1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #include <sys/types.h>
27 #include "libgame/libgame.h"
32 #if !defined(PLATFORM_MSDOS)
36 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
37 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
42 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
43 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
44 #define MIN_LEV_FIELDX 3
45 #define MIN_LEV_FIELDY 3
46 #define STD_LEV_FIELDX 64
47 #define STD_LEV_FIELDY 32
48 #define MAX_LEV_FIELDX 128
49 #define MAX_LEV_FIELDY 128
53 #define SCREENX(a) ((a) - scroll_x)
54 #define SCREENY(a) ((a) - scroll_y)
55 #define LEVELX(a) ((a) + scroll_x)
56 #define LEVELY(a) ((a) + scroll_y)
57 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
58 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
59 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
61 /* values for 'Elementeigenschaften1' */
62 #define EP_BIT_AMOEBALIVE (1 << 0)
63 #define EP_BIT_AMOEBOID (1 << 1)
64 #define EP_BIT_SCHLUESSEL (1 << 2)
65 #define EP_BIT_PFORTE (1 << 3)
66 #define EP_BIT_SOLID (1 << 4)
67 #define EP_BIT_MASSIVE (1 << 5)
68 #define EP_BIT_SLIPPERY (1 << 6)
69 #define EP_BIT_ENEMY (1 << 7)
70 #define EP_BIT_MAUER (1 << 8)
71 #define EP_BIT_CAN_FALL (1 << 9)
72 #define EP_BIT_CAN_SMASH (1 << 10)
73 #define EP_BIT_CAN_CHANGE (1 << 11)
74 #define EP_BIT_CAN_MOVE (1 << 12)
75 #define EP_BIT_COULD_MOVE (1 << 13)
76 #define EP_BIT_DONT_TOUCH (1 << 14)
77 #define EP_BIT_DONT_GO_TO (1 << 15)
78 #define EP_BIT_MAMPF2 (1 << 16)
79 #define EP_BIT_CHAR (1 << 17)
80 #define EP_BIT_BD_ELEMENT (1 << 18)
81 #define EP_BIT_SB_ELEMENT (1 << 19)
82 #define EP_BIT_GEM (1 << 20)
83 #define EP_BIT_INACTIVE (1 << 21)
84 #define EP_BIT_EXPLOSIVE (1 << 22)
85 #define EP_BIT_MAMPF3 (1 << 23)
86 #define EP_BIT_PUSHABLE (1 << 24)
87 #define EP_BIT_PLAYER (1 << 25)
88 #define EP_BIT_HAS_CONTENT (1 << 26)
89 #define EP_BIT_EATABLE (1 << 27)
90 #define EP_BIT_SP_ELEMENT (1 << 28)
91 #define EP_BIT_QUICK_GATE (1 << 29)
92 #define EP_BIT_OVER_PLAYER (1 << 30)
93 #define EP_BIT_ACTIVE_BOMB (1 << 31)
95 /* values for 'Elementeigenschaften2' */
96 #define EP_BIT_BELT (1 << 0)
97 #define EP_BIT_BELT_SWITCH (1 << 1)
98 #define EP_BIT_TUBE (1 << 2)
99 #define EP_BIT_SLIPPERY_GEMS (1 << 3)
101 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
102 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
103 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
104 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
105 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
106 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
107 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
108 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
109 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
110 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
111 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
112 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
113 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
114 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
115 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
116 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
117 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
118 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
119 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
120 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
121 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
122 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
123 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
124 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
125 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
126 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
127 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
128 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
129 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
130 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
131 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
132 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
133 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
134 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
135 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
136 #define IS_SLIPPERY_GEMS(e) (Elementeigenschaften2[e] & EP_BIT_SLIPPERY_GEMS)
138 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
140 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
141 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
143 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
144 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
145 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
147 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
148 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
149 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
150 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
151 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
152 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
154 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
155 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
157 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
158 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
159 #define TAPE_IS_EMPTY(x) ((x).length == 0)
160 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
162 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
163 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
164 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
165 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
166 PROTECTED_FIELD(x, y))
168 /* Bitmaps with graphic file */
176 #define PIX_BIGFONT 7
177 #define PIX_SMALLFONT 8
178 #define PIX_MEDIUMFONT 9
179 /* Bitmaps without graphic file */
180 #define PIX_DB_DOOR 10
181 #define PIX_DB_FIELD 11
183 #define NUM_PICTURES 10
184 #define NUM_BITMAPS 12
186 /* boundaries of arrays etc. */
187 #define MAX_PLAYER_NAME_LEN 10
188 #define MAX_LEVEL_NAME_LEN 32
189 #define MAX_LEVEL_AUTHOR_LEN 32
190 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
191 #define MAX_SCORE_ENTRIES 100
192 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
193 #define MAX_NUM_AMOEBA 100
195 /* values for elements with content */
196 #define MIN_ELEMENT_CONTENTS 1
197 #define STD_ELEMENT_CONTENTS 4
198 #define MAX_ELEMENT_CONTENTS 8
200 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
202 /* fundamental game speed values */
203 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
204 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
205 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
206 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
207 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
211 char Name[MAX_PLAYER_NAME_LEN + 1];
215 struct SetupJoystickInfo
218 int xleft, xmiddle, xright;
219 int yupper, ymiddle, ylower;
224 struct SetupKeyboardInfo
234 struct SetupInputInfo
236 boolean use_joystick;
237 struct SetupJoystickInfo joy;
238 struct SetupKeyboardInfo key;
248 boolean sound_simple;
250 boolean double_buffering;
251 boolean direct_draw; /* !double_buffering (redundant!) */
252 boolean scroll_delay;
253 boolean soft_scrolling;
262 struct SetupInputInfo input[MAX_PLAYERS];
269 struct SetupFileList *next;
274 boolean present; /* player present in level playfield */
275 boolean connected; /* player connected (locally or via network) */
276 boolean active; /* player (present && connected) */
278 int index_nr, client_nr, element_nr;
280 byte action; /* action from local input device */
281 byte effective_action; /* action acknowledged from network server
282 or summarized over all configured input
283 devices when in single player mode */
284 byte programmed_action; /* action forced by game itself (like moving
285 through doors); overrides other actions */
287 int joystick_fd; /* file descriptor of player's joystick */
289 int jx,jy, last_jx,last_jy;
290 int MovDir, MovPos, GfxPos;
295 boolean LevelSolved, GameOver;
298 unsigned long move_delay;
299 int move_delay_value;
304 unsigned long push_delay;
305 unsigned long push_delay_value;
307 int frame_reset_delay;
309 unsigned long actual_frame_counter;
312 int gems_still_needed;
313 int sokobanfields_still_needed;
314 int lights_still_needed;
315 int friends_still_needed;
318 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
319 int shield_passive_time_left;
320 int shield_active_time_left;
325 int file_version; /* version of file the level was stored with */
326 int game_version; /* version of game engine to play this level */
327 boolean encoding_16bit_field; /* level contains 16-bit elements */
328 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
329 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
335 char name[MAX_LEVEL_NAME_LEN + 1];
336 char author[MAX_LEVEL_AUTHOR_LEN + 1];
337 int score[LEVEL_SCORE_ELEMENTS];
338 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
339 int num_yam_contents;
346 boolean double_speed;
352 int file_version; /* version of file this level tape was stored with */
353 int game_version; /* version of game engine to play this tape´s level */
356 unsigned long random_seed;
358 unsigned long counter;
359 unsigned long length;
360 unsigned long length_seconds;
361 unsigned int delay_played;
362 boolean pause_before_death;
363 boolean recording, playing, pausing;
364 boolean fast_forward;
366 boolean player_participates[MAX_PLAYERS];
367 int num_participating_players;
370 byte action[MAX_PLAYERS];
380 boolean magic_wall_active;
381 int magic_wall_time_left;
383 int timegate_time_left;
388 boolean explosions_delayed;
393 float frames_per_second;
394 boolean fps_slowdown;
395 int fps_slowdown_factor;
398 extern GC tile_clip_gc;
399 extern Bitmap *pix[];
400 extern Pixmap tile_clipmask[];
401 extern DrawBuffer *fieldbuffer;
402 extern DrawBuffer *drawto_field;
404 extern int joystick_device;
405 extern char *joystick_device_name[];
407 extern int game_status;
408 extern boolean level_editor_test_game;
409 extern boolean network_playing;
411 extern int key_joystick_mapping;
412 extern int global_joystick_status, joystick_status;
414 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
415 extern int redraw_x1, redraw_y1;
417 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
418 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
419 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
420 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
421 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
422 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
423 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
424 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
425 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
426 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
427 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
428 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
429 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
430 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
431 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
432 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
435 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
437 extern int FX,FY, ScrollStepSize;
438 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
439 extern int BorderElement;
440 extern int GameFrameDelay;
441 extern int FfwdFrameDelay;
442 extern int BX1,BY1, BX2,BY2;
443 extern int SBX_Left, SBX_Right;
444 extern int SBY_Upper, SBY_Lower;
445 extern int ZX,ZY, ExitX,ExitY;
446 extern int AllPlayersGone;
448 extern int TimeFrames, TimePlayed, TimeLeft;
449 extern boolean SiebAktiv;
450 extern int SiebCount;
452 extern boolean network_player_action_received;
454 extern struct LevelInfo level;
455 extern struct PlayerInfo stored_player[], *local_player;
456 extern struct HiScore highscore[];
457 extern struct TapeInfo tape;
458 extern struct JoystickInfo joystick[];
459 extern struct SetupInfo setup;
460 extern struct GameInfo game;
461 extern struct GlobalInfo global;
463 extern char *sound_name[];
464 extern int background_loop[];
465 extern int num_bg_loops;
466 extern char *element_info[];
467 extern int num_element_info;
469 /* often used screen positions */
472 #define REAL_SX (SX - 2)
473 #define REAL_SY (SY - 2)
482 #define MINI_TILEX (TILEX / 2)
483 #define MINI_TILEY (TILEY / 2)
484 #define MICRO_TILEX (TILEX / 8)
485 #define MICRO_TILEY (TILEY / 8)
486 #define MIDPOSX (SCR_FIELDX / 2)
487 #define MIDPOSY (SCR_FIELDY / 2)
488 #define SXSIZE (SCR_FIELDX * TILEX)
489 #define SYSIZE (SCR_FIELDY * TILEY)
490 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
491 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
494 #define VXSIZE DXSIZE
496 #define EXSIZE DXSIZE
497 #define EYSIZE (VXSIZE + 44)
498 #define FULL_SXSIZE (2 + SXSIZE + 2)
499 #define FULL_SYSIZE (2 + SYSIZE + 2)
500 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
501 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
502 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
503 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
504 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
506 #define GFX_STARTX SX
507 #define GFX_STARTY SY
508 #define MINI_GFX_STARTX SX
509 #define MINI_GFX_STARTY 424
510 #define MICRO_GFX_STARTX SX
511 #define MICRO_GFX_STARTY 536
512 #define GFX_PER_LINE 16
513 #define MINI_GFX_PER_LINE 32
514 #define MICRO_GFX_PER_LINE 128
516 #define HEROES_PER_LINE 16
518 #define MINI_SP_STARTX 0
519 #define MINI_SP_STARTY 352
520 #define MICRO_SP_STARTX 0
521 #define MICRO_SP_STARTY 448
522 #define SP_PER_LINE 16
523 #define MINI_SP_PER_LINE 16
524 #define MICRO_SP_PER_LINE 64
526 #define MINI_DC_STARTX 256
527 #define MINI_DC_STARTY 256
528 #define MICRO_DC_STARTX 384
529 #define MICRO_DC_STARTY 384
530 #define DC_PER_LINE 16
531 #define MINI_DC_PER_LINE 16
532 #define MICRO_DC_PER_LINE 16
534 #define MINI_MORE_STARTX 256
535 #define MINI_MORE_STARTY 256
536 #define MICRO_MORE_STARTX 384
537 #define MICRO_MORE_STARTY 384
538 #define MORE_PER_LINE 16
539 #define MINI_MORE_PER_LINE 16
540 #define MICRO_MORE_PER_LINE 16
543 ** 0 - 499: real elements, stored in level file
544 ** 500 - 699: flag elements, only used at runtime
546 /* "real" level elements */
547 #define EL_LEERRAUM 0
548 #define EL_ERDREICH 1
549 #define EL_MAUERWERK 2
550 #define EL_FELSBODEN 3
551 #define EL_FELSBROCKEN 4
552 #define EL_SCHLUESSEL 5
553 #define EL_EDELSTEIN 6
554 #define EL_AUSGANG_ZU 7
555 #define EL_SPIELFIGUR 8
557 #define EL_FLIEGER 10
558 #define EL_MAMPFER 11
561 #define EL_DIAMANT 14
562 #define EL_AMOEBE_TOT 15
563 #define EL_MORAST_LEER 16
564 #define EL_MORAST_VOLL 17
565 #define EL_TROPFEN 18
567 #define EL_MAGIC_WALL_OFF 20
568 #define EL_SPEED_PILL 21
569 #define EL_SALZSAEURE 22
570 #define EL_AMOEBE_NASS 23
571 #define EL_AMOEBE_NORM 24
572 #define EL_KOKOSNUSS 25
574 #define EL_LIFE_ASYNC 27
575 #define EL_DYNAMITE_ACTIVE 28
576 #define EL_BADEWANNE 29
577 #define EL_ABLENK_AUS 30
578 #define EL_ABLENK_EIN 31
579 #define EL_SCHLUESSEL1 32
580 #define EL_SCHLUESSEL2 33
581 #define EL_SCHLUESSEL3 34
582 #define EL_SCHLUESSEL4 35
583 #define EL_PFORTE1 36
584 #define EL_PFORTE2 37
585 #define EL_PFORTE3 38
586 #define EL_PFORTE4 39
587 #define EL_PFORTE1X 40
588 #define EL_PFORTE2X 41
589 #define EL_PFORTE3X 42
590 #define EL_PFORTE4X 43
591 #define EL_DYNAMITE_INACTIVE 44
593 #define EL_UNSICHTBAR 46
594 #define EL_BIRNE_AUS 47
595 #define EL_BIRNE_EIN 48
596 #define EL_ERZ_EDEL 49
597 #define EL_ERZ_DIAM 50
598 #define EL_AMOEBE_VOLL 51
599 #define EL_AMOEBE_BD 52
600 #define EL_ZEIT_VOLL 53
601 #define EL_ZEIT_LEER 54
602 #define EL_MAUER_LEBT 55
603 #define EL_EDELSTEIN_BD 56
604 #define EL_EDELSTEIN_GELB 57
605 #define EL_ERZ_EDEL_BD 58
606 #define EL_ERZ_EDEL_GELB 59
607 #define EL_MAMPFER2 60
608 #define EL_MAGIC_WALL_BD_OFF 61
609 #define EL_INVISIBLE_STEEL 62
611 #define EL_UNUSED_63 63
613 #define EL_DYNABOMB_NR 64
614 #define EL_DYNABOMB_SZ 65
615 #define EL_DYNABOMB_XL 66
616 #define EL_SOKOBAN_OBJEKT 67
617 #define EL_SOKOBAN_FELD_LEER 68
618 #define EL_SOKOBAN_FELD_VOLL 69
619 #define EL_BUTTERFLY_RIGHT 70
620 #define EL_BUTTERFLY_UP 71
621 #define EL_BUTTERFLY_LEFT 72
622 #define EL_BUTTERFLY_DOWN 73
623 #define EL_FIREFLY_RIGHT 74
624 #define EL_FIREFLY_UP 75
625 #define EL_FIREFLY_LEFT 76
626 #define EL_FIREFLY_DOWN 77
627 #define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN
628 #define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT
629 #define EL_BUTTERFLY_3 EL_BUTTERFLY_UP
630 #define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT
631 #define EL_FIREFLY_1 EL_FIREFLY_LEFT
632 #define EL_FIREFLY_2 EL_FIREFLY_DOWN
633 #define EL_FIREFLY_3 EL_FIREFLY_RIGHT
634 #define EL_FIREFLY_4 EL_FIREFLY_UP
635 #define EL_BUTTERFLY 78
636 #define EL_FIREFLY 79
637 #define EL_SPIELER1 80
638 #define EL_SPIELER2 81
639 #define EL_SPIELER3 82
640 #define EL_SPIELER4 83
641 #define EL_KAEFER_RIGHT 84
642 #define EL_KAEFER_UP 85
643 #define EL_KAEFER_LEFT 86
644 #define EL_KAEFER_DOWN 87
645 #define EL_FLIEGER_RIGHT 88
646 #define EL_FLIEGER_UP 89
647 #define EL_FLIEGER_LEFT 90
648 #define EL_FLIEGER_DOWN 91
649 #define EL_PACMAN_RIGHT 92
650 #define EL_PACMAN_UP 93
651 #define EL_PACMAN_LEFT 94
652 #define EL_PACMAN_DOWN 95
653 #define EL_EDELSTEIN_ROT 96
654 #define EL_EDELSTEIN_LILA 97
655 #define EL_ERZ_EDEL_ROT 98
656 #define EL_ERZ_EDEL_LILA 99
657 #define EL_BADEWANNE1 100
658 #define EL_BADEWANNE2 101
659 #define EL_BADEWANNE3 102
660 #define EL_BADEWANNE4 103
661 #define EL_BADEWANNE5 104
662 #define EL_BD_WALL 105
663 #define EL_BD_ROCK 106
664 #define EL_AUSGANG_AUF 107
665 #define EL_BLACK_ORB 108
666 #define EL_AMOEBA2DIAM 109
668 #define EL_PINGUIN 111
670 #define EL_PFEIL_LEFT 113
671 #define EL_PFEIL_RIGHT 114
672 #define EL_PFEIL_UP 115
673 #define EL_PFEIL_DOWN 116
674 #define EL_SCHWEIN 117
675 #define EL_DRACHE 118
677 #define EL_EM_KEY_1_FILE 119
679 #define EL_CHAR_START 120
680 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
681 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
682 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
683 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
684 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
685 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
686 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
687 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
688 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
689 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
690 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
691 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
692 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
693 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
694 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
695 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
696 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
697 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
698 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
699 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
700 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
701 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
702 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
703 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
704 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
705 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
706 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
707 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
708 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
709 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
710 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
711 #define EL_CHAR_END (EL_CHAR_START+79)
713 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
714 (x) == 'Ö' ? EL_CHAR_OE : \
715 (x) == 'Ü' ? EL_CHAR_UE : \
716 EL_CHAR_A + (x) - 'A')
718 #define EL_MAUER_X 200
719 #define EL_MAUER_Y 201
720 #define EL_MAUER_XY 202
722 #define EL_EM_GATE_1 203
723 #define EL_EM_GATE_2 204
724 #define EL_EM_GATE_3 205
725 #define EL_EM_GATE_4 206
727 #define EL_EM_KEY_2_FILE 207
728 #define EL_EM_KEY_3_FILE 208
729 #define EL_EM_KEY_4_FILE 209
731 #define EL_SP_START 210
732 #define EL_SP_EMPTY (EL_SP_START + 0)
733 #define EL_SP_ZONK (EL_SP_START + 1)
734 #define EL_SP_BASE (EL_SP_START + 2)
735 #define EL_SP_MURPHY (EL_SP_START + 3)
736 #define EL_SP_INFOTRON (EL_SP_START + 4)
737 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
738 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
739 #define EL_SP_EXIT (EL_SP_START + 7)
740 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
741 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
742 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
743 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
744 #define EL_SP_PORT1_UP (EL_SP_START + 12)
745 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
746 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
747 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
748 #define EL_SP_PORT2_UP (EL_SP_START + 16)
749 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
750 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
751 #define EL_SP_TERMINAL (EL_SP_START + 19)
752 #define EL_SP_DISK_RED (EL_SP_START + 20)
753 #define EL_SP_PORT_Y (EL_SP_START + 21)
754 #define EL_SP_PORT_X (EL_SP_START + 22)
755 #define EL_SP_PORT_XY (EL_SP_START + 23)
756 #define EL_SP_ELECTRON (EL_SP_START + 24)
757 #define EL_SP_BUG (EL_SP_START + 25)
758 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
759 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
760 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
761 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
762 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
763 #define EL_SP_HARD_RED (EL_SP_START + 31)
764 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
765 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
766 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
767 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
768 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
769 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
770 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
771 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
772 #define EL_SP_END (EL_SP_START + 39)
774 #define EL_EM_GATE_1X 250
775 #define EL_EM_GATE_2X 251
776 #define EL_EM_GATE_3X 252
777 #define EL_EM_GATE_4X 253
779 #define EL_UNUSED_254 254
780 #define EL_UNUSED_255 255
783 #define EL_CRYSTAL 257
784 #define EL_WALL_PEARL 258
785 #define EL_WALL_CRYSTAL 259
786 #define EL_DOOR_WHITE 260
787 #define EL_DOOR_WHITE_GRAY 261
788 #define EL_KEY_WHITE 262
789 #define EL_SHIELD_PASSIVE 263
790 #define EL_EXTRA_TIME 264
791 #define EL_SWITCHGATE_OPEN 265
792 #define EL_SWITCHGATE_CLOSED 266
793 #define EL_SWITCHGATE_SWITCH_1 267
794 #define EL_SWITCHGATE_SWITCH_2 268
796 #define EL_UNUSED_269 269
797 #define EL_UNUSED_270 270
799 #define EL_BELT1_LEFT 271
800 #define EL_BELT1_MIDDLE 272
801 #define EL_BELT1_RIGHT 273
802 #define EL_BELT1_SWITCH_LEFT 274
803 #define EL_BELT1_SWITCH_MIDDLE 275
804 #define EL_BELT1_SWITCH_RIGHT 276
805 #define EL_BELT2_LEFT 277
806 #define EL_BELT2_MIDDLE 278
807 #define EL_BELT2_RIGHT 279
808 #define EL_BELT2_SWITCH_LEFT 280
809 #define EL_BELT2_SWITCH_MIDDLE 281
810 #define EL_BELT2_SWITCH_RIGHT 282
811 #define EL_BELT3_LEFT 283
812 #define EL_BELT3_MIDDLE 284
813 #define EL_BELT3_RIGHT 285
814 #define EL_BELT3_SWITCH_LEFT 286
815 #define EL_BELT3_SWITCH_MIDDLE 287
816 #define EL_BELT3_SWITCH_RIGHT 288
817 #define EL_BELT4_LEFT 289
818 #define EL_BELT4_MIDDLE 290
819 #define EL_BELT4_RIGHT 291
820 #define EL_BELT4_SWITCH_LEFT 292
821 #define EL_BELT4_SWITCH_MIDDLE 293
822 #define EL_BELT4_SWITCH_RIGHT 294
823 #define EL_LANDMINE 295
824 #define EL_ENVELOPE 296
825 #define EL_LIGHT_SWITCH_OFF 297
826 #define EL_LIGHT_SWITCH_ON 298
827 #define EL_SIGN_EXCLAMATION 299
828 #define EL_SIGN_RADIOACTIVITY 300
829 #define EL_SIGN_STOP 301
830 #define EL_SIGN_WHEELCHAIR 302
831 #define EL_SIGN_PARKING 303
832 #define EL_SIGN_ONEWAY 304
833 #define EL_SIGN_HEART 305
834 #define EL_SIGN_TRIANGLE 306
835 #define EL_SIGN_ROUND 307
836 #define EL_SIGN_EXIT 308
837 #define EL_SIGN_YINYANG 309
838 #define EL_SIGN_OTHER 310
839 #define EL_MOLE_LEFT 311
840 #define EL_MOLE_RIGHT 312
841 #define EL_MOLE_UP 313
842 #define EL_MOLE_DOWN 314
843 #define EL_STEEL_SLANTED 315
844 #define EL_SAND_INVISIBLE 316
845 #define EL_DX_UNKNOWN_15 317
846 #define EL_DX_UNKNOWN_42 318
848 #define EL_UNUSED_319 319
849 #define EL_UNUSED_320 320
851 #define EL_SHIELD_ACTIVE 321
852 #define EL_TIMEGATE_OPEN 322
853 #define EL_TIMEGATE_CLOSED 323
854 #define EL_TIMEGATE_SWITCH_ON 324
855 #define EL_TIMEGATE_SWITCH_OFF 325
857 #define EL_BALLOON 326
858 #define EL_BALLOON_SEND_LEFT 327
859 #define EL_BALLOON_SEND_RIGHT 328
860 #define EL_BALLOON_SEND_UP 329
861 #define EL_BALLOON_SEND_DOWN 330
862 #define EL_BALLOON_SEND_ANY 331
864 #define EL_EMC_STEEL_WALL_1 332
865 #define EL_EMC_STEEL_WALL_2 333
866 #define EL_EMC_STEEL_WALL_3 334
867 #define EL_EMC_STEEL_WALL_4 335
868 #define EL_EMC_WALL_1 336
869 #define EL_EMC_WALL_2 337
870 #define EL_EMC_WALL_3 338
871 #define EL_EMC_WALL_4 339
872 #define EL_EMC_WALL_5 340
873 #define EL_EMC_WALL_6 341
874 #define EL_EMC_WALL_7 342
875 #define EL_EMC_WALL_8 343
877 #define EL_TUBE_CROSS 344
878 #define EL_TUBE_VERTICAL 345
879 #define EL_TUBE_HORIZONTAL 346
880 #define EL_TUBE_VERT_LEFT 347
881 #define EL_TUBE_VERT_RIGHT 348
882 #define EL_TUBE_HORIZ_UP 349
883 #define EL_TUBE_HORIZ_DOWN 350
884 #define EL_TUBE_LEFT_UP 351
885 #define EL_TUBE_LEFT_DOWN 352
886 #define EL_TUBE_RIGHT_UP 353
887 #define EL_TUBE_RIGHT_DOWN 354
888 #define EL_SPRING 355
889 #define EL_TRAP_INACTIVE 356
890 #define EL_DX_SUPABOMB 357
892 /* "real" (and therefore drawable) runtime elements */
893 #define EL_FIRST_RUNTIME_EL 500
895 #define EL_MAGIC_WALL_EMPTY 500
896 #define EL_MAGIC_WALL_BD_EMPTY 501
897 #define EL_MAGIC_WALL_FULL 502
898 #define EL_MAGIC_WALL_BD_FULL 503
899 #define EL_MAGIC_WALL_DEAD 504
900 #define EL_MAGIC_WALL_BD_DEAD 505
901 #define EL_AUSGANG_ACT 506
902 #define EL_SP_TERMINAL_ACTIVE 507
903 #define EL_SP_BUG_ACTIVE 508
904 #define EL_EM_KEY_1 509
905 #define EL_EM_KEY_2 510
906 #define EL_EM_KEY_3 511
907 #define EL_EM_KEY_4 512
908 #define EL_DYNABOMB_ACTIVE_1 513
909 #define EL_DYNABOMB_ACTIVE_2 514
910 #define EL_DYNABOMB_ACTIVE_3 515
911 #define EL_DYNABOMB_ACTIVE_4 516
912 #define EL_SWITCHGATE_OPENING 517
913 #define EL_SWITCHGATE_CLOSING 518
914 #define EL_TIMEGATE_OPENING 519
915 #define EL_TIMEGATE_CLOSING 520
916 #define EL_PEARL_BREAKING 521
917 #define EL_TRAP_ACTIVE 522
918 #define EL_SPRING_MOVING 523
919 #define EL_SP_MURPHY_CLONE 524
920 #define EL_QUICKSAND_EMPTYING 525
921 #define EL_MAGIC_WALL_EMPTYING 526
922 #define EL_MAGIC_WALL_BD_EMPTYING 527
923 #define EL_AMOEBA_DRIPPING 528
925 /* "unreal" (and therefore not drawable) runtime elements */
926 #define EL_BLOCKED 600
927 #define EL_EXPLODING 601
928 #define EL_CRACKINGNUT 602
929 #define EL_BLURB_LEFT 603
930 #define EL_BLURB_RIGHT 604
931 #define EL_AMOEBING 605
932 #define EL_DEAMOEBING 606
933 #define EL_MAUERND 607
934 #define EL_BURNING 608
935 #define EL_PLAYER_IS_LEAVING 609
936 #define EL_QUICKSAND_FILLING 610
937 #define EL_MAGIC_WALL_FILLING 611
938 #define EL_MAGIC_WALL_BD_FILLING 612
941 ** 0 - 255: graphics from "RocksScreen"
942 ** 256 - 511: graphics from "RocksFont"
943 ** 512 - 767: graphics from "RocksHeroes"
944 ** 768 - 1023: graphics from "RocksSP"
945 ** 1024 - 1279: graphics from "RocksDC"
946 ** 1280 - 1535: graphics from "RocksMore"
949 #define GFX_START_ROCKSSCREEN 0
950 #define GFX_END_ROCKSSCREEN 255
951 #define GFX_START_ROCKSFONT 256
952 #define GFX_END_ROCKSFONT 511
953 #define GFX_START_ROCKSHEROES 512
954 #define GFX_END_ROCKSHEROES 767
955 #define GFX_START_ROCKSSP 768
956 #define GFX_END_ROCKSSP 1023
957 #define GFX_START_ROCKSDC 1024
958 #define GFX_END_ROCKSDC 1279
959 #define GFX_START_ROCKSMORE 1280
960 #define GFX_END_ROCKSMORE 1535
962 #define NUM_TILES 1536
964 /* graphics from "RocksScreen" */
966 #define GFX_LEERRAUM (-1)
967 #define GFX_ERDREICH 0
968 #define GFX_ERDENRAND 1
969 #define GFX_MORAST_LEER 2
970 #define GFX_MORAST_VOLL 3
972 #define GFX_MAUERWERK 5
973 #define GFX_FELSBODEN 6
974 #define GFX_EDELSTEIN 8
975 #define GFX_DIAMANT 10
976 #define GFX_FELSBROCKEN 12
978 #define GFX_BADEWANNE1 16
979 #define GFX_SALZSAEURE 17
980 #define GFX_BADEWANNE2 18
983 #define GFX_UNSICHTBAR 19
986 #define GFX_SCHLUESSEL1 20
987 #define GFX_SCHLUESSEL2 21
988 #define GFX_SCHLUESSEL3 22
989 #define GFX_SCHLUESSEL4 23
991 #define GFX_LIFE_ASYNC 25
992 #define GFX_BADEWANNE 26
994 #define GFX_KOKOSNUSS 28
995 #define GFX_CRACKINGNUT 29
997 #define GFX_BADEWANNE3 32
998 #define GFX_BADEWANNE4 33
999 #define GFX_BADEWANNE5 34
1000 #define GFX_SMILEY 35
1001 #define GFX_PFORTE1 36
1002 #define GFX_PFORTE2 37
1003 #define GFX_PFORTE3 38
1004 #define GFX_PFORTE4 39
1005 #define GFX_PFORTE1X 40
1006 #define GFX_PFORTE2X 41
1007 #define GFX_PFORTE3X 42
1008 #define GFX_PFORTE4X 43
1010 #define GFX_DYNAMIT_AUS 48
1011 #define GFX_DYNAMIT 49
1012 #define GFX_FLIEGER 56
1013 #define GFX_FLIEGER_RIGHT 56
1014 #define GFX_FLIEGER_UP 57
1015 #define GFX_FLIEGER_LEFT 58
1016 #define GFX_FLIEGER_DOWN 59
1018 #define GFX_EXPLOSION 64
1019 #define GFX_KAEFER 72
1020 #define GFX_KAEFER_RIGHT 72
1021 #define GFX_KAEFER_UP 73
1022 #define GFX_KAEFER_LEFT 74
1023 #define GFX_KAEFER_DOWN 75
1025 #define GFX_MAMPFER 80
1026 #define GFX_ROBOT 84
1027 #define GFX_PACMAN 88
1028 #define GFX_PACMAN_RIGHT 88
1029 #define GFX_PACMAN_UP 89
1030 #define GFX_PACMAN_LEFT 90
1031 #define GFX_PACMAN_DOWN 91
1033 #define GFX_ABLENK 96
1034 #define GFX_ABLENK_EIN GFX_ABLENK
1035 #define GFX_ABLENK_AUS GFX_ABLENK
1036 #define GFX_AMOEBE_NASS 100
1037 #define GFX_TROPFEN 101
1038 #define GFX_AMOEBING GFX_TROPFEN
1039 #define GFX_AMOEBE_LEBT 104
1040 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
1041 #define GFX_AMOEBE_TOT 108
1042 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
1044 #define GFX_BIRNE_AUS 112
1045 #define GFX_BIRNE_EIN 113
1046 #define GFX_ZEIT_VOLL 114
1047 #define GFX_ZEIT_LEER 115
1048 #define GFX_SPIELER1 116
1049 #define GFX_SPIELER2 117
1050 #define GFX_SPIELER3 118
1051 #define GFX_SPIELER4 119
1052 #define GFX_AMOEBE_VOLL 120
1053 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
1054 #define GFX_SOKOBAN_OBJEKT 121
1055 #define GFX_SOKOBAN_FELD_LEER 122
1056 #define GFX_SOKOBAN_FELD_VOLL 123
1057 #define GFX_GEBLUBBER 124
1059 #define GFX_MAGIC_WALL_OFF 128
1060 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
1061 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
1062 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
1063 #define GFX_ERZ_EDEL 132
1064 #define GFX_ERZ_DIAM 133
1065 #define GFX_ERZ_EDEL_ROT 134
1066 #define GFX_ERZ_EDEL_LILA 135
1067 #define GFX_ERZ_EDEL_GELB 136
1068 #define GFX_ERZ_EDEL_BD 137
1069 #define GFX_EDELSTEIN_GELB 138
1070 #define GFX_KUGEL_ROT 140
1071 #define GFX_KUGEL_BLAU 141
1072 #define GFX_KUGEL_GELB 142
1073 #define GFX_KUGEL_GRAU 143
1075 #define GFX_PINGUIN 144
1076 #define GFX_MOLE 145
1077 #define GFX_SCHWEIN 146
1078 #define GFX_DRACHE 147
1079 #define GFX_MAUER_XY 148
1080 #define GFX_MAUER_X 149
1081 #define GFX_MAUER_Y 150
1082 #define GFX_EDELSTEIN_ROT 152
1083 #define GFX_EDELSTEIN_LILA 154
1084 #define GFX_DYNABOMB_XL 156
1085 #define GFX_BLACK_ORB 157
1086 #define GFX_SPEED_PILL 158
1087 #define GFX_SONDE 159
1088 /* Zeile 10 (160) */
1089 #define GFX_EDELSTEIN_BD 163
1090 #define GFX_MAUER_RIGHT 165
1091 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
1092 #define GFX_MAUER_R 167
1093 #define GFX_MAUER_LEFT 168
1094 #define GFX_MAUER_L1 GFX_MAUER_LEFT
1095 #define GFX_MAUER_L 170
1096 #define GFX_MAUER_LEBT 171
1097 #define GFX_MAGIC_WALL_BD_OFF 172
1098 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
1099 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
1100 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
1101 /* Zeile 11 (176) */
1102 #define GFX_AUSGANG_ZU 176
1103 #define GFX_AUSGANG_ACT 177
1104 #define GFX_AUSGANG_AUF 180
1105 #define GFX_MAMPFER2 184
1106 #define GFX_DYNABOMB 188
1107 #define GFX_DYNABOMB_NR 188
1108 #define GFX_DYNABOMB_SZ 191
1109 /* Zeile 12 (192) */
1110 #define GFX_PFEIL_LEFT 192
1111 #define GFX_PFEIL_RIGHT 193
1112 #define GFX_PFEIL_UP 194
1113 #define GFX_PFEIL_DOWN 195
1114 #define GFX_BUTTERFLY 196
1115 #define GFX_FIREFLY 198
1116 #define GFX_BUTTERFLY_RIGHT 200
1117 #define GFX_BUTTERFLY_UP 201
1118 #define GFX_BUTTERFLY_LEFT 202
1119 #define GFX_BUTTERFLY_DOWN 203
1120 #define GFX_FIREFLY_RIGHT 204
1121 #define GFX_FIREFLY_UP 205
1122 #define GFX_FIREFLY_LEFT 206
1123 #define GFX_FIREFLY_DOWN 207
1125 /* only available as size MINI_TILE */
1126 #define GFX_VSTEEL_UPPER_LEFT 208
1127 #define GFX_VSTEEL_UPPER_RIGHT 209
1128 #define GFX_VSTEEL_LOWER_LEFT 210
1129 #define GFX_VSTEEL_LOWER_RIGHT 211
1130 #define GFX_VSTEEL_HORIZONTAL 212
1131 #define GFX_VSTEEL_VERTICAL 213
1132 #define GFX_ISTEEL_UPPER_LEFT 214
1133 #define GFX_ISTEEL_UPPER_RIGHT 215
1134 #define GFX_ISTEEL_LOWER_LEFT 216
1135 #define GFX_ISTEEL_LOWER_RIGHT 217
1136 #define GFX_ISTEEL_HORIZONTAL 218
1137 #define GFX_ISTEEL_VERTICAL 219
1139 /* elements with graphics borrowed from other elements */
1140 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1141 #define GFX_SPIELFIGUR GFX_SPIELER1
1143 /* graphics from "RocksHeroes" */
1144 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1145 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1146 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1147 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1148 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1149 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1150 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1151 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1152 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1153 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1154 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1155 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1156 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1157 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1158 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1159 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1160 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1161 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1162 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1163 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1164 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1165 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1166 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1167 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1168 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1169 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1170 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1171 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1173 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1174 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1175 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1176 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1177 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1178 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1179 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1180 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1181 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1183 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1184 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1185 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1186 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1188 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1189 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1190 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1191 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1192 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1193 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1194 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1195 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1196 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1197 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1198 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1199 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1201 /* graphics from "RocksSP" */
1202 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1204 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1206 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1207 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1208 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1209 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1210 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1211 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1212 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1213 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1214 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1215 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1216 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1217 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1218 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1219 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1220 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1221 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1222 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1223 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1224 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1225 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1226 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1227 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1228 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1229 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1230 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1231 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1232 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1233 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1234 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1235 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1236 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1237 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1238 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1239 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1240 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1241 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1242 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1243 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1245 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1246 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1247 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1248 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1249 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1250 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1252 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1254 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1255 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1256 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1257 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1258 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1259 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1260 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1261 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1262 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1263 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1264 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1265 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1267 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1268 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1269 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1270 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1271 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1272 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1273 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1274 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1275 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1276 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1278 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1279 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1280 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1281 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1282 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1283 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1284 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1285 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1287 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1288 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1289 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1291 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1293 /* graphics from "RocksDC" */
1294 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1295 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1296 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1297 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1298 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1299 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1300 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1301 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1302 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1303 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1304 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1305 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1306 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1307 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1308 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1309 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1310 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1311 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1312 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1313 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1314 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1315 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1316 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1317 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1319 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1320 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1321 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1322 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1323 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1325 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1326 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1327 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1328 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1329 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1331 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1332 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1333 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1334 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1335 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1336 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1337 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1338 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1339 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1340 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1341 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1342 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1343 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1344 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1345 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1346 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1347 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1349 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1350 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1351 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1352 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1353 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1354 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1355 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1356 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1357 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1358 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1359 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1360 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1362 /* graphics from "RocksMore" */
1363 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1364 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1365 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1366 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1367 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1368 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1369 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1370 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1371 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1372 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1373 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1374 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1375 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1376 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1377 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1378 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1379 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1380 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1381 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1382 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1383 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1384 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1385 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1386 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1387 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1388 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1389 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1391 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1392 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1393 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1394 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1395 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1397 /* graphics from "RocksFont" */
1398 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1399 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1400 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1401 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1402 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1403 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1404 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1405 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1406 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1407 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1408 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1409 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1410 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1411 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1412 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1413 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1414 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1415 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1416 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1417 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1418 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1419 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1420 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1421 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1422 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1423 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1424 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1425 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1426 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1427 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1429 /* new elements which still have no graphic */
1430 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1431 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1432 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1433 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1434 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1435 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1436 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1437 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1438 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1439 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1440 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1441 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1442 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1443 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1444 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1447 /* the names of the sounds */
1448 #define SND_AMOEBE 0
1449 #define SND_ANTIGRAV 1
1450 #define SND_AUTSCH 2
1457 #define SND_HALLOFFAME 9
1460 #define SND_KABUMM 12
1462 #define SND_KLAPPER 14
1463 #define SND_KLING 15
1464 #define SND_KLOPF 16
1465 #define SND_KLUMPF 17
1466 #define SND_KNACK 18
1467 #define SND_KNURK 19
1468 #define SND_KRACH 20
1469 #define SND_LACHEN 21
1470 #define SND_LASER 22
1473 #define SND_OEFFNEN 25
1474 #define SND_PLING 26
1476 #define SND_PUSCH 28
1477 #define SND_QUIEK 29
1478 #define SND_QUIRK 30
1479 #define SND_RHYTHMLOOP 31
1480 #define SND_ROAAAR 32
1481 #define SND_ROEHR 33
1482 #define SND_RUMMS 34
1483 #define SND_SCHLOPP 35
1484 #define SND_SCHLURF 36
1485 #define SND_SCHRFF 37
1486 #define SND_SCHWIRR 38
1488 #define SND_SLURP 40
1489 #define SND_SPROING 41
1490 #define SND_WARNTON 42
1491 #define SND_WHOOSH 43
1492 #define SND_ZISCH 44
1493 #define SND_SP_BASE 45
1494 #define SND_SP_INFOTRON 46
1495 #define SND_SP_ZONKDOWN 47
1496 #define SND_SP_ZONKPUSH 48
1497 #define SND_SP_BUG 49
1498 #define SND_SP_BOOM 50
1499 #define SND_SP_BOOOM 51
1500 #define SND_SP_EXIT 52
1501 #define SND_EMPTY 53
1504 #define NUM_SOUNDS 55
1506 /* default input keys */
1507 #define DEFAULT_KEY_LEFT KSYM_Left
1508 #define DEFAULT_KEY_RIGHT KSYM_Right
1509 #define DEFAULT_KEY_UP KSYM_Up
1510 #define DEFAULT_KEY_DOWN KSYM_Down
1511 #define DEFAULT_KEY_SNAP KSYM_Shift_L
1512 #define DEFAULT_KEY_BOMB KSYM_Shift_R
1513 #define DEFAULT_KEY_OKAY KSYM_Return
1514 #define DEFAULT_KEY_CANCEL KSYM_Escape
1516 /* directions for moving */
1517 #define MV_NO_MOVING 0
1518 #define MV_LEFT (1 << 0)
1519 #define MV_RIGHT (1 << 1)
1520 #define MV_UP (1 << 2)
1521 #define MV_DOWN (1 << 3)
1523 /* values for game_status */
1528 #define HELPSCREEN 4
1529 #define CHOOSELEVEL 5
1531 #define HALLOFFAME 7
1533 #define SETUPINPUT 9
1534 #define CALIBRATION 10
1536 #define PROGRAM_VERSION_STRING "2.0.1"
1537 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1538 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1539 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2001 by"
1540 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
1541 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
1542 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1543 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1544 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
1545 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
1547 #define X11_ICON_FILENAME "rocks_icon.xbm"
1548 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
1549 #define MSDOS_POINTER_FILENAME "mouse.pcx"
1551 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1552 ** currently supported/known file version numbers:
1554 ** 1.2 (still in use)
1555 ** 1.4 (still in use)
1558 #define FILE_VERSION_1_0 10
1559 #define FILE_VERSION_1_2 12
1560 #define FILE_VERSION_1_4 14
1561 #define FILE_VERSION_2_0 20
1562 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
1563 #define GAME_VERSION_1_0 FILE_VERSION_1_0
1564 #define GAME_VERSION_1_2 FILE_VERSION_1_2
1565 #define GAME_VERSION_1_4 FILE_VERSION_1_4
1566 #define GAME_VERSION_2_0 FILE_VERSION_2_0
1567 #define GAME_VERSION_ACTUAL GAME_VERSION_2_0
1569 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1570 #define ANIM_NORMAL 0
1571 #define ANIM_OSCILLATE 1
1572 #define ANIM_REVERSE 2
1574 /* values for game_emulation */
1576 #define EMU_BOULDERDASH 1
1577 #define EMU_SOKOBAN 2
1578 #define EMU_SUPAPLEX 3