1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
28 #include "conf_gfx.h" /* include auto-generated data structure definitions */
29 #include "conf_snd.h" /* include auto-generated data structure definitions */
30 #include "conf_mus.h" /* include auto-generated data structure definitions */
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
37 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
38 #define IMG_CHAR_START IMG_CHAR_SPACE
39 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
40 #define IMG_CUSTOM_START IMG_CUSTOM_1
42 #define SND_UNDEFINED (-1)
43 #define MUS_UNDEFINED (-1)
45 #define WIN_XSIZE_DEFAULT 672
46 #define WIN_YSIZE_DEFAULT 560
48 #define SCR_FIELDX_DEFAULT 17
49 #define SCR_FIELDY_DEFAULT 17
51 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
52 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
54 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
55 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
56 #define MIN_LEV_FIELDX 3
57 #define MIN_LEV_FIELDY 3
58 #define STD_LEV_FIELDX 64
59 #define STD_LEV_FIELDY 32
60 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
61 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
63 #define MIN_SCROLL_DELAY 0
64 #define STD_SCROLL_DELAY 3
65 #define MAX_SCROLL_DELAY 8
67 #define SCREENX(a) ((a) - scroll_x)
68 #define SCREENY(a) ((a) - scroll_y)
69 #define LEVELX(a) ((a) + scroll_x)
70 #define LEVELY(a) ((a) + scroll_y)
72 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
73 (y) >= 0 && (y) < (ysize))
74 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
75 ((x) >= (xmin) && (x) <= (xmax) && \
76 (y) >= (ymin) && (y) <= (ymax))
78 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
79 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
80 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
82 /* values for configurable properties (custom elem's only, else pre-defined) */
83 /* (never change these values, as they are stored in level files!) */
85 #define EP_COLLECTIBLE_ONLY 1
86 #define EP_DONT_RUN_INTO 2
87 #define EP_DONT_COLLIDE_WITH 3
88 #define EP_DONT_TOUCH 4
89 #define EP_INDESTRUCTIBLE 5
91 #define EP_CAN_CHANGE 7
94 #define EP_CAN_SMASH_PLAYER 10
95 #define EP_CAN_SMASH_ENEMIES 11
96 #define EP_CAN_SMASH_EVERYTHING 12
97 #define EP_EXPLODES_BY_FIRE 13
98 #define EP_EXPLODES_SMASHED 14
99 #define EP_EXPLODES_IMPACT 15
100 #define EP_WALKABLE_OVER 16
101 #define EP_WALKABLE_INSIDE 17
102 #define EP_WALKABLE_UNDER 18
103 #define EP_PASSABLE_OVER 19
104 #define EP_PASSABLE_INSIDE 20
105 #define EP_PASSABLE_UNDER 21
106 #define EP_DROPPABLE 22
107 #define EP_EXPLODES_1X1_OLD 23
108 #define EP_PUSHABLE 24
109 #define EP_EXPLODES_CROSS_OLD 25
110 #define EP_PROTECTED 26
111 #define EP_CAN_MOVE_INTO_ACID 27
112 #define EP_THROWABLE 28
113 #define EP_CAN_EXPLODE 29
114 #define EP_GRAVITY_REACHABLE 30
115 #define EP_DONT_GET_HIT_BY 31
117 /* values for pre-defined properties */
118 /* (from here on, values can be changed by inserting new values) */
120 #define EP_CAN_PASS_MAGIC_WALL 33
121 #define EP_CAN_PASS_DC_MAGIC_WALL 34
122 #define EP_SWITCHABLE 35
123 #define EP_BD_ELEMENT 36
124 #define EP_SP_ELEMENT 37
125 #define EP_SB_ELEMENT 38
127 #define EP_FOOD_DARK_YAMYAM 40
128 #define EP_FOOD_PENGUIN 41
129 #define EP_FOOD_PIG 42
130 #define EP_HISTORIC_WALL 43
131 #define EP_HISTORIC_SOLID 44
132 #define EP_CLASSIC_ENEMY 45
134 #define EP_BELT_ACTIVE 47
135 #define EP_BELT_SWITCH 48
137 #define EP_ACID_POOL 50
138 #define EP_KEYGATE 51
139 #define EP_AMOEBOID 52
140 #define EP_AMOEBALIVE 53
141 #define EP_HAS_EDITOR_CONTENT 54
142 #define EP_CAN_TURN_EACH_MOVE 55
143 #define EP_CAN_GROW 56
144 #define EP_ACTIVE_BOMB 57
145 #define EP_INACTIVE 58
147 /* values for special configurable properties (depending on level settings) */
148 #define EP_EM_SLIPPERY_WALL 59
150 /* values for special graphics properties (no effect on game engine) */
151 #define EP_GFX_CRUMBLED 60
153 /* values for derived properties (determined from properties above) */
154 #define EP_ACCESSIBLE_OVER 61
155 #define EP_ACCESSIBLE_INSIDE 62
156 #define EP_ACCESSIBLE_UNDER 63
157 #define EP_WALKABLE 64
158 #define EP_PASSABLE 65
159 #define EP_ACCESSIBLE 66
160 #define EP_COLLECTIBLE 67
161 #define EP_SNAPPABLE 68
163 #define EP_SOLID_FOR_PUSHING 70
164 #define EP_DRAGONFIRE_PROOF 71
165 #define EP_EXPLOSION_PROOF 72
166 #define EP_CAN_SMASH 73
167 #define EP_EXPLODES_3X3_OLD 74
168 #define EP_CAN_EXPLODE_BY_FIRE 75
169 #define EP_CAN_EXPLODE_SMASHED 76
170 #define EP_CAN_EXPLODE_IMPACT 77
171 #define EP_SP_PORT 78
172 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 79
173 #define EP_CAN_EXPLODE_BY_EXPLOSION 80
174 #define EP_COULD_MOVE_INTO_ACID 81
175 #define EP_MAYBE_DONT_COLLIDE_WITH 82
176 #define EP_CAN_BE_CLONED_BY_ANDROID 83
178 /* values for internal purpose only (level editor) */
179 #define EP_WALK_TO_OBJECT 84
181 #define EP_EDITOR_CASCADE 86
182 #define EP_EDITOR_CASCADE_ACTIVE 87
183 #define EP_EDITOR_CASCADE_INACTIVE 88
185 /* values for internal purpose only (game engine) */
186 #define EP_HAS_ACTION 89
187 #define EP_CAN_CHANGE_OR_HAS_ACTION 90
189 /* values for internal purpose only (other) */
190 #define EP_OBSOLETE 91
192 #define NUM_ELEMENT_PROPERTIES 92
194 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
195 #define EP_BITFIELD_BASE_NR 0
197 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
198 #define EP_BITMASK_DEFAULT 0
200 #define PROPERTY_BIT(p) (1 << ((p) % 32))
201 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32])
202 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
203 #define SET_PROPERTY(e,p,v) ((v) ? \
204 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
205 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
208 /* values for change events for custom elements (stored in level file) */
210 #define CE_TOUCHED_BY_PLAYER 1
211 #define CE_PRESSED_BY_PLAYER 2
212 #define CE_PUSHED_BY_PLAYER 3
213 #define CE_DROPPED_BY_PLAYER 4
214 #define CE_HITTING_SOMETHING 5
217 #define CE_TOUCHING_X 8
218 #define CE_CHANGE_OF_X 9
219 #define CE_EXPLOSION_OF_X 10
220 #define CE_PLAYER_TOUCHES_X 11
221 #define CE_PLAYER_PRESSES_X 12
222 #define CE_PLAYER_PUSHES_X 13
223 #define CE_PLAYER_COLLECTS_X 14
224 #define CE_PLAYER_DROPS_X 15
225 #define CE_VALUE_GETS_ZERO 16
226 #define CE_VALUE_GETS_ZERO_OF_X 17
227 #define CE_BY_OTHER_ACTION 18
228 #define CE_BY_DIRECT_ACTION 19
229 #define CE_PLAYER_DIGS_X 20
230 #define CE_ENTERED_BY_PLAYER 21
231 #define CE_LEFT_BY_PLAYER 22
232 #define CE_PLAYER_ENTERS_X 23
233 #define CE_PLAYER_LEAVES_X 24
234 #define CE_SWITCHED 25
235 #define CE_SWITCH_OF_X 26
236 #define CE_HIT_BY_SOMETHING 27
237 #define CE_HITTING_X 28
238 #define CE_HIT_BY_X 29
239 #define CE_BLOCKED 30
240 #define CE_SWITCHED_BY_PLAYER 31
241 #define CE_PLAYER_SWITCHES_X 32
242 #define CE_SNAPPED_BY_PLAYER 33
243 #define CE_PLAYER_SNAPS_X 34
244 #define CE_MOVE_OF_X 35
245 #define CE_DIGGING_X 36
246 #define CE_CREATION_OF_X 37
247 #define CE_SCORE_GETS_ZERO 38
248 #define CE_SCORE_GETS_ZERO_OF_X 39
249 #define CE_VALUE_CHANGES 40
250 #define CE_VALUE_CHANGES_OF_X 41
251 #define CE_SCORE_CHANGES 42
252 #define CE_SCORE_CHANGES_OF_X 43
254 #define NUM_CHANGE_EVENTS 44
256 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
258 #define CE_BITMASK_DEFAULT 0
260 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
261 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
263 #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
264 #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
266 #define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
267 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
269 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
270 CH_ANY_EVENT_VAR(e,c))
272 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
273 CH_EVENT_VAR(e,c) = (v) : 0)
274 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
275 CH_ANY_EVENT_VAR(e,c) = (v) : 0)
277 /* values for player bitmasks */
278 #define PLAYER_BITS_NONE 0
279 #define PLAYER_BITS_1 (1 << 0)
280 #define PLAYER_BITS_2 (1 << 1)
281 #define PLAYER_BITS_3 (1 << 2)
282 #define PLAYER_BITS_4 (1 << 3)
283 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
287 #define PLAYER_BITS_TRIGGER (1 << 4)
288 #define PLAYER_BITS_ACTION (1 << 5)
290 /* values for move directions (bits 0 - 3: basic move directions) */
291 #define MV_BIT_PREVIOUS 4
292 #define MV_BIT_TRIGGER 5
293 #define MV_BIT_TRIGGER_BACK 6
294 #define MV_BIT_NORMAL MV_BIT_TRIGGER
295 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
297 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
298 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
299 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
300 #define MV_NORMAL (1 << MV_BIT_NORMAL)
301 #define MV_REVERSE (1 << MV_BIT_REVERSE)
303 /* values for move stepsize */
304 #define STEPSIZE_NOT_MOVING 0
305 #define STEPSIZE_VERY_SLOW 1
306 #define STEPSIZE_SLOW 2
307 #define STEPSIZE_NORMAL 4
308 #define STEPSIZE_FAST 8
309 #define STEPSIZE_VERY_FAST 16
310 #define STEPSIZE_EVEN_FASTER 32
311 #define STEPSIZE_SLOWER 50 /* (symbolic value only) */
312 #define STEPSIZE_FASTER 200 /* (symbolic value only) */
313 #define STEPSIZE_RESET 100 /* (symbolic value only) */
315 /* values for change side for custom elements */
316 #define CH_SIDE_NONE MV_NONE
317 #define CH_SIDE_LEFT MV_LEFT
318 #define CH_SIDE_RIGHT MV_RIGHT
319 #define CH_SIDE_TOP MV_UP
320 #define CH_SIDE_BOTTOM MV_DOWN
321 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
322 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
323 #define CH_SIDE_ANY MV_ANY_DIRECTION
325 /* values for change player for custom elements */
326 #define CH_PLAYER_NONE PLAYER_BITS_NONE
327 #define CH_PLAYER_1 PLAYER_BITS_1
328 #define CH_PLAYER_2 PLAYER_BITS_2
329 #define CH_PLAYER_3 PLAYER_BITS_3
330 #define CH_PLAYER_4 PLAYER_BITS_4
331 #define CH_PLAYER_ANY PLAYER_BITS_ANY
333 /* values for change page for custom elements */
334 #define CH_PAGE_ANY_FILE (0xff)
335 #define CH_PAGE_ANY (0xffffffff)
337 /* values for change power for custom elements */
338 #define CP_WHEN_EMPTY 0
339 #define CP_WHEN_DIGGABLE 1
340 #define CP_WHEN_DESTRUCTIBLE 2
341 #define CP_WHEN_COLLECTIBLE 3
342 #define CP_WHEN_REMOVABLE 4
343 #define CP_WHEN_WALKABLE 5
345 /* values for change actions for custom elements (stored in level file) */
346 #define CA_NO_ACTION 0
347 #define CA_EXIT_PLAYER 1
348 #define CA_KILL_PLAYER 2
349 #define CA_MOVE_PLAYER 3
350 #define CA_RESTART_LEVEL 4
351 #define CA_SHOW_ENVELOPE 5
352 #define CA_SET_LEVEL_TIME 6
353 #define CA_SET_LEVEL_GEMS 7
354 #define CA_SET_LEVEL_SCORE 8
355 #define CA_SET_LEVEL_WIND 9
356 #define CA_SET_PLAYER_GRAVITY 10
357 #define CA_SET_PLAYER_KEYS 11
358 #define CA_SET_PLAYER_SPEED 12
359 #define CA_SET_PLAYER_SHIELD 13
360 #define CA_SET_PLAYER_ARTWORK 14
361 #define CA_SET_CE_SCORE 15
362 #define CA_SET_CE_VALUE 16
363 #define CA_SET_ENGINE_SCAN_MODE 17
364 #define CA_SET_PLAYER_INVENTORY 18
365 #define CA_SET_CE_ARTWORK 19
366 #define CA_SET_LEVEL_RANDOM_SEED 20
368 #define CA_HEADLINE_LEVEL_ACTIONS 250
369 #define CA_HEADLINE_PLAYER_ACTIONS 251
370 #define CA_HEADLINE_CE_ACTIONS 252
371 #define CA_HEADLINE_ENGINE_ACTIONS 253
372 #define CA_UNDEFINED 255
374 /* values for change action mode for custom elements */
375 #define CA_MODE_UNDEFINED 0
376 #define CA_MODE_SET 1
377 #define CA_MODE_ADD 2
378 #define CA_MODE_SUBTRACT 3
379 #define CA_MODE_MULTIPLY 4
380 #define CA_MODE_DIVIDE 5
381 #define CA_MODE_MODULO 6
383 /* values for change action parameters for custom elements */
396 #define CA_ARG_100 100
397 #define CA_ARG_1000 1000
398 #define CA_ARG_MAX 9999
399 #define CA_ARG_PLAYER 10000
400 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
401 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
402 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
403 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
404 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
405 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
406 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
407 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
408 #define CA_ARG_NUMBER 11000
409 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
410 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
411 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
412 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
413 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
414 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
415 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
416 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
417 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
418 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
419 #define CA_ARG_ELEMENT 12000
420 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
421 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
422 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
423 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
424 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
425 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
426 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
427 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
428 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
429 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
430 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
431 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
432 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
433 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
434 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
435 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
436 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
437 #define CA_ARG_SPEED 13000
438 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
439 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
440 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
441 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
442 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
443 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
444 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
445 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
446 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
447 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
448 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
449 #define CA_ARG_GRAVITY 14000
450 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
451 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
452 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
453 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
454 #define CA_ARG_DIRECTION 15000
455 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
456 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
457 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
458 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
459 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
460 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
461 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
462 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
463 #define CA_ARG_SHIELD 16000
464 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
465 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
466 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
467 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
468 #define CA_ARG_SCAN_MODE 17000
469 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
470 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
471 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
472 #define CA_ARG_INVENTORY 18000
473 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
474 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
475 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
476 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
477 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
478 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
479 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
480 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
481 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
482 #define CA_ARG_UNDEFINED 65535
484 /* values for custom move patterns (bits 0 - 3: basic move directions) */
485 #define MV_BIT_TOWARDS_PLAYER 4
486 #define MV_BIT_AWAY_FROM_PLAYER 5
487 #define MV_BIT_ALONG_LEFT_SIDE 6
488 #define MV_BIT_ALONG_RIGHT_SIDE 7
489 #define MV_BIT_TURNING_LEFT 8
490 #define MV_BIT_TURNING_RIGHT 9
491 #define MV_BIT_WHEN_PUSHED 10
492 #define MV_BIT_MAZE_RUNNER 11
493 #define MV_BIT_MAZE_HUNTER 12
494 #define MV_BIT_WHEN_DROPPED 13
495 #define MV_BIT_TURNING_LEFT_RIGHT 14
496 #define MV_BIT_TURNING_RIGHT_LEFT 15
497 #define MV_BIT_TURNING_RANDOM 16
498 #define MV_BIT_WIND_DIRECTION 17
500 /* values for custom move patterns */
501 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
502 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
503 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
504 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
505 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
506 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
507 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
508 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
509 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
510 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
511 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
512 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
513 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
514 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
515 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
517 /* values for initial move direction */
518 #define MV_START_NONE (MV_NONE)
519 #define MV_START_AUTOMATIC (MV_NONE)
520 #define MV_START_LEFT (MV_LEFT)
521 #define MV_START_RIGHT (MV_RIGHT)
522 #define MV_START_UP (MV_UP)
523 #define MV_START_DOWN (MV_DOWN)
524 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
525 #define MV_START_PREVIOUS (MV_PREVIOUS)
527 /* values for elements left behind by custom elements */
528 #define LEAVE_TYPE_UNLIMITED 0
529 #define LEAVE_TYPE_LIMITED 1
531 /* values for slippery property for custom elements */
532 #define SLIPPERY_ANY_RANDOM 0
533 #define SLIPPERY_ANY_LEFT_RIGHT 1
534 #define SLIPPERY_ANY_RIGHT_LEFT 2
535 #define SLIPPERY_ONLY_LEFT 3
536 #define SLIPPERY_ONLY_RIGHT 4
538 /* values for explosion type for custom elements */
539 #define EXPLODES_3X3 0
540 #define EXPLODES_1X1 1
541 #define EXPLODES_CROSS 2
543 /* macros for configurable properties */
544 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
545 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
546 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
547 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
548 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
549 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
550 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
551 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
552 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
553 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
554 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
555 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
556 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
557 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
558 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
559 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
560 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
561 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
562 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
563 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
564 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
565 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
566 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
567 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
568 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
569 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
570 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
571 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
572 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
573 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
574 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
575 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
577 /* macros for special configurable properties */
578 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
580 /* macros for special graphics properties */
581 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
583 /* macros for pre-defined properties */
584 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
585 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
586 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
587 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
588 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
589 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
590 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
591 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
592 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
593 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
594 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
595 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
596 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
597 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
598 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
599 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
600 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
601 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
602 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
603 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
604 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
605 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
606 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
607 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
608 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
609 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
610 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
612 /* macros for derived properties */
613 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
614 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
615 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
616 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
617 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
618 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
619 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
620 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
621 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
622 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
623 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
624 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
625 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
626 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
627 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
628 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
629 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
630 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
631 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \
632 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
633 #define CAN_EXPLODE_BY_EXPLOSION(e) \
634 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
635 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
636 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
637 #define CAN_BE_CLONED_BY_ANDROID(e) \
638 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
640 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
641 #define IS_EDITOR_CASCADE_ACTIVE(e) \
642 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
643 #define IS_EDITOR_CASCADE_INACTIVE(e) \
644 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
646 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
647 #define CAN_CHANGE_OR_HAS_ACTION(e) \
648 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
650 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
652 /* special macros used in game engine */
653 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
654 (e) <= NUM_FILE_ELEMENTS)
656 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
657 (e) <= NUM_DRAWABLE_ELEMENTS)
659 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
660 (e) <= NUM_RUNTIME_ELEMENTS)
662 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
663 (e) <= MAX_NUM_ELEMENTS)
665 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
666 (e) <= EL_CUSTOM_END)
668 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
671 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
672 (e) <= EL_INTERNAL_CLIPBOARD_END)
674 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
675 (e) <= EL_INTERNAL_END)
677 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
678 (e) <= EL_ENVELOPE_4)
680 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
682 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
684 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
686 #define IS_KEY(e) (IS_RND_KEY(e) || \
689 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
690 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
691 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
692 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
693 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
694 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
696 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
698 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
700 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
701 (e) <= EL_EMC_GATE_8)
702 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
703 #define IS_GATE(e) (IS_RND_GATE(e) || \
707 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
708 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
709 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
710 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
711 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
712 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
714 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
715 (e) <= EL_GATE_4_GRAY)
716 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
717 (e) <= EL_GATE_4_GRAY_ACTIVE)
718 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
719 (e) <= EL_EM_GATE_4_GRAY)
720 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
721 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
722 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
723 (e) <= EL_EMC_GATE_8_GRAY)
724 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
725 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
726 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
727 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
729 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
730 IS_EM_GATE_GRAY(e) || \
731 IS_EMC_GATE_GRAY(e) || \
733 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
734 IS_EM_GATE_GRAY_ACTIVE(e) || \
735 IS_EMC_GATE_GRAY_ACTIVE(e) || \
736 IS_DC_GATE_GRAY_ACTIVE(e))
737 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
738 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
739 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
740 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
741 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
742 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
743 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
744 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
745 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
747 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
749 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
750 (e) <= EL_EMC_WALL_3)
751 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
752 (e) == EL_SP_CHIP_LEFT || \
753 (e) == EL_SP_CHIP_RIGHT || \
754 (e) == EL_SP_CHIP_TOP || \
755 (e) == EL_SP_CHIP_BOTTOM)
756 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
757 (e) == EL_SP_HARDWARE_BASE_2 || \
758 (e) == EL_SP_HARDWARE_BASE_3 || \
759 (e) == EL_SP_HARDWARE_BASE_4 || \
760 (e) == EL_SP_HARDWARE_BASE_5 || \
761 (e) == EL_SP_HARDWARE_BASE_6)
763 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
764 (e) <= EL_DC_STEELWALL_2_SINGLE)
766 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
768 /* !!! CHECK THIS !!! */
770 #define TILE_GFX_ELEMENT(x, y) \
771 (GfxElement[x][y] != EL_UNDEFINED && \
772 Feld[x][y] != EL_EXPLOSION ? \
773 GfxElement[x][y] : Feld[x][y])
775 #define TILE_GFX_ELEMENT(x, y) \
776 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
777 Feld[x][y] != EL_EXPLOSION ? \
778 GfxElement[x][y] : Feld[x][y])
781 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
782 /* (solution: add separate "use sound of element" to level file and editor) */
784 #define SND_ELEMENT(e) GFX_ELEMENT(e)
786 #define SND_ELEMENT(e) (e)
789 #define GROUP_NR(e) ((e) - EL_GROUP_START)
790 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
791 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
793 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
794 (ge == EL_ANY_ELEMENT ? TRUE : \
795 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
797 #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
799 #define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
800 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
802 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
803 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
804 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
806 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
808 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
809 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
810 (e) == EL_EMERALD ? EL_DIAMOND : \
811 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
812 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
813 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
815 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
816 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
818 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
819 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
820 (e) == EL_EMERALD ? EL_DIAMOND : \
821 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
822 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
823 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
824 (e) == EL_PEARL ? EL_BOMB : \
825 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
827 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
828 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
829 #define TAPE_IS_EMPTY(x) ((x).length == 0)
830 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
832 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
833 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
835 #define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \
836 IS_PROTECTED(Back[x][y]))
837 #define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y]))
838 #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
839 ENEMY_PROTECTED_FIELD(x, y))
840 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
841 EXPLOSION_PROTECTED_FIELD(x, y))
843 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
844 (p)->switch_x == (x) && (p)->switch_y == (y))
846 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
847 (p)->drop_x == (x) && (p)->drop_y == (y))
849 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
851 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
854 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
856 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
857 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
858 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
860 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
863 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
864 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
865 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
866 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
868 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
870 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
872 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
874 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
875 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
876 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
877 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
879 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
880 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
881 (d) == MV_LEFT ? "MV_LEFT" : \
882 (d) == MV_RIGHT ? "MV_RIGHT" : \
883 (d) == MV_UP ? "MV_UP" : \
884 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
886 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
887 #define BUTTON_ACTIVE(b) (ActiveButton[b])
888 #define FONT_ACTIVE(f) (ActiveFont[f])
890 /* fundamental game speed values */
891 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
892 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
894 /* boundaries of arrays etc. */
895 #define MAX_LEVEL_NAME_LEN 32
896 #define MAX_LEVEL_AUTHOR_LEN 32
897 #define MAX_ELEMENT_NAME_LEN 32
898 #define MAX_TAPES_PER_SET 1024
899 #define MAX_SCORE_ENTRIES 100
900 #define MAX_NUM_TITLE_IMAGES 5
901 #define MAX_NUM_TITLE_MESSAGES 5
903 #define MAX_NUM_AMOEBA 100
905 #define NUM_ENVELOPES 4
906 #define MIN_ENVELOPE_XSIZE 1
907 #define MIN_ENVELOPE_YSIZE 1
908 #define MAX_ENVELOPE_XSIZE 30
909 #define MAX_ENVELOPE_YSIZE 20
910 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
911 #define MIN_CHANGE_PAGES 1
912 #define MAX_CHANGE_PAGES 32
913 #define MIN_ELEMENTS_IN_GROUP 1
914 #define MAX_ELEMENTS_IN_GROUP 16
915 #define MIN_ANDROID_ELEMENTS 1
916 #define MAX_ANDROID_ELEMENTS 16
918 /* values for elements with content */
919 #define MIN_ELEMENT_CONTENTS 1
920 #define STD_ELEMENT_CONTENTS 4
921 #define MAX_ELEMENT_CONTENTS 8
923 /* values for initial player inventory */
924 #define MIN_INITIAL_INVENTORY_SIZE 1
925 #define MAX_INITIAL_INVENTORY_SIZE 8
927 /* often used screen positions */
929 #define TILEX TILESIZE
930 #define TILEY TILESIZE
931 #define TILEX_VAR TILESIZE_VAR
932 #define TILEY_VAR TILESIZE_VAR
933 #define MINI_TILESIZE (TILESIZE / 2)
934 #define MINI_TILEX MINI_TILESIZE
935 #define MINI_TILEY MINI_TILESIZE
936 #define MICRO_TILESIZE (TILESIZE / 8)
937 #define MICRO_TILEX MICRO_TILESIZE
938 #define MICRO_TILEY MICRO_TILESIZE
939 #define MIDPOSX (SCR_FIELDX / 2)
940 #define MIDPOSY (SCR_FIELDY / 2)
941 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
942 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
944 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
945 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
946 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
947 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
948 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
949 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
951 /* values for GfxRedraw */
952 #define GFX_REDRAW_NONE (0)
953 #define GFX_REDRAW_TILE (1 << 0)
954 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
955 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
956 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
958 /* score for elements */
962 #define SC_SPACESHIP 3
967 #define SC_DYNAMITE 8
969 #define SC_TIME_BONUS 10
970 #define SC_CRYSTAL 11
973 #define SC_UNKNOWN_14 14
974 #define SC_UNKNOWN_15 15
976 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
979 /* "real" level file elements */
980 #define EL_UNDEFINED -1
982 #define EL_EMPTY_SPACE 0
983 #define EL_EMPTY EL_EMPTY_SPACE
986 #define EL_WALL_SLIPPERY 3
988 #define EL_KEY_OBSOLETE 5 /* obsolete; now EL_KEY_1 */
990 #define EL_EXIT_CLOSED 7
991 #define EL_PLAYER_OBSOLETE 8 /* obsolete; now EL_PLAYER_1 */
993 #define EL_SPACESHIP 10
996 #define EL_STEELWALL 13
997 #define EL_DIAMOND 14
998 #define EL_AMOEBA_DEAD 15
999 #define EL_QUICKSAND_EMPTY 16
1000 #define EL_QUICKSAND_FULL 17
1001 #define EL_AMOEBA_DROP 18
1003 #define EL_MAGIC_WALL 20
1004 #define EL_SPEED_PILL 21
1006 #define EL_AMOEBA_WET 23
1007 #define EL_AMOEBA_DRY 24
1009 #define EL_GAME_OF_LIFE 26
1010 #define EL_BIOMAZE 27
1011 #define EL_DYNAMITE_ACTIVE 28
1012 #define EL_STONEBLOCK 29
1013 #define EL_ROBOT_WHEEL 30
1014 #define EL_ROBOT_WHEEL_ACTIVE 31
1019 #define EL_GATE_1 36
1020 #define EL_GATE_2 37
1021 #define EL_GATE_3 38
1022 #define EL_GATE_4 39
1023 #define EL_GATE_1_GRAY 40
1024 #define EL_GATE_2_GRAY 41
1025 #define EL_GATE_3_GRAY 42
1026 #define EL_GATE_4_GRAY 43
1027 #define EL_DYNAMITE 44
1028 #define EL_PACMAN 45
1029 #define EL_INVISIBLE_WALL 46
1031 #define EL_LAMP_ACTIVE 48
1032 #define EL_WALL_EMERALD 49
1033 #define EL_WALL_DIAMOND 50
1034 #define EL_AMOEBA_FULL 51
1035 #define EL_BD_AMOEBA 52
1036 #define EL_TIME_ORB_FULL 53
1037 #define EL_TIME_ORB_EMPTY 54
1038 #define EL_EXPANDABLE_WALL 55
1039 #define EL_BD_DIAMOND 56
1040 #define EL_EMERALD_YELLOW 57
1041 #define EL_WALL_BD_DIAMOND 58
1042 #define EL_WALL_EMERALD_YELLOW 59
1043 #define EL_DARK_YAMYAM 60
1044 #define EL_BD_MAGIC_WALL 61
1045 #define EL_INVISIBLE_STEELWALL 62
1046 #define EL_SOKOBAN_FIELD_PLAYER 63
1047 #define EL_DYNABOMB_INCREASE_NUMBER 64
1048 #define EL_DYNABOMB_INCREASE_SIZE 65
1049 #define EL_DYNABOMB_INCREASE_POWER 66
1050 #define EL_SOKOBAN_OBJECT 67
1051 #define EL_SOKOBAN_FIELD_EMPTY 68
1052 #define EL_SOKOBAN_FIELD_FULL 69
1053 #define EL_BD_BUTTERFLY_RIGHT 70
1054 #define EL_BD_BUTTERFLY_UP 71
1055 #define EL_BD_BUTTERFLY_LEFT 72
1056 #define EL_BD_BUTTERFLY_DOWN 73
1057 #define EL_BD_FIREFLY_RIGHT 74
1058 #define EL_BD_FIREFLY_UP 75
1059 #define EL_BD_FIREFLY_LEFT 76
1060 #define EL_BD_FIREFLY_DOWN 77
1061 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
1062 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
1063 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
1064 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
1065 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
1066 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
1067 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
1068 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
1069 #define EL_BD_BUTTERFLY 78
1070 #define EL_BD_FIREFLY 79
1071 #define EL_PLAYER_1 80
1072 #define EL_PLAYER_2 81
1073 #define EL_PLAYER_3 82
1074 #define EL_PLAYER_4 83
1075 #define EL_BUG_RIGHT 84
1076 #define EL_BUG_UP 85
1077 #define EL_BUG_LEFT 86
1078 #define EL_BUG_DOWN 87
1079 #define EL_SPACESHIP_RIGHT 88
1080 #define EL_SPACESHIP_UP 89
1081 #define EL_SPACESHIP_LEFT 90
1082 #define EL_SPACESHIP_DOWN 91
1083 #define EL_PACMAN_RIGHT 92
1084 #define EL_PACMAN_UP 93
1085 #define EL_PACMAN_LEFT 94
1086 #define EL_PACMAN_DOWN 95
1087 #define EL_EMERALD_RED 96
1088 #define EL_EMERALD_PURPLE 97
1089 #define EL_WALL_EMERALD_RED 98
1090 #define EL_WALL_EMERALD_PURPLE 99
1091 #define EL_ACID_POOL_TOPLEFT 100
1092 #define EL_ACID_POOL_TOPRIGHT 101
1093 #define EL_ACID_POOL_BOTTOMLEFT 102
1094 #define EL_ACID_POOL_BOTTOM 103
1095 #define EL_ACID_POOL_BOTTOMRIGHT 104
1096 #define EL_BD_WALL 105
1097 #define EL_BD_ROCK 106
1098 #define EL_EXIT_OPEN 107
1099 #define EL_BLACK_ORB 108
1100 #define EL_AMOEBA_TO_DIAMOND 109
1102 #define EL_PENGUIN 111
1103 #define EL_SATELLITE 112
1104 #define EL_ARROW_LEFT 113
1105 #define EL_ARROW_RIGHT 114
1106 #define EL_ARROW_UP 115
1107 #define EL_ARROW_DOWN 116
1109 #define EL_DRAGON 118
1111 #define EL_EM_KEY_1_FILE_OBSOLETE 119 /* obsolete; now EL_EM_KEY_1 */
1113 #define EL_CHAR_START 120
1114 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1115 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1117 #include "conf_chr.h" /* include auto-generated data structure definitions */
1119 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1120 #define EL_CHAR_END (EL_CHAR_START + 79)
1122 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1124 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1125 #define EL_EXPANDABLE_WALL_VERTICAL 201
1126 #define EL_EXPANDABLE_WALL_ANY 202
1128 #define EL_EM_GATE_1 203
1129 #define EL_EM_GATE_2 204
1130 #define EL_EM_GATE_3 205
1131 #define EL_EM_GATE_4 206
1133 #define EL_EM_KEY_2_FILE_OBSOLETE 207 /* obsolete; now EL_EM_KEY_2 */
1134 #define EL_EM_KEY_3_FILE_OBSOLETE 208 /* obsolete; now EL_EM_KEY_3 */
1135 #define EL_EM_KEY_4_FILE_OBSOLETE 209 /* obsolete; now EL_EM_KEY_4 */
1137 #define EL_SP_START 210
1138 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1139 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1140 #define EL_SP_ZONK (EL_SP_START + 1)
1141 #define EL_SP_BASE (EL_SP_START + 2)
1142 #define EL_SP_MURPHY (EL_SP_START + 3)
1143 #define EL_SP_INFOTRON (EL_SP_START + 4)
1144 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1145 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1146 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1147 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1148 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1149 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1150 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1151 #define EL_SP_PORT_UP (EL_SP_START + 12)
1152 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1153 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1154 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1155 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1156 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1157 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1158 #define EL_SP_TERMINAL (EL_SP_START + 19)
1159 #define EL_SP_DISK_RED (EL_SP_START + 20)
1160 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1161 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1162 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1163 #define EL_SP_ELECTRON (EL_SP_START + 24)
1164 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1165 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1166 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1167 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1168 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1169 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1170 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1171 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1172 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1173 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1174 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1175 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1176 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1177 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1178 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1179 #define EL_SP_END (EL_SP_START + 39)
1181 #define EL_EM_GATE_1_GRAY 250
1182 #define EL_EM_GATE_2_GRAY 251
1183 #define EL_EM_GATE_3_GRAY 252
1184 #define EL_EM_GATE_4_GRAY 253
1186 #define EL_EM_DYNAMITE 254
1187 #define EL_EM_DYNAMITE_ACTIVE 255
1189 #define EL_PEARL 256
1190 #define EL_CRYSTAL 257
1191 #define EL_WALL_PEARL 258
1192 #define EL_WALL_CRYSTAL 259
1193 #define EL_DC_GATE_WHITE 260
1194 #define EL_DC_GATE_WHITE_GRAY 261
1195 #define EL_DC_KEY_WHITE 262
1196 #define EL_SHIELD_NORMAL 263
1197 #define EL_EXTRA_TIME 264
1198 #define EL_SWITCHGATE_OPEN 265
1199 #define EL_SWITCHGATE_CLOSED 266
1200 #define EL_SWITCHGATE_SWITCH_UP 267
1201 #define EL_SWITCHGATE_SWITCH_DOWN 268
1203 #define EL_UNUSED_269 269
1204 #define EL_UNUSED_270 270
1206 #define EL_CONVEYOR_BELT_1_LEFT 271
1207 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1208 #define EL_CONVEYOR_BELT_1_RIGHT 273
1209 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1210 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1211 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1212 #define EL_CONVEYOR_BELT_2_LEFT 277
1213 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1214 #define EL_CONVEYOR_BELT_2_RIGHT 279
1215 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1216 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1217 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1218 #define EL_CONVEYOR_BELT_3_LEFT 283
1219 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1220 #define EL_CONVEYOR_BELT_3_RIGHT 285
1221 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1222 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1223 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1224 #define EL_CONVEYOR_BELT_4_LEFT 289
1225 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1226 #define EL_CONVEYOR_BELT_4_RIGHT 291
1227 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1228 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1229 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1230 #define EL_LANDMINE 295
1231 #define EL_ENVELOPE_OBSOLETE 296 /* obsolete; now EL_ENVELOPE_1 */
1232 #define EL_LIGHT_SWITCH 297
1233 #define EL_LIGHT_SWITCH_ACTIVE 298
1234 #define EL_SIGN_EXCLAMATION 299
1235 #define EL_SIGN_RADIOACTIVITY 300
1236 #define EL_SIGN_STOP 301
1237 #define EL_SIGN_WHEELCHAIR 302
1238 #define EL_SIGN_PARKING 303
1239 #define EL_SIGN_NO_ENTRY 304
1240 #define EL_SIGN_UNUSED_1 305
1241 #define EL_SIGN_GIVE_WAY 306
1242 #define EL_SIGN_ENTRY_FORBIDDEN 307
1243 #define EL_SIGN_EMERGENCY_EXIT 308
1244 #define EL_SIGN_YIN_YANG 309
1245 #define EL_SIGN_UNUSED_2 310
1246 #define EL_MOLE_LEFT 311
1247 #define EL_MOLE_RIGHT 312
1248 #define EL_MOLE_UP 313
1249 #define EL_MOLE_DOWN 314
1250 #define EL_STEELWALL_SLIPPERY 315
1251 #define EL_INVISIBLE_SAND 316
1252 #define EL_DX_UNKNOWN_15 317
1253 #define EL_DX_UNKNOWN_42 318
1255 #define EL_UNUSED_319 319
1256 #define EL_UNUSED_320 320
1258 #define EL_SHIELD_DEADLY 321
1259 #define EL_TIMEGATE_OPEN 322
1260 #define EL_TIMEGATE_CLOSED 323
1261 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1262 #define EL_TIMEGATE_SWITCH 325
1264 #define EL_BALLOON 326
1265 #define EL_BALLOON_SWITCH_LEFT 327
1266 #define EL_BALLOON_SWITCH_RIGHT 328
1267 #define EL_BALLOON_SWITCH_UP 329
1268 #define EL_BALLOON_SWITCH_DOWN 330
1269 #define EL_BALLOON_SWITCH_ANY 331
1271 #define EL_EMC_STEELWALL_1 332
1272 #define EL_EMC_STEELWALL_2 333
1273 #define EL_EMC_STEELWALL_3 334
1274 #define EL_EMC_STEELWALL_4 335
1275 #define EL_EMC_WALL_1 336
1276 #define EL_EMC_WALL_2 337
1277 #define EL_EMC_WALL_3 338
1278 #define EL_EMC_WALL_4 339
1279 #define EL_EMC_WALL_5 340
1280 #define EL_EMC_WALL_6 341
1281 #define EL_EMC_WALL_7 342
1282 #define EL_EMC_WALL_8 343
1284 #define EL_TUBE_ANY 344
1285 #define EL_TUBE_VERTICAL 345
1286 #define EL_TUBE_HORIZONTAL 346
1287 #define EL_TUBE_VERTICAL_LEFT 347
1288 #define EL_TUBE_VERTICAL_RIGHT 348
1289 #define EL_TUBE_HORIZONTAL_UP 349
1290 #define EL_TUBE_HORIZONTAL_DOWN 350
1291 #define EL_TUBE_LEFT_UP 351
1292 #define EL_TUBE_LEFT_DOWN 352
1293 #define EL_TUBE_RIGHT_UP 353
1294 #define EL_TUBE_RIGHT_DOWN 354
1295 #define EL_SPRING 355
1297 #define EL_DX_SUPABOMB 357
1299 #define EL_UNUSED_358 358
1300 #define EL_UNUSED_359 359
1302 /* ---------- begin of custom elements section ----------------------------- */
1303 #define EL_CUSTOM_START 360
1305 #include "conf_cus.h" /* include auto-generated data structure definitions */
1307 #define NUM_CUSTOM_ELEMENTS 256
1308 #define EL_CUSTOM_END 615
1309 /* ---------- end of custom elements section ------------------------------- */
1311 #define EL_EM_KEY_1 616
1312 #define EL_EM_KEY_2 617
1313 #define EL_EM_KEY_3 618
1314 #define EL_EM_KEY_4 619
1315 #define EL_ENVELOPE_1 620
1316 #define EL_ENVELOPE_2 621
1317 #define EL_ENVELOPE_3 622
1318 #define EL_ENVELOPE_4 623
1320 /* ---------- begin of group elements section ------------------------------ */
1321 #define EL_GROUP_START 624
1323 #include "conf_grp.h" /* include auto-generated data structure definitions */
1325 #define NUM_GROUP_ELEMENTS 32
1326 #define EL_GROUP_END 655
1327 /* ---------- end of custom elements section ------------------------------- */
1329 #define EL_UNKNOWN 656
1330 #define EL_TRIGGER_ELEMENT 657
1331 #define EL_TRIGGER_PLAYER 658
1333 /* SP style elements */
1334 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1335 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1336 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1337 #define EL_SP_GRAVITY_ON_PORT_UP 662
1338 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1339 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1340 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1341 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1343 /* EMC style elements */
1344 #define EL_BALLOON_SWITCH_NONE 667
1345 #define EL_EMC_GATE_5 668
1346 #define EL_EMC_GATE_6 669
1347 #define EL_EMC_GATE_7 670
1348 #define EL_EMC_GATE_8 671
1349 #define EL_EMC_GATE_5_GRAY 672
1350 #define EL_EMC_GATE_6_GRAY 673
1351 #define EL_EMC_GATE_7_GRAY 674
1352 #define EL_EMC_GATE_8_GRAY 675
1353 #define EL_EMC_KEY_5 676
1354 #define EL_EMC_KEY_6 677
1355 #define EL_EMC_KEY_7 678
1356 #define EL_EMC_KEY_8 679
1357 #define EL_EMC_ANDROID 680
1358 #define EL_EMC_GRASS 681
1359 #define EL_EMC_MAGIC_BALL 682
1360 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1361 #define EL_EMC_MAGIC_BALL_SWITCH 684
1362 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1363 #define EL_EMC_SPRING_BUMPER 686
1364 #define EL_EMC_PLANT 687
1365 #define EL_EMC_LENSES 688
1366 #define EL_EMC_MAGNIFIER 689
1367 #define EL_EMC_WALL_9 690
1368 #define EL_EMC_WALL_10 691
1369 #define EL_EMC_WALL_11 692
1370 #define EL_EMC_WALL_12 693
1371 #define EL_EMC_WALL_13 694
1372 #define EL_EMC_WALL_14 695
1373 #define EL_EMC_WALL_15 696
1374 #define EL_EMC_WALL_16 697
1375 #define EL_EMC_WALL_SLIPPERY_1 698
1376 #define EL_EMC_WALL_SLIPPERY_2 699
1377 #define EL_EMC_WALL_SLIPPERY_3 700
1378 #define EL_EMC_WALL_SLIPPERY_4 701
1379 #define EL_EMC_FAKE_GRASS 702
1380 #define EL_EMC_FAKE_ACID 703
1381 #define EL_EMC_DRIPPER 704
1383 #define EL_TRIGGER_CE_VALUE 705
1384 #define EL_TRIGGER_CE_SCORE 706
1385 #define EL_CURRENT_CE_VALUE 707
1386 #define EL_CURRENT_CE_SCORE 708
1388 #define EL_YAMYAM_LEFT 709
1389 #define EL_YAMYAM_RIGHT 710
1390 #define EL_YAMYAM_UP 711
1391 #define EL_YAMYAM_DOWN 712
1393 #define EL_BD_EXPANDABLE_WALL 713
1395 #define EL_PREV_CE_8 714
1396 #define EL_PREV_CE_7 715
1397 #define EL_PREV_CE_6 716
1398 #define EL_PREV_CE_5 717
1399 #define EL_PREV_CE_4 718
1400 #define EL_PREV_CE_3 719
1401 #define EL_PREV_CE_2 720
1402 #define EL_PREV_CE_1 721
1404 #define EL_NEXT_CE_1 723
1405 #define EL_NEXT_CE_2 724
1406 #define EL_NEXT_CE_3 725
1407 #define EL_NEXT_CE_4 726
1408 #define EL_NEXT_CE_5 727
1409 #define EL_NEXT_CE_6 728
1410 #define EL_NEXT_CE_7 729
1411 #define EL_NEXT_CE_8 730
1412 #define EL_ANY_ELEMENT 731
1414 #define EL_STEEL_CHAR_START 732
1415 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1416 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1418 /* (auto-generated data structure definitions included with normal chars) */
1420 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1421 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1423 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1425 #define EL_SPERMS 812
1426 #define EL_BULLET 813
1427 #define EL_HEART 814
1428 #define EL_CROSS 815
1429 #define EL_FRANKIE 816
1430 #define EL_SIGN_SPERMS 817
1431 #define EL_SIGN_BULLET 818
1432 #define EL_SIGN_HEART 819
1433 #define EL_SIGN_CROSS 820
1434 #define EL_SIGN_FRANKIE 821
1436 #define EL_STEEL_EXIT_CLOSED 822
1437 #define EL_STEEL_EXIT_OPEN 823
1439 #define EL_DC_STEELWALL_1_LEFT 824
1440 #define EL_DC_STEELWALL_1_RIGHT 825
1441 #define EL_DC_STEELWALL_1_TOP 826
1442 #define EL_DC_STEELWALL_1_BOTTOM 827
1443 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1444 #define EL_DC_STEELWALL_1_VERTICAL 829
1445 #define EL_DC_STEELWALL_1_TOPLEFT 830
1446 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1447 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1448 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1449 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1450 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1451 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1452 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1454 #define EL_DC_STEELWALL_2_LEFT 838
1455 #define EL_DC_STEELWALL_2_RIGHT 839
1456 #define EL_DC_STEELWALL_2_TOP 840
1457 #define EL_DC_STEELWALL_2_BOTTOM 841
1458 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1459 #define EL_DC_STEELWALL_2_VERTICAL 843
1460 #define EL_DC_STEELWALL_2_MIDDLE 844
1461 #define EL_DC_STEELWALL_2_SINGLE 845
1463 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1464 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1465 #define EL_DC_TIMEGATE_SWITCH 848
1466 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1468 #define EL_DC_LANDMINE 850
1470 #define EL_EXPANDABLE_STEELWALL 851
1471 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1472 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1473 #define EL_EXPANDABLE_STEELWALL_ANY 854
1475 #define EL_EM_EXIT_CLOSED 855
1476 #define EL_EM_EXIT_OPEN 856
1477 #define EL_EM_STEEL_EXIT_CLOSED 857
1478 #define EL_EM_STEEL_EXIT_OPEN 858
1480 #define EL_DC_GATE_FAKE_GRAY 859
1482 #define EL_DC_MAGIC_WALL 860
1484 #define EL_QUICKSAND_FAST_EMPTY 861
1485 #define EL_QUICKSAND_FAST_FULL 862
1487 #define EL_FROM_LEVEL_TEMPLATE 863
1489 #define EL_MM_START 864
1490 #define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
1491 #define EL_MM_EMPTY EL_MM_EMPTY_SPACE
1492 #define EL_MM_MIRROR_START (EL_MM_START + 1)
1493 #define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
1494 #define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
1495 #define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
1496 #define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
1497 #define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
1498 #define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
1499 #define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
1500 #define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
1501 #define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
1502 #define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
1503 #define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
1504 #define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
1505 #define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
1506 #define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
1507 #define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
1508 #define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
1509 #define EL_MM_MIRROR_END EL_MM_MIRROR_15
1510 #define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
1511 #define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
1512 #define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
1513 #define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
1514 #define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
1515 #define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
1516 #define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
1517 #define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
1518 #define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
1519 #define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
1520 #define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
1521 #define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
1522 #define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
1523 #define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
1524 #define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
1525 #define EL_MM_EXIT_OPEN (EL_MM_START + 28)
1526 #define EL_MM_KETTLE (EL_MM_START + 29)
1527 #define EL_MM_BOMB (EL_MM_START + 30)
1528 #define EL_MM_PRISM (EL_MM_START + 31)
1529 #define EL_MM_WALL_START (EL_MM_START + 32)
1530 #define EL_MM_WALL_EMPTY EL_MM_WALL_START
1531 #define EL_MM_WALL_00 EL_MM_WALL_START
1532 #define EL_MM_STEEL_WALL_START EL_MM_WALL_00
1533 #define EL_MM_WALL_15 (EL_MM_START + 47)
1534 #define EL_MM_STEEL_WALL_END EL_MM_WALL_15
1535 #define EL_MM_WALL_16 (EL_MM_START + 48)
1536 #define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
1537 #define EL_MM_WALL_31 (EL_MM_START + 63)
1538 #define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
1539 #define EL_MM_WALL_32 (EL_MM_START + 64)
1540 #define EL_MM_ICE_WALL_START EL_MM_WALL_32
1541 #define EL_MM_WALL_47 (EL_MM_START + 79)
1542 #define EL_MM_ICE_WALL_END EL_MM_WALL_47
1543 #define EL_MM_WALL_48 (EL_MM_START + 80)
1544 #define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
1545 #define EL_MM_WALL_63 (EL_MM_START + 95)
1546 #define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
1547 #define EL_MM_WALL_END EL_MM_WALL_63
1548 #define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
1549 #define EL_MM_GRAY_BALL (EL_MM_START + 97)
1550 #define EL_MM_BEAMER_START (EL_MM_START + 98)
1551 #define EL_MM_BEAMER_1 (EL_MM_BEAMER_START + 0)
1552 #define EL_MM_BEAMER_2 (EL_MM_BEAMER_START + 1)
1553 #define EL_MM_BEAMER_3 (EL_MM_BEAMER_START + 2)
1554 #define EL_MM_BEAMER_4 (EL_MM_BEAMER_START + 3)
1555 #define EL_MM_BEAMER_5 (EL_MM_BEAMER_START + 4)
1556 #define EL_MM_BEAMER_6 (EL_MM_BEAMER_START + 5)
1557 #define EL_MM_BEAMER_7 (EL_MM_BEAMER_START + 6)
1558 #define EL_MM_BEAMER_8 (EL_MM_BEAMER_START + 7)
1559 #define EL_MM_BEAMER_9 (EL_MM_BEAMER_START + 8)
1560 #define EL_MM_BEAMER_10 (EL_MM_BEAMER_START + 9)
1561 #define EL_MM_BEAMER_11 (EL_MM_BEAMER_START + 10)
1562 #define EL_MM_BEAMER_12 (EL_MM_BEAMER_START + 11)
1563 #define EL_MM_BEAMER_13 (EL_MM_BEAMER_START + 12)
1564 #define EL_MM_BEAMER_14 (EL_MM_BEAMER_START + 13)
1565 #define EL_MM_BEAMER_15 (EL_MM_BEAMER_START + 14)
1566 #define EL_MM_BEAMER_16 (EL_MM_BEAMER_START + 15)
1567 #define EL_MM_BEAMER_END EL_MM_BEAMER_15
1568 #define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
1569 #define EL_MM_PACMAN_START (EL_MM_START + 115)
1570 #define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
1571 #define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
1572 #define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
1573 #define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
1574 #define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
1575 #define EL_MM_POLARISATOR_START (EL_MM_START + 119)
1576 #define EL_MM_POLARISATOR_1 (EL_MM_POLARISATOR_START + 0)
1577 #define EL_MM_POLARISATOR_2 (EL_MM_POLARISATOR_START + 1)
1578 #define EL_MM_POLARISATOR_3 (EL_MM_POLARISATOR_START + 2)
1579 #define EL_MM_POLARISATOR_4 (EL_MM_POLARISATOR_START + 3)
1580 #define EL_MM_POLARISATOR_5 (EL_MM_POLARISATOR_START + 4)
1581 #define EL_MM_POLARISATOR_6 (EL_MM_POLARISATOR_START + 5)
1582 #define EL_MM_POLARISATOR_7 (EL_MM_POLARISATOR_START + 6)
1583 #define EL_MM_POLARISATOR_8 (EL_MM_POLARISATOR_START + 7)
1584 #define EL_MM_POLARISATOR_9 (EL_MM_POLARISATOR_START + 8)
1585 #define EL_MM_POLARISATOR_10 (EL_MM_POLARISATOR_START + 9)
1586 #define EL_MM_POLARISATOR_11 (EL_MM_POLARISATOR_START + 10)
1587 #define EL_MM_POLARISATOR_12 (EL_MM_POLARISATOR_START + 11)
1588 #define EL_MM_POLARISATOR_13 (EL_MM_POLARISATOR_START + 12)
1589 #define EL_MM_POLARISATOR_14 (EL_MM_POLARISATOR_START + 13)
1590 #define EL_MM_POLARISATOR_15 (EL_MM_POLARISATOR_START + 14)
1591 #define EL_MM_POLARISATOR_16 (EL_MM_POLARISATOR_START + 15)
1592 #define EL_MM_POLARISATOR_END EL_MM_POLARISATOR_15
1593 #define EL_MM_POLARISATOR_CROSS_START (EL_MM_START + 135)
1594 #define EL_MM_POLARISATOR_CROSS_1 (EL_MM_POLARISATOR_CROSS_START + 0)
1595 #define EL_MM_POLARISATOR_CROSS_2 (EL_MM_POLARISATOR_CROSS_START + 1)
1596 #define EL_MM_POLARISATOR_CROSS_3 (EL_MM_POLARISATOR_CROSS_START + 2)
1597 #define EL_MM_POLARISATOR_CROSS_4 (EL_MM_POLARISATOR_CROSS_START + 3)
1598 #define EL_MM_POLARISATOR_CROSS_END EL_MM_POLARISATOR_CROSS_03
1599 #define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
1600 #define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
1601 #define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
1602 #define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
1603 #define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
1604 #define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
1605 #define EL_MM_STEEL_LOCK (EL_MM_START + 143)
1606 #define EL_MM_KEY (EL_MM_START + 144)
1607 #define EL_MM_LIGHTBULB (EL_MM_START + 145)
1608 #define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
1609 #define EL_MM_LIGHTBALL (EL_MM_START + 147)
1610 #define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
1611 #define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
1612 #define EL_MM_FUEL_FULL (EL_MM_START + 150)
1613 #define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
1614 #define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
1615 #define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
1616 #define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
1617 #define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
1618 #define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
1619 #define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
1621 #define EL_DF_START (EL_MM_START + 156)
1622 #define EL_DF_START2 (EL_DF_START - 240)
1624 #define EL_DF_MIRROR_START EL_DF_START
1625 #define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
1626 #define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
1627 #define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
1628 #define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
1629 #define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
1630 #define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
1631 #define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
1632 #define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
1633 #define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
1634 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
1635 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
1636 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
1637 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
1638 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
1639 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
1640 #define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
1641 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
1643 #define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
1644 #define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
1645 #define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
1646 #define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
1647 #define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
1648 #define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
1649 #define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
1650 #define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
1651 #define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
1652 #define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
1654 #define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
1655 #define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
1656 #define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
1657 #define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
1658 #define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
1659 #define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
1660 #define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
1661 #define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
1662 #define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
1663 #define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
1665 #define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
1666 #define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
1668 #define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
1669 #define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
1671 #define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
1672 #define EL_DF_WALL_END EL_DF_STEEL_WALL_END
1674 #define EL_DF_EMPTY (EL_DF_START2 + 304)
1675 #define EL_DF_CELL (EL_DF_START2 + 305)
1676 #define EL_DF_MINE (EL_DF_START2 + 306)
1677 #define EL_DF_REFRACTOR (EL_DF_START2 + 307)
1679 #define EL_DF_LASER_START (EL_DF_START2 + 308)
1680 #define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
1681 #define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
1682 #define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
1683 #define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
1684 #define EL_DF_LASER_END EL_DF_LASER_DOWN
1686 #define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
1687 #define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
1688 #define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
1689 #define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
1690 #define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
1691 #define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
1693 #define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
1694 #define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
1695 #define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
1696 #define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
1697 #define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
1698 #define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
1699 #define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
1700 #define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
1701 #define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
1702 #define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
1704 #define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
1705 #define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
1706 #define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
1707 #define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
1708 #define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
1709 #define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
1710 #define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
1711 #define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
1712 #define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
1713 #define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
1714 #define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
1715 #define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
1716 #define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
1717 #define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
1718 #define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
1719 #define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
1720 #define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
1721 #define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
1723 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1724 #define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1725 #define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1726 #define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1727 #define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1728 #define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1729 #define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1730 #define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1731 #define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1732 #define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
1734 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1735 #define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
1736 #define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
1737 #define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
1738 #define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
1739 #define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
1740 #define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
1741 #define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
1742 #define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
1743 #define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
1745 #define EL_DF_END (EL_DF_START2 + 355)
1747 #define EL_MM_BEAMER_RED_START (EL_DF_START2 + 356)
1748 #define EL_MM_BEAMER_RED_1 (EL_MM_BEAMER_RED_START + 0)
1749 #define EL_MM_BEAMER_RED_2 (EL_MM_BEAMER_RED_START + 1)
1750 #define EL_MM_BEAMER_RED_3 (EL_MM_BEAMER_RED_START + 2)
1751 #define EL_MM_BEAMER_RED_4 (EL_MM_BEAMER_RED_START + 3)
1752 #define EL_MM_BEAMER_RED_5 (EL_MM_BEAMER_RED_START + 4)
1753 #define EL_MM_BEAMER_RED_6 (EL_MM_BEAMER_RED_START + 5)
1754 #define EL_MM_BEAMER_RED_7 (EL_MM_BEAMER_RED_START + 6)
1755 #define EL_MM_BEAMER_RED_8 (EL_MM_BEAMER_RED_START + 7)
1756 #define EL_MM_BEAMER_RED_9 (EL_MM_BEAMER_RED_START + 8)
1757 #define EL_MM_BEAMER_RED_10 (EL_MM_BEAMER_RED_START + 9)
1758 #define EL_MM_BEAMER_RED_11 (EL_MM_BEAMER_RED_START + 10)
1759 #define EL_MM_BEAMER_RED_12 (EL_MM_BEAMER_RED_START + 11)
1760 #define EL_MM_BEAMER_RED_13 (EL_MM_BEAMER_RED_START + 12)
1761 #define EL_MM_BEAMER_RED_14 (EL_MM_BEAMER_RED_START + 13)
1762 #define EL_MM_BEAMER_RED_15 (EL_MM_BEAMER_RED_START + 14)
1763 #define EL_MM_BEAMER_RED_16 (EL_MM_BEAMER_RED_START + 15)
1764 #define EL_MM_BEAMER_RED_END EL_MM_BEAMER_RED_16
1765 #define EL_MM_BEAMER_YELLOW_START (EL_DF_START2 + 372)
1766 #define EL_MM_BEAMER_YELLOW_1 (EL_MM_BEAMER_YELLOW_START + 0)
1767 #define EL_MM_BEAMER_YELLOW_2 (EL_MM_BEAMER_YELLOW_START + 1)
1768 #define EL_MM_BEAMER_YELLOW_3 (EL_MM_BEAMER_YELLOW_START + 2)
1769 #define EL_MM_BEAMER_YELLOW_4 (EL_MM_BEAMER_YELLOW_START + 3)
1770 #define EL_MM_BEAMER_YELLOW_5 (EL_MM_BEAMER_YELLOW_START + 4)
1771 #define EL_MM_BEAMER_YELLOW_6 (EL_MM_BEAMER_YELLOW_START + 5)
1772 #define EL_MM_BEAMER_YELLOW_7 (EL_MM_BEAMER_YELLOW_START + 6)
1773 #define EL_MM_BEAMER_YELLOW_8 (EL_MM_BEAMER_YELLOW_START + 7)
1774 #define EL_MM_BEAMER_YELLOW_9 (EL_MM_BEAMER_YELLOW_START + 8)
1775 #define EL_MM_BEAMER_YELLOW_10 (EL_MM_BEAMER_YELLOW_START + 9)
1776 #define EL_MM_BEAMER_YELLOW_11 (EL_MM_BEAMER_YELLOW_START + 10)
1777 #define EL_MM_BEAMER_YELLOW_12 (EL_MM_BEAMER_YELLOW_START + 11)
1778 #define EL_MM_BEAMER_YELLOW_13 (EL_MM_BEAMER_YELLOW_START + 12)
1779 #define EL_MM_BEAMER_YELLOW_14 (EL_MM_BEAMER_YELLOW_START + 13)
1780 #define EL_MM_BEAMER_YELLOW_15 (EL_MM_BEAMER_YELLOW_START + 14)
1781 #define EL_MM_BEAMER_YELLOW_16 (EL_MM_BEAMER_YELLOW_START + 15)
1782 #define EL_MM_BEAMER_YELLOW_END EL_MM_BEAMER_YELLOW_16
1783 #define EL_MM_BEAMER_GREEN_START (EL_DF_START2 + 388)
1784 #define EL_MM_BEAMER_GREEN_1 (EL_MM_BEAMER_GREEN_START + 0)
1785 #define EL_MM_BEAMER_GREEN_2 (EL_MM_BEAMER_GREEN_START + 1)
1786 #define EL_MM_BEAMER_GREEN_3 (EL_MM_BEAMER_GREEN_START + 2)
1787 #define EL_MM_BEAMER_GREEN_4 (EL_MM_BEAMER_GREEN_START + 3)
1788 #define EL_MM_BEAMER_GREEN_5 (EL_MM_BEAMER_GREEN_START + 4)
1789 #define EL_MM_BEAMER_GREEN_6 (EL_MM_BEAMER_GREEN_START + 5)
1790 #define EL_MM_BEAMER_GREEN_7 (EL_MM_BEAMER_GREEN_START + 6)
1791 #define EL_MM_BEAMER_GREEN_8 (EL_MM_BEAMER_GREEN_START + 7)
1792 #define EL_MM_BEAMER_GREEN_9 (EL_MM_BEAMER_GREEN_START + 8)
1793 #define EL_MM_BEAMER_GREEN_10 (EL_MM_BEAMER_GREEN_START + 9)
1794 #define EL_MM_BEAMER_GREEN_11 (EL_MM_BEAMER_GREEN_START + 10)
1795 #define EL_MM_BEAMER_GREEN_12 (EL_MM_BEAMER_GREEN_START + 11)
1796 #define EL_MM_BEAMER_GREEN_13 (EL_MM_BEAMER_GREEN_START + 12)
1797 #define EL_MM_BEAMER_GREEN_14 (EL_MM_BEAMER_GREEN_START + 13)
1798 #define EL_MM_BEAMER_GREEN_15 (EL_MM_BEAMER_GREEN_START + 14)
1799 #define EL_MM_BEAMER_GREEN_16 (EL_MM_BEAMER_GREEN_START + 15)
1800 #define EL_MM_BEAMER_GREEN_END EL_MM_BEAMER_GREEN_16
1801 #define EL_MM_BEAMER_BLUE_START (EL_DF_START2 + 404)
1802 #define EL_MM_BEAMER_BLUE_1 (EL_MM_BEAMER_BLUE_START + 0)
1803 #define EL_MM_BEAMER_BLUE_2 (EL_MM_BEAMER_BLUE_START + 1)
1804 #define EL_MM_BEAMER_BLUE_3 (EL_MM_BEAMER_BLUE_START + 2)
1805 #define EL_MM_BEAMER_BLUE_4 (EL_MM_BEAMER_BLUE_START + 3)
1806 #define EL_MM_BEAMER_BLUE_5 (EL_MM_BEAMER_BLUE_START + 4)
1807 #define EL_MM_BEAMER_BLUE_6 (EL_MM_BEAMER_BLUE_START + 5)
1808 #define EL_MM_BEAMER_BLUE_7 (EL_MM_BEAMER_BLUE_START + 6)
1809 #define EL_MM_BEAMER_BLUE_8 (EL_MM_BEAMER_BLUE_START + 7)
1810 #define EL_MM_BEAMER_BLUE_9 (EL_MM_BEAMER_BLUE_START + 8)
1811 #define EL_MM_BEAMER_BLUE_10 (EL_MM_BEAMER_BLUE_START + 9)
1812 #define EL_MM_BEAMER_BLUE_11 (EL_MM_BEAMER_BLUE_START + 10)
1813 #define EL_MM_BEAMER_BLUE_12 (EL_MM_BEAMER_BLUE_START + 11)
1814 #define EL_MM_BEAMER_BLUE_13 (EL_MM_BEAMER_BLUE_START + 12)
1815 #define EL_MM_BEAMER_BLUE_14 (EL_MM_BEAMER_BLUE_START + 13)
1816 #define EL_MM_BEAMER_BLUE_15 (EL_MM_BEAMER_BLUE_START + 14)
1817 #define EL_MM_BEAMER_BLUE_16 (EL_MM_BEAMER_BLUE_START + 15)
1818 #define EL_MM_BEAMER_BLUE_END EL_MM_BEAMER_BLUE_16
1820 #define EL_MM_MCDUFFIN 1200
1821 #define EL_MM_PACMAN 1201
1822 #define EL_MM_FUSE 1202
1823 #define EL_MM_STEEL_WALL 1203
1824 #define EL_MM_WOODEN_WALL 1204
1825 #define EL_MM_ICE_WALL 1205
1826 #define EL_MM_AMOEBA_WALL 1206
1827 #define EL_DF_LASER 1207
1828 #define EL_DF_RECEIVER 1208
1829 #define EL_DF_STEEL_WALL 1209
1830 #define EL_DF_WOODEN_WALL 1210
1832 #define EL_MM_END (EL_DF_START2 + 430)
1834 #define NUM_FILE_ELEMENTS 1211
1837 /* "real" (and therefore drawable) runtime elements */
1838 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
1840 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
1841 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
1842 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
1843 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
1844 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
1845 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
1846 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
1847 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
1848 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
1849 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
1850 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
1851 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
1852 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
1853 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
1854 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
1855 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1856 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
1857 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
1858 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1859 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
1860 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
1861 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1862 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
1863 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
1864 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1865 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
1866 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
1867 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
1868 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
1869 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
1870 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
1871 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
1872 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
1873 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
1874 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
1875 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
1876 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
1877 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
1878 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
1879 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
1880 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
1881 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
1882 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
1883 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
1884 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
1885 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
1886 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
1887 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
1888 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
1889 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
1890 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
1891 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
1892 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
1893 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
1894 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
1895 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
1896 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
1897 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
1898 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
1899 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
1900 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
1901 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
1902 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
1903 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
1904 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
1905 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
1906 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
1907 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
1908 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
1909 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
1910 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
1911 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
1912 #define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
1913 #define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
1914 #define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 74)
1915 #define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 75)
1916 #define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 76)
1918 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 77)
1920 #define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
1921 #define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
1923 /* "unreal" (and therefore not drawable) runtime elements */
1924 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
1926 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
1927 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
1928 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
1929 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
1930 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
1931 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
1932 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
1933 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
1934 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
1935 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1936 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
1937 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
1938 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
1939 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
1940 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
1941 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
1942 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
1943 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
1944 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
1945 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
1946 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
1947 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
1948 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
1949 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
1951 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
1953 /* dummy elements (never used as game elements, only used as graphics) */
1954 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
1956 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
1957 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
1958 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
1959 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
1960 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
1961 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
1962 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
1963 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
1964 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
1965 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1966 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
1967 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
1968 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
1969 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
1970 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
1971 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
1972 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
1973 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
1974 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
1975 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
1976 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
1977 #define EL_MM_MASK_MCDUFFIN_RIGHT (EL_FIRST_DUMMY + 21)
1978 #define EL_MM_MASK_MCDUFFIN_UP (EL_FIRST_DUMMY + 22)
1979 #define EL_MM_MASK_MCDUFFIN_LEFT (EL_FIRST_DUMMY + 23)
1980 #define EL_MM_MASK_MCDUFFIN_DOWN (EL_FIRST_DUMMY + 24)
1981 #define EL_MM_MASK_GRID_1 (EL_FIRST_DUMMY + 25)
1982 #define EL_MM_MASK_GRID_2 (EL_FIRST_DUMMY + 26)
1983 #define EL_MM_MASK_GRID_3 (EL_FIRST_DUMMY + 27)
1984 #define EL_MM_MASK_GRID_4 (EL_FIRST_DUMMY + 28)
1985 #define EL_MM_MASK_RECTANGLE (EL_FIRST_DUMMY + 29)
1986 #define EL_MM_MASK_CIRCLE (EL_FIRST_DUMMY + 30)
1987 #define EL_DEFAULT (EL_FIRST_DUMMY + 31)
1988 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 32)
1989 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 33)
1990 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 34)
1991 #define EL_MM_DEFAULT (EL_FIRST_DUMMY + 35)
1992 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 36)
1993 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 37)
1994 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 38)
1995 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 39)
1996 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 40)
1997 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 41)
1998 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 42)
1999 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 43)
2001 #define EL_MM_DUMMY_START EL_MM_MASK_MCDUFFIN_RIGHT
2002 #define EL_MM_DUMMY_END EL_MM_MASK_CIRCLE
2004 /* internal elements (only used for internal purposes like copying) */
2005 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 44)
2007 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
2008 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
2009 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
2010 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
2012 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
2013 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
2014 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
2015 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
2016 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
2017 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
2018 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
2019 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
2020 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
2021 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
2022 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
2023 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
2024 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
2025 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
2026 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
2027 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
2028 #define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 20)
2029 #define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 21)
2030 #define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 22)
2031 #define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 23)
2032 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 24)
2033 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 25)
2034 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 26)
2035 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27)
2036 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 28)
2037 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 29)
2038 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 30)
2039 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 31)
2040 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 32)
2041 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 33)
2042 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 34)
2043 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 35)
2044 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 36)
2045 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 37)
2047 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
2048 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
2049 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
2050 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 37)
2052 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 38)
2055 /* values for graphics/sounds action types */
2056 #define ACTION_DEFAULT 0
2057 #define ACTION_WAITING 1
2058 #define ACTION_FALLING 2
2059 #define ACTION_MOVING 3
2060 #define ACTION_DIGGING 4
2061 #define ACTION_SNAPPING 5
2062 #define ACTION_COLLECTING 6
2063 #define ACTION_DROPPING 7
2064 #define ACTION_PUSHING 8
2065 #define ACTION_WALKING 9
2066 #define ACTION_PASSING 10
2067 #define ACTION_IMPACT 11
2068 #define ACTION_BREAKING 12
2069 #define ACTION_ACTIVATING 13
2070 #define ACTION_DEACTIVATING 14
2071 #define ACTION_OPENING 15
2072 #define ACTION_CLOSING 16
2073 #define ACTION_ATTACKING 17
2074 #define ACTION_GROWING 18
2075 #define ACTION_SHRINKING 19
2076 #define ACTION_ACTIVE 20
2077 #define ACTION_FILLING 21
2078 #define ACTION_EMPTYING 22
2079 #define ACTION_CHANGING 23
2080 #define ACTION_EXPLODING 24
2081 #define ACTION_BORING 25
2082 #define ACTION_BORING_1 26
2083 #define ACTION_BORING_2 27
2084 #define ACTION_BORING_3 28
2085 #define ACTION_BORING_4 29
2086 #define ACTION_BORING_5 30
2087 #define ACTION_BORING_6 31
2088 #define ACTION_BORING_7 32
2089 #define ACTION_BORING_8 33
2090 #define ACTION_BORING_9 34
2091 #define ACTION_BORING_10 35
2092 #define ACTION_SLEEPING 36
2093 #define ACTION_SLEEPING_1 37
2094 #define ACTION_SLEEPING_2 38
2095 #define ACTION_SLEEPING_3 39
2096 #define ACTION_AWAKENING 40
2097 #define ACTION_DYING 41
2098 #define ACTION_TURNING 42
2099 #define ACTION_TURNING_FROM_LEFT 43
2100 #define ACTION_TURNING_FROM_RIGHT 44
2101 #define ACTION_TURNING_FROM_UP 45
2102 #define ACTION_TURNING_FROM_DOWN 46
2103 #define ACTION_SMASHED_BY_ROCK 47
2104 #define ACTION_SMASHED_BY_SPRING 48
2105 #define ACTION_EATING 49
2106 #define ACTION_TWINKLING 50
2107 #define ACTION_SPLASHING 51
2108 #define ACTION_PAGE_1 52
2109 #define ACTION_PAGE_2 53
2110 #define ACTION_PAGE_3 54
2111 #define ACTION_PAGE_4 55
2112 #define ACTION_PAGE_5 56
2113 #define ACTION_PAGE_6 57
2114 #define ACTION_PAGE_7 58
2115 #define ACTION_PAGE_8 59
2116 #define ACTION_PAGE_9 60
2117 #define ACTION_PAGE_10 61
2118 #define ACTION_PAGE_11 62
2119 #define ACTION_PAGE_12 63
2120 #define ACTION_PAGE_13 64
2121 #define ACTION_PAGE_14 65
2122 #define ACTION_PAGE_15 66
2123 #define ACTION_PAGE_16 67
2124 #define ACTION_PAGE_17 68
2125 #define ACTION_PAGE_18 69
2126 #define ACTION_PAGE_19 70
2127 #define ACTION_PAGE_20 71
2128 #define ACTION_PAGE_21 72
2129 #define ACTION_PAGE_22 73
2130 #define ACTION_PAGE_23 74
2131 #define ACTION_PAGE_24 75
2132 #define ACTION_PAGE_25 76
2133 #define ACTION_PAGE_26 77
2134 #define ACTION_PAGE_27 78
2135 #define ACTION_PAGE_28 79
2136 #define ACTION_PAGE_29 80
2137 #define ACTION_PAGE_30 81
2138 #define ACTION_PAGE_31 82
2139 #define ACTION_PAGE_32 83
2140 #define ACTION_PART_1 84
2141 #define ACTION_PART_2 85
2142 #define ACTION_PART_3 86
2143 #define ACTION_PART_4 87
2144 #define ACTION_PART_5 88
2145 #define ACTION_PART_6 89
2146 #define ACTION_PART_7 90
2147 #define ACTION_PART_8 91
2148 #define ACTION_PART_9 92
2149 #define ACTION_PART_10 93
2150 #define ACTION_PART_11 94
2151 #define ACTION_PART_12 95
2152 #define ACTION_PART_13 96
2153 #define ACTION_PART_14 97
2154 #define ACTION_PART_15 98
2155 #define ACTION_PART_16 99
2156 #define ACTION_PART_17 100
2157 #define ACTION_PART_18 101
2158 #define ACTION_PART_19 102
2159 #define ACTION_PART_20 103
2160 #define ACTION_PART_21 104
2161 #define ACTION_PART_22 105
2162 #define ACTION_PART_23 106
2163 #define ACTION_PART_24 107
2164 #define ACTION_PART_25 108
2165 #define ACTION_PART_26 109
2166 #define ACTION_PART_27 110
2167 #define ACTION_PART_28 111
2168 #define ACTION_PART_29 112
2169 #define ACTION_PART_30 113
2170 #define ACTION_PART_31 114
2171 #define ACTION_PART_32 115
2172 #define ACTION_OTHER 116
2174 #define NUM_ACTIONS 117
2176 #define ACTION_BORING_LAST ACTION_BORING_10
2177 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
2180 /* values for special image configuration suffixes (must match game mode) */
2181 #define GFX_SPECIAL_ARG_DEFAULT 0
2182 #define GFX_SPECIAL_ARG_LOADING 1
2183 #define GFX_SPECIAL_ARG_TITLE_INITIAL 2
2184 #define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
2185 #define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
2186 #define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
2187 #define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
2188 #define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
2189 #define GFX_SPECIAL_ARG_TITLE 8
2190 #define GFX_SPECIAL_ARG_TITLE_1 9
2191 #define GFX_SPECIAL_ARG_TITLE_2 10
2192 #define GFX_SPECIAL_ARG_TITLE_3 11
2193 #define GFX_SPECIAL_ARG_TITLE_4 12
2194 #define GFX_SPECIAL_ARG_TITLE_5 13
2195 #define GFX_SPECIAL_ARG_MAIN 14
2196 #define GFX_SPECIAL_ARG_LEVELS 15
2197 #define GFX_SPECIAL_ARG_LEVELNR 16
2198 #define GFX_SPECIAL_ARG_SCORES 17
2199 #define GFX_SPECIAL_ARG_EDITOR 18
2200 #define GFX_SPECIAL_ARG_INFO 19
2201 #define GFX_SPECIAL_ARG_SETUP 20
2202 #define GFX_SPECIAL_ARG_PLAYING 21
2203 #define GFX_SPECIAL_ARG_DOOR 22
2204 #define GFX_SPECIAL_ARG_TAPE 23
2205 #define GFX_SPECIAL_ARG_PANEL 24
2206 #define GFX_SPECIAL_ARG_PREVIEW 25
2207 #define GFX_SPECIAL_ARG_CRUMBLED 26
2208 #define GFX_SPECIAL_ARG_MAINONLY 27
2209 #define GFX_SPECIAL_ARG_TYPENAME 28
2210 #define GFX_SPECIAL_ARG_SUBMENU 29
2211 #define GFX_SPECIAL_ARG_MENU 30
2212 #define GFX_SPECIAL_ARG_TOONS 31
2213 #define GFX_SPECIAL_ARG_SCORESOLD 32
2214 #define GFX_SPECIAL_ARG_SCORESNEW 33
2215 #define GFX_SPECIAL_ARG_FADING 34
2216 #define GFX_SPECIAL_ARG_QUIT 35
2218 #define NUM_SPECIAL_GFX_ARGS 36
2220 /* these additional definitions are currently only used for draw offsets */
2221 #define GFX_SPECIAL_ARG_INFO_MAIN 0
2222 #define GFX_SPECIAL_ARG_INFO_TITLE 1
2223 #define GFX_SPECIAL_ARG_INFO_ELEMENTS 2
2224 #define GFX_SPECIAL_ARG_INFO_MUSIC 3
2225 #define GFX_SPECIAL_ARG_INFO_CREDITS 4
2226 #define GFX_SPECIAL_ARG_INFO_PROGRAM 5
2227 #define GFX_SPECIAL_ARG_INFO_VERSION 6
2228 #define GFX_SPECIAL_ARG_INFO_LEVELSET 7
2230 #define NUM_SPECIAL_GFX_INFO_ARGS 8
2232 /* these additional definitions are currently only used for draw offsets */
2233 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
2234 /* (should also match corresponding entries in src/conf_gfx.c) */
2235 #define GFX_SPECIAL_ARG_SETUP_MAIN 0
2236 #define GFX_SPECIAL_ARG_SETUP_GAME 1
2237 #define GFX_SPECIAL_ARG_SETUP_EDITOR 2
2238 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS 3
2239 #define GFX_SPECIAL_ARG_SETUP_SOUND 4
2240 #define GFX_SPECIAL_ARG_SETUP_ARTWORK 5
2241 #define GFX_SPECIAL_ARG_SETUP_INPUT 6
2242 #define GFX_SPECIAL_ARG_SETUP_TOUCH 7
2243 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 8
2244 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 9
2245 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 10
2246 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 11
2247 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 12
2248 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5 13
2249 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 14
2250 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 15
2252 #define NUM_SPECIAL_GFX_SETUP_ARGS 16
2255 /* values for image configuration suffixes */
2258 #define GFX_ARG_XPOS 2
2259 #define GFX_ARG_YPOS 3
2260 #define GFX_ARG_WIDTH 4
2261 #define GFX_ARG_HEIGHT 5
2262 #define GFX_ARG_VERTICAL 6
2263 #define GFX_ARG_OFFSET 7
2264 #define GFX_ARG_XOFFSET 8
2265 #define GFX_ARG_YOFFSET 9
2266 #define GFX_ARG_2ND_MOVEMENT_TILE 10
2267 #define GFX_ARG_2ND_VERTICAL 11
2268 #define GFX_ARG_2ND_OFFSET 12
2269 #define GFX_ARG_2ND_XOFFSET 13
2270 #define GFX_ARG_2ND_YOFFSET 14
2271 #define GFX_ARG_2ND_SWAP_TILES 15
2272 #define GFX_ARG_FRAMES 16
2273 #define GFX_ARG_FRAMES_PER_LINE 17
2274 #define GFX_ARG_START_FRAME 18
2275 #define GFX_ARG_DELAY 19
2276 #define GFX_ARG_ANIM_MODE 20
2277 #define GFX_ARG_GLOBAL_SYNC 21
2278 #define GFX_ARG_CRUMBLED_LIKE 22
2279 #define GFX_ARG_DIGGABLE_LIKE 23
2280 #define GFX_ARG_BORDER_SIZE 24
2281 #define GFX_ARG_STEP_OFFSET 25
2282 #define GFX_ARG_STEP_XOFFSET 26
2283 #define GFX_ARG_STEP_YOFFSET 27
2284 #define GFX_ARG_STEP_DELAY 28
2285 #define GFX_ARG_DIRECTION 29
2286 #define GFX_ARG_POSITION 30
2287 #define GFX_ARG_DRAW_XOFFSET 31
2288 #define GFX_ARG_DRAW_YOFFSET 32
2289 #define GFX_ARG_DRAW_MASKED 33
2290 #define GFX_ARG_DRAW_ORDER 34
2291 #define GFX_ARG_INIT_DELAY_FIXED 35
2292 #define GFX_ARG_INIT_DELAY_RANDOM 36
2293 #define GFX_ARG_ANIM_DELAY_FIXED 37
2294 #define GFX_ARG_ANIM_DELAY_RANDOM 38
2295 #define GFX_ARG_POST_DELAY_FIXED 39
2296 #define GFX_ARG_POST_DELAY_RANDOM 40
2297 #define GFX_ARG_INIT_EVENT 41
2298 #define GFX_ARG_ANIM_EVENT 42
2299 #define GFX_ARG_NAME 43
2300 #define GFX_ARG_SCALE_UP_FACTOR 44
2301 #define GFX_ARG_TILE_SIZE 45
2302 #define GFX_ARG_CLONE_FROM 46
2303 #define GFX_ARG_FADE_MODE 47
2304 #define GFX_ARG_FADE_DELAY 48
2305 #define GFX_ARG_POST_DELAY 49
2306 #define GFX_ARG_AUTO_DELAY 50
2307 #define GFX_ARG_ALIGN 51
2308 #define GFX_ARG_VALIGN 52
2309 #define GFX_ARG_SORT_PRIORITY 53
2310 #define GFX_ARG_CLASS 54
2311 #define GFX_ARG_STYLE 55
2312 #define GFX_ARG_ACTIVE_XOFFSET 56
2313 #define GFX_ARG_ACTIVE_YOFFSET 57
2314 #define GFX_ARG_PRESSED_XOFFSET 58
2315 #define GFX_ARG_PRESSED_YOFFSET 59
2317 #define NUM_GFX_ARGS 60
2320 /* values for sound configuration suffixes */
2321 #define SND_ARG_MODE_LOOP 0
2322 #define SND_ARG_VOLUME 1
2323 #define SND_ARG_PRIORITY 2
2325 #define NUM_SND_ARGS 3
2328 /* values for music configuration suffixes */
2329 #define MUS_ARG_MODE_LOOP 0
2331 #define NUM_MUS_ARGS 1
2334 /* values for font configuration (definitions must match those from main.c) */
2335 #define FONT_INITIAL_1 0
2336 #define FONT_INITIAL_2 1
2337 #define FONT_INITIAL_3 2
2338 #define FONT_INITIAL_4 3
2339 #define FONT_TITLE_1 4
2340 #define FONT_TITLE_2 5
2341 #define FONT_MENU_1_ACTIVE 6
2342 #define FONT_MENU_2_ACTIVE 7
2343 #define FONT_MENU_1 8
2344 #define FONT_MENU_2 9
2345 #define FONT_TEXT_1_ACTIVE 10
2346 #define FONT_TEXT_2_ACTIVE 11
2347 #define FONT_TEXT_3_ACTIVE 12
2348 #define FONT_TEXT_4_ACTIVE 13
2349 #define FONT_TEXT_1 14
2350 #define FONT_TEXT_2 15
2351 #define FONT_TEXT_3 16
2352 #define FONT_TEXT_4 17
2353 #define FONT_ENVELOPE_1 18
2354 #define FONT_ENVELOPE_2 19
2355 #define FONT_ENVELOPE_3 20
2356 #define FONT_ENVELOPE_4 21
2357 #define FONT_REQUEST 22
2358 #define FONT_INPUT_1_ACTIVE 23
2359 #define FONT_INPUT_2_ACTIVE 24
2360 #define FONT_INPUT_1 25
2361 #define FONT_INPUT_2 26
2362 #define FONT_OPTION_OFF_NARROW 27
2363 #define FONT_OPTION_OFF 28
2364 #define FONT_OPTION_ON_NARROW 29
2365 #define FONT_OPTION_ON 30
2366 #define FONT_VALUE_1 31
2367 #define FONT_VALUE_2 32
2368 #define FONT_VALUE_OLD 33
2369 #define FONT_VALUE_NARROW 34
2370 #define FONT_LEVEL_NUMBER_ACTIVE 35
2371 #define FONT_LEVEL_NUMBER 36
2372 #define FONT_TAPE_RECORDER 37
2373 #define FONT_GAME_INFO 38
2374 #define FONT_INFO_ELEMENTS 39
2375 #define FONT_INFO_LEVELSET 40
2377 #define NUM_FONTS 41
2378 #define NUM_INITIAL_FONTS 4
2380 /* values for toon animation configuration */
2381 #define MAX_NUM_TOONS 20
2383 /* values for global animation configuration (must match those from main.c) */
2384 #define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
2385 #define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
2386 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
2387 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
2389 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
2390 #define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
2391 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
2392 #define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
2394 #define GLOBAL_ANIM_ID_PART_FIRST 0
2395 #define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
2396 #define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
2398 /* values for global border graphics */
2399 #define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
2400 #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
2402 /* values for game_status (must match special image configuration suffixes) */
2403 #define GAME_MODE_DEFAULT 0
2404 #define GAME_MODE_LOADING 1
2405 #define GAME_MODE_TITLE_INITIAL 2
2406 #define GAME_MODE_TITLE_INITIAL_1 3
2407 #define GAME_MODE_TITLE_INITIAL_2 4
2408 #define GAME_MODE_TITLE_INITIAL_3 5
2409 #define GAME_MODE_TITLE_INITIAL_4 6
2410 #define GAME_MODE_TITLE_INITIAL_5 7
2411 #define GAME_MODE_TITLE 8
2412 #define GAME_MODE_TITLE_1 9
2413 #define GAME_MODE_TITLE_2 10
2414 #define GAME_MODE_TITLE_3 11
2415 #define GAME_MODE_TITLE_4 12
2416 #define GAME_MODE_TITLE_5 13
2417 #define GAME_MODE_MAIN 14
2418 #define GAME_MODE_LEVELS 15
2419 #define GAME_MODE_LEVELNR 16
2420 #define GAME_MODE_SCORES 17
2421 #define GAME_MODE_EDITOR 18
2422 #define GAME_MODE_INFO 19
2423 #define GAME_MODE_SETUP 20
2424 #define GAME_MODE_PLAYING 21
2425 #define GAME_MODE_PSEUDO_DOOR 22
2426 #define GAME_MODE_PSEUDO_TAPE 23
2427 #define GAME_MODE_PSEUDO_PANEL 24
2428 #define GAME_MODE_PSEUDO_PREVIEW 25
2429 #define GAME_MODE_PSEUDO_CRUMBLED 26
2430 #define GAME_MODE_PSEUDO_MAINONLY 27
2431 #define GAME_MODE_PSEUDO_TYPENAME 28
2432 #define GAME_MODE_PSEUDO_SUBMENU 29
2433 #define GAME_MODE_PSEUDO_MENU 30
2434 #define GAME_MODE_PSEUDO_TOONS 31
2435 #define GAME_MODE_PSEUDO_SCORESOLD 32
2436 #define GAME_MODE_PSEUDO_SCORESNEW 33
2437 #define GAME_MODE_PSEUDO_FADING 34
2438 #define GAME_MODE_QUIT 35
2440 #define NUM_GAME_MODES 36
2442 /* special definitions currently only used for custom artwork configuration */
2443 #define MUSIC_PREFIX_BACKGROUND 0
2444 #define NUM_MUSIC_PREFIXES 1
2446 /* definitions for demo animation lists */
2447 #define HELPANIM_LIST_NEXT -1
2448 #define HELPANIM_LIST_END -999
2451 /* program information and versioning definitions */
2452 #define PROGRAM_VERSION_MAJOR 4
2453 #define PROGRAM_VERSION_MINOR 0
2454 #define PROGRAM_VERSION_PATCH 1
2455 #define PROGRAM_VERSION_BUILD 5
2456 #define PROGRAM_VERSION_EXTRA ""
2458 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2459 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2460 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2461 #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
2462 #define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2018 by Holger Schemel"
2463 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
2465 #define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
2467 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2469 #define USERDATA_DIRECTORY_OTHER "userdata"
2471 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2472 ** currently supported/known file version numbers:
2474 ** 1.2 (still in use)
2475 ** 1.4 (still in use)
2478 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2479 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2480 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2481 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2482 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2484 /* file version does not change for every program version, but is changed
2485 when new features are introduced that are incompatible with older file
2486 versions, so that they can be treated accordingly */
2487 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2489 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2490 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2491 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2492 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2493 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2495 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2496 PROGRAM_VERSION_MINOR, \
2497 PROGRAM_VERSION_PATCH, \
2498 PROGRAM_VERSION_BUILD)
2500 /* values for game_emulation */
2502 #define EMU_BOULDERDASH 1
2503 #define EMU_SOKOBAN 2
2504 #define EMU_SUPAPLEX 3
2506 /* values for level file type identifier */
2507 #define LEVEL_FILE_TYPE_UNKNOWN 0
2508 #define LEVEL_FILE_TYPE_RND 1
2509 #define LEVEL_FILE_TYPE_BD 2
2510 #define LEVEL_FILE_TYPE_EM 3
2511 #define LEVEL_FILE_TYPE_SP 4
2512 #define LEVEL_FILE_TYPE_DX 5
2513 #define LEVEL_FILE_TYPE_SB 6
2514 #define LEVEL_FILE_TYPE_DC 7
2515 #define LEVEL_FILE_TYPE_MM 8
2517 #define NUM_LEVEL_FILE_TYPES 9
2519 /* values for game engine type identifier */
2520 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
2521 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
2522 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
2523 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
2524 #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
2526 #define NUM_ENGINE_TYPES 4
2528 /* values for automatically playing tapes */
2529 #define AUTOPLAY_NONE 0
2530 #define AUTOPLAY_PLAY (1 << 0)
2531 #define AUTOPLAY_FFWD (1 << 1)
2532 #define AUTOPLAY_WARP (1 << 2)
2533 #define AUTOPLAY_TEST (1 << 3)
2534 #define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
2536 #define AUTOPLAY_MODE_NONE 0
2537 #define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2538 #define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2539 #define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2540 #define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2541 #define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
2546 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2547 boolean draw_masked_when_fading;
2550 struct RequestButtonInfo
2552 struct TextPosInfo yes;
2553 struct TextPosInfo no;
2554 struct TextPosInfo confirm;
2555 struct TextPosInfo player_1;
2556 struct TextPosInfo player_2;
2557 struct TextPosInfo player_3;
2558 struct TextPosInfo player_4;
2561 struct MenuMainButtonInfo
2563 struct MenuPosInfo name;
2564 struct MenuPosInfo levels;
2565 struct MenuPosInfo scores;
2566 struct MenuPosInfo editor;
2567 struct MenuPosInfo info;
2568 struct MenuPosInfo game;
2569 struct MenuPosInfo setup;
2570 struct MenuPosInfo quit;
2572 struct MenuPosInfo prev_level;
2573 struct MenuPosInfo next_level;
2576 struct MenuMainTextInfo
2578 struct TextPosInfo name;
2579 struct TextPosInfo levels;
2580 struct TextPosInfo scores;
2581 struct TextPosInfo editor;
2582 struct TextPosInfo info;
2583 struct TextPosInfo game;
2584 struct TextPosInfo setup;
2585 struct TextPosInfo quit;
2587 struct TextPosInfo first_level;
2588 struct TextPosInfo last_level;
2589 struct TextPosInfo level_number;
2590 struct TextPosInfo level_info_1;
2591 struct TextPosInfo level_info_2;
2592 struct TextPosInfo level_name;
2593 struct TextPosInfo level_author;
2594 struct TextPosInfo level_year;
2595 struct TextPosInfo level_imported_from;
2596 struct TextPosInfo level_imported_by;
2597 struct TextPosInfo level_tested_by;
2598 struct TextPosInfo title_1;
2599 struct TextPosInfo title_2;
2600 struct TextPosInfo title_3;
2603 struct MenuMainInputInfo
2605 struct TextPosInfo name;
2610 struct MenuMainButtonInfo button;
2611 struct MenuMainTextInfo text;
2612 struct MenuMainInputInfo input;
2615 struct TitleFadingInfo
2623 struct TitleMessageInfo
2632 boolean parse_comments;
2643 struct MenuPosInfo busy;
2648 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2649 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2650 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2651 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2652 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2653 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2655 int scrollbar_xoffset;
2657 int list_size[NUM_SPECIAL_GFX_ARGS];
2658 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2660 struct TitleFadingInfo enter_menu;
2661 struct TitleFadingInfo leave_menu;
2662 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2663 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2664 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2666 int sound[NUM_SPECIAL_GFX_ARGS];
2667 int music[NUM_SPECIAL_GFX_ARGS];
2669 struct MenuMainInfo main;
2674 struct DoorPartPosInfo part_1;
2675 struct DoorPartPosInfo part_2;
2676 struct DoorPartPosInfo part_3;
2677 struct DoorPartPosInfo part_4;
2678 struct DoorPartPosInfo part_5;
2679 struct DoorPartPosInfo part_6;
2680 struct DoorPartPosInfo part_7;
2681 struct DoorPartPosInfo part_8;
2683 struct DoorPartPosInfo panel;
2694 struct RequestButtonInfo button;
2706 boolean wrap_single_words;
2714 int xoffset, yoffset;
2721 struct EditorTabsInfo
2732 struct EditorSettingsInfo
2734 struct MenuPosInfo headline;
2736 struct XY element_graphic;
2737 struct XY element_name;
2739 struct EditorTabsInfo tabs;
2742 struct EditorGadgetInfo
2751 struct Rect separator_line;
2754 struct EditorButtonInfo
2756 struct XYTileSize prev_level;
2757 struct XYTileSize next_level;
2759 struct XYTileSize properties;
2760 struct XYTileSize element_left;
2761 struct XYTileSize element_middle;
2762 struct XYTileSize element_right;
2763 struct XYTileSize palette;
2765 struct XYTileSize draw_single;
2766 struct XYTileSize draw_connected;
2767 struct XYTileSize draw_line;
2768 struct XYTileSize draw_arc;
2769 struct XYTileSize draw_rectangle;
2770 struct XYTileSize draw_filled_box;
2771 struct XYTileSize rotate_up;
2772 struct XYTileSize draw_text;
2773 struct XYTileSize flood_fill;
2774 struct XYTileSize rotate_left;
2775 struct XYTileSize zoom_level;
2776 struct XYTileSize rotate_right;
2777 struct XYTileSize draw_random;
2778 struct XYTileSize grab_brush;
2779 struct XYTileSize rotate_down;
2780 struct XYTileSize pick_element;
2782 struct XYTileSize ce_copy_from;
2783 struct XYTileSize ce_copy_to;
2784 struct XYTileSize ce_swap;
2785 struct XYTileSize ce_copy;
2786 struct XYTileSize ce_paste;
2788 struct XYTileSize undo;
2789 struct XYTileSize conf;
2790 struct XYTileSize save;
2791 struct XYTileSize clear;
2792 struct XYTileSize test;
2793 struct XYTileSize exit;
2796 struct EditorInputInfo
2798 struct XY level_number;
2801 struct EditorPaletteInfo
2806 boolean show_as_separate_screen;
2807 boolean show_on_element_buttons;
2809 struct XYTileSize element_left;
2810 struct XYTileSize element_middle;
2811 struct XYTileSize element_right;
2814 struct EditorDrawingAreaInfo
2821 struct EditorSettingsInfo settings;
2822 struct EditorGadgetInfo gadget;
2823 struct EditorButtonInfo button;
2824 struct EditorInputInfo input;
2825 struct EditorPaletteInfo palette;
2826 struct EditorDrawingAreaInfo drawingarea;
2831 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2832 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2833 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2834 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2839 char Name[MAX_PLAYER_NAME_LEN + 1];
2856 char text[MAX_ENVELOPE_TEXT_LEN + 1];
2861 int music[MAX_LEVELS];
2864 struct LevelFileInfo
2888 struct LevelFileInfo file_info;
2890 int game_engine_type;
2892 /* level stored in native format for the alternative native game engines */
2893 struct LevelInfo_EM *native_em_level;
2894 struct LevelInfo_SP *native_sp_level;
2895 struct LevelInfo_MM *native_mm_level;
2897 int file_version; /* file format version the level is stored with */
2898 int game_version; /* game release version the level was created with */
2900 struct DateInfo creation_date;
2902 boolean encoding_16bit_field; /* level contains 16-bit elements */
2903 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
2904 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
2908 int time; /* available time (seconds) */
2911 char name[MAX_LEVEL_NAME_LEN + 1];
2912 char author[MAX_LEVEL_AUTHOR_LEN + 1];
2916 struct EnvelopeInfo envelope[NUM_ENVELOPES];
2918 int score[LEVEL_SCORE_ELEMENTS];
2920 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2921 int num_yamyam_contents;
2926 int game_of_life[4];
2929 int time_magic_wall;
2934 int shield_normal_time;
2935 int shield_deadly_time;
2940 int extra_time_score;
2942 int start_element[MAX_PLAYERS];
2943 boolean use_start_element[MAX_PLAYERS];
2945 int artwork_element[MAX_PLAYERS];
2946 boolean use_artwork_element[MAX_PLAYERS];
2948 int explosion_element[MAX_PLAYERS];
2949 boolean use_explosion_element[MAX_PLAYERS];
2951 /* values for the new EMC elements */
2952 int android_move_time;
2953 int android_clone_time;
2954 boolean ball_random;
2955 boolean ball_state_initial;
2962 int wind_direction_initial;
2964 struct Content ball_content[MAX_ELEMENT_CONTENTS];
2965 int num_ball_contents;
2967 int num_android_clone_elements;
2968 int android_clone_element[MAX_ANDROID_ELEMENTS];
2970 int can_move_into_acid_bits; /* bitfield to store property for elements */
2971 int dont_collide_with_bits; /* bitfield to store property for elements */
2973 int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */
2974 boolean initial_player_gravity[MAX_PLAYERS];
2976 boolean use_initial_inventory[MAX_PLAYERS];
2977 int initial_inventory_size[MAX_PLAYERS];
2978 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2980 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
2981 boolean em_explodes_by_fire; /* EM style chain explosion behaviour */
2982 boolean use_spring_bug; /* for compatibility with old levels */
2983 boolean use_time_orb_bug; /* for compatibility with old levels */
2984 boolean instant_relocation; /* no visual delay when relocating player */
2985 boolean shifted_relocation; /* no level centering when relocating player */
2986 boolean lazy_relocation; /* only redraw off-screen player relocation */
2987 boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2988 boolean grow_into_diggable; /* amoeba can grow into anything diggable */
2989 boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */
2991 boolean continuous_snapping; /* repeated snapping without releasing key */
2992 boolean block_snap_field; /* snapping blocks field to show animation */
2993 boolean block_last_field; /* player blocks previous field while moving */
2994 boolean sp_block_last_field; /* player blocks previous field while moving */
2996 /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2997 int use_step_counter; /* count steps instead of seconds for level */
2999 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3001 boolean use_custom_template; /* use custom properties from template file */
3003 boolean no_valid_file; /* set when level file missing or invalid */
3004 boolean no_level_file; /* set when falling back to level template */
3006 boolean changed; /* set when level was changed in the editor */
3008 /* runtime flags to handle bugs in old levels (not stored in level file) */
3009 boolean use_action_after_change_bug;
3014 char *autoplay_leveldir;
3015 int autoplay_level[MAX_TAPES_PER_SET];
3016 boolean autoplay_all;
3017 boolean autoplay_mode;
3019 char *convert_leveldir;
3020 int convert_level_nr;
3022 char *create_images_dir;
3026 float frames_per_second;
3027 boolean show_frames_per_second;
3029 /* global values for fading screens and masking borders */
3032 /* values for global animations */
3034 int anim_status_next;
3036 boolean use_envelope_request;
3039 struct ElementChangeInfo
3041 boolean can_change; /* use or ignore this change info */
3043 boolean has_event[NUM_CHANGE_EVENTS]; /* change events */
3045 int trigger_player; /* player triggering change */
3046 int trigger_side; /* side triggering change */
3047 int trigger_page; /* page triggering change */
3049 int target_element; /* target element after change */
3051 int delay_fixed; /* added frame delay before changed (fixed) */
3052 int delay_random; /* added frame delay before changed (random) */
3053 int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
3055 int initial_trigger_element; /* initial element triggering change */
3057 struct Content target_content;/* elements for extended change target */
3058 boolean use_target_content; /* use extended change target */
3059 boolean only_if_complete; /* only use complete target content */
3060 boolean use_random_replace; /* use random value for replacing elements */
3061 int random_percentage; /* random value for replacing elements */
3062 int replace_when; /* type of elements that can be replaced */
3064 boolean explode; /* explode instead of change */
3066 boolean has_action; /* execute action on specified condition */
3067 int action_type; /* type of action */
3068 int action_mode; /* mode of action */
3069 int action_arg; /* parameter of action */
3070 int action_element; /* element related to action */
3072 /* ---------- internal values used at runtime when playing ---------- */
3074 int trigger_element; /* element triggering change */
3076 /* functions that are called before, while and after the change of an
3077 element -- currently only used for non-custom elements */
3078 void (*pre_change_function)(int x, int y);
3079 void (*change_function)(int x, int y);
3080 void (*post_change_function)(int x, int y);
3082 short actual_trigger_element; /* element that actually triggered change */
3083 int actual_trigger_side; /* element side that triggered the change */
3084 int actual_trigger_player; /* player which actually triggered change */
3085 int actual_trigger_player_bits; /* player bits of triggering players */
3086 int actual_trigger_ce_value; /* CE value of element that triggered change */
3087 int actual_trigger_ce_score; /* CE score of element that triggered change */
3089 boolean can_change_or_has_action; /* can_change | has_action */
3091 /* ---------- internal values used in level editor ---------- */
3093 int direct_action; /* change triggered by actions on element */
3094 int other_action; /* change triggered by other element actions */
3097 struct ElementGroupInfo
3099 int num_elements; /* number of elements in this group */
3100 int element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
3102 int choice_mode; /* how to choose element from group */
3104 /* ---------- internal values used at runtime when playing ---------- */
3106 /* the following is the same as above, but with recursively resolved group
3107 elements (group elements may also contain further group elements!) */
3108 int num_elements_resolved;
3109 short element_resolved[NUM_FILE_ELEMENTS];
3111 int choice_pos; /* current element choice position */
3114 struct ElementNameInfo
3116 /* ---------- token and description strings ---------- */
3118 char *token_name; /* element token used in config files */
3119 char *class_name; /* element class used in config files */
3120 char *editor_description; /* pre-defined description for level editor */
3125 /* ---------- token and description strings ---------- */
3127 char *token_name; /* element token used in config files */
3128 char *class_name; /* element class used in config files */
3129 char *editor_description; /* pre-defined description for level editor */
3130 char *custom_description; /* alternative description from config file */
3131 char description[MAX_ELEMENT_NAME_LEN + 1]; /* for custom/group elements */
3133 /* ---------- graphic and sound definitions ---------- */
3135 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
3136 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3137 /* special graphics for left/right/up/down */
3139 int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */
3140 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3141 /* crumbled graphics for left/right/up/down */
3143 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3144 /* special graphics for certain screens */
3146 int sound[NUM_ACTIONS]; /* default sounds for several actions */
3148 /* ---------- special element property values ---------- */
3150 unsigned int properties[NUM_EP_BITFIELDS]; /* element base properties */
3152 boolean use_gfx_element; /* use custom graphic element */
3153 int gfx_element_initial; /* initial optional custom graphic element */
3155 int access_direction; /* accessible from which direction */
3157 int collect_score_initial; /* initial score value for collecting */
3158 int collect_count_initial; /* initial count value for collecting */
3160 int ce_value_fixed_initial; /* initial value for custom variable (fix) */
3161 int ce_value_random_initial; /* initial value for custom variable (rnd) */
3162 boolean use_last_ce_value; /* use value from element before change */
3164 int push_delay_fixed; /* constant delay before pushing */
3165 int push_delay_random; /* additional random delay before pushing */
3166 int drop_delay_fixed; /* constant delay after dropping */
3167 int drop_delay_random; /* additional random delay after dropping */
3168 int move_delay_fixed; /* constant delay after moving */
3169 int move_delay_random; /* additional random delay after moving */
3171 int move_pattern; /* direction movable element moves to */
3172 int move_direction_initial; /* initial direction element moves to */
3173 int move_stepsize; /* step size element moves with */
3175 int move_enter_element; /* element that can be entered (and removed) */
3176 int move_leave_element; /* element that can be left behind */
3177 int move_leave_type; /* change (limited) or leave (unlimited) */
3179 int slippery_type; /* how/where other elements slip away */
3181 struct Content content; /* new elements after explosion */
3183 int explosion_type; /* type of explosion, like 3x3, 3+3 or 1x1 */
3184 int explosion_delay; /* duration of explosion of this element */
3185 int ignition_delay; /* delay for explosion by other explosion */
3187 struct ElementChangeInfo *change_page; /* actual list of change pages */
3188 struct ElementChangeInfo *change; /* pointer to current change page */
3190 int num_change_pages; /* actual number of change pages */
3191 int current_change_page; /* currently edited change page */
3193 struct ElementGroupInfo *group; /* pointer to element group info */
3195 /* ---------- internal values used at runtime when playing ---------- */
3197 boolean has_change_event[NUM_CHANGE_EVENTS];
3199 int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
3200 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
3202 boolean in_group[NUM_GROUP_ELEMENTS];
3204 int gfx_element; /* runtime optional custom graphic element */
3206 int collect_score; /* runtime score value for collecting */
3208 /* count of this element on playfield, calculated after each frame */
3211 /* ---------- internal values used in level editor ---------- */
3213 int access_type; /* walkable or passable */
3214 int access_layer; /* accessible over/inside/under */
3215 int access_protected; /* protection against deadly elements */
3216 int walk_to_action; /* diggable/collectible/pushable */
3217 int smash_targets; /* can smash player/enemies/everything */
3218 int deadliness; /* deadly when running/colliding/touching */
3220 boolean can_explode_by_fire; /* element explodes by fire */
3221 boolean can_explode_smashed; /* element explodes when smashed */
3222 boolean can_explode_impact; /* element explodes on impact */
3224 boolean modified_settings; /* set for all modified custom elements */
3229 char *token_name; /* font token used in config files */
3231 int graphic; /* default graphic for this font */
3232 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3233 /* special graphics for certain screens */
3234 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3235 /* internal bitmap ID for special graphics */
3238 struct GlobalAnimNameInfo
3240 char *token_name; /* global animation token in config files */
3243 struct GlobalAnimInfo
3245 char *token_name; /* global animation token in config files */
3247 /* global animation graphic and control definitions */
3248 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3250 /* global animation sound and music definitions */
3251 int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3252 int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3257 Bitmap **bitmaps; /* bitmaps in all required sizes */
3258 Bitmap *bitmap; /* bitmap in default size */
3260 int src_image_width; /* scaled bitmap size, but w/o small images */
3261 int src_image_height; /* scaled bitmap size, but w/o small images */
3263 int src_x, src_y; /* start position of animation frames */
3264 int width, height; /* width/height of each animation frame */
3266 int offset_x, offset_y; /* x/y offset to next animation frame */
3267 int offset2_x, offset2_y; /* x/y offset to second movement tile */
3269 boolean double_movement; /* animation has second movement tile */
3270 int swap_double_tiles; /* explicitely force or forbid tile swapping */
3273 int anim_frames_per_line;
3274 int anim_start_frame;
3275 int anim_delay; /* important: delay of 1 means "no delay"! */
3278 boolean anim_global_sync;
3280 int crumbled_like; /* element for cloning crumble graphics */
3281 int diggable_like; /* element for cloning digging graphics */
3283 int border_size; /* border size for "crumbled" graphics */
3285 int scale_up_factor; /* optional factor for scaling image up */
3286 int tile_size; /* optional explicitly defined tile size */
3288 int clone_from; /* graphic for cloning *all* settings */
3290 int init_delay_fixed; /* optional initial delay values for global */
3291 int init_delay_random; /* animations (pause interval before start) */
3292 int anim_delay_fixed; /* optional delay values for bored/sleeping */
3293 int anim_delay_random; /* and global animations (animation length) */
3294 int post_delay_fixed; /* optional delay values after bored/global */
3295 int post_delay_random; /* animations (pause before next animation) */
3297 int init_event; /* optional event triggering animation start */
3298 int anim_event; /* optional event triggering animation end */
3300 int step_offset; /* optional step offset of toon animations */
3301 int step_xoffset; /* optional step offset of toon animations */
3302 int step_yoffset; /* optional step offset of toon animations */
3303 int step_delay; /* optional step delay of toon animations */
3304 int direction; /* optional move direction of toon animations */
3305 int position; /* optional draw position of toon animations */
3306 int x; /* optional draw position of toon animations */
3307 int y; /* optional draw position of toon animations */
3309 int draw_xoffset; /* optional offset for drawing font chars */
3310 int draw_yoffset; /* optional offset for drawing font chars */
3312 int draw_masked; /* optional setting for drawing envelope gfx */
3313 int draw_order; /* optional draw order for global animations */
3315 int fade_mode; /* optional setting for drawing title screens */
3316 int fade_delay; /* optional setting for drawing title screens */
3317 int post_delay; /* optional setting for drawing title screens */
3318 int auto_delay; /* optional setting for drawing title screens */
3319 int align, valign; /* optional setting for drawing title screens */
3320 int sort_priority; /* optional setting for drawing title screens */
3327 int pressed_xoffset;
3328 int pressed_yoffset;
3330 boolean use_image_size; /* use image size as default width and height */
3345 struct MusicPrefixInfo
3348 boolean is_loop_music;
3351 struct MusicFileInfo
3356 char *artist_header;
3369 struct MusicFileInfo *next;
3372 struct ElementActionInfo
3376 boolean is_loop_sound;
3379 struct ElementDirectionInfo
3385 struct SpecialSuffixInfo
3401 extern Bitmap *bitmap_db_field;
3402 extern Bitmap *bitmap_db_panel;
3403 extern Bitmap *bitmap_db_door_1;
3404 extern Bitmap *bitmap_db_door_2;
3405 extern Bitmap *bitmap_db_store_1;
3406 extern Bitmap *bitmap_db_store_2;
3407 extern DrawBuffer *fieldbuffer;
3408 extern DrawBuffer *drawto_field;
3410 extern int game_status;
3411 extern boolean game_status_last_screen;
3412 extern boolean level_editor_test_game;
3413 extern boolean network_playing;
3415 #if defined(TARGET_SDL)
3416 extern boolean network_server;
3417 extern SDL_Thread *server_thread;
3420 extern int key_joystick_mapping;
3422 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3423 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3424 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3425 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3426 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3427 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3428 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3429 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3430 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3431 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3432 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3433 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3434 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3435 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3436 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3437 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3438 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3439 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3440 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3441 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3442 extern short AmoebaCnt[MAX_NUM_AMOEBA];
3443 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
3444 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3445 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3446 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3447 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3448 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3450 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3451 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3452 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3453 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3454 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3455 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3457 extern int ActiveElement[MAX_NUM_ELEMENTS];
3458 extern int ActiveButton[NUM_IMAGE_FILES];
3459 extern int ActiveFont[NUM_FONTS];
3461 extern int lev_fieldx, lev_fieldy;
3462 extern int scroll_x, scroll_y;
3464 extern int WIN_XSIZE, WIN_YSIZE;
3465 extern int SCR_FIELDX, SCR_FIELDY;
3466 extern int REAL_SX, REAL_SY;
3471 extern int dDX, dDY;
3472 extern int FULL_SXSIZE, FULL_SYSIZE;
3473 extern int SXSIZE, SYSIZE;
3474 extern int DXSIZE, DYSIZE;
3475 extern int VXSIZE, VYSIZE;
3476 extern int EXSIZE, EYSIZE;
3477 extern int TILESIZE_VAR;
3479 extern int FADE_SX, FADE_SY;
3480 extern int FADE_SXSIZE, FADE_SYSIZE;
3483 extern int ScrollStepSize;
3484 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3485 extern int BorderElement;
3486 extern int MenuFrameDelay;
3487 extern int GameFrameDelay;
3488 extern int FfwdFrameDelay;
3489 extern int BX1, BY1;
3490 extern int BX2, BY2;
3491 extern int SBX_Left, SBX_Right;
3492 extern int SBY_Upper, SBY_Lower;
3494 extern int ExitX, ExitY;
3495 extern int AllPlayersGone;
3497 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
3499 extern boolean network_player_action_received;
3501 extern int graphics_action_mapping[];
3503 extern struct LevelSetInfo levelset;
3504 extern struct LevelInfo level, level_template;
3505 extern struct HiScore highscore[];
3506 extern struct TapeInfo tape;
3507 extern struct GlobalInfo global;
3508 extern struct BorderInfo border;
3509 extern struct ViewportInfo viewport;
3510 extern struct TitleFadingInfo fading;
3511 extern struct TitleFadingInfo fading_none;
3512 extern struct TitleFadingInfo title_initial_first_default;
3513 extern struct TitleFadingInfo title_initial_default;
3514 extern struct TitleFadingInfo title_first_default;
3515 extern struct TitleFadingInfo title_default;
3516 extern struct TitleMessageInfo titlescreen_initial_first_default;
3517 extern struct TitleMessageInfo titlescreen_initial_first[];
3518 extern struct TitleMessageInfo titlescreen_initial_default;
3519 extern struct TitleMessageInfo titlescreen_initial[];
3520 extern struct TitleMessageInfo titlescreen_first_default;
3521 extern struct TitleMessageInfo titlescreen_first[];
3522 extern struct TitleMessageInfo titlescreen_default;
3523 extern struct TitleMessageInfo titlescreen[];
3524 extern struct TitleMessageInfo titlemessage_initial_first_default;
3525 extern struct TitleMessageInfo titlemessage_initial_first[];
3526 extern struct TitleMessageInfo titlemessage_initial_default;
3527 extern struct TitleMessageInfo titlemessage_initial[];
3528 extern struct TitleMessageInfo titlemessage_first_default;
3529 extern struct TitleMessageInfo titlemessage_first[];
3530 extern struct TitleMessageInfo titlemessage_default;
3531 extern struct TitleMessageInfo titlemessage[];
3532 extern struct TitleMessageInfo readme;
3533 extern struct InitInfo init, init_last;
3534 extern struct MenuInfo menu;
3535 extern struct DoorInfo door_1, door_2;
3536 extern struct RequestInfo request;
3537 extern struct PreviewInfo preview;
3538 extern struct EditorInfo editor;
3539 extern struct ElementInfo element_info[];
3540 extern struct ElementNameInfo element_name_info[];
3541 extern struct ElementActionInfo element_action_info[];
3542 extern struct ElementDirectionInfo element_direction_info[];
3543 extern struct SpecialSuffixInfo special_suffix_info[];
3544 extern struct TokenIntPtrInfo image_config_vars[];
3545 extern struct FontInfo font_info[];
3546 extern struct GlobalAnimInfo global_anim_info[];
3547 extern struct GlobalAnimNameInfo global_anim_name_info[];
3548 extern struct MusicPrefixInfo music_prefix_info[];
3549 extern struct GraphicInfo *graphic_info;
3550 extern struct SoundInfo *sound_info;
3551 extern struct MusicInfo *music_info;
3552 extern struct MusicFileInfo *music_file_info;
3553 extern struct HelpAnimInfo *helpanim_info;
3554 extern SetupFileHash *helptext_info;
3555 extern SetupFileHash *image_config_hash;
3556 extern SetupFileHash *element_token_hash;
3557 extern SetupFileHash *graphic_token_hash;
3558 extern SetupFileHash *font_token_hash;
3559 extern SetupFileHash *hide_setup_hash;
3560 extern struct ConfigTypeInfo image_config_suffix[];
3561 extern struct ConfigTypeInfo sound_config_suffix[];
3562 extern struct ConfigTypeInfo music_config_suffix[];
3563 extern struct ConfigInfo image_config[];
3564 extern struct ConfigInfo sound_config[];
3565 extern struct ConfigInfo music_config[];
3566 extern struct ConfigInfo helpanim_config[];
3567 extern struct ConfigInfo helptext_config[];