1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
22 #include <X11/Xutil.h>
24 #include <X11/Intrinsic.h>
25 #include <X11/keysymdef.h>
27 #include XPM_INCLUDE_FILE
29 #include <sys/types.h>
48 #define MIN_LEV_FIELDX (SCR_FIELDX-2)
49 #define MIN_LEV_FIELDY (SCR_FIELDY-2)
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define MIN(a,b) ((a)<(b) ? (a) : (b))
56 #define MAX(a,b) ((a)>(b) ? (a) : (b))
57 #define ABS(a) ((a)<0 ? -(a) : (a))
58 #define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0))
59 #define SCROLLX(a) ((a)-scroll_x)
60 #define SCROLLY(a) ((a)-scroll_y)
61 #define UNSCROLLX(a) ((a)+scroll_x)
62 #define UNSCROLLY(a) ((a)+scroll_y)
63 #define IN_SCR_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
64 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
65 #define PLAYER(x,y) (JX==(x) && JY==(y))
66 #define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !PLAYER(x,y))
67 #define IS_MOVING(x,y) (MovPos[x][y]!=0)
68 #define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
72 #define IS_AMOEBALIVE(e) ((e)==EL_AMOEBE_NASS || (e)==EL_AMOEBE_NORM || (e)==EL_AMOEBE_VOLL)
73 #define IS_AMOEBOID(e) ((e)==EL_AMOEBE_TOT || IS_AMOEBALIVE(e))
74 #define IS_BADEWANNOID(e) ((e)>=EL_BADEWANNE1 && (e)<=EL_BADEWANNE5)
75 #define IS_SCHLUESSEL(e) ((e)>=EL_SCHLUESSEL1 && (e)<=EL_SCHLUESSEL4)
76 #define IS_PFORTE(e) ((e)>=EL_PFORTE1 && (e)<=EL_PFORTE4X)
78 #define IS_SOLID(e) ((e)==EL_BETON || (e)==EL_MAUERWERK || (e)==EL_FELSBODEN || (e)==EL_AUSGANG_ZU || (e)==EL_AUSGANG_ACT || (e)==EL_AUSGANG_AUF || IS_AMOEBOID(e) || (e)==EL_MORAST_VOLL || (e)==EL_MORAST_LEER || (e)==EL_SIEB_VOLL || (e)==EL_SIEB_LEER || (e)==EL_LIFE || (e)==EL_LIFE_ASYNC || IS_BADEWANNOID(e))
80 #define IS_MASSIV(e) ((e)==EL_BETON || (e)==EL_SALZSAEURE || IS_BADEWANNOID(e) || IS_PFORTE(e))
82 #define IS_SLIPPERY(e) ((e)==EL_FELSBODEN || (e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT || (e)==EL_BOMBE || (e)==EL_KOKOSNUSS || (e)==EL_ABLENK_EIN || (e)==EL_ABLENK_AUS || (e)==EL_ZEIT_VOLL || (e)==EL_ZEIT_LEER || (e)==EL_BIRNE_EIN || (e)==EL_BIRNE_AUS || (e)==EL_BADEWANNE1 || (e)==EL_BADEWANNE2)
84 #define IS_ENEMY(e) ((e)==EL_KAEFER || (e)==EL_FLIEGER || (e)==EL_MAMPFER || (e)==EL_ZOMBIE || (e)==EL_PACMAN)
86 #define CAN_FALL(e) ((e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT || (e)==EL_BOMBE || (e)==EL_KOKOSNUSS || (e)==EL_TROPFEN || (e)==EL_MORAST_VOLL || (e)==EL_SIEB_VOLL || (e)==EL_ZEIT_VOLL || (e)==EL_ZEIT_LEER)
88 #define CAN_SMASH(e) ((e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT || IS_SCHLUESSEL(e) || (e)==EL_BOMBE || (e)==EL_KOKOSNUSS || (e)==EL_TROPFEN || (e)==EL_ZEIT_VOLL || (e)==EL_ZEIT_LEER)
90 #define CAN_CHANGE(e) ((e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT)
92 #define CAN_MOVE(e) ((e)==EL_KAEFER || (e)==EL_FLIEGER || (e)==EL_MAMPFER || (e)==EL_ZOMBIE || (e)==EL_PACMAN)
94 #define COULD_MOVE(e) (((e)>=EL_KAEFER_R && (e)<=EL_KAEFER_U) || ((e)>=EL_FLIEGER_R && (e)<=EL_FLIEGER_U) || ((e)>=EL_PACMAN_R && (e)==EL_PACMAN_U))
96 #define DONT_TOUCH(e) ((e)==EL_KAEFER || (e)==EL_FLIEGER)
97 #define DONT_GO_TO(e) (IS_ENEMY(e) || (e)==EL_TROPFEN || (e)==EL_SALZSAEURE)
99 #define IS_CHAR(e) ((e)>=EL_CHAR_START && (e)<=EL_CHAR_END)
104 #define EP_BIT_AMOEBALIVE (1<<0)
105 #define EP_BIT_AMOEBOID (1<<1)
106 #define EP_BIT_BADEWANNOID (1<<2)
107 #define EP_BIT_SCHLUESSEL (1<<3)
108 #define EP_BIT_PFORTE (1<<4)
109 #define EP_BIT_SOLID (1<<5)
110 #define EP_BIT_MASSIV (1<<6)
111 #define EP_BIT_SLIPPERY (1<<7)
112 #define EP_BIT_ENEMY (1<<8)
113 #define EP_BIT_CAN_FALL (1<<9)
114 #define EP_BIT_CAN_SMASH (1<<10)
115 #define EP_BIT_CAN_CHANGE (1<<11)
116 #define EP_BIT_CAN_MOVE (1<<12)
117 #define EP_BIT_COULD_MOVE (1<<13)
118 #define EP_BIT_DONT_TOUCH (1<<14)
119 #define EP_BIT_DONT_GO_TO (1<<15)
120 #define EP_BIT_CHAR (1<<16)
122 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
123 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
124 #define IS_BADEWANNOID(e) (Elementeigenschaften[e] & EP_BIT_BADEWANNOID)
125 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
126 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
127 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
128 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
129 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
130 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
131 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
132 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
133 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
134 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
135 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
136 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
137 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
138 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
140 #define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : \
141 (e)==EL_EDELSTEIN ? EL_DIAMANT : \
143 #define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
144 #define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
145 #define TIMESIZE (TimeLeft*100/level.time)
146 #define LEVELDIR_SIZE(x) ((x).num_ready + (x).num_free)
147 #define TAPE_IS_EMPTY(x) ((x).length == 0)
149 /* Pixmaps with Xpm or X11 Bitmap files */
153 #define PIX_BIGFONT 3
154 #define PIX_SMALLFONT 4
155 /* Pixmaps without them */
156 #define PIX_DB_BACK 5
157 #define PIX_DB_DOOR 6
158 #define PIX_FADEMASK 7
160 #define NUM_PICTURES 5
161 #define NUM_PIXMAPS 8
163 /* boundaries of arrays etc. */
164 #define MAX_NAMELEN (10+1)
166 #define MAX_LEVNAMLEN 32
167 #define MAX_SC_ENTRIES 15
168 #define MAX_TAPELEN 10000
170 #define MAX_LEVDIR_FILENAME (64+1)
171 #define MAX_LEVDIR_NAME (16+1)
172 #define MAX_LEVDIR_ENTRIES 15
173 #define MAX_SCORE_ENTRIES 15
175 #define MAX_FILENAME 256
176 #define MAX_NUM_AMOEBA 100
177 #define MAX_ELEMENTS 512
181 char *picture_filename;
182 char *picturemask_filename;
187 char Name[MAX_NAMELEN];
193 char login_name[MAX_NAMELEN];
194 char alias_name[MAX_NAMELEN];
206 char name[MAX_LEVNAMLEN];
207 int score[MAX_SC_ENTRIES];
209 int mampfer_inhalt[4][3][3];
217 char filename[MAX_LEVDIR_FILENAME];
218 char name[MAX_LEVDIR_NAME];
226 unsigned int random_seed;
228 unsigned long counter;
229 unsigned long length;
230 BOOL recording, playing, pausing;
233 unsigned char joystickdata;
240 int xleft, xright, xmiddle;
241 int yupper, ylower, ymiddle;
244 extern Display *display;
246 extern Window window;
247 extern GC gc, plane_gc;
249 extern XImage *image[];
250 extern Pixmap clipmask[];
252 extern XpmAttributes xpm_att[];
253 extern Drawable drawto, drawto_field, backbuffer;
254 extern Colormap cmap;
256 extern int sound_pipe[2];
257 extern int sound_device;
258 extern char *sound_device_name;
259 extern int joystick_device;
260 extern char *joystick_device_name[2];
261 extern int width, height;
262 extern unsigned long pen_fg, pen_bg;
264 extern int game_status;
265 extern int button_status, motion_status;
266 extern int key_status;
267 extern int global_joystick_status, joystick_status;
268 extern int sound_status, sound_on;
269 extern int sound_loops_allowed, sound_loops_on;
270 extern int sound_music_on;
272 extern int direct_draw_on;
273 extern int fading_on;
274 extern int autorecord_on;
275 extern int joystick_nr;
276 extern int quick_doors;
278 extern BOOL redraw[SCR_FIELDX][SCR_FIELDY];
279 extern int redraw_mask;
280 extern int redraw_tiles;
282 extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
283 extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
284 extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
285 extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
286 extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
287 extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
288 extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
289 extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
290 extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
291 extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
292 extern int AmoebaCnt[MAX_NUM_AMOEBA];
293 extern long Elementeigenschaften[MAX_ELEMENTS];
295 extern int level_nr, leveldir_nr, num_leveldirs;
296 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
298 extern int LevelSolved,GameOver, JX,JY, ZX,ZY;
299 extern int Gems,Dynamite,Key[4],TimeLeft,Score,MampferNr;
300 extern int CheckMoving,CheckExploding, SiebAktiv;
302 extern struct LevelDirInfo leveldir[];
303 extern struct LevelInfo level;
304 extern struct PlayerInfo player;
305 extern struct HiScore highscore[];
306 extern struct RecordingInfo tape, master_tape;
307 extern struct JoystickInfo joystick[];
309 extern int background_loop[];
310 extern int num_bg_loops;
312 extern char *progname;
315 /* often used screen positions */
318 #define REAL_SX (SX-2)
319 #define REAL_SY (SY-2)
326 #define MINI_TILEX (TILEX/2)
327 #define MINI_TILEY (TILEY/2)
328 #define MICRO_TILEX (TILEX/8)
329 #define MICRO_TILEY (TILEY/8)
330 #define MIDPOSX (SCR_FIELDX/2)
331 #define MIDPOSY (SCR_FIELDY/2)
332 #define SXSIZE (SCR_FIELDX*TILEX)
333 #define SYSIZE (SCR_FIELDY*TILEY)
336 #define VXSIZE DXSIZE
338 #define FULL_SXSIZE (2+SXSIZE+2)
339 #define FULL_SYSIZE (2+SYSIZE+2)
340 #define MICROLEV_XPOS (SX+4*32+16)
341 #define MICROLEV_YPOS (SX+12*32)
342 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
343 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
344 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
345 #define FONT1_XSIZE 32
346 #define FONT1_YSIZE 32
347 #define FONT2_XSIZE 14
348 #define FONT2_YSIZE 14
349 #define FONT3_XSIZE 11
350 #define FONT3_YSIZE 14
351 #define FONT4_XSIZE 16
352 #define FONT4_YSIZE 16
354 #define GFX_STARTX SX
355 #define GFX_STARTY SY
356 #define MINI_GFX_STARTX SX
357 #define MINI_GFX_STARTY 432
358 #define MICRO_GFX_STARTX SX
359 #define MICRO_GFX_STARTY 528
360 #define GFX_PER_LINE 16
361 #define MINI_GFX_PER_LINE 32
362 #define MICRO_GFX_PER_LINE 128
363 #define FONT_CHARS_PER_LINE 16
364 #define FONT_LINES_PER_FONT 4
367 ** 0 - 255: real elements, stored in level file
368 ** 256 - 511: flag elements, only used at runtime
370 /* "real" level elements */
371 #define EL_LEERRAUM 0
372 #define EL_ERDREICH 1
373 #define EL_MAUERWERK 2
374 #define EL_FELSBODEN 3
375 #define EL_FELSBROCKEN 4
376 #define EL_SCHLUESSEL 5
377 #define EL_EDELSTEIN 6
378 #define EL_AUSGANG_ZU 7
379 #define EL_SPIELFIGUR 8
381 #define EL_FLIEGER 10
382 #define EL_MAMPFER 11
385 #define EL_DIAMANT 14
386 #define EL_AMOEBE_TOT 15
387 #define EL_MORAST_LEER 16
388 #define EL_MORAST_VOLL 17
389 #define EL_TROPFEN 18
391 #define EL_SIEB_LEER 20
392 #define EL_SIEB_VOLL 21
393 #define EL_SALZSAEURE 22
394 #define EL_AMOEBE_NASS 23
395 #define EL_AMOEBE_NORM 24
396 #define EL_KOKOSNUSS 25
398 #define EL_LIFE_ASYNC 27
399 #define EL_DYNAMIT 28
400 #define EL_BADEWANNE 29
401 #define EL_ABLENK_AUS 30
402 #define EL_ABLENK_EIN 31
403 #define EL_SCHLUESSEL1 32
404 #define EL_SCHLUESSEL2 33
405 #define EL_SCHLUESSEL3 34
406 #define EL_SCHLUESSEL4 35
407 #define EL_PFORTE1 36
408 #define EL_PFORTE2 37
409 #define EL_PFORTE3 38
410 #define EL_PFORTE4 39
411 #define EL_PFORTE1X 40
412 #define EL_PFORTE2X 41
413 #define EL_PFORTE3X 42
414 #define EL_PFORTE4X 43
415 #define EL_DYNAMIT_AUS 44
417 #define EL_UNSICHTBAR 46
418 #define EL_BIRNE_AUS 47
419 #define EL_BIRNE_EIN 48
420 #define EL_ERZ_EDEL 49
421 #define EL_ERZ_DIAM 50
422 #define EL_AMOEBE_VOLL 51
423 #define EL_AMOEBA2DIAM 52
424 #define EL_ZEIT_VOLL 53
425 #define EL_ZEIT_LEER 54
427 #define EL_SPIELER1 80
428 #define EL_SPIELER2 81
429 #define EL_SPIELER3 82
430 #define EL_SPIELER4 83
431 #define EL_KAEFER_R 84
432 #define EL_KAEFER_O 85
433 #define EL_KAEFER_L 86
434 #define EL_KAEFER_U 87
435 #define EL_FLIEGER_R 88
436 #define EL_FLIEGER_O 89
437 #define EL_FLIEGER_L 90
438 #define EL_FLIEGER_U 91
439 #define EL_PACMAN_R 92
440 #define EL_PACMAN_O 93
441 #define EL_PACMAN_L 94
442 #define EL_PACMAN_U 95
444 #define EL_BADEWANNE1 100
445 #define EL_BADEWANNE2 101
446 #define EL_BADEWANNE3 102
447 #define EL_BADEWANNE4 103
448 #define EL_BADEWANNE5 104
449 #define EL_SIEB_TOT 105
450 #define EL_AUSGANG_ACT 106
451 #define EL_AUSGANG_AUF 107
453 #define EL_CHAR_START 120
454 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
455 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
456 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
457 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
458 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
459 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
460 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
461 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
462 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
463 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
464 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
465 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
466 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
467 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
468 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
469 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
470 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
471 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
472 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
473 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
474 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
475 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
476 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
477 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
478 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
479 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
480 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
481 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
482 #define EL_CHAR_END (EL_CHAR_START+79)
484 /* "unreal" runtime elements */
485 #define EL_BLOCKED 300
486 #define EL_EXPLODING 301
487 #define EL_CRACKINGNUT 302
488 #define EL_BLURB_LEFT 303
489 #define EL_BLURB_RIGHT 304
490 #define EL_AMOEBING 305
492 /* names for the graphic objects */
494 #define GFX_LEERRAUM (-1)
495 #define GFX_ERDREICH 0
496 #define GFX_ERDENRAND 1
497 #define GFX_MORAST_LEER 2
498 #define GFX_MORAST_VOLL 3
500 #define GFX_MAUERWERK 5
501 #define GFX_FELSBODEN 6
502 #define GFX_BOMBE_MM 7
503 #define GFX_EDELSTEIN 8
504 #define GFX_DIAMANT 10
505 #define GFX_FELSBROCKEN 12
507 #define GFX_BADEWANNE1 16
508 #define GFX_SALZSAEURE 17
509 #define GFX_BADEWANNE2 18
510 #define GFX_UNSICHTBAR 19
511 #define GFX_SCHLUESSEL1 20
512 #define GFX_SCHLUESSEL2 21
513 #define GFX_SCHLUESSEL3 22
514 #define GFX_SCHLUESSEL4 23
516 #define GFX_LIFE_ASYNC 25
517 #define GFX_BADEWANNE 26
519 #define GFX_KOKOSNUSS 28
520 #define GFX_CRACKINGNUT 29
522 #define GFX_BADEWANNE3 32
523 #define GFX_BADEWANNE4 33
524 #define GFX_BADEWANNE5 34
525 #define GFX_SPIELFIGUR 35
526 #define GFX_PFORTE1 36
527 #define GFX_PFORTE2 37
528 #define GFX_PFORTE3 38
529 #define GFX_PFORTE4 39
530 #define GFX_PFORTE1X 40
531 #define GFX_PFORTE2X 41
532 #define GFX_PFORTE3X 42
533 #define GFX_PFORTE4X 43
534 #define GFX_AUSGANG_ZU 44
535 #define GFX_AUSGANG_ACT 44
536 #define GFX_AUSGANG_AUF 47
538 #define GFX_DYNAMIT_AUS 48
539 #define GFX_DYNAMIT 49
540 #define GFX_FLIEGER 56
541 #define GFX_FLIEGER_R 56
542 #define GFX_FLIEGER_O 57
543 #define GFX_FLIEGER_L 58
544 #define GFX_FLIEGER_U 59
546 #define GFX_EXPLOSION 64
547 #define GFX_KAEFER 72
548 #define GFX_KAEFER_R 72
549 #define GFX_KAEFER_O 73
550 #define GFX_KAEFER_L 74
551 #define GFX_KAEFER_U 75
553 #define GFX_MAMPFER 80
554 #define GFX_ZOMBIE 84
555 #define GFX_PACMAN 88
556 #define GFX_PACMAN_R 88
557 #define GFX_PACMAN_O 89
558 #define GFX_PACMAN_L 90
559 #define GFX_PACMAN_U 91
561 #define GFX_ABLENK 96
562 #define GFX_ABLENK_EIN GFX_ABLENK
563 #define GFX_ABLENK_AUS GFX_ABLENK
564 #define GFX_AMOEBE_NASS 100
565 #define GFX_TROPFEN 101
566 #define GFX_AMOEBING GFX_TROPFEN
567 #define GFX_AMOEBE_LEBT 104
568 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
569 #define GFX_AMOEBE_TOT 108
570 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
571 #define GFX_ZEIT_VOLL 114
572 #define GFX_ZEIT_LEER 115
574 #define GFX_GEBLUBBER 124
576 #define GFX_SIEB_LEER 128
577 #define GFX_SIEB_VOLL GFX_SIEB_LEER
578 #define GFX_SIEB_TOT GFX_SIEB_LEER
579 #define GFX_ERZ_EDEL 132
580 #define GFX_ERZ_DIAM 133
581 #define GFX_BIRNE_AUS 134
582 #define GFX_BIRNE_EIN 135
583 #define GFX_AMOEBE_VOLL 136
584 #define GFX_KUGEL_ROT 140
585 #define GFX_KUGEL_BLAU 141
586 #define GFX_KUGEL_GELB 142
588 #define GFX_BLURB_LEFT 144
589 #define GFX_BLURB_RIGHT 148
591 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
593 #define GFX_SPIELER1 116
594 #define GFX_SPIELER2 117
595 #define GFX_SPIELER3 118
596 #define GFX_SPIELER4 119
598 /* nicht in "RocksScreen" sondern woanders :) */
599 #define GFX_CHAR_START 256
600 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
601 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
602 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
603 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
604 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
605 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
606 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
607 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
608 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
609 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
610 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
611 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
612 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
613 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
614 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
615 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
616 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
617 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
618 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
619 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
620 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
621 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
622 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
623 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
624 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
625 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
626 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
627 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
628 #define GFX_CHAR_END (GFX_CHAR_START+79)
630 /* score for elements */
631 #define SC_EDELSTEIN 0
638 #define SC_KOKOSNUSS 7
640 #define SC_SCHLUESSEL 9
641 #define SC_ZEITBONUS 10
643 /* the names of the sounds */
644 #define SND_ALCHEMY 0
646 #define SND_ANTIGRAV 2
652 #define SND_CZARDASZ 8
656 #define SND_HALLOFFAME 12
659 #define SND_KABUMM 15
661 #define SND_KLAPPER 17
664 #define SND_KLUMPF 20
668 #define SND_LACHEN 24
671 #define SND_NETWORK 27
673 #define SND_OEFFNEN 29
679 #define SND_RHYTHMLOOP 35
680 #define SND_ROAAAR 36
683 #define SND_SCHLOPP 39
684 #define SND_SCHLURF 40
685 #define SND_SCHRFF 41
686 #define SND_SCHWIRR 42
689 #define SND_SPROING 45
690 #define SND_TWILIGHT 46
692 #define SND_VOYAGER 48
693 #define SND_WARNTON 49
694 #define SND_WHOOSH 50
697 #define NUM_SOUNDS 52
699 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
700 (s)==SND_NJAM || (s)==SND_MIEP)
701 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
702 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
703 (s)==SND_TYGER || (s)==SND_VOYAGER || \
705 extern char *sound_name[NUM_SOUNDS];
707 /* this structure contains the sound data for the sound server */
708 extern struct SoundInfo Sound[NUM_SOUNDS];
710 /* directions for moving */
711 #define MV_NO_MOVING 0
725 #define FC_SPECIAL1 4
726 #define FC_SPECIAL2 5
728 /* values for game_status */
733 #define CHOOSELEVEL 4
739 /* return values for GameActions */
741 #define ACT_GAME_OVER 1
742 #define ACT_NEW_GAME 2
744 /* values for the joystick */
745 #define JOYSTICK_OFF 0
746 #define JOYSTICK_AVAILABLE 1
748 #define DEV_JOYSTICK_0 "/dev/joy0"
749 #define DEV_JOYSTICK_1 "/dev/joy1"
751 #define DEV_JOYSTICK_0 "/dev/js0"
752 #define DEV_JOYSTICK_1 "/dev/js1"
755 /* get these values from the program 'js' from the joystick package, */
756 /* set JOYSTICK_PERCENT to a threshold appropriate for your joystick */
757 #define JOYSTICK_XLEFT 30
758 #define JOYSTICK_XRIGHT 1250
759 #define JOYSTICK_XMIDDLE 530
760 #define JOYSTICK_YUPPER 40
761 #define JOYSTICK_YLOWER 1440
762 #define JOYSTICK_YMIDDLE 680
763 #define JOYSTICK_PERCENT 25
764 #define JOY_LEFT MV_LEFT
765 #define JOY_RIGHT MV_RIGHT
767 #define JOY_DOWN MV_DOWN
768 #define JOY_BUTTON_1 16
769 #define JOY_BUTTON_2 32
770 #define JOY_BUTTON (JOY_BUTTON_1 | JOY_BUTTON_2)
771 #define JOY_BUTTON_NOT_PRESSED 0
772 #define JOY_BUTTON_PRESSED 1
773 #define JOY_BUTTON_NEW_PRESSED 2
774 #define JOY_BUTTON_NEW_RELEASED 3
777 #define JOYSTICK_STATUS JOYSTICK_OFF
779 #define JOYSTICK_STATUS JOYSTICK_AVAILABLE
787 #define GFX_PATH GAME_DIR "/graphics"
790 #define SND_PATH GAME_DIR "/sounds"
793 #define LEVEL_PATH GAME_DIR "/levels"
796 #define SCORE_PATH LEVEL_PATH
799 #define NAMES_PATH LEVEL_PATH
802 #define CONFIG_PATH GAME_DIR
805 #define JOYDAT_PATH GAME_DIR
808 #define SCORE_FILENAME "ROCKS.score"
809 #define NAMES_FILENAME "ROCKS.names"
810 #define LEVDIR_FILENAME "ROCKS.levelinfo"
811 #define JOYDAT_FILENAME "ROCKS.joystick"
813 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
815 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
816 #define SCORE_PERMS LEVEL_PERMS
817 #define NAMES_PERMS LEVEL_PERMS
818 #define LEVDIR_PERMS LEVEL_PERMS
819 #define LEVREC_PERMS LEVEL_PERMS
820 #define JOYDAT_PERMS LEVEL_PERMS
822 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
823 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
824 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
825 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
826 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
827 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
828 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
829 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
830 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
831 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
832 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
833 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
835 /* Leerer Login- und Alias-Name */
836 #define EMPTY_LOGIN "NO_LOGIN"
837 #define EMPTY_ALIAS "NO_NAME"
839 /* values for button_status */
840 #define MB_NOT_PRESSED FALSE
841 #define MB_RELEASED FALSE
842 #define MB_PRESSED TRUE
843 #define MB_MENU_CHOICE FALSE
844 #define MB_MENU_MARK TRUE
849 /* values for key_status */
850 #define KEY_NOT_PRESSED FALSE
851 #define KEY_RELEASED FALSE
852 #define KEY_PRESSED TRUE
854 /* values for focus_status */
855 #define FOCUS_OUT FALSE
856 #define FOCUS_IN TRUE
858 /* values for redraw_mask */
859 #define REDRAW_ALL (1L<<0)
860 #define REDRAW_FIELD (1L<<1)
861 #define REDRAW_TILES (1L<<2)
862 #define REDRAW_DOOR_1 (1L<<3)
863 #define REDRAW_VIDEO_1 (1L<<4)
864 #define REDRAW_VIDEO_2 (1L<<5)
865 #define REDRAW_VIDEO_3 (1L<<6)
866 #define REDRAW_MICROLEV (1L<<7)
867 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
868 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
869 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
870 #define REDRAWTILES_TH SCR_FIELDX*SCR_FIELDY/2
872 /* positions in the game control window */
875 #define XX_EMERALDS 29
876 #define YY_EMERALDS 54
877 #define XX_DYNAMITE 29
878 #define YY_DYNAMITE 89
886 #define DX_LEVEL (DX+XX_LEVEL)
887 #define DY_LEVEL (DY+YY_LEVEL)
888 #define DX_EMERALDS (DX+XX_EMERALDS)
889 #define DY_EMERALDS (DY+YY_EMERALDS)
890 #define DX_DYNAMITE (DX+XX_DYNAMITE)
891 #define DY_DYNAMITE (DY+YY_DYNAMITE)
892 #define DX_KEYS (DX+XX_KEYS)
893 #define DY_KEYS (DY+YY_KEYS)
894 #define DX_SCORE (DX+XX_SCORE)
895 #define DY_SCORE (DY+YY_SCORE)
896 #define DX_TIME (DX+XX_TIME)
897 #define DY_TIME (DY+YY_TIME)
899 /* Felder in PIX_DOOR */
900 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
901 PAGEX1: 1. Zwischenspeicher für DOOR_1
902 PAGEX2: 2. Zwischenspeicher für DOOR_1
903 PAGEX3: Pufferspeicher für Animationen
906 #define DOOR_GFX_PAGESIZE DXSIZE
907 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
908 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
909 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
910 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
911 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
912 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
913 #define DOOR_GFX_PAGEY1 0
914 #define DOOR_GFX_PAGEY2 DYSIZE