1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
29 #include "conf_gfx.h" // include auto-generated data structure definitions
30 #include "conf_snd.h" // include auto-generated data structure definitions
31 #include "conf_mus.h" // include auto-generated data structure definitions
34 #define IMG_UNDEFINED (-1)
35 #define IMG_EMPTY IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START IMG_CUSTOM_1
43 #define SND_UNDEFINED (-1)
44 #define MUS_UNDEFINED (-1)
46 #define WIN_XSIZE_DEFAULT 672
47 #define WIN_YSIZE_DEFAULT 560
49 #define SCR_FIELDX_DEFAULT 17
50 #define SCR_FIELDY_DEFAULT 17
52 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
55 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX 3
58 #define MIN_LEV_FIELDY 3
59 #define STD_LEV_FIELDX 64
60 #define STD_LEV_FIELDY 32
61 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
64 #define MIN_SCROLL_DELAY 0
65 #define STD_SCROLL_DELAY 3
66 #define MAX_SCROLL_DELAY 8
68 #define SCREENX(a) ((a) - scroll_x)
69 #define SCREENY(a) ((a) - scroll_y)
70 #define LEVELX(a) ((a) + scroll_x)
71 #define LEVELY(a) ((a) + scroll_y)
73 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
74 (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
76 ((x) >= (xmin) && (x) <= (xmax) && \
77 (y) >= (ymin) && (y) <= (ymax))
79 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
87 #define EP_COLLECTIBLE_ONLY 1
88 #define EP_DONT_RUN_INTO 2
89 #define EP_DONT_COLLIDE_WITH 3
90 #define EP_DONT_TOUCH 4
91 #define EP_INDESTRUCTIBLE 5
93 #define EP_CAN_CHANGE 7
96 #define EP_CAN_SMASH_PLAYER 10
97 #define EP_CAN_SMASH_ENEMIES 11
98 #define EP_CAN_SMASH_EVERYTHING 12
99 #define EP_EXPLODES_BY_FIRE 13
100 #define EP_EXPLODES_SMASHED 14
101 #define EP_EXPLODES_IMPACT 15
102 #define EP_WALKABLE_OVER 16
103 #define EP_WALKABLE_INSIDE 17
104 #define EP_WALKABLE_UNDER 18
105 #define EP_PASSABLE_OVER 19
106 #define EP_PASSABLE_INSIDE 20
107 #define EP_PASSABLE_UNDER 21
108 #define EP_DROPPABLE 22
109 #define EP_EXPLODES_1X1_OLD 23
110 #define EP_PUSHABLE 24
111 #define EP_EXPLODES_CROSS_OLD 25
112 #define EP_PROTECTED 26
113 #define EP_CAN_MOVE_INTO_ACID 27
114 #define EP_THROWABLE 28
115 #define EP_CAN_EXPLODE 29
116 #define EP_GRAVITY_REACHABLE 30
117 #define EP_DONT_GET_HIT_BY 31
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
121 #define EP_EMPTY_SPACE 32
123 #define EP_CAN_PASS_MAGIC_WALL 34
124 #define EP_CAN_PASS_DC_MAGIC_WALL 35
125 #define EP_SWITCHABLE 36
126 #define EP_BD_ELEMENT 37
127 #define EP_SP_ELEMENT 38
128 #define EP_SB_ELEMENT 39
130 #define EP_FOOD_DARK_YAMYAM 41
131 #define EP_FOOD_PENGUIN 42
132 #define EP_FOOD_PIG 43
133 #define EP_HISTORIC_WALL 44
134 #define EP_HISTORIC_SOLID 45
135 #define EP_CLASSIC_ENEMY 46
137 #define EP_BELT_ACTIVE 48
138 #define EP_BELT_SWITCH 49
140 #define EP_ACID_POOL 51
141 #define EP_KEYGATE 52
142 #define EP_AMOEBOID 53
143 #define EP_AMOEBALIVE 54
144 #define EP_HAS_EDITOR_CONTENT 55
145 #define EP_CAN_TURN_EACH_MOVE 56
146 #define EP_CAN_GROW 57
147 #define EP_ACTIVE_BOMB 58
148 #define EP_INACTIVE 59
150 // values for special configurable properties (depending on level settings)
151 #define EP_EM_SLIPPERY_WALL 60
153 // values for special graphics properties (no effect on game engine)
154 #define EP_GFX_CRUMBLED 61
156 // values for derived properties (determined from properties above)
157 #define EP_ACCESSIBLE_OVER 62
158 #define EP_ACCESSIBLE_INSIDE 63
159 #define EP_ACCESSIBLE_UNDER 64
160 #define EP_WALKABLE 65
161 #define EP_PASSABLE 66
162 #define EP_ACCESSIBLE 67
163 #define EP_COLLECTIBLE 68
164 #define EP_SNAPPABLE 69
166 #define EP_SOLID_FOR_PUSHING 71
167 #define EP_DRAGONFIRE_PROOF 72
168 #define EP_EXPLOSION_PROOF 73
169 #define EP_CAN_SMASH 74
170 #define EP_EXPLODES_3X3_OLD 75
171 #define EP_CAN_EXPLODE_BY_FIRE 76
172 #define EP_CAN_EXPLODE_SMASHED 77
173 #define EP_CAN_EXPLODE_IMPACT 78
174 #define EP_SP_PORT 79
175 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 80
176 #define EP_CAN_EXPLODE_BY_EXPLOSION 81
177 #define EP_COULD_MOVE_INTO_ACID 82
178 #define EP_MAYBE_DONT_COLLIDE_WITH 83
179 #define EP_CAN_BE_CLONED_BY_ANDROID 84
181 // values for internal purpose only (level editor)
182 #define EP_WALK_TO_OBJECT 85
184 #define EP_EDITOR_CASCADE 87
185 #define EP_EDITOR_CASCADE_ACTIVE 88
186 #define EP_EDITOR_CASCADE_INACTIVE 89
188 // values for internal purpose only (game engine)
189 #define EP_HAS_ACTION 90
190 #define EP_CAN_CHANGE_OR_HAS_ACTION 91
192 // values for internal purpose only (other)
193 #define EP_OBSOLETE 92
195 #define NUM_ELEMENT_PROPERTIES 93
197 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
198 #define EP_BITFIELD_BASE_NR 0
200 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
201 #define EP_BITMASK_DEFAULT 0
203 #define PROPERTY_BIT(p) (1 << ((p) % 32))
204 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32])
205 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
206 #define SET_PROPERTY(e,p,v) ((v) ? \
207 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
208 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
211 // values for change events for custom elements (stored in level file)
213 #define CE_TOUCHED_BY_PLAYER 1
214 #define CE_PRESSED_BY_PLAYER 2
215 #define CE_PUSHED_BY_PLAYER 3
216 #define CE_DROPPED_BY_PLAYER 4
217 #define CE_HITTING_SOMETHING 5
220 #define CE_TOUCHING_X 8
221 #define CE_CHANGE_OF_X 9
222 #define CE_EXPLOSION_OF_X 10
223 #define CE_PLAYER_TOUCHES_X 11
224 #define CE_PLAYER_PRESSES_X 12
225 #define CE_PLAYER_PUSHES_X 13
226 #define CE_PLAYER_COLLECTS_X 14
227 #define CE_PLAYER_DROPS_X 15
228 #define CE_VALUE_GETS_ZERO 16
229 #define CE_VALUE_GETS_ZERO_OF_X 17
230 #define CE_BY_OTHER_ACTION 18
231 #define CE_BY_DIRECT_ACTION 19
232 #define CE_PLAYER_DIGS_X 20
233 #define CE_ENTERED_BY_PLAYER 21
234 #define CE_LEFT_BY_PLAYER 22
235 #define CE_PLAYER_ENTERS_X 23
236 #define CE_PLAYER_LEAVES_X 24
237 #define CE_SWITCHED 25
238 #define CE_SWITCH_OF_X 26
239 #define CE_HIT_BY_SOMETHING 27
240 #define CE_HITTING_X 28
241 #define CE_HIT_BY_X 29
242 #define CE_BLOCKED 30
243 #define CE_SWITCHED_BY_PLAYER 31
244 #define CE_PLAYER_SWITCHES_X 32
245 #define CE_SNAPPED_BY_PLAYER 33
246 #define CE_PLAYER_SNAPS_X 34
247 #define CE_MOVE_OF_X 35
248 #define CE_DIGGING_X 36
249 #define CE_CREATION_OF_X 37
250 #define CE_SCORE_GETS_ZERO 38
251 #define CE_SCORE_GETS_ZERO_OF_X 39
252 #define CE_VALUE_CHANGES 40
253 #define CE_VALUE_CHANGES_OF_X 41
254 #define CE_SCORE_CHANGES 42
255 #define CE_SCORE_CHANGES_OF_X 43
256 #define CE_CLICKED_BY_MOUSE 44
257 #define CE_PRESSED_BY_MOUSE 45
258 #define CE_MOUSE_CLICKED_ON_X 46
259 #define CE_MOUSE_PRESSED_ON_X 47
260 #define CE_NEXT_TO_PLAYER 48
261 #define CE_NEXT_TO_X 49
262 #define CE_PLAYER_NEXT_TO_X 50
264 #define NUM_CHANGE_EVENTS 51
266 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
268 #define CE_HEADLINE_SPECIAL_EVENTS 250
269 #define CE_UNDEFINED 255
271 #define CE_BITMASK_DEFAULT 0
273 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
274 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
276 #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
277 #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
279 #define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
280 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
282 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
283 CH_ANY_EVENT_VAR(e,c))
285 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
286 CH_EVENT_VAR(e,c) = (v) : 0)
287 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
288 CH_ANY_EVENT_VAR(e,c) = (v) : 0)
290 // values for player bitmasks
291 #define PLAYER_BITS_NONE 0
292 #define PLAYER_BITS_1 (1 << 0)
293 #define PLAYER_BITS_2 (1 << 1)
294 #define PLAYER_BITS_3 (1 << 2)
295 #define PLAYER_BITS_4 (1 << 3)
296 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
300 #define PLAYER_BITS_TRIGGER (1 << 4)
301 #define PLAYER_BITS_ACTION (1 << 5)
303 // values for move directions (bits 0 - 3: basic move directions)
304 #define MV_BIT_PREVIOUS 4
305 #define MV_BIT_TRIGGER 5
306 #define MV_BIT_TRIGGER_BACK 6
307 #define MV_BIT_NORMAL MV_BIT_TRIGGER
308 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
310 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
311 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
312 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
313 #define MV_NORMAL (1 << MV_BIT_NORMAL)
314 #define MV_REVERSE (1 << MV_BIT_REVERSE)
316 // values for move stepsize
317 #define STEPSIZE_NOT_MOVING 0
318 #define STEPSIZE_VERY_SLOW 1
319 #define STEPSIZE_SLOW 2
320 #define STEPSIZE_NORMAL 4
321 #define STEPSIZE_FAST 8
322 #define STEPSIZE_VERY_FAST 16
323 #define STEPSIZE_EVEN_FASTER 32
324 #define STEPSIZE_SLOWER 50 // (symbolic value only)
325 #define STEPSIZE_FASTER 200 // (symbolic value only)
326 #define STEPSIZE_RESET 100 // (symbolic value only)
328 // values for change side for custom elements
329 #define CH_SIDE_NONE MV_NONE
330 #define CH_SIDE_LEFT MV_LEFT
331 #define CH_SIDE_RIGHT MV_RIGHT
332 #define CH_SIDE_TOP MV_UP
333 #define CH_SIDE_BOTTOM MV_DOWN
334 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
335 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
336 #define CH_SIDE_ANY MV_ANY_DIRECTION
338 #define CH_SIDE_FROM_BUTTON(b) ((b) == MB_LEFTBUTTON ? CH_SIDE_LEFT : \
339 (b) == MB_RIGHTBUTTON ? CH_SIDE_RIGHT : \
340 (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
343 // values for change player for custom elements
344 #define CH_PLAYER_NONE PLAYER_BITS_NONE
345 #define CH_PLAYER_1 PLAYER_BITS_1
346 #define CH_PLAYER_2 PLAYER_BITS_2
347 #define CH_PLAYER_3 PLAYER_BITS_3
348 #define CH_PLAYER_4 PLAYER_BITS_4
349 #define CH_PLAYER_ANY PLAYER_BITS_ANY
351 // values for change page for custom elements
352 #define CH_PAGE_ANY_FILE (0xff)
353 #define CH_PAGE_ANY (0xffffffff)
355 // values for change power for custom elements
356 #define CP_WHEN_EMPTY 0
357 #define CP_WHEN_DIGGABLE 1
358 #define CP_WHEN_DESTRUCTIBLE 2
359 #define CP_WHEN_COLLECTIBLE 3
360 #define CP_WHEN_REMOVABLE 4
361 #define CP_WHEN_WALKABLE 5
363 // values for change actions for custom elements (stored in level file)
364 #define CA_NO_ACTION 0
365 #define CA_EXIT_PLAYER 1
366 #define CA_KILL_PLAYER 2
367 #define CA_MOVE_PLAYER 3
368 #define CA_RESTART_LEVEL 4
369 #define CA_SHOW_ENVELOPE 5
370 #define CA_SET_LEVEL_TIME 6
371 #define CA_SET_LEVEL_GEMS 7
372 #define CA_SET_LEVEL_SCORE 8
373 #define CA_SET_LEVEL_WIND 9
374 #define CA_SET_PLAYER_GRAVITY 10
375 #define CA_SET_PLAYER_KEYS 11
376 #define CA_SET_PLAYER_SPEED 12
377 #define CA_SET_PLAYER_SHIELD 13
378 #define CA_SET_PLAYER_ARTWORK 14
379 #define CA_SET_CE_SCORE 15
380 #define CA_SET_CE_VALUE 16
381 #define CA_SET_ENGINE_SCAN_MODE 17
382 #define CA_SET_PLAYER_INVENTORY 18
383 #define CA_SET_CE_ARTWORK 19
384 #define CA_SET_LEVEL_RANDOM_SEED 20
385 #define CA_MOVE_PLAYER_NEW 21
387 #define CA_HEADLINE_LEVEL_ACTIONS 250
388 #define CA_HEADLINE_PLAYER_ACTIONS 251
389 #define CA_HEADLINE_CE_ACTIONS 252
390 #define CA_HEADLINE_ENGINE_ACTIONS 253
391 #define CA_UNDEFINED 255
393 // values for change action mode for custom elements
394 #define CA_MODE_UNDEFINED 0
395 #define CA_MODE_SET 1
396 #define CA_MODE_ADD 2
397 #define CA_MODE_SUBTRACT 3
398 #define CA_MODE_MULTIPLY 4
399 #define CA_MODE_DIVIDE 5
400 #define CA_MODE_MODULO 6
402 // values for change action parameters for custom elements
415 #define CA_ARG_100 100
416 #define CA_ARG_1000 1000
417 #define CA_ARG_MAX 9999
418 #define CA_ARG_PLAYER 10000
419 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
420 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
421 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
422 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
423 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
424 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
425 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
426 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
427 #define CA_ARG_NUMBER 11000
428 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
429 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
430 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
431 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
432 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
433 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
434 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
435 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
436 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
437 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
438 #define CA_ARG_ELEMENT 12000
439 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
440 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
441 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
442 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
443 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
444 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
445 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
446 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
447 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
448 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
449 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
450 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
451 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
452 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
453 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
454 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
455 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
456 #define CA_ARG_SPEED 13000
457 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
458 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
459 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
460 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
461 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
462 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
463 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
464 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
465 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
466 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
467 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
468 #define CA_ARG_GRAVITY 14000
469 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
470 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
471 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
472 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
473 #define CA_ARG_DIRECTION 15000
474 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
475 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
476 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
477 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
478 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
479 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
480 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
481 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
482 #define CA_ARG_SHIELD 16000
483 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
484 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
485 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
486 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
487 #define CA_ARG_SCAN_MODE 17000
488 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
489 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
490 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
491 #define CA_ARG_INVENTORY 18000
492 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
493 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
494 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
495 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
496 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
497 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
498 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
499 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
500 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
501 #define CA_ARG_UNDEFINED 65535
503 // values for custom move patterns (bits 0 - 3: basic move directions)
504 #define MV_BIT_TOWARDS_PLAYER 4
505 #define MV_BIT_AWAY_FROM_PLAYER 5
506 #define MV_BIT_ALONG_LEFT_SIDE 6
507 #define MV_BIT_ALONG_RIGHT_SIDE 7
508 #define MV_BIT_TURNING_LEFT 8
509 #define MV_BIT_TURNING_RIGHT 9
510 #define MV_BIT_WHEN_PUSHED 10
511 #define MV_BIT_MAZE_RUNNER 11
512 #define MV_BIT_MAZE_HUNTER 12
513 #define MV_BIT_WHEN_DROPPED 13
514 #define MV_BIT_TURNING_LEFT_RIGHT 14
515 #define MV_BIT_TURNING_RIGHT_LEFT 15
516 #define MV_BIT_TURNING_RANDOM 16
517 #define MV_BIT_WIND_DIRECTION 17
519 // values for custom move patterns
520 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
521 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
522 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
523 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
524 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
525 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
526 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
527 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
528 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
529 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
530 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
531 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
532 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
533 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
534 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
536 // values for initial move direction
537 #define MV_START_NONE (MV_NONE)
538 #define MV_START_AUTOMATIC (MV_NONE)
539 #define MV_START_LEFT (MV_LEFT)
540 #define MV_START_RIGHT (MV_RIGHT)
541 #define MV_START_UP (MV_UP)
542 #define MV_START_DOWN (MV_DOWN)
543 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
544 #define MV_START_PREVIOUS (MV_PREVIOUS)
546 // values for elements left behind by custom elements
547 #define LEAVE_TYPE_UNLIMITED 0
548 #define LEAVE_TYPE_LIMITED 1
550 // values for slippery property for custom elements
551 #define SLIPPERY_ANY_RANDOM 0
552 #define SLIPPERY_ANY_LEFT_RIGHT 1
553 #define SLIPPERY_ANY_RIGHT_LEFT 2
554 #define SLIPPERY_ONLY_LEFT 3
555 #define SLIPPERY_ONLY_RIGHT 4
557 // values for explosion type for custom elements
558 #define EXPLODES_3X3 0
559 #define EXPLODES_1X1 1
560 #define EXPLODES_CROSS 2
562 // macros for configurable properties
563 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
564 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
565 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
566 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
567 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
568 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
569 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
570 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
571 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
572 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
573 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
574 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
575 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
576 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
577 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
578 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
579 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
580 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
581 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
582 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
583 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
584 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
585 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
586 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
587 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
588 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
589 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
590 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
591 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
592 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
593 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
594 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
596 // macros for special configurable properties
597 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
599 // macros for special graphics properties
600 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
602 // macros for pre-defined properties
603 #define IS_EMPTY_SPACE(e) HAS_PROPERTY(e, EP_EMPTY_SPACE)
604 #define IS_PLAYER_ELEMENT(e) HAS_PROPERTY(e, EP_PLAYER)
605 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
606 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
607 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
608 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
609 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
610 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
611 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
612 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
613 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
614 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
615 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
616 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
617 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
618 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
619 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
620 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
621 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
622 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
623 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
624 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
625 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
626 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
627 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
628 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
629 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
630 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
632 // macros for derived properties
633 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
634 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
635 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
636 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
637 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
638 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
639 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
640 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
641 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
642 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
643 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
644 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
645 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
646 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
647 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
648 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
649 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
650 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
651 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \
652 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
653 #define CAN_EXPLODE_BY_EXPLOSION(e) \
654 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
655 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
656 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
657 #define CAN_BE_CLONED_BY_ANDROID(e) \
658 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
660 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
661 #define IS_EDITOR_CASCADE_ACTIVE(e) \
662 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
663 #define IS_EDITOR_CASCADE_INACTIVE(e) \
664 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
666 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
667 #define CAN_CHANGE_OR_HAS_ACTION(e) \
668 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
670 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
672 #define IS_EMPTY(e) IS_EMPTY_SPACE(e)
673 #define IS_EMPTY_ELEMENT(e) IS_EMPTY_SPACE(e)
675 // special macros used in game engine
676 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
677 (e) <= NUM_FILE_ELEMENTS)
679 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
680 (e) <= NUM_DRAWABLE_ELEMENTS)
682 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
683 (e) <= NUM_RUNTIME_ELEMENTS)
685 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
686 (e) <= MAX_NUM_ELEMENTS)
688 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
689 (e) <= EL_CUSTOM_END)
691 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
694 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
695 (e) <= EL_INTERNAL_CLIPBOARD_END)
697 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
698 (e) <= EL_INTERNAL_END)
700 #define IS_MM_ELEMENT(e) ((e) >= EL_MM_START && \
703 #define IS_DF_ELEMENT(e) ((e) >= EL_DF_START && \
706 #define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
707 (e) <= EL_MM_MCDUFFIN_END)
709 #define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
710 (e) <= EL_DF_LASER_END)
712 #define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
713 (e) <= EL_MM_WALL_END) || \
714 ((e) >= EL_DF_WALL_START && \
715 (e) <= EL_DF_WALL_END))
717 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
718 (e) <= EL_DF_WALL_END)
720 #define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \
721 (e) == EL_MM_WOODEN_WALL || \
722 (e) == EL_MM_ICE_WALL || \
723 (e) == EL_MM_AMOEBA_WALL || \
724 (e) == EL_DF_STEEL_WALL || \
725 (e) == EL_DF_WOODEN_WALL)
727 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
728 (e) <= EL_ENVELOPE_4)
730 #define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
731 (e) == EL_BALLOON_SWITCH_LEFT || \
732 (e) == EL_BALLOON_SWITCH_RIGHT || \
733 (e) == EL_BALLOON_SWITCH_UP || \
734 (e) == EL_BALLOON_SWITCH_DOWN || \
735 (e) == EL_BALLOON_SWITCH_ANY || \
736 (e) == EL_BALLOON_SWITCH_NONE)
738 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
740 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
742 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
744 #define IS_KEY(e) (IS_RND_KEY(e) || \
747 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
748 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
749 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
750 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
751 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
752 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
754 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
756 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
758 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
759 (e) <= EL_EMC_GATE_8)
760 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
761 #define IS_GATE(e) (IS_RND_GATE(e) || \
765 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
766 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
767 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
768 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
769 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
770 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
772 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
773 (e) <= EL_GATE_4_GRAY)
774 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
775 (e) <= EL_GATE_4_GRAY_ACTIVE)
776 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
777 (e) <= EL_EM_GATE_4_GRAY)
778 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
779 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
780 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
781 (e) <= EL_EMC_GATE_8_GRAY)
782 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
783 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
784 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
785 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
787 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
788 IS_EM_GATE_GRAY(e) || \
789 IS_EMC_GATE_GRAY(e) || \
791 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
792 IS_EM_GATE_GRAY_ACTIVE(e) || \
793 IS_EMC_GATE_GRAY_ACTIVE(e) || \
794 IS_DC_GATE_GRAY_ACTIVE(e))
795 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
796 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
797 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
798 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
799 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
800 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
801 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
802 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
803 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
805 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
807 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
808 (e) <= EL_EMC_WALL_3)
809 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
810 (e) == EL_SP_CHIP_LEFT || \
811 (e) == EL_SP_CHIP_RIGHT || \
812 (e) == EL_SP_CHIP_TOP || \
813 (e) == EL_SP_CHIP_BOTTOM)
814 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
815 (e) == EL_SP_HARDWARE_BASE_2 || \
816 (e) == EL_SP_HARDWARE_BASE_3 || \
817 (e) == EL_SP_HARDWARE_BASE_4 || \
818 (e) == EL_SP_HARDWARE_BASE_5 || \
819 (e) == EL_SP_HARDWARE_BASE_6)
821 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
822 (e) <= EL_DC_STEELWALL_2_SINGLE)
824 // !!! IMPROVE THIS !!!
825 #define IS_EM_ELEMENT(e) (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
827 #define MM_WALL_BASE(e) ((e) & 0xfff0)
828 #define MM_WALL_BITS(e) ((e) & 0x000f)
830 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
832 // !!! CHECK THIS !!!
834 #define TILE_GFX_ELEMENT(x, y) \
835 (GfxElement[x][y] != EL_UNDEFINED && \
836 Tile[x][y] != EL_EXPLOSION ? \
837 GfxElement[x][y] : Tile[x][y])
839 #define TILE_GFX_ELEMENT(x, y) \
840 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
841 Tile[x][y] != EL_EXPLOSION ? \
842 GfxElement[x][y] : Tile[x][y])
845 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
846 // (solution: add separate "use sound of element" to level file and editor)
848 #define SND_ELEMENT(e) GFX_ELEMENT(e)
850 #define SND_ELEMENT(e) (e)
853 #define GROUP_NR(e) ((e) - EL_GROUP_START)
854 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
855 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
857 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
858 (ge == EL_ANY_ELEMENT ? TRUE : \
859 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
861 #define IS_PLAYER(x, y) (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
863 #define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
864 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
866 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
867 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
868 #define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED)
870 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
872 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
873 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
874 (e) == EL_EMERALD ? EL_DIAMOND : \
875 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
876 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
877 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
879 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
880 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
882 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
883 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
884 (e) == EL_EMERALD ? EL_DIAMOND : \
885 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
886 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
887 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
888 (e) == EL_PEARL ? EL_BOMB : \
889 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
891 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
892 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
893 #define TAPE_IS_EMPTY(x) ((x).length == 0)
894 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
896 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
897 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
899 #define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Tile[x][y]) || \
900 IS_PROTECTED(Back[x][y]))
901 #define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Tile[x][y]))
902 #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
903 ENEMY_PROTECTED_FIELD(x, y))
904 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
905 EXPLOSION_PROTECTED_FIELD(x, y))
907 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
908 (p)->switch_x == (x) && (p)->switch_y == (y))
910 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
911 (p)->drop_x == (x) && (p)->drop_y == (y))
913 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
915 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
918 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
920 #define GET_EMPTY_ELEMENT(i) ((i) == 0 ? EL_EMPTY_SPACE : \
921 EL_EMPTY_SPACE_1 + (i) - 1)
923 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
924 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
925 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
927 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
930 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
931 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
932 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
933 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
935 #define IS_LOOP_SOUND(s) ((s) >= 0 && sound_info[s].loop)
936 #define IS_LOOP_MUSIC(s) ((s) < 0 || music_info[s].loop)
938 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
940 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
942 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
943 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
944 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
945 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
947 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
948 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
949 (d) == MV_LEFT ? "MV_LEFT" : \
950 (d) == MV_RIGHT ? "MV_RIGHT" : \
951 (d) == MV_UP ? "MV_UP" : \
952 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
954 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
955 #define BUTTON_ACTIVE(b) (ActiveButton[b])
956 #define FONT_ACTIVE(f) (ActiveFont[f])
958 // fundamental game speed values
959 #define MICROLEVEL_SCROLL_DELAY 50 // delay for scrolling micro level
960 #define MICROLEVEL_LABEL_DELAY 250 // delay for micro level label
962 // boundaries of arrays etc.
963 #define MAX_LEVEL_NAME_LEN 32
964 #define MAX_LEVEL_AUTHOR_LEN 32
965 #define MAX_ELEMENT_NAME_LEN 32
966 #define MAX_TAPES_PER_SET 1024
967 #define MAX_SCORE_ENTRIES 100
968 #define MAX_NUM_TITLE_IMAGES 5
969 #define MAX_NUM_TITLE_MESSAGES 5
971 #define MAX_NUM_AMOEBA 100
973 #define NUM_ENVELOPES 4
974 #define MIN_ENVELOPE_XSIZE 1
975 #define MIN_ENVELOPE_YSIZE 1
976 #define MAX_ENVELOPE_XSIZE 30
977 #define MAX_ENVELOPE_YSIZE 20
978 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
979 #define MIN_CHANGE_PAGES 1
980 #define MAX_CHANGE_PAGES 32
981 #define MIN_ELEMENTS_IN_GROUP 1
982 #define MAX_ELEMENTS_IN_GROUP 16
983 #define MIN_ANDROID_ELEMENTS 1
984 #define MAX_ANDROID_ELEMENTS 32
985 #define MAX_ANDROID_ELEMENTS_OLD 16 // (extended since version 4.2.0.0)
987 // values for elements with content
988 #define MIN_ELEMENT_CONTENTS 1
989 #define STD_ELEMENT_CONTENTS 4
990 #define MAX_ELEMENT_CONTENTS 8
992 // values for initial player inventory
993 #define MIN_INITIAL_INVENTORY_SIZE 1
994 #define MAX_INITIAL_INVENTORY_SIZE 8
996 // often used screen positions
998 #define TILEX TILESIZE
999 #define TILEY TILESIZE
1000 #define TILEX_VAR TILESIZE_VAR
1001 #define TILEY_VAR TILESIZE_VAR
1002 #define MINI_TILESIZE (TILESIZE / 2)
1003 #define MINI_TILEX MINI_TILESIZE
1004 #define MINI_TILEY MINI_TILESIZE
1005 #define MICRO_TILESIZE (TILESIZE / 8)
1006 #define MICRO_TILEX MICRO_TILESIZE
1007 #define MICRO_TILEY MICRO_TILESIZE
1008 #define MIDPOSX (SCR_FIELDX / 2)
1009 #define MIDPOSY (SCR_FIELDY / 2)
1010 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1011 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1013 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1014 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1015 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1016 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
1017 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
1018 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1020 // values for GfxRedraw
1021 #define GFX_REDRAW_NONE (0)
1022 #define GFX_REDRAW_TILE (1 << 0)
1023 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
1024 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
1025 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
1027 // score for elements
1028 #define SC_EMERALD 0
1029 #define SC_DIAMOND 1
1031 #define SC_SPACESHIP 3
1036 #define SC_DYNAMITE 8
1038 #define SC_TIME_BONUS 10
1039 #define SC_CRYSTAL 11
1041 #define SC_SHIELD 13
1042 #define SC_ELEM_BONUS 14
1043 #define SC_UNKNOWN_15 15
1045 #define LEVEL_SCORE_ELEMENTS 16 // level elements with score
1048 // "real" level file elements
1049 #define EL_UNDEFINED -1
1051 #define EL_EMPTY_SPACE 0
1052 #define EL_EMPTY EL_EMPTY_SPACE
1055 #define EL_WALL_SLIPPERY 3
1057 #define EL_KEY_OBSOLETE 5 // obsolete; now EL_KEY_1
1058 #define EL_EMERALD 6
1059 #define EL_EXIT_CLOSED 7
1060 #define EL_PLAYER_OBSOLETE 8 // obsolete; now EL_PLAYER_1
1062 #define EL_SPACESHIP 10
1063 #define EL_YAMYAM 11
1065 #define EL_STEELWALL 13
1066 #define EL_DIAMOND 14
1067 #define EL_AMOEBA_DEAD 15
1068 #define EL_QUICKSAND_EMPTY 16
1069 #define EL_QUICKSAND_FULL 17
1070 #define EL_AMOEBA_DROP 18
1072 #define EL_MAGIC_WALL 20
1073 #define EL_SPEED_PILL 21
1075 #define EL_AMOEBA_WET 23
1076 #define EL_AMOEBA_DRY 24
1078 #define EL_GAME_OF_LIFE 26
1079 #define EL_BIOMAZE 27
1080 #define EL_DYNAMITE_ACTIVE 28
1081 #define EL_STONEBLOCK 29
1082 #define EL_ROBOT_WHEEL 30
1083 #define EL_ROBOT_WHEEL_ACTIVE 31
1088 #define EL_GATE_1 36
1089 #define EL_GATE_2 37
1090 #define EL_GATE_3 38
1091 #define EL_GATE_4 39
1092 #define EL_GATE_1_GRAY 40
1093 #define EL_GATE_2_GRAY 41
1094 #define EL_GATE_3_GRAY 42
1095 #define EL_GATE_4_GRAY 43
1096 #define EL_DYNAMITE 44
1097 #define EL_PACMAN 45
1098 #define EL_INVISIBLE_WALL 46
1100 #define EL_LAMP_ACTIVE 48
1101 #define EL_WALL_EMERALD 49
1102 #define EL_WALL_DIAMOND 50
1103 #define EL_AMOEBA_FULL 51
1104 #define EL_BD_AMOEBA 52
1105 #define EL_TIME_ORB_FULL 53
1106 #define EL_TIME_ORB_EMPTY 54
1107 #define EL_EXPANDABLE_WALL 55
1108 #define EL_BD_DIAMOND 56
1109 #define EL_EMERALD_YELLOW 57
1110 #define EL_WALL_BD_DIAMOND 58
1111 #define EL_WALL_EMERALD_YELLOW 59
1112 #define EL_DARK_YAMYAM 60
1113 #define EL_BD_MAGIC_WALL 61
1114 #define EL_INVISIBLE_STEELWALL 62
1115 #define EL_SOKOBAN_FIELD_PLAYER 63
1116 #define EL_DYNABOMB_INCREASE_NUMBER 64
1117 #define EL_DYNABOMB_INCREASE_SIZE 65
1118 #define EL_DYNABOMB_INCREASE_POWER 66
1119 #define EL_SOKOBAN_OBJECT 67
1120 #define EL_SOKOBAN_FIELD_EMPTY 68
1121 #define EL_SOKOBAN_FIELD_FULL 69
1122 #define EL_BD_BUTTERFLY_RIGHT 70
1123 #define EL_BD_BUTTERFLY_UP 71
1124 #define EL_BD_BUTTERFLY_LEFT 72
1125 #define EL_BD_BUTTERFLY_DOWN 73
1126 #define EL_BD_FIREFLY_RIGHT 74
1127 #define EL_BD_FIREFLY_UP 75
1128 #define EL_BD_FIREFLY_LEFT 76
1129 #define EL_BD_FIREFLY_DOWN 77
1130 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
1131 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
1132 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
1133 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
1134 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
1135 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
1136 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
1137 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
1138 #define EL_BD_BUTTERFLY 78
1139 #define EL_BD_FIREFLY 79
1140 #define EL_PLAYER_1 80
1141 #define EL_PLAYER_2 81
1142 #define EL_PLAYER_3 82
1143 #define EL_PLAYER_4 83
1144 #define EL_BUG_RIGHT 84
1145 #define EL_BUG_UP 85
1146 #define EL_BUG_LEFT 86
1147 #define EL_BUG_DOWN 87
1148 #define EL_SPACESHIP_RIGHT 88
1149 #define EL_SPACESHIP_UP 89
1150 #define EL_SPACESHIP_LEFT 90
1151 #define EL_SPACESHIP_DOWN 91
1152 #define EL_PACMAN_RIGHT 92
1153 #define EL_PACMAN_UP 93
1154 #define EL_PACMAN_LEFT 94
1155 #define EL_PACMAN_DOWN 95
1156 #define EL_EMERALD_RED 96
1157 #define EL_EMERALD_PURPLE 97
1158 #define EL_WALL_EMERALD_RED 98
1159 #define EL_WALL_EMERALD_PURPLE 99
1160 #define EL_ACID_POOL_TOPLEFT 100
1161 #define EL_ACID_POOL_TOPRIGHT 101
1162 #define EL_ACID_POOL_BOTTOMLEFT 102
1163 #define EL_ACID_POOL_BOTTOM 103
1164 #define EL_ACID_POOL_BOTTOMRIGHT 104
1165 #define EL_BD_WALL 105
1166 #define EL_BD_ROCK 106
1167 #define EL_EXIT_OPEN 107
1168 #define EL_BLACK_ORB 108
1169 #define EL_AMOEBA_TO_DIAMOND 109
1171 #define EL_PENGUIN 111
1172 #define EL_SATELLITE 112
1173 #define EL_ARROW_LEFT 113
1174 #define EL_ARROW_RIGHT 114
1175 #define EL_ARROW_UP 115
1176 #define EL_ARROW_DOWN 116
1178 #define EL_DRAGON 118
1180 #define EL_EM_KEY_1_FILE_OBSOLETE 119 // obsolete; now EL_EM_KEY_1
1182 #define EL_CHAR_START 120
1183 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1184 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1186 #include "conf_chr.h" // include auto-generated data structure definitions
1188 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1189 #define EL_CHAR_END (EL_CHAR_START + 79)
1191 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1193 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1194 #define EL_EXPANDABLE_WALL_VERTICAL 201
1195 #define EL_EXPANDABLE_WALL_ANY 202
1197 #define EL_EM_GATE_1 203
1198 #define EL_EM_GATE_2 204
1199 #define EL_EM_GATE_3 205
1200 #define EL_EM_GATE_4 206
1202 #define EL_EM_KEY_2_FILE_OBSOLETE 207 // obsolete; now EL_EM_KEY_2
1203 #define EL_EM_KEY_3_FILE_OBSOLETE 208 // obsolete; now EL_EM_KEY_3
1204 #define EL_EM_KEY_4_FILE_OBSOLETE 209 // obsolete; now EL_EM_KEY_4
1206 #define EL_SP_START 210
1207 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1208 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1209 #define EL_SP_ZONK (EL_SP_START + 1)
1210 #define EL_SP_BASE (EL_SP_START + 2)
1211 #define EL_SP_MURPHY (EL_SP_START + 3)
1212 #define EL_SP_INFOTRON (EL_SP_START + 4)
1213 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1214 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1215 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1216 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1217 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1218 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1219 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1220 #define EL_SP_PORT_UP (EL_SP_START + 12)
1221 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1222 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1223 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1224 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1225 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1226 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1227 #define EL_SP_TERMINAL (EL_SP_START + 19)
1228 #define EL_SP_DISK_RED (EL_SP_START + 20)
1229 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1230 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1231 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1232 #define EL_SP_ELECTRON (EL_SP_START + 24)
1233 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1234 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1235 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1236 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1237 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1238 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1239 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1240 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1241 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1242 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1243 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1244 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1245 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1246 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1247 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1248 #define EL_SP_END (EL_SP_START + 39)
1250 #define EL_EM_GATE_1_GRAY 250
1251 #define EL_EM_GATE_2_GRAY 251
1252 #define EL_EM_GATE_3_GRAY 252
1253 #define EL_EM_GATE_4_GRAY 253
1255 #define EL_EM_DYNAMITE 254
1256 #define EL_EM_DYNAMITE_ACTIVE 255
1258 #define EL_PEARL 256
1259 #define EL_CRYSTAL 257
1260 #define EL_WALL_PEARL 258
1261 #define EL_WALL_CRYSTAL 259
1262 #define EL_DC_GATE_WHITE 260
1263 #define EL_DC_GATE_WHITE_GRAY 261
1264 #define EL_DC_KEY_WHITE 262
1265 #define EL_SHIELD_NORMAL 263
1266 #define EL_EXTRA_TIME 264
1267 #define EL_SWITCHGATE_OPEN 265
1268 #define EL_SWITCHGATE_CLOSED 266
1269 #define EL_SWITCHGATE_SWITCH_UP 267
1270 #define EL_SWITCHGATE_SWITCH_DOWN 268
1272 #define EL_UNUSED_269 269
1273 #define EL_UNUSED_270 270
1275 #define EL_CONVEYOR_BELT_1_LEFT 271
1276 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1277 #define EL_CONVEYOR_BELT_1_RIGHT 273
1278 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1279 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1280 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1281 #define EL_CONVEYOR_BELT_2_LEFT 277
1282 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1283 #define EL_CONVEYOR_BELT_2_RIGHT 279
1284 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1285 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1286 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1287 #define EL_CONVEYOR_BELT_3_LEFT 283
1288 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1289 #define EL_CONVEYOR_BELT_3_RIGHT 285
1290 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1291 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1292 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1293 #define EL_CONVEYOR_BELT_4_LEFT 289
1294 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1295 #define EL_CONVEYOR_BELT_4_RIGHT 291
1296 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1297 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1298 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1299 #define EL_LANDMINE 295
1300 #define EL_ENVELOPE_OBSOLETE 296 // obsolete; now EL_ENVELOPE_1
1301 #define EL_LIGHT_SWITCH 297
1302 #define EL_LIGHT_SWITCH_ACTIVE 298
1303 #define EL_SIGN_EXCLAMATION 299
1304 #define EL_SIGN_RADIOACTIVITY 300
1305 #define EL_SIGN_STOP 301
1306 #define EL_SIGN_WHEELCHAIR 302
1307 #define EL_SIGN_PARKING 303
1308 #define EL_SIGN_NO_ENTRY 304
1309 #define EL_SIGN_UNUSED_1 305
1310 #define EL_SIGN_GIVE_WAY 306
1311 #define EL_SIGN_ENTRY_FORBIDDEN 307
1312 #define EL_SIGN_EMERGENCY_EXIT 308
1313 #define EL_SIGN_YIN_YANG 309
1314 #define EL_SIGN_UNUSED_2 310
1315 #define EL_MOLE_LEFT 311
1316 #define EL_MOLE_RIGHT 312
1317 #define EL_MOLE_UP 313
1318 #define EL_MOLE_DOWN 314
1319 #define EL_STEELWALL_SLIPPERY 315
1320 #define EL_INVISIBLE_SAND 316
1321 #define EL_DX_UNKNOWN_15 317
1322 #define EL_DX_UNKNOWN_42 318
1324 #define EL_UNUSED_319 319
1325 #define EL_UNUSED_320 320
1327 #define EL_SHIELD_DEADLY 321
1328 #define EL_TIMEGATE_OPEN 322
1329 #define EL_TIMEGATE_CLOSED 323
1330 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1331 #define EL_TIMEGATE_SWITCH 325
1333 #define EL_BALLOON 326
1334 #define EL_BALLOON_SWITCH_LEFT 327
1335 #define EL_BALLOON_SWITCH_RIGHT 328
1336 #define EL_BALLOON_SWITCH_UP 329
1337 #define EL_BALLOON_SWITCH_DOWN 330
1338 #define EL_BALLOON_SWITCH_ANY 331
1340 #define EL_EMC_STEELWALL_1 332
1341 #define EL_EMC_STEELWALL_2 333
1342 #define EL_EMC_STEELWALL_3 334
1343 #define EL_EMC_STEELWALL_4 335
1344 #define EL_EMC_WALL_1 336
1345 #define EL_EMC_WALL_2 337
1346 #define EL_EMC_WALL_3 338
1347 #define EL_EMC_WALL_4 339
1348 #define EL_EMC_WALL_5 340
1349 #define EL_EMC_WALL_6 341
1350 #define EL_EMC_WALL_7 342
1351 #define EL_EMC_WALL_8 343
1353 #define EL_TUBE_ANY 344
1354 #define EL_TUBE_VERTICAL 345
1355 #define EL_TUBE_HORIZONTAL 346
1356 #define EL_TUBE_VERTICAL_LEFT 347
1357 #define EL_TUBE_VERTICAL_RIGHT 348
1358 #define EL_TUBE_HORIZONTAL_UP 349
1359 #define EL_TUBE_HORIZONTAL_DOWN 350
1360 #define EL_TUBE_LEFT_UP 351
1361 #define EL_TUBE_LEFT_DOWN 352
1362 #define EL_TUBE_RIGHT_UP 353
1363 #define EL_TUBE_RIGHT_DOWN 354
1364 #define EL_SPRING 355
1366 #define EL_DX_SUPABOMB 357
1368 #define EL_UNUSED_358 358
1369 #define EL_UNUSED_359 359
1371 // ---------- begin of custom elements section --------------------------------
1372 #define EL_CUSTOM_START 360
1374 #include "conf_cus.h" // include auto-generated data structure definitions
1376 #define NUM_CUSTOM_ELEMENTS 256
1377 #define EL_CUSTOM_END 615
1378 // ---------- end of custom elements section ----------------------------------
1380 #define EL_EM_KEY_1 616
1381 #define EL_EM_KEY_2 617
1382 #define EL_EM_KEY_3 618
1383 #define EL_EM_KEY_4 619
1384 #define EL_ENVELOPE_1 620
1385 #define EL_ENVELOPE_2 621
1386 #define EL_ENVELOPE_3 622
1387 #define EL_ENVELOPE_4 623
1389 // ---------- begin of group elements section ---------------------------------
1390 #define EL_GROUP_START 624
1392 #include "conf_grp.h" // include auto-generated data structure definitions
1394 #define NUM_GROUP_ELEMENTS 32
1395 #define EL_GROUP_END 655
1396 // ---------- end of group elements section -----------------------------------
1398 #define EL_UNKNOWN 656
1399 #define EL_TRIGGER_ELEMENT 657
1400 #define EL_TRIGGER_PLAYER 658
1402 // SP style elements
1403 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1404 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1405 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1406 #define EL_SP_GRAVITY_ON_PORT_UP 662
1407 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1408 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1409 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1410 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1412 // EMC style elements
1413 #define EL_BALLOON_SWITCH_NONE 667
1414 #define EL_EMC_GATE_5 668
1415 #define EL_EMC_GATE_6 669
1416 #define EL_EMC_GATE_7 670
1417 #define EL_EMC_GATE_8 671
1418 #define EL_EMC_GATE_5_GRAY 672
1419 #define EL_EMC_GATE_6_GRAY 673
1420 #define EL_EMC_GATE_7_GRAY 674
1421 #define EL_EMC_GATE_8_GRAY 675
1422 #define EL_EMC_KEY_5 676
1423 #define EL_EMC_KEY_6 677
1424 #define EL_EMC_KEY_7 678
1425 #define EL_EMC_KEY_8 679
1426 #define EL_EMC_ANDROID 680
1427 #define EL_EMC_GRASS 681
1428 #define EL_EMC_MAGIC_BALL 682
1429 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1430 #define EL_EMC_MAGIC_BALL_SWITCH 684
1431 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1432 #define EL_EMC_SPRING_BUMPER 686
1433 #define EL_EMC_PLANT 687
1434 #define EL_EMC_LENSES 688
1435 #define EL_EMC_MAGNIFIER 689
1436 #define EL_EMC_WALL_9 690
1437 #define EL_EMC_WALL_10 691
1438 #define EL_EMC_WALL_11 692
1439 #define EL_EMC_WALL_12 693
1440 #define EL_EMC_WALL_13 694
1441 #define EL_EMC_WALL_14 695
1442 #define EL_EMC_WALL_15 696
1443 #define EL_EMC_WALL_16 697
1444 #define EL_EMC_WALL_SLIPPERY_1 698
1445 #define EL_EMC_WALL_SLIPPERY_2 699
1446 #define EL_EMC_WALL_SLIPPERY_3 700
1447 #define EL_EMC_WALL_SLIPPERY_4 701
1448 #define EL_EMC_FAKE_GRASS 702
1449 #define EL_EMC_FAKE_ACID 703
1450 #define EL_EMC_DRIPPER 704
1452 #define EL_TRIGGER_CE_VALUE 705
1453 #define EL_TRIGGER_CE_SCORE 706
1454 #define EL_CURRENT_CE_VALUE 707
1455 #define EL_CURRENT_CE_SCORE 708
1457 #define EL_YAMYAM_LEFT 709
1458 #define EL_YAMYAM_RIGHT 710
1459 #define EL_YAMYAM_UP 711
1460 #define EL_YAMYAM_DOWN 712
1462 #define EL_BD_EXPANDABLE_WALL 713
1464 #define EL_PREV_CE_8 714
1465 #define EL_PREV_CE_7 715
1466 #define EL_PREV_CE_6 716
1467 #define EL_PREV_CE_5 717
1468 #define EL_PREV_CE_4 718
1469 #define EL_PREV_CE_3 719
1470 #define EL_PREV_CE_2 720
1471 #define EL_PREV_CE_1 721
1473 #define EL_NEXT_CE_1 723
1474 #define EL_NEXT_CE_2 724
1475 #define EL_NEXT_CE_3 725
1476 #define EL_NEXT_CE_4 726
1477 #define EL_NEXT_CE_5 727
1478 #define EL_NEXT_CE_6 728
1479 #define EL_NEXT_CE_7 729
1480 #define EL_NEXT_CE_8 730
1481 #define EL_ANY_ELEMENT 731
1483 #define EL_STEEL_CHAR_START 732
1484 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1485 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1487 // (auto-generated data structure definitions included with normal chars)
1489 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1490 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1492 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1494 #define EL_SPERMS 812
1495 #define EL_BULLET 813
1496 #define EL_HEART 814
1497 #define EL_CROSS 815
1498 #define EL_FRANKIE 816
1499 #define EL_SIGN_SPERMS 817
1500 #define EL_SIGN_BULLET 818
1501 #define EL_SIGN_HEART 819
1502 #define EL_SIGN_CROSS 820
1503 #define EL_SIGN_FRANKIE 821
1505 #define EL_STEEL_EXIT_CLOSED 822
1506 #define EL_STEEL_EXIT_OPEN 823
1508 #define EL_DC_STEELWALL_1_LEFT 824
1509 #define EL_DC_STEELWALL_1_RIGHT 825
1510 #define EL_DC_STEELWALL_1_TOP 826
1511 #define EL_DC_STEELWALL_1_BOTTOM 827
1512 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1513 #define EL_DC_STEELWALL_1_VERTICAL 829
1514 #define EL_DC_STEELWALL_1_TOPLEFT 830
1515 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1516 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1517 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1518 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1519 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1520 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1521 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1523 #define EL_DC_STEELWALL_2_LEFT 838
1524 #define EL_DC_STEELWALL_2_RIGHT 839
1525 #define EL_DC_STEELWALL_2_TOP 840
1526 #define EL_DC_STEELWALL_2_BOTTOM 841
1527 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1528 #define EL_DC_STEELWALL_2_VERTICAL 843
1529 #define EL_DC_STEELWALL_2_MIDDLE 844
1530 #define EL_DC_STEELWALL_2_SINGLE 845
1532 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1533 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1534 #define EL_DC_TIMEGATE_SWITCH 848
1535 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1537 #define EL_DC_LANDMINE 850
1539 #define EL_EXPANDABLE_STEELWALL 851
1540 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1541 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1542 #define EL_EXPANDABLE_STEELWALL_ANY 854
1544 #define EL_EM_EXIT_CLOSED 855
1545 #define EL_EM_EXIT_OPEN 856
1546 #define EL_EM_STEEL_EXIT_CLOSED 857
1547 #define EL_EM_STEEL_EXIT_OPEN 858
1549 #define EL_DC_GATE_FAKE_GRAY 859
1551 #define EL_DC_MAGIC_WALL 860
1553 #define EL_QUICKSAND_FAST_EMPTY 861
1554 #define EL_QUICKSAND_FAST_FULL 862
1556 #define EL_FROM_LEVEL_TEMPLATE 863
1558 #define EL_MM_START 864
1559 #define EL_MM_START_1 EL_MM_START
1561 #define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
1562 #define EL_MM_EMPTY EL_MM_EMPTY_SPACE
1563 #define EL_MM_MIRROR_START (EL_MM_START + 1)
1564 #define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
1565 #define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
1566 #define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
1567 #define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
1568 #define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
1569 #define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
1570 #define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
1571 #define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
1572 #define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
1573 #define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
1574 #define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
1575 #define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
1576 #define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
1577 #define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
1578 #define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
1579 #define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
1580 #define EL_MM_MIRROR_END EL_MM_MIRROR_15
1581 #define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
1582 #define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
1583 #define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
1584 #define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
1585 #define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
1586 #define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
1587 #define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
1588 #define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
1589 #define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
1590 #define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
1591 #define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
1592 #define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
1593 #define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
1594 #define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
1595 #define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
1596 #define EL_MM_EXIT_OPEN (EL_MM_START + 28)
1597 #define EL_MM_KETTLE (EL_MM_START + 29)
1598 #define EL_MM_BOMB (EL_MM_START + 30)
1599 #define EL_MM_PRISM (EL_MM_START + 31)
1600 #define EL_MM_WALL_START (EL_MM_START + 32)
1601 #define EL_MM_WALL_EMPTY EL_MM_WALL_START
1602 #define EL_MM_WALL_00 EL_MM_WALL_START
1603 #define EL_MM_STEEL_WALL_START EL_MM_WALL_00
1604 #define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START
1605 #define EL_MM_WALL_15 (EL_MM_START + 47)
1606 #define EL_MM_STEEL_WALL_END EL_MM_WALL_15
1607 #define EL_MM_WALL_16 (EL_MM_START + 48)
1608 #define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
1609 #define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START
1610 #define EL_MM_WALL_31 (EL_MM_START + 63)
1611 #define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
1612 #define EL_MM_WALL_32 (EL_MM_START + 64)
1613 #define EL_MM_ICE_WALL_START EL_MM_WALL_32
1614 #define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START
1615 #define EL_MM_WALL_47 (EL_MM_START + 79)
1616 #define EL_MM_ICE_WALL_END EL_MM_WALL_47
1617 #define EL_MM_WALL_48 (EL_MM_START + 80)
1618 #define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
1619 #define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START
1620 #define EL_MM_WALL_63 (EL_MM_START + 95)
1621 #define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
1622 #define EL_MM_WALL_END EL_MM_WALL_63
1623 #define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
1624 #define EL_MM_GRAY_BALL (EL_MM_START + 97)
1625 #define EL_MM_TELEPORTER_START (EL_MM_START + 98)
1626 #define EL_MM_TELEPORTER_1 (EL_MM_TELEPORTER_START + 0)
1627 #define EL_MM_TELEPORTER_2 (EL_MM_TELEPORTER_START + 1)
1628 #define EL_MM_TELEPORTER_3 (EL_MM_TELEPORTER_START + 2)
1629 #define EL_MM_TELEPORTER_4 (EL_MM_TELEPORTER_START + 3)
1630 #define EL_MM_TELEPORTER_5 (EL_MM_TELEPORTER_START + 4)
1631 #define EL_MM_TELEPORTER_6 (EL_MM_TELEPORTER_START + 5)
1632 #define EL_MM_TELEPORTER_7 (EL_MM_TELEPORTER_START + 6)
1633 #define EL_MM_TELEPORTER_8 (EL_MM_TELEPORTER_START + 7)
1634 #define EL_MM_TELEPORTER_9 (EL_MM_TELEPORTER_START + 8)
1635 #define EL_MM_TELEPORTER_10 (EL_MM_TELEPORTER_START + 9)
1636 #define EL_MM_TELEPORTER_11 (EL_MM_TELEPORTER_START + 10)
1637 #define EL_MM_TELEPORTER_12 (EL_MM_TELEPORTER_START + 11)
1638 #define EL_MM_TELEPORTER_13 (EL_MM_TELEPORTER_START + 12)
1639 #define EL_MM_TELEPORTER_14 (EL_MM_TELEPORTER_START + 13)
1640 #define EL_MM_TELEPORTER_15 (EL_MM_TELEPORTER_START + 14)
1641 #define EL_MM_TELEPORTER_16 (EL_MM_TELEPORTER_START + 15)
1642 #define EL_MM_TELEPORTER_END EL_MM_TELEPORTER_15
1643 #define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
1644 #define EL_MM_PACMAN_START (EL_MM_START + 115)
1645 #define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
1646 #define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
1647 #define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
1648 #define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
1649 #define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
1650 #define EL_MM_POLARIZER_START (EL_MM_START + 119)
1651 #define EL_MM_POLARIZER_1 (EL_MM_POLARIZER_START + 0)
1652 #define EL_MM_POLARIZER_2 (EL_MM_POLARIZER_START + 1)
1653 #define EL_MM_POLARIZER_3 (EL_MM_POLARIZER_START + 2)
1654 #define EL_MM_POLARIZER_4 (EL_MM_POLARIZER_START + 3)
1655 #define EL_MM_POLARIZER_5 (EL_MM_POLARIZER_START + 4)
1656 #define EL_MM_POLARIZER_6 (EL_MM_POLARIZER_START + 5)
1657 #define EL_MM_POLARIZER_7 (EL_MM_POLARIZER_START + 6)
1658 #define EL_MM_POLARIZER_8 (EL_MM_POLARIZER_START + 7)
1659 #define EL_MM_POLARIZER_9 (EL_MM_POLARIZER_START + 8)
1660 #define EL_MM_POLARIZER_10 (EL_MM_POLARIZER_START + 9)
1661 #define EL_MM_POLARIZER_11 (EL_MM_POLARIZER_START + 10)
1662 #define EL_MM_POLARIZER_12 (EL_MM_POLARIZER_START + 11)
1663 #define EL_MM_POLARIZER_13 (EL_MM_POLARIZER_START + 12)
1664 #define EL_MM_POLARIZER_14 (EL_MM_POLARIZER_START + 13)
1665 #define EL_MM_POLARIZER_15 (EL_MM_POLARIZER_START + 14)
1666 #define EL_MM_POLARIZER_16 (EL_MM_POLARIZER_START + 15)
1667 #define EL_MM_POLARIZER_END EL_MM_POLARIZER_15
1668 #define EL_MM_POLARIZER_CROSS_START (EL_MM_START + 135)
1669 #define EL_MM_POLARIZER_CROSS_1 (EL_MM_POLARIZER_CROSS_START + 0)
1670 #define EL_MM_POLARIZER_CROSS_2 (EL_MM_POLARIZER_CROSS_START + 1)
1671 #define EL_MM_POLARIZER_CROSS_3 (EL_MM_POLARIZER_CROSS_START + 2)
1672 #define EL_MM_POLARIZER_CROSS_4 (EL_MM_POLARIZER_CROSS_START + 3)
1673 #define EL_MM_POLARIZER_CROSS_END EL_MM_POLARIZER_CROSS_03
1674 #define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
1675 #define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
1676 #define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
1677 #define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
1678 #define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
1679 #define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
1680 #define EL_MM_STEEL_LOCK (EL_MM_START + 143)
1681 #define EL_MM_KEY (EL_MM_START + 144)
1682 #define EL_MM_LIGHTBULB (EL_MM_START + 145)
1683 #define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
1684 #define EL_MM_LIGHTBALL (EL_MM_START + 147)
1685 #define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
1686 #define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
1687 #define EL_MM_FUEL_FULL (EL_MM_START + 150)
1688 #define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
1689 #define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
1690 #define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
1691 #define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
1692 #define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
1693 #define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
1694 #define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
1696 #define EL_MM_UNUSED_156 (EL_MM_START + 156)
1697 #define EL_MM_UNUSED_157 (EL_MM_START + 157)
1698 #define EL_MM_UNUSED_158 (EL_MM_START + 158)
1699 #define EL_MM_UNUSED_159 (EL_MM_START + 159)
1701 #define EL_MM_END_1 (EL_MM_START + 159)
1702 #define EL_MM_START_2 (EL_MM_START + 160)
1704 #define EL_DF_START EL_MM_START_2
1705 #define EL_DF_START2 (EL_DF_START - 240)
1707 #define EL_DF_MIRROR_START EL_DF_START
1708 #define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
1709 #define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
1710 #define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
1711 #define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
1712 #define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
1713 #define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
1714 #define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
1715 #define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
1716 #define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
1717 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
1718 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
1719 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
1720 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
1721 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
1722 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
1723 #define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
1724 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
1726 #define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
1727 #define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
1728 #define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
1729 #define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
1730 #define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
1731 #define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
1732 #define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
1733 #define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
1734 #define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
1735 #define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
1737 #define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
1738 #define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
1739 #define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
1740 #define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
1741 #define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
1742 #define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
1743 #define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
1744 #define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
1745 #define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
1746 #define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
1748 #define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
1749 #define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0)
1750 #define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
1752 #define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
1753 #define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0)
1754 #define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
1756 #define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
1757 #define EL_DF_WALL_END EL_DF_STEEL_WALL_END
1759 #define EL_DF_EMPTY (EL_DF_START2 + 304)
1760 #define EL_DF_CELL (EL_DF_START2 + 305)
1761 #define EL_DF_MINE (EL_DF_START2 + 306)
1762 #define EL_DF_REFRACTOR (EL_DF_START2 + 307)
1764 #define EL_DF_LASER_START (EL_DF_START2 + 308)
1765 #define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
1766 #define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
1767 #define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
1768 #define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
1769 #define EL_DF_LASER_END EL_DF_LASER_DOWN
1771 #define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
1772 #define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
1773 #define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
1774 #define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
1775 #define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
1776 #define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
1778 #define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
1779 #define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
1780 #define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
1781 #define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
1782 #define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
1783 #define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
1784 #define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
1785 #define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
1786 #define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
1787 #define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
1789 #define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
1790 #define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
1791 #define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
1792 #define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
1793 #define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
1794 #define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
1795 #define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
1796 #define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
1797 #define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
1798 #define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
1799 #define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
1800 #define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
1801 #define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
1802 #define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
1803 #define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
1804 #define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
1805 #define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
1806 #define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
1808 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1809 #define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1810 #define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1811 #define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1812 #define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1813 #define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1814 #define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1815 #define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1816 #define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1817 #define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
1819 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1820 #define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
1821 #define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
1822 #define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
1823 #define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
1824 #define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
1825 #define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
1826 #define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
1827 #define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
1828 #define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
1830 #define EL_DF_END (EL_DF_START2 + 355)
1832 #define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356)
1833 #define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0)
1834 #define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1)
1835 #define EL_MM_TELEPORTER_RED_3 (EL_MM_TELEPORTER_RED_START + 2)
1836 #define EL_MM_TELEPORTER_RED_4 (EL_MM_TELEPORTER_RED_START + 3)
1837 #define EL_MM_TELEPORTER_RED_5 (EL_MM_TELEPORTER_RED_START + 4)
1838 #define EL_MM_TELEPORTER_RED_6 (EL_MM_TELEPORTER_RED_START + 5)
1839 #define EL_MM_TELEPORTER_RED_7 (EL_MM_TELEPORTER_RED_START + 6)
1840 #define EL_MM_TELEPORTER_RED_8 (EL_MM_TELEPORTER_RED_START + 7)
1841 #define EL_MM_TELEPORTER_RED_9 (EL_MM_TELEPORTER_RED_START + 8)
1842 #define EL_MM_TELEPORTER_RED_10 (EL_MM_TELEPORTER_RED_START + 9)
1843 #define EL_MM_TELEPORTER_RED_11 (EL_MM_TELEPORTER_RED_START + 10)
1844 #define EL_MM_TELEPORTER_RED_12 (EL_MM_TELEPORTER_RED_START + 11)
1845 #define EL_MM_TELEPORTER_RED_13 (EL_MM_TELEPORTER_RED_START + 12)
1846 #define EL_MM_TELEPORTER_RED_14 (EL_MM_TELEPORTER_RED_START + 13)
1847 #define EL_MM_TELEPORTER_RED_15 (EL_MM_TELEPORTER_RED_START + 14)
1848 #define EL_MM_TELEPORTER_RED_16 (EL_MM_TELEPORTER_RED_START + 15)
1849 #define EL_MM_TELEPORTER_RED_END EL_MM_TELEPORTER_RED_16
1850 #define EL_MM_TELEPORTER_YELLOW_START (EL_DF_START2 + 372)
1851 #define EL_MM_TELEPORTER_YELLOW_1 (EL_MM_TELEPORTER_YELLOW_START + 0)
1852 #define EL_MM_TELEPORTER_YELLOW_2 (EL_MM_TELEPORTER_YELLOW_START + 1)
1853 #define EL_MM_TELEPORTER_YELLOW_3 (EL_MM_TELEPORTER_YELLOW_START + 2)
1854 #define EL_MM_TELEPORTER_YELLOW_4 (EL_MM_TELEPORTER_YELLOW_START + 3)
1855 #define EL_MM_TELEPORTER_YELLOW_5 (EL_MM_TELEPORTER_YELLOW_START + 4)
1856 #define EL_MM_TELEPORTER_YELLOW_6 (EL_MM_TELEPORTER_YELLOW_START + 5)
1857 #define EL_MM_TELEPORTER_YELLOW_7 (EL_MM_TELEPORTER_YELLOW_START + 6)
1858 #define EL_MM_TELEPORTER_YELLOW_8 (EL_MM_TELEPORTER_YELLOW_START + 7)
1859 #define EL_MM_TELEPORTER_YELLOW_9 (EL_MM_TELEPORTER_YELLOW_START + 8)
1860 #define EL_MM_TELEPORTER_YELLOW_10 (EL_MM_TELEPORTER_YELLOW_START + 9)
1861 #define EL_MM_TELEPORTER_YELLOW_11 (EL_MM_TELEPORTER_YELLOW_START + 10)
1862 #define EL_MM_TELEPORTER_YELLOW_12 (EL_MM_TELEPORTER_YELLOW_START + 11)
1863 #define EL_MM_TELEPORTER_YELLOW_13 (EL_MM_TELEPORTER_YELLOW_START + 12)
1864 #define EL_MM_TELEPORTER_YELLOW_14 (EL_MM_TELEPORTER_YELLOW_START + 13)
1865 #define EL_MM_TELEPORTER_YELLOW_15 (EL_MM_TELEPORTER_YELLOW_START + 14)
1866 #define EL_MM_TELEPORTER_YELLOW_16 (EL_MM_TELEPORTER_YELLOW_START + 15)
1867 #define EL_MM_TELEPORTER_YELLOW_END EL_MM_TELEPORTER_YELLOW_16
1868 #define EL_MM_TELEPORTER_GREEN_START (EL_DF_START2 + 388)
1869 #define EL_MM_TELEPORTER_GREEN_1 (EL_MM_TELEPORTER_GREEN_START + 0)
1870 #define EL_MM_TELEPORTER_GREEN_2 (EL_MM_TELEPORTER_GREEN_START + 1)
1871 #define EL_MM_TELEPORTER_GREEN_3 (EL_MM_TELEPORTER_GREEN_START + 2)
1872 #define EL_MM_TELEPORTER_GREEN_4 (EL_MM_TELEPORTER_GREEN_START + 3)
1873 #define EL_MM_TELEPORTER_GREEN_5 (EL_MM_TELEPORTER_GREEN_START + 4)
1874 #define EL_MM_TELEPORTER_GREEN_6 (EL_MM_TELEPORTER_GREEN_START + 5)
1875 #define EL_MM_TELEPORTER_GREEN_7 (EL_MM_TELEPORTER_GREEN_START + 6)
1876 #define EL_MM_TELEPORTER_GREEN_8 (EL_MM_TELEPORTER_GREEN_START + 7)
1877 #define EL_MM_TELEPORTER_GREEN_9 (EL_MM_TELEPORTER_GREEN_START + 8)
1878 #define EL_MM_TELEPORTER_GREEN_10 (EL_MM_TELEPORTER_GREEN_START + 9)
1879 #define EL_MM_TELEPORTER_GREEN_11 (EL_MM_TELEPORTER_GREEN_START + 10)
1880 #define EL_MM_TELEPORTER_GREEN_12 (EL_MM_TELEPORTER_GREEN_START + 11)
1881 #define EL_MM_TELEPORTER_GREEN_13 (EL_MM_TELEPORTER_GREEN_START + 12)
1882 #define EL_MM_TELEPORTER_GREEN_14 (EL_MM_TELEPORTER_GREEN_START + 13)
1883 #define EL_MM_TELEPORTER_GREEN_15 (EL_MM_TELEPORTER_GREEN_START + 14)
1884 #define EL_MM_TELEPORTER_GREEN_16 (EL_MM_TELEPORTER_GREEN_START + 15)
1885 #define EL_MM_TELEPORTER_GREEN_END EL_MM_TELEPORTER_GREEN_16
1886 #define EL_MM_TELEPORTER_BLUE_START (EL_DF_START2 + 404)
1887 #define EL_MM_TELEPORTER_BLUE_1 (EL_MM_TELEPORTER_BLUE_START + 0)
1888 #define EL_MM_TELEPORTER_BLUE_2 (EL_MM_TELEPORTER_BLUE_START + 1)
1889 #define EL_MM_TELEPORTER_BLUE_3 (EL_MM_TELEPORTER_BLUE_START + 2)
1890 #define EL_MM_TELEPORTER_BLUE_4 (EL_MM_TELEPORTER_BLUE_START + 3)
1891 #define EL_MM_TELEPORTER_BLUE_5 (EL_MM_TELEPORTER_BLUE_START + 4)
1892 #define EL_MM_TELEPORTER_BLUE_6 (EL_MM_TELEPORTER_BLUE_START + 5)
1893 #define EL_MM_TELEPORTER_BLUE_7 (EL_MM_TELEPORTER_BLUE_START + 6)
1894 #define EL_MM_TELEPORTER_BLUE_8 (EL_MM_TELEPORTER_BLUE_START + 7)
1895 #define EL_MM_TELEPORTER_BLUE_9 (EL_MM_TELEPORTER_BLUE_START + 8)
1896 #define EL_MM_TELEPORTER_BLUE_10 (EL_MM_TELEPORTER_BLUE_START + 9)
1897 #define EL_MM_TELEPORTER_BLUE_11 (EL_MM_TELEPORTER_BLUE_START + 10)
1898 #define EL_MM_TELEPORTER_BLUE_12 (EL_MM_TELEPORTER_BLUE_START + 11)
1899 #define EL_MM_TELEPORTER_BLUE_13 (EL_MM_TELEPORTER_BLUE_START + 12)
1900 #define EL_MM_TELEPORTER_BLUE_14 (EL_MM_TELEPORTER_BLUE_START + 13)
1901 #define EL_MM_TELEPORTER_BLUE_15 (EL_MM_TELEPORTER_BLUE_START + 14)
1902 #define EL_MM_TELEPORTER_BLUE_16 (EL_MM_TELEPORTER_BLUE_START + 15)
1903 #define EL_MM_TELEPORTER_BLUE_END EL_MM_TELEPORTER_BLUE_16
1905 #define EL_MM_MCDUFFIN 1204
1906 #define EL_MM_PACMAN 1205
1907 #define EL_MM_FUSE 1206
1908 #define EL_MM_STEEL_WALL 1207
1909 #define EL_MM_WOODEN_WALL 1208
1910 #define EL_MM_ICE_WALL 1209
1911 #define EL_MM_AMOEBA_WALL 1210
1912 #define EL_DF_LASER 1211
1913 #define EL_DF_RECEIVER 1212
1914 #define EL_DF_STEEL_WALL 1213
1915 #define EL_DF_WOODEN_WALL 1214
1917 #define EL_MM_END_2 (EL_DF_START2 + 430)
1918 #define EL_MM_END EL_MM_END_2
1920 #define EL_SPRING_LEFT 1215
1921 #define EL_SPRING_RIGHT 1216
1923 // ---------- begin of empty space elements section ---------------------------
1924 #define EL_EMPTY_SPACE_START 1217
1926 #include "conf_emp.h" // include auto-generated data structure definitions
1928 #define NUM_EMPTY_SPACE_ELEMENTS 16
1929 #define NUM_EMPTY_ELEMENTS_ALL (NUM_EMPTY_SPACE_ELEMENTS + 1)
1930 #define EL_EMPTY_SPACE_END 1232
1931 // ---------- end of empty space elements section -----------------------------
1933 #define NUM_FILE_ELEMENTS 1233
1936 // "real" (and therefore drawable) runtime elements
1937 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
1939 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
1940 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
1941 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
1942 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
1943 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
1944 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
1945 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
1946 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
1947 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
1948 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
1949 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
1950 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
1951 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
1952 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
1953 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
1954 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1955 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
1956 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
1957 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1958 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
1959 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
1960 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1961 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
1962 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
1963 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1964 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
1965 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
1966 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
1967 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
1968 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
1969 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
1970 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
1971 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
1972 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
1973 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
1974 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
1975 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
1976 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
1977 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
1978 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
1979 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
1980 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
1981 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
1982 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
1983 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
1984 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
1985 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
1986 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
1987 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
1988 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
1989 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
1990 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
1991 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
1992 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
1993 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
1994 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
1995 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
1996 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
1997 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
1998 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
1999 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
2000 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
2001 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
2002 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
2003 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
2004 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
2005 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
2006 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
2007 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
2008 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
2009 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
2010 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
2011 #define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
2012 #define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
2013 #define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 74)
2014 #define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 75)
2015 #define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 76)
2016 #define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 77)
2017 #define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 78)
2018 #define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 79)
2019 #define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 80)
2021 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 81)
2023 #define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
2024 #define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
2026 // "unreal" (and therefore not drawable) runtime elements
2027 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
2029 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
2030 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
2031 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
2032 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
2033 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
2034 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
2035 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
2036 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
2037 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
2038 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2039 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
2040 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
2041 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
2042 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
2043 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
2044 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
2045 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
2046 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
2047 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
2048 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
2049 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
2050 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
2051 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
2052 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
2054 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
2056 // dummy elements (never used as game elements, only used as graphics)
2057 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
2059 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
2060 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
2061 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
2062 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
2063 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
2064 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
2065 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
2066 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
2067 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
2068 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2069 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
2070 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
2071 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
2072 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
2073 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
2074 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
2075 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
2076 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
2077 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
2078 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
2079 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
2080 #define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21)
2081 #define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22)
2082 #define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23)
2083 #define EL_MM_MASK_MCDUFFIN_RIGHT (EL_FIRST_DUMMY + 24)
2084 #define EL_MM_MASK_MCDUFFIN_UP (EL_FIRST_DUMMY + 25)
2085 #define EL_MM_MASK_MCDUFFIN_LEFT (EL_FIRST_DUMMY + 26)
2086 #define EL_MM_MASK_MCDUFFIN_DOWN (EL_FIRST_DUMMY + 27)
2087 #define EL_MM_MASK_GRID_1 (EL_FIRST_DUMMY + 28)
2088 #define EL_MM_MASK_GRID_2 (EL_FIRST_DUMMY + 29)
2089 #define EL_MM_MASK_GRID_3 (EL_FIRST_DUMMY + 30)
2090 #define EL_MM_MASK_GRID_4 (EL_FIRST_DUMMY + 31)
2091 #define EL_MM_MASK_RECTANGLE (EL_FIRST_DUMMY + 32)
2092 #define EL_MM_MASK_CIRCLE (EL_FIRST_DUMMY + 33)
2093 #define EL_DEFAULT (EL_FIRST_DUMMY + 34)
2094 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 35)
2095 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 36)
2096 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 37)
2097 #define EL_MM_DEFAULT (EL_FIRST_DUMMY + 38)
2098 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 39)
2099 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 40)
2100 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 41)
2101 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 42)
2102 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 43)
2103 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 44)
2104 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 45)
2105 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 46)
2107 #define EL_MM_DUMMY_START EL_MM_MASK_MCDUFFIN_RIGHT
2108 #define EL_MM_DUMMY_END EL_MM_MASK_CIRCLE
2110 // internal elements (only used for internal purposes like copying)
2111 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 47)
2113 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
2114 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
2115 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
2116 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
2118 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
2119 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
2120 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
2121 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
2122 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
2123 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
2124 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
2125 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
2126 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
2127 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
2128 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
2129 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
2130 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
2131 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
2132 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
2133 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
2134 #define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 20)
2135 #define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 21)
2136 #define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 22)
2137 #define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 23)
2138 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 24)
2139 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 25)
2140 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 26)
2141 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27)
2142 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 28)
2143 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 29)
2144 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 30)
2145 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 31)
2146 #define EL_INTERNAL_CASCADE_ES (EL_FIRST_INTERNAL + 32)
2147 #define EL_INTERNAL_CASCADE_ES_ACTIVE (EL_FIRST_INTERNAL + 33)
2148 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 34)
2149 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 35)
2150 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 36)
2151 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 37)
2152 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 38)
2153 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 39)
2155 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
2156 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
2157 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
2158 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 39)
2160 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 40)
2163 // values for graphics/sounds action types
2180 ACTION_DEACTIVATING,
2209 ACTION_TURNING_FROM_LEFT,
2210 ACTION_TURNING_FROM_RIGHT,
2211 ACTION_TURNING_FROM_UP,
2212 ACTION_TURNING_FROM_DOWN,
2213 ACTION_SMASHED_BY_ROCK,
2214 ACTION_SMASHED_BY_SPRING,
2288 #define ACTION_BORING_LAST ACTION_BORING_10
2289 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
2292 // values for special image configuration suffixes (must match game mode)
2295 GFX_SPECIAL_ARG_DEFAULT = 0,
2296 GFX_SPECIAL_ARG_LOADING,
2297 GFX_SPECIAL_ARG_TITLE_INITIAL,
2298 GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2299 GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2300 GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2301 GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2302 GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2303 GFX_SPECIAL_ARG_TITLE,
2304 GFX_SPECIAL_ARG_TITLE_1,
2305 GFX_SPECIAL_ARG_TITLE_2,
2306 GFX_SPECIAL_ARG_TITLE_3,
2307 GFX_SPECIAL_ARG_TITLE_4,
2308 GFX_SPECIAL_ARG_TITLE_5,
2309 GFX_SPECIAL_ARG_MAIN,
2310 GFX_SPECIAL_ARG_NAMES,
2311 GFX_SPECIAL_ARG_LEVELS,
2312 GFX_SPECIAL_ARG_LEVELNR,
2313 GFX_SPECIAL_ARG_SCORES,
2314 GFX_SPECIAL_ARG_EDITOR,
2315 GFX_SPECIAL_ARG_INFO,
2316 GFX_SPECIAL_ARG_SETUP,
2317 GFX_SPECIAL_ARG_PLAYING,
2318 GFX_SPECIAL_ARG_DOOR,
2319 GFX_SPECIAL_ARG_TAPE,
2320 GFX_SPECIAL_ARG_PANEL,
2321 GFX_SPECIAL_ARG_PREVIEW,
2322 GFX_SPECIAL_ARG_CRUMBLED,
2323 GFX_SPECIAL_ARG_MAINONLY,
2324 GFX_SPECIAL_ARG_NAMESONLY,
2325 GFX_SPECIAL_ARG_TYPENAME,
2326 GFX_SPECIAL_ARG_TYPENAMES,
2327 GFX_SPECIAL_ARG_SUBMENU,
2328 GFX_SPECIAL_ARG_MENU,
2329 GFX_SPECIAL_ARG_TOONS,
2330 GFX_SPECIAL_ARG_SCORESOLD,
2331 GFX_SPECIAL_ARG_SCORESNEW,
2332 GFX_SPECIAL_ARG_NO_TITLE,
2333 GFX_SPECIAL_ARG_FADING,
2334 GFX_SPECIAL_ARG_QUIT,
2336 NUM_SPECIAL_GFX_ARGS
2339 // these additional definitions are currently only used for draw offsets
2342 GFX_SPECIAL_ARG_INFO_MAIN = 0,
2343 GFX_SPECIAL_ARG_INFO_TITLE,
2344 GFX_SPECIAL_ARG_INFO_ELEMENTS,
2345 GFX_SPECIAL_ARG_INFO_MUSIC,
2346 GFX_SPECIAL_ARG_INFO_CREDITS,
2347 GFX_SPECIAL_ARG_INFO_PROGRAM,
2348 GFX_SPECIAL_ARG_INFO_VERSION,
2349 GFX_SPECIAL_ARG_INFO_LEVELSET,
2351 NUM_SPECIAL_GFX_INFO_ARGS
2354 // these additional definitions are currently only used for draw offsets
2355 // (must match SETUP_MODE_* values as defined in src/screens.c)
2356 // (should also match corresponding entries in src/conf_gfx.c)
2359 GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2360 GFX_SPECIAL_ARG_SETUP_GAME,
2361 GFX_SPECIAL_ARG_SETUP_ENGINES,
2362 GFX_SPECIAL_ARG_SETUP_EDITOR,
2363 GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2364 GFX_SPECIAL_ARG_SETUP_SOUND,
2365 GFX_SPECIAL_ARG_SETUP_ARTWORK,
2366 GFX_SPECIAL_ARG_SETUP_INPUT,
2367 GFX_SPECIAL_ARG_SETUP_TOUCH,
2368 GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2369 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2370 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2371 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2372 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2373 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2374 GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2375 GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2377 NUM_SPECIAL_GFX_SETUP_ARGS
2380 // values for image configuration suffixes
2393 GFX_ARG_2ND_MOVEMENT_TILE,
2394 GFX_ARG_2ND_VERTICAL,
2396 GFX_ARG_2ND_XOFFSET,
2397 GFX_ARG_2ND_YOFFSET,
2398 GFX_ARG_2ND_SWAP_TILES,
2400 GFX_ARG_FRAMES_PER_LINE,
2401 GFX_ARG_START_FRAME,
2404 GFX_ARG_GLOBAL_SYNC,
2405 GFX_ARG_CRUMBLED_LIKE,
2406 GFX_ARG_DIGGABLE_LIKE,
2407 GFX_ARG_BORDER_SIZE,
2408 GFX_ARG_STEP_OFFSET,
2409 GFX_ARG_STEP_XOFFSET,
2410 GFX_ARG_STEP_YOFFSET,
2414 GFX_ARG_DRAW_XOFFSET,
2415 GFX_ARG_DRAW_YOFFSET,
2416 GFX_ARG_DRAW_MASKED,
2418 GFX_ARG_INIT_DELAY_FIXED,
2419 GFX_ARG_INIT_DELAY_RANDOM,
2420 GFX_ARG_INIT_DELAY_ACTION,
2421 GFX_ARG_ANIM_DELAY_FIXED,
2422 GFX_ARG_ANIM_DELAY_RANDOM,
2423 GFX_ARG_ANIM_DELAY_ACTION,
2424 GFX_ARG_POST_DELAY_FIXED,
2425 GFX_ARG_POST_DELAY_RANDOM,
2426 GFX_ARG_POST_DELAY_ACTION,
2428 GFX_ARG_INIT_EVENT_ACTION,
2430 GFX_ARG_ANIM_EVENT_ACTION,
2432 GFX_ARG_SCALE_UP_FACTOR,
2439 GFX_ARG_AUTO_DELAY_UNIT,
2442 GFX_ARG_SORT_PRIORITY,
2445 GFX_ARG_ACTIVE_XOFFSET,
2446 GFX_ARG_ACTIVE_YOFFSET,
2447 GFX_ARG_PRESSED_XOFFSET,
2448 GFX_ARG_PRESSED_YOFFSET,
2453 // values for sound configuration suffixes
2456 SND_ARG_MODE_LOOP = 0,
2463 // values for music configuration suffixes
2466 MUS_ARG_MODE_LOOP = 0,
2471 // values for font configuration (definitions must match those from main.c)
2474 FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2475 FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2476 FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2477 FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2497 FONT_INPUT_1_ACTIVE,
2498 FONT_INPUT_2_ACTIVE,
2501 FONT_OPTION_OFF_NARROW,
2503 FONT_OPTION_ON_NARROW,
2507 FONT_VALUE_OLD_NARROW,
2510 FONT_LEVEL_NUMBER_ACTIVE,
2516 FONT_MAIN_NETWORK_PLAYERS,
2521 #define NUM_INITIAL_FONTS 4
2523 // values for toon animation configuration
2524 #define MAX_NUM_TOONS 20
2526 // values for global animation configuration (must match those from main.c)
2527 #define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
2528 #define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
2529 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
2530 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
2532 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
2533 #define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
2534 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
2535 #define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
2537 #define GLOBAL_ANIM_ID_PART_FIRST 0
2538 #define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
2539 #define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
2541 // values for global border graphics
2542 #define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
2543 #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
2545 // values for game_status (must match special image configuration suffixes)
2546 #define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT
2547 #define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING
2548 #define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL
2549 #define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1
2550 #define GAME_MODE_TITLE_INITIAL_2 GFX_SPECIAL_ARG_TITLE_INITIAL_2
2551 #define GAME_MODE_TITLE_INITIAL_3 GFX_SPECIAL_ARG_TITLE_INITIAL_3
2552 #define GAME_MODE_TITLE_INITIAL_4 GFX_SPECIAL_ARG_TITLE_INITIAL_4
2553 #define GAME_MODE_TITLE_INITIAL_5 GFX_SPECIAL_ARG_TITLE_INITIAL_5
2554 #define GAME_MODE_TITLE GFX_SPECIAL_ARG_TITLE
2555 #define GAME_MODE_TITLE_1 GFX_SPECIAL_ARG_TITLE_1
2556 #define GAME_MODE_TITLE_2 GFX_SPECIAL_ARG_TITLE_2
2557 #define GAME_MODE_TITLE_3 GFX_SPECIAL_ARG_TITLE_3
2558 #define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
2559 #define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
2560 #define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
2561 #define GAME_MODE_NAMES GFX_SPECIAL_ARG_NAMES
2562 #define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
2563 #define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
2564 #define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
2565 #define GAME_MODE_EDITOR GFX_SPECIAL_ARG_EDITOR
2566 #define GAME_MODE_INFO GFX_SPECIAL_ARG_INFO
2567 #define GAME_MODE_SETUP GFX_SPECIAL_ARG_SETUP
2568 #define GAME_MODE_PLAYING GFX_SPECIAL_ARG_PLAYING
2569 #define GAME_MODE_PSEUDO_DOOR GFX_SPECIAL_ARG_DOOR
2570 #define GAME_MODE_PSEUDO_TAPE GFX_SPECIAL_ARG_TAPE
2571 #define GAME_MODE_PSEUDO_PANEL GFX_SPECIAL_ARG_PANEL
2572 #define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
2573 #define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
2574 #define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
2575 #define GAME_MODE_PSEUDO_NAMESONLY GFX_SPECIAL_ARG_NAMESONLY
2576 #define GAME_MODE_PSEUDO_TYPENAME GFX_SPECIAL_ARG_TYPENAME
2577 #define GAME_MODE_PSEUDO_TYPENAMES GFX_SPECIAL_ARG_TYPENAMES
2578 #define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
2579 #define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
2580 #define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
2581 #define GAME_MODE_PSEUDO_SCORESOLD GFX_SPECIAL_ARG_SCORESOLD
2582 #define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
2583 #define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
2584 #define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
2585 #define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
2587 #define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
2589 // special definitions currently only used for custom artwork configuration
2590 #define MUSIC_PREFIX_BACKGROUND 0
2591 #define NUM_MUSIC_PREFIXES 1
2593 // definitions for demo animation lists
2594 #define HELPANIM_LIST_NEXT -1
2595 #define HELPANIM_LIST_END -999
2598 // program information and versioning definitions
2599 #define PROGRAM_VERSION_SUPER 4
2600 #define PROGRAM_VERSION_MAJOR 3
2601 #define PROGRAM_VERSION_MINOR 1
2602 #define PROGRAM_VERSION_PATCH 1
2603 #define PROGRAM_VERSION_EXTRA ""
2605 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2606 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2607 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2608 #define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
2609 #define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2022 by Holger Schemel"
2610 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
2612 #define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
2614 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2616 #define USERDATA_DIRECTORY_OTHER "userdata"
2618 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2619 ** currently supported/known file version numbers:
2621 ** 1.2 (still in use)
2622 ** 1.4 (still in use)
2625 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2626 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2627 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2628 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2629 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2631 /* file version does not change for every program version, but is changed
2632 when new features are introduced that are incompatible with older file
2633 versions, so that they can be treated accordingly */
2634 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2636 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2637 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2638 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2639 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2640 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2642 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2643 PROGRAM_VERSION_MAJOR, \
2644 PROGRAM_VERSION_MINOR, \
2645 PROGRAM_VERSION_PATCH)
2647 // values for game_emulation
2649 #define EMU_BOULDERDASH 1
2650 #define EMU_UNUSED_2 2
2651 #define EMU_SUPAPLEX 3
2653 // values for level file type identifier
2654 #define LEVEL_FILE_TYPE_UNKNOWN 0
2655 #define LEVEL_FILE_TYPE_RND 1
2656 #define LEVEL_FILE_TYPE_BD 2
2657 #define LEVEL_FILE_TYPE_EM 3
2658 #define LEVEL_FILE_TYPE_SP 4
2659 #define LEVEL_FILE_TYPE_DX 5
2660 #define LEVEL_FILE_TYPE_SB 6
2661 #define LEVEL_FILE_TYPE_DC 7
2662 #define LEVEL_FILE_TYPE_MM 8
2664 #define NUM_LEVEL_FILE_TYPES 9
2666 // values for game engine type identifier
2667 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
2668 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
2669 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
2670 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
2671 #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
2673 #define NUM_ENGINE_TYPES 4
2675 // values for automatically playing tapes
2676 #define AUTOPLAY_NONE 0
2677 #define AUTOPLAY_PLAY (1 << 0)
2678 #define AUTOPLAY_FFWD (1 << 1)
2679 #define AUTOPLAY_WARP (1 << 2)
2680 #define AUTOPLAY_TEST (1 << 3)
2681 #define AUTOPLAY_SAVE (1 << 4)
2682 #define AUTOPLAY_UPLOAD (1 << 5)
2683 #define AUTOPLAY_FIX (1 << 6)
2684 #define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
2686 #define AUTOPLAY_MODE_NONE 0
2687 #define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2688 #define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2689 #define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2690 #define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2691 #define AUTOPLAY_MODE_SAVE (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2692 #define AUTOPLAY_MODE_UPLOAD (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2693 #define AUTOPLAY_MODE_FIX (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2694 #define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
2699 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2700 boolean draw_masked_when_fading;
2703 struct RequestButtonInfo
2705 struct TextPosInfo yes;
2706 struct TextPosInfo no;
2707 struct TextPosInfo confirm;
2709 struct TextPosInfo player_1;
2710 struct TextPosInfo player_2;
2711 struct TextPosInfo player_3;
2712 struct TextPosInfo player_4;
2714 struct TextPosInfo touch_yes;
2715 struct TextPosInfo touch_no;
2716 struct TextPosInfo touch_confirm;
2719 struct MenuMainButtonInfo
2721 struct MenuPosInfo name;
2722 struct MenuPosInfo levels;
2723 struct MenuPosInfo scores;
2724 struct MenuPosInfo editor;
2725 struct MenuPosInfo info;
2726 struct MenuPosInfo game;
2727 struct MenuPosInfo setup;
2728 struct MenuPosInfo quit;
2730 struct MenuPosInfo prev_level;
2731 struct MenuPosInfo next_level;
2733 struct MenuPosInfo first_level;
2734 struct MenuPosInfo last_level;
2735 struct MenuPosInfo level_number;
2737 struct MenuPosInfo insert_solution;
2738 struct MenuPosInfo play_solution;
2740 struct MenuPosInfo switch_ecs_aga;
2743 struct MenuMainTextInfo
2745 struct TextPosInfo name;
2746 struct TextPosInfo levels;
2747 struct TextPosInfo scores;
2748 struct TextPosInfo editor;
2749 struct TextPosInfo info;
2750 struct TextPosInfo game;
2751 struct TextPosInfo setup;
2752 struct TextPosInfo quit;
2754 struct TextPosInfo first_level;
2755 struct TextPosInfo last_level;
2756 struct TextPosInfo level_number;
2757 struct TextPosInfo level_info_1;
2758 struct TextPosInfo level_info_2;
2759 struct TextPosInfo level_name;
2760 struct TextPosInfo level_author;
2761 struct TextPosInfo level_year;
2762 struct TextPosInfo level_imported_from;
2763 struct TextPosInfo level_imported_by;
2764 struct TextPosInfo level_tested_by;
2765 struct TextPosInfo title_1;
2766 struct TextPosInfo title_2;
2767 struct TextPosInfo title_3;
2770 struct MenuMainInputInfo
2772 struct TextPosInfo name;
2777 struct MenuMainButtonInfo button;
2778 struct MenuMainTextInfo text;
2779 struct MenuMainInputInfo input;
2781 struct TextPosInfo preview_players;
2782 struct TextPosInfo network_players;
2785 struct MenuSetupButtonInfo
2787 struct MenuPosInfo prev_player;
2788 struct MenuPosInfo next_player;
2790 struct MenuPosInfo touch_back;
2791 struct MenuPosInfo touch_next;
2792 struct MenuPosInfo touch_back2;
2793 struct MenuPosInfo touch_next2;
2796 struct MenuSetupInfo
2798 struct MenuSetupButtonInfo button;
2801 struct TitleFadingInfo
2807 int auto_delay_unit;
2810 struct TitleMessageInfo
2819 boolean parse_comments;
2826 int auto_delay_unit;
2831 struct MenuPosInfo busy;
2836 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2837 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2838 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2839 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2840 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2841 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2843 int scrollbar_xoffset;
2845 struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2847 int list_size[NUM_SPECIAL_GFX_ARGS];
2848 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2850 int left_spacing[NUM_SPECIAL_GFX_ARGS];
2851 int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2852 int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2853 int right_spacing[NUM_SPECIAL_GFX_ARGS];
2854 int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2855 int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2856 int top_spacing[NUM_SPECIAL_GFX_ARGS];
2857 int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2858 int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2859 int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2860 int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2861 int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2863 int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2864 int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2865 int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2866 int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2867 int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2868 int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2869 int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2870 int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2871 int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2872 int line_spacing[NUM_SPECIAL_GFX_ARGS];
2873 int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2874 int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2875 int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2876 int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2877 int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2879 struct TitleFadingInfo enter_menu;
2880 struct TitleFadingInfo leave_menu;
2881 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2882 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2883 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2885 int sound[NUM_SPECIAL_GFX_ARGS];
2886 int music[NUM_SPECIAL_GFX_ARGS];
2888 struct MenuMainInfo main;
2889 struct MenuSetupInfo setup;
2894 struct DoorPartPosInfo part_1;
2895 struct DoorPartPosInfo part_2;
2896 struct DoorPartPosInfo part_3;
2897 struct DoorPartPosInfo part_4;
2898 struct DoorPartPosInfo part_5;
2899 struct DoorPartPosInfo part_6;
2900 struct DoorPartPosInfo part_7;
2901 struct DoorPartPosInfo part_8;
2903 struct DoorPartPosInfo panel;
2915 struct RequestButtonInfo button;
2928 boolean wrap_single_words;
2941 int xoffset, yoffset;
2947 boolean redefined; // redefined by custom artwork
2950 struct EditorTabsInfo
2961 struct EditorSettingsInfo
2963 struct MenuPosInfo headline;
2965 struct XY element_graphic;
2966 struct XY element_name;
2968 struct EditorTabsInfo tabs;
2973 struct EditorGadgetInfo
2982 struct Rect separator_line;
2985 struct EditorButtonInfo
2987 struct XYTileSize prev_level;
2988 struct XYTileSize next_level;
2990 struct XYTileSize properties;
2991 struct XYTileSize element_left;
2992 struct XYTileSize element_middle;
2993 struct XYTileSize element_right;
2994 struct XYTileSize palette;
2996 struct XYTileSize draw_single;
2997 struct XYTileSize draw_connected;
2998 struct XYTileSize draw_line;
2999 struct XYTileSize draw_arc;
3000 struct XYTileSize draw_rectangle;
3001 struct XYTileSize draw_filled_box;
3002 struct XYTileSize rotate_up;
3003 struct XYTileSize draw_text;
3004 struct XYTileSize flood_fill;
3005 struct XYTileSize rotate_left;
3006 struct XYTileSize zoom_level;
3007 struct XYTileSize rotate_right;
3008 struct XYTileSize draw_random;
3009 struct XYTileSize grab_brush;
3010 struct XYTileSize rotate_down;
3011 struct XYTileSize pick_element;
3013 struct XYTileSize ce_copy_from;
3014 struct XYTileSize ce_copy_to;
3015 struct XYTileSize ce_swap;
3016 struct XYTileSize ce_copy;
3017 struct XYTileSize ce_paste;
3019 struct XYTileSize undo;
3020 struct XYTileSize conf;
3021 struct XYTileSize save;
3022 struct XYTileSize clear;
3023 struct XYTileSize test;
3024 struct XYTileSize exit;
3027 struct EditorInputInfo
3029 struct XY level_number;
3032 struct EditorPaletteInfo
3037 boolean show_as_separate_screen;
3038 boolean show_on_element_buttons;
3040 struct XYTileSize element_left;
3041 struct XYTileSize element_middle;
3042 struct XYTileSize element_right;
3045 struct EditorDrawingAreaInfo
3052 struct EditorSettingsInfo settings;
3053 struct EditorGadgetInfo gadget;
3054 struct EditorButtonInfo button;
3055 struct EditorInputInfo input;
3056 struct EditorPaletteInfo palette;
3057 struct EditorDrawingAreaInfo drawingarea;
3062 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3063 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3064 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3065 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3070 char tape_basename[MAX_FILENAME_LEN + 1];
3071 char name[MAX_PLAYER_NAME_LEN + 1];
3073 int time; // time (in frames) or steps played
3078 int file_version; // file format version the score is stored with
3079 int game_version; // game release version the score was created with
3081 char level_identifier[MAX_FILENAME_LEN + 1];
3086 int last_added_local;
3090 boolean force_last_added;
3092 struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3108 char text[MAX_ENVELOPE_TEXT_LEN + 1];
3111 struct LevelFileInfo
3135 struct LevelFileInfo file_info;
3137 int game_engine_type;
3139 // level stored in native format for the alternative native game engines
3140 struct LevelInfo_EM *native_em_level;
3141 struct LevelInfo_SP *native_sp_level;
3142 struct LevelInfo_MM *native_mm_level;
3144 int file_version; // file format version the level is stored with
3145 int game_version; // game release version the level was created with
3147 struct DateInfo creation_date;
3149 boolean encoding_16bit_field; // level contains 16-bit elements
3150 boolean encoding_16bit_yamyam; // yamyam contains 16-bit elements
3151 boolean encoding_16bit_amoeba; // amoeba contains 16-bit elements
3155 int time; // available time (seconds)
3157 boolean auto_count_gems;
3158 boolean rate_time_over_score;
3160 char name[MAX_LEVEL_NAME_LEN + 1];
3161 char author[MAX_LEVEL_AUTHOR_LEN + 1];
3165 struct EnvelopeInfo envelope[NUM_ENVELOPES];
3167 int score[LEVEL_SCORE_ELEMENTS];
3169 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3170 int num_yamyam_contents;
3175 int game_of_life[4];
3178 int time_magic_wall;
3183 int shield_normal_time;
3184 int shield_deadly_time;
3189 int extra_time_score;
3191 int start_element[MAX_PLAYERS];
3192 boolean use_start_element[MAX_PLAYERS];
3194 int artwork_element[MAX_PLAYERS];
3195 boolean use_artwork_element[MAX_PLAYERS];
3197 int explosion_element[MAX_PLAYERS];
3198 boolean use_explosion_element[MAX_PLAYERS];
3200 // values for the new EMC elements
3201 int android_move_time;
3202 int android_clone_time;
3203 boolean ball_random;
3204 boolean ball_active_initial;
3211 int wind_direction_initial;
3213 struct Content ball_content[MAX_ELEMENT_CONTENTS];
3214 int num_ball_contents;
3216 int num_android_clone_elements;
3217 int android_clone_element[MAX_ANDROID_ELEMENTS];
3219 int can_move_into_acid_bits; // bitfield to store property for elements
3220 int dont_collide_with_bits; // bitfield to store property for elements
3222 int initial_player_stepsize[MAX_PLAYERS]; // initial player speed
3223 boolean initial_player_gravity[MAX_PLAYERS];
3225 boolean use_initial_inventory[MAX_PLAYERS];
3226 int initial_inventory_size[MAX_PLAYERS];
3227 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3229 boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
3230 boolean em_explodes_by_fire; // EM style chain explosion behaviour
3231 boolean use_spring_bug; // for compatibility with old levels
3232 boolean use_time_orb_bug; // for compatibility with old levels
3233 boolean use_life_bugs; // for compatibility with old levels
3234 boolean instant_relocation; // no visual delay when relocating player
3235 boolean shifted_relocation; // no level centering when relocating player
3236 boolean lazy_relocation; // only redraw off-screen player relocation
3237 boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3238 boolean grow_into_diggable; // amoeba can grow into anything diggable
3239 boolean sb_fields_needed; // all Sokoban fields must be solved
3240 boolean sb_objects_needed; // all Sokoban objects must be solved
3241 boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
3242 boolean solved_by_one_player; // level is solved if one player enters exit
3243 boolean finish_dig_collect; // only finished dig/collect triggers ce action
3244 boolean keep_walkable_ce; // keep walkable CE if it changes to the player
3246 boolean continuous_snapping; // repeated snapping without releasing key
3247 boolean block_snap_field; // snapping blocks field to show animation
3248 boolean block_last_field; // player blocks previous field while moving
3249 boolean sp_block_last_field; // player blocks previous field while moving
3251 // values for MM/DF elements
3252 boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3253 boolean df_laser_red, df_laser_green, df_laser_blue;
3259 // ('int' instead of 'boolean' because used as selectbox value in editor)
3260 int use_step_counter; // count steps instead of seconds for level
3262 int time_score_base; // use time score for 1 or 10 seconds/steps
3264 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3266 boolean use_custom_template; // use custom properties from template file
3268 boolean file_has_custom_elements; // set when level file contains CEs
3270 boolean no_valid_file; // set when level file missing or invalid
3271 boolean no_level_file; // set when falling back to level template
3273 boolean changed; // set when level was changed in the editor
3275 // runtime flags to handle bugs in old levels (not stored in level file)
3276 boolean use_action_after_change_bug;
3279 struct NetworkLevelInfo
3281 char *leveldir_identifier; // network levelset identifier
3283 struct LevelFileInfo file_info; // file info for level file
3284 struct LevelFileInfo tmpl_info; // file info for level template
3286 boolean use_network_level_files; // use levels from network server
3287 boolean use_custom_template; // use CEs from level template
3292 char *autoplay_leveldir;
3293 int autoplay_level[MAX_TAPES_PER_SET];
3295 boolean autoplay_all;
3296 time_t autoplay_time;
3298 char *patchtapes_mode;
3299 char *patchtapes_leveldir;
3300 int patchtapes_level[MAX_TAPES_PER_SET];
3301 boolean patchtapes_all;
3303 char *convert_leveldir;
3304 int convert_level_nr;
3306 char *dumplevel_leveldir;
3307 int dumplevel_level_nr;
3309 char *dumptape_leveldir;
3310 int dumptape_level_nr;
3312 char *create_sketch_images_dir;
3313 char *create_collect_images_dir;
3317 float frames_per_second;
3318 boolean show_frames_per_second;
3320 // global values for fading screens and masking borders
3323 // values for global animations
3325 int anim_status_next;
3327 boolean use_envelope_request;
3332 struct ElementChangeInfo
3334 boolean can_change; // use or ignore this change info
3336 boolean has_event[NUM_CHANGE_EVENTS]; // change events
3338 int trigger_player; // player triggering change
3339 int trigger_side; // side triggering change
3340 int trigger_page; // page triggering change
3342 int target_element; // target element after change
3344 int delay_fixed; // added frame delay before changed (fixed)
3345 int delay_random; // added frame delay before changed (random)
3346 int delay_frames; // either 1 (frames) or 50 (seconds; 50 fps)
3348 int initial_trigger_element; // initial element triggering change
3350 struct Content target_content;// elements for extended change target
3351 boolean use_target_content; // use extended change target
3352 boolean only_if_complete; // only use complete target content
3353 boolean use_random_replace; // use random value for replacing elements
3354 int random_percentage; // random value for replacing elements
3355 int replace_when; // type of elements that can be replaced
3357 boolean explode; // explode instead of change
3359 boolean has_action; // execute action on specified condition
3360 int action_type; // type of action
3361 int action_mode; // mode of action
3362 int action_arg; // parameter of action
3363 int action_element; // element related to action
3365 // ---------- internal values used at runtime when playing ----------
3367 int trigger_element; // element triggering change
3369 /* functions that are called before, while and after the change of an
3370 element -- currently only used for non-custom elements */
3371 void (*pre_change_function)(int x, int y);
3372 void (*change_function)(int x, int y);
3373 void (*post_change_function)(int x, int y);
3375 short actual_trigger_element; // element that actually triggered change
3376 int actual_trigger_side; // element side that triggered the change
3377 int actual_trigger_player; // player which actually triggered change
3378 int actual_trigger_player_bits; // player bits of triggering players
3379 int actual_trigger_ce_value; // CE value of element that triggered change
3380 int actual_trigger_ce_score; // CE score of element that triggered change
3382 boolean can_change_or_has_action; // can_change | has_action
3384 // ---------- internal values used in level editor ----------
3386 int direct_action; // change triggered by actions on element
3387 int other_action; // change triggered by other element actions
3390 struct ElementGroupInfo
3392 int num_elements; // number of elements in this group
3393 int element[MAX_ELEMENTS_IN_GROUP]; // list of elements in this group
3395 int choice_mode; // how to choose element from group
3397 // ---------- internal values used at runtime when playing ----------
3399 /* the following is the same as above, but with recursively resolved group
3400 elements (group elements may also contain further group elements!) */
3401 int num_elements_resolved;
3402 short element_resolved[NUM_FILE_ELEMENTS];
3404 int choice_pos; // current element choice position
3407 struct ElementNameInfo
3409 // ---------- token and description strings ----------
3411 char *token_name; // element token used in config files
3412 char *class_name; // element class used in config files
3413 char *editor_description; // pre-defined description for level editor
3418 // ---------- token and description strings ----------
3420 char *token_name; // element token used in config files
3421 char *class_name; // element class used in config files
3422 char *editor_description; // pre-defined description for level editor
3423 char *custom_description; // alternative description from config file
3424 char description[MAX_ELEMENT_NAME_LEN + 1]; // for custom/group elements
3426 // ---------- graphic and sound definitions ----------
3428 int graphic[NUM_ACTIONS]; // default graphics for several actions
3429 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3430 // special graphics for left/right/up/down
3432 int crumbled[NUM_ACTIONS]; // crumbled graphics for several actions
3433 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3434 // crumbled graphics for left/right/up/down
3436 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3437 // special graphics for certain screens
3439 int sound[NUM_ACTIONS]; // default sounds for several actions
3441 // ---------- special element property values ----------
3443 unsigned int properties[NUM_EP_BITFIELDS]; // element base properties
3445 boolean use_gfx_element; // use custom graphic element
3446 int gfx_element_initial; // initial optional custom graphic element
3448 int access_direction; // accessible from which direction
3450 int collect_score_initial; // initial score value for collecting
3451 int collect_count_initial; // initial count value for collecting
3453 int ce_value_fixed_initial; // initial value for custom variable (fix)
3454 int ce_value_random_initial; // initial value for custom variable (rnd)
3455 boolean use_last_ce_value; // use value from element before change
3457 int push_delay_fixed; // constant delay before pushing
3458 int push_delay_random; // additional random delay before pushing
3459 int drop_delay_fixed; // constant delay after dropping
3460 int drop_delay_random; // additional random delay after dropping
3461 int move_delay_fixed; // constant delay after moving
3462 int move_delay_random; // additional random delay after moving
3463 int step_delay_fixed; // constant delay while moving
3464 int step_delay_random; // additional random delay while moving
3466 int move_pattern; // direction movable element moves to
3467 int move_direction_initial; // initial direction element moves to
3468 int move_stepsize; // step size element moves with
3470 int move_enter_element; // element that can be entered (and removed)
3471 int move_leave_element; // element that can be left behind
3472 int move_leave_type; // change (limited) or leave (unlimited)
3474 int slippery_type; // how/where other elements slip away
3476 struct Content content; // new elements after explosion
3478 int explosion_type; // type of explosion, like 3x3, 3+3 or 1x1
3479 int explosion_delay; // duration of explosion of this element
3480 int ignition_delay; // delay for explosion by other explosion
3482 struct ElementChangeInfo *change_page; // actual list of change pages
3483 struct ElementChangeInfo *change; // pointer to current change page
3485 int num_change_pages; // actual number of change pages
3486 int current_change_page; // currently edited change page
3488 struct ElementGroupInfo *group; // pointer to element group info
3490 // ---------- internal values used at runtime when playing ----------
3492 boolean has_change_event[NUM_CHANGE_EVENTS];
3494 int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3495 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3497 boolean in_group[NUM_GROUP_ELEMENTS];
3499 int gfx_element; // runtime optional custom graphic element
3501 int collect_score; // runtime score value for collecting
3503 // count of this element on playfield, calculated after each frame
3506 // ---------- internal values used in level editor ----------
3508 int access_type; // walkable or passable
3509 int access_layer; // accessible over/inside/under
3510 int access_protected; // protection against deadly elements
3511 int walk_to_action; // diggable/collectible/pushable
3512 int smash_targets; // can smash player/enemies/everything
3513 int deadliness; // deadly when running/colliding/touching
3515 boolean can_explode_by_fire; // element explodes by fire
3516 boolean can_explode_smashed; // element explodes when smashed
3517 boolean can_explode_impact; // element explodes on impact
3519 boolean modified_settings; // set for all modified custom elements
3524 char *token_name; // font token used in config files
3526 int graphic; // default graphic for this font
3527 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3528 // special graphics for certain screens
3529 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3530 // internal bitmap ID for special graphics
3533 struct GlobalAnimNameInfo
3535 char *token_name; // global animation token in config files
3538 struct GlobalAnimInfo
3540 char *token_name; // global animation token in config files
3542 // global animation graphic and control definitions
3543 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3545 // global animation sound and music definitions
3546 int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3547 int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3550 struct GlobalAnimEventListInfo
3553 int num_event_values;
3556 struct GlobalAnimEventInfo
3558 struct GlobalAnimEventListInfo **event_list;
3559 int num_event_lists;
3564 Bitmap **bitmaps; // bitmaps in all required sizes
3565 Bitmap *bitmap; // bitmap in default size
3567 int src_image_width; // scaled bitmap size, but w/o small images
3568 int src_image_height; // scaled bitmap size, but w/o small images
3570 int src_x, src_y; // start position of animation frames
3571 int width, height; // width/height of each animation frame
3573 int offset_x, offset_y; // x/y offset to next animation frame
3574 int offset2_x, offset2_y; // x/y offset to second movement tile
3576 boolean double_movement; // animation has second movement tile
3577 int swap_double_tiles; // explicitely force or forbid tile swapping
3580 int anim_frames_per_line;
3581 int anim_start_frame;
3582 int anim_delay; // important: delay of 1 means "no delay"!
3585 boolean anim_global_sync;
3587 int crumbled_like; // element for cloning crumble graphics
3588 int diggable_like; // element for cloning digging graphics
3590 int border_size; // border size for "crumbled" graphics
3592 int scale_up_factor; // optional factor for scaling image up
3593 int tile_size; // optional explicitly defined tile size
3595 int clone_from; // graphic for cloning *all* settings
3597 int init_delay_fixed; // optional initial delay values for global
3598 int init_delay_random; // animations (pause interval before start)
3599 int init_delay_action; // optional action called on animation start
3600 int anim_delay_fixed; // optional delay values for bored/sleeping
3601 int anim_delay_random; // and global animations (animation length)
3602 int anim_delay_action; // optional action called on animation end
3603 int post_delay_fixed; // optional delay values after bored/global
3604 int post_delay_random; // animations (pause before next animation)
3605 int post_delay_action; // optional action called after post delay
3607 int init_event; // optional event triggering animation start
3608 int init_event_action; // optional action called on animation start
3609 int anim_event; // optional event triggering animation end
3610 int anim_event_action; // optional action called on animation end
3612 int step_offset; // optional step offset of toon animations
3613 int step_xoffset; // optional step offset of toon animations
3614 int step_yoffset; // optional step offset of toon animations
3615 int step_delay; // optional step delay of toon animations
3616 int direction; // optional move direction of toon animations
3617 int position; // optional draw position of toon animations
3618 int x; // optional draw position of toon animations
3619 int y; // optional draw position of toon animations
3621 int draw_xoffset; // optional offset for drawing font chars
3622 int draw_yoffset; // optional offset for drawing font chars
3624 int draw_masked; // optional setting for drawing envelope gfx
3625 int draw_order; // optional draw order for global animations
3627 int fade_mode; // optional setting for drawing title screens
3628 int fade_delay; // optional setting for drawing title screens
3629 int post_delay; // optional setting for drawing title screens
3630 int auto_delay; // optional setting for drawing title screens
3631 int auto_delay_unit; // optional setting for drawing title screens
3632 int align, valign; // optional setting for drawing title screens
3633 int sort_priority; // optional setting for drawing title screens
3640 int pressed_xoffset;
3641 int pressed_yoffset;
3643 boolean use_image_size; // use image size as default width and height
3658 struct MusicPrefixInfo
3661 boolean is_loop_music;
3664 struct MusicFileInfo
3669 char *artist_header;
3682 struct MusicFileInfo *next;
3685 struct ElementActionInfo
3689 boolean is_loop_sound;
3692 struct ElementDirectionInfo
3698 struct SpecialSuffixInfo
3714 extern Bitmap *bitmap_db_field;
3715 extern Bitmap *bitmap_db_panel;
3716 extern Bitmap *bitmap_db_door_1;
3717 extern Bitmap *bitmap_db_door_2;
3718 extern Bitmap *bitmap_db_store_1;
3719 extern Bitmap *bitmap_db_store_2;
3720 extern DrawBuffer *fieldbuffer;
3721 extern DrawBuffer *drawto_field;
3723 extern int game_status;
3724 extern int game_status_last_screen;
3725 extern boolean level_editor_test_game;
3726 extern boolean network_playing;
3728 extern int key_joystick_mapping;
3730 extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3731 extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3732 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3733 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3734 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3735 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3736 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3737 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3738 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3739 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3740 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3741 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3742 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3743 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3744 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3745 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3746 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3747 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3748 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3749 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3750 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3751 extern short AmoebaCnt[MAX_NUM_AMOEBA];
3752 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
3753 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3754 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3755 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3756 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3757 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3759 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3760 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3761 extern int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3762 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3763 extern int GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3764 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3765 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3766 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3768 extern int ActiveElement[MAX_NUM_ELEMENTS];
3769 extern int ActiveButton[NUM_IMAGE_FILES];
3770 extern int ActiveFont[NUM_FONTS];
3772 extern int lev_fieldx, lev_fieldy;
3773 extern int scroll_x, scroll_y;
3775 extern int WIN_XSIZE, WIN_YSIZE;
3776 extern int SCR_FIELDX, SCR_FIELDY;
3777 extern int REAL_SX, REAL_SY;
3782 extern int dDX, dDY;
3783 extern int FULL_SXSIZE, FULL_SYSIZE;
3784 extern int SXSIZE, SYSIZE;
3785 extern int DXSIZE, DYSIZE;
3786 extern int VXSIZE, VYSIZE;
3787 extern int EXSIZE, EYSIZE;
3788 extern int TILESIZE_VAR;
3790 extern int FADE_SX, FADE_SY;
3791 extern int FADE_SXSIZE, FADE_SYSIZE;
3794 extern int ScrollStepSize;
3795 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3796 extern int BorderElement;
3797 extern int MenuFrameDelay;
3798 extern int GameFrameDelay;
3799 extern int FfwdFrameDelay;
3800 extern int BX1, BY1;
3801 extern int BX2, BY2;
3802 extern int SBX_Left, SBX_Right;
3803 extern int SBY_Upper, SBY_Lower;
3805 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
3807 extern boolean network_player_action_received;
3809 extern int graphics_action_mapping[];
3811 extern struct LevelInfo level, level_template;
3812 extern struct ScoreInfo scores, server_scores;
3813 extern struct TapeInfo tape;
3814 extern struct GlobalInfo global;
3815 extern struct BorderInfo border;
3816 extern struct ViewportInfo viewport;
3817 extern struct TitleFadingInfo fading;
3818 extern struct TitleFadingInfo fading_none;
3819 extern struct TitleFadingInfo title_initial_first_default;
3820 extern struct TitleFadingInfo title_initial_default;
3821 extern struct TitleFadingInfo title_first_default;
3822 extern struct TitleFadingInfo title_default;
3823 extern struct TitleMessageInfo titlescreen_initial_first_default;
3824 extern struct TitleMessageInfo titlescreen_initial_first[];
3825 extern struct TitleMessageInfo titlescreen_initial_default;
3826 extern struct TitleMessageInfo titlescreen_initial[];
3827 extern struct TitleMessageInfo titlescreen_first_default;
3828 extern struct TitleMessageInfo titlescreen_first[];
3829 extern struct TitleMessageInfo titlescreen_default;
3830 extern struct TitleMessageInfo titlescreen[];
3831 extern struct TitleMessageInfo titlemessage_initial_first_default;
3832 extern struct TitleMessageInfo titlemessage_initial_first[];
3833 extern struct TitleMessageInfo titlemessage_initial_default;
3834 extern struct TitleMessageInfo titlemessage_initial[];
3835 extern struct TitleMessageInfo titlemessage_first_default;
3836 extern struct TitleMessageInfo titlemessage_first[];
3837 extern struct TitleMessageInfo titlemessage_default;
3838 extern struct TitleMessageInfo titlemessage[];
3839 extern struct TitleMessageInfo readme;
3840 extern struct InitInfo init, init_last;
3841 extern struct MenuInfo menu;
3842 extern struct DoorInfo door_1, door_2;
3843 extern struct RequestInfo request;
3844 extern struct PreviewInfo preview;
3845 extern struct EditorInfo editor;
3846 extern struct ElementInfo element_info[];
3847 extern struct ElementNameInfo element_name_info[];
3848 extern struct ElementActionInfo element_action_info[];
3849 extern struct ElementDirectionInfo element_direction_info[];
3850 extern struct SpecialSuffixInfo special_suffix_info[];
3851 extern struct TokenIntPtrInfo image_config_vars[];
3852 extern struct FontInfo font_info[];
3853 extern struct GlobalAnimInfo global_anim_info[];
3854 extern struct GlobalAnimNameInfo global_anim_name_info[];
3855 extern struct GlobalAnimEventInfo global_anim_event_info;
3856 extern struct MusicPrefixInfo music_prefix_info[];
3857 extern struct GraphicInfo *graphic_info;
3858 extern struct SoundInfo *sound_info;
3859 extern struct MusicInfo *music_info;
3860 extern struct MusicFileInfo *music_file_info;
3861 extern struct HelpAnimInfo *helpanim_info;
3862 extern SetupFileHash *helptext_info;
3863 extern SetupFileHash *image_config_hash;
3864 extern SetupFileHash *element_token_hash;
3865 extern SetupFileHash *graphic_token_hash;
3866 extern SetupFileHash *font_token_hash;
3867 extern SetupFileHash *hide_setup_hash;
3868 extern struct ConfigTypeInfo image_config_suffix[];
3869 extern struct ConfigTypeInfo sound_config_suffix[];
3870 extern struct ConfigTypeInfo music_config_suffix[];
3871 extern struct ConfigInfo image_config[];
3872 extern struct ConfigInfo sound_config[];
3873 extern struct ConfigInfo music_config[];
3874 extern struct ConfigInfo helpanim_config[];
3875 extern struct ConfigInfo helptext_config[];