1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
20 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #define USE_XPM_LIBRARY
37 #include XPM_INCLUDE_FILE
44 #define DEBUG_TIMING 0
47 typedef unsigned char boolean;
48 typedef unsigned char byte;
61 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
62 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
66 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
67 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
68 #define MIN_LEV_FIELDX 3
69 #define MIN_LEV_FIELDY 3
70 #define STD_LEV_FIELDX 64
71 #define STD_LEV_FIELDY 32
72 #define MAX_LEV_FIELDX 128
73 #define MAX_LEV_FIELDY 128
78 #define MIN(a,b) ((a) < (b) ? (a) : (b))
81 #define MAX(a,b) ((a) > (b) ? (a) : (b))
84 #define ABS(a) ((a) < 0 ? -(a) : (a))
87 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
90 #define SCREENX(a) ((a) - scroll_x)
91 #define SCREENY(a) ((a) - scroll_y)
92 #define LEVELX(a) ((a) + scroll_x)
93 #define LEVELY(a) ((a) + scroll_y)
94 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
95 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
96 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
98 #define EP_BIT_AMOEBALIVE (1 << 0)
99 #define EP_BIT_AMOEBOID (1 << 1)
100 #define EP_BIT_SCHLUESSEL (1 << 2)
101 #define EP_BIT_PFORTE (1 << 3)
102 #define EP_BIT_SOLID (1 << 4)
103 #define EP_BIT_MASSIVE (1 << 5)
104 #define EP_BIT_SLIPPERY (1 << 6)
105 #define EP_BIT_ENEMY (1 << 7)
106 #define EP_BIT_MAUER (1 << 8)
107 #define EP_BIT_CAN_FALL (1 << 9)
108 #define EP_BIT_CAN_SMASH (1 << 10)
109 #define EP_BIT_CAN_CHANGE (1 << 11)
110 #define EP_BIT_CAN_MOVE (1 << 12)
111 #define EP_BIT_COULD_MOVE (1 << 13)
112 #define EP_BIT_DONT_TOUCH (1 << 14)
113 #define EP_BIT_DONT_GO_TO (1 << 15)
114 #define EP_BIT_MAMPF2 (1 << 16)
115 #define EP_BIT_CHAR (1 << 17)
116 #define EP_BIT_BD_ELEMENT (1 << 18)
117 #define EP_BIT_SB_ELEMENT (1 << 19)
118 #define EP_BIT_GEM (1 << 20)
119 #define EP_BIT_INACTIVE (1 << 21)
120 #define EP_BIT_EXPLOSIVE (1 << 22)
121 #define EP_BIT_MAMPF3 (1 << 23)
122 #define EP_BIT_PUSHABLE (1 << 24)
123 #define EP_BIT_PLAYER (1 << 25)
124 #define EP_BIT_HAS_CONTENT (1 << 26)
125 #define EP_BIT_EATABLE (1 << 27)
126 #define EP_BIT_SP_ELEMENT (1 << 28)
127 #define EP_BIT_QUICK_GATE (1 << 29)
128 #define EP_BIT_OVER_PLAYER (1 << 30)
130 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
131 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
132 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
133 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
134 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
135 #define IS_MASSIVE(e) (Elementeigenschaften[e] & EP_BIT_MASSIVE)
136 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
137 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
138 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
139 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
140 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
141 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
142 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
143 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
144 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
145 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
146 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
147 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
148 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
149 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
150 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
151 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
152 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
153 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
154 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
155 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
156 #define HAS_CONTENT(e) (Elementeigenschaften[e] & EP_BIT_HAS_CONTENT)
157 #define IS_EATABLE(e) (Elementeigenschaften[e] & EP_BIT_EATABLE)
158 #define IS_SP_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SP_ELEMENT)
159 #define IS_QUICK_GATE(e) (Elementeigenschaften[e] & EP_BIT_QUICK_GATE)
160 #define IS_OVER_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_OVER_PLAYER)
162 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
164 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
165 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
167 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
168 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
170 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
171 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
172 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
173 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
174 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
176 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
178 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
179 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
180 #define TAPE_IS_EMPTY(x) ((x).length == 0)
181 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
183 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
185 /* Pixmaps with Xpm or X11 Bitmap files */
191 #define PIX_BIGFONT 5
192 #define PIX_SMALLFONT 6
193 /* Pixmaps without them */
194 #define PIX_DB_BACK 7
195 #define PIX_DB_DOOR 8
196 #define PIX_DB_FIELD 9
198 #define NUM_PICTURES 7
199 #define NUM_PIXMAPS 10
201 /* boundaries of arrays etc. */
202 #define MAX_NAMELEN (10+1)
203 #define MAX_LEVEL_NAME_LEN 32
204 #define MAX_LEVEL_AUTHOR_LEN 32
205 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
206 #define MAX_LEVDIR_ENTRIES 100
207 #define MAX_SCORE_ENTRIES 100
208 #define MAX_ELEMENTS 512
209 #define MAX_NUM_AMOEBA 100
211 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
213 /* fundamental game speed values */
214 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
215 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
216 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
217 #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
218 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
219 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
223 char Name[MAX_NAMELEN];
232 char *base_directory;
233 char *level_directory;
239 struct SetupJoystickInfo
242 int xleft, xmiddle, xright;
243 int yupper, ymiddle, ylower;
248 struct SetupKeyboardInfo
258 struct SetupInputInfo
260 boolean use_joystick;
261 struct SetupJoystickInfo joy;
262 struct SetupKeyboardInfo key;
272 boolean sound_simple;
274 boolean double_buffering;
275 boolean direct_draw; /* !double_buffering (redundant!) */
276 boolean scroll_delay;
277 boolean soft_scrolling;
283 struct SetupInputInfo input[MAX_PLAYERS];
290 struct SetupFileList *next;
295 boolean present; /* player present in level playfield */
296 boolean connected; /* player connected (locally or via network) */
297 boolean active; /* player (present && connected) */
299 int index_nr, client_nr, element_nr;
301 byte action; /* action from local input device */
302 byte effective_action; /* action aknowledged from network server
303 or summarized over all configured input
304 devices when in single player mode */
305 byte programmed_action; /* action forced by game itself (like moving
306 through doors); overrides other actions */
310 byte programmed_speed; /* speed (for only one move) forced by game */
314 int joystick_fd; /* file descriptor of player's joystick */
316 int jx,jy, last_jx,last_jy;
317 int MovDir, MovPos, GfxPos;
321 boolean gone, LevelSolved, GameOver;
325 unsigned long move_delay;
328 unsigned long push_delay;
329 unsigned long push_delay_value;
331 int frame_reset_delay;
333 unsigned long actual_frame_counter;
336 int gems_still_needed;
337 int sokobanfields_still_needed;
338 int lights_still_needed;
339 int friends_still_needed;
342 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
351 char name[MAX_LEVEL_NAME_LEN + 1];
352 char author[MAX_LEVEL_AUTHOR_LEN + 1];
353 int score[LEVEL_SCORE_ELEMENTS];
354 int mampfer_inhalt[8][3][3];
359 boolean double_speed;
371 boolean user_defined;
379 unsigned long random_seed;
381 unsigned long counter;
382 unsigned long length;
383 unsigned long length_seconds;
384 unsigned int delay_played;
385 boolean pause_before_death;
386 boolean recording, playing, pausing;
387 boolean fast_forward;
389 boolean player_participates[MAX_PLAYERS];
392 byte action[MAX_PLAYERS];
397 extern Display *display;
398 extern Visual *visual;
400 extern Window window;
401 extern GC gc, clip_gc[], tile_clip_gc;
403 extern Pixmap clipmask[], tile_clipmask[];
405 #ifdef USE_XPM_LIBRARY
406 extern XpmAttributes xpm_att[];
409 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
410 extern Colormap cmap;
412 extern int sound_pipe[2];
413 extern int sound_device;
414 extern char *sound_device_name;
415 extern int joystick_device;
416 extern char *joystick_device_name[];
418 extern char *program_name;
420 extern int game_status;
421 extern boolean level_editor_test_game;
422 extern boolean network_playing;
423 extern int button_status;
424 extern boolean motion_status;
425 extern int key_joystick_mapping;
426 extern int global_joystick_status, joystick_status;
427 extern int sound_status;
428 extern boolean sound_loops_allowed;
430 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
431 extern int redraw_x1, redraw_y1;
432 extern int redraw_mask;
433 extern int redraw_tiles;
435 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
436 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
437 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
438 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
439 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
440 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
441 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
442 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
443 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
444 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
445 extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
446 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
447 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
448 extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
450 extern int level_nr, leveldir_nr, num_leveldirs;
451 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
453 extern int FX,FY, ScrollStepSize;
454 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
455 extern int BorderElement;
456 extern int GameFrameDelay;
457 extern int FfwdFrameDelay;
458 extern int BX1,BY1, BX2,BY2;
459 extern int SBX_Left, SBX_Right;
460 extern int SBY_Upper, SBY_Lower;
461 extern int ZX,ZY, ExitX,ExitY;
462 extern int AllPlayersGone;
463 extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
464 extern int MampferMax, MampferNr;
465 extern boolean SiebAktiv;
466 extern int SiebCount;
468 extern int game_emulation;
470 extern boolean network_player_action_received;
472 extern struct LevelDirInfo leveldir[];
473 extern struct LevelInfo level;
474 extern struct PlayerInfo stored_player[], *local_player;
475 extern struct HiScore highscore[];
476 extern struct TapeInfo tape;
477 extern struct SoundInfo Sound[];
478 extern struct JoystickInfo joystick[];
479 extern struct OptionInfo options;
480 extern struct SetupInfo setup;
481 extern struct SetupFileList *setup_list;
482 extern struct SetupFileList *level_setup_list;
484 extern char *sound_name[];
485 extern int background_loop[];
486 extern int num_bg_loops;
487 extern char *element_info[];
490 /* often used screen positions */
493 #define REAL_SX (SX - 2)
494 #define REAL_SY (SY - 2)
503 #define MINI_TILEX (TILEX / 2)
504 #define MINI_TILEY (TILEY / 2)
505 #define MICRO_TILEX (TILEX / 8)
506 #define MICRO_TILEY (TILEY / 8)
507 #define MIDPOSX (SCR_FIELDX / 2)
508 #define MIDPOSY (SCR_FIELDY / 2)
509 #define SXSIZE (SCR_FIELDX * TILEX)
510 #define SYSIZE (SCR_FIELDY * TILEY)
511 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
512 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
515 #define VXSIZE DXSIZE
517 #define EXSIZE DXSIZE
518 #define EYSIZE (VXSIZE + 44)
519 #define FULL_SXSIZE (2 + SXSIZE + 2)
520 #define FULL_SYSIZE (2 + SYSIZE + 2)
521 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
522 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
523 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
524 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
525 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
526 #define FONT1_XSIZE 32
527 #define FONT1_YSIZE 32
528 #define FONT2_XSIZE 14
529 #define FONT2_YSIZE 14
530 #define FONT3_XSIZE 11
531 #define FONT3_YSIZE 14
532 #define FONT4_XSIZE 16
533 #define FONT4_YSIZE 16
535 #define GFX_STARTX SX
536 #define GFX_STARTY SY
537 #define MINI_GFX_STARTX SX
538 #define MINI_GFX_STARTY 424
539 #define MICRO_GFX_STARTX SX
540 #define MICRO_GFX_STARTY 536
541 #define GFX_PER_LINE 16
542 #define MINI_GFX_PER_LINE 32
543 #define MICRO_GFX_PER_LINE 128
544 #define HEROES_PER_LINE 16
545 #define MINI_MORE_STARTX 0
546 #define MINI_MORE_STARTY 352
547 #define MICRO_MORE_STARTX 0
548 #define MICRO_MORE_STARTY 448
549 #define MORE_PER_LINE 16
550 #define MINI_MORE_PER_LINE 16
551 #define MICRO_MORE_PER_LINE 64
552 #define FONT_CHARS_PER_LINE 16
553 #define FONT_LINES_PER_FONT 4
556 ** 0 - 255: real elements, stored in level file
557 ** 256 - 511: flag elements, only used at runtime
559 /* "real" level elements */
560 #define EL_LEERRAUM 0
561 #define EL_ERDREICH 1
562 #define EL_MAUERWERK 2
563 #define EL_FELSBODEN 3
564 #define EL_FELSBROCKEN 4
565 #define EL_SCHLUESSEL 5
566 #define EL_EDELSTEIN 6
567 #define EL_AUSGANG_ZU 7
568 #define EL_SPIELFIGUR 8
570 #define EL_FLIEGER 10
571 #define EL_MAMPFER 11
574 #define EL_DIAMANT 14
575 #define EL_AMOEBE_TOT 15
576 #define EL_MORAST_LEER 16
577 #define EL_MORAST_VOLL 17
578 #define EL_TROPFEN 18
580 #define EL_SIEB_INAKTIV 20
581 #define EL_SPEED_PILL 21
582 #define EL_SALZSAEURE 22
583 #define EL_AMOEBE_NASS 23
584 #define EL_AMOEBE_NORM 24
585 #define EL_KOKOSNUSS 25
587 #define EL_LIFE_ASYNC 27
588 #define EL_DYNAMIT 28
589 #define EL_BADEWANNE 29
590 #define EL_ABLENK_AUS 30
591 #define EL_ABLENK_EIN 31
592 #define EL_SCHLUESSEL1 32
593 #define EL_SCHLUESSEL2 33
594 #define EL_SCHLUESSEL3 34
595 #define EL_SCHLUESSEL4 35
596 #define EL_PFORTE1 36
597 #define EL_PFORTE2 37
598 #define EL_PFORTE3 38
599 #define EL_PFORTE4 39
600 #define EL_PFORTE1X 40
601 #define EL_PFORTE2X 41
602 #define EL_PFORTE3X 42
603 #define EL_PFORTE4X 43
604 #define EL_DYNAMIT_AUS 44
606 #define EL_UNSICHTBAR 46
607 #define EL_BIRNE_AUS 47
608 #define EL_BIRNE_EIN 48
609 #define EL_ERZ_EDEL 49
610 #define EL_ERZ_DIAM 50
611 #define EL_AMOEBE_VOLL 51
612 #define EL_AMOEBE_BD 52
613 #define EL_ZEIT_VOLL 53
614 #define EL_ZEIT_LEER 54
615 #define EL_MAUER_LEBT 55
616 #define EL_EDELSTEIN_BD 56
617 #define EL_EDELSTEIN_GELB 57
618 #define EL_ERZ_EDEL_BD 58
619 #define EL_ERZ_EDEL_GELB 59
620 #define EL_MAMPFER2 60
621 #define EL_SIEB2_INAKTIV 61
622 #define EL_INVISIBLE_STEEL 62
623 #define EL_DYNABOMB 63
624 #define EL_DYNABOMB_NR 64
625 #define EL_DYNABOMB_SZ 65
626 #define EL_DYNABOMB_XL 66
627 #define EL_SOKOBAN_OBJEKT 67
628 #define EL_SOKOBAN_FELD_LEER 68
629 #define EL_SOKOBAN_FELD_VOLL 69
630 #define EL_BUTTERFLY_R 70
631 #define EL_BUTTERFLY_O 71
632 #define EL_BUTTERFLY_L 72
633 #define EL_BUTTERFLY_U 73
634 #define EL_FIREFLY_R 74
635 #define EL_FIREFLY_O 75
636 #define EL_FIREFLY_L 76
637 #define EL_FIREFLY_U 77
638 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
639 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
640 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
641 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
642 #define EL_FIREFLY_1 EL_FIREFLY_L
643 #define EL_FIREFLY_2 EL_FIREFLY_U
644 #define EL_FIREFLY_3 EL_FIREFLY_R
645 #define EL_FIREFLY_4 EL_FIREFLY_O
646 #define EL_BUTTERFLY 78
647 #define EL_FIREFLY 79
648 #define EL_SPIELER1 80
649 #define EL_SPIELER2 81
650 #define EL_SPIELER3 82
651 #define EL_SPIELER4 83
652 #define EL_KAEFER_R 84
653 #define EL_KAEFER_O 85
654 #define EL_KAEFER_L 86
655 #define EL_KAEFER_U 87
656 #define EL_FLIEGER_R 88
657 #define EL_FLIEGER_O 89
658 #define EL_FLIEGER_L 90
659 #define EL_FLIEGER_U 91
660 #define EL_PACMAN_R 92
661 #define EL_PACMAN_O 93
662 #define EL_PACMAN_L 94
663 #define EL_PACMAN_U 95
664 #define EL_EDELSTEIN_ROT 96
665 #define EL_EDELSTEIN_LILA 97
666 #define EL_ERZ_EDEL_ROT 98
667 #define EL_ERZ_EDEL_LILA 99
668 #define EL_BADEWANNE1 100
669 #define EL_BADEWANNE2 101
670 #define EL_BADEWANNE3 102
671 #define EL_BADEWANNE4 103
672 #define EL_BADEWANNE5 104
674 #define EL_UNUSED_105 105
675 #define EL_UNUSED_106 106
677 #define EL_AUSGANG_AUF 107
679 #define EL_BLACK_ORB 108
681 #define EL_AMOEBA2DIAM 109
682 #define EL_MAULWURF 110
683 #define EL_PINGUIN 111
685 #define EL_PFEIL_L 113
686 #define EL_PFEIL_R 114
687 #define EL_PFEIL_O 115
688 #define EL_PFEIL_U 116
689 #define EL_SCHWEIN 117
690 #define EL_DRACHE 118
692 #define EL_EM_KEY_1_FILE 119
694 #define EL_CHAR_START 120
695 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
696 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
697 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
698 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
699 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
700 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
701 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
702 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
703 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
704 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
705 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
706 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
707 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
708 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
709 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
710 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
711 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
712 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
713 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
714 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
715 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
716 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
717 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
718 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
719 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
720 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
721 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
722 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
723 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
724 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
725 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
726 #define EL_CHAR_END (EL_CHAR_START+79)
728 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
729 (x) == 'Ö' ? EL_CHAR_OE : \
730 (x) == 'Ü' ? EL_CHAR_UE : \
731 EL_CHAR_A + (x) - 'A')
733 #define EL_MAUER_X 200
734 #define EL_MAUER_Y 201
735 #define EL_MAUER_XY 202
737 #define EL_EM_GATE_1 203
738 #define EL_EM_GATE_2 204
739 #define EL_EM_GATE_3 205
740 #define EL_EM_GATE_4 206
742 #define EL_EM_KEY_2_FILE 207
743 #define EL_EM_KEY_3_FILE 208
744 #define EL_EM_KEY_4_FILE 209
746 #define EL_SP_START 210
747 #define EL_SP_EMPTY (EL_SP_START + 0)
748 #define EL_SP_ZONK (EL_SP_START + 1)
749 #define EL_SP_BASE (EL_SP_START + 2)
750 #define EL_SP_MURPHY (EL_SP_START + 3)
751 #define EL_SP_INFOTRON (EL_SP_START + 4)
752 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
753 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
754 #define EL_SP_EXIT (EL_SP_START + 7)
755 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
756 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
757 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
758 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
759 #define EL_SP_PORT1_UP (EL_SP_START + 12)
760 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
761 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
762 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
763 #define EL_SP_PORT2_UP (EL_SP_START + 16)
764 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
765 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
766 #define EL_SP_TERMINAL (EL_SP_START + 19)
767 #define EL_SP_DISK_RED (EL_SP_START + 20)
768 #define EL_SP_PORT_Y (EL_SP_START + 21)
769 #define EL_SP_PORT_X (EL_SP_START + 22)
770 #define EL_SP_PORT_XY (EL_SP_START + 23)
771 #define EL_SP_ELECTRON (EL_SP_START + 24)
772 #define EL_SP_BUG (EL_SP_START + 25)
773 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
774 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
775 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
776 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
777 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
778 #define EL_SP_HARD_RED (EL_SP_START + 31)
779 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
780 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
781 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
782 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
783 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
784 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
785 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
786 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
787 #define EL_SP_END (EL_SP_START + 39)
789 #define EL_EM_GATE_1X 250
790 #define EL_EM_GATE_2X 251
791 #define EL_EM_GATE_3X 252
792 #define EL_EM_GATE_4X 253
794 #define EL_UNUSED_254 254
795 #define EL_UNUSED_255 255
797 /* "real" (and therefore drawable) runtime elements */
798 #define EL_SIEB_LEER 300
799 #define EL_SIEB2_LEER 301
800 #define EL_SIEB_VOLL 302
801 #define EL_SIEB2_VOLL 303
802 #define EL_SIEB_TOT 304
803 #define EL_SIEB2_TOT 305
804 #define EL_AUSGANG_ACT 306
805 #define EL_SP_TERMINAL_ACTIVE 307
806 #define EL_SP_BUG_ACTIVE 308
807 #define EL_EM_KEY_1 309
808 #define EL_EM_KEY_2 310
809 #define EL_EM_KEY_3 311
810 #define EL_EM_KEY_4 312
812 /* "unreal" (and therefore not drawable) runtime elements */
813 #define EL_BLOCKED 400
814 #define EL_EXPLODING 401
815 #define EL_CRACKINGNUT 402
816 #define EL_BLURB_LEFT 403
817 #define EL_BLURB_RIGHT 404
818 #define EL_AMOEBING 405
819 #define EL_MAUERND 406
820 #define EL_BURNING 407
821 #define EL_PLAYER_IS_LEAVING 408
824 ** 0 - 255: graphics from "RocksScreen"
825 ** 256 - 511: graphics from "RocksFont"
826 ** 512 - 767: graphics from "RocksMore"
827 ** 768 - 1023: graphics from "RocksHeroes"
830 #define GFX_START_ROCKSSCREEN 0
831 #define GFX_END_ROCKSSCREEN 255
832 #define GFX_START_ROCKSFONT 256
833 #define GFX_END_ROCKSFONT 511
834 #define GFX_START_ROCKSMORE 512
835 #define GFX_END_ROCKSMORE 767
836 #define GFX_START_ROCKSHEROES 768
837 #define GFX_END_ROCKSHEROES 1023
839 #define NUM_TILES 1024
841 /* graphics from "RocksScreen" */
843 #define GFX_LEERRAUM (-1)
844 #define GFX_ERDREICH 0
845 #define GFX_ERDENRAND 1
846 #define GFX_MORAST_LEER 2
847 #define GFX_MORAST_VOLL 3
849 #define GFX_MAUERWERK 5
850 #define GFX_FELSBODEN 6
851 #define GFX_EDELSTEIN 8
852 #define GFX_DIAMANT 10
853 #define GFX_FELSBROCKEN 12
855 #define GFX_BADEWANNE1 16
856 #define GFX_SALZSAEURE 17
857 #define GFX_BADEWANNE2 18
860 #define GFX_UNSICHTBAR 19
863 #define GFX_SCHLUESSEL1 20
864 #define GFX_SCHLUESSEL2 21
865 #define GFX_SCHLUESSEL3 22
866 #define GFX_SCHLUESSEL4 23
868 #define GFX_LIFE_ASYNC 25
869 #define GFX_BADEWANNE 26
871 #define GFX_KOKOSNUSS 28
872 #define GFX_CRACKINGNUT 29
874 #define GFX_BADEWANNE3 32
875 #define GFX_BADEWANNE4 33
876 #define GFX_BADEWANNE5 34
877 #define GFX_SMILEY 35
878 #define GFX_PFORTE1 36
879 #define GFX_PFORTE2 37
880 #define GFX_PFORTE3 38
881 #define GFX_PFORTE4 39
882 #define GFX_PFORTE1X 40
883 #define GFX_PFORTE2X 41
884 #define GFX_PFORTE3X 42
885 #define GFX_PFORTE4X 43
887 #define GFX_DYNAMIT_AUS 48
888 #define GFX_DYNAMIT 49
889 #define GFX_FLIEGER 56
890 #define GFX_FLIEGER_R 56
891 #define GFX_FLIEGER_O 57
892 #define GFX_FLIEGER_L 58
893 #define GFX_FLIEGER_U 59
895 #define GFX_EXPLOSION 64
896 #define GFX_KAEFER 72
897 #define GFX_KAEFER_R 72
898 #define GFX_KAEFER_O 73
899 #define GFX_KAEFER_L 74
900 #define GFX_KAEFER_U 75
902 #define GFX_MAMPFER 80
904 #define GFX_PACMAN 88
905 #define GFX_PACMAN_R 88
906 #define GFX_PACMAN_O 89
907 #define GFX_PACMAN_L 90
908 #define GFX_PACMAN_U 91
910 #define GFX_ABLENK 96
911 #define GFX_ABLENK_EIN GFX_ABLENK
912 #define GFX_ABLENK_AUS GFX_ABLENK
913 #define GFX_AMOEBE_NASS 100
914 #define GFX_TROPFEN 101
915 #define GFX_AMOEBING GFX_TROPFEN
916 #define GFX_AMOEBE_LEBT 104
917 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
918 #define GFX_AMOEBE_TOT 108
919 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
921 #define GFX_BIRNE_AUS 112
922 #define GFX_BIRNE_EIN 113
923 #define GFX_ZEIT_VOLL 114
924 #define GFX_ZEIT_LEER 115
925 #define GFX_SPIELER1 116
926 #define GFX_SPIELER2 117
927 #define GFX_SPIELER3 118
928 #define GFX_SPIELER4 119
929 #define GFX_AMOEBE_VOLL 120
930 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
931 #define GFX_SOKOBAN_OBJEKT 121
932 #define GFX_SOKOBAN_FELD_LEER 122
933 #define GFX_SOKOBAN_FELD_VOLL 123
934 #define GFX_GEBLUBBER 124
936 #define GFX_SIEB_INAKTIV 128
937 #define GFX_SIEB_LEER GFX_SIEB_INAKTIV
938 #define GFX_SIEB_VOLL GFX_SIEB_INAKTIV
939 #define GFX_SIEB_TOT GFX_SIEB_INAKTIV
940 #define GFX_ERZ_EDEL 132
941 #define GFX_ERZ_DIAM 133
942 #define GFX_ERZ_EDEL_ROT 134
943 #define GFX_ERZ_EDEL_LILA 135
944 #define GFX_ERZ_EDEL_GELB 136
945 #define GFX_ERZ_EDEL_BD 137
946 #define GFX_EDELSTEIN_GELB 138
947 #define GFX_KUGEL_ROT 140
948 #define GFX_KUGEL_BLAU 141
949 #define GFX_KUGEL_GELB 142
950 #define GFX_KUGEL_GRAU 143
952 #define GFX_PINGUIN 144
953 #define GFX_MAULWURF 145
954 #define GFX_SCHWEIN 146
955 #define GFX_DRACHE 147
956 #define GFX_MAUER_XY 148
957 #define GFX_MAUER_X 149
958 #define GFX_MAUER_Y 150
959 #define GFX_EDELSTEIN_ROT 152
960 #define GFX_EDELSTEIN_LILA 154
961 #define GFX_DYNABOMB_XL 156
962 #define GFX_BLACK_ORB 157
963 #define GFX_SPEED_PILL 158
964 #define GFX_SONDE 159
966 #define GFX_EDELSTEIN_BD 163
967 #define GFX_MAUER_RIGHT 165
968 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
969 #define GFX_MAUER_R 167
970 #define GFX_MAUER_LEFT 168
971 #define GFX_MAUER_L1 GFX_MAUER_LEFT
972 #define GFX_MAUER_L 170
973 #define GFX_MAUER_LEBT 171
974 #define GFX_SIEB2_INAKTIV 172
975 #define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV
976 #define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV
977 #define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV
979 #define GFX_AUSGANG_ZU 176
980 #define GFX_AUSGANG_ACT 177
981 #define GFX_AUSGANG_AUF 180
982 #define GFX_MAMPFER2 184
983 #define GFX_DYNABOMB 188
984 #define GFX_DYNABOMB_NR 188
985 #define GFX_DYNABOMB_SZ 191
987 #define GFX_PFEIL_L 192
988 #define GFX_PFEIL_R 193
989 #define GFX_PFEIL_O 194
990 #define GFX_PFEIL_U 195
991 #define GFX_BUTTERFLY 196
992 #define GFX_FIREFLY 198
993 #define GFX_BUTTERFLY_R 200
994 #define GFX_BUTTERFLY_O 201
995 #define GFX_BUTTERFLY_L 202
996 #define GFX_BUTTERFLY_U 203
997 #define GFX_FIREFLY_R 204
998 #define GFX_FIREFLY_O 205
999 #define GFX_FIREFLY_L 206
1000 #define GFX_FIREFLY_U 207
1002 /* only available as size MINI_TILE */
1003 #define GFX_VSTEEL_UPPER_LEFT 208
1004 #define GFX_VSTEEL_UPPER_RIGHT 209
1005 #define GFX_VSTEEL_LOWER_LEFT 210
1006 #define GFX_VSTEEL_LOWER_RIGHT 211
1007 #define GFX_VSTEEL_HORIZONTAL 212
1008 #define GFX_VSTEEL_VERTICAL 213
1009 #define GFX_ISTEEL_UPPER_LEFT 214
1010 #define GFX_ISTEEL_UPPER_RIGHT 215
1011 #define GFX_ISTEEL_LOWER_LEFT 216
1012 #define GFX_ISTEEL_LOWER_RIGHT 217
1013 #define GFX_ISTEEL_HORIZONTAL 218
1014 #define GFX_ISTEEL_VERTICAL 219
1016 /* elements with graphics borrowed from other elements */
1017 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1018 #define GFX_SPIELFIGUR GFX_SPIELER1
1020 /* graphics from "RocksHeroes" */
1021 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1022 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1023 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1024 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1025 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1026 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1027 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1028 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1029 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1030 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1031 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1032 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1033 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1034 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1035 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1036 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1037 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1038 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1039 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1040 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1041 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1042 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1043 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1044 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1045 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1046 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1048 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1049 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1050 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1051 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1052 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1053 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1054 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1055 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1056 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1057 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1058 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1059 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1060 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1061 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1062 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1063 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1064 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1065 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1066 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1067 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
1068 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
1069 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1070 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1071 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1072 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1074 /* graphics from "RocksMore" */
1075 #define GFX_SP_EMPTY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1077 #define GFX_SP_ZONK (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1079 #define GFX_SP_BASE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1080 #define GFX_SP_MURPHY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1081 #define GFX_SP_INFOTRON (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1082 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 5)
1083 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 6)
1084 #define GFX_SP_EXIT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1085 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1086 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1087 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1088 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1089 #define GFX_SP_PORT1_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1090 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 5)
1091 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 6)
1092 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1093 #define GFX_SP_PORT2_UP (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1094 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1095 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 2)
1096 #define GFX_SP_TERMINAL (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 3)
1097 #define GFX_SP_DISK_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1098 #define GFX_SP_PORT_Y (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 5)
1099 #define GFX_SP_PORT_X (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 6)
1100 #define GFX_SP_PORT_XY (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 7)
1101 #define GFX_SP_ELECTRON (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1102 #define GFX_SP_BUG (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1103 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1104 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1105 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 4)
1106 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 5)
1107 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 6)
1108 #define GFX_SP_HARD_RED (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 7)
1109 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1110 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 1)
1111 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 2)
1112 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 3)
1113 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 4)
1114 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 5)
1115 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 6)
1116 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 7)
1118 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1119 #define GFX_UNSICHTBAR (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 7)
1120 #define GFX_SP_ZONK (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1122 #define GFX_EM_KEY_1 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 4)
1123 #define GFX_EM_KEY_2 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 5)
1124 #define GFX_EM_KEY_3 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 6)
1125 #define GFX_EM_KEY_4 (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 7)
1126 #define GFX_EM_GATE_1 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1127 #define GFX_EM_GATE_2 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1128 #define GFX_EM_GATE_3 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1129 #define GFX_EM_GATE_4 (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1130 #define GFX_EM_GATE_1X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 4)
1131 #define GFX_EM_GATE_2X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 5)
1132 #define GFX_EM_GATE_3X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 6)
1133 #define GFX_EM_GATE_4X (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 7)
1135 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 8)
1136 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 9)
1137 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 11)
1138 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 12)
1139 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 14)
1140 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 15)
1141 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 8)
1142 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 9)
1143 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 10)
1144 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 11)
1146 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 15)
1147 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 8)
1148 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 8)
1149 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 8)
1150 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 8)
1151 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSMORE + 8 * MORE_PER_LINE + 12)
1152 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 8)
1153 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSMORE + 9 * MORE_PER_LINE + 12)
1155 #define GFX2_SP_ELECTRON (GFX_START_ROCKSMORE + 10 * MORE_PER_LINE + 8)
1156 #define GFX2_SP_TERMINAL (GFX_START_ROCKSMORE + 11 * MORE_PER_LINE + 8)
1157 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSMORE + 12 * MORE_PER_LINE + 8)
1159 /* graphics from "RocksFont" */
1160 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1161 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1162 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1163 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1164 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1165 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1166 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1167 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1168 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1169 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1170 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1171 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1172 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1173 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1174 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1175 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1176 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1177 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1178 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1179 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1180 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1181 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1182 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1183 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1184 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1185 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1186 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1187 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1188 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1189 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1191 /* the names of the sounds */
1192 #define SND_ALCHEMY 0
1193 #define SND_AMOEBE 1
1194 #define SND_ANTIGRAV 2
1195 #define SND_AUTSCH 3
1200 #define SND_CZARDASZ 8
1204 #define SND_HALLOFFAME 12
1207 #define SND_KABUMM 15
1209 #define SND_KLAPPER 17
1210 #define SND_KLING 18
1211 #define SND_KLOPF 19
1212 #define SND_KLUMPF 20
1213 #define SND_KNACK 21
1214 #define SND_KNURK 22
1215 #define SND_KRACH 23
1216 #define SND_LACHEN 24
1217 #define SND_LASER 25
1219 #define SND_NETWORK 27
1221 #define SND_OEFFNEN 29
1222 #define SND_PLING 30
1224 #define SND_PUSCH 32
1225 #define SND_QUIEK 33
1226 #define SND_QUIRK 34
1227 #define SND_RHYTHMLOOP 35
1228 #define SND_ROAAAR 36
1229 #define SND_ROEHR 37
1230 #define SND_RUMMS 38
1231 #define SND_SCHLOPP 39
1232 #define SND_SCHLURF 40
1233 #define SND_SCHRFF 41
1234 #define SND_SCHWIRR 42
1236 #define SND_SLURP 44
1237 #define SND_SPROING 45
1238 #define SND_TWILIGHT 46
1239 #define SND_TYGER 47
1240 #define SND_VOYAGER 48
1241 #define SND_WARNTON 49
1242 #define SND_WHOOSH 50
1243 #define SND_ZISCH 51
1244 #define SND_SP_BASE 52
1245 #define SND_SP_INFOTRON 53
1246 #define SND_SP_ZONKDOWN 54
1247 #define SND_SP_ZONKPUSH 55
1248 #define SND_SP_BUG 56
1249 #define SND_SP_BOOM 57
1250 #define SND_SP_BOOOM 58
1251 #define SND_SP_EXIT 59
1252 #define SND_EMPTY 60
1254 #define NUM_SOUNDS 61
1256 /* default input keys */
1257 #define KEY_UNDEFINDED XK_VoidSymbol
1258 #define DEFAULT_KEY_LEFT XK_Left
1259 #define DEFAULT_KEY_RIGHT XK_Right
1260 #define DEFAULT_KEY_UP XK_Up
1261 #define DEFAULT_KEY_DOWN XK_Down
1262 #define DEFAULT_KEY_SNAP XK_Shift_L
1263 #define DEFAULT_KEY_BOMB XK_Shift_R
1264 #define DEFAULT_KEY_OKAY XK_Return
1265 #define DEFAULT_KEY_CANCEL XK_Escape
1267 /* directions for moving */
1268 #define MV_NO_MOVING 0
1269 #define MV_LEFT (1 << 0)
1270 #define MV_RIGHT (1 << 1)
1271 #define MV_UP (1 << 2)
1272 #define MV_DOWN (1 << 3)
1282 #define FC_SPECIAL1 4
1283 #define FC_SPECIAL2 5
1285 /* values for game_status */
1290 #define HELPSCREEN 4
1291 #define CHOOSELEVEL 5
1293 #define HALLOFFAME 7
1295 #define SETUPINPUT 9
1296 #define CALIBRATION 10
1299 #define GAME_DIR "."
1302 #define BASE_PATH GAME_DIR
1304 #define GRAPHICS_DIRECTORY "graphics"
1305 #define SOUNDS_DIRECTORY "sounds"
1306 #define LEVELS_DIRECTORY "levels"
1307 #define TAPES_DIRECTORY "tapes"
1308 #define SCORES_DIRECTORY "scores"
1310 #define PROGRAM_VERSION_STRING "1.3.0"
1311 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1312 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1313 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING
1314 #define COPYRIGHT_STRING "Copyright ^1995-99 by " PROGRAM_AUTHOR_STRING
1316 /* default name for empty highscore entry */
1317 #define EMPTY_PLAYER_NAME "no name"
1319 /* default name for unknown player names */
1320 #define ANONYMOUS_NAME "anonymous"
1322 /* default name for new levels */
1323 #define NAMELESS_LEVEL_NAME "nameless level"
1325 /* values for button_status */
1326 #define MB_NOT_PRESSED FALSE
1327 #define MB_RELEASED FALSE
1328 #define MB_PRESSED TRUE
1329 #define MB_MENU_CHOICE FALSE
1330 #define MB_MENU_MARK TRUE
1331 #define MB_MENU_INITIALIZE (-1)
1336 /* values for redraw_mask */
1337 #define REDRAW_ALL (1 << 0)
1338 #define REDRAW_FIELD (1 << 1)
1339 #define REDRAW_TILES (1 << 2)
1340 #define REDRAW_DOOR_1 (1 << 3)
1341 #define REDRAW_VIDEO_1 (1 << 4)
1342 #define REDRAW_VIDEO_2 (1 << 5)
1343 #define REDRAW_VIDEO_3 (1 << 6)
1344 #define REDRAW_MICROLEVEL (1 << 7)
1345 #define REDRAW_FROM_BACKBUFFER (1 << 8)
1346 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
1349 #define REDRAW_DOOR_3 (1 << 9)
1350 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
1353 #define REDRAW_MAIN (REDRAW_FIELD | \
1356 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
1358 /* areas in pixmap PIX_DOOR */
1359 /* meaning in PIX_DB_DOOR: (3 PAGEs)
1360 PAGEX1: 1. buffer for DOOR_1
1361 PAGEX2: 2. buffer for DOOR_1
1362 PAGEX3: buffer for animations
1365 #define DOOR_GFX_PAGESIZE DXSIZE
1366 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
1367 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
1368 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
1369 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
1370 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
1371 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
1372 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
1373 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
1374 #define DOOR_GFX_PAGEY1 0
1375 #define DOOR_GFX_PAGEY2 DYSIZE
1377 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1378 #define ANIM_NORMAL 0
1379 #define ANIM_OSCILLATE 1
1380 #define ANIM_REVERSE 2
1382 /* values for game_emulation */
1384 #define EMU_BOULDERDASH 1
1385 #define EMU_SOKOBAN 2
1386 #define EMU_SUPAPLEX 3