1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include <sys/types.h>
25 #include "libgame/libgame.h"
27 #include "conf_gfx.h" /* include auto-generated data structure definitions */
28 #include "conf_snd.h" /* include auto-generated data structure definitions */
29 #include "conf_mus.h" /* include auto-generated data structure definitions */
31 #define IMG_UNDEFINED (-1)
32 #define IMG_EMPTY IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START IMG_CUSTOM_1
38 #define SND_UNDEFINED (-1)
39 #define MUS_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_COLLECTIBLE_ONLY 1
66 #define EP_DONT_RUN_INTO 2
67 #define EP_DONT_COLLIDE_WITH 3
68 #define EP_DONT_TOUCH 4
69 #define EP_INDESTRUCTIBLE 5
71 #define EP_CAN_CHANGE 7
74 #define EP_CAN_SMASH_PLAYER 10
75 #define EP_CAN_SMASH_ENEMIES 11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE 13
78 #define EP_CAN_EXPLODE_SMASHED 14
79 #define EP_CAN_EXPLODE_IMPACT 15
80 #define EP_WALKABLE_OVER 16
81 #define EP_WALKABLE_INSIDE 17
82 #define EP_WALKABLE_UNDER 18
83 #define EP_PASSABLE_OVER 19
84 #define EP_PASSABLE_INSIDE 20
85 #define EP_PASSABLE_UNDER 21
86 #define EP_DROPPABLE 22
87 #define EP_CAN_EXPLODE_1X1 23
88 #define EP_PUSHABLE 24
89 #define EP_CAN_EXPLODE_DYNA 25
91 /* values for pre-defined properties */
93 #define EP_CAN_PASS_MAGIC_WALL 33
94 #define EP_SWITCHABLE 34
95 #define EP_BD_ELEMENT 35
96 #define EP_SP_ELEMENT 36
97 #define EP_SB_ELEMENT 37
99 #define EP_FOOD_DARK_YAMYAM 39
100 #define EP_FOOD_PENGUIN 40
101 #define EP_FOOD_PIG 41
102 #define EP_HISTORIC_WALL 42
103 #define EP_HISTORIC_SOLID 43
104 #define EP_CLASSIC_ENEMY 44
106 #define EP_BELT_ACTIVE 46
107 #define EP_BELT_SWITCH 47
109 #define EP_KEYGATE 49
110 #define EP_AMOEBOID 50
111 #define EP_AMOEBALIVE 51
112 #define EP_HAS_CONTENT 52
113 #define EP_ACTIVE_BOMB 53
114 #define EP_INACTIVE 54
116 /* values for special configurable properties (depending on level settings) */
117 #define EP_EM_SLIPPERY_WALL 55
119 /* values for special graphics properties (no effect on game engine) */
120 #define EP_GFX_CRUMBLED 56
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER 57
124 #define EP_ACCESSIBLE_INSIDE 58
125 #define EP_ACCESSIBLE_UNDER 59
126 #define EP_WALKABLE 60
127 #define EP_PASSABLE 61
128 #define EP_ACCESSIBLE 62
129 #define EP_COLLECTIBLE 63
130 #define EP_SNAPPABLE 64
132 #define EP_SOLID_FOR_PUSHING 66
133 #define EP_DRAGONFIRE_PROOF 67
134 #define EP_EXPLOSION_PROOF 68
135 #define EP_CAN_SMASH 69
136 #define EP_CAN_EXPLODE 70
137 #define EP_CAN_EXPLODE_3X3 71
139 /* values for internal purpose only (level editor) */
140 #define EP_EXPLODE_RESULT 72
141 #define EP_WALK_TO_OBJECT 73
144 #define NUM_ELEMENT_PROPERTIES 75
146 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
147 #define EP_BITFIELD_BASE 0
149 #define EP_BITMASK_DEFAULT 0
151 #define PROPERTY_BIT(p) (1 << ((p) % 32))
152 #define PROPERTY_VAR(e,p) (Properties[e][(p) / 32])
153 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
154 #define SET_PROPERTY(e,p,v) ((v) ? \
155 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
156 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
159 /* values for change events for custom elements (stored in level file) */
161 #define CE_TOUCHED_BY_PLAYER 1
162 #define CE_PRESSED_BY_PLAYER 2
163 #define CE_PUSHED_BY_PLAYER 3
164 #define CE_DROPPED_BY_PLAYER 4
165 #define CE_HITTING_SOMETHING 5
168 #define CE_OTHER_IS_TOUCHING 8
169 #define CE_OTHER_IS_CHANGING 9
170 #define CE_OTHER_IS_EXPLODING 10
171 #define CE_OTHER_GETS_TOUCHED 11
172 #define CE_OTHER_GETS_PRESSED 12
173 #define CE_OTHER_GETS_PUSHED 13
174 #define CE_OTHER_GETS_COLLECTED 14
175 #define CE_OTHER_GETS_DROPPED 15
176 #define CE_BY_PLAYER_OBSOLETE 16 /* obsolete; now CE_BY_DIRECT_ACTION */
177 #define CE_BY_COLLISION_OBSOLETE 17 /* obsolete; now CE_BY_DIRECT_ACTION */
178 #define CE_BY_OTHER_ACTION 18 /* activates other element events */
179 #define CE_BY_DIRECT_ACTION 19 /* activates direct element events */
180 #define CE_OTHER_GETS_DIGGED 20
181 #define CE_ENTERED_BY_PLAYER 21
182 #define CE_LEFT_BY_PLAYER 22
183 #define CE_OTHER_GETS_ENTERED 23
184 #define CE_OTHER_GETS_LEFT 24
185 #define CE_SWITCHED 25
186 #define CE_OTHER_IS_SWITCHING 26
187 #define CE_HIT_BY_SOMETHING 27
188 #define CE_OTHER_IS_HITTING 28
189 #define CE_OTHER_GETS_HIT 29
191 #define NUM_CHANGE_EVENTS 30
193 #define CE_BITMASK_DEFAULT 0
195 #define CH_EVENT_BIT(c) (1 << (c))
196 #define CH_EVENT_VAR(e) (element_info[e].change->events)
197 #define CH_ANY_EVENT_VAR(e) (element_info[e].change_events)
199 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
200 (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
201 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
202 (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
203 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
205 (CH_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \
206 (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
208 /* values for change sides for custom elements */
209 #define CH_SIDE_NONE MV_NO_MOVING
210 #define CH_SIDE_LEFT MV_LEFT
211 #define CH_SIDE_RIGHT MV_RIGHT
212 #define CH_SIDE_TOP MV_UP
213 #define CH_SIDE_BOTTOM MV_DOWN
214 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
215 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
216 #define CH_SIDE_ANY MV_ANY_DIRECTION
218 /* values for change power for custom elements */
219 #define CP_NON_DESTRUCTIVE 0
220 #define CP_HALF_DESTRUCTIVE 1
221 #define CP_FULL_DESTRUCTIVE 2
223 /* values for special move patterns (bits 0-3: basic move directions) */
224 #define MV_BIT_TOWARDS_PLAYER 4
225 #define MV_BIT_AWAY_FROM_PLAYER 5
226 #define MV_BIT_ALONG_LEFT_SIDE 6
227 #define MV_BIT_ALONG_RIGHT_SIDE 7
228 #define MV_BIT_TURNING_LEFT 8
229 #define MV_BIT_TURNING_RIGHT 9
230 #define MV_BIT_WHEN_PUSHED 10
231 #define MV_BIT_MAZE_RUNNER 11
232 #define MV_BIT_MAZE_HUNTER 12
233 #define MV_BIT_WHEN_DROPPED 13
234 #define MV_BIT_TURNING_LEFT_RIGHT 14
235 #define MV_BIT_TURNING_RIGHT_LEFT 15
236 #define MV_BIT_TURNING_RANDOM 16
238 /* values for special move patterns for custom elements */
239 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
240 #define MV_VERTICAL (MV_UP | MV_DOWN)
241 #define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL)
242 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
243 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
244 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
245 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
246 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
247 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
248 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
249 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
250 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
251 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
252 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
253 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
254 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
255 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
256 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
258 /* values for slippery property for custom elements */
259 #define SLIPPERY_ANY_RANDOM 0
260 #define SLIPPERY_ANY_LEFT_RIGHT 1
261 #define SLIPPERY_ANY_RIGHT_LEFT 2
262 #define SLIPPERY_ONLY_LEFT 3
263 #define SLIPPERY_ONLY_RIGHT 4
265 /* macros for configurable properties */
266 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
267 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
268 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
269 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
270 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
271 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
272 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
273 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
274 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
275 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
276 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
277 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
278 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
279 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
280 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
281 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
282 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
283 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
284 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
285 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
286 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
287 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
288 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
289 #define CAN_EXPLODE_1X1(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
290 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
291 #define CAN_EXPLODE_DYNA(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
293 /* macros for special configurable properties */
294 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
296 /* macros for special graphics properties */
297 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
299 /* macros for pre-defined properties */
300 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
301 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
302 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
303 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
304 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
305 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
306 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
307 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
308 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
309 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
310 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
311 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
312 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
313 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
314 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
315 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
316 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
317 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
318 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
319 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
320 #define HAS_CONTENT(e) HAS_PROPERTY(e, EP_HAS_CONTENT)
321 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
322 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
324 /* macros for derived properties */
325 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
326 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
327 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
328 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
329 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
330 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
331 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
332 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
333 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
334 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
335 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
336 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
337 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
338 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
339 #define CAN_EXPLODE_3X3(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
341 /* special macros used in game engine */
342 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
343 (e) <= EL_CUSTOM_END)
345 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
348 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
349 (e) <= EL_ENVELOPE_4)
351 #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \
352 element_info[e].gfx_element : e)
354 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
356 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
357 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
359 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
360 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
361 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
363 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
364 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
365 (e) == EL_EMERALD ? EL_DIAMOND : \
366 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
367 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
368 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
370 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
371 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
373 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
374 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
375 #define TAPE_IS_EMPTY(x) ((x).length == 0)
376 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
378 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
379 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
380 #define PROTECTED_FIELD(x,y) (IS_ACCESSIBLE_INSIDE(Feld[x][y]) && \
381 IS_INDESTRUCTIBLE(Feld[x][y]))
382 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
383 PROTECTED_FIELD(x, y))
385 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
386 (p)->switch_x == (x) && (p)->switch_y == (y))
388 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
390 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
391 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
392 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
394 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
395 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
396 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
397 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
399 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
402 /* fundamental game speed values */
403 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
404 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
405 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
406 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
407 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
409 /* boundaries of arrays etc. */
410 #define MAX_LEVEL_NAME_LEN 32
411 #define MAX_LEVEL_AUTHOR_LEN 32
412 #define MAX_ELEMENT_NAME_LEN 32
413 #define MAX_TAPELEN (1000 * FRAMES_PER_SECOND) /* max.time x fps */
414 #define MAX_SCORE_ENTRIES 100
415 #define MAX_NUM_AMOEBA 100
416 #define MAX_INVENTORY_SIZE 1000
417 #define MIN_ENVELOPE_XSIZE 1
418 #define MIN_ENVELOPE_YSIZE 1
419 #define MAX_ENVELOPE_XSIZE 30
420 #define MAX_ENVELOPE_YSIZE 20
421 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
422 #define MIN_CHANGE_PAGES 1
423 #define MAX_CHANGE_PAGES 16
424 #define MIN_ELEMENTS_IN_GROUP 1
425 #define MAX_ELEMENTS_IN_GROUP 16
427 /* values for elements with content */
428 #define MIN_ELEMENT_CONTENTS 1
429 #define STD_ELEMENT_CONTENTS 4
430 #define MAX_ELEMENT_CONTENTS 8
432 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
434 /* often used screen positions */
437 #define REAL_SX (SX - 2)
438 #define REAL_SY (SY - 2)
447 #define MINI_TILEX (TILEX / 2)
448 #define MINI_TILEY (TILEY / 2)
449 #define MICRO_TILEX (TILEX / 8)
450 #define MICRO_TILEY (TILEY / 8)
451 #define MIDPOSX (SCR_FIELDX / 2)
452 #define MIDPOSY (SCR_FIELDY / 2)
453 #define SXSIZE (SCR_FIELDX * TILEX)
454 #define SYSIZE (SCR_FIELDY * TILEY)
455 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
456 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
459 #define VXSIZE DXSIZE
461 #define EXSIZE DXSIZE
462 #define EYSIZE (VYSIZE + 44)
463 #define FULL_SXSIZE (2 + SXSIZE + 2)
464 #define FULL_SYSIZE (2 + SYSIZE + 2)
465 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
466 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
467 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
468 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
469 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
472 /* score for elements */
476 #define SC_SPACESHIP 3
481 #define SC_DYNAMITE 8
483 #define SC_TIME_BONUS 10
484 #define SC_CRYSTAL 11
489 /* "real" level file elements */
490 #define EL_UNDEFINED -1
492 #define EL_EMPTY_SPACE 0
493 #define EL_EMPTY EL_EMPTY_SPACE
496 #define EL_WALL_SLIPPERY 3
498 #define EL_KEY_OBSOLETE 5 /* obsolete; now EL_KEY_1 */
500 #define EL_EXIT_CLOSED 7
501 #define EL_PLAYER_OBSOLETE 8 /* obsolete; now EL_PLAYER_1 */
503 #define EL_SPACESHIP 10
506 #define EL_STEELWALL 13
507 #define EL_DIAMOND 14
508 #define EL_AMOEBA_DEAD 15
509 #define EL_QUICKSAND_EMPTY 16
510 #define EL_QUICKSAND_FULL 17
511 #define EL_AMOEBA_DROP 18
513 #define EL_MAGIC_WALL 20
514 #define EL_SPEED_PILL 21
516 #define EL_AMOEBA_WET 23
517 #define EL_AMOEBA_DRY 24
519 #define EL_GAME_OF_LIFE 26
520 #define EL_BIOMAZE 27
521 #define EL_DYNAMITE_ACTIVE 28
522 #define EL_STONEBLOCK 29
523 #define EL_ROBOT_WHEEL 30
524 #define EL_ROBOT_WHEEL_ACTIVE 31
533 #define EL_GATE_1_GRAY 40
534 #define EL_GATE_2_GRAY 41
535 #define EL_GATE_3_GRAY 42
536 #define EL_GATE_4_GRAY 43
537 #define EL_DYNAMITE 44
539 #define EL_INVISIBLE_WALL 46
541 #define EL_LAMP_ACTIVE 48
542 #define EL_WALL_EMERALD 49
543 #define EL_WALL_DIAMOND 50
544 #define EL_AMOEBA_FULL 51
545 #define EL_BD_AMOEBA 52
546 #define EL_TIME_ORB_FULL 53
547 #define EL_TIME_ORB_EMPTY 54
548 #define EL_EXPANDABLE_WALL 55
549 #define EL_BD_DIAMOND 56
550 #define EL_EMERALD_YELLOW 57
551 #define EL_WALL_BD_DIAMOND 58
552 #define EL_WALL_EMERALD_YELLOW 59
553 #define EL_DARK_YAMYAM 60
554 #define EL_BD_MAGIC_WALL 61
555 #define EL_INVISIBLE_STEELWALL 62
557 #define EL_MAZE_RUNNER 63
559 #define EL_DYNABOMB_INCREASE_NUMBER 64
560 #define EL_DYNABOMB_INCREASE_SIZE 65
561 #define EL_DYNABOMB_INCREASE_POWER 66
562 #define EL_SOKOBAN_OBJECT 67
563 #define EL_SOKOBAN_FIELD_EMPTY 68
564 #define EL_SOKOBAN_FIELD_FULL 69
565 #define EL_BD_BUTTERFLY_RIGHT 70
566 #define EL_BD_BUTTERFLY_UP 71
567 #define EL_BD_BUTTERFLY_LEFT 72
568 #define EL_BD_BUTTERFLY_DOWN 73
569 #define EL_BD_FIREFLY_RIGHT 74
570 #define EL_BD_FIREFLY_UP 75
571 #define EL_BD_FIREFLY_LEFT 76
572 #define EL_BD_FIREFLY_DOWN 77
573 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
574 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
575 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
576 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
577 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
578 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
579 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
580 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
581 #define EL_BD_BUTTERFLY 78
582 #define EL_BD_FIREFLY 79
583 #define EL_PLAYER_1 80
584 #define EL_PLAYER_2 81
585 #define EL_PLAYER_3 82
586 #define EL_PLAYER_4 83
587 #define EL_BUG_RIGHT 84
589 #define EL_BUG_LEFT 86
590 #define EL_BUG_DOWN 87
591 #define EL_SPACESHIP_RIGHT 88
592 #define EL_SPACESHIP_UP 89
593 #define EL_SPACESHIP_LEFT 90
594 #define EL_SPACESHIP_DOWN 91
595 #define EL_PACMAN_RIGHT 92
596 #define EL_PACMAN_UP 93
597 #define EL_PACMAN_LEFT 94
598 #define EL_PACMAN_DOWN 95
599 #define EL_EMERALD_RED 96
600 #define EL_EMERALD_PURPLE 97
601 #define EL_WALL_EMERALD_RED 98
602 #define EL_WALL_EMERALD_PURPLE 99
603 #define EL_ACID_POOL_TOPLEFT 100
604 #define EL_ACID_POOL_TOPRIGHT 101
605 #define EL_ACID_POOL_BOTTOMLEFT 102
606 #define EL_ACID_POOL_BOTTOM 103
607 #define EL_ACID_POOL_BOTTOMRIGHT 104
608 #define EL_BD_WALL 105
609 #define EL_BD_ROCK 106
610 #define EL_EXIT_OPEN 107
611 #define EL_BLACK_ORB 108
612 #define EL_AMOEBA_TO_DIAMOND 109
614 #define EL_PENGUIN 111
615 #define EL_SATELLITE 112
616 #define EL_ARROW_LEFT 113
617 #define EL_ARROW_RIGHT 114
618 #define EL_ARROW_UP 115
619 #define EL_ARROW_DOWN 116
621 #define EL_DRAGON 118
623 #define EL_EM_KEY_1_FILE_OBSOLETE 119 /* obsolete; now EL_EM_KEY_1 */
625 #define EL_CHAR_START 120
626 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
627 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
629 #include "conf_chr.h" /* include auto-generated data structure definitions */
631 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
632 #define EL_CHAR_END (EL_CHAR_START + 79)
634 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
636 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
637 #define EL_EXPANDABLE_WALL_VERTICAL 201
638 #define EL_EXPANDABLE_WALL_ANY 202
640 #define EL_EM_GATE_1 203
641 #define EL_EM_GATE_2 204
642 #define EL_EM_GATE_3 205
643 #define EL_EM_GATE_4 206
645 #define EL_EM_KEY_2_FILE_OBSOLETE 207 /* obsolete; now EL_EM_KEY_2 */
646 #define EL_EM_KEY_3_FILE_OBSOLETE 208 /* obsolete; now EL_EM_KEY_3 */
647 #define EL_EM_KEY_4_FILE_OBSOLETE 209 /* obsolete; now EL_EM_KEY_4 */
649 #define EL_SP_START 210
650 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
651 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
652 #define EL_SP_ZONK (EL_SP_START + 1)
653 #define EL_SP_BASE (EL_SP_START + 2)
654 #define EL_SP_MURPHY (EL_SP_START + 3)
655 #define EL_SP_INFOTRON (EL_SP_START + 4)
656 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
657 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
658 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
659 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
660 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
661 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
662 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
663 #define EL_SP_PORT_UP (EL_SP_START + 12)
664 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
665 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
666 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
667 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
668 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
669 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
670 #define EL_SP_TERMINAL (EL_SP_START + 19)
671 #define EL_SP_DISK_RED (EL_SP_START + 20)
672 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
673 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
674 #define EL_SP_PORT_ANY (EL_SP_START + 23)
675 #define EL_SP_ELECTRON (EL_SP_START + 24)
676 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
677 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
678 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
679 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
680 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
681 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
682 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
683 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
684 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
685 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
686 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
687 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
688 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
689 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
690 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
691 #define EL_SP_END (EL_SP_START + 39)
693 #define EL_EM_GATE_1_GRAY 250
694 #define EL_EM_GATE_2_GRAY 251
695 #define EL_EM_GATE_3_GRAY 252
696 #define EL_EM_GATE_4_GRAY 253
698 #define EL_UNUSED_254 254
699 #define EL_UNUSED_255 255
702 #define EL_CRYSTAL 257
703 #define EL_WALL_PEARL 258
704 #define EL_WALL_CRYSTAL 259
705 #define EL_DOOR_WHITE 260
706 #define EL_DOOR_WHITE_GRAY 261
707 #define EL_KEY_WHITE 262
708 #define EL_SHIELD_NORMAL 263
709 #define EL_EXTRA_TIME 264
710 #define EL_SWITCHGATE_OPEN 265
711 #define EL_SWITCHGATE_CLOSED 266
712 #define EL_SWITCHGATE_SWITCH_UP 267
713 #define EL_SWITCHGATE_SWITCH_DOWN 268
715 #define EL_UNUSED_269 269
716 #define EL_UNUSED_270 270
718 #define EL_CONVEYOR_BELT_1_LEFT 271
719 #define EL_CONVEYOR_BELT_1_MIDDLE 272
720 #define EL_CONVEYOR_BELT_1_RIGHT 273
721 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
722 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
723 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
724 #define EL_CONVEYOR_BELT_2_LEFT 277
725 #define EL_CONVEYOR_BELT_2_MIDDLE 278
726 #define EL_CONVEYOR_BELT_2_RIGHT 279
727 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
728 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
729 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
730 #define EL_CONVEYOR_BELT_3_LEFT 283
731 #define EL_CONVEYOR_BELT_3_MIDDLE 284
732 #define EL_CONVEYOR_BELT_3_RIGHT 285
733 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
734 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
735 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
736 #define EL_CONVEYOR_BELT_4_LEFT 289
737 #define EL_CONVEYOR_BELT_4_MIDDLE 290
738 #define EL_CONVEYOR_BELT_4_RIGHT 291
739 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
740 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
741 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
742 #define EL_LANDMINE 295
743 #define EL_ENVELOPE_OBSOLETE 296 /* obsolete; now EL_ENVELOPE_1 */
744 #define EL_LIGHT_SWITCH 297
745 #define EL_LIGHT_SWITCH_ACTIVE 298
746 #define EL_SIGN_EXCLAMATION 299
747 #define EL_SIGN_RADIOACTIVITY 300
748 #define EL_SIGN_STOP 301
749 #define EL_SIGN_WHEELCHAIR 302
750 #define EL_SIGN_PARKING 303
751 #define EL_SIGN_ONEWAY 304
752 #define EL_SIGN_HEART 305
753 #define EL_SIGN_TRIANGLE 306
754 #define EL_SIGN_ROUND 307
755 #define EL_SIGN_EXIT 308
756 #define EL_SIGN_YINYANG 309
757 #define EL_SIGN_OTHER 310
758 #define EL_MOLE_LEFT 311
759 #define EL_MOLE_RIGHT 312
760 #define EL_MOLE_UP 313
761 #define EL_MOLE_DOWN 314
762 #define EL_STEELWALL_SLIPPERY 315
763 #define EL_INVISIBLE_SAND 316
764 #define EL_DX_UNKNOWN_15 317
765 #define EL_DX_UNKNOWN_42 318
767 #define EL_UNUSED_319 319
768 #define EL_UNUSED_320 320
770 #define EL_SHIELD_DEADLY 321
771 #define EL_TIMEGATE_OPEN 322
772 #define EL_TIMEGATE_CLOSED 323
773 #define EL_TIMEGATE_SWITCH_ACTIVE 324
774 #define EL_TIMEGATE_SWITCH 325
776 #define EL_BALLOON 326
777 #define EL_BALLOON_SWITCH_LEFT 327
778 #define EL_BALLOON_SWITCH_RIGHT 328
779 #define EL_BALLOON_SWITCH_UP 329
780 #define EL_BALLOON_SWITCH_DOWN 330
781 #define EL_BALLOON_SWITCH_ANY 331
783 #define EL_EMC_STEELWALL_1 332
784 #define EL_EMC_STEELWALL_2 333
785 #define EL_EMC_STEELWALL_3 334
786 #define EL_EMC_STEELWALL_4 335
787 #define EL_EMC_WALL_1 336
788 #define EL_EMC_WALL_2 337
789 #define EL_EMC_WALL_3 338
790 #define EL_EMC_WALL_4 339
791 #define EL_EMC_WALL_5 340
792 #define EL_EMC_WALL_6 341
793 #define EL_EMC_WALL_7 342
794 #define EL_EMC_WALL_8 343
796 #define EL_TUBE_ANY 344
797 #define EL_TUBE_VERTICAL 345
798 #define EL_TUBE_HORIZONTAL 346
799 #define EL_TUBE_VERTICAL_LEFT 347
800 #define EL_TUBE_VERTICAL_RIGHT 348
801 #define EL_TUBE_HORIZONTAL_UP 349
802 #define EL_TUBE_HORIZONTAL_DOWN 350
803 #define EL_TUBE_LEFT_UP 351
804 #define EL_TUBE_LEFT_DOWN 352
805 #define EL_TUBE_RIGHT_UP 353
806 #define EL_TUBE_RIGHT_DOWN 354
807 #define EL_SPRING 355
809 #define EL_DX_SUPABOMB 357
811 #define EL_UNUSED_358 358
812 #define EL_UNUSED_359 359
814 /* ---------- begin of custom elements section ----------------------------- */
815 #define EL_CUSTOM_START 360
817 #include "conf_cus.h" /* include auto-generated data structure definitions */
819 #define NUM_CUSTOM_ELEMENTS 256
820 #define EL_CUSTOM_END 615
821 /* ---------- end of custom elements section ------------------------------- */
823 #define EL_EM_KEY_1 616
824 #define EL_EM_KEY_2 617
825 #define EL_EM_KEY_3 618
826 #define EL_EM_KEY_4 619
827 #define EL_ENVELOPE_1 620
828 #define EL_ENVELOPE_2 621
829 #define EL_ENVELOPE_3 622
830 #define EL_ENVELOPE_4 623
832 /* ---------- begin of group elements section ------------------------------ */
833 #define EL_GROUP_START 624
835 #include "conf_grp.h" /* include auto-generated data structure definitions */
837 #define NUM_GROUP_ELEMENTS 32
838 #define EL_GROUP_END 655
839 /* ---------- end of custom elements section ------------------------------- */
841 #define NUM_FILE_ELEMENTS 656
844 /* "real" (and therefore drawable) runtime elements */
845 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
847 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
848 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
849 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
850 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
851 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
852 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
853 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
854 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
855 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
856 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
857 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
858 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
859 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
860 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
861 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
862 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
863 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
864 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
865 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
866 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
867 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
868 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
869 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
870 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
871 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
872 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
873 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
874 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
875 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
876 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
877 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
878 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
879 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
880 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
881 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
882 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 35)
883 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
884 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
885 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
886 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
887 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
888 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
889 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
890 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
891 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
893 /* "unreal" (and therefore not drawable) runtime elements */
894 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
896 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
897 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
898 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
899 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
900 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
901 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
902 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
903 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
904 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
905 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 9)
906 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 10)
907 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
908 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
909 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 13)
911 /* dummy elements (never used as game elements, only used as graphics) */
912 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 14)
914 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
915 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
916 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
917 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
918 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
919 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
920 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
921 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
922 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
923 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
924 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
925 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
926 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
927 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
928 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
929 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
930 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
931 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
932 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
933 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
934 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
935 #define EL_DEFAULT (EL_FIRST_DUMMY + 21)
936 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
937 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
938 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
939 #define EL_DUMMY (EL_FIRST_DUMMY + 25)
941 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 26)
944 /* values for graphics/sounds action types */
945 #define ACTION_DEFAULT 0
946 #define ACTION_WAITING 1
947 #define ACTION_FALLING 2
948 #define ACTION_MOVING 3
949 #define ACTION_DIGGING 4
950 #define ACTION_SNAPPING 5
951 #define ACTION_COLLECTING 6
952 #define ACTION_DROPPING 7
953 #define ACTION_PUSHING 8
954 #define ACTION_WALKING 9
955 #define ACTION_PASSING 10
956 #define ACTION_IMPACT 11
957 #define ACTION_BREAKING 12
958 #define ACTION_ACTIVATING 13
959 #define ACTION_DEACTIVATING 14
960 #define ACTION_OPENING 15
961 #define ACTION_CLOSING 16
962 #define ACTION_ATTACKING 17
963 #define ACTION_GROWING 18
964 #define ACTION_SHRINKING 19
965 #define ACTION_ACTIVE 20
966 #define ACTION_FILLING 21
967 #define ACTION_EMPTYING 22
968 #define ACTION_CHANGING 23
969 #define ACTION_EXPLODING 24
970 #define ACTION_BORING 25
971 #define ACTION_BORING_1 26
972 #define ACTION_BORING_2 27
973 #define ACTION_BORING_3 28
974 #define ACTION_BORING_4 29
975 #define ACTION_BORING_5 30
976 #define ACTION_BORING_6 31
977 #define ACTION_BORING_7 32
978 #define ACTION_BORING_8 33
979 #define ACTION_BORING_9 34
980 #define ACTION_BORING_10 35
981 #define ACTION_SLEEPING 36
982 #define ACTION_SLEEPING_1 37
983 #define ACTION_SLEEPING_2 38
984 #define ACTION_SLEEPING_3 39
985 #define ACTION_AWAKENING 40
986 #define ACTION_DYING 41
987 #define ACTION_TURNING 42
988 #define ACTION_TURNING_FROM_LEFT 43
989 #define ACTION_TURNING_FROM_RIGHT 44
990 #define ACTION_TURNING_FROM_UP 45
991 #define ACTION_TURNING_FROM_DOWN 46
992 #define ACTION_OTHER 47
994 #define NUM_ACTIONS 48
996 #define ACTION_BORING_LAST ACTION_BORING_10
997 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
1000 /* values for special image configuration suffixes (must match game mode) */
1001 #define GFX_SPECIAL_ARG_DEFAULT 0
1002 #define GFX_SPECIAL_ARG_MAIN 1
1003 #define GFX_SPECIAL_ARG_LEVELS 2
1004 #define GFX_SPECIAL_ARG_SCORES 3
1005 #define GFX_SPECIAL_ARG_EDITOR 4
1006 #define GFX_SPECIAL_ARG_INFO 5
1007 #define GFX_SPECIAL_ARG_SETUP 6
1008 #define GFX_SPECIAL_ARG_PLAYING 7
1009 #define GFX_SPECIAL_ARG_DOOR 8
1010 #define GFX_SPECIAL_ARG_PREVIEW 9
1011 #define GFX_SPECIAL_ARG_CRUMBLED 10
1013 #define NUM_SPECIAL_GFX_ARGS 11
1016 /* values for image configuration suffixes */
1019 #define GFX_ARG_XPOS 2
1020 #define GFX_ARG_YPOS 3
1021 #define GFX_ARG_WIDTH 4
1022 #define GFX_ARG_HEIGHT 5
1023 #define GFX_ARG_OFFSET 6
1024 #define GFX_ARG_VERTICAL 7
1025 #define GFX_ARG_XOFFSET 8
1026 #define GFX_ARG_YOFFSET 9
1027 #define GFX_ARG_FRAMES 10
1028 #define GFX_ARG_FRAMES_PER_LINE 11
1029 #define GFX_ARG_START_FRAME 12
1030 #define GFX_ARG_DELAY 13
1031 #define GFX_ARG_ANIM_MODE 14
1032 #define GFX_ARG_GLOBAL_SYNC 15
1033 #define GFX_ARG_CRUMBLED_LIKE 16
1034 #define GFX_ARG_DIGGABLE_LIKE 17
1035 #define GFX_ARG_BORDER_SIZE 18
1036 #define GFX_ARG_STEP_OFFSET 19
1037 #define GFX_ARG_STEP_DELAY 20
1038 #define GFX_ARG_DIRECTION 21
1039 #define GFX_ARG_POSITION 22
1040 #define GFX_ARG_DRAW_XOFFSET 23
1041 #define GFX_ARG_DRAW_YOFFSET 24
1042 #define GFX_ARG_DRAW_MASKED 25
1043 #define GFX_ARG_ANIM_DELAY_FIXED 26
1044 #define GFX_ARG_ANIM_DELAY_RANDOM 27
1045 #define GFX_ARG_POST_DELAY_FIXED 28
1046 #define GFX_ARG_POST_DELAY_RANDOM 29
1047 #define GFX_ARG_NAME 30
1049 #define NUM_GFX_ARGS 31
1052 /* values for sound configuration suffixes */
1053 #define SND_ARG_MODE_LOOP 0
1055 #define NUM_SND_ARGS 1
1058 /* values for music configuration suffixes */
1059 #define MUS_ARG_MODE_LOOP 0
1061 #define NUM_MUS_ARGS 1
1064 /* values for font configuration */
1065 #define FONT_INITIAL_1 0
1066 #define FONT_INITIAL_2 1
1067 #define FONT_INITIAL_3 2
1068 #define FONT_INITIAL_4 3
1069 #define FONT_TITLE_1 4
1070 #define FONT_TITLE_2 5
1071 #define FONT_MENU_1 6
1072 #define FONT_MENU_2 7
1073 #define FONT_TEXT_1_ACTIVE 8
1074 #define FONT_TEXT_2_ACTIVE 9
1075 #define FONT_TEXT_3_ACTIVE 10
1076 #define FONT_TEXT_4_ACTIVE 11
1077 #define FONT_TEXT_1 12
1078 #define FONT_TEXT_2 13
1079 #define FONT_TEXT_3 14
1080 #define FONT_TEXT_4 15
1081 #define FONT_ENVELOPE_1 16
1082 #define FONT_ENVELOPE_2 17
1083 #define FONT_ENVELOPE_3 18
1084 #define FONT_ENVELOPE_4 19
1085 #define FONT_INPUT_1_ACTIVE 20
1086 #define FONT_INPUT_2_ACTIVE 21
1087 #define FONT_INPUT_1 22
1088 #define FONT_INPUT_2 23
1089 #define FONT_OPTION_OFF 24
1090 #define FONT_OPTION_ON 25
1091 #define FONT_VALUE_1 26
1092 #define FONT_VALUE_2 27
1093 #define FONT_VALUE_OLD 28
1094 #define FONT_LEVEL_NUMBER 29
1095 #define FONT_TAPE_RECORDER 30
1096 #define FONT_GAME_INFO 31
1098 #define NUM_FONTS 32
1099 #define NUM_INITIAL_FONTS 4
1101 /* values for game_status (must match special image configuration suffixes) */
1102 #define GAME_MODE_DEFAULT 0
1103 #define GAME_MODE_MAIN 1
1104 #define GAME_MODE_LEVELS 2
1105 #define GAME_MODE_SCORES 3
1106 #define GAME_MODE_EDITOR 4
1107 #define GAME_MODE_INFO 5
1108 #define GAME_MODE_SETUP 6
1109 #define GAME_MODE_PLAYING 7
1110 #define GAME_MODE_PSEUDO_DOOR 8
1111 #define GAME_MODE_PSEUDO_PREVIEW 9
1112 #define GAME_MODE_PSEUDO_CRUMBLED 10
1114 /* there are no special config file suffixes for these modes */
1115 #define GAME_MODE_PSEUDO_TYPENAME 11
1116 #define GAME_MODE_QUIT 12
1118 /* special definitions currently only used for custom artwork configuration */
1119 #define MUSIC_PREFIX_BACKGROUND 0
1120 #define NUM_MUSIC_PREFIXES 1
1121 #define MAX_LEVELS 1000
1123 /* definitions for demo animation lists */
1124 #define HELPANIM_LIST_NEXT -1
1125 #define HELPANIM_LIST_END -999
1128 /* program information and versioning definitions */
1130 #define PROGRAM_VERSION_MAJOR 3
1131 #define PROGRAM_VERSION_MINOR 0
1132 #define PROGRAM_VERSION_PATCH 9
1133 #define PROGRAM_VERSION_BUILD 0
1135 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1136 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1137 #define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2003 by Holger Schemel"
1139 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
1140 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
1141 #define FILENAME_PREFIX "Rocks"
1143 #if defined(PLATFORM_UNIX)
1144 #define USERDATA_DIRECTORY ".rocksndiamonds"
1145 #elif defined(PLATFORM_WIN32)
1146 #define USERDATA_DIRECTORY PROGRAM_TITLE_STRING
1148 #define USERDATA_DIRECTORY "userdata"
1151 #define X11_ICON_FILENAME "rocks_icon.xbm"
1152 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
1153 #define MSDOS_POINTER_FILENAME "mouse.pcx"
1155 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1156 ** currently supported/known file version numbers:
1158 ** 1.2 (still in use)
1159 ** 1.4 (still in use)
1162 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
1163 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
1164 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
1165 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
1167 /* file version does not change for every program version, but is changed
1168 when new features are introduced that are incompatible with older file
1169 versions, so that they can be treated accordingly */
1170 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
1172 #define GAME_VERSION_1_0 FILE_VERSION_1_0
1173 #define GAME_VERSION_1_2 FILE_VERSION_1_2
1174 #define GAME_VERSION_1_4 FILE_VERSION_1_4
1175 #define GAME_VERSION_2_0 FILE_VERSION_2_0
1177 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1178 PROGRAM_VERSION_MINOR, \
1179 PROGRAM_VERSION_PATCH, \
1180 PROGRAM_VERSION_BUILD)
1182 /* values for game_emulation */
1184 #define EMU_BOULDERDASH 1
1185 #define EMU_SOKOBAN 2
1186 #define EMU_SUPAPLEX 3
1190 int draw_xoffset_default;
1191 int draw_yoffset_default;
1192 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1193 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1195 int scrollbar_xoffset;
1197 int list_size_default;
1198 int list_size[NUM_SPECIAL_GFX_ARGS];
1200 int sound[NUM_SPECIAL_GFX_ARGS];
1201 int music[NUM_SPECIAL_GFX_ARGS];
1213 char Name[MAX_PLAYER_NAME_LEN + 1];
1219 boolean present; /* player present in level playfield */
1220 boolean connected; /* player connected (locally or via network) */
1221 boolean active; /* player present and connected */
1223 int index_nr, client_nr, element_nr;
1225 byte action; /* action from local input device */
1226 byte effective_action; /* action acknowledged from network server
1227 or summarized over all configured input
1228 devices when in single player mode */
1229 byte programmed_action; /* action forced by game itself (like moving
1230 through doors); overrides other actions */
1232 int jx, jy, last_jx, last_jy;
1233 int MovDir, MovPos, GfxDir, GfxPos;
1234 int Frame, StepFrame;
1238 boolean use_murphy_graphic;
1240 boolean LevelSolved, GameOver;
1247 boolean is_snapping;
1248 boolean is_collecting;
1250 boolean is_switching;
1251 boolean is_dropping;
1254 boolean is_sleeping;
1256 int frame_counter_bored;
1257 int frame_counter_sleeping;
1259 int anim_delay_counter;
1260 int post_delay_counter;
1262 int action_waiting, last_action_waiting;
1263 int special_action_bored;
1264 int special_action_sleeping;
1266 int num_special_action_bored;
1267 int num_special_action_sleeping;
1269 int switch_x, switch_y;
1273 unsigned long move_delay;
1274 int move_delay_value;
1276 int move_delay_reset_counter;
1278 unsigned long push_delay;
1279 unsigned long push_delay_value;
1281 unsigned long actual_frame_counter;
1288 int gems_still_needed;
1289 int sokobanfields_still_needed;
1290 int lights_still_needed;
1291 int friends_still_needed;
1293 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1294 int shield_normal_time_left;
1295 int shield_deadly_time_left;
1297 int inventory_element[MAX_INVENTORY_SIZE];
1303 int music[MAX_LEVELS];
1306 struct LevelFileInfo
1315 int file_version; /* file format version the level is stored with */
1316 int game_version; /* game release version the level was created with */
1318 boolean encoding_16bit_field; /* level contains 16-bit elements */
1319 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
1320 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
1325 char name[MAX_LEVEL_NAME_LEN + 1];
1326 char author[MAX_LEVEL_AUTHOR_LEN + 1];
1327 char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1328 int envelope_xsize[4], envelope_ysize[4];
1329 int score[LEVEL_SCORE_ELEMENTS];
1330 int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1331 int num_yamyam_contents;
1334 int time_magic_wall;
1338 boolean double_speed;
1339 boolean initial_gravity;
1340 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
1342 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1344 boolean use_custom_template; /* use custom properties from template file */
1346 boolean no_level_file; /* set for currently undefined levels */
1351 int file_version; /* file format version the tape is stored with */
1352 int game_version; /* game release version the tape was created with */
1353 int engine_version; /* game engine version the tape was recorded with */
1355 char *level_identifier;
1357 unsigned long random_seed;
1359 unsigned long counter;
1360 unsigned long length;
1361 unsigned long length_seconds;
1362 unsigned int delay_played;
1363 boolean pause_before_death;
1364 boolean recording, playing, pausing;
1365 boolean fast_forward;
1366 boolean index_search;
1368 boolean auto_play_level_solved;
1369 boolean quick_resume;
1370 boolean single_step;
1372 boolean player_participates[MAX_PLAYERS];
1373 int num_participating_players;
1377 byte action[MAX_PLAYERS];
1384 /* values for engine initialization */
1385 int default_push_delay_fixed;
1386 int default_push_delay_random;
1388 /* constant within running game */
1391 int initial_move_delay;
1392 int initial_move_delay_value;
1393 int initial_push_delay_value;
1395 /* variable within running game */
1396 int yamyam_content_nr;
1397 boolean magic_wall_active;
1398 int magic_wall_time_left;
1399 int light_time_left;
1400 int timegate_time_left;
1406 boolean explosions_delayed;
1407 boolean envelope_active;
1409 /* values for player idle animation (no effect on engine) */
1410 int player_boring_delay_fixed;
1411 int player_boring_delay_random;
1412 int player_sleeping_delay_fixed;
1413 int player_sleeping_delay_random;
1418 char *autoplay_leveldir;
1419 int autoplay_level_nr;
1423 float frames_per_second;
1424 boolean fps_slowdown;
1425 int fps_slowdown_factor;
1428 struct ElementChangeInfo
1430 boolean can_change; /* use or ignore this change info */
1432 unsigned long events; /* change events */
1433 int sides; /* change sides */
1435 short target_element; /* target element after change */
1437 int delay_fixed; /* added frame delay before changed (fixed) */
1438 int delay_random; /* added frame delay before changed (random) */
1439 int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
1441 short trigger_element; /* custom element triggering change */
1443 int content[3][3]; /* new elements after extended change */
1444 boolean use_content; /* use extended change content */
1445 boolean only_complete; /* only use complete content */
1446 boolean use_random_change; /* use random value for setting content */
1447 int random; /* random value for setting content */
1448 int power; /* power of extended change */
1450 boolean explode; /* explode instead of change */
1452 /* functions that are called before, while and after the change of an
1453 element -- currently only used for non-custom elements */
1454 void (*pre_change_function)(int x, int y);
1455 void (*change_function)(int x, int y);
1456 void (*post_change_function)(int x, int y);
1458 /* ---------- internal values used in level editor ---------- */
1460 int direct_action; /* change triggered by actions on element */
1461 int other_action; /* change triggered by other element actions */
1464 struct ElementGroupInfo
1466 int num_elements; /* number of elements in this group */
1468 short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1473 /* ---------- token and description strings ---------- */
1475 char *token_name; /* element token used in config files */
1476 char *class_name; /* element class used in config files */
1477 char *editor_description; /* pre-defined description for level editor */
1478 char *custom_description; /* alternative description from config file */
1479 char description[MAX_ELEMENT_NAME_LEN + 1]; /* for custom elements */
1481 /* ---------- graphic and sound definitions ---------- */
1483 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1484 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1485 /* special graphics for left/right/up/down */
1487 int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */
1488 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1489 /* crumbled graphics for left/right/up/down */
1491 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1492 /* special graphics for certain screens */
1494 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1496 /* ---------- special element property values ---------- */
1498 boolean use_gfx_element; /* use custom graphic element */
1499 short gfx_element; /* optional custom graphic element */
1501 int collect_score; /* score value for collecting */
1502 int collect_count; /* count value for collecting */
1504 int push_delay_fixed; /* constant frame delay for pushing */
1505 int push_delay_random; /* additional random frame delay for pushing */
1506 int move_delay_fixed; /* constant frame delay for moving */
1507 int move_delay_random; /* additional random frame delay for moving */
1509 int move_pattern; /* direction movable element moves to */
1510 int move_direction_initial; /* initial direction element moves to */
1511 int move_stepsize; /* step size element moves with */
1513 int slippery_type; /* how/where other elements slip away */
1515 int content[3][3]; /* new elements after explosion */
1517 struct ElementChangeInfo *change_page; /* actual list of change pages */
1518 struct ElementChangeInfo *change; /* pointer to current change page */
1520 int num_change_pages; /* actual number of change pages */
1521 int current_change_page; /* currently edited change page */
1523 struct ElementGroupInfo *group; /* pointer to element group info */
1525 /* ---------- internal values used at runtime when playing ---------- */
1527 unsigned long change_events; /* bitfield for combined change events */
1529 int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1530 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1532 /* ---------- internal values used in level editor ---------- */
1534 int access_type; /* walkable or passable */
1535 int access_layer; /* accessible over/inside/under */
1536 int walk_to_action; /* diggable/collectible/pushable */
1537 int smash_targets; /* can smash player/enemies/everything */
1538 int deadliness; /* deadly when running/colliding/touching */
1539 int consistency; /* indestructible/can explode */
1541 boolean can_explode_by_fire; /* element explodes by fire */
1542 boolean can_explode_smashed; /* element explodes when smashed */
1543 boolean can_explode_impact; /* element explodes on impact */
1545 boolean modified_settings; /* set for all modified custom elements */
1550 char *token_name; /* font token used in config files */
1552 int graphic; /* default graphic for this font */
1553 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1554 /* special graphics for certain screens */
1555 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1556 /* internal bitmap ID for special graphics */
1562 int src_x, src_y; /* start position of animation frames */
1563 int width, height; /* width/height of each animation frame */
1564 int offset_x, offset_y; /* x/y offset to next animation frame */
1566 int anim_frames_per_line;
1567 int anim_start_frame;
1568 int anim_delay; /* important: delay of 1 means "no delay"! */
1570 boolean anim_global_sync;
1571 int crumbled_like; /* element for cloning crumble graphics */
1572 int diggable_like; /* element for cloning digging graphics */
1573 int border_size; /* border size for "crumbled" graphics */
1575 int anim_delay_fixed; /* optional delay values for bored and */
1576 int anim_delay_random; /* sleeping player animations (animation */
1577 int post_delay_fixed; /* intervall and following pause before */
1578 int post_delay_random; /* next intervall (bored animation only) */
1580 int step_offset; /* optional step offset of toon animations */
1581 int step_delay; /* optional step delay of toon animations */
1583 int draw_x, draw_y; /* optional offset for drawing fonts chars */
1585 int draw_masked; /* optional setting for drawing envelope gfx */
1587 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1588 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1589 GC clip_gc; /* single-graphic-only clip gc for X11 */
1603 struct MusicPrefixInfo
1606 boolean is_loop_music;
1609 struct MusicFileInfo
1614 char *artist_header;
1627 struct MusicFileInfo *next;
1630 struct ElementActionInfo
1634 boolean is_loop_sound;
1637 struct ElementDirectionInfo
1643 struct SpecialSuffixInfo
1660 extern GC tile_clip_gc;
1661 extern Bitmap *pix[];
1663 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1664 extern Pixmap tile_clipmask[];
1665 extern DrawBuffer *fieldbuffer;
1666 extern DrawBuffer *drawto_field;
1668 extern int game_status;
1669 extern boolean level_editor_test_game;
1670 extern boolean network_playing;
1672 extern int key_joystick_mapping;
1674 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1675 extern int redraw_x1, redraw_y1;
1677 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1678 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1679 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1680 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1681 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1682 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1683 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1684 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1685 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1686 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1687 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1688 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1689 extern unsigned long Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1690 extern unsigned long ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1691 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1692 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1693 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1694 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1695 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1696 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1697 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1698 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1699 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1701 extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1703 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1704 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1705 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1706 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1707 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1709 extern int lev_fieldx, lev_fieldy;
1710 extern int scroll_x, scroll_y;
1713 extern int ScrollStepSize;
1714 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1715 extern int BorderElement;
1716 extern int GameFrameDelay;
1717 extern int FfwdFrameDelay;
1718 extern int BX1, BY1;
1719 extern int BX2, BY2;
1720 extern int SBX_Left, SBX_Right;
1721 extern int SBY_Upper, SBY_Lower;
1723 extern int ExitX, ExitY;
1724 extern int AllPlayersGone;
1726 extern int TimeFrames, TimePlayed, TimeLeft;
1727 extern boolean SiebAktiv;
1728 extern int SiebCount;
1730 extern boolean network_player_action_received;
1732 extern int graphics_action_mapping[];
1734 extern struct LevelSetInfo levelset;
1735 extern struct LevelInfo level, level_template;
1736 extern struct PlayerInfo stored_player[], *local_player;
1737 extern struct HiScore highscore[];
1738 extern struct TapeInfo tape;
1739 extern struct GameInfo game;
1740 extern struct GlobalInfo global;
1741 extern struct MenuInfo menu;
1742 extern struct DoorInfo door_1, door_2;
1743 extern struct ElementInfo element_info[];
1744 extern struct ElementActionInfo element_action_info[];
1745 extern struct ElementDirectionInfo element_direction_info[];
1746 extern struct SpecialSuffixInfo special_suffix_info[];
1747 extern struct TokenIntPtrInfo image_config_vars[];
1748 extern struct FontInfo font_info[];
1749 extern struct MusicPrefixInfo music_prefix_info[];
1750 extern struct GraphicInfo *graphic_info;
1751 extern struct SoundInfo *sound_info;
1752 extern struct MusicInfo *music_info;
1753 extern struct MusicFileInfo *music_file_info;
1754 extern struct HelpAnimInfo *helpanim_info;
1755 extern SetupFileHash *helptext_info;
1756 extern struct ConfigInfo image_config[];
1757 extern struct ConfigInfo sound_config[];
1758 extern struct ConfigInfo music_config[];
1759 extern struct ConfigInfo image_config_suffix[];
1760 extern struct ConfigInfo sound_config_suffix[];
1761 extern struct ConfigInfo music_config_suffix[];
1762 extern struct ConfigInfo helpanim_config[];
1763 extern struct ConfigInfo helptext_config[];