SCHRFF 41
1258 #define SND_SCHWIRR 42
1260 #define SND_SLURP 44
1261 #define SND_SPROING 45
1262 #define SND_TWILIGHT 46
1263 #define SND_TYGER 47
1264 #define SND_VOYAGER 48
1265 #define SND_WARNTON 49
1266 #define SND_WHOOSH 50
1267 #define SND_ZISCH 51
1268 #define SND_SP_BASE 52
1269 #define SND_SP_INFOTRON 53
1270 #define SND_SP_ZONKDOWN 54
1271 #define SND_SP_ZONKPUSH 55
1272 #define SND_SP_BUG 56
1273 #define SND_SP_BOOM 57
1274 #define SND_SP_BOOOM 58
1275 #define SND_SP_EXIT 59
1276 #define SND_EMPTY 60
1279 #define NUM_SOUNDS 62
1281 /* default input keys */
1282 #define KEY_UNDEFINDED XK_VoidSymbol
1283 #define DEFAULT_KEY_LEFT XK_Left
1284 #define DEFAULT_KEY_RIGHT XK_Right
1285 #define DEFAULT_KEY_UP XK_Up
1286 #define DEFAULT_KEY_DOWN XK_Down
1287 #define DEFAULT_KEY_SNAP XK_Shift_L
1288 #define DEFAULT_KEY_BOMB XK_Shift_R
1289 #define DEFAULT_KEY_OKAY XK_Return
1290 #define DEFAULT_KEY_CANCEL XK_Escape
1292 /* directions for moving */
1293 #define MV_NO_MOVING 0
1294 #define MV_LEFT (1 << 0)
1295 #define MV_RIGHT (1 << 1)
1296 #define MV_UP (1 << 2)
1297 #define MV_DOWN (1 << 3)
1307 #define FC_SPECIAL1 4
1308 #define FC_SPECIAL2 5
1309 #define FC_SPECIAL3 6
1311 /* values for game_status */
1316 #define HELPSCREEN 4
1317 #define CHOOSELEVEL 5
1319 #define HALLOFFAME 7
1321 #define SETUPINPUT 9
1322 #define CALIBRATION 10
1325 #define RO_GAME_DIR "."
1329 #define RW_GAME_DIR "."
1332 #define RO_BASE_PATH RO_GAME_DIR
1333 #define RW_BASE_PATH RW_GAME_DIR
1335 #define GRAPHICS_DIRECTORY "graphics"
1336 #define SOUNDS_DIRECTORY "sounds"
1337 #define LEVELS_DIRECTORY "levels"
1338 #define TAPES_DIRECTORY "tapes"
1339 #define SCORES_DIRECTORY "scores"
1341 #define PROGRAM_VERSION_STRING "1.3.0"
1342 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1343 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1344 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING
1345 #define COPYRIGHT_STRING "Copyright ^1995-99 by " PROGRAM_AUTHOR_STRING
1347 /* default name for empty highscore entry */
1348 #define EMPTY_PLAYER_NAME "no name"
1350 /* default name for unknown player names */
1351 #define ANONYMOUS_NAME "anonymous"
1353 /* default name for new levels */
1354 #define NAMELESS_LEVEL_NAME "nameless level"
1356 /* values for button_status */
1357 #define MB_NOT_PRESSED FALSE
1358 #define MB_RELEASED FALSE
1359 #define MB_PRESSED TRUE
1360 #define MB_MENU_CHOICE FALSE
1361 #define MB_MENU_MARK TRUE
1362 #define MB_MENU_INITIALIZE (-1)
1367 /* values for redraw_mask */
1368 #define REDRAW_ALL (1 << 0)
1369 #define REDRAW_FIELD (1 << 1)
1370 #define REDRAW_TILES (1 << 2)
1371 #define REDRAW_DOOR_1 (1 << 3)
1372 #define REDRAW_VIDEO_1 (1 << 4)
1373 #define REDRAW_VIDEO_2 (1 << 5)
1374 #define REDRAW_VIDEO_3 (1 << 6)
1375 #define REDRAW_MICROLEVEL (1 << 7)
1376 #define REDRAW_FROM_BACKBUFFER (1 << 8)
1377 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
1380 #define REDRAW_DOOR_3 (1 << 9)
1381 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
1384 #define REDRAW_MAIN (REDRAW_FIELD | \
1387 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
1389 /* areas in pixmap PIX_DOOR */
1390 /* meaning in PIX_DB_DOOR: (3 PAGEs)
1391 PAGEX1: 1. buffer for DOOR_1
1392 PAGEX2: 2. buffer for DOOR_1
1393 PAGEX3: buffer for animations
1396 #define DOOR_GFX_PAGESIZE DXSIZE
1397 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
1398 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
1399 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
1400 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
1401 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
1402 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
1403 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
1404 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
1405 #define DOOR_GFX_PAGEY1 0
1406 #define DOOR_GFX_PAGEY2 DYSIZE
1408 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1409 #define ANIM_NORMAL 0
1410 #define ANIM_OSCILLATE 1
1411 #define ANIM_REVERSE 2
1413 /* values for game_emulation */
1415 #define EMU_BOULDERDASH 1
1416 #define EMU_SOKOBAN 2
1417 #define EMU_SUPAPLEX 3