1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
35 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX 3
38 #define MIN_LEV_FIELDY 3
39 #define STD_LEV_FIELDX 64
40 #define STD_LEV_FIELDY 32
41 #define MAX_LEV_FIELDX 128
42 #define MAX_LEV_FIELDY 128
44 #define SCREENX(a) ((a) - scroll_x)
45 #define SCREENY(a) ((a) - scroll_y)
46 #define LEVELX(a) ((a) + scroll_x)
47 #define LEVELY(a) ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE (1 << 0)
54 #define EP_BIT_AMOEBOID (1 << 1)
55 #define EP_BIT_SCHLUESSEL (1 << 2)
56 #define EP_BIT_PFORTE (1 << 3)
57 #define EP_BIT_SOLID (1 << 4)
58 #define EP_BIT_MASSIVE (1 << 5)
59 #define EP_BIT_SLIPPERY (1 << 6)
60 #define EP_BIT_ENEMY (1 << 7)
61 #define EP_BIT_MAUER (1 << 8)
62 #define EP_BIT_CAN_FALL (1 << 9)
63 #define EP_BIT_CAN_SMASH (1 << 10)
64 #define EP_BIT_CAN_CHANGE (1 << 11)
65 #define EP_BIT_CAN_MOVE (1 << 12)
66 #define EP_BIT_COULD_MOVE (1 << 13)
67 #define EP_BIT_DONT_TOUCH (1 << 14)
68 #define EP_BIT_DONT_GO_TO (1 << 15)
69 #define EP_BIT_MAMPF2 (1 << 16)
70 #define EP_BIT_CHAR (1 << 17)
71 #define EP_BIT_BD_ELEMENT (1 << 18)
72 #define EP_BIT_SB_ELEMENT (1 << 19)
73 #define EP_BIT_GEM (1 << 20)
74 #define EP_BIT_INACTIVE (1 << 21)
75 #define EP_BIT_EXPLOSIVE (1 << 22)
76 #define EP_BIT_MAMPF3 (1 << 23)
77 #define EP_BIT_PUSHABLE (1 << 24)
78 #define EP_BIT_PLAYER (1 << 25)
79 #define EP_BIT_HAS_CONTENT (1 << 26)
80 #define EP_BIT_EATABLE (1 << 27)
81 #define EP_BIT_SP_ELEMENT (1 << 28)
82 #define EP_BIT_QUICK_GATE (1 << 29)
83 #define EP_BIT_OVER_PLAYER (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB (1 << 31)
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT (1 << 0)
88 #define EP_BIT_BELT_ACTIVE (1 << 1)
89 #define EP_BIT_BELT_SWITCH (1 << 2)
90 #define EP_BIT_TUBE (1 << 3)
91 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
93 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
94 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
95 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
96 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
97 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
98 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
99 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
100 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
101 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
102 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
103 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
104 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
105 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
106 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
107 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
108 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
109 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
110 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
111 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
112 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
113 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
114 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
115 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
116 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
117 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
118 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
119 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
120 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
121 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
122 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
123 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
124 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
126 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
127 #define IS_BELT_ACTIVE(e) (Elementeigenschaften2[e] & EP_BIT_BELT_ACTIVE)
128 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
129 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
130 #define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
132 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
134 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
135 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
137 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
138 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
139 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
141 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
142 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
143 (e) == EL_EMERALD ? EL_DIAMOND : \
144 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
145 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
146 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
148 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
149 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
151 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
152 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
153 #define TAPE_IS_EMPTY(x) ((x).length == 0)
154 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
156 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
157 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
158 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
159 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
160 PROTECTED_FIELD(x, y))
162 /* Bitmaps with graphic file */
164 #define PIX_ELEMENTS 1
171 #define PIX_FONT_BIG 8
172 #define PIX_FONT_SMALL 9
173 #define PIX_FONT_MEDIUM 10
174 #define PIX_FONT_EM 11
175 /* Bitmaps without graphic file */
176 #define PIX_DB_DOOR 12
177 #define PIX_DB_FIELD 13
179 #define NUM_PICTURES 12
180 #define NUM_BITMAPS 14
182 /* boundaries of arrays etc. */
183 #define MAX_LEVEL_NAME_LEN 32
184 #define MAX_LEVEL_AUTHOR_LEN 32
185 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
186 #define MAX_SCORE_ENTRIES 100
187 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
188 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
189 #define MAX_NUM_AMOEBA 100
191 /* values for elements with content */
192 #define MIN_ELEMENT_CONTENTS 1
193 #define STD_ELEMENT_CONTENTS 4
194 #define MAX_ELEMENT_CONTENTS 8
196 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
198 /* fundamental game speed values */
199 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
200 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
201 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
202 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
203 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
205 /* often used screen positions */
208 #define REAL_SX (SX - 2)
209 #define REAL_SY (SY - 2)
218 #define MINI_TILEX (TILEX / 2)
219 #define MINI_TILEY (TILEY / 2)
220 #define MICRO_TILEX (TILEX / 8)
221 #define MICRO_TILEY (TILEY / 8)
222 #define MIDPOSX (SCR_FIELDX / 2)
223 #define MIDPOSY (SCR_FIELDY / 2)
224 #define SXSIZE (SCR_FIELDX * TILEX)
225 #define SYSIZE (SCR_FIELDY * TILEY)
226 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
227 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
230 #define VXSIZE DXSIZE
232 #define EXSIZE DXSIZE
233 #define EYSIZE (VXSIZE + 44)
234 #define FULL_SXSIZE (2 + SXSIZE + 2)
235 #define FULL_SYSIZE (2 + SYSIZE + 2)
236 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
237 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
238 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
239 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
240 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
242 #define MINI_GFX_STARTX 0
243 #define MINI_GFX_STARTY 448
244 #define MICRO_GFX_STARTX 384
245 #define MICRO_GFX_STARTY 448
246 #define GFX_PER_LINE 16
247 #define MINI_GFX_PER_LINE 16
248 #define MICRO_GFX_PER_LINE 16
250 #define MINI_FONT_STARTX 0
251 #define MINI_FONT_STARTY 128
252 #define MICRO_FONT_STARTX 408
253 #define MICRO_FONT_STARTY 128
255 #define HEROES_PER_LINE 16
257 #define MINI_SP_STARTX 0
258 #define MINI_SP_STARTY 512
259 #define MICRO_SP_STARTX 384
260 #define MICRO_SP_STARTY 512
261 #define SP_PER_LINE 16
262 #define MINI_SP_PER_LINE 16
263 #define MICRO_SP_PER_LINE 16
265 #define MINI_DC_STARTX 0
266 #define MINI_DC_STARTY 512
267 #define MICRO_DC_STARTX 384
268 #define MICRO_DC_STARTY 512
269 #define DC_PER_LINE 16
270 #define MINI_DC_PER_LINE 16
271 #define MICRO_DC_PER_LINE 16
273 #define MINI_MORE_STARTX 0
274 #define MINI_MORE_STARTY 256
275 #define MICRO_MORE_STARTX 384
276 #define MICRO_MORE_STARTY 256
277 #define MORE_PER_LINE 16
278 #define MINI_MORE_PER_LINE 16
279 #define MICRO_MORE_PER_LINE 16
282 ** 0 <= element < xxx: real elements, stored in level file
283 ** xxx <= element < yyy: flag elements, only used at runtime
285 /* "real" level elements */
286 #define EL_EMPTY_SPACE 0
287 #define EL_EMPTY EL_EMPTY_SPACE
290 #define EL_WALL_CRUMBLED 3
292 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */
294 #define EL_EXIT_CLOSED 7
295 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */
297 #define EL_SPACESHIP 10
300 #define EL_STEELWALL 13
301 #define EL_DIAMOND 14
302 #define EL_AMOEBA_DEAD 15
303 #define EL_QUICKSAND_EMPTY 16
304 #define EL_QUICKSAND_FULL 17
305 #define EL_AMOEBA_DROP 18
307 #define EL_MAGIC_WALL 20
308 #define EL_SPEED_PILL 21
310 #define EL_AMOEBA_WET 23
311 #define EL_AMOEBA_DRY 24
313 #define EL_GAMEOFLIFE 26
314 #define EL_BIOMAZE 27
315 #define EL_DYNAMITE_ACTIVE 28
316 #define EL_STONEBLOCK 29
317 #define EL_ROBOT_WHEEL 30
318 #define EL_ROBOT_WHEEL_ACTIVE 31
327 #define EL_GATE1_GRAY 40
328 #define EL_GATE2_GRAY 41
329 #define EL_GATE3_GRAY 42
330 #define EL_GATE4_GRAY 43
331 #define EL_DYNAMITE 44
333 #define EL_INVISIBLE_WALL 46
335 #define EL_LAMP_ACTIVE 48
336 #define EL_WALL_EMERALD 49
337 #define EL_WALL_DIAMOND 50
338 #define EL_AMOEBA_FULL 51
339 #define EL_BD_AMOEBA 52
340 #define EL_TIME_ORB_FULL 53
341 #define EL_TIME_ORB_EMPTY 54
342 #define EL_WALL_GROWING 55
343 #define EL_BD_DIAMOND 56
344 #define EL_EMERALD_YELLOW 57
345 #define EL_WALL_BD_DIAMOND 58
346 #define EL_WALL_EMERALD_YELLOW 59
347 #define EL_DARK_YAMYAM 60
348 #define EL_BD_MAGIC_WALL 61
349 #define EL_INVISIBLE_STEELWALL 62
351 #define EL_UNUSED_63 63
353 #define EL_DYNABOMB_NR 64
354 #define EL_DYNABOMB_SZ 65
355 #define EL_DYNABOMB_XL 66
356 #define EL_SOKOBAN_OBJECT 67
357 #define EL_SOKOBAN_FIELD_EMPTY 68
358 #define EL_SOKOBAN_FIELD_FULL 69
359 #define EL_BD_BUTTERFLY_RIGHT 70
360 #define EL_BD_BUTTERFLY_UP 71
361 #define EL_BD_BUTTERFLY_LEFT 72
362 #define EL_BD_BUTTERFLY_DOWN 73
363 #define EL_BD_FIREFLY_RIGHT 74
364 #define EL_BD_FIREFLY_UP 75
365 #define EL_BD_FIREFLY_LEFT 76
366 #define EL_BD_FIREFLY_DOWN 77
367 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
368 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
369 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
370 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
371 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
372 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
373 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
374 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
375 #define EL_BD_BUTTERFLY 78
376 #define EL_BD_FIREFLY 79
377 #define EL_PLAYER1 80
378 #define EL_PLAYER2 81
379 #define EL_PLAYER3 82
380 #define EL_PLAYER4 83
381 #define EL_BUG_RIGHT 84
383 #define EL_BUG_LEFT 86
384 #define EL_BUG_DOWN 87
385 #define EL_SPACESHIP_RIGHT 88
386 #define EL_SPACESHIP_UP 89
387 #define EL_SPACESHIP_LEFT 90
388 #define EL_SPACESHIP_DOWN 91
389 #define EL_PACMAN_RIGHT 92
390 #define EL_PACMAN_UP 93
391 #define EL_PACMAN_LEFT 94
392 #define EL_PACMAN_DOWN 95
393 #define EL_EMERALD_RED 96
394 #define EL_EMERALD_PURPLE 97
395 #define EL_WALL_EMERALD_RED 98
396 #define EL_WALL_EMERALD_PURPLE 99
397 #define EL_ACIDPOOL_TOPLEFT 100
398 #define EL_ACIDPOOL_TOPRIGHT 101
399 #define EL_ACIDPOOL_BOTTOMLEFT 102
400 #define EL_ACIDPOOL_BOTTOM 103
401 #define EL_ACIDPOOL_BOTTOMRIGHT 104
402 #define EL_BD_WALL 105
403 #define EL_BD_ROCK 106
404 #define EL_EXIT_OPEN 107
405 #define EL_BLACK_ORB 108
406 #define EL_AMOEBA_TO_DIAMOND 109
408 #define EL_PENGUIN 111
409 #define EL_SATELLITE 112
410 #define EL_ARROW_BLUE_LEFT 113
411 #define EL_ARROW_BLUE_RIGHT 114
412 #define EL_ARROW_BLUE_UP 115
413 #define EL_ARROW_BLUE_DOWN 116
415 #define EL_DRAGON 118
417 #define EL_EM_KEY1_FILE 119
419 #define EL_CHAR_START 120
420 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
421 #define EL_CHAR_EXCLAM (EL_CHAR_ASCII0+33)
422 #define EL_CHAR_QUOTEDBL (EL_CHAR_ASCII0+34)
423 #define EL_CHAR_NUMBERSIGN (EL_CHAR_ASCII0+35)
424 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
425 #define EL_CHAR_PROCENT (EL_CHAR_ASCII0+37)
426 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
427 #define EL_CHAR_APOSTROPHE (EL_CHAR_ASCII0+39)
428 #define EL_CHAR_PARENLEFT (EL_CHAR_ASCII0+40)
429 #define EL_CHAR_PARENRIGHT (EL_CHAR_ASCII0+41)
430 #define EL_CHAR_ASTERISK (EL_CHAR_ASCII0+42)
431 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
432 #define EL_CHAR_COMMA (EL_CHAR_ASCII0+44)
433 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
434 #define EL_CHAR_PERIOD (EL_CHAR_ASCII0+46)
435 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
436 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
437 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
438 #define EL_CHAR_COLON (EL_CHAR_ASCII0+58)
439 #define EL_CHAR_SEMICOLON (EL_CHAR_ASCII0+59)
440 #define EL_CHAR_LESS (EL_CHAR_ASCII0+60)
441 #define EL_CHAR_EQUAL (EL_CHAR_ASCII0+61)
442 #define EL_CHAR_GREATER (EL_CHAR_ASCII0+62)
443 #define EL_CHAR_QUESTION (EL_CHAR_ASCII0+63)
444 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
445 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
446 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
447 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
448 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
449 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
450 #define EL_CHAR_COPYRIGHT (EL_CHAR_ASCII0+94)
451 #define EL_CHAR_END (EL_CHAR_START+79)
453 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
454 (x) == 'Ö' ? EL_CHAR_OE : \
455 (x) == 'Ü' ? EL_CHAR_UE : \
456 EL_CHAR_A + (x) - 'A')
458 #define EL_WALL_GROWING_X 200
459 #define EL_WALL_GROWING_Y 201
460 #define EL_WALL_GROWING_XY 202
462 #define EL_EM_GATE1 203
463 #define EL_EM_GATE2 204
464 #define EL_EM_GATE3 205
465 #define EL_EM_GATE4 206
467 #define EL_EM_KEY2_FILE 207
468 #define EL_EM_KEY3_FILE 208
469 #define EL_EM_KEY4_FILE 209
471 #define EL_SP_START 210
472 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
473 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
474 #define EL_SP_ZONK (EL_SP_START + 1)
475 #define EL_SP_BASE (EL_SP_START + 2)
476 #define EL_SP_MURPHY (EL_SP_START + 3)
477 #define EL_SP_INFOTRON (EL_SP_START + 4)
478 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
479 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
480 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
481 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
482 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
483 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
484 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
485 #define EL_SP_PORT1_UP (EL_SP_START + 12)
486 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
487 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
488 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
489 #define EL_SP_PORT2_UP (EL_SP_START + 16)
490 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
491 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
492 #define EL_SP_TERMINAL (EL_SP_START + 19)
493 #define EL_SP_DISK_RED (EL_SP_START + 20)
494 #define EL_SP_PORT_Y (EL_SP_START + 21)
495 #define EL_SP_PORT_X (EL_SP_START + 22)
496 #define EL_SP_PORT_XY (EL_SP_START + 23)
497 #define EL_SP_ELECTRON (EL_SP_START + 24)
498 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
499 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
500 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
501 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
502 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
503 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
504 #define EL_SP_HARD_RED (EL_SP_START + 31)
505 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
506 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
507 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
508 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
509 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
510 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
511 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
512 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
513 #define EL_SP_END (EL_SP_START + 39)
515 #define EL_EM_GATE1_GRAY 250
516 #define EL_EM_GATE2_GRAY 251
517 #define EL_EM_GATE3_GRAY 252
518 #define EL_EM_GATE4_GRAY 253
520 #define EL_UNUSED_254 254
521 #define EL_UNUSED_255 255
524 #define EL_CRYSTAL 257
525 #define EL_WALL_PEARL 258
526 #define EL_WALL_CRYSTAL 259
527 #define EL_DOOR_WHITE 260
528 #define EL_DOOR_WHITE_GRAY 261
529 #define EL_KEY_WHITE 262
530 #define EL_SHIELD_NORMAL 263
531 #define EL_EXTRA_TIME 264
532 #define EL_SWITCHGATE_OPEN 265
533 #define EL_SWITCHGATE_CLOSED 266
534 #define EL_SWITCHGATE_SWITCH_UP 267
535 #define EL_SWITCHGATE_SWITCH_DOWN 268
537 #define EL_UNUSED_269 269
538 #define EL_UNUSED_270 270
540 #define EL_CONVEYOR_BELT1_LEFT 271
541 #define EL_CONVEYOR_BELT1_MIDDLE 272
542 #define EL_CONVEYOR_BELT1_RIGHT 273
543 #define EL_CONVEYOR_BELT1_SWITCH_LEFT 274
544 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
545 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276
546 #define EL_CONVEYOR_BELT2_LEFT 277
547 #define EL_CONVEYOR_BELT2_MIDDLE 278
548 #define EL_CONVEYOR_BELT2_RIGHT 279
549 #define EL_CONVEYOR_BELT2_SWITCH_LEFT 280
550 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
551 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282
552 #define EL_CONVEYOR_BELT3_LEFT 283
553 #define EL_CONVEYOR_BELT3_MIDDLE 284
554 #define EL_CONVEYOR_BELT3_RIGHT 285
555 #define EL_CONVEYOR_BELT3_SWITCH_LEFT 286
556 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
557 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288
558 #define EL_CONVEYOR_BELT4_LEFT 289
559 #define EL_CONVEYOR_BELT4_MIDDLE 290
560 #define EL_CONVEYOR_BELT4_RIGHT 291
561 #define EL_CONVEYOR_BELT4_SWITCH_LEFT 292
562 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
563 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294
564 #define EL_LANDMINE 295
565 #define EL_ENVELOPE 296
566 #define EL_LIGHT_SWITCH 297
567 #define EL_LIGHT_SWITCH_ACTIVE 298
568 #define EL_SIGN_EXCLAMATION 299
569 #define EL_SIGN_RADIOACTIVITY 300
570 #define EL_SIGN_STOP 301
571 #define EL_SIGN_WHEELCHAIR 302
572 #define EL_SIGN_PARKING 303
573 #define EL_SIGN_ONEWAY 304
574 #define EL_SIGN_HEART 305
575 #define EL_SIGN_TRIANGLE 306
576 #define EL_SIGN_ROUND 307
577 #define EL_SIGN_EXIT 308
578 #define EL_SIGN_YINYANG 309
579 #define EL_SIGN_OTHER 310
580 #define EL_MOLE_LEFT 311
581 #define EL_MOLE_RIGHT 312
582 #define EL_MOLE_UP 313
583 #define EL_MOLE_DOWN 314
584 #define EL_STEELWALL_SLANTED 315
585 #define EL_INVISIBLE_SAND 316
586 #define EL_DX_UNKNOWN_15 317
587 #define EL_DX_UNKNOWN_42 318
589 #define EL_UNUSED_319 319
590 #define EL_UNUSED_320 320
592 #define EL_SHIELD_DEADLY 321
593 #define EL_TIMEGATE_OPEN 322
594 #define EL_TIMEGATE_CLOSED 323
595 #define EL_TIMEGATE_SWITCH_ACTIVE 324
596 #define EL_TIMEGATE_SWITCH 325
598 #define EL_BALLOON 326
599 #define EL_BALLOON_SEND_LEFT 327
600 #define EL_BALLOON_SEND_RIGHT 328
601 #define EL_BALLOON_SEND_UP 329
602 #define EL_BALLOON_SEND_DOWN 330
603 #define EL_BALLOON_SEND_ANY_DIRECTION 331
605 #define EL_EMC_STEELWALL1 332
606 #define EL_EMC_STEELWALL2 333
607 #define EL_EMC_STEELWALL3 334
608 #define EL_EMC_STEELWALL4 335
609 #define EL_EMC_WALL_PILLAR_UPPER 336
610 #define EL_EMC_WALL_PILLAR_MIDDLE 337
611 #define EL_EMC_WALL_PILLAR_LOWER 338
612 #define EL_EMC_WALL4 339
613 #define EL_EMC_WALL5 340
614 #define EL_EMC_WALL6 341
615 #define EL_EMC_WALL7 342
616 #define EL_EMC_WALL8 343
618 #define EL_TUBE_ALL 344
619 #define EL_TUBE_VERTICAL 345
620 #define EL_TUBE_HORIZONTAL 346
621 #define EL_TUBE_VERTICAL_LEFT 347
622 #define EL_TUBE_VERTICAL_RIGHT 348
623 #define EL_TUBE_HORIZONTAL_UP 349
624 #define EL_TUBE_HORIZONTAL_DOWN 350
625 #define EL_TUBE_LEFT_UP 351
626 #define EL_TUBE_LEFT_DOWN 352
627 #define EL_TUBE_RIGHT_UP 353
628 #define EL_TUBE_RIGHT_DOWN 354
629 #define EL_SPRING 355
631 #define EL_DX_SUPABOMB 357
633 #define NUM_FILE_ELEMENTS 358
636 /* "real" (and therefore drawable) runtime elements */
637 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
639 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
640 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
641 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 2)
642 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 3)
643 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 4)
644 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 5)
645 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 6)
646 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
647 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
648 #define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 9)
649 #define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 10)
650 #define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 11)
651 #define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 12)
652 #define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
653 #define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
654 #define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
655 #define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
656 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 17)
657 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 18)
658 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 19)
659 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 20)
660 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 21)
661 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
662 #define EL_SPRING_MOVING (EL_FIRST_RUNTIME_REAL + 23)
663 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 24)
664 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 25)
665 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 26)
666 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 27)
667 #define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 28)
668 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 29)
669 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 30)
670 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
671 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
672 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
673 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
674 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
675 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 36)
676 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
677 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
678 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
679 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
680 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 41)
681 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 42)
682 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 43)
683 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
685 /* "unreal" (and therefore not drawable) runtime elements */
686 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
688 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
689 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
690 #define EL_CRACKINGNUT (EL_FIRST_RUNTIME_UNREAL + 2)
691 #define EL_ACID_SPLASHING_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
692 #define EL_ACID_SPLASHING_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
693 #define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5)
694 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
695 #define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7)
696 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
697 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
698 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
699 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
700 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
702 /* dummy (not drawable) runtime elements (internal use only) */
703 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
705 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
706 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
707 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
708 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
709 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
710 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
711 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
712 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
713 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
714 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
715 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
716 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
717 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
718 #define EL_BD_AMOEBA_PART1 (EL_FIRST_DUMMY + 13)
719 #define EL_BD_AMOEBA_PART2 (EL_FIRST_DUMMY + 14)
720 #define EL_BD_AMOEBA_PART3 (EL_FIRST_DUMMY + 15)
721 #define EL_BD_AMOEBA_PART4 (EL_FIRST_DUMMY + 16)
722 #define EL_AMOEBA_PART1 (EL_FIRST_DUMMY + 17)
723 #define EL_AMOEBA_PART2 (EL_FIRST_DUMMY + 18)
724 #define EL_AMOEBA_PART3 (EL_FIRST_DUMMY + 19)
725 #define EL_AMOEBA_PART4 (EL_FIRST_DUMMY + 20)
726 #define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 21)
727 #define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 22)
728 #define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 23)
729 #define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 24)
730 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 25)
731 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 26)
732 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 27)
733 #define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 28)
734 #define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 29)
735 #define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 30)
736 #define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 31)
738 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 32)
742 ** 0 - 255: graphics from "RocksElements"
743 ** 256 - 511: graphics from "RocksFont"
744 ** 512 - 767: graphics from "RocksHeroes"
745 ** 768 - 1023: graphics from "RocksSP"
746 ** 1024 - 1279: graphics from "RocksDC"
747 ** 1280 - 1535: graphics from "RocksMore"
750 #define GFX_START_ROCKSELEMENTS 0
751 #define GFX_END_ROCKSELEMENTS 255
752 #define GFX_START_ROCKSFONT 256
753 #define GFX_END_ROCKSFONT 511
754 #define GFX_START_ROCKSHEROES 512
755 #define GFX_END_ROCKSHEROES 767
756 #define GFX_START_ROCKSSP 768
757 #define GFX_END_ROCKSSP 1023
758 #define GFX_START_ROCKSDC 1024
759 #define GFX_END_ROCKSDC 1279
760 #define GFX_START_ROCKSMORE 1280
761 #define GFX_END_ROCKSMORE 1535
763 #define NUM_TILES 1536 /* see above: MAX_GRAPHICS */
765 /* graphics from "RocksScreen" */
767 #define GFX_LEERRAUM (-1)
768 #define GFX_ERDREICH 0
769 #define GFX_ERDENRAND 1
770 #define GFX_MORAST_LEER 2
771 #define GFX_MORAST_VOLL 3
773 #define GFX_MAUERWERK 5
774 #define GFX_FELSBODEN 6
775 #define GFX_EDELSTEIN 8
776 #define GFX_DIAMANT 10
777 #define GFX_FELSBROCKEN 12
779 #define GFX_BADEWANNE1 16
780 #define GFX_SALZSAEURE 17
781 #define GFX_BADEWANNE2 18
784 #define GFX_UNSICHTBAR 19
787 #define GFX_SCHLUESSEL1 20
788 #define GFX_SCHLUESSEL2 21
789 #define GFX_SCHLUESSEL3 22
790 #define GFX_SCHLUESSEL4 23
792 #define GFX_LIFE_ASYNC 25
793 #define GFX_BADEWANNE 26
795 #define GFX_KOKOSNUSS 28
796 #define GFX_CRACKINGNUT 29
798 #define GFX_BADEWANNE3 32
799 #define GFX_BADEWANNE4 33
800 #define GFX_BADEWANNE5 34
801 #define GFX_SMILEY 35
802 #define GFX_PFORTE1 36
803 #define GFX_PFORTE2 37
804 #define GFX_PFORTE3 38
805 #define GFX_PFORTE4 39
806 #define GFX_PFORTE1X 40
807 #define GFX_PFORTE2X 41
808 #define GFX_PFORTE3X 42
809 #define GFX_PFORTE4X 43
811 #define GFX_DYNAMIT_AUS 48
812 #define GFX_DYNAMIT 49
813 #define GFX_FLIEGER 56
814 #define GFX_FLIEGER_RIGHT 56
815 #define GFX_FLIEGER_UP 58
816 #define GFX_FLIEGER_LEFT 60
817 #define GFX_FLIEGER_DOWN 62
819 #define GFX_EXPLOSION 64
820 #define GFX_KAEFER 72
821 #define GFX_KAEFER_RIGHT 72
822 #define GFX_KAEFER_UP 74
823 #define GFX_KAEFER_LEFT 76
824 #define GFX_KAEFER_DOWN 78
826 #define GFX_MAMPFER 80
828 #define GFX_PACMAN 88
829 #define GFX_PACMAN_RIGHT 88
830 #define GFX_PACMAN_UP 90
831 #define GFX_PACMAN_LEFT 92
832 #define GFX_PACMAN_DOWN 94
834 #define GFX_ABLENK 96
835 #define GFX_ABLENK_EIN GFX_ABLENK
836 #define GFX_ABLENK_AUS GFX_ABLENK
837 #define GFX_AMOEBE_NASS 100
838 #define GFX_TROPFEN 101
839 #define GFX_AMOEBING GFX_TROPFEN
840 #define GFX_AMOEBE_LEBT 104
841 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
842 #define GFX_AMOEBE_TOT 108
843 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
845 #define GFX_BIRNE_AUS 112
846 #define GFX_BIRNE_EIN 113
847 #define GFX_ZEIT_VOLL 114
848 #define GFX_ZEIT_LEER 115
849 #define GFX_SPIELER1 116
850 #define GFX_SPIELER2 117
851 #define GFX_SPIELER3 118
852 #define GFX_SPIELER4 119
853 #define GFX_AMOEBE_VOLL 120
854 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
855 #define GFX_SOKOBAN_OBJEKT 121
856 #define GFX_SOKOBAN_FELD_LEER 122
857 #define GFX_SOKOBAN_FELD_VOLL 123
858 #define GFX_GEBLUBBER 124
860 #define GFX_MAGIC_WALL_OFF 128
861 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
862 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
863 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
864 #define GFX_ERZ_EDEL 132
865 #define GFX_ERZ_DIAM 133
866 #define GFX_ERZ_EDEL_ROT 134
867 #define GFX_ERZ_EDEL_LILA 135
868 #define GFX_ERZ_EDEL_GELB 136
869 #define GFX_ERZ_EDEL_BD 137
870 #define GFX_EDELSTEIN_GELB 138
871 #define GFX_KUGEL_ROT 140
872 #define GFX_KUGEL_BLAU 141
873 #define GFX_KUGEL_GELB 142
874 #define GFX_KUGEL_GRAU 143
876 #define GFX_PINGUIN 144
878 #define GFX_SCHWEIN 146
879 #define GFX_DRACHE 147
880 #define GFX_MAUER_XY 148
881 #define GFX_MAUER_X 149
882 #define GFX_MAUER_Y 150
883 #define GFX_EDELSTEIN_ROT 152
884 #define GFX_EDELSTEIN_LILA 154
885 #define GFX_DYNABOMB_XL 156
886 #define GFX_BLACK_ORB 157
887 #define GFX_SPEED_PILL 158
888 #define GFX_SONDE 159
890 #define GFX_EDELSTEIN_BD 163
891 #define GFX_MAUER_RIGHT 165
892 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
893 #define GFX_MAUER_R 167
894 #define GFX_MAUER_LEFT 168
895 #define GFX_MAUER_L1 GFX_MAUER_LEFT
896 #define GFX_MAUER_L 170
897 #define GFX_MAUER_LEBT 171
898 #define GFX_MAGIC_WALL_BD_OFF 172
899 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
900 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
901 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
903 #define GFX_AUSGANG_ZU 176
904 #define GFX_AUSGANG_ACT 177
905 #define GFX_AUSGANG_AUF 180
906 #define GFX_MAMPFER2 184
907 #define GFX_DYNABOMB 188
908 #define GFX_DYNABOMB_NR 188
909 #define GFX_DYNABOMB_SZ 191
911 #define GFX_PFEIL_LEFT 192
912 #define GFX_PFEIL_RIGHT 193
913 #define GFX_PFEIL_UP 194
914 #define GFX_PFEIL_DOWN 195
915 #define GFX_BUTTERFLY 196
916 #define GFX_FIREFLY 198
917 #define GFX_BUTTERFLY_RIGHT 200
918 #define GFX_BUTTERFLY_UP 201
919 #define GFX_BUTTERFLY_LEFT 202
920 #define GFX_BUTTERFLY_DOWN 203
921 #define GFX_FIREFLY_RIGHT 204
922 #define GFX_FIREFLY_UP 205
923 #define GFX_FIREFLY_LEFT 206
924 #define GFX_FIREFLY_DOWN 207
926 /* only available as size MINI_TILE */
927 #define GFX_VSTEEL_UPPER_LEFT 208
928 #define GFX_VSTEEL_UPPER_RIGHT 209
929 #define GFX_VSTEEL_LOWER_LEFT 210
930 #define GFX_VSTEEL_LOWER_RIGHT 211
931 #define GFX_VSTEEL_HORIZONTAL 212
932 #define GFX_VSTEEL_VERTICAL 213
933 #define GFX_ISTEEL_UPPER_LEFT 214
934 #define GFX_ISTEEL_UPPER_RIGHT 215
935 #define GFX_ISTEEL_LOWER_LEFT 216
936 #define GFX_ISTEEL_LOWER_RIGHT 217
937 #define GFX_ISTEEL_HORIZONTAL 218
938 #define GFX_ISTEEL_VERTICAL 219
940 /* elements with graphics borrowed from other elements */
941 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
942 #define GFX_SPIELFIGUR GFX_SPIELER1
944 /* graphics from "RocksHeroes" */
945 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
946 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
947 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
948 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
949 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
950 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
951 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
952 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
953 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
954 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
955 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
956 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
957 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
958 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
959 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
960 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
961 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
962 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
963 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
964 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
965 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
966 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
967 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
968 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
969 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
970 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
971 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
972 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
974 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
975 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
976 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
977 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
978 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
979 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
980 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
981 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
982 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
984 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
985 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
986 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
987 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
989 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
990 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
991 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
992 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
993 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
994 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
995 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
996 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
997 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
998 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
999 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1000 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1002 /* graphics from "RocksSP" */
1003 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1005 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1007 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1008 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1009 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1010 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1011 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1012 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1013 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1014 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1015 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1016 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1017 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1018 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1019 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1020 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1021 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1022 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1023 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1024 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1025 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1026 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1027 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1028 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1029 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1030 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1031 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1032 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1033 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1034 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1035 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1036 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1037 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1038 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1039 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1040 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1041 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1042 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1043 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1044 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1046 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1047 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1048 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1049 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1050 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1051 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1053 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1055 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1056 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1057 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1058 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1059 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1060 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1061 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1062 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1063 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1064 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1065 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1066 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1068 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1069 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1070 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1071 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1072 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1073 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1074 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1075 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1076 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1077 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1079 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1080 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1081 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1082 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1083 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1084 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1085 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1086 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1088 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1089 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1090 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1092 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1094 /* graphics from "RocksDC" */
1095 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1096 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1097 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1098 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1099 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1100 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1101 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1102 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1103 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1104 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1105 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1106 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1107 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1108 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1109 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1110 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1111 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1112 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1113 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1114 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1115 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1116 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1117 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1118 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1120 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1121 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1122 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1123 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1124 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1126 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1127 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1128 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1129 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1130 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1132 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1133 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1134 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1135 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1136 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1137 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1138 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1139 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1140 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1141 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1142 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1143 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1144 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1145 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1146 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1147 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1148 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1150 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1151 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1152 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1153 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1154 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1155 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1156 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1157 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1158 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1159 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1160 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1161 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1163 /* graphics from "RocksMore" */
1164 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1165 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1166 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1167 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1168 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1169 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1170 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1171 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1172 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1173 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1174 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1175 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1176 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1177 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1178 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1179 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1180 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1181 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1182 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1183 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1184 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1185 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1186 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1187 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1188 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1189 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1190 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1192 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1193 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1194 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1195 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1196 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1198 /* graphics from "RocksFont" */
1199 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1200 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1201 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1202 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1203 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1204 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1205 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1206 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1207 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1208 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1209 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1210 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1211 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1212 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1213 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1214 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1215 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1216 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1217 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1218 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1219 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1220 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1221 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1222 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1223 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1224 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1225 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1226 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1227 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1228 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1230 /* new elements which still have no graphic */
1231 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1232 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1233 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1234 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1235 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1236 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1237 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1238 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1239 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1240 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1241 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1242 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1243 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1244 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1245 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1248 /* the names of the sounds */
1249 #define SND_AMOEBE 0
1250 #define SND_ANTIGRAV 1
1251 #define SND_AUTSCH 2
1258 #define SND_HALLOFFAME 9
1261 #define SND_KABUMM 12
1263 #define SND_KLAPPER 14
1264 #define SND_KLING 15
1265 #define SND_KLOPF 16
1266 #define SND_KLUMPF 17
1267 #define SND_KNACK 18
1268 #define SND_KNURK 19
1269 #define SND_KRACH 20
1270 #define SND_LACHEN 21
1271 #define SND_LASER 22
1274 #define SND_OEFFNEN 25
1275 #define SND_PLING 26
1277 #define SND_PUSCH 28
1278 #define SND_QUIEK 29
1279 #define SND_QUIRK 30
1280 #define SND_RHYTHMLOOP 31
1281 #define SND_ROAAAR 32
1282 #define SND_ROEHR 33
1283 #define SND_RUMMS 34
1284 #define SND_SCHLOPP 35
1285 #define SND_SCHLURF 36
1286 #define SND_SCHRFF 37
1287 #define SND_SCHWIRR 38
1289 #define SND_SLURP 40
1290 #define SND_SPROING 41
1291 #define SND_WARNTON 42
1292 #define SND_WHOOSH 43
1293 #define SND_ZISCH 44
1294 #define SND_SP_BASE 45
1295 #define SND_SP_INFOTRON 46
1296 #define SND_SP_ZONKDOWN 47
1297 #define SND_SP_ZONKPUSH 48
1298 #define SND_SP_BUG 49
1299 #define SND_SP_BOOM 50
1300 #define SND_SP_BOOOM 51
1301 #define SND_SP_EXIT 52
1302 #define SND_EMPTY 53
1305 #define NUM_SOUNDS 55
1308 /* values for animation action types */
1309 #define GFX_ACTION_UNKNOWN 0
1310 #define GFX_ACTION_DEFAULT 1
1311 #define GFX_ACTION_WAITING 2
1312 #define GFX_ACTION_FALLING 3
1313 #define GFX_ACTION_MOVING 4
1314 #define GFX_ACTION_DIGGING 5
1315 #define GFX_ACTION_SNAPPING 6
1316 #define GFX_ACTION_COLLECTING 7
1317 #define GFX_ACTION_PUSHING 8
1318 #define GFX_ACTION_PASSING 9
1319 #define GFX_ACTION_IMPACT 10
1320 #define GFX_ACTION_CRACKING 11
1321 #define GFX_ACTION_ACTIVATING 12
1322 #define GFX_ACTION_EATING 13
1323 #define GFX_ACTION_ATTACKING 14
1324 #define GFX_ACTION_GROWING 15
1325 #define GFX_ACTION_OTHER 16
1327 #define NUM_GFX_ACTIONS 17
1328 #define NUM_GFX_ACTIONS_MAPPED 8
1331 /* values for image configuration suffixes */
1332 #define GFX_ARG_XPOS 0
1333 #define GFX_ARG_YPOS 1
1334 #define GFX_ARG_FRAMES 2
1335 #define GFX_ARG_DELAY 3
1336 #define GFX_ARG_PINGPONG 4
1337 #define GFX_ARG_PINGPONG2 5
1338 #define GFX_ARG_REVERSE 6
1339 #define GFX_ARG_GLOBAL_SYNC 7
1340 #define GFX_ARG_VERTICAL 8
1342 /* values for image configuration */
1343 #define IMG_BD_WALL 0
1344 #define IMG_BD_ROCK 1
1345 #define IMG_BD_ROCK_FALLING 2
1346 #define IMG_BD_ROCK_PUSHING 3
1347 #define IMG_BD_DIAMOND 4
1348 #define IMG_BD_DIAMOND_FALLING 5
1349 #define IMG_BD_MAGIC_WALL 6
1350 #define IMG_BD_MAGIC_WALL_ACTIVE 7
1351 #define IMG_BD_MAGIC_WALL_FILLING 8
1352 #define IMG_BD_MAGIC_WALL_FULL 9
1353 #define IMG_BD_MAGIC_WALL_EMPTYING 10
1354 #define IMG_BD_MAGIC_WALL_DEAD 11
1355 #define IMG_BD_AMOEBA 12
1356 #define IMG_BD_AMOEBA_PART1 13
1357 #define IMG_BD_AMOEBA_PART2 14
1358 #define IMG_BD_AMOEBA_PART3 15
1359 #define IMG_BD_AMOEBA_PART4 16
1360 #define IMG_BD_BUTTERFLY 17
1361 #define IMG_BD_BUTTERFLY_MOVING 18
1362 #define IMG_BD_BUTTERFLY_RIGHT 19
1363 #define IMG_BD_BUTTERFLY_UP 20
1364 #define IMG_BD_BUTTERFLY_LEFT 21
1365 #define IMG_BD_BUTTERFLY_DOWN 22
1366 #define IMG_BD_FIREFLY 23
1367 #define IMG_BD_FIREFLY_MOVING 24
1368 #define IMG_BD_FIREFLY_RIGHT 25
1369 #define IMG_BD_FIREFLY_UP 26
1370 #define IMG_BD_FIREFLY_LEFT 27
1371 #define IMG_BD_FIREFLY_DOWN 28
1372 #define IMG_SP_EMPTY_SPACE 29
1373 #define IMG_SP_ZONK 30
1374 #define IMG_SP_ZONK_FALLING 31
1375 #define IMG_SP_ZONK_PUSHING 32
1376 #define IMG_SP_BASE 33
1377 #define IMG_SP_MURPHY 34
1378 #define IMG_SP_MURPHY_LEFT 35
1379 #define IMG_SP_MURPHY_LEFT_MOVING 36
1380 #define IMG_SP_MURPHY_LEFT_DIGGING 37
1381 #define IMG_SP_MURPHY_LEFT_PUSHING 38
1382 #define IMG_SP_MURPHY_LEFT_SNAPPING 39
1383 #define IMG_SP_MURPHY_RIGHT 40
1384 #define IMG_SP_MURPHY_RIGHT_MOVING 41
1385 #define IMG_SP_MURPHY_RIGHT_DIGGING 42
1386 #define IMG_SP_MURPHY_RIGHT_PUSHING 43
1387 #define IMG_SP_MURPHY_RIGHT_SNAPPING 44
1388 #define IMG_SP_MURPHY_UP 45
1389 #define IMG_SP_MURPHY_UP_SNAPPING 46
1390 #define IMG_SP_MURPHY_DOWN 47
1391 #define IMG_SP_MURPHY_DOWN_SNAPPING 48
1392 #define IMG_SP_MURPHY_CLONE 49
1393 #define IMG_SP_INFOTRON 50
1394 #define IMG_SP_INFOTRON_FALLING 51
1395 #define IMG_SP_CHIP_SINGLE 52
1396 #define IMG_SP_CHIP_LEFT 53
1397 #define IMG_SP_CHIP_RIGHT 54
1398 #define IMG_SP_CHIP_UPPER 55
1399 #define IMG_SP_CHIP_LOWER 56
1400 #define IMG_SP_HARD_GRAY 57
1401 #define IMG_SP_HARD_GREEN 58
1402 #define IMG_SP_HARD_BLUE 59
1403 #define IMG_SP_HARD_RED 60
1404 #define IMG_SP_HARD_YELLOW 61
1405 #define IMG_SP_EXIT_CLOSED 62
1406 #define IMG_SP_EXIT_OPEN 63
1407 #define IMG_SP_DISK_ORANGE 64
1408 #define IMG_SP_DISK_ORANGE_FALLING 65
1409 #define IMG_SP_DISK_ORANGE_PUSHING 66
1410 #define IMG_SP_DISK_YELLOW 67
1411 #define IMG_SP_DISK_YELLOW_PUSHING 68
1412 #define IMG_SP_DISK_RED 69
1413 #define IMG_SP_DISK_RED_COLLECTING 70
1414 #define IMG_SP_PORT1_RIGHT 71
1415 #define IMG_SP_PORT1_DOWN 72
1416 #define IMG_SP_PORT1_LEFT 73
1417 #define IMG_SP_PORT1_UP 74
1418 #define IMG_SP_PORT2_RIGHT 75
1419 #define IMG_SP_PORT2_DOWN 76
1420 #define IMG_SP_PORT2_LEFT 77
1421 #define IMG_SP_PORT2_UP 78
1422 #define IMG_SP_PORT_X 79
1423 #define IMG_SP_PORT_Y 80
1424 #define IMG_SP_PORT_XY 81
1425 #define IMG_SP_SNIKSNAK 82
1426 #define IMG_SP_SNIKSNAK_LEFT 83
1427 #define IMG_SP_SNIKSNAK_RIGHT 84
1428 #define IMG_SP_SNIKSNAK_UP 85
1429 #define IMG_SP_SNIKSNAK_DOWN 86
1430 #define IMG_SP_ELECTRON 87
1431 #define IMG_SP_TERMINAL 88
1432 #define IMG_SP_TERMINAL_ACTIVE 89
1433 #define IMG_SP_BUGGY_BASE 90
1434 #define IMG_SP_BUGGY_BASE_ACTIVE 91
1435 #define IMG_SP_HARD_BASE1 92
1436 #define IMG_SP_HARD_BASE2 93
1437 #define IMG_SP_HARD_BASE3 94
1438 #define IMG_SP_HARD_BASE4 95
1439 #define IMG_SP_HARD_BASE5 96
1440 #define IMG_SP_HARD_BASE6 97
1441 #define IMG_SP_EXPLOSION 98
1442 #define IMG_SP_EXPLOSION_INFOTRON 99
1443 #define IMG_SOKOBAN_OBJECT 100
1444 #define IMG_SOKOBAN_FIELD_EMPTY 101
1445 #define IMG_SOKOBAN_FIELD_FULL 102
1446 #define IMG_EMPTY_SPACE 103
1447 #define IMG_SAND 104
1448 #define IMG_SAND_CRUMBLED 105
1449 #define IMG_WALL 106
1450 #define IMG_WALL_CRUMBLED 107
1451 #define IMG_STEELWALL 108
1452 #define IMG_ROCK 109
1453 #define IMG_ROCK_FALLING 110
1454 #define IMG_ROCK_PUSHING 111
1455 #define IMG_EMERALD 112
1456 #define IMG_EMERALD_FALLING 113
1457 #define IMG_DIAMOND 114
1458 #define IMG_DIAMOND_FALLING 115
1459 #define IMG_BOMB 116
1461 #define IMG_NUT_CRACKING 118
1462 #define IMG_DYNAMITE 119
1463 #define IMG_DYNAMITE_ACTIVE 120
1464 #define IMG_WALL_EMERALD 121
1465 #define IMG_WALL_DIAMOND 122
1466 #define IMG_BUG_RIGHT 123
1467 #define IMG_BUG_UP 124
1468 #define IMG_BUG_LEFT 125
1469 #define IMG_BUG_DOWN 126
1470 #define IMG_SPACESHIP_RIGHT 127
1471 #define IMG_SPACESHIP_UP 128
1472 #define IMG_SPACESHIP_LEFT 129
1473 #define IMG_SPACESHIP_DOWN 130
1474 #define IMG_YAMYAM 131
1475 #define IMG_YAMYAM_MOVING 132
1476 #define IMG_ROBOT 133
1477 #define IMG_ROBOT_WHEEL 134
1478 #define IMG_ROBOT_WHEEL_ACTIVE 135
1479 #define IMG_MAGIC_WALL 136
1480 #define IMG_MAGIC_WALL_ACTIVE 137
1481 #define IMG_MAGIC_WALL_FILLING 138
1482 #define IMG_MAGIC_WALL_FULL 139
1483 #define IMG_MAGIC_WALL_EMPTYING 140
1484 #define IMG_MAGIC_WALL_DEAD 141
1485 #define IMG_QUICKSAND_EMPTY 142
1486 #define IMG_QUICKSAND_FILLING 143
1487 #define IMG_QUICKSAND_FULL 144
1488 #define IMG_QUICKSAND_EMPTYING 145
1489 #define IMG_ACIDPOOL_TOPLEFT 146
1490 #define IMG_ACIDPOOL_TOPRIGHT 147
1491 #define IMG_ACIDPOOL_BOTTOMLEFT 148
1492 #define IMG_ACIDPOOL_BOTTOM 149
1493 #define IMG_ACIDPOOL_BOTTOMRIGHT 150
1494 #define IMG_ACID 151
1495 #define IMG_ACID_SPLASHING_LEFT 152
1496 #define IMG_ACID_SPLASHING_RIGHT 153
1497 #define IMG_AMOEBA_DROP 154
1498 #define IMG_AMOEBA_CREATING 155
1499 #define IMG_AMOEBA_PART1 156
1500 #define IMG_AMOEBA_PART2 157
1501 #define IMG_AMOEBA_PART3 158
1502 #define IMG_AMOEBA_PART4 159
1503 #define IMG_AMOEBA_DEAD_PART1 160
1504 #define IMG_AMOEBA_DEAD_PART2 161
1505 #define IMG_AMOEBA_DEAD_PART3 162
1506 #define IMG_AMOEBA_DEAD_PART4 163
1507 #define IMG_EM_KEY1 164
1508 #define IMG_EM_KEY2 165
1509 #define IMG_EM_KEY3 166
1510 #define IMG_EM_KEY4 167
1511 #define IMG_EM_GATE1 168
1512 #define IMG_EM_GATE2 169
1513 #define IMG_EM_GATE3 170
1514 #define IMG_EM_GATE4 171
1515 #define IMG_EM_GATE1_GRAY 172
1516 #define IMG_EM_GATE2_GRAY 173
1517 #define IMG_EM_GATE3_GRAY 174
1518 #define IMG_EM_GATE4_GRAY 175
1519 #define IMG_EXIT_CLOSED 176
1520 #define IMG_EXIT_OPENING 177
1521 #define IMG_EXIT_OPEN 178
1522 #define IMG_BALLOON 179
1523 #define IMG_BALLOON_MOVING 180
1524 #define IMG_BALLOON_SEND_LEFT 181
1525 #define IMG_BALLOON_SEND_RIGHT 182
1526 #define IMG_BALLOON_SEND_UP 183
1527 #define IMG_BALLOON_SEND_DOWN 184
1528 #define IMG_BALLOON_SEND_ANY_DIRECTION 185
1529 #define IMG_SPRING 186
1530 #define IMG_EMC_STEELWALL1 187
1531 #define IMG_EMC_STEELWALL2 188
1532 #define IMG_EMC_STEELWALL3 189
1533 #define IMG_EMC_STEELWALL4 190
1534 #define IMG_EMC_WALL_PILLAR_UPPER 191
1535 #define IMG_EMC_WALL_PILLAR_MIDDLE 192
1536 #define IMG_EMC_WALL_PILLAR_LOWER 193
1537 #define IMG_EMC_WALL4 194
1538 #define IMG_EMC_WALL5 195
1539 #define IMG_EMC_WALL6 196
1540 #define IMG_EMC_WALL7 197
1541 #define IMG_EMC_WALL8 198
1542 #define IMG_INVISIBLE_STEELWALL 199
1543 #define IMG_INVISIBLE_STEELWALL_ACTIVE 200
1544 #define IMG_INVISIBLE_WALL 201
1545 #define IMG_INVISIBLE_WALL_ACTIVE 202
1546 #define IMG_INVISIBLE_SAND 203
1547 #define IMG_INVISIBLE_SAND_ACTIVE 204
1548 #define IMG_CONVEYOR_BELT1_MIDDLE 205
1549 #define IMG_CONVEYOR_BELT1_MIDDLE_ACTIVE 206
1550 #define IMG_CONVEYOR_BELT1_LEFT 207
1551 #define IMG_CONVEYOR_BELT1_LEFT_ACTIVE 208
1552 #define IMG_CONVEYOR_BELT1_RIGHT 209
1553 #define IMG_CONVEYOR_BELT1_RIGHT_ACTIVE 210
1554 #define IMG_CONVEYOR_BELT1_SWITCH_LEFT 211
1555 #define IMG_CONVEYOR_BELT1_SWITCH_MIDDLE 212
1556 #define IMG_CONVEYOR_BELT1_SWITCH_RIGHT 213
1557 #define IMG_CONVEYOR_BELT2_MIDDLE 214
1558 #define IMG_CONVEYOR_BELT2_MIDDLE_ACTIVE 215
1559 #define IMG_CONVEYOR_BELT2_LEFT 216
1560 #define IMG_CONVEYOR_BELT2_LEFT_ACTIVE 217
1561 #define IMG_CONVEYOR_BELT2_RIGHT 218
1562 #define IMG_CONVEYOR_BELT2_RIGHT_ACTIVE 219
1563 #define IMG_CONVEYOR_BELT2_SWITCH_LEFT 220
1564 #define IMG_CONVEYOR_BELT2_SWITCH_MIDDLE 221
1565 #define IMG_CONVEYOR_BELT2_SWITCH_RIGHT 222
1566 #define IMG_CONVEYOR_BELT3_MIDDLE 223
1567 #define IMG_CONVEYOR_BELT3_MIDDLE_ACTIVE 224
1568 #define IMG_CONVEYOR_BELT3_LEFT 225
1569 #define IMG_CONVEYOR_BELT3_LEFT_ACTIVE 226
1570 #define IMG_CONVEYOR_BELT3_RIGHT 227
1571 #define IMG_CONVEYOR_BELT3_RIGHT_ACTIVE 228
1572 #define IMG_CONVEYOR_BELT3_SWITCH_LEFT 229
1573 #define IMG_CONVEYOR_BELT3_SWITCH_MIDDLE 230
1574 #define IMG_CONVEYOR_BELT3_SWITCH_RIGHT 231
1575 #define IMG_CONVEYOR_BELT4_MIDDLE 232
1576 #define IMG_CONVEYOR_BELT4_MIDDLE_ACTIVE 233
1577 #define IMG_CONVEYOR_BELT4_LEFT 234
1578 #define IMG_CONVEYOR_BELT4_LEFT_ACTIVE 235
1579 #define IMG_CONVEYOR_BELT4_RIGHT 236
1580 #define IMG_CONVEYOR_BELT4_RIGHT_ACTIVE 237
1581 #define IMG_CONVEYOR_BELT4_SWITCH_LEFT 238
1582 #define IMG_CONVEYOR_BELT4_SWITCH_MIDDLE 239
1583 #define IMG_CONVEYOR_BELT4_SWITCH_RIGHT 240
1584 #define IMG_SWITCHGATE_SWITCH_UP 241
1585 #define IMG_SWITCHGATE_SWITCH_DOWN 242
1586 #define IMG_LIGHT_SWITCH 243
1587 #define IMG_LIGHT_SWITCH_ACTIVE 244
1588 #define IMG_TIMEGATE_SWITCH 245
1589 #define IMG_TIMEGATE_SWITCH_ACTIVE 246
1590 #define IMG_ENVELOPE 247
1591 #define IMG_SIGN_EXCLAMATION 248
1592 #define IMG_SIGN_STOP 249
1593 #define IMG_LANDMINE 250
1594 #define IMG_STEELWALL_SLANTED 251
1595 #define IMG_EXTRA_TIME 252
1596 #define IMG_SHIELD_DEADLY 253
1597 #define IMG_SHIELD_NORMAL 254
1598 #define IMG_SHIELD_NORMAL_ACTIVE 255
1599 #define IMG_SHIELD_DEADLY_ACTIVE 256
1600 #define IMG_SWITCHGATE_CLOSED 257
1601 #define IMG_SWITCHGATE_OPENING 258
1602 #define IMG_SWITCHGATE_OPEN 259
1603 #define IMG_SWITCHGATE_CLOSING 260
1604 #define IMG_TIMEGATE_CLOSED 261
1605 #define IMG_TIMEGATE_OPENING 262
1606 #define IMG_TIMEGATE_OPEN 263
1607 #define IMG_TIMEGATE_CLOSING 264
1608 #define IMG_PEARL 265
1609 #define IMG_PEARL_BREAKING 266
1610 #define IMG_CRYSTAL 267
1611 #define IMG_WALL_PEARL 268
1612 #define IMG_WALL_CRYSTAL 269
1613 #define IMG_TUBE_RIGHT_DOWN 270
1614 #define IMG_TUBE_HORIZONTAL_DOWN 271
1615 #define IMG_TUBE_LEFT_DOWN 272
1616 #define IMG_TUBE_HORIZONTAL 273
1617 #define IMG_TUBE_VERTICAL_RIGHT 274
1618 #define IMG_TUBE_ALL 275
1619 #define IMG_TUBE_VERTICAL_LEFT 276
1620 #define IMG_TUBE_VERTICAL 277
1621 #define IMG_TUBE_RIGHT_UP 278
1622 #define IMG_TUBE_HORIZONTAL_UP 279
1623 #define IMG_TUBE_LEFT_UP 280
1624 #define IMG_TRAP 281
1625 #define IMG_TRAP_ACTIVE 282
1626 #define IMG_DX_SUPABOMB 283
1627 #define IMG_KEY1 284
1628 #define IMG_KEY2 285
1629 #define IMG_KEY3 286
1630 #define IMG_KEY4 287
1631 #define IMG_GATE1 288
1632 #define IMG_GATE2 289
1633 #define IMG_GATE3 290
1634 #define IMG_GATE4 291
1635 #define IMG_GATE1_GRAY 292
1636 #define IMG_GATE2_GRAY 293
1637 #define IMG_GATE3_GRAY 294
1638 #define IMG_GATE4_GRAY 295
1639 #define IMG_GAMEOFLIFE 296
1640 #define IMG_BIOMAZE 297
1641 #define IMG_PACMAN_RIGHT 298
1642 #define IMG_PACMAN_UP 299
1643 #define IMG_PACMAN_LEFT 300
1644 #define IMG_PACMAN_DOWN 301
1645 #define IMG_LAMP 302
1646 #define IMG_LAMP_ACTIVE 303
1647 #define IMG_TIME_ORB_FULL 304
1648 #define IMG_TIME_ORB_EMPTY 305
1649 #define IMG_EMERALD_YELLOW 306
1650 #define IMG_EMERALD_YELLOW_FALLING 307
1651 #define IMG_EMERALD_RED 308
1652 #define IMG_EMERALD_RED_FALLING 309
1653 #define IMG_EMERALD_PURPLE 310
1654 #define IMG_EMERALD_PURPLE_FALLING 311
1655 #define IMG_WALL_EMERALD_YELLOW 312
1656 #define IMG_WALL_EMERALD_RED 313
1657 #define IMG_WALL_EMERALD_PURPLE 314
1658 #define IMG_WALL_BD_DIAMOND 315
1659 #define IMG_WALL_GROWING_XY 316
1660 #define IMG_WALL_GROWING_X 317
1661 #define IMG_WALL_GROWING_Y 318
1662 #define IMG_WALL_GROWING_ACTIVE_LEFT 319
1663 #define IMG_WALL_GROWING_ACTIVE_RIGHT 320
1664 #define IMG_WALL_GROWING_ACTIVE_UP 321
1665 #define IMG_WALL_GROWING_ACTIVE_DOWN 322
1666 #define IMG_BLACK_ORB 323
1667 #define IMG_SPEED_PILL 324
1668 #define IMG_DARK_YAMYAM 325
1669 #define IMG_DYNABOMB_ACTIVE 326
1670 #define IMG_DYNABOMB_PLAYER1_ACTIVE 327
1671 #define IMG_DYNABOMB_PLAYER2_ACTIVE 328
1672 #define IMG_DYNABOMB_PLAYER3_ACTIVE 329
1673 #define IMG_DYNABOMB_PLAYER4_ACTIVE 330
1674 #define IMG_DYNABOMB_NR 331
1675 #define IMG_DYNABOMB_SZ 332
1676 #define IMG_DYNABOMB_XL 333
1677 #define IMG_PIG_DOWN 334
1678 #define IMG_PIG_DOWN_MOVING 335
1679 #define IMG_PIG_DOWN_EATING 336
1680 #define IMG_PIG_UP 337
1681 #define IMG_PIG_UP_MOVING 338
1682 #define IMG_PIG_UP_EATING 339
1683 #define IMG_PIG_LEFT 340
1684 #define IMG_PIG_LEFT_MOVING 341
1685 #define IMG_PIG_LEFT_EATING 342
1686 #define IMG_PIG_RIGHT 343
1687 #define IMG_PIG_RIGHT_MOVING 344
1688 #define IMG_PIG_RIGHT_EATING 345
1689 #define IMG_DRAGON_DOWN 346
1690 #define IMG_DRAGON_DOWN_MOVING 347
1691 #define IMG_DRAGON_DOWN_ATTACKING 348
1692 #define IMG_DRAGON_UP 349
1693 #define IMG_DRAGON_UP_MOVING 350
1694 #define IMG_DRAGON_UP_ATTACKING 351
1695 #define IMG_DRAGON_LEFT 352
1696 #define IMG_DRAGON_LEFT_MOVING 353
1697 #define IMG_DRAGON_LEFT_ATTACKING 354
1698 #define IMG_DRAGON_RIGHT 355
1699 #define IMG_DRAGON_RIGHT_MOVING 356
1700 #define IMG_DRAGON_RIGHT_ATTACKING 357
1701 #define IMG_MOLE_DOWN 358
1702 #define IMG_MOLE_DOWN_MOVING 359
1703 #define IMG_MOLE_DOWN_DIGGING 360
1704 #define IMG_MOLE_UP 361
1705 #define IMG_MOLE_UP_MOVING 362
1706 #define IMG_MOLE_UP_DIGGING 363
1707 #define IMG_MOLE_LEFT 364
1708 #define IMG_MOLE_LEFT_MOVING 365
1709 #define IMG_MOLE_LEFT_DIGGING 366
1710 #define IMG_MOLE_RIGHT 367
1711 #define IMG_MOLE_RIGHT_MOVING 368
1712 #define IMG_MOLE_RIGHT_DIGGING 369
1713 #define IMG_PENGUIN_DOWN 370
1714 #define IMG_PENGUIN_DOWN_MOVING 371
1715 #define IMG_PENGUIN_UP 372
1716 #define IMG_PENGUIN_UP_MOVING 373
1717 #define IMG_PENGUIN_LEFT 374
1718 #define IMG_PENGUIN_LEFT_MOVING 375
1719 #define IMG_PENGUIN_RIGHT 376
1720 #define IMG_PENGUIN_RIGHT_MOVING 377
1721 #define IMG_SATELLITE 378
1722 #define IMG_SATELLITE_MOVING 379
1723 #define IMG_FLAMES_LEFT1 380
1724 #define IMG_FLAMES_LEFT2 381
1725 #define IMG_FLAMES_LEFT3 382
1726 #define IMG_FLAMES_RIGHT1 383
1727 #define IMG_FLAMES_RIGHT2 384
1728 #define IMG_FLAMES_RIGHT3 385
1729 #define IMG_FLAMES_UP1 386
1730 #define IMG_FLAMES_UP2 387
1731 #define IMG_FLAMES_UP3 388
1732 #define IMG_FLAMES_DOWN1 389
1733 #define IMG_FLAMES_DOWN2 390
1734 #define IMG_FLAMES_DOWN3 391
1735 #define IMG_STONEBLOCK 392
1736 #define IMG_PLAYER1 393
1737 #define IMG_PLAYER1_DOWN 394
1738 #define IMG_PLAYER1_DOWN_MOVING 395
1739 #define IMG_PLAYER1_DOWN_DIGGING 396
1740 #define IMG_PLAYER1_DOWN_PUSHING 397
1741 #define IMG_PLAYER1_DOWN_SNAPPING 398
1742 #define IMG_PLAYER1_UP 399
1743 #define IMG_PLAYER1_UP_MOVING 400
1744 #define IMG_PLAYER1_UP_DIGGING 401
1745 #define IMG_PLAYER1_UP_PUSHING 402
1746 #define IMG_PLAYER1_UP_SNAPPING 403
1747 #define IMG_PLAYER1_LEFT 404
1748 #define IMG_PLAYER1_LEFT_MOVING 405
1749 #define IMG_PLAYER1_LEFT_DIGGING 406
1750 #define IMG_PLAYER1_LEFT_PUSHING 407
1751 #define IMG_PLAYER1_LEFT_SNAPPING 408
1752 #define IMG_PLAYER1_RIGHT 409
1753 #define IMG_PLAYER1_RIGHT_MOVING 410
1754 #define IMG_PLAYER1_RIGHT_DIGGING 411
1755 #define IMG_PLAYER1_RIGHT_PUSHING 412
1756 #define IMG_PLAYER1_RIGHT_SNAPPING 413
1757 #define IMG_PLAYER2 414
1758 #define IMG_PLAYER2_DOWN 415
1759 #define IMG_PLAYER2_DOWN_MOVING 416
1760 #define IMG_PLAYER2_DOWN_DIGGING 417
1761 #define IMG_PLAYER2_DOWN_PUSHING 418
1762 #define IMG_PLAYER2_DOWN_SNAPPING 419
1763 #define IMG_PLAYER2_UP 420
1764 #define IMG_PLAYER2_UP_MOVING 421
1765 #define IMG_PLAYER2_UP_DIGGING 422
1766 #define IMG_PLAYER2_UP_PUSHING 423
1767 #define IMG_PLAYER2_UP_SNAPPING 424
1768 #define IMG_PLAYER2_LEFT 425
1769 #define IMG_PLAYER2_LEFT_MOVING 426
1770 #define IMG_PLAYER2_LEFT_DIGGING 427
1771 #define IMG_PLAYER2_LEFT_PUSHING 428
1772 #define IMG_PLAYER2_LEFT_SNAPPING 429
1773 #define IMG_PLAYER2_RIGHT 430
1774 #define IMG_PLAYER2_RIGHT_MOVING 431
1775 #define IMG_PLAYER2_RIGHT_DIGGING 432
1776 #define IMG_PLAYER2_RIGHT_PUSHING 433
1777 #define IMG_PLAYER2_RIGHT_SNAPPING 434
1778 #define IMG_PLAYER3 435
1779 #define IMG_PLAYER3_DOWN 436
1780 #define IMG_PLAYER3_DOWN_MOVING 437
1781 #define IMG_PLAYER3_DOWN_DIGGING 438
1782 #define IMG_PLAYER3_DOWN_PUSHING 439
1783 #define IMG_PLAYER3_DOWN_SNAPPING 440
1784 #define IMG_PLAYER3_UP 441
1785 #define IMG_PLAYER3_UP_MOVING 442
1786 #define IMG_PLAYER3_UP_DIGGING 443
1787 #define IMG_PLAYER3_UP_PUSHING 444
1788 #define IMG_PLAYER3_UP_SNAPPING 445
1789 #define IMG_PLAYER3_LEFT 446
1790 #define IMG_PLAYER3_LEFT_MOVING 447
1791 #define IMG_PLAYER3_LEFT_DIGGING 448
1792 #define IMG_PLAYER3_LEFT_PUSHING 449
1793 #define IMG_PLAYER3_LEFT_SNAPPING 450
1794 #define IMG_PLAYER3_RIGHT 451
1795 #define IMG_PLAYER3_RIGHT_MOVING 452
1796 #define IMG_PLAYER3_RIGHT_DIGGING 453
1797 #define IMG_PLAYER3_RIGHT_PUSHING 454
1798 #define IMG_PLAYER3_RIGHT_SNAPPING 455
1799 #define IMG_PLAYER4 456
1800 #define IMG_PLAYER4_DOWN 457
1801 #define IMG_PLAYER4_DOWN_MOVING 458
1802 #define IMG_PLAYER4_DOWN_DIGGING 459
1803 #define IMG_PLAYER4_DOWN_PUSHING 460
1804 #define IMG_PLAYER4_DOWN_SNAPPING 461
1805 #define IMG_PLAYER4_UP 462
1806 #define IMG_PLAYER4_UP_MOVING 463
1807 #define IMG_PLAYER4_UP_DIGGING 464
1808 #define IMG_PLAYER4_UP_PUSHING 465
1809 #define IMG_PLAYER4_UP_SNAPPING 466
1810 #define IMG_PLAYER4_LEFT 467
1811 #define IMG_PLAYER4_LEFT_MOVING 468
1812 #define IMG_PLAYER4_LEFT_DIGGING 469
1813 #define IMG_PLAYER4_LEFT_PUSHING 470
1814 #define IMG_PLAYER4_LEFT_SNAPPING 471
1815 #define IMG_PLAYER4_RIGHT 472
1816 #define IMG_PLAYER4_RIGHT_MOVING 473
1817 #define IMG_PLAYER4_RIGHT_DIGGING 474
1818 #define IMG_PLAYER4_RIGHT_PUSHING 475
1819 #define IMG_PLAYER4_RIGHT_SNAPPING 476
1820 #define IMG_EXPLOSION 477
1821 #define IMG_TWINKLE_BLUE 478
1822 #define IMG_TWINKLE_WHITE 479
1823 #define IMG_STEELWALL_TOPLEFT 480
1824 #define IMG_STEELWALL_TOPRIGHT 481
1825 #define IMG_STEELWALL_BOTTOMLEFT 482
1826 #define IMG_STEELWALL_BOTTOMRIGHT 483
1827 #define IMG_STEELWALL_HORIZONTAL 484
1828 #define IMG_STEELWALL_VERTICAL 485
1829 #define IMG_INVISIBLE_STEELWALL_TOPLEFT 486
1830 #define IMG_INVISIBLE_STEELWALL_TOPRIGHT 487
1831 #define IMG_INVISIBLE_STEELWALL_BOTTOMLEFT 488
1832 #define IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT 489
1833 #define IMG_INVISIBLE_STEELWALL_HORIZONTAL 490
1834 #define IMG_INVISIBLE_STEELWALL_VERTICAL 491
1835 #define IMG_ARROW_BLUE_LEFT 492
1836 #define IMG_ARROW_BLUE_RIGHT 493
1837 #define IMG_ARROW_BLUE_UP 494
1838 #define IMG_ARROW_BLUE_DOWN 495
1839 #define IMG_ARROW_RED_LEFT 496
1840 #define IMG_ARROW_RED_RIGHT 497
1841 #define IMG_ARROW_RED_UP 498
1842 #define IMG_ARROW_RED_DOWN 499
1843 #define IMG_SCROLLBAR_BLUE 500
1844 #define IMG_SCROLLBAR_RED 501
1845 #define IMG_SCROLLBAR_GREEN 502
1846 #define IMG_SCROLLBAR_YELLOW 503
1848 #define NUM_IMAGE_FILES 504
1851 /* values for sound configuration suffixes */
1852 /* (currently none) */
1854 /* values for sound configuration */
1855 #define SND_BD_EMPTY_SPACE_DIGGING 0
1856 #define SND_BD_SAND_DIGGING 1
1857 #define SND_BD_DIAMOND_COLLECTING 2
1858 #define SND_BD_DIAMOND_IMPACT 3
1859 #define SND_BD_ROCK_PUSHING 4
1860 #define SND_BD_ROCK_IMPACT 5
1861 #define SND_BD_MAGIC_WALL_ACTIVATING 6
1862 #define SND_BD_MAGIC_WALL_ACTIVE 7
1863 #define SND_BD_MAGIC_WALL_CHANGING 8
1864 #define SND_BD_AMOEBA_WAITING 9
1865 #define SND_BD_AMOEBA_CREATING 10
1866 #define SND_BD_AMOEBA_TURNING_TO_GEM 11
1867 #define SND_BD_AMOEBA_TURNING_TO_ROCK 12
1868 #define SND_BD_BUTTERFLY_MOVING 13
1869 #define SND_BD_BUTTERFLY_WAITING 14
1870 #define SND_BD_FIREFLY_MOVING 15
1871 #define SND_BD_FIREFLY_WAITING 16
1872 #define SND_BD_EXIT_PASSING 17
1873 #define SND_SP_EMPTY_SPACE_DIGGING 18
1874 #define SND_SP_BASE_DIGGING 19
1875 #define SND_SP_BUGGY_BASE_DIGGING 20
1876 #define SND_SP_BUGGY_BASE_ACTIVE 21
1877 #define SND_SP_INFOTRON_COLLECTING 22
1878 #define SND_SP_INFOTRON_IMPACT 23
1879 #define SND_SP_ZONK_PUSHING 24
1880 #define SND_SP_ZONK_IMPACT 25
1881 #define SND_SP_DISK_RED_COLLECTING 26
1882 #define SND_SP_DISK_ORANGE_PUSHING 27
1883 #define SND_SP_DISK_YELLOW_PUSHING 28
1884 #define SND_SP_PORT_PASSING 29
1885 #define SND_SP_EXIT_PASSING 30
1886 #define SND_SP_EXIT_OPENING 31
1887 #define SND_SP_ELEMENT_EXPLODING 32
1888 #define SND_SP_SNIKSNAK_MOVING 33
1889 #define SND_SP_SNIKSNAK_WAITING 34
1890 #define SND_SP_ELECTRON_MOVING 35
1891 #define SND_SP_ELECTRON_WAITING 36
1892 #define SND_SP_TERMINAL_ACTIVATING 37
1893 #define SND_SP_TERMINAL_ACTIVE 38
1894 #define SND_SOKOBAN_OBJECT_PUSHING 39
1895 #define SND_SOKOBAN_FIELD_FILLING 40
1896 #define SND_SOKOBAN_FIELD_EMPTYING 41
1897 #define SND_SOKOBAN_GAME_SOLVING 42
1898 #define SND_EMPTY_SPACE_DIGGING 43
1899 #define SND_SAND_DIGGING 44
1900 #define SND_EMERALD_COLLECTING 45
1901 #define SND_EMERALD_IMPACT 46
1902 #define SND_DIAMOND_COLLECTING 47
1903 #define SND_DIAMOND_IMPACT 48
1904 #define SND_DIAMOND_BREAKING 49
1905 #define SND_ROCK_PUSHING 50
1906 #define SND_ROCK_IMPACT 51
1907 #define SND_BOMB_PUSHING 52
1908 #define SND_NUT_PUSHING 53
1909 #define SND_NUT_CRACKING 54
1910 #define SND_NUT_IMPACT 55
1911 #define SND_DYNAMITE_COLLECTING 56
1912 #define SND_DYNAMITE_DROPPING 57
1913 #define SND_DYNAMITE_ACTIVE 58
1914 #define SND_KEY_COLLECTING 59
1915 #define SND_GATE_PASSING 60
1916 #define SND_BUG_MOVING 61
1917 #define SND_BUG_WAITING 62
1918 #define SND_SPACESHIP_MOVING 63
1919 #define SND_SPACESHIP_WAITING 64
1920 #define SND_YAMYAM_MOVING 65
1921 #define SND_YAMYAM_WAITING 66
1922 #define SND_YAMYAM_EATING 67
1923 #define SND_ROBOT_STEPPING 68
1924 #define SND_ROBOT_WAITING 69
1925 #define SND_ROBOT_WHEEL_ACTIVATING 70
1926 #define SND_ROBOT_WHEEL_ACTIVE 71
1927 #define SND_MAGIC_WALL_ACTIVATING 72
1928 #define SND_MAGIC_WALL_ACTIVE 73
1929 #define SND_MAGIC_WALL_CHANGING 74
1930 #define SND_AMOEBA_WAITING 75
1931 #define SND_AMOEBA_CREATING 76
1932 #define SND_AMOEBA_DROP_CREATING 77
1933 #define SND_ACID_SPLASHING 78
1934 #define SND_QUICKSAND_FILLING 79
1935 #define SND_QUICKSAND_SLIPPING 80
1936 #define SND_QUICKSAND_EMPTYING 81
1937 #define SND_EXIT_OPENING 82
1938 #define SND_EXIT_PASSING 83
1939 #define SND_BALLOON_MOVING 84
1940 #define SND_BALLOON_WAITING 85
1941 #define SND_BALLOON_PUSHING 86
1942 #define SND_BALLOON_SWITCH_ACTIVATING 87
1943 #define SND_SPRING_MOVING 88
1944 #define SND_SPRING_PUSHING 89
1945 #define SND_SPRING_IMPACT 90
1946 #define SND_WALL_GROWING 91
1947 #define SND_PEARL_COLLECTING 92
1948 #define SND_PEARL_BREAKING 93
1949 #define SND_PEARL_IMPACT 94
1950 #define SND_CRYSTAL_COLLECTING 95
1951 #define SND_CRYSTAL_IMPACT 96
1952 #define SND_ENVELOPE_COLLECTING 97
1953 #define SND_SAND_INVISIBLE_DIGGING 98
1954 #define SND_SHIELD_NORMAL_COLLECTING 99
1955 #define SND_SHIELD_NORMAL_ACTIVE 100
1956 #define SND_SHIELD_DEADLY_COLLECTING 101
1957 #define SND_SHIELD_DEADLY_ACTIVE 102
1958 #define SND_EXTRA_TIME_COLLECTING 103
1959 #define SND_MOLE_MOVING 104
1960 #define SND_MOLE_WAITING 105
1961 #define SND_MOLE_EATING 106
1962 #define SND_SWITCHGATE_SWITCH_ACTIVATING 107
1963 #define SND_SWITCHGATE_OPENING 108
1964 #define SND_SWITCHGATE_CLOSING 109
1965 #define SND_SWITCHGATE_PASSING 110
1966 #define SND_TIMEGATE_SWITCH_ACTIVATING 111
1967 #define SND_TIMEGATE_SWITCH_ACTIVE 112
1968 #define SND_TIMEGATE_OPENING 113
1969 #define SND_TIMEGATE_CLOSING 114
1970 #define SND_TIMEGATE_PASSING 115
1971 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 116
1972 #define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING 117
1973 #define SND_CONVEYOR_BELT_ACTIVE 118
1974 #define SND_LIGHT_SWITCH_ACTIVATING 119
1975 #define SND_LIGHT_SWITCH_DEACTIVATING 120
1976 #define SND_DX_BOMB_PUSHING 121
1977 #define SND_TRAP_INACTIVE_DIGGING 122
1978 #define SND_TRAP_ACTIVATING 123
1979 #define SND_TUBE_PASSING 124
1980 #define SND_AMOEBA_TURNING_TO_GEM 125
1981 #define SND_AMOEBA_TURNING_TO_ROCK 126
1982 #define SND_SPEED_PILL_COLLECTING 127
1983 #define SND_DYNABOMB_NR_COLLECTING 128
1984 #define SND_DYNABOMB_SZ_COLLECTING 129
1985 #define SND_DYNABOMB_XL_COLLECTING 130
1986 #define SND_DYNABOMB_DROPPING 131
1987 #define SND_DYNABOMB_ACTIVE 132
1988 #define SND_SATELLITE_MOVING 133
1989 #define SND_SATELLITE_WAITING 134
1990 #define SND_SATELLITE_PUSHING 135
1991 #define SND_LAMP_ACTIVATING 136
1992 #define SND_LAMP_DEACTIVATING 137
1993 #define SND_TIME_ORB_FULL_COLLECTING 138
1994 #define SND_TIME_ORB_FULL_IMPACT 139
1995 #define SND_TIME_ORB_EMPTY_PUSHING 140
1996 #define SND_TIME_ORB_EMPTY_IMPACT 141
1997 #define SND_GAMEOFLIFE_WAITING 142
1998 #define SND_GAMEOFLIFE_CREATING 143
1999 #define SND_BIOMAZE_WAITING 144
2000 #define SND_BIOMAZE_CREATING 145
2001 #define SND_PACMAN_MOVING 146
2002 #define SND_PACMAN_WAITING 147
2003 #define SND_PACMAN_EATING 148
2004 #define SND_DARK_YAMYAM_MOVING 149
2005 #define SND_DARK_YAMYAM_WAITING 150
2006 #define SND_DARK_YAMYAM_EATING 151
2007 #define SND_PENGUIN_MOVING 152
2008 #define SND_PENGUIN_WAITING 153
2009 #define SND_PENGUIN_PASSING_EXIT 154
2010 #define SND_PIG_MOVING 155
2011 #define SND_PIG_WAITING 156
2012 #define SND_PIG_EATING 157
2013 #define SND_DRAGON_MOVING 158
2014 #define SND_DRAGON_WAITING 159
2015 #define SND_DRAGON_ATTACKING 160
2016 #define SND_PLAYER_DYING 161
2017 #define SND_ELEMENT_EXPLODING 162
2018 #define SND_GAME_STARTING 163
2019 #define SND_GAME_RUNNING_OUT_OF_TIME 164
2020 #define SND_GAME_LEVELTIME_BONUS 165
2021 #define SND_GAME_LOSING 166
2022 #define SND_GAME_WINNING 167
2023 #define SND_MENU_DOOR_OPENING 168
2024 #define SND_MENU_DOOR_CLOSING 169
2025 #define SND_MENU_HALL_OF_FAME 170
2026 #define SND_MENU_INFO_SCREEN 171
2028 #define NUM_SOUND_FILES 172
2031 /* values for game_status */
2036 #define HELPSCREEN 4
2037 #define CHOOSELEVEL 5
2039 #define HALLOFFAME 7
2042 #define PROGRAM_VERSION_MAJOR 2
2043 #define PROGRAM_VERSION_MINOR 1
2044 #define PROGRAM_VERSION_PATCH 2
2045 #define PROGRAM_VERSION_STRING "2.1.2"
2047 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2048 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2049 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
2050 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
2051 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
2052 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
2053 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
2054 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
2055 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
2056 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2057 #define FILENAME_PREFIX "Rocks"
2059 #define X11_ICON_FILENAME "rocks_icon.xbm"
2060 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
2061 #define MSDOS_POINTER_FILENAME "mouse.pcx"
2063 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2064 ** currently supported/known file version numbers:
2066 ** 1.2 (still in use)
2067 ** 1.4 (still in use)
2070 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
2071 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
2072 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
2073 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
2075 /* file version does not change for every program version, but is changed
2076 when new features are introduced that are incompatible with older file
2077 versions, so that they can be treated accordingly */
2078 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
2080 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2081 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2082 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2083 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2085 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2086 PROGRAM_VERSION_MINOR, \
2087 PROGRAM_VERSION_PATCH)
2089 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
2090 #define ANIM_NORMAL 0
2091 #define ANIM_REVERSE (1 << 0)
2092 #define ANIM_PINGPONG (1 << 1)
2093 #define ANIM_PINGPONG2 (1 << 2)
2095 /* values for game_emulation */
2097 #define EMU_BOULDERDASH 1
2098 #define EMU_SOKOBAN 2
2099 #define EMU_SUPAPLEX 3
2103 char Name[MAX_PLAYER_NAME_LEN + 1];
2109 boolean present; /* player present in level playfield */
2110 boolean connected; /* player connected (locally or via network) */
2111 boolean active; /* player (present && connected) */
2113 int index_nr, client_nr, element_nr;
2115 byte action; /* action from local input device */
2116 byte effective_action; /* action acknowledged from network server
2117 or summarized over all configured input
2118 devices when in single player mode */
2119 byte programmed_action; /* action forced by game itself (like moving
2120 through doors); overrides other actions */
2122 int jx,jy, last_jx,last_jy;
2123 int MovDir, MovPos, GfxPos;
2128 boolean LevelSolved, GameOver;
2134 unsigned long move_delay;
2135 int move_delay_value;
2137 unsigned long push_delay;
2138 unsigned long push_delay_value;
2140 int frame_reset_delay;
2142 unsigned long actual_frame_counter;
2145 int gems_still_needed;
2146 int sokobanfields_still_needed;
2147 int lights_still_needed;
2148 int friends_still_needed;
2151 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
2152 int shield_passive_time_left;
2153 int shield_active_time_left;
2158 int file_version; /* file format version the level is stored with */
2159 int game_version; /* game release version the level was created with */
2161 boolean encoding_16bit_field; /* level contains 16-bit elements */
2162 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
2163 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
2169 char name[MAX_LEVEL_NAME_LEN + 1];
2170 char author[MAX_LEVEL_AUTHOR_LEN + 1];
2171 int score[LEVEL_SCORE_ELEMENTS];
2172 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
2173 int num_yam_contents;
2176 int time_magic_wall;
2180 boolean double_speed;
2182 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
2187 int file_version; /* file format version the tape is stored with */
2188 int game_version; /* game release version the tape was created with */
2189 int engine_version; /* game engine version the tape was recorded with */
2192 unsigned long random_seed;
2194 unsigned long counter;
2195 unsigned long length;
2196 unsigned long length_seconds;
2197 unsigned int delay_played;
2198 boolean pause_before_death;
2199 boolean recording, playing, pausing;
2200 boolean fast_forward;
2201 boolean index_search;
2202 boolean quick_resume;
2203 boolean single_step;
2205 boolean player_participates[MAX_PLAYERS];
2206 int num_participating_players;
2210 byte action[MAX_PLAYERS];
2217 /* constant within running game */
2220 int initial_move_delay;
2221 int initial_move_delay_value;
2223 /* variable within running game */
2225 boolean magic_wall_active;
2226 int magic_wall_time_left;
2227 int light_time_left;
2228 int timegate_time_left;
2233 boolean explosions_delayed;
2238 float frames_per_second;
2239 boolean fps_slowdown;
2240 int fps_slowdown_factor;
2245 char *sound_class_name; /* classification for custom sound effects */
2246 char *editor_description; /* short description for level editor */
2248 int graphic[NUM_GFX_ACTIONS_MAPPED];
2250 /* special graphics for left/right/up/down */
2251 int direction_graphic[NUM_GFX_ACTIONS_MAPPED][4];
2252 boolean has_direction_graphic[NUM_GFX_ACTIONS_MAPPED];
2261 struct NewGraphicInfo
2268 boolean anim_global_sync;
2269 boolean anim_vertical;
2272 extern GC tile_clip_gc;
2273 extern Bitmap *pix[];
2274 extern Pixmap tile_clipmask[];
2275 extern DrawBuffer *fieldbuffer;
2276 extern DrawBuffer *drawto_field;
2278 extern int game_status;
2279 extern boolean level_editor_test_game;
2280 extern boolean network_playing;
2282 extern int key_joystick_mapping;
2284 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2285 extern int redraw_x1, redraw_y1;
2287 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2288 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2289 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2290 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2291 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2292 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2293 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2294 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2295 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2296 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2297 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2298 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2299 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
2300 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2301 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
2302 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
2304 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
2306 extern int FX,FY, ScrollStepSize;
2307 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2308 extern int BorderElement;
2309 extern int GameFrameDelay;
2310 extern int FfwdFrameDelay;
2311 extern int BX1,BY1, BX2,BY2;
2312 extern int SBX_Left, SBX_Right;
2313 extern int SBY_Upper, SBY_Lower;
2314 extern int ZX,ZY, ExitX,ExitY;
2315 extern int AllPlayersGone;
2317 extern int TimeFrames, TimePlayed, TimeLeft;
2318 extern boolean SiebAktiv;
2319 extern int SiebCount;
2321 extern boolean network_player_action_received;
2323 extern struct LevelInfo level;
2324 extern struct PlayerInfo stored_player[], *local_player;
2325 extern struct HiScore highscore[];
2326 extern struct TapeInfo tape;
2327 extern struct GameInfo game;
2328 extern struct GlobalInfo global;
2329 extern struct ElementInfo element_info[];
2330 extern struct GraphicInfo graphic_info[];
2331 extern struct NewGraphicInfo new_graphic_info[];
2332 extern struct ConfigInfo image_config[], sound_config[];
2333 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
2334 extern struct FileInfo *image_files, *sound_files;