renamed preprocessor constant
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
29
30 #include "conf_gfx.h"   // include auto-generated data structure definitions
31 #include "conf_snd.h"   // include auto-generated data structure definitions
32 #include "conf_mus.h"   // include auto-generated data structure definitions
33
34
35 #define IMG_UNDEFINED                   (-1)
36 #define IMG_EMPTY                       IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START                  IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START                IMG_CUSTOM_1
43
44 #define SND_UNDEFINED                   (-1)
45 #define MUS_UNDEFINED                   (-1)
46
47 #define WIN_XSIZE_DEFAULT               672
48 #define WIN_YSIZE_DEFAULT               560
49
50 #define SCR_FIELDX_DEFAULT              17
51 #define SCR_FIELDY_DEFAULT              17
52
53 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
55
56 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX                  3
59 #define MIN_LEV_FIELDY                  3
60 #define STD_LEV_FIELDX                  64
61 #define STD_LEV_FIELDY                  32
62 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
64
65 #define MIN_SCROLL_DELAY                0
66 #define STD_SCROLL_DELAY                3
67 #define MAX_SCROLL_DELAY                8
68
69 #define SCREENX(a)                      ((a) - scroll_x)
70 #define SCREENY(a)                      ((a) - scroll_y)
71 #define LEVELX(a)                       ((a) + scroll_x)
72 #define LEVELY(a)                       ((a) + scroll_y)
73
74 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
75                                          (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
77                                         ((x) >= (xmin) && (x) <= (xmax) && \
78                                          (y) >= (ymin) && (y) <= (ymax))
79
80 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
87 #define EP_DIGGABLE                     0
88 #define EP_COLLECTIBLE_ONLY             1
89 #define EP_DONT_RUN_INTO                2
90 #define EP_DONT_COLLIDE_WITH            3
91 #define EP_DONT_TOUCH                   4
92 #define EP_INDESTRUCTIBLE               5
93 #define EP_SLIPPERY                     6
94 #define EP_CAN_CHANGE                   7
95 #define EP_CAN_MOVE                     8
96 #define EP_CAN_FALL                     9
97 #define EP_CAN_SMASH_PLAYER             10
98 #define EP_CAN_SMASH_ENEMIES            11
99 #define EP_CAN_SMASH_EVERYTHING         12
100 #define EP_EXPLODES_BY_FIRE             13
101 #define EP_EXPLODES_SMASHED             14
102 #define EP_EXPLODES_IMPACT              15
103 #define EP_WALKABLE_OVER                16
104 #define EP_WALKABLE_INSIDE              17
105 #define EP_WALKABLE_UNDER               18
106 #define EP_PASSABLE_OVER                19
107 #define EP_PASSABLE_INSIDE              20
108 #define EP_PASSABLE_UNDER               21
109 #define EP_DROPPABLE                    22
110 #define EP_EXPLODES_1X1_OLD             23
111 #define EP_PUSHABLE                     24
112 #define EP_EXPLODES_CROSS_OLD           25
113 #define EP_PROTECTED                    26
114 #define EP_CAN_MOVE_INTO_ACID           27
115 #define EP_THROWABLE                    28
116 #define EP_CAN_EXPLODE                  29
117 #define EP_GRAVITY_REACHABLE            30
118 #define EP_DONT_GET_HIT_BY              31
119
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE                  32
123 #define EP_PLAYER                       33
124 #define EP_CAN_PASS_MAGIC_WALL          34
125 #define EP_CAN_PASS_DC_MAGIC_WALL       35
126 #define EP_SWITCHABLE                   36
127 #define EP_BD_ELEMENT                   37
128 #define EP_SP_ELEMENT                   38
129 #define EP_SB_ELEMENT                   39
130 #define EP_GEM                          40
131 #define EP_FOOD_DARK_YAMYAM             41
132 #define EP_FOOD_PENGUIN                 42
133 #define EP_FOOD_PIG                     43
134 #define EP_HISTORIC_WALL                44
135 #define EP_HISTORIC_SOLID               45
136 #define EP_CLASSIC_ENEMY                46
137 #define EP_BELT                         47
138 #define EP_BELT_ACTIVE                  48
139 #define EP_BELT_SWITCH                  49
140 #define EP_TUBE                         50
141 #define EP_ACID_POOL                    51
142 #define EP_KEYGATE                      52
143 #define EP_AMOEBOID                     53
144 #define EP_AMOEBALIVE                   54
145 #define EP_HAS_EDITOR_CONTENT           55
146 #define EP_CAN_TURN_EACH_MOVE           56
147 #define EP_CAN_GROW                     57
148 #define EP_ACTIVE_BOMB                  58
149 #define EP_INACTIVE                     59
150
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL             60
153
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED                 61
156
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER              62
159 #define EP_ACCESSIBLE_INSIDE            63
160 #define EP_ACCESSIBLE_UNDER             64
161 #define EP_WALKABLE                     65
162 #define EP_PASSABLE                     66
163 #define EP_ACCESSIBLE                   67
164 #define EP_COLLECTIBLE                  68
165 #define EP_SNAPPABLE                    69
166 #define EP_WALL                         70
167 #define EP_SOLID_FOR_PUSHING            71
168 #define EP_DRAGONFIRE_PROOF             72
169 #define EP_EXPLOSION_PROOF              73
170 #define EP_CAN_SMASH                    74
171 #define EP_EXPLODES_3X3_OLD             75
172 #define EP_CAN_EXPLODE_BY_FIRE          76
173 #define EP_CAN_EXPLODE_SMASHED          77
174 #define EP_CAN_EXPLODE_IMPACT           78
175 #define EP_SP_PORT                      79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
178 #define EP_COULD_MOVE_INTO_ACID         82
179 #define EP_MAYBE_DONT_COLLIDE_WITH      83
180 #define EP_CAN_BE_CLONED_BY_ANDROID     84
181
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT               85
184 #define EP_DEADLY                       86
185 #define EP_EDITOR_CASCADE               87
186 #define EP_EDITOR_CASCADE_ACTIVE        88
187 #define EP_EDITOR_CASCADE_INACTIVE      89
188
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION                   90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
192
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE                     92
195
196 #define NUM_ELEMENT_PROPERTIES          93
197
198 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR             0
200
201 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT              0
203
204 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p)              ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v)           ((v) ?                                     \
208                                          (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
209                                          (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210
211
212 // values for change events for custom elements (stored in level file)
213 #define CE_DELAY                        0
214 #define CE_TOUCHED_BY_PLAYER            1
215 #define CE_PRESSED_BY_PLAYER            2
216 #define CE_PUSHED_BY_PLAYER             3
217 #define CE_DROPPED_BY_PLAYER            4
218 #define CE_HITTING_SOMETHING            5
219 #define CE_IMPACT                       6
220 #define CE_SMASHED                      7
221 #define CE_TOUCHING_X                   8
222 #define CE_CHANGE_OF_X                  9
223 #define CE_EXPLOSION_OF_X               10
224 #define CE_PLAYER_TOUCHES_X             11
225 #define CE_PLAYER_PRESSES_X             12
226 #define CE_PLAYER_PUSHES_X              13
227 #define CE_PLAYER_COLLECTS_X            14
228 #define CE_PLAYER_DROPS_X               15
229 #define CE_VALUE_GETS_ZERO              16
230 #define CE_VALUE_GETS_ZERO_OF_X         17
231 #define CE_BY_OTHER_ACTION              18
232 #define CE_BY_DIRECT_ACTION             19
233 #define CE_PLAYER_DIGS_X                20
234 #define CE_ENTERED_BY_PLAYER            21
235 #define CE_LEFT_BY_PLAYER               22
236 #define CE_PLAYER_ENTERS_X              23
237 #define CE_PLAYER_LEAVES_X              24
238 #define CE_SWITCHED                     25
239 #define CE_SWITCH_OF_X                  26
240 #define CE_HIT_BY_SOMETHING             27
241 #define CE_HITTING_X                    28
242 #define CE_HIT_BY_X                     29
243 #define CE_BLOCKED                      30
244 #define CE_SWITCHED_BY_PLAYER           31
245 #define CE_PLAYER_SWITCHES_X            32
246 #define CE_SNAPPED_BY_PLAYER            33
247 #define CE_PLAYER_SNAPS_X               34
248 #define CE_MOVE_OF_X                    35
249 #define CE_DIGGING_X                    36
250 #define CE_CREATION_OF_X                37
251 #define CE_SCORE_GETS_ZERO              38
252 #define CE_SCORE_GETS_ZERO_OF_X         39
253 #define CE_VALUE_CHANGES                40
254 #define CE_VALUE_CHANGES_OF_X           41
255 #define CE_SCORE_CHANGES                42
256 #define CE_SCORE_CHANGES_OF_X           43
257 #define CE_CLICKED_BY_MOUSE             44
258 #define CE_PRESSED_BY_MOUSE             45
259 #define CE_MOUSE_CLICKED_ON_X           46
260 #define CE_MOUSE_PRESSED_ON_X           47
261 #define CE_NEXT_TO_PLAYER               48
262 #define CE_NEXT_TO_X                    49
263 #define CE_PLAYER_NEXT_TO_X             50
264
265 #define NUM_CHANGE_EVENTS               51
266
267 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
268
269 #define CE_HEADLINE_SPECIAL_EVENTS      250
270 #define CE_UNDEFINED                    255
271
272 #define CE_BITMASK_DEFAULT              0
273
274 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
275 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
276
277 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
279
280 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
282 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
283
284 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
285 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
286
287 // values for player bitmasks
288 #define PLAYER_BITS_NONE                0
289 #define PLAYER_BITS_1                   (1 << 0)
290 #define PLAYER_BITS_2                   (1 << 1)
291 #define PLAYER_BITS_3                   (1 << 2)
292 #define PLAYER_BITS_4                   (1 << 3)
293 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
294                                          PLAYER_BITS_2 | \
295                                          PLAYER_BITS_3 | \
296                                          PLAYER_BITS_4)
297 #define PLAYER_BITS_TRIGGER             (1 << 4)
298 #define PLAYER_BITS_ACTION              (1 << 5)
299
300 // values for move directions (bits 0 - 3: basic move directions)
301 #define MV_BIT_PREVIOUS                 4
302 #define MV_BIT_TRIGGER                  5
303 #define MV_BIT_TRIGGER_BACK             6
304 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
305 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
306
307 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
308 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
309 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
310 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
311 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
312
313 // values for move stepsize
314 #define STEPSIZE_NOT_MOVING             0
315 #define STEPSIZE_VERY_SLOW              1
316 #define STEPSIZE_SLOW                   2
317 #define STEPSIZE_NORMAL                 4
318 #define STEPSIZE_FAST                   8
319 #define STEPSIZE_VERY_FAST              16
320 #define STEPSIZE_EVEN_FASTER            32
321 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
322 #define STEPSIZE_FASTER                 200     // (symbolic value only)
323 #define STEPSIZE_RESET                  100     // (symbolic value only)
324
325 // values for change side for custom elements
326 #define CH_SIDE_NONE                    MV_NONE
327 #define CH_SIDE_LEFT                    MV_LEFT
328 #define CH_SIDE_RIGHT                   MV_RIGHT
329 #define CH_SIDE_TOP                     MV_UP
330 #define CH_SIDE_BOTTOM                  MV_DOWN
331 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
332 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
333 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
334
335 #define CH_SIDE_FROM_BUTTON(b)          ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
336                                          (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
337                                          (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
338                                          CH_SIDE_NONE)
339
340 // values for change player for custom elements
341 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
342 #define CH_PLAYER_1                     PLAYER_BITS_1
343 #define CH_PLAYER_2                     PLAYER_BITS_2
344 #define CH_PLAYER_3                     PLAYER_BITS_3
345 #define CH_PLAYER_4                     PLAYER_BITS_4
346 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
347
348 // values for change page for custom elements
349 #define CH_PAGE_ANY_FILE                (0xff)
350 #define CH_PAGE_ANY                     (0xffffffff)
351
352 // values for change power for custom elements
353 #define CP_WHEN_EMPTY                   0
354 #define CP_WHEN_DIGGABLE                1
355 #define CP_WHEN_DESTRUCTIBLE            2
356 #define CP_WHEN_COLLECTIBLE             3
357 #define CP_WHEN_REMOVABLE               4
358 #define CP_WHEN_WALKABLE                5
359
360 // values for change actions for custom elements (stored in level file)
361 #define CA_NO_ACTION                    0
362 #define CA_EXIT_PLAYER                  1
363 #define CA_KILL_PLAYER                  2
364 #define CA_MOVE_PLAYER                  3
365 #define CA_RESTART_LEVEL                4
366 #define CA_SHOW_ENVELOPE                5
367 #define CA_SET_LEVEL_TIME               6
368 #define CA_SET_LEVEL_GEMS               7
369 #define CA_SET_LEVEL_SCORE              8
370 #define CA_SET_LEVEL_WIND               9
371 #define CA_SET_PLAYER_GRAVITY           10
372 #define CA_SET_PLAYER_KEYS              11
373 #define CA_SET_PLAYER_SPEED             12
374 #define CA_SET_PLAYER_SHIELD            13
375 #define CA_SET_PLAYER_ARTWORK           14
376 #define CA_SET_CE_SCORE                 15
377 #define CA_SET_CE_VALUE                 16
378 #define CA_SET_ENGINE_SCAN_MODE         17
379 #define CA_SET_PLAYER_INVENTORY         18
380 #define CA_SET_CE_ARTWORK               19
381 #define CA_SET_LEVEL_RANDOM_SEED        20
382 #define CA_MOVE_PLAYER_NEW              21
383
384 #define CA_HEADLINE_LEVEL_ACTIONS       250
385 #define CA_HEADLINE_PLAYER_ACTIONS      251
386 #define CA_HEADLINE_CE_ACTIONS          252
387 #define CA_HEADLINE_ENGINE_ACTIONS      253
388 #define CA_UNDEFINED                    255
389
390 // values for change action mode for custom elements
391 #define CA_MODE_UNDEFINED               0
392 #define CA_MODE_SET                     1
393 #define CA_MODE_ADD                     2
394 #define CA_MODE_SUBTRACT                3
395 #define CA_MODE_MULTIPLY                4
396 #define CA_MODE_DIVIDE                  5
397 #define CA_MODE_MODULO                  6
398
399 // values for change action parameters for custom elements
400 #define CA_ARG_MIN                      0
401 #define CA_ARG_0                        0
402 #define CA_ARG_1                        1
403 #define CA_ARG_2                        2
404 #define CA_ARG_3                        3
405 #define CA_ARG_4                        4
406 #define CA_ARG_5                        5
407 #define CA_ARG_6                        6
408 #define CA_ARG_7                        7
409 #define CA_ARG_8                        8
410 #define CA_ARG_9                        9
411 #define CA_ARG_10                       10
412 #define CA_ARG_100                      100
413 #define CA_ARG_1000                     1000
414 #define CA_ARG_MAX                      9999
415 #define CA_ARG_PLAYER                   10000
416 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
417 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
418 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
419 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
420 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
421 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
422 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
423 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
424 #define CA_ARG_NUMBER                   11000
425 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
426 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
427 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
428 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
429 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
430 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
431 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
432 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
433 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
434 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
435 #define CA_ARG_ELEMENT                  12000
436 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
437 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
438 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
439 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
440 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
441 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
442 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
443 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
444 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
445 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
446 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
447 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
448 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
449 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
450 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
451 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
452 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
453 #define CA_ARG_SPEED                    13000
454 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
455 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
456 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
457 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
458 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
459 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
460 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
461 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
462 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
463 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
464 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
465 #define CA_ARG_GRAVITY                  14000
466 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
467 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
468 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
469 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
470 #define CA_ARG_DIRECTION                15000
471 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
472 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
473 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
474 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
475 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
476 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
477 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
478 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
479 #define CA_ARG_SHIELD                   16000
480 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
481 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
482 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
483 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
484 #define CA_ARG_SCAN_MODE                17000
485 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
486 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
487 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
488 #define CA_ARG_INVENTORY                18000
489 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
490 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
491 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
492 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
493 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
494 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
495 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
496 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
497 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
498 #define CA_ARG_UNDEFINED                65535
499
500 // values for custom move patterns (bits 0 - 3: basic move directions)
501 #define MV_BIT_TOWARDS_PLAYER           4
502 #define MV_BIT_AWAY_FROM_PLAYER         5
503 #define MV_BIT_ALONG_LEFT_SIDE          6
504 #define MV_BIT_ALONG_RIGHT_SIDE         7
505 #define MV_BIT_TURNING_LEFT             8
506 #define MV_BIT_TURNING_RIGHT            9
507 #define MV_BIT_WHEN_PUSHED              10
508 #define MV_BIT_MAZE_RUNNER              11
509 #define MV_BIT_MAZE_HUNTER              12
510 #define MV_BIT_WHEN_DROPPED             13
511 #define MV_BIT_TURNING_LEFT_RIGHT       14
512 #define MV_BIT_TURNING_RIGHT_LEFT       15
513 #define MV_BIT_TURNING_RANDOM           16
514 #define MV_BIT_WIND_DIRECTION           17
515
516 // values for custom move patterns
517 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
518 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
519 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
520 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
521 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
522 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
523 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
524 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
525 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
526 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
527 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
528 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
529 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
530 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
531 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
532
533 // values for initial move direction
534 #define MV_START_NONE                   (MV_NONE)
535 #define MV_START_AUTOMATIC              (MV_NONE)
536 #define MV_START_LEFT                   (MV_LEFT)
537 #define MV_START_RIGHT                  (MV_RIGHT)
538 #define MV_START_UP                     (MV_UP)
539 #define MV_START_DOWN                   (MV_DOWN)
540 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
541 #define MV_START_PREVIOUS               (MV_PREVIOUS)
542
543 // values for elements left behind by custom elements
544 #define LEAVE_TYPE_UNLIMITED            0
545 #define LEAVE_TYPE_LIMITED              1
546
547 // values for slippery property for custom elements
548 #define SLIPPERY_ANY_RANDOM             0
549 #define SLIPPERY_ANY_LEFT_RIGHT         1
550 #define SLIPPERY_ANY_RIGHT_LEFT         2
551 #define SLIPPERY_ONLY_LEFT              3
552 #define SLIPPERY_ONLY_RIGHT             4
553
554 // values for explosion type for custom elements
555 #define EXPLODES_3X3                    0
556 #define EXPLODES_1X1                    1
557 #define EXPLODES_CROSS                  2
558
559 // macros for configurable properties
560 #define IS_DIGGABLE(e)                  HAS_PROPERTY(e, EP_DIGGABLE)
561 #define IS_COLLECTIBLE_ONLY(e)          HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
562 #define DONT_RUN_INTO(e)                HAS_PROPERTY(e, EP_DONT_RUN_INTO)
563 #define DONT_COLLIDE_WITH(e)            HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
564 #define DONT_TOUCH(e)                   HAS_PROPERTY(e, EP_DONT_TOUCH)
565 #define IS_INDESTRUCTIBLE(e)            HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
566 #define IS_SLIPPERY(e)                  HAS_PROPERTY(e, EP_SLIPPERY)
567 #define CAN_CHANGE(e)                   HAS_PROPERTY(e, EP_CAN_CHANGE)
568 #define CAN_MOVE(e)                     HAS_PROPERTY(e, EP_CAN_MOVE)
569 #define CAN_FALL(e)                     HAS_PROPERTY(e, EP_CAN_FALL)
570 #define CAN_SMASH_PLAYER(e)             HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
571 #define CAN_SMASH_ENEMIES(e)            HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
572 #define CAN_SMASH_EVERYTHING(e)         HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
573 #define EXPLODES_BY_FIRE(e)             HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
574 #define EXPLODES_SMASHED(e)             HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
575 #define EXPLODES_IMPACT(e)              HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
576 #define IS_WALKABLE_OVER(e)             HAS_PROPERTY(e, EP_WALKABLE_OVER)
577 #define IS_WALKABLE_INSIDE(e)           HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
578 #define IS_WALKABLE_UNDER(e)            HAS_PROPERTY(e, EP_WALKABLE_UNDER)
579 #define IS_PASSABLE_OVER(e)             HAS_PROPERTY(e, EP_PASSABLE_OVER)
580 #define IS_PASSABLE_INSIDE(e)           HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
581 #define IS_PASSABLE_UNDER(e)            HAS_PROPERTY(e, EP_PASSABLE_UNDER)
582 #define IS_DROPPABLE(e)                 HAS_PROPERTY(e, EP_DROPPABLE)
583 #define EXPLODES_1X1_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
584 #define IS_PUSHABLE(e)                  HAS_PROPERTY(e, EP_PUSHABLE)
585 #define EXPLODES_CROSS_OLD(e)           HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
586 #define IS_PROTECTED(e)                 HAS_PROPERTY(e, EP_PROTECTED)
587 #define CAN_MOVE_INTO_ACID(e)           HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
588 #define IS_THROWABLE(e)                 HAS_PROPERTY(e, EP_THROWABLE)
589 #define CAN_EXPLODE(e)                  HAS_PROPERTY(e, EP_CAN_EXPLODE)
590 #define IS_GRAVITY_REACHABLE(e)         HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
591 #define DONT_GET_HIT_BY(e)              HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
592
593 // macros for special configurable properties
594 #define IS_EM_SLIPPERY_WALL(e)          HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
595
596 // macros for special graphics properties
597 #define GFX_CRUMBLED(e)                 HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
598
599 // macros for pre-defined properties
600 #define IS_EMPTY_SPACE(e)               HAS_PROPERTY(e, EP_EMPTY_SPACE)
601 #define IS_PLAYER_ELEMENT(e)            HAS_PROPERTY(e, EP_PLAYER)
602 #define CAN_PASS_MAGIC_WALL(e)          HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
603 #define CAN_PASS_DC_MAGIC_WALL(e)       HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
604 #define IS_SWITCHABLE(e)                HAS_PROPERTY(e, EP_SWITCHABLE)
605 #define IS_BD_ELEMENT(e)                HAS_PROPERTY(e, EP_BD_ELEMENT)
606 #define IS_SP_ELEMENT(e)                HAS_PROPERTY(e, EP_SP_ELEMENT)
607 #define IS_SB_ELEMENT(e)                HAS_PROPERTY(e, EP_SB_ELEMENT)
608 #define IS_GEM(e)                       HAS_PROPERTY(e, EP_GEM)
609 #define IS_FOOD_DARK_YAMYAM(e)          HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
610 #define IS_FOOD_PENGUIN(e)              HAS_PROPERTY(e, EP_FOOD_PENGUIN)
611 #define IS_FOOD_PIG(e)                  HAS_PROPERTY(e, EP_FOOD_PIG)
612 #define IS_HISTORIC_WALL(e)             HAS_PROPERTY(e, EP_HISTORIC_WALL)
613 #define IS_HISTORIC_SOLID(e)            HAS_PROPERTY(e, EP_HISTORIC_SOLID)
614 #define IS_CLASSIC_ENEMY(e)             HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
615 #define IS_BELT(e)                      HAS_PROPERTY(e, EP_BELT)
616 #define IS_BELT_ACTIVE(e)               HAS_PROPERTY(e, EP_BELT_ACTIVE)
617 #define IS_BELT_SWITCH(e)               HAS_PROPERTY(e, EP_BELT_SWITCH)
618 #define IS_TUBE(e)                      HAS_PROPERTY(e, EP_TUBE)
619 #define IS_ACID_POOL(e)                 HAS_PROPERTY(e, EP_ACID_POOL)
620 #define IS_KEYGATE(e)                   HAS_PROPERTY(e, EP_KEYGATE)
621 #define IS_AMOEBOID(e)                  HAS_PROPERTY(e, EP_AMOEBOID)
622 #define IS_AMOEBALIVE(e)                HAS_PROPERTY(e, EP_AMOEBALIVE)
623 #define HAS_EDITOR_CONTENT(e)           HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
624 #define CAN_TURN_EACH_MOVE(e)           HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
625 #define CAN_GROW(e)                     HAS_PROPERTY(e, EP_CAN_GROW)
626 #define IS_ACTIVE_BOMB(e)               HAS_PROPERTY(e, EP_ACTIVE_BOMB)
627 #define IS_INACTIVE(e)                  HAS_PROPERTY(e, EP_INACTIVE)
628
629 // macros for derived properties
630 #define IS_ACCESSIBLE_OVER(e)           HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
631 #define IS_ACCESSIBLE_INSIDE(e)         HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
632 #define IS_ACCESSIBLE_UNDER(e)          HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
633 #define IS_WALKABLE(e)                  HAS_PROPERTY(e, EP_WALKABLE)
634 #define IS_PASSABLE(e)                  HAS_PROPERTY(e, EP_PASSABLE)
635 #define IS_ACCESSIBLE(e)                HAS_PROPERTY(e, EP_ACCESSIBLE)
636 #define IS_COLLECTIBLE(e)               HAS_PROPERTY(e, EP_COLLECTIBLE)
637 #define IS_SNAPPABLE(e)                 HAS_PROPERTY(e, EP_SNAPPABLE)
638 #define IS_WALL(e)                      HAS_PROPERTY(e, EP_WALL)
639 #define IS_SOLID_FOR_PUSHING(e)         HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
640 #define IS_DRAGONFIRE_PROOF(e)          HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
641 #define IS_EXPLOSION_PROOF(e)           HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
642 #define CAN_SMASH(e)                    HAS_PROPERTY(e, EP_CAN_SMASH)
643 #define EXPLODES_3X3_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
644 #define CAN_EXPLODE_BY_FIRE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
645 #define CAN_EXPLODE_SMASHED(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
646 #define CAN_EXPLODE_IMPACT(e)           HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
647 #define IS_SP_PORT(e)                   HAS_PROPERTY(e, EP_SP_PORT)
648 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
649 #define CAN_EXPLODE_BY_EXPLOSION(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e)         HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e)      HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e)     HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
653
654 #define IS_EDITOR_CASCADE(e)            HAS_PROPERTY(e, EP_EDITOR_CASCADE)
655 #define IS_EDITOR_CASCADE_ACTIVE(e)     HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
656 #define IS_EDITOR_CASCADE_INACTIVE(e)   HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
657
658 #define HAS_ACTION(e)                   HAS_PROPERTY(e, EP_HAS_ACTION)
659 #define CAN_CHANGE_OR_HAS_ACTION(e)     HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
660
661 #define IS_OBSOLETE(e)                  HAS_PROPERTY(e, EP_OBSOLETE)
662
663 #define IS_EMPTY(e)                     IS_EMPTY_SPACE(e)
664 #define IS_EMPTY_ELEMENT(e)             IS_EMPTY_SPACE(e)
665
666 // special macros used in game engine
667 #define IS_FILE_ELEMENT(e)              ((e) >= 0 &&                            \
668                                          (e) <= NUM_FILE_ELEMENTS)
669
670 #define IS_DRAWABLE_ELEMENT(e)          ((e) >= 0 &&                            \
671                                          (e) <= NUM_DRAWABLE_ELEMENTS)
672
673 #define IS_RUNTIME_ELEMENT(e)           ((e) >= 0 &&                            \
674                                          (e) <= NUM_RUNTIME_ELEMENTS)
675
676 #define IS_VALID_ELEMENT(e)             ((e) >= 0 &&                            \
677                                          (e) <= MAX_NUM_ELEMENTS)
678
679 #define IS_CUSTOM_ELEMENT(e)            ((e) >= EL_CUSTOM_START &&              \
680                                          (e) <= EL_CUSTOM_END)
681
682 #define IS_GROUP_ELEMENT(e)             ((e) >= EL_GROUP_START &&               \
683                                          (e) <= EL_GROUP_END)
684
685 #define IS_CLIPBOARD_ELEMENT(e)         ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
686                                          (e) <= EL_INTERNAL_CLIPBOARD_END)
687
688 #define IS_INTERNAL_ELEMENT(e)          ((e) >= EL_INTERNAL_START &&            \
689                                          (e) <= EL_INTERNAL_END)
690
691 #define IS_MM_ELEMENT_1(e)              ((e) >= EL_MM_START_1 &&                \
692                                          (e) <= EL_MM_END_1)
693 #define IS_MM_ELEMENT_2(e)              ((e) >= EL_MM_START_2 &&                \
694                                          (e) <= EL_MM_END_2)
695 #define IS_MM_ELEMENT_3(e)              ((e) >= EL_MM_START_3 &&                \
696                                          (e) <= EL_MM_END_3)
697 #define IS_MM_ELEMENT(e)                (IS_MM_ELEMENT_1(e) ||                  \
698                                          IS_MM_ELEMENT_2(e) ||                  \
699                                          IS_MM_ELEMENT_3(e))
700
701 #define IS_DF_ELEMENT_1(e)              ((e) >= EL_DF_START_1 &&                \
702                                          (e) <= EL_DF_END_1)
703 #define IS_DF_ELEMENT_2(e)              ((e) >= EL_DF_START_2 &&                \
704                                          (e) <= EL_DF_END_2)
705 #define IS_DF_ELEMENT(e)                (IS_DF_ELEMENT_1(e) ||                  \
706                                          IS_DF_ELEMENT_2(e))
707
708 #define IS_MM_MCDUFFIN(e)               ((e) >= EL_MM_MCDUFFIN_START &&         \
709                                          (e) <= EL_MM_MCDUFFIN_END)
710
711 #define IS_DF_LASER(e)                  ((e) >= EL_DF_LASER_START &&            \
712                                          (e) <= EL_DF_LASER_END)
713
714 #define IS_MM_WALL(e)                   (((e) >= EL_MM_WALL_START &&            \
715                                           (e) <= EL_MM_WALL_END) ||             \
716                                          ((e) >= EL_DF_WALL_START &&            \
717                                           (e) <= EL_DF_WALL_END))
718
719 #define IS_DF_WALL(e)                   ((e) >= EL_DF_WALL_START &&             \
720                                          (e) <= EL_DF_WALL_END)
721
722 #define IS_MM_WALL_EDITOR(e)            ((e) == EL_MM_STEEL_WALL ||             \
723                                          (e) == EL_MM_WOODEN_WALL ||            \
724                                          (e) == EL_MM_ICE_WALL ||               \
725                                          (e) == EL_MM_AMOEBA_WALL ||            \
726                                          (e) == EL_DF_STEEL_WALL ||             \
727                                          (e) == EL_DF_WOODEN_WALL)
728
729 #define IS_ENVELOPE(e)                  ((e) >= EL_ENVELOPE_1 &&                \
730                                          (e) <= EL_ENVELOPE_4)
731
732 #define IS_MM_ENVELOPE(e)               ((e) >= EL_MM_ENVELOPE_1 &&             \
733                                          (e) <= EL_MM_ENVELOPE_4)
734
735 #define IS_BALLOON_ELEMENT(e)           ((e) == EL_BALLOON ||                   \
736                                          (e) == EL_BALLOON_SWITCH_LEFT ||       \
737                                          (e) == EL_BALLOON_SWITCH_RIGHT ||      \
738                                          (e) == EL_BALLOON_SWITCH_UP ||         \
739                                          (e) == EL_BALLOON_SWITCH_DOWN ||       \
740                                          (e) == EL_BALLOON_SWITCH_ANY ||        \
741                                          (e) == EL_BALLOON_SWITCH_NONE)
742
743 #define IS_RND_KEY(e)                   ((e) >= EL_KEY_1 &&                     \
744                                          (e) <= EL_KEY_4)
745 #define IS_EM_KEY(e)                    ((e) >= EL_EM_KEY_1 &&                  \
746                                          (e) <= EL_EM_KEY_4)
747 #define IS_EMC_KEY(e)                   ((e) >= EL_EMC_KEY_5 &&                 \
748                                          (e) <= EL_EMC_KEY_8)
749 #define IS_KEY(e)                       (IS_RND_KEY(e) ||                       \
750                                          IS_EM_KEY(e) ||                        \
751                                          IS_EMC_KEY(e))
752 #define RND_KEY_NR(e)                   ((e) - EL_KEY_1)
753 #define EM_KEY_NR(e)                    ((e) - EL_EM_KEY_1)
754 #define EMC_KEY_NR(e)                   ((e) - EL_EMC_KEY_5 + 4)
755 #define KEY_NR(e)                       (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
756                                          IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
757                                          IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
758
759 #define IS_RND_GATE(e)                  ((e) >= EL_GATE_1 &&                    \
760                                          (e) <= EL_GATE_4)
761 #define IS_EM_GATE(e)                   ((e) >= EL_EM_GATE_1 &&                 \
762                                          (e) <= EL_EM_GATE_4)
763 #define IS_EMC_GATE(e)                  ((e) >= EL_EMC_GATE_5 &&                \
764                                          (e) <= EL_EMC_GATE_8)
765 #define IS_DC_GATE(e)                   ((e) == EL_DC_GATE_WHITE)
766 #define IS_GATE(e)                      (IS_RND_GATE(e) ||                      \
767                                          IS_EM_GATE(e) ||                       \
768                                          IS_EMC_GATE(e) ||                      \
769                                          IS_DC_GATE(e))
770 #define RND_GATE_NR(e)                  ((e) - EL_GATE_1)
771 #define EM_GATE_NR(e)                   ((e) - EL_EM_GATE_1)
772 #define EMC_GATE_NR(e)                  ((e) - EL_EMC_GATE_5 + 4)
773 #define GATE_NR(e)                      (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
774                                          IS_EM_GATE(e)  ? EM_GATE_NR(e) :       \
775                                          IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
776
777 #define IS_RND_GATE_GRAY(e)             ((e) >= EL_GATE_1_GRAY &&               \
778                                          (e) <= EL_GATE_4_GRAY)
779 #define IS_RND_GATE_GRAY_ACTIVE(e)      ((e) >= EL_GATE_1_GRAY_ACTIVE &&        \
780                                          (e) <= EL_GATE_4_GRAY_ACTIVE)
781 #define IS_EM_GATE_GRAY(e)              ((e) >= EL_EM_GATE_1_GRAY &&            \
782                                          (e) <= EL_EM_GATE_4_GRAY)
783 #define IS_EM_GATE_GRAY_ACTIVE(e)       ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&     \
784                                          (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
785 #define IS_EMC_GATE_GRAY(e)             ((e) >= EL_EMC_GATE_5_GRAY &&           \
786                                          (e) <= EL_EMC_GATE_8_GRAY)
787 #define IS_EMC_GATE_GRAY_ACTIVE(e)      ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE &&    \
788                                          (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
789 #define IS_DC_GATE_GRAY(e)              ((e) == EL_DC_GATE_WHITE_GRAY)
790 #define IS_DC_GATE_GRAY_ACTIVE(e)       ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
791
792 #define IS_GATE_GRAY(e)                 (IS_RND_GATE_GRAY(e) ||                 \
793                                          IS_EM_GATE_GRAY(e) ||                  \
794                                          IS_EMC_GATE_GRAY(e) ||                 \
795                                          IS_DC_GATE_GRAY(e))
796 #define IS_GATE_GRAY_ACTIVE(e)          (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
797                                          IS_EM_GATE_GRAY_ACTIVE(e) ||           \
798                                          IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
799                                          IS_DC_GATE_GRAY_ACTIVE(e))
800 #define RND_GATE_GRAY_NR(e)             ((e) - EL_GATE_1_GRAY)
801 #define RND_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_GATE_1_GRAY_ACTIVE)
802 #define EM_GATE_GRAY_NR(e)              ((e) - EL_EM_GATE_1_GRAY)
803 #define EM_GATE_GRAY_ACTIVE_NR(e)       ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
804 #define EMC_GATE_GRAY_NR(e)             ((e) - EL_EMC_GATE_5_GRAY + 4)
805 #define EMC_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
806 #define GATE_GRAY_NR(e)                 (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :    \
807                                          IS_EM_GATE_GRAY(e)  ? EM_GATE_GRAY_NR(e)  :    \
808                                          IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
809
810 #define RND_ENVELOPE_NR(e)              ((e) - EL_ENVELOPE_1)
811 #define MM_ENVELOPE_NR(e)               ((e) - EL_MM_ENVELOPE_1)
812 #define ENVELOPE_NR(e)                  (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
813                                          MM_ENVELOPE_NR(e))
814
815 #define IS_ACID_POOL_OR_ACID(e)         (IS_ACID_POOL(e) || (e) == EL_ACID)
816
817 #define IS_EMC_PILLAR(e)                ((e) >= EL_EMC_WALL_1 &&                \
818                                          (e) <= EL_EMC_WALL_3)
819 #define IS_SP_CHIP(e)                   ((e) == EL_SP_CHIP_SINGLE ||            \
820                                          (e) == EL_SP_CHIP_LEFT ||              \
821                                          (e) == EL_SP_CHIP_RIGHT ||             \
822                                          (e) == EL_SP_CHIP_TOP ||               \
823                                          (e) == EL_SP_CHIP_BOTTOM)
824 #define IS_SP_HARDWARE_BASE(e)          ((e) == EL_SP_HARDWARE_BASE_1 ||        \
825                                          (e) == EL_SP_HARDWARE_BASE_2 ||        \
826                                          (e) == EL_SP_HARDWARE_BASE_3 ||        \
827                                          (e) == EL_SP_HARDWARE_BASE_4 ||        \
828                                          (e) == EL_SP_HARDWARE_BASE_5 ||        \
829                                          (e) == EL_SP_HARDWARE_BASE_6)
830
831 #define IS_DC_STEELWALL_2(e)            ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
832                                          (e) <= EL_DC_STEELWALL_2_SINGLE)
833
834 // !!! IMPROVE THIS !!!
835 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
836
837 #define MM_WALL_BASE(e)                 ((e) & 0xfff0)
838 #define MM_WALL_BITS(e)                 ((e) & 0x000f)
839
840 #define GFX_ELEMENT(e)                  (element_info[e].gfx_element)
841
842 // !!! CHECK THIS !!!
843 #if 1
844 #define TILE_GFX_ELEMENT(x, y)                                                  \
845                                    (GfxElement[x][y] != EL_UNDEFINED &&         \
846                                     Tile[x][y] != EL_EXPLOSION ?                \
847                                     GfxElement[x][y] : Tile[x][y])
848 #else
849 #define TILE_GFX_ELEMENT(x, y)                                                  \
850                         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&         \
851                                     Tile[x][y] != EL_EXPLOSION ?                \
852                                     GfxElement[x][y] : Tile[x][y])
853 #endif
854
855 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
856 // (solution: add separate "use sound of element" to level file and editor)
857 #if 0
858 #define SND_ELEMENT(e)                  GFX_ELEMENT(e)
859 #else
860 #define SND_ELEMENT(e)                  (e)
861 #endif
862
863 #define GROUP_NR(e)                     ((e) - EL_GROUP_START)
864 #define IS_IN_GROUP(e, nr)              (element_info[e].in_group[nr] == TRUE)
865 #define IS_IN_GROUP_EL(e, ge)           (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
866
867 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
868         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
869          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
870
871 #define IS_PLAYER(x, y)                 (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
872
873 #define IS_FREE(x, y)                   (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
874 #define IS_FREE_OR_PLAYER(x, y)         (Tile[x][y] == EL_EMPTY)
875
876 #define IS_MOVING(x, y)                 (MovPos[x][y] != 0)
877 #define IS_FALLING(x, y)                (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
878 #define IS_BLOCKED(x, y)                (Tile[x][y] == EL_BLOCKED)
879
880 #define IS_MV_DIAGONAL(x)               ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
881
882 #define EL_CHANGED(e)                   ((e) == EL_ROCK           ? EL_EMERALD :    \
883                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
884                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
885                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
886                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
887                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
888                                          EL_ROCK)
889 #define EL_CHANGED_BD(e)                ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
890                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
891                                          EL_BD_ROCK)
892 #define EL_CHANGED_DC(e)                ((e) == EL_ROCK           ? EL_EMERALD :    \
893                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
894                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
895                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
896                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
897                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
898                                          (e) == EL_PEARL          ? EL_BOMB    :    \
899                                          (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
900                                          EL_ROCK)
901
902 #define IS_BD_PLAYER_ELEMENT(e)         ((e) == EL_BD_INBOX ||                  \
903                                          (e) == EL_BD_PLAYER ||                 \
904                                          (e) == EL_BD_PLAYER_WITH_BOMB ||       \
905                                          (e) == EL_BD_PLAYER_GLUED ||           \
906                                          (e) == EL_BD_PLAYER_STIRRING)
907
908 #define IS_BD_FIREFLY(e)                ((e) == EL_BD_FIREFLY ||                \
909                                          (e) == EL_BD_FIREFLY_RIGHT ||          \
910                                          (e) == EL_BD_FIREFLY_UP ||             \
911                                          (e) == EL_BD_FIREFLY_LEFT ||           \
912                                          (e) == EL_BD_FIREFLY_DOWN)
913
914 #define IS_BD_FIREFLY_2(e)              ((e) == EL_BD_FIREFLY_2 ||              \
915                                          (e) == EL_BD_FIREFLY_2_RIGHT ||        \
916                                          (e) == EL_BD_FIREFLY_2_UP ||           \
917                                          (e) == EL_BD_FIREFLY_2_LEFT ||         \
918                                          (e) == EL_BD_FIREFLY_2_DOWN)
919
920 #define IS_BD_BUTTERFLY(e)              ((e) == EL_BD_BUTTERFLY ||              \
921                                          (e) == EL_BD_BUTTERFLY_RIGHT ||        \
922                                          (e) == EL_BD_BUTTERFLY_UP ||           \
923                                          (e) == EL_BD_BUTTERFLY_LEFT ||         \
924                                          (e) == EL_BD_BUTTERFLY_DOWN)
925
926 #define IS_BD_BUTTERFLY_2(e)            ((e) == EL_BD_BUTTERFLY_2 ||            \
927                                          (e) == EL_BD_BUTTERFLY_2_RIGHT ||      \
928                                          (e) == EL_BD_BUTTERFLY_2_UP ||         \
929                                          (e) == EL_BD_BUTTERFLY_2_LEFT ||       \
930                                          (e) == EL_BD_BUTTERFLY_2_DOWN)
931
932 #define IS_BD_STONEFLY(e)               ((e) == EL_BD_STONEFLY ||               \
933                                          (e) == EL_BD_STONEFLY_RIGHT ||         \
934                                          (e) == EL_BD_STONEFLY_UP ||            \
935                                          (e) == EL_BD_STONEFLY_LEFT ||          \
936                                          (e) == EL_BD_STONEFLY_DOWN)
937
938 #define IS_BD_DRAGONFLY(e)              ((e) == EL_BD_DRAGONFLY ||              \
939                                          (e) == EL_BD_DRAGONFLY_RIGHT ||                \
940                                          (e) == EL_BD_DRAGONFLY_UP ||           \
941                                          (e) == EL_BD_DRAGONFLY_LEFT ||         \
942                                          (e) == EL_BD_DRAGONFLY_DOWN)
943
944 #define IS_BD_BITER(e)                  ((e) == EL_BD_BITER ||                  \
945                                          (e) == EL_BD_BITER_RIGHT ||            \
946                                          (e) == EL_BD_BITER_UP ||               \
947                                          (e) == EL_BD_BITER_LEFT ||             \
948                                          (e) == EL_BD_BITER_DOWN)
949
950 #define IS_BD_EXPANDABLE_WALL(e)        ((e) == EL_BD_EXPANDABLE_WALL_HORIZONTAL ||     \
951                                          (e) == EL_BD_EXPANDABLE_WALL_VERTICAL ||       \
952                                          (e) == EL_BD_EXPANDABLE_WALL_ANY)
953
954 #define IS_BD_EXPANDABLE_STEELWALL(e)   ((e) == EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL ||\
955                                          (e) == EL_BD_EXPANDABLE_STEELWALL_VERTICAL ||  \
956                                          (e) == EL_BD_EXPANDABLE_STEELWALL_ANY)
957
958 #define IS_BD_CONVEYOR_BELT(e)          ((e) == EL_BD_CONVEYOR_LEFT ||          \
959                                          (e) == EL_BD_CONVEYOR_LEFT_ACTIVE ||   \
960                                          (e) == EL_BD_CONVEYOR_RIGHT ||         \
961                                          (e) == EL_BD_CONVEYOR_RIGHT_ACTIVE)
962
963 #define IS_BD_CONVEYOR_BELT_SWITCH(e)   ((e) == EL_BD_CONVEYOR_SWITCH ||        \
964                                          (e) == EL_BD_CONVEYOR_SWITCH_ACTIVE || \
965                                          (e) == EL_BD_CONVEYOR_DIR_SWITCH ||    \
966                                          (e) == EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE)
967
968 #define IS_SOKOBAN_OBJECT_OR_FIELD(e)   ((e) == EL_SOKOBAN_OBJECT ||            \
969                                          (e) == EL_SOKOBAN_FIELD_EMPTY ||       \
970                                          (e) == EL_SOKOBAN_FIELD_FULL)
971
972 #define IS_DRAWABLE(e)                  ((e) < EL_BLOCKED)
973 #define IS_NOT_DRAWABLE(e)              ((e) >= EL_BLOCKED)
974 #define TAPE_IS_EMPTY(x)                ((x).length == 0)
975 #define TAPE_IS_STOPPED(x)              (!(x).recording && !(x).playing)
976
977 #define PLAYERINFO(x, y)                (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
978 #define SHIELD_ON(p)                    ((p)->shield_normal_time_left > 0)
979
980 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||                    \
981                                          IS_PROTECTED(Back[x][y]))
982 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
983 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
984                                          ENEMY_PROTECTED_FIELD(x, y))
985 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
986                                          EXPLOSION_PROTECTED_FIELD(x, y))
987
988 #define PLAYER_SWITCHING(p,x,y)         ((p)->is_switching &&                           \
989                                          (p)->switch_x == (x) && (p)->switch_y == (y))
990
991 #define PLAYER_DROPPING(p,x,y)          ((p)->is_dropping &&                            \
992                                          (p)->drop_x == (x) && (p)->drop_y == (y))
993
994 #define PLAYER_NR_GFX(g, i)             ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
995
996 #define GET_PLAYER_ELEMENT(e)           ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ?     \
997                                          (e) : EL_PLAYER_1)
998
999 #define GET_PLAYER_NR(e)                (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
1000
1001 #define GET_EMPTY_ELEMENT(i)            ((i) == 0 ? EL_EMPTY_SPACE :                    \
1002                                          EL_EMPTY_SPACE_1 + (i) - 1)
1003
1004 #define ANIM_FRAMES(g)                  (graphic_info[g].anim_frames)
1005 #define ANIM_DELAY(g)                   (graphic_info[g].anim_delay)
1006 #define ANIM_MODE(g)                    (graphic_info[g].anim_mode)
1007
1008 #define IS_ANIM_MODE_CE(g)              (graphic_info[g].anim_mode & (ANIM_CE_VALUE |   \
1009                                                                       ANIM_CE_SCORE |   \
1010                                                                       ANIM_CE_DELAY))
1011 #define IS_ANIMATED(g)                  (ANIM_FRAMES(g) > 1)
1012 #define IS_NEW_DELAY(f, g)              ((f) % ANIM_DELAY(g) == 0)
1013 #define IS_NEW_FRAME(f, g)              (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
1014 #define IS_NEXT_FRAME(f, g)             (IS_NEW_FRAME(f, g) && (f) > 0)
1015
1016 #define IS_LOOP_SOUND(s)                ((s) >= 0 && sound_info[s].loop)
1017 #define IS_LOOP_MUSIC(s)                ((s) <  0 || music_info[s].loop)
1018
1019 #define IS_SPECIAL_GFX_ARG(a)           ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
1020
1021 #define IS_GLOBAL_ANIM_PART(a)          ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
1022
1023 #define EL_CASCADE_ACTIVE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
1024 #define EL_CASCADE_INACTIVE(e)          (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
1025 #define EL_CASCADE_TOGGLE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
1026                                          IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
1027
1028 #define EL_NAME(e)                      ((e) >= 0 ? element_info[e].token_name : "(?)")
1029 #define MV_TEXT(d)                      ((d) == MV_NONE  ? "MV_NONE"  :                 \
1030                                          (d) == MV_LEFT  ? "MV_LEFT"  :                 \
1031                                          (d) == MV_RIGHT ? "MV_RIGHT" :                 \
1032                                          (d) == MV_UP    ? "MV_UP"    :                 \
1033                                          (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
1034
1035 #define ELEMENT_ACTIVE(e)               (ActiveElement[e])
1036 #define BUTTON_ACTIVE(b)                (ActiveButton[b])
1037 #define FONT_ACTIVE(f)                  (ActiveFont[f])
1038
1039 // fundamental game speed values
1040 #define MICROLEVEL_SCROLL_DELAY                 50      // delay for scrolling micro level
1041 #define MICROLEVEL_LABEL_DELAY                  250     // delay for micro level label
1042
1043 // boundaries of arrays etc.
1044 #define MAX_LEVEL_NAME_LEN                      32
1045 #define MAX_LEVEL_AUTHOR_LEN                    32
1046 #define MAX_ELEMENT_NAME_LEN                    32
1047 #define MAX_TAPES_PER_SET                       1024
1048 #define MAX_SCORE_ENTRIES                       100
1049 #define MAX_NUM_TITLE_IMAGES                    5
1050 #define MAX_NUM_TITLE_MESSAGES                  5
1051
1052 #define MAX_NUM_AMOEBA                          100
1053
1054 #define NUM_ENVELOPES                           4
1055 #define MIN_ENVELOPE_XSIZE                      1
1056 #define MIN_ENVELOPE_YSIZE                      1
1057 #define MAX_ENVELOPE_XSIZE                      30
1058 #define MAX_ENVELOPE_YSIZE                      20
1059 #define MAX_ENVELOPE_TEXT_LEN                   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
1060 #define MIN_CHANGE_PAGES                        1
1061 #define MAX_CHANGE_PAGES                        32
1062 #define MIN_ELEMENTS_IN_GROUP                   1
1063 #define MAX_ELEMENTS_IN_GROUP                   16
1064 #define MIN_ANDROID_ELEMENTS                    1
1065 #define MAX_ANDROID_ELEMENTS                    32
1066 #define MAX_ANDROID_ELEMENTS_OLD                16      // (extended since version 4.2.0.0)
1067
1068 #define MAX_ISO_DATE_LEN                        10
1069 #define MAX_PLATFORM_TEXT_LEN                   16
1070 #define MAX_VERSION_TEXT_LEN                    16
1071 #define MAX_COUNTRY_CODE_LEN                    2
1072 #define MAX_COUNTRY_NAME_LEN                    64
1073
1074 // values for elements with content
1075 #define MIN_ELEMENT_CONTENTS                    1
1076 #define STD_ELEMENT_CONTENTS                    4
1077 #define MAX_ELEMENT_CONTENTS                    8
1078
1079 #define MIN_MM_BALL_CONTENTS                    1
1080 #define STD_MM_BALL_CONTENTS                    8
1081 #define MAX_MM_BALL_CONTENTS                    16
1082
1083 // values for initial player inventory
1084 #define MIN_INITIAL_INVENTORY_SIZE              1
1085 #define MAX_INITIAL_INVENTORY_SIZE              8
1086
1087 // often used screen positions
1088 #define TILESIZE                                32
1089 #define TILEX                                   TILESIZE
1090 #define TILEY                                   TILESIZE
1091 #define TILEX_VAR                               TILESIZE_VAR
1092 #define TILEY_VAR                               TILESIZE_VAR
1093 #define MINI_TILESIZE                           (TILESIZE / 2)
1094 #define MINI_TILEX                              MINI_TILESIZE
1095 #define MINI_TILEY                              MINI_TILESIZE
1096 #define MICRO_TILESIZE                          (TILESIZE / 8)
1097 #define MICRO_TILEX                             MICRO_TILESIZE
1098 #define MICRO_TILEY                             MICRO_TILESIZE
1099 #define MIDPOSX                                 (SCR_FIELDX / 2)
1100 #define MIDPOSY                                 (SCR_FIELDY / 2)
1101 #define FXSIZE                                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1102 #define FYSIZE                                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1103
1104 #define MICROLEVEL_XSIZE                        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1105 #define MICROLEVEL_YSIZE                        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1106 #define MICROLEVEL_XPOS                         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1107 #define MICROLEVEL_YPOS                         (SY + 12 * TILEY - MICRO_TILEY)
1108 #define MICROLABEL1_YPOS                        (MICROLEVEL_YPOS - 36)
1109 #define MICROLABEL2_YPOS                        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1110
1111 // values for GfxRedraw
1112 #define GFX_REDRAW_NONE                         (0)
1113 #define GFX_REDRAW_TILE                         (1 << 0)
1114 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1115 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1116 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1117
1118 // score for elements
1119 #define SC_EMERALD                              0
1120 #define SC_DIAMOND                              1
1121 #define SC_BUG                                  2
1122 #define SC_SPACESHIP                            3
1123 #define SC_YAMYAM                               4
1124 #define SC_ROBOT                                5
1125 #define SC_PACMAN                               6
1126 #define SC_NUT                                  7
1127 #define SC_DYNAMITE                             8
1128 #define SC_KEY                                  9
1129 #define SC_TIME_BONUS                           10
1130 #define SC_CRYSTAL                              11
1131 #define SC_PEARL                                12
1132 #define SC_SHIELD                               13
1133 #define SC_ELEM_BONUS                           14
1134 #define SC_DIAMOND_EXTRA                        15
1135
1136 #define LEVEL_SCORE_ELEMENTS                    16      // level elements with score
1137
1138
1139 // "real" level file elements
1140 #define EL_UNDEFINED                            -1
1141
1142 #define EL_EMPTY_SPACE                          0
1143 #define EL_EMPTY                                EL_EMPTY_SPACE
1144 #define EL_SAND                                 1
1145 #define EL_WALL                                 2
1146 #define EL_WALL_SLIPPERY                        3
1147 #define EL_ROCK                                 4
1148 #define EL_KEY_OBSOLETE                         5       // obsolete; now EL_KEY_1
1149 #define EL_EMERALD                              6
1150 #define EL_EXIT_CLOSED                          7
1151 #define EL_PLAYER_OBSOLETE                      8       // obsolete; now EL_PLAYER_1
1152 #define EL_BUG                                  9
1153 #define EL_SPACESHIP                            10
1154 #define EL_YAMYAM                               11
1155 #define EL_ROBOT                                12
1156 #define EL_STEELWALL                            13
1157 #define EL_DIAMOND                              14
1158 #define EL_AMOEBA_DEAD                          15
1159 #define EL_QUICKSAND_EMPTY                      16
1160 #define EL_QUICKSAND_FULL                       17
1161 #define EL_AMOEBA_DROP                          18
1162 #define EL_BOMB                                 19
1163 #define EL_MAGIC_WALL                           20
1164 #define EL_SPEED_PILL                           21
1165 #define EL_ACID                                 22
1166 #define EL_AMOEBA_WET                           23
1167 #define EL_AMOEBA_DRY                           24
1168 #define EL_NUT                                  25
1169 #define EL_GAME_OF_LIFE                         26
1170 #define EL_BIOMAZE                              27
1171 #define EL_DYNAMITE_ACTIVE                      28
1172 #define EL_STONEBLOCK                           29
1173 #define EL_ROBOT_WHEEL                          30
1174 #define EL_ROBOT_WHEEL_ACTIVE                   31
1175 #define EL_KEY_1                                32
1176 #define EL_KEY_2                                33
1177 #define EL_KEY_3                                34
1178 #define EL_KEY_4                                35
1179 #define EL_GATE_1                               36
1180 #define EL_GATE_2                               37
1181 #define EL_GATE_3                               38
1182 #define EL_GATE_4                               39
1183 #define EL_GATE_1_GRAY                          40
1184 #define EL_GATE_2_GRAY                          41
1185 #define EL_GATE_3_GRAY                          42
1186 #define EL_GATE_4_GRAY                          43
1187 #define EL_DYNAMITE                             44
1188 #define EL_PACMAN                               45
1189 #define EL_INVISIBLE_WALL                       46
1190 #define EL_LAMP                                 47
1191 #define EL_LAMP_ACTIVE                          48
1192 #define EL_WALL_EMERALD                         49
1193 #define EL_WALL_DIAMOND                         50
1194 #define EL_AMOEBA_FULL                          51
1195 #define EL_BD_AMOEBA                            52
1196 #define EL_TIME_ORB_FULL                        53
1197 #define EL_TIME_ORB_EMPTY                       54
1198 #define EL_EXPANDABLE_WALL                      55
1199 #define EL_BD_DIAMOND                           56
1200 #define EL_EMERALD_YELLOW                       57
1201 #define EL_WALL_BD_DIAMOND                      58
1202 #define EL_WALL_EMERALD_YELLOW                  59
1203 #define EL_DARK_YAMYAM                          60
1204 #define EL_BD_MAGIC_WALL                        61
1205 #define EL_INVISIBLE_STEELWALL                  62
1206 #define EL_SOKOBAN_FIELD_PLAYER                 63
1207 #define EL_DYNABOMB_INCREASE_NUMBER             64
1208 #define EL_DYNABOMB_INCREASE_SIZE               65
1209 #define EL_DYNABOMB_INCREASE_POWER              66
1210 #define EL_SOKOBAN_OBJECT                       67
1211 #define EL_SOKOBAN_FIELD_EMPTY                  68
1212 #define EL_SOKOBAN_FIELD_FULL                   69
1213 #define EL_BD_BUTTERFLY_RIGHT                   70
1214 #define EL_BD_BUTTERFLY_UP                      71
1215 #define EL_BD_BUTTERFLY_LEFT                    72
1216 #define EL_BD_BUTTERFLY_DOWN                    73
1217 #define EL_BD_FIREFLY_RIGHT                     74
1218 #define EL_BD_FIREFLY_UP                        75
1219 #define EL_BD_FIREFLY_LEFT                      76
1220 #define EL_BD_FIREFLY_DOWN                      77
1221 #define EL_BD_BUTTERFLY                         78
1222 #define EL_BD_FIREFLY                           79
1223 #define EL_PLAYER_1                             80
1224 #define EL_PLAYER_2                             81
1225 #define EL_PLAYER_3                             82
1226 #define EL_PLAYER_4                             83
1227 #define EL_BUG_RIGHT                            84
1228 #define EL_BUG_UP                               85
1229 #define EL_BUG_LEFT                             86
1230 #define EL_BUG_DOWN                             87
1231 #define EL_SPACESHIP_RIGHT                      88
1232 #define EL_SPACESHIP_UP                         89
1233 #define EL_SPACESHIP_LEFT                       90
1234 #define EL_SPACESHIP_DOWN                       91
1235 #define EL_PACMAN_RIGHT                         92
1236 #define EL_PACMAN_UP                            93
1237 #define EL_PACMAN_LEFT                          94
1238 #define EL_PACMAN_DOWN                          95
1239 #define EL_EMERALD_RED                          96
1240 #define EL_EMERALD_PURPLE                       97
1241 #define EL_WALL_EMERALD_RED                     98
1242 #define EL_WALL_EMERALD_PURPLE                  99
1243 #define EL_ACID_POOL_TOPLEFT                    100
1244 #define EL_ACID_POOL_TOPRIGHT                   101
1245 #define EL_ACID_POOL_BOTTOMLEFT                 102
1246 #define EL_ACID_POOL_BOTTOM                     103
1247 #define EL_ACID_POOL_BOTTOMRIGHT                104
1248 #define EL_BD_WALL                              105
1249 #define EL_BD_ROCK                              106
1250 #define EL_EXIT_OPEN                            107
1251 #define EL_BLACK_ORB                            108
1252 #define EL_AMOEBA_TO_DIAMOND                    109
1253 #define EL_MOLE                                 110
1254 #define EL_PENGUIN                              111
1255 #define EL_SATELLITE                            112
1256 #define EL_ARROW_LEFT                           113
1257 #define EL_ARROW_RIGHT                          114
1258 #define EL_ARROW_UP                             115
1259 #define EL_ARROW_DOWN                           116
1260 #define EL_PIG                                  117
1261 #define EL_DRAGON                               118
1262
1263 #define EL_EM_KEY_1_FILE_OBSOLETE               119     // obsolete; now EL_EM_KEY_1
1264
1265 // text character elements
1266 #define EL_CHAR_START                           120
1267 #define EL_CHAR_ASCII0                          (EL_CHAR_START  - 32)
1268 #define EL_CHAR_ASCII0_START                    (EL_CHAR_ASCII0 + 32)
1269
1270 #include "conf_chr.h"   // include auto-generated data structure definitions
1271
1272 #define EL_CHAR_ASCII0_END                      (EL_CHAR_ASCII0 + 111)
1273 #define EL_CHAR_END                             (EL_CHAR_START  + 79)
1274
1275 #define EL_CHAR(c)                              (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1276
1277 #define EL_EXPANDABLE_WALL_HORIZONTAL           200
1278 #define EL_EXPANDABLE_WALL_VERTICAL             201
1279 #define EL_EXPANDABLE_WALL_ANY                  202
1280
1281 // EM style elements
1282 #define EL_EM_GATE_1                            203
1283 #define EL_EM_GATE_2                            204
1284 #define EL_EM_GATE_3                            205
1285 #define EL_EM_GATE_4                            206
1286
1287 #define EL_EM_KEY_2_FILE_OBSOLETE               207     // obsolete; now EL_EM_KEY_2
1288 #define EL_EM_KEY_3_FILE_OBSOLETE               208     // obsolete; now EL_EM_KEY_3
1289 #define EL_EM_KEY_4_FILE_OBSOLETE               209     // obsolete; now EL_EM_KEY_4
1290
1291 // SP style elements
1292 #define EL_SP_START                             210
1293 #define EL_SP_EMPTY_SPACE                       (EL_SP_START + 0)
1294 #define EL_SP_EMPTY                             EL_SP_EMPTY_SPACE
1295 #define EL_SP_ZONK                              (EL_SP_START + 1)
1296 #define EL_SP_BASE                              (EL_SP_START + 2)
1297 #define EL_SP_MURPHY                            (EL_SP_START + 3)
1298 #define EL_SP_INFOTRON                          (EL_SP_START + 4)
1299 #define EL_SP_CHIP_SINGLE                       (EL_SP_START + 5)
1300 #define EL_SP_HARDWARE_GRAY                     (EL_SP_START + 6)
1301 #define EL_SP_EXIT_CLOSED                       (EL_SP_START + 7)
1302 #define EL_SP_DISK_ORANGE                       (EL_SP_START + 8)
1303 #define EL_SP_PORT_RIGHT                        (EL_SP_START + 9)
1304 #define EL_SP_PORT_DOWN                         (EL_SP_START + 10)
1305 #define EL_SP_PORT_LEFT                         (EL_SP_START + 11)
1306 #define EL_SP_PORT_UP                           (EL_SP_START + 12)
1307 #define EL_SP_GRAVITY_PORT_RIGHT                (EL_SP_START + 13)
1308 #define EL_SP_GRAVITY_PORT_DOWN                 (EL_SP_START + 14)
1309 #define EL_SP_GRAVITY_PORT_LEFT                 (EL_SP_START + 15)
1310 #define EL_SP_GRAVITY_PORT_UP                   (EL_SP_START + 16)
1311 #define EL_SP_SNIKSNAK                          (EL_SP_START + 17)
1312 #define EL_SP_DISK_YELLOW                       (EL_SP_START + 18)
1313 #define EL_SP_TERMINAL                          (EL_SP_START + 19)
1314 #define EL_SP_DISK_RED                          (EL_SP_START + 20)
1315 #define EL_SP_PORT_VERTICAL                     (EL_SP_START + 21)
1316 #define EL_SP_PORT_HORIZONTAL                   (EL_SP_START + 22)
1317 #define EL_SP_PORT_ANY                          (EL_SP_START + 23)
1318 #define EL_SP_ELECTRON                          (EL_SP_START + 24)
1319 #define EL_SP_BUGGY_BASE                        (EL_SP_START + 25)
1320 #define EL_SP_CHIP_LEFT                         (EL_SP_START + 26)
1321 #define EL_SP_CHIP_RIGHT                        (EL_SP_START + 27)
1322 #define EL_SP_HARDWARE_BASE_1                   (EL_SP_START + 28)
1323 #define EL_SP_HARDWARE_GREEN                    (EL_SP_START + 29)
1324 #define EL_SP_HARDWARE_BLUE                     (EL_SP_START + 30)
1325 #define EL_SP_HARDWARE_RED                      (EL_SP_START + 31)
1326 #define EL_SP_HARDWARE_YELLOW                   (EL_SP_START + 32)
1327 #define EL_SP_HARDWARE_BASE_2                   (EL_SP_START + 33)
1328 #define EL_SP_HARDWARE_BASE_3                   (EL_SP_START + 34)
1329 #define EL_SP_HARDWARE_BASE_4                   (EL_SP_START + 35)
1330 #define EL_SP_HARDWARE_BASE_5                   (EL_SP_START + 36)
1331 #define EL_SP_HARDWARE_BASE_6                   (EL_SP_START + 37)
1332 #define EL_SP_CHIP_TOP                          (EL_SP_START + 38)
1333 #define EL_SP_CHIP_BOTTOM                       (EL_SP_START + 39)
1334 #define EL_SP_END                               (EL_SP_START + 39)
1335
1336 // EM style elements
1337 #define EL_EM_GATE_1_GRAY                       250
1338 #define EL_EM_GATE_2_GRAY                       251
1339 #define EL_EM_GATE_3_GRAY                       252
1340 #define EL_EM_GATE_4_GRAY                       253
1341
1342 #define EL_EM_DYNAMITE                          254
1343 #define EL_EM_DYNAMITE_ACTIVE                   255
1344
1345 // DC2 style elements
1346 #define EL_PEARL                                256
1347 #define EL_CRYSTAL                              257
1348 #define EL_WALL_PEARL                           258
1349 #define EL_WALL_CRYSTAL                         259
1350 #define EL_DC_GATE_WHITE                        260
1351 #define EL_DC_GATE_WHITE_GRAY                   261
1352 #define EL_DC_KEY_WHITE                         262
1353 #define EL_SHIELD_NORMAL                        263
1354 #define EL_EXTRA_TIME                           264
1355 #define EL_SWITCHGATE_OPEN                      265
1356 #define EL_SWITCHGATE_CLOSED                    266
1357 #define EL_SWITCHGATE_SWITCH_UP                 267
1358 #define EL_SWITCHGATE_SWITCH_DOWN               268
1359
1360 #define EL_UNUSED_269                           269
1361 #define EL_UNUSED_270                           270
1362
1363 #define EL_CONVEYOR_BELT_1_LEFT                 271
1364 #define EL_CONVEYOR_BELT_1_MIDDLE               272
1365 #define EL_CONVEYOR_BELT_1_RIGHT                273
1366 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT          274
1367 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE        275
1368 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT         276
1369 #define EL_CONVEYOR_BELT_2_LEFT                 277
1370 #define EL_CONVEYOR_BELT_2_MIDDLE               278
1371 #define EL_CONVEYOR_BELT_2_RIGHT                279
1372 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT          280
1373 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE        281
1374 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT         282
1375 #define EL_CONVEYOR_BELT_3_LEFT                 283
1376 #define EL_CONVEYOR_BELT_3_MIDDLE               284
1377 #define EL_CONVEYOR_BELT_3_RIGHT                285
1378 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT          286
1379 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE        287
1380 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT         288
1381 #define EL_CONVEYOR_BELT_4_LEFT                 289
1382 #define EL_CONVEYOR_BELT_4_MIDDLE               290
1383 #define EL_CONVEYOR_BELT_4_RIGHT                291
1384 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT          292
1385 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE        293
1386 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT         294
1387 #define EL_LANDMINE                             295
1388 #define EL_ENVELOPE_OBSOLETE                    296     // obsolete; now EL_ENVELOPE_1
1389 #define EL_LIGHT_SWITCH                         297
1390 #define EL_LIGHT_SWITCH_ACTIVE                  298
1391 #define EL_SIGN_EXCLAMATION                     299
1392 #define EL_SIGN_RADIOACTIVITY                   300
1393 #define EL_SIGN_STOP                            301
1394 #define EL_SIGN_WHEELCHAIR                      302
1395 #define EL_SIGN_PARKING                         303
1396 #define EL_SIGN_NO_ENTRY                        304
1397 #define EL_SIGN_UNUSED_1                        305
1398 #define EL_SIGN_GIVE_WAY                        306
1399 #define EL_SIGN_ENTRY_FORBIDDEN                 307
1400 #define EL_SIGN_EMERGENCY_EXIT                  308
1401 #define EL_SIGN_YIN_YANG                        309
1402 #define EL_SIGN_UNUSED_2                        310
1403 #define EL_MOLE_LEFT                            311
1404 #define EL_MOLE_RIGHT                           312
1405 #define EL_MOLE_UP                              313
1406 #define EL_MOLE_DOWN                            314
1407 #define EL_STEELWALL_SLIPPERY                   315
1408 #define EL_INVISIBLE_SAND                       316
1409 #define EL_DX_UNKNOWN_15                        317
1410 #define EL_DX_UNKNOWN_42                        318
1411
1412 #define EL_UNUSED_319                           319
1413 #define EL_UNUSED_320                           320
1414
1415 #define EL_SHIELD_DEADLY                        321
1416 #define EL_TIMEGATE_OPEN                        322
1417 #define EL_TIMEGATE_CLOSED                      323
1418 #define EL_TIMEGATE_SWITCH_ACTIVE               324
1419 #define EL_TIMEGATE_SWITCH                      325
1420
1421 // EMC style elements
1422 #define EL_BALLOON                              326
1423 #define EL_BALLOON_SWITCH_LEFT                  327
1424 #define EL_BALLOON_SWITCH_RIGHT                 328
1425 #define EL_BALLOON_SWITCH_UP                    329
1426 #define EL_BALLOON_SWITCH_DOWN                  330
1427 #define EL_BALLOON_SWITCH_ANY                   331
1428
1429 #define EL_EMC_STEELWALL_1                      332
1430 #define EL_EMC_STEELWALL_2                      333
1431 #define EL_EMC_STEELWALL_3                      334
1432 #define EL_EMC_STEELWALL_4                      335
1433 #define EL_EMC_WALL_1                           336
1434 #define EL_EMC_WALL_2                           337
1435 #define EL_EMC_WALL_3                           338
1436 #define EL_EMC_WALL_4                           339
1437 #define EL_EMC_WALL_5                           340
1438 #define EL_EMC_WALL_6                           341
1439 #define EL_EMC_WALL_7                           342
1440 #define EL_EMC_WALL_8                           343
1441
1442 // DX style elements
1443 #define EL_TUBE_ANY                             344
1444 #define EL_TUBE_VERTICAL                        345
1445 #define EL_TUBE_HORIZONTAL                      346
1446 #define EL_TUBE_VERTICAL_LEFT                   347
1447 #define EL_TUBE_VERTICAL_RIGHT                  348
1448 #define EL_TUBE_HORIZONTAL_UP                   349
1449 #define EL_TUBE_HORIZONTAL_DOWN                 350
1450 #define EL_TUBE_LEFT_UP                         351
1451 #define EL_TUBE_LEFT_DOWN                       352
1452 #define EL_TUBE_RIGHT_UP                        353
1453 #define EL_TUBE_RIGHT_DOWN                      354
1454 #define EL_SPRING                               355
1455 #define EL_TRAP                                 356
1456 #define EL_DX_SUPABOMB                          357
1457
1458 #define EL_UNUSED_358                           358
1459 #define EL_UNUSED_359                           359
1460
1461 // ---------- begin of custom elements section --------------------------------
1462 #define EL_CUSTOM_START                         360
1463
1464 #include "conf_cus.h"   // include auto-generated data structure definitions
1465
1466 #define NUM_CUSTOM_ELEMENTS                     256
1467 #define EL_CUSTOM_END                           615
1468 // ---------- end of custom elements section ----------------------------------
1469
1470 // EM style elements
1471 #define EL_EM_KEY_1                             616
1472 #define EL_EM_KEY_2                             617
1473 #define EL_EM_KEY_3                             618
1474 #define EL_EM_KEY_4                             619
1475
1476 // DC2 style elements
1477 #define EL_ENVELOPE_1                           620
1478 #define EL_ENVELOPE_2                           621
1479 #define EL_ENVELOPE_3                           622
1480 #define EL_ENVELOPE_4                           623
1481
1482 // ---------- begin of group elements section ---------------------------------
1483 #define EL_GROUP_START                          624
1484
1485 #include "conf_grp.h"   // include auto-generated data structure definitions
1486
1487 #define NUM_GROUP_ELEMENTS                      32
1488 #define EL_GROUP_END                            655
1489 // ---------- end of group elements section -----------------------------------
1490
1491 #define EL_UNKNOWN                              656
1492 #define EL_TRIGGER_ELEMENT                      657
1493 #define EL_TRIGGER_PLAYER                       658
1494
1495 // SP style elements
1496 #define EL_SP_GRAVITY_ON_PORT_RIGHT             659
1497 #define EL_SP_GRAVITY_ON_PORT_DOWN              660
1498 #define EL_SP_GRAVITY_ON_PORT_LEFT              661
1499 #define EL_SP_GRAVITY_ON_PORT_UP                662
1500 #define EL_SP_GRAVITY_OFF_PORT_RIGHT            663
1501 #define EL_SP_GRAVITY_OFF_PORT_DOWN             664
1502 #define EL_SP_GRAVITY_OFF_PORT_LEFT             665
1503 #define EL_SP_GRAVITY_OFF_PORT_UP               666
1504
1505 // EMC style elements
1506 #define EL_BALLOON_SWITCH_NONE                  667
1507 #define EL_EMC_GATE_5                           668
1508 #define EL_EMC_GATE_6                           669
1509 #define EL_EMC_GATE_7                           670
1510 #define EL_EMC_GATE_8                           671
1511 #define EL_EMC_GATE_5_GRAY                      672
1512 #define EL_EMC_GATE_6_GRAY                      673
1513 #define EL_EMC_GATE_7_GRAY                      674
1514 #define EL_EMC_GATE_8_GRAY                      675
1515 #define EL_EMC_KEY_5                            676
1516 #define EL_EMC_KEY_6                            677
1517 #define EL_EMC_KEY_7                            678
1518 #define EL_EMC_KEY_8                            679
1519 #define EL_EMC_ANDROID                          680
1520 #define EL_EMC_GRASS                            681
1521 #define EL_EMC_MAGIC_BALL                       682
1522 #define EL_EMC_MAGIC_BALL_ACTIVE                683
1523 #define EL_EMC_MAGIC_BALL_SWITCH                684
1524 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE         685
1525 #define EL_EMC_SPRING_BUMPER                    686
1526 #define EL_EMC_PLANT                            687
1527 #define EL_EMC_LENSES                           688
1528 #define EL_EMC_MAGNIFIER                        689
1529 #define EL_EMC_WALL_9                           690
1530 #define EL_EMC_WALL_10                          691
1531 #define EL_EMC_WALL_11                          692
1532 #define EL_EMC_WALL_12                          693
1533 #define EL_EMC_WALL_13                          694
1534 #define EL_EMC_WALL_14                          695
1535 #define EL_EMC_WALL_15                          696
1536 #define EL_EMC_WALL_16                          697
1537 #define EL_EMC_WALL_SLIPPERY_1                  698
1538 #define EL_EMC_WALL_SLIPPERY_2                  699
1539 #define EL_EMC_WALL_SLIPPERY_3                  700
1540 #define EL_EMC_WALL_SLIPPERY_4                  701
1541 #define EL_EMC_FAKE_GRASS                       702
1542 #define EL_EMC_FAKE_ACID                        703
1543 #define EL_EMC_DRIPPER                          704
1544
1545 #define EL_TRIGGER_CE_VALUE                     705
1546 #define EL_TRIGGER_CE_SCORE                     706
1547 #define EL_CURRENT_CE_VALUE                     707
1548 #define EL_CURRENT_CE_SCORE                     708
1549
1550 #define EL_YAMYAM_LEFT                          709
1551 #define EL_YAMYAM_RIGHT                         710
1552 #define EL_YAMYAM_UP                            711
1553 #define EL_YAMYAM_DOWN                          712
1554
1555 #define EL_BD_EXPANDABLE_WALL                   713
1556
1557 // reference elements
1558 #define EL_PREV_CE_8                            714
1559 #define EL_PREV_CE_7                            715
1560 #define EL_PREV_CE_6                            716
1561 #define EL_PREV_CE_5                            717
1562 #define EL_PREV_CE_4                            718
1563 #define EL_PREV_CE_3                            719
1564 #define EL_PREV_CE_2                            720
1565 #define EL_PREV_CE_1                            721
1566 #define EL_SELF                                 722
1567 #define EL_NEXT_CE_1                            723
1568 #define EL_NEXT_CE_2                            724
1569 #define EL_NEXT_CE_3                            725
1570 #define EL_NEXT_CE_4                            726
1571 #define EL_NEXT_CE_5                            727
1572 #define EL_NEXT_CE_6                            728
1573 #define EL_NEXT_CE_7                            729
1574 #define EL_NEXT_CE_8                            730
1575 #define EL_ANY_ELEMENT                          731
1576
1577 // text character elements
1578 #define EL_STEEL_CHAR_START                     732
1579 #define EL_STEEL_CHAR_ASCII0                    (EL_STEEL_CHAR_START  - 32)
1580 #define EL_STEEL_CHAR_ASCII0_START              (EL_STEEL_CHAR_ASCII0 + 32)
1581
1582 // (auto-generated data structure definitions included with normal chars)
1583
1584 #define EL_STEEL_CHAR_ASCII0_END                (EL_STEEL_CHAR_ASCII0 + 111)
1585 #define EL_STEEL_CHAR_END                       (EL_STEEL_CHAR_START  + 79)
1586
1587 #define EL_STEEL_CHAR(c)                        (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1588
1589 // unused elements
1590 #define EL_SPERMS                               812
1591 #define EL_BULLET                               813
1592 #define EL_HEART                                814
1593 #define EL_CROSS                                815
1594 #define EL_FRANKIE                              816
1595 #define EL_SIGN_SPERMS                          817
1596 #define EL_SIGN_BULLET                          818
1597 #define EL_SIGN_HEART                           819
1598 #define EL_SIGN_CROSS                           820
1599 #define EL_SIGN_FRANKIE                         821
1600
1601 // DC2 style elements
1602 #define EL_STEEL_EXIT_CLOSED                    822
1603 #define EL_STEEL_EXIT_OPEN                      823
1604
1605 #define EL_DC_STEELWALL_1_LEFT                  824
1606 #define EL_DC_STEELWALL_1_RIGHT                 825
1607 #define EL_DC_STEELWALL_1_TOP                   826
1608 #define EL_DC_STEELWALL_1_BOTTOM                827
1609 #define EL_DC_STEELWALL_1_HORIZONTAL            828
1610 #define EL_DC_STEELWALL_1_VERTICAL              829
1611 #define EL_DC_STEELWALL_1_TOPLEFT               830
1612 #define EL_DC_STEELWALL_1_TOPRIGHT              831
1613 #define EL_DC_STEELWALL_1_BOTTOMLEFT            832
1614 #define EL_DC_STEELWALL_1_BOTTOMRIGHT           833
1615 #define EL_DC_STEELWALL_1_TOPLEFT_2             834
1616 #define EL_DC_STEELWALL_1_TOPRIGHT_2            835
1617 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2          836
1618 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2         837
1619
1620 #define EL_DC_STEELWALL_2_LEFT                  838
1621 #define EL_DC_STEELWALL_2_RIGHT                 839
1622 #define EL_DC_STEELWALL_2_TOP                   840
1623 #define EL_DC_STEELWALL_2_BOTTOM                841
1624 #define EL_DC_STEELWALL_2_HORIZONTAL            842
1625 #define EL_DC_STEELWALL_2_VERTICAL              843
1626 #define EL_DC_STEELWALL_2_MIDDLE                844
1627 #define EL_DC_STEELWALL_2_SINGLE                845
1628
1629 #define EL_DC_SWITCHGATE_SWITCH_UP              846
1630 #define EL_DC_SWITCHGATE_SWITCH_DOWN            847
1631 #define EL_DC_TIMEGATE_SWITCH                   848
1632 #define EL_DC_TIMEGATE_SWITCH_ACTIVE            849
1633
1634 #define EL_DC_LANDMINE                          850
1635
1636 #define EL_EXPANDABLE_STEELWALL                 851
1637 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL      852
1638 #define EL_EXPANDABLE_STEELWALL_VERTICAL        853
1639 #define EL_EXPANDABLE_STEELWALL_ANY             854
1640
1641 #define EL_EM_EXIT_CLOSED                       855
1642 #define EL_EM_EXIT_OPEN                         856
1643 #define EL_EM_STEEL_EXIT_CLOSED                 857
1644 #define EL_EM_STEEL_EXIT_OPEN                   858
1645
1646 #define EL_DC_GATE_FAKE_GRAY                    859
1647
1648 #define EL_DC_MAGIC_WALL                        860
1649
1650 #define EL_QUICKSAND_FAST_EMPTY                 861
1651 #define EL_QUICKSAND_FAST_FULL                  862
1652
1653 #define EL_FROM_LEVEL_TEMPLATE                  863
1654
1655 // MM style elements
1656 #define EL_MM_START                             864
1657 #define EL_MM_START_1                           EL_MM_START
1658
1659 #define EL_MM_EMPTY_SPACE                       (EL_MM_START + 0)
1660 #define EL_MM_EMPTY                             EL_MM_EMPTY_SPACE
1661 #define EL_MM_MIRROR_START                      (EL_MM_START + 1)
1662 #define EL_MM_MIRROR_1                          (EL_MM_MIRROR_START + 0)
1663 #define EL_MM_MIRROR_2                          (EL_MM_MIRROR_START + 1)
1664 #define EL_MM_MIRROR_3                          (EL_MM_MIRROR_START + 2)
1665 #define EL_MM_MIRROR_4                          (EL_MM_MIRROR_START + 3)
1666 #define EL_MM_MIRROR_5                          (EL_MM_MIRROR_START + 4)
1667 #define EL_MM_MIRROR_6                          (EL_MM_MIRROR_START + 5)
1668 #define EL_MM_MIRROR_7                          (EL_MM_MIRROR_START + 6)
1669 #define EL_MM_MIRROR_8                          (EL_MM_MIRROR_START + 7)
1670 #define EL_MM_MIRROR_9                          (EL_MM_MIRROR_START + 8)
1671 #define EL_MM_MIRROR_10                         (EL_MM_MIRROR_START + 9)
1672 #define EL_MM_MIRROR_11                         (EL_MM_MIRROR_START + 10)
1673 #define EL_MM_MIRROR_12                         (EL_MM_MIRROR_START + 11)
1674 #define EL_MM_MIRROR_13                         (EL_MM_MIRROR_START + 12)
1675 #define EL_MM_MIRROR_14                         (EL_MM_MIRROR_START + 13)
1676 #define EL_MM_MIRROR_15                         (EL_MM_MIRROR_START + 14)
1677 #define EL_MM_MIRROR_16                         (EL_MM_MIRROR_START + 15)
1678 #define EL_MM_MIRROR_END                        EL_MM_MIRROR_15
1679 #define EL_MM_STEEL_GRID_FIXED_START            (EL_MM_START + 17)
1680 #define EL_MM_STEEL_GRID_FIXED_1                (EL_MM_STEEL_GRID_FIXED_START + 0)
1681 #define EL_MM_STEEL_GRID_FIXED_2                (EL_MM_STEEL_GRID_FIXED_START + 1)
1682 #define EL_MM_STEEL_GRID_FIXED_3                (EL_MM_STEEL_GRID_FIXED_START + 2)
1683 #define EL_MM_STEEL_GRID_FIXED_4                (EL_MM_STEEL_GRID_FIXED_START + 3)
1684 #define EL_MM_STEEL_GRID_FIXED_END              EL_MM_STEEL_GRID_FIXED_03
1685 #define EL_MM_MCDUFFIN_START                    (EL_MM_START + 21)
1686 #define EL_MM_MCDUFFIN_RIGHT                    (EL_MM_MCDUFFIN_START + 0)
1687 #define EL_MM_MCDUFFIN_UP                       (EL_MM_MCDUFFIN_START + 1)
1688 #define EL_MM_MCDUFFIN_LEFT                     (EL_MM_MCDUFFIN_START + 2)
1689 #define EL_MM_MCDUFFIN_DOWN                     (EL_MM_MCDUFFIN_START + 3)
1690 #define EL_MM_MCDUFFIN_END                      EL_MM_MCDUFFIN_DOWN
1691 #define EL_MM_EXIT_CLOSED                       (EL_MM_START + 25)
1692 #define EL_MM_EXIT_OPENING_1                    (EL_MM_START + 26)
1693 #define EL_MM_EXIT_OPENING_2                    (EL_MM_START + 27)
1694 #define EL_MM_EXIT_OPEN                         (EL_MM_START + 28)
1695 #define EL_MM_KETTLE                            (EL_MM_START + 29)
1696 #define EL_MM_BOMB                              (EL_MM_START + 30)
1697 #define EL_MM_PRISM                             (EL_MM_START + 31)
1698 #define EL_MM_WALL_START                        (EL_MM_START + 32)
1699 #define EL_MM_WALL_EMPTY                        EL_MM_WALL_START
1700 #define EL_MM_WALL_00                           EL_MM_WALL_START
1701 #define EL_MM_STEEL_WALL_START                  EL_MM_WALL_00
1702 #define EL_MM_STEEL_WALL_1                      EL_MM_STEEL_WALL_START
1703 #define EL_MM_WALL_15                           (EL_MM_START + 47)
1704 #define EL_MM_STEEL_WALL_END                    EL_MM_WALL_15
1705 #define EL_MM_WALL_16                           (EL_MM_START + 48)
1706 #define EL_MM_WOODEN_WALL_START                 EL_MM_WALL_16
1707 #define EL_MM_WOODEN_WALL_1                     EL_MM_WOODEN_WALL_START
1708 #define EL_MM_WALL_31                           (EL_MM_START + 63)
1709 #define EL_MM_WOODEN_WALL_END                   EL_MM_WALL_31
1710 #define EL_MM_WALL_32                           (EL_MM_START + 64)
1711 #define EL_MM_ICE_WALL_START                    EL_MM_WALL_32
1712 #define EL_MM_ICE_WALL_1                        EL_MM_ICE_WALL_START
1713 #define EL_MM_WALL_47                           (EL_MM_START + 79)
1714 #define EL_MM_ICE_WALL_END                      EL_MM_WALL_47
1715 #define EL_MM_WALL_48                           (EL_MM_START + 80)
1716 #define EL_MM_AMOEBA_WALL_START                 EL_MM_WALL_48
1717 #define EL_MM_AMOEBA_WALL_1                     EL_MM_AMOEBA_WALL_START
1718 #define EL_MM_WALL_63                           (EL_MM_START + 95)
1719 #define EL_MM_AMOEBA_WALL_END                   EL_MM_WALL_63
1720 #define EL_MM_WALL_END                          EL_MM_WALL_63
1721 #define EL_MM_WOODEN_BLOCK                      (EL_MM_START + 96)
1722 #define EL_MM_GRAY_BALL                         (EL_MM_START + 97)
1723 #define EL_MM_TELEPORTER_START                  (EL_MM_START + 98)
1724 #define EL_MM_TELEPORTER_1                      (EL_MM_TELEPORTER_START + 0)
1725 #define EL_MM_TELEPORTER_2                      (EL_MM_TELEPORTER_START + 1)
1726 #define EL_MM_TELEPORTER_3                      (EL_MM_TELEPORTER_START + 2)
1727 #define EL_MM_TELEPORTER_4                      (EL_MM_TELEPORTER_START + 3)
1728 #define EL_MM_TELEPORTER_5                      (EL_MM_TELEPORTER_START + 4)
1729 #define EL_MM_TELEPORTER_6                      (EL_MM_TELEPORTER_START + 5)
1730 #define EL_MM_TELEPORTER_7                      (EL_MM_TELEPORTER_START + 6)
1731 #define EL_MM_TELEPORTER_8                      (EL_MM_TELEPORTER_START + 7)
1732 #define EL_MM_TELEPORTER_9                      (EL_MM_TELEPORTER_START + 8)
1733 #define EL_MM_TELEPORTER_10                     (EL_MM_TELEPORTER_START + 9)
1734 #define EL_MM_TELEPORTER_11                     (EL_MM_TELEPORTER_START + 10)
1735 #define EL_MM_TELEPORTER_12                     (EL_MM_TELEPORTER_START + 11)
1736 #define EL_MM_TELEPORTER_13                     (EL_MM_TELEPORTER_START + 12)
1737 #define EL_MM_TELEPORTER_14                     (EL_MM_TELEPORTER_START + 13)
1738 #define EL_MM_TELEPORTER_15                     (EL_MM_TELEPORTER_START + 14)
1739 #define EL_MM_TELEPORTER_16                     (EL_MM_TELEPORTER_START + 15)
1740 #define EL_MM_TELEPORTER_END                    EL_MM_TELEPORTER_15
1741 #define EL_MM_FUSE_ACTIVE                       (EL_MM_START + 114)
1742 #define EL_MM_PACMAN_START                      (EL_MM_START + 115)
1743 #define EL_MM_PACMAN_RIGHT                      (EL_MM_PACMAN_START + 0)
1744 #define EL_MM_PACMAN_UP                         (EL_MM_PACMAN_START + 1)
1745 #define EL_MM_PACMAN_LEFT                       (EL_MM_PACMAN_START + 2)
1746 #define EL_MM_PACMAN_DOWN                       (EL_MM_PACMAN_START + 3)
1747 #define EL_MM_PACMAN_END                        EL_MM_PACMAN_DOWN
1748 #define EL_MM_POLARIZER_START                   (EL_MM_START + 119)
1749 #define EL_MM_POLARIZER_1                       (EL_MM_POLARIZER_START + 0)
1750 #define EL_MM_POLARIZER_2                       (EL_MM_POLARIZER_START + 1)
1751 #define EL_MM_POLARIZER_3                       (EL_MM_POLARIZER_START + 2)
1752 #define EL_MM_POLARIZER_4                       (EL_MM_POLARIZER_START + 3)
1753 #define EL_MM_POLARIZER_5                       (EL_MM_POLARIZER_START + 4)
1754 #define EL_MM_POLARIZER_6                       (EL_MM_POLARIZER_START + 5)
1755 #define EL_MM_POLARIZER_7                       (EL_MM_POLARIZER_START + 6)
1756 #define EL_MM_POLARIZER_8                       (EL_MM_POLARIZER_START + 7)
1757 #define EL_MM_POLARIZER_9                       (EL_MM_POLARIZER_START + 8)
1758 #define EL_MM_POLARIZER_10                      (EL_MM_POLARIZER_START + 9)
1759 #define EL_MM_POLARIZER_11                      (EL_MM_POLARIZER_START + 10)
1760 #define EL_MM_POLARIZER_12                      (EL_MM_POLARIZER_START + 11)
1761 #define EL_MM_POLARIZER_13                      (EL_MM_POLARIZER_START + 12)
1762 #define EL_MM_POLARIZER_14                      (EL_MM_POLARIZER_START + 13)
1763 #define EL_MM_POLARIZER_15                      (EL_MM_POLARIZER_START + 14)
1764 #define EL_MM_POLARIZER_16                      (EL_MM_POLARIZER_START + 15)
1765 #define EL_MM_POLARIZER_END                     EL_MM_POLARIZER_15
1766 #define EL_MM_POLARIZER_CROSS_START             (EL_MM_START + 135)
1767 #define EL_MM_POLARIZER_CROSS_1                 (EL_MM_POLARIZER_CROSS_START + 0)
1768 #define EL_MM_POLARIZER_CROSS_2                 (EL_MM_POLARIZER_CROSS_START + 1)
1769 #define EL_MM_POLARIZER_CROSS_3                 (EL_MM_POLARIZER_CROSS_START + 2)
1770 #define EL_MM_POLARIZER_CROSS_4                 (EL_MM_POLARIZER_CROSS_START + 3)
1771 #define EL_MM_POLARIZER_CROSS_END               EL_MM_POLARIZER_CROSS_03
1772 #define EL_MM_MIRROR_FIXED_START                (EL_MM_START + 139)
1773 #define EL_MM_MIRROR_FIXED_1                    (EL_MM_MIRROR_FIXED_START + 0)
1774 #define EL_MM_MIRROR_FIXED_2                    (EL_MM_MIRROR_FIXED_START + 1)
1775 #define EL_MM_MIRROR_FIXED_3                    (EL_MM_MIRROR_FIXED_START + 2)
1776 #define EL_MM_MIRROR_FIXED_4                    (EL_MM_MIRROR_FIXED_START + 3)
1777 #define EL_MM_MIRROR_FIXED_END                  EL_MM_MIRROR_FIXED_03
1778 #define EL_MM_STEEL_LOCK                        (EL_MM_START + 143)
1779 #define EL_MM_KEY                               (EL_MM_START + 144)
1780 #define EL_MM_LIGHTBULB                         (EL_MM_START + 145)
1781 #define EL_MM_LIGHTBULB_ACTIVE                  (EL_MM_START + 146)
1782 #define EL_MM_LIGHTBALL                         (EL_MM_START + 147)
1783 #define EL_MM_STEEL_BLOCK                       (EL_MM_START + 148)
1784 #define EL_MM_WOODEN_LOCK                       (EL_MM_START + 149)
1785 #define EL_MM_FUEL_FULL                         (EL_MM_START + 150)
1786 #define EL_MM_WOODEN_GRID_FIXED_START           (EL_MM_START + 151)
1787 #define EL_MM_WOODEN_GRID_FIXED_1               (EL_MM_WOODEN_GRID_FIXED_START + 0)
1788 #define EL_MM_WOODEN_GRID_FIXED_2               (EL_MM_WOODEN_GRID_FIXED_START + 1)
1789 #define EL_MM_WOODEN_GRID_FIXED_3               (EL_MM_WOODEN_GRID_FIXED_START + 2)
1790 #define EL_MM_WOODEN_GRID_FIXED_4               (EL_MM_WOODEN_GRID_FIXED_START + 3)
1791 #define EL_MM_WOODEN_GRID_FIXED_END             EL_MM_WOODEN_GRID_FIXED_03
1792 #define EL_MM_FUEL_EMPTY                        (EL_MM_START + 155)
1793 #define EL_MM_ENVELOPE_1                        (EL_MM_START + 156)
1794 #define EL_MM_ENVELOPE_2                        (EL_MM_START + 157)
1795 #define EL_MM_ENVELOPE_3                        (EL_MM_START + 158)
1796 #define EL_MM_ENVELOPE_4                        (EL_MM_START + 159)
1797
1798 #define EL_MM_END_1                             (EL_MM_START + 159)
1799 #define EL_MM_START_2                           (EL_MM_START + 160)
1800
1801 // DF style elements
1802 #define EL_DF_START                             EL_MM_START_2
1803 #define EL_DF_START_1                           EL_MM_START_2
1804 #define EL_DF_START2                            (EL_DF_START - 240)
1805
1806 #define EL_DF_MIRROR_START                      EL_DF_START
1807 #define EL_DF_MIRROR_1                          (EL_DF_MIRROR_START + 0)
1808 #define EL_DF_MIRROR_2                          (EL_DF_MIRROR_START + 1)
1809 #define EL_DF_MIRROR_3                          (EL_DF_MIRROR_START + 2)
1810 #define EL_DF_MIRROR_4                          (EL_DF_MIRROR_START + 3)
1811 #define EL_DF_MIRROR_5                          (EL_DF_MIRROR_START + 4)
1812 #define EL_DF_MIRROR_6                          (EL_DF_MIRROR_START + 5)
1813 #define EL_DF_MIRROR_7                          (EL_DF_MIRROR_START + 6)
1814 #define EL_DF_MIRROR_8                          (EL_DF_MIRROR_START + 7)
1815 #define EL_DF_MIRROR_9                          (EL_DF_MIRROR_START + 8)
1816 #define EL_DF_MIRROR_10                         (EL_DF_MIRROR_START + 9)
1817 #define EL_DF_MIRROR_11                         (EL_DF_MIRROR_START + 10)
1818 #define EL_DF_MIRROR_12                         (EL_DF_MIRROR_START + 11)
1819 #define EL_DF_MIRROR_13                         (EL_DF_MIRROR_START + 12)
1820 #define EL_DF_MIRROR_14                         (EL_DF_MIRROR_START + 13)
1821 #define EL_DF_MIRROR_15                         (EL_DF_MIRROR_START + 14)
1822 #define EL_DF_MIRROR_16                         (EL_DF_MIRROR_START + 15)
1823 #define EL_DF_MIRROR_END                        EL_DF_MIRROR_15
1824
1825 #define EL_DF_WOODEN_GRID_FIXED_START           (EL_DF_START2 + 256)
1826 #define EL_DF_WOODEN_GRID_FIXED_1               (EL_DF_WOODEN_GRID_FIXED_START + 0)
1827 #define EL_DF_WOODEN_GRID_FIXED_2               (EL_DF_WOODEN_GRID_FIXED_START + 1)
1828 #define EL_DF_WOODEN_GRID_FIXED_3               (EL_DF_WOODEN_GRID_FIXED_START + 2)
1829 #define EL_DF_WOODEN_GRID_FIXED_4               (EL_DF_WOODEN_GRID_FIXED_START + 3)
1830 #define EL_DF_WOODEN_GRID_FIXED_5               (EL_DF_WOODEN_GRID_FIXED_START + 4)
1831 #define EL_DF_WOODEN_GRID_FIXED_6               (EL_DF_WOODEN_GRID_FIXED_START + 5)
1832 #define EL_DF_WOODEN_GRID_FIXED_7               (EL_DF_WOODEN_GRID_FIXED_START + 6)
1833 #define EL_DF_WOODEN_GRID_FIXED_8               (EL_DF_WOODEN_GRID_FIXED_START + 7)
1834 #define EL_DF_WOODEN_GRID_FIXED_END             EL_DF_WOODEN_GRID_FIXED_07
1835
1836 #define EL_DF_STEEL_GRID_FIXED_START            (EL_DF_START2 + 264)
1837 #define EL_DF_STEEL_GRID_FIXED_1                (EL_DF_STEEL_GRID_FIXED_START + 0)
1838 #define EL_DF_STEEL_GRID_FIXED_2                (EL_DF_STEEL_GRID_FIXED_START + 1)
1839 #define EL_DF_STEEL_GRID_FIXED_3                (EL_DF_STEEL_GRID_FIXED_START + 2)
1840 #define EL_DF_STEEL_GRID_FIXED_4                (EL_DF_STEEL_GRID_FIXED_START + 3)
1841 #define EL_DF_STEEL_GRID_FIXED_5                (EL_DF_STEEL_GRID_FIXED_START + 4)
1842 #define EL_DF_STEEL_GRID_FIXED_6                (EL_DF_STEEL_GRID_FIXED_START + 5)
1843 #define EL_DF_STEEL_GRID_FIXED_7                (EL_DF_STEEL_GRID_FIXED_START + 6)
1844 #define EL_DF_STEEL_GRID_FIXED_8                (EL_DF_STEEL_GRID_FIXED_START + 7)
1845 #define EL_DF_STEEL_GRID_FIXED_END              EL_DF_STEEL_GRID_FIXED_07
1846
1847 #define EL_DF_WOODEN_WALL_START                 (EL_DF_START2 + 272)
1848 #define EL_DF_WOODEN_WALL_1                     (EL_DF_WOODEN_WALL_START + 0)
1849 #define EL_DF_WOODEN_WALL_END                   (EL_DF_WOODEN_WALL_START + 15)
1850
1851 #define EL_DF_STEEL_WALL_START                  (EL_DF_START2 + 288)
1852 #define EL_DF_STEEL_WALL_1                      (EL_DF_STEEL_WALL_START + 0)
1853 #define EL_DF_STEEL_WALL_END                    (EL_DF_STEEL_WALL_START + 15)
1854
1855 #define EL_DF_WALL_START                        EL_DF_WOODEN_WALL_START
1856 #define EL_DF_WALL_END                          EL_DF_STEEL_WALL_END
1857
1858 #define EL_DF_EMPTY                             (EL_DF_START2 + 304)
1859 #define EL_DF_CELL                              (EL_DF_START2 + 305)
1860 #define EL_DF_MINE                              (EL_DF_START2 + 306)
1861 #define EL_DF_REFRACTOR                         (EL_DF_START2 + 307)
1862
1863 #define EL_DF_LASER_START                       (EL_DF_START2 + 308)
1864 #define EL_DF_LASER_RIGHT                       (EL_DF_LASER_START + 0)
1865 #define EL_DF_LASER_UP                          (EL_DF_LASER_START + 1)
1866 #define EL_DF_LASER_LEFT                        (EL_DF_LASER_START + 2)
1867 #define EL_DF_LASER_DOWN                        (EL_DF_LASER_START + 3)
1868 #define EL_DF_LASER_END                         EL_DF_LASER_DOWN
1869
1870 #define EL_DF_RECEIVER_START                    (EL_DF_START2 + 312)
1871 #define EL_DF_RECEIVER_RIGHT                    (EL_DF_RECEIVER_START + 0)
1872 #define EL_DF_RECEIVER_UP                       (EL_DF_RECEIVER_START + 1)
1873 #define EL_DF_RECEIVER_LEFT                     (EL_DF_RECEIVER_START + 2)
1874 #define EL_DF_RECEIVER_DOWN                     (EL_DF_RECEIVER_START + 3)
1875 #define EL_DF_RECEIVER_END                      EL_DF_RECEIVER_DOWN
1876
1877 #define EL_DF_FIBRE_OPTIC_START                 (EL_DF_START2 + 316)
1878 #define EL_DF_FIBRE_OPTIC_RED_1                 (EL_DF_FIBRE_OPTIC_START + 0)
1879 #define EL_DF_FIBRE_OPTIC_RED_2                 (EL_DF_FIBRE_OPTIC_START + 1)
1880 #define EL_DF_FIBRE_OPTIC_YELLOW_1              (EL_DF_FIBRE_OPTIC_START + 2)
1881 #define EL_DF_FIBRE_OPTIC_YELLOW_2              (EL_DF_FIBRE_OPTIC_START + 3)
1882 #define EL_DF_FIBRE_OPTIC_GREEN_1               (EL_DF_FIBRE_OPTIC_START + 4)
1883 #define EL_DF_FIBRE_OPTIC_GREEN_2               (EL_DF_FIBRE_OPTIC_START + 5)
1884 #define EL_DF_FIBRE_OPTIC_BLUE_1                (EL_DF_FIBRE_OPTIC_START + 6)
1885 #define EL_DF_FIBRE_OPTIC_BLUE_2                (EL_DF_FIBRE_OPTIC_START + 7)
1886 #define EL_DF_FIBRE_OPTIC_END                   EL_DF_FIBRE_OPTIC_07
1887
1888 #define EL_DF_MIRROR_ROTATING_START             (EL_DF_START2 + 324)
1889 #define EL_DF_MIRROR_ROTATING_1                 (EL_DF_MIRROR_ROTATING_START + 0)
1890 #define EL_DF_MIRROR_ROTATING_2                 (EL_DF_MIRROR_ROTATING_START + 1)
1891 #define EL_DF_MIRROR_ROTATING_3                 (EL_DF_MIRROR_ROTATING_START + 2)
1892 #define EL_DF_MIRROR_ROTATING_4                 (EL_DF_MIRROR_ROTATING_START + 3)
1893 #define EL_DF_MIRROR_ROTATING_5                 (EL_DF_MIRROR_ROTATING_START + 4)
1894 #define EL_DF_MIRROR_ROTATING_6                 (EL_DF_MIRROR_ROTATING_START + 5)
1895 #define EL_DF_MIRROR_ROTATING_7                 (EL_DF_MIRROR_ROTATING_START + 6)
1896 #define EL_DF_MIRROR_ROTATING_8                 (EL_DF_MIRROR_ROTATING_START + 7)
1897 #define EL_DF_MIRROR_ROTATING_9                 (EL_DF_MIRROR_ROTATING_START + 8)
1898 #define EL_DF_MIRROR_ROTATING_10                (EL_DF_MIRROR_ROTATING_START + 9)
1899 #define EL_DF_MIRROR_ROTATING_11                (EL_DF_MIRROR_ROTATING_START + 10)
1900 #define EL_DF_MIRROR_ROTATING_12                (EL_DF_MIRROR_ROTATING_START + 11)
1901 #define EL_DF_MIRROR_ROTATING_13                (EL_DF_MIRROR_ROTATING_START + 12)
1902 #define EL_DF_MIRROR_ROTATING_14                (EL_DF_MIRROR_ROTATING_START + 13)
1903 #define EL_DF_MIRROR_ROTATING_15                (EL_DF_MIRROR_ROTATING_START + 14)
1904 #define EL_DF_MIRROR_ROTATING_16                (EL_DF_MIRROR_ROTATING_START + 15)
1905 #define EL_DF_MIRROR_ROTATING_END               EL_DF_MIRROR_ROTATING_15
1906
1907 #define EL_DF_WOODEN_GRID_ROTATING_START        (EL_DF_START2 + 340)
1908 #define EL_DF_WOODEN_GRID_ROTATING_1            (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1909 #define EL_DF_WOODEN_GRID_ROTATING_2            (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1910 #define EL_DF_WOODEN_GRID_ROTATING_3            (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1911 #define EL_DF_WOODEN_GRID_ROTATING_4            (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1912 #define EL_DF_WOODEN_GRID_ROTATING_5            (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1913 #define EL_DF_WOODEN_GRID_ROTATING_6            (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1914 #define EL_DF_WOODEN_GRID_ROTATING_7            (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1915 #define EL_DF_WOODEN_GRID_ROTATING_8            (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1916 #define EL_DF_WOODEN_GRID_ROTATING_END          EL_DF_WOODEN_GRID_ROTATING_07
1917
1918 #define EL_DF_STEEL_GRID_ROTATING_START         (EL_DF_START2 + 348)
1919 #define EL_DF_STEEL_GRID_ROTATING_1             (EL_DF_STEEL_GRID_ROTATING_START + 0)
1920 #define EL_DF_STEEL_GRID_ROTATING_2             (EL_DF_STEEL_GRID_ROTATING_START + 1)
1921 #define EL_DF_STEEL_GRID_ROTATING_3             (EL_DF_STEEL_GRID_ROTATING_START + 2)
1922 #define EL_DF_STEEL_GRID_ROTATING_4             (EL_DF_STEEL_GRID_ROTATING_START + 3)
1923 #define EL_DF_STEEL_GRID_ROTATING_5             (EL_DF_STEEL_GRID_ROTATING_START + 4)
1924 #define EL_DF_STEEL_GRID_ROTATING_6             (EL_DF_STEEL_GRID_ROTATING_START + 5)
1925 #define EL_DF_STEEL_GRID_ROTATING_7             (EL_DF_STEEL_GRID_ROTATING_START + 6)
1926 #define EL_DF_STEEL_GRID_ROTATING_8             (EL_DF_STEEL_GRID_ROTATING_START + 7)
1927 #define EL_DF_STEEL_GRID_ROTATING_END           EL_DF_STEEL_GRID_ROTATING_07
1928
1929 #define EL_DF_END_1                             (EL_DF_START2 + 355)
1930
1931 // MM style elements
1932 #define EL_MM_TELEPORTER_RED_START              (EL_DF_START2 + 356)
1933 #define EL_MM_TELEPORTER_RED_1                  (EL_MM_TELEPORTER_RED_START + 0)
1934 #define EL_MM_TELEPORTER_RED_2                  (EL_MM_TELEPORTER_RED_START + 1)
1935 #define EL_MM_TELEPORTER_RED_3                  (EL_MM_TELEPORTER_RED_START + 2)
1936 #define EL_MM_TELEPORTER_RED_4                  (EL_MM_TELEPORTER_RED_START + 3)
1937 #define EL_MM_TELEPORTER_RED_5                  (EL_MM_TELEPORTER_RED_START + 4)
1938 #define EL_MM_TELEPORTER_RED_6                  (EL_MM_TELEPORTER_RED_START + 5)
1939 #define EL_MM_TELEPORTER_RED_7                  (EL_MM_TELEPORTER_RED_START + 6)
1940 #define EL_MM_TELEPORTER_RED_8                  (EL_MM_TELEPORTER_RED_START + 7)
1941 #define EL_MM_TELEPORTER_RED_9                  (EL_MM_TELEPORTER_RED_START + 8)
1942 #define EL_MM_TELEPORTER_RED_10                 (EL_MM_TELEPORTER_RED_START + 9)
1943 #define EL_MM_TELEPORTER_RED_11                 (EL_MM_TELEPORTER_RED_START + 10)
1944 #define EL_MM_TELEPORTER_RED_12                 (EL_MM_TELEPORTER_RED_START + 11)
1945 #define EL_MM_TELEPORTER_RED_13                 (EL_MM_TELEPORTER_RED_START + 12)
1946 #define EL_MM_TELEPORTER_RED_14                 (EL_MM_TELEPORTER_RED_START + 13)
1947 #define EL_MM_TELEPORTER_RED_15                 (EL_MM_TELEPORTER_RED_START + 14)
1948 #define EL_MM_TELEPORTER_RED_16                 (EL_MM_TELEPORTER_RED_START + 15)
1949 #define EL_MM_TELEPORTER_RED_END                EL_MM_TELEPORTER_RED_16
1950 #define EL_MM_TELEPORTER_YELLOW_START           (EL_DF_START2 + 372)
1951 #define EL_MM_TELEPORTER_YELLOW_1               (EL_MM_TELEPORTER_YELLOW_START + 0)
1952 #define EL_MM_TELEPORTER_YELLOW_2               (EL_MM_TELEPORTER_YELLOW_START + 1)
1953 #define EL_MM_TELEPORTER_YELLOW_3               (EL_MM_TELEPORTER_YELLOW_START + 2)
1954 #define EL_MM_TELEPORTER_YELLOW_4               (EL_MM_TELEPORTER_YELLOW_START + 3)
1955 #define EL_MM_TELEPORTER_YELLOW_5               (EL_MM_TELEPORTER_YELLOW_START + 4)
1956 #define EL_MM_TELEPORTER_YELLOW_6               (EL_MM_TELEPORTER_YELLOW_START + 5)
1957 #define EL_MM_TELEPORTER_YELLOW_7               (EL_MM_TELEPORTER_YELLOW_START + 6)
1958 #define EL_MM_TELEPORTER_YELLOW_8               (EL_MM_TELEPORTER_YELLOW_START + 7)
1959 #define EL_MM_TELEPORTER_YELLOW_9               (EL_MM_TELEPORTER_YELLOW_START + 8)
1960 #define EL_MM_TELEPORTER_YELLOW_10              (EL_MM_TELEPORTER_YELLOW_START + 9)
1961 #define EL_MM_TELEPORTER_YELLOW_11              (EL_MM_TELEPORTER_YELLOW_START + 10)
1962 #define EL_MM_TELEPORTER_YELLOW_12              (EL_MM_TELEPORTER_YELLOW_START + 11)
1963 #define EL_MM_TELEPORTER_YELLOW_13              (EL_MM_TELEPORTER_YELLOW_START + 12)
1964 #define EL_MM_TELEPORTER_YELLOW_14              (EL_MM_TELEPORTER_YELLOW_START + 13)
1965 #define EL_MM_TELEPORTER_YELLOW_15              (EL_MM_TELEPORTER_YELLOW_START + 14)
1966 #define EL_MM_TELEPORTER_YELLOW_16              (EL_MM_TELEPORTER_YELLOW_START + 15)
1967 #define EL_MM_TELEPORTER_YELLOW_END             EL_MM_TELEPORTER_YELLOW_16
1968 #define EL_MM_TELEPORTER_GREEN_START            (EL_DF_START2 + 388)
1969 #define EL_MM_TELEPORTER_GREEN_1                (EL_MM_TELEPORTER_GREEN_START + 0)
1970 #define EL_MM_TELEPORTER_GREEN_2                (EL_MM_TELEPORTER_GREEN_START + 1)
1971 #define EL_MM_TELEPORTER_GREEN_3                (EL_MM_TELEPORTER_GREEN_START + 2)
1972 #define EL_MM_TELEPORTER_GREEN_4                (EL_MM_TELEPORTER_GREEN_START + 3)
1973 #define EL_MM_TELEPORTER_GREEN_5                (EL_MM_TELEPORTER_GREEN_START + 4)
1974 #define EL_MM_TELEPORTER_GREEN_6                (EL_MM_TELEPORTER_GREEN_START + 5)
1975 #define EL_MM_TELEPORTER_GREEN_7                (EL_MM_TELEPORTER_GREEN_START + 6)
1976 #define EL_MM_TELEPORTER_GREEN_8                (EL_MM_TELEPORTER_GREEN_START + 7)
1977 #define EL_MM_TELEPORTER_GREEN_9                (EL_MM_TELEPORTER_GREEN_START + 8)
1978 #define EL_MM_TELEPORTER_GREEN_10               (EL_MM_TELEPORTER_GREEN_START + 9)
1979 #define EL_MM_TELEPORTER_GREEN_11               (EL_MM_TELEPORTER_GREEN_START + 10)
1980 #define EL_MM_TELEPORTER_GREEN_12               (EL_MM_TELEPORTER_GREEN_START + 11)
1981 #define EL_MM_TELEPORTER_GREEN_13               (EL_MM_TELEPORTER_GREEN_START + 12)
1982 #define EL_MM_TELEPORTER_GREEN_14               (EL_MM_TELEPORTER_GREEN_START + 13)
1983 #define EL_MM_TELEPORTER_GREEN_15               (EL_MM_TELEPORTER_GREEN_START + 14)
1984 #define EL_MM_TELEPORTER_GREEN_16               (EL_MM_TELEPORTER_GREEN_START + 15)
1985 #define EL_MM_TELEPORTER_GREEN_END              EL_MM_TELEPORTER_GREEN_16
1986 #define EL_MM_TELEPORTER_BLUE_START             (EL_DF_START2 + 404)
1987 #define EL_MM_TELEPORTER_BLUE_1                 (EL_MM_TELEPORTER_BLUE_START + 0)
1988 #define EL_MM_TELEPORTER_BLUE_2                 (EL_MM_TELEPORTER_BLUE_START + 1)
1989 #define EL_MM_TELEPORTER_BLUE_3                 (EL_MM_TELEPORTER_BLUE_START + 2)
1990 #define EL_MM_TELEPORTER_BLUE_4                 (EL_MM_TELEPORTER_BLUE_START + 3)
1991 #define EL_MM_TELEPORTER_BLUE_5                 (EL_MM_TELEPORTER_BLUE_START + 4)
1992 #define EL_MM_TELEPORTER_BLUE_6                 (EL_MM_TELEPORTER_BLUE_START + 5)
1993 #define EL_MM_TELEPORTER_BLUE_7                 (EL_MM_TELEPORTER_BLUE_START + 6)
1994 #define EL_MM_TELEPORTER_BLUE_8                 (EL_MM_TELEPORTER_BLUE_START + 7)
1995 #define EL_MM_TELEPORTER_BLUE_9                 (EL_MM_TELEPORTER_BLUE_START + 8)
1996 #define EL_MM_TELEPORTER_BLUE_10                (EL_MM_TELEPORTER_BLUE_START + 9)
1997 #define EL_MM_TELEPORTER_BLUE_11                (EL_MM_TELEPORTER_BLUE_START + 10)
1998 #define EL_MM_TELEPORTER_BLUE_12                (EL_MM_TELEPORTER_BLUE_START + 11)
1999 #define EL_MM_TELEPORTER_BLUE_13                (EL_MM_TELEPORTER_BLUE_START + 12)
2000 #define EL_MM_TELEPORTER_BLUE_14                (EL_MM_TELEPORTER_BLUE_START + 13)
2001 #define EL_MM_TELEPORTER_BLUE_15                (EL_MM_TELEPORTER_BLUE_START + 14)
2002 #define EL_MM_TELEPORTER_BLUE_16                (EL_MM_TELEPORTER_BLUE_START + 15)
2003 #define EL_MM_TELEPORTER_BLUE_END               EL_MM_TELEPORTER_BLUE_16
2004
2005 #define EL_MM_MCDUFFIN                          1204
2006 #define EL_MM_PACMAN                            1205
2007 #define EL_MM_FUSE                              1206
2008 #define EL_MM_STEEL_WALL                        1207
2009 #define EL_MM_WOODEN_WALL                       1208
2010 #define EL_MM_ICE_WALL                          1209
2011 #define EL_MM_AMOEBA_WALL                       1210
2012 #define EL_DF_LASER                             1211
2013 #define EL_DF_RECEIVER                          1212
2014 #define EL_DF_STEEL_WALL                        1213
2015 #define EL_DF_WOODEN_WALL                       1214
2016
2017 #define EL_MM_END_2                             (EL_DF_START2 + 430)
2018
2019 // EMC style elements
2020 #define EL_SPRING_LEFT                          1215
2021 #define EL_SPRING_RIGHT                         1216
2022
2023 // ---------- begin of empty space elements section ---------------------------
2024 #define EL_EMPTY_SPACE_START                    1217
2025
2026 #include "conf_emp.h"   // include auto-generated data structure definitions
2027
2028 #define NUM_EMPTY_SPACE_ELEMENTS                16
2029 #define NUM_EMPTY_ELEMENTS_ALL                  (NUM_EMPTY_SPACE_ELEMENTS + 1)
2030 #define EL_EMPTY_SPACE_END                      1232
2031 // ---------- end of empty space elements section -----------------------------
2032
2033 #define EL_MM_START_3                           EL_DF_MIRROR_FIXED_START
2034 #define EL_DF_START_2                           EL_DF_MIRROR_FIXED_START
2035
2036 // DF style elements
2037 #define EL_DF_MIRROR_FIXED_START                1233
2038 #define EL_DF_MIRROR_FIXED_1                    (EL_DF_MIRROR_FIXED_START + 0)
2039 #define EL_DF_MIRROR_FIXED_2                    (EL_DF_MIRROR_FIXED_START + 1)
2040 #define EL_DF_MIRROR_FIXED_3                    (EL_DF_MIRROR_FIXED_START + 2)
2041 #define EL_DF_MIRROR_FIXED_4                    (EL_DF_MIRROR_FIXED_START + 3)
2042 #define EL_DF_MIRROR_FIXED_5                    (EL_DF_MIRROR_FIXED_START + 4)
2043 #define EL_DF_MIRROR_FIXED_6                    (EL_DF_MIRROR_FIXED_START + 5)
2044 #define EL_DF_MIRROR_FIXED_7                    (EL_DF_MIRROR_FIXED_START + 6)
2045 #define EL_DF_MIRROR_FIXED_8                    (EL_DF_MIRROR_FIXED_START + 7)
2046 #define EL_DF_MIRROR_FIXED_9                    (EL_DF_MIRROR_FIXED_START + 8)
2047 #define EL_DF_MIRROR_FIXED_10                   (EL_DF_MIRROR_FIXED_START + 9)
2048 #define EL_DF_MIRROR_FIXED_11                   (EL_DF_MIRROR_FIXED_START + 10)
2049 #define EL_DF_MIRROR_FIXED_12                   (EL_DF_MIRROR_FIXED_START + 11)
2050 #define EL_DF_MIRROR_FIXED_13                   (EL_DF_MIRROR_FIXED_START + 12)
2051 #define EL_DF_MIRROR_FIXED_14                   (EL_DF_MIRROR_FIXED_START + 13)
2052 #define EL_DF_MIRROR_FIXED_15                   (EL_DF_MIRROR_FIXED_START + 14)
2053 #define EL_DF_MIRROR_FIXED_16                   (EL_DF_MIRROR_FIXED_START + 15)
2054 #define EL_DF_MIRROR_FIXED_END                  EL_DF_MIRROR_FIXED_16
2055
2056 #define EL_DF_SLOPE_START                       1249
2057 #define EL_DF_SLOPE_1                           (EL_DF_SLOPE_START + 0)
2058 #define EL_DF_SLOPE_2                           (EL_DF_SLOPE_START + 1)
2059 #define EL_DF_SLOPE_3                           (EL_DF_SLOPE_START + 2)
2060 #define EL_DF_SLOPE_4                           (EL_DF_SLOPE_START + 3)
2061 #define EL_DF_SLOPE_END                         EL_DF_SLOPE_4
2062
2063 #define EL_MM_END_3                             EL_DF_SLOPE_END
2064 #define EL_DF_END_2                             EL_DF_SLOPE_END
2065
2066 // BD style elements (normal)
2067 #define EL_BD_START                             1253
2068 #define EL_BD_EMPTY_SPACE                       EL_BD_START
2069 #define EL_BD_EMPTY                             EL_BD_EMPTY_SPACE
2070 #define EL_BD_SAND                              1254
2071 #define EL_BD_SAND_2                            1255
2072 #define EL_BD_SAND_BALL                         1256
2073 #define EL_BD_SAND_LOOSE                        1257
2074 #define EL_BD_SAND_SLOPED_UP_RIGHT              1258
2075 #define EL_BD_SAND_SLOPED_UP_LEFT               1259
2076 #define EL_BD_SAND_SLOPED_DOWN_LEFT             1260
2077 #define EL_BD_SAND_SLOPED_DOWN_RIGHT            1261
2078 #define EL_BD_SAND_GLUED                        1262
2079 #define EL_BD_WALL_SLOPED_UP_RIGHT              1263
2080 #define EL_BD_WALL_SLOPED_UP_LEFT               1264
2081 #define EL_BD_WALL_SLOPED_DOWN_LEFT             1265
2082 #define EL_BD_WALL_SLOPED_DOWN_RIGHT            1266
2083 #define EL_BD_WALL_NON_SLOPED                   1267
2084 #define EL_BD_WALL_DIGGABLE                     1268
2085 #define EL_BD_WALL_DIAMOND                      1269
2086 #define EL_BD_WALL_KEY_1                        1270
2087 #define EL_BD_WALL_KEY_2                        1271
2088 #define EL_BD_WALL_KEY_3                        1272
2089 #define EL_BD_FALLING_WALL                      1273
2090 #define EL_BD_STEELWALL                         1274
2091 #define EL_BD_STEELWALL_SLOPED_UP_RIGHT         1275
2092 #define EL_BD_STEELWALL_SLOPED_UP_LEFT          1276
2093 #define EL_BD_STEELWALL_SLOPED_DOWN_LEFT        1277
2094 #define EL_BD_STEELWALL_SLOPED_DOWN_RIGHT       1278
2095 #define EL_BD_STEELWALL_EXPLODABLE              1279
2096 #define EL_BD_STEELWALL_DIGGABLE                1280
2097 #define EL_BD_EXPANDABLE_WALL_HORIZONTAL        1281
2098 #define EL_BD_EXPANDABLE_WALL_VERTICAL          1282
2099 #define EL_BD_EXPANDABLE_WALL_ANY               1283
2100 #define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL   1284
2101 #define EL_BD_EXPANDABLE_STEELWALL_VERTICAL     1285
2102 #define EL_BD_EXPANDABLE_STEELWALL_ANY          1286
2103 #define EL_BD_EXPANDABLE_WALL_SWITCH            1287
2104 #define EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE     1288
2105 #define EL_BD_INBOX                             1289
2106 #define EL_BD_EXIT_CLOSED                       1290
2107 #define EL_BD_EXIT_OPEN                         1291
2108 #define EL_BD_INVISIBLE_EXIT_CLOSED             1292
2109 #define EL_BD_INVISIBLE_EXIT_OPEN               1293
2110 #define EL_BD_FLYING_ROCK                       1294
2111 #define EL_BD_MEGA_ROCK                         1295
2112 #define EL_BD_ROCK_GLUED                        1296
2113 #define EL_BD_FLYING_DIAMOND                    1297
2114 #define EL_BD_DIAMOND_GLUED                     1298
2115 #define EL_BD_DIAMOND_KEY                       1299
2116 #define EL_BD_TRAPPED_DIAMOND                   1300
2117 #define EL_BD_NUT                               1301
2118 #define EL_BD_AMOEBA_2                          1302
2119 #define EL_BD_BLADDER                           1303
2120 #define EL_BD_BLADDER_SPENDER                   1304
2121 #define EL_BD_CREATURE_SWITCH                   1305
2122 #define EL_BD_CREATURE_SWITCH_ACTIVE            1306
2123 #define EL_BD_BITER_SWITCH_1                    1307
2124 #define EL_BD_BITER_SWITCH_2                    1308
2125 #define EL_BD_BITER_SWITCH_3                    1309
2126 #define EL_BD_BITER_SWITCH_4                    1310
2127 #define EL_BD_REPLICATOR                        1311
2128 #define EL_BD_REPLICATOR_ACTIVE                 1312
2129 #define EL_BD_REPLICATOR_SWITCH                 1313
2130 #define EL_BD_REPLICATOR_SWITCH_ACTIVE          1314
2131 #define EL_BD_CONVEYOR_LEFT                     1315
2132 #define EL_BD_CONVEYOR_LEFT_ACTIVE              1316
2133 #define EL_BD_CONVEYOR_RIGHT                    1317
2134 #define EL_BD_CONVEYOR_RIGHT_ACTIVE             1318
2135 #define EL_BD_CONVEYOR_SWITCH                   1319
2136 #define EL_BD_CONVEYOR_SWITCH_ACTIVE            1320
2137 #define EL_BD_CONVEYOR_DIR_SWITCH               1321
2138 #define EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE        1322
2139 #define EL_BD_GRAVITY_SWITCH                    1323
2140 #define EL_BD_GRAVITY_SWITCH_ACTIVE             1324
2141 #define EL_BD_ACID                              1325
2142 #define EL_BD_BOX                               1326
2143 #define EL_BD_TIME_PENALTY                      1327
2144 #define EL_BD_GRAVESTONE                        1328
2145 #define EL_BD_CLOCK                             1329
2146 #define EL_BD_POT                               1330
2147 #define EL_BD_PNEUMATIC_HAMMER                  1331
2148 #define EL_BD_TELEPORTER                        1332
2149 #define EL_BD_SKELETON                          1333
2150 #define EL_BD_WATER                             1334
2151 #define EL_BD_KEY_1                             1335
2152 #define EL_BD_KEY_2                             1336
2153 #define EL_BD_KEY_3                             1337
2154 #define EL_BD_GATE_1                            1338
2155 #define EL_BD_GATE_2                            1339
2156 #define EL_BD_GATE_3                            1340
2157 #define EL_BD_LAVA                              1341
2158 #define EL_BD_SWEET                             1342
2159 #define EL_BD_VOODOO_DOLL                       1343
2160 #define EL_BD_SLIME                             1344
2161 #define EL_BD_WAITING_ROCK                      1345
2162 #define EL_BD_CHASING_ROCK                      1346
2163 #define EL_BD_GHOST                             1347
2164 #define EL_BD_COW                               1348
2165 #define EL_BD_COW_LEFT                          1349
2166 #define EL_BD_COW_UP                            1350
2167 #define EL_BD_COW_RIGHT                         1351
2168 #define EL_BD_COW_DOWN                          1352
2169 #define EL_BD_BUTTERFLY_2                       1353
2170 #define EL_BD_BUTTERFLY_2_RIGHT                 1354
2171 #define EL_BD_BUTTERFLY_2_UP                    1355
2172 #define EL_BD_BUTTERFLY_2_LEFT                  1356
2173 #define EL_BD_BUTTERFLY_2_DOWN                  1357
2174 #define EL_BD_FIREFLY_2                         1358
2175 #define EL_BD_FIREFLY_2_RIGHT                   1359
2176 #define EL_BD_FIREFLY_2_UP                      1360
2177 #define EL_BD_FIREFLY_2_LEFT                    1361
2178 #define EL_BD_FIREFLY_2_DOWN                    1362
2179 #define EL_BD_STONEFLY                          1363
2180 #define EL_BD_STONEFLY_RIGHT                    1364
2181 #define EL_BD_STONEFLY_UP                       1365
2182 #define EL_BD_STONEFLY_LEFT                     1366
2183 #define EL_BD_STONEFLY_DOWN                     1367
2184 #define EL_BD_BITER                             1368
2185 #define EL_BD_BITER_RIGHT                       1369
2186 #define EL_BD_BITER_UP                          1370
2187 #define EL_BD_BITER_LEFT                        1371
2188 #define EL_BD_BITER_DOWN                        1372
2189 #define EL_BD_DRAGONFLY                         1373
2190 #define EL_BD_DRAGONFLY_RIGHT                   1374
2191 #define EL_BD_DRAGONFLY_UP                      1375
2192 #define EL_BD_DRAGONFLY_LEFT                    1376
2193 #define EL_BD_DRAGONFLY_DOWN                    1377
2194 #define EL_BD_BOMB                              1378
2195 #define EL_BD_NITRO_PACK                        1379
2196 #define EL_BD_PLAYER                            1380
2197 #define EL_BD_PLAYER_WITH_BOMB                  1381
2198 #define EL_BD_PLAYER_WITH_ROCKET_LAUNCHER       1382
2199 #define EL_BD_PLAYER_GLUED                      1383
2200 #define EL_BD_PLAYER_STIRRING                   1384
2201 #define EL_BD_ROCKET_LAUNCHER                   1385
2202 #define EL_BD_ROCKET                            1386
2203 #define EL_BD_ROCKET_RIGHT                      1387
2204 #define EL_BD_ROCKET_UP                         1388
2205 #define EL_BD_ROCKET_LEFT                       1389
2206 #define EL_BD_ROCKET_DOWN                       1390
2207 #define EL_BD_FAKE_BONUS                        1391
2208 #define EL_BD_COVERED                           1392
2209
2210 // BD style elements ("effects"; mostly runtime elements, but can also be stored in level file)
2211 #define EL_BD_SAND_BALL_FALLING                 1393
2212 #define EL_BD_SAND_LOOSE_FALLING                1394
2213 #define EL_BD_ROCK_FALLING                      1395
2214 #define EL_BD_FLYING_ROCK_FLYING                1396
2215 #define EL_BD_MEGA_ROCK_FALLING                 1397
2216 #define EL_BD_DIAMOND_FALLING                   1398
2217 #define EL_BD_FLYING_DIAMOND_FLYING             1399
2218 #define EL_BD_NUT_FALLING                       1400
2219 #define EL_BD_FALLING_WALL_FALLING              1401
2220 #define EL_BD_NITRO_PACK_FALLING                1402
2221 #define EL_BD_WATER_1                           1403
2222 #define EL_BD_WATER_2                           1404
2223 #define EL_BD_WATER_3                           1405
2224 #define EL_BD_WATER_4                           1406
2225 #define EL_BD_WATER_5                           1407
2226 #define EL_BD_WATER_6                           1408
2227 #define EL_BD_WATER_7                           1409
2228 #define EL_BD_WATER_8                           1410
2229 #define EL_BD_WATER_9                           1411
2230 #define EL_BD_WATER_10                          1412
2231 #define EL_BD_WATER_11                          1413
2232 #define EL_BD_WATER_12                          1414
2233 #define EL_BD_WATER_13                          1415
2234 #define EL_BD_WATER_14                          1416
2235 #define EL_BD_WATER_15                          1417
2236 #define EL_BD_WATER_16                          1418
2237 #define EL_BD_COW_ENCLOSED_1                    1419
2238 #define EL_BD_COW_ENCLOSED_2                    1420
2239 #define EL_BD_COW_ENCLOSED_3                    1421
2240 #define EL_BD_COW_ENCLOSED_4                    1422
2241 #define EL_BD_COW_ENCLOSED_5                    1423
2242 #define EL_BD_COW_ENCLOSED_6                    1424
2243 #define EL_BD_COW_ENCLOSED_7                    1425
2244 #define EL_BD_BLADDER_1                         1426
2245 #define EL_BD_BLADDER_2                         1427
2246 #define EL_BD_BLADDER_3                         1428
2247 #define EL_BD_BLADDER_4                         1429
2248 #define EL_BD_BLADDER_5                         1430
2249 #define EL_BD_BLADDER_6                         1431
2250 #define EL_BD_BLADDER_7                         1432
2251 #define EL_BD_BLADDER_8                         1433
2252 #define EL_BD_PLAYER_GROWING_1                  1434
2253 #define EL_BD_PLAYER_GROWING_2                  1435
2254 #define EL_BD_PLAYER_GROWING_3                  1436
2255 #define EL_BD_BOMB_TICKING_1                    1437
2256 #define EL_BD_BOMB_TICKING_2                    1438
2257 #define EL_BD_BOMB_TICKING_3                    1439
2258 #define EL_BD_BOMB_TICKING_4                    1440
2259 #define EL_BD_BOMB_TICKING_5                    1441
2260 #define EL_BD_BOMB_TICKING_6                    1442
2261 #define EL_BD_BOMB_TICKING_7                    1443
2262 #define EL_BD_CLOCK_GROWING_1                   1444
2263 #define EL_BD_CLOCK_GROWING_2                   1445
2264 #define EL_BD_CLOCK_GROWING_3                   1446
2265 #define EL_BD_CLOCK_GROWING_4                   1447
2266 #define EL_BD_DIAMOND_GROWING_1                 1448
2267 #define EL_BD_DIAMOND_GROWING_2                 1449
2268 #define EL_BD_DIAMOND_GROWING_3                 1450
2269 #define EL_BD_DIAMOND_GROWING_4                 1451
2270 #define EL_BD_DIAMOND_GROWING_5                 1452
2271 #define EL_BD_EXPLODING_1                       1453
2272 #define EL_BD_EXPLODING_2                       1454
2273 #define EL_BD_EXPLODING_3                       1455
2274 #define EL_BD_EXPLODING_4                       1456
2275 #define EL_BD_EXPLODING_5                       1457
2276 #define EL_BD_ROCK_GROWING_1                    1458
2277 #define EL_BD_ROCK_GROWING_2                    1459
2278 #define EL_BD_ROCK_GROWING_3                    1460
2279 #define EL_BD_ROCK_GROWING_4                    1461
2280 #define EL_BD_STEELWALL_GROWING_1               1462
2281 #define EL_BD_STEELWALL_GROWING_2               1463
2282 #define EL_BD_STEELWALL_GROWING_3               1464
2283 #define EL_BD_STEELWALL_GROWING_4               1465
2284 #define EL_BD_GHOST_EXPLODING_1                 1466
2285 #define EL_BD_GHOST_EXPLODING_2                 1467
2286 #define EL_BD_GHOST_EXPLODING_3                 1468
2287 #define EL_BD_GHOST_EXPLODING_4                 1469
2288 #define EL_BD_BOMB_EXPLODING_1                  1470
2289 #define EL_BD_BOMB_EXPLODING_2                  1471
2290 #define EL_BD_BOMB_EXPLODING_3                  1472
2291 #define EL_BD_BOMB_EXPLODING_4                  1473
2292 #define EL_BD_NITRO_PACK_EXPLODING              1474
2293 #define EL_BD_NITRO_PACK_EXPLODING_1            1475
2294 #define EL_BD_NITRO_PACK_EXPLODING_2            1476
2295 #define EL_BD_NITRO_PACK_EXPLODING_3            1477
2296 #define EL_BD_NITRO_PACK_EXPLODING_4            1478
2297 #define EL_BD_AMOEBA_2_EXPLODING_1              1479
2298 #define EL_BD_AMOEBA_2_EXPLODING_2              1480
2299 #define EL_BD_AMOEBA_2_EXPLODING_3              1481
2300 #define EL_BD_AMOEBA_2_EXPLODING_4              1482
2301 #define EL_BD_NUT_BREAKING_1                    1483
2302 #define EL_BD_NUT_BREAKING_2                    1484
2303 #define EL_BD_NUT_BREAKING_3                    1485
2304 #define EL_BD_NUT_BREAKING_4                    1486
2305 #define EL_BD_END                               EL_BD_NUT_BREAKING_4
2306
2307 #define NUM_FILE_ELEMENTS                       1487
2308
2309
2310 // "real" (and therefore drawable) runtime elements
2311 #define EL_FIRST_RUNTIME_REAL                   NUM_FILE_ELEMENTS
2312
2313 #define EL_DYNABOMB_PLAYER_1_ACTIVE             (EL_FIRST_RUNTIME_REAL + 0)
2314 #define EL_DYNABOMB_PLAYER_2_ACTIVE             (EL_FIRST_RUNTIME_REAL + 1)
2315 #define EL_DYNABOMB_PLAYER_3_ACTIVE             (EL_FIRST_RUNTIME_REAL + 2)
2316 #define EL_DYNABOMB_PLAYER_4_ACTIVE             (EL_FIRST_RUNTIME_REAL + 3)
2317 #define EL_SP_DISK_RED_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 4)
2318 #define EL_SWITCHGATE_OPENING                   (EL_FIRST_RUNTIME_REAL + 5)
2319 #define EL_SWITCHGATE_CLOSING                   (EL_FIRST_RUNTIME_REAL + 6)
2320 #define EL_TIMEGATE_OPENING                     (EL_FIRST_RUNTIME_REAL + 7)
2321 #define EL_TIMEGATE_CLOSING                     (EL_FIRST_RUNTIME_REAL + 8)
2322 #define EL_PEARL_BREAKING                       (EL_FIRST_RUNTIME_REAL + 9)
2323 #define EL_TRAP_ACTIVE                          (EL_FIRST_RUNTIME_REAL + 10)
2324 #define EL_INVISIBLE_STEELWALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 11)
2325 #define EL_INVISIBLE_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 12)
2326 #define EL_INVISIBLE_SAND_ACTIVE                (EL_FIRST_RUNTIME_REAL + 13)
2327 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 14)
2328 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
2329 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 16)
2330 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 17)
2331 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 18)
2332 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 19)
2333 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 20)
2334 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 21)
2335 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 22)
2336 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 23)
2337 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 24)
2338 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 25)
2339 #define EL_EXIT_OPENING                         (EL_FIRST_RUNTIME_REAL + 26)
2340 #define EL_EXIT_CLOSING                         (EL_FIRST_RUNTIME_REAL + 27)
2341 #define EL_STEEL_EXIT_OPENING                   (EL_FIRST_RUNTIME_REAL + 28)
2342 #define EL_STEEL_EXIT_CLOSING                   (EL_FIRST_RUNTIME_REAL + 29)
2343 #define EL_EM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 30)
2344 #define EL_EM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 31)
2345 #define EL_EM_STEEL_EXIT_OPENING                (EL_FIRST_RUNTIME_REAL + 32)
2346 #define EL_EM_STEEL_EXIT_CLOSING                (EL_FIRST_RUNTIME_REAL + 33)
2347 #define EL_SP_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 34)
2348 #define EL_SP_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 35)
2349 #define EL_SP_EXIT_OPEN                         (EL_FIRST_RUNTIME_REAL + 36)
2350 #define EL_SP_TERMINAL_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 37)
2351 #define EL_SP_BUGGY_BASE_ACTIVATING             (EL_FIRST_RUNTIME_REAL + 38)
2352 #define EL_SP_BUGGY_BASE_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 39)
2353 #define EL_SP_MURPHY_CLONE                      (EL_FIRST_RUNTIME_REAL + 40)
2354 #define EL_AMOEBA_DROPPING                      (EL_FIRST_RUNTIME_REAL + 41)
2355 #define EL_QUICKSAND_EMPTYING                   (EL_FIRST_RUNTIME_REAL + 42)
2356 #define EL_QUICKSAND_FAST_EMPTYING              (EL_FIRST_RUNTIME_REAL + 43)
2357 #define EL_MAGIC_WALL_ACTIVE                    (EL_FIRST_RUNTIME_REAL + 44)
2358 #define EL_BD_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 45)
2359 #define EL_DC_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 46)
2360 #define EL_MAGIC_WALL_FULL                      (EL_FIRST_RUNTIME_REAL + 47)
2361 #define EL_BD_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 48)
2362 #define EL_DC_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 49)
2363 #define EL_MAGIC_WALL_EMPTYING                  (EL_FIRST_RUNTIME_REAL + 50)
2364 #define EL_BD_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 51)
2365 #define EL_DC_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 52)
2366 #define EL_MAGIC_WALL_DEAD                      (EL_FIRST_RUNTIME_REAL + 53)
2367 #define EL_BD_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 54)
2368 #define EL_DC_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 55)
2369 #define EL_EMC_FAKE_GRASS_ACTIVE                (EL_FIRST_RUNTIME_REAL + 56)
2370 #define EL_GATE_1_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 57)
2371 #define EL_GATE_2_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 58)
2372 #define EL_GATE_3_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 59)
2373 #define EL_GATE_4_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 60)
2374 #define EL_EM_GATE_1_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 61)
2375 #define EL_EM_GATE_2_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 62)
2376 #define EL_EM_GATE_3_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 63)
2377 #define EL_EM_GATE_4_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 64)
2378 #define EL_EMC_GATE_5_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 65)
2379 #define EL_EMC_GATE_6_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 66)
2380 #define EL_EMC_GATE_7_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 67)
2381 #define EL_EMC_GATE_8_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 68)
2382 #define EL_DC_GATE_WHITE_GRAY_ACTIVE            (EL_FIRST_RUNTIME_REAL + 69)
2383 #define EL_EMC_DRIPPER_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 70)
2384 #define EL_EMC_SPRING_BUMPER_ACTIVE             (EL_FIRST_RUNTIME_REAL + 71)
2385 #define EL_MM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 72)
2386 #define EL_MM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 73)
2387 #define EL_MM_GRAY_BALL_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 74)
2388 #define EL_MM_GRAY_BALL_OPENING                 (EL_FIRST_RUNTIME_REAL + 75)
2389 #define EL_MM_ICE_WALL_SHRINKING                (EL_FIRST_RUNTIME_REAL + 76)
2390 #define EL_MM_AMOEBA_WALL_GROWING               (EL_FIRST_RUNTIME_REAL + 77)
2391 #define EL_MM_PACMAN_EATING_RIGHT               (EL_FIRST_RUNTIME_REAL + 78)
2392 #define EL_MM_PACMAN_EATING_UP                  (EL_FIRST_RUNTIME_REAL + 79)
2393 #define EL_MM_PACMAN_EATING_LEFT                (EL_FIRST_RUNTIME_REAL + 80)
2394 #define EL_MM_PACMAN_EATING_DOWN                (EL_FIRST_RUNTIME_REAL + 81)
2395 #define EL_MM_BOMB_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 82)
2396 #define EL_DF_MINE_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 83)
2397
2398 #define NUM_DRAWABLE_ELEMENTS                   (EL_FIRST_RUNTIME_REAL + 84)
2399
2400 #define EL_MM_RUNTIME_START                     EL_MM_EXIT_OPENING
2401 #define EL_MM_RUNTIME_END                       EL_MM_AMOEBA_WALL_GROWING
2402
2403 // "unreal" (and therefore not drawable) runtime elements
2404 #define EL_FIRST_RUNTIME_UNREAL                 (NUM_DRAWABLE_ELEMENTS)
2405
2406 #define EL_BLOCKED                              (EL_FIRST_RUNTIME_UNREAL + 0)
2407 #define EL_EXPLOSION                            (EL_FIRST_RUNTIME_UNREAL + 1)
2408 #define EL_NUT_BREAKING                         (EL_FIRST_RUNTIME_UNREAL + 2)
2409 #define EL_DIAMOND_BREAKING                     (EL_FIRST_RUNTIME_UNREAL + 3)
2410 #define EL_ACID_SPLASH_LEFT                     (EL_FIRST_RUNTIME_UNREAL + 4)
2411 #define EL_ACID_SPLASH_RIGHT                    (EL_FIRST_RUNTIME_UNREAL + 5)
2412 #define EL_AMOEBA_GROWING                       (EL_FIRST_RUNTIME_UNREAL + 6)
2413 #define EL_AMOEBA_SHRINKING                     (EL_FIRST_RUNTIME_UNREAL + 7)
2414 #define EL_EXPANDABLE_WALL_GROWING              (EL_FIRST_RUNTIME_UNREAL + 8)
2415 #define EL_EXPANDABLE_STEELWALL_GROWING         (EL_FIRST_RUNTIME_UNREAL + 9)
2416 #define EL_FLAMES                               (EL_FIRST_RUNTIME_UNREAL + 10)
2417 #define EL_PLAYER_IS_LEAVING                    (EL_FIRST_RUNTIME_UNREAL + 11)
2418 #define EL_PLAYER_IS_EXPLODING_1                (EL_FIRST_RUNTIME_UNREAL + 12)
2419 #define EL_PLAYER_IS_EXPLODING_2                (EL_FIRST_RUNTIME_UNREAL + 13)
2420 #define EL_PLAYER_IS_EXPLODING_3                (EL_FIRST_RUNTIME_UNREAL + 14)
2421 #define EL_PLAYER_IS_EXPLODING_4                (EL_FIRST_RUNTIME_UNREAL + 15)
2422 #define EL_QUICKSAND_FILLING                    (EL_FIRST_RUNTIME_UNREAL + 16)
2423 #define EL_QUICKSAND_FAST_FILLING               (EL_FIRST_RUNTIME_UNREAL + 17)
2424 #define EL_MAGIC_WALL_FILLING                   (EL_FIRST_RUNTIME_UNREAL + 18)
2425 #define EL_BD_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 19)
2426 #define EL_DC_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 20)
2427 #define EL_ELEMENT_SNAPPING                     (EL_FIRST_RUNTIME_UNREAL + 21)
2428 #define EL_DIAGONAL_SHRINKING                   (EL_FIRST_RUNTIME_UNREAL + 22)
2429 #define EL_DIAGONAL_GROWING                     (EL_FIRST_RUNTIME_UNREAL + 23)
2430
2431 #define NUM_RUNTIME_ELEMENTS                    (EL_FIRST_RUNTIME_UNREAL + 24)
2432
2433 // dummy elements (never used as game elements, only used as graphics)
2434 #define EL_FIRST_DUMMY                          NUM_RUNTIME_ELEMENTS
2435
2436 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
2437 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
2438 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
2439 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
2440 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
2441 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
2442 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
2443 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
2444 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
2445 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
2446 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
2447 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
2448 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
2449 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
2450 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
2451 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
2452 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
2453 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
2454 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
2455 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
2456 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
2457 #define EL_MM_LIGHTBALL_RED                     (EL_FIRST_DUMMY + 21)
2458 #define EL_MM_LIGHTBALL_BLUE                    (EL_FIRST_DUMMY + 22)
2459 #define EL_MM_LIGHTBALL_YELLOW                  (EL_FIRST_DUMMY + 23)
2460 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 24)
2461 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 25)
2462 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 26)
2463 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 27)
2464 #define EL_MM_DEFAULT                           (EL_FIRST_DUMMY + 28)
2465 #define EL_GRAPHIC_1                            (EL_FIRST_DUMMY + 29)
2466 #define EL_GRAPHIC_2                            (EL_FIRST_DUMMY + 30)
2467 #define EL_GRAPHIC_3                            (EL_FIRST_DUMMY + 31)
2468 #define EL_GRAPHIC_4                            (EL_FIRST_DUMMY + 32)
2469 #define EL_GRAPHIC_5                            (EL_FIRST_DUMMY + 33)
2470 #define EL_GRAPHIC_6                            (EL_FIRST_DUMMY + 34)
2471 #define EL_GRAPHIC_7                            (EL_FIRST_DUMMY + 35)
2472 #define EL_GRAPHIC_8                            (EL_FIRST_DUMMY + 36)
2473 #define EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE      (EL_FIRST_DUMMY + 37)
2474
2475 // internal elements (only used for internal purposes like copying)
2476 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 38)
2477
2478 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
2479 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
2480 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
2481 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
2482
2483 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2484 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2485 #define EL_INTERNAL_CASCADE_BD_NATIVE           (EL_FIRST_INTERNAL + 6)
2486 #define EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE    (EL_FIRST_INTERNAL + 7)
2487 #define EL_INTERNAL_CASCADE_BD_EFFECTS          (EL_FIRST_INTERNAL + 8)
2488 #define EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE   (EL_FIRST_INTERNAL + 9)
2489 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 10)
2490 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 11)
2491 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 12)
2492 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 13)
2493 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 14)
2494 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 15)
2495 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 16)
2496 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 17)
2497 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 18)
2498 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 19)
2499 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 20)
2500 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 21)
2501 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 22)
2502 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 23)
2503 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 24)
2504 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 25)
2505 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 26)
2506 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 27)
2507 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 28)
2508 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 29)
2509 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 30)
2510 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 31)
2511 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 32)
2512 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 33)
2513 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 34)
2514 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 35)
2515 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 36)
2516 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 37)
2517 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 38)
2518 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 39)
2519 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 40)
2520 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 41)
2521 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 42)
2522 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 43)
2523
2524 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
2525 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
2526 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
2527 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 43)
2528
2529 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 44)
2530
2531
2532 // values for graphics/sounds action types
2533 enum
2534 {
2535   ACTION_DEFAULT = 0,
2536   ACTION_WAITING,
2537   ACTION_FALLING,
2538   ACTION_MOVING,
2539   ACTION_DIGGING,
2540   ACTION_SNAPPING,
2541   ACTION_COLLECTING,
2542   ACTION_DROPPING,
2543   ACTION_PUSHING,
2544   ACTION_WALKING,
2545   ACTION_PASSING,
2546   ACTION_IMPACT,
2547   ACTION_BREAKING,
2548   ACTION_ACTIVATING,
2549   ACTION_DEACTIVATING,
2550   ACTION_OPENING,
2551   ACTION_CLOSING,
2552   ACTION_ATTACKING,
2553   ACTION_GROWING,
2554   ACTION_SHRINKING,
2555   ACTION_ACTIVE,
2556   ACTION_FILLING,
2557   ACTION_EMPTYING,
2558   ACTION_CHANGING,
2559   ACTION_EXPLODING,
2560   ACTION_BORING,
2561   ACTION_BORING_1,
2562   ACTION_BORING_2,
2563   ACTION_BORING_3,
2564   ACTION_BORING_4,
2565   ACTION_BORING_5,
2566   ACTION_BORING_6,
2567   ACTION_BORING_7,
2568   ACTION_BORING_8,
2569   ACTION_BORING_9,
2570   ACTION_BORING_10,
2571   ACTION_SLEEPING,
2572   ACTION_SLEEPING_1,
2573   ACTION_SLEEPING_2,
2574   ACTION_SLEEPING_3,
2575   ACTION_AWAKENING,
2576   ACTION_DYING,
2577   ACTION_TURNING,
2578   ACTION_TURNING_FROM_LEFT,
2579   ACTION_TURNING_FROM_RIGHT,
2580   ACTION_TURNING_FROM_UP,
2581   ACTION_TURNING_FROM_DOWN,
2582   ACTION_SMASHED_BY_ROCK,
2583   ACTION_SMASHED_BY_SPRING,
2584   ACTION_EATING,
2585   ACTION_TWINKLING,
2586   ACTION_SPLASHING,
2587   ACTION_HITTING,
2588   ACTION_FLYING,
2589   ACTION_PAGE_1,
2590   ACTION_PAGE_2,
2591   ACTION_PAGE_3,
2592   ACTION_PAGE_4,
2593   ACTION_PAGE_5,
2594   ACTION_PAGE_6,
2595   ACTION_PAGE_7,
2596   ACTION_PAGE_8,
2597   ACTION_PAGE_9,
2598   ACTION_PAGE_10,
2599   ACTION_PAGE_11,
2600   ACTION_PAGE_12,
2601   ACTION_PAGE_13,
2602   ACTION_PAGE_14,
2603   ACTION_PAGE_15,
2604   ACTION_PAGE_16,
2605   ACTION_PAGE_17,
2606   ACTION_PAGE_18,
2607   ACTION_PAGE_19,
2608   ACTION_PAGE_20,
2609   ACTION_PAGE_21,
2610   ACTION_PAGE_22,
2611   ACTION_PAGE_23,
2612   ACTION_PAGE_24,
2613   ACTION_PAGE_25,
2614   ACTION_PAGE_26,
2615   ACTION_PAGE_27,
2616   ACTION_PAGE_28,
2617   ACTION_PAGE_29,
2618   ACTION_PAGE_30,
2619   ACTION_PAGE_31,
2620   ACTION_PAGE_32,
2621   ACTION_PART_1,
2622   ACTION_PART_2,
2623   ACTION_PART_3,
2624   ACTION_PART_4,
2625   ACTION_PART_5,
2626   ACTION_PART_6,
2627   ACTION_PART_7,
2628   ACTION_PART_8,
2629   ACTION_PART_9,
2630   ACTION_PART_10,
2631   ACTION_PART_11,
2632   ACTION_PART_12,
2633   ACTION_PART_13,
2634   ACTION_PART_14,
2635   ACTION_PART_15,
2636   ACTION_PART_16,
2637   ACTION_PART_17,
2638   ACTION_PART_18,
2639   ACTION_PART_19,
2640   ACTION_PART_20,
2641   ACTION_PART_21,
2642   ACTION_PART_22,
2643   ACTION_PART_23,
2644   ACTION_PART_24,
2645   ACTION_PART_25,
2646   ACTION_PART_26,
2647   ACTION_PART_27,
2648   ACTION_PART_28,
2649   ACTION_PART_29,
2650   ACTION_PART_30,
2651   ACTION_PART_31,
2652   ACTION_PART_32,
2653   ACTION_OTHER,
2654
2655   NUM_ACTIONS
2656 };
2657
2658 #define ACTION_BORING_LAST              ACTION_BORING_10
2659 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2660
2661
2662 // values for special image configuration suffixes (must match game mode)
2663 enum
2664 {
2665   GFX_SPECIAL_ARG_DEFAULT = 0,
2666   GFX_SPECIAL_ARG_LOADING_INITIAL,
2667   GFX_SPECIAL_ARG_LOADING,
2668   GFX_SPECIAL_ARG_TITLE_INITIAL,
2669   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2670   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2671   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2672   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2673   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2674   GFX_SPECIAL_ARG_TITLE,
2675   GFX_SPECIAL_ARG_TITLE_1,
2676   GFX_SPECIAL_ARG_TITLE_2,
2677   GFX_SPECIAL_ARG_TITLE_3,
2678   GFX_SPECIAL_ARG_TITLE_4,
2679   GFX_SPECIAL_ARG_TITLE_5,
2680   GFX_SPECIAL_ARG_MAIN,
2681   GFX_SPECIAL_ARG_NAMES,
2682   GFX_SPECIAL_ARG_LEVELS,
2683   GFX_SPECIAL_ARG_LEVELNR,
2684   GFX_SPECIAL_ARG_SCORES,
2685   GFX_SPECIAL_ARG_SCOREINFO,
2686   GFX_SPECIAL_ARG_EDITOR,
2687   GFX_SPECIAL_ARG_INFO,
2688   GFX_SPECIAL_ARG_SETUP,
2689   GFX_SPECIAL_ARG_PLAYING,
2690   GFX_SPECIAL_ARG_DOOR,
2691   GFX_SPECIAL_ARG_TAPE,
2692   GFX_SPECIAL_ARG_PANEL,
2693   GFX_SPECIAL_ARG_PREVIEW,
2694   GFX_SPECIAL_ARG_CRUMBLED,
2695   GFX_SPECIAL_ARG_MAINONLY,
2696   GFX_SPECIAL_ARG_NAMESONLY,
2697   GFX_SPECIAL_ARG_SCORESONLY,
2698   GFX_SPECIAL_ARG_TYPENAME,
2699   GFX_SPECIAL_ARG_TYPENAMES,
2700   GFX_SPECIAL_ARG_SUBMENU,
2701   GFX_SPECIAL_ARG_MENU,
2702   GFX_SPECIAL_ARG_TOONS,
2703   GFX_SPECIAL_ARG_SCORESOLD,
2704   GFX_SPECIAL_ARG_SCORESNEW,
2705   GFX_SPECIAL_ARG_NO_TITLE,
2706   GFX_SPECIAL_ARG_FADING,
2707   GFX_SPECIAL_ARG_RESTARTING,
2708   GFX_SPECIAL_ARG_QUIT,
2709
2710   NUM_SPECIAL_GFX_ARGS
2711 };
2712
2713 // these additional definitions are currently only used for draw offsets
2714 enum
2715 {
2716   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2717   GFX_SPECIAL_ARG_INFO_TITLE,
2718   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2719   GFX_SPECIAL_ARG_INFO_MUSIC,
2720   GFX_SPECIAL_ARG_INFO_CREDITS,
2721   GFX_SPECIAL_ARG_INFO_PROGRAM,
2722   GFX_SPECIAL_ARG_INFO_VERSION,
2723   GFX_SPECIAL_ARG_INFO_LEVELSET,
2724
2725   NUM_SPECIAL_GFX_INFO_ARGS
2726 };
2727
2728 // these additional definitions are currently only used for draw offsets
2729 // (must match SETUP_MODE_* values as defined in src/screens.c)
2730 // (should also match corresponding entries in src/conf_gfx.c)
2731 enum
2732 {
2733   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2734   GFX_SPECIAL_ARG_SETUP_GAME,
2735   GFX_SPECIAL_ARG_SETUP_ENGINES,
2736   GFX_SPECIAL_ARG_SETUP_EDITOR,
2737   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2738   GFX_SPECIAL_ARG_SETUP_SOUND,
2739   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2740   GFX_SPECIAL_ARG_SETUP_INPUT,
2741   GFX_SPECIAL_ARG_SETUP_TOUCH,
2742   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2743   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2744   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2745   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2746   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2747   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2748   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_6,
2749   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2750   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2751
2752   NUM_SPECIAL_GFX_SETUP_ARGS
2753 };
2754
2755 // values for image configuration suffixes
2756 enum
2757 {
2758   GFX_ARG_X = 0,
2759   GFX_ARG_Y,
2760   GFX_ARG_XPOS,
2761   GFX_ARG_YPOS,
2762   GFX_ARG_WIDTH,
2763   GFX_ARG_HEIGHT,
2764   GFX_ARG_VERTICAL,
2765   GFX_ARG_OFFSET,
2766   GFX_ARG_XOFFSET,
2767   GFX_ARG_YOFFSET,
2768   GFX_ARG_2ND_MOVEMENT_TILE,
2769   GFX_ARG_2ND_VERTICAL,
2770   GFX_ARG_2ND_OFFSET,
2771   GFX_ARG_2ND_XOFFSET,
2772   GFX_ARG_2ND_YOFFSET,
2773   GFX_ARG_2ND_SWAP_TILES,
2774   GFX_ARG_FRAMES,
2775   GFX_ARG_FRAMES_PER_LINE,
2776   GFX_ARG_START_FRAME,
2777   GFX_ARG_DELAY,
2778   GFX_ARG_ANIM_MODE,
2779   GFX_ARG_GLOBAL_SYNC,
2780   GFX_ARG_GLOBAL_ANIM_SYNC,
2781   GFX_ARG_CRUMBLED_LIKE,
2782   GFX_ARG_DIGGABLE_LIKE,
2783   GFX_ARG_BORDER_SIZE,
2784   GFX_ARG_STEP_OFFSET,
2785   GFX_ARG_STEP_XOFFSET,
2786   GFX_ARG_STEP_YOFFSET,
2787   GFX_ARG_STEP_DELAY,
2788   GFX_ARG_DIRECTION,
2789   GFX_ARG_POSITION,
2790   GFX_ARG_DRAW_XOFFSET,
2791   GFX_ARG_DRAW_YOFFSET,
2792   GFX_ARG_DRAW_MASKED,
2793   GFX_ARG_DRAW_ORDER,
2794   GFX_ARG_INIT_DELAY_FIXED,
2795   GFX_ARG_INIT_DELAY_RANDOM,
2796   GFX_ARG_INIT_DELAY_ACTION,
2797   GFX_ARG_ANIM_DELAY_FIXED,
2798   GFX_ARG_ANIM_DELAY_RANDOM,
2799   GFX_ARG_ANIM_DELAY_ACTION,
2800   GFX_ARG_POST_DELAY_FIXED,
2801   GFX_ARG_POST_DELAY_RANDOM,
2802   GFX_ARG_POST_DELAY_ACTION,
2803   GFX_ARG_INIT_EVENT,
2804   GFX_ARG_INIT_EVENT_ACTION,
2805   GFX_ARG_ANIM_EVENT,
2806   GFX_ARG_ANIM_EVENT_ACTION,
2807   GFX_ARG_NAME,
2808   GFX_ARG_SCALE_UP_FACTOR,
2809   GFX_ARG_TILE_SIZE,
2810   GFX_ARG_CLONE_FROM,
2811   GFX_ARG_FADE_MODE,
2812   GFX_ARG_FADE_DELAY,
2813   GFX_ARG_POST_DELAY,
2814   GFX_ARG_AUTO_DELAY,
2815   GFX_ARG_AUTO_DELAY_UNIT,
2816   GFX_ARG_ALIGN,
2817   GFX_ARG_VALIGN,
2818   GFX_ARG_SORT_PRIORITY,
2819   GFX_ARG_CLASS,
2820   GFX_ARG_STYLE,
2821   GFX_ARG_ALPHA,
2822   GFX_ARG_ACTIVE_XOFFSET,
2823   GFX_ARG_ACTIVE_YOFFSET,
2824   GFX_ARG_PRESSED_XOFFSET,
2825   GFX_ARG_PRESSED_YOFFSET,
2826   GFX_ARG_STACKED_XFACTOR,
2827   GFX_ARG_STACKED_YFACTOR,
2828   GFX_ARG_STACKED_XOFFSET,
2829   GFX_ARG_STACKED_YOFFSET,
2830
2831   NUM_GFX_ARGS
2832 };
2833
2834 // values for sound configuration suffixes
2835 enum
2836 {
2837   SND_ARG_MODE_LOOP = 0,
2838   SND_ARG_VOLUME,
2839   SND_ARG_PRIORITY,
2840
2841   NUM_SND_ARGS
2842 };
2843
2844 // values for music configuration suffixes
2845 enum
2846 {
2847   MUS_ARG_MODE_LOOP = 0,
2848
2849   NUM_MUS_ARGS
2850 };
2851
2852 // values for font configuration (definitions must match those from main.c)
2853 enum
2854 {
2855   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2856   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2857   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2858   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2859   FONT_TITLE_1,
2860   FONT_TITLE_2,
2861   FONT_MENU_1_ACTIVE,
2862   FONT_MENU_2_ACTIVE,
2863   FONT_MENU_1,
2864   FONT_MENU_2,
2865   FONT_TEXT_1_ACTIVE,
2866   FONT_TEXT_2_ACTIVE,
2867   FONT_TEXT_3_ACTIVE,
2868   FONT_TEXT_4_ACTIVE,
2869   FONT_TEXT_1,
2870   FONT_TEXT_2,
2871   FONT_TEXT_3,
2872   FONT_TEXT_4,
2873   FONT_ENVELOPE_1,
2874   FONT_ENVELOPE_2,
2875   FONT_ENVELOPE_3,
2876   FONT_ENVELOPE_4,
2877   FONT_REQUEST_NARROW,
2878   FONT_REQUEST,
2879   FONT_INPUT_1_ACTIVE,
2880   FONT_INPUT_2_ACTIVE,
2881   FONT_INPUT_1,
2882   FONT_INPUT_2,
2883   FONT_OPTION_OFF_NARROW,
2884   FONT_OPTION_OFF,
2885   FONT_OPTION_ON_NARROW,
2886   FONT_OPTION_ON,
2887   FONT_VALUE_1,
2888   FONT_VALUE_2,
2889   FONT_VALUE_OLD_NARROW,
2890   FONT_VALUE_OLD,
2891   FONT_VALUE_NARROW,
2892   FONT_LEVEL_NUMBER_ACTIVE,
2893   FONT_LEVEL_NUMBER,
2894   FONT_TAPE_RECORDER,
2895   FONT_GAME_INFO,
2896   FONT_INFO_ELEMENTS,
2897   FONT_INFO_LEVELSET,
2898   FONT_MAIN_NETWORK_PLAYERS,
2899
2900   NUM_FONTS
2901 };
2902
2903 #define NUM_INITIAL_FONTS               4
2904
2905 // values for toon animation configuration
2906 #define MAX_NUM_TOONS                   20
2907
2908 // values for global animation configuration (must match those from main.c)
2909 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2910 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2911 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2912 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2913
2914 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2915 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2916 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2917 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2918
2919 #define GLOBAL_ANIM_ID_PART_FIRST       0
2920 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2921 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2922
2923 // values for global border graphics
2924 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2925 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2926
2927 // values for game_status (must match special image configuration suffixes)
2928 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2929 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2930 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2931 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2932 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2933 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2934 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2935 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2936 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2937 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2938 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2939 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2940 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2941 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2942 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2943 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2944 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2945 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2946 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2947 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2948 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2949 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2950 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2951 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2952 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2953 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2954 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2955 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2956 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2957 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2958 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2959 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2960 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2961 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2962 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2963 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2964 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2965 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2966 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2967 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2968 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2969 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2970 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
2971 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2972
2973 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2974
2975 // special definitions currently only used for custom artwork configuration
2976 #define MUSIC_PREFIX_BACKGROUND         0
2977 #define NUM_MUSIC_PREFIXES              1
2978
2979 // definitions for demo animation lists
2980 #define HELPANIM_LIST_NEXT              -1
2981 #define HELPANIM_LIST_END               -999
2982
2983
2984 // program information and versioning definitions
2985 #define PROGRAM_VERSION_SUPER           4
2986 #define PROGRAM_VERSION_MAJOR           4
2987 #define PROGRAM_VERSION_MINOR           0
2988 #define PROGRAM_VERSION_PATCH           0
2989 #define PROGRAM_VERSION_EXTRA           ""
2990
2991 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2992 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2993 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2994 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2995 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
2996 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2997
2998 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
2999
3000 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
3001
3002 #define USERDATA_DIRECTORY_OTHER        "userdata"
3003
3004 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
3005 ** currently supported/known file version numbers:
3006 **      1.0 (old)
3007 **      1.2 (still in use)
3008 **      1.4 (still in use)
3009 **      2.0 (actual)
3010 */
3011 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
3012 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
3013 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
3014 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
3015 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
3016
3017 /* file version does not change for every program version, but is changed
3018    when new features are introduced that are incompatible with older file
3019    versions, so that they can be treated accordingly */
3020 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
3021
3022 #define GAME_VERSION_1_0                FILE_VERSION_1_0
3023 #define GAME_VERSION_1_2                FILE_VERSION_1_2
3024 #define GAME_VERSION_1_4                FILE_VERSION_1_4
3025 #define GAME_VERSION_2_0                FILE_VERSION_2_0
3026 #define GAME_VERSION_3_0                FILE_VERSION_3_0
3027
3028 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
3029                                                       PROGRAM_VERSION_MAJOR, \
3030                                                       PROGRAM_VERSION_MINOR, \
3031                                                       PROGRAM_VERSION_PATCH)
3032
3033 // values for game_emulation
3034 #define EMU_NONE                        0
3035 #define EMU_BOULDERDASH                 1
3036 #define EMU_UNUSED_2                    2
3037 #define EMU_SUPAPLEX                    3
3038
3039 // values for level file type identifier
3040 #define LEVEL_FILE_TYPE_UNKNOWN         0
3041 #define LEVEL_FILE_TYPE_RND             1
3042 #define LEVEL_FILE_TYPE_BD              2
3043 #define LEVEL_FILE_TYPE_EM              3
3044 #define LEVEL_FILE_TYPE_SP              4
3045 #define LEVEL_FILE_TYPE_DX              5
3046 #define LEVEL_FILE_TYPE_SB              6
3047 #define LEVEL_FILE_TYPE_DC              7
3048 #define LEVEL_FILE_TYPE_MM              8
3049
3050 #define NUM_LEVEL_FILE_TYPES            9
3051
3052 // values for game engine type identifier
3053 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
3054 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
3055 #define GAME_ENGINE_TYPE_BD             LEVEL_FILE_TYPE_BD
3056 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
3057 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
3058 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
3059
3060 #define NUM_ENGINE_TYPES                5
3061
3062 // values for automatically playing tapes
3063 #define AUTOPLAY_NONE                   0
3064 #define AUTOPLAY_PLAY                   (1 << 0)
3065 #define AUTOPLAY_FFWD                   (1 << 1)
3066 #define AUTOPLAY_WARP                   (1 << 2)
3067 #define AUTOPLAY_TEST                   (1 << 3)
3068 #define AUTOPLAY_SAVE                   (1 << 4)
3069 #define AUTOPLAY_UPLOAD                 (1 << 5)
3070 #define AUTOPLAY_FIX                    (1 << 6)
3071 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
3072
3073 #define AUTOPLAY_MODE_NONE              0
3074 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
3075 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
3076 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
3077 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
3078 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
3079 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
3080 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
3081 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
3082
3083
3084 struct BorderInfo
3085 {
3086   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
3087   boolean draw_masked_when_fading;
3088 };
3089
3090 struct RequestButtonInfo
3091 {
3092   struct TextPosInfo yes;
3093   struct TextPosInfo no;
3094   struct TextPosInfo confirm;
3095
3096   struct TextPosInfo player_1;
3097   struct TextPosInfo player_2;
3098   struct TextPosInfo player_3;
3099   struct TextPosInfo player_4;
3100
3101   struct TextPosInfo touch_yes;
3102   struct TextPosInfo touch_no;
3103   struct TextPosInfo touch_confirm;
3104 };
3105
3106 struct MenuMainButtonInfo
3107 {
3108   struct MenuPosInfo name;
3109   struct MenuPosInfo levels;
3110   struct MenuPosInfo scores;
3111   struct MenuPosInfo editor;
3112   struct MenuPosInfo info;
3113   struct MenuPosInfo game;
3114   struct MenuPosInfo setup;
3115   struct MenuPosInfo quit;
3116
3117   struct MenuPosInfo prev_level;
3118   struct MenuPosInfo next_level;
3119
3120   struct MenuPosInfo first_level;
3121   struct MenuPosInfo last_level;
3122   struct MenuPosInfo level_number;
3123
3124   struct MenuPosInfo insert_solution;
3125   struct MenuPosInfo play_solution;
3126
3127   struct MenuPosInfo levelset_info;
3128   struct MenuPosInfo switch_ecs_aga;
3129 };
3130
3131 struct MenuMainTextInfo
3132 {
3133   struct TextPosInfo name;
3134   struct TextPosInfo levels;
3135   struct TextPosInfo scores;
3136   struct TextPosInfo editor;
3137   struct TextPosInfo info;
3138   struct TextPosInfo game;
3139   struct TextPosInfo setup;
3140   struct TextPosInfo quit;
3141
3142   struct TextPosInfo first_level;
3143   struct TextPosInfo last_level;
3144   struct TextPosInfo level_number;
3145   struct TextPosInfo level_info_1;
3146   struct TextPosInfo level_info_2;
3147   struct TextPosInfo level_name;
3148   struct TextPosInfo level_author;
3149   struct TextPosInfo level_year;
3150   struct TextPosInfo level_imported_from;
3151   struct TextPosInfo level_imported_by;
3152   struct TextPosInfo level_tested_by;
3153   struct TextPosInfo title_1;
3154   struct TextPosInfo title_2;
3155   struct TextPosInfo title_3;
3156 };
3157
3158 struct MenuMainInputInfo
3159 {
3160   struct TextPosInfo name;
3161 };
3162
3163 struct MenuMainInfo
3164 {
3165   struct MenuMainButtonInfo button;
3166   struct MenuMainTextInfo text;
3167   struct MenuMainInputInfo input;
3168
3169   struct TextPosInfo preview_players;
3170   struct TextPosInfo network_players;
3171 };
3172
3173 struct MenuSetupButtonInfo
3174 {
3175   struct MenuPosInfo prev_player;
3176   struct MenuPosInfo next_player;
3177
3178   struct MenuPosInfo touch_back;
3179   struct MenuPosInfo touch_next;
3180   struct MenuPosInfo touch_back2;
3181   struct MenuPosInfo touch_next2;
3182 };
3183
3184 struct MenuSetupInfo
3185 {
3186   struct MenuSetupButtonInfo button;
3187 };
3188
3189 struct MenuScoresButtonInfo
3190 {
3191   struct MenuPosInfo prev_level;
3192   struct MenuPosInfo next_level;
3193   struct MenuPosInfo prev_score;
3194   struct MenuPosInfo next_score;
3195   struct MenuPosInfo play_tape;
3196 };
3197
3198 struct MenuScoresInfo
3199 {
3200   struct MenuScoresButtonInfo button;
3201 };
3202
3203 struct TitleFadingInfo
3204 {
3205   int fade_mode;
3206   int fade_delay;
3207   int post_delay;
3208   int auto_delay;
3209   int auto_delay_unit;
3210 };
3211
3212 struct TitleMessageInfo
3213 {
3214   int x, y;
3215   int width, height;
3216   int chars, lines;
3217   int align, valign;
3218   int font;
3219   boolean autowrap;
3220   boolean centered;
3221   boolean parse_comments;
3222   int sort_priority;
3223
3224   int fade_mode;
3225   int fade_delay;
3226   int post_delay;
3227   int auto_delay;
3228   int auto_delay_unit;
3229 };
3230
3231 struct InitInfo
3232 {
3233   struct MenuPosInfo busy_initial;
3234   struct MenuPosInfo busy;
3235   struct MenuPosInfo busy_playfield;
3236 };
3237
3238 struct MenuInfo
3239 {
3240   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3241   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3242   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3243   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3244   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3245   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3246
3247   int scrollbar_xoffset;
3248
3249   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3250
3251   int list_size[NUM_SPECIAL_GFX_ARGS];
3252   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3253   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3254   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3255
3256   int left_spacing[NUM_SPECIAL_GFX_ARGS];
3257   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3258   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3259   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3260   int right_spacing[NUM_SPECIAL_GFX_ARGS];
3261   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3262   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3263   int top_spacing[NUM_SPECIAL_GFX_ARGS];
3264   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3265   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3266   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3267   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3268   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3269
3270   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3271   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3272   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3273   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3274   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3275   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3276   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3277   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3278   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3279   int line_spacing[NUM_SPECIAL_GFX_ARGS];
3280   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3281   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3282   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3283   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3284   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3285
3286   struct TitleFadingInfo enter_menu;
3287   struct TitleFadingInfo leave_menu;
3288   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3289   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3290   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3291
3292   int sound[NUM_SPECIAL_GFX_ARGS];
3293   int music[NUM_SPECIAL_GFX_ARGS];
3294
3295   struct MenuMainInfo main;
3296   struct MenuSetupInfo setup;
3297   struct MenuScoresInfo scores;
3298 };
3299
3300 struct DoorInfo
3301 {
3302   struct DoorPartPosInfo part_1;
3303   struct DoorPartPosInfo part_2;
3304   struct DoorPartPosInfo part_3;
3305   struct DoorPartPosInfo part_4;
3306   struct DoorPartPosInfo part_5;
3307   struct DoorPartPosInfo part_6;
3308   struct DoorPartPosInfo part_7;
3309   struct DoorPartPosInfo part_8;
3310
3311   struct DoorPartPosInfo panel;
3312
3313   int width;
3314   int height;
3315   int step_offset;
3316   int step_delay;
3317   int post_delay;
3318   int anim_mode;
3319 };
3320
3321 struct RequestInfo
3322 {
3323   struct RequestButtonInfo button;
3324   int x, y;
3325   int width, height;
3326   int border_size;
3327   int line_spacing;
3328   int step_offset;
3329   int step_delay;
3330   int anim_mode;
3331   int align;
3332   int valign;
3333   int sort_priority;
3334   boolean autowrap;
3335   boolean centered;
3336   boolean wrap_single_words;
3337
3338   // run-time values
3339   Bitmap *bitmap;
3340   int sx, sy;
3341   int xsize, ysize;
3342 };
3343
3344 struct PreviewInfo
3345 {
3346   int x, y;
3347   int align, valign;
3348   int xsize, ysize;
3349   int xoffset, yoffset;
3350   int tile_size;
3351   int step_offset;
3352   int step_delay;
3353   int anim_mode;
3354
3355   boolean redefined;            // redefined by custom artwork
3356 };
3357
3358 struct EditorTabsInfo
3359 {
3360   int x;
3361   int y;
3362   int yoffset2;
3363   int width;
3364   int height;
3365   int draw_xoffset;
3366   int draw_yoffset;
3367 };
3368
3369 struct EditorSettingsInfo
3370 {
3371   struct MenuPosInfo headline;
3372
3373   struct XY element_graphic;
3374   struct XY element_name;
3375
3376   struct EditorTabsInfo tabs;
3377
3378   struct XY tooltip;
3379 };
3380
3381 struct EditorGadgetInfo
3382 {
3383   int normal_spacing;
3384   int small_spacing;
3385   int tiny_spacing;
3386   int line_spacing;
3387   int text_spacing;
3388   int tab_spacing;
3389
3390   struct Rect separator_line;
3391 };
3392
3393 struct EditorButtonInfo
3394 {
3395   struct XYTileSize prev_level;
3396   struct XYTileSize next_level;
3397
3398   struct XYTileSize properties;
3399   struct XYTileSize element_left;
3400   struct XYTileSize element_middle;
3401   struct XYTileSize element_right;
3402   struct XYTileSize palette;
3403
3404   struct XYTileSize draw_single;
3405   struct XYTileSize draw_connected;
3406   struct XYTileSize draw_line;
3407   struct XYTileSize draw_arc;
3408   struct XYTileSize draw_rectangle;
3409   struct XYTileSize draw_filled_box;
3410   struct XYTileSize rotate_up;
3411   struct XYTileSize draw_text;
3412   struct XYTileSize flood_fill;
3413   struct XYTileSize rotate_left;
3414   struct XYTileSize zoom_level;
3415   struct XYTileSize rotate_right;
3416   struct XYTileSize draw_random;
3417   struct XYTileSize grab_brush;
3418   struct XYTileSize rotate_down;
3419   struct XYTileSize pick_element;
3420
3421   struct XYTileSize ce_copy_from;
3422   struct XYTileSize ce_copy_to;
3423   struct XYTileSize ce_swap;
3424   struct XYTileSize ce_copy;
3425   struct XYTileSize ce_paste;
3426
3427   struct XYTileSize undo;
3428   struct XYTileSize conf;
3429   struct XYTileSize save;
3430   struct XYTileSize clear;
3431   struct XYTileSize test;
3432   struct XYTileSize exit;
3433 };
3434
3435 struct EditorInputInfo
3436 {
3437   struct XY level_number;
3438 };
3439
3440 struct EditorPaletteInfo
3441 {
3442   int x, y;
3443   int cols, rows;
3444   int tile_size;
3445   boolean show_as_separate_screen;
3446   boolean show_on_element_buttons;
3447
3448   struct XYTileSize element_left;
3449   struct XYTileSize element_middle;
3450   struct XYTileSize element_right;
3451 };
3452
3453 struct EditorDrawingAreaInfo
3454 {
3455   int tile_size;
3456 };
3457
3458 struct EditorInfo
3459 {
3460   struct EditorSettingsInfo settings;
3461   struct EditorGadgetInfo gadget;
3462   struct EditorButtonInfo button;
3463   struct EditorInputInfo input;
3464   struct EditorPaletteInfo palette;
3465   struct EditorDrawingAreaInfo drawingarea;
3466 };
3467
3468 struct ViewportInfo
3469 {
3470   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3471   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3472   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3473   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3474 };
3475
3476 struct ScoreEntry
3477 {
3478   char tape_basename[MAX_FILENAME_LEN + 1];
3479   char name[MAX_PLAYER_NAME_LEN + 1];
3480   int score;
3481   int time;             // time (in frames) or steps played
3482
3483   // additional score information for score info screen
3484   int id;
3485   char tape_date[MAX_ISO_DATE_LEN + 1];
3486   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3487   char version[MAX_VERSION_TEXT_LEN + 1];
3488   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3489   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3490 };
3491
3492 struct ScoreInfo
3493 {
3494   int file_version;     // file format version the score is stored with
3495   int game_version;     // game release version the score was created with
3496
3497   char level_identifier[MAX_FILENAME_LEN + 1];
3498   int level_nr;
3499
3500   int num_entries;
3501   int last_added;
3502   int last_added_local;
3503   int last_level_nr;
3504   int last_entry_nr;
3505   int next_level_nr;
3506
3507   boolean updated;
3508   boolean uploaded;
3509   boolean tape_downloaded;
3510   boolean force_last_added;
3511   boolean continue_playing;
3512   boolean continue_on_return;
3513
3514   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3515 };
3516
3517 struct Content
3518 {
3519   int e[3][3];
3520 };
3521
3522 struct EnvelopeInfo
3523 {
3524   int xsize;
3525   int ysize;
3526
3527   boolean autowrap;
3528   boolean centered;
3529
3530   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3531 };
3532
3533 struct LevelFileInfo
3534 {
3535   int nr;
3536   int type;
3537   boolean packed;
3538   char *basename;
3539   char *filename;
3540 };
3541
3542 struct DateInfo
3543 {
3544   int year;
3545   int month;
3546   int day;
3547
3548   enum
3549   {
3550     DATE_SRC_CLOCK,
3551     DATE_SRC_LEVELFILE
3552   } src;
3553 };
3554
3555 struct LevelInfo
3556 {
3557   struct LevelFileInfo file_info;
3558
3559   int game_engine_type;
3560
3561   // level stored in native format for the alternative native game engines
3562   struct LevelInfo_BD *native_bd_level;
3563   struct LevelInfo_EM *native_em_level;
3564   struct LevelInfo_SP *native_sp_level;
3565   struct LevelInfo_MM *native_mm_level;
3566
3567   int file_version;                     // file format version the level is stored with
3568   int game_version;                     // game release version the level was created with
3569
3570   struct DateInfo creation_date;
3571
3572   boolean encoding_16bit_field;         // level contains 16-bit elements
3573   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3574   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3575
3576   int fieldx, fieldy;
3577
3578   int time;                             // available time (seconds)
3579   int gems_needed;
3580   boolean auto_count_gems;
3581   boolean rate_time_over_score;
3582
3583   char name[MAX_LEVEL_NAME_LEN + 1];
3584   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3585
3586   int random_seed;
3587
3588   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3589
3590   int score[LEVEL_SCORE_ELEMENTS];
3591
3592   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3593   int num_yamyam_contents;
3594
3595   int amoeba_speed;
3596   int amoeba_content;
3597
3598   int game_of_life[4];
3599   int biomaze[4];
3600
3601   int time_magic_wall;
3602   int time_wheel;
3603   int time_light;
3604   int time_timegate;
3605
3606   int shield_normal_time;
3607   int shield_deadly_time;
3608
3609   int extra_time;
3610   int time_orb_time;
3611
3612   int extra_time_score;
3613
3614   int start_element[MAX_PLAYERS];
3615   boolean use_start_element[MAX_PLAYERS];
3616
3617   int artwork_element[MAX_PLAYERS];
3618   boolean use_artwork_element[MAX_PLAYERS];
3619
3620   int explosion_element[MAX_PLAYERS];
3621   boolean use_explosion_element[MAX_PLAYERS];
3622
3623   // values for the new EMC elements
3624   int android_move_time;
3625   int android_clone_time;
3626   boolean ball_random;
3627   boolean ball_active_initial;
3628   int ball_time;
3629   int lenses_score;
3630   int magnify_score;
3631   int slurp_score;
3632   int lenses_time;
3633   int magnify_time;
3634   int wind_direction_initial;
3635
3636   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3637   int num_ball_contents;
3638
3639   int num_android_clone_elements;
3640   int android_clone_element[MAX_ANDROID_ELEMENTS];
3641
3642   int can_move_into_acid_bits;          // bitfield to store property for elements
3643   int dont_collide_with_bits;           // bitfield to store property for elements
3644
3645   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3646   boolean initial_player_gravity[MAX_PLAYERS];
3647
3648   boolean use_initial_inventory[MAX_PLAYERS];
3649   int initial_inventory_size[MAX_PLAYERS];
3650   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3651
3652   int bd_cycle_delay_ms;                // BD game cycle delay (in milliseconds)
3653   int bd_cycle_delay_c64;               // BD game cycle delay (in C64 game units)
3654   int bd_hatching_delay_cycles;         // BD hatching delay (in game cycles)
3655   int bd_hatching_delay_seconds;        // BD hatching delay (in seconds)
3656   int bd_scheduling_type;               // BD engine scheduling type
3657   boolean bd_pal_timing;                // BD engine uses special PAL timing
3658   boolean bd_line_shifting_borders;     // BD engine uses line-shifting wrap-around
3659   boolean bd_scan_first_and_last_row;   // BD engine scans top and bottom border rows
3660   boolean bd_short_explosions;          // BD engine uses four game cycles for explosions
3661   boolean bd_intermission;              // BD level is intermission
3662   boolean bd_diagonal_movements;        // BD style diagonal movements
3663   boolean bd_topmost_player_active;     // BD engine uses first player found on playfield
3664   int bd_snap_element;                  // BD element that is created when player is snapping
3665   int bd_pushing_prob;                  // BD player probability to push rocks
3666   int bd_pushing_prob_with_sweet;       // BD player probability to push rocks after eating sweet
3667   boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
3668   boolean bd_magic_wall_zero_infinite;  // BD magic wall with timer of zero runs infinitely
3669   boolean bd_magic_wall_wait_hatching;  // BD magic wall waits for player's birth
3670   boolean bd_magic_wall_stops_amoeba;   // BD magic wall can stop amoeba and turn to diamonds
3671   boolean bd_magic_wall_break_scan;     // BD magic wall setting to implement buggy BD1 behaviour
3672   int bd_magic_wall_diamond_to;         // BD magic wall turns diamonds to specified element
3673   int bd_magic_wall_rock_to;            // BD magic wall turns rocks to specified element
3674   int bd_magic_wall_mega_rock_to;       // BD magic wall turns mega rocks to specified element
3675   int bd_magic_wall_nut_to;             // BD magic wall turns nuts to specified element
3676   int bd_magic_wall_nitro_pack_to;      // BD magic wall turns nitro packs to specified element
3677   int bd_magic_wall_flying_diamond_to;  // BD magic wall turns flying diamonds to specified element
3678   int bd_magic_wall_flying_rock_to;     // BD magic wall turns flying rocks to specified element
3679   boolean bd_amoeba_wait_for_hatching;  // BD amoeba waits for player's birth
3680   boolean bd_amoeba_start_immediately;  // BD amoeba growth starts immediately
3681   boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
3682   int bd_amoeba_threshold_too_big;      // BD amoeba turns to stones if threshold reached
3683   int bd_amoeba_slow_growth_time;       // BD amoeba slow growth time (in seconds)
3684   int bd_amoeba_slow_growth_rate;       // BD amoeba slow growth rate (in percent)
3685   int bd_amoeba_fast_growth_rate;       // BD amoeba fast growth rate (in percent)
3686   int bd_amoeba_content_too_big;        // BD amoeba changes to this element if too big
3687   int bd_amoeba_content_enclosed;       // BD amoeba changes to this element if enclosed
3688   int bd_amoeba_2_threshold_too_big;    // BD amoeba 2 turns to stones if threshold reached
3689   int bd_amoeba_2_slow_growth_time;     // BD amoeba 2 slow growth time (in seconds)
3690   int bd_amoeba_2_slow_growth_rate;     // BD amoeba 2 slow growth rate (in percent)
3691   int bd_amoeba_2_fast_growth_rate;     // BD amoeba 2 fast growth rate (in percent)
3692   int bd_amoeba_2_content_too_big;      // BD amoeba 2 changes to this element if too big
3693   int bd_amoeba_2_content_enclosed;     // BD amoeba 2 changes to this element if enclosed
3694   int bd_amoeba_2_content_exploding;    // BD amoeba 2 changes to this element if exploding
3695   int bd_amoeba_2_content_looks_like;   // BD amoeba 2 looks like this other game element
3696   int bd_clock_extra_time;              // BD engine extra time when collecting clock
3697   boolean bd_voodoo_collects_diamonds;  // BD voodoo doll can collect diamonds for the player
3698   boolean bd_voodoo_hurt_kills_player;  // BD voodoo doll hurt in any way, player is killed
3699   boolean bd_voodoo_dies_by_rock;       // BD voodoo doll can be killed by a falling rock
3700   boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
3701   int bd_voodoo_penalty_time;           // BD engine penalty time when voodoo doll destroyed
3702   boolean bd_slime_is_predictable;      // BD slime uses predictable random number generator
3703   boolean bd_slime_correct_random;      // BD slime needs corrected random number generator
3704   int bd_slime_permeability_rate;       // BD slime permeability rate for unpredictable slime
3705   int bd_slime_permeability_bits_c64;   // BD slime permeability bits for predictable slime
3706   int bd_slime_random_seed_c64;         // BD slime random number seed for predictable slime
3707   int bd_slime_eats_element_1;          // BD slime can eat and convert this game element
3708   int bd_slime_converts_to_element_1;   // BD slime can convert eaten element to this game element
3709   int bd_slime_eats_element_2;          // BD slime can eat and convert this game element
3710   int bd_slime_converts_to_element_2;   // BD slime can convert eaten element to this game element
3711   int bd_slime_eats_element_3;          // BD slime can eat and convert this game element
3712   int bd_slime_converts_to_element_3;   // BD slime can convert eaten element to this game element
3713   int bd_cave_random_seed_c64;          // BD cave random number seed for predictable slime
3714   int bd_acid_eats_element;             // BD acid eats this game element when spreading
3715   int bd_acid_spread_rate;              // BD acid probability of spreading (in percent)
3716   int bd_acid_turns_to_element;         // BD acid target element after spreading
3717   int bd_biter_move_delay;              // BD biter delay between movements (in BD frames)
3718   int bd_biter_eats_element;            // BD biter eats this game element when moving
3719   int bd_bladder_converts_by_element;   // BD bladder converts to clock by touching this element
3720   boolean bd_change_expanding_wall;     // BD expanding wall direction is changed if enabled
3721   boolean bd_replicators_active;        // BD replicators start in active state if enabled
3722   int bd_replicator_create_delay;       // BD replicator delay between replications (in BD frames)
3723   boolean bd_conveyor_belts_active;     // BD conveyor belts start in active state if enabled
3724   boolean bd_conveyor_belts_changed;    // BD conveyor belts direction is changed if enabled
3725   boolean bd_water_cannot_flow_down;    // BD water does not flow downwards if enabled
3726   int bd_nut_content;                   // BD nut contains the specified game element
3727   int bd_hammer_walls_break_delay;      // BD hammer time for breaking walls (in BD frames)
3728   boolean bd_hammer_walls_reappear;     // BD hammered walls are reappearing after some delay
3729   int bd_hammer_walls_reappear_delay;   // BD hammer time for reappearing walls (in BD frames)
3730   boolean bd_infinite_rockets;          // BD rocket launcher has infinite number of rockets
3731   int bd_num_skeletons_needed_for_pot;  // BD skeletons amount must be collected to use a pot
3732   int bd_skeleton_worth_num_diamonds;   // BD skeleton collected is worth this number of diamonds
3733   int bd_expanding_wall_looks_like;     // BD expanding wall looks like this other game element
3734   int bd_sand_looks_like;               // BD sand looks like this other game element
3735   boolean bd_creatures_start_backwards; // BD creatures start moving in opposite direction
3736   boolean bd_creatures_turn_on_hatching;// BD creatures change direction after hatching
3737   int bd_creatures_auto_turn_delay;     // BD creatures change direction after delay (in seconds)
3738   int bd_gravity_direction;             // BD engine initial gravity direction
3739   boolean bd_gravity_switch_active;     // BD engine gravity switch starts in active state
3740   int bd_gravity_switch_delay;          // BD engine gravity change delay for switch (in seconds)
3741   boolean bd_gravity_affects_all;       // BD engine gravity affects all falling objects
3742   int bd_rock_turns_to_on_falling;      // BD rock changes to specified element when falling
3743   int bd_rock_turns_to_on_impact;       // BD rock changes to specified element on impact
3744   int bd_diamond_turns_to_on_falling;   // BD diamond changes to specified element when falling
3745   int bd_diamond_turns_to_on_impact;    // BD diamond changes to specified element on impact
3746   int bd_firefly_explodes_to;           // BD firefly explodes to specified element
3747   int bd_firefly_2_explodes_to;         // BD firefly 2 explodes to specified element
3748   int bd_butterfly_explodes_to;         // BD butterfly explodes to specified element
3749   int bd_butterfly_2_explodes_to;       // BD butterfly 2 explodes to specified element
3750   int bd_stonefly_explodes_to;          // BD stonefly explodes to specified element
3751   int bd_dragonfly_explodes_to;         // BD dragonfly explodes to specified element
3752   int bd_diamond_birth_turns_to;        // BD diamond birth changes to specified element
3753   int bd_bomb_explosion_turns_to;       // BD bomb explosion changes to specified element
3754   int bd_nitro_explosion_turns_to;      // BD nitro pack explosion changes to specified element
3755   int bd_explosion_turns_to;            // BD other explosions change to specified element
3756   int bd_color_b;                       // BD engine C64-style cave color (border)
3757   int bd_color_0;                       // BD engine C64-style cave color (background)
3758   int bd_color_1;                       // BD engine C64-style cave color (sand)
3759   int bd_color_2;                       // BD engine C64-style cave color (steel wall)
3760   int bd_color_3;                       // BD engine C64-style cave color (wall)
3761   int bd_color_4;                       // BD engine C64-style cave color (amoeba)
3762   int bd_color_5;                       // BD engine C64-style cave color (slime)
3763
3764   boolean em_slippery_gems;             // EM style "gems slip from wall" behaviour
3765   boolean em_explodes_by_fire;          // EM style chain explosion behaviour
3766   boolean use_spring_bug;               // for compatibility with old levels
3767   boolean use_time_orb_bug;             // for compatibility with old levels
3768   boolean use_life_bugs;                // for compatibility with old levels
3769   boolean instant_relocation;           // no visual delay when relocating player
3770   boolean shifted_relocation;           // no level centering when relocating player
3771   boolean lazy_relocation;              // only redraw off-screen player relocation
3772   boolean can_pass_to_walkable;         // player can pass to empty or walkable tile
3773   boolean grow_into_diggable;           // amoeba can grow into anything diggable
3774   boolean sb_fields_needed;             // all Sokoban fields must be solved
3775   boolean sb_objects_needed;            // all Sokoban objects must be solved
3776   boolean auto_exit_sokoban;            // automatically finish solved Sokoban levels
3777   boolean solved_by_one_player;         // level is solved if one player enters exit
3778   boolean finish_dig_collect;           // only finished dig/collect triggers ce action
3779   boolean keep_walkable_ce;             // keep walkable CE if it changes to the player
3780
3781   boolean continuous_snapping;          // repeated snapping without releasing key
3782   boolean block_snap_field;             // snapping blocks field to show animation
3783   boolean block_last_field;             // player blocks previous field while moving
3784   boolean sp_block_last_field;          // player blocks previous field while moving
3785
3786   // values for MM/DF elements
3787   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3788   boolean df_laser_red, df_laser_green, df_laser_blue;
3789   int mm_time_fuse;
3790   int mm_time_bomb;
3791   int mm_time_ball;
3792   int mm_time_block;
3793
3794   int num_mm_ball_contents;
3795   int mm_ball_choice_mode;
3796   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3797   boolean rotate_mm_ball_content;
3798   boolean explode_mm_ball;
3799
3800   // ('int' instead of 'boolean' because used as selectbox value in editor)
3801   int use_step_counter;                 // count steps instead of seconds for level
3802
3803   int time_score_base;                  // use time score for 1 or 10 seconds/steps
3804
3805   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3806
3807   boolean use_custom_template;          // use custom properties from template file
3808
3809   boolean file_has_custom_elements;     // set when level file contains CEs
3810
3811   int bd_color_type;                    // set according to BD colors in level
3812
3813   boolean no_valid_file;                // set when level file missing or invalid
3814   boolean no_level_file;                // set when falling back to level template
3815
3816   boolean changed;                      // set when level was changed in the editor
3817
3818   // runtime flags to handle bugs in old levels (not stored in level file)
3819   boolean use_action_after_change_bug;
3820 };
3821
3822 struct NetworkLevelInfo
3823 {
3824   char *leveldir_identifier;            // network levelset identifier
3825
3826   struct LevelFileInfo file_info;       // file info for level file
3827   struct LevelFileInfo tmpl_info;       // file info for level template
3828
3829   boolean use_network_level_files;      // use levels from network server
3830   boolean use_custom_template;          // use CEs from level template
3831 };
3832
3833 struct GlobalInfo
3834 {
3835   char *autoplay_leveldir;
3836   int autoplay_level[MAX_TAPES_PER_SET];
3837   int autoplay_mode;
3838   boolean autoplay_all;
3839   time_t autoplay_time;
3840
3841   char *patchtapes_mode;
3842   char *patchtapes_leveldir;
3843   int patchtapes_level[MAX_TAPES_PER_SET];
3844   boolean patchtapes_all;
3845
3846   char *convert_leveldir;
3847   int convert_level_nr;
3848
3849   char *dumplevel_leveldir;
3850   int dumplevel_level_nr;
3851
3852   char *dumptape_leveldir;
3853   int dumptape_level_nr;
3854
3855   char *create_sketch_images_dir;
3856   char *create_collect_images_dir;
3857
3858   int num_toons;
3859
3860   float frames_per_second;
3861   boolean show_frames_per_second;
3862
3863   // global values for fading screens and masking borders
3864   int border_status;
3865
3866   // values for global animations
3867   int anim_status;
3868   int anim_status_next;
3869
3870   boolean use_envelope_request;
3871
3872   char **user_names;
3873 };
3874
3875 struct ElementChangeInfo
3876 {
3877   boolean can_change;                   // use or ignore this change info
3878
3879   boolean has_event[NUM_CHANGE_EVENTS]; // change events
3880
3881   int trigger_player;                   // player triggering change
3882   int trigger_side;                     // side triggering change
3883   int trigger_page;                     // page triggering change
3884
3885   int target_element;                   // target element after change
3886
3887   int delay_fixed;                      // added frame delay before changed (fixed)
3888   int delay_random;                     // added frame delay before changed (random)
3889   int delay_frames;                     // either 1 (frames) or 50 (seconds; 50 fps)
3890
3891   int initial_trigger_element;          // initial element triggering change
3892
3893   struct Content target_content;        // elements for extended change target
3894   boolean use_target_content;           // use extended change target
3895   boolean only_if_complete;             // only use complete target content
3896   boolean use_random_replace;           // use random value for replacing elements
3897   int random_percentage;                // random value for replacing elements
3898   int replace_when;                     // type of elements that can be replaced
3899
3900   boolean explode;                      // explode instead of change
3901
3902   boolean has_action;                   // execute action on specified condition
3903   int action_type;                      // type of action
3904   int action_mode;                      // mode of action
3905   int action_arg;                       // parameter of action
3906   int action_element;                   // element related to action
3907
3908   // ---------- internal values used at runtime when playing ----------
3909
3910   int trigger_element;                  // element triggering change
3911
3912   /* functions that are called before, while and after the change of an
3913      element -- currently only used for non-custom elements */
3914   void (*pre_change_function)(int x, int y);
3915   void (*change_function)(int x, int y);
3916   void (*post_change_function)(int x, int y);
3917
3918   short actual_trigger_element;         // element that actually triggered change
3919   int actual_trigger_x;                 // element x position that triggered change
3920   int actual_trigger_y;                 // element y position that triggered change
3921   int actual_trigger_side;              // element side that triggered the change
3922   int actual_trigger_player;            // player which actually triggered change
3923   int actual_trigger_player_bits;       // player bits of triggering players
3924   int actual_trigger_ce_value;          // CE value of element that triggered change
3925   int actual_trigger_ce_score;          // CE score of element that triggered change
3926
3927   boolean can_change_or_has_action;     // can_change | has_action
3928
3929   // ---------- internal values used in level editor ----------
3930
3931   int direct_action;                    // change triggered by actions on element
3932   int other_action;                     // change triggered by other element actions
3933 };
3934
3935 struct ElementGroupInfo
3936 {
3937   int num_elements;                     // number of elements in this group
3938   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3939
3940   int choice_mode;                      // how to choose element from group
3941
3942   // ---------- internal values used at runtime when playing ----------
3943
3944   /* the following is the same as above, but with recursively resolved group
3945      elements (group elements may also contain further group elements!) */
3946   int num_elements_resolved;
3947   short element_resolved[NUM_FILE_ELEMENTS];
3948
3949   int choice_pos;                       // current element choice position
3950 };
3951
3952 struct ElementNameInfo
3953 {
3954   // ---------- token and description strings ----------
3955
3956   char *token_name;                     // element token used in config files
3957   char *class_name;                     // element class used in config files
3958   char *editor_description;             // pre-defined description for level editor
3959 };
3960
3961 struct ElementInfo
3962 {
3963   // ---------- token and description strings ----------
3964
3965   char *token_name;                     // element token used in config files
3966   char *class_name;                     // element class used in config files
3967   char *editor_description;             // pre-defined description for level editor
3968   char *custom_description;             // alternative description from config file
3969   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3970
3971   // ---------- graphic and sound definitions ----------
3972
3973   int graphic[NUM_ACTIONS];             // default graphics for several actions
3974   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3975                                         // special graphics for left/right/up/down
3976
3977   int crumbled[NUM_ACTIONS];            // crumbled graphics for several actions
3978   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3979                                         // crumbled graphics for left/right/up/down
3980
3981   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3982                                         // special graphics for certain screens
3983
3984   int sound[NUM_ACTIONS];               // default sounds for several actions
3985
3986   // ---------- special element property values ----------
3987
3988   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3989
3990   boolean use_gfx_element;              // use custom graphic element
3991   int gfx_element_initial;              // initial optional custom graphic element
3992
3993   int access_direction;                 // accessible from which direction
3994
3995   int collect_score_initial;            // initial score value for collecting
3996   int collect_count_initial;            // initial count value for collecting
3997
3998   int ce_value_fixed_initial;           // initial value for custom variable (fix)
3999   int ce_value_random_initial;          // initial value for custom variable (rnd)
4000   boolean use_last_ce_value;            // use value from element before change
4001
4002   int push_delay_fixed;                 // constant delay before pushing
4003   int push_delay_random;                // additional random delay before pushing
4004   int drop_delay_fixed;                 // constant delay after dropping
4005   int drop_delay_random;                // additional random delay after dropping
4006   int move_delay_fixed;                 // constant delay after moving
4007   int move_delay_random;                // additional random delay after moving
4008   int step_delay_fixed;                 // constant delay while moving
4009   int step_delay_random;                // additional random delay while moving
4010
4011   int move_pattern;                     // direction movable element moves to
4012   int move_direction_initial;           // initial direction element moves to
4013   int move_stepsize;                    // step size element moves with
4014
4015   int move_enter_element;               // element that can be entered (and removed)
4016   int move_leave_element;               // element that can be left behind
4017   int move_leave_type;                  // change (limited) or leave (unlimited)
4018
4019   int slippery_type;                    // how/where other elements slip away
4020
4021   struct Content content;               // new elements after explosion
4022
4023   int explosion_type;                   // type of explosion, like 3x3, 3+3 or 1x1
4024   int explosion_delay;                  // duration of explosion of this element
4025   int ignition_delay;                   // delay for explosion by other explosion
4026
4027   struct ElementChangeInfo *change_page; // actual list of change pages
4028   struct ElementChangeInfo *change;      // pointer to current change page
4029
4030   int num_change_pages;                 // actual number of change pages
4031   int current_change_page;              // currently edited change page
4032
4033   struct ElementGroupInfo *group;       // pointer to element group info
4034
4035   boolean has_anim_event;               // element can trigger global animation
4036
4037   // ---------- internal values used at runtime when playing ----------
4038
4039   boolean has_change_event[NUM_CHANGE_EVENTS];
4040
4041   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
4042   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
4043
4044   boolean in_group[NUM_GROUP_ELEMENTS];
4045
4046   int gfx_element;                      // runtime optional custom graphic element
4047
4048   int collect_score;                    // runtime score value for collecting
4049
4050   // count of this element on playfield, calculated after each frame
4051   int element_count;
4052
4053   // ---------- internal values used in level editor ----------
4054
4055   int access_type;                      // walkable or passable
4056   int access_layer;                     // accessible over/inside/under
4057   int access_protected;                 // protection against deadly elements
4058   int walk_to_action;                   // diggable/collectible/pushable
4059   int smash_targets;                    // can smash player/enemies/everything
4060   int deadliness;                       // deadly when running/colliding/touching
4061
4062   boolean can_explode_by_fire;          // element explodes by fire
4063   boolean can_explode_smashed;          // element explodes when smashed
4064   boolean can_explode_impact;           // element explodes on impact
4065
4066   boolean modified_settings;            // set for all modified custom elements
4067 };
4068
4069 struct FontInfo
4070 {
4071   char *token_name;                     // font token used in config files
4072
4073   int graphic;                          // default graphic for this font
4074   int special_graphic[NUM_SPECIAL_GFX_ARGS];
4075                                         // special graphics for certain screens
4076   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
4077                                         // internal bitmap ID for special graphics
4078 };
4079
4080 struct GlobalAnimNameInfo
4081 {
4082   char *token_name;                     // global animation token in config files
4083 };
4084
4085 struct GlobalAnimInfo
4086 {
4087   char *token_name;                     // global animation token in config files
4088
4089   // global animation graphic and control definitions
4090   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4091
4092   // global animation sound and music definitions
4093   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4094   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4095 };
4096
4097 struct GlobalAnimEventListInfo
4098 {
4099   int *event_value;
4100   int num_event_values;
4101 };
4102
4103 struct GlobalAnimEventInfo
4104 {
4105   struct GlobalAnimEventListInfo **event_list;
4106   int num_event_lists;
4107 };
4108
4109 struct GraphicInfo
4110 {
4111   Bitmap **bitmaps;                     // bitmaps in all required sizes
4112   Bitmap *bitmap;                       // bitmap in default size
4113
4114   int src_image_width;                  // scaled bitmap size, but w/o small images
4115   int src_image_height;                 // scaled bitmap size, but w/o small images
4116
4117   int src_x, src_y;                     // start position of animation frames
4118   int width, height;                    // width/height of each animation frame
4119
4120   int offset_x, offset_y;               // x/y offset to next animation frame
4121   int offset2_x, offset2_y;             // x/y offset to second movement tile
4122
4123   boolean double_movement;              // animation has second movement tile
4124   int swap_double_tiles;                // explicitely force or forbid tile swapping
4125
4126   int anim_frames;
4127   int anim_frames_per_line;
4128   int anim_start_frame;
4129   int anim_delay;                       // important: delay of 1 means "no delay"!
4130   int anim_mode;
4131
4132   boolean anim_global_sync;
4133   boolean anim_global_anim_sync;
4134
4135   int crumbled_like;                    // element for cloning crumble graphics
4136   int diggable_like;                    // element for cloning digging graphics
4137
4138   int border_size;                      // border size for "crumbled" graphics
4139
4140   int scale_up_factor;                  // optional factor for scaling image up
4141   int tile_size;                        // optional explicitly defined tile size
4142
4143   int clone_from;                       // graphic for cloning *all* settings
4144
4145   int init_delay_fixed;                 // optional initial delay values for global
4146   int init_delay_random;                // animations (pause interval before start)
4147   int init_delay_action;                // optional action called on animation start
4148   int anim_delay_fixed;                 // optional delay values for bored/sleeping
4149   int anim_delay_random;                // and global animations (animation length)
4150   int anim_delay_action;                // optional action called on animation end
4151   int post_delay_fixed;                 // optional delay values after bored/global
4152   int post_delay_random;                // animations (pause before next animation)
4153   int post_delay_action;                // optional action called after post delay
4154
4155   int init_event;                       // optional event triggering animation start
4156   int init_event_action;                // optional action called on animation start
4157   int anim_event;                       // optional event triggering animation end
4158   int anim_event_action;                // optional action called on animation end
4159
4160   int step_offset;                      // optional step offset of toon animations
4161   int step_xoffset;                     // optional step offset of toon animations
4162   int step_yoffset;                     // optional step offset of toon animations
4163   int step_delay;                       // optional step delay of toon animations
4164   int direction;                        // optional move direction of toon animations
4165   int position;                         // optional draw position of toon animations
4166   int x;                                // optional draw position of toon animations
4167   int y;                                // optional draw position of toon animations
4168
4169   int draw_xoffset;                     // optional offset for drawing font chars
4170   int draw_yoffset;                     // optional offset for drawing font chars
4171
4172   int draw_masked;                      // optional setting for drawing envelope gfx
4173   int draw_order;                       // optional draw order for global animations
4174
4175   int fade_mode;                        // optional setting for drawing title screens
4176   int fade_delay;                       // optional setting for drawing title screens
4177   int post_delay;                       // optional setting for drawing title screens
4178   int auto_delay;                       // optional setting for drawing title screens
4179   int auto_delay_unit;                  // optional setting for drawing title screens
4180   int align, valign;                    // optional setting for drawing title screens
4181   int sort_priority;                    // optional setting for drawing title screens
4182
4183   int class;
4184   int style;
4185   int alpha;
4186
4187   int active_xoffset;
4188   int active_yoffset;
4189   int pressed_xoffset;
4190   int pressed_yoffset;
4191
4192   int stacked_xfactor;
4193   int stacked_yfactor;
4194   int stacked_xoffset;
4195   int stacked_yoffset;
4196
4197   boolean use_image_size;               // use image size as default width and height
4198 };
4199
4200 struct SoundInfo
4201 {
4202   boolean loop;
4203   int volume;
4204   int priority;
4205 };
4206
4207 struct MusicInfo
4208 {
4209   boolean loop;
4210 };
4211
4212 struct MusicPrefixInfo
4213 {
4214   char *prefix;
4215   boolean is_loop_music;
4216 };
4217
4218 struct MusicFileInfo
4219 {
4220   char *basename;
4221
4222   char *title_header;
4223   char *artist_header;
4224   char *album_header;
4225   char *year_header;
4226   char *played_header;
4227
4228   char *title;
4229   char *artist;
4230   char *album;
4231   char *year;
4232   char *played;
4233
4234   int music;
4235
4236   boolean is_sound;
4237
4238   struct MusicFileInfo *prev, *next;
4239 };
4240
4241 struct ElementActionInfo
4242 {
4243   char *suffix;
4244   int value;
4245   boolean is_loop_sound;
4246 };
4247
4248 struct ElementDirectionInfo
4249 {
4250   char *suffix;
4251   int value;
4252 };
4253
4254 struct SpecialSuffixInfo
4255 {
4256   char *suffix;
4257   int value;
4258 };
4259
4260 struct HelpAnimInfo
4261 {
4262   int element;
4263   int action;
4264   int direction;
4265
4266   int delay;
4267 };
4268
4269
4270 extern Bitmap                          *bitmap_db_field;
4271 extern Bitmap                          *bitmap_db_door_1;
4272 extern Bitmap                          *bitmap_db_door_2;
4273 extern Bitmap                          *bitmap_db_store_1;
4274 extern Bitmap                          *bitmap_db_store_2;
4275 extern DrawBuffer                      *fieldbuffer;
4276 extern DrawBuffer                      *drawto_field;
4277
4278 extern int                              game_status;
4279 extern int                              game_status_last_screen;
4280 extern boolean                          level_editor_test_game;
4281 extern boolean                          score_info_tape_play;
4282 extern boolean                          network_playing;
4283
4284 extern int                              key_joystick_mapping;
4285
4286 extern short                            Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4287 extern short                            Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4288 extern short                            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4289 extern short                            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4290 extern short                            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4291 extern short                            ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4292 extern short                            ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4293 extern short                            CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4294 extern short                            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4295 extern short                            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4296 extern short                            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4297 extern short                            Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4298 extern boolean                          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4299 extern boolean                          Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4300 extern short                            ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4301 extern short                            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4302 extern short                            WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4303 extern short                            WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4304 extern short                            CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4305 extern short                            CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4306 extern short                            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4307 extern short                            AmoebaCnt[MAX_NUM_AMOEBA];
4308 extern short                            AmoebaCnt2[MAX_NUM_AMOEBA];
4309 extern short                            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4310 extern short                            ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4311 extern short                            ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4312 extern int                              RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4313 extern int                              PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4314
4315 extern int                              GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4316 extern int                              GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4317 extern int                              GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4318 extern int                              GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4319 extern int                              GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4320 extern int                              GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4321 extern int                              GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4322 extern int                              GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4323
4324 extern int                              ActiveElement[MAX_NUM_ELEMENTS];
4325 extern int                              ActiveButton[NUM_IMAGE_FILES];
4326 extern int                              ActiveFont[NUM_FONTS];
4327
4328 extern int                              lev_fieldx, lev_fieldy;
4329 extern int                              scroll_x, scroll_y;
4330
4331 extern int                              WIN_XSIZE, WIN_YSIZE;
4332 extern int                              SCR_FIELDX, SCR_FIELDY;
4333 extern int                              REAL_SX, REAL_SY;
4334 extern int                              SX, SY;
4335 extern int                              DX, DY;
4336 extern int                              VX, VY;
4337 extern int                              EX, EY;
4338 extern int                              dDX, dDY;
4339 extern int                              FULL_SXSIZE, FULL_SYSIZE;
4340 extern int                              SXSIZE, SYSIZE;
4341 extern int                              DXSIZE, DYSIZE;
4342 extern int                              VXSIZE, VYSIZE;
4343 extern int                              EXSIZE, EYSIZE;
4344 extern int                              TILESIZE_VAR;
4345
4346 extern int                              FADE_SX, FADE_SY;
4347 extern int                              FADE_SXSIZE, FADE_SYSIZE;
4348
4349 extern int                              FX, FY;
4350 extern int                              ScrollStepSize;
4351 extern int                              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4352 extern int                              BorderElement;
4353 extern int                              MenuFrameDelay;
4354 extern int                              GameFrameDelay;
4355 extern int                              FfwdFrameDelay;
4356 extern int                              BX1, BY1;
4357 extern int                              BX2, BY2;
4358 extern int                              SBX_Left, SBX_Right;
4359 extern int                              SBY_Upper, SBY_Lower;
4360
4361 extern int                              TimeFrames, TimePlayed, TimeLeft;
4362 extern int                              TapeTimeFrames, TapeTime;
4363
4364 extern boolean                          network_player_action_received;
4365
4366 extern int                              graphics_action_mapping[];
4367
4368 extern struct LevelInfo                 level, level_template;
4369 extern struct ScoreInfo                 scores, server_scores;
4370 extern struct TapeInfo                  tape;
4371 extern struct GlobalInfo                global;
4372 extern struct BorderInfo                border;
4373 extern struct ViewportInfo              viewport;
4374 extern struct TitleFadingInfo           fading;
4375 extern struct TitleFadingInfo           fading_none;
4376 extern struct TitleFadingInfo           title_initial_first_default;
4377 extern struct TitleFadingInfo           title_initial_default;
4378 extern struct TitleFadingInfo           title_first_default;
4379 extern struct TitleFadingInfo           title_default;
4380 extern struct TitleMessageInfo          titlescreen_initial_first_default;
4381 extern struct TitleMessageInfo          titlescreen_initial_first[];
4382 extern struct TitleMessageInfo          titlescreen_initial_default;
4383 extern struct TitleMessageInfo          titlescreen_initial[];
4384 extern struct TitleMessageInfo          titlescreen_first_default;
4385 extern struct TitleMessageInfo          titlescreen_first[];
4386 extern struct TitleMessageInfo          titlescreen_default;
4387 extern struct TitleMessageInfo          titlescreen[];
4388 extern struct TitleMessageInfo          titlemessage_initial_first_default;
4389 extern struct TitleMessageInfo          titlemessage_initial_first[];
4390 extern struct TitleMessageInfo          titlemessage_initial_default;
4391 extern struct TitleMessageInfo          titlemessage_initial[];
4392 extern struct TitleMessageInfo          titlemessage_first_default;
4393 extern struct TitleMessageInfo          titlemessage_first[];
4394 extern struct TitleMessageInfo          titlemessage_default;
4395 extern struct TitleMessageInfo          titlemessage[];
4396 extern struct TitleMessageInfo          readme;
4397 extern struct InitInfo                  init, init_last;
4398 extern struct MenuInfo                  menu;
4399 extern struct DoorInfo                  door_1, door_2;
4400 extern struct RequestInfo               request;
4401 extern struct PreviewInfo               preview;
4402 extern struct EditorInfo                editor;
4403 extern struct ElementInfo               element_info[];
4404 extern struct ElementNameInfo           element_name_info[];
4405 extern struct ElementActionInfo         element_action_info[];
4406 extern struct ElementDirectionInfo      element_direction_info[];
4407 extern struct SpecialSuffixInfo         special_suffix_info[];
4408 extern struct TokenIntPtrInfo           image_config_vars[];
4409 extern struct TokenIntPtrInfo           sound_config_vars[];
4410 extern struct FontInfo                  font_info[];
4411 extern struct GlobalAnimInfo            global_anim_info[];
4412 extern struct GlobalAnimNameInfo        global_anim_name_info[];
4413 extern struct GlobalAnimEventInfo       global_anim_event_info;
4414 extern struct MusicPrefixInfo           music_prefix_info[];
4415 extern struct GraphicInfo              *graphic_info;
4416 extern struct SoundInfo                *sound_info;
4417 extern struct MusicInfo                *music_info;
4418 extern struct MusicFileInfo            *music_file_info;
4419 extern struct HelpAnimInfo             *helpanim_info;
4420 extern SetupFileHash                   *helptext_info;
4421 extern SetupFileHash                   *image_config_hash;
4422 extern SetupFileHash                   *sound_config_hash;
4423 extern SetupFileHash                   *element_token_hash;
4424 extern SetupFileHash                   *graphic_token_hash;
4425 extern SetupFileHash                   *font_token_hash;
4426 extern SetupFileHash                   *hide_setup_hash;
4427 extern SetupFileHash                   *anim_url_hash;
4428 extern struct ConfigTypeInfo            image_config_suffix[];
4429 extern struct ConfigTypeInfo            sound_config_suffix[];
4430 extern struct ConfigTypeInfo            music_config_suffix[];
4431 extern struct ConfigInfo                image_config[];
4432 extern struct ConfigInfo                sound_config[];
4433 extern struct ConfigInfo                music_config[];
4434 extern struct ConfigInfo                helpanim_config[];
4435 extern struct ConfigInfo                helptext_config[];
4436
4437 #endif  // MAIN_H