1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
35 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
36 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
37 #define MIN_LEV_FIELDX 3
38 #define MIN_LEV_FIELDY 3
39 #define STD_LEV_FIELDX 64
40 #define STD_LEV_FIELDY 32
41 #define MAX_LEV_FIELDX 128
42 #define MAX_LEV_FIELDY 128
44 #define SCREENX(a) ((a) - scroll_x)
45 #define SCREENY(a) ((a) - scroll_y)
46 #define LEVELX(a) ((a) + scroll_x)
47 #define LEVELY(a) ((a) + scroll_y)
48 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
49 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
50 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
52 /* values for 'Elementeigenschaften1' */
53 #define EP_BIT_AMOEBALIVE (1 << 0)
54 #define EP_BIT_AMOEBOID (1 << 1)
55 #define EP_BIT_SCHLUESSEL (1 << 2)
56 #define EP_BIT_PFORTE (1 << 3)
57 #define EP_BIT_SOLID (1 << 4)
58 #define EP_BIT_MASSIVE (1 << 5)
59 #define EP_BIT_SLIPPERY (1 << 6)
60 #define EP_BIT_ENEMY (1 << 7)
61 #define EP_BIT_MAUER (1 << 8)
62 #define EP_BIT_CAN_FALL (1 << 9)
63 #define EP_BIT_CAN_SMASH (1 << 10)
64 #define EP_BIT_CAN_CHANGE (1 << 11)
65 #define EP_BIT_CAN_MOVE (1 << 12)
66 #define EP_BIT_COULD_MOVE (1 << 13)
67 #define EP_BIT_DONT_TOUCH (1 << 14)
68 #define EP_BIT_DONT_GO_TO (1 << 15)
69 #define EP_BIT_MAMPF2 (1 << 16)
70 #define EP_BIT_CHAR (1 << 17)
71 #define EP_BIT_BD_ELEMENT (1 << 18)
72 #define EP_BIT_SB_ELEMENT (1 << 19)
73 #define EP_BIT_GEM (1 << 20)
74 #define EP_BIT_INACTIVE (1 << 21)
75 #define EP_BIT_EXPLOSIVE (1 << 22)
76 #define EP_BIT_MAMPF3 (1 << 23)
77 #define EP_BIT_PUSHABLE (1 << 24)
78 #define EP_BIT_PLAYER (1 << 25)
79 #define EP_BIT_HAS_CONTENT (1 << 26)
80 #define EP_BIT_EATABLE (1 << 27)
81 #define EP_BIT_SP_ELEMENT (1 << 28)
82 #define EP_BIT_QUICK_GATE (1 << 29)
83 #define EP_BIT_OVER_PLAYER (1 << 30)
84 #define EP_BIT_ACTIVE_BOMB (1 << 31)
86 /* values for 'Elementeigenschaften2' */
87 #define EP_BIT_BELT (1 << 0)
88 #define EP_BIT_BELT_SWITCH (1 << 1)
89 #define EP_BIT_TUBE (1 << 2)
90 #define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
92 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
93 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
94 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
95 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
96 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
97 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
98 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
99 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
100 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
101 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
102 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
103 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
104 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
105 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
106 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
107 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
108 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
109 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
110 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
111 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
112 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
113 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
114 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
115 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
116 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
117 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
118 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
119 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
120 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
121 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
122 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
123 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
124 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
125 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
126 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
127 #define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
129 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
131 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
132 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
134 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
135 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
136 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
138 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
139 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
140 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
141 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
142 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
143 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
145 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
146 (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
148 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
149 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
150 #define TAPE_IS_EMPTY(x) ((x).length == 0)
151 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
153 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
154 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
155 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
156 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
157 PROTECTED_FIELD(x, y))
159 /* Bitmaps with graphic file */
167 #define PIX_BIGFONT 7
168 #define PIX_SMALLFONT 8
169 #define PIX_MEDIUMFONT 9
170 /* Bitmaps without graphic file */
171 #define PIX_DB_DOOR 10
172 #define PIX_DB_FIELD 11
174 #define NUM_PICTURES 10
175 #define NUM_BITMAPS 12
177 /* boundaries of arrays etc. */
178 #define MAX_LEVEL_NAME_LEN 32
179 #define MAX_LEVEL_AUTHOR_LEN 32
180 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
181 #define MAX_SCORE_ENTRIES 100
182 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
183 #define MAX_NUM_AMOEBA 100
185 /* values for elements with content */
186 #define MIN_ELEMENT_CONTENTS 1
187 #define STD_ELEMENT_CONTENTS 4
188 #define MAX_ELEMENT_CONTENTS 8
190 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
192 /* fundamental game speed values */
193 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
194 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
195 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
196 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
197 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
201 char Name[MAX_PLAYER_NAME_LEN + 1];
207 boolean present; /* player present in level playfield */
208 boolean connected; /* player connected (locally or via network) */
209 boolean active; /* player (present && connected) */
211 int index_nr, client_nr, element_nr;
213 byte action; /* action from local input device */
214 byte effective_action; /* action acknowledged from network server
215 or summarized over all configured input
216 devices when in single player mode */
217 byte programmed_action; /* action forced by game itself (like moving
218 through doors); overrides other actions */
220 int jx,jy, last_jx,last_jy;
221 int MovDir, MovPos, GfxPos;
226 boolean LevelSolved, GameOver;
232 unsigned long move_delay;
233 int move_delay_value;
235 unsigned long push_delay;
236 unsigned long push_delay_value;
238 int frame_reset_delay;
240 unsigned long actual_frame_counter;
243 int gems_still_needed;
244 int sokobanfields_still_needed;
245 int lights_still_needed;
246 int friends_still_needed;
249 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
250 int shield_passive_time_left;
251 int shield_active_time_left;
256 int file_version; /* file format version the level is stored with */
257 int game_version; /* game release version the level was created with */
259 boolean encoding_16bit_field; /* level contains 16-bit elements */
260 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
261 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
267 char name[MAX_LEVEL_NAME_LEN + 1];
268 char author[MAX_LEVEL_AUTHOR_LEN + 1];
269 int score[LEVEL_SCORE_ELEMENTS];
270 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
271 int num_yam_contents;
278 boolean double_speed;
280 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
285 int file_version; /* file format version the tape is stored with */
286 int game_version; /* game release version the tape was created with */
287 int engine_version; /* game engine version the tape was recorded with */
290 unsigned long random_seed;
292 unsigned long counter;
293 unsigned long length;
294 unsigned long length_seconds;
295 unsigned int delay_played;
296 boolean pause_before_death;
297 boolean recording, playing, pausing;
298 boolean fast_forward;
299 boolean index_search;
300 boolean quick_resume;
303 boolean player_participates[MAX_PLAYERS];
304 int num_participating_players;
308 byte action[MAX_PLAYERS];
315 /* constant within running game */
318 int initial_move_delay;
319 int initial_move_delay_value;
321 /* variable within running game */
323 boolean magic_wall_active;
324 int magic_wall_time_left;
326 int timegate_time_left;
331 boolean explosions_delayed;
336 float frames_per_second;
337 boolean fps_slowdown;
338 int fps_slowdown_factor;
343 char *sound_class_name;
344 char *editor_description;
347 extern GC tile_clip_gc;
348 extern Bitmap *pix[];
349 extern Pixmap tile_clipmask[];
350 extern DrawBuffer *fieldbuffer;
351 extern DrawBuffer *drawto_field;
353 extern int game_status;
354 extern boolean level_editor_test_game;
355 extern boolean network_playing;
357 extern int key_joystick_mapping;
359 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
360 extern int redraw_x1, redraw_y1;
362 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
363 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
364 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
365 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
366 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
367 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
368 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
369 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
370 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
371 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
372 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
373 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
374 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
375 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
376 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
377 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
379 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
381 extern int FX,FY, ScrollStepSize;
382 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
383 extern int BorderElement;
384 extern int GameFrameDelay;
385 extern int FfwdFrameDelay;
386 extern int BX1,BY1, BX2,BY2;
387 extern int SBX_Left, SBX_Right;
388 extern int SBY_Upper, SBY_Lower;
389 extern int ZX,ZY, ExitX,ExitY;
390 extern int AllPlayersGone;
392 extern int TimeFrames, TimePlayed, TimeLeft;
393 extern boolean SiebAktiv;
394 extern int SiebCount;
396 extern boolean network_player_action_received;
398 extern struct LevelInfo level;
399 extern struct PlayerInfo stored_player[], *local_player;
400 extern struct HiScore highscore[];
401 extern struct TapeInfo tape;
402 extern struct GameInfo game;
403 extern struct GlobalInfo global;
404 extern struct ElementInfo element_info[];
405 extern struct SoundEffectInfo sound_effects[];
407 /* often used screen positions */
410 #define REAL_SX (SX - 2)
411 #define REAL_SY (SY - 2)
420 #define MINI_TILEX (TILEX / 2)
421 #define MINI_TILEY (TILEY / 2)
422 #define MICRO_TILEX (TILEX / 8)
423 #define MICRO_TILEY (TILEY / 8)
424 #define MIDPOSX (SCR_FIELDX / 2)
425 #define MIDPOSY (SCR_FIELDY / 2)
426 #define SXSIZE (SCR_FIELDX * TILEX)
427 #define SYSIZE (SCR_FIELDY * TILEY)
428 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
429 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
432 #define VXSIZE DXSIZE
434 #define EXSIZE DXSIZE
435 #define EYSIZE (VXSIZE + 44)
436 #define FULL_SXSIZE (2 + SXSIZE + 2)
437 #define FULL_SYSIZE (2 + SYSIZE + 2)
438 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
439 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
440 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
441 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
442 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
444 #define GFX_STARTX SX
445 #define GFX_STARTY SY
446 #define MINI_GFX_STARTX SX
447 #define MINI_GFX_STARTY 424
448 #define MICRO_GFX_STARTX SX
449 #define MICRO_GFX_STARTY 536
450 #define GFX_PER_LINE 16
451 #define MINI_GFX_PER_LINE 32
452 #define MICRO_GFX_PER_LINE 128
454 #define HEROES_PER_LINE 16
456 #define MINI_SP_STARTX 0
457 #define MINI_SP_STARTY 352
458 #define MICRO_SP_STARTX 0
459 #define MICRO_SP_STARTY 448
460 #define SP_PER_LINE 16
461 #define MINI_SP_PER_LINE 16
462 #define MICRO_SP_PER_LINE 64
464 #define MINI_DC_STARTX 256
465 #define MINI_DC_STARTY 256
466 #define MICRO_DC_STARTX 384
467 #define MICRO_DC_STARTY 384
468 #define DC_PER_LINE 16
469 #define MINI_DC_PER_LINE 16
470 #define MICRO_DC_PER_LINE 16
472 #define MINI_MORE_STARTX 256
473 #define MINI_MORE_STARTY 256
474 #define MICRO_MORE_STARTX 384
475 #define MICRO_MORE_STARTY 384
476 #define MORE_PER_LINE 16
477 #define MINI_MORE_PER_LINE 16
478 #define MICRO_MORE_PER_LINE 16
481 ** 0 - 499: real elements, stored in level file
482 ** 500 - 699: flag elements, only used at runtime
484 /* "real" level elements */
485 #define EL_LEERRAUM 0
486 #define EL_ERDREICH 1
487 #define EL_MAUERWERK 2
488 #define EL_FELSBODEN 3
489 #define EL_FELSBROCKEN 4
490 #define EL_SCHLUESSEL 5
491 #define EL_EDELSTEIN 6
492 #define EL_AUSGANG_ZU 7
493 #define EL_SPIELFIGUR 8
495 #define EL_FLIEGER 10
496 #define EL_MAMPFER 11
499 #define EL_DIAMANT 14
500 #define EL_AMOEBE_TOT 15
501 #define EL_MORAST_LEER 16
502 #define EL_MORAST_VOLL 17
503 #define EL_TROPFEN 18
505 #define EL_MAGIC_WALL_OFF 20
506 #define EL_SPEED_PILL 21
507 #define EL_SALZSAEURE 22
508 #define EL_AMOEBE_NASS 23
509 #define EL_AMOEBE_NORM 24
510 #define EL_KOKOSNUSS 25
512 #define EL_LIFE_ASYNC 27
513 #define EL_DYNAMITE_ACTIVE 28
514 #define EL_BADEWANNE 29
515 #define EL_ABLENK_AUS 30
516 #define EL_ABLENK_EIN 31
517 #define EL_SCHLUESSEL1 32
518 #define EL_SCHLUESSEL2 33
519 #define EL_SCHLUESSEL3 34
520 #define EL_SCHLUESSEL4 35
521 #define EL_PFORTE1 36
522 #define EL_PFORTE2 37
523 #define EL_PFORTE3 38
524 #define EL_PFORTE4 39
525 #define EL_PFORTE1X 40
526 #define EL_PFORTE2X 41
527 #define EL_PFORTE3X 42
528 #define EL_PFORTE4X 43
529 #define EL_DYNAMITE_INACTIVE 44
531 #define EL_UNSICHTBAR 46
532 #define EL_BIRNE_AUS 47
533 #define EL_BIRNE_EIN 48
534 #define EL_ERZ_EDEL 49
535 #define EL_ERZ_DIAM 50
536 #define EL_AMOEBE_VOLL 51
537 #define EL_AMOEBE_BD 52
538 #define EL_ZEIT_VOLL 53
539 #define EL_ZEIT_LEER 54
540 #define EL_MAUER_LEBT 55
541 #define EL_EDELSTEIN_BD 56
542 #define EL_EDELSTEIN_GELB 57
543 #define EL_ERZ_EDEL_BD 58
544 #define EL_ERZ_EDEL_GELB 59
545 #define EL_MAMPFER2 60
546 #define EL_MAGIC_WALL_BD_OFF 61
547 #define EL_INVISIBLE_STEEL 62
549 #define EL_UNUSED_63 63
551 #define EL_DYNABOMB_NR 64
552 #define EL_DYNABOMB_SZ 65
553 #define EL_DYNABOMB_XL 66
554 #define EL_SOKOBAN_OBJEKT 67
555 #define EL_SOKOBAN_FELD_LEER 68
556 #define EL_SOKOBAN_FELD_VOLL 69
557 #define EL_BUTTERFLY_RIGHT 70
558 #define EL_BUTTERFLY_UP 71
559 #define EL_BUTTERFLY_LEFT 72
560 #define EL_BUTTERFLY_DOWN 73
561 #define EL_FIREFLY_RIGHT 74
562 #define EL_FIREFLY_UP 75
563 #define EL_FIREFLY_LEFT 76
564 #define EL_FIREFLY_DOWN 77
565 #define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN
566 #define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT
567 #define EL_BUTTERFLY_3 EL_BUTTERFLY_UP
568 #define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT
569 #define EL_FIREFLY_1 EL_FIREFLY_LEFT
570 #define EL_FIREFLY_2 EL_FIREFLY_DOWN
571 #define EL_FIREFLY_3 EL_FIREFLY_RIGHT
572 #define EL_FIREFLY_4 EL_FIREFLY_UP
573 #define EL_BUTTERFLY 78
574 #define EL_FIREFLY 79
575 #define EL_SPIELER1 80
576 #define EL_SPIELER2 81
577 #define EL_SPIELER3 82
578 #define EL_SPIELER4 83
579 #define EL_KAEFER_RIGHT 84
580 #define EL_KAEFER_UP 85
581 #define EL_KAEFER_LEFT 86
582 #define EL_KAEFER_DOWN 87
583 #define EL_FLIEGER_RIGHT 88
584 #define EL_FLIEGER_UP 89
585 #define EL_FLIEGER_LEFT 90
586 #define EL_FLIEGER_DOWN 91
587 #define EL_PACMAN_RIGHT 92
588 #define EL_PACMAN_UP 93
589 #define EL_PACMAN_LEFT 94
590 #define EL_PACMAN_DOWN 95
591 #define EL_EDELSTEIN_ROT 96
592 #define EL_EDELSTEIN_LILA 97
593 #define EL_ERZ_EDEL_ROT 98
594 #define EL_ERZ_EDEL_LILA 99
595 #define EL_BADEWANNE1 100
596 #define EL_BADEWANNE2 101
597 #define EL_BADEWANNE3 102
598 #define EL_BADEWANNE4 103
599 #define EL_BADEWANNE5 104
600 #define EL_BD_WALL 105
601 #define EL_BD_ROCK 106
602 #define EL_AUSGANG_AUF 107
603 #define EL_BLACK_ORB 108
604 #define EL_AMOEBA2DIAM 109
606 #define EL_PINGUIN 111
608 #define EL_PFEIL_LEFT 113
609 #define EL_PFEIL_RIGHT 114
610 #define EL_PFEIL_UP 115
611 #define EL_PFEIL_DOWN 116
612 #define EL_SCHWEIN 117
613 #define EL_DRACHE 118
615 #define EL_EM_KEY_1_FILE 119
617 #define EL_CHAR_START 120
618 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
619 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
620 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
621 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
622 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
623 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
624 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
625 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
626 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
627 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
628 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
629 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
630 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
631 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
632 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
633 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
634 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
635 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
636 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
637 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
638 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
639 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
640 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
641 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
642 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
643 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
644 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
645 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
646 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
647 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
648 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
649 #define EL_CHAR_END (EL_CHAR_START+79)
651 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
652 (x) == 'Ö' ? EL_CHAR_OE : \
653 (x) == 'Ü' ? EL_CHAR_UE : \
654 EL_CHAR_A + (x) - 'A')
656 #define EL_MAUER_X 200
657 #define EL_MAUER_Y 201
658 #define EL_MAUER_XY 202
660 #define EL_EM_GATE_1 203
661 #define EL_EM_GATE_2 204
662 #define EL_EM_GATE_3 205
663 #define EL_EM_GATE_4 206
665 #define EL_EM_KEY_2_FILE 207
666 #define EL_EM_KEY_3_FILE 208
667 #define EL_EM_KEY_4_FILE 209
669 #define EL_SP_START 210
670 #define EL_SP_EMPTY (EL_SP_START + 0)
671 #define EL_SP_ZONK (EL_SP_START + 1)
672 #define EL_SP_BASE (EL_SP_START + 2)
673 #define EL_SP_MURPHY (EL_SP_START + 3)
674 #define EL_SP_INFOTRON (EL_SP_START + 4)
675 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
676 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
677 #define EL_SP_EXIT (EL_SP_START + 7)
678 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
679 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
680 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
681 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
682 #define EL_SP_PORT1_UP (EL_SP_START + 12)
683 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
684 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
685 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
686 #define EL_SP_PORT2_UP (EL_SP_START + 16)
687 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
688 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
689 #define EL_SP_TERMINAL (EL_SP_START + 19)
690 #define EL_SP_DISK_RED (EL_SP_START + 20)
691 #define EL_SP_PORT_Y (EL_SP_START + 21)
692 #define EL_SP_PORT_X (EL_SP_START + 22)
693 #define EL_SP_PORT_XY (EL_SP_START + 23)
694 #define EL_SP_ELECTRON (EL_SP_START + 24)
695 #define EL_SP_BUG (EL_SP_START + 25)
696 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
697 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
698 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
699 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
700 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
701 #define EL_SP_HARD_RED (EL_SP_START + 31)
702 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
703 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
704 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
705 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
706 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
707 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
708 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
709 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
710 #define EL_SP_END (EL_SP_START + 39)
712 #define EL_EM_GATE_1X 250
713 #define EL_EM_GATE_2X 251
714 #define EL_EM_GATE_3X 252
715 #define EL_EM_GATE_4X 253
717 #define EL_UNUSED_254 254
718 #define EL_UNUSED_255 255
721 #define EL_CRYSTAL 257
722 #define EL_WALL_PEARL 258
723 #define EL_WALL_CRYSTAL 259
724 #define EL_DOOR_WHITE 260
725 #define EL_DOOR_WHITE_GRAY 261
726 #define EL_KEY_WHITE 262
727 #define EL_SHIELD_PASSIVE 263
728 #define EL_EXTRA_TIME 264
729 #define EL_SWITCHGATE_OPEN 265
730 #define EL_SWITCHGATE_CLOSED 266
731 #define EL_SWITCHGATE_SWITCH_1 267
732 #define EL_SWITCHGATE_SWITCH_2 268
734 #define EL_UNUSED_269 269
735 #define EL_UNUSED_270 270
737 #define EL_BELT1_LEFT 271
738 #define EL_BELT1_MIDDLE 272
739 #define EL_BELT1_RIGHT 273
740 #define EL_BELT1_SWITCH_LEFT 274
741 #define EL_BELT1_SWITCH_MIDDLE 275
742 #define EL_BELT1_SWITCH_RIGHT 276
743 #define EL_BELT2_LEFT 277
744 #define EL_BELT2_MIDDLE 278
745 #define EL_BELT2_RIGHT 279
746 #define EL_BELT2_SWITCH_LEFT 280
747 #define EL_BELT2_SWITCH_MIDDLE 281
748 #define EL_BELT2_SWITCH_RIGHT 282
749 #define EL_BELT3_LEFT 283
750 #define EL_BELT3_MIDDLE 284
751 #define EL_BELT3_RIGHT 285
752 #define EL_BELT3_SWITCH_LEFT 286
753 #define EL_BELT3_SWITCH_MIDDLE 287
754 #define EL_BELT3_SWITCH_RIGHT 288
755 #define EL_BELT4_LEFT 289
756 #define EL_BELT4_MIDDLE 290
757 #define EL_BELT4_RIGHT 291
758 #define EL_BELT4_SWITCH_LEFT 292
759 #define EL_BELT4_SWITCH_MIDDLE 293
760 #define EL_BELT4_SWITCH_RIGHT 294
761 #define EL_LANDMINE 295
762 #define EL_ENVELOPE 296
763 #define EL_LIGHT_SWITCH_OFF 297
764 #define EL_LIGHT_SWITCH_ON 298
765 #define EL_SIGN_EXCLAMATION 299
766 #define EL_SIGN_RADIOACTIVITY 300
767 #define EL_SIGN_STOP 301
768 #define EL_SIGN_WHEELCHAIR 302
769 #define EL_SIGN_PARKING 303
770 #define EL_SIGN_ONEWAY 304
771 #define EL_SIGN_HEART 305
772 #define EL_SIGN_TRIANGLE 306
773 #define EL_SIGN_ROUND 307
774 #define EL_SIGN_EXIT 308
775 #define EL_SIGN_YINYANG 309
776 #define EL_SIGN_OTHER 310
777 #define EL_MOLE_LEFT 311
778 #define EL_MOLE_RIGHT 312
779 #define EL_MOLE_UP 313
780 #define EL_MOLE_DOWN 314
781 #define EL_STEEL_SLANTED 315
782 #define EL_SAND_INVISIBLE 316
783 #define EL_DX_UNKNOWN_15 317
784 #define EL_DX_UNKNOWN_42 318
786 #define EL_UNUSED_319 319
787 #define EL_UNUSED_320 320
789 #define EL_SHIELD_ACTIVE 321
790 #define EL_TIMEGATE_OPEN 322
791 #define EL_TIMEGATE_CLOSED 323
792 #define EL_TIMEGATE_SWITCH_ON 324
793 #define EL_TIMEGATE_SWITCH_OFF 325
795 #define EL_BALLOON 326
796 #define EL_BALLOON_SEND_LEFT 327
797 #define EL_BALLOON_SEND_RIGHT 328
798 #define EL_BALLOON_SEND_UP 329
799 #define EL_BALLOON_SEND_DOWN 330
800 #define EL_BALLOON_SEND_ANY 331
802 #define EL_EMC_STEEL_WALL_1 332
803 #define EL_EMC_STEEL_WALL_2 333
804 #define EL_EMC_STEEL_WALL_3 334
805 #define EL_EMC_STEEL_WALL_4 335
806 #define EL_EMC_WALL_1 336
807 #define EL_EMC_WALL_2 337
808 #define EL_EMC_WALL_3 338
809 #define EL_EMC_WALL_4 339
810 #define EL_EMC_WALL_5 340
811 #define EL_EMC_WALL_6 341
812 #define EL_EMC_WALL_7 342
813 #define EL_EMC_WALL_8 343
815 #define EL_TUBE_CROSS 344
816 #define EL_TUBE_VERTICAL 345
817 #define EL_TUBE_HORIZONTAL 346
818 #define EL_TUBE_VERT_LEFT 347
819 #define EL_TUBE_VERT_RIGHT 348
820 #define EL_TUBE_HORIZ_UP 349
821 #define EL_TUBE_HORIZ_DOWN 350
822 #define EL_TUBE_LEFT_UP 351
823 #define EL_TUBE_LEFT_DOWN 352
824 #define EL_TUBE_RIGHT_UP 353
825 #define EL_TUBE_RIGHT_DOWN 354
826 #define EL_SPRING 355
827 #define EL_TRAP_INACTIVE 356
828 #define EL_DX_SUPABOMB 357
830 #define NUM_LEVEL_ELEMENTS 358
833 /* "real" (and therefore drawable) runtime elements */
834 #define EL_FIRST_RUNTIME_EL 500
836 #define EL_MAGIC_WALL_EMPTY 500
837 #define EL_MAGIC_WALL_BD_EMPTY 501
838 #define EL_MAGIC_WALL_FULL 502
839 #define EL_MAGIC_WALL_BD_FULL 503
840 #define EL_MAGIC_WALL_DEAD 504
841 #define EL_MAGIC_WALL_BD_DEAD 505
842 #define EL_AUSGANG_ACT 506
843 #define EL_SP_TERMINAL_ACTIVE 507
844 #define EL_SP_BUG_ACTIVE 508
845 #define EL_EM_KEY_1 509
846 #define EL_EM_KEY_2 510
847 #define EL_EM_KEY_3 511
848 #define EL_EM_KEY_4 512
849 #define EL_DYNABOMB_ACTIVE_1 513
850 #define EL_DYNABOMB_ACTIVE_2 514
851 #define EL_DYNABOMB_ACTIVE_3 515
852 #define EL_DYNABOMB_ACTIVE_4 516
853 #define EL_SWITCHGATE_OPENING 517
854 #define EL_SWITCHGATE_CLOSING 518
855 #define EL_TIMEGATE_OPENING 519
856 #define EL_TIMEGATE_CLOSING 520
857 #define EL_PEARL_BREAKING 521
858 #define EL_TRAP_ACTIVE 522
859 #define EL_SPRING_MOVING 523
860 #define EL_SP_MURPHY_CLONE 524
861 #define EL_QUICKSAND_EMPTYING 525
862 #define EL_MAGIC_WALL_EMPTYING 526
863 #define EL_MAGIC_WALL_BD_EMPTYING 527
864 #define EL_AMOEBA_DRIPPING 528
866 /* "unreal" (and therefore not drawable) runtime elements */
867 #define EL_BLOCKED 600
868 #define EL_EXPLODING 601
869 #define EL_CRACKINGNUT 602
870 #define EL_BLURB_LEFT 603
871 #define EL_BLURB_RIGHT 604
872 #define EL_AMOEBING 605
873 #define EL_DEAMOEBING 606
874 #define EL_MAUERND 607
875 #define EL_BURNING 608
876 #define EL_PLAYER_IS_LEAVING 609
877 #define EL_QUICKSAND_FILLING 610
878 #define EL_MAGIC_WALL_FILLING 611
879 #define EL_MAGIC_WALL_BD_FILLING 612
882 ** 0 - 255: graphics from "RocksScreen"
883 ** 256 - 511: graphics from "RocksFont"
884 ** 512 - 767: graphics from "RocksHeroes"
885 ** 768 - 1023: graphics from "RocksSP"
886 ** 1024 - 1279: graphics from "RocksDC"
887 ** 1280 - 1535: graphics from "RocksMore"
890 #define GFX_START_ROCKSSCREEN 0
891 #define GFX_END_ROCKSSCREEN 255
892 #define GFX_START_ROCKSFONT 256
893 #define GFX_END_ROCKSFONT 511
894 #define GFX_START_ROCKSHEROES 512
895 #define GFX_END_ROCKSHEROES 767
896 #define GFX_START_ROCKSSP 768
897 #define GFX_END_ROCKSSP 1023
898 #define GFX_START_ROCKSDC 1024
899 #define GFX_END_ROCKSDC 1279
900 #define GFX_START_ROCKSMORE 1280
901 #define GFX_END_ROCKSMORE 1535
903 #define NUM_TILES 1536
905 /* graphics from "RocksScreen" */
907 #define GFX_LEERRAUM (-1)
908 #define GFX_ERDREICH 0
909 #define GFX_ERDENRAND 1
910 #define GFX_MORAST_LEER 2
911 #define GFX_MORAST_VOLL 3
913 #define GFX_MAUERWERK 5
914 #define GFX_FELSBODEN 6
915 #define GFX_EDELSTEIN 8
916 #define GFX_DIAMANT 10
917 #define GFX_FELSBROCKEN 12
919 #define GFX_BADEWANNE1 16
920 #define GFX_SALZSAEURE 17
921 #define GFX_BADEWANNE2 18
924 #define GFX_UNSICHTBAR 19
927 #define GFX_SCHLUESSEL1 20
928 #define GFX_SCHLUESSEL2 21
929 #define GFX_SCHLUESSEL3 22
930 #define GFX_SCHLUESSEL4 23
932 #define GFX_LIFE_ASYNC 25
933 #define GFX_BADEWANNE 26
935 #define GFX_KOKOSNUSS 28
936 #define GFX_CRACKINGNUT 29
938 #define GFX_BADEWANNE3 32
939 #define GFX_BADEWANNE4 33
940 #define GFX_BADEWANNE5 34
941 #define GFX_SMILEY 35
942 #define GFX_PFORTE1 36
943 #define GFX_PFORTE2 37
944 #define GFX_PFORTE3 38
945 #define GFX_PFORTE4 39
946 #define GFX_PFORTE1X 40
947 #define GFX_PFORTE2X 41
948 #define GFX_PFORTE3X 42
949 #define GFX_PFORTE4X 43
951 #define GFX_DYNAMIT_AUS 48
952 #define GFX_DYNAMIT 49
953 #define GFX_FLIEGER 56
954 #define GFX_FLIEGER_RIGHT 56
955 #define GFX_FLIEGER_UP 57
956 #define GFX_FLIEGER_LEFT 58
957 #define GFX_FLIEGER_DOWN 59
959 #define GFX_EXPLOSION 64
960 #define GFX_KAEFER 72
961 #define GFX_KAEFER_RIGHT 72
962 #define GFX_KAEFER_UP 73
963 #define GFX_KAEFER_LEFT 74
964 #define GFX_KAEFER_DOWN 75
966 #define GFX_MAMPFER 80
968 #define GFX_PACMAN 88
969 #define GFX_PACMAN_RIGHT 88
970 #define GFX_PACMAN_UP 89
971 #define GFX_PACMAN_LEFT 90
972 #define GFX_PACMAN_DOWN 91
974 #define GFX_ABLENK 96
975 #define GFX_ABLENK_EIN GFX_ABLENK
976 #define GFX_ABLENK_AUS GFX_ABLENK
977 #define GFX_AMOEBE_NASS 100
978 #define GFX_TROPFEN 101
979 #define GFX_AMOEBING GFX_TROPFEN
980 #define GFX_AMOEBE_LEBT 104
981 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
982 #define GFX_AMOEBE_TOT 108
983 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
985 #define GFX_BIRNE_AUS 112
986 #define GFX_BIRNE_EIN 113
987 #define GFX_ZEIT_VOLL 114
988 #define GFX_ZEIT_LEER 115
989 #define GFX_SPIELER1 116
990 #define GFX_SPIELER2 117
991 #define GFX_SPIELER3 118
992 #define GFX_SPIELER4 119
993 #define GFX_AMOEBE_VOLL 120
994 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
995 #define GFX_SOKOBAN_OBJEKT 121
996 #define GFX_SOKOBAN_FELD_LEER 122
997 #define GFX_SOKOBAN_FELD_VOLL 123
998 #define GFX_GEBLUBBER 124
1000 #define GFX_MAGIC_WALL_OFF 128
1001 #define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
1002 #define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
1003 #define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
1004 #define GFX_ERZ_EDEL 132
1005 #define GFX_ERZ_DIAM 133
1006 #define GFX_ERZ_EDEL_ROT 134
1007 #define GFX_ERZ_EDEL_LILA 135
1008 #define GFX_ERZ_EDEL_GELB 136
1009 #define GFX_ERZ_EDEL_BD 137
1010 #define GFX_EDELSTEIN_GELB 138
1011 #define GFX_KUGEL_ROT 140
1012 #define GFX_KUGEL_BLAU 141
1013 #define GFX_KUGEL_GELB 142
1014 #define GFX_KUGEL_GRAU 143
1016 #define GFX_PINGUIN 144
1017 #define GFX_MOLE 145
1018 #define GFX_SCHWEIN 146
1019 #define GFX_DRACHE 147
1020 #define GFX_MAUER_XY 148
1021 #define GFX_MAUER_X 149
1022 #define GFX_MAUER_Y 150
1023 #define GFX_EDELSTEIN_ROT 152
1024 #define GFX_EDELSTEIN_LILA 154
1025 #define GFX_DYNABOMB_XL 156
1026 #define GFX_BLACK_ORB 157
1027 #define GFX_SPEED_PILL 158
1028 #define GFX_SONDE 159
1029 /* Zeile 10 (160) */
1030 #define GFX_EDELSTEIN_BD 163
1031 #define GFX_MAUER_RIGHT 165
1032 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
1033 #define GFX_MAUER_R 167
1034 #define GFX_MAUER_LEFT 168
1035 #define GFX_MAUER_L1 GFX_MAUER_LEFT
1036 #define GFX_MAUER_L 170
1037 #define GFX_MAUER_LEBT 171
1038 #define GFX_MAGIC_WALL_BD_OFF 172
1039 #define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
1040 #define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
1041 #define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
1042 /* Zeile 11 (176) */
1043 #define GFX_AUSGANG_ZU 176
1044 #define GFX_AUSGANG_ACT 177
1045 #define GFX_AUSGANG_AUF 180
1046 #define GFX_MAMPFER2 184
1047 #define GFX_DYNABOMB 188
1048 #define GFX_DYNABOMB_NR 188
1049 #define GFX_DYNABOMB_SZ 191
1050 /* Zeile 12 (192) */
1051 #define GFX_PFEIL_LEFT 192
1052 #define GFX_PFEIL_RIGHT 193
1053 #define GFX_PFEIL_UP 194
1054 #define GFX_PFEIL_DOWN 195
1055 #define GFX_BUTTERFLY 196
1056 #define GFX_FIREFLY 198
1057 #define GFX_BUTTERFLY_RIGHT 200
1058 #define GFX_BUTTERFLY_UP 201
1059 #define GFX_BUTTERFLY_LEFT 202
1060 #define GFX_BUTTERFLY_DOWN 203
1061 #define GFX_FIREFLY_RIGHT 204
1062 #define GFX_FIREFLY_UP 205
1063 #define GFX_FIREFLY_LEFT 206
1064 #define GFX_FIREFLY_DOWN 207
1066 /* only available as size MINI_TILE */
1067 #define GFX_VSTEEL_UPPER_LEFT 208
1068 #define GFX_VSTEEL_UPPER_RIGHT 209
1069 #define GFX_VSTEEL_LOWER_LEFT 210
1070 #define GFX_VSTEEL_LOWER_RIGHT 211
1071 #define GFX_VSTEEL_HORIZONTAL 212
1072 #define GFX_VSTEEL_VERTICAL 213
1073 #define GFX_ISTEEL_UPPER_LEFT 214
1074 #define GFX_ISTEEL_UPPER_RIGHT 215
1075 #define GFX_ISTEEL_LOWER_LEFT 216
1076 #define GFX_ISTEEL_LOWER_RIGHT 217
1077 #define GFX_ISTEEL_HORIZONTAL 218
1078 #define GFX_ISTEEL_VERTICAL 219
1080 /* elements with graphics borrowed from other elements */
1081 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1082 #define GFX_SPIELFIGUR GFX_SPIELER1
1084 /* graphics from "RocksHeroes" */
1085 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1086 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1087 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1088 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1089 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1090 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1091 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1092 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1093 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1094 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1095 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1096 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1097 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1098 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1099 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1100 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1101 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1102 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1103 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1104 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1105 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1106 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1107 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1108 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1109 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1110 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1111 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1112 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1114 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1115 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1116 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1117 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1118 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1119 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1120 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1121 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1122 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1124 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1125 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1126 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1127 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1129 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1130 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1131 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1132 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1133 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1134 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1135 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1136 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1137 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1138 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1139 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1140 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1142 /* graphics from "RocksSP" */
1143 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1145 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1147 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1148 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1149 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1150 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1151 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1152 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1153 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1154 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1155 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1156 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1157 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1158 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1159 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1160 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1161 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1162 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1163 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1164 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1165 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1166 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1167 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1168 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1169 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1170 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1171 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1172 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1173 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1174 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1175 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1176 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1177 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1178 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1179 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1180 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1181 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1182 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1183 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1184 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1186 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1187 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1188 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1189 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1190 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1191 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1193 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1195 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1196 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1197 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1198 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1199 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1200 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1201 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1202 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1203 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1204 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1205 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1206 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1208 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1209 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1210 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1211 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1212 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1213 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1214 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1215 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1216 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1217 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1219 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1220 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1221 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1222 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1223 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1224 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1225 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1226 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1228 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1229 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1230 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1232 #define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1234 /* graphics from "RocksDC" */
1235 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1236 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1237 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1238 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1239 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1240 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1241 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1242 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1243 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1244 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1245 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1246 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1247 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1248 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1249 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1250 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1251 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1252 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1253 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1254 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1255 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1256 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1257 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1258 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1260 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1261 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1262 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1263 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1264 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1266 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1267 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1268 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1269 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1270 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1272 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1273 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1274 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1275 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1276 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1277 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1278 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1279 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1280 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1281 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1282 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1283 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1284 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1285 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1286 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1287 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1288 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1290 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1291 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1292 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1293 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1294 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1295 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1296 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1297 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1298 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1299 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1300 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1301 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1303 /* graphics from "RocksMore" */
1304 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1305 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1306 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1307 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1308 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1309 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1310 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1311 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1312 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1313 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1314 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1315 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1316 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1317 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1318 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1319 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1320 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1321 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1322 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1323 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1324 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1325 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1326 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1327 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1328 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1329 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1330 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1332 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1333 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1334 #define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
1335 #define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
1336 #define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
1338 /* graphics from "RocksFont" */
1339 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1340 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1341 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1342 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1343 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1344 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1345 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1346 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1347 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1348 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1349 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1350 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1351 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1352 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1353 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1354 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1355 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1356 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1357 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1358 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1359 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1360 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1361 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1362 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1363 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1364 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1365 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1366 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1367 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1368 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1370 /* new elements which still have no graphic */
1371 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1372 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1373 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1374 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1375 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1376 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1377 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1378 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1379 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1380 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1381 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1382 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1383 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1384 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1385 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1388 /* the names of the sounds */
1389 #define SND_AMOEBE 0
1390 #define SND_ANTIGRAV 1
1391 #define SND_AUTSCH 2
1398 #define SND_HALLOFFAME 9
1401 #define SND_KABUMM 12
1403 #define SND_KLAPPER 14
1404 #define SND_KLING 15
1405 #define SND_KLOPF 16
1406 #define SND_KLUMPF 17
1407 #define SND_KNACK 18
1408 #define SND_KNURK 19
1409 #define SND_KRACH 20
1410 #define SND_LACHEN 21
1411 #define SND_LASER 22
1414 #define SND_OEFFNEN 25
1415 #define SND_PLING 26
1417 #define SND_PUSCH 28
1418 #define SND_QUIEK 29
1419 #define SND_QUIRK 30
1420 #define SND_RHYTHMLOOP 31
1421 #define SND_ROAAAR 32
1422 #define SND_ROEHR 33
1423 #define SND_RUMMS 34
1424 #define SND_SCHLOPP 35
1425 #define SND_SCHLURF 36
1426 #define SND_SCHRFF 37
1427 #define SND_SCHWIRR 38
1429 #define SND_SLURP 40
1430 #define SND_SPROING 41
1431 #define SND_WARNTON 42
1432 #define SND_WHOOSH 43
1433 #define SND_ZISCH 44
1434 #define SND_SP_BASE 45
1435 #define SND_SP_INFOTRON 46
1436 #define SND_SP_ZONKDOWN 47
1437 #define SND_SP_ZONKPUSH 48
1438 #define SND_SP_BUG 49
1439 #define SND_SP_BOOM 50
1440 #define SND_SP_BOOOM 51
1441 #define SND_SP_EXIT 52
1442 #define SND_EMPTY 53
1445 #define NUM_SOUNDS 55
1448 /* values for sound effects */
1449 #define SND_BD_EMPTY_SPACE_DIGGING 0
1450 #define SND_BD_SAND_DIGGING 1
1451 #define SND_BD_DIAMOND_COLLECTING 2
1452 #define SND_BD_DIAMOND_IMPACT 3
1453 #define SND_BD_ROCK_PUSHING 4
1454 #define SND_BD_ROCK_IMPACT 5
1455 #define SND_BD_MAGIC_WALL_ACTIVATING 6
1456 #define SND_BD_MAGIC_WALL_CHANGING 7
1457 #define SND_BD_MAGIC_WALL_RUNNING 8
1458 #define SND_BD_AMOEBA_WAITING 9
1459 #define SND_BD_AMOEBA_CREATING 10
1460 #define SND_BD_AMOEBA_TURNING_TO_GEM 11
1461 #define SND_BD_AMOEBA_TURNING_TO_ROCK 12
1462 #define SND_BD_BUTTERFLY_MOVING 13
1463 #define SND_BD_BUTTERFLY_WAITING 14
1464 #define SND_BD_FIREFLY_MOVING 15
1465 #define SND_BD_FIREFLY_WAITING 16
1466 #define SND_BD_EXIT_ENTERING 17
1467 #define SND_SP_EMPTY_SPACE_DIGGING 18
1468 #define SND_SP_BASE_DIGGING 19
1469 #define SND_SP_BUGGY_BASE_DIGGING 20
1470 #define SND_SP_BUGGY_BASE_ACTIVATING 21
1471 #define SND_SP_INFOTRON_COLLECTING 22
1472 #define SND_SP_INFOTRON_IMPACT 23
1473 #define SND_SP_ZONK_PUSHING 24
1474 #define SND_SP_ZONK_IMPACT 25
1475 #define SND_SP_DISK_RED_COLLECTING 26
1476 #define SND_SP_DISK_ORANGE_PUSHING 27
1477 #define SND_SP_DISK_YELLOW_PUSHING 28
1478 #define SND_SP_PORT_PASSING 29
1479 #define SND_SP_EXIT_ENTERING 30
1480 #define SND_SP_ELEMENT_EXPLODING 31
1481 #define SND_SP_SNIKSNAK_MOVING 32
1482 #define SND_SP_SNIKSNAK_WAITING 33
1483 #define SND_SP_ELECTRON_MOVING 34
1484 #define SND_SP_ELECTRON_WAITING 35
1485 #define SND_SP_TERMINAL_ACTIVATING 36
1486 #define SND_SOKOBAN_OBJECT_PUSHING 37
1487 #define SND_SOKOBAN_FIELD_FILLING 38
1488 #define SND_SOKOBAN_FIELD_CLEARING 39
1489 #define SND_SOKOBAN_GAME_SOLVING 40
1490 #define SND_EMPTY_SPACE_DIGGING 41
1491 #define SND_SAND_DIGGING 42
1492 #define SND_EMERALD_COLLECTING 43
1493 #define SND_EMERALD_IMPACT 44
1494 #define SND_DIAMOND_COLLECTING 45
1495 #define SND_DIAMOND_IMPACT 46
1496 #define SND_DIAMOND_BREAKING 47
1497 #define SND_ROCK_PUSHING 48
1498 #define SND_ROCK_IMPACT 49
1499 #define SND_BOMB_PUSHING 50
1500 #define SND_NUT_PUSHING 51
1501 #define SND_NUT_CRACKING 52
1502 #define SND_NUT_IMPACT 53
1503 #define SND_DYNAMITE_COLLECTING 54
1504 #define SND_DYNAMITE_PLACING 55
1505 #define SND_DYNAMITE_BURNING 56
1506 #define SND_KEY_COLLECTING 57
1507 #define SND_GATE_PASSING 58
1508 #define SND_BUG_MOVING 59
1509 #define SND_BUG_WAITING 60
1510 #define SND_SPACESHIP_MOVING 61
1511 #define SND_SPACESHIP_WAITING 62
1512 #define SND_YAMYAM_MOVING 63
1513 #define SND_YAMYAM_WAITING 64
1514 #define SND_YAMYAM_EATING_DIAMOND 65
1515 #define SND_ROBOT_STEPPING 66
1516 #define SND_ROBOT_WAITING 67
1517 #define SND_ROBOT_WHEEL_ACTIVATING 68
1518 #define SND_ROBOT_WHEEL_RUNNING 69
1519 #define SND_MAGIC_WALL_ACTIVATING 70
1520 #define SND_MAGIC_WALL_CHANGING 71
1521 #define SND_MAGIC_WALL_RUNNING 72
1522 #define SND_AMOEBA_WAITING 73
1523 #define SND_AMOEBA_CREATING 74
1524 #define SND_AMOEBA_DROPPING 75
1525 #define SND_ACID_SPLASHING 76
1526 #define SND_QUICKSAND_FILLING 77
1527 #define SND_QUICKSAND_SLIPPING_THROUGH 78
1528 #define SND_QUICKSAND_EMPTYING 79
1529 #define SND_EXIT_OPENING 80
1530 #define SND_EXIT_ENTERING 81
1531 #define SND_BALLOON_MOVING 82
1532 #define SND_BALLOON_WAITING 83
1533 #define SND_BALLOON_PUSHING 84
1534 #define SND_BALLOON_SWITCH_ACTIVATING 85
1535 #define SND_SPRING_MOVING 86
1536 #define SND_SPRING_PUSHING 87
1537 #define SND_SPRING_IMPACT 88
1538 #define SND_WALL_GROWING 89
1539 #define SND_PEARL_COLLECTING 90
1540 #define SND_PEARL_BREAKING 91
1541 #define SND_PEARL_IMPACT 92
1542 #define SND_CRYSTAL_COLLECTING 93
1543 #define SND_CRYSTAL_IMPACT 94
1544 #define SND_ENVELOPE_COLLECTING 95
1545 #define SND_SAND_INVISIBLE_DIGGING 96
1546 #define SND_SHIELD_PASSIVE_COLLECTING 97
1547 #define SND_SHIELD_PASSIVE_ACTIVATED 98
1548 #define SND_SHIELD_ACTIVE_COLLECTING 99
1549 #define SND_SHIELD_ACTIVE_ACTIVATED 100
1550 #define SND_EXTRA_TIME_COLLECTING 101
1551 #define SND_MOLE_MOVING 102
1552 #define SND_MOLE_WAITING 103
1553 #define SND_MOLE_EATING_AMOEBA 104
1554 #define SND_SWITCHGATE_SWITCH_ACTIVATING 105
1555 #define SND_SWITCHGATE_OPENING 106
1556 #define SND_SWITCHGATE_CLOSING 107
1557 #define SND_SWITCHGATE_PASSING 108
1558 #define SND_TIMEGATE_WHEEL_ACTIVATING 109
1559 #define SND_TIMEGATE_WHEEL_RUNNING 110
1560 #define SND_TIMEGATE_OPENING 111
1561 #define SND_TIMEGATE_CLOSING 112
1562 #define SND_TIMEGATE_PASSING 113
1563 #define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 114
1564 #define SND_CONVEYOR_BELT_RUNNING 115
1565 #define SND_LIGHT_SWITCH_ACTIVATING 116
1566 #define SND_LIGHT_SWITCH_DEACTIVATING 117
1567 #define SND_DX_BOMB_PUSHING 118
1568 #define SND_TRAP_INACTIVE_DIGGING 119
1569 #define SND_TRAP_ACTIVATING 120
1570 #define SND_TUBE_PASSING 121
1571 #define SND_AMOEBA_TURNING_TO_GEM 122
1572 #define SND_AMOEBA_TURNING_TO_ROCK 123
1573 #define SND_SPEED_PILL_COLLECTING 124
1574 #define SND_DYNABOMB_NR_COLLECTING 125
1575 #define SND_DYNABOMB_SZ_COLLECTING 126
1576 #define SND_DYNABOMB_XL_COLLECTING 127
1577 #define SND_DYNABOMB_PLACING 128
1578 #define SND_DYNABOMB_BURNING 129
1579 #define SND_SATELLITE_MOVING 130
1580 #define SND_SATELLITE_WAITING 131
1581 #define SND_SATELLITE_PUSHING 132
1582 #define SND_LAMP_ACTIVATING 133
1583 #define SND_LAMP_DEACTIVATING 134
1584 #define SND_TIME_ORB_FULL_COLLECTING 135
1585 #define SND_TIME_ORB_FULL_IMPACT 136
1586 #define SND_TIME_ORB_EMPTY_PUSHING 137
1587 #define SND_TIME_ORB_EMPTY_IMPACT 138
1588 #define SND_GAMEOFLIFE_WAITING 139
1589 #define SND_GAMEOFLIFE_CREATING 140
1590 #define SND_BIOMAZE_WAITING 141
1591 #define SND_BIOMAZE_CREATING 142
1592 #define SND_PACMAN_MOVING 143
1593 #define SND_PACMAN_WAITING 144
1594 #define SND_PACMAN_EATING_AMOEBA 145
1595 #define SND_DARK_YAMYAM_MOVING 146
1596 #define SND_DARK_YAMYAM_WAITING 147
1597 #define SND_DARK_YAMYAM_EATING_ANY 148
1598 #define SND_PENGUIN_MOVING 149
1599 #define SND_PENGUIN_WAITING 150
1600 #define SND_PENGUIN_ENTERING_EXIT 151
1601 #define SND_PIG_MOVING 152
1602 #define SND_PIG_WAITING 153
1603 #define SND_PIG_EATING_GEM 154
1604 #define SND_DRAGON_MOVING 155
1605 #define SND_DRAGON_WAITING 156
1606 #define SND_DRAGON_ATTACKING 157
1607 #define SND_PLAYER_DYING 158
1608 #define SND_ELEMENT_EXPLODING 159
1609 #define SND_GAME_STARTING 160
1610 #define SND_GAME_RUNNING_OUT_OF_TIME 161
1611 #define SND_GAME_LEVELTIME_BONUS 162
1612 #define SND_GAME_LOSING 163
1613 #define SND_GAME_WINNING 164
1614 #define SND_MENU_DOOR_OPENING 165
1615 #define SND_MENU_DOOR_CLOSING 166
1616 #define SND_MENU_HALL_OF_FAME 167
1617 #define SND_MENU_INFO_SCREEN 168
1619 #define NUM_SOUND_EFFECTS 169
1622 /* values for game_status */
1627 #define HELPSCREEN 4
1628 #define CHOOSELEVEL 5
1630 #define HALLOFFAME 7
1633 #define PROGRAM_VERSION_MAJOR 2
1634 #define PROGRAM_VERSION_MINOR 1
1635 #define PROGRAM_VERSION_PATCH 1
1636 #define PROGRAM_VERSION_STRING "2.1.1"
1638 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1639 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1640 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
1641 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
1642 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
1643 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1644 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1645 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
1646 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
1647 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
1648 #define FILENAME_PREFIX "Rocks"
1650 #define X11_ICON_FILENAME "rocks_icon.xbm"
1651 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
1652 #define MSDOS_POINTER_FILENAME "mouse.pcx"
1654 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1655 ** currently supported/known file version numbers:
1657 ** 1.2 (still in use)
1658 ** 1.4 (still in use)
1661 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
1662 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
1663 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
1664 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
1666 /* file version does not change for every program version, but is changed
1667 when new features are introduced that are incompatible with older file
1668 versions, so that they can be treated accordingly */
1669 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
1671 #define GAME_VERSION_1_0 FILE_VERSION_1_0
1672 #define GAME_VERSION_1_2 FILE_VERSION_1_2
1673 #define GAME_VERSION_1_4 FILE_VERSION_1_4
1674 #define GAME_VERSION_2_0 FILE_VERSION_2_0
1676 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1677 PROGRAM_VERSION_MINOR, \
1678 PROGRAM_VERSION_PATCH)
1680 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1681 #define ANIM_NORMAL 0
1682 #define ANIM_OSCILLATE 1
1683 #define ANIM_REVERSE 2
1685 /* values for game_emulation */
1687 #define EMU_BOULDERDASH 1
1688 #define EMU_SOKOBAN 2
1689 #define EMU_SUPAPLEX 3