1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
20 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #define USE_XPM_LIBRARY
37 #include XPM_INCLUDE_FILE
44 #define DEBUG_TIMING 0
47 typedef unsigned char boolean;
48 typedef unsigned char byte;
61 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
62 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
66 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
67 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
68 #define MIN_LEV_FIELDX 3
69 #define MIN_LEV_FIELDY 3
70 #define STD_LEV_FIELDX 64
71 #define STD_LEV_FIELDY 32
72 #define MAX_LEV_FIELDX 128
73 #define MAX_LEV_FIELDY 128
78 #define MIN(a,b) ((a) < (b) ? (a) : (b))
81 #define MAX(a,b) ((a) > (b) ? (a) : (b))
84 #define ABS(a) ((a) < 0 ? -(a) : (a))
87 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
90 #define SCREENX(a) ((a) - scroll_x)
91 #define SCREENY(a) ((a) - scroll_y)
92 #define LEVELX(a) ((a) + scroll_x)
93 #define LEVELY(a) ((a) + scroll_y)
94 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
95 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
96 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
98 /* values for 'Elementeigenschaften1' */
99 #define EP_BIT_AMOEBALIVE (1 << 0)
100 #define EP_BIT_AMOEBOID (1 << 1)
101 #define EP_BIT_SCHLUESSEL (1 << 2)
102 #define EP_BIT_PFORTE (1 << 3)
103 #define EP_BIT_SOLID (1 << 4)
104 #define EP_BIT_MASSIVE (1 << 5)
105 #define EP_BIT_SLIPPERY (1 << 6)
106 #define EP_BIT_ENEMY (1 << 7)
107 #define EP_BIT_MAUER (1 << 8)
108 #define EP_BIT_CAN_FALL (1 << 9)
109 #define EP_BIT_CAN_SMASH (1 << 10)
110 #define EP_BIT_CAN_CHANGE (1 << 11)
111 #define EP_BIT_CAN_MOVE (1 << 12)
112 #define EP_BIT_COULD_MOVE (1 << 13)
113 #define EP_BIT_DONT_TOUCH (1 << 14)
114 #define EP_BIT_DONT_GO_TO (1 << 15)
115 #define EP_BIT_MAMPF2 (1 << 16)
116 #define EP_BIT_CHAR (1 << 17)
117 #define EP_BIT_BD_ELEMENT (1 << 18)
118 #define EP_BIT_SB_ELEMENT (1 << 19)
119 #define EP_BIT_GEM (1 << 20)
120 #define EP_BIT_INACTIVE (1 << 21)
121 #define EP_BIT_EXPLOSIVE (1 << 22)
122 #define EP_BIT_MAMPF3 (1 << 23)
123 #define EP_BIT_PUSHABLE (1 << 24)
124 #define EP_BIT_PLAYER (1 << 25)
125 #define EP_BIT_HAS_CONTENT (1 << 26)
126 #define EP_BIT_EATABLE (1 << 27)
127 #define EP_BIT_SP_ELEMENT (1 << 28)
128 #define EP_BIT_QUICK_GATE (1 << 29)
129 #define EP_BIT_OVER_PLAYER (1 << 30)
130 #define EP_BIT_ACTIVE_BOMB (1 << 31)
132 /* values for 'Elementeigenschaften2' */
133 #define EP_BIT_BELT (1 << 0)
134 #define EP_BIT_BELT_SWITCH (1 << 1)
135 #define EP_BIT_TUBE (1 << 2)
137 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
138 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
139 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
140 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
141 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
142 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
143 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
144 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
145 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
146 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
147 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
148 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
149 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
150 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
151 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
152 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
153 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
154 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
155 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
156 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
157 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
158 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
159 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
160 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
161 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
162 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
163 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
164 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
165 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
166 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
167 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
168 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
169 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
170 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
171 #define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
173 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
175 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
176 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
178 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
179 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
180 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
182 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
183 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
184 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
185 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
186 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
188 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
190 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
191 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
192 #define TAPE_IS_EMPTY(x) ((x).length == 0)
193 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
195 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
196 #define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
197 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
198 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
199 PROTECTED_FIELD(x, y))
201 /* Pixmaps with graphic file */
209 #define PIX_BIGFONT 7
210 #define PIX_SMALLFONT 8
211 #define PIX_MEDIUMFONT 9
212 /* Pixmaps without graphic file */
213 #define PIX_DB_BACK 10
214 #define PIX_DB_DOOR 11
215 #define PIX_DB_FIELD 12
217 #define NUM_PICTURES 10
218 #define NUM_PIXMAPS 13
220 /* boundaries of arrays etc. */
221 #define MAX_PLAYER_NAME_LEN 10
222 #define MAX_LEVEL_NAME_LEN 32
223 #define MAX_LEVEL_AUTHOR_LEN 32
224 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
225 #define MAX_SCORE_ENTRIES 100
226 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
227 #define MAX_NUM_AMOEBA 100
229 /* values for elements with content */
230 #define MIN_ELEMENT_CONTENTS 1
231 #define STD_ELEMENT_CONTENTS 4
232 #define MAX_ELEMENT_CONTENTS 8
234 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
236 /* fundamental game speed values */
237 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
238 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
239 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
240 #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
241 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
242 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
246 char Name[MAX_PLAYER_NAME_LEN + 1];
255 char *ro_base_directory;
256 char *rw_base_directory;
257 char *level_directory;
263 struct SetupJoystickInfo
266 int xleft, xmiddle, xright;
267 int yupper, ymiddle, ylower;
272 struct SetupKeyboardInfo
282 struct SetupInputInfo
284 boolean use_joystick;
285 struct SetupJoystickInfo joy;
286 struct SetupKeyboardInfo key;
296 boolean sound_simple;
298 boolean double_buffering;
299 boolean direct_draw; /* !double_buffering (redundant!) */
300 boolean scroll_delay;
301 boolean soft_scrolling;
309 struct SetupInputInfo input[MAX_PLAYERS];
316 struct SetupFileList *next;
321 boolean present; /* player present in level playfield */
322 boolean connected; /* player connected (locally or via network) */
323 boolean active; /* player (present && connected) */
325 int index_nr, client_nr, element_nr;
327 byte action; /* action from local input device */
328 byte effective_action; /* action aknowledged from network server
329 or summarized over all configured input
330 devices when in single player mode */
331 byte programmed_action; /* action forced by game itself (like moving
332 through doors); overrides other actions */
334 int joystick_fd; /* file descriptor of player's joystick */
336 int jx,jy, last_jx,last_jy;
337 int MovDir, MovPos, GfxPos;
342 boolean LevelSolved, GameOver;
345 unsigned long move_delay;
346 int move_delay_value;
350 unsigned long push_delay;
351 unsigned long push_delay_value;
353 int frame_reset_delay;
355 unsigned long actual_frame_counter;
358 int gems_still_needed;
359 int sokobanfields_still_needed;
360 int lights_still_needed;
361 int friends_still_needed;
364 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
365 int shield_passive_time_left;
366 int shield_active_time_left;
375 char name[MAX_LEVEL_NAME_LEN + 1];
376 char author[MAX_LEVEL_AUTHOR_LEN + 1];
377 int score[LEVEL_SCORE_ELEMENTS];
378 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
379 int num_yam_contents;
386 boolean double_speed;
392 char *filename; /* level series single directory name */
393 char *fullpath; /* complete path relative to level directory */
394 char *basepath; /* absolute base path of level directory */
395 char *name; /* level series name, as displayed on main screen */
396 char *name_short; /* optional short name for level selection screen */
397 char *name_sorting; /* optional sorting name for correct level sorting */
398 char *author; /* level series author name levels without author */
399 char *imported_from; /* optional comment for imported level series */
400 int levels; /* number of levels in level series */
401 int first_level; /* first level number (to allow start with 0 or 1) */
402 int last_level; /* last level number (automatically calculated) */
403 int sort_priority; /* sort levels by 'sort_priority' and then by name */
404 boolean level_group; /* directory contains more level series directories */
405 boolean parent_link; /* entry links back to parent directory */
406 boolean user_defined; /* user defined levels are stored in home directory */
407 boolean readonly; /* readonly levels can not be changed with editor */
408 int color; /* color to use on selection screen for this level */
409 char *class_desc; /* description of level series class */
410 int handicap_level; /* number of the lowest unsolved level */
411 int cl_first; /* internal control field for "choose level" screen */
412 int cl_cursor; /* internal control field for "choose level" screen */
414 struct LevelDirInfo *node_parent; /* parent level directory info */
415 struct LevelDirInfo *node_group; /* level group sub-directory info */
416 struct LevelDirInfo *next; /* next level series structure node */
422 unsigned long random_seed;
424 unsigned long counter;
425 unsigned long length;
426 unsigned long length_seconds;
427 unsigned int delay_played;
428 boolean pause_before_death;
429 boolean recording, playing, pausing;
430 boolean fast_forward;
432 boolean player_participates[MAX_PLAYERS];
435 byte action[MAX_PLAYERS];
444 boolean magic_wall_active;
445 int magic_wall_time_left;
447 int timegate_time_left;
458 extern Display *display;
459 extern Visual *visual;
461 extern Window window;
462 extern GC gc, clip_gc[], tile_clip_gc;
464 extern Pixmap clipmask[], tile_clipmask[];
466 #ifdef USE_XPM_LIBRARY
467 extern XpmAttributes xpm_att[];
470 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
471 extern Colormap cmap;
473 extern int sound_pipe[2];
474 extern int sound_device;
475 extern char *sound_device_name;
476 extern int joystick_device;
477 extern char *joystick_device_name[];
479 extern char *program_name;
481 extern int game_status;
482 extern boolean level_editor_test_game;
483 extern boolean network_playing;
484 extern int button_status;
485 extern boolean motion_status;
486 extern int key_joystick_mapping;
487 extern int global_joystick_status, joystick_status;
488 extern int sound_status;
489 extern boolean sound_loops_allowed;
491 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
492 extern int redraw_x1, redraw_y1;
493 extern int redraw_mask;
494 extern int redraw_tiles;
496 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
497 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
498 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
499 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
500 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
501 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
502 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
503 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
504 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
505 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
506 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
507 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
508 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
509 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
510 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
513 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
515 extern int FX,FY, ScrollStepSize;
516 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
517 extern int BorderElement;
518 extern int GameFrameDelay;
519 extern int FfwdFrameDelay;
520 extern int BX1,BY1, BX2,BY2;
521 extern int SBX_Left, SBX_Right;
522 extern int SBY_Upper, SBY_Lower;
523 extern int ZX,ZY, ExitX,ExitY;
524 extern int AllPlayersGone;
525 extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
526 extern boolean SiebAktiv;
527 extern int SiebCount;
529 extern boolean network_player_action_received;
531 extern struct LevelDirInfo *leveldir_first, *leveldir_current;
532 extern struct LevelInfo level;
533 extern struct PlayerInfo stored_player[], *local_player;
534 extern struct HiScore highscore[];
535 extern struct TapeInfo tape;
536 extern struct SoundInfo Sound[];
537 extern struct JoystickInfo joystick[];
538 extern struct OptionInfo options;
539 extern struct SetupInfo setup;
540 extern struct GameInfo game;
541 extern struct GlobalInfo global;
543 extern char *sound_name[];
544 extern int background_loop[];
545 extern int num_bg_loops;
546 extern char *element_info[];
549 /* often used screen positions */
552 #define REAL_SX (SX - 2)
553 #define REAL_SY (SY - 2)
562 #define MINI_TILEX (TILEX / 2)
563 #define MINI_TILEY (TILEY / 2)
564 #define MICRO_TILEX (TILEX / 8)
565 #define MICRO_TILEY (TILEY / 8)
566 #define MIDPOSX (SCR_FIELDX / 2)
567 #define MIDPOSY (SCR_FIELDY / 2)
568 #define SXSIZE (SCR_FIELDX * TILEX)
569 #define SYSIZE (SCR_FIELDY * TILEY)
570 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
571 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
574 #define VXSIZE DXSIZE
576 #define EXSIZE DXSIZE
577 #define EYSIZE (VXSIZE + 44)
578 #define FULL_SXSIZE (2 + SXSIZE + 2)
579 #define FULL_SYSIZE (2 + SYSIZE + 2)
580 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
581 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
582 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
583 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
584 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
585 #define FONT1_XSIZE 32
586 #define FONT1_YSIZE 32
587 #define FONT2_XSIZE 14
588 #define FONT2_YSIZE 14
589 #define FONT3_XSIZE 11
590 #define FONT3_YSIZE 14
591 #define FONT4_XSIZE 16
592 #define FONT4_YSIZE 16
593 #define FONT5_XSIZE 10
594 #define FONT5_YSIZE 14
595 #define FONT6_XSIZE 16
596 #define FONT6_YSIZE 32
598 #define GFX_STARTX SX
599 #define GFX_STARTY SY
600 #define MINI_GFX_STARTX SX
601 #define MINI_GFX_STARTY 424
602 #define MICRO_GFX_STARTX SX
603 #define MICRO_GFX_STARTY 536
604 #define GFX_PER_LINE 16
605 #define MINI_GFX_PER_LINE 32
606 #define MICRO_GFX_PER_LINE 128
608 #define HEROES_PER_LINE 16
610 #define MINI_SP_STARTX 0
611 #define MINI_SP_STARTY 352
612 #define MICRO_SP_STARTX 0
613 #define MICRO_SP_STARTY 448
614 #define SP_PER_LINE 16
615 #define MINI_SP_PER_LINE 16
616 #define MICRO_SP_PER_LINE 64
618 #define MINI_DC_STARTX 256
619 #define MINI_DC_STARTY 256
620 #define MICRO_DC_STARTX 384
621 #define MICRO_DC_STARTY 384
622 #define DC_PER_LINE 16
623 #define MINI_DC_PER_LINE 16
624 #define MICRO_DC_PER_LINE 16
626 #define MINI_MORE_STARTX 256
627 #define MINI_MORE_STARTY 256
628 #define MICRO_MORE_STARTX 384
629 #define MICRO_MORE_STARTY 384
630 #define MORE_PER_LINE 16
631 #define MINI_MORE_PER_LINE 16
632 #define MICRO_MORE_PER_LINE 16
634 #define FONT_CHARS_PER_LINE 16
635 #define FONT_LINES_PER_FONT 4
638 ** 0 - 499: real elements, stored in level file
639 ** 500 - 699: flag elements, only used at runtime
641 /* "real" level elements */
642 #define EL_LEERRAUM 0
643 #define EL_ERDREICH 1
644 #define EL_MAUERWERK 2
645 #define EL_FELSBODEN 3
646 #define EL_FELSBROCKEN 4
647 #define EL_SCHLUESSEL 5
648 #define EL_EDELSTEIN 6
649 #define EL_AUSGANG_ZU 7
650 #define EL_SPIELFIGUR 8
652 #define EL_FLIEGER 10
653 #define EL_MAMPFER 11
656 #define EL_DIAMANT 14
657 #define EL_AMOEBE_TOT 15
658 #define EL_MORAST_LEER 16
659 #define EL_MORAST_VOLL 17
660 #define EL_TROPFEN 18
662 #define EL_SIEB_INAKTIV 20
663 #define EL_SPEED_PILL 21
664 #define EL_SALZSAEURE 22
665 #define EL_AMOEBE_NASS 23
666 #define EL_AMOEBE_NORM 24
667 #define EL_KOKOSNUSS 25
669 #define EL_LIFE_ASYNC 27
670 #define EL_DYNAMITE_ACTIVE 28
671 #define EL_BADEWANNE 29
672 #define EL_ABLENK_AUS 30
673 #define EL_ABLENK_EIN 31
674 #define EL_SCHLUESSEL1 32
675 #define EL_SCHLUESSEL2 33
676 #define EL_SCHLUESSEL3 34
677 #define EL_SCHLUESSEL4 35
678 #define EL_PFORTE1 36
679 #define EL_PFORTE2 37
680 #define EL_PFORTE3 38
681 #define EL_PFORTE4 39
682 #define EL_PFORTE1X 40
683 #define EL_PFORTE2X 41
684 #define EL_PFORTE3X 42
685 #define EL_PFORTE4X 43
686 #define EL_DYNAMITE_INACTIVE 44
688 #define EL_UNSICHTBAR 46
689 #define EL_BIRNE_AUS 47
690 #define EL_BIRNE_EIN 48
691 #define EL_ERZ_EDEL 49
692 #define EL_ERZ_DIAM 50
693 #define EL_AMOEBE_VOLL 51
694 #define EL_AMOEBE_BD 52
695 #define EL_ZEIT_VOLL 53
696 #define EL_ZEIT_LEER 54
697 #define EL_MAUER_LEBT 55
698 #define EL_EDELSTEIN_BD 56
699 #define EL_EDELSTEIN_GELB 57
700 #define EL_ERZ_EDEL_BD 58
701 #define EL_ERZ_EDEL_GELB 59
702 #define EL_MAMPFER2 60
703 #define EL_SIEB2_INAKTIV 61
704 #define EL_INVISIBLE_STEEL 62
706 #define EL_UNUSED_63 63
708 #define EL_DYNABOMB_NR 64
709 #define EL_DYNABOMB_SZ 65
710 #define EL_DYNABOMB_XL 66
711 #define EL_SOKOBAN_OBJEKT 67
712 #define EL_SOKOBAN_FELD_LEER 68
713 #define EL_SOKOBAN_FELD_VOLL 69
714 #define EL_BUTTERFLY_RIGHT 70
715 #define EL_BUTTERFLY_UP 71
716 #define EL_BUTTERFLY_LEFT 72
717 #define EL_BUTTERFLY_DOWN 73
718 #define EL_FIREFLY_RIGHT 74
719 #define EL_FIREFLY_UP 75
720 #define EL_FIREFLY_LEFT 76
721 #define EL_FIREFLY_DOWN 77
722 #define EL_BUTTERFLY_1 EL_BUTTERFLY_DOWN
723 #define EL_BUTTERFLY_2 EL_BUTTERFLY_LEFT
724 #define EL_BUTTERFLY_3 EL_BUTTERFLY_UP
725 #define EL_BUTTERFLY_4 EL_BUTTERFLY_RIGHT
726 #define EL_FIREFLY_1 EL_FIREFLY_LEFT
727 #define EL_FIREFLY_2 EL_FIREFLY_DOWN
728 #define EL_FIREFLY_3 EL_FIREFLY_RIGHT
729 #define EL_FIREFLY_4 EL_FIREFLY_UP
730 #define EL_BUTTERFLY 78
731 #define EL_FIREFLY 79
732 #define EL_SPIELER1 80
733 #define EL_SPIELER2 81
734 #define EL_SPIELER3 82
735 #define EL_SPIELER4 83
736 #define EL_KAEFER_RIGHT 84
737 #define EL_KAEFER_UP 85
738 #define EL_KAEFER_LEFT 86
739 #define EL_KAEFER_DOWN 87
740 #define EL_FLIEGER_RIGHT 88
741 #define EL_FLIEGER_UP 89
742 #define EL_FLIEGER_LEFT 90
743 #define EL_FLIEGER_DOWN 91
744 #define EL_PACMAN_RIGHT 92
745 #define EL_PACMAN_UP 93
746 #define EL_PACMAN_LEFT 94
747 #define EL_PACMAN_DOWN 95
748 #define EL_EDELSTEIN_ROT 96
749 #define EL_EDELSTEIN_LILA 97
750 #define EL_ERZ_EDEL_ROT 98
751 #define EL_ERZ_EDEL_LILA 99
752 #define EL_BADEWANNE1 100
753 #define EL_BADEWANNE2 101
754 #define EL_BADEWANNE3 102
755 #define EL_BADEWANNE4 103
756 #define EL_BADEWANNE5 104
758 #define EL_UNUSED_105 105
759 #define EL_UNUSED_106 106
761 #define EL_AUSGANG_AUF 107
763 #define EL_BLACK_ORB 108
765 #define EL_AMOEBA2DIAM 109
767 #define EL_PINGUIN 111
769 #define EL_PFEIL_LEFT 113
770 #define EL_PFEIL_RIGHT 114
771 #define EL_PFEIL_UP 115
772 #define EL_PFEIL_DOWN 116
773 #define EL_SCHWEIN 117
774 #define EL_DRACHE 118
776 #define EL_EM_KEY_1_FILE 119
778 #define EL_CHAR_START 120
779 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
780 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
781 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
782 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
783 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
784 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
785 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
786 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
787 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
788 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
789 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
790 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
791 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
792 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
793 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
794 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
795 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
796 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
797 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
798 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
799 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
800 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
801 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
802 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
803 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
804 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
805 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
806 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
807 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
808 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
809 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
810 #define EL_CHAR_END (EL_CHAR_START+79)
812 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
813 (x) == 'Ö' ? EL_CHAR_OE : \
814 (x) == 'Ü' ? EL_CHAR_UE : \
815 EL_CHAR_A + (x) - 'A')
817 #define EL_MAUER_X 200
818 #define EL_MAUER_Y 201
819 #define EL_MAUER_XY 202
821 #define EL_EM_GATE_1 203
822 #define EL_EM_GATE_2 204
823 #define EL_EM_GATE_3 205
824 #define EL_EM_GATE_4 206
826 #define EL_EM_KEY_2_FILE 207
827 #define EL_EM_KEY_3_FILE 208
828 #define EL_EM_KEY_4_FILE 209
830 #define EL_SP_START 210
831 #define EL_SP_EMPTY (EL_SP_START + 0)
832 #define EL_SP_ZONK (EL_SP_START + 1)
833 #define EL_SP_BASE (EL_SP_START + 2)
834 #define EL_SP_MURPHY (EL_SP_START + 3)
835 #define EL_SP_INFOTRON (EL_SP_START + 4)
836 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
837 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
838 #define EL_SP_EXIT (EL_SP_START + 7)
839 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
840 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
841 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
842 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
843 #define EL_SP_PORT1_UP (EL_SP_START + 12)
844 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
845 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
846 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
847 #define EL_SP_PORT2_UP (EL_SP_START + 16)
848 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
849 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
850 #define EL_SP_TERMINAL (EL_SP_START + 19)
851 #define EL_SP_DISK_RED (EL_SP_START + 20)
852 #define EL_SP_PORT_Y (EL_SP_START + 21)
853 #define EL_SP_PORT_X (EL_SP_START + 22)
854 #define EL_SP_PORT_XY (EL_SP_START + 23)
855 #define EL_SP_ELECTRON (EL_SP_START + 24)
856 #define EL_SP_BUG (EL_SP_START + 25)
857 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
858 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
859 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
860 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
861 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
862 #define EL_SP_HARD_RED (EL_SP_START + 31)
863 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
864 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
865 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
866 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
867 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
868 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
869 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
870 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
871 #define EL_SP_END (EL_SP_START + 39)
873 #define EL_EM_GATE_1X 250
874 #define EL_EM_GATE_2X 251
875 #define EL_EM_GATE_3X 252
876 #define EL_EM_GATE_4X 253
878 #define EL_UNUSED_254 254
879 #define EL_UNUSED_255 255
882 #define EL_CRYSTAL 257
883 #define EL_WALL_PEARL 258
884 #define EL_WALL_CRYSTAL 259
885 #define EL_DOOR_WHITE 260
886 #define EL_DOOR_WHITE_GRAY 261
887 #define EL_KEY_WHITE 262
888 #define EL_SHIELD_PASSIVE 263
889 #define EL_EXTRA_TIME 264
890 #define EL_SWITCHGATE_OPEN 265
891 #define EL_SWITCHGATE_CLOSED 266
892 #define EL_SWITCHGATE_SWITCH_1 267
893 #define EL_SWITCHGATE_SWITCH_2 268
895 #define EL_UNUSED_269 269
896 #define EL_UNUSED_270 270
898 #define EL_BELT1_LEFT 271
899 #define EL_BELT1_MIDDLE 272
900 #define EL_BELT1_RIGHT 273
901 #define EL_BELT1_SWITCH_LEFT 274
902 #define EL_BELT1_SWITCH_MIDDLE 275
903 #define EL_BELT1_SWITCH_RIGHT 276
904 #define EL_BELT2_LEFT 277
905 #define EL_BELT2_MIDDLE 278
906 #define EL_BELT2_RIGHT 279
907 #define EL_BELT2_SWITCH_LEFT 280
908 #define EL_BELT2_SWITCH_MIDDLE 281
909 #define EL_BELT2_SWITCH_RIGHT 282
910 #define EL_BELT3_LEFT 283
911 #define EL_BELT3_MIDDLE 284
912 #define EL_BELT3_RIGHT 285
913 #define EL_BELT3_SWITCH_LEFT 286
914 #define EL_BELT3_SWITCH_MIDDLE 287
915 #define EL_BELT3_SWITCH_RIGHT 288
916 #define EL_BELT4_LEFT 289
917 #define EL_BELT4_MIDDLE 290
918 #define EL_BELT4_RIGHT 291
919 #define EL_BELT4_SWITCH_LEFT 292
920 #define EL_BELT4_SWITCH_MIDDLE 293
921 #define EL_BELT4_SWITCH_RIGHT 294
922 #define EL_LANDMINE 295
923 #define EL_ENVELOPE 296
924 #define EL_LIGHT_SWITCH_OFF 297
925 #define EL_LIGHT_SWITCH_ON 298
926 #define EL_SIGN_EXCLAMATION 299
927 #define EL_SIGN_RADIOACTIVITY 300
928 #define EL_SIGN_STOP 301
929 #define EL_SIGN_WHEELCHAIR 302
930 #define EL_SIGN_PARKING 303
931 #define EL_SIGN_ONEWAY 304
932 #define EL_SIGN_HEART 305
933 #define EL_SIGN_TRIANGLE 306
934 #define EL_SIGN_ROUND 307
935 #define EL_SIGN_EXIT 308
936 #define EL_SIGN_YINYANG 309
937 #define EL_SIGN_OTHER 310
938 #define EL_MOLE_LEFT 311
939 #define EL_MOLE_RIGHT 312
940 #define EL_MOLE_UP 313
941 #define EL_MOLE_DOWN 314
942 #define EL_STEEL_SLANTED 315
943 #define EL_SAND_INVISIBLE 316
944 #define EL_DX_UNKNOWN_15 317
945 #define EL_DX_UNKNOWN_42 318
947 #define EL_UNUSED_319 319
948 #define EL_UNUSED_320 320
950 #define EL_SHIELD_ACTIVE 321
951 #define EL_TIMEGATE_OPEN 322
952 #define EL_TIMEGATE_CLOSED 323
953 #define EL_TIMEGATE_SWITCH_ON 324
954 #define EL_TIMEGATE_SWITCH_OFF 325
956 #define EL_BALLOON 326
957 #define EL_BALLOON_SEND_LEFT 327
958 #define EL_BALLOON_SEND_RIGHT 328
959 #define EL_BALLOON_SEND_UP 329
960 #define EL_BALLOON_SEND_DOWN 330
961 #define EL_BALLOON_SEND_ANY 331
963 #define EL_EMC_STEEL_WALL_1 332
964 #define EL_EMC_STEEL_WALL_2 333
965 #define EL_EMC_STEEL_WALL_3 334
966 #define EL_EMC_STEEL_WALL_4 335
967 #define EL_EMC_WALL_1 336
968 #define EL_EMC_WALL_2 337
969 #define EL_EMC_WALL_3 338
970 #define EL_EMC_WALL_4 339
971 #define EL_EMC_WALL_5 340
972 #define EL_EMC_WALL_6 341
973 #define EL_EMC_WALL_7 342
974 #define EL_EMC_WALL_8 343
976 #define EL_TUBE_CROSS 344
977 #define EL_TUBE_VERTICAL 345
978 #define EL_TUBE_HORIZONTAL 346
979 #define EL_TUBE_VERT_LEFT 347
980 #define EL_TUBE_VERT_RIGHT 348
981 #define EL_TUBE_HORIZ_UP 349
982 #define EL_TUBE_HORIZ_DOWN 350
983 #define EL_TUBE_LEFT_UP 351
984 #define EL_TUBE_LEFT_DOWN 352
985 #define EL_TUBE_RIGHT_UP 353
986 #define EL_TUBE_RIGHT_DOWN 354
987 #define EL_SPRING 355
988 #define EL_TRAP_INACTIVE 356
990 /* "real" (and therefore drawable) runtime elements */
991 #define EL_FIRST_RUNTIME_EL 500
993 #define EL_SIEB_LEER 500
994 #define EL_SIEB2_LEER 501
995 #define EL_SIEB_VOLL 502
996 #define EL_SIEB2_VOLL 503
997 #define EL_SIEB_TOT 504
998 #define EL_SIEB2_TOT 505
999 #define EL_AUSGANG_ACT 506
1000 #define EL_SP_TERMINAL_ACTIVE 507
1001 #define EL_SP_BUG_ACTIVE 508
1002 #define EL_EM_KEY_1 509
1003 #define EL_EM_KEY_2 510
1004 #define EL_EM_KEY_3 511
1005 #define EL_EM_KEY_4 512
1006 #define EL_DYNABOMB_ACTIVE_1 513
1007 #define EL_DYNABOMB_ACTIVE_2 514
1008 #define EL_DYNABOMB_ACTIVE_3 515
1009 #define EL_DYNABOMB_ACTIVE_4 516
1010 #define EL_SWITCHGATE_OPENING 517
1011 #define EL_SWITCHGATE_CLOSING 518
1012 #define EL_TIMEGATE_OPENING 519
1013 #define EL_TIMEGATE_CLOSING 520
1014 #define EL_PEARL_BREAKING 521
1015 #define EL_TRAP_ACTIVE 522
1017 /* "unreal" (and therefore not drawable) runtime elements */
1018 #define EL_BLOCKED 600
1019 #define EL_EXPLODING 601
1020 #define EL_CRACKINGNUT 602
1021 #define EL_BLURB_LEFT 603
1022 #define EL_BLURB_RIGHT 604
1023 #define EL_AMOEBING 605
1024 #define EL_DEAMOEBING 606
1025 #define EL_MAUERND 607
1026 #define EL_BURNING 608
1027 #define EL_PLAYER_IS_LEAVING 609
1030 ** 0 - 255: graphics from "RocksScreen"
1031 ** 256 - 511: graphics from "RocksFont"
1032 ** 512 - 767: graphics from "RocksHeroes"
1033 ** 768 - 1023: graphics from "RocksSP"
1034 ** 1024 - 1279: graphics from "RocksDC"
1035 ** 1280 - 1535: graphics from "RocksMore"
1038 #define GFX_START_ROCKSSCREEN 0
1039 #define GFX_END_ROCKSSCREEN 255
1040 #define GFX_START_ROCKSFONT 256
1041 #define GFX_END_ROCKSFONT 511
1042 #define GFX_START_ROCKSHEROES 512
1043 #define GFX_END_ROCKSHEROES 767
1044 #define GFX_START_ROCKSSP 768
1045 #define GFX_END_ROCKSSP 1023
1046 #define GFX_START_ROCKSDC 1024
1047 #define GFX_END_ROCKSDC 1279
1048 #define GFX_START_ROCKSMORE 1280
1049 #define GFX_END_ROCKSMORE 1535
1051 #define NUM_TILES 1536
1053 /* graphics from "RocksScreen" */
1055 #define GFX_LEERRAUM (-1)
1056 #define GFX_ERDREICH 0
1057 #define GFX_ERDENRAND 1
1058 #define GFX_MORAST_LEER 2
1059 #define GFX_MORAST_VOLL 3
1061 #define GFX_MAUERWERK 5
1062 #define GFX_FELSBODEN 6
1063 #define GFX_EDELSTEIN 8
1064 #define GFX_DIAMANT 10
1065 #define GFX_FELSBROCKEN 12
1067 #define GFX_BADEWANNE1 16
1068 #define GFX_SALZSAEURE 17
1069 #define GFX_BADEWANNE2 18
1072 #define GFX_UNSICHTBAR 19
1075 #define GFX_SCHLUESSEL1 20
1076 #define GFX_SCHLUESSEL2 21
1077 #define GFX_SCHLUESSEL3 22
1078 #define GFX_SCHLUESSEL4 23
1080 #define GFX_LIFE_ASYNC 25
1081 #define GFX_BADEWANNE 26
1082 #define GFX_BOMBE 27
1083 #define GFX_KOKOSNUSS 28
1084 #define GFX_CRACKINGNUT 29
1086 #define GFX_BADEWANNE3 32
1087 #define GFX_BADEWANNE4 33
1088 #define GFX_BADEWANNE5 34
1089 #define GFX_SMILEY 35
1090 #define GFX_PFORTE1 36
1091 #define GFX_PFORTE2 37
1092 #define GFX_PFORTE3 38
1093 #define GFX_PFORTE4 39
1094 #define GFX_PFORTE1X 40
1095 #define GFX_PFORTE2X 41
1096 #define GFX_PFORTE3X 42
1097 #define GFX_PFORTE4X 43
1099 #define GFX_DYNAMIT_AUS 48
1100 #define GFX_DYNAMIT 49
1101 #define GFX_FLIEGER 56
1102 #define GFX_FLIEGER_RIGHT 56
1103 #define GFX_FLIEGER_UP 57
1104 #define GFX_FLIEGER_LEFT 58
1105 #define GFX_FLIEGER_DOWN 59
1107 #define GFX_EXPLOSION 64
1108 #define GFX_KAEFER 72
1109 #define GFX_KAEFER_RIGHT 72
1110 #define GFX_KAEFER_UP 73
1111 #define GFX_KAEFER_LEFT 74
1112 #define GFX_KAEFER_DOWN 75
1114 #define GFX_MAMPFER 80
1115 #define GFX_ROBOT 84
1116 #define GFX_PACMAN 88
1117 #define GFX_PACMAN_RIGHT 88
1118 #define GFX_PACMAN_UP 89
1119 #define GFX_PACMAN_LEFT 90
1120 #define GFX_PACMAN_DOWN 91
1122 #define GFX_ABLENK 96
1123 #define GFX_ABLENK_EIN GFX_ABLENK
1124 #define GFX_ABLENK_AUS GFX_ABLENK
1125 #define GFX_AMOEBE_NASS 100
1126 #define GFX_TROPFEN 101
1127 #define GFX_AMOEBING GFX_TROPFEN
1128 #define GFX_AMOEBE_LEBT 104
1129 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
1130 #define GFX_AMOEBE_TOT 108
1131 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
1133 #define GFX_BIRNE_AUS 112
1134 #define GFX_BIRNE_EIN 113
1135 #define GFX_ZEIT_VOLL 114
1136 #define GFX_ZEIT_LEER 115
1137 #define GFX_SPIELER1 116
1138 #define GFX_SPIELER2 117
1139 #define GFX_SPIELER3 118
1140 #define GFX_SPIELER4 119
1141 #define GFX_AMOEBE_VOLL 120
1142 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
1143 #define GFX_SOKOBAN_OBJEKT 121
1144 #define GFX_SOKOBAN_FELD_LEER 122
1145 #define GFX_SOKOBAN_FELD_VOLL 123
1146 #define GFX_GEBLUBBER 124
1148 #define GFX_SIEB_INAKTIV 128
1149 #define GFX_SIEB_LEER GFX_SIEB_INAKTIV
1150 #define GFX_SIEB_VOLL GFX_SIEB_INAKTIV
1151 #define GFX_SIEB_TOT GFX_SIEB_INAKTIV
1152 #define GFX_ERZ_EDEL 132
1153 #define GFX_ERZ_DIAM 133
1154 #define GFX_ERZ_EDEL_ROT 134
1155 #define GFX_ERZ_EDEL_LILA 135
1156 #define GFX_ERZ_EDEL_GELB 136
1157 #define GFX_ERZ_EDEL_BD 137
1158 #define GFX_EDELSTEIN_GELB 138
1159 #define GFX_KUGEL_ROT 140
1160 #define GFX_KUGEL_BLAU 141
1161 #define GFX_KUGEL_GELB 142
1162 #define GFX_KUGEL_GRAU 143
1164 #define GFX_PINGUIN 144
1165 #define GFX_MOLE 145
1166 #define GFX_SCHWEIN 146
1167 #define GFX_DRACHE 147
1168 #define GFX_MAUER_XY 148
1169 #define GFX_MAUER_X 149
1170 #define GFX_MAUER_Y 150
1171 #define GFX_EDELSTEIN_ROT 152
1172 #define GFX_EDELSTEIN_LILA 154
1173 #define GFX_DYNABOMB_XL 156
1174 #define GFX_BLACK_ORB 157
1175 #define GFX_SPEED_PILL 158
1176 #define GFX_SONDE 159
1177 /* Zeile 10 (160) */
1178 #define GFX_EDELSTEIN_BD 163
1179 #define GFX_MAUER_RIGHT 165
1180 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
1181 #define GFX_MAUER_R 167
1182 #define GFX_MAUER_LEFT 168
1183 #define GFX_MAUER_L1 GFX_MAUER_LEFT
1184 #define GFX_MAUER_L 170
1185 #define GFX_MAUER_LEBT 171
1186 #define GFX_SIEB2_INAKTIV 172
1187 #define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV
1188 #define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV
1189 #define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV
1190 /* Zeile 11 (176) */
1191 #define GFX_AUSGANG_ZU 176
1192 #define GFX_AUSGANG_ACT 177
1193 #define GFX_AUSGANG_AUF 180
1194 #define GFX_MAMPFER2 184
1195 #define GFX_DYNABOMB 188
1196 #define GFX_DYNABOMB_NR 188
1197 #define GFX_DYNABOMB_SZ 191
1198 /* Zeile 12 (192) */
1199 #define GFX_PFEIL_LEFT 192
1200 #define GFX_PFEIL_RIGHT 193
1201 #define GFX_PFEIL_UP 194
1202 #define GFX_PFEIL_DOWN 195
1203 #define GFX_BUTTERFLY 196
1204 #define GFX_FIREFLY 198
1205 #define GFX_BUTTERFLY_RIGHT 200
1206 #define GFX_BUTTERFLY_UP 201
1207 #define GFX_BUTTERFLY_LEFT 202
1208 #define GFX_BUTTERFLY_DOWN 203
1209 #define GFX_FIREFLY_RIGHT 204
1210 #define GFX_FIREFLY_UP 205
1211 #define GFX_FIREFLY_LEFT 206
1212 #define GFX_FIREFLY_DOWN 207
1214 /* only available as size MINI_TILE */
1215 #define GFX_VSTEEL_UPPER_LEFT 208
1216 #define GFX_VSTEEL_UPPER_RIGHT 209
1217 #define GFX_VSTEEL_LOWER_LEFT 210
1218 #define GFX_VSTEEL_LOWER_RIGHT 211
1219 #define GFX_VSTEEL_HORIZONTAL 212
1220 #define GFX_VSTEEL_VERTICAL 213
1221 #define GFX_ISTEEL_UPPER_LEFT 214
1222 #define GFX_ISTEEL_UPPER_RIGHT 215
1223 #define GFX_ISTEEL_LOWER_LEFT 216
1224 #define GFX_ISTEEL_LOWER_RIGHT 217
1225 #define GFX_ISTEEL_HORIZONTAL 218
1226 #define GFX_ISTEEL_VERTICAL 219
1228 /* elements with graphics borrowed from other elements */
1229 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1230 #define GFX_SPIELFIGUR GFX_SPIELER1
1232 /* graphics from "RocksHeroes" */
1233 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1234 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1235 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1236 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1237 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1238 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1239 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1240 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1241 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1242 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1243 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1244 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1245 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1246 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1247 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1248 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1249 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1250 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1251 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1252 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1253 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1254 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1255 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1256 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1257 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1258 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1259 #define GFX2_SHIELD_PASSIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
1260 #define GFX2_SHIELD_ACTIVE (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
1262 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1263 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1264 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1265 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1266 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1267 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1268 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1269 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1270 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1272 #define GFX_MOLE_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1273 #define GFX_MOLE_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1274 #define GFX_MOLE_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1275 #define GFX_MOLE_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1277 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1278 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1279 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1280 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1281 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1282 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1283 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
1284 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
1285 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1286 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1287 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1288 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1290 /* graphics from "RocksSP" */
1291 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1293 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1295 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1296 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1297 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1298 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1299 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1300 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1301 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1302 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1303 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1304 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1305 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1306 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1307 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1308 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1309 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1310 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1311 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1312 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1313 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1314 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1315 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1316 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1317 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1318 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1319 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1320 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1321 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1322 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1323 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1324 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1325 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1326 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1327 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1328 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1329 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1330 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1331 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1332 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1334 #define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 1)
1335 #define GFX_SAND_INVISIBLE_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 2)
1336 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1337 #define GFX_UNSICHTBAR_ON (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 5)
1338 #define GFX_SAND_INVISIBLE (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 6)
1339 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1341 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1343 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1344 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1345 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1346 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1347 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1348 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1349 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1350 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1351 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1352 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1353 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1354 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1356 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1357 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1358 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1359 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1360 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1361 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1362 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1363 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1364 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1365 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1367 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1368 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1369 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1370 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1371 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1372 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1373 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1374 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1376 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1377 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1378 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1380 /* graphics from "RocksDC" */
1381 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1382 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1383 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1384 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1385 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1386 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1387 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1388 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1389 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1390 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1391 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1392 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1393 #define GFX_BELT1_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1394 #define GFX_BELT2_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1395 #define GFX_BELT3_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1396 #define GFX_BELT4_SWITCH_LEFT (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1397 #define GFX_BELT1_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1398 #define GFX_BELT2_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1399 #define GFX_BELT3_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1400 #define GFX_BELT4_SWITCH_MIDDLE (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1401 #define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1402 #define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1403 #define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1404 #define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1406 #define GFX_SWITCHGATE_SWITCH_1 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 4)
1407 #define GFX_SWITCHGATE_SWITCH_2 (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 5)
1408 #define GFX_LIGHT_SWITCH_OFF (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 6)
1409 #define GFX_LIGHT_SWITCH_ON (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 7)
1410 #define GFX_TIMEGATE_SWITCH (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 0)
1412 #define GFX_ENVELOPE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 4)
1413 #define GFX_SIGN_EXCLAMATION (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 5)
1414 #define GFX_SIGN_STOP (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 6)
1415 #define GFX_LANDMINE (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 7)
1416 #define GFX_STEEL_SLANTED (GFX_START_ROCKSDC + 15 * DC_PER_LINE + 5)
1418 #define GFX_EXTRA_TIME (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 8)
1419 #define GFX_SHIELD_ACTIVE (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 8)
1420 #define GFX_SHIELD_PASSIVE (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 8)
1421 #define GFX_MOLE_DOWN (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 8)
1422 #define GFX_MOLE_UP (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 12)
1423 #define GFX_MOLE_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 8)
1424 #define GFX_MOLE_RIGHT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 12)
1425 #define GFX_SWITCHGATE_CLOSED (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 8)
1426 #define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
1427 #define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
1428 #define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
1429 #define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
1430 #define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
1431 #define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
1432 #define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
1433 #define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
1434 #define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
1436 #define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1437 #define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1438 #define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1439 #define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
1440 #define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
1441 #define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
1442 #define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
1443 #define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1444 #define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
1445 #define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
1446 #define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
1447 #define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
1449 /* graphics from "RocksMore" */
1450 #define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
1451 #define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
1452 #define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
1453 #define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
1454 #define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
1455 #define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
1456 #define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
1457 #define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
1458 #define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
1459 #define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
1460 #define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
1461 #define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
1462 #define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
1463 #define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
1464 #define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
1465 #define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
1466 #define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
1467 #define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
1468 #define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
1469 #define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
1470 #define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
1471 #define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
1472 #define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
1473 #define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
1474 #define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
1475 #define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
1476 #define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
1478 #define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
1479 #define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
1481 /* graphics from "RocksFont" */
1482 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1483 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1484 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1485 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1486 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1487 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1488 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1489 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1490 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1491 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1492 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1493 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1494 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1495 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1496 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1497 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1498 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1499 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1500 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1501 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1502 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1503 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1504 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1505 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1506 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1507 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1508 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1509 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1510 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1511 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1513 /* new elements which still have no graphic */
1514 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1515 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1516 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1517 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1518 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1519 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1520 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1521 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1522 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1523 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1524 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1525 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1526 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1527 #define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
1528 #define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
1531 /* the names of the sounds */
1532 #define SND_ALCHEMY 0
1533 #define SND_AMOEBE 1
1534 #define SND_ANTIGRAV 2
1535 #define SND_AUTSCH 3
1540 #define SND_CZARDASZ 8
1544 #define SND_HALLOFFAME 12
1547 #define SND_KABUMM 15
1549 #define SND_KLAPPER 17
1550 #define SND_KLING 18
1551 #define SND_KLOPF 19
1552 #define SND_KLUMPF 20
1553 #define SND_KNACK 21
1554 #define SND_KNURK 22
1555 #define SND_KRACH 23
1556 #define SND_LACHEN 24
1557 #define SND_LASER 25
1559 #define SND_NETWORK 27
1561 #define SND_OEFFNEN 29
1562 #define SND_PLING 30
1564 #define SND_PUSCH 32
1565 #define SND_QUIEK 33
1566 #define SND_QUIRK 34
1567 #define SND_RHYTHMLOOP 35
1568 #define SND_ROAAAR 36
1569 #define SND_ROEHR 37
1570 #define SND_RUMMS 38
1571 #define SND_SCHLOPP 39
1572 #define SND_SCHLURF 40
1573 #define SND_SCHRFF 41
1574 #define SND_SCHWIRR 42
1576 #define SND_SLURP 44
1577 #define SND_SPROING 45
1578 #define SND_TWILIGHT 46
1579 #define SND_TYGER 47
1580 #define SND_VOYAGER 48
1581 #define SND_WARNTON 49
1582 #define SND_WHOOSH 50
1583 #define SND_ZISCH 51
1584 #define SND_SP_BASE 52
1585 #define SND_SP_INFOTRON 53
1586 #define SND_SP_ZONKDOWN 54
1587 #define SND_SP_ZONKPUSH 55
1588 #define SND_SP_BUG 56
1589 #define SND_SP_BOOM 57
1590 #define SND_SP_BOOOM 58
1591 #define SND_SP_EXIT 59
1592 #define SND_EMPTY 60
1595 #define NUM_SOUNDS 62
1597 /* default input keys */
1598 #define KEY_UNDEFINDED XK_VoidSymbol
1599 #define DEFAULT_KEY_LEFT XK_Left
1600 #define DEFAULT_KEY_RIGHT XK_Right
1601 #define DEFAULT_KEY_UP XK_Up
1602 #define DEFAULT_KEY_DOWN XK_Down
1603 #define DEFAULT_KEY_SNAP XK_Shift_L
1604 #define DEFAULT_KEY_BOMB XK_Shift_R
1605 #define DEFAULT_KEY_OKAY XK_Return
1606 #define DEFAULT_KEY_CANCEL XK_Escape
1608 /* directions for moving */
1609 #define MV_NO_MOVING 0
1610 #define MV_LEFT (1 << 0)
1611 #define MV_RIGHT (1 << 1)
1612 #define MV_UP (1 << 2)
1613 #define MV_DOWN (1 << 3)
1624 #define FC_SPECIAL1 4
1625 #define FC_SPECIAL2 5
1626 #define FC_SPECIAL3 6
1628 /* values for game_status */
1633 #define HELPSCREEN 4
1634 #define CHOOSELEVEL 5
1636 #define HALLOFFAME 7
1638 #define SETUPINPUT 9
1639 #define CALIBRATION 10
1642 #define RO_GAME_DIR "."
1646 #define RW_GAME_DIR "."
1649 #define RO_BASE_PATH RO_GAME_DIR
1650 #define RW_BASE_PATH RW_GAME_DIR
1652 #define GRAPHICS_DIRECTORY "graphics"
1653 #define SOUNDS_DIRECTORY "sounds"
1654 #define LEVELS_DIRECTORY "levels"
1655 #define TAPES_DIRECTORY "tapes"
1656 #define SCORES_DIRECTORY "scores"
1658 #define PROGRAM_VERSION_STRING "1.3.5"
1659 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1660 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1661 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING
1662 #define COPYRIGHT_STRING "Copyright ^1995-99 by " PROGRAM_AUTHOR_STRING
1664 /* default name for empty highscore entry */
1665 #define EMPTY_PLAYER_NAME "no name"
1667 /* default name for unknown player names */
1668 #define ANONYMOUS_NAME "anonymous"
1670 /* default name for new levels */
1671 #define NAMELESS_LEVEL_NAME "nameless level"
1673 /* values for button_status */
1674 #define MB_NOT_PRESSED FALSE
1675 #define MB_RELEASED FALSE
1676 #define MB_PRESSED TRUE
1677 #define MB_MENU_CHOICE FALSE
1678 #define MB_MENU_MARK TRUE
1679 #define MB_MENU_INITIALIZE (-1)
1684 /* values for redraw_mask */
1685 #define REDRAW_ALL (1 << 0)
1686 #define REDRAW_FIELD (1 << 1)
1687 #define REDRAW_TILES (1 << 2)
1688 #define REDRAW_DOOR_1 (1 << 3)
1689 #define REDRAW_VIDEO_1 (1 << 4)
1690 #define REDRAW_VIDEO_2 (1 << 5)
1691 #define REDRAW_VIDEO_3 (1 << 6)
1692 #define REDRAW_MICROLEVEL (1 << 7)
1693 #define REDRAW_FROM_BACKBUFFER (1 << 8)
1694 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
1697 #define REDRAW_DOOR_3 (1 << 9)
1698 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
1701 #define REDRAW_MAIN (REDRAW_FIELD | \
1704 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
1706 /* areas in pixmap PIX_DOOR */
1707 /* meaning in PIX_DB_DOOR: (3 PAGEs)
1708 PAGEX1: 1. buffer for DOOR_1
1709 PAGEX2: 2. buffer for DOOR_1
1710 PAGEX3: buffer for animations
1713 #define DOOR_GFX_PAGESIZE DXSIZE
1714 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
1715 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
1716 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
1717 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
1718 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
1719 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
1720 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
1721 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
1722 #define DOOR_GFX_PAGEY1 0
1723 #define DOOR_GFX_PAGEY2 DYSIZE
1725 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1726 #define ANIM_NORMAL 0
1727 #define ANIM_OSCILLATE 1
1728 #define ANIM_REVERSE 2
1730 /* values for game_emulation */
1732 #define EMU_BOULDERDASH 1
1733 #define EMU_SOKOBAN 2
1734 #define EMU_SUPAPLEX 3