added support for BD game engine to Makefile for Android
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
29
30 #include "conf_gfx.h"   // include auto-generated data structure definitions
31 #include "conf_snd.h"   // include auto-generated data structure definitions
32 #include "conf_mus.h"   // include auto-generated data structure definitions
33
34
35 #define IMG_UNDEFINED                   (-1)
36 #define IMG_EMPTY                       IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START                  IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START                IMG_CUSTOM_1
43
44 #define SND_UNDEFINED                   (-1)
45 #define MUS_UNDEFINED                   (-1)
46
47 #define WIN_XSIZE_DEFAULT               672
48 #define WIN_YSIZE_DEFAULT               560
49
50 #define SCR_FIELDX_DEFAULT              17
51 #define SCR_FIELDY_DEFAULT              17
52
53 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
55
56 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX                  3
59 #define MIN_LEV_FIELDY                  3
60 #define STD_LEV_FIELDX                  64
61 #define STD_LEV_FIELDY                  32
62 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
64
65 #define MIN_SCROLL_DELAY                0
66 #define STD_SCROLL_DELAY                3
67 #define MAX_SCROLL_DELAY                8
68
69 #define SCREENX(a)                      ((a) - scroll_x)
70 #define SCREENY(a)                      ((a) - scroll_y)
71 #define LEVELX(a)                       ((a) + scroll_x)
72 #define LEVELY(a)                       ((a) + scroll_y)
73
74 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
75                                          (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
77                                         ((x) >= (xmin) && (x) <= (xmax) && \
78                                          (y) >= (ymin) && (y) <= (ymax))
79
80 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
87 #define EP_DIGGABLE                     0
88 #define EP_COLLECTIBLE_ONLY             1
89 #define EP_DONT_RUN_INTO                2
90 #define EP_DONT_COLLIDE_WITH            3
91 #define EP_DONT_TOUCH                   4
92 #define EP_INDESTRUCTIBLE               5
93 #define EP_SLIPPERY                     6
94 #define EP_CAN_CHANGE                   7
95 #define EP_CAN_MOVE                     8
96 #define EP_CAN_FALL                     9
97 #define EP_CAN_SMASH_PLAYER             10
98 #define EP_CAN_SMASH_ENEMIES            11
99 #define EP_CAN_SMASH_EVERYTHING         12
100 #define EP_EXPLODES_BY_FIRE             13
101 #define EP_EXPLODES_SMASHED             14
102 #define EP_EXPLODES_IMPACT              15
103 #define EP_WALKABLE_OVER                16
104 #define EP_WALKABLE_INSIDE              17
105 #define EP_WALKABLE_UNDER               18
106 #define EP_PASSABLE_OVER                19
107 #define EP_PASSABLE_INSIDE              20
108 #define EP_PASSABLE_UNDER               21
109 #define EP_DROPPABLE                    22
110 #define EP_EXPLODES_1X1_OLD             23
111 #define EP_PUSHABLE                     24
112 #define EP_EXPLODES_CROSS_OLD           25
113 #define EP_PROTECTED                    26
114 #define EP_CAN_MOVE_INTO_ACID           27
115 #define EP_THROWABLE                    28
116 #define EP_CAN_EXPLODE                  29
117 #define EP_GRAVITY_REACHABLE            30
118 #define EP_DONT_GET_HIT_BY              31
119
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE                  32
123 #define EP_PLAYER                       33
124 #define EP_CAN_PASS_MAGIC_WALL          34
125 #define EP_CAN_PASS_DC_MAGIC_WALL       35
126 #define EP_SWITCHABLE                   36
127 #define EP_BD_ELEMENT                   37
128 #define EP_SP_ELEMENT                   38
129 #define EP_SB_ELEMENT                   39
130 #define EP_GEM                          40
131 #define EP_FOOD_DARK_YAMYAM             41
132 #define EP_FOOD_PENGUIN                 42
133 #define EP_FOOD_PIG                     43
134 #define EP_HISTORIC_WALL                44
135 #define EP_HISTORIC_SOLID               45
136 #define EP_CLASSIC_ENEMY                46
137 #define EP_BELT                         47
138 #define EP_BELT_ACTIVE                  48
139 #define EP_BELT_SWITCH                  49
140 #define EP_TUBE                         50
141 #define EP_ACID_POOL                    51
142 #define EP_KEYGATE                      52
143 #define EP_AMOEBOID                     53
144 #define EP_AMOEBALIVE                   54
145 #define EP_HAS_EDITOR_CONTENT           55
146 #define EP_CAN_TURN_EACH_MOVE           56
147 #define EP_CAN_GROW                     57
148 #define EP_ACTIVE_BOMB                  58
149 #define EP_INACTIVE                     59
150
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL             60
153
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED                 61
156
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER              62
159 #define EP_ACCESSIBLE_INSIDE            63
160 #define EP_ACCESSIBLE_UNDER             64
161 #define EP_WALKABLE                     65
162 #define EP_PASSABLE                     66
163 #define EP_ACCESSIBLE                   67
164 #define EP_COLLECTIBLE                  68
165 #define EP_SNAPPABLE                    69
166 #define EP_WALL                         70
167 #define EP_SOLID_FOR_PUSHING            71
168 #define EP_DRAGONFIRE_PROOF             72
169 #define EP_EXPLOSION_PROOF              73
170 #define EP_CAN_SMASH                    74
171 #define EP_EXPLODES_3X3_OLD             75
172 #define EP_CAN_EXPLODE_BY_FIRE          76
173 #define EP_CAN_EXPLODE_SMASHED          77
174 #define EP_CAN_EXPLODE_IMPACT           78
175 #define EP_SP_PORT                      79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
178 #define EP_COULD_MOVE_INTO_ACID         82
179 #define EP_MAYBE_DONT_COLLIDE_WITH      83
180 #define EP_CAN_BE_CLONED_BY_ANDROID     84
181
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT               85
184 #define EP_DEADLY                       86
185 #define EP_EDITOR_CASCADE               87
186 #define EP_EDITOR_CASCADE_ACTIVE        88
187 #define EP_EDITOR_CASCADE_INACTIVE      89
188
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION                   90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
192
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE                     92
195
196 #define NUM_ELEMENT_PROPERTIES          93
197
198 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR             0
200
201 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT              0
203
204 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p)              ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v)           ((v) ?                                     \
208                                          (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
209                                          (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210
211
212 // values for change events for custom elements (stored in level file)
213 #define CE_DELAY                        0
214 #define CE_TOUCHED_BY_PLAYER            1
215 #define CE_PRESSED_BY_PLAYER            2
216 #define CE_PUSHED_BY_PLAYER             3
217 #define CE_DROPPED_BY_PLAYER            4
218 #define CE_HITTING_SOMETHING            5
219 #define CE_IMPACT                       6
220 #define CE_SMASHED                      7
221 #define CE_TOUCHING_X                   8
222 #define CE_CHANGE_OF_X                  9
223 #define CE_EXPLOSION_OF_X               10
224 #define CE_PLAYER_TOUCHES_X             11
225 #define CE_PLAYER_PRESSES_X             12
226 #define CE_PLAYER_PUSHES_X              13
227 #define CE_PLAYER_COLLECTS_X            14
228 #define CE_PLAYER_DROPS_X               15
229 #define CE_VALUE_GETS_ZERO              16
230 #define CE_VALUE_GETS_ZERO_OF_X         17
231 #define CE_BY_OTHER_ACTION              18
232 #define CE_BY_DIRECT_ACTION             19
233 #define CE_PLAYER_DIGS_X                20
234 #define CE_ENTERED_BY_PLAYER            21
235 #define CE_LEFT_BY_PLAYER               22
236 #define CE_PLAYER_ENTERS_X              23
237 #define CE_PLAYER_LEAVES_X              24
238 #define CE_SWITCHED                     25
239 #define CE_SWITCH_OF_X                  26
240 #define CE_HIT_BY_SOMETHING             27
241 #define CE_HITTING_X                    28
242 #define CE_HIT_BY_X                     29
243 #define CE_BLOCKED                      30
244 #define CE_SWITCHED_BY_PLAYER           31
245 #define CE_PLAYER_SWITCHES_X            32
246 #define CE_SNAPPED_BY_PLAYER            33
247 #define CE_PLAYER_SNAPS_X               34
248 #define CE_MOVE_OF_X                    35
249 #define CE_DIGGING_X                    36
250 #define CE_CREATION_OF_X                37
251 #define CE_SCORE_GETS_ZERO              38
252 #define CE_SCORE_GETS_ZERO_OF_X         39
253 #define CE_VALUE_CHANGES                40
254 #define CE_VALUE_CHANGES_OF_X           41
255 #define CE_SCORE_CHANGES                42
256 #define CE_SCORE_CHANGES_OF_X           43
257 #define CE_CLICKED_BY_MOUSE             44
258 #define CE_PRESSED_BY_MOUSE             45
259 #define CE_MOUSE_CLICKED_ON_X           46
260 #define CE_MOUSE_PRESSED_ON_X           47
261 #define CE_NEXT_TO_PLAYER               48
262 #define CE_NEXT_TO_X                    49
263 #define CE_PLAYER_NEXT_TO_X             50
264
265 #define NUM_CHANGE_EVENTS               51
266
267 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
268
269 #define CE_HEADLINE_SPECIAL_EVENTS      250
270 #define CE_UNDEFINED                    255
271
272 #define CE_BITMASK_DEFAULT              0
273
274 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
275 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
276
277 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
279
280 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
282 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
283
284 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
285 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
286
287 // values for player bitmasks
288 #define PLAYER_BITS_NONE                0
289 #define PLAYER_BITS_1                   (1 << 0)
290 #define PLAYER_BITS_2                   (1 << 1)
291 #define PLAYER_BITS_3                   (1 << 2)
292 #define PLAYER_BITS_4                   (1 << 3)
293 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
294                                          PLAYER_BITS_2 | \
295                                          PLAYER_BITS_3 | \
296                                          PLAYER_BITS_4)
297 #define PLAYER_BITS_TRIGGER             (1 << 4)
298 #define PLAYER_BITS_ACTION              (1 << 5)
299
300 // values for move directions (bits 0 - 3: basic move directions)
301 #define MV_BIT_PREVIOUS                 4
302 #define MV_BIT_TRIGGER                  5
303 #define MV_BIT_TRIGGER_BACK             6
304 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
305 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
306
307 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
308 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
309 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
310 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
311 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
312
313 // values for move stepsize
314 #define STEPSIZE_NOT_MOVING             0
315 #define STEPSIZE_VERY_SLOW              1
316 #define STEPSIZE_SLOW                   2
317 #define STEPSIZE_NORMAL                 4
318 #define STEPSIZE_FAST                   8
319 #define STEPSIZE_VERY_FAST              16
320 #define STEPSIZE_EVEN_FASTER            32
321 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
322 #define STEPSIZE_FASTER                 200     // (symbolic value only)
323 #define STEPSIZE_RESET                  100     // (symbolic value only)
324
325 // values for change side for custom elements
326 #define CH_SIDE_NONE                    MV_NONE
327 #define CH_SIDE_LEFT                    MV_LEFT
328 #define CH_SIDE_RIGHT                   MV_RIGHT
329 #define CH_SIDE_TOP                     MV_UP
330 #define CH_SIDE_BOTTOM                  MV_DOWN
331 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
332 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
333 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
334
335 #define CH_SIDE_FROM_BUTTON(b)          ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
336                                          (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
337                                          (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
338                                          CH_SIDE_NONE)
339
340 // values for change player for custom elements
341 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
342 #define CH_PLAYER_1                     PLAYER_BITS_1
343 #define CH_PLAYER_2                     PLAYER_BITS_2
344 #define CH_PLAYER_3                     PLAYER_BITS_3
345 #define CH_PLAYER_4                     PLAYER_BITS_4
346 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
347
348 // values for change page for custom elements
349 #define CH_PAGE_ANY_FILE                (0xff)
350 #define CH_PAGE_ANY                     (0xffffffff)
351
352 // values for change power for custom elements
353 #define CP_WHEN_EMPTY                   0
354 #define CP_WHEN_DIGGABLE                1
355 #define CP_WHEN_DESTRUCTIBLE            2
356 #define CP_WHEN_COLLECTIBLE             3
357 #define CP_WHEN_REMOVABLE               4
358 #define CP_WHEN_WALKABLE                5
359
360 // values for change actions for custom elements (stored in level file)
361 #define CA_NO_ACTION                    0
362 #define CA_EXIT_PLAYER                  1
363 #define CA_KILL_PLAYER                  2
364 #define CA_MOVE_PLAYER                  3
365 #define CA_RESTART_LEVEL                4
366 #define CA_SHOW_ENVELOPE                5
367 #define CA_SET_LEVEL_TIME               6
368 #define CA_SET_LEVEL_GEMS               7
369 #define CA_SET_LEVEL_SCORE              8
370 #define CA_SET_LEVEL_WIND               9
371 #define CA_SET_PLAYER_GRAVITY           10
372 #define CA_SET_PLAYER_KEYS              11
373 #define CA_SET_PLAYER_SPEED             12
374 #define CA_SET_PLAYER_SHIELD            13
375 #define CA_SET_PLAYER_ARTWORK           14
376 #define CA_SET_CE_SCORE                 15
377 #define CA_SET_CE_VALUE                 16
378 #define CA_SET_ENGINE_SCAN_MODE         17
379 #define CA_SET_PLAYER_INVENTORY         18
380 #define CA_SET_CE_ARTWORK               19
381 #define CA_SET_LEVEL_RANDOM_SEED        20
382 #define CA_MOVE_PLAYER_NEW              21
383
384 #define CA_HEADLINE_LEVEL_ACTIONS       250
385 #define CA_HEADLINE_PLAYER_ACTIONS      251
386 #define CA_HEADLINE_CE_ACTIONS          252
387 #define CA_HEADLINE_ENGINE_ACTIONS      253
388 #define CA_UNDEFINED                    255
389
390 // values for change action mode for custom elements
391 #define CA_MODE_UNDEFINED               0
392 #define CA_MODE_SET                     1
393 #define CA_MODE_ADD                     2
394 #define CA_MODE_SUBTRACT                3
395 #define CA_MODE_MULTIPLY                4
396 #define CA_MODE_DIVIDE                  5
397 #define CA_MODE_MODULO                  6
398
399 // values for change action parameters for custom elements
400 #define CA_ARG_MIN                      0
401 #define CA_ARG_0                        0
402 #define CA_ARG_1                        1
403 #define CA_ARG_2                        2
404 #define CA_ARG_3                        3
405 #define CA_ARG_4                        4
406 #define CA_ARG_5                        5
407 #define CA_ARG_6                        6
408 #define CA_ARG_7                        7
409 #define CA_ARG_8                        8
410 #define CA_ARG_9                        9
411 #define CA_ARG_10                       10
412 #define CA_ARG_100                      100
413 #define CA_ARG_1000                     1000
414 #define CA_ARG_MAX                      9999
415 #define CA_ARG_PLAYER                   10000
416 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
417 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
418 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
419 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
420 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
421 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
422 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
423 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
424 #define CA_ARG_NUMBER                   11000
425 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
426 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
427 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
428 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
429 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
430 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
431 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
432 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
433 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
434 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
435 #define CA_ARG_ELEMENT                  12000
436 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
437 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
438 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
439 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
440 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
441 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
442 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
443 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
444 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
445 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
446 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
447 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
448 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
449 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
450 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
451 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
452 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
453 #define CA_ARG_SPEED                    13000
454 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
455 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
456 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
457 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
458 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
459 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
460 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
461 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
462 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
463 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
464 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
465 #define CA_ARG_GRAVITY                  14000
466 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
467 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
468 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
469 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
470 #define CA_ARG_DIRECTION                15000
471 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
472 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
473 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
474 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
475 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
476 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
477 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
478 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
479 #define CA_ARG_SHIELD                   16000
480 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
481 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
482 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
483 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
484 #define CA_ARG_SCAN_MODE                17000
485 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
486 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
487 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
488 #define CA_ARG_INVENTORY                18000
489 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
490 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
491 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
492 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
493 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
494 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
495 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
496 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
497 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
498 #define CA_ARG_UNDEFINED                65535
499
500 // values for custom move patterns (bits 0 - 3: basic move directions)
501 #define MV_BIT_TOWARDS_PLAYER           4
502 #define MV_BIT_AWAY_FROM_PLAYER         5
503 #define MV_BIT_ALONG_LEFT_SIDE          6
504 #define MV_BIT_ALONG_RIGHT_SIDE         7
505 #define MV_BIT_TURNING_LEFT             8
506 #define MV_BIT_TURNING_RIGHT            9
507 #define MV_BIT_WHEN_PUSHED              10
508 #define MV_BIT_MAZE_RUNNER              11
509 #define MV_BIT_MAZE_HUNTER              12
510 #define MV_BIT_WHEN_DROPPED             13
511 #define MV_BIT_TURNING_LEFT_RIGHT       14
512 #define MV_BIT_TURNING_RIGHT_LEFT       15
513 #define MV_BIT_TURNING_RANDOM           16
514 #define MV_BIT_WIND_DIRECTION           17
515
516 // values for custom move patterns
517 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
518 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
519 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
520 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
521 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
522 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
523 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
524 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
525 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
526 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
527 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
528 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
529 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
530 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
531 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
532
533 // values for initial move direction
534 #define MV_START_NONE                   (MV_NONE)
535 #define MV_START_AUTOMATIC              (MV_NONE)
536 #define MV_START_LEFT                   (MV_LEFT)
537 #define MV_START_RIGHT                  (MV_RIGHT)
538 #define MV_START_UP                     (MV_UP)
539 #define MV_START_DOWN                   (MV_DOWN)
540 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
541 #define MV_START_PREVIOUS               (MV_PREVIOUS)
542
543 // values for elements left behind by custom elements
544 #define LEAVE_TYPE_UNLIMITED            0
545 #define LEAVE_TYPE_LIMITED              1
546
547 // values for slippery property for custom elements
548 #define SLIPPERY_ANY_RANDOM             0
549 #define SLIPPERY_ANY_LEFT_RIGHT         1
550 #define SLIPPERY_ANY_RIGHT_LEFT         2
551 #define SLIPPERY_ONLY_LEFT              3
552 #define SLIPPERY_ONLY_RIGHT             4
553
554 // values for explosion type for custom elements
555 #define EXPLODES_3X3                    0
556 #define EXPLODES_1X1                    1
557 #define EXPLODES_CROSS                  2
558
559 // macros for configurable properties
560 #define IS_DIGGABLE(e)                  HAS_PROPERTY(e, EP_DIGGABLE)
561 #define IS_COLLECTIBLE_ONLY(e)          HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
562 #define DONT_RUN_INTO(e)                HAS_PROPERTY(e, EP_DONT_RUN_INTO)
563 #define DONT_COLLIDE_WITH(e)            HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
564 #define DONT_TOUCH(e)                   HAS_PROPERTY(e, EP_DONT_TOUCH)
565 #define IS_INDESTRUCTIBLE(e)            HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
566 #define IS_SLIPPERY(e)                  HAS_PROPERTY(e, EP_SLIPPERY)
567 #define CAN_CHANGE(e)                   HAS_PROPERTY(e, EP_CAN_CHANGE)
568 #define CAN_MOVE(e)                     HAS_PROPERTY(e, EP_CAN_MOVE)
569 #define CAN_FALL(e)                     HAS_PROPERTY(e, EP_CAN_FALL)
570 #define CAN_SMASH_PLAYER(e)             HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
571 #define CAN_SMASH_ENEMIES(e)            HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
572 #define CAN_SMASH_EVERYTHING(e)         HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
573 #define EXPLODES_BY_FIRE(e)             HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
574 #define EXPLODES_SMASHED(e)             HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
575 #define EXPLODES_IMPACT(e)              HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
576 #define IS_WALKABLE_OVER(e)             HAS_PROPERTY(e, EP_WALKABLE_OVER)
577 #define IS_WALKABLE_INSIDE(e)           HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
578 #define IS_WALKABLE_UNDER(e)            HAS_PROPERTY(e, EP_WALKABLE_UNDER)
579 #define IS_PASSABLE_OVER(e)             HAS_PROPERTY(e, EP_PASSABLE_OVER)
580 #define IS_PASSABLE_INSIDE(e)           HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
581 #define IS_PASSABLE_UNDER(e)            HAS_PROPERTY(e, EP_PASSABLE_UNDER)
582 #define IS_DROPPABLE(e)                 HAS_PROPERTY(e, EP_DROPPABLE)
583 #define EXPLODES_1X1_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
584 #define IS_PUSHABLE(e)                  HAS_PROPERTY(e, EP_PUSHABLE)
585 #define EXPLODES_CROSS_OLD(e)           HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
586 #define IS_PROTECTED(e)                 HAS_PROPERTY(e, EP_PROTECTED)
587 #define CAN_MOVE_INTO_ACID(e)           HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
588 #define IS_THROWABLE(e)                 HAS_PROPERTY(e, EP_THROWABLE)
589 #define CAN_EXPLODE(e)                  HAS_PROPERTY(e, EP_CAN_EXPLODE)
590 #define IS_GRAVITY_REACHABLE(e)         HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
591 #define DONT_GET_HIT_BY(e)              HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
592
593 // macros for special configurable properties
594 #define IS_EM_SLIPPERY_WALL(e)          HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
595
596 // macros for special graphics properties
597 #define GFX_CRUMBLED(e)                 HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
598
599 // macros for pre-defined properties
600 #define IS_EMPTY_SPACE(e)               HAS_PROPERTY(e, EP_EMPTY_SPACE)
601 #define IS_PLAYER_ELEMENT(e)            HAS_PROPERTY(e, EP_PLAYER)
602 #define CAN_PASS_MAGIC_WALL(e)          HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
603 #define CAN_PASS_DC_MAGIC_WALL(e)       HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
604 #define IS_SWITCHABLE(e)                HAS_PROPERTY(e, EP_SWITCHABLE)
605 #define IS_BD_ELEMENT(e)                HAS_PROPERTY(e, EP_BD_ELEMENT)
606 #define IS_SP_ELEMENT(e)                HAS_PROPERTY(e, EP_SP_ELEMENT)
607 #define IS_SB_ELEMENT(e)                HAS_PROPERTY(e, EP_SB_ELEMENT)
608 #define IS_GEM(e)                       HAS_PROPERTY(e, EP_GEM)
609 #define IS_FOOD_DARK_YAMYAM(e)          HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
610 #define IS_FOOD_PENGUIN(e)              HAS_PROPERTY(e, EP_FOOD_PENGUIN)
611 #define IS_FOOD_PIG(e)                  HAS_PROPERTY(e, EP_FOOD_PIG)
612 #define IS_HISTORIC_WALL(e)             HAS_PROPERTY(e, EP_HISTORIC_WALL)
613 #define IS_HISTORIC_SOLID(e)            HAS_PROPERTY(e, EP_HISTORIC_SOLID)
614 #define IS_CLASSIC_ENEMY(e)             HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
615 #define IS_BELT(e)                      HAS_PROPERTY(e, EP_BELT)
616 #define IS_BELT_ACTIVE(e)               HAS_PROPERTY(e, EP_BELT_ACTIVE)
617 #define IS_BELT_SWITCH(e)               HAS_PROPERTY(e, EP_BELT_SWITCH)
618 #define IS_TUBE(e)                      HAS_PROPERTY(e, EP_TUBE)
619 #define IS_ACID_POOL(e)                 HAS_PROPERTY(e, EP_ACID_POOL)
620 #define IS_KEYGATE(e)                   HAS_PROPERTY(e, EP_KEYGATE)
621 #define IS_AMOEBOID(e)                  HAS_PROPERTY(e, EP_AMOEBOID)
622 #define IS_AMOEBALIVE(e)                HAS_PROPERTY(e, EP_AMOEBALIVE)
623 #define HAS_EDITOR_CONTENT(e)           HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
624 #define CAN_TURN_EACH_MOVE(e)           HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
625 #define CAN_GROW(e)                     HAS_PROPERTY(e, EP_CAN_GROW)
626 #define IS_ACTIVE_BOMB(e)               HAS_PROPERTY(e, EP_ACTIVE_BOMB)
627 #define IS_INACTIVE(e)                  HAS_PROPERTY(e, EP_INACTIVE)
628
629 // macros for derived properties
630 #define IS_ACCESSIBLE_OVER(e)           HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
631 #define IS_ACCESSIBLE_INSIDE(e)         HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
632 #define IS_ACCESSIBLE_UNDER(e)          HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
633 #define IS_WALKABLE(e)                  HAS_PROPERTY(e, EP_WALKABLE)
634 #define IS_PASSABLE(e)                  HAS_PROPERTY(e, EP_PASSABLE)
635 #define IS_ACCESSIBLE(e)                HAS_PROPERTY(e, EP_ACCESSIBLE)
636 #define IS_COLLECTIBLE(e)               HAS_PROPERTY(e, EP_COLLECTIBLE)
637 #define IS_SNAPPABLE(e)                 HAS_PROPERTY(e, EP_SNAPPABLE)
638 #define IS_WALL(e)                      HAS_PROPERTY(e, EP_WALL)
639 #define IS_SOLID_FOR_PUSHING(e)         HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
640 #define IS_DRAGONFIRE_PROOF(e)          HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
641 #define IS_EXPLOSION_PROOF(e)           HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
642 #define CAN_SMASH(e)                    HAS_PROPERTY(e, EP_CAN_SMASH)
643 #define EXPLODES_3X3_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
644 #define CAN_EXPLODE_BY_FIRE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
645 #define CAN_EXPLODE_SMASHED(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
646 #define CAN_EXPLODE_IMPACT(e)           HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
647 #define IS_SP_PORT(e)                   HAS_PROPERTY(e, EP_SP_PORT)
648 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
649 #define CAN_EXPLODE_BY_EXPLOSION(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e)         HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e)      HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e)     HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
653
654 #define IS_EDITOR_CASCADE(e)            HAS_PROPERTY(e, EP_EDITOR_CASCADE)
655 #define IS_EDITOR_CASCADE_ACTIVE(e)     HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
656 #define IS_EDITOR_CASCADE_INACTIVE(e)   HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
657
658 #define HAS_ACTION(e)                   HAS_PROPERTY(e, EP_HAS_ACTION)
659 #define CAN_CHANGE_OR_HAS_ACTION(e)     HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
660
661 #define IS_OBSOLETE(e)                  HAS_PROPERTY(e, EP_OBSOLETE)
662
663 #define IS_EMPTY(e)                     IS_EMPTY_SPACE(e)
664 #define IS_EMPTY_ELEMENT(e)             IS_EMPTY_SPACE(e)
665
666 // special macros used in game engine
667 #define IS_FILE_ELEMENT(e)              ((e) >= 0 &&                            \
668                                          (e) <= NUM_FILE_ELEMENTS)
669
670 #define IS_DRAWABLE_ELEMENT(e)          ((e) >= 0 &&                            \
671                                          (e) <= NUM_DRAWABLE_ELEMENTS)
672
673 #define IS_RUNTIME_ELEMENT(e)           ((e) >= 0 &&                            \
674                                          (e) <= NUM_RUNTIME_ELEMENTS)
675
676 #define IS_VALID_ELEMENT(e)             ((e) >= 0 &&                            \
677                                          (e) <= MAX_NUM_ELEMENTS)
678
679 #define IS_CUSTOM_ELEMENT(e)            ((e) >= EL_CUSTOM_START &&              \
680                                          (e) <= EL_CUSTOM_END)
681
682 #define IS_GROUP_ELEMENT(e)             ((e) >= EL_GROUP_START &&               \
683                                          (e) <= EL_GROUP_END)
684
685 #define IS_CLIPBOARD_ELEMENT(e)         ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
686                                          (e) <= EL_INTERNAL_CLIPBOARD_END)
687
688 #define IS_INTERNAL_ELEMENT(e)          ((e) >= EL_INTERNAL_START &&            \
689                                          (e) <= EL_INTERNAL_END)
690
691 #define IS_MM_ELEMENT_1(e)              ((e) >= EL_MM_START_1 &&                \
692                                          (e) <= EL_MM_END_1)
693 #define IS_MM_ELEMENT_2(e)              ((e) >= EL_MM_START_2 &&                \
694                                          (e) <= EL_MM_END_2)
695 #define IS_MM_ELEMENT_3(e)              ((e) >= EL_MM_START_3 &&                \
696                                          (e) <= EL_MM_END_3)
697 #define IS_MM_ELEMENT(e)                (IS_MM_ELEMENT_1(e) ||                  \
698                                          IS_MM_ELEMENT_2(e) ||                  \
699                                          IS_MM_ELEMENT_3(e))
700
701 #define IS_DF_ELEMENT_1(e)              ((e) >= EL_DF_START_1 &&                \
702                                          (e) <= EL_DF_END_1)
703 #define IS_DF_ELEMENT_2(e)              ((e) >= EL_DF_START_2 &&                \
704                                          (e) <= EL_DF_END_2)
705 #define IS_DF_ELEMENT(e)                (IS_DF_ELEMENT_1(e) ||                  \
706                                          IS_DF_ELEMENT_2(e))
707
708 #define IS_MM_MCDUFFIN(e)               ((e) >= EL_MM_MCDUFFIN_START &&         \
709                                          (e) <= EL_MM_MCDUFFIN_END)
710
711 #define IS_DF_LASER(e)                  ((e) >= EL_DF_LASER_START &&            \
712                                          (e) <= EL_DF_LASER_END)
713
714 #define IS_MM_WALL(e)                   (((e) >= EL_MM_WALL_START &&            \
715                                           (e) <= EL_MM_WALL_END) ||             \
716                                          ((e) >= EL_DF_WALL_START &&            \
717                                           (e) <= EL_DF_WALL_END))
718
719 #define IS_DF_WALL(e)                   ((e) >= EL_DF_WALL_START &&             \
720                                          (e) <= EL_DF_WALL_END)
721
722 #define IS_MM_WALL_EDITOR(e)            ((e) == EL_MM_STEEL_WALL ||             \
723                                          (e) == EL_MM_WOODEN_WALL ||            \
724                                          (e) == EL_MM_ICE_WALL ||               \
725                                          (e) == EL_MM_AMOEBA_WALL ||            \
726                                          (e) == EL_DF_STEEL_WALL ||             \
727                                          (e) == EL_DF_WOODEN_WALL)
728
729 #define IS_ENVELOPE(e)                  ((e) >= EL_ENVELOPE_1 &&                \
730                                          (e) <= EL_ENVELOPE_4)
731
732 #define IS_MM_ENVELOPE(e)               ((e) >= EL_MM_ENVELOPE_1 &&             \
733                                          (e) <= EL_MM_ENVELOPE_4)
734
735 #define IS_BALLOON_ELEMENT(e)           ((e) == EL_BALLOON ||                   \
736                                          (e) == EL_BALLOON_SWITCH_LEFT ||       \
737                                          (e) == EL_BALLOON_SWITCH_RIGHT ||      \
738                                          (e) == EL_BALLOON_SWITCH_UP ||         \
739                                          (e) == EL_BALLOON_SWITCH_DOWN ||       \
740                                          (e) == EL_BALLOON_SWITCH_ANY ||        \
741                                          (e) == EL_BALLOON_SWITCH_NONE)
742
743 #define IS_RND_KEY(e)                   ((e) >= EL_KEY_1 &&                     \
744                                          (e) <= EL_KEY_4)
745 #define IS_EM_KEY(e)                    ((e) >= EL_EM_KEY_1 &&                  \
746                                          (e) <= EL_EM_KEY_4)
747 #define IS_EMC_KEY(e)                   ((e) >= EL_EMC_KEY_5 &&                 \
748                                          (e) <= EL_EMC_KEY_8)
749 #define IS_KEY(e)                       (IS_RND_KEY(e) ||                       \
750                                          IS_EM_KEY(e) ||                        \
751                                          IS_EMC_KEY(e))
752 #define RND_KEY_NR(e)                   ((e) - EL_KEY_1)
753 #define EM_KEY_NR(e)                    ((e) - EL_EM_KEY_1)
754 #define EMC_KEY_NR(e)                   ((e) - EL_EMC_KEY_5 + 4)
755 #define KEY_NR(e)                       (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
756                                          IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
757                                          IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
758
759 #define IS_RND_GATE(e)                  ((e) >= EL_GATE_1 &&                    \
760                                          (e) <= EL_GATE_4)
761 #define IS_EM_GATE(e)                   ((e) >= EL_EM_GATE_1 &&                 \
762                                          (e) <= EL_EM_GATE_4)
763 #define IS_EMC_GATE(e)                  ((e) >= EL_EMC_GATE_5 &&                \
764                                          (e) <= EL_EMC_GATE_8)
765 #define IS_DC_GATE(e)                   ((e) == EL_DC_GATE_WHITE)
766 #define IS_GATE(e)                      (IS_RND_GATE(e) ||                      \
767                                          IS_EM_GATE(e) ||                       \
768                                          IS_EMC_GATE(e) ||                      \
769                                          IS_DC_GATE(e))
770 #define RND_GATE_NR(e)                  ((e) - EL_GATE_1)
771 #define EM_GATE_NR(e)                   ((e) - EL_EM_GATE_1)
772 #define EMC_GATE_NR(e)                  ((e) - EL_EMC_GATE_5 + 4)
773 #define GATE_NR(e)                      (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
774                                          IS_EM_GATE(e)  ? EM_GATE_NR(e) :       \
775                                          IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
776
777 #define IS_RND_GATE_GRAY(e)             ((e) >= EL_GATE_1_GRAY &&               \
778                                          (e) <= EL_GATE_4_GRAY)
779 #define IS_RND_GATE_GRAY_ACTIVE(e)      ((e) >= EL_GATE_1_GRAY_ACTIVE &&        \
780                                          (e) <= EL_GATE_4_GRAY_ACTIVE)
781 #define IS_EM_GATE_GRAY(e)              ((e) >= EL_EM_GATE_1_GRAY &&            \
782                                          (e) <= EL_EM_GATE_4_GRAY)
783 #define IS_EM_GATE_GRAY_ACTIVE(e)       ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&     \
784                                          (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
785 #define IS_EMC_GATE_GRAY(e)             ((e) >= EL_EMC_GATE_5_GRAY &&           \
786                                          (e) <= EL_EMC_GATE_8_GRAY)
787 #define IS_EMC_GATE_GRAY_ACTIVE(e)      ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE &&    \
788                                          (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
789 #define IS_DC_GATE_GRAY(e)              ((e) == EL_DC_GATE_WHITE_GRAY)
790 #define IS_DC_GATE_GRAY_ACTIVE(e)       ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
791
792 #define IS_GATE_GRAY(e)                 (IS_RND_GATE_GRAY(e) ||                 \
793                                          IS_EM_GATE_GRAY(e) ||                  \
794                                          IS_EMC_GATE_GRAY(e) ||                 \
795                                          IS_DC_GATE_GRAY(e))
796 #define IS_GATE_GRAY_ACTIVE(e)          (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
797                                          IS_EM_GATE_GRAY_ACTIVE(e) ||           \
798                                          IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
799                                          IS_DC_GATE_GRAY_ACTIVE(e))
800 #define RND_GATE_GRAY_NR(e)             ((e) - EL_GATE_1_GRAY)
801 #define RND_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_GATE_1_GRAY_ACTIVE)
802 #define EM_GATE_GRAY_NR(e)              ((e) - EL_EM_GATE_1_GRAY)
803 #define EM_GATE_GRAY_ACTIVE_NR(e)       ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
804 #define EMC_GATE_GRAY_NR(e)             ((e) - EL_EMC_GATE_5_GRAY + 4)
805 #define EMC_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
806 #define GATE_GRAY_NR(e)                 (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :    \
807                                          IS_EM_GATE_GRAY(e)  ? EM_GATE_GRAY_NR(e)  :    \
808                                          IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
809
810 #define RND_ENVELOPE_NR(e)              ((e) - EL_ENVELOPE_1)
811 #define MM_ENVELOPE_NR(e)               ((e) - EL_MM_ENVELOPE_1)
812 #define ENVELOPE_NR(e)                  (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
813                                          MM_ENVELOPE_NR(e))
814
815 #define IS_ACID_POOL_OR_ACID(e)         (IS_ACID_POOL(e) || (e) == EL_ACID)
816
817 #define IS_EMC_PILLAR(e)                ((e) >= EL_EMC_WALL_1 &&                \
818                                          (e) <= EL_EMC_WALL_3)
819 #define IS_SP_CHIP(e)                   ((e) == EL_SP_CHIP_SINGLE ||            \
820                                          (e) == EL_SP_CHIP_LEFT ||              \
821                                          (e) == EL_SP_CHIP_RIGHT ||             \
822                                          (e) == EL_SP_CHIP_TOP ||               \
823                                          (e) == EL_SP_CHIP_BOTTOM)
824 #define IS_SP_HARDWARE_BASE(e)          ((e) == EL_SP_HARDWARE_BASE_1 ||        \
825                                          (e) == EL_SP_HARDWARE_BASE_2 ||        \
826                                          (e) == EL_SP_HARDWARE_BASE_3 ||        \
827                                          (e) == EL_SP_HARDWARE_BASE_4 ||        \
828                                          (e) == EL_SP_HARDWARE_BASE_5 ||        \
829                                          (e) == EL_SP_HARDWARE_BASE_6)
830
831 #define IS_DC_STEELWALL_2(e)            ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
832                                          (e) <= EL_DC_STEELWALL_2_SINGLE)
833
834 // !!! IMPROVE THIS !!!
835 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
836
837 #define MM_WALL_BASE(e)                 ((e) & 0xfff0)
838 #define MM_WALL_BITS(e)                 ((e) & 0x000f)
839
840 #define GFX_ELEMENT(e)                  (element_info[e].gfx_element)
841
842 // !!! CHECK THIS !!!
843 #if 1
844 #define TILE_GFX_ELEMENT(x, y)                                                  \
845                                    (GfxElement[x][y] != EL_UNDEFINED &&         \
846                                     Tile[x][y] != EL_EXPLOSION ?                \
847                                     GfxElement[x][y] : Tile[x][y])
848 #else
849 #define TILE_GFX_ELEMENT(x, y)                                                  \
850                         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&         \
851                                     Tile[x][y] != EL_EXPLOSION ?                \
852                                     GfxElement[x][y] : Tile[x][y])
853 #endif
854
855 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
856 // (solution: add separate "use sound of element" to level file and editor)
857 #if 0
858 #define SND_ELEMENT(e)                  GFX_ELEMENT(e)
859 #else
860 #define SND_ELEMENT(e)                  (e)
861 #endif
862
863 #define GROUP_NR(e)                     ((e) - EL_GROUP_START)
864 #define IS_IN_GROUP(e, nr)              (element_info[e].in_group[nr] == TRUE)
865 #define IS_IN_GROUP_EL(e, ge)           (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
866
867 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
868         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
869          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
870
871 #define IS_PLAYER(x, y)                 (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
872
873 #define IS_FREE(x, y)                   (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
874 #define IS_FREE_OR_PLAYER(x, y)         (Tile[x][y] == EL_EMPTY)
875
876 #define IS_MOVING(x, y)                 (MovPos[x][y] != 0)
877 #define IS_FALLING(x, y)                (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
878 #define IS_BLOCKED(x, y)                (Tile[x][y] == EL_BLOCKED)
879
880 #define IS_MV_DIAGONAL(x)               ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
881
882 #define EL_CHANGED(e)                   ((e) == EL_ROCK           ? EL_EMERALD :    \
883                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
884                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
885                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
886                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
887                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
888                                          EL_ROCK)
889 #define EL_CHANGED_BD(e)                ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
890                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
891                                          EL_BD_ROCK)
892 #define EL_CHANGED_DC(e)                ((e) == EL_ROCK           ? EL_EMERALD :    \
893                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
894                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
895                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
896                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
897                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
898                                          (e) == EL_PEARL          ? EL_BOMB    :    \
899                                          (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
900                                          EL_ROCK)
901
902 #define IS_BDX_PLAYER_ELEMENT(e)        ((e) == EL_BDX_INBOX ||                 \
903                                          (e) == EL_BDX_PLAYER ||                \
904                                          (e) == EL_BDX_PLAYER_WITH_BOMB ||      \
905                                          (e) == EL_BDX_PLAYER_GLUED ||          \
906                                          (e) == EL_BDX_PLAYER_STIRRING)
907
908 #define IS_BD_FIREFLY(e)                ((e) == EL_BD_FIREFLY ||                \
909                                          (e) == EL_BD_FIREFLY_RIGHT ||          \
910                                          (e) == EL_BD_FIREFLY_UP ||             \
911                                          (e) == EL_BD_FIREFLY_LEFT ||           \
912                                          (e) == EL_BD_FIREFLY_DOWN)
913
914 #define IS_BDX_FIREFLY_1(e)             ((e) == EL_BDX_FIREFLY_1 ||             \
915                                          (e) == EL_BDX_FIREFLY_1_RIGHT ||       \
916                                          (e) == EL_BDX_FIREFLY_1_UP ||          \
917                                          (e) == EL_BDX_FIREFLY_1_LEFT ||        \
918                                          (e) == EL_BDX_FIREFLY_1_DOWN)
919
920 #define IS_BDX_FIREFLY_2(e)             ((e) == EL_BDX_FIREFLY_2 ||             \
921                                          (e) == EL_BDX_FIREFLY_2_RIGHT ||       \
922                                          (e) == EL_BDX_FIREFLY_2_UP ||          \
923                                          (e) == EL_BDX_FIREFLY_2_LEFT ||        \
924                                          (e) == EL_BDX_FIREFLY_2_DOWN)
925
926 #define IS_BD_BUTTERFLY(e)              ((e) == EL_BD_BUTTERFLY ||              \
927                                          (e) == EL_BD_BUTTERFLY_RIGHT ||        \
928                                          (e) == EL_BD_BUTTERFLY_UP ||           \
929                                          (e) == EL_BD_BUTTERFLY_LEFT ||         \
930                                          (e) == EL_BD_BUTTERFLY_DOWN)
931
932 #define IS_BDX_BUTTERFLY_1(e)           ((e) == EL_BDX_BUTTERFLY_1 ||           \
933                                          (e) == EL_BDX_BUTTERFLY_1_RIGHT ||     \
934                                          (e) == EL_BDX_BUTTERFLY_1_UP ||        \
935                                          (e) == EL_BDX_BUTTERFLY_1_LEFT ||      \
936                                          (e) == EL_BDX_BUTTERFLY_1_DOWN)
937
938 #define IS_BDX_BUTTERFLY_2(e)           ((e) == EL_BDX_BUTTERFLY_2 ||           \
939                                          (e) == EL_BDX_BUTTERFLY_2_RIGHT ||     \
940                                          (e) == EL_BDX_BUTTERFLY_2_UP ||        \
941                                          (e) == EL_BDX_BUTTERFLY_2_LEFT ||      \
942                                          (e) == EL_BDX_BUTTERFLY_2_DOWN)
943
944 #define IS_BDX_STONEFLY(e)              ((e) == EL_BDX_STONEFLY ||              \
945                                          (e) == EL_BDX_STONEFLY_RIGHT ||        \
946                                          (e) == EL_BDX_STONEFLY_UP ||           \
947                                          (e) == EL_BDX_STONEFLY_LEFT ||         \
948                                          (e) == EL_BDX_STONEFLY_DOWN)
949
950 #define IS_BDX_DRAGONFLY(e)             ((e) == EL_BDX_DRAGONFLY ||             \
951                                          (e) == EL_BDX_DRAGONFLY_RIGHT ||       \
952                                          (e) == EL_BDX_DRAGONFLY_UP ||          \
953                                          (e) == EL_BDX_DRAGONFLY_LEFT ||        \
954                                          (e) == EL_BDX_DRAGONFLY_DOWN)
955
956 #define IS_BDX_BITER(e)                 ((e) == EL_BDX_BITER ||                 \
957                                          (e) == EL_BDX_BITER_RIGHT ||           \
958                                          (e) == EL_BDX_BITER_UP ||              \
959                                          (e) == EL_BDX_BITER_LEFT ||            \
960                                          (e) == EL_BDX_BITER_DOWN)
961
962 #define IS_BDX_EXPANDABLE_WALL(e)       ((e) == EL_BDX_EXPANDABLE_WALL_HORIZONTAL ||            \
963                                          (e) == EL_BDX_EXPANDABLE_WALL_VERTICAL ||              \
964                                          (e) == EL_BDX_EXPANDABLE_WALL_ANY)
965
966 #define IS_BDX_EXPANDABLE_STEELWALL(e)  ((e) == EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL ||       \
967                                          (e) == EL_BDX_EXPANDABLE_STEELWALL_VERTICAL ||         \
968                                          (e) == EL_BDX_EXPANDABLE_STEELWALL_ANY)
969
970 #define IS_BDX_CONVEYOR_BELT(e)         ((e) == EL_BDX_CONVEYOR_LEFT ||         \
971                                          (e) == EL_BDX_CONVEYOR_LEFT_ACTIVE ||  \
972                                          (e) == EL_BDX_CONVEYOR_RIGHT ||        \
973                                          (e) == EL_BDX_CONVEYOR_RIGHT_ACTIVE)
974
975 #define IS_BDX_CONVEYOR_BELT_SWITCH(e)  ((e) == EL_BDX_CONVEYOR_SWITCH ||       \
976                                          (e) == EL_BDX_CONVEYOR_SWITCH_ACTIVE ||\
977                                          (e) == EL_BDX_CONVEYOR_DIR_SWITCH ||   \
978                                          (e) == EL_BDX_CONVEYOR_DIR_SWITCH_ACTIVE)
979
980 #define IS_BDX_ELEMENT(e)               ((e) >= EL_BDX_START &&                 \
981                                          (e) <= EL_BDX_END)
982
983 #define IS_BDX_RUNTIME_ELEMENT(e)       ((e) >= EL_BDX_RUNTIME_START &&         \
984                                          (e) <= EL_BDX_RUNTIME_END)
985
986 #define IS_SOKOBAN_OBJECT_OR_FIELD(e)   ((e) == EL_SOKOBAN_OBJECT ||            \
987                                          (e) == EL_SOKOBAN_FIELD_EMPTY ||       \
988                                          (e) == EL_SOKOBAN_FIELD_FULL)
989
990 #define IS_DRAWABLE(e)                  ((e) < EL_BLOCKED)
991 #define IS_NOT_DRAWABLE(e)              ((e) >= EL_BLOCKED)
992 #define TAPE_IS_EMPTY(x)                ((x).length == 0)
993 #define TAPE_IS_STOPPED(x)              (!(x).recording && !(x).playing)
994
995 #define PLAYERINFO(x, y)                (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
996 #define SHIELD_ON(p)                    ((p)->shield_normal_time_left > 0)
997
998 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||                    \
999                                          IS_PROTECTED(Back[x][y]))
1000 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
1001 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
1002                                          ENEMY_PROTECTED_FIELD(x, y))
1003 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
1004                                          EXPLOSION_PROTECTED_FIELD(x, y))
1005
1006 #define PLAYER_SWITCHING(p,x,y)         ((p)->is_switching &&                           \
1007                                          (p)->switch_x == (x) && (p)->switch_y == (y))
1008
1009 #define PLAYER_DROPPING(p,x,y)          ((p)->is_dropping &&                            \
1010                                          (p)->drop_x == (x) && (p)->drop_y == (y))
1011
1012 #define PLAYER_NR_GFX(g, i)             ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
1013
1014 #define GET_PLAYER_ELEMENT(e)           ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ?     \
1015                                          (e) : EL_PLAYER_1)
1016
1017 #define GET_PLAYER_NR(e)                (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
1018
1019 #define GET_EMPTY_ELEMENT(i)            ((i) == 0 ? EL_EMPTY_SPACE :                    \
1020                                          EL_EMPTY_SPACE_1 + (i) - 1)
1021
1022 #define ANIM_FRAMES(g)                  (graphic_info[g].anim_frames)
1023 #define ANIM_DELAY(g)                   (graphic_info[g].anim_delay)
1024 #define ANIM_MODE(g)                    (graphic_info[g].anim_mode)
1025
1026 #define IS_ANIM_MODE_CE(g)              (graphic_info[g].anim_mode & (ANIM_CE_VALUE |   \
1027                                                                       ANIM_CE_SCORE |   \
1028                                                                       ANIM_CE_DELAY))
1029 #define IS_ANIMATED(g)                  (ANIM_FRAMES(g) > 1)
1030 #define IS_NEW_DELAY(f, g)              ((f) % ANIM_DELAY(g) == 0)
1031 #define IS_NEW_FRAME(f, g)              (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
1032 #define IS_NEXT_FRAME(f, g)             (IS_NEW_FRAME(f, g) && (f) > 0)
1033
1034 #define IS_LOOP_SOUND(s)                ((s) >= 0 && sound_info[s].loop)
1035 #define IS_LOOP_MUSIC(s)                ((s) <  0 || music_info[s].loop)
1036
1037 #define IS_SPECIAL_GFX_ARG(a)           ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
1038
1039 #define IS_GLOBAL_ANIM_PART(a)          ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
1040
1041 #define EL_CASCADE_ACTIVE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
1042 #define EL_CASCADE_INACTIVE(e)          (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
1043 #define EL_CASCADE_TOGGLE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
1044                                          IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
1045
1046 #define EL_NAME(e)                      ((e) >= 0 ? element_info[e].token_name : "(?)")
1047 #define MV_TEXT(d)                      ((d) == MV_NONE  ? "MV_NONE"  :                 \
1048                                          (d) == MV_LEFT  ? "MV_LEFT"  :                 \
1049                                          (d) == MV_RIGHT ? "MV_RIGHT" :                 \
1050                                          (d) == MV_UP    ? "MV_UP"    :                 \
1051                                          (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
1052
1053 #define ELEMENT_ACTIVE(e)               (ActiveElement[e])
1054 #define BUTTON_ACTIVE(b)                (ActiveButton[b])
1055 #define FONT_ACTIVE(f)                  (ActiveFont[f])
1056
1057 // fundamental game speed values
1058 #define MICROLEVEL_SCROLL_DELAY                 50      // delay for scrolling micro level
1059 #define MICROLEVEL_LABEL_DELAY                  250     // delay for micro level label
1060
1061 // boundaries of arrays etc.
1062 #define MAX_LEVEL_NAME_LEN                      32
1063 #define MAX_LEVEL_AUTHOR_LEN                    32
1064 #define MAX_ELEMENT_NAME_LEN                    32
1065 #define MAX_TAPES_PER_SET                       1024
1066 #define MAX_SCORE_ENTRIES                       100
1067 #define MAX_NUM_TITLE_IMAGES                    5
1068 #define MAX_NUM_TITLE_MESSAGES                  5
1069
1070 #define MAX_NUM_AMOEBA                          100
1071
1072 #define NUM_ENVELOPES                           4
1073 #define MIN_ENVELOPE_XSIZE                      1
1074 #define MIN_ENVELOPE_YSIZE                      1
1075 #define MAX_ENVELOPE_XSIZE                      30
1076 #define MAX_ENVELOPE_YSIZE                      20
1077 #define MAX_ENVELOPE_TEXT_LEN                   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
1078 #define MIN_CHANGE_PAGES                        1
1079 #define MAX_CHANGE_PAGES                        32
1080 #define MIN_ELEMENTS_IN_GROUP                   1
1081 #define MAX_ELEMENTS_IN_GROUP                   16
1082 #define MIN_ANDROID_ELEMENTS                    1
1083 #define MAX_ANDROID_ELEMENTS                    32
1084 #define MAX_ANDROID_ELEMENTS_OLD                16      // (extended since version 4.2.0.0)
1085
1086 #define MAX_ISO_DATE_LEN                        10
1087 #define MAX_PLATFORM_TEXT_LEN                   16
1088 #define MAX_VERSION_TEXT_LEN                    16
1089 #define MAX_COUNTRY_CODE_LEN                    2
1090 #define MAX_COUNTRY_NAME_LEN                    64
1091
1092 // values for elements with content
1093 #define MIN_ELEMENT_CONTENTS                    1
1094 #define STD_ELEMENT_CONTENTS                    4
1095 #define MAX_ELEMENT_CONTENTS                    8
1096
1097 #define MIN_MM_BALL_CONTENTS                    1
1098 #define STD_MM_BALL_CONTENTS                    8
1099 #define MAX_MM_BALL_CONTENTS                    16
1100
1101 // values for initial player inventory
1102 #define MIN_INITIAL_INVENTORY_SIZE              1
1103 #define MAX_INITIAL_INVENTORY_SIZE              8
1104
1105 // often used screen positions
1106 #define TILESIZE                                32
1107 #define TILEX                                   TILESIZE
1108 #define TILEY                                   TILESIZE
1109 #define TILEX_VAR                               TILESIZE_VAR
1110 #define TILEY_VAR                               TILESIZE_VAR
1111 #define MINI_TILESIZE                           (TILESIZE / 2)
1112 #define MINI_TILEX                              MINI_TILESIZE
1113 #define MINI_TILEY                              MINI_TILESIZE
1114 #define MICRO_TILESIZE                          (TILESIZE / 8)
1115 #define MICRO_TILEX                             MICRO_TILESIZE
1116 #define MICRO_TILEY                             MICRO_TILESIZE
1117 #define MIDPOSX                                 (SCR_FIELDX / 2)
1118 #define MIDPOSY                                 (SCR_FIELDY / 2)
1119 #define FXSIZE                                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1120 #define FYSIZE                                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1121
1122 #define MICROLEVEL_XSIZE                        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1123 #define MICROLEVEL_YSIZE                        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1124 #define MICROLEVEL_XPOS                         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1125 #define MICROLEVEL_YPOS                         (SY + 12 * TILEY - MICRO_TILEY)
1126 #define MICROLABEL1_YPOS                        (MICROLEVEL_YPOS - 36)
1127 #define MICROLABEL2_YPOS                        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1128
1129 // values for GfxRedraw
1130 #define GFX_REDRAW_NONE                         (0)
1131 #define GFX_REDRAW_TILE                         (1 << 0)
1132 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1133 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1134 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1135
1136 // score for elements
1137 #define SC_EMERALD                              0
1138 #define SC_DIAMOND                              1
1139 #define SC_BUG                                  2
1140 #define SC_SPACESHIP                            3
1141 #define SC_YAMYAM                               4
1142 #define SC_ROBOT                                5
1143 #define SC_PACMAN                               6
1144 #define SC_NUT                                  7
1145 #define SC_DYNAMITE                             8
1146 #define SC_KEY                                  9
1147 #define SC_TIME_BONUS                           10
1148 #define SC_CRYSTAL                              11
1149 #define SC_PEARL                                12
1150 #define SC_SHIELD                               13
1151 #define SC_ELEM_BONUS                           14
1152 #define SC_DIAMOND_EXTRA                        15
1153
1154 #define LEVEL_SCORE_ELEMENTS                    16      // level elements with score
1155
1156
1157 // "real" level file elements
1158 #define EL_UNDEFINED                            -1
1159
1160 #define EL_EMPTY_SPACE                          0
1161 #define EL_EMPTY                                EL_EMPTY_SPACE
1162 #define EL_SAND                                 1
1163 #define EL_WALL                                 2
1164 #define EL_WALL_SLIPPERY                        3
1165 #define EL_ROCK                                 4
1166 #define EL_KEY_OBSOLETE                         5       // obsolete; now EL_KEY_1
1167 #define EL_EMERALD                              6
1168 #define EL_EXIT_CLOSED                          7
1169 #define EL_PLAYER_OBSOLETE                      8       // obsolete; now EL_PLAYER_1
1170 #define EL_BUG                                  9
1171 #define EL_SPACESHIP                            10
1172 #define EL_YAMYAM                               11
1173 #define EL_ROBOT                                12
1174 #define EL_STEELWALL                            13
1175 #define EL_DIAMOND                              14
1176 #define EL_AMOEBA_DEAD                          15
1177 #define EL_QUICKSAND_EMPTY                      16
1178 #define EL_QUICKSAND_FULL                       17
1179 #define EL_AMOEBA_DROP                          18
1180 #define EL_BOMB                                 19
1181 #define EL_MAGIC_WALL                           20
1182 #define EL_SPEED_PILL                           21
1183 #define EL_ACID                                 22
1184 #define EL_AMOEBA_WET                           23
1185 #define EL_AMOEBA_DRY                           24
1186 #define EL_NUT                                  25
1187 #define EL_GAME_OF_LIFE                         26
1188 #define EL_BIOMAZE                              27
1189 #define EL_DYNAMITE_ACTIVE                      28
1190 #define EL_STONEBLOCK                           29
1191 #define EL_ROBOT_WHEEL                          30
1192 #define EL_ROBOT_WHEEL_ACTIVE                   31
1193 #define EL_KEY_1                                32
1194 #define EL_KEY_2                                33
1195 #define EL_KEY_3                                34
1196 #define EL_KEY_4                                35
1197 #define EL_GATE_1                               36
1198 #define EL_GATE_2                               37
1199 #define EL_GATE_3                               38
1200 #define EL_GATE_4                               39
1201 #define EL_GATE_1_GRAY                          40
1202 #define EL_GATE_2_GRAY                          41
1203 #define EL_GATE_3_GRAY                          42
1204 #define EL_GATE_4_GRAY                          43
1205 #define EL_DYNAMITE                             44
1206 #define EL_PACMAN                               45
1207 #define EL_INVISIBLE_WALL                       46
1208 #define EL_LAMP                                 47
1209 #define EL_LAMP_ACTIVE                          48
1210 #define EL_WALL_EMERALD                         49
1211 #define EL_WALL_DIAMOND                         50
1212 #define EL_AMOEBA_FULL                          51
1213 #define EL_BD_AMOEBA                            52
1214 #define EL_TIME_ORB_FULL                        53
1215 #define EL_TIME_ORB_EMPTY                       54
1216 #define EL_EXPANDABLE_WALL                      55
1217 #define EL_BD_DIAMOND                           56
1218 #define EL_EMERALD_YELLOW                       57
1219 #define EL_WALL_BD_DIAMOND                      58
1220 #define EL_WALL_EMERALD_YELLOW                  59
1221 #define EL_DARK_YAMYAM                          60
1222 #define EL_BD_MAGIC_WALL                        61
1223 #define EL_INVISIBLE_STEELWALL                  62
1224 #define EL_SOKOBAN_FIELD_PLAYER                 63
1225 #define EL_DYNABOMB_INCREASE_NUMBER             64
1226 #define EL_DYNABOMB_INCREASE_SIZE               65
1227 #define EL_DYNABOMB_INCREASE_POWER              66
1228 #define EL_SOKOBAN_OBJECT                       67
1229 #define EL_SOKOBAN_FIELD_EMPTY                  68
1230 #define EL_SOKOBAN_FIELD_FULL                   69
1231 #define EL_BD_BUTTERFLY_RIGHT                   70
1232 #define EL_BD_BUTTERFLY_UP                      71
1233 #define EL_BD_BUTTERFLY_LEFT                    72
1234 #define EL_BD_BUTTERFLY_DOWN                    73
1235 #define EL_BD_FIREFLY_RIGHT                     74
1236 #define EL_BD_FIREFLY_UP                        75
1237 #define EL_BD_FIREFLY_LEFT                      76
1238 #define EL_BD_FIREFLY_DOWN                      77
1239 #define EL_BD_BUTTERFLY                         78
1240 #define EL_BD_FIREFLY                           79
1241 #define EL_PLAYER_1                             80
1242 #define EL_PLAYER_2                             81
1243 #define EL_PLAYER_3                             82
1244 #define EL_PLAYER_4                             83
1245 #define EL_BUG_RIGHT                            84
1246 #define EL_BUG_UP                               85
1247 #define EL_BUG_LEFT                             86
1248 #define EL_BUG_DOWN                             87
1249 #define EL_SPACESHIP_RIGHT                      88
1250 #define EL_SPACESHIP_UP                         89
1251 #define EL_SPACESHIP_LEFT                       90
1252 #define EL_SPACESHIP_DOWN                       91
1253 #define EL_PACMAN_RIGHT                         92
1254 #define EL_PACMAN_UP                            93
1255 #define EL_PACMAN_LEFT                          94
1256 #define EL_PACMAN_DOWN                          95
1257 #define EL_EMERALD_RED                          96
1258 #define EL_EMERALD_PURPLE                       97
1259 #define EL_WALL_EMERALD_RED                     98
1260 #define EL_WALL_EMERALD_PURPLE                  99
1261 #define EL_ACID_POOL_TOPLEFT                    100
1262 #define EL_ACID_POOL_TOPRIGHT                   101
1263 #define EL_ACID_POOL_BOTTOMLEFT                 102
1264 #define EL_ACID_POOL_BOTTOM                     103
1265 #define EL_ACID_POOL_BOTTOMRIGHT                104
1266 #define EL_BD_WALL                              105
1267 #define EL_BD_ROCK                              106
1268 #define EL_EXIT_OPEN                            107
1269 #define EL_BLACK_ORB                            108
1270 #define EL_AMOEBA_TO_DIAMOND                    109
1271 #define EL_MOLE                                 110
1272 #define EL_PENGUIN                              111
1273 #define EL_SATELLITE                            112
1274 #define EL_ARROW_LEFT                           113
1275 #define EL_ARROW_RIGHT                          114
1276 #define EL_ARROW_UP                             115
1277 #define EL_ARROW_DOWN                           116
1278 #define EL_PIG                                  117
1279 #define EL_DRAGON                               118
1280
1281 #define EL_EM_KEY_1_FILE_OBSOLETE               119     // obsolete; now EL_EM_KEY_1
1282
1283 // text character elements
1284 #define EL_CHAR_START                           120
1285 #define EL_CHAR_ASCII0                          (EL_CHAR_START  - 32)
1286 #define EL_CHAR_ASCII0_START                    (EL_CHAR_ASCII0 + 32)
1287
1288 #include "conf_chr.h"   // include auto-generated data structure definitions
1289
1290 #define EL_CHAR_ASCII0_END                      (EL_CHAR_ASCII0 + 111)
1291 #define EL_CHAR_END                             (EL_CHAR_START  + 79)
1292
1293 #define EL_CHAR(c)                              (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1294
1295 #define EL_EXPANDABLE_WALL_HORIZONTAL           200
1296 #define EL_EXPANDABLE_WALL_VERTICAL             201
1297 #define EL_EXPANDABLE_WALL_ANY                  202
1298
1299 // EM style elements
1300 #define EL_EM_GATE_1                            203
1301 #define EL_EM_GATE_2                            204
1302 #define EL_EM_GATE_3                            205
1303 #define EL_EM_GATE_4                            206
1304
1305 #define EL_EM_KEY_2_FILE_OBSOLETE               207     // obsolete; now EL_EM_KEY_2
1306 #define EL_EM_KEY_3_FILE_OBSOLETE               208     // obsolete; now EL_EM_KEY_3
1307 #define EL_EM_KEY_4_FILE_OBSOLETE               209     // obsolete; now EL_EM_KEY_4
1308
1309 // SP style elements
1310 #define EL_SP_START                             210
1311 #define EL_SP_EMPTY_SPACE                       (EL_SP_START + 0)
1312 #define EL_SP_EMPTY                             EL_SP_EMPTY_SPACE
1313 #define EL_SP_ZONK                              (EL_SP_START + 1)
1314 #define EL_SP_BASE                              (EL_SP_START + 2)
1315 #define EL_SP_MURPHY                            (EL_SP_START + 3)
1316 #define EL_SP_INFOTRON                          (EL_SP_START + 4)
1317 #define EL_SP_CHIP_SINGLE                       (EL_SP_START + 5)
1318 #define EL_SP_HARDWARE_GRAY                     (EL_SP_START + 6)
1319 #define EL_SP_EXIT_CLOSED                       (EL_SP_START + 7)
1320 #define EL_SP_DISK_ORANGE                       (EL_SP_START + 8)
1321 #define EL_SP_PORT_RIGHT                        (EL_SP_START + 9)
1322 #define EL_SP_PORT_DOWN                         (EL_SP_START + 10)
1323 #define EL_SP_PORT_LEFT                         (EL_SP_START + 11)
1324 #define EL_SP_PORT_UP                           (EL_SP_START + 12)
1325 #define EL_SP_GRAVITY_PORT_RIGHT                (EL_SP_START + 13)
1326 #define EL_SP_GRAVITY_PORT_DOWN                 (EL_SP_START + 14)
1327 #define EL_SP_GRAVITY_PORT_LEFT                 (EL_SP_START + 15)
1328 #define EL_SP_GRAVITY_PORT_UP                   (EL_SP_START + 16)
1329 #define EL_SP_SNIKSNAK                          (EL_SP_START + 17)
1330 #define EL_SP_DISK_YELLOW                       (EL_SP_START + 18)
1331 #define EL_SP_TERMINAL                          (EL_SP_START + 19)
1332 #define EL_SP_DISK_RED                          (EL_SP_START + 20)
1333 #define EL_SP_PORT_VERTICAL                     (EL_SP_START + 21)
1334 #define EL_SP_PORT_HORIZONTAL                   (EL_SP_START + 22)
1335 #define EL_SP_PORT_ANY                          (EL_SP_START + 23)
1336 #define EL_SP_ELECTRON                          (EL_SP_START + 24)
1337 #define EL_SP_BUGGY_BASE                        (EL_SP_START + 25)
1338 #define EL_SP_CHIP_LEFT                         (EL_SP_START + 26)
1339 #define EL_SP_CHIP_RIGHT                        (EL_SP_START + 27)
1340 #define EL_SP_HARDWARE_BASE_1                   (EL_SP_START + 28)
1341 #define EL_SP_HARDWARE_GREEN                    (EL_SP_START + 29)
1342 #define EL_SP_HARDWARE_BLUE                     (EL_SP_START + 30)
1343 #define EL_SP_HARDWARE_RED                      (EL_SP_START + 31)
1344 #define EL_SP_HARDWARE_YELLOW                   (EL_SP_START + 32)
1345 #define EL_SP_HARDWARE_BASE_2                   (EL_SP_START + 33)
1346 #define EL_SP_HARDWARE_BASE_3                   (EL_SP_START + 34)
1347 #define EL_SP_HARDWARE_BASE_4                   (EL_SP_START + 35)
1348 #define EL_SP_HARDWARE_BASE_5                   (EL_SP_START + 36)
1349 #define EL_SP_HARDWARE_BASE_6                   (EL_SP_START + 37)
1350 #define EL_SP_CHIP_TOP                          (EL_SP_START + 38)
1351 #define EL_SP_CHIP_BOTTOM                       (EL_SP_START + 39)
1352 #define EL_SP_END                               (EL_SP_START + 39)
1353
1354 // EM style elements
1355 #define EL_EM_GATE_1_GRAY                       250
1356 #define EL_EM_GATE_2_GRAY                       251
1357 #define EL_EM_GATE_3_GRAY                       252
1358 #define EL_EM_GATE_4_GRAY                       253
1359
1360 #define EL_EM_DYNAMITE                          254
1361 #define EL_EM_DYNAMITE_ACTIVE                   255
1362
1363 // DC2 style elements
1364 #define EL_PEARL                                256
1365 #define EL_CRYSTAL                              257
1366 #define EL_WALL_PEARL                           258
1367 #define EL_WALL_CRYSTAL                         259
1368 #define EL_DC_GATE_WHITE                        260
1369 #define EL_DC_GATE_WHITE_GRAY                   261
1370 #define EL_DC_KEY_WHITE                         262
1371 #define EL_SHIELD_NORMAL                        263
1372 #define EL_EXTRA_TIME                           264
1373 #define EL_SWITCHGATE_OPEN                      265
1374 #define EL_SWITCHGATE_CLOSED                    266
1375 #define EL_SWITCHGATE_SWITCH_UP                 267
1376 #define EL_SWITCHGATE_SWITCH_DOWN               268
1377
1378 #define EL_UNUSED_269                           269
1379 #define EL_UNUSED_270                           270
1380
1381 #define EL_CONVEYOR_BELT_1_LEFT                 271
1382 #define EL_CONVEYOR_BELT_1_MIDDLE               272
1383 #define EL_CONVEYOR_BELT_1_RIGHT                273
1384 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT          274
1385 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE        275
1386 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT         276
1387 #define EL_CONVEYOR_BELT_2_LEFT                 277
1388 #define EL_CONVEYOR_BELT_2_MIDDLE               278
1389 #define EL_CONVEYOR_BELT_2_RIGHT                279
1390 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT          280
1391 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE        281
1392 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT         282
1393 #define EL_CONVEYOR_BELT_3_LEFT                 283
1394 #define EL_CONVEYOR_BELT_3_MIDDLE               284
1395 #define EL_CONVEYOR_BELT_3_RIGHT                285
1396 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT          286
1397 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE        287
1398 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT         288
1399 #define EL_CONVEYOR_BELT_4_LEFT                 289
1400 #define EL_CONVEYOR_BELT_4_MIDDLE               290
1401 #define EL_CONVEYOR_BELT_4_RIGHT                291
1402 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT          292
1403 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE        293
1404 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT         294
1405 #define EL_LANDMINE                             295
1406 #define EL_ENVELOPE_OBSOLETE                    296     // obsolete; now EL_ENVELOPE_1
1407 #define EL_LIGHT_SWITCH                         297
1408 #define EL_LIGHT_SWITCH_ACTIVE                  298
1409 #define EL_SIGN_EXCLAMATION                     299
1410 #define EL_SIGN_RADIOACTIVITY                   300
1411 #define EL_SIGN_STOP                            301
1412 #define EL_SIGN_WHEELCHAIR                      302
1413 #define EL_SIGN_PARKING                         303
1414 #define EL_SIGN_NO_ENTRY                        304
1415 #define EL_SIGN_UNUSED_1                        305
1416 #define EL_SIGN_GIVE_WAY                        306
1417 #define EL_SIGN_ENTRY_FORBIDDEN                 307
1418 #define EL_SIGN_EMERGENCY_EXIT                  308
1419 #define EL_SIGN_YIN_YANG                        309
1420 #define EL_SIGN_UNUSED_2                        310
1421 #define EL_MOLE_LEFT                            311
1422 #define EL_MOLE_RIGHT                           312
1423 #define EL_MOLE_UP                              313
1424 #define EL_MOLE_DOWN                            314
1425 #define EL_STEELWALL_SLIPPERY                   315
1426 #define EL_INVISIBLE_SAND                       316
1427 #define EL_DX_UNKNOWN_15                        317
1428 #define EL_DX_UNKNOWN_42                        318
1429
1430 #define EL_UNUSED_319                           319
1431 #define EL_UNUSED_320                           320
1432
1433 #define EL_SHIELD_DEADLY                        321
1434 #define EL_TIMEGATE_OPEN                        322
1435 #define EL_TIMEGATE_CLOSED                      323
1436 #define EL_TIMEGATE_SWITCH_ACTIVE               324
1437 #define EL_TIMEGATE_SWITCH                      325
1438
1439 // EMC style elements
1440 #define EL_BALLOON                              326
1441 #define EL_BALLOON_SWITCH_LEFT                  327
1442 #define EL_BALLOON_SWITCH_RIGHT                 328
1443 #define EL_BALLOON_SWITCH_UP                    329
1444 #define EL_BALLOON_SWITCH_DOWN                  330
1445 #define EL_BALLOON_SWITCH_ANY                   331
1446
1447 #define EL_EMC_STEELWALL_1                      332
1448 #define EL_EMC_STEELWALL_2                      333
1449 #define EL_EMC_STEELWALL_3                      334
1450 #define EL_EMC_STEELWALL_4                      335
1451 #define EL_EMC_WALL_1                           336
1452 #define EL_EMC_WALL_2                           337
1453 #define EL_EMC_WALL_3                           338
1454 #define EL_EMC_WALL_4                           339
1455 #define EL_EMC_WALL_5                           340
1456 #define EL_EMC_WALL_6                           341
1457 #define EL_EMC_WALL_7                           342
1458 #define EL_EMC_WALL_8                           343
1459
1460 // DX style elements
1461 #define EL_TUBE_ANY                             344
1462 #define EL_TUBE_VERTICAL                        345
1463 #define EL_TUBE_HORIZONTAL                      346
1464 #define EL_TUBE_VERTICAL_LEFT                   347
1465 #define EL_TUBE_VERTICAL_RIGHT                  348
1466 #define EL_TUBE_HORIZONTAL_UP                   349
1467 #define EL_TUBE_HORIZONTAL_DOWN                 350
1468 #define EL_TUBE_LEFT_UP                         351
1469 #define EL_TUBE_LEFT_DOWN                       352
1470 #define EL_TUBE_RIGHT_UP                        353
1471 #define EL_TUBE_RIGHT_DOWN                      354
1472 #define EL_SPRING                               355
1473 #define EL_TRAP                                 356
1474 #define EL_DX_SUPABOMB                          357
1475
1476 #define EL_UNUSED_358                           358
1477 #define EL_UNUSED_359                           359
1478
1479 // ---------- begin of custom elements section --------------------------------
1480 #define EL_CUSTOM_START                         360
1481
1482 #include "conf_cus.h"   // include auto-generated data structure definitions
1483
1484 #define NUM_CUSTOM_ELEMENTS                     256
1485 #define EL_CUSTOM_END                           615
1486 // ---------- end of custom elements section ----------------------------------
1487
1488 // EM style elements
1489 #define EL_EM_KEY_1                             616
1490 #define EL_EM_KEY_2                             617
1491 #define EL_EM_KEY_3                             618
1492 #define EL_EM_KEY_4                             619
1493
1494 // DC2 style elements
1495 #define EL_ENVELOPE_1                           620
1496 #define EL_ENVELOPE_2                           621
1497 #define EL_ENVELOPE_3                           622
1498 #define EL_ENVELOPE_4                           623
1499
1500 // ---------- begin of group elements section ---------------------------------
1501 #define EL_GROUP_START                          624
1502
1503 #include "conf_grp.h"   // include auto-generated data structure definitions
1504
1505 #define NUM_GROUP_ELEMENTS                      32
1506 #define EL_GROUP_END                            655
1507 // ---------- end of group elements section -----------------------------------
1508
1509 #define EL_UNKNOWN                              656
1510 #define EL_TRIGGER_ELEMENT                      657
1511 #define EL_TRIGGER_PLAYER                       658
1512
1513 // SP style elements
1514 #define EL_SP_GRAVITY_ON_PORT_RIGHT             659
1515 #define EL_SP_GRAVITY_ON_PORT_DOWN              660
1516 #define EL_SP_GRAVITY_ON_PORT_LEFT              661
1517 #define EL_SP_GRAVITY_ON_PORT_UP                662
1518 #define EL_SP_GRAVITY_OFF_PORT_RIGHT            663
1519 #define EL_SP_GRAVITY_OFF_PORT_DOWN             664
1520 #define EL_SP_GRAVITY_OFF_PORT_LEFT             665
1521 #define EL_SP_GRAVITY_OFF_PORT_UP               666
1522
1523 // EMC style elements
1524 #define EL_BALLOON_SWITCH_NONE                  667
1525 #define EL_EMC_GATE_5                           668
1526 #define EL_EMC_GATE_6                           669
1527 #define EL_EMC_GATE_7                           670
1528 #define EL_EMC_GATE_8                           671
1529 #define EL_EMC_GATE_5_GRAY                      672
1530 #define EL_EMC_GATE_6_GRAY                      673
1531 #define EL_EMC_GATE_7_GRAY                      674
1532 #define EL_EMC_GATE_8_GRAY                      675
1533 #define EL_EMC_KEY_5                            676
1534 #define EL_EMC_KEY_6                            677
1535 #define EL_EMC_KEY_7                            678
1536 #define EL_EMC_KEY_8                            679
1537 #define EL_EMC_ANDROID                          680
1538 #define EL_EMC_GRASS                            681
1539 #define EL_EMC_MAGIC_BALL                       682
1540 #define EL_EMC_MAGIC_BALL_ACTIVE                683
1541 #define EL_EMC_MAGIC_BALL_SWITCH                684
1542 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE         685
1543 #define EL_EMC_SPRING_BUMPER                    686
1544 #define EL_EMC_PLANT                            687
1545 #define EL_EMC_LENSES                           688
1546 #define EL_EMC_MAGNIFIER                        689
1547 #define EL_EMC_WALL_9                           690
1548 #define EL_EMC_WALL_10                          691
1549 #define EL_EMC_WALL_11                          692
1550 #define EL_EMC_WALL_12                          693
1551 #define EL_EMC_WALL_13                          694
1552 #define EL_EMC_WALL_14                          695
1553 #define EL_EMC_WALL_15                          696
1554 #define EL_EMC_WALL_16                          697
1555 #define EL_EMC_WALL_SLIPPERY_1                  698
1556 #define EL_EMC_WALL_SLIPPERY_2                  699
1557 #define EL_EMC_WALL_SLIPPERY_3                  700
1558 #define EL_EMC_WALL_SLIPPERY_4                  701
1559 #define EL_EMC_FAKE_GRASS                       702
1560 #define EL_EMC_FAKE_ACID                        703
1561 #define EL_EMC_DRIPPER                          704
1562
1563 #define EL_TRIGGER_CE_VALUE                     705
1564 #define EL_TRIGGER_CE_SCORE                     706
1565 #define EL_CURRENT_CE_VALUE                     707
1566 #define EL_CURRENT_CE_SCORE                     708
1567
1568 #define EL_YAMYAM_LEFT                          709
1569 #define EL_YAMYAM_RIGHT                         710
1570 #define EL_YAMYAM_UP                            711
1571 #define EL_YAMYAM_DOWN                          712
1572
1573 #define EL_BD_EXPANDABLE_WALL                   713
1574
1575 // reference elements
1576 #define EL_PREV_CE_8                            714
1577 #define EL_PREV_CE_7                            715
1578 #define EL_PREV_CE_6                            716
1579 #define EL_PREV_CE_5                            717
1580 #define EL_PREV_CE_4                            718
1581 #define EL_PREV_CE_3                            719
1582 #define EL_PREV_CE_2                            720
1583 #define EL_PREV_CE_1                            721
1584 #define EL_SELF                                 722
1585 #define EL_NEXT_CE_1                            723
1586 #define EL_NEXT_CE_2                            724
1587 #define EL_NEXT_CE_3                            725
1588 #define EL_NEXT_CE_4                            726
1589 #define EL_NEXT_CE_5                            727
1590 #define EL_NEXT_CE_6                            728
1591 #define EL_NEXT_CE_7                            729
1592 #define EL_NEXT_CE_8                            730
1593 #define EL_ANY_ELEMENT                          731
1594
1595 // text character elements
1596 #define EL_STEEL_CHAR_START                     732
1597 #define EL_STEEL_CHAR_ASCII0                    (EL_STEEL_CHAR_START  - 32)
1598 #define EL_STEEL_CHAR_ASCII0_START              (EL_STEEL_CHAR_ASCII0 + 32)
1599
1600 // (auto-generated data structure definitions included with normal chars)
1601
1602 #define EL_STEEL_CHAR_ASCII0_END                (EL_STEEL_CHAR_ASCII0 + 111)
1603 #define EL_STEEL_CHAR_END                       (EL_STEEL_CHAR_START  + 79)
1604
1605 #define EL_STEEL_CHAR(c)                        (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1606
1607 // unused elements
1608 #define EL_SPERMS                               812
1609 #define EL_BULLET                               813
1610 #define EL_HEART                                814
1611 #define EL_CROSS                                815
1612 #define EL_FRANKIE                              816
1613 #define EL_SIGN_SPERMS                          817
1614 #define EL_SIGN_BULLET                          818
1615 #define EL_SIGN_HEART                           819
1616 #define EL_SIGN_CROSS                           820
1617 #define EL_SIGN_FRANKIE                         821
1618
1619 // DC2 style elements
1620 #define EL_STEEL_EXIT_CLOSED                    822
1621 #define EL_STEEL_EXIT_OPEN                      823
1622
1623 #define EL_DC_STEELWALL_1_LEFT                  824
1624 #define EL_DC_STEELWALL_1_RIGHT                 825
1625 #define EL_DC_STEELWALL_1_TOP                   826
1626 #define EL_DC_STEELWALL_1_BOTTOM                827
1627 #define EL_DC_STEELWALL_1_HORIZONTAL            828
1628 #define EL_DC_STEELWALL_1_VERTICAL              829
1629 #define EL_DC_STEELWALL_1_TOPLEFT               830
1630 #define EL_DC_STEELWALL_1_TOPRIGHT              831
1631 #define EL_DC_STEELWALL_1_BOTTOMLEFT            832
1632 #define EL_DC_STEELWALL_1_BOTTOMRIGHT           833
1633 #define EL_DC_STEELWALL_1_TOPLEFT_2             834
1634 #define EL_DC_STEELWALL_1_TOPRIGHT_2            835
1635 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2          836
1636 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2         837
1637
1638 #define EL_DC_STEELWALL_2_LEFT                  838
1639 #define EL_DC_STEELWALL_2_RIGHT                 839
1640 #define EL_DC_STEELWALL_2_TOP                   840
1641 #define EL_DC_STEELWALL_2_BOTTOM                841
1642 #define EL_DC_STEELWALL_2_HORIZONTAL            842
1643 #define EL_DC_STEELWALL_2_VERTICAL              843
1644 #define EL_DC_STEELWALL_2_MIDDLE                844
1645 #define EL_DC_STEELWALL_2_SINGLE                845
1646
1647 #define EL_DC_SWITCHGATE_SWITCH_UP              846
1648 #define EL_DC_SWITCHGATE_SWITCH_DOWN            847
1649 #define EL_DC_TIMEGATE_SWITCH                   848
1650 #define EL_DC_TIMEGATE_SWITCH_ACTIVE            849
1651
1652 #define EL_DC_LANDMINE                          850
1653
1654 #define EL_EXPANDABLE_STEELWALL                 851
1655 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL      852
1656 #define EL_EXPANDABLE_STEELWALL_VERTICAL        853
1657 #define EL_EXPANDABLE_STEELWALL_ANY             854
1658
1659 #define EL_EM_EXIT_CLOSED                       855
1660 #define EL_EM_EXIT_OPEN                         856
1661 #define EL_EM_STEEL_EXIT_CLOSED                 857
1662 #define EL_EM_STEEL_EXIT_OPEN                   858
1663
1664 #define EL_DC_GATE_FAKE_GRAY                    859
1665
1666 #define EL_DC_MAGIC_WALL                        860
1667
1668 #define EL_QUICKSAND_FAST_EMPTY                 861
1669 #define EL_QUICKSAND_FAST_FULL                  862
1670
1671 #define EL_FROM_LEVEL_TEMPLATE                  863
1672
1673 // MM style elements
1674 #define EL_MM_START                             864
1675 #define EL_MM_START_1                           EL_MM_START
1676
1677 #define EL_MM_EMPTY_SPACE                       (EL_MM_START + 0)
1678 #define EL_MM_EMPTY                             EL_MM_EMPTY_SPACE
1679 #define EL_MM_MIRROR_START                      (EL_MM_START + 1)
1680 #define EL_MM_MIRROR_1                          (EL_MM_MIRROR_START + 0)
1681 #define EL_MM_MIRROR_2                          (EL_MM_MIRROR_START + 1)
1682 #define EL_MM_MIRROR_3                          (EL_MM_MIRROR_START + 2)
1683 #define EL_MM_MIRROR_4                          (EL_MM_MIRROR_START + 3)
1684 #define EL_MM_MIRROR_5                          (EL_MM_MIRROR_START + 4)
1685 #define EL_MM_MIRROR_6                          (EL_MM_MIRROR_START + 5)
1686 #define EL_MM_MIRROR_7                          (EL_MM_MIRROR_START + 6)
1687 #define EL_MM_MIRROR_8                          (EL_MM_MIRROR_START + 7)
1688 #define EL_MM_MIRROR_9                          (EL_MM_MIRROR_START + 8)
1689 #define EL_MM_MIRROR_10                         (EL_MM_MIRROR_START + 9)
1690 #define EL_MM_MIRROR_11                         (EL_MM_MIRROR_START + 10)
1691 #define EL_MM_MIRROR_12                         (EL_MM_MIRROR_START + 11)
1692 #define EL_MM_MIRROR_13                         (EL_MM_MIRROR_START + 12)
1693 #define EL_MM_MIRROR_14                         (EL_MM_MIRROR_START + 13)
1694 #define EL_MM_MIRROR_15                         (EL_MM_MIRROR_START + 14)
1695 #define EL_MM_MIRROR_16                         (EL_MM_MIRROR_START + 15)
1696 #define EL_MM_MIRROR_END                        EL_MM_MIRROR_15
1697 #define EL_MM_STEEL_GRID_FIXED_START            (EL_MM_START + 17)
1698 #define EL_MM_STEEL_GRID_FIXED_1                (EL_MM_STEEL_GRID_FIXED_START + 0)
1699 #define EL_MM_STEEL_GRID_FIXED_2                (EL_MM_STEEL_GRID_FIXED_START + 1)
1700 #define EL_MM_STEEL_GRID_FIXED_3                (EL_MM_STEEL_GRID_FIXED_START + 2)
1701 #define EL_MM_STEEL_GRID_FIXED_4                (EL_MM_STEEL_GRID_FIXED_START + 3)
1702 #define EL_MM_STEEL_GRID_FIXED_END              EL_MM_STEEL_GRID_FIXED_03
1703 #define EL_MM_MCDUFFIN_START                    (EL_MM_START + 21)
1704 #define EL_MM_MCDUFFIN_RIGHT                    (EL_MM_MCDUFFIN_START + 0)
1705 #define EL_MM_MCDUFFIN_UP                       (EL_MM_MCDUFFIN_START + 1)
1706 #define EL_MM_MCDUFFIN_LEFT                     (EL_MM_MCDUFFIN_START + 2)
1707 #define EL_MM_MCDUFFIN_DOWN                     (EL_MM_MCDUFFIN_START + 3)
1708 #define EL_MM_MCDUFFIN_END                      EL_MM_MCDUFFIN_DOWN
1709 #define EL_MM_EXIT_CLOSED                       (EL_MM_START + 25)
1710 #define EL_MM_EXIT_OPENING_1                    (EL_MM_START + 26)
1711 #define EL_MM_EXIT_OPENING_2                    (EL_MM_START + 27)
1712 #define EL_MM_EXIT_OPEN                         (EL_MM_START + 28)
1713 #define EL_MM_KETTLE                            (EL_MM_START + 29)
1714 #define EL_MM_BOMB                              (EL_MM_START + 30)
1715 #define EL_MM_PRISM                             (EL_MM_START + 31)
1716 #define EL_MM_WALL_START                        (EL_MM_START + 32)
1717 #define EL_MM_WALL_EMPTY                        EL_MM_WALL_START
1718 #define EL_MM_WALL_00                           EL_MM_WALL_START
1719 #define EL_MM_STEEL_WALL_START                  EL_MM_WALL_00
1720 #define EL_MM_STEEL_WALL_1                      EL_MM_STEEL_WALL_START
1721 #define EL_MM_WALL_15                           (EL_MM_START + 47)
1722 #define EL_MM_STEEL_WALL_END                    EL_MM_WALL_15
1723 #define EL_MM_WALL_16                           (EL_MM_START + 48)
1724 #define EL_MM_WOODEN_WALL_START                 EL_MM_WALL_16
1725 #define EL_MM_WOODEN_WALL_1                     EL_MM_WOODEN_WALL_START
1726 #define EL_MM_WALL_31                           (EL_MM_START + 63)
1727 #define EL_MM_WOODEN_WALL_END                   EL_MM_WALL_31
1728 #define EL_MM_WALL_32                           (EL_MM_START + 64)
1729 #define EL_MM_ICE_WALL_START                    EL_MM_WALL_32
1730 #define EL_MM_ICE_WALL_1                        EL_MM_ICE_WALL_START
1731 #define EL_MM_WALL_47                           (EL_MM_START + 79)
1732 #define EL_MM_ICE_WALL_END                      EL_MM_WALL_47
1733 #define EL_MM_WALL_48                           (EL_MM_START + 80)
1734 #define EL_MM_AMOEBA_WALL_START                 EL_MM_WALL_48
1735 #define EL_MM_AMOEBA_WALL_1                     EL_MM_AMOEBA_WALL_START
1736 #define EL_MM_WALL_63                           (EL_MM_START + 95)
1737 #define EL_MM_AMOEBA_WALL_END                   EL_MM_WALL_63
1738 #define EL_MM_WALL_END                          EL_MM_WALL_63
1739 #define EL_MM_WOODEN_BLOCK                      (EL_MM_START + 96)
1740 #define EL_MM_GRAY_BALL                         (EL_MM_START + 97)
1741 #define EL_MM_TELEPORTER_START                  (EL_MM_START + 98)
1742 #define EL_MM_TELEPORTER_1                      (EL_MM_TELEPORTER_START + 0)
1743 #define EL_MM_TELEPORTER_2                      (EL_MM_TELEPORTER_START + 1)
1744 #define EL_MM_TELEPORTER_3                      (EL_MM_TELEPORTER_START + 2)
1745 #define EL_MM_TELEPORTER_4                      (EL_MM_TELEPORTER_START + 3)
1746 #define EL_MM_TELEPORTER_5                      (EL_MM_TELEPORTER_START + 4)
1747 #define EL_MM_TELEPORTER_6                      (EL_MM_TELEPORTER_START + 5)
1748 #define EL_MM_TELEPORTER_7                      (EL_MM_TELEPORTER_START + 6)
1749 #define EL_MM_TELEPORTER_8                      (EL_MM_TELEPORTER_START + 7)
1750 #define EL_MM_TELEPORTER_9                      (EL_MM_TELEPORTER_START + 8)
1751 #define EL_MM_TELEPORTER_10                     (EL_MM_TELEPORTER_START + 9)
1752 #define EL_MM_TELEPORTER_11                     (EL_MM_TELEPORTER_START + 10)
1753 #define EL_MM_TELEPORTER_12                     (EL_MM_TELEPORTER_START + 11)
1754 #define EL_MM_TELEPORTER_13                     (EL_MM_TELEPORTER_START + 12)
1755 #define EL_MM_TELEPORTER_14                     (EL_MM_TELEPORTER_START + 13)
1756 #define EL_MM_TELEPORTER_15                     (EL_MM_TELEPORTER_START + 14)
1757 #define EL_MM_TELEPORTER_16                     (EL_MM_TELEPORTER_START + 15)
1758 #define EL_MM_TELEPORTER_END                    EL_MM_TELEPORTER_15
1759 #define EL_MM_FUSE_ACTIVE                       (EL_MM_START + 114)
1760 #define EL_MM_PACMAN_START                      (EL_MM_START + 115)
1761 #define EL_MM_PACMAN_RIGHT                      (EL_MM_PACMAN_START + 0)
1762 #define EL_MM_PACMAN_UP                         (EL_MM_PACMAN_START + 1)
1763 #define EL_MM_PACMAN_LEFT                       (EL_MM_PACMAN_START + 2)
1764 #define EL_MM_PACMAN_DOWN                       (EL_MM_PACMAN_START + 3)
1765 #define EL_MM_PACMAN_END                        EL_MM_PACMAN_DOWN
1766 #define EL_MM_POLARIZER_START                   (EL_MM_START + 119)
1767 #define EL_MM_POLARIZER_1                       (EL_MM_POLARIZER_START + 0)
1768 #define EL_MM_POLARIZER_2                       (EL_MM_POLARIZER_START + 1)
1769 #define EL_MM_POLARIZER_3                       (EL_MM_POLARIZER_START + 2)
1770 #define EL_MM_POLARIZER_4                       (EL_MM_POLARIZER_START + 3)
1771 #define EL_MM_POLARIZER_5                       (EL_MM_POLARIZER_START + 4)
1772 #define EL_MM_POLARIZER_6                       (EL_MM_POLARIZER_START + 5)
1773 #define EL_MM_POLARIZER_7                       (EL_MM_POLARIZER_START + 6)
1774 #define EL_MM_POLARIZER_8                       (EL_MM_POLARIZER_START + 7)
1775 #define EL_MM_POLARIZER_9                       (EL_MM_POLARIZER_START + 8)
1776 #define EL_MM_POLARIZER_10                      (EL_MM_POLARIZER_START + 9)
1777 #define EL_MM_POLARIZER_11                      (EL_MM_POLARIZER_START + 10)
1778 #define EL_MM_POLARIZER_12                      (EL_MM_POLARIZER_START + 11)
1779 #define EL_MM_POLARIZER_13                      (EL_MM_POLARIZER_START + 12)
1780 #define EL_MM_POLARIZER_14                      (EL_MM_POLARIZER_START + 13)
1781 #define EL_MM_POLARIZER_15                      (EL_MM_POLARIZER_START + 14)
1782 #define EL_MM_POLARIZER_16                      (EL_MM_POLARIZER_START + 15)
1783 #define EL_MM_POLARIZER_END                     EL_MM_POLARIZER_15
1784 #define EL_MM_POLARIZER_CROSS_START             (EL_MM_START + 135)
1785 #define EL_MM_POLARIZER_CROSS_1                 (EL_MM_POLARIZER_CROSS_START + 0)
1786 #define EL_MM_POLARIZER_CROSS_2                 (EL_MM_POLARIZER_CROSS_START + 1)
1787 #define EL_MM_POLARIZER_CROSS_3                 (EL_MM_POLARIZER_CROSS_START + 2)
1788 #define EL_MM_POLARIZER_CROSS_4                 (EL_MM_POLARIZER_CROSS_START + 3)
1789 #define EL_MM_POLARIZER_CROSS_END               EL_MM_POLARIZER_CROSS_03
1790 #define EL_MM_MIRROR_FIXED_START                (EL_MM_START + 139)
1791 #define EL_MM_MIRROR_FIXED_1                    (EL_MM_MIRROR_FIXED_START + 0)
1792 #define EL_MM_MIRROR_FIXED_2                    (EL_MM_MIRROR_FIXED_START + 1)
1793 #define EL_MM_MIRROR_FIXED_3                    (EL_MM_MIRROR_FIXED_START + 2)
1794 #define EL_MM_MIRROR_FIXED_4                    (EL_MM_MIRROR_FIXED_START + 3)
1795 #define EL_MM_MIRROR_FIXED_END                  EL_MM_MIRROR_FIXED_03
1796 #define EL_MM_STEEL_LOCK                        (EL_MM_START + 143)
1797 #define EL_MM_KEY                               (EL_MM_START + 144)
1798 #define EL_MM_LIGHTBULB                         (EL_MM_START + 145)
1799 #define EL_MM_LIGHTBULB_ACTIVE                  (EL_MM_START + 146)
1800 #define EL_MM_LIGHTBALL                         (EL_MM_START + 147)
1801 #define EL_MM_STEEL_BLOCK                       (EL_MM_START + 148)
1802 #define EL_MM_WOODEN_LOCK                       (EL_MM_START + 149)
1803 #define EL_MM_FUEL_FULL                         (EL_MM_START + 150)
1804 #define EL_MM_WOODEN_GRID_FIXED_START           (EL_MM_START + 151)
1805 #define EL_MM_WOODEN_GRID_FIXED_1               (EL_MM_WOODEN_GRID_FIXED_START + 0)
1806 #define EL_MM_WOODEN_GRID_FIXED_2               (EL_MM_WOODEN_GRID_FIXED_START + 1)
1807 #define EL_MM_WOODEN_GRID_FIXED_3               (EL_MM_WOODEN_GRID_FIXED_START + 2)
1808 #define EL_MM_WOODEN_GRID_FIXED_4               (EL_MM_WOODEN_GRID_FIXED_START + 3)
1809 #define EL_MM_WOODEN_GRID_FIXED_END             EL_MM_WOODEN_GRID_FIXED_03
1810 #define EL_MM_FUEL_EMPTY                        (EL_MM_START + 155)
1811 #define EL_MM_ENVELOPE_1                        (EL_MM_START + 156)
1812 #define EL_MM_ENVELOPE_2                        (EL_MM_START + 157)
1813 #define EL_MM_ENVELOPE_3                        (EL_MM_START + 158)
1814 #define EL_MM_ENVELOPE_4                        (EL_MM_START + 159)
1815
1816 #define EL_MM_END_1                             (EL_MM_START + 159)
1817 #define EL_MM_START_2                           (EL_MM_START + 160)
1818
1819 // DF style elements
1820 #define EL_DF_START                             EL_MM_START_2
1821 #define EL_DF_START_1                           EL_MM_START_2
1822 #define EL_DF_START2                            (EL_DF_START - 240)
1823
1824 #define EL_DF_MIRROR_START                      EL_DF_START
1825 #define EL_DF_MIRROR_1                          (EL_DF_MIRROR_START + 0)
1826 #define EL_DF_MIRROR_2                          (EL_DF_MIRROR_START + 1)
1827 #define EL_DF_MIRROR_3                          (EL_DF_MIRROR_START + 2)
1828 #define EL_DF_MIRROR_4                          (EL_DF_MIRROR_START + 3)
1829 #define EL_DF_MIRROR_5                          (EL_DF_MIRROR_START + 4)
1830 #define EL_DF_MIRROR_6                          (EL_DF_MIRROR_START + 5)
1831 #define EL_DF_MIRROR_7                          (EL_DF_MIRROR_START + 6)
1832 #define EL_DF_MIRROR_8                          (EL_DF_MIRROR_START + 7)
1833 #define EL_DF_MIRROR_9                          (EL_DF_MIRROR_START + 8)
1834 #define EL_DF_MIRROR_10                         (EL_DF_MIRROR_START + 9)
1835 #define EL_DF_MIRROR_11                         (EL_DF_MIRROR_START + 10)
1836 #define EL_DF_MIRROR_12                         (EL_DF_MIRROR_START + 11)
1837 #define EL_DF_MIRROR_13                         (EL_DF_MIRROR_START + 12)
1838 #define EL_DF_MIRROR_14                         (EL_DF_MIRROR_START + 13)
1839 #define EL_DF_MIRROR_15                         (EL_DF_MIRROR_START + 14)
1840 #define EL_DF_MIRROR_16                         (EL_DF_MIRROR_START + 15)
1841 #define EL_DF_MIRROR_END                        EL_DF_MIRROR_15
1842
1843 #define EL_DF_WOODEN_GRID_FIXED_START           (EL_DF_START2 + 256)
1844 #define EL_DF_WOODEN_GRID_FIXED_1               (EL_DF_WOODEN_GRID_FIXED_START + 0)
1845 #define EL_DF_WOODEN_GRID_FIXED_2               (EL_DF_WOODEN_GRID_FIXED_START + 1)
1846 #define EL_DF_WOODEN_GRID_FIXED_3               (EL_DF_WOODEN_GRID_FIXED_START + 2)
1847 #define EL_DF_WOODEN_GRID_FIXED_4               (EL_DF_WOODEN_GRID_FIXED_START + 3)
1848 #define EL_DF_WOODEN_GRID_FIXED_5               (EL_DF_WOODEN_GRID_FIXED_START + 4)
1849 #define EL_DF_WOODEN_GRID_FIXED_6               (EL_DF_WOODEN_GRID_FIXED_START + 5)
1850 #define EL_DF_WOODEN_GRID_FIXED_7               (EL_DF_WOODEN_GRID_FIXED_START + 6)
1851 #define EL_DF_WOODEN_GRID_FIXED_8               (EL_DF_WOODEN_GRID_FIXED_START + 7)
1852 #define EL_DF_WOODEN_GRID_FIXED_END             EL_DF_WOODEN_GRID_FIXED_07
1853
1854 #define EL_DF_STEEL_GRID_FIXED_START            (EL_DF_START2 + 264)
1855 #define EL_DF_STEEL_GRID_FIXED_1                (EL_DF_STEEL_GRID_FIXED_START + 0)
1856 #define EL_DF_STEEL_GRID_FIXED_2                (EL_DF_STEEL_GRID_FIXED_START + 1)
1857 #define EL_DF_STEEL_GRID_FIXED_3                (EL_DF_STEEL_GRID_FIXED_START + 2)
1858 #define EL_DF_STEEL_GRID_FIXED_4                (EL_DF_STEEL_GRID_FIXED_START + 3)
1859 #define EL_DF_STEEL_GRID_FIXED_5                (EL_DF_STEEL_GRID_FIXED_START + 4)
1860 #define EL_DF_STEEL_GRID_FIXED_6                (EL_DF_STEEL_GRID_FIXED_START + 5)
1861 #define EL_DF_STEEL_GRID_FIXED_7                (EL_DF_STEEL_GRID_FIXED_START + 6)
1862 #define EL_DF_STEEL_GRID_FIXED_8                (EL_DF_STEEL_GRID_FIXED_START + 7)
1863 #define EL_DF_STEEL_GRID_FIXED_END              EL_DF_STEEL_GRID_FIXED_07
1864
1865 #define EL_DF_WOODEN_WALL_START                 (EL_DF_START2 + 272)
1866 #define EL_DF_WOODEN_WALL_1                     (EL_DF_WOODEN_WALL_START + 0)
1867 #define EL_DF_WOODEN_WALL_END                   (EL_DF_WOODEN_WALL_START + 15)
1868
1869 #define EL_DF_STEEL_WALL_START                  (EL_DF_START2 + 288)
1870 #define EL_DF_STEEL_WALL_1                      (EL_DF_STEEL_WALL_START + 0)
1871 #define EL_DF_STEEL_WALL_END                    (EL_DF_STEEL_WALL_START + 15)
1872
1873 #define EL_DF_WALL_START                        EL_DF_WOODEN_WALL_START
1874 #define EL_DF_WALL_END                          EL_DF_STEEL_WALL_END
1875
1876 #define EL_DF_EMPTY                             (EL_DF_START2 + 304)
1877 #define EL_DF_CELL                              (EL_DF_START2 + 305)
1878 #define EL_DF_MINE                              (EL_DF_START2 + 306)
1879 #define EL_DF_REFRACTOR                         (EL_DF_START2 + 307)
1880
1881 #define EL_DF_LASER_START                       (EL_DF_START2 + 308)
1882 #define EL_DF_LASER_RIGHT                       (EL_DF_LASER_START + 0)
1883 #define EL_DF_LASER_UP                          (EL_DF_LASER_START + 1)
1884 #define EL_DF_LASER_LEFT                        (EL_DF_LASER_START + 2)
1885 #define EL_DF_LASER_DOWN                        (EL_DF_LASER_START + 3)
1886 #define EL_DF_LASER_END                         EL_DF_LASER_DOWN
1887
1888 #define EL_DF_RECEIVER_START                    (EL_DF_START2 + 312)
1889 #define EL_DF_RECEIVER_RIGHT                    (EL_DF_RECEIVER_START + 0)
1890 #define EL_DF_RECEIVER_UP                       (EL_DF_RECEIVER_START + 1)
1891 #define EL_DF_RECEIVER_LEFT                     (EL_DF_RECEIVER_START + 2)
1892 #define EL_DF_RECEIVER_DOWN                     (EL_DF_RECEIVER_START + 3)
1893 #define EL_DF_RECEIVER_END                      EL_DF_RECEIVER_DOWN
1894
1895 #define EL_DF_FIBRE_OPTIC_START                 (EL_DF_START2 + 316)
1896 #define EL_DF_FIBRE_OPTIC_RED_1                 (EL_DF_FIBRE_OPTIC_START + 0)
1897 #define EL_DF_FIBRE_OPTIC_RED_2                 (EL_DF_FIBRE_OPTIC_START + 1)
1898 #define EL_DF_FIBRE_OPTIC_YELLOW_1              (EL_DF_FIBRE_OPTIC_START + 2)
1899 #define EL_DF_FIBRE_OPTIC_YELLOW_2              (EL_DF_FIBRE_OPTIC_START + 3)
1900 #define EL_DF_FIBRE_OPTIC_GREEN_1               (EL_DF_FIBRE_OPTIC_START + 4)
1901 #define EL_DF_FIBRE_OPTIC_GREEN_2               (EL_DF_FIBRE_OPTIC_START + 5)
1902 #define EL_DF_FIBRE_OPTIC_BLUE_1                (EL_DF_FIBRE_OPTIC_START + 6)
1903 #define EL_DF_FIBRE_OPTIC_BLUE_2                (EL_DF_FIBRE_OPTIC_START + 7)
1904 #define EL_DF_FIBRE_OPTIC_END                   EL_DF_FIBRE_OPTIC_07
1905
1906 #define EL_DF_MIRROR_ROTATING_START             (EL_DF_START2 + 324)
1907 #define EL_DF_MIRROR_ROTATING_1                 (EL_DF_MIRROR_ROTATING_START + 0)
1908 #define EL_DF_MIRROR_ROTATING_2                 (EL_DF_MIRROR_ROTATING_START + 1)
1909 #define EL_DF_MIRROR_ROTATING_3                 (EL_DF_MIRROR_ROTATING_START + 2)
1910 #define EL_DF_MIRROR_ROTATING_4                 (EL_DF_MIRROR_ROTATING_START + 3)
1911 #define EL_DF_MIRROR_ROTATING_5                 (EL_DF_MIRROR_ROTATING_START + 4)
1912 #define EL_DF_MIRROR_ROTATING_6                 (EL_DF_MIRROR_ROTATING_START + 5)
1913 #define EL_DF_MIRROR_ROTATING_7                 (EL_DF_MIRROR_ROTATING_START + 6)
1914 #define EL_DF_MIRROR_ROTATING_8                 (EL_DF_MIRROR_ROTATING_START + 7)
1915 #define EL_DF_MIRROR_ROTATING_9                 (EL_DF_MIRROR_ROTATING_START + 8)
1916 #define EL_DF_MIRROR_ROTATING_10                (EL_DF_MIRROR_ROTATING_START + 9)
1917 #define EL_DF_MIRROR_ROTATING_11                (EL_DF_MIRROR_ROTATING_START + 10)
1918 #define EL_DF_MIRROR_ROTATING_12                (EL_DF_MIRROR_ROTATING_START + 11)
1919 #define EL_DF_MIRROR_ROTATING_13                (EL_DF_MIRROR_ROTATING_START + 12)
1920 #define EL_DF_MIRROR_ROTATING_14                (EL_DF_MIRROR_ROTATING_START + 13)
1921 #define EL_DF_MIRROR_ROTATING_15                (EL_DF_MIRROR_ROTATING_START + 14)
1922 #define EL_DF_MIRROR_ROTATING_16                (EL_DF_MIRROR_ROTATING_START + 15)
1923 #define EL_DF_MIRROR_ROTATING_END               EL_DF_MIRROR_ROTATING_15
1924
1925 #define EL_DF_WOODEN_GRID_ROTATING_START        (EL_DF_START2 + 340)
1926 #define EL_DF_WOODEN_GRID_ROTATING_1            (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1927 #define EL_DF_WOODEN_GRID_ROTATING_2            (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1928 #define EL_DF_WOODEN_GRID_ROTATING_3            (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1929 #define EL_DF_WOODEN_GRID_ROTATING_4            (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1930 #define EL_DF_WOODEN_GRID_ROTATING_5            (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1931 #define EL_DF_WOODEN_GRID_ROTATING_6            (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1932 #define EL_DF_WOODEN_GRID_ROTATING_7            (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1933 #define EL_DF_WOODEN_GRID_ROTATING_8            (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1934 #define EL_DF_WOODEN_GRID_ROTATING_END          EL_DF_WOODEN_GRID_ROTATING_07
1935
1936 #define EL_DF_STEEL_GRID_ROTATING_START         (EL_DF_START2 + 348)
1937 #define EL_DF_STEEL_GRID_ROTATING_1             (EL_DF_STEEL_GRID_ROTATING_START + 0)
1938 #define EL_DF_STEEL_GRID_ROTATING_2             (EL_DF_STEEL_GRID_ROTATING_START + 1)
1939 #define EL_DF_STEEL_GRID_ROTATING_3             (EL_DF_STEEL_GRID_ROTATING_START + 2)
1940 #define EL_DF_STEEL_GRID_ROTATING_4             (EL_DF_STEEL_GRID_ROTATING_START + 3)
1941 #define EL_DF_STEEL_GRID_ROTATING_5             (EL_DF_STEEL_GRID_ROTATING_START + 4)
1942 #define EL_DF_STEEL_GRID_ROTATING_6             (EL_DF_STEEL_GRID_ROTATING_START + 5)
1943 #define EL_DF_STEEL_GRID_ROTATING_7             (EL_DF_STEEL_GRID_ROTATING_START + 6)
1944 #define EL_DF_STEEL_GRID_ROTATING_8             (EL_DF_STEEL_GRID_ROTATING_START + 7)
1945 #define EL_DF_STEEL_GRID_ROTATING_END           EL_DF_STEEL_GRID_ROTATING_07
1946
1947 #define EL_DF_END_1                             (EL_DF_START2 + 355)
1948
1949 // MM style elements
1950 #define EL_MM_TELEPORTER_RED_START              (EL_DF_START2 + 356)
1951 #define EL_MM_TELEPORTER_RED_1                  (EL_MM_TELEPORTER_RED_START + 0)
1952 #define EL_MM_TELEPORTER_RED_2                  (EL_MM_TELEPORTER_RED_START + 1)
1953 #define EL_MM_TELEPORTER_RED_3                  (EL_MM_TELEPORTER_RED_START + 2)
1954 #define EL_MM_TELEPORTER_RED_4                  (EL_MM_TELEPORTER_RED_START + 3)
1955 #define EL_MM_TELEPORTER_RED_5                  (EL_MM_TELEPORTER_RED_START + 4)
1956 #define EL_MM_TELEPORTER_RED_6                  (EL_MM_TELEPORTER_RED_START + 5)
1957 #define EL_MM_TELEPORTER_RED_7                  (EL_MM_TELEPORTER_RED_START + 6)
1958 #define EL_MM_TELEPORTER_RED_8                  (EL_MM_TELEPORTER_RED_START + 7)
1959 #define EL_MM_TELEPORTER_RED_9                  (EL_MM_TELEPORTER_RED_START + 8)
1960 #define EL_MM_TELEPORTER_RED_10                 (EL_MM_TELEPORTER_RED_START + 9)
1961 #define EL_MM_TELEPORTER_RED_11                 (EL_MM_TELEPORTER_RED_START + 10)
1962 #define EL_MM_TELEPORTER_RED_12                 (EL_MM_TELEPORTER_RED_START + 11)
1963 #define EL_MM_TELEPORTER_RED_13                 (EL_MM_TELEPORTER_RED_START + 12)
1964 #define EL_MM_TELEPORTER_RED_14                 (EL_MM_TELEPORTER_RED_START + 13)
1965 #define EL_MM_TELEPORTER_RED_15                 (EL_MM_TELEPORTER_RED_START + 14)
1966 #define EL_MM_TELEPORTER_RED_16                 (EL_MM_TELEPORTER_RED_START + 15)
1967 #define EL_MM_TELEPORTER_RED_END                EL_MM_TELEPORTER_RED_16
1968 #define EL_MM_TELEPORTER_YELLOW_START           (EL_DF_START2 + 372)
1969 #define EL_MM_TELEPORTER_YELLOW_1               (EL_MM_TELEPORTER_YELLOW_START + 0)
1970 #define EL_MM_TELEPORTER_YELLOW_2               (EL_MM_TELEPORTER_YELLOW_START + 1)
1971 #define EL_MM_TELEPORTER_YELLOW_3               (EL_MM_TELEPORTER_YELLOW_START + 2)
1972 #define EL_MM_TELEPORTER_YELLOW_4               (EL_MM_TELEPORTER_YELLOW_START + 3)
1973 #define EL_MM_TELEPORTER_YELLOW_5               (EL_MM_TELEPORTER_YELLOW_START + 4)
1974 #define EL_MM_TELEPORTER_YELLOW_6               (EL_MM_TELEPORTER_YELLOW_START + 5)
1975 #define EL_MM_TELEPORTER_YELLOW_7               (EL_MM_TELEPORTER_YELLOW_START + 6)
1976 #define EL_MM_TELEPORTER_YELLOW_8               (EL_MM_TELEPORTER_YELLOW_START + 7)
1977 #define EL_MM_TELEPORTER_YELLOW_9               (EL_MM_TELEPORTER_YELLOW_START + 8)
1978 #define EL_MM_TELEPORTER_YELLOW_10              (EL_MM_TELEPORTER_YELLOW_START + 9)
1979 #define EL_MM_TELEPORTER_YELLOW_11              (EL_MM_TELEPORTER_YELLOW_START + 10)
1980 #define EL_MM_TELEPORTER_YELLOW_12              (EL_MM_TELEPORTER_YELLOW_START + 11)
1981 #define EL_MM_TELEPORTER_YELLOW_13              (EL_MM_TELEPORTER_YELLOW_START + 12)
1982 #define EL_MM_TELEPORTER_YELLOW_14              (EL_MM_TELEPORTER_YELLOW_START + 13)
1983 #define EL_MM_TELEPORTER_YELLOW_15              (EL_MM_TELEPORTER_YELLOW_START + 14)
1984 #define EL_MM_TELEPORTER_YELLOW_16              (EL_MM_TELEPORTER_YELLOW_START + 15)
1985 #define EL_MM_TELEPORTER_YELLOW_END             EL_MM_TELEPORTER_YELLOW_16
1986 #define EL_MM_TELEPORTER_GREEN_START            (EL_DF_START2 + 388)
1987 #define EL_MM_TELEPORTER_GREEN_1                (EL_MM_TELEPORTER_GREEN_START + 0)
1988 #define EL_MM_TELEPORTER_GREEN_2                (EL_MM_TELEPORTER_GREEN_START + 1)
1989 #define EL_MM_TELEPORTER_GREEN_3                (EL_MM_TELEPORTER_GREEN_START + 2)
1990 #define EL_MM_TELEPORTER_GREEN_4                (EL_MM_TELEPORTER_GREEN_START + 3)
1991 #define EL_MM_TELEPORTER_GREEN_5                (EL_MM_TELEPORTER_GREEN_START + 4)
1992 #define EL_MM_TELEPORTER_GREEN_6                (EL_MM_TELEPORTER_GREEN_START + 5)
1993 #define EL_MM_TELEPORTER_GREEN_7                (EL_MM_TELEPORTER_GREEN_START + 6)
1994 #define EL_MM_TELEPORTER_GREEN_8                (EL_MM_TELEPORTER_GREEN_START + 7)
1995 #define EL_MM_TELEPORTER_GREEN_9                (EL_MM_TELEPORTER_GREEN_START + 8)
1996 #define EL_MM_TELEPORTER_GREEN_10               (EL_MM_TELEPORTER_GREEN_START + 9)
1997 #define EL_MM_TELEPORTER_GREEN_11               (EL_MM_TELEPORTER_GREEN_START + 10)
1998 #define EL_MM_TELEPORTER_GREEN_12               (EL_MM_TELEPORTER_GREEN_START + 11)
1999 #define EL_MM_TELEPORTER_GREEN_13               (EL_MM_TELEPORTER_GREEN_START + 12)
2000 #define EL_MM_TELEPORTER_GREEN_14               (EL_MM_TELEPORTER_GREEN_START + 13)
2001 #define EL_MM_TELEPORTER_GREEN_15               (EL_MM_TELEPORTER_GREEN_START + 14)
2002 #define EL_MM_TELEPORTER_GREEN_16               (EL_MM_TELEPORTER_GREEN_START + 15)
2003 #define EL_MM_TELEPORTER_GREEN_END              EL_MM_TELEPORTER_GREEN_16
2004 #define EL_MM_TELEPORTER_BLUE_START             (EL_DF_START2 + 404)
2005 #define EL_MM_TELEPORTER_BLUE_1                 (EL_MM_TELEPORTER_BLUE_START + 0)
2006 #define EL_MM_TELEPORTER_BLUE_2                 (EL_MM_TELEPORTER_BLUE_START + 1)
2007 #define EL_MM_TELEPORTER_BLUE_3                 (EL_MM_TELEPORTER_BLUE_START + 2)
2008 #define EL_MM_TELEPORTER_BLUE_4                 (EL_MM_TELEPORTER_BLUE_START + 3)
2009 #define EL_MM_TELEPORTER_BLUE_5                 (EL_MM_TELEPORTER_BLUE_START + 4)
2010 #define EL_MM_TELEPORTER_BLUE_6                 (EL_MM_TELEPORTER_BLUE_START + 5)
2011 #define EL_MM_TELEPORTER_BLUE_7                 (EL_MM_TELEPORTER_BLUE_START + 6)
2012 #define EL_MM_TELEPORTER_BLUE_8                 (EL_MM_TELEPORTER_BLUE_START + 7)
2013 #define EL_MM_TELEPORTER_BLUE_9                 (EL_MM_TELEPORTER_BLUE_START + 8)
2014 #define EL_MM_TELEPORTER_BLUE_10                (EL_MM_TELEPORTER_BLUE_START + 9)
2015 #define EL_MM_TELEPORTER_BLUE_11                (EL_MM_TELEPORTER_BLUE_START + 10)
2016 #define EL_MM_TELEPORTER_BLUE_12                (EL_MM_TELEPORTER_BLUE_START + 11)
2017 #define EL_MM_TELEPORTER_BLUE_13                (EL_MM_TELEPORTER_BLUE_START + 12)
2018 #define EL_MM_TELEPORTER_BLUE_14                (EL_MM_TELEPORTER_BLUE_START + 13)
2019 #define EL_MM_TELEPORTER_BLUE_15                (EL_MM_TELEPORTER_BLUE_START + 14)
2020 #define EL_MM_TELEPORTER_BLUE_16                (EL_MM_TELEPORTER_BLUE_START + 15)
2021 #define EL_MM_TELEPORTER_BLUE_END               EL_MM_TELEPORTER_BLUE_16
2022
2023 #define EL_MM_MCDUFFIN                          1204
2024 #define EL_MM_PACMAN                            1205
2025 #define EL_MM_FUSE                              1206
2026 #define EL_MM_STEEL_WALL                        1207
2027 #define EL_MM_WOODEN_WALL                       1208
2028 #define EL_MM_ICE_WALL                          1209
2029 #define EL_MM_AMOEBA_WALL                       1210
2030 #define EL_DF_LASER                             1211
2031 #define EL_DF_RECEIVER                          1212
2032 #define EL_DF_STEEL_WALL                        1213
2033 #define EL_DF_WOODEN_WALL                       1214
2034
2035 #define EL_MM_END_2                             (EL_DF_START2 + 430)
2036
2037 // EMC style elements
2038 #define EL_SPRING_LEFT                          1215
2039 #define EL_SPRING_RIGHT                         1216
2040
2041 // ---------- begin of empty space elements section ---------------------------
2042 #define EL_EMPTY_SPACE_START                    1217
2043
2044 #include "conf_emp.h"   // include auto-generated data structure definitions
2045
2046 #define NUM_EMPTY_SPACE_ELEMENTS                16
2047 #define NUM_EMPTY_ELEMENTS_ALL                  (NUM_EMPTY_SPACE_ELEMENTS + 1)
2048 #define EL_EMPTY_SPACE_END                      1232
2049 // ---------- end of empty space elements section -----------------------------
2050
2051 #define EL_MM_START_3                           EL_DF_MIRROR_FIXED_START
2052 #define EL_DF_START_2                           EL_DF_MIRROR_FIXED_START
2053
2054 // DF style elements
2055 #define EL_DF_MIRROR_FIXED_START                1233
2056 #define EL_DF_MIRROR_FIXED_1                    (EL_DF_MIRROR_FIXED_START + 0)
2057 #define EL_DF_MIRROR_FIXED_2                    (EL_DF_MIRROR_FIXED_START + 1)
2058 #define EL_DF_MIRROR_FIXED_3                    (EL_DF_MIRROR_FIXED_START + 2)
2059 #define EL_DF_MIRROR_FIXED_4                    (EL_DF_MIRROR_FIXED_START + 3)
2060 #define EL_DF_MIRROR_FIXED_5                    (EL_DF_MIRROR_FIXED_START + 4)
2061 #define EL_DF_MIRROR_FIXED_6                    (EL_DF_MIRROR_FIXED_START + 5)
2062 #define EL_DF_MIRROR_FIXED_7                    (EL_DF_MIRROR_FIXED_START + 6)
2063 #define EL_DF_MIRROR_FIXED_8                    (EL_DF_MIRROR_FIXED_START + 7)
2064 #define EL_DF_MIRROR_FIXED_9                    (EL_DF_MIRROR_FIXED_START + 8)
2065 #define EL_DF_MIRROR_FIXED_10                   (EL_DF_MIRROR_FIXED_START + 9)
2066 #define EL_DF_MIRROR_FIXED_11                   (EL_DF_MIRROR_FIXED_START + 10)
2067 #define EL_DF_MIRROR_FIXED_12                   (EL_DF_MIRROR_FIXED_START + 11)
2068 #define EL_DF_MIRROR_FIXED_13                   (EL_DF_MIRROR_FIXED_START + 12)
2069 #define EL_DF_MIRROR_FIXED_14                   (EL_DF_MIRROR_FIXED_START + 13)
2070 #define EL_DF_MIRROR_FIXED_15                   (EL_DF_MIRROR_FIXED_START + 14)
2071 #define EL_DF_MIRROR_FIXED_16                   (EL_DF_MIRROR_FIXED_START + 15)
2072 #define EL_DF_MIRROR_FIXED_END                  EL_DF_MIRROR_FIXED_16
2073
2074 #define EL_DF_SLOPE_START                       1249
2075 #define EL_DF_SLOPE_1                           (EL_DF_SLOPE_START + 0)
2076 #define EL_DF_SLOPE_2                           (EL_DF_SLOPE_START + 1)
2077 #define EL_DF_SLOPE_3                           (EL_DF_SLOPE_START + 2)
2078 #define EL_DF_SLOPE_4                           (EL_DF_SLOPE_START + 3)
2079 #define EL_DF_SLOPE_END                         EL_DF_SLOPE_4
2080
2081 #define EL_MM_END_3                             EL_DF_SLOPE_END
2082 #define EL_DF_END_2                             EL_DF_SLOPE_END
2083
2084 // BD style elements (normal)
2085 #define EL_BDX_START                            1253
2086 #define EL_BDX_EMPTY_SPACE                      EL_BDX_START
2087 #define EL_BDX_EMPTY                            EL_BDX_EMPTY_SPACE
2088 #define EL_BDX_SAND_1                           1254
2089 #define EL_BDX_SAND_2                           1255
2090 #define EL_BDX_SAND_BALL                        1256
2091 #define EL_BDX_SAND_LOOSE                       1257
2092 #define EL_BDX_SAND_SLOPED_UP_RIGHT             1258
2093 #define EL_BDX_SAND_SLOPED_UP_LEFT              1259
2094 #define EL_BDX_SAND_SLOPED_DOWN_LEFT            1260
2095 #define EL_BDX_SAND_SLOPED_DOWN_RIGHT           1261
2096 #define EL_BDX_SAND_GLUED                       1262
2097 #define EL_BDX_WALL_SLOPED_UP_RIGHT             1263
2098 #define EL_BDX_WALL_SLOPED_UP_LEFT              1264
2099 #define EL_BDX_WALL_SLOPED_DOWN_LEFT            1265
2100 #define EL_BDX_WALL_SLOPED_DOWN_RIGHT           1266
2101 #define EL_BDX_WALL_NON_SLOPED                  1267
2102 #define EL_BDX_WALL_DIGGABLE                    1268
2103 #define EL_BDX_WALL_DIAMOND                     1269
2104 #define EL_BDX_WALL_KEY_1                       1270
2105 #define EL_BDX_WALL_KEY_2                       1271
2106 #define EL_BDX_WALL_KEY_3                       1272
2107 #define EL_BDX_FALLING_WALL                     1273
2108 #define EL_BDX_STEELWALL                        1274
2109 #define EL_BDX_STEELWALL_SLOPED_UP_RIGHT        1275
2110 #define EL_BDX_STEELWALL_SLOPED_UP_LEFT         1276
2111 #define EL_BDX_STEELWALL_SLOPED_DOWN_LEFT       1277
2112 #define EL_BDX_STEELWALL_SLOPED_DOWN_RIGHT      1278
2113 #define EL_BDX_STEELWALL_EXPLODABLE             1279
2114 #define EL_BDX_STEELWALL_DIGGABLE               1280
2115 #define EL_BDX_EXPANDABLE_WALL_HORIZONTAL       1281
2116 #define EL_BDX_EXPANDABLE_WALL_VERTICAL         1282
2117 #define EL_BDX_EXPANDABLE_WALL_ANY              1283
2118 #define EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL  1284
2119 #define EL_BDX_EXPANDABLE_STEELWALL_VERTICAL    1285
2120 #define EL_BDX_EXPANDABLE_STEELWALL_ANY         1286
2121 #define EL_BDX_EXPANDABLE_WALL_SWITCH           1287
2122 #define EL_BDX_EXPANDABLE_WALL_SWITCH_ACTIVE    1288
2123 #define EL_BDX_INBOX                            1289
2124 #define EL_BDX_EXIT_CLOSED                      1290
2125 #define EL_BDX_EXIT_OPEN                        1291
2126 #define EL_BDX_INVISIBLE_EXIT_CLOSED            1292
2127 #define EL_BDX_INVISIBLE_EXIT_OPEN              1293
2128 #define EL_BDX_FLYING_ROCK                      1294
2129 #define EL_BDX_MEGA_ROCK                        1295
2130 #define EL_BDX_ROCK_GLUED                       1296
2131 #define EL_BDX_FLYING_DIAMOND                   1297
2132 #define EL_BDX_DIAMOND_GLUED                    1298
2133 #define EL_BDX_DIAMOND_KEY                      1299
2134 #define EL_BDX_TRAPPED_DIAMOND                  1300
2135 #define EL_BDX_NUT                              1301
2136 #define EL_BDX_AMOEBA_1                         1302
2137 #define EL_BDX_AMOEBA_2                         1303
2138 #define EL_BDX_BLADDER                          1304
2139 #define EL_BDX_BLADDER_SPENDER                  1305
2140 #define EL_BDX_CREATURE_SWITCH                  1306
2141 #define EL_BDX_CREATURE_SWITCH_ACTIVE           1307
2142 #define EL_BDX_BITER_SWITCH_1                   1308
2143 #define EL_BDX_BITER_SWITCH_2                   1309
2144 #define EL_BDX_BITER_SWITCH_3                   1310
2145 #define EL_BDX_BITER_SWITCH_4                   1311
2146 #define EL_BDX_REPLICATOR                       1312
2147 #define EL_BDX_REPLICATOR_ACTIVE                1313
2148 #define EL_BDX_REPLICATOR_SWITCH                1314
2149 #define EL_BDX_REPLICATOR_SWITCH_ACTIVE         1315
2150 #define EL_BDX_CONVEYOR_LEFT                    1316
2151 #define EL_BDX_CONVEYOR_LEFT_ACTIVE             1317
2152 #define EL_BDX_CONVEYOR_RIGHT                   1318
2153 #define EL_BDX_CONVEYOR_RIGHT_ACTIVE            1319
2154 #define EL_BDX_CONVEYOR_SWITCH                  1320
2155 #define EL_BDX_CONVEYOR_SWITCH_ACTIVE           1321
2156 #define EL_BDX_CONVEYOR_DIR_SWITCH              1322
2157 #define EL_BDX_CONVEYOR_DIR_SWITCH_ACTIVE       1323
2158 #define EL_BDX_GRAVITY_SWITCH                   1324
2159 #define EL_BDX_GRAVITY_SWITCH_ACTIVE            1325
2160 #define EL_BDX_ACID                             1326
2161 #define EL_BDX_BOX                              1327
2162 #define EL_BDX_TIME_PENALTY                     1328
2163 #define EL_BDX_GRAVESTONE                       1329
2164 #define EL_BDX_CLOCK                            1330
2165 #define EL_BDX_POT                              1331
2166 #define EL_BDX_PNEUMATIC_HAMMER                 1332
2167 #define EL_BDX_TELEPORTER                       1333
2168 #define EL_BDX_SKELETON                         1334
2169 #define EL_BDX_WATER                            1335
2170 #define EL_BDX_KEY_1                            1336
2171 #define EL_BDX_KEY_2                            1337
2172 #define EL_BDX_KEY_3                            1338
2173 #define EL_BDX_GATE_1                           1339
2174 #define EL_BDX_GATE_2                           1340
2175 #define EL_BDX_GATE_3                           1341
2176 #define EL_BDX_LAVA                             1342
2177 #define EL_BDX_SWEET                            1343
2178 #define EL_BDX_VOODOO_DOLL                      1344
2179 #define EL_BDX_SLIME                            1345
2180 #define EL_BDX_WAITING_ROCK                     1346
2181 #define EL_BDX_CHASING_ROCK                     1347
2182 #define EL_BDX_GHOST                            1348
2183 #define EL_BDX_COW                              1349
2184 #define EL_BDX_COW_LEFT                         1350
2185 #define EL_BDX_COW_UP                           1351
2186 #define EL_BDX_COW_RIGHT                        1352
2187 #define EL_BDX_COW_DOWN                         1353
2188 #define EL_BDX_BUTTERFLY_1                      1354
2189 #define EL_BDX_BUTTERFLY_1_RIGHT                1355
2190 #define EL_BDX_BUTTERFLY_1_UP                   1356
2191 #define EL_BDX_BUTTERFLY_1_LEFT                 1357
2192 #define EL_BDX_BUTTERFLY_1_DOWN                 1358
2193 #define EL_BDX_BUTTERFLY_2                      1359
2194 #define EL_BDX_BUTTERFLY_2_RIGHT                1360
2195 #define EL_BDX_BUTTERFLY_2_UP                   1361
2196 #define EL_BDX_BUTTERFLY_2_LEFT                 1362
2197 #define EL_BDX_BUTTERFLY_2_DOWN                 1363
2198 #define EL_BDX_FIREFLY_1                        1364
2199 #define EL_BDX_FIREFLY_1_RIGHT                  1365
2200 #define EL_BDX_FIREFLY_1_UP                     1366
2201 #define EL_BDX_FIREFLY_1_LEFT                   1367
2202 #define EL_BDX_FIREFLY_1_DOWN                   1368
2203 #define EL_BDX_FIREFLY_2                        1369
2204 #define EL_BDX_FIREFLY_2_RIGHT                  1370
2205 #define EL_BDX_FIREFLY_2_UP                     1371
2206 #define EL_BDX_FIREFLY_2_LEFT                   1372
2207 #define EL_BDX_FIREFLY_2_DOWN                   1373
2208 #define EL_BDX_STONEFLY                         1374
2209 #define EL_BDX_STONEFLY_RIGHT                   1375
2210 #define EL_BDX_STONEFLY_UP                      1376
2211 #define EL_BDX_STONEFLY_LEFT                    1377
2212 #define EL_BDX_STONEFLY_DOWN                    1378
2213 #define EL_BDX_BITER                            1379
2214 #define EL_BDX_BITER_RIGHT                      1380
2215 #define EL_BDX_BITER_UP                         1381
2216 #define EL_BDX_BITER_LEFT                       1382
2217 #define EL_BDX_BITER_DOWN                       1383
2218 #define EL_BDX_DRAGONFLY                        1384
2219 #define EL_BDX_DRAGONFLY_RIGHT                  1385
2220 #define EL_BDX_DRAGONFLY_UP                     1386
2221 #define EL_BDX_DRAGONFLY_LEFT                   1387
2222 #define EL_BDX_DRAGONFLY_DOWN                   1388
2223 #define EL_BDX_BOMB                             1389
2224 #define EL_BDX_NITRO_PACK                       1390
2225 #define EL_BDX_PLAYER                           1391
2226 #define EL_BDX_PLAYER_WITH_BOMB                 1392
2227 #define EL_BDX_PLAYER_WITH_ROCKET_LAUNCHER      1393
2228 #define EL_BDX_PLAYER_GLUED                     1394
2229 #define EL_BDX_PLAYER_STIRRING                  1395
2230 #define EL_BDX_ROCKET_LAUNCHER                  1396
2231 #define EL_BDX_ROCKET                           1397
2232 #define EL_BDX_ROCKET_RIGHT                     1398
2233 #define EL_BDX_ROCKET_UP                        1399
2234 #define EL_BDX_ROCKET_LEFT                      1400
2235 #define EL_BDX_ROCKET_DOWN                      1401
2236 #define EL_BDX_FAKE_BONUS                       1402
2237 #define EL_BDX_COVERED                          1403
2238 #define EL_BDX_WALL                             1404
2239 #define EL_BDX_ROCK                             1405
2240 #define EL_BDX_DIAMOND                          1406
2241 #define EL_BDX_MAGIC_WALL                       1407
2242
2243 // BD style elements ("effects"; mostly runtime elements, but can also be stored in level file)
2244 #define EL_BDX_RUNTIME_START                    1408
2245 #define EL_BDX_SAND_BALL_FALLING                EL_BDX_RUNTIME_START
2246 #define EL_BDX_SAND_LOOSE_FALLING               1409
2247 #define EL_BDX_ROCK_FALLING                     1410
2248 #define EL_BDX_FLYING_ROCK_FLYING               1411
2249 #define EL_BDX_MEGA_ROCK_FALLING                1412
2250 #define EL_BDX_DIAMOND_FALLING                  1413
2251 #define EL_BDX_FLYING_DIAMOND_FLYING            1414
2252 #define EL_BDX_NUT_FALLING                      1415
2253 #define EL_BDX_FALLING_WALL_FALLING             1416
2254 #define EL_BDX_NITRO_PACK_FALLING               1417
2255 #define EL_BDX_WATER_1                          1418
2256 #define EL_BDX_WATER_2                          1419
2257 #define EL_BDX_WATER_3                          1420
2258 #define EL_BDX_WATER_4                          1421
2259 #define EL_BDX_WATER_5                          1422
2260 #define EL_BDX_WATER_6                          1423
2261 #define EL_BDX_WATER_7                          1424
2262 #define EL_BDX_WATER_8                          1425
2263 #define EL_BDX_WATER_9                          1426
2264 #define EL_BDX_WATER_10                         1427
2265 #define EL_BDX_WATER_11                         1428
2266 #define EL_BDX_WATER_12                         1429
2267 #define EL_BDX_WATER_13                         1430
2268 #define EL_BDX_WATER_14                         1431
2269 #define EL_BDX_WATER_15                         1432
2270 #define EL_BDX_WATER_16                         1433
2271 #define EL_BDX_COW_ENCLOSED_1                   1434
2272 #define EL_BDX_COW_ENCLOSED_2                   1435
2273 #define EL_BDX_COW_ENCLOSED_3                   1436
2274 #define EL_BDX_COW_ENCLOSED_4                   1437
2275 #define EL_BDX_COW_ENCLOSED_5                   1438
2276 #define EL_BDX_COW_ENCLOSED_6                   1439
2277 #define EL_BDX_COW_ENCLOSED_7                   1440
2278 #define EL_BDX_BLADDER_1                        1441
2279 #define EL_BDX_BLADDER_2                        1442
2280 #define EL_BDX_BLADDER_3                        1443
2281 #define EL_BDX_BLADDER_4                        1444
2282 #define EL_BDX_BLADDER_5                        1445
2283 #define EL_BDX_BLADDER_6                        1446
2284 #define EL_BDX_BLADDER_7                        1447
2285 #define EL_BDX_BLADDER_8                        1448
2286 #define EL_BDX_PLAYER_GROWING_1                 1449
2287 #define EL_BDX_PLAYER_GROWING_2                 1450
2288 #define EL_BDX_PLAYER_GROWING_3                 1451
2289 #define EL_BDX_BOMB_TICKING_1                   1452
2290 #define EL_BDX_BOMB_TICKING_2                   1453
2291 #define EL_BDX_BOMB_TICKING_3                   1454
2292 #define EL_BDX_BOMB_TICKING_4                   1455
2293 #define EL_BDX_BOMB_TICKING_5                   1456
2294 #define EL_BDX_BOMB_TICKING_6                   1457
2295 #define EL_BDX_BOMB_TICKING_7                   1458
2296 #define EL_BDX_CLOCK_GROWING_1                  1459
2297 #define EL_BDX_CLOCK_GROWING_2                  1460
2298 #define EL_BDX_CLOCK_GROWING_3                  1461
2299 #define EL_BDX_CLOCK_GROWING_4                  1462
2300 #define EL_BDX_DIAMOND_GROWING_1                1463
2301 #define EL_BDX_DIAMOND_GROWING_2                1464
2302 #define EL_BDX_DIAMOND_GROWING_3                1465
2303 #define EL_BDX_DIAMOND_GROWING_4                1466
2304 #define EL_BDX_DIAMOND_GROWING_5                1467
2305 #define EL_BDX_EXPLODING_1                      1468
2306 #define EL_BDX_EXPLODING_2                      1469
2307 #define EL_BDX_EXPLODING_3                      1470
2308 #define EL_BDX_EXPLODING_4                      1471
2309 #define EL_BDX_EXPLODING_5                      1472
2310 #define EL_BDX_ROCK_GROWING_1                   1473
2311 #define EL_BDX_ROCK_GROWING_2                   1474
2312 #define EL_BDX_ROCK_GROWING_3                   1475
2313 #define EL_BDX_ROCK_GROWING_4                   1476
2314 #define EL_BDX_STEELWALL_GROWING_1              1477
2315 #define EL_BDX_STEELWALL_GROWING_2              1478
2316 #define EL_BDX_STEELWALL_GROWING_3              1479
2317 #define EL_BDX_STEELWALL_GROWING_4              1480
2318 #define EL_BDX_GHOST_EXPLODING_1                1481
2319 #define EL_BDX_GHOST_EXPLODING_2                1482
2320 #define EL_BDX_GHOST_EXPLODING_3                1483
2321 #define EL_BDX_GHOST_EXPLODING_4                1484
2322 #define EL_BDX_BOMB_EXPLODING_1                 1485
2323 #define EL_BDX_BOMB_EXPLODING_2                 1486
2324 #define EL_BDX_BOMB_EXPLODING_3                 1487
2325 #define EL_BDX_BOMB_EXPLODING_4                 1488
2326 #define EL_BDX_NITRO_PACK_EXPLODING             1489
2327 #define EL_BDX_NITRO_PACK_EXPLODING_1           1490
2328 #define EL_BDX_NITRO_PACK_EXPLODING_2           1491
2329 #define EL_BDX_NITRO_PACK_EXPLODING_3           1492
2330 #define EL_BDX_NITRO_PACK_EXPLODING_4           1493
2331 #define EL_BDX_AMOEBA_2_EXPLODING_1             1494
2332 #define EL_BDX_AMOEBA_2_EXPLODING_2             1495
2333 #define EL_BDX_AMOEBA_2_EXPLODING_3             1496
2334 #define EL_BDX_AMOEBA_2_EXPLODING_4             1497
2335 #define EL_BDX_NUT_BREAKING_1                   1498
2336 #define EL_BDX_NUT_BREAKING_2                   1499
2337 #define EL_BDX_NUT_BREAKING_3                   1500
2338 #define EL_BDX_NUT_BREAKING_4                   1501
2339 #define EL_BDX_RUNTIME_END                      EL_BDX_NUT_BREAKING_4
2340 #define EL_BDX_END                              EL_BDX_RUNTIME_END
2341
2342 #define NUM_FILE_ELEMENTS                       1502
2343
2344
2345 // "real" (and therefore drawable) runtime elements
2346 #define EL_FIRST_RUNTIME_REAL                   NUM_FILE_ELEMENTS
2347
2348 #define EL_DYNABOMB_PLAYER_1_ACTIVE             (EL_FIRST_RUNTIME_REAL + 0)
2349 #define EL_DYNABOMB_PLAYER_2_ACTIVE             (EL_FIRST_RUNTIME_REAL + 1)
2350 #define EL_DYNABOMB_PLAYER_3_ACTIVE             (EL_FIRST_RUNTIME_REAL + 2)
2351 #define EL_DYNABOMB_PLAYER_4_ACTIVE             (EL_FIRST_RUNTIME_REAL + 3)
2352 #define EL_SP_DISK_RED_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 4)
2353 #define EL_SWITCHGATE_OPENING                   (EL_FIRST_RUNTIME_REAL + 5)
2354 #define EL_SWITCHGATE_CLOSING                   (EL_FIRST_RUNTIME_REAL + 6)
2355 #define EL_TIMEGATE_OPENING                     (EL_FIRST_RUNTIME_REAL + 7)
2356 #define EL_TIMEGATE_CLOSING                     (EL_FIRST_RUNTIME_REAL + 8)
2357 #define EL_PEARL_BREAKING                       (EL_FIRST_RUNTIME_REAL + 9)
2358 #define EL_TRAP_ACTIVE                          (EL_FIRST_RUNTIME_REAL + 10)
2359 #define EL_INVISIBLE_STEELWALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 11)
2360 #define EL_INVISIBLE_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 12)
2361 #define EL_INVISIBLE_SAND_ACTIVE                (EL_FIRST_RUNTIME_REAL + 13)
2362 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 14)
2363 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
2364 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 16)
2365 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 17)
2366 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 18)
2367 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 19)
2368 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 20)
2369 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 21)
2370 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 22)
2371 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 23)
2372 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 24)
2373 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 25)
2374 #define EL_EXIT_OPENING                         (EL_FIRST_RUNTIME_REAL + 26)
2375 #define EL_EXIT_CLOSING                         (EL_FIRST_RUNTIME_REAL + 27)
2376 #define EL_STEEL_EXIT_OPENING                   (EL_FIRST_RUNTIME_REAL + 28)
2377 #define EL_STEEL_EXIT_CLOSING                   (EL_FIRST_RUNTIME_REAL + 29)
2378 #define EL_EM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 30)
2379 #define EL_EM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 31)
2380 #define EL_EM_STEEL_EXIT_OPENING                (EL_FIRST_RUNTIME_REAL + 32)
2381 #define EL_EM_STEEL_EXIT_CLOSING                (EL_FIRST_RUNTIME_REAL + 33)
2382 #define EL_SP_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 34)
2383 #define EL_SP_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 35)
2384 #define EL_SP_EXIT_OPEN                         (EL_FIRST_RUNTIME_REAL + 36)
2385 #define EL_SP_TERMINAL_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 37)
2386 #define EL_SP_BUGGY_BASE_ACTIVATING             (EL_FIRST_RUNTIME_REAL + 38)
2387 #define EL_SP_BUGGY_BASE_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 39)
2388 #define EL_SP_MURPHY_CLONE                      (EL_FIRST_RUNTIME_REAL + 40)
2389 #define EL_AMOEBA_DROPPING                      (EL_FIRST_RUNTIME_REAL + 41)
2390 #define EL_QUICKSAND_EMPTYING                   (EL_FIRST_RUNTIME_REAL + 42)
2391 #define EL_QUICKSAND_FAST_EMPTYING              (EL_FIRST_RUNTIME_REAL + 43)
2392 #define EL_MAGIC_WALL_ACTIVE                    (EL_FIRST_RUNTIME_REAL + 44)
2393 #define EL_BD_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 45)
2394 #define EL_DC_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 46)
2395 #define EL_MAGIC_WALL_FULL                      (EL_FIRST_RUNTIME_REAL + 47)
2396 #define EL_BD_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 48)
2397 #define EL_DC_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 49)
2398 #define EL_MAGIC_WALL_EMPTYING                  (EL_FIRST_RUNTIME_REAL + 50)
2399 #define EL_BD_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 51)
2400 #define EL_DC_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 52)
2401 #define EL_MAGIC_WALL_DEAD                      (EL_FIRST_RUNTIME_REAL + 53)
2402 #define EL_BD_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 54)
2403 #define EL_DC_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 55)
2404 #define EL_EMC_FAKE_GRASS_ACTIVE                (EL_FIRST_RUNTIME_REAL + 56)
2405 #define EL_GATE_1_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 57)
2406 #define EL_GATE_2_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 58)
2407 #define EL_GATE_3_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 59)
2408 #define EL_GATE_4_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 60)
2409 #define EL_EM_GATE_1_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 61)
2410 #define EL_EM_GATE_2_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 62)
2411 #define EL_EM_GATE_3_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 63)
2412 #define EL_EM_GATE_4_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 64)
2413 #define EL_EMC_GATE_5_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 65)
2414 #define EL_EMC_GATE_6_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 66)
2415 #define EL_EMC_GATE_7_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 67)
2416 #define EL_EMC_GATE_8_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 68)
2417 #define EL_DC_GATE_WHITE_GRAY_ACTIVE            (EL_FIRST_RUNTIME_REAL + 69)
2418 #define EL_EMC_DRIPPER_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 70)
2419 #define EL_EMC_SPRING_BUMPER_ACTIVE             (EL_FIRST_RUNTIME_REAL + 71)
2420 #define EL_MM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 72)
2421 #define EL_MM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 73)
2422 #define EL_MM_GRAY_BALL_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 74)
2423 #define EL_MM_GRAY_BALL_OPENING                 (EL_FIRST_RUNTIME_REAL + 75)
2424 #define EL_MM_ICE_WALL_SHRINKING                (EL_FIRST_RUNTIME_REAL + 76)
2425 #define EL_MM_AMOEBA_WALL_GROWING               (EL_FIRST_RUNTIME_REAL + 77)
2426 #define EL_MM_PACMAN_EATING_RIGHT               (EL_FIRST_RUNTIME_REAL + 78)
2427 #define EL_MM_PACMAN_EATING_UP                  (EL_FIRST_RUNTIME_REAL + 79)
2428 #define EL_MM_PACMAN_EATING_LEFT                (EL_FIRST_RUNTIME_REAL + 80)
2429 #define EL_MM_PACMAN_EATING_DOWN                (EL_FIRST_RUNTIME_REAL + 81)
2430 #define EL_MM_BOMB_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 82)
2431 #define EL_DF_MINE_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 83)
2432 #define EL_BDX_MAGIC_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 84)
2433
2434 #define NUM_DRAWABLE_ELEMENTS                   (EL_FIRST_RUNTIME_REAL + 85)
2435
2436 #define EL_MM_RUNTIME_START                     EL_MM_EXIT_OPENING
2437 #define EL_MM_RUNTIME_END                       EL_MM_AMOEBA_WALL_GROWING
2438
2439 // "unreal" (and therefore not drawable) runtime elements
2440 #define EL_FIRST_RUNTIME_UNREAL                 (NUM_DRAWABLE_ELEMENTS)
2441
2442 #define EL_BLOCKED                              (EL_FIRST_RUNTIME_UNREAL + 0)
2443 #define EL_EXPLOSION                            (EL_FIRST_RUNTIME_UNREAL + 1)
2444 #define EL_NUT_BREAKING                         (EL_FIRST_RUNTIME_UNREAL + 2)
2445 #define EL_DIAMOND_BREAKING                     (EL_FIRST_RUNTIME_UNREAL + 3)
2446 #define EL_ACID_SPLASH_LEFT                     (EL_FIRST_RUNTIME_UNREAL + 4)
2447 #define EL_ACID_SPLASH_RIGHT                    (EL_FIRST_RUNTIME_UNREAL + 5)
2448 #define EL_AMOEBA_GROWING                       (EL_FIRST_RUNTIME_UNREAL + 6)
2449 #define EL_AMOEBA_SHRINKING                     (EL_FIRST_RUNTIME_UNREAL + 7)
2450 #define EL_EXPANDABLE_WALL_GROWING              (EL_FIRST_RUNTIME_UNREAL + 8)
2451 #define EL_EXPANDABLE_STEELWALL_GROWING         (EL_FIRST_RUNTIME_UNREAL + 9)
2452 #define EL_FLAMES                               (EL_FIRST_RUNTIME_UNREAL + 10)
2453 #define EL_PLAYER_IS_LEAVING                    (EL_FIRST_RUNTIME_UNREAL + 11)
2454 #define EL_PLAYER_IS_EXPLODING_1                (EL_FIRST_RUNTIME_UNREAL + 12)
2455 #define EL_PLAYER_IS_EXPLODING_2                (EL_FIRST_RUNTIME_UNREAL + 13)
2456 #define EL_PLAYER_IS_EXPLODING_3                (EL_FIRST_RUNTIME_UNREAL + 14)
2457 #define EL_PLAYER_IS_EXPLODING_4                (EL_FIRST_RUNTIME_UNREAL + 15)
2458 #define EL_QUICKSAND_FILLING                    (EL_FIRST_RUNTIME_UNREAL + 16)
2459 #define EL_QUICKSAND_FAST_FILLING               (EL_FIRST_RUNTIME_UNREAL + 17)
2460 #define EL_MAGIC_WALL_FILLING                   (EL_FIRST_RUNTIME_UNREAL + 18)
2461 #define EL_BD_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 19)
2462 #define EL_DC_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 20)
2463 #define EL_ELEMENT_SNAPPING                     (EL_FIRST_RUNTIME_UNREAL + 21)
2464 #define EL_DIAGONAL_SHRINKING                   (EL_FIRST_RUNTIME_UNREAL + 22)
2465 #define EL_DIAGONAL_GROWING                     (EL_FIRST_RUNTIME_UNREAL + 23)
2466
2467 #define NUM_RUNTIME_ELEMENTS                    (EL_FIRST_RUNTIME_UNREAL + 24)
2468
2469 // dummy elements (never used as game elements, only used as graphics)
2470 #define EL_FIRST_DUMMY                          NUM_RUNTIME_ELEMENTS
2471
2472 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
2473 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
2474 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
2475 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
2476 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
2477 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
2478 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
2479 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
2480 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
2481 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
2482 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
2483 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
2484 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
2485 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
2486 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
2487 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
2488 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
2489 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
2490 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
2491 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
2492 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
2493 #define EL_MM_LIGHTBALL_RED                     (EL_FIRST_DUMMY + 21)
2494 #define EL_MM_LIGHTBALL_BLUE                    (EL_FIRST_DUMMY + 22)
2495 #define EL_MM_LIGHTBALL_YELLOW                  (EL_FIRST_DUMMY + 23)
2496 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 24)
2497 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 25)
2498 #define EL_BDX_DEFAULT                          (EL_FIRST_DUMMY + 26)
2499 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 27)
2500 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 28)
2501 #define EL_MM_DEFAULT                           (EL_FIRST_DUMMY + 29)
2502 #define EL_GRAPHIC_1                            (EL_FIRST_DUMMY + 30)
2503 #define EL_GRAPHIC_2                            (EL_FIRST_DUMMY + 31)
2504 #define EL_GRAPHIC_3                            (EL_FIRST_DUMMY + 32)
2505 #define EL_GRAPHIC_4                            (EL_FIRST_DUMMY + 33)
2506 #define EL_GRAPHIC_5                            (EL_FIRST_DUMMY + 34)
2507 #define EL_GRAPHIC_6                            (EL_FIRST_DUMMY + 35)
2508 #define EL_GRAPHIC_7                            (EL_FIRST_DUMMY + 36)
2509 #define EL_GRAPHIC_8                            (EL_FIRST_DUMMY + 37)
2510 #define EL_BDX_GAME_GRAPHICS_COLOR_TEMPLATE     (EL_FIRST_DUMMY + 38)
2511
2512 // internal elements (only used for internal purposes like copying)
2513 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 39)
2514
2515 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
2516 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
2517 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
2518 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
2519
2520 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2521 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2522 #define EL_INTERNAL_CASCADE_BDX                 (EL_FIRST_INTERNAL + 6)
2523 #define EL_INTERNAL_CASCADE_BDX_ACTIVE          (EL_FIRST_INTERNAL + 7)
2524 #define EL_INTERNAL_CASCADE_BDX_EFFECTS         (EL_FIRST_INTERNAL + 8)
2525 #define EL_INTERNAL_CASCADE_BDX_EFFECTS_ACTIVE  (EL_FIRST_INTERNAL + 9)
2526 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 10)
2527 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 11)
2528 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 12)
2529 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 13)
2530 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 14)
2531 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 15)
2532 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 16)
2533 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 17)
2534 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 18)
2535 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 19)
2536 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 20)
2537 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 21)
2538 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 22)
2539 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 23)
2540 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 24)
2541 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 25)
2542 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 26)
2543 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 27)
2544 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 28)
2545 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 29)
2546 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 30)
2547 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 31)
2548 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 32)
2549 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 33)
2550 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 34)
2551 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 35)
2552 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 36)
2553 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 37)
2554 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 38)
2555 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 39)
2556 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 40)
2557 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 41)
2558 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 42)
2559 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 43)
2560
2561 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
2562 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
2563 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
2564 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 43)
2565
2566 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 44)
2567
2568
2569 // values for graphics/sounds action types
2570 enum
2571 {
2572   ACTION_DEFAULT = 0,
2573   ACTION_WAITING,
2574   ACTION_FALLING,
2575   ACTION_MOVING,
2576   ACTION_DIGGING,
2577   ACTION_SNAPPING,
2578   ACTION_COLLECTING,
2579   ACTION_DROPPING,
2580   ACTION_PUSHING,
2581   ACTION_WALKING,
2582   ACTION_PASSING,
2583   ACTION_IMPACT,
2584   ACTION_BREAKING,
2585   ACTION_ACTIVATING,
2586   ACTION_DEACTIVATING,
2587   ACTION_OPENING,
2588   ACTION_CLOSING,
2589   ACTION_ATTACKING,
2590   ACTION_GROWING,
2591   ACTION_SHRINKING,
2592   ACTION_ACTIVE,
2593   ACTION_FILLING,
2594   ACTION_EMPTYING,
2595   ACTION_CHANGING,
2596   ACTION_EXPLODING,
2597   ACTION_BORING,
2598   ACTION_BORING_1,
2599   ACTION_BORING_2,
2600   ACTION_BORING_3,
2601   ACTION_BORING_4,
2602   ACTION_BORING_5,
2603   ACTION_BORING_6,
2604   ACTION_BORING_7,
2605   ACTION_BORING_8,
2606   ACTION_BORING_9,
2607   ACTION_BORING_10,
2608   ACTION_SLEEPING,
2609   ACTION_SLEEPING_1,
2610   ACTION_SLEEPING_2,
2611   ACTION_SLEEPING_3,
2612   ACTION_AWAKENING,
2613   ACTION_DYING,
2614   ACTION_TURNING,
2615   ACTION_TURNING_FROM_LEFT,
2616   ACTION_TURNING_FROM_RIGHT,
2617   ACTION_TURNING_FROM_UP,
2618   ACTION_TURNING_FROM_DOWN,
2619   ACTION_SMASHED_BY_ROCK,
2620   ACTION_SMASHED_BY_SPRING,
2621   ACTION_EATING,
2622   ACTION_TWINKLING,
2623   ACTION_SPLASHING,
2624   ACTION_HITTING,
2625   ACTION_FLYING,
2626   ACTION_PAGE_1,
2627   ACTION_PAGE_2,
2628   ACTION_PAGE_3,
2629   ACTION_PAGE_4,
2630   ACTION_PAGE_5,
2631   ACTION_PAGE_6,
2632   ACTION_PAGE_7,
2633   ACTION_PAGE_8,
2634   ACTION_PAGE_9,
2635   ACTION_PAGE_10,
2636   ACTION_PAGE_11,
2637   ACTION_PAGE_12,
2638   ACTION_PAGE_13,
2639   ACTION_PAGE_14,
2640   ACTION_PAGE_15,
2641   ACTION_PAGE_16,
2642   ACTION_PAGE_17,
2643   ACTION_PAGE_18,
2644   ACTION_PAGE_19,
2645   ACTION_PAGE_20,
2646   ACTION_PAGE_21,
2647   ACTION_PAGE_22,
2648   ACTION_PAGE_23,
2649   ACTION_PAGE_24,
2650   ACTION_PAGE_25,
2651   ACTION_PAGE_26,
2652   ACTION_PAGE_27,
2653   ACTION_PAGE_28,
2654   ACTION_PAGE_29,
2655   ACTION_PAGE_30,
2656   ACTION_PAGE_31,
2657   ACTION_PAGE_32,
2658   ACTION_PART_1,
2659   ACTION_PART_2,
2660   ACTION_PART_3,
2661   ACTION_PART_4,
2662   ACTION_PART_5,
2663   ACTION_PART_6,
2664   ACTION_PART_7,
2665   ACTION_PART_8,
2666   ACTION_PART_9,
2667   ACTION_PART_10,
2668   ACTION_PART_11,
2669   ACTION_PART_12,
2670   ACTION_PART_13,
2671   ACTION_PART_14,
2672   ACTION_PART_15,
2673   ACTION_PART_16,
2674   ACTION_PART_17,
2675   ACTION_PART_18,
2676   ACTION_PART_19,
2677   ACTION_PART_20,
2678   ACTION_PART_21,
2679   ACTION_PART_22,
2680   ACTION_PART_23,
2681   ACTION_PART_24,
2682   ACTION_PART_25,
2683   ACTION_PART_26,
2684   ACTION_PART_27,
2685   ACTION_PART_28,
2686   ACTION_PART_29,
2687   ACTION_PART_30,
2688   ACTION_PART_31,
2689   ACTION_PART_32,
2690   ACTION_OTHER,
2691
2692   NUM_ACTIONS
2693 };
2694
2695 #define ACTION_BORING_LAST              ACTION_BORING_10
2696 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2697
2698
2699 // values for special image configuration suffixes (must match game mode)
2700 enum
2701 {
2702   GFX_SPECIAL_ARG_DEFAULT = 0,
2703   GFX_SPECIAL_ARG_LOADING_INITIAL,
2704   GFX_SPECIAL_ARG_LOADING,
2705   GFX_SPECIAL_ARG_TITLE_INITIAL,
2706   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2707   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2708   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2709   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2710   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2711   GFX_SPECIAL_ARG_TITLE,
2712   GFX_SPECIAL_ARG_TITLE_1,
2713   GFX_SPECIAL_ARG_TITLE_2,
2714   GFX_SPECIAL_ARG_TITLE_3,
2715   GFX_SPECIAL_ARG_TITLE_4,
2716   GFX_SPECIAL_ARG_TITLE_5,
2717   GFX_SPECIAL_ARG_MAIN,
2718   GFX_SPECIAL_ARG_NAMES,
2719   GFX_SPECIAL_ARG_LEVELS,
2720   GFX_SPECIAL_ARG_LEVELNR,
2721   GFX_SPECIAL_ARG_SCORES,
2722   GFX_SPECIAL_ARG_SCOREINFO,
2723   GFX_SPECIAL_ARG_EDITOR,
2724   GFX_SPECIAL_ARG_INFO,
2725   GFX_SPECIAL_ARG_SETUP,
2726   GFX_SPECIAL_ARG_PLAYING,
2727   GFX_SPECIAL_ARG_DOOR,
2728   GFX_SPECIAL_ARG_TAPE,
2729   GFX_SPECIAL_ARG_PANEL,
2730   GFX_SPECIAL_ARG_PREVIEW,
2731   GFX_SPECIAL_ARG_CRUMBLED,
2732   GFX_SPECIAL_ARG_MAINONLY,
2733   GFX_SPECIAL_ARG_NAMESONLY,
2734   GFX_SPECIAL_ARG_SCORESONLY,
2735   GFX_SPECIAL_ARG_TYPENAME,
2736   GFX_SPECIAL_ARG_TYPENAMES,
2737   GFX_SPECIAL_ARG_SUBMENU,
2738   GFX_SPECIAL_ARG_MENU,
2739   GFX_SPECIAL_ARG_TOONS,
2740   GFX_SPECIAL_ARG_SCORESOLD,
2741   GFX_SPECIAL_ARG_SCORESNEW,
2742   GFX_SPECIAL_ARG_NO_TITLE,
2743   GFX_SPECIAL_ARG_FADING,
2744   GFX_SPECIAL_ARG_RESTARTING,
2745   GFX_SPECIAL_ARG_QUIT,
2746
2747   NUM_SPECIAL_GFX_ARGS
2748 };
2749
2750 // these additional definitions are currently only used for draw offsets
2751 enum
2752 {
2753   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2754   GFX_SPECIAL_ARG_INFO_TITLE,
2755   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2756   GFX_SPECIAL_ARG_INFO_MUSIC,
2757   GFX_SPECIAL_ARG_INFO_CREDITS,
2758   GFX_SPECIAL_ARG_INFO_PROGRAM,
2759   GFX_SPECIAL_ARG_INFO_VERSION,
2760   GFX_SPECIAL_ARG_INFO_LEVELSET,
2761
2762   NUM_SPECIAL_GFX_INFO_ARGS
2763 };
2764
2765 // these additional definitions are currently only used for draw offsets
2766 // (must match SETUP_MODE_* values as defined in src/screens.c)
2767 // (should also match corresponding entries in src/conf_gfx.c)
2768 enum
2769 {
2770   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2771   GFX_SPECIAL_ARG_SETUP_GAME,
2772   GFX_SPECIAL_ARG_SETUP_ENGINES,
2773   GFX_SPECIAL_ARG_SETUP_EDITOR,
2774   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2775   GFX_SPECIAL_ARG_SETUP_SOUND,
2776   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2777   GFX_SPECIAL_ARG_SETUP_INPUT,
2778   GFX_SPECIAL_ARG_SETUP_TOUCH,
2779   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2780   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2781   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2782   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2783   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2784   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2785   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_6,
2786   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2787   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2788
2789   NUM_SPECIAL_GFX_SETUP_ARGS
2790 };
2791
2792 // values for image configuration suffixes
2793 enum
2794 {
2795   GFX_ARG_X = 0,
2796   GFX_ARG_Y,
2797   GFX_ARG_XPOS,
2798   GFX_ARG_YPOS,
2799   GFX_ARG_WIDTH,
2800   GFX_ARG_HEIGHT,
2801   GFX_ARG_VERTICAL,
2802   GFX_ARG_OFFSET,
2803   GFX_ARG_XOFFSET,
2804   GFX_ARG_YOFFSET,
2805   GFX_ARG_2ND_MOVEMENT_TILE,
2806   GFX_ARG_2ND_VERTICAL,
2807   GFX_ARG_2ND_OFFSET,
2808   GFX_ARG_2ND_XOFFSET,
2809   GFX_ARG_2ND_YOFFSET,
2810   GFX_ARG_2ND_SWAP_TILES,
2811   GFX_ARG_FRAMES,
2812   GFX_ARG_FRAMES_PER_LINE,
2813   GFX_ARG_START_FRAME,
2814   GFX_ARG_DELAY,
2815   GFX_ARG_ANIM_MODE,
2816   GFX_ARG_GLOBAL_SYNC,
2817   GFX_ARG_GLOBAL_ANIM_SYNC,
2818   GFX_ARG_CRUMBLED_LIKE,
2819   GFX_ARG_DIGGABLE_LIKE,
2820   GFX_ARG_BORDER_SIZE,
2821   GFX_ARG_STEP_OFFSET,
2822   GFX_ARG_STEP_XOFFSET,
2823   GFX_ARG_STEP_YOFFSET,
2824   GFX_ARG_STEP_DELAY,
2825   GFX_ARG_DIRECTION,
2826   GFX_ARG_POSITION,
2827   GFX_ARG_DRAW_XOFFSET,
2828   GFX_ARG_DRAW_YOFFSET,
2829   GFX_ARG_DRAW_MASKED,
2830   GFX_ARG_DRAW_ORDER,
2831   GFX_ARG_INIT_DELAY_FIXED,
2832   GFX_ARG_INIT_DELAY_RANDOM,
2833   GFX_ARG_INIT_DELAY_ACTION,
2834   GFX_ARG_ANIM_DELAY_FIXED,
2835   GFX_ARG_ANIM_DELAY_RANDOM,
2836   GFX_ARG_ANIM_DELAY_ACTION,
2837   GFX_ARG_POST_DELAY_FIXED,
2838   GFX_ARG_POST_DELAY_RANDOM,
2839   GFX_ARG_POST_DELAY_ACTION,
2840   GFX_ARG_INIT_EVENT,
2841   GFX_ARG_INIT_EVENT_ACTION,
2842   GFX_ARG_ANIM_EVENT,
2843   GFX_ARG_ANIM_EVENT_ACTION,
2844   GFX_ARG_NAME,
2845   GFX_ARG_SCALE_UP_FACTOR,
2846   GFX_ARG_TILE_SIZE,
2847   GFX_ARG_CLONE_FROM,
2848   GFX_ARG_FADE_MODE,
2849   GFX_ARG_FADE_DELAY,
2850   GFX_ARG_POST_DELAY,
2851   GFX_ARG_AUTO_DELAY,
2852   GFX_ARG_AUTO_DELAY_UNIT,
2853   GFX_ARG_ALIGN,
2854   GFX_ARG_VALIGN,
2855   GFX_ARG_SORT_PRIORITY,
2856   GFX_ARG_CLASS,
2857   GFX_ARG_STYLE,
2858   GFX_ARG_ALPHA,
2859   GFX_ARG_ACTIVE_XOFFSET,
2860   GFX_ARG_ACTIVE_YOFFSET,
2861   GFX_ARG_PRESSED_XOFFSET,
2862   GFX_ARG_PRESSED_YOFFSET,
2863   GFX_ARG_STACKED_XFACTOR,
2864   GFX_ARG_STACKED_YFACTOR,
2865   GFX_ARG_STACKED_XOFFSET,
2866   GFX_ARG_STACKED_YOFFSET,
2867
2868   NUM_GFX_ARGS
2869 };
2870
2871 // values for sound configuration suffixes
2872 enum
2873 {
2874   SND_ARG_MODE_LOOP = 0,
2875   SND_ARG_VOLUME,
2876   SND_ARG_PRIORITY,
2877
2878   NUM_SND_ARGS
2879 };
2880
2881 // values for music configuration suffixes
2882 enum
2883 {
2884   MUS_ARG_MODE_LOOP = 0,
2885
2886   NUM_MUS_ARGS
2887 };
2888
2889 // values for font configuration (definitions must match those from main.c)
2890 enum
2891 {
2892   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2893   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2894   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2895   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2896   FONT_TITLE_1,
2897   FONT_TITLE_2,
2898   FONT_MENU_1_ACTIVE,
2899   FONT_MENU_2_ACTIVE,
2900   FONT_MENU_1,
2901   FONT_MENU_2,
2902   FONT_TEXT_1_ACTIVE,
2903   FONT_TEXT_2_ACTIVE,
2904   FONT_TEXT_3_ACTIVE,
2905   FONT_TEXT_4_ACTIVE,
2906   FONT_TEXT_1,
2907   FONT_TEXT_2,
2908   FONT_TEXT_3,
2909   FONT_TEXT_4,
2910   FONT_ENVELOPE_1,
2911   FONT_ENVELOPE_2,
2912   FONT_ENVELOPE_3,
2913   FONT_ENVELOPE_4,
2914   FONT_REQUEST_NARROW,
2915   FONT_REQUEST,
2916   FONT_INPUT_1_ACTIVE,
2917   FONT_INPUT_2_ACTIVE,
2918   FONT_INPUT_1,
2919   FONT_INPUT_2,
2920   FONT_OPTION_OFF_NARROW,
2921   FONT_OPTION_OFF,
2922   FONT_OPTION_ON_NARROW,
2923   FONT_OPTION_ON,
2924   FONT_VALUE_1,
2925   FONT_VALUE_2,
2926   FONT_VALUE_OLD_NARROW,
2927   FONT_VALUE_OLD,
2928   FONT_VALUE_NARROW,
2929   FONT_LEVEL_NUMBER_ACTIVE,
2930   FONT_LEVEL_NUMBER,
2931   FONT_TAPE_RECORDER,
2932   FONT_GAME_INFO,
2933   FONT_INFO_ELEMENTS,
2934   FONT_INFO_LEVELSET,
2935   FONT_MAIN_NETWORK_PLAYERS,
2936
2937   NUM_FONTS
2938 };
2939
2940 #define NUM_INITIAL_FONTS               4
2941
2942 // values for toon animation configuration
2943 #define MAX_NUM_TOONS                   20
2944
2945 // values for global animation configuration (must match those from main.c)
2946 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2947 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2948 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2949 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2950
2951 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2952 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2953 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2954 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2955
2956 #define GLOBAL_ANIM_ID_PART_FIRST       0
2957 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2958 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2959
2960 // values for global border graphics
2961 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2962 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2963
2964 // values for game_status (must match special image configuration suffixes)
2965 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2966 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2967 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2968 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2969 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2970 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2971 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2972 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2973 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2974 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2975 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2976 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2977 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2978 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2979 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2980 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2981 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2982 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2983 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2984 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2985 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2986 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2987 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2988 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2989 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2990 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2991 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2992 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2993 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2994 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2995 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2996 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2997 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2998 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2999 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
3000 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
3001 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
3002 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
3003 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
3004 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
3005 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
3006 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
3007 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
3008 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
3009
3010 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
3011
3012 // special definitions currently only used for custom artwork configuration
3013 #define MUSIC_PREFIX_BACKGROUND         0
3014 #define NUM_MUSIC_PREFIXES              1
3015
3016 // definitions for demo animation lists
3017 #define HELPANIM_LIST_NEXT              -1
3018 #define HELPANIM_LIST_END               -999
3019
3020
3021 // program information and versioning definitions
3022 #define PROGRAM_VERSION_SUPER           4
3023 #define PROGRAM_VERSION_MAJOR           4
3024 #define PROGRAM_VERSION_MINOR           0
3025 #define PROGRAM_VERSION_PATCH           0
3026 #define PROGRAM_VERSION_EXTRA           "-test-1"
3027
3028 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
3029 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
3030 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
3031 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
3032 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
3033 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
3034
3035 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
3036
3037 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
3038
3039 #define USERDATA_DIRECTORY_OTHER        "userdata"
3040
3041 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
3042 ** currently supported/known file version numbers:
3043 **      1.0 (old)
3044 **      1.2 (still in use)
3045 **      1.4 (still in use)
3046 **      2.0 (actual)
3047 */
3048 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
3049 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
3050 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
3051 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
3052 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
3053
3054 /* file version does not change for every program version, but is changed
3055    when new features are introduced that are incompatible with older file
3056    versions, so that they can be treated accordingly */
3057 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
3058
3059 #define GAME_VERSION_1_0                FILE_VERSION_1_0
3060 #define GAME_VERSION_1_2                FILE_VERSION_1_2
3061 #define GAME_VERSION_1_4                FILE_VERSION_1_4
3062 #define GAME_VERSION_2_0                FILE_VERSION_2_0
3063 #define GAME_VERSION_3_0                FILE_VERSION_3_0
3064
3065 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
3066                                                       PROGRAM_VERSION_MAJOR, \
3067                                                       PROGRAM_VERSION_MINOR, \
3068                                                       PROGRAM_VERSION_PATCH)
3069
3070 // values for game_emulation
3071 #define EMU_NONE                        0
3072 #define EMU_BOULDERDASH                 1
3073 #define EMU_UNUSED_2                    2
3074 #define EMU_SUPAPLEX                    3
3075
3076 // values for level file type identifier
3077 #define LEVEL_FILE_TYPE_UNKNOWN         0
3078 #define LEVEL_FILE_TYPE_RND             1
3079 #define LEVEL_FILE_TYPE_BD              2
3080 #define LEVEL_FILE_TYPE_EM              3
3081 #define LEVEL_FILE_TYPE_SP              4
3082 #define LEVEL_FILE_TYPE_DX              5
3083 #define LEVEL_FILE_TYPE_SB              6
3084 #define LEVEL_FILE_TYPE_DC              7
3085 #define LEVEL_FILE_TYPE_MM              8
3086
3087 #define NUM_LEVEL_FILE_TYPES            9
3088
3089 // values for game engine type identifier
3090 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
3091 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
3092 #define GAME_ENGINE_TYPE_BD             LEVEL_FILE_TYPE_BD
3093 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
3094 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
3095 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
3096
3097 #define NUM_ENGINE_TYPES                5
3098
3099 // values for automatically playing tapes
3100 #define AUTOPLAY_NONE                   0
3101 #define AUTOPLAY_PLAY                   (1 << 0)
3102 #define AUTOPLAY_FFWD                   (1 << 1)
3103 #define AUTOPLAY_WARP                   (1 << 2)
3104 #define AUTOPLAY_TEST                   (1 << 3)
3105 #define AUTOPLAY_SAVE                   (1 << 4)
3106 #define AUTOPLAY_UPLOAD                 (1 << 5)
3107 #define AUTOPLAY_FIX                    (1 << 6)
3108 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
3109
3110 #define AUTOPLAY_MODE_NONE              0
3111 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
3112 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
3113 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
3114 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
3115 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
3116 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
3117 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
3118 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
3119
3120
3121 struct BorderInfo
3122 {
3123   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
3124   boolean draw_masked_when_fading;
3125 };
3126
3127 struct RequestButtonInfo
3128 {
3129   struct TextPosInfo yes;
3130   struct TextPosInfo no;
3131   struct TextPosInfo confirm;
3132
3133   struct TextPosInfo player_1;
3134   struct TextPosInfo player_2;
3135   struct TextPosInfo player_3;
3136   struct TextPosInfo player_4;
3137
3138   struct TextPosInfo touch_yes;
3139   struct TextPosInfo touch_no;
3140   struct TextPosInfo touch_confirm;
3141 };
3142
3143 struct MenuMainButtonInfo
3144 {
3145   struct MenuPosInfo name;
3146   struct MenuPosInfo levels;
3147   struct MenuPosInfo scores;
3148   struct MenuPosInfo editor;
3149   struct MenuPosInfo info;
3150   struct MenuPosInfo game;
3151   struct MenuPosInfo setup;
3152   struct MenuPosInfo quit;
3153
3154   struct MenuPosInfo prev_level;
3155   struct MenuPosInfo next_level;
3156
3157   struct MenuPosInfo first_level;
3158   struct MenuPosInfo last_level;
3159   struct MenuPosInfo level_number;
3160
3161   struct MenuPosInfo insert_solution;
3162   struct MenuPosInfo play_solution;
3163
3164   struct MenuPosInfo levelset_info;
3165   struct MenuPosInfo switch_ecs_aga;
3166 };
3167
3168 struct MenuMainTextInfo
3169 {
3170   struct TextPosInfo name;
3171   struct TextPosInfo levels;
3172   struct TextPosInfo scores;
3173   struct TextPosInfo editor;
3174   struct TextPosInfo info;
3175   struct TextPosInfo game;
3176   struct TextPosInfo setup;
3177   struct TextPosInfo quit;
3178
3179   struct TextPosInfo first_level;
3180   struct TextPosInfo last_level;
3181   struct TextPosInfo level_number;
3182   struct TextPosInfo level_info_1;
3183   struct TextPosInfo level_info_2;
3184   struct TextPosInfo level_name;
3185   struct TextPosInfo level_author;
3186   struct TextPosInfo level_year;
3187   struct TextPosInfo level_imported_from;
3188   struct TextPosInfo level_imported_by;
3189   struct TextPosInfo level_tested_by;
3190   struct TextPosInfo title_1;
3191   struct TextPosInfo title_2;
3192   struct TextPosInfo title_3;
3193 };
3194
3195 struct MenuMainInputInfo
3196 {
3197   struct TextPosInfo name;
3198 };
3199
3200 struct MenuMainInfo
3201 {
3202   struct MenuMainButtonInfo button;
3203   struct MenuMainTextInfo text;
3204   struct MenuMainInputInfo input;
3205
3206   struct TextPosInfo preview_players;
3207   struct TextPosInfo network_players;
3208 };
3209
3210 struct MenuSetupButtonInfo
3211 {
3212   struct MenuPosInfo prev_player;
3213   struct MenuPosInfo next_player;
3214
3215   struct MenuPosInfo touch_back;
3216   struct MenuPosInfo touch_next;
3217   struct MenuPosInfo touch_back2;
3218   struct MenuPosInfo touch_next2;
3219 };
3220
3221 struct MenuSetupInfo
3222 {
3223   struct MenuSetupButtonInfo button;
3224 };
3225
3226 struct MenuScoresButtonInfo
3227 {
3228   struct MenuPosInfo prev_level;
3229   struct MenuPosInfo next_level;
3230   struct MenuPosInfo prev_score;
3231   struct MenuPosInfo next_score;
3232   struct MenuPosInfo play_tape;
3233 };
3234
3235 struct MenuScoresInfo
3236 {
3237   struct MenuScoresButtonInfo button;
3238 };
3239
3240 struct TitleFadingInfo
3241 {
3242   int fade_mode;
3243   int fade_delay;
3244   int post_delay;
3245   int auto_delay;
3246   int auto_delay_unit;
3247 };
3248
3249 struct TitleMessageInfo
3250 {
3251   int x, y;
3252   int width, height;
3253   int chars, lines;
3254   int align, valign;
3255   int font;
3256   boolean autowrap;
3257   boolean centered;
3258   boolean parse_comments;
3259   int sort_priority;
3260
3261   int fade_mode;
3262   int fade_delay;
3263   int post_delay;
3264   int auto_delay;
3265   int auto_delay_unit;
3266 };
3267
3268 struct InitInfo
3269 {
3270   struct MenuPosInfo busy_initial;
3271   struct MenuPosInfo busy;
3272   struct MenuPosInfo busy_playfield;
3273 };
3274
3275 struct MenuInfo
3276 {
3277   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3278   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3279   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3280   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3281   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3282   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3283
3284   int scrollbar_xoffset;
3285
3286   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3287
3288   int list_size[NUM_SPECIAL_GFX_ARGS];
3289   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3290   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3291   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3292
3293   int left_spacing[NUM_SPECIAL_GFX_ARGS];
3294   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3295   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3296   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3297   int right_spacing[NUM_SPECIAL_GFX_ARGS];
3298   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3299   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3300   int top_spacing[NUM_SPECIAL_GFX_ARGS];
3301   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3302   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3303   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3304   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3305   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3306
3307   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3308   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3309   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3310   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3311   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3312   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3313   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3314   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3315   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3316   int line_spacing[NUM_SPECIAL_GFX_ARGS];
3317   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3318   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3319   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3320   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3321   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3322
3323   struct TitleFadingInfo enter_menu;
3324   struct TitleFadingInfo leave_menu;
3325   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3326   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3327   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3328
3329   int sound[NUM_SPECIAL_GFX_ARGS];
3330   int music[NUM_SPECIAL_GFX_ARGS];
3331
3332   struct MenuMainInfo main;
3333   struct MenuSetupInfo setup;
3334   struct MenuScoresInfo scores;
3335 };
3336
3337 struct DoorInfo
3338 {
3339   struct DoorPartPosInfo part_1;
3340   struct DoorPartPosInfo part_2;
3341   struct DoorPartPosInfo part_3;
3342   struct DoorPartPosInfo part_4;
3343   struct DoorPartPosInfo part_5;
3344   struct DoorPartPosInfo part_6;
3345   struct DoorPartPosInfo part_7;
3346   struct DoorPartPosInfo part_8;
3347
3348   struct DoorPartPosInfo panel;
3349
3350   int width;
3351   int height;
3352   int step_offset;
3353   int step_delay;
3354   int post_delay;
3355   int anim_mode;
3356 };
3357
3358 struct RequestInfo
3359 {
3360   struct RequestButtonInfo button;
3361   int x, y;
3362   int width, height;
3363   int border_size;
3364   int line_spacing;
3365   int step_offset;
3366   int step_delay;
3367   int anim_mode;
3368   int align;
3369   int valign;
3370   int sort_priority;
3371   boolean autowrap;
3372   boolean centered;
3373   boolean wrap_single_words;
3374
3375   // run-time values
3376   Bitmap *bitmap;
3377   int sx, sy;
3378   int xsize, ysize;
3379 };
3380
3381 struct PreviewInfo
3382 {
3383   int x, y;
3384   int align, valign;
3385   int xsize, ysize;
3386   int xoffset, yoffset;
3387   int tile_size;
3388   int step_offset;
3389   int step_delay;
3390   int anim_mode;
3391
3392   boolean redefined;            // redefined by custom artwork
3393 };
3394
3395 struct EditorTabsInfo
3396 {
3397   int x;
3398   int y;
3399   int yoffset2;
3400   int width;
3401   int height;
3402   int draw_xoffset;
3403   int draw_yoffset;
3404 };
3405
3406 struct EditorSettingsInfo
3407 {
3408   struct MenuPosInfo headline;
3409
3410   struct XY element_graphic;
3411   struct XY element_name;
3412
3413   struct EditorTabsInfo tabs;
3414
3415   struct XY tooltip;
3416 };
3417
3418 struct EditorGadgetInfo
3419 {
3420   int normal_spacing;
3421   int small_spacing;
3422   int tiny_spacing;
3423   int line_spacing;
3424   int text_spacing;
3425   int tab_spacing;
3426
3427   struct Rect separator_line;
3428 };
3429
3430 struct EditorButtonInfo
3431 {
3432   struct XYTileSize prev_level;
3433   struct XYTileSize next_level;
3434
3435   struct XYTileSize properties;
3436   struct XYTileSize element_left;
3437   struct XYTileSize element_middle;
3438   struct XYTileSize element_right;
3439   struct XYTileSize palette;
3440
3441   struct XYTileSize draw_single;
3442   struct XYTileSize draw_connected;
3443   struct XYTileSize draw_line;
3444   struct XYTileSize draw_arc;
3445   struct XYTileSize draw_rectangle;
3446   struct XYTileSize draw_filled_box;
3447   struct XYTileSize rotate_up;
3448   struct XYTileSize draw_text;
3449   struct XYTileSize flood_fill;
3450   struct XYTileSize rotate_left;
3451   struct XYTileSize zoom_level;
3452   struct XYTileSize rotate_right;
3453   struct XYTileSize draw_random;
3454   struct XYTileSize grab_brush;
3455   struct XYTileSize rotate_down;
3456   struct XYTileSize pick_element;
3457
3458   struct XYTileSize ce_copy_from;
3459   struct XYTileSize ce_copy_to;
3460   struct XYTileSize ce_swap;
3461   struct XYTileSize ce_copy;
3462   struct XYTileSize ce_paste;
3463
3464   struct XYTileSize undo;
3465   struct XYTileSize conf;
3466   struct XYTileSize save;
3467   struct XYTileSize clear;
3468   struct XYTileSize test;
3469   struct XYTileSize exit;
3470 };
3471
3472 struct EditorInputInfo
3473 {
3474   struct XY level_number;
3475 };
3476
3477 struct EditorPaletteInfo
3478 {
3479   int x, y;
3480   int cols, rows;
3481   int tile_size;
3482   boolean show_as_separate_screen;
3483   boolean show_on_element_buttons;
3484
3485   struct XYTileSize element_left;
3486   struct XYTileSize element_middle;
3487   struct XYTileSize element_right;
3488 };
3489
3490 struct EditorDrawingAreaInfo
3491 {
3492   int tile_size;
3493 };
3494
3495 struct EditorInfo
3496 {
3497   struct EditorSettingsInfo settings;
3498   struct EditorGadgetInfo gadget;
3499   struct EditorButtonInfo button;
3500   struct EditorInputInfo input;
3501   struct EditorPaletteInfo palette;
3502   struct EditorDrawingAreaInfo drawingarea;
3503 };
3504
3505 struct ViewportInfo
3506 {
3507   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3508   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3509   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3510   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3511 };
3512
3513 struct ScoreEntry
3514 {
3515   char tape_basename[MAX_FILENAME_LEN + 1];
3516   char name[MAX_PLAYER_NAME_LEN + 1];
3517   int score;
3518   int time;             // time (in frames) or steps played
3519
3520   // additional score information for score info screen
3521   int id;
3522   char tape_date[MAX_ISO_DATE_LEN + 1];
3523   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3524   char version[MAX_VERSION_TEXT_LEN + 1];
3525   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3526   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3527 };
3528
3529 struct ScoreInfo
3530 {
3531   int file_version;     // file format version the score is stored with
3532   int game_version;     // game release version the score was created with
3533
3534   char level_identifier[MAX_FILENAME_LEN + 1];
3535   int level_nr;
3536
3537   int num_entries;
3538   int last_added;
3539   int last_added_local;
3540   int last_level_nr;
3541   int last_entry_nr;
3542   int next_level_nr;
3543
3544   boolean updated;
3545   boolean uploaded;
3546   boolean tape_downloaded;
3547   boolean force_last_added;
3548   boolean continue_playing;
3549   boolean continue_on_return;
3550
3551   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3552 };
3553
3554 struct Content
3555 {
3556   int e[3][3];
3557 };
3558
3559 struct EnvelopeInfo
3560 {
3561   int xsize;
3562   int ysize;
3563
3564   boolean autowrap;
3565   boolean centered;
3566
3567   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3568 };
3569
3570 struct LevelFileInfo
3571 {
3572   int nr;
3573   int type;
3574   boolean packed;
3575   char *basename;
3576   char *filename;
3577 };
3578
3579 struct DateInfo
3580 {
3581   int year;
3582   int month;
3583   int day;
3584
3585   enum
3586   {
3587     DATE_SRC_CLOCK,
3588     DATE_SRC_LEVELFILE
3589   } src;
3590 };
3591
3592 struct LevelInfo
3593 {
3594   struct LevelFileInfo file_info;
3595
3596   int game_engine_type;
3597
3598   // level stored in native format for the alternative native game engines
3599   struct LevelInfo_BD *native_bd_level;
3600   struct LevelInfo_EM *native_em_level;
3601   struct LevelInfo_SP *native_sp_level;
3602   struct LevelInfo_MM *native_mm_level;
3603
3604   int file_version;                     // file format version the level is stored with
3605   int game_version;                     // game release version the level was created with
3606
3607   struct DateInfo creation_date;
3608
3609   boolean encoding_16bit_field;         // level contains 16-bit elements
3610   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3611   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3612
3613   int fieldx, fieldy;
3614
3615   int time;                             // available time (seconds)
3616   int gems_needed;
3617   boolean auto_count_gems;
3618   boolean rate_time_over_score;
3619
3620   char name[MAX_LEVEL_NAME_LEN + 1];
3621   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3622
3623   int random_seed;
3624
3625   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3626
3627   int score[LEVEL_SCORE_ELEMENTS];
3628
3629   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3630   int num_yamyam_contents;
3631
3632   int amoeba_speed;
3633   int amoeba_content;
3634
3635   int game_of_life[4];
3636   int biomaze[4];
3637
3638   int time_magic_wall;
3639   int time_wheel;
3640   int time_light;
3641   int time_timegate;
3642
3643   int shield_normal_time;
3644   int shield_deadly_time;
3645
3646   int extra_time;
3647   int time_orb_time;
3648
3649   int extra_time_score;
3650
3651   int start_element[MAX_PLAYERS];
3652   boolean use_start_element[MAX_PLAYERS];
3653
3654   int artwork_element[MAX_PLAYERS];
3655   boolean use_artwork_element[MAX_PLAYERS];
3656
3657   int explosion_element[MAX_PLAYERS];
3658   boolean use_explosion_element[MAX_PLAYERS];
3659
3660   // values for the new EMC elements
3661   int android_move_time;
3662   int android_clone_time;
3663   boolean ball_random;
3664   boolean ball_active_initial;
3665   int ball_time;
3666   int lenses_score;
3667   int magnify_score;
3668   int slurp_score;
3669   int lenses_time;
3670   int magnify_time;
3671   int wind_direction_initial;
3672
3673   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3674   int num_ball_contents;
3675
3676   int num_android_clone_elements;
3677   int android_clone_element[MAX_ANDROID_ELEMENTS];
3678
3679   int can_move_into_acid_bits;          // bitfield to store property for elements
3680   int dont_collide_with_bits;           // bitfield to store property for elements
3681
3682   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3683   boolean initial_player_gravity[MAX_PLAYERS];
3684
3685   boolean use_initial_inventory[MAX_PLAYERS];
3686   int initial_inventory_size[MAX_PLAYERS];
3687   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3688
3689   int bd_cycle_delay_ms;                // BD game cycle delay (in milliseconds)
3690   int bd_cycle_delay_c64;               // BD game cycle delay (in C64 game units)
3691   int bd_hatching_delay_cycles;         // BD hatching delay (in game cycles)
3692   int bd_hatching_delay_seconds;        // BD hatching delay (in seconds)
3693   int bd_scheduling_type;               // BD engine scheduling type
3694   boolean bd_pal_timing;                // BD engine uses special PAL timing
3695   boolean bd_line_shifting_borders;     // BD engine uses line-shifting wrap-around
3696   boolean bd_scan_first_and_last_row;   // BD engine scans top and bottom border rows
3697   boolean bd_short_explosions;          // BD engine uses four game cycles for explosions
3698   boolean bd_intermission;              // BD level is intermission
3699   boolean bd_diagonal_movements;        // BD style diagonal movements
3700   boolean bd_topmost_player_active;     // BD engine uses first player found on playfield
3701   int bd_snap_element;                  // BD element that is created when player is snapping
3702   int bd_pushing_prob;                  // BD player probability to push rocks
3703   int bd_pushing_prob_with_sweet;       // BD player probability to push rocks after eating sweet
3704   boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
3705   boolean bd_magic_wall_zero_infinite;  // BD magic wall with timer of zero runs infinitely
3706   boolean bd_magic_wall_wait_hatching;  // BD magic wall waits for player's birth
3707   boolean bd_magic_wall_stops_amoeba;   // BD magic wall can stop amoeba and turn to diamonds
3708   boolean bd_magic_wall_break_scan;     // BD magic wall setting to implement buggy BD1 behaviour
3709   int bd_magic_wall_time;               // BD magic wall time
3710   int bd_magic_wall_diamond_to;         // BD magic wall turns diamonds to specified element
3711   int bd_magic_wall_rock_to;            // BD magic wall turns rocks to specified element
3712   int bd_magic_wall_mega_rock_to;       // BD magic wall turns mega rocks to specified element
3713   int bd_magic_wall_nut_to;             // BD magic wall turns nuts to specified element
3714   int bd_magic_wall_nitro_pack_to;      // BD magic wall turns nitro packs to specified element
3715   int bd_magic_wall_flying_diamond_to;  // BD magic wall turns flying diamonds to specified element
3716   int bd_magic_wall_flying_rock_to;     // BD magic wall turns flying rocks to specified element
3717   boolean bd_amoeba_wait_for_hatching;  // BD amoeba waits for player's birth
3718   boolean bd_amoeba_start_immediately;  // BD amoeba growth starts immediately
3719   boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
3720   int bd_amoeba_1_threshold_too_big;    // BD amoeba 1 turns to stones if threshold reached
3721   int bd_amoeba_1_slow_growth_time;     // BD amoeba 1 slow growth time (in seconds)
3722   int bd_amoeba_1_slow_growth_rate;     // BD amoeba 1 slow growth rate (in percent)
3723   int bd_amoeba_1_fast_growth_rate;     // BD amoeba 1 fast growth rate (in percent)
3724   int bd_amoeba_1_content_too_big;      // BD amoeba 1 changes to this element if too big
3725   int bd_amoeba_1_content_enclosed;     // BD amoeba 1 changes to this element if enclosed
3726   int bd_amoeba_2_threshold_too_big;    // BD amoeba 2 turns to stones if threshold reached
3727   int bd_amoeba_2_slow_growth_time;     // BD amoeba 2 slow growth time (in seconds)
3728   int bd_amoeba_2_slow_growth_rate;     // BD amoeba 2 slow growth rate (in percent)
3729   int bd_amoeba_2_fast_growth_rate;     // BD amoeba 2 fast growth rate (in percent)
3730   int bd_amoeba_2_content_too_big;      // BD amoeba 2 changes to this element if too big
3731   int bd_amoeba_2_content_enclosed;     // BD amoeba 2 changes to this element if enclosed
3732   int bd_amoeba_2_content_exploding;    // BD amoeba 2 changes to this element if exploding
3733   int bd_amoeba_2_content_looks_like;   // BD amoeba 2 looks like this other game element
3734   int bd_clock_extra_time;              // BD engine extra time when collecting clock
3735   boolean bd_voodoo_collects_diamonds;  // BD voodoo doll can collect diamonds for the player
3736   boolean bd_voodoo_hurt_kills_player;  // BD voodoo doll hurt in any way, player is killed
3737   boolean bd_voodoo_dies_by_rock;       // BD voodoo doll can be killed by a falling rock
3738   boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
3739   int bd_voodoo_penalty_time;           // BD engine penalty time when voodoo doll destroyed
3740   boolean bd_slime_is_predictable;      // BD slime uses predictable random number generator
3741   boolean bd_slime_correct_random;      // BD slime needs corrected random number generator
3742   int bd_slime_permeability_rate;       // BD slime permeability rate for unpredictable slime
3743   int bd_slime_permeability_bits_c64;   // BD slime permeability bits for predictable slime
3744   int bd_slime_random_seed_c64;         // BD slime random number seed for predictable slime
3745   int bd_slime_eats_element_1;          // BD slime can eat and convert this game element
3746   int bd_slime_converts_to_element_1;   // BD slime can convert eaten element to this game element
3747   int bd_slime_eats_element_2;          // BD slime can eat and convert this game element
3748   int bd_slime_converts_to_element_2;   // BD slime can convert eaten element to this game element
3749   int bd_slime_eats_element_3;          // BD slime can eat and convert this game element
3750   int bd_slime_converts_to_element_3;   // BD slime can convert eaten element to this game element
3751   int bd_cave_random_seed_c64;          // BD cave random number seed for predictable slime
3752   int bd_acid_eats_element;             // BD acid eats this game element when spreading
3753   int bd_acid_spread_rate;              // BD acid probability of spreading (in percent)
3754   int bd_acid_turns_to_element;         // BD acid target element after spreading
3755   int bd_biter_move_delay;              // BD biter delay between movements (in BD frames)
3756   int bd_biter_eats_element;            // BD biter eats this game element when moving
3757   int bd_bladder_converts_by_element;   // BD bladder converts to clock by touching this element
3758   boolean bd_change_expanding_wall;     // BD expanding wall direction is changed if enabled
3759   boolean bd_replicators_active;        // BD replicators start in active state if enabled
3760   int bd_replicator_create_delay;       // BD replicator delay between replications (in BD frames)
3761   boolean bd_conveyor_belts_active;     // BD conveyor belts start in active state if enabled
3762   boolean bd_conveyor_belts_changed;    // BD conveyor belts direction is changed if enabled
3763   boolean bd_water_cannot_flow_down;    // BD water does not flow downwards if enabled
3764   int bd_nut_content;                   // BD nut contains the specified game element
3765   int bd_hammer_walls_break_delay;      // BD hammer time for breaking walls (in BD frames)
3766   boolean bd_hammer_walls_reappear;     // BD hammered walls are reappearing after some delay
3767   int bd_hammer_walls_reappear_delay;   // BD hammer time for reappearing walls (in BD frames)
3768   boolean bd_infinite_rockets;          // BD rocket launcher has infinite number of rockets
3769   int bd_num_skeletons_needed_for_pot;  // BD skeletons amount must be collected to use a pot
3770   int bd_skeleton_worth_num_diamonds;   // BD skeleton collected is worth this number of diamonds
3771   int bd_expanding_wall_looks_like;     // BD expanding wall looks like this other game element
3772   int bd_sand_looks_like;               // BD sand looks like this other game element
3773   boolean bd_creatures_start_backwards; // BD creatures start moving in opposite direction
3774   boolean bd_creatures_turn_on_hatching;// BD creatures change direction after hatching
3775   int bd_creatures_auto_turn_delay;     // BD creatures change direction after delay (in seconds)
3776   int bd_gravity_direction;             // BD engine initial gravity direction
3777   boolean bd_gravity_switch_active;     // BD engine gravity switch starts in active state
3778   int bd_gravity_switch_delay;          // BD engine gravity change delay for switch (in seconds)
3779   boolean bd_gravity_affects_all;       // BD engine gravity affects all falling objects
3780   int bd_rock_turns_to_on_falling;      // BD rock changes to specified element when falling
3781   int bd_rock_turns_to_on_impact;       // BD rock changes to specified element on impact
3782   int bd_diamond_turns_to_on_falling;   // BD diamond changes to specified element when falling
3783   int bd_diamond_turns_to_on_impact;    // BD diamond changes to specified element on impact
3784   int bd_firefly_1_explodes_to;         // BD firefly 1 explodes to specified element
3785   int bd_firefly_2_explodes_to;         // BD firefly 2 explodes to specified element
3786   int bd_butterfly_1_explodes_to;       // BD butterfly 1 explodes to specified element
3787   int bd_butterfly_2_explodes_to;       // BD butterfly 2 explodes to specified element
3788   int bd_stonefly_explodes_to;          // BD stonefly explodes to specified element
3789   int bd_dragonfly_explodes_to;         // BD dragonfly explodes to specified element
3790   int bd_diamond_birth_turns_to;        // BD diamond birth changes to specified element
3791   int bd_bomb_explosion_turns_to;       // BD bomb explosion changes to specified element
3792   int bd_nitro_explosion_turns_to;      // BD nitro pack explosion changes to specified element
3793   int bd_explosion_turns_to;            // BD other explosions change to specified element
3794   int bd_color_b;                       // BD engine C64-style cave color (border)
3795   int bd_color_0;                       // BD engine C64-style cave color (background)
3796   int bd_color_1;                       // BD engine C64-style cave color (sand)
3797   int bd_color_2;                       // BD engine C64-style cave color (steel wall)
3798   int bd_color_3;                       // BD engine C64-style cave color (wall)
3799   int bd_color_4;                       // BD engine C64-style cave color (amoeba)
3800   int bd_color_5;                       // BD engine C64-style cave color (slime)
3801
3802   boolean em_slippery_gems;             // EM style "gems slip from wall" behaviour
3803   boolean em_explodes_by_fire;          // EM style chain explosion behaviour
3804   boolean use_spring_bug;               // for compatibility with old levels
3805   boolean use_time_orb_bug;             // for compatibility with old levels
3806   boolean use_life_bugs;                // for compatibility with old levels
3807   boolean instant_relocation;           // no visual delay when relocating player
3808   boolean shifted_relocation;           // no level centering when relocating player
3809   boolean lazy_relocation;              // only redraw off-screen player relocation
3810   boolean can_pass_to_walkable;         // player can pass to empty or walkable tile
3811   boolean grow_into_diggable;           // amoeba can grow into anything diggable
3812   boolean sb_fields_needed;             // all Sokoban fields must be solved
3813   boolean sb_objects_needed;            // all Sokoban objects must be solved
3814   boolean auto_exit_sokoban;            // automatically finish solved Sokoban levels
3815   boolean solved_by_one_player;         // level is solved if one player enters exit
3816   boolean finish_dig_collect;           // only finished dig/collect triggers ce action
3817   boolean keep_walkable_ce;             // keep walkable CE if it changes to the player
3818
3819   boolean continuous_snapping;          // repeated snapping without releasing key
3820   boolean block_snap_field;             // snapping blocks field to show animation
3821   boolean block_last_field;             // player blocks previous field while moving
3822   boolean sp_block_last_field;          // player blocks previous field while moving
3823
3824   // values for MM/DF elements
3825   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3826   boolean df_laser_red, df_laser_green, df_laser_blue;
3827   int mm_time_fuse;
3828   int mm_time_bomb;
3829   int mm_time_ball;
3830   int mm_time_block;
3831
3832   int num_mm_ball_contents;
3833   int mm_ball_choice_mode;
3834   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3835   boolean rotate_mm_ball_content;
3836   boolean explode_mm_ball;
3837
3838   // ('int' instead of 'boolean' because used as selectbox value in editor)
3839   int use_step_counter;                 // count steps instead of seconds for level
3840
3841   int time_score_base;                  // use time score for 1 or 10 seconds/steps
3842
3843   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3844
3845   boolean use_custom_template;          // use custom properties from template file
3846
3847   boolean file_has_custom_elements;     // set when level file contains CEs
3848
3849   int bd_color_type;                    // set according to BD colors in level
3850
3851   boolean no_valid_file;                // set when level file missing or invalid
3852   boolean no_level_file;                // set when falling back to level template
3853
3854   boolean changed;                      // set when level was changed in the editor
3855
3856   // runtime flags to handle bugs in old levels (not stored in level file)
3857   boolean use_action_after_change_bug;
3858 };
3859
3860 struct NetworkLevelInfo
3861 {
3862   char *leveldir_identifier;            // network levelset identifier
3863
3864   struct LevelFileInfo file_info;       // file info for level file
3865   struct LevelFileInfo tmpl_info;       // file info for level template
3866
3867   boolean use_network_level_files;      // use levels from network server
3868   boolean use_custom_template;          // use CEs from level template
3869 };
3870
3871 struct GlobalInfo
3872 {
3873   char *autoplay_leveldir;
3874   int autoplay_level[MAX_TAPES_PER_SET];
3875   int autoplay_mode;
3876   boolean autoplay_all;
3877   time_t autoplay_time;
3878
3879   char *patchtapes_mode;
3880   char *patchtapes_leveldir;
3881   int patchtapes_level[MAX_TAPES_PER_SET];
3882   boolean patchtapes_all;
3883
3884   char *convert_leveldir;
3885   int convert_level_nr;
3886
3887   char *dumplevelset_leveldir;
3888
3889   char *dumplevel_leveldir;
3890   int dumplevel_level_nr;
3891
3892   char *dumptape_leveldir;
3893   int dumptape_level_nr;
3894
3895   char *create_sketch_images_dir;
3896   char *create_collect_images_dir;
3897
3898   int num_toons;
3899
3900   float frames_per_second;
3901   boolean show_frames_per_second;
3902
3903   // global values for fading screens and masking borders
3904   int border_status;
3905
3906   // values for global animations
3907   int anim_status;
3908   int anim_status_next;
3909
3910   boolean use_envelope_request;
3911
3912   char **user_names;
3913 };
3914
3915 struct ElementChangeInfo
3916 {
3917   boolean can_change;                   // use or ignore this change info
3918
3919   boolean has_event[NUM_CHANGE_EVENTS]; // change events
3920
3921   int trigger_player;                   // player triggering change
3922   int trigger_side;                     // side triggering change
3923   int trigger_page;                     // page triggering change
3924
3925   int target_element;                   // target element after change
3926
3927   int delay_fixed;                      // added frame delay before changed (fixed)
3928   int delay_random;                     // added frame delay before changed (random)
3929   int delay_frames;                     // either 1 (frames) or 50 (seconds; 50 fps)
3930
3931   int initial_trigger_element;          // initial element triggering change
3932
3933   struct Content target_content;        // elements for extended change target
3934   boolean use_target_content;           // use extended change target
3935   boolean only_if_complete;             // only use complete target content
3936   boolean use_random_replace;           // use random value for replacing elements
3937   int random_percentage;                // random value for replacing elements
3938   int replace_when;                     // type of elements that can be replaced
3939
3940   boolean explode;                      // explode instead of change
3941
3942   boolean has_action;                   // execute action on specified condition
3943   int action_type;                      // type of action
3944   int action_mode;                      // mode of action
3945   int action_arg;                       // parameter of action
3946   int action_element;                   // element related to action
3947
3948   // ---------- internal values used at runtime when playing ----------
3949
3950   int trigger_element;                  // element triggering change
3951
3952   /* functions that are called before, while and after the change of an
3953      element -- currently only used for non-custom elements */
3954   void (*pre_change_function)(int x, int y);
3955   void (*change_function)(int x, int y);
3956   void (*post_change_function)(int x, int y);
3957
3958   short actual_trigger_element;         // element that actually triggered change
3959   int actual_trigger_x;                 // element x position that triggered change
3960   int actual_trigger_y;                 // element y position that triggered change
3961   int actual_trigger_side;              // element side that triggered the change
3962   int actual_trigger_player;            // player which actually triggered change
3963   int actual_trigger_player_bits;       // player bits of triggering players
3964   int actual_trigger_ce_value;          // CE value of element that triggered change
3965   int actual_trigger_ce_score;          // CE score of element that triggered change
3966
3967   boolean can_change_or_has_action;     // can_change | has_action
3968
3969   // ---------- internal values used in level editor ----------
3970
3971   int direct_action;                    // change triggered by actions on element
3972   int other_action;                     // change triggered by other element actions
3973 };
3974
3975 struct ElementGroupInfo
3976 {
3977   int num_elements;                     // number of elements in this group
3978   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3979
3980   int choice_mode;                      // how to choose element from group
3981
3982   // ---------- internal values used at runtime when playing ----------
3983
3984   /* the following is the same as above, but with recursively resolved group
3985      elements (group elements may also contain further group elements!) */
3986   int num_elements_resolved;
3987   short element_resolved[NUM_FILE_ELEMENTS];
3988
3989   int choice_pos;                       // current element choice position
3990 };
3991
3992 struct ElementNameInfo
3993 {
3994   // ---------- token and description strings ----------
3995
3996   char *token_name;                     // element token used in config files
3997   char *class_name;                     // element class used in config files
3998   char *editor_description;             // pre-defined description for level editor
3999 };
4000
4001 struct ElementInfo
4002 {
4003   // ---------- token and description strings ----------
4004
4005   char *token_name;                     // element token used in config files
4006   char *class_name;                     // element class used in config files
4007   char *editor_description;             // pre-defined description for level editor
4008   char *custom_description;             // alternative description from config file
4009   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
4010
4011   // ---------- graphic and sound definitions ----------
4012
4013   int graphic[NUM_ACTIONS];             // default graphics for several actions
4014   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
4015                                         // special graphics for left/right/up/down
4016
4017   int crumbled[NUM_ACTIONS];            // crumbled graphics for several actions
4018   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
4019                                         // crumbled graphics for left/right/up/down
4020
4021   int special_graphic[NUM_SPECIAL_GFX_ARGS];
4022                                         // special graphics for certain screens
4023
4024   int sound[NUM_ACTIONS];               // default sounds for several actions
4025
4026   // ---------- special element property values ----------
4027
4028   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
4029
4030   boolean use_gfx_element;              // use custom graphic element
4031   int gfx_element_initial;              // initial optional custom graphic element
4032
4033   int access_direction;                 // accessible from which direction
4034
4035   int collect_score_initial;            // initial score value for collecting
4036   int collect_count_initial;            // initial count value for collecting
4037
4038   int ce_value_fixed_initial;           // initial value for custom variable (fix)
4039   int ce_value_random_initial;          // initial value for custom variable (rnd)
4040   boolean use_last_ce_value;            // use value from element before change
4041
4042   int push_delay_fixed;                 // constant delay before pushing
4043   int push_delay_random;                // additional random delay before pushing
4044   int drop_delay_fixed;                 // constant delay after dropping
4045   int drop_delay_random;                // additional random delay after dropping
4046   int move_delay_fixed;                 // constant delay after moving
4047   int move_delay_random;                // additional random delay after moving
4048   int step_delay_fixed;                 // constant delay while moving
4049   int step_delay_random;                // additional random delay while moving
4050
4051   int move_pattern;                     // direction movable element moves to
4052   int move_direction_initial;           // initial direction element moves to
4053   int move_stepsize;                    // step size element moves with
4054
4055   int move_enter_element;               // element that can be entered (and removed)
4056   int move_leave_element;               // element that can be left behind
4057   int move_leave_type;                  // change (limited) or leave (unlimited)
4058
4059   int slippery_type;                    // how/where other elements slip away
4060
4061   struct Content content;               // new elements after explosion
4062
4063   int explosion_type;                   // type of explosion, like 3x3, 3+3 or 1x1
4064   int explosion_delay;                  // duration of explosion of this element
4065   int ignition_delay;                   // delay for explosion by other explosion
4066
4067   struct ElementChangeInfo *change_page; // actual list of change pages
4068   struct ElementChangeInfo *change;      // pointer to current change page
4069
4070   int num_change_pages;                 // actual number of change pages
4071   int current_change_page;              // currently edited change page
4072
4073   struct ElementGroupInfo *group;       // pointer to element group info
4074
4075   boolean has_anim_event;               // element can trigger global animation
4076
4077   // ---------- internal values used at runtime when playing ----------
4078
4079   boolean has_change_event[NUM_CHANGE_EVENTS];
4080
4081   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
4082   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
4083
4084   boolean in_group[NUM_GROUP_ELEMENTS];
4085
4086   int gfx_element;                      // runtime optional custom graphic element
4087
4088   int collect_score;                    // runtime score value for collecting
4089
4090   // count of this element on playfield, calculated after each frame
4091   int element_count;
4092
4093   // ---------- internal values used in level editor ----------
4094
4095   int access_type;                      // walkable or passable
4096   int access_layer;                     // accessible over/inside/under
4097   int access_protected;                 // protection against deadly elements
4098   int walk_to_action;                   // diggable/collectible/pushable
4099   int smash_targets;                    // can smash player/enemies/everything
4100   int deadliness;                       // deadly when running/colliding/touching
4101
4102   boolean can_explode_by_fire;          // element explodes by fire
4103   boolean can_explode_smashed;          // element explodes when smashed
4104   boolean can_explode_impact;           // element explodes on impact
4105
4106   boolean modified_settings;            // set for all modified custom elements
4107 };
4108
4109 struct FontInfo
4110 {
4111   char *token_name;                     // font token used in config files
4112
4113   int graphic;                          // default graphic for this font
4114   int special_graphic[NUM_SPECIAL_GFX_ARGS];
4115                                         // special graphics for certain screens
4116   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
4117                                         // internal bitmap ID for special graphics
4118 };
4119
4120 struct GlobalAnimNameInfo
4121 {
4122   char *token_name;                     // global animation token in config files
4123 };
4124
4125 struct GlobalAnimInfo
4126 {
4127   char *token_name;                     // global animation token in config files
4128
4129   // global animation graphic and control definitions
4130   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4131
4132   // global animation sound and music definitions
4133   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4134   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4135 };
4136
4137 struct GlobalAnimEventListInfo
4138 {
4139   int *event_value;
4140   int num_event_values;
4141 };
4142
4143 struct GlobalAnimEventInfo
4144 {
4145   struct GlobalAnimEventListInfo **event_list;
4146   int num_event_lists;
4147 };
4148
4149 struct GraphicInfo
4150 {
4151   Bitmap **bitmaps;                     // bitmaps in all required sizes
4152   Bitmap *bitmap;                       // bitmap in default size
4153
4154   int src_image_width;                  // scaled bitmap size, but w/o small images
4155   int src_image_height;                 // scaled bitmap size, but w/o small images
4156
4157   int src_x, src_y;                     // start position of animation frames
4158   int width, height;                    // width/height of each animation frame
4159
4160   int offset_x, offset_y;               // x/y offset to next animation frame
4161   int offset2_x, offset2_y;             // x/y offset to second movement tile
4162
4163   boolean double_movement;              // animation has second movement tile
4164   int swap_double_tiles;                // explicitely force or forbid tile swapping
4165
4166   int anim_frames;
4167   int anim_frames_per_line;
4168   int anim_start_frame;
4169   int anim_delay;                       // important: delay of 1 means "no delay"!
4170   int anim_mode;
4171
4172   boolean anim_global_sync;
4173   boolean anim_global_anim_sync;
4174
4175   int crumbled_like;                    // element for cloning crumble graphics
4176   int diggable_like;                    // element for cloning digging graphics
4177
4178   int border_size;                      // border size for "crumbled" graphics
4179
4180   int scale_up_factor;                  // optional factor for scaling image up
4181   int tile_size;                        // optional explicitly defined tile size
4182
4183   int clone_from;                       // graphic for cloning *all* settings
4184
4185   int init_delay_fixed;                 // optional initial delay values for global
4186   int init_delay_random;                // animations (pause interval before start)
4187   int init_delay_action;                // optional action called on animation start
4188   int anim_delay_fixed;                 // optional delay values for bored/sleeping
4189   int anim_delay_random;                // and global animations (animation length)
4190   int anim_delay_action;                // optional action called on animation end
4191   int post_delay_fixed;                 // optional delay values after bored/global
4192   int post_delay_random;                // animations (pause before next animation)
4193   int post_delay_action;                // optional action called after post delay
4194
4195   int init_event;                       // optional event triggering animation start
4196   int init_event_action;                // optional action called on animation start
4197   int anim_event;                       // optional event triggering animation end
4198   int anim_event_action;                // optional action called on animation end
4199
4200   int step_offset;                      // optional step offset of toon animations
4201   int step_xoffset;                     // optional step offset of toon animations
4202   int step_yoffset;                     // optional step offset of toon animations
4203   int step_delay;                       // optional step delay of toon animations
4204   int direction;                        // optional move direction of toon animations
4205   int position;                         // optional draw position of toon animations
4206   int x;                                // optional draw position of toon animations
4207   int y;                                // optional draw position of toon animations
4208
4209   int draw_xoffset;                     // optional offset for drawing font chars
4210   int draw_yoffset;                     // optional offset for drawing font chars
4211
4212   int draw_masked;                      // optional setting for drawing envelope gfx
4213   int draw_order;                       // optional draw order for global animations
4214
4215   int fade_mode;                        // optional setting for drawing title screens
4216   int fade_delay;                       // optional setting for drawing title screens
4217   int post_delay;                       // optional setting for drawing title screens
4218   int auto_delay;                       // optional setting for drawing title screens
4219   int auto_delay_unit;                  // optional setting for drawing title screens
4220   int align, valign;                    // optional setting for drawing title screens
4221   int sort_priority;                    // optional setting for drawing title screens
4222
4223   int class;
4224   int style;
4225   int alpha;
4226
4227   int active_xoffset;
4228   int active_yoffset;
4229   int pressed_xoffset;
4230   int pressed_yoffset;
4231
4232   int stacked_xfactor;
4233   int stacked_yfactor;
4234   int stacked_xoffset;
4235   int stacked_yoffset;
4236
4237   boolean use_image_size;               // use image size as default width and height
4238 };
4239
4240 struct SoundInfo
4241 {
4242   boolean loop;
4243   int volume;
4244   int priority;
4245 };
4246
4247 struct MusicInfo
4248 {
4249   boolean loop;
4250 };
4251
4252 struct MusicPrefixInfo
4253 {
4254   char *prefix;
4255   boolean is_loop_music;
4256 };
4257
4258 struct MusicFileInfo
4259 {
4260   char *basename;
4261
4262   char *title_header;
4263   char *artist_header;
4264   char *album_header;
4265   char *year_header;
4266   char *played_header;
4267
4268   char *title;
4269   char *artist;
4270   char *album;
4271   char *year;
4272   char *played;
4273
4274   int music;
4275
4276   boolean is_sound;
4277
4278   struct MusicFileInfo *prev, *next;
4279 };
4280
4281 struct ElementActionInfo
4282 {
4283   char *suffix;
4284   int value;
4285   boolean is_loop_sound;
4286 };
4287
4288 struct ElementDirectionInfo
4289 {
4290   char *suffix;
4291   int value;
4292 };
4293
4294 struct SpecialSuffixInfo
4295 {
4296   char *suffix;
4297   int value;
4298 };
4299
4300 struct HelpAnimInfo
4301 {
4302   int element;
4303   int action;
4304   int direction;
4305
4306   int delay;
4307 };
4308
4309
4310 extern Bitmap                          *bitmap_db_field;
4311 extern Bitmap                          *bitmap_db_door_1;
4312 extern Bitmap                          *bitmap_db_door_2;
4313 extern Bitmap                          *bitmap_db_store_1;
4314 extern Bitmap                          *bitmap_db_store_2;
4315 extern DrawBuffer                      *fieldbuffer;
4316 extern DrawBuffer                      *drawto_field;
4317
4318 extern int                              game_status;
4319 extern int                              game_status_last_screen;
4320 extern boolean                          level_editor_test_game;
4321 extern boolean                          score_info_tape_play;
4322 extern boolean                          network_playing;
4323
4324 extern int                              key_joystick_mapping;
4325
4326 extern short                            Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4327 extern short                            Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4328 extern short                            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4329 extern short                            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4330 extern short                            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4331 extern short                            ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4332 extern short                            ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4333 extern short                            CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4334 extern short                            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4335 extern short                            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4336 extern short                            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4337 extern short                            Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4338 extern boolean                          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4339 extern boolean                          Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4340 extern short                            ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4341 extern short                            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4342 extern short                            WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4343 extern short                            WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4344 extern short                            CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4345 extern short                            CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4346 extern short                            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4347 extern short                            AmoebaCnt[MAX_NUM_AMOEBA];
4348 extern short                            AmoebaCnt2[MAX_NUM_AMOEBA];
4349 extern short                            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4350 extern short                            ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4351 extern short                            ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4352 extern int                              RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4353 extern int                              PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4354
4355 extern int                              GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4356 extern int                              GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4357 extern int                              GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4358 extern int                              GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4359 extern int                              GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4360 extern int                              GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4361 extern int                              GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4362 extern int                              GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4363
4364 extern int                              ActiveElement[MAX_NUM_ELEMENTS];
4365 extern int                              ActiveButton[NUM_IMAGE_FILES];
4366 extern int                              ActiveFont[NUM_FONTS];
4367
4368 extern int                              lev_fieldx, lev_fieldy;
4369 extern int                              scroll_x, scroll_y;
4370
4371 extern int                              WIN_XSIZE, WIN_YSIZE;
4372 extern int                              SCR_FIELDX, SCR_FIELDY;
4373 extern int                              REAL_SX, REAL_SY;
4374 extern int                              SX, SY;
4375 extern int                              DX, DY;
4376 extern int                              VX, VY;
4377 extern int                              EX, EY;
4378 extern int                              dDX, dDY;
4379 extern int                              FULL_SXSIZE, FULL_SYSIZE;
4380 extern int                              SXSIZE, SYSIZE;
4381 extern int                              DXSIZE, DYSIZE;
4382 extern int                              VXSIZE, VYSIZE;
4383 extern int                              EXSIZE, EYSIZE;
4384 extern int                              TILESIZE_VAR;
4385
4386 extern int                              FADE_SX, FADE_SY;
4387 extern int                              FADE_SXSIZE, FADE_SYSIZE;
4388
4389 extern int                              FX, FY;
4390 extern int                              ScrollStepSize;
4391 extern int                              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4392 extern int                              BorderElement;
4393 extern int                              MenuFrameDelay;
4394 extern int                              GameFrameDelay;
4395 extern int                              FfwdFrameDelay;
4396 extern int                              BX1, BY1;
4397 extern int                              BX2, BY2;
4398 extern int                              SBX_Left, SBX_Right;
4399 extern int                              SBY_Upper, SBY_Lower;
4400
4401 extern int                              TimeFrames, TimePlayed, TimeLeft;
4402 extern int                              TapeTimeFrames, TapeTime;
4403
4404 extern boolean                          network_player_action_received;
4405
4406 extern int                              graphics_action_mapping[];
4407
4408 extern struct LevelInfo                 level, level_template;
4409 extern struct ScoreInfo                 scores, server_scores;
4410 extern struct TapeInfo                  tape;
4411 extern struct GlobalInfo                global;
4412 extern struct BorderInfo                border;
4413 extern struct ViewportInfo              viewport;
4414 extern struct TitleFadingInfo           fading;
4415 extern struct TitleFadingInfo           fading_none;
4416 extern struct TitleFadingInfo           title_initial_first_default;
4417 extern struct TitleFadingInfo           title_initial_default;
4418 extern struct TitleFadingInfo           title_first_default;
4419 extern struct TitleFadingInfo           title_default;
4420 extern struct TitleMessageInfo          titlescreen_initial_first_default;
4421 extern struct TitleMessageInfo          titlescreen_initial_first[];
4422 extern struct TitleMessageInfo          titlescreen_initial_default;
4423 extern struct TitleMessageInfo          titlescreen_initial[];
4424 extern struct TitleMessageInfo          titlescreen_first_default;
4425 extern struct TitleMessageInfo          titlescreen_first[];
4426 extern struct TitleMessageInfo          titlescreen_default;
4427 extern struct TitleMessageInfo          titlescreen[];
4428 extern struct TitleMessageInfo          titlemessage_initial_first_default;
4429 extern struct TitleMessageInfo          titlemessage_initial_first[];
4430 extern struct TitleMessageInfo          titlemessage_initial_default;
4431 extern struct TitleMessageInfo          titlemessage_initial[];
4432 extern struct TitleMessageInfo          titlemessage_first_default;
4433 extern struct TitleMessageInfo          titlemessage_first[];
4434 extern struct TitleMessageInfo          titlemessage_default;
4435 extern struct TitleMessageInfo          titlemessage[];
4436 extern struct TitleMessageInfo          readme;
4437 extern struct InitInfo                  init, init_last;
4438 extern struct MenuInfo                  menu;
4439 extern struct DoorInfo                  door_1, door_2;
4440 extern struct RequestInfo               request;
4441 extern struct PreviewInfo               preview;
4442 extern struct EditorInfo                editor;
4443 extern struct ElementInfo               element_info[];
4444 extern struct ElementNameInfo           element_name_info[];
4445 extern struct ElementActionInfo         element_action_info[];
4446 extern struct ElementDirectionInfo      element_direction_info[];
4447 extern struct SpecialSuffixInfo         special_suffix_info[];
4448 extern struct TokenIntPtrInfo           image_config_vars[];
4449 extern struct TokenIntPtrInfo           sound_config_vars[];
4450 extern struct FontInfo                  font_info[];
4451 extern struct GlobalAnimInfo            global_anim_info[];
4452 extern struct GlobalAnimNameInfo        global_anim_name_info[];
4453 extern struct GlobalAnimEventInfo       global_anim_event_info;
4454 extern struct MusicPrefixInfo           music_prefix_info[];
4455 extern struct GraphicInfo              *graphic_info;
4456 extern struct SoundInfo                *sound_info;
4457 extern struct MusicInfo                *music_info;
4458 extern struct MusicFileInfo            *music_file_info;
4459 extern struct HelpAnimInfo             *helpanim_info;
4460 extern SetupFileHash                   *helptext_info;
4461 extern SetupFileHash                   *image_config_hash;
4462 extern SetupFileHash                   *sound_config_hash;
4463 extern SetupFileHash                   *element_token_hash;
4464 extern SetupFileHash                   *graphic_token_hash;
4465 extern SetupFileHash                   *font_token_hash;
4466 extern SetupFileHash                   *hide_setup_hash;
4467 extern SetupFileHash                   *anim_url_hash;
4468 extern struct ConfigTypeInfo            image_config_suffix[];
4469 extern struct ConfigTypeInfo            sound_config_suffix[];
4470 extern struct ConfigTypeInfo            music_config_suffix[];
4471 extern struct ConfigInfo                image_config[];
4472 extern struct ConfigInfo                sound_config[];
4473 extern struct ConfigInfo                music_config[];
4474 extern struct ConfigInfo                helpanim_config[];
4475 extern struct ConfigInfo                helptext_config[];
4476
4477 #endif  // MAIN_H