added support for biter settings in BD engine to level editor
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
29
30 #include "conf_gfx.h"   // include auto-generated data structure definitions
31 #include "conf_snd.h"   // include auto-generated data structure definitions
32 #include "conf_mus.h"   // include auto-generated data structure definitions
33
34
35 #define IMG_UNDEFINED                   (-1)
36 #define IMG_EMPTY                       IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START                  IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START                IMG_CUSTOM_1
43
44 #define SND_UNDEFINED                   (-1)
45 #define MUS_UNDEFINED                   (-1)
46
47 #define WIN_XSIZE_DEFAULT               672
48 #define WIN_YSIZE_DEFAULT               560
49
50 #define SCR_FIELDX_DEFAULT              17
51 #define SCR_FIELDY_DEFAULT              17
52
53 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
55
56 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX                  3
59 #define MIN_LEV_FIELDY                  3
60 #define STD_LEV_FIELDX                  64
61 #define STD_LEV_FIELDY                  32
62 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
64
65 #define MIN_SCROLL_DELAY                0
66 #define STD_SCROLL_DELAY                3
67 #define MAX_SCROLL_DELAY                8
68
69 #define SCREENX(a)                      ((a) - scroll_x)
70 #define SCREENY(a)                      ((a) - scroll_y)
71 #define LEVELX(a)                       ((a) + scroll_x)
72 #define LEVELY(a)                       ((a) + scroll_y)
73
74 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
75                                          (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
77                                         ((x) >= (xmin) && (x) <= (xmax) && \
78                                          (y) >= (ymin) && (y) <= (ymax))
79
80 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
87 #define EP_DIGGABLE                     0
88 #define EP_COLLECTIBLE_ONLY             1
89 #define EP_DONT_RUN_INTO                2
90 #define EP_DONT_COLLIDE_WITH            3
91 #define EP_DONT_TOUCH                   4
92 #define EP_INDESTRUCTIBLE               5
93 #define EP_SLIPPERY                     6
94 #define EP_CAN_CHANGE                   7
95 #define EP_CAN_MOVE                     8
96 #define EP_CAN_FALL                     9
97 #define EP_CAN_SMASH_PLAYER             10
98 #define EP_CAN_SMASH_ENEMIES            11
99 #define EP_CAN_SMASH_EVERYTHING         12
100 #define EP_EXPLODES_BY_FIRE             13
101 #define EP_EXPLODES_SMASHED             14
102 #define EP_EXPLODES_IMPACT              15
103 #define EP_WALKABLE_OVER                16
104 #define EP_WALKABLE_INSIDE              17
105 #define EP_WALKABLE_UNDER               18
106 #define EP_PASSABLE_OVER                19
107 #define EP_PASSABLE_INSIDE              20
108 #define EP_PASSABLE_UNDER               21
109 #define EP_DROPPABLE                    22
110 #define EP_EXPLODES_1X1_OLD             23
111 #define EP_PUSHABLE                     24
112 #define EP_EXPLODES_CROSS_OLD           25
113 #define EP_PROTECTED                    26
114 #define EP_CAN_MOVE_INTO_ACID           27
115 #define EP_THROWABLE                    28
116 #define EP_CAN_EXPLODE                  29
117 #define EP_GRAVITY_REACHABLE            30
118 #define EP_DONT_GET_HIT_BY              31
119
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE                  32
123 #define EP_PLAYER                       33
124 #define EP_CAN_PASS_MAGIC_WALL          34
125 #define EP_CAN_PASS_DC_MAGIC_WALL       35
126 #define EP_SWITCHABLE                   36
127 #define EP_BD_ELEMENT                   37
128 #define EP_SP_ELEMENT                   38
129 #define EP_SB_ELEMENT                   39
130 #define EP_GEM                          40
131 #define EP_FOOD_DARK_YAMYAM             41
132 #define EP_FOOD_PENGUIN                 42
133 #define EP_FOOD_PIG                     43
134 #define EP_HISTORIC_WALL                44
135 #define EP_HISTORIC_SOLID               45
136 #define EP_CLASSIC_ENEMY                46
137 #define EP_BELT                         47
138 #define EP_BELT_ACTIVE                  48
139 #define EP_BELT_SWITCH                  49
140 #define EP_TUBE                         50
141 #define EP_ACID_POOL                    51
142 #define EP_KEYGATE                      52
143 #define EP_AMOEBOID                     53
144 #define EP_AMOEBALIVE                   54
145 #define EP_HAS_EDITOR_CONTENT           55
146 #define EP_CAN_TURN_EACH_MOVE           56
147 #define EP_CAN_GROW                     57
148 #define EP_ACTIVE_BOMB                  58
149 #define EP_INACTIVE                     59
150
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL             60
153
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED                 61
156
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER              62
159 #define EP_ACCESSIBLE_INSIDE            63
160 #define EP_ACCESSIBLE_UNDER             64
161 #define EP_WALKABLE                     65
162 #define EP_PASSABLE                     66
163 #define EP_ACCESSIBLE                   67
164 #define EP_COLLECTIBLE                  68
165 #define EP_SNAPPABLE                    69
166 #define EP_WALL                         70
167 #define EP_SOLID_FOR_PUSHING            71
168 #define EP_DRAGONFIRE_PROOF             72
169 #define EP_EXPLOSION_PROOF              73
170 #define EP_CAN_SMASH                    74
171 #define EP_EXPLODES_3X3_OLD             75
172 #define EP_CAN_EXPLODE_BY_FIRE          76
173 #define EP_CAN_EXPLODE_SMASHED          77
174 #define EP_CAN_EXPLODE_IMPACT           78
175 #define EP_SP_PORT                      79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
178 #define EP_COULD_MOVE_INTO_ACID         82
179 #define EP_MAYBE_DONT_COLLIDE_WITH      83
180 #define EP_CAN_BE_CLONED_BY_ANDROID     84
181
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT               85
184 #define EP_DEADLY                       86
185 #define EP_EDITOR_CASCADE               87
186 #define EP_EDITOR_CASCADE_ACTIVE        88
187 #define EP_EDITOR_CASCADE_INACTIVE      89
188
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION                   90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
192
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE                     92
195
196 #define NUM_ELEMENT_PROPERTIES          93
197
198 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR             0
200
201 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT              0
203
204 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p)              ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v)           ((v) ?                                     \
208                                          (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
209                                          (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210
211
212 // values for change events for custom elements (stored in level file)
213 #define CE_DELAY                        0
214 #define CE_TOUCHED_BY_PLAYER            1
215 #define CE_PRESSED_BY_PLAYER            2
216 #define CE_PUSHED_BY_PLAYER             3
217 #define CE_DROPPED_BY_PLAYER            4
218 #define CE_HITTING_SOMETHING            5
219 #define CE_IMPACT                       6
220 #define CE_SMASHED                      7
221 #define CE_TOUCHING_X                   8
222 #define CE_CHANGE_OF_X                  9
223 #define CE_EXPLOSION_OF_X               10
224 #define CE_PLAYER_TOUCHES_X             11
225 #define CE_PLAYER_PRESSES_X             12
226 #define CE_PLAYER_PUSHES_X              13
227 #define CE_PLAYER_COLLECTS_X            14
228 #define CE_PLAYER_DROPS_X               15
229 #define CE_VALUE_GETS_ZERO              16
230 #define CE_VALUE_GETS_ZERO_OF_X         17
231 #define CE_BY_OTHER_ACTION              18
232 #define CE_BY_DIRECT_ACTION             19
233 #define CE_PLAYER_DIGS_X                20
234 #define CE_ENTERED_BY_PLAYER            21
235 #define CE_LEFT_BY_PLAYER               22
236 #define CE_PLAYER_ENTERS_X              23
237 #define CE_PLAYER_LEAVES_X              24
238 #define CE_SWITCHED                     25
239 #define CE_SWITCH_OF_X                  26
240 #define CE_HIT_BY_SOMETHING             27
241 #define CE_HITTING_X                    28
242 #define CE_HIT_BY_X                     29
243 #define CE_BLOCKED                      30
244 #define CE_SWITCHED_BY_PLAYER           31
245 #define CE_PLAYER_SWITCHES_X            32
246 #define CE_SNAPPED_BY_PLAYER            33
247 #define CE_PLAYER_SNAPS_X               34
248 #define CE_MOVE_OF_X                    35
249 #define CE_DIGGING_X                    36
250 #define CE_CREATION_OF_X                37
251 #define CE_SCORE_GETS_ZERO              38
252 #define CE_SCORE_GETS_ZERO_OF_X         39
253 #define CE_VALUE_CHANGES                40
254 #define CE_VALUE_CHANGES_OF_X           41
255 #define CE_SCORE_CHANGES                42
256 #define CE_SCORE_CHANGES_OF_X           43
257 #define CE_CLICKED_BY_MOUSE             44
258 #define CE_PRESSED_BY_MOUSE             45
259 #define CE_MOUSE_CLICKED_ON_X           46
260 #define CE_MOUSE_PRESSED_ON_X           47
261 #define CE_NEXT_TO_PLAYER               48
262 #define CE_NEXT_TO_X                    49
263 #define CE_PLAYER_NEXT_TO_X             50
264
265 #define NUM_CHANGE_EVENTS               51
266
267 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
268
269 #define CE_HEADLINE_SPECIAL_EVENTS      250
270 #define CE_UNDEFINED                    255
271
272 #define CE_BITMASK_DEFAULT              0
273
274 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
275 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
276
277 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
279
280 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
282 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
283
284 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
285 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
286
287 // values for player bitmasks
288 #define PLAYER_BITS_NONE                0
289 #define PLAYER_BITS_1                   (1 << 0)
290 #define PLAYER_BITS_2                   (1 << 1)
291 #define PLAYER_BITS_3                   (1 << 2)
292 #define PLAYER_BITS_4                   (1 << 3)
293 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
294                                          PLAYER_BITS_2 | \
295                                          PLAYER_BITS_3 | \
296                                          PLAYER_BITS_4)
297 #define PLAYER_BITS_TRIGGER             (1 << 4)
298 #define PLAYER_BITS_ACTION              (1 << 5)
299
300 // values for move directions (bits 0 - 3: basic move directions)
301 #define MV_BIT_PREVIOUS                 4
302 #define MV_BIT_TRIGGER                  5
303 #define MV_BIT_TRIGGER_BACK             6
304 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
305 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
306
307 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
308 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
309 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
310 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
311 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
312
313 // values for move stepsize
314 #define STEPSIZE_NOT_MOVING             0
315 #define STEPSIZE_VERY_SLOW              1
316 #define STEPSIZE_SLOW                   2
317 #define STEPSIZE_NORMAL                 4
318 #define STEPSIZE_FAST                   8
319 #define STEPSIZE_VERY_FAST              16
320 #define STEPSIZE_EVEN_FASTER            32
321 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
322 #define STEPSIZE_FASTER                 200     // (symbolic value only)
323 #define STEPSIZE_RESET                  100     // (symbolic value only)
324
325 // values for change side for custom elements
326 #define CH_SIDE_NONE                    MV_NONE
327 #define CH_SIDE_LEFT                    MV_LEFT
328 #define CH_SIDE_RIGHT                   MV_RIGHT
329 #define CH_SIDE_TOP                     MV_UP
330 #define CH_SIDE_BOTTOM                  MV_DOWN
331 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
332 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
333 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
334
335 #define CH_SIDE_FROM_BUTTON(b)          ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
336                                          (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
337                                          (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
338                                          CH_SIDE_NONE)
339
340 // values for change player for custom elements
341 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
342 #define CH_PLAYER_1                     PLAYER_BITS_1
343 #define CH_PLAYER_2                     PLAYER_BITS_2
344 #define CH_PLAYER_3                     PLAYER_BITS_3
345 #define CH_PLAYER_4                     PLAYER_BITS_4
346 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
347
348 // values for change page for custom elements
349 #define CH_PAGE_ANY_FILE                (0xff)
350 #define CH_PAGE_ANY                     (0xffffffff)
351
352 // values for change power for custom elements
353 #define CP_WHEN_EMPTY                   0
354 #define CP_WHEN_DIGGABLE                1
355 #define CP_WHEN_DESTRUCTIBLE            2
356 #define CP_WHEN_COLLECTIBLE             3
357 #define CP_WHEN_REMOVABLE               4
358 #define CP_WHEN_WALKABLE                5
359
360 // values for change actions for custom elements (stored in level file)
361 #define CA_NO_ACTION                    0
362 #define CA_EXIT_PLAYER                  1
363 #define CA_KILL_PLAYER                  2
364 #define CA_MOVE_PLAYER                  3
365 #define CA_RESTART_LEVEL                4
366 #define CA_SHOW_ENVELOPE                5
367 #define CA_SET_LEVEL_TIME               6
368 #define CA_SET_LEVEL_GEMS               7
369 #define CA_SET_LEVEL_SCORE              8
370 #define CA_SET_LEVEL_WIND               9
371 #define CA_SET_PLAYER_GRAVITY           10
372 #define CA_SET_PLAYER_KEYS              11
373 #define CA_SET_PLAYER_SPEED             12
374 #define CA_SET_PLAYER_SHIELD            13
375 #define CA_SET_PLAYER_ARTWORK           14
376 #define CA_SET_CE_SCORE                 15
377 #define CA_SET_CE_VALUE                 16
378 #define CA_SET_ENGINE_SCAN_MODE         17
379 #define CA_SET_PLAYER_INVENTORY         18
380 #define CA_SET_CE_ARTWORK               19
381 #define CA_SET_LEVEL_RANDOM_SEED        20
382 #define CA_MOVE_PLAYER_NEW              21
383
384 #define CA_HEADLINE_LEVEL_ACTIONS       250
385 #define CA_HEADLINE_PLAYER_ACTIONS      251
386 #define CA_HEADLINE_CE_ACTIONS          252
387 #define CA_HEADLINE_ENGINE_ACTIONS      253
388 #define CA_UNDEFINED                    255
389
390 // values for change action mode for custom elements
391 #define CA_MODE_UNDEFINED               0
392 #define CA_MODE_SET                     1
393 #define CA_MODE_ADD                     2
394 #define CA_MODE_SUBTRACT                3
395 #define CA_MODE_MULTIPLY                4
396 #define CA_MODE_DIVIDE                  5
397 #define CA_MODE_MODULO                  6
398
399 // values for change action parameters for custom elements
400 #define CA_ARG_MIN                      0
401 #define CA_ARG_0                        0
402 #define CA_ARG_1                        1
403 #define CA_ARG_2                        2
404 #define CA_ARG_3                        3
405 #define CA_ARG_4                        4
406 #define CA_ARG_5                        5
407 #define CA_ARG_6                        6
408 #define CA_ARG_7                        7
409 #define CA_ARG_8                        8
410 #define CA_ARG_9                        9
411 #define CA_ARG_10                       10
412 #define CA_ARG_100                      100
413 #define CA_ARG_1000                     1000
414 #define CA_ARG_MAX                      9999
415 #define CA_ARG_PLAYER                   10000
416 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
417 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
418 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
419 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
420 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
421 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
422 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
423 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
424 #define CA_ARG_NUMBER                   11000
425 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
426 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
427 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
428 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
429 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
430 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
431 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
432 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
433 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
434 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
435 #define CA_ARG_ELEMENT                  12000
436 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
437 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
438 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
439 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
440 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
441 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
442 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
443 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
444 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
445 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
446 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
447 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
448 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
449 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
450 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
451 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
452 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
453 #define CA_ARG_SPEED                    13000
454 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
455 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
456 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
457 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
458 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
459 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
460 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
461 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
462 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
463 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
464 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
465 #define CA_ARG_GRAVITY                  14000
466 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
467 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
468 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
469 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
470 #define CA_ARG_DIRECTION                15000
471 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
472 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
473 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
474 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
475 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
476 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
477 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
478 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
479 #define CA_ARG_SHIELD                   16000
480 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
481 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
482 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
483 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
484 #define CA_ARG_SCAN_MODE                17000
485 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
486 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
487 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
488 #define CA_ARG_INVENTORY                18000
489 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
490 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
491 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
492 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
493 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
494 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
495 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
496 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
497 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
498 #define CA_ARG_UNDEFINED                65535
499
500 // values for custom move patterns (bits 0 - 3: basic move directions)
501 #define MV_BIT_TOWARDS_PLAYER           4
502 #define MV_BIT_AWAY_FROM_PLAYER         5
503 #define MV_BIT_ALONG_LEFT_SIDE          6
504 #define MV_BIT_ALONG_RIGHT_SIDE         7
505 #define MV_BIT_TURNING_LEFT             8
506 #define MV_BIT_TURNING_RIGHT            9
507 #define MV_BIT_WHEN_PUSHED              10
508 #define MV_BIT_MAZE_RUNNER              11
509 #define MV_BIT_MAZE_HUNTER              12
510 #define MV_BIT_WHEN_DROPPED             13
511 #define MV_BIT_TURNING_LEFT_RIGHT       14
512 #define MV_BIT_TURNING_RIGHT_LEFT       15
513 #define MV_BIT_TURNING_RANDOM           16
514 #define MV_BIT_WIND_DIRECTION           17
515
516 // values for custom move patterns
517 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
518 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
519 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
520 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
521 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
522 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
523 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
524 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
525 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
526 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
527 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
528 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
529 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
530 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
531 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
532
533 // values for initial move direction
534 #define MV_START_NONE                   (MV_NONE)
535 #define MV_START_AUTOMATIC              (MV_NONE)
536 #define MV_START_LEFT                   (MV_LEFT)
537 #define MV_START_RIGHT                  (MV_RIGHT)
538 #define MV_START_UP                     (MV_UP)
539 #define MV_START_DOWN                   (MV_DOWN)
540 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
541 #define MV_START_PREVIOUS               (MV_PREVIOUS)
542
543 // values for elements left behind by custom elements
544 #define LEAVE_TYPE_UNLIMITED            0
545 #define LEAVE_TYPE_LIMITED              1
546
547 // values for slippery property for custom elements
548 #define SLIPPERY_ANY_RANDOM             0
549 #define SLIPPERY_ANY_LEFT_RIGHT         1
550 #define SLIPPERY_ANY_RIGHT_LEFT         2
551 #define SLIPPERY_ONLY_LEFT              3
552 #define SLIPPERY_ONLY_RIGHT             4
553
554 // values for explosion type for custom elements
555 #define EXPLODES_3X3                    0
556 #define EXPLODES_1X1                    1
557 #define EXPLODES_CROSS                  2
558
559 // macros for configurable properties
560 #define IS_DIGGABLE(e)                  HAS_PROPERTY(e, EP_DIGGABLE)
561 #define IS_COLLECTIBLE_ONLY(e)          HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
562 #define DONT_RUN_INTO(e)                HAS_PROPERTY(e, EP_DONT_RUN_INTO)
563 #define DONT_COLLIDE_WITH(e)            HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
564 #define DONT_TOUCH(e)                   HAS_PROPERTY(e, EP_DONT_TOUCH)
565 #define IS_INDESTRUCTIBLE(e)            HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
566 #define IS_SLIPPERY(e)                  HAS_PROPERTY(e, EP_SLIPPERY)
567 #define CAN_CHANGE(e)                   HAS_PROPERTY(e, EP_CAN_CHANGE)
568 #define CAN_MOVE(e)                     HAS_PROPERTY(e, EP_CAN_MOVE)
569 #define CAN_FALL(e)                     HAS_PROPERTY(e, EP_CAN_FALL)
570 #define CAN_SMASH_PLAYER(e)             HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
571 #define CAN_SMASH_ENEMIES(e)            HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
572 #define CAN_SMASH_EVERYTHING(e)         HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
573 #define EXPLODES_BY_FIRE(e)             HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
574 #define EXPLODES_SMASHED(e)             HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
575 #define EXPLODES_IMPACT(e)              HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
576 #define IS_WALKABLE_OVER(e)             HAS_PROPERTY(e, EP_WALKABLE_OVER)
577 #define IS_WALKABLE_INSIDE(e)           HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
578 #define IS_WALKABLE_UNDER(e)            HAS_PROPERTY(e, EP_WALKABLE_UNDER)
579 #define IS_PASSABLE_OVER(e)             HAS_PROPERTY(e, EP_PASSABLE_OVER)
580 #define IS_PASSABLE_INSIDE(e)           HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
581 #define IS_PASSABLE_UNDER(e)            HAS_PROPERTY(e, EP_PASSABLE_UNDER)
582 #define IS_DROPPABLE(e)                 HAS_PROPERTY(e, EP_DROPPABLE)
583 #define EXPLODES_1X1_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
584 #define IS_PUSHABLE(e)                  HAS_PROPERTY(e, EP_PUSHABLE)
585 #define EXPLODES_CROSS_OLD(e)           HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
586 #define IS_PROTECTED(e)                 HAS_PROPERTY(e, EP_PROTECTED)
587 #define CAN_MOVE_INTO_ACID(e)           HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
588 #define IS_THROWABLE(e)                 HAS_PROPERTY(e, EP_THROWABLE)
589 #define CAN_EXPLODE(e)                  HAS_PROPERTY(e, EP_CAN_EXPLODE)
590 #define IS_GRAVITY_REACHABLE(e)         HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
591 #define DONT_GET_HIT_BY(e)              HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
592
593 // macros for special configurable properties
594 #define IS_EM_SLIPPERY_WALL(e)          HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
595
596 // macros for special graphics properties
597 #define GFX_CRUMBLED(e)                 HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
598
599 // macros for pre-defined properties
600 #define IS_EMPTY_SPACE(e)               HAS_PROPERTY(e, EP_EMPTY_SPACE)
601 #define IS_PLAYER_ELEMENT(e)            HAS_PROPERTY(e, EP_PLAYER)
602 #define CAN_PASS_MAGIC_WALL(e)          HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
603 #define CAN_PASS_DC_MAGIC_WALL(e)       HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
604 #define IS_SWITCHABLE(e)                HAS_PROPERTY(e, EP_SWITCHABLE)
605 #define IS_BD_ELEMENT(e)                HAS_PROPERTY(e, EP_BD_ELEMENT)
606 #define IS_SP_ELEMENT(e)                HAS_PROPERTY(e, EP_SP_ELEMENT)
607 #define IS_SB_ELEMENT(e)                HAS_PROPERTY(e, EP_SB_ELEMENT)
608 #define IS_GEM(e)                       HAS_PROPERTY(e, EP_GEM)
609 #define IS_FOOD_DARK_YAMYAM(e)          HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
610 #define IS_FOOD_PENGUIN(e)              HAS_PROPERTY(e, EP_FOOD_PENGUIN)
611 #define IS_FOOD_PIG(e)                  HAS_PROPERTY(e, EP_FOOD_PIG)
612 #define IS_HISTORIC_WALL(e)             HAS_PROPERTY(e, EP_HISTORIC_WALL)
613 #define IS_HISTORIC_SOLID(e)            HAS_PROPERTY(e, EP_HISTORIC_SOLID)
614 #define IS_CLASSIC_ENEMY(e)             HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
615 #define IS_BELT(e)                      HAS_PROPERTY(e, EP_BELT)
616 #define IS_BELT_ACTIVE(e)               HAS_PROPERTY(e, EP_BELT_ACTIVE)
617 #define IS_BELT_SWITCH(e)               HAS_PROPERTY(e, EP_BELT_SWITCH)
618 #define IS_TUBE(e)                      HAS_PROPERTY(e, EP_TUBE)
619 #define IS_ACID_POOL(e)                 HAS_PROPERTY(e, EP_ACID_POOL)
620 #define IS_KEYGATE(e)                   HAS_PROPERTY(e, EP_KEYGATE)
621 #define IS_AMOEBOID(e)                  HAS_PROPERTY(e, EP_AMOEBOID)
622 #define IS_AMOEBALIVE(e)                HAS_PROPERTY(e, EP_AMOEBALIVE)
623 #define HAS_EDITOR_CONTENT(e)           HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
624 #define CAN_TURN_EACH_MOVE(e)           HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
625 #define CAN_GROW(e)                     HAS_PROPERTY(e, EP_CAN_GROW)
626 #define IS_ACTIVE_BOMB(e)               HAS_PROPERTY(e, EP_ACTIVE_BOMB)
627 #define IS_INACTIVE(e)                  HAS_PROPERTY(e, EP_INACTIVE)
628
629 // macros for derived properties
630 #define IS_ACCESSIBLE_OVER(e)           HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
631 #define IS_ACCESSIBLE_INSIDE(e)         HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
632 #define IS_ACCESSIBLE_UNDER(e)          HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
633 #define IS_WALKABLE(e)                  HAS_PROPERTY(e, EP_WALKABLE)
634 #define IS_PASSABLE(e)                  HAS_PROPERTY(e, EP_PASSABLE)
635 #define IS_ACCESSIBLE(e)                HAS_PROPERTY(e, EP_ACCESSIBLE)
636 #define IS_COLLECTIBLE(e)               HAS_PROPERTY(e, EP_COLLECTIBLE)
637 #define IS_SNAPPABLE(e)                 HAS_PROPERTY(e, EP_SNAPPABLE)
638 #define IS_WALL(e)                      HAS_PROPERTY(e, EP_WALL)
639 #define IS_SOLID_FOR_PUSHING(e)         HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
640 #define IS_DRAGONFIRE_PROOF(e)          HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
641 #define IS_EXPLOSION_PROOF(e)           HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
642 #define CAN_SMASH(e)                    HAS_PROPERTY(e, EP_CAN_SMASH)
643 #define EXPLODES_3X3_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
644 #define CAN_EXPLODE_BY_FIRE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
645 #define CAN_EXPLODE_SMASHED(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
646 #define CAN_EXPLODE_IMPACT(e)           HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
647 #define IS_SP_PORT(e)                   HAS_PROPERTY(e, EP_SP_PORT)
648 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
649 #define CAN_EXPLODE_BY_EXPLOSION(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e)         HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e)      HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e)     HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
653
654 #define IS_EDITOR_CASCADE(e)            HAS_PROPERTY(e, EP_EDITOR_CASCADE)
655 #define IS_EDITOR_CASCADE_ACTIVE(e)     HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
656 #define IS_EDITOR_CASCADE_INACTIVE(e)   HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
657
658 #define HAS_ACTION(e)                   HAS_PROPERTY(e, EP_HAS_ACTION)
659 #define CAN_CHANGE_OR_HAS_ACTION(e)     HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
660
661 #define IS_OBSOLETE(e)                  HAS_PROPERTY(e, EP_OBSOLETE)
662
663 #define IS_EMPTY(e)                     IS_EMPTY_SPACE(e)
664 #define IS_EMPTY_ELEMENT(e)             IS_EMPTY_SPACE(e)
665
666 // special macros used in game engine
667 #define IS_FILE_ELEMENT(e)              ((e) >= 0 &&                            \
668                                          (e) <= NUM_FILE_ELEMENTS)
669
670 #define IS_DRAWABLE_ELEMENT(e)          ((e) >= 0 &&                            \
671                                          (e) <= NUM_DRAWABLE_ELEMENTS)
672
673 #define IS_RUNTIME_ELEMENT(e)           ((e) >= 0 &&                            \
674                                          (e) <= NUM_RUNTIME_ELEMENTS)
675
676 #define IS_VALID_ELEMENT(e)             ((e) >= 0 &&                            \
677                                          (e) <= MAX_NUM_ELEMENTS)
678
679 #define IS_CUSTOM_ELEMENT(e)            ((e) >= EL_CUSTOM_START &&              \
680                                          (e) <= EL_CUSTOM_END)
681
682 #define IS_GROUP_ELEMENT(e)             ((e) >= EL_GROUP_START &&               \
683                                          (e) <= EL_GROUP_END)
684
685 #define IS_CLIPBOARD_ELEMENT(e)         ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
686                                          (e) <= EL_INTERNAL_CLIPBOARD_END)
687
688 #define IS_INTERNAL_ELEMENT(e)          ((e) >= EL_INTERNAL_START &&            \
689                                          (e) <= EL_INTERNAL_END)
690
691 #define IS_MM_ELEMENT_1(e)              ((e) >= EL_MM_START_1 &&                \
692                                          (e) <= EL_MM_END_1)
693 #define IS_MM_ELEMENT_2(e)              ((e) >= EL_MM_START_2 &&                \
694                                          (e) <= EL_MM_END_2)
695 #define IS_MM_ELEMENT_3(e)              ((e) >= EL_MM_START_3 &&                \
696                                          (e) <= EL_MM_END_3)
697 #define IS_MM_ELEMENT(e)                (IS_MM_ELEMENT_1(e) ||                  \
698                                          IS_MM_ELEMENT_2(e) ||                  \
699                                          IS_MM_ELEMENT_3(e))
700
701 #define IS_DF_ELEMENT_1(e)              ((e) >= EL_DF_START_1 &&                \
702                                          (e) <= EL_DF_END_1)
703 #define IS_DF_ELEMENT_2(e)              ((e) >= EL_DF_START_2 &&                \
704                                          (e) <= EL_DF_END_2)
705 #define IS_DF_ELEMENT(e)                (IS_DF_ELEMENT_1(e) ||                  \
706                                          IS_DF_ELEMENT_2(e))
707
708 #define IS_MM_MCDUFFIN(e)               ((e) >= EL_MM_MCDUFFIN_START &&         \
709                                          (e) <= EL_MM_MCDUFFIN_END)
710
711 #define IS_DF_LASER(e)                  ((e) >= EL_DF_LASER_START &&            \
712                                          (e) <= EL_DF_LASER_END)
713
714 #define IS_MM_WALL(e)                   (((e) >= EL_MM_WALL_START &&            \
715                                           (e) <= EL_MM_WALL_END) ||             \
716                                          ((e) >= EL_DF_WALL_START &&            \
717                                           (e) <= EL_DF_WALL_END))
718
719 #define IS_DF_WALL(e)                   ((e) >= EL_DF_WALL_START &&             \
720                                          (e) <= EL_DF_WALL_END)
721
722 #define IS_MM_WALL_EDITOR(e)            ((e) == EL_MM_STEEL_WALL ||             \
723                                          (e) == EL_MM_WOODEN_WALL ||            \
724                                          (e) == EL_MM_ICE_WALL ||               \
725                                          (e) == EL_MM_AMOEBA_WALL ||            \
726                                          (e) == EL_DF_STEEL_WALL ||             \
727                                          (e) == EL_DF_WOODEN_WALL)
728
729 #define IS_ENVELOPE(e)                  ((e) >= EL_ENVELOPE_1 &&                \
730                                          (e) <= EL_ENVELOPE_4)
731
732 #define IS_MM_ENVELOPE(e)               ((e) >= EL_MM_ENVELOPE_1 &&             \
733                                          (e) <= EL_MM_ENVELOPE_4)
734
735 #define IS_BALLOON_ELEMENT(e)           ((e) == EL_BALLOON ||                   \
736                                          (e) == EL_BALLOON_SWITCH_LEFT ||       \
737                                          (e) == EL_BALLOON_SWITCH_RIGHT ||      \
738                                          (e) == EL_BALLOON_SWITCH_UP ||         \
739                                          (e) == EL_BALLOON_SWITCH_DOWN ||       \
740                                          (e) == EL_BALLOON_SWITCH_ANY ||        \
741                                          (e) == EL_BALLOON_SWITCH_NONE)
742
743 #define IS_RND_KEY(e)                   ((e) >= EL_KEY_1 &&                     \
744                                          (e) <= EL_KEY_4)
745 #define IS_EM_KEY(e)                    ((e) >= EL_EM_KEY_1 &&                  \
746                                          (e) <= EL_EM_KEY_4)
747 #define IS_EMC_KEY(e)                   ((e) >= EL_EMC_KEY_5 &&                 \
748                                          (e) <= EL_EMC_KEY_8)
749 #define IS_KEY(e)                       (IS_RND_KEY(e) ||                       \
750                                          IS_EM_KEY(e) ||                        \
751                                          IS_EMC_KEY(e))
752 #define RND_KEY_NR(e)                   ((e) - EL_KEY_1)
753 #define EM_KEY_NR(e)                    ((e) - EL_EM_KEY_1)
754 #define EMC_KEY_NR(e)                   ((e) - EL_EMC_KEY_5 + 4)
755 #define KEY_NR(e)                       (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
756                                          IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
757                                          IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
758
759 #define IS_RND_GATE(e)                  ((e) >= EL_GATE_1 &&                    \
760                                          (e) <= EL_GATE_4)
761 #define IS_EM_GATE(e)                   ((e) >= EL_EM_GATE_1 &&                 \
762                                          (e) <= EL_EM_GATE_4)
763 #define IS_EMC_GATE(e)                  ((e) >= EL_EMC_GATE_5 &&                \
764                                          (e) <= EL_EMC_GATE_8)
765 #define IS_DC_GATE(e)                   ((e) == EL_DC_GATE_WHITE)
766 #define IS_GATE(e)                      (IS_RND_GATE(e) ||                      \
767                                          IS_EM_GATE(e) ||                       \
768                                          IS_EMC_GATE(e) ||                      \
769                                          IS_DC_GATE(e))
770 #define RND_GATE_NR(e)                  ((e) - EL_GATE_1)
771 #define EM_GATE_NR(e)                   ((e) - EL_EM_GATE_1)
772 #define EMC_GATE_NR(e)                  ((e) - EL_EMC_GATE_5 + 4)
773 #define GATE_NR(e)                      (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
774                                          IS_EM_GATE(e)  ? EM_GATE_NR(e) :       \
775                                          IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
776
777 #define IS_RND_GATE_GRAY(e)             ((e) >= EL_GATE_1_GRAY &&               \
778                                          (e) <= EL_GATE_4_GRAY)
779 #define IS_RND_GATE_GRAY_ACTIVE(e)      ((e) >= EL_GATE_1_GRAY_ACTIVE &&        \
780                                          (e) <= EL_GATE_4_GRAY_ACTIVE)
781 #define IS_EM_GATE_GRAY(e)              ((e) >= EL_EM_GATE_1_GRAY &&            \
782                                          (e) <= EL_EM_GATE_4_GRAY)
783 #define IS_EM_GATE_GRAY_ACTIVE(e)       ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&     \
784                                          (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
785 #define IS_EMC_GATE_GRAY(e)             ((e) >= EL_EMC_GATE_5_GRAY &&           \
786                                          (e) <= EL_EMC_GATE_8_GRAY)
787 #define IS_EMC_GATE_GRAY_ACTIVE(e)      ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE &&    \
788                                          (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
789 #define IS_DC_GATE_GRAY(e)              ((e) == EL_DC_GATE_WHITE_GRAY)
790 #define IS_DC_GATE_GRAY_ACTIVE(e)       ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
791
792 #define IS_GATE_GRAY(e)                 (IS_RND_GATE_GRAY(e) ||                 \
793                                          IS_EM_GATE_GRAY(e) ||                  \
794                                          IS_EMC_GATE_GRAY(e) ||                 \
795                                          IS_DC_GATE_GRAY(e))
796 #define IS_GATE_GRAY_ACTIVE(e)          (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
797                                          IS_EM_GATE_GRAY_ACTIVE(e) ||           \
798                                          IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
799                                          IS_DC_GATE_GRAY_ACTIVE(e))
800 #define RND_GATE_GRAY_NR(e)             ((e) - EL_GATE_1_GRAY)
801 #define RND_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_GATE_1_GRAY_ACTIVE)
802 #define EM_GATE_GRAY_NR(e)              ((e) - EL_EM_GATE_1_GRAY)
803 #define EM_GATE_GRAY_ACTIVE_NR(e)       ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
804 #define EMC_GATE_GRAY_NR(e)             ((e) - EL_EMC_GATE_5_GRAY + 4)
805 #define EMC_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
806 #define GATE_GRAY_NR(e)                 (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :    \
807                                          IS_EM_GATE_GRAY(e)  ? EM_GATE_GRAY_NR(e)  :    \
808                                          IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
809
810 #define RND_ENVELOPE_NR(e)              ((e) - EL_ENVELOPE_1)
811 #define MM_ENVELOPE_NR(e)               ((e) - EL_MM_ENVELOPE_1)
812 #define ENVELOPE_NR(e)                  (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
813                                          MM_ENVELOPE_NR(e))
814
815 #define IS_ACID_POOL_OR_ACID(e)         (IS_ACID_POOL(e) || (e) == EL_ACID)
816
817 #define IS_EMC_PILLAR(e)                ((e) >= EL_EMC_WALL_1 &&                \
818                                          (e) <= EL_EMC_WALL_3)
819 #define IS_SP_CHIP(e)                   ((e) == EL_SP_CHIP_SINGLE ||            \
820                                          (e) == EL_SP_CHIP_LEFT ||              \
821                                          (e) == EL_SP_CHIP_RIGHT ||             \
822                                          (e) == EL_SP_CHIP_TOP ||               \
823                                          (e) == EL_SP_CHIP_BOTTOM)
824 #define IS_SP_HARDWARE_BASE(e)          ((e) == EL_SP_HARDWARE_BASE_1 ||        \
825                                          (e) == EL_SP_HARDWARE_BASE_2 ||        \
826                                          (e) == EL_SP_HARDWARE_BASE_3 ||        \
827                                          (e) == EL_SP_HARDWARE_BASE_4 ||        \
828                                          (e) == EL_SP_HARDWARE_BASE_5 ||        \
829                                          (e) == EL_SP_HARDWARE_BASE_6)
830
831 #define IS_DC_STEELWALL_2(e)            ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
832                                          (e) <= EL_DC_STEELWALL_2_SINGLE)
833
834 // !!! IMPROVE THIS !!!
835 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
836
837 #define MM_WALL_BASE(e)                 ((e) & 0xfff0)
838 #define MM_WALL_BITS(e)                 ((e) & 0x000f)
839
840 #define GFX_ELEMENT(e)                  (element_info[e].gfx_element)
841
842 // !!! CHECK THIS !!!
843 #if 1
844 #define TILE_GFX_ELEMENT(x, y)                                                  \
845                                    (GfxElement[x][y] != EL_UNDEFINED &&         \
846                                     Tile[x][y] != EL_EXPLOSION ?                \
847                                     GfxElement[x][y] : Tile[x][y])
848 #else
849 #define TILE_GFX_ELEMENT(x, y)                                                  \
850                         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&         \
851                                     Tile[x][y] != EL_EXPLOSION ?                \
852                                     GfxElement[x][y] : Tile[x][y])
853 #endif
854
855 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
856 // (solution: add separate "use sound of element" to level file and editor)
857 #if 0
858 #define SND_ELEMENT(e)                  GFX_ELEMENT(e)
859 #else
860 #define SND_ELEMENT(e)                  (e)
861 #endif
862
863 #define GROUP_NR(e)                     ((e) - EL_GROUP_START)
864 #define IS_IN_GROUP(e, nr)              (element_info[e].in_group[nr] == TRUE)
865 #define IS_IN_GROUP_EL(e, ge)           (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
866
867 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
868         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
869          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
870
871 #define IS_PLAYER(x, y)                 (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
872
873 #define IS_FREE(x, y)                   (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
874 #define IS_FREE_OR_PLAYER(x, y)         (Tile[x][y] == EL_EMPTY)
875
876 #define IS_MOVING(x, y)                 (MovPos[x][y] != 0)
877 #define IS_FALLING(x, y)                (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
878 #define IS_BLOCKED(x, y)                (Tile[x][y] == EL_BLOCKED)
879
880 #define IS_MV_DIAGONAL(x)               ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
881
882 #define EL_CHANGED(e)                   ((e) == EL_ROCK           ? EL_EMERALD :    \
883                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
884                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
885                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
886                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
887                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
888                                          EL_ROCK)
889 #define EL_CHANGED_BD(e)                ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
890                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
891                                          EL_BD_ROCK)
892 #define EL_CHANGED_DC(e)                ((e) == EL_ROCK           ? EL_EMERALD :    \
893                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
894                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
895                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
896                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
897                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
898                                          (e) == EL_PEARL          ? EL_BOMB    :    \
899                                          (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
900                                          EL_ROCK)
901
902 #define IS_BD_PLAYER_ELEMENT(e)         ((e) == EL_BD_INBOX ||                  \
903                                          (e) == EL_BD_PLAYER ||                 \
904                                          (e) == EL_BD_PLAYER_WITH_BOMB ||       \
905                                          (e) == EL_BD_PLAYER_GLUED ||           \
906                                          (e) == EL_BD_PLAYER_STIRRING)
907
908 #define IS_BD_BITER(e)                  ((e) == EL_BD_BITER ||                  \
909                                          (e) == EL_BD_BITER_RIGHT ||            \
910                                          (e) == EL_BD_BITER_UP ||               \
911                                          (e) == EL_BD_BITER_LEFT ||             \
912                                          (e) == EL_BD_BITER_DOWN)
913
914 #define IS_SOKOBAN_OBJECT_OR_FIELD(e)   ((e) == EL_SOKOBAN_OBJECT ||            \
915                                          (e) == EL_SOKOBAN_FIELD_EMPTY ||       \
916                                          (e) == EL_SOKOBAN_FIELD_FULL)
917
918 #define IS_DRAWABLE(e)                  ((e) < EL_BLOCKED)
919 #define IS_NOT_DRAWABLE(e)              ((e) >= EL_BLOCKED)
920 #define TAPE_IS_EMPTY(x)                ((x).length == 0)
921 #define TAPE_IS_STOPPED(x)              (!(x).recording && !(x).playing)
922
923 #define PLAYERINFO(x, y)                (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
924 #define SHIELD_ON(p)                    ((p)->shield_normal_time_left > 0)
925
926 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||                    \
927                                          IS_PROTECTED(Back[x][y]))
928 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
929 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
930                                          ENEMY_PROTECTED_FIELD(x, y))
931 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
932                                          EXPLOSION_PROTECTED_FIELD(x, y))
933
934 #define PLAYER_SWITCHING(p,x,y)         ((p)->is_switching &&                           \
935                                          (p)->switch_x == (x) && (p)->switch_y == (y))
936
937 #define PLAYER_DROPPING(p,x,y)          ((p)->is_dropping &&                            \
938                                          (p)->drop_x == (x) && (p)->drop_y == (y))
939
940 #define PLAYER_NR_GFX(g, i)             ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
941
942 #define GET_PLAYER_ELEMENT(e)           ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ?     \
943                                          (e) : EL_PLAYER_1)
944
945 #define GET_PLAYER_NR(e)                (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
946
947 #define GET_EMPTY_ELEMENT(i)            ((i) == 0 ? EL_EMPTY_SPACE :                    \
948                                          EL_EMPTY_SPACE_1 + (i) - 1)
949
950 #define ANIM_FRAMES(g)                  (graphic_info[g].anim_frames)
951 #define ANIM_DELAY(g)                   (graphic_info[g].anim_delay)
952 #define ANIM_MODE(g)                    (graphic_info[g].anim_mode)
953
954 #define IS_ANIM_MODE_CE(g)              (graphic_info[g].anim_mode & (ANIM_CE_VALUE |   \
955                                                                       ANIM_CE_SCORE |   \
956                                                                       ANIM_CE_DELAY))
957 #define IS_ANIMATED(g)                  (ANIM_FRAMES(g) > 1)
958 #define IS_NEW_DELAY(f, g)              ((f) % ANIM_DELAY(g) == 0)
959 #define IS_NEW_FRAME(f, g)              (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
960 #define IS_NEXT_FRAME(f, g)             (IS_NEW_FRAME(f, g) && (f) > 0)
961
962 #define IS_LOOP_SOUND(s)                ((s) >= 0 && sound_info[s].loop)
963 #define IS_LOOP_MUSIC(s)                ((s) <  0 || music_info[s].loop)
964
965 #define IS_SPECIAL_GFX_ARG(a)           ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
966
967 #define IS_GLOBAL_ANIM_PART(a)          ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
968
969 #define EL_CASCADE_ACTIVE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
970 #define EL_CASCADE_INACTIVE(e)          (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
971 #define EL_CASCADE_TOGGLE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
972                                          IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
973
974 #define EL_NAME(e)                      ((e) >= 0 ? element_info[e].token_name : "(?)")
975 #define MV_TEXT(d)                      ((d) == MV_NONE  ? "MV_NONE"  :                 \
976                                          (d) == MV_LEFT  ? "MV_LEFT"  :                 \
977                                          (d) == MV_RIGHT ? "MV_RIGHT" :                 \
978                                          (d) == MV_UP    ? "MV_UP"    :                 \
979                                          (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
980
981 #define ELEMENT_ACTIVE(e)               (ActiveElement[e])
982 #define BUTTON_ACTIVE(b)                (ActiveButton[b])
983 #define FONT_ACTIVE(f)                  (ActiveFont[f])
984
985 // fundamental game speed values
986 #define MICROLEVEL_SCROLL_DELAY                 50      // delay for scrolling micro level
987 #define MICROLEVEL_LABEL_DELAY                  250     // delay for micro level label
988
989 // boundaries of arrays etc.
990 #define MAX_LEVEL_NAME_LEN                      32
991 #define MAX_LEVEL_AUTHOR_LEN                    32
992 #define MAX_ELEMENT_NAME_LEN                    32
993 #define MAX_TAPES_PER_SET                       1024
994 #define MAX_SCORE_ENTRIES                       100
995 #define MAX_NUM_TITLE_IMAGES                    5
996 #define MAX_NUM_TITLE_MESSAGES                  5
997
998 #define MAX_NUM_AMOEBA                          100
999
1000 #define NUM_ENVELOPES                           4
1001 #define MIN_ENVELOPE_XSIZE                      1
1002 #define MIN_ENVELOPE_YSIZE                      1
1003 #define MAX_ENVELOPE_XSIZE                      30
1004 #define MAX_ENVELOPE_YSIZE                      20
1005 #define MAX_ENVELOPE_TEXT_LEN                   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
1006 #define MIN_CHANGE_PAGES                        1
1007 #define MAX_CHANGE_PAGES                        32
1008 #define MIN_ELEMENTS_IN_GROUP                   1
1009 #define MAX_ELEMENTS_IN_GROUP                   16
1010 #define MIN_ANDROID_ELEMENTS                    1
1011 #define MAX_ANDROID_ELEMENTS                    32
1012 #define MAX_ANDROID_ELEMENTS_OLD                16      // (extended since version 4.2.0.0)
1013
1014 #define MAX_ISO_DATE_LEN                        10
1015 #define MAX_PLATFORM_TEXT_LEN                   16
1016 #define MAX_VERSION_TEXT_LEN                    16
1017 #define MAX_COUNTRY_CODE_LEN                    2
1018 #define MAX_COUNTRY_NAME_LEN                    64
1019
1020 // values for elements with content
1021 #define MIN_ELEMENT_CONTENTS                    1
1022 #define STD_ELEMENT_CONTENTS                    4
1023 #define MAX_ELEMENT_CONTENTS                    8
1024
1025 #define MIN_MM_BALL_CONTENTS                    1
1026 #define STD_MM_BALL_CONTENTS                    8
1027 #define MAX_MM_BALL_CONTENTS                    16
1028
1029 // values for initial player inventory
1030 #define MIN_INITIAL_INVENTORY_SIZE              1
1031 #define MAX_INITIAL_INVENTORY_SIZE              8
1032
1033 // often used screen positions
1034 #define TILESIZE                                32
1035 #define TILEX                                   TILESIZE
1036 #define TILEY                                   TILESIZE
1037 #define TILEX_VAR                               TILESIZE_VAR
1038 #define TILEY_VAR                               TILESIZE_VAR
1039 #define MINI_TILESIZE                           (TILESIZE / 2)
1040 #define MINI_TILEX                              MINI_TILESIZE
1041 #define MINI_TILEY                              MINI_TILESIZE
1042 #define MICRO_TILESIZE                          (TILESIZE / 8)
1043 #define MICRO_TILEX                             MICRO_TILESIZE
1044 #define MICRO_TILEY                             MICRO_TILESIZE
1045 #define MIDPOSX                                 (SCR_FIELDX / 2)
1046 #define MIDPOSY                                 (SCR_FIELDY / 2)
1047 #define FXSIZE                                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1048 #define FYSIZE                                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1049
1050 #define MICROLEVEL_XSIZE                        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1051 #define MICROLEVEL_YSIZE                        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1052 #define MICROLEVEL_XPOS                         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1053 #define MICROLEVEL_YPOS                         (SY + 12 * TILEY - MICRO_TILEY)
1054 #define MICROLABEL1_YPOS                        (MICROLEVEL_YPOS - 36)
1055 #define MICROLABEL2_YPOS                        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1056
1057 // values for GfxRedraw
1058 #define GFX_REDRAW_NONE                         (0)
1059 #define GFX_REDRAW_TILE                         (1 << 0)
1060 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1061 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1062 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1063
1064 // score for elements
1065 #define SC_EMERALD                              0
1066 #define SC_DIAMOND                              1
1067 #define SC_BUG                                  2
1068 #define SC_SPACESHIP                            3
1069 #define SC_YAMYAM                               4
1070 #define SC_ROBOT                                5
1071 #define SC_PACMAN                               6
1072 #define SC_NUT                                  7
1073 #define SC_DYNAMITE                             8
1074 #define SC_KEY                                  9
1075 #define SC_TIME_BONUS                           10
1076 #define SC_CRYSTAL                              11
1077 #define SC_PEARL                                12
1078 #define SC_SHIELD                               13
1079 #define SC_ELEM_BONUS                           14
1080 #define SC_DIAMOND_EXTRA                        15
1081
1082 #define LEVEL_SCORE_ELEMENTS                    16      // level elements with score
1083
1084
1085 // "real" level file elements
1086 #define EL_UNDEFINED                            -1
1087
1088 #define EL_EMPTY_SPACE                          0
1089 #define EL_EMPTY                                EL_EMPTY_SPACE
1090 #define EL_SAND                                 1
1091 #define EL_WALL                                 2
1092 #define EL_WALL_SLIPPERY                        3
1093 #define EL_ROCK                                 4
1094 #define EL_KEY_OBSOLETE                         5       // obsolete; now EL_KEY_1
1095 #define EL_EMERALD                              6
1096 #define EL_EXIT_CLOSED                          7
1097 #define EL_PLAYER_OBSOLETE                      8       // obsolete; now EL_PLAYER_1
1098 #define EL_BUG                                  9
1099 #define EL_SPACESHIP                            10
1100 #define EL_YAMYAM                               11
1101 #define EL_ROBOT                                12
1102 #define EL_STEELWALL                            13
1103 #define EL_DIAMOND                              14
1104 #define EL_AMOEBA_DEAD                          15
1105 #define EL_QUICKSAND_EMPTY                      16
1106 #define EL_QUICKSAND_FULL                       17
1107 #define EL_AMOEBA_DROP                          18
1108 #define EL_BOMB                                 19
1109 #define EL_MAGIC_WALL                           20
1110 #define EL_SPEED_PILL                           21
1111 #define EL_ACID                                 22
1112 #define EL_AMOEBA_WET                           23
1113 #define EL_AMOEBA_DRY                           24
1114 #define EL_NUT                                  25
1115 #define EL_GAME_OF_LIFE                         26
1116 #define EL_BIOMAZE                              27
1117 #define EL_DYNAMITE_ACTIVE                      28
1118 #define EL_STONEBLOCK                           29
1119 #define EL_ROBOT_WHEEL                          30
1120 #define EL_ROBOT_WHEEL_ACTIVE                   31
1121 #define EL_KEY_1                                32
1122 #define EL_KEY_2                                33
1123 #define EL_KEY_3                                34
1124 #define EL_KEY_4                                35
1125 #define EL_GATE_1                               36
1126 #define EL_GATE_2                               37
1127 #define EL_GATE_3                               38
1128 #define EL_GATE_4                               39
1129 #define EL_GATE_1_GRAY                          40
1130 #define EL_GATE_2_GRAY                          41
1131 #define EL_GATE_3_GRAY                          42
1132 #define EL_GATE_4_GRAY                          43
1133 #define EL_DYNAMITE                             44
1134 #define EL_PACMAN                               45
1135 #define EL_INVISIBLE_WALL                       46
1136 #define EL_LAMP                                 47
1137 #define EL_LAMP_ACTIVE                          48
1138 #define EL_WALL_EMERALD                         49
1139 #define EL_WALL_DIAMOND                         50
1140 #define EL_AMOEBA_FULL                          51
1141 #define EL_BD_AMOEBA                            52
1142 #define EL_TIME_ORB_FULL                        53
1143 #define EL_TIME_ORB_EMPTY                       54
1144 #define EL_EXPANDABLE_WALL                      55
1145 #define EL_BD_DIAMOND                           56
1146 #define EL_EMERALD_YELLOW                       57
1147 #define EL_WALL_BD_DIAMOND                      58
1148 #define EL_WALL_EMERALD_YELLOW                  59
1149 #define EL_DARK_YAMYAM                          60
1150 #define EL_BD_MAGIC_WALL                        61
1151 #define EL_INVISIBLE_STEELWALL                  62
1152 #define EL_SOKOBAN_FIELD_PLAYER                 63
1153 #define EL_DYNABOMB_INCREASE_NUMBER             64
1154 #define EL_DYNABOMB_INCREASE_SIZE               65
1155 #define EL_DYNABOMB_INCREASE_POWER              66
1156 #define EL_SOKOBAN_OBJECT                       67
1157 #define EL_SOKOBAN_FIELD_EMPTY                  68
1158 #define EL_SOKOBAN_FIELD_FULL                   69
1159 #define EL_BD_BUTTERFLY_RIGHT                   70
1160 #define EL_BD_BUTTERFLY_UP                      71
1161 #define EL_BD_BUTTERFLY_LEFT                    72
1162 #define EL_BD_BUTTERFLY_DOWN                    73
1163 #define EL_BD_FIREFLY_RIGHT                     74
1164 #define EL_BD_FIREFLY_UP                        75
1165 #define EL_BD_FIREFLY_LEFT                      76
1166 #define EL_BD_FIREFLY_DOWN                      77
1167 #define EL_BD_BUTTERFLY                         78
1168 #define EL_BD_FIREFLY                           79
1169 #define EL_PLAYER_1                             80
1170 #define EL_PLAYER_2                             81
1171 #define EL_PLAYER_3                             82
1172 #define EL_PLAYER_4                             83
1173 #define EL_BUG_RIGHT                            84
1174 #define EL_BUG_UP                               85
1175 #define EL_BUG_LEFT                             86
1176 #define EL_BUG_DOWN                             87
1177 #define EL_SPACESHIP_RIGHT                      88
1178 #define EL_SPACESHIP_UP                         89
1179 #define EL_SPACESHIP_LEFT                       90
1180 #define EL_SPACESHIP_DOWN                       91
1181 #define EL_PACMAN_RIGHT                         92
1182 #define EL_PACMAN_UP                            93
1183 #define EL_PACMAN_LEFT                          94
1184 #define EL_PACMAN_DOWN                          95
1185 #define EL_EMERALD_RED                          96
1186 #define EL_EMERALD_PURPLE                       97
1187 #define EL_WALL_EMERALD_RED                     98
1188 #define EL_WALL_EMERALD_PURPLE                  99
1189 #define EL_ACID_POOL_TOPLEFT                    100
1190 #define EL_ACID_POOL_TOPRIGHT                   101
1191 #define EL_ACID_POOL_BOTTOMLEFT                 102
1192 #define EL_ACID_POOL_BOTTOM                     103
1193 #define EL_ACID_POOL_BOTTOMRIGHT                104
1194 #define EL_BD_WALL                              105
1195 #define EL_BD_ROCK                              106
1196 #define EL_EXIT_OPEN                            107
1197 #define EL_BLACK_ORB                            108
1198 #define EL_AMOEBA_TO_DIAMOND                    109
1199 #define EL_MOLE                                 110
1200 #define EL_PENGUIN                              111
1201 #define EL_SATELLITE                            112
1202 #define EL_ARROW_LEFT                           113
1203 #define EL_ARROW_RIGHT                          114
1204 #define EL_ARROW_UP                             115
1205 #define EL_ARROW_DOWN                           116
1206 #define EL_PIG                                  117
1207 #define EL_DRAGON                               118
1208
1209 #define EL_EM_KEY_1_FILE_OBSOLETE               119     // obsolete; now EL_EM_KEY_1
1210
1211 // text character elements
1212 #define EL_CHAR_START                           120
1213 #define EL_CHAR_ASCII0                          (EL_CHAR_START  - 32)
1214 #define EL_CHAR_ASCII0_START                    (EL_CHAR_ASCII0 + 32)
1215
1216 #include "conf_chr.h"   // include auto-generated data structure definitions
1217
1218 #define EL_CHAR_ASCII0_END                      (EL_CHAR_ASCII0 + 111)
1219 #define EL_CHAR_END                             (EL_CHAR_START  + 79)
1220
1221 #define EL_CHAR(c)                              (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1222
1223 #define EL_EXPANDABLE_WALL_HORIZONTAL           200
1224 #define EL_EXPANDABLE_WALL_VERTICAL             201
1225 #define EL_EXPANDABLE_WALL_ANY                  202
1226
1227 // EM style elements
1228 #define EL_EM_GATE_1                            203
1229 #define EL_EM_GATE_2                            204
1230 #define EL_EM_GATE_3                            205
1231 #define EL_EM_GATE_4                            206
1232
1233 #define EL_EM_KEY_2_FILE_OBSOLETE               207     // obsolete; now EL_EM_KEY_2
1234 #define EL_EM_KEY_3_FILE_OBSOLETE               208     // obsolete; now EL_EM_KEY_3
1235 #define EL_EM_KEY_4_FILE_OBSOLETE               209     // obsolete; now EL_EM_KEY_4
1236
1237 // SP style elements
1238 #define EL_SP_START                             210
1239 #define EL_SP_EMPTY_SPACE                       (EL_SP_START + 0)
1240 #define EL_SP_EMPTY                             EL_SP_EMPTY_SPACE
1241 #define EL_SP_ZONK                              (EL_SP_START + 1)
1242 #define EL_SP_BASE                              (EL_SP_START + 2)
1243 #define EL_SP_MURPHY                            (EL_SP_START + 3)
1244 #define EL_SP_INFOTRON                          (EL_SP_START + 4)
1245 #define EL_SP_CHIP_SINGLE                       (EL_SP_START + 5)
1246 #define EL_SP_HARDWARE_GRAY                     (EL_SP_START + 6)
1247 #define EL_SP_EXIT_CLOSED                       (EL_SP_START + 7)
1248 #define EL_SP_DISK_ORANGE                       (EL_SP_START + 8)
1249 #define EL_SP_PORT_RIGHT                        (EL_SP_START + 9)
1250 #define EL_SP_PORT_DOWN                         (EL_SP_START + 10)
1251 #define EL_SP_PORT_LEFT                         (EL_SP_START + 11)
1252 #define EL_SP_PORT_UP                           (EL_SP_START + 12)
1253 #define EL_SP_GRAVITY_PORT_RIGHT                (EL_SP_START + 13)
1254 #define EL_SP_GRAVITY_PORT_DOWN                 (EL_SP_START + 14)
1255 #define EL_SP_GRAVITY_PORT_LEFT                 (EL_SP_START + 15)
1256 #define EL_SP_GRAVITY_PORT_UP                   (EL_SP_START + 16)
1257 #define EL_SP_SNIKSNAK                          (EL_SP_START + 17)
1258 #define EL_SP_DISK_YELLOW                       (EL_SP_START + 18)
1259 #define EL_SP_TERMINAL                          (EL_SP_START + 19)
1260 #define EL_SP_DISK_RED                          (EL_SP_START + 20)
1261 #define EL_SP_PORT_VERTICAL                     (EL_SP_START + 21)
1262 #define EL_SP_PORT_HORIZONTAL                   (EL_SP_START + 22)
1263 #define EL_SP_PORT_ANY                          (EL_SP_START + 23)
1264 #define EL_SP_ELECTRON                          (EL_SP_START + 24)
1265 #define EL_SP_BUGGY_BASE                        (EL_SP_START + 25)
1266 #define EL_SP_CHIP_LEFT                         (EL_SP_START + 26)
1267 #define EL_SP_CHIP_RIGHT                        (EL_SP_START + 27)
1268 #define EL_SP_HARDWARE_BASE_1                   (EL_SP_START + 28)
1269 #define EL_SP_HARDWARE_GREEN                    (EL_SP_START + 29)
1270 #define EL_SP_HARDWARE_BLUE                     (EL_SP_START + 30)
1271 #define EL_SP_HARDWARE_RED                      (EL_SP_START + 31)
1272 #define EL_SP_HARDWARE_YELLOW                   (EL_SP_START + 32)
1273 #define EL_SP_HARDWARE_BASE_2                   (EL_SP_START + 33)
1274 #define EL_SP_HARDWARE_BASE_3                   (EL_SP_START + 34)
1275 #define EL_SP_HARDWARE_BASE_4                   (EL_SP_START + 35)
1276 #define EL_SP_HARDWARE_BASE_5                   (EL_SP_START + 36)
1277 #define EL_SP_HARDWARE_BASE_6                   (EL_SP_START + 37)
1278 #define EL_SP_CHIP_TOP                          (EL_SP_START + 38)
1279 #define EL_SP_CHIP_BOTTOM                       (EL_SP_START + 39)
1280 #define EL_SP_END                               (EL_SP_START + 39)
1281
1282 // EM style elements
1283 #define EL_EM_GATE_1_GRAY                       250
1284 #define EL_EM_GATE_2_GRAY                       251
1285 #define EL_EM_GATE_3_GRAY                       252
1286 #define EL_EM_GATE_4_GRAY                       253
1287
1288 #define EL_EM_DYNAMITE                          254
1289 #define EL_EM_DYNAMITE_ACTIVE                   255
1290
1291 // DC2 style elements
1292 #define EL_PEARL                                256
1293 #define EL_CRYSTAL                              257
1294 #define EL_WALL_PEARL                           258
1295 #define EL_WALL_CRYSTAL                         259
1296 #define EL_DC_GATE_WHITE                        260
1297 #define EL_DC_GATE_WHITE_GRAY                   261
1298 #define EL_DC_KEY_WHITE                         262
1299 #define EL_SHIELD_NORMAL                        263
1300 #define EL_EXTRA_TIME                           264
1301 #define EL_SWITCHGATE_OPEN                      265
1302 #define EL_SWITCHGATE_CLOSED                    266
1303 #define EL_SWITCHGATE_SWITCH_UP                 267
1304 #define EL_SWITCHGATE_SWITCH_DOWN               268
1305
1306 #define EL_UNUSED_269                           269
1307 #define EL_UNUSED_270                           270
1308
1309 #define EL_CONVEYOR_BELT_1_LEFT                 271
1310 #define EL_CONVEYOR_BELT_1_MIDDLE               272
1311 #define EL_CONVEYOR_BELT_1_RIGHT                273
1312 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT          274
1313 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE        275
1314 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT         276
1315 #define EL_CONVEYOR_BELT_2_LEFT                 277
1316 #define EL_CONVEYOR_BELT_2_MIDDLE               278
1317 #define EL_CONVEYOR_BELT_2_RIGHT                279
1318 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT          280
1319 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE        281
1320 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT         282
1321 #define EL_CONVEYOR_BELT_3_LEFT                 283
1322 #define EL_CONVEYOR_BELT_3_MIDDLE               284
1323 #define EL_CONVEYOR_BELT_3_RIGHT                285
1324 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT          286
1325 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE        287
1326 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT         288
1327 #define EL_CONVEYOR_BELT_4_LEFT                 289
1328 #define EL_CONVEYOR_BELT_4_MIDDLE               290
1329 #define EL_CONVEYOR_BELT_4_RIGHT                291
1330 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT          292
1331 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE        293
1332 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT         294
1333 #define EL_LANDMINE                             295
1334 #define EL_ENVELOPE_OBSOLETE                    296     // obsolete; now EL_ENVELOPE_1
1335 #define EL_LIGHT_SWITCH                         297
1336 #define EL_LIGHT_SWITCH_ACTIVE                  298
1337 #define EL_SIGN_EXCLAMATION                     299
1338 #define EL_SIGN_RADIOACTIVITY                   300
1339 #define EL_SIGN_STOP                            301
1340 #define EL_SIGN_WHEELCHAIR                      302
1341 #define EL_SIGN_PARKING                         303
1342 #define EL_SIGN_NO_ENTRY                        304
1343 #define EL_SIGN_UNUSED_1                        305
1344 #define EL_SIGN_GIVE_WAY                        306
1345 #define EL_SIGN_ENTRY_FORBIDDEN                 307
1346 #define EL_SIGN_EMERGENCY_EXIT                  308
1347 #define EL_SIGN_YIN_YANG                        309
1348 #define EL_SIGN_UNUSED_2                        310
1349 #define EL_MOLE_LEFT                            311
1350 #define EL_MOLE_RIGHT                           312
1351 #define EL_MOLE_UP                              313
1352 #define EL_MOLE_DOWN                            314
1353 #define EL_STEELWALL_SLIPPERY                   315
1354 #define EL_INVISIBLE_SAND                       316
1355 #define EL_DX_UNKNOWN_15                        317
1356 #define EL_DX_UNKNOWN_42                        318
1357
1358 #define EL_UNUSED_319                           319
1359 #define EL_UNUSED_320                           320
1360
1361 #define EL_SHIELD_DEADLY                        321
1362 #define EL_TIMEGATE_OPEN                        322
1363 #define EL_TIMEGATE_CLOSED                      323
1364 #define EL_TIMEGATE_SWITCH_ACTIVE               324
1365 #define EL_TIMEGATE_SWITCH                      325
1366
1367 // EMC style elements
1368 #define EL_BALLOON                              326
1369 #define EL_BALLOON_SWITCH_LEFT                  327
1370 #define EL_BALLOON_SWITCH_RIGHT                 328
1371 #define EL_BALLOON_SWITCH_UP                    329
1372 #define EL_BALLOON_SWITCH_DOWN                  330
1373 #define EL_BALLOON_SWITCH_ANY                   331
1374
1375 #define EL_EMC_STEELWALL_1                      332
1376 #define EL_EMC_STEELWALL_2                      333
1377 #define EL_EMC_STEELWALL_3                      334
1378 #define EL_EMC_STEELWALL_4                      335
1379 #define EL_EMC_WALL_1                           336
1380 #define EL_EMC_WALL_2                           337
1381 #define EL_EMC_WALL_3                           338
1382 #define EL_EMC_WALL_4                           339
1383 #define EL_EMC_WALL_5                           340
1384 #define EL_EMC_WALL_6                           341
1385 #define EL_EMC_WALL_7                           342
1386 #define EL_EMC_WALL_8                           343
1387
1388 // DX style elements
1389 #define EL_TUBE_ANY                             344
1390 #define EL_TUBE_VERTICAL                        345
1391 #define EL_TUBE_HORIZONTAL                      346
1392 #define EL_TUBE_VERTICAL_LEFT                   347
1393 #define EL_TUBE_VERTICAL_RIGHT                  348
1394 #define EL_TUBE_HORIZONTAL_UP                   349
1395 #define EL_TUBE_HORIZONTAL_DOWN                 350
1396 #define EL_TUBE_LEFT_UP                         351
1397 #define EL_TUBE_LEFT_DOWN                       352
1398 #define EL_TUBE_RIGHT_UP                        353
1399 #define EL_TUBE_RIGHT_DOWN                      354
1400 #define EL_SPRING                               355
1401 #define EL_TRAP                                 356
1402 #define EL_DX_SUPABOMB                          357
1403
1404 #define EL_UNUSED_358                           358
1405 #define EL_UNUSED_359                           359
1406
1407 // ---------- begin of custom elements section --------------------------------
1408 #define EL_CUSTOM_START                         360
1409
1410 #include "conf_cus.h"   // include auto-generated data structure definitions
1411
1412 #define NUM_CUSTOM_ELEMENTS                     256
1413 #define EL_CUSTOM_END                           615
1414 // ---------- end of custom elements section ----------------------------------
1415
1416 // EM style elements
1417 #define EL_EM_KEY_1                             616
1418 #define EL_EM_KEY_2                             617
1419 #define EL_EM_KEY_3                             618
1420 #define EL_EM_KEY_4                             619
1421
1422 // DC2 style elements
1423 #define EL_ENVELOPE_1                           620
1424 #define EL_ENVELOPE_2                           621
1425 #define EL_ENVELOPE_3                           622
1426 #define EL_ENVELOPE_4                           623
1427
1428 // ---------- begin of group elements section ---------------------------------
1429 #define EL_GROUP_START                          624
1430
1431 #include "conf_grp.h"   // include auto-generated data structure definitions
1432
1433 #define NUM_GROUP_ELEMENTS                      32
1434 #define EL_GROUP_END                            655
1435 // ---------- end of group elements section -----------------------------------
1436
1437 #define EL_UNKNOWN                              656
1438 #define EL_TRIGGER_ELEMENT                      657
1439 #define EL_TRIGGER_PLAYER                       658
1440
1441 // SP style elements
1442 #define EL_SP_GRAVITY_ON_PORT_RIGHT             659
1443 #define EL_SP_GRAVITY_ON_PORT_DOWN              660
1444 #define EL_SP_GRAVITY_ON_PORT_LEFT              661
1445 #define EL_SP_GRAVITY_ON_PORT_UP                662
1446 #define EL_SP_GRAVITY_OFF_PORT_RIGHT            663
1447 #define EL_SP_GRAVITY_OFF_PORT_DOWN             664
1448 #define EL_SP_GRAVITY_OFF_PORT_LEFT             665
1449 #define EL_SP_GRAVITY_OFF_PORT_UP               666
1450
1451 // EMC style elements
1452 #define EL_BALLOON_SWITCH_NONE                  667
1453 #define EL_EMC_GATE_5                           668
1454 #define EL_EMC_GATE_6                           669
1455 #define EL_EMC_GATE_7                           670
1456 #define EL_EMC_GATE_8                           671
1457 #define EL_EMC_GATE_5_GRAY                      672
1458 #define EL_EMC_GATE_6_GRAY                      673
1459 #define EL_EMC_GATE_7_GRAY                      674
1460 #define EL_EMC_GATE_8_GRAY                      675
1461 #define EL_EMC_KEY_5                            676
1462 #define EL_EMC_KEY_6                            677
1463 #define EL_EMC_KEY_7                            678
1464 #define EL_EMC_KEY_8                            679
1465 #define EL_EMC_ANDROID                          680
1466 #define EL_EMC_GRASS                            681
1467 #define EL_EMC_MAGIC_BALL                       682
1468 #define EL_EMC_MAGIC_BALL_ACTIVE                683
1469 #define EL_EMC_MAGIC_BALL_SWITCH                684
1470 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE         685
1471 #define EL_EMC_SPRING_BUMPER                    686
1472 #define EL_EMC_PLANT                            687
1473 #define EL_EMC_LENSES                           688
1474 #define EL_EMC_MAGNIFIER                        689
1475 #define EL_EMC_WALL_9                           690
1476 #define EL_EMC_WALL_10                          691
1477 #define EL_EMC_WALL_11                          692
1478 #define EL_EMC_WALL_12                          693
1479 #define EL_EMC_WALL_13                          694
1480 #define EL_EMC_WALL_14                          695
1481 #define EL_EMC_WALL_15                          696
1482 #define EL_EMC_WALL_16                          697
1483 #define EL_EMC_WALL_SLIPPERY_1                  698
1484 #define EL_EMC_WALL_SLIPPERY_2                  699
1485 #define EL_EMC_WALL_SLIPPERY_3                  700
1486 #define EL_EMC_WALL_SLIPPERY_4                  701
1487 #define EL_EMC_FAKE_GRASS                       702
1488 #define EL_EMC_FAKE_ACID                        703
1489 #define EL_EMC_DRIPPER                          704
1490
1491 #define EL_TRIGGER_CE_VALUE                     705
1492 #define EL_TRIGGER_CE_SCORE                     706
1493 #define EL_CURRENT_CE_VALUE                     707
1494 #define EL_CURRENT_CE_SCORE                     708
1495
1496 #define EL_YAMYAM_LEFT                          709
1497 #define EL_YAMYAM_RIGHT                         710
1498 #define EL_YAMYAM_UP                            711
1499 #define EL_YAMYAM_DOWN                          712
1500
1501 #define EL_BD_EXPANDABLE_WALL                   713
1502
1503 // reference elements
1504 #define EL_PREV_CE_8                            714
1505 #define EL_PREV_CE_7                            715
1506 #define EL_PREV_CE_6                            716
1507 #define EL_PREV_CE_5                            717
1508 #define EL_PREV_CE_4                            718
1509 #define EL_PREV_CE_3                            719
1510 #define EL_PREV_CE_2                            720
1511 #define EL_PREV_CE_1                            721
1512 #define EL_SELF                                 722
1513 #define EL_NEXT_CE_1                            723
1514 #define EL_NEXT_CE_2                            724
1515 #define EL_NEXT_CE_3                            725
1516 #define EL_NEXT_CE_4                            726
1517 #define EL_NEXT_CE_5                            727
1518 #define EL_NEXT_CE_6                            728
1519 #define EL_NEXT_CE_7                            729
1520 #define EL_NEXT_CE_8                            730
1521 #define EL_ANY_ELEMENT                          731
1522
1523 // text character elements
1524 #define EL_STEEL_CHAR_START                     732
1525 #define EL_STEEL_CHAR_ASCII0                    (EL_STEEL_CHAR_START  - 32)
1526 #define EL_STEEL_CHAR_ASCII0_START              (EL_STEEL_CHAR_ASCII0 + 32)
1527
1528 // (auto-generated data structure definitions included with normal chars)
1529
1530 #define EL_STEEL_CHAR_ASCII0_END                (EL_STEEL_CHAR_ASCII0 + 111)
1531 #define EL_STEEL_CHAR_END                       (EL_STEEL_CHAR_START  + 79)
1532
1533 #define EL_STEEL_CHAR(c)                        (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1534
1535 // unused elements
1536 #define EL_SPERMS                               812
1537 #define EL_BULLET                               813
1538 #define EL_HEART                                814
1539 #define EL_CROSS                                815
1540 #define EL_FRANKIE                              816
1541 #define EL_SIGN_SPERMS                          817
1542 #define EL_SIGN_BULLET                          818
1543 #define EL_SIGN_HEART                           819
1544 #define EL_SIGN_CROSS                           820
1545 #define EL_SIGN_FRANKIE                         821
1546
1547 // DC2 style elements
1548 #define EL_STEEL_EXIT_CLOSED                    822
1549 #define EL_STEEL_EXIT_OPEN                      823
1550
1551 #define EL_DC_STEELWALL_1_LEFT                  824
1552 #define EL_DC_STEELWALL_1_RIGHT                 825
1553 #define EL_DC_STEELWALL_1_TOP                   826
1554 #define EL_DC_STEELWALL_1_BOTTOM                827
1555 #define EL_DC_STEELWALL_1_HORIZONTAL            828
1556 #define EL_DC_STEELWALL_1_VERTICAL              829
1557 #define EL_DC_STEELWALL_1_TOPLEFT               830
1558 #define EL_DC_STEELWALL_1_TOPRIGHT              831
1559 #define EL_DC_STEELWALL_1_BOTTOMLEFT            832
1560 #define EL_DC_STEELWALL_1_BOTTOMRIGHT           833
1561 #define EL_DC_STEELWALL_1_TOPLEFT_2             834
1562 #define EL_DC_STEELWALL_1_TOPRIGHT_2            835
1563 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2          836
1564 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2         837
1565
1566 #define EL_DC_STEELWALL_2_LEFT                  838
1567 #define EL_DC_STEELWALL_2_RIGHT                 839
1568 #define EL_DC_STEELWALL_2_TOP                   840
1569 #define EL_DC_STEELWALL_2_BOTTOM                841
1570 #define EL_DC_STEELWALL_2_HORIZONTAL            842
1571 #define EL_DC_STEELWALL_2_VERTICAL              843
1572 #define EL_DC_STEELWALL_2_MIDDLE                844
1573 #define EL_DC_STEELWALL_2_SINGLE                845
1574
1575 #define EL_DC_SWITCHGATE_SWITCH_UP              846
1576 #define EL_DC_SWITCHGATE_SWITCH_DOWN            847
1577 #define EL_DC_TIMEGATE_SWITCH                   848
1578 #define EL_DC_TIMEGATE_SWITCH_ACTIVE            849
1579
1580 #define EL_DC_LANDMINE                          850
1581
1582 #define EL_EXPANDABLE_STEELWALL                 851
1583 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL      852
1584 #define EL_EXPANDABLE_STEELWALL_VERTICAL        853
1585 #define EL_EXPANDABLE_STEELWALL_ANY             854
1586
1587 #define EL_EM_EXIT_CLOSED                       855
1588 #define EL_EM_EXIT_OPEN                         856
1589 #define EL_EM_STEEL_EXIT_CLOSED                 857
1590 #define EL_EM_STEEL_EXIT_OPEN                   858
1591
1592 #define EL_DC_GATE_FAKE_GRAY                    859
1593
1594 #define EL_DC_MAGIC_WALL                        860
1595
1596 #define EL_QUICKSAND_FAST_EMPTY                 861
1597 #define EL_QUICKSAND_FAST_FULL                  862
1598
1599 #define EL_FROM_LEVEL_TEMPLATE                  863
1600
1601 // MM style elements
1602 #define EL_MM_START                             864
1603 #define EL_MM_START_1                           EL_MM_START
1604
1605 #define EL_MM_EMPTY_SPACE                       (EL_MM_START + 0)
1606 #define EL_MM_EMPTY                             EL_MM_EMPTY_SPACE
1607 #define EL_MM_MIRROR_START                      (EL_MM_START + 1)
1608 #define EL_MM_MIRROR_1                          (EL_MM_MIRROR_START + 0)
1609 #define EL_MM_MIRROR_2                          (EL_MM_MIRROR_START + 1)
1610 #define EL_MM_MIRROR_3                          (EL_MM_MIRROR_START + 2)
1611 #define EL_MM_MIRROR_4                          (EL_MM_MIRROR_START + 3)
1612 #define EL_MM_MIRROR_5                          (EL_MM_MIRROR_START + 4)
1613 #define EL_MM_MIRROR_6                          (EL_MM_MIRROR_START + 5)
1614 #define EL_MM_MIRROR_7                          (EL_MM_MIRROR_START + 6)
1615 #define EL_MM_MIRROR_8                          (EL_MM_MIRROR_START + 7)
1616 #define EL_MM_MIRROR_9                          (EL_MM_MIRROR_START + 8)
1617 #define EL_MM_MIRROR_10                         (EL_MM_MIRROR_START + 9)
1618 #define EL_MM_MIRROR_11                         (EL_MM_MIRROR_START + 10)
1619 #define EL_MM_MIRROR_12                         (EL_MM_MIRROR_START + 11)
1620 #define EL_MM_MIRROR_13                         (EL_MM_MIRROR_START + 12)
1621 #define EL_MM_MIRROR_14                         (EL_MM_MIRROR_START + 13)
1622 #define EL_MM_MIRROR_15                         (EL_MM_MIRROR_START + 14)
1623 #define EL_MM_MIRROR_16                         (EL_MM_MIRROR_START + 15)
1624 #define EL_MM_MIRROR_END                        EL_MM_MIRROR_15
1625 #define EL_MM_STEEL_GRID_FIXED_START            (EL_MM_START + 17)
1626 #define EL_MM_STEEL_GRID_FIXED_1                (EL_MM_STEEL_GRID_FIXED_START + 0)
1627 #define EL_MM_STEEL_GRID_FIXED_2                (EL_MM_STEEL_GRID_FIXED_START + 1)
1628 #define EL_MM_STEEL_GRID_FIXED_3                (EL_MM_STEEL_GRID_FIXED_START + 2)
1629 #define EL_MM_STEEL_GRID_FIXED_4                (EL_MM_STEEL_GRID_FIXED_START + 3)
1630 #define EL_MM_STEEL_GRID_FIXED_END              EL_MM_STEEL_GRID_FIXED_03
1631 #define EL_MM_MCDUFFIN_START                    (EL_MM_START + 21)
1632 #define EL_MM_MCDUFFIN_RIGHT                    (EL_MM_MCDUFFIN_START + 0)
1633 #define EL_MM_MCDUFFIN_UP                       (EL_MM_MCDUFFIN_START + 1)
1634 #define EL_MM_MCDUFFIN_LEFT                     (EL_MM_MCDUFFIN_START + 2)
1635 #define EL_MM_MCDUFFIN_DOWN                     (EL_MM_MCDUFFIN_START + 3)
1636 #define EL_MM_MCDUFFIN_END                      EL_MM_MCDUFFIN_DOWN
1637 #define EL_MM_EXIT_CLOSED                       (EL_MM_START + 25)
1638 #define EL_MM_EXIT_OPENING_1                    (EL_MM_START + 26)
1639 #define EL_MM_EXIT_OPENING_2                    (EL_MM_START + 27)
1640 #define EL_MM_EXIT_OPEN                         (EL_MM_START + 28)
1641 #define EL_MM_KETTLE                            (EL_MM_START + 29)
1642 #define EL_MM_BOMB                              (EL_MM_START + 30)
1643 #define EL_MM_PRISM                             (EL_MM_START + 31)
1644 #define EL_MM_WALL_START                        (EL_MM_START + 32)
1645 #define EL_MM_WALL_EMPTY                        EL_MM_WALL_START
1646 #define EL_MM_WALL_00                           EL_MM_WALL_START
1647 #define EL_MM_STEEL_WALL_START                  EL_MM_WALL_00
1648 #define EL_MM_STEEL_WALL_1                      EL_MM_STEEL_WALL_START
1649 #define EL_MM_WALL_15                           (EL_MM_START + 47)
1650 #define EL_MM_STEEL_WALL_END                    EL_MM_WALL_15
1651 #define EL_MM_WALL_16                           (EL_MM_START + 48)
1652 #define EL_MM_WOODEN_WALL_START                 EL_MM_WALL_16
1653 #define EL_MM_WOODEN_WALL_1                     EL_MM_WOODEN_WALL_START
1654 #define EL_MM_WALL_31                           (EL_MM_START + 63)
1655 #define EL_MM_WOODEN_WALL_END                   EL_MM_WALL_31
1656 #define EL_MM_WALL_32                           (EL_MM_START + 64)
1657 #define EL_MM_ICE_WALL_START                    EL_MM_WALL_32
1658 #define EL_MM_ICE_WALL_1                        EL_MM_ICE_WALL_START
1659 #define EL_MM_WALL_47                           (EL_MM_START + 79)
1660 #define EL_MM_ICE_WALL_END                      EL_MM_WALL_47
1661 #define EL_MM_WALL_48                           (EL_MM_START + 80)
1662 #define EL_MM_AMOEBA_WALL_START                 EL_MM_WALL_48
1663 #define EL_MM_AMOEBA_WALL_1                     EL_MM_AMOEBA_WALL_START
1664 #define EL_MM_WALL_63                           (EL_MM_START + 95)
1665 #define EL_MM_AMOEBA_WALL_END                   EL_MM_WALL_63
1666 #define EL_MM_WALL_END                          EL_MM_WALL_63
1667 #define EL_MM_WOODEN_BLOCK                      (EL_MM_START + 96)
1668 #define EL_MM_GRAY_BALL                         (EL_MM_START + 97)
1669 #define EL_MM_TELEPORTER_START                  (EL_MM_START + 98)
1670 #define EL_MM_TELEPORTER_1                      (EL_MM_TELEPORTER_START + 0)
1671 #define EL_MM_TELEPORTER_2                      (EL_MM_TELEPORTER_START + 1)
1672 #define EL_MM_TELEPORTER_3                      (EL_MM_TELEPORTER_START + 2)
1673 #define EL_MM_TELEPORTER_4                      (EL_MM_TELEPORTER_START + 3)
1674 #define EL_MM_TELEPORTER_5                      (EL_MM_TELEPORTER_START + 4)
1675 #define EL_MM_TELEPORTER_6                      (EL_MM_TELEPORTER_START + 5)
1676 #define EL_MM_TELEPORTER_7                      (EL_MM_TELEPORTER_START + 6)
1677 #define EL_MM_TELEPORTER_8                      (EL_MM_TELEPORTER_START + 7)
1678 #define EL_MM_TELEPORTER_9                      (EL_MM_TELEPORTER_START + 8)
1679 #define EL_MM_TELEPORTER_10                     (EL_MM_TELEPORTER_START + 9)
1680 #define EL_MM_TELEPORTER_11                     (EL_MM_TELEPORTER_START + 10)
1681 #define EL_MM_TELEPORTER_12                     (EL_MM_TELEPORTER_START + 11)
1682 #define EL_MM_TELEPORTER_13                     (EL_MM_TELEPORTER_START + 12)
1683 #define EL_MM_TELEPORTER_14                     (EL_MM_TELEPORTER_START + 13)
1684 #define EL_MM_TELEPORTER_15                     (EL_MM_TELEPORTER_START + 14)
1685 #define EL_MM_TELEPORTER_16                     (EL_MM_TELEPORTER_START + 15)
1686 #define EL_MM_TELEPORTER_END                    EL_MM_TELEPORTER_15
1687 #define EL_MM_FUSE_ACTIVE                       (EL_MM_START + 114)
1688 #define EL_MM_PACMAN_START                      (EL_MM_START + 115)
1689 #define EL_MM_PACMAN_RIGHT                      (EL_MM_PACMAN_START + 0)
1690 #define EL_MM_PACMAN_UP                         (EL_MM_PACMAN_START + 1)
1691 #define EL_MM_PACMAN_LEFT                       (EL_MM_PACMAN_START + 2)
1692 #define EL_MM_PACMAN_DOWN                       (EL_MM_PACMAN_START + 3)
1693 #define EL_MM_PACMAN_END                        EL_MM_PACMAN_DOWN
1694 #define EL_MM_POLARIZER_START                   (EL_MM_START + 119)
1695 #define EL_MM_POLARIZER_1                       (EL_MM_POLARIZER_START + 0)
1696 #define EL_MM_POLARIZER_2                       (EL_MM_POLARIZER_START + 1)
1697 #define EL_MM_POLARIZER_3                       (EL_MM_POLARIZER_START + 2)
1698 #define EL_MM_POLARIZER_4                       (EL_MM_POLARIZER_START + 3)
1699 #define EL_MM_POLARIZER_5                       (EL_MM_POLARIZER_START + 4)
1700 #define EL_MM_POLARIZER_6                       (EL_MM_POLARIZER_START + 5)
1701 #define EL_MM_POLARIZER_7                       (EL_MM_POLARIZER_START + 6)
1702 #define EL_MM_POLARIZER_8                       (EL_MM_POLARIZER_START + 7)
1703 #define EL_MM_POLARIZER_9                       (EL_MM_POLARIZER_START + 8)
1704 #define EL_MM_POLARIZER_10                      (EL_MM_POLARIZER_START + 9)
1705 #define EL_MM_POLARIZER_11                      (EL_MM_POLARIZER_START + 10)
1706 #define EL_MM_POLARIZER_12                      (EL_MM_POLARIZER_START + 11)
1707 #define EL_MM_POLARIZER_13                      (EL_MM_POLARIZER_START + 12)
1708 #define EL_MM_POLARIZER_14                      (EL_MM_POLARIZER_START + 13)
1709 #define EL_MM_POLARIZER_15                      (EL_MM_POLARIZER_START + 14)
1710 #define EL_MM_POLARIZER_16                      (EL_MM_POLARIZER_START + 15)
1711 #define EL_MM_POLARIZER_END                     EL_MM_POLARIZER_15
1712 #define EL_MM_POLARIZER_CROSS_START             (EL_MM_START + 135)
1713 #define EL_MM_POLARIZER_CROSS_1                 (EL_MM_POLARIZER_CROSS_START + 0)
1714 #define EL_MM_POLARIZER_CROSS_2                 (EL_MM_POLARIZER_CROSS_START + 1)
1715 #define EL_MM_POLARIZER_CROSS_3                 (EL_MM_POLARIZER_CROSS_START + 2)
1716 #define EL_MM_POLARIZER_CROSS_4                 (EL_MM_POLARIZER_CROSS_START + 3)
1717 #define EL_MM_POLARIZER_CROSS_END               EL_MM_POLARIZER_CROSS_03
1718 #define EL_MM_MIRROR_FIXED_START                (EL_MM_START + 139)
1719 #define EL_MM_MIRROR_FIXED_1                    (EL_MM_MIRROR_FIXED_START + 0)
1720 #define EL_MM_MIRROR_FIXED_2                    (EL_MM_MIRROR_FIXED_START + 1)
1721 #define EL_MM_MIRROR_FIXED_3                    (EL_MM_MIRROR_FIXED_START + 2)
1722 #define EL_MM_MIRROR_FIXED_4                    (EL_MM_MIRROR_FIXED_START + 3)
1723 #define EL_MM_MIRROR_FIXED_END                  EL_MM_MIRROR_FIXED_03
1724 #define EL_MM_STEEL_LOCK                        (EL_MM_START + 143)
1725 #define EL_MM_KEY                               (EL_MM_START + 144)
1726 #define EL_MM_LIGHTBULB                         (EL_MM_START + 145)
1727 #define EL_MM_LIGHTBULB_ACTIVE                  (EL_MM_START + 146)
1728 #define EL_MM_LIGHTBALL                         (EL_MM_START + 147)
1729 #define EL_MM_STEEL_BLOCK                       (EL_MM_START + 148)
1730 #define EL_MM_WOODEN_LOCK                       (EL_MM_START + 149)
1731 #define EL_MM_FUEL_FULL                         (EL_MM_START + 150)
1732 #define EL_MM_WOODEN_GRID_FIXED_START           (EL_MM_START + 151)
1733 #define EL_MM_WOODEN_GRID_FIXED_1               (EL_MM_WOODEN_GRID_FIXED_START + 0)
1734 #define EL_MM_WOODEN_GRID_FIXED_2               (EL_MM_WOODEN_GRID_FIXED_START + 1)
1735 #define EL_MM_WOODEN_GRID_FIXED_3               (EL_MM_WOODEN_GRID_FIXED_START + 2)
1736 #define EL_MM_WOODEN_GRID_FIXED_4               (EL_MM_WOODEN_GRID_FIXED_START + 3)
1737 #define EL_MM_WOODEN_GRID_FIXED_END             EL_MM_WOODEN_GRID_FIXED_03
1738 #define EL_MM_FUEL_EMPTY                        (EL_MM_START + 155)
1739 #define EL_MM_ENVELOPE_1                        (EL_MM_START + 156)
1740 #define EL_MM_ENVELOPE_2                        (EL_MM_START + 157)
1741 #define EL_MM_ENVELOPE_3                        (EL_MM_START + 158)
1742 #define EL_MM_ENVELOPE_4                        (EL_MM_START + 159)
1743
1744 #define EL_MM_END_1                             (EL_MM_START + 159)
1745 #define EL_MM_START_2                           (EL_MM_START + 160)
1746
1747 // DF style elements
1748 #define EL_DF_START                             EL_MM_START_2
1749 #define EL_DF_START_1                           EL_MM_START_2
1750 #define EL_DF_START2                            (EL_DF_START - 240)
1751
1752 #define EL_DF_MIRROR_START                      EL_DF_START
1753 #define EL_DF_MIRROR_1                          (EL_DF_MIRROR_START + 0)
1754 #define EL_DF_MIRROR_2                          (EL_DF_MIRROR_START + 1)
1755 #define EL_DF_MIRROR_3                          (EL_DF_MIRROR_START + 2)
1756 #define EL_DF_MIRROR_4                          (EL_DF_MIRROR_START + 3)
1757 #define EL_DF_MIRROR_5                          (EL_DF_MIRROR_START + 4)
1758 #define EL_DF_MIRROR_6                          (EL_DF_MIRROR_START + 5)
1759 #define EL_DF_MIRROR_7                          (EL_DF_MIRROR_START + 6)
1760 #define EL_DF_MIRROR_8                          (EL_DF_MIRROR_START + 7)
1761 #define EL_DF_MIRROR_9                          (EL_DF_MIRROR_START + 8)
1762 #define EL_DF_MIRROR_10                         (EL_DF_MIRROR_START + 9)
1763 #define EL_DF_MIRROR_11                         (EL_DF_MIRROR_START + 10)
1764 #define EL_DF_MIRROR_12                         (EL_DF_MIRROR_START + 11)
1765 #define EL_DF_MIRROR_13                         (EL_DF_MIRROR_START + 12)
1766 #define EL_DF_MIRROR_14                         (EL_DF_MIRROR_START + 13)
1767 #define EL_DF_MIRROR_15                         (EL_DF_MIRROR_START + 14)
1768 #define EL_DF_MIRROR_16                         (EL_DF_MIRROR_START + 15)
1769 #define EL_DF_MIRROR_END                        EL_DF_MIRROR_15
1770
1771 #define EL_DF_WOODEN_GRID_FIXED_START           (EL_DF_START2 + 256)
1772 #define EL_DF_WOODEN_GRID_FIXED_1               (EL_DF_WOODEN_GRID_FIXED_START + 0)
1773 #define EL_DF_WOODEN_GRID_FIXED_2               (EL_DF_WOODEN_GRID_FIXED_START + 1)
1774 #define EL_DF_WOODEN_GRID_FIXED_3               (EL_DF_WOODEN_GRID_FIXED_START + 2)
1775 #define EL_DF_WOODEN_GRID_FIXED_4               (EL_DF_WOODEN_GRID_FIXED_START + 3)
1776 #define EL_DF_WOODEN_GRID_FIXED_5               (EL_DF_WOODEN_GRID_FIXED_START + 4)
1777 #define EL_DF_WOODEN_GRID_FIXED_6               (EL_DF_WOODEN_GRID_FIXED_START + 5)
1778 #define EL_DF_WOODEN_GRID_FIXED_7               (EL_DF_WOODEN_GRID_FIXED_START + 6)
1779 #define EL_DF_WOODEN_GRID_FIXED_8               (EL_DF_WOODEN_GRID_FIXED_START + 7)
1780 #define EL_DF_WOODEN_GRID_FIXED_END             EL_DF_WOODEN_GRID_FIXED_07
1781
1782 #define EL_DF_STEEL_GRID_FIXED_START            (EL_DF_START2 + 264)
1783 #define EL_DF_STEEL_GRID_FIXED_1                (EL_DF_STEEL_GRID_FIXED_START + 0)
1784 #define EL_DF_STEEL_GRID_FIXED_2                (EL_DF_STEEL_GRID_FIXED_START + 1)
1785 #define EL_DF_STEEL_GRID_FIXED_3                (EL_DF_STEEL_GRID_FIXED_START + 2)
1786 #define EL_DF_STEEL_GRID_FIXED_4                (EL_DF_STEEL_GRID_FIXED_START + 3)
1787 #define EL_DF_STEEL_GRID_FIXED_5                (EL_DF_STEEL_GRID_FIXED_START + 4)
1788 #define EL_DF_STEEL_GRID_FIXED_6                (EL_DF_STEEL_GRID_FIXED_START + 5)
1789 #define EL_DF_STEEL_GRID_FIXED_7                (EL_DF_STEEL_GRID_FIXED_START + 6)
1790 #define EL_DF_STEEL_GRID_FIXED_8                (EL_DF_STEEL_GRID_FIXED_START + 7)
1791 #define EL_DF_STEEL_GRID_FIXED_END              EL_DF_STEEL_GRID_FIXED_07
1792
1793 #define EL_DF_WOODEN_WALL_START                 (EL_DF_START2 + 272)
1794 #define EL_DF_WOODEN_WALL_1                     (EL_DF_WOODEN_WALL_START + 0)
1795 #define EL_DF_WOODEN_WALL_END                   (EL_DF_WOODEN_WALL_START + 15)
1796
1797 #define EL_DF_STEEL_WALL_START                  (EL_DF_START2 + 288)
1798 #define EL_DF_STEEL_WALL_1                      (EL_DF_STEEL_WALL_START + 0)
1799 #define EL_DF_STEEL_WALL_END                    (EL_DF_STEEL_WALL_START + 15)
1800
1801 #define EL_DF_WALL_START                        EL_DF_WOODEN_WALL_START
1802 #define EL_DF_WALL_END                          EL_DF_STEEL_WALL_END
1803
1804 #define EL_DF_EMPTY                             (EL_DF_START2 + 304)
1805 #define EL_DF_CELL                              (EL_DF_START2 + 305)
1806 #define EL_DF_MINE                              (EL_DF_START2 + 306)
1807 #define EL_DF_REFRACTOR                         (EL_DF_START2 + 307)
1808
1809 #define EL_DF_LASER_START                       (EL_DF_START2 + 308)
1810 #define EL_DF_LASER_RIGHT                       (EL_DF_LASER_START + 0)
1811 #define EL_DF_LASER_UP                          (EL_DF_LASER_START + 1)
1812 #define EL_DF_LASER_LEFT                        (EL_DF_LASER_START + 2)
1813 #define EL_DF_LASER_DOWN                        (EL_DF_LASER_START + 3)
1814 #define EL_DF_LASER_END                         EL_DF_LASER_DOWN
1815
1816 #define EL_DF_RECEIVER_START                    (EL_DF_START2 + 312)
1817 #define EL_DF_RECEIVER_RIGHT                    (EL_DF_RECEIVER_START + 0)
1818 #define EL_DF_RECEIVER_UP                       (EL_DF_RECEIVER_START + 1)
1819 #define EL_DF_RECEIVER_LEFT                     (EL_DF_RECEIVER_START + 2)
1820 #define EL_DF_RECEIVER_DOWN                     (EL_DF_RECEIVER_START + 3)
1821 #define EL_DF_RECEIVER_END                      EL_DF_RECEIVER_DOWN
1822
1823 #define EL_DF_FIBRE_OPTIC_START                 (EL_DF_START2 + 316)
1824 #define EL_DF_FIBRE_OPTIC_RED_1                 (EL_DF_FIBRE_OPTIC_START + 0)
1825 #define EL_DF_FIBRE_OPTIC_RED_2                 (EL_DF_FIBRE_OPTIC_START + 1)
1826 #define EL_DF_FIBRE_OPTIC_YELLOW_1              (EL_DF_FIBRE_OPTIC_START + 2)
1827 #define EL_DF_FIBRE_OPTIC_YELLOW_2              (EL_DF_FIBRE_OPTIC_START + 3)
1828 #define EL_DF_FIBRE_OPTIC_GREEN_1               (EL_DF_FIBRE_OPTIC_START + 4)
1829 #define EL_DF_FIBRE_OPTIC_GREEN_2               (EL_DF_FIBRE_OPTIC_START + 5)
1830 #define EL_DF_FIBRE_OPTIC_BLUE_1                (EL_DF_FIBRE_OPTIC_START + 6)
1831 #define EL_DF_FIBRE_OPTIC_BLUE_2                (EL_DF_FIBRE_OPTIC_START + 7)
1832 #define EL_DF_FIBRE_OPTIC_END                   EL_DF_FIBRE_OPTIC_07
1833
1834 #define EL_DF_MIRROR_ROTATING_START             (EL_DF_START2 + 324)
1835 #define EL_DF_MIRROR_ROTATING_1                 (EL_DF_MIRROR_ROTATING_START + 0)
1836 #define EL_DF_MIRROR_ROTATING_2                 (EL_DF_MIRROR_ROTATING_START + 1)
1837 #define EL_DF_MIRROR_ROTATING_3                 (EL_DF_MIRROR_ROTATING_START + 2)
1838 #define EL_DF_MIRROR_ROTATING_4                 (EL_DF_MIRROR_ROTATING_START + 3)
1839 #define EL_DF_MIRROR_ROTATING_5                 (EL_DF_MIRROR_ROTATING_START + 4)
1840 #define EL_DF_MIRROR_ROTATING_6                 (EL_DF_MIRROR_ROTATING_START + 5)
1841 #define EL_DF_MIRROR_ROTATING_7                 (EL_DF_MIRROR_ROTATING_START + 6)
1842 #define EL_DF_MIRROR_ROTATING_8                 (EL_DF_MIRROR_ROTATING_START + 7)
1843 #define EL_DF_MIRROR_ROTATING_9                 (EL_DF_MIRROR_ROTATING_START + 8)
1844 #define EL_DF_MIRROR_ROTATING_10                (EL_DF_MIRROR_ROTATING_START + 9)
1845 #define EL_DF_MIRROR_ROTATING_11                (EL_DF_MIRROR_ROTATING_START + 10)
1846 #define EL_DF_MIRROR_ROTATING_12                (EL_DF_MIRROR_ROTATING_START + 11)
1847 #define EL_DF_MIRROR_ROTATING_13                (EL_DF_MIRROR_ROTATING_START + 12)
1848 #define EL_DF_MIRROR_ROTATING_14                (EL_DF_MIRROR_ROTATING_START + 13)
1849 #define EL_DF_MIRROR_ROTATING_15                (EL_DF_MIRROR_ROTATING_START + 14)
1850 #define EL_DF_MIRROR_ROTATING_16                (EL_DF_MIRROR_ROTATING_START + 15)
1851 #define EL_DF_MIRROR_ROTATING_END               EL_DF_MIRROR_ROTATING_15
1852
1853 #define EL_DF_WOODEN_GRID_ROTATING_START        (EL_DF_START2 + 340)
1854 #define EL_DF_WOODEN_GRID_ROTATING_1            (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1855 #define EL_DF_WOODEN_GRID_ROTATING_2            (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1856 #define EL_DF_WOODEN_GRID_ROTATING_3            (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1857 #define EL_DF_WOODEN_GRID_ROTATING_4            (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1858 #define EL_DF_WOODEN_GRID_ROTATING_5            (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1859 #define EL_DF_WOODEN_GRID_ROTATING_6            (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1860 #define EL_DF_WOODEN_GRID_ROTATING_7            (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1861 #define EL_DF_WOODEN_GRID_ROTATING_8            (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1862 #define EL_DF_WOODEN_GRID_ROTATING_END          EL_DF_WOODEN_GRID_ROTATING_07
1863
1864 #define EL_DF_STEEL_GRID_ROTATING_START         (EL_DF_START2 + 348)
1865 #define EL_DF_STEEL_GRID_ROTATING_1             (EL_DF_STEEL_GRID_ROTATING_START + 0)
1866 #define EL_DF_STEEL_GRID_ROTATING_2             (EL_DF_STEEL_GRID_ROTATING_START + 1)
1867 #define EL_DF_STEEL_GRID_ROTATING_3             (EL_DF_STEEL_GRID_ROTATING_START + 2)
1868 #define EL_DF_STEEL_GRID_ROTATING_4             (EL_DF_STEEL_GRID_ROTATING_START + 3)
1869 #define EL_DF_STEEL_GRID_ROTATING_5             (EL_DF_STEEL_GRID_ROTATING_START + 4)
1870 #define EL_DF_STEEL_GRID_ROTATING_6             (EL_DF_STEEL_GRID_ROTATING_START + 5)
1871 #define EL_DF_STEEL_GRID_ROTATING_7             (EL_DF_STEEL_GRID_ROTATING_START + 6)
1872 #define EL_DF_STEEL_GRID_ROTATING_8             (EL_DF_STEEL_GRID_ROTATING_START + 7)
1873 #define EL_DF_STEEL_GRID_ROTATING_END           EL_DF_STEEL_GRID_ROTATING_07
1874
1875 #define EL_DF_END_1                             (EL_DF_START2 + 355)
1876
1877 // MM style elements
1878 #define EL_MM_TELEPORTER_RED_START              (EL_DF_START2 + 356)
1879 #define EL_MM_TELEPORTER_RED_1                  (EL_MM_TELEPORTER_RED_START + 0)
1880 #define EL_MM_TELEPORTER_RED_2                  (EL_MM_TELEPORTER_RED_START + 1)
1881 #define EL_MM_TELEPORTER_RED_3                  (EL_MM_TELEPORTER_RED_START + 2)
1882 #define EL_MM_TELEPORTER_RED_4                  (EL_MM_TELEPORTER_RED_START + 3)
1883 #define EL_MM_TELEPORTER_RED_5                  (EL_MM_TELEPORTER_RED_START + 4)
1884 #define EL_MM_TELEPORTER_RED_6                  (EL_MM_TELEPORTER_RED_START + 5)
1885 #define EL_MM_TELEPORTER_RED_7                  (EL_MM_TELEPORTER_RED_START + 6)
1886 #define EL_MM_TELEPORTER_RED_8                  (EL_MM_TELEPORTER_RED_START + 7)
1887 #define EL_MM_TELEPORTER_RED_9                  (EL_MM_TELEPORTER_RED_START + 8)
1888 #define EL_MM_TELEPORTER_RED_10                 (EL_MM_TELEPORTER_RED_START + 9)
1889 #define EL_MM_TELEPORTER_RED_11                 (EL_MM_TELEPORTER_RED_START + 10)
1890 #define EL_MM_TELEPORTER_RED_12                 (EL_MM_TELEPORTER_RED_START + 11)
1891 #define EL_MM_TELEPORTER_RED_13                 (EL_MM_TELEPORTER_RED_START + 12)
1892 #define EL_MM_TELEPORTER_RED_14                 (EL_MM_TELEPORTER_RED_START + 13)
1893 #define EL_MM_TELEPORTER_RED_15                 (EL_MM_TELEPORTER_RED_START + 14)
1894 #define EL_MM_TELEPORTER_RED_16                 (EL_MM_TELEPORTER_RED_START + 15)
1895 #define EL_MM_TELEPORTER_RED_END                EL_MM_TELEPORTER_RED_16
1896 #define EL_MM_TELEPORTER_YELLOW_START           (EL_DF_START2 + 372)
1897 #define EL_MM_TELEPORTER_YELLOW_1               (EL_MM_TELEPORTER_YELLOW_START + 0)
1898 #define EL_MM_TELEPORTER_YELLOW_2               (EL_MM_TELEPORTER_YELLOW_START + 1)
1899 #define EL_MM_TELEPORTER_YELLOW_3               (EL_MM_TELEPORTER_YELLOW_START + 2)
1900 #define EL_MM_TELEPORTER_YELLOW_4               (EL_MM_TELEPORTER_YELLOW_START + 3)
1901 #define EL_MM_TELEPORTER_YELLOW_5               (EL_MM_TELEPORTER_YELLOW_START + 4)
1902 #define EL_MM_TELEPORTER_YELLOW_6               (EL_MM_TELEPORTER_YELLOW_START + 5)
1903 #define EL_MM_TELEPORTER_YELLOW_7               (EL_MM_TELEPORTER_YELLOW_START + 6)
1904 #define EL_MM_TELEPORTER_YELLOW_8               (EL_MM_TELEPORTER_YELLOW_START + 7)
1905 #define EL_MM_TELEPORTER_YELLOW_9               (EL_MM_TELEPORTER_YELLOW_START + 8)
1906 #define EL_MM_TELEPORTER_YELLOW_10              (EL_MM_TELEPORTER_YELLOW_START + 9)
1907 #define EL_MM_TELEPORTER_YELLOW_11              (EL_MM_TELEPORTER_YELLOW_START + 10)
1908 #define EL_MM_TELEPORTER_YELLOW_12              (EL_MM_TELEPORTER_YELLOW_START + 11)
1909 #define EL_MM_TELEPORTER_YELLOW_13              (EL_MM_TELEPORTER_YELLOW_START + 12)
1910 #define EL_MM_TELEPORTER_YELLOW_14              (EL_MM_TELEPORTER_YELLOW_START + 13)
1911 #define EL_MM_TELEPORTER_YELLOW_15              (EL_MM_TELEPORTER_YELLOW_START + 14)
1912 #define EL_MM_TELEPORTER_YELLOW_16              (EL_MM_TELEPORTER_YELLOW_START + 15)
1913 #define EL_MM_TELEPORTER_YELLOW_END             EL_MM_TELEPORTER_YELLOW_16
1914 #define EL_MM_TELEPORTER_GREEN_START            (EL_DF_START2 + 388)
1915 #define EL_MM_TELEPORTER_GREEN_1                (EL_MM_TELEPORTER_GREEN_START + 0)
1916 #define EL_MM_TELEPORTER_GREEN_2                (EL_MM_TELEPORTER_GREEN_START + 1)
1917 #define EL_MM_TELEPORTER_GREEN_3                (EL_MM_TELEPORTER_GREEN_START + 2)
1918 #define EL_MM_TELEPORTER_GREEN_4                (EL_MM_TELEPORTER_GREEN_START + 3)
1919 #define EL_MM_TELEPORTER_GREEN_5                (EL_MM_TELEPORTER_GREEN_START + 4)
1920 #define EL_MM_TELEPORTER_GREEN_6                (EL_MM_TELEPORTER_GREEN_START + 5)
1921 #define EL_MM_TELEPORTER_GREEN_7                (EL_MM_TELEPORTER_GREEN_START + 6)
1922 #define EL_MM_TELEPORTER_GREEN_8                (EL_MM_TELEPORTER_GREEN_START + 7)
1923 #define EL_MM_TELEPORTER_GREEN_9                (EL_MM_TELEPORTER_GREEN_START + 8)
1924 #define EL_MM_TELEPORTER_GREEN_10               (EL_MM_TELEPORTER_GREEN_START + 9)
1925 #define EL_MM_TELEPORTER_GREEN_11               (EL_MM_TELEPORTER_GREEN_START + 10)
1926 #define EL_MM_TELEPORTER_GREEN_12               (EL_MM_TELEPORTER_GREEN_START + 11)
1927 #define EL_MM_TELEPORTER_GREEN_13               (EL_MM_TELEPORTER_GREEN_START + 12)
1928 #define EL_MM_TELEPORTER_GREEN_14               (EL_MM_TELEPORTER_GREEN_START + 13)
1929 #define EL_MM_TELEPORTER_GREEN_15               (EL_MM_TELEPORTER_GREEN_START + 14)
1930 #define EL_MM_TELEPORTER_GREEN_16               (EL_MM_TELEPORTER_GREEN_START + 15)
1931 #define EL_MM_TELEPORTER_GREEN_END              EL_MM_TELEPORTER_GREEN_16
1932 #define EL_MM_TELEPORTER_BLUE_START             (EL_DF_START2 + 404)
1933 #define EL_MM_TELEPORTER_BLUE_1                 (EL_MM_TELEPORTER_BLUE_START + 0)
1934 #define EL_MM_TELEPORTER_BLUE_2                 (EL_MM_TELEPORTER_BLUE_START + 1)
1935 #define EL_MM_TELEPORTER_BLUE_3                 (EL_MM_TELEPORTER_BLUE_START + 2)
1936 #define EL_MM_TELEPORTER_BLUE_4                 (EL_MM_TELEPORTER_BLUE_START + 3)
1937 #define EL_MM_TELEPORTER_BLUE_5                 (EL_MM_TELEPORTER_BLUE_START + 4)
1938 #define EL_MM_TELEPORTER_BLUE_6                 (EL_MM_TELEPORTER_BLUE_START + 5)
1939 #define EL_MM_TELEPORTER_BLUE_7                 (EL_MM_TELEPORTER_BLUE_START + 6)
1940 #define EL_MM_TELEPORTER_BLUE_8                 (EL_MM_TELEPORTER_BLUE_START + 7)
1941 #define EL_MM_TELEPORTER_BLUE_9                 (EL_MM_TELEPORTER_BLUE_START + 8)
1942 #define EL_MM_TELEPORTER_BLUE_10                (EL_MM_TELEPORTER_BLUE_START + 9)
1943 #define EL_MM_TELEPORTER_BLUE_11                (EL_MM_TELEPORTER_BLUE_START + 10)
1944 #define EL_MM_TELEPORTER_BLUE_12                (EL_MM_TELEPORTER_BLUE_START + 11)
1945 #define EL_MM_TELEPORTER_BLUE_13                (EL_MM_TELEPORTER_BLUE_START + 12)
1946 #define EL_MM_TELEPORTER_BLUE_14                (EL_MM_TELEPORTER_BLUE_START + 13)
1947 #define EL_MM_TELEPORTER_BLUE_15                (EL_MM_TELEPORTER_BLUE_START + 14)
1948 #define EL_MM_TELEPORTER_BLUE_16                (EL_MM_TELEPORTER_BLUE_START + 15)
1949 #define EL_MM_TELEPORTER_BLUE_END               EL_MM_TELEPORTER_BLUE_16
1950
1951 #define EL_MM_MCDUFFIN                          1204
1952 #define EL_MM_PACMAN                            1205
1953 #define EL_MM_FUSE                              1206
1954 #define EL_MM_STEEL_WALL                        1207
1955 #define EL_MM_WOODEN_WALL                       1208
1956 #define EL_MM_ICE_WALL                          1209
1957 #define EL_MM_AMOEBA_WALL                       1210
1958 #define EL_DF_LASER                             1211
1959 #define EL_DF_RECEIVER                          1212
1960 #define EL_DF_STEEL_WALL                        1213
1961 #define EL_DF_WOODEN_WALL                       1214
1962
1963 #define EL_MM_END_2                             (EL_DF_START2 + 430)
1964
1965 // EMC style elements
1966 #define EL_SPRING_LEFT                          1215
1967 #define EL_SPRING_RIGHT                         1216
1968
1969 // ---------- begin of empty space elements section ---------------------------
1970 #define EL_EMPTY_SPACE_START                    1217
1971
1972 #include "conf_emp.h"   // include auto-generated data structure definitions
1973
1974 #define NUM_EMPTY_SPACE_ELEMENTS                16
1975 #define NUM_EMPTY_ELEMENTS_ALL                  (NUM_EMPTY_SPACE_ELEMENTS + 1)
1976 #define EL_EMPTY_SPACE_END                      1232
1977 // ---------- end of empty space elements section -----------------------------
1978
1979 #define EL_MM_START_3                           EL_DF_MIRROR_FIXED_START
1980 #define EL_DF_START_2                           EL_DF_MIRROR_FIXED_START
1981
1982 // DF style elements
1983 #define EL_DF_MIRROR_FIXED_START                1233
1984 #define EL_DF_MIRROR_FIXED_1                    (EL_DF_MIRROR_FIXED_START + 0)
1985 #define EL_DF_MIRROR_FIXED_2                    (EL_DF_MIRROR_FIXED_START + 1)
1986 #define EL_DF_MIRROR_FIXED_3                    (EL_DF_MIRROR_FIXED_START + 2)
1987 #define EL_DF_MIRROR_FIXED_4                    (EL_DF_MIRROR_FIXED_START + 3)
1988 #define EL_DF_MIRROR_FIXED_5                    (EL_DF_MIRROR_FIXED_START + 4)
1989 #define EL_DF_MIRROR_FIXED_6                    (EL_DF_MIRROR_FIXED_START + 5)
1990 #define EL_DF_MIRROR_FIXED_7                    (EL_DF_MIRROR_FIXED_START + 6)
1991 #define EL_DF_MIRROR_FIXED_8                    (EL_DF_MIRROR_FIXED_START + 7)
1992 #define EL_DF_MIRROR_FIXED_9                    (EL_DF_MIRROR_FIXED_START + 8)
1993 #define EL_DF_MIRROR_FIXED_10                   (EL_DF_MIRROR_FIXED_START + 9)
1994 #define EL_DF_MIRROR_FIXED_11                   (EL_DF_MIRROR_FIXED_START + 10)
1995 #define EL_DF_MIRROR_FIXED_12                   (EL_DF_MIRROR_FIXED_START + 11)
1996 #define EL_DF_MIRROR_FIXED_13                   (EL_DF_MIRROR_FIXED_START + 12)
1997 #define EL_DF_MIRROR_FIXED_14                   (EL_DF_MIRROR_FIXED_START + 13)
1998 #define EL_DF_MIRROR_FIXED_15                   (EL_DF_MIRROR_FIXED_START + 14)
1999 #define EL_DF_MIRROR_FIXED_16                   (EL_DF_MIRROR_FIXED_START + 15)
2000 #define EL_DF_MIRROR_FIXED_END                  EL_DF_MIRROR_FIXED_16
2001
2002 #define EL_DF_SLOPE_START                       1249
2003 #define EL_DF_SLOPE_1                           (EL_DF_SLOPE_START + 0)
2004 #define EL_DF_SLOPE_2                           (EL_DF_SLOPE_START + 1)
2005 #define EL_DF_SLOPE_3                           (EL_DF_SLOPE_START + 2)
2006 #define EL_DF_SLOPE_4                           (EL_DF_SLOPE_START + 3)
2007 #define EL_DF_SLOPE_END                         EL_DF_SLOPE_4
2008
2009 #define EL_MM_END_3                             EL_DF_SLOPE_END
2010 #define EL_DF_END_2                             EL_DF_SLOPE_END
2011
2012 // BD style elements
2013 #define EL_BD_EMPTY_SPACE                       1253
2014 #define EL_BD_EMPTY                             EL_BD_EMPTY_SPACE
2015 #define EL_BD_SAND                              1254
2016 #define EL_BD_SAND_2                            1255
2017 #define EL_BD_SAND_BALL                         1256
2018 #define EL_BD_SAND_LOOSE                        1257
2019 #define EL_BD_SAND_SLOPED_UP_RIGHT              1258
2020 #define EL_BD_SAND_SLOPED_UP_LEFT               1259
2021 #define EL_BD_SAND_SLOPED_DOWN_LEFT             1260
2022 #define EL_BD_SAND_SLOPED_DOWN_RIGHT            1261
2023 #define EL_BD_SAND_GLUED                        1262
2024 #define EL_BD_WALL_SLOPED_UP_RIGHT              1263
2025 #define EL_BD_WALL_SLOPED_UP_LEFT               1264
2026 #define EL_BD_WALL_SLOPED_DOWN_LEFT             1265
2027 #define EL_BD_WALL_SLOPED_DOWN_RIGHT            1266
2028 #define EL_BD_WALL_NON_SLOPED                   1267
2029 #define EL_BD_WALL_DIGGABLE                     1268
2030 #define EL_BD_WALL_DIAMOND                      1269
2031 #define EL_BD_WALL_KEY_1                        1270
2032 #define EL_BD_WALL_KEY_2                        1271
2033 #define EL_BD_WALL_KEY_3                        1272
2034 #define EL_BD_FALLING_WALL                      1273
2035 #define EL_BD_STEELWALL                         1274
2036 #define EL_BD_STEELWALL_SLOPED_UP_RIGHT         1275
2037 #define EL_BD_STEELWALL_SLOPED_UP_LEFT          1276
2038 #define EL_BD_STEELWALL_SLOPED_DOWN_LEFT        1277
2039 #define EL_BD_STEELWALL_SLOPED_DOWN_RIGHT       1278
2040 #define EL_BD_STEELWALL_EXPLODABLE              1279
2041 #define EL_BD_STEELWALL_DIGGABLE                1280
2042 #define EL_BD_EXPANDABLE_WALL_HORIZONTAL        1281
2043 #define EL_BD_EXPANDABLE_WALL_VERTICAL          1282
2044 #define EL_BD_EXPANDABLE_WALL_ANY               1283
2045 #define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL   1284
2046 #define EL_BD_EXPANDABLE_STEELWALL_VERTICAL     1285
2047 #define EL_BD_EXPANDABLE_STEELWALL_ANY          1286
2048 #define EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL 1287
2049 #define EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL   1288
2050 #define EL_BD_INBOX                             1289
2051 #define EL_BD_EXIT_CLOSED                       1290
2052 #define EL_BD_EXIT_OPEN                         1291
2053 #define EL_BD_INVISIBLE_EXIT_CLOSED             1292
2054 #define EL_BD_INVISIBLE_EXIT_OPEN               1293
2055 #define EL_BD_FLYING_ROCK                       1294
2056 #define EL_BD_MEGA_ROCK                         1295
2057 #define EL_BD_ROCK_GLUED                        1296
2058 #define EL_BD_FLYING_DIAMOND                    1297
2059 #define EL_BD_DIAMOND_GLUED                     1298
2060 #define EL_BD_DIAMOND_KEY                       1299
2061 #define EL_BD_TRAPPED_DIAMOND                   1300
2062 #define EL_BD_NUT                               1301
2063 #define EL_BD_AMOEBA_2                          1302
2064 #define EL_BD_BLADDER                           1303
2065 #define EL_BD_BLADDER_SPENDER                   1304
2066 #define EL_BD_CREATURE_SWITCH                   1305
2067 #define EL_BD_CREATURE_SWITCH_ACTIVE            1306
2068 #define EL_BD_BITER_SWITCH_1                    1307
2069 #define EL_BD_BITER_SWITCH_2                    1308
2070 #define EL_BD_BITER_SWITCH_3                    1309
2071 #define EL_BD_BITER_SWITCH_4                    1310
2072 #define EL_BD_REPLICATOR                        1311
2073 #define EL_BD_REPLICATOR_ACTIVE                 1312
2074 #define EL_BD_REPLICATOR_SWITCH                 1313
2075 #define EL_BD_REPLICATOR_SWITCH_ACTIVE          1314
2076 #define EL_BD_CONVEYOR_LEFT                     1315
2077 #define EL_BD_CONVEYOR_LEFT_ACTIVE              1316
2078 #define EL_BD_CONVEYOR_RIGHT                    1317
2079 #define EL_BD_CONVEYOR_RIGHT_ACTIVE             1318
2080 #define EL_BD_CONVEYOR_SWITCH                   1319
2081 #define EL_BD_CONVEYOR_SWITCH_ACTIVE            1320
2082 #define EL_BD_CONVEYOR_DIR_SWITCH_LEFT          1321
2083 #define EL_BD_CONVEYOR_DIR_SWITCH_RIGHT         1322
2084 #define EL_BD_GRAVITY_SWITCH                    1323
2085 #define EL_BD_GRAVITY_SWITCH_ACTIVE             1324
2086 #define EL_BD_ACID                              1325
2087 #define EL_BD_BOX                               1326
2088 #define EL_BD_TIME_PENALTY                      1327
2089 #define EL_BD_GRAVESTONE                        1328
2090 #define EL_BD_CLOCK                             1329
2091 #define EL_BD_POT                               1330
2092 #define EL_BD_PNEUMATIC_HAMMER                  1331
2093 #define EL_BD_TELEPORTER                        1332
2094 #define EL_BD_SKELETON                          1333
2095 #define EL_BD_WATER                             1334
2096 #define EL_BD_KEY_1                             1335
2097 #define EL_BD_KEY_2                             1336
2098 #define EL_BD_KEY_3                             1337
2099 #define EL_BD_GATE_1                            1338
2100 #define EL_BD_GATE_2                            1339
2101 #define EL_BD_GATE_3                            1340
2102 #define EL_BD_LAVA                              1341
2103 #define EL_BD_SWEET                             1342
2104 #define EL_BD_VOODOO_DOLL                       1343
2105 #define EL_BD_SLIME                             1344
2106 #define EL_BD_WAITING_ROCK                      1345
2107 #define EL_BD_CHASING_ROCK                      1346
2108 #define EL_BD_GHOST                             1347
2109 #define EL_BD_COW                               1348
2110 #define EL_BD_COW_LEFT                          1349
2111 #define EL_BD_COW_UP                            1350
2112 #define EL_BD_COW_RIGHT                         1351
2113 #define EL_BD_COW_DOWN                          1352
2114 #define EL_BD_BUTTERFLY_2                       1353
2115 #define EL_BD_BUTTERFLY_2_RIGHT                 1354
2116 #define EL_BD_BUTTERFLY_2_UP                    1355
2117 #define EL_BD_BUTTERFLY_2_LEFT                  1356
2118 #define EL_BD_BUTTERFLY_2_DOWN                  1357
2119 #define EL_BD_FIREFLY_2                         1358
2120 #define EL_BD_FIREFLY_2_RIGHT                   1359
2121 #define EL_BD_FIREFLY_2_UP                      1360
2122 #define EL_BD_FIREFLY_2_LEFT                    1361
2123 #define EL_BD_FIREFLY_2_DOWN                    1362
2124 #define EL_BD_STONEFLY                          1363
2125 #define EL_BD_STONEFLY_RIGHT                    1364
2126 #define EL_BD_STONEFLY_UP                       1365
2127 #define EL_BD_STONEFLY_LEFT                     1366
2128 #define EL_BD_STONEFLY_DOWN                     1367
2129 #define EL_BD_BITER                             1368
2130 #define EL_BD_BITER_RIGHT                       1369
2131 #define EL_BD_BITER_UP                          1370
2132 #define EL_BD_BITER_LEFT                        1371
2133 #define EL_BD_BITER_DOWN                        1372
2134 #define EL_BD_DRAGONFLY                         1373
2135 #define EL_BD_DRAGONFLY_RIGHT                   1374
2136 #define EL_BD_DRAGONFLY_UP                      1375
2137 #define EL_BD_DRAGONFLY_LEFT                    1376
2138 #define EL_BD_DRAGONFLY_DOWN                    1377
2139 #define EL_BD_BOMB                              1378
2140 #define EL_BD_NITRO_PACK                        1379
2141 #define EL_BD_PLAYER                            1380
2142 #define EL_BD_PLAYER_WITH_BOMB                  1381
2143 #define EL_BD_PLAYER_GLUED                      1382
2144 #define EL_BD_PLAYER_STIRRING                   1383
2145 #define EL_BD_FAKE_BONUS                        1384
2146 #define EL_BD_COVERED                           1385
2147
2148 #define NUM_FILE_ELEMENTS                       1386
2149
2150
2151 // "real" (and therefore drawable) runtime elements
2152 #define EL_FIRST_RUNTIME_REAL                   NUM_FILE_ELEMENTS
2153
2154 #define EL_DYNABOMB_PLAYER_1_ACTIVE             (EL_FIRST_RUNTIME_REAL + 0)
2155 #define EL_DYNABOMB_PLAYER_2_ACTIVE             (EL_FIRST_RUNTIME_REAL + 1)
2156 #define EL_DYNABOMB_PLAYER_3_ACTIVE             (EL_FIRST_RUNTIME_REAL + 2)
2157 #define EL_DYNABOMB_PLAYER_4_ACTIVE             (EL_FIRST_RUNTIME_REAL + 3)
2158 #define EL_SP_DISK_RED_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 4)
2159 #define EL_SWITCHGATE_OPENING                   (EL_FIRST_RUNTIME_REAL + 5)
2160 #define EL_SWITCHGATE_CLOSING                   (EL_FIRST_RUNTIME_REAL + 6)
2161 #define EL_TIMEGATE_OPENING                     (EL_FIRST_RUNTIME_REAL + 7)
2162 #define EL_TIMEGATE_CLOSING                     (EL_FIRST_RUNTIME_REAL + 8)
2163 #define EL_PEARL_BREAKING                       (EL_FIRST_RUNTIME_REAL + 9)
2164 #define EL_TRAP_ACTIVE                          (EL_FIRST_RUNTIME_REAL + 10)
2165 #define EL_INVISIBLE_STEELWALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 11)
2166 #define EL_INVISIBLE_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 12)
2167 #define EL_INVISIBLE_SAND_ACTIVE                (EL_FIRST_RUNTIME_REAL + 13)
2168 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 14)
2169 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
2170 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 16)
2171 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 17)
2172 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 18)
2173 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 19)
2174 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 20)
2175 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 21)
2176 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 22)
2177 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 23)
2178 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 24)
2179 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 25)
2180 #define EL_EXIT_OPENING                         (EL_FIRST_RUNTIME_REAL + 26)
2181 #define EL_EXIT_CLOSING                         (EL_FIRST_RUNTIME_REAL + 27)
2182 #define EL_STEEL_EXIT_OPENING                   (EL_FIRST_RUNTIME_REAL + 28)
2183 #define EL_STEEL_EXIT_CLOSING                   (EL_FIRST_RUNTIME_REAL + 29)
2184 #define EL_EM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 30)
2185 #define EL_EM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 31)
2186 #define EL_EM_STEEL_EXIT_OPENING                (EL_FIRST_RUNTIME_REAL + 32)
2187 #define EL_EM_STEEL_EXIT_CLOSING                (EL_FIRST_RUNTIME_REAL + 33)
2188 #define EL_SP_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 34)
2189 #define EL_SP_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 35)
2190 #define EL_SP_EXIT_OPEN                         (EL_FIRST_RUNTIME_REAL + 36)
2191 #define EL_SP_TERMINAL_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 37)
2192 #define EL_SP_BUGGY_BASE_ACTIVATING             (EL_FIRST_RUNTIME_REAL + 38)
2193 #define EL_SP_BUGGY_BASE_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 39)
2194 #define EL_SP_MURPHY_CLONE                      (EL_FIRST_RUNTIME_REAL + 40)
2195 #define EL_AMOEBA_DROPPING                      (EL_FIRST_RUNTIME_REAL + 41)
2196 #define EL_QUICKSAND_EMPTYING                   (EL_FIRST_RUNTIME_REAL + 42)
2197 #define EL_QUICKSAND_FAST_EMPTYING              (EL_FIRST_RUNTIME_REAL + 43)
2198 #define EL_MAGIC_WALL_ACTIVE                    (EL_FIRST_RUNTIME_REAL + 44)
2199 #define EL_BD_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 45)
2200 #define EL_DC_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 46)
2201 #define EL_MAGIC_WALL_FULL                      (EL_FIRST_RUNTIME_REAL + 47)
2202 #define EL_BD_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 48)
2203 #define EL_DC_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 49)
2204 #define EL_MAGIC_WALL_EMPTYING                  (EL_FIRST_RUNTIME_REAL + 50)
2205 #define EL_BD_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 51)
2206 #define EL_DC_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 52)
2207 #define EL_MAGIC_WALL_DEAD                      (EL_FIRST_RUNTIME_REAL + 53)
2208 #define EL_BD_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 54)
2209 #define EL_DC_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 55)
2210 #define EL_EMC_FAKE_GRASS_ACTIVE                (EL_FIRST_RUNTIME_REAL + 56)
2211 #define EL_GATE_1_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 57)
2212 #define EL_GATE_2_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 58)
2213 #define EL_GATE_3_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 59)
2214 #define EL_GATE_4_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 60)
2215 #define EL_EM_GATE_1_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 61)
2216 #define EL_EM_GATE_2_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 62)
2217 #define EL_EM_GATE_3_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 63)
2218 #define EL_EM_GATE_4_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 64)
2219 #define EL_EMC_GATE_5_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 65)
2220 #define EL_EMC_GATE_6_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 66)
2221 #define EL_EMC_GATE_7_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 67)
2222 #define EL_EMC_GATE_8_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 68)
2223 #define EL_DC_GATE_WHITE_GRAY_ACTIVE            (EL_FIRST_RUNTIME_REAL + 69)
2224 #define EL_EMC_DRIPPER_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 70)
2225 #define EL_EMC_SPRING_BUMPER_ACTIVE             (EL_FIRST_RUNTIME_REAL + 71)
2226 #define EL_MM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 72)
2227 #define EL_MM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 73)
2228 #define EL_MM_GRAY_BALL_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 74)
2229 #define EL_MM_GRAY_BALL_OPENING                 (EL_FIRST_RUNTIME_REAL + 75)
2230 #define EL_MM_ICE_WALL_SHRINKING                (EL_FIRST_RUNTIME_REAL + 76)
2231 #define EL_MM_AMOEBA_WALL_GROWING               (EL_FIRST_RUNTIME_REAL + 77)
2232 #define EL_MM_PACMAN_EATING_RIGHT               (EL_FIRST_RUNTIME_REAL + 78)
2233 #define EL_MM_PACMAN_EATING_UP                  (EL_FIRST_RUNTIME_REAL + 79)
2234 #define EL_MM_PACMAN_EATING_LEFT                (EL_FIRST_RUNTIME_REAL + 80)
2235 #define EL_MM_PACMAN_EATING_DOWN                (EL_FIRST_RUNTIME_REAL + 81)
2236 #define EL_MM_BOMB_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 82)
2237 #define EL_DF_MINE_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 83)
2238
2239 #define NUM_DRAWABLE_ELEMENTS                   (EL_FIRST_RUNTIME_REAL + 84)
2240
2241 #define EL_MM_RUNTIME_START                     EL_MM_EXIT_OPENING
2242 #define EL_MM_RUNTIME_END                       EL_MM_AMOEBA_WALL_GROWING
2243
2244 // "unreal" (and therefore not drawable) runtime elements
2245 #define EL_FIRST_RUNTIME_UNREAL                 (NUM_DRAWABLE_ELEMENTS)
2246
2247 #define EL_BLOCKED                              (EL_FIRST_RUNTIME_UNREAL + 0)
2248 #define EL_EXPLOSION                            (EL_FIRST_RUNTIME_UNREAL + 1)
2249 #define EL_NUT_BREAKING                         (EL_FIRST_RUNTIME_UNREAL + 2)
2250 #define EL_DIAMOND_BREAKING                     (EL_FIRST_RUNTIME_UNREAL + 3)
2251 #define EL_ACID_SPLASH_LEFT                     (EL_FIRST_RUNTIME_UNREAL + 4)
2252 #define EL_ACID_SPLASH_RIGHT                    (EL_FIRST_RUNTIME_UNREAL + 5)
2253 #define EL_AMOEBA_GROWING                       (EL_FIRST_RUNTIME_UNREAL + 6)
2254 #define EL_AMOEBA_SHRINKING                     (EL_FIRST_RUNTIME_UNREAL + 7)
2255 #define EL_EXPANDABLE_WALL_GROWING              (EL_FIRST_RUNTIME_UNREAL + 8)
2256 #define EL_EXPANDABLE_STEELWALL_GROWING         (EL_FIRST_RUNTIME_UNREAL + 9)
2257 #define EL_FLAMES                               (EL_FIRST_RUNTIME_UNREAL + 10)
2258 #define EL_PLAYER_IS_LEAVING                    (EL_FIRST_RUNTIME_UNREAL + 11)
2259 #define EL_PLAYER_IS_EXPLODING_1                (EL_FIRST_RUNTIME_UNREAL + 12)
2260 #define EL_PLAYER_IS_EXPLODING_2                (EL_FIRST_RUNTIME_UNREAL + 13)
2261 #define EL_PLAYER_IS_EXPLODING_3                (EL_FIRST_RUNTIME_UNREAL + 14)
2262 #define EL_PLAYER_IS_EXPLODING_4                (EL_FIRST_RUNTIME_UNREAL + 15)
2263 #define EL_QUICKSAND_FILLING                    (EL_FIRST_RUNTIME_UNREAL + 16)
2264 #define EL_QUICKSAND_FAST_FILLING               (EL_FIRST_RUNTIME_UNREAL + 17)
2265 #define EL_MAGIC_WALL_FILLING                   (EL_FIRST_RUNTIME_UNREAL + 18)
2266 #define EL_BD_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 19)
2267 #define EL_DC_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 20)
2268 #define EL_ELEMENT_SNAPPING                     (EL_FIRST_RUNTIME_UNREAL + 21)
2269 #define EL_DIAGONAL_SHRINKING                   (EL_FIRST_RUNTIME_UNREAL + 22)
2270 #define EL_DIAGONAL_GROWING                     (EL_FIRST_RUNTIME_UNREAL + 23)
2271
2272 #define NUM_RUNTIME_ELEMENTS                    (EL_FIRST_RUNTIME_UNREAL + 24)
2273
2274 // dummy elements (never used as game elements, only used as graphics)
2275 #define EL_FIRST_DUMMY                          NUM_RUNTIME_ELEMENTS
2276
2277 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
2278 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
2279 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
2280 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
2281 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
2282 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
2283 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
2284 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
2285 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
2286 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
2287 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
2288 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
2289 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
2290 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
2291 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
2292 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
2293 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
2294 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
2295 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
2296 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
2297 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
2298 #define EL_MM_LIGHTBALL_RED                     (EL_FIRST_DUMMY + 21)
2299 #define EL_MM_LIGHTBALL_BLUE                    (EL_FIRST_DUMMY + 22)
2300 #define EL_MM_LIGHTBALL_YELLOW                  (EL_FIRST_DUMMY + 23)
2301 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 24)
2302 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 25)
2303 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 26)
2304 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 27)
2305 #define EL_MM_DEFAULT                           (EL_FIRST_DUMMY + 28)
2306 #define EL_GRAPHIC_1                            (EL_FIRST_DUMMY + 29)
2307 #define EL_GRAPHIC_2                            (EL_FIRST_DUMMY + 30)
2308 #define EL_GRAPHIC_3                            (EL_FIRST_DUMMY + 31)
2309 #define EL_GRAPHIC_4                            (EL_FIRST_DUMMY + 32)
2310 #define EL_GRAPHIC_5                            (EL_FIRST_DUMMY + 33)
2311 #define EL_GRAPHIC_6                            (EL_FIRST_DUMMY + 34)
2312 #define EL_GRAPHIC_7                            (EL_FIRST_DUMMY + 35)
2313 #define EL_GRAPHIC_8                            (EL_FIRST_DUMMY + 36)
2314 #define EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE      (EL_FIRST_DUMMY + 37)
2315
2316 // internal elements (only used for internal purposes like copying)
2317 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 38)
2318
2319 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
2320 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
2321 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
2322 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
2323
2324 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2325 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2326 #define EL_INTERNAL_CASCADE_BD_NATIVE           (EL_FIRST_INTERNAL + 6)
2327 #define EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE    (EL_FIRST_INTERNAL + 7)
2328 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 8)
2329 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 9)
2330 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 10)
2331 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 11)
2332 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 12)
2333 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 13)
2334 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 14)
2335 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 15)
2336 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 16)
2337 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 17)
2338 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 18)
2339 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 19)
2340 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 20)
2341 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 21)
2342 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 22)
2343 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 23)
2344 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 24)
2345 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 25)
2346 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 26)
2347 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 27)
2348 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 28)
2349 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 29)
2350 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 30)
2351 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2352 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 32)
2353 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 33)
2354 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 34)
2355 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 35)
2356 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 36)
2357 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 37)
2358 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 38)
2359 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 39)
2360 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 40)
2361 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 41)
2362
2363 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
2364 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
2365 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
2366 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 41)
2367
2368 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 42)
2369
2370
2371 // values for graphics/sounds action types
2372 enum
2373 {
2374   ACTION_DEFAULT = 0,
2375   ACTION_WAITING,
2376   ACTION_FALLING,
2377   ACTION_MOVING,
2378   ACTION_DIGGING,
2379   ACTION_SNAPPING,
2380   ACTION_COLLECTING,
2381   ACTION_DROPPING,
2382   ACTION_PUSHING,
2383   ACTION_WALKING,
2384   ACTION_PASSING,
2385   ACTION_IMPACT,
2386   ACTION_BREAKING,
2387   ACTION_ACTIVATING,
2388   ACTION_DEACTIVATING,
2389   ACTION_OPENING,
2390   ACTION_CLOSING,
2391   ACTION_ATTACKING,
2392   ACTION_GROWING,
2393   ACTION_SHRINKING,
2394   ACTION_ACTIVE,
2395   ACTION_FILLING,
2396   ACTION_EMPTYING,
2397   ACTION_CHANGING,
2398   ACTION_EXPLODING,
2399   ACTION_BORING,
2400   ACTION_BORING_1,
2401   ACTION_BORING_2,
2402   ACTION_BORING_3,
2403   ACTION_BORING_4,
2404   ACTION_BORING_5,
2405   ACTION_BORING_6,
2406   ACTION_BORING_7,
2407   ACTION_BORING_8,
2408   ACTION_BORING_9,
2409   ACTION_BORING_10,
2410   ACTION_SLEEPING,
2411   ACTION_SLEEPING_1,
2412   ACTION_SLEEPING_2,
2413   ACTION_SLEEPING_3,
2414   ACTION_AWAKENING,
2415   ACTION_DYING,
2416   ACTION_TURNING,
2417   ACTION_TURNING_FROM_LEFT,
2418   ACTION_TURNING_FROM_RIGHT,
2419   ACTION_TURNING_FROM_UP,
2420   ACTION_TURNING_FROM_DOWN,
2421   ACTION_SMASHED_BY_ROCK,
2422   ACTION_SMASHED_BY_SPRING,
2423   ACTION_EATING,
2424   ACTION_TWINKLING,
2425   ACTION_SPLASHING,
2426   ACTION_HITTING,
2427   ACTION_PAGE_1,
2428   ACTION_PAGE_2,
2429   ACTION_PAGE_3,
2430   ACTION_PAGE_4,
2431   ACTION_PAGE_5,
2432   ACTION_PAGE_6,
2433   ACTION_PAGE_7,
2434   ACTION_PAGE_8,
2435   ACTION_PAGE_9,
2436   ACTION_PAGE_10,
2437   ACTION_PAGE_11,
2438   ACTION_PAGE_12,
2439   ACTION_PAGE_13,
2440   ACTION_PAGE_14,
2441   ACTION_PAGE_15,
2442   ACTION_PAGE_16,
2443   ACTION_PAGE_17,
2444   ACTION_PAGE_18,
2445   ACTION_PAGE_19,
2446   ACTION_PAGE_20,
2447   ACTION_PAGE_21,
2448   ACTION_PAGE_22,
2449   ACTION_PAGE_23,
2450   ACTION_PAGE_24,
2451   ACTION_PAGE_25,
2452   ACTION_PAGE_26,
2453   ACTION_PAGE_27,
2454   ACTION_PAGE_28,
2455   ACTION_PAGE_29,
2456   ACTION_PAGE_30,
2457   ACTION_PAGE_31,
2458   ACTION_PAGE_32,
2459   ACTION_PART_1,
2460   ACTION_PART_2,
2461   ACTION_PART_3,
2462   ACTION_PART_4,
2463   ACTION_PART_5,
2464   ACTION_PART_6,
2465   ACTION_PART_7,
2466   ACTION_PART_8,
2467   ACTION_PART_9,
2468   ACTION_PART_10,
2469   ACTION_PART_11,
2470   ACTION_PART_12,
2471   ACTION_PART_13,
2472   ACTION_PART_14,
2473   ACTION_PART_15,
2474   ACTION_PART_16,
2475   ACTION_PART_17,
2476   ACTION_PART_18,
2477   ACTION_PART_19,
2478   ACTION_PART_20,
2479   ACTION_PART_21,
2480   ACTION_PART_22,
2481   ACTION_PART_23,
2482   ACTION_PART_24,
2483   ACTION_PART_25,
2484   ACTION_PART_26,
2485   ACTION_PART_27,
2486   ACTION_PART_28,
2487   ACTION_PART_29,
2488   ACTION_PART_30,
2489   ACTION_PART_31,
2490   ACTION_PART_32,
2491   ACTION_OTHER,
2492
2493   NUM_ACTIONS
2494 };
2495
2496 #define ACTION_BORING_LAST              ACTION_BORING_10
2497 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2498
2499
2500 // values for special image configuration suffixes (must match game mode)
2501 enum
2502 {
2503   GFX_SPECIAL_ARG_DEFAULT = 0,
2504   GFX_SPECIAL_ARG_LOADING_INITIAL,
2505   GFX_SPECIAL_ARG_LOADING,
2506   GFX_SPECIAL_ARG_TITLE_INITIAL,
2507   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2508   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2509   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2510   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2511   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2512   GFX_SPECIAL_ARG_TITLE,
2513   GFX_SPECIAL_ARG_TITLE_1,
2514   GFX_SPECIAL_ARG_TITLE_2,
2515   GFX_SPECIAL_ARG_TITLE_3,
2516   GFX_SPECIAL_ARG_TITLE_4,
2517   GFX_SPECIAL_ARG_TITLE_5,
2518   GFX_SPECIAL_ARG_MAIN,
2519   GFX_SPECIAL_ARG_NAMES,
2520   GFX_SPECIAL_ARG_LEVELS,
2521   GFX_SPECIAL_ARG_LEVELNR,
2522   GFX_SPECIAL_ARG_SCORES,
2523   GFX_SPECIAL_ARG_SCOREINFO,
2524   GFX_SPECIAL_ARG_EDITOR,
2525   GFX_SPECIAL_ARG_INFO,
2526   GFX_SPECIAL_ARG_SETUP,
2527   GFX_SPECIAL_ARG_PLAYING,
2528   GFX_SPECIAL_ARG_DOOR,
2529   GFX_SPECIAL_ARG_TAPE,
2530   GFX_SPECIAL_ARG_PANEL,
2531   GFX_SPECIAL_ARG_PREVIEW,
2532   GFX_SPECIAL_ARG_CRUMBLED,
2533   GFX_SPECIAL_ARG_MAINONLY,
2534   GFX_SPECIAL_ARG_NAMESONLY,
2535   GFX_SPECIAL_ARG_SCORESONLY,
2536   GFX_SPECIAL_ARG_TYPENAME,
2537   GFX_SPECIAL_ARG_TYPENAMES,
2538   GFX_SPECIAL_ARG_SUBMENU,
2539   GFX_SPECIAL_ARG_MENU,
2540   GFX_SPECIAL_ARG_TOONS,
2541   GFX_SPECIAL_ARG_SCORESOLD,
2542   GFX_SPECIAL_ARG_SCORESNEW,
2543   GFX_SPECIAL_ARG_NO_TITLE,
2544   GFX_SPECIAL_ARG_FADING,
2545   GFX_SPECIAL_ARG_RESTARTING,
2546   GFX_SPECIAL_ARG_QUIT,
2547
2548   NUM_SPECIAL_GFX_ARGS
2549 };
2550
2551 // these additional definitions are currently only used for draw offsets
2552 enum
2553 {
2554   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2555   GFX_SPECIAL_ARG_INFO_TITLE,
2556   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2557   GFX_SPECIAL_ARG_INFO_MUSIC,
2558   GFX_SPECIAL_ARG_INFO_CREDITS,
2559   GFX_SPECIAL_ARG_INFO_PROGRAM,
2560   GFX_SPECIAL_ARG_INFO_VERSION,
2561   GFX_SPECIAL_ARG_INFO_LEVELSET,
2562
2563   NUM_SPECIAL_GFX_INFO_ARGS
2564 };
2565
2566 // these additional definitions are currently only used for draw offsets
2567 // (must match SETUP_MODE_* values as defined in src/screens.c)
2568 // (should also match corresponding entries in src/conf_gfx.c)
2569 enum
2570 {
2571   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2572   GFX_SPECIAL_ARG_SETUP_GAME,
2573   GFX_SPECIAL_ARG_SETUP_ENGINES,
2574   GFX_SPECIAL_ARG_SETUP_EDITOR,
2575   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2576   GFX_SPECIAL_ARG_SETUP_SOUND,
2577   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2578   GFX_SPECIAL_ARG_SETUP_INPUT,
2579   GFX_SPECIAL_ARG_SETUP_TOUCH,
2580   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2581   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2582   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2583   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2584   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2585   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2586   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2587   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2588
2589   NUM_SPECIAL_GFX_SETUP_ARGS
2590 };
2591
2592 // values for image configuration suffixes
2593 enum
2594 {
2595   GFX_ARG_X = 0,
2596   GFX_ARG_Y,
2597   GFX_ARG_XPOS,
2598   GFX_ARG_YPOS,
2599   GFX_ARG_WIDTH,
2600   GFX_ARG_HEIGHT,
2601   GFX_ARG_VERTICAL,
2602   GFX_ARG_OFFSET,
2603   GFX_ARG_XOFFSET,
2604   GFX_ARG_YOFFSET,
2605   GFX_ARG_2ND_MOVEMENT_TILE,
2606   GFX_ARG_2ND_VERTICAL,
2607   GFX_ARG_2ND_OFFSET,
2608   GFX_ARG_2ND_XOFFSET,
2609   GFX_ARG_2ND_YOFFSET,
2610   GFX_ARG_2ND_SWAP_TILES,
2611   GFX_ARG_FRAMES,
2612   GFX_ARG_FRAMES_PER_LINE,
2613   GFX_ARG_START_FRAME,
2614   GFX_ARG_DELAY,
2615   GFX_ARG_ANIM_MODE,
2616   GFX_ARG_GLOBAL_SYNC,
2617   GFX_ARG_GLOBAL_ANIM_SYNC,
2618   GFX_ARG_CRUMBLED_LIKE,
2619   GFX_ARG_DIGGABLE_LIKE,
2620   GFX_ARG_BORDER_SIZE,
2621   GFX_ARG_STEP_OFFSET,
2622   GFX_ARG_STEP_XOFFSET,
2623   GFX_ARG_STEP_YOFFSET,
2624   GFX_ARG_STEP_DELAY,
2625   GFX_ARG_DIRECTION,
2626   GFX_ARG_POSITION,
2627   GFX_ARG_DRAW_XOFFSET,
2628   GFX_ARG_DRAW_YOFFSET,
2629   GFX_ARG_DRAW_MASKED,
2630   GFX_ARG_DRAW_ORDER,
2631   GFX_ARG_INIT_DELAY_FIXED,
2632   GFX_ARG_INIT_DELAY_RANDOM,
2633   GFX_ARG_INIT_DELAY_ACTION,
2634   GFX_ARG_ANIM_DELAY_FIXED,
2635   GFX_ARG_ANIM_DELAY_RANDOM,
2636   GFX_ARG_ANIM_DELAY_ACTION,
2637   GFX_ARG_POST_DELAY_FIXED,
2638   GFX_ARG_POST_DELAY_RANDOM,
2639   GFX_ARG_POST_DELAY_ACTION,
2640   GFX_ARG_INIT_EVENT,
2641   GFX_ARG_INIT_EVENT_ACTION,
2642   GFX_ARG_ANIM_EVENT,
2643   GFX_ARG_ANIM_EVENT_ACTION,
2644   GFX_ARG_NAME,
2645   GFX_ARG_SCALE_UP_FACTOR,
2646   GFX_ARG_TILE_SIZE,
2647   GFX_ARG_CLONE_FROM,
2648   GFX_ARG_FADE_MODE,
2649   GFX_ARG_FADE_DELAY,
2650   GFX_ARG_POST_DELAY,
2651   GFX_ARG_AUTO_DELAY,
2652   GFX_ARG_AUTO_DELAY_UNIT,
2653   GFX_ARG_ALIGN,
2654   GFX_ARG_VALIGN,
2655   GFX_ARG_SORT_PRIORITY,
2656   GFX_ARG_CLASS,
2657   GFX_ARG_STYLE,
2658   GFX_ARG_ALPHA,
2659   GFX_ARG_ACTIVE_XOFFSET,
2660   GFX_ARG_ACTIVE_YOFFSET,
2661   GFX_ARG_PRESSED_XOFFSET,
2662   GFX_ARG_PRESSED_YOFFSET,
2663   GFX_ARG_STACKED_XFACTOR,
2664   GFX_ARG_STACKED_YFACTOR,
2665   GFX_ARG_STACKED_XOFFSET,
2666   GFX_ARG_STACKED_YOFFSET,
2667
2668   NUM_GFX_ARGS
2669 };
2670
2671 // values for sound configuration suffixes
2672 enum
2673 {
2674   SND_ARG_MODE_LOOP = 0,
2675   SND_ARG_VOLUME,
2676   SND_ARG_PRIORITY,
2677
2678   NUM_SND_ARGS
2679 };
2680
2681 // values for music configuration suffixes
2682 enum
2683 {
2684   MUS_ARG_MODE_LOOP = 0,
2685
2686   NUM_MUS_ARGS
2687 };
2688
2689 // values for font configuration (definitions must match those from main.c)
2690 enum
2691 {
2692   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2693   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2694   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2695   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2696   FONT_TITLE_1,
2697   FONT_TITLE_2,
2698   FONT_MENU_1_ACTIVE,
2699   FONT_MENU_2_ACTIVE,
2700   FONT_MENU_1,
2701   FONT_MENU_2,
2702   FONT_TEXT_1_ACTIVE,
2703   FONT_TEXT_2_ACTIVE,
2704   FONT_TEXT_3_ACTIVE,
2705   FONT_TEXT_4_ACTIVE,
2706   FONT_TEXT_1,
2707   FONT_TEXT_2,
2708   FONT_TEXT_3,
2709   FONT_TEXT_4,
2710   FONT_ENVELOPE_1,
2711   FONT_ENVELOPE_2,
2712   FONT_ENVELOPE_3,
2713   FONT_ENVELOPE_4,
2714   FONT_REQUEST_NARROW,
2715   FONT_REQUEST,
2716   FONT_INPUT_1_ACTIVE,
2717   FONT_INPUT_2_ACTIVE,
2718   FONT_INPUT_1,
2719   FONT_INPUT_2,
2720   FONT_OPTION_OFF_NARROW,
2721   FONT_OPTION_OFF,
2722   FONT_OPTION_ON_NARROW,
2723   FONT_OPTION_ON,
2724   FONT_VALUE_1,
2725   FONT_VALUE_2,
2726   FONT_VALUE_OLD_NARROW,
2727   FONT_VALUE_OLD,
2728   FONT_VALUE_NARROW,
2729   FONT_LEVEL_NUMBER_ACTIVE,
2730   FONT_LEVEL_NUMBER,
2731   FONT_TAPE_RECORDER,
2732   FONT_GAME_INFO,
2733   FONT_INFO_ELEMENTS,
2734   FONT_INFO_LEVELSET,
2735   FONT_MAIN_NETWORK_PLAYERS,
2736
2737   NUM_FONTS
2738 };
2739
2740 #define NUM_INITIAL_FONTS               4
2741
2742 // values for toon animation configuration
2743 #define MAX_NUM_TOONS                   20
2744
2745 // values for global animation configuration (must match those from main.c)
2746 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2747 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2748 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2749 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2750
2751 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2752 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2753 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2754 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2755
2756 #define GLOBAL_ANIM_ID_PART_FIRST       0
2757 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2758 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2759
2760 // values for global border graphics
2761 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2762 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2763
2764 // values for game_status (must match special image configuration suffixes)
2765 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2766 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2767 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2768 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2769 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2770 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2771 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2772 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2773 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2774 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2775 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2776 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2777 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2778 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2779 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2780 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2781 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2782 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2783 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2784 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2785 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2786 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2787 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2788 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2789 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2790 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2791 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2792 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2793 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2794 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2795 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2796 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2797 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2798 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2799 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2800 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2801 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2802 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2803 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2804 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2805 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2806 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2807 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
2808 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2809
2810 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2811
2812 // special definitions currently only used for custom artwork configuration
2813 #define MUSIC_PREFIX_BACKGROUND         0
2814 #define NUM_MUSIC_PREFIXES              1
2815
2816 // definitions for demo animation lists
2817 #define HELPANIM_LIST_NEXT              -1
2818 #define HELPANIM_LIST_END               -999
2819
2820
2821 // program information and versioning definitions
2822 #define PROGRAM_VERSION_SUPER           4
2823 #define PROGRAM_VERSION_MAJOR           4
2824 #define PROGRAM_VERSION_MINOR           0
2825 #define PROGRAM_VERSION_PATCH           0
2826 #define PROGRAM_VERSION_EXTRA           ""
2827
2828 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2829 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2830 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2831 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2832 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
2833 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2834
2835 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
2836
2837 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2838
2839 #define USERDATA_DIRECTORY_OTHER        "userdata"
2840
2841 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2842 ** currently supported/known file version numbers:
2843 **      1.0 (old)
2844 **      1.2 (still in use)
2845 **      1.4 (still in use)
2846 **      2.0 (actual)
2847 */
2848 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2849 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2850 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2851 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2852 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2853
2854 /* file version does not change for every program version, but is changed
2855    when new features are introduced that are incompatible with older file
2856    versions, so that they can be treated accordingly */
2857 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2858
2859 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2860 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2861 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2862 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2863 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2864
2865 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2866                                                       PROGRAM_VERSION_MAJOR, \
2867                                                       PROGRAM_VERSION_MINOR, \
2868                                                       PROGRAM_VERSION_PATCH)
2869
2870 // values for game_emulation
2871 #define EMU_NONE                        0
2872 #define EMU_BOULDERDASH                 1
2873 #define EMU_UNUSED_2                    2
2874 #define EMU_SUPAPLEX                    3
2875
2876 // values for level file type identifier
2877 #define LEVEL_FILE_TYPE_UNKNOWN         0
2878 #define LEVEL_FILE_TYPE_RND             1
2879 #define LEVEL_FILE_TYPE_BD              2
2880 #define LEVEL_FILE_TYPE_EM              3
2881 #define LEVEL_FILE_TYPE_SP              4
2882 #define LEVEL_FILE_TYPE_DX              5
2883 #define LEVEL_FILE_TYPE_SB              6
2884 #define LEVEL_FILE_TYPE_DC              7
2885 #define LEVEL_FILE_TYPE_MM              8
2886
2887 #define NUM_LEVEL_FILE_TYPES            9
2888
2889 // values for game engine type identifier
2890 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2891 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2892 #define GAME_ENGINE_TYPE_BD             LEVEL_FILE_TYPE_BD
2893 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2894 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2895 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2896
2897 #define NUM_ENGINE_TYPES                5
2898
2899 // values for automatically playing tapes
2900 #define AUTOPLAY_NONE                   0
2901 #define AUTOPLAY_PLAY                   (1 << 0)
2902 #define AUTOPLAY_FFWD                   (1 << 1)
2903 #define AUTOPLAY_WARP                   (1 << 2)
2904 #define AUTOPLAY_TEST                   (1 << 3)
2905 #define AUTOPLAY_SAVE                   (1 << 4)
2906 #define AUTOPLAY_UPLOAD                 (1 << 5)
2907 #define AUTOPLAY_FIX                    (1 << 6)
2908 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2909
2910 #define AUTOPLAY_MODE_NONE              0
2911 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2912 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2913 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2914 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2915 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2916 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2917 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2918 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2919
2920
2921 struct BorderInfo
2922 {
2923   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2924   boolean draw_masked_when_fading;
2925 };
2926
2927 struct RequestButtonInfo
2928 {
2929   struct TextPosInfo yes;
2930   struct TextPosInfo no;
2931   struct TextPosInfo confirm;
2932
2933   struct TextPosInfo player_1;
2934   struct TextPosInfo player_2;
2935   struct TextPosInfo player_3;
2936   struct TextPosInfo player_4;
2937
2938   struct TextPosInfo touch_yes;
2939   struct TextPosInfo touch_no;
2940   struct TextPosInfo touch_confirm;
2941 };
2942
2943 struct MenuMainButtonInfo
2944 {
2945   struct MenuPosInfo name;
2946   struct MenuPosInfo levels;
2947   struct MenuPosInfo scores;
2948   struct MenuPosInfo editor;
2949   struct MenuPosInfo info;
2950   struct MenuPosInfo game;
2951   struct MenuPosInfo setup;
2952   struct MenuPosInfo quit;
2953
2954   struct MenuPosInfo prev_level;
2955   struct MenuPosInfo next_level;
2956
2957   struct MenuPosInfo first_level;
2958   struct MenuPosInfo last_level;
2959   struct MenuPosInfo level_number;
2960
2961   struct MenuPosInfo insert_solution;
2962   struct MenuPosInfo play_solution;
2963
2964   struct MenuPosInfo levelset_info;
2965   struct MenuPosInfo switch_ecs_aga;
2966 };
2967
2968 struct MenuMainTextInfo
2969 {
2970   struct TextPosInfo name;
2971   struct TextPosInfo levels;
2972   struct TextPosInfo scores;
2973   struct TextPosInfo editor;
2974   struct TextPosInfo info;
2975   struct TextPosInfo game;
2976   struct TextPosInfo setup;
2977   struct TextPosInfo quit;
2978
2979   struct TextPosInfo first_level;
2980   struct TextPosInfo last_level;
2981   struct TextPosInfo level_number;
2982   struct TextPosInfo level_info_1;
2983   struct TextPosInfo level_info_2;
2984   struct TextPosInfo level_name;
2985   struct TextPosInfo level_author;
2986   struct TextPosInfo level_year;
2987   struct TextPosInfo level_imported_from;
2988   struct TextPosInfo level_imported_by;
2989   struct TextPosInfo level_tested_by;
2990   struct TextPosInfo title_1;
2991   struct TextPosInfo title_2;
2992   struct TextPosInfo title_3;
2993 };
2994
2995 struct MenuMainInputInfo
2996 {
2997   struct TextPosInfo name;
2998 };
2999
3000 struct MenuMainInfo
3001 {
3002   struct MenuMainButtonInfo button;
3003   struct MenuMainTextInfo text;
3004   struct MenuMainInputInfo input;
3005
3006   struct TextPosInfo preview_players;
3007   struct TextPosInfo network_players;
3008 };
3009
3010 struct MenuSetupButtonInfo
3011 {
3012   struct MenuPosInfo prev_player;
3013   struct MenuPosInfo next_player;
3014
3015   struct MenuPosInfo touch_back;
3016   struct MenuPosInfo touch_next;
3017   struct MenuPosInfo touch_back2;
3018   struct MenuPosInfo touch_next2;
3019 };
3020
3021 struct MenuSetupInfo
3022 {
3023   struct MenuSetupButtonInfo button;
3024 };
3025
3026 struct MenuScoresButtonInfo
3027 {
3028   struct MenuPosInfo prev_level;
3029   struct MenuPosInfo next_level;
3030   struct MenuPosInfo prev_score;
3031   struct MenuPosInfo next_score;
3032   struct MenuPosInfo play_tape;
3033 };
3034
3035 struct MenuScoresInfo
3036 {
3037   struct MenuScoresButtonInfo button;
3038 };
3039
3040 struct TitleFadingInfo
3041 {
3042   int fade_mode;
3043   int fade_delay;
3044   int post_delay;
3045   int auto_delay;
3046   int auto_delay_unit;
3047 };
3048
3049 struct TitleMessageInfo
3050 {
3051   int x, y;
3052   int width, height;
3053   int chars, lines;
3054   int align, valign;
3055   int font;
3056   boolean autowrap;
3057   boolean centered;
3058   boolean parse_comments;
3059   int sort_priority;
3060
3061   int fade_mode;
3062   int fade_delay;
3063   int post_delay;
3064   int auto_delay;
3065   int auto_delay_unit;
3066 };
3067
3068 struct InitInfo
3069 {
3070   struct MenuPosInfo busy_initial;
3071   struct MenuPosInfo busy;
3072   struct MenuPosInfo busy_playfield;
3073 };
3074
3075 struct MenuInfo
3076 {
3077   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3078   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3079   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3080   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3081   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3082   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3083
3084   int scrollbar_xoffset;
3085
3086   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3087
3088   int list_size[NUM_SPECIAL_GFX_ARGS];
3089   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3090   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3091   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3092
3093   int left_spacing[NUM_SPECIAL_GFX_ARGS];
3094   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3095   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3096   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3097   int right_spacing[NUM_SPECIAL_GFX_ARGS];
3098   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3099   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3100   int top_spacing[NUM_SPECIAL_GFX_ARGS];
3101   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3102   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3103   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3104   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3105   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3106
3107   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3108   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3109   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3110   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3111   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3112   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3113   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3114   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3115   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3116   int line_spacing[NUM_SPECIAL_GFX_ARGS];
3117   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3118   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3119   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3120   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3121   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3122
3123   struct TitleFadingInfo enter_menu;
3124   struct TitleFadingInfo leave_menu;
3125   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3126   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3127   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3128
3129   int sound[NUM_SPECIAL_GFX_ARGS];
3130   int music[NUM_SPECIAL_GFX_ARGS];
3131
3132   struct MenuMainInfo main;
3133   struct MenuSetupInfo setup;
3134   struct MenuScoresInfo scores;
3135 };
3136
3137 struct DoorInfo
3138 {
3139   struct DoorPartPosInfo part_1;
3140   struct DoorPartPosInfo part_2;
3141   struct DoorPartPosInfo part_3;
3142   struct DoorPartPosInfo part_4;
3143   struct DoorPartPosInfo part_5;
3144   struct DoorPartPosInfo part_6;
3145   struct DoorPartPosInfo part_7;
3146   struct DoorPartPosInfo part_8;
3147
3148   struct DoorPartPosInfo panel;
3149
3150   int width;
3151   int height;
3152   int step_offset;
3153   int step_delay;
3154   int post_delay;
3155   int anim_mode;
3156 };
3157
3158 struct RequestInfo
3159 {
3160   struct RequestButtonInfo button;
3161   int x, y;
3162   int width, height;
3163   int border_size;
3164   int line_spacing;
3165   int step_offset;
3166   int step_delay;
3167   int anim_mode;
3168   int align;
3169   int valign;
3170   int sort_priority;
3171   boolean autowrap;
3172   boolean centered;
3173   boolean wrap_single_words;
3174
3175   // run-time values
3176   Bitmap *bitmap;
3177   int sx, sy;
3178   int xsize, ysize;
3179 };
3180
3181 struct PreviewInfo
3182 {
3183   int x, y;
3184   int align, valign;
3185   int xsize, ysize;
3186   int xoffset, yoffset;
3187   int tile_size;
3188   int step_offset;
3189   int step_delay;
3190   int anim_mode;
3191
3192   boolean redefined;            // redefined by custom artwork
3193 };
3194
3195 struct EditorTabsInfo
3196 {
3197   int x;
3198   int y;
3199   int yoffset2;
3200   int width;
3201   int height;
3202   int draw_xoffset;
3203   int draw_yoffset;
3204 };
3205
3206 struct EditorSettingsInfo
3207 {
3208   struct MenuPosInfo headline;
3209
3210   struct XY element_graphic;
3211   struct XY element_name;
3212
3213   struct EditorTabsInfo tabs;
3214
3215   struct XY tooltip;
3216 };
3217
3218 struct EditorGadgetInfo
3219 {
3220   int normal_spacing;
3221   int small_spacing;
3222   int tiny_spacing;
3223   int line_spacing;
3224   int text_spacing;
3225   int tab_spacing;
3226
3227   struct Rect separator_line;
3228 };
3229
3230 struct EditorButtonInfo
3231 {
3232   struct XYTileSize prev_level;
3233   struct XYTileSize next_level;
3234
3235   struct XYTileSize properties;
3236   struct XYTileSize element_left;
3237   struct XYTileSize element_middle;
3238   struct XYTileSize element_right;
3239   struct XYTileSize palette;
3240
3241   struct XYTileSize draw_single;
3242   struct XYTileSize draw_connected;
3243   struct XYTileSize draw_line;
3244   struct XYTileSize draw_arc;
3245   struct XYTileSize draw_rectangle;
3246   struct XYTileSize draw_filled_box;
3247   struct XYTileSize rotate_up;
3248   struct XYTileSize draw_text;
3249   struct XYTileSize flood_fill;
3250   struct XYTileSize rotate_left;
3251   struct XYTileSize zoom_level;
3252   struct XYTileSize rotate_right;
3253   struct XYTileSize draw_random;
3254   struct XYTileSize grab_brush;
3255   struct XYTileSize rotate_down;
3256   struct XYTileSize pick_element;
3257
3258   struct XYTileSize ce_copy_from;
3259   struct XYTileSize ce_copy_to;
3260   struct XYTileSize ce_swap;
3261   struct XYTileSize ce_copy;
3262   struct XYTileSize ce_paste;
3263
3264   struct XYTileSize undo;
3265   struct XYTileSize conf;
3266   struct XYTileSize save;
3267   struct XYTileSize clear;
3268   struct XYTileSize test;
3269   struct XYTileSize exit;
3270 };
3271
3272 struct EditorInputInfo
3273 {
3274   struct XY level_number;
3275 };
3276
3277 struct EditorPaletteInfo
3278 {
3279   int x, y;
3280   int cols, rows;
3281   int tile_size;
3282   boolean show_as_separate_screen;
3283   boolean show_on_element_buttons;
3284
3285   struct XYTileSize element_left;
3286   struct XYTileSize element_middle;
3287   struct XYTileSize element_right;
3288 };
3289
3290 struct EditorDrawingAreaInfo
3291 {
3292   int tile_size;
3293 };
3294
3295 struct EditorInfo
3296 {
3297   struct EditorSettingsInfo settings;
3298   struct EditorGadgetInfo gadget;
3299   struct EditorButtonInfo button;
3300   struct EditorInputInfo input;
3301   struct EditorPaletteInfo palette;
3302   struct EditorDrawingAreaInfo drawingarea;
3303 };
3304
3305 struct ViewportInfo
3306 {
3307   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3308   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3309   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3310   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3311 };
3312
3313 struct ScoreEntry
3314 {
3315   char tape_basename[MAX_FILENAME_LEN + 1];
3316   char name[MAX_PLAYER_NAME_LEN + 1];
3317   int score;
3318   int time;             // time (in frames) or steps played
3319
3320   // additional score information for score info screen
3321   int id;
3322   char tape_date[MAX_ISO_DATE_LEN + 1];
3323   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3324   char version[MAX_VERSION_TEXT_LEN + 1];
3325   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3326   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3327 };
3328
3329 struct ScoreInfo
3330 {
3331   int file_version;     // file format version the score is stored with
3332   int game_version;     // game release version the score was created with
3333
3334   char level_identifier[MAX_FILENAME_LEN + 1];
3335   int level_nr;
3336
3337   int num_entries;
3338   int last_added;
3339   int last_added_local;
3340   int last_level_nr;
3341   int last_entry_nr;
3342   int next_level_nr;
3343
3344   boolean updated;
3345   boolean uploaded;
3346   boolean tape_downloaded;
3347   boolean force_last_added;
3348   boolean continue_playing;
3349   boolean continue_on_return;
3350
3351   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3352 };
3353
3354 struct Content
3355 {
3356   int e[3][3];
3357 };
3358
3359 struct EnvelopeInfo
3360 {
3361   int xsize;
3362   int ysize;
3363
3364   boolean autowrap;
3365   boolean centered;
3366
3367   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3368 };
3369
3370 struct LevelFileInfo
3371 {
3372   int nr;
3373   int type;
3374   boolean packed;
3375   char *basename;
3376   char *filename;
3377 };
3378
3379 struct DateInfo
3380 {
3381   int year;
3382   int month;
3383   int day;
3384
3385   enum
3386   {
3387     DATE_SRC_CLOCK,
3388     DATE_SRC_LEVELFILE
3389   } src;
3390 };
3391
3392 struct LevelInfo
3393 {
3394   struct LevelFileInfo file_info;
3395
3396   int game_engine_type;
3397
3398   // level stored in native format for the alternative native game engines
3399   struct LevelInfo_BD *native_bd_level;
3400   struct LevelInfo_EM *native_em_level;
3401   struct LevelInfo_SP *native_sp_level;
3402   struct LevelInfo_MM *native_mm_level;
3403
3404   int file_version;                     // file format version the level is stored with
3405   int game_version;                     // game release version the level was created with
3406
3407   struct DateInfo creation_date;
3408
3409   boolean encoding_16bit_field;         // level contains 16-bit elements
3410   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3411   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3412
3413   int fieldx, fieldy;
3414
3415   int time;                             // available time (seconds)
3416   int gems_needed;
3417   boolean auto_count_gems;
3418   boolean rate_time_over_score;
3419
3420   char name[MAX_LEVEL_NAME_LEN + 1];
3421   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3422
3423   int random_seed;
3424
3425   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3426
3427   int score[LEVEL_SCORE_ELEMENTS];
3428
3429   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3430   int num_yamyam_contents;
3431
3432   int amoeba_speed;
3433   int amoeba_content;
3434
3435   int game_of_life[4];
3436   int biomaze[4];
3437
3438   int time_magic_wall;
3439   int time_wheel;
3440   int time_light;
3441   int time_timegate;
3442
3443   int shield_normal_time;
3444   int shield_deadly_time;
3445
3446   int extra_time;
3447   int time_orb_time;
3448
3449   int extra_time_score;
3450
3451   int start_element[MAX_PLAYERS];
3452   boolean use_start_element[MAX_PLAYERS];
3453
3454   int artwork_element[MAX_PLAYERS];
3455   boolean use_artwork_element[MAX_PLAYERS];
3456
3457   int explosion_element[MAX_PLAYERS];
3458   boolean use_explosion_element[MAX_PLAYERS];
3459
3460   // values for the new EMC elements
3461   int android_move_time;
3462   int android_clone_time;
3463   boolean ball_random;
3464   boolean ball_active_initial;
3465   int ball_time;
3466   int lenses_score;
3467   int magnify_score;
3468   int slurp_score;
3469   int lenses_time;
3470   int magnify_time;
3471   int wind_direction_initial;
3472
3473   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3474   int num_ball_contents;
3475
3476   int num_android_clone_elements;
3477   int android_clone_element[MAX_ANDROID_ELEMENTS];
3478
3479   int can_move_into_acid_bits;          // bitfield to store property for elements
3480   int dont_collide_with_bits;           // bitfield to store property for elements
3481
3482   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3483   boolean initial_player_gravity[MAX_PLAYERS];
3484
3485   boolean use_initial_inventory[MAX_PLAYERS];
3486   int initial_inventory_size[MAX_PLAYERS];
3487   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3488
3489   int bd_cycle_delay_ms;                // BD game cycle delay (in milliseconds)
3490   int bd_cycle_delay_c64;               // BD game cycle delay (in C64 game units)
3491   int bd_hatching_delay_cycles;         // BD hatching delay (in game cycles)
3492   int bd_hatching_delay_seconds;        // BD hatching delay (in seconds)
3493   int bd_scheduling_type;               // BD engine scheduling type
3494   boolean bd_pal_timing;                // BD engine uses special PAL timing
3495   boolean bd_line_shifting_borders;     // BD engine uses line-shifting wrap-around
3496   boolean bd_scan_first_and_last_row;   // BD engine scans top and bottom border rows
3497   boolean bd_short_explosions;          // BD engine uses four game cycles for explosions
3498   boolean bd_gravity_affects_all;       // BD engine gravity affects all falling objects
3499   boolean bd_intermission;              // BD level is intermission
3500   boolean bd_diagonal_movements;        // BD style diagonal movements
3501   boolean bd_topmost_player_active;     // BD engine uses first player found on playfield
3502   int bd_snap_element;                  // BD element that is created when player is snapping
3503   int bd_pushing_prob;                  // BD player probability to push rocks
3504   int bd_pushing_prob_with_sweet;       // BD player probability to push rocks after eating sweet
3505   boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
3506   boolean bd_magic_wall_wait_hatching;  // BD magic wall waits for player's birth
3507   boolean bd_magic_wall_stops_amoeba;   // BD magic wall turns amoeba to diamonds
3508   boolean bd_amoeba_wait_for_hatching;  // BD amoeba waits for player's birth
3509   boolean bd_amoeba_start_immediately;  // BD amoeba growth starts immediately
3510   boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
3511   int bd_amoeba_threshold_too_big;      // BD amoeba turns to stones if threshold reached
3512   int bd_amoeba_slow_growth_time;       // BD amoeba slow growth time (in seconds)
3513   int bd_amoeba_slow_growth_rate;       // BD amoeba slow growth rate (in percent)
3514   int bd_amoeba_fast_growth_rate;       // BD amoeba fast growth rate (in percent)
3515   int bd_amoeba_content_too_big;        // BD amoeba changes to this element if too big
3516   int bd_amoeba_content_enclosed;       // BD amoeba changes to this element if enclosed
3517   int bd_amoeba_2_threshold_too_big;    // BD amoeba 2 turns to stones if threshold reached
3518   int bd_amoeba_2_slow_growth_time;     // BD amoeba 2 slow growth time (in seconds)
3519   int bd_amoeba_2_slow_growth_rate;     // BD amoeba 2 slow growth rate (in percent)
3520   int bd_amoeba_2_fast_growth_rate;     // BD amoeba 2 fast growth rate (in percent)
3521   int bd_amoeba_2_content_too_big;      // BD amoeba 2 changes to this element if too big
3522   int bd_amoeba_2_content_enclosed;     // BD amoeba 2 changes to this element if enclosed
3523   int bd_amoeba_2_content_exploding;    // BD amoeba 2 changes to this element if exploding
3524   int bd_amoeba_2_content_looks_like;   // BD amoeba 2 looks like this other game element
3525   int bd_clock_extra_time;              // BD engine extra time when collecting clock
3526   boolean bd_voodoo_collects_diamonds;  // BD voodoo doll can collect diamonds for the player
3527   boolean bd_voodoo_hurt_kills_player;  // BD voodoo doll hurt in any way, player is killed
3528   boolean bd_voodoo_dies_by_rock;       // BD voodoo doll can be killed by a falling rock
3529   boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
3530   int bd_voodoo_penalty_time;           // BD engine penalty time when voodoo doll destroyed
3531   boolean bd_slime_is_predictable;      // BD slime uses predictable random number generator
3532   boolean bd_slime_correct_random;      // BD slime needs corrected random number generator
3533   int bd_slime_permeability_rate;       // BD slime permeability rate for unpredictable slime
3534   int bd_slime_permeability_bits_c64;   // BD slime permeability bits for predictable slime
3535   int bd_slime_random_seed_c64;         // BD slime random number seed for predictable slime
3536   int bd_cave_random_seed_c64;          // BD cave random number seed for predictable slime
3537   int bd_acid_eats_element;             // BD acid eats this game element when spreading
3538   int bd_acid_spread_rate;              // BD acid probability of spreading (in percent)
3539   int bd_acid_turns_to_element;         // BD acid target element after spreading
3540   int bd_biter_move_delay;              // BD biter delay between movements (in BD frames)
3541   int bd_biter_eats_element;            // BD biter eats this game element when moving
3542
3543   boolean em_slippery_gems;             // EM style "gems slip from wall" behaviour
3544   boolean em_explodes_by_fire;          // EM style chain explosion behaviour
3545   boolean use_spring_bug;               // for compatibility with old levels
3546   boolean use_time_orb_bug;             // for compatibility with old levels
3547   boolean use_life_bugs;                // for compatibility with old levels
3548   boolean instant_relocation;           // no visual delay when relocating player
3549   boolean shifted_relocation;           // no level centering when relocating player
3550   boolean lazy_relocation;              // only redraw off-screen player relocation
3551   boolean can_pass_to_walkable;         // player can pass to empty or walkable tile
3552   boolean grow_into_diggable;           // amoeba can grow into anything diggable
3553   boolean sb_fields_needed;             // all Sokoban fields must be solved
3554   boolean sb_objects_needed;            // all Sokoban objects must be solved
3555   boolean auto_exit_sokoban;            // automatically finish solved Sokoban levels
3556   boolean solved_by_one_player;         // level is solved if one player enters exit
3557   boolean finish_dig_collect;           // only finished dig/collect triggers ce action
3558   boolean keep_walkable_ce;             // keep walkable CE if it changes to the player
3559
3560   boolean continuous_snapping;          // repeated snapping without releasing key
3561   boolean block_snap_field;             // snapping blocks field to show animation
3562   boolean block_last_field;             // player blocks previous field while moving
3563   boolean sp_block_last_field;          // player blocks previous field while moving
3564
3565   // values for MM/DF elements
3566   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3567   boolean df_laser_red, df_laser_green, df_laser_blue;
3568   int mm_time_fuse;
3569   int mm_time_bomb;
3570   int mm_time_ball;
3571   int mm_time_block;
3572
3573   int num_mm_ball_contents;
3574   int mm_ball_choice_mode;
3575   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3576   boolean rotate_mm_ball_content;
3577   boolean explode_mm_ball;
3578
3579   // ('int' instead of 'boolean' because used as selectbox value in editor)
3580   int use_step_counter;                 // count steps instead of seconds for level
3581
3582   int time_score_base;                  // use time score for 1 or 10 seconds/steps
3583
3584   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3585
3586   boolean use_custom_template;          // use custom properties from template file
3587
3588   boolean file_has_custom_elements;     // set when level file contains CEs
3589
3590   boolean no_valid_file;                // set when level file missing or invalid
3591   boolean no_level_file;                // set when falling back to level template
3592
3593   boolean changed;                      // set when level was changed in the editor
3594
3595   // runtime flags to handle bugs in old levels (not stored in level file)
3596   boolean use_action_after_change_bug;
3597 };
3598
3599 struct NetworkLevelInfo
3600 {
3601   char *leveldir_identifier;            // network levelset identifier
3602
3603   struct LevelFileInfo file_info;       // file info for level file
3604   struct LevelFileInfo tmpl_info;       // file info for level template
3605
3606   boolean use_network_level_files;      // use levels from network server
3607   boolean use_custom_template;          // use CEs from level template
3608 };
3609
3610 struct GlobalInfo
3611 {
3612   char *autoplay_leveldir;
3613   int autoplay_level[MAX_TAPES_PER_SET];
3614   int autoplay_mode;
3615   boolean autoplay_all;
3616   time_t autoplay_time;
3617
3618   char *patchtapes_mode;
3619   char *patchtapes_leveldir;
3620   int patchtapes_level[MAX_TAPES_PER_SET];
3621   boolean patchtapes_all;
3622
3623   char *convert_leveldir;
3624   int convert_level_nr;
3625
3626   char *dumplevel_leveldir;
3627   int dumplevel_level_nr;
3628
3629   char *dumptape_leveldir;
3630   int dumptape_level_nr;
3631
3632   char *create_sketch_images_dir;
3633   char *create_collect_images_dir;
3634
3635   int num_toons;
3636
3637   float frames_per_second;
3638   boolean show_frames_per_second;
3639
3640   // global values for fading screens and masking borders
3641   int border_status;
3642
3643   // values for global animations
3644   int anim_status;
3645   int anim_status_next;
3646
3647   boolean use_envelope_request;
3648
3649   char **user_names;
3650 };
3651
3652 struct ElementChangeInfo
3653 {
3654   boolean can_change;                   // use or ignore this change info
3655
3656   boolean has_event[NUM_CHANGE_EVENTS]; // change events
3657
3658   int trigger_player;                   // player triggering change
3659   int trigger_side;                     // side triggering change
3660   int trigger_page;                     // page triggering change
3661
3662   int target_element;                   // target element after change
3663
3664   int delay_fixed;                      // added frame delay before changed (fixed)
3665   int delay_random;                     // added frame delay before changed (random)
3666   int delay_frames;                     // either 1 (frames) or 50 (seconds; 50 fps)
3667
3668   int initial_trigger_element;          // initial element triggering change
3669
3670   struct Content target_content;        // elements for extended change target
3671   boolean use_target_content;           // use extended change target
3672   boolean only_if_complete;             // only use complete target content
3673   boolean use_random_replace;           // use random value for replacing elements
3674   int random_percentage;                // random value for replacing elements
3675   int replace_when;                     // type of elements that can be replaced
3676
3677   boolean explode;                      // explode instead of change
3678
3679   boolean has_action;                   // execute action on specified condition
3680   int action_type;                      // type of action
3681   int action_mode;                      // mode of action
3682   int action_arg;                       // parameter of action
3683   int action_element;                   // element related to action
3684
3685   // ---------- internal values used at runtime when playing ----------
3686
3687   int trigger_element;                  // element triggering change
3688
3689   /* functions that are called before, while and after the change of an
3690      element -- currently only used for non-custom elements */
3691   void (*pre_change_function)(int x, int y);
3692   void (*change_function)(int x, int y);
3693   void (*post_change_function)(int x, int y);
3694
3695   short actual_trigger_element;         // element that actually triggered change
3696   int actual_trigger_x;                 // element x position that triggered change
3697   int actual_trigger_y;                 // element y position that triggered change
3698   int actual_trigger_side;              // element side that triggered the change
3699   int actual_trigger_player;            // player which actually triggered change
3700   int actual_trigger_player_bits;       // player bits of triggering players
3701   int actual_trigger_ce_value;          // CE value of element that triggered change
3702   int actual_trigger_ce_score;          // CE score of element that triggered change
3703
3704   boolean can_change_or_has_action;     // can_change | has_action
3705
3706   // ---------- internal values used in level editor ----------
3707
3708   int direct_action;                    // change triggered by actions on element
3709   int other_action;                     // change triggered by other element actions
3710 };
3711
3712 struct ElementGroupInfo
3713 {
3714   int num_elements;                     // number of elements in this group
3715   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3716
3717   int choice_mode;                      // how to choose element from group
3718
3719   // ---------- internal values used at runtime when playing ----------
3720
3721   /* the following is the same as above, but with recursively resolved group
3722      elements (group elements may also contain further group elements!) */
3723   int num_elements_resolved;
3724   short element_resolved[NUM_FILE_ELEMENTS];
3725
3726   int choice_pos;                       // current element choice position
3727 };
3728
3729 struct ElementNameInfo
3730 {
3731   // ---------- token and description strings ----------
3732
3733   char *token_name;                     // element token used in config files
3734   char *class_name;                     // element class used in config files
3735   char *editor_description;             // pre-defined description for level editor
3736 };
3737
3738 struct ElementInfo
3739 {
3740   // ---------- token and description strings ----------
3741
3742   char *token_name;                     // element token used in config files
3743   char *class_name;                     // element class used in config files
3744   char *editor_description;             // pre-defined description for level editor
3745   char *custom_description;             // alternative description from config file
3746   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3747
3748   // ---------- graphic and sound definitions ----------
3749
3750   int graphic[NUM_ACTIONS];             // default graphics for several actions
3751   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3752                                         // special graphics for left/right/up/down
3753
3754   int crumbled[NUM_ACTIONS];            // crumbled graphics for several actions
3755   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3756                                         // crumbled graphics for left/right/up/down
3757
3758   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3759                                         // special graphics for certain screens
3760
3761   int sound[NUM_ACTIONS];               // default sounds for several actions
3762
3763   // ---------- special element property values ----------
3764
3765   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3766
3767   boolean use_gfx_element;              // use custom graphic element
3768   int gfx_element_initial;              // initial optional custom graphic element
3769
3770   int access_direction;                 // accessible from which direction
3771
3772   int collect_score_initial;            // initial score value for collecting
3773   int collect_count_initial;            // initial count value for collecting
3774
3775   int ce_value_fixed_initial;           // initial value for custom variable (fix)
3776   int ce_value_random_initial;          // initial value for custom variable (rnd)
3777   boolean use_last_ce_value;            // use value from element before change
3778
3779   int push_delay_fixed;                 // constant delay before pushing
3780   int push_delay_random;                // additional random delay before pushing
3781   int drop_delay_fixed;                 // constant delay after dropping
3782   int drop_delay_random;                // additional random delay after dropping
3783   int move_delay_fixed;                 // constant delay after moving
3784   int move_delay_random;                // additional random delay after moving
3785   int step_delay_fixed;                 // constant delay while moving
3786   int step_delay_random;                // additional random delay while moving
3787
3788   int move_pattern;                     // direction movable element moves to
3789   int move_direction_initial;           // initial direction element moves to
3790   int move_stepsize;                    // step size element moves with
3791
3792   int move_enter_element;               // element that can be entered (and removed)
3793   int move_leave_element;               // element that can be left behind
3794   int move_leave_type;                  // change (limited) or leave (unlimited)
3795
3796   int slippery_type;                    // how/where other elements slip away
3797
3798   struct Content content;               // new elements after explosion
3799
3800   int explosion_type;                   // type of explosion, like 3x3, 3+3 or 1x1
3801   int explosion_delay;                  // duration of explosion of this element
3802   int ignition_delay;                   // delay for explosion by other explosion
3803
3804   struct ElementChangeInfo *change_page; // actual list of change pages
3805   struct ElementChangeInfo *change;      // pointer to current change page
3806
3807   int num_change_pages;                 // actual number of change pages
3808   int current_change_page;              // currently edited change page
3809
3810   struct ElementGroupInfo *group;       // pointer to element group info
3811
3812   boolean has_anim_event;               // element can trigger global animation
3813
3814   // ---------- internal values used at runtime when playing ----------
3815
3816   boolean has_change_event[NUM_CHANGE_EVENTS];
3817
3818   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3819   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3820
3821   boolean in_group[NUM_GROUP_ELEMENTS];
3822
3823   int gfx_element;                      // runtime optional custom graphic element
3824
3825   int collect_score;                    // runtime score value for collecting
3826
3827   // count of this element on playfield, calculated after each frame
3828   int element_count;
3829
3830   // ---------- internal values used in level editor ----------
3831
3832   int access_type;                      // walkable or passable
3833   int access_layer;                     // accessible over/inside/under
3834   int access_protected;                 // protection against deadly elements
3835   int walk_to_action;                   // diggable/collectible/pushable
3836   int smash_targets;                    // can smash player/enemies/everything
3837   int deadliness;                       // deadly when running/colliding/touching
3838
3839   boolean can_explode_by_fire;          // element explodes by fire
3840   boolean can_explode_smashed;          // element explodes when smashed
3841   boolean can_explode_impact;           // element explodes on impact
3842
3843   boolean modified_settings;            // set for all modified custom elements
3844 };
3845
3846 struct FontInfo
3847 {
3848   char *token_name;                     // font token used in config files
3849
3850   int graphic;                          // default graphic for this font
3851   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3852                                         // special graphics for certain screens
3853   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3854                                         // internal bitmap ID for special graphics
3855 };
3856
3857 struct GlobalAnimNameInfo
3858 {
3859   char *token_name;                     // global animation token in config files
3860 };
3861
3862 struct GlobalAnimInfo
3863 {
3864   char *token_name;                     // global animation token in config files
3865
3866   // global animation graphic and control definitions
3867   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3868
3869   // global animation sound and music definitions
3870   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3871   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3872 };
3873
3874 struct GlobalAnimEventListInfo
3875 {
3876   int *event_value;
3877   int num_event_values;
3878 };
3879
3880 struct GlobalAnimEventInfo
3881 {
3882   struct GlobalAnimEventListInfo **event_list;
3883   int num_event_lists;
3884 };
3885
3886 struct GraphicInfo
3887 {
3888   Bitmap **bitmaps;                     // bitmaps in all required sizes
3889   Bitmap *bitmap;                       // bitmap in default size
3890
3891   int src_image_width;                  // scaled bitmap size, but w/o small images
3892   int src_image_height;                 // scaled bitmap size, but w/o small images
3893
3894   int src_x, src_y;                     // start position of animation frames
3895   int width, height;                    // width/height of each animation frame
3896
3897   int offset_x, offset_y;               // x/y offset to next animation frame
3898   int offset2_x, offset2_y;             // x/y offset to second movement tile
3899
3900   boolean double_movement;              // animation has second movement tile
3901   int swap_double_tiles;                // explicitely force or forbid tile swapping
3902
3903   int anim_frames;
3904   int anim_frames_per_line;
3905   int anim_start_frame;
3906   int anim_delay;                       // important: delay of 1 means "no delay"!
3907   int anim_mode;
3908
3909   boolean anim_global_sync;
3910   boolean anim_global_anim_sync;
3911
3912   int crumbled_like;                    // element for cloning crumble graphics
3913   int diggable_like;                    // element for cloning digging graphics
3914
3915   int border_size;                      // border size for "crumbled" graphics
3916
3917   int scale_up_factor;                  // optional factor for scaling image up
3918   int tile_size;                        // optional explicitly defined tile size
3919
3920   int clone_from;                       // graphic for cloning *all* settings
3921
3922   int init_delay_fixed;                 // optional initial delay values for global
3923   int init_delay_random;                // animations (pause interval before start)
3924   int init_delay_action;                // optional action called on animation start
3925   int anim_delay_fixed;                 // optional delay values for bored/sleeping
3926   int anim_delay_random;                // and global animations (animation length)
3927   int anim_delay_action;                // optional action called on animation end
3928   int post_delay_fixed;                 // optional delay values after bored/global
3929   int post_delay_random;                // animations (pause before next animation)
3930   int post_delay_action;                // optional action called after post delay
3931
3932   int init_event;                       // optional event triggering animation start
3933   int init_event_action;                // optional action called on animation start
3934   int anim_event;                       // optional event triggering animation end
3935   int anim_event_action;                // optional action called on animation end
3936
3937   int step_offset;                      // optional step offset of toon animations
3938   int step_xoffset;                     // optional step offset of toon animations
3939   int step_yoffset;                     // optional step offset of toon animations
3940   int step_delay;                       // optional step delay of toon animations
3941   int direction;                        // optional move direction of toon animations
3942   int position;                         // optional draw position of toon animations
3943   int x;                                // optional draw position of toon animations
3944   int y;                                // optional draw position of toon animations
3945
3946   int draw_xoffset;                     // optional offset for drawing font chars
3947   int draw_yoffset;                     // optional offset for drawing font chars
3948
3949   int draw_masked;                      // optional setting for drawing envelope gfx
3950   int draw_order;                       // optional draw order for global animations
3951
3952   int fade_mode;                        // optional setting for drawing title screens
3953   int fade_delay;                       // optional setting for drawing title screens
3954   int post_delay;                       // optional setting for drawing title screens
3955   int auto_delay;                       // optional setting for drawing title screens
3956   int auto_delay_unit;                  // optional setting for drawing title screens
3957   int align, valign;                    // optional setting for drawing title screens
3958   int sort_priority;                    // optional setting for drawing title screens
3959
3960   int class;
3961   int style;
3962   int alpha;
3963
3964   int active_xoffset;
3965   int active_yoffset;
3966   int pressed_xoffset;
3967   int pressed_yoffset;
3968
3969   int stacked_xfactor;
3970   int stacked_yfactor;
3971   int stacked_xoffset;
3972   int stacked_yoffset;
3973
3974   boolean use_image_size;               // use image size as default width and height
3975 };
3976
3977 struct SoundInfo
3978 {
3979   boolean loop;
3980   int volume;
3981   int priority;
3982 };
3983
3984 struct MusicInfo
3985 {
3986   boolean loop;
3987 };
3988
3989 struct MusicPrefixInfo
3990 {
3991   char *prefix;
3992   boolean is_loop_music;
3993 };
3994
3995 struct MusicFileInfo
3996 {
3997   char *basename;
3998
3999   char *title_header;
4000   char *artist_header;
4001   char *album_header;
4002   char *year_header;
4003   char *played_header;
4004
4005   char *title;
4006   char *artist;
4007   char *album;
4008   char *year;
4009   char *played;
4010
4011   int music;
4012
4013   boolean is_sound;
4014
4015   struct MusicFileInfo *prev, *next;
4016 };
4017
4018 struct ElementActionInfo
4019 {
4020   char *suffix;
4021   int value;
4022   boolean is_loop_sound;
4023 };
4024
4025 struct ElementDirectionInfo
4026 {
4027   char *suffix;
4028   int value;
4029 };
4030
4031 struct SpecialSuffixInfo
4032 {
4033   char *suffix;
4034   int value;
4035 };
4036
4037 struct HelpAnimInfo
4038 {
4039   int element;
4040   int action;
4041   int direction;
4042
4043   int delay;
4044 };
4045
4046
4047 extern Bitmap                          *bitmap_db_field;
4048 extern Bitmap                          *bitmap_db_door_1;
4049 extern Bitmap                          *bitmap_db_door_2;
4050 extern Bitmap                          *bitmap_db_store_1;
4051 extern Bitmap                          *bitmap_db_store_2;
4052 extern DrawBuffer                      *fieldbuffer;
4053 extern DrawBuffer                      *drawto_field;
4054
4055 extern int                              game_status;
4056 extern int                              game_status_last_screen;
4057 extern boolean                          level_editor_test_game;
4058 extern boolean                          score_info_tape_play;
4059 extern boolean                          network_playing;
4060
4061 extern int                              key_joystick_mapping;
4062
4063 extern short                            Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4064 extern short                            Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4065 extern short                            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4066 extern short                            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4067 extern short                            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4068 extern short                            ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4069 extern short                            ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4070 extern short                            CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4071 extern short                            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4072 extern short                            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4073 extern short                            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4074 extern short                            Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4075 extern boolean                          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4076 extern boolean                          Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4077 extern short                            ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4078 extern short                            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4079 extern short                            WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4080 extern short                            WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4081 extern short                            CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4082 extern short                            CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4083 extern short                            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4084 extern short                            AmoebaCnt[MAX_NUM_AMOEBA];
4085 extern short                            AmoebaCnt2[MAX_NUM_AMOEBA];
4086 extern short                            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4087 extern short                            ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4088 extern short                            ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4089 extern int                              RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4090 extern int                              PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4091
4092 extern int                              GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4093 extern int                              GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4094 extern int                              GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4095 extern int                              GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4096 extern int                              GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4097 extern int                              GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4098 extern int                              GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4099 extern int                              GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4100
4101 extern int                              ActiveElement[MAX_NUM_ELEMENTS];
4102 extern int                              ActiveButton[NUM_IMAGE_FILES];
4103 extern int                              ActiveFont[NUM_FONTS];
4104
4105 extern int                              lev_fieldx, lev_fieldy;
4106 extern int                              scroll_x, scroll_y;
4107
4108 extern int                              WIN_XSIZE, WIN_YSIZE;
4109 extern int                              SCR_FIELDX, SCR_FIELDY;
4110 extern int                              REAL_SX, REAL_SY;
4111 extern int                              SX, SY;
4112 extern int                              DX, DY;
4113 extern int                              VX, VY;
4114 extern int                              EX, EY;
4115 extern int                              dDX, dDY;
4116 extern int                              FULL_SXSIZE, FULL_SYSIZE;
4117 extern int                              SXSIZE, SYSIZE;
4118 extern int                              DXSIZE, DYSIZE;
4119 extern int                              VXSIZE, VYSIZE;
4120 extern int                              EXSIZE, EYSIZE;
4121 extern int                              TILESIZE_VAR;
4122
4123 extern int                              FADE_SX, FADE_SY;
4124 extern int                              FADE_SXSIZE, FADE_SYSIZE;
4125
4126 extern int                              FX, FY;
4127 extern int                              ScrollStepSize;
4128 extern int                              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4129 extern int                              BorderElement;
4130 extern int                              MenuFrameDelay;
4131 extern int                              GameFrameDelay;
4132 extern int                              FfwdFrameDelay;
4133 extern int                              BX1, BY1;
4134 extern int                              BX2, BY2;
4135 extern int                              SBX_Left, SBX_Right;
4136 extern int                              SBY_Upper, SBY_Lower;
4137
4138 extern int                              TimeFrames, TimePlayed, TimeLeft;
4139 extern int                              TapeTimeFrames, TapeTime;
4140
4141 extern boolean                          network_player_action_received;
4142
4143 extern int                              graphics_action_mapping[];
4144
4145 extern struct LevelInfo                 level, level_template;
4146 extern struct ScoreInfo                 scores, server_scores;
4147 extern struct TapeInfo                  tape;
4148 extern struct GlobalInfo                global;
4149 extern struct BorderInfo                border;
4150 extern struct ViewportInfo              viewport;
4151 extern struct TitleFadingInfo           fading;
4152 extern struct TitleFadingInfo           fading_none;
4153 extern struct TitleFadingInfo           title_initial_first_default;
4154 extern struct TitleFadingInfo           title_initial_default;
4155 extern struct TitleFadingInfo           title_first_default;
4156 extern struct TitleFadingInfo           title_default;
4157 extern struct TitleMessageInfo          titlescreen_initial_first_default;
4158 extern struct TitleMessageInfo          titlescreen_initial_first[];
4159 extern struct TitleMessageInfo          titlescreen_initial_default;
4160 extern struct TitleMessageInfo          titlescreen_initial[];
4161 extern struct TitleMessageInfo          titlescreen_first_default;
4162 extern struct TitleMessageInfo          titlescreen_first[];
4163 extern struct TitleMessageInfo          titlescreen_default;
4164 extern struct TitleMessageInfo          titlescreen[];
4165 extern struct TitleMessageInfo          titlemessage_initial_first_default;
4166 extern struct TitleMessageInfo          titlemessage_initial_first[];
4167 extern struct TitleMessageInfo          titlemessage_initial_default;
4168 extern struct TitleMessageInfo          titlemessage_initial[];
4169 extern struct TitleMessageInfo          titlemessage_first_default;
4170 extern struct TitleMessageInfo          titlemessage_first[];
4171 extern struct TitleMessageInfo          titlemessage_default;
4172 extern struct TitleMessageInfo          titlemessage[];
4173 extern struct TitleMessageInfo          readme;
4174 extern struct InitInfo                  init, init_last;
4175 extern struct MenuInfo                  menu;
4176 extern struct DoorInfo                  door_1, door_2;
4177 extern struct RequestInfo               request;
4178 extern struct PreviewInfo               preview;
4179 extern struct EditorInfo                editor;
4180 extern struct ElementInfo               element_info[];
4181 extern struct ElementNameInfo           element_name_info[];
4182 extern struct ElementActionInfo         element_action_info[];
4183 extern struct ElementDirectionInfo      element_direction_info[];
4184 extern struct SpecialSuffixInfo         special_suffix_info[];
4185 extern struct TokenIntPtrInfo           image_config_vars[];
4186 extern struct TokenIntPtrInfo           sound_config_vars[];
4187 extern struct FontInfo                  font_info[];
4188 extern struct GlobalAnimInfo            global_anim_info[];
4189 extern struct GlobalAnimNameInfo        global_anim_name_info[];
4190 extern struct GlobalAnimEventInfo       global_anim_event_info;
4191 extern struct MusicPrefixInfo           music_prefix_info[];
4192 extern struct GraphicInfo              *graphic_info;
4193 extern struct SoundInfo                *sound_info;
4194 extern struct MusicInfo                *music_info;
4195 extern struct MusicFileInfo            *music_file_info;
4196 extern struct HelpAnimInfo             *helpanim_info;
4197 extern SetupFileHash                   *helptext_info;
4198 extern SetupFileHash                   *image_config_hash;
4199 extern SetupFileHash                   *sound_config_hash;
4200 extern SetupFileHash                   *element_token_hash;
4201 extern SetupFileHash                   *graphic_token_hash;
4202 extern SetupFileHash                   *font_token_hash;
4203 extern SetupFileHash                   *hide_setup_hash;
4204 extern SetupFileHash                   *anim_url_hash;
4205 extern struct ConfigTypeInfo            image_config_suffix[];
4206 extern struct ConfigTypeInfo            sound_config_suffix[];
4207 extern struct ConfigTypeInfo            music_config_suffix[];
4208 extern struct ConfigInfo                image_config[];
4209 extern struct ConfigInfo                sound_config[];
4210 extern struct ConfigInfo                music_config[];
4211 extern struct ConfigInfo                helpanim_config[];
4212 extern struct ConfigInfo                helptext_config[];
4213
4214 #endif  // MAIN_H