1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
30 #include "conf_gfx.h" /* include auto-generated data structure definitions */
31 #include "conf_snd.h" /* include auto-generated data structure definitions */
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
39 #define SND_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE (1 << 0)
65 #define EP_BIT_AMOEBOID (1 << 1)
66 #define EP_BIT_SCHLUESSEL (1 << 2)
67 #define EP_BIT_PFORTE (1 << 3)
68 #define EP_BIT_SOLID (1 << 4)
69 #define EP_BIT_INDESTRUCTIBLE (1 << 5)
70 #define EP_BIT_SLIPPERY (1 << 6)
71 #define EP_BIT_ENEMY (1 << 7)
72 #define EP_BIT_MAUER (1 << 8)
73 #define EP_BIT_CAN_FALL (1 << 9)
74 #define EP_BIT_CAN_SMASH (1 << 10)
75 #define EP_BIT_CAN_CHANGE (1 << 11)
76 #define EP_BIT_CAN_MOVE (1 << 12)
77 #define EP_BIT_COULD_MOVE (1 << 13)
78 #define EP_BIT_DONT_TOUCH (1 << 14)
79 #define EP_BIT_DONT_GO_TO (1 << 15)
80 #define EP_BIT_MAMPF2 (1 << 16)
81 #define EP_BIT_CHAR (1 << 17)
82 #define EP_BIT_BD_ELEMENT (1 << 18)
83 #define EP_BIT_SB_ELEMENT (1 << 19)
84 #define EP_BIT_GEM (1 << 20)
85 #define EP_BIT_INACTIVE (1 << 21)
86 #define EP_BIT_EXPLOSIVE (1 << 22)
87 #define EP_BIT_MAMPF3 (1 << 23)
88 #define EP_BIT_PUSHABLE (1 << 24)
89 #define EP_BIT_PLAYER (1 << 25)
90 #define EP_BIT_HAS_CONTENT (1 << 26)
91 #define EP_BIT_EATABLE (1 << 27)
92 #define EP_BIT_SP_ELEMENT (1 << 28)
93 #define EP_BIT_QUICK_GATE (1 << 29)
94 #define EP_BIT_OVER_PLAYER (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB (1 << 31)
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT (1 << 0)
99 #define EP_BIT_BELT_ACTIVE (1 << 1)
100 #define EP_BIT_BELT_SWITCH (1 << 2)
101 #define EP_BIT_TUBE (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
103 #define EP_BIT_CAN_BE_CRUMBLED (1 << 5)
105 #define EP_BITMASK_DEFAULT 0
107 #define IS_AMOEBALIVE(e) (Properties1[e] & EP_BIT_AMOEBALIVE)
108 #define IS_AMOEBOID(e) (Properties1[e] & EP_BIT_AMOEBOID)
109 #define IS_SCHLUESSEL(e) (Properties1[e] & EP_BIT_SCHLUESSEL)
110 #define IS_PFORTE(e) (Properties1[e] & EP_BIT_PFORTE)
111 #define IS_SOLID(e) (Properties1[e] & EP_BIT_SOLID)
112 #define IS_INDESTRUCTIBLE(e) (Properties1[e] & EP_BIT_INDESTRUCTIBLE)
113 #define IS_SLIPPERY(e) (Properties1[e] & EP_BIT_SLIPPERY)
114 #define IS_ENEMY(e) (Properties1[e] & EP_BIT_ENEMY)
115 #define IS_MAUER(e) (Properties1[e] & EP_BIT_MAUER)
116 #define CAN_FALL(e) (Properties1[e] & EP_BIT_CAN_FALL)
117 #define CAN_SMASH(e) (Properties1[e] & EP_BIT_CAN_SMASH)
118 #define CAN_CHANGE(e) (Properties1[e] & EP_BIT_CAN_CHANGE)
119 #define CAN_MOVE(e) (Properties1[e] & EP_BIT_CAN_MOVE)
120 #define COULD_MOVE(e) (Properties1[e] & EP_BIT_COULD_MOVE)
121 #define DONT_TOUCH(e) (Properties1[e] & EP_BIT_DONT_TOUCH)
122 #define DONT_GO_TO(e) (Properties1[e] & EP_BIT_DONT_GO_TO)
123 #define IS_MAMPF2(e) (Properties1[e] & EP_BIT_MAMPF2)
124 #define IS_CHAR(e) (Properties1[e] & EP_BIT_CHAR)
125 #define IS_BD_ELEMENT(e) (Properties1[e] & EP_BIT_BD_ELEMENT)
126 #define IS_SB_ELEMENT(e) (Properties1[e] & EP_BIT_SB_ELEMENT)
127 #define IS_GEM(e) (Properties1[e] & EP_BIT_GEM)
128 #define IS_INACTIVE(e) (Properties1[e] & EP_BIT_INACTIVE)
129 #define IS_EXPLOSIVE(e) (Properties1[e] & EP_BIT_EXPLOSIVE)
130 #define IS_MAMPF3(e) (Properties1[e] & EP_BIT_MAMPF3)
131 #define IS_PUSHABLE(e) (Properties1[e] & EP_BIT_PUSHABLE)
132 #define ELEM_IS_PLAYER(e) (Properties1[e] & EP_BIT_PLAYER)
133 #define HAS_CONTENT(e) (Properties1[e] & EP_BIT_HAS_CONTENT)
134 #define IS_EATABLE(e) (Properties1[e] & EP_BIT_EATABLE)
135 #define IS_SP_ELEMENT(e) (Properties1[e] & EP_BIT_SP_ELEMENT)
136 #define IS_QUICK_GATE(e) (Properties1[e] & EP_BIT_QUICK_GATE)
137 #define IS_OVER_PLAYER(e) (Properties1[e] & EP_BIT_OVER_PLAYER)
138 #define IS_ACTIVE_BOMB(e) (Properties1[e] & EP_BIT_ACTIVE_BOMB)
140 #define IS_BELT(e) (Properties2[e] & EP_BIT_BELT)
141 #define IS_BELT_ACTIVE(e) (Properties2[e] & EP_BIT_BELT_ACTIVE)
142 #define IS_BELT_SWITCH(e) (Properties2[e] & EP_BIT_BELT_SWITCH)
143 #define IS_TUBE(e) (Properties2[e] & EP_BIT_TUBE)
144 #define IS_EM_SLIPPERY_WALL(e) (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
145 #define CAN_BE_CRUMBLED(e) (Properties2[e] & EP_BIT_CAN_BE_CRUMBLED)
147 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
148 (e) <= EL_CUSTOM_END)
150 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
152 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
153 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
155 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
156 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
157 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
159 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
160 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
161 (e) == EL_EMERALD ? EL_DIAMOND : \
162 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
163 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
164 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
166 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
167 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
169 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
170 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
171 #define TAPE_IS_EMPTY(x) ((x).length == 0)
172 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
174 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
175 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
176 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
177 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
178 PROTECTED_FIELD(x, y))
180 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
182 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
183 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
184 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
186 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
187 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
188 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
189 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
191 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
196 /* Bitmaps with graphic file */
200 #define PIX_FONT_BIG 3
201 #define PIX_FONT_SMALL 4
202 #define PIX_FONT_MEDIUM 5
203 #define PIX_FONT_EM 6
204 /* Bitmaps without graphic file */
205 #define PIX_DB_DOOR 7
206 #define PIX_DB_FIELD 8
208 #define NUM_PICTURES 7
209 #define NUM_BITMAPS 9
213 /* Bitmaps with graphic file */
215 #define PIX_ELEMENTS 1
222 #define PIX_FONT_BIG 8
223 #define PIX_FONT_SMALL 9
224 #define PIX_FONT_MEDIUM 10
225 #define PIX_FONT_EM 11
226 /* Bitmaps without graphic file */
227 #define PIX_DB_DOOR 12
228 #define PIX_DB_FIELD 13
230 #define NUM_PICTURES 12
231 #define NUM_BITMAPS 14
235 /* boundaries of arrays etc. */
236 #define MAX_LEVEL_NAME_LEN 32
237 #define MAX_LEVEL_AUTHOR_LEN 32
238 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
239 #define MAX_SCORE_ENTRIES 100
241 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
242 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
244 #define MAX_NUM_AMOEBA 100
246 /* values for elements with content */
247 #define MIN_ELEMENT_CONTENTS 1
248 #define STD_ELEMENT_CONTENTS 4
249 #define MAX_ELEMENT_CONTENTS 8
251 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
253 /* fundamental game speed values */
254 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
255 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
256 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
257 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
258 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
260 /* often used screen positions */
263 #define REAL_SX (SX - 2)
264 #define REAL_SY (SY - 2)
273 #define MINI_TILEX (TILEX / 2)
274 #define MINI_TILEY (TILEY / 2)
275 #define MICRO_TILEX (TILEX / 8)
276 #define MICRO_TILEY (TILEY / 8)
277 #define MIDPOSX (SCR_FIELDX / 2)
278 #define MIDPOSY (SCR_FIELDY / 2)
279 #define SXSIZE (SCR_FIELDX * TILEX)
280 #define SYSIZE (SCR_FIELDY * TILEY)
281 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
282 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
285 #define VXSIZE DXSIZE
287 #define EXSIZE DXSIZE
288 #define EYSIZE (VYSIZE + 44)
289 #define FULL_SXSIZE (2 + SXSIZE + 2)
290 #define FULL_SYSIZE (2 + SYSIZE + 2)
291 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
292 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
293 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
294 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
295 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
298 /* "real" level file elements */
299 #define EL_UNDEFINED -1
301 #define EL_EMPTY_SPACE 0
302 #define EL_EMPTY EL_EMPTY_SPACE
305 #define EL_WALL_CRUMBLED 3
307 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY_1 */
309 #define EL_EXIT_CLOSED 7
310 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER_1 */
312 #define EL_SPACESHIP 10
315 #define EL_STEELWALL 13
316 #define EL_DIAMOND 14
317 #define EL_AMOEBA_DEAD 15
318 #define EL_QUICKSAND_EMPTY 16
319 #define EL_QUICKSAND_FULL 17
320 #define EL_AMOEBA_DROP 18
322 #define EL_MAGIC_WALL 20
323 #define EL_SPEED_PILL 21
325 #define EL_AMOEBA_WET 23
326 #define EL_AMOEBA_DRY 24
328 #define EL_GAME_OF_LIFE 26
329 #define EL_BIOMAZE 27
330 #define EL_DYNAMITE_ACTIVE 28
331 #define EL_STONEBLOCK 29
332 #define EL_ROBOT_WHEEL 30
333 #define EL_ROBOT_WHEEL_ACTIVE 31
342 #define EL_GATE_1_GRAY 40
343 #define EL_GATE_2_GRAY 41
344 #define EL_GATE_3_GRAY 42
345 #define EL_GATE_4_GRAY 43
346 #define EL_DYNAMITE 44
348 #define EL_INVISIBLE_WALL 46
350 #define EL_LAMP_ACTIVE 48
351 #define EL_WALL_EMERALD 49
352 #define EL_WALL_DIAMOND 50
353 #define EL_AMOEBA_FULL 51
354 #define EL_BD_AMOEBA 52
355 #define EL_TIME_ORB_FULL 53
356 #define EL_TIME_ORB_EMPTY 54
357 #define EL_EXPANDABLE_WALL 55
358 #define EL_BD_DIAMOND 56
359 #define EL_EMERALD_YELLOW 57
360 #define EL_WALL_BD_DIAMOND 58
361 #define EL_WALL_EMERALD_YELLOW 59
362 #define EL_DARK_YAMYAM 60
363 #define EL_BD_MAGIC_WALL 61
364 #define EL_INVISIBLE_STEELWALL 62
366 #define EL_UNUSED_63 63
368 #define EL_DYNABOMB_INCREASE_NUMBER 64
369 #define EL_DYNABOMB_INCREASE_SIZE 65
370 #define EL_DYNABOMB_INCREASE_POWER 66
371 #define EL_SOKOBAN_OBJECT 67
372 #define EL_SOKOBAN_FIELD_EMPTY 68
373 #define EL_SOKOBAN_FIELD_FULL 69
374 #define EL_BD_BUTTERFLY_RIGHT 70
375 #define EL_BD_BUTTERFLY_UP 71
376 #define EL_BD_BUTTERFLY_LEFT 72
377 #define EL_BD_BUTTERFLY_DOWN 73
378 #define EL_BD_FIREFLY_RIGHT 74
379 #define EL_BD_FIREFLY_UP 75
380 #define EL_BD_FIREFLY_LEFT 76
381 #define EL_BD_FIREFLY_DOWN 77
382 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
383 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
384 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
385 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
386 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
387 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
388 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
389 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
390 #define EL_BD_BUTTERFLY 78
391 #define EL_BD_FIREFLY 79
392 #define EL_PLAYER_1 80
393 #define EL_PLAYER_2 81
394 #define EL_PLAYER_3 82
395 #define EL_PLAYER_4 83
396 #define EL_BUG_RIGHT 84
398 #define EL_BUG_LEFT 86
399 #define EL_BUG_DOWN 87
400 #define EL_SPACESHIP_RIGHT 88
401 #define EL_SPACESHIP_UP 89
402 #define EL_SPACESHIP_LEFT 90
403 #define EL_SPACESHIP_DOWN 91
404 #define EL_PACMAN_RIGHT 92
405 #define EL_PACMAN_UP 93
406 #define EL_PACMAN_LEFT 94
407 #define EL_PACMAN_DOWN 95
408 #define EL_EMERALD_RED 96
409 #define EL_EMERALD_PURPLE 97
410 #define EL_WALL_EMERALD_RED 98
411 #define EL_WALL_EMERALD_PURPLE 99
412 #define EL_ACID_POOL_TOPLEFT 100
413 #define EL_ACID_POOL_TOPRIGHT 101
414 #define EL_ACID_POOL_BOTTOMLEFT 102
415 #define EL_ACID_POOL_BOTTOM 103
416 #define EL_ACID_POOL_BOTTOMRIGHT 104
417 #define EL_BD_WALL 105
418 #define EL_BD_ROCK 106
419 #define EL_EXIT_OPEN 107
420 #define EL_BLACK_ORB 108
421 #define EL_AMOEBA_TO_DIAMOND 109
423 #define EL_PENGUIN 111
424 #define EL_SATELLITE 112
425 #define EL_ARROW_LEFT 113
426 #define EL_ARROW_RIGHT 114
427 #define EL_ARROW_UP 115
428 #define EL_ARROW_DOWN 116
430 #define EL_DRAGON 118
432 #define EL_EM_KEY_1_FILE 119
434 #define EL_CHAR_START 120
435 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
436 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
438 #include "conf_chr.h" /* include auto-generated data structure definitions */
440 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
441 #define EL_CHAR_END (EL_CHAR_START + 79)
443 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
445 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
446 #define EL_EXPANDABLE_WALL_VERTICAL 201
447 #define EL_EXPANDABLE_WALL_ANY 202
449 #define EL_EM_GATE_1 203
450 #define EL_EM_GATE_2 204
451 #define EL_EM_GATE_3 205
452 #define EL_EM_GATE_4 206
454 #define EL_EM_KEY_2_FILE 207
455 #define EL_EM_KEY_3_FILE 208
456 #define EL_EM_KEY_4_FILE 209
458 #define EL_SP_START 210
459 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
460 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
461 #define EL_SP_ZONK (EL_SP_START + 1)
462 #define EL_SP_BASE (EL_SP_START + 2)
463 #define EL_SP_MURPHY (EL_SP_START + 3)
464 #define EL_SP_INFOTRON (EL_SP_START + 4)
465 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
466 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
467 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
468 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
469 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
470 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
471 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
472 #define EL_SP_PORT_UP (EL_SP_START + 12)
473 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
474 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
475 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
476 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
477 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
478 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
479 #define EL_SP_TERMINAL (EL_SP_START + 19)
480 #define EL_SP_DISK_RED (EL_SP_START + 20)
481 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
482 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
483 #define EL_SP_PORT_ANY (EL_SP_START + 23)
484 #define EL_SP_ELECTRON (EL_SP_START + 24)
485 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
486 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
487 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
488 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
489 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
490 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
491 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
492 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
493 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
494 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
495 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
496 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
497 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
498 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
499 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
500 #define EL_SP_END (EL_SP_START + 39)
502 #define EL_EM_GATE_1_GRAY 250
503 #define EL_EM_GATE_2_GRAY 251
504 #define EL_EM_GATE_3_GRAY 252
505 #define EL_EM_GATE_4_GRAY 253
507 #define EL_UNUSED_254 254
508 #define EL_UNUSED_255 255
511 #define EL_CRYSTAL 257
512 #define EL_WALL_PEARL 258
513 #define EL_WALL_CRYSTAL 259
514 #define EL_DOOR_WHITE 260
515 #define EL_DOOR_WHITE_GRAY 261
516 #define EL_KEY_WHITE 262
517 #define EL_SHIELD_NORMAL 263
518 #define EL_EXTRA_TIME 264
519 #define EL_SWITCHGATE_OPEN 265
520 #define EL_SWITCHGATE_CLOSED 266
521 #define EL_SWITCHGATE_SWITCH_UP 267
522 #define EL_SWITCHGATE_SWITCH_DOWN 268
524 #define EL_UNUSED_269 269
525 #define EL_UNUSED_270 270
527 #define EL_CONVEYOR_BELT_1_LEFT 271
528 #define EL_CONVEYOR_BELT_1_MIDDLE 272
529 #define EL_CONVEYOR_BELT_1_RIGHT 273
530 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
531 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
532 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
533 #define EL_CONVEYOR_BELT_2_LEFT 277
534 #define EL_CONVEYOR_BELT_2_MIDDLE 278
535 #define EL_CONVEYOR_BELT_2_RIGHT 279
536 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
537 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
538 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
539 #define EL_CONVEYOR_BELT_3_LEFT 283
540 #define EL_CONVEYOR_BELT_3_MIDDLE 284
541 #define EL_CONVEYOR_BELT_3_RIGHT 285
542 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
543 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
544 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
545 #define EL_CONVEYOR_BELT_4_LEFT 289
546 #define EL_CONVEYOR_BELT_4_MIDDLE 290
547 #define EL_CONVEYOR_BELT_4_RIGHT 291
548 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
549 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
550 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
551 #define EL_LANDMINE 295
552 #define EL_ENVELOPE 296
553 #define EL_LIGHT_SWITCH 297
554 #define EL_LIGHT_SWITCH_ACTIVE 298
555 #define EL_SIGN_EXCLAMATION 299
556 #define EL_SIGN_RADIOACTIVITY 300
557 #define EL_SIGN_STOP 301
558 #define EL_SIGN_WHEELCHAIR 302
559 #define EL_SIGN_PARKING 303
560 #define EL_SIGN_ONEWAY 304
561 #define EL_SIGN_HEART 305
562 #define EL_SIGN_TRIANGLE 306
563 #define EL_SIGN_ROUND 307
564 #define EL_SIGN_EXIT 308
565 #define EL_SIGN_YINYANG 309
566 #define EL_SIGN_OTHER 310
567 #define EL_MOLE_LEFT 311
568 #define EL_MOLE_RIGHT 312
569 #define EL_MOLE_UP 313
570 #define EL_MOLE_DOWN 314
571 #define EL_STEELWALL_SLANTED 315
572 #define EL_INVISIBLE_SAND 316
573 #define EL_DX_UNKNOWN_15 317
574 #define EL_DX_UNKNOWN_42 318
576 #define EL_UNUSED_319 319
577 #define EL_UNUSED_320 320
579 #define EL_SHIELD_DEADLY 321
580 #define EL_TIMEGATE_OPEN 322
581 #define EL_TIMEGATE_CLOSED 323
582 #define EL_TIMEGATE_SWITCH_ACTIVE 324
583 #define EL_TIMEGATE_SWITCH 325
585 #define EL_BALLOON 326
586 #define EL_BALLOON_SWITCH_LEFT 327
587 #define EL_BALLOON_SWITCH_RIGHT 328
588 #define EL_BALLOON_SWITCH_UP 329
589 #define EL_BALLOON_SWITCH_DOWN 330
590 #define EL_BALLOON_SWITCH_ANY 331
592 #define EL_EMC_STEELWALL_1 332
593 #define EL_EMC_STEELWALL_2 333
594 #define EL_EMC_STEELWALL_3 334
595 #define EL_EMC_STEELWALL_4 335
596 #define EL_EMC_WALL_1 336
597 #define EL_EMC_WALL_2 337
598 #define EL_EMC_WALL_3 338
599 #define EL_EMC_WALL_4 339
600 #define EL_EMC_WALL_5 340
601 #define EL_EMC_WALL_6 341
602 #define EL_EMC_WALL_7 342
603 #define EL_EMC_WALL_8 343
605 #define EL_TUBE_ANY 344
606 #define EL_TUBE_VERTICAL 345
607 #define EL_TUBE_HORIZONTAL 346
608 #define EL_TUBE_VERTICAL_LEFT 347
609 #define EL_TUBE_VERTICAL_RIGHT 348
610 #define EL_TUBE_HORIZONTAL_UP 349
611 #define EL_TUBE_HORIZONTAL_DOWN 350
612 #define EL_TUBE_LEFT_UP 351
613 #define EL_TUBE_LEFT_DOWN 352
614 #define EL_TUBE_RIGHT_UP 353
615 #define EL_TUBE_RIGHT_DOWN 354
616 #define EL_SPRING 355
618 #define EL_DX_SUPABOMB 357
620 #define EL_UNUSED_358 358
621 #define EL_UNUSED_359 359
623 #define EL_CUSTOM_START 360
625 #include "conf_cus.h" /* include auto-generated data structure definitions */
627 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
629 #define NUM_CUSTOM_ELEMENTS 128
630 #define NUM_FILE_ELEMENTS 488
633 /* "real" (and therefore drawable) runtime elements */
634 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
636 #define EL_EM_KEY_1 (EL_FIRST_RUNTIME_REAL + 0)
637 #define EL_EM_KEY_2 (EL_FIRST_RUNTIME_REAL + 1)
638 #define EL_EM_KEY_3 (EL_FIRST_RUNTIME_REAL + 2)
639 #define EL_EM_KEY_4 (EL_FIRST_RUNTIME_REAL + 3)
640 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
641 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
642 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
643 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
644 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
645 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 9)
646 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 10)
647 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 11)
648 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 12)
649 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 13)
650 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
651 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
652 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
653 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
654 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
655 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
656 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
657 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
658 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
659 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
660 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
661 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
662 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
663 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
664 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
665 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
666 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
667 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 31)
668 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
669 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 33)
670 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
671 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 35)
672 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 36)
673 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 37)
674 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
675 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
676 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
677 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
678 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
679 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
680 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
681 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
683 /* "unreal" (and therefore not drawable) runtime elements */
684 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 46)
686 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
687 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
688 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
689 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
690 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
691 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 5)
692 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
693 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 7)
694 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
695 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
696 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
697 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
698 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
700 /* dummy elements (never used as game elements, only used as graphics) */
701 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
703 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
704 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
705 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
706 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
707 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
708 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
709 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
710 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
711 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
712 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
713 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
714 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
715 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
716 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
717 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14)
718 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15)
720 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 16)
723 /* values for graphics/sounds action types */
724 #define ACTION_DEFAULT 0
725 #define ACTION_WAITING 1
726 #define ACTION_FALLING 2
727 #define ACTION_MOVING 3
728 #define ACTION_DIGGING 4
729 #define ACTION_SNAPPING 5
730 #define ACTION_COLLECTING 6
731 #define ACTION_DROPPING 7
732 #define ACTION_PUSHING 8
733 #define ACTION_PASSING 9
734 #define ACTION_IMPACT 10
735 #define ACTION_BREAKING 11
736 #define ACTION_ACTIVATING 12
737 #define ACTION_DEACTIVATING 13
738 #define ACTION_OPENING 14
739 #define ACTION_CLOSING 15
740 #define ACTION_ATTACKING 16
741 #define ACTION_GROWING 17
742 #define ACTION_SHRINKING 18
743 #define ACTION_ACTIVE 19
744 #define ACTION_FILLING 20
745 #define ACTION_EMPTYING 21
746 #define ACTION_CHANGING 22
747 #define ACTION_EXPLODING 23
748 #define ACTION_DYING 24
749 #define ACTION_OTHER 25
751 #define NUM_ACTIONS 26
753 /* values for special image configuration suffixes */
754 #define GFX_SPECIAL_ARG_MAIN 0
755 #define GFX_SPECIAL_ARG_LEVELS 1
756 #define GFX_SPECIAL_ARG_SCORES 2
757 #define GFX_SPECIAL_ARG_EDITOR 3
758 #define GFX_SPECIAL_ARG_INFO 4
759 #define GFX_SPECIAL_ARG_SETUP 5
760 #define GFX_SPECIAL_ARG_DOOR 6
761 #define GFX_SPECIAL_ARG_PREVIEW 7
763 #define NUM_SPECIAL_GFX_ARGS 8
766 /* values for image configuration suffixes */
769 #define GFX_ARG_XPOS 2
770 #define GFX_ARG_YPOS 3
771 #define GFX_ARG_WIDTH 4
772 #define GFX_ARG_HEIGHT 5
773 #define GFX_ARG_OFFSET 6
774 #define GFX_ARG_VERTICAL 7
775 #define GFX_ARG_XOFFSET 8
776 #define GFX_ARG_YOFFSET 9
777 #define GFX_ARG_FRAMES 10
778 #define GFX_ARG_FRAMES_PER_LINE 11
779 #define GFX_ARG_START_FRAME 12
780 #define GFX_ARG_DELAY 13
781 #define GFX_ARG_ANIM_MODE 14
782 #define GFX_ARG_GLOBAL_SYNC 15
783 #define GFX_ARG_STEP_OFFSET 16
784 #define GFX_ARG_STEP_DELAY 17
785 #define GFX_ARG_DIRECTION 18
786 #define GFX_ARG_POSITION 19
787 #define GFX_ARG_DRAW_XOFFSET 20
788 #define GFX_ARG_DRAW_YOFFSET 21
789 #define GFX_ARG_NAME 22
791 #define NUM_GFX_ARGS 23
794 /* values for sound configuration suffixes */
795 #define SND_ARG_MODE_LOOP 0
797 #define NUM_SND_ARGS 1
800 /* values for font configuration */
802 #define FONT_INITIAL_1 0
803 #define FONT_INITIAL_2 1
804 #define FONT_INITIAL_3 2
805 #define FONT_INITIAL_4 3
806 #define FONT_TITLE_1 4
807 #define FONT_TITLE_2 5
808 #define FONT_MENU_1 6
809 #define FONT_MENU_2 7
810 #define FONT_TEXT_1 8
811 #define FONT_TEXT_2 9
812 #define FONT_TEXT_3 10
813 #define FONT_TEXT_4 11
814 #define FONT_INPUT 12
815 #define FONT_INPUT_ACTIVE 13
816 #define FONT_OPTION_OFF 14
817 #define FONT_OPTION_ON 15
818 #define FONT_VALUE_1 16
819 #define FONT_VALUE_2 17
820 #define FONT_VALUE_OLD 18
821 #define FONT_LEVEL_NUMBER 19
822 #define FONT_TAPE_RECORDER 20
823 #define FONT_GAME_INFO 21
826 #define NUM_INITIAL_FONTS 4
828 /* values for game_status */
834 #define CHOOSELEVEL 5
838 #define PSEUDO_PREVIEW 9
839 #define PSEUDO_DOOR 10
841 #define PROGRAM_VERSION_MAJOR 2
842 #define PROGRAM_VERSION_MINOR 2
843 #define PROGRAM_VERSION_PATCH 0
844 #define PROGRAM_VERSION_STRING "2.2.0rc4"
846 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
847 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
848 #define PROGRAM_RIGHTS_STRING "Copyright ©1995-2003 by"
849 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
850 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
851 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
852 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
853 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
854 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
855 #define FILENAME_PREFIX "Rocks"
857 #if defined(PLATFORM_UNIX)
858 #define USERDATA_DIRECTORY ".rocksndiamonds"
859 #elif defined(PLATFORM_WIN32)
860 #define USERDATA_DIRECTORY PROGRAM_TITLE_STRING
862 #define USERDATA_DIRECTORY "userdata"
865 #define X11_ICON_FILENAME "rocks_icon.xbm"
866 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
867 #define MSDOS_POINTER_FILENAME "mouse.pcx"
869 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
870 ** currently supported/known file version numbers:
872 ** 1.2 (still in use)
873 ** 1.4 (still in use)
876 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
877 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
878 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
879 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
881 /* file version does not change for every program version, but is changed
882 when new features are introduced that are incompatible with older file
883 versions, so that they can be treated accordingly */
884 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
886 #define GAME_VERSION_1_0 FILE_VERSION_1_0
887 #define GAME_VERSION_1_2 FILE_VERSION_1_2
888 #define GAME_VERSION_1_4 FILE_VERSION_1_4
889 #define GAME_VERSION_2_0 FILE_VERSION_2_0
891 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
892 PROGRAM_VERSION_MINOR, \
893 PROGRAM_VERSION_PATCH)
895 /* values for game_emulation */
897 #define EMU_BOULDERDASH 1
898 #define EMU_SOKOBAN 2
899 #define EMU_SUPAPLEX 3
903 char Name[MAX_PLAYER_NAME_LEN + 1];
909 boolean present; /* player present in level playfield */
910 boolean connected; /* player connected (locally or via network) */
911 boolean active; /* player (present && connected) */
913 int index_nr, client_nr, element_nr;
915 byte action; /* action from local input device */
916 byte effective_action; /* action acknowledged from network server
917 or summarized over all configured input
918 devices when in single player mode */
919 byte programmed_action; /* action forced by game itself (like moving
920 through doors); overrides other actions */
922 int jx,jy, last_jx,last_jy;
923 int MovDir, MovPos, GfxDir, GfxPos;
924 int Frame, StepFrame;
928 boolean use_murphy_graphic;
929 boolean use_disk_red_graphic;
933 boolean LevelSolved, GameOver;
940 boolean is_collecting;
942 unsigned long move_delay;
943 int move_delay_value;
945 unsigned long push_delay;
946 unsigned long push_delay_value;
948 unsigned long actual_frame_counter;
951 int gems_still_needed;
952 int sokobanfields_still_needed;
953 int lights_still_needed;
954 int friends_still_needed;
957 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
958 int shield_normal_time_left;
959 int shield_deadly_time_left;
964 int file_version; /* file format version the level is stored with */
965 int game_version; /* game release version the level was created with */
967 boolean encoding_16bit_field; /* level contains 16-bit elements */
968 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
969 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
975 char name[MAX_LEVEL_NAME_LEN + 1];
976 char author[MAX_LEVEL_AUTHOR_LEN + 1];
977 int score[LEVEL_SCORE_ELEMENTS];
978 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
979 int num_yam_contents;
986 boolean double_speed;
988 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
990 short custom_element_successor[NUM_CUSTOM_ELEMENTS];
992 boolean no_level_file;
997 int file_version; /* file format version the tape is stored with */
998 int game_version; /* game release version the tape was created with */
999 int engine_version; /* game engine version the tape was recorded with */
1001 char *level_identifier;
1003 unsigned long random_seed;
1005 unsigned long counter;
1006 unsigned long length;
1007 unsigned long length_seconds;
1008 unsigned int delay_played;
1009 boolean pause_before_death;
1010 boolean recording, playing, pausing;
1011 boolean fast_forward;
1012 boolean index_search;
1014 boolean auto_play_level_solved;
1015 boolean quick_resume;
1016 boolean single_step;
1018 boolean player_participates[MAX_PLAYERS];
1019 int num_participating_players;
1023 byte action[MAX_PLAYERS];
1030 /* constant within running game */
1033 int initial_move_delay;
1034 int initial_move_delay_value;
1036 /* variable within running game */
1038 boolean magic_wall_active;
1039 int magic_wall_time_left;
1040 int light_time_left;
1041 int timegate_time_left;
1046 boolean explosions_delayed;
1051 char *autoplay_leveldir;
1052 int autoplay_level_nr;
1056 int menu_draw_xoffset;
1057 int menu_draw_yoffset;
1058 int menu_draw_xoffset_MAIN;
1059 int menu_draw_yoffset_MAIN;
1061 int door_step_offset;
1062 int door_step_delay;
1064 float frames_per_second;
1065 boolean fps_slowdown;
1066 int fps_slowdown_factor;
1071 char *token_name; /* element token used in config files */
1072 char *class_name; /* element class used in config files */
1073 char *editor_description; /* short description for level editor */
1074 char *custom_description; /* custom description for level editor */
1076 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1077 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1078 /* special graphics for left/right/up/down */
1079 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1080 /* special graphics for certain screens */
1082 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1087 char *token_name; /* font token used in config files */
1089 int graphic; /* default graphic for this font */
1090 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1091 /* special graphics for certain screens */
1092 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1093 /* internal bitmap ID for special graphics */
1099 int src_x, src_y; /* start position of animation frames */
1100 int width, height; /* width/height of each animation frame */
1101 int offset_x, offset_y; /* x/y offset to next animation frame */
1103 int anim_frames_per_line;
1104 int anim_start_frame;
1105 int anim_delay; /* important: delay of 1 means "no delay"! */
1107 boolean anim_global_sync;
1109 int step_offset; /* optional step offset of toon animations */
1110 int step_delay; /* optional step delay of toon animations */
1112 int draw_x, draw_y; /* optional offset for drawing fonts chars */
1114 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1115 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1116 GC clip_gc; /* single-graphic-only clip gc for X11 */
1125 struct ElementActionInfo
1129 boolean is_loop_sound;
1132 struct ElementDirectionInfo
1138 struct SpecialSuffixInfo
1146 extern GC tile_clip_gc;
1147 extern Bitmap *pix[];
1149 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1150 extern Pixmap tile_clipmask[];
1151 extern DrawBuffer *fieldbuffer;
1152 extern DrawBuffer *drawto_field;
1154 extern int game_status;
1155 extern boolean level_editor_test_game;
1156 extern boolean network_playing;
1158 extern int key_joystick_mapping;
1160 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1161 extern int redraw_x1, redraw_y1;
1163 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1164 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1165 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1166 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1167 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1168 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1169 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1170 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1171 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1172 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1173 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1174 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1175 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1176 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1177 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1179 extern unsigned long Properties1[MAX_NUM_ELEMENTS];
1180 extern unsigned long Properties2[MAX_NUM_ELEMENTS];
1182 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1183 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1184 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1185 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1187 extern int lev_fieldx, lev_fieldy;
1188 extern int scroll_x, scroll_y;
1191 extern int ScrollStepSize;
1192 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1193 extern int BorderElement;
1194 extern int GameFrameDelay;
1195 extern int FfwdFrameDelay;
1196 extern int BX1, BY1;
1197 extern int BX2, BY2;
1198 extern int SBX_Left, SBX_Right;
1199 extern int SBY_Upper, SBY_Lower;
1201 extern int ExitX, ExitY;
1202 extern int AllPlayersGone;
1204 extern int TimeFrames, TimePlayed, TimeLeft;
1205 extern boolean SiebAktiv;
1206 extern int SiebCount;
1208 extern boolean network_player_action_received;
1210 extern int graphics_action_mapping[];
1212 extern struct LevelInfo level;
1213 extern struct PlayerInfo stored_player[], *local_player;
1214 extern struct HiScore highscore[];
1215 extern struct TapeInfo tape;
1216 extern struct GameInfo game;
1217 extern struct GlobalInfo global;
1218 extern struct ElementInfo element_info[];
1219 extern struct ElementActionInfo element_action_info[];
1220 extern struct ElementDirectionInfo element_direction_info[];
1221 extern struct SpecialSuffixInfo special_suffix_info[];
1222 extern struct FontInfo font_info[];
1223 extern struct GraphicInfo *graphic_info;
1224 extern struct SoundInfo *sound_info;
1225 extern struct ConfigInfo image_config[], sound_config[];
1226 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];