1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
27 #include "conf_gfx.h" /* include auto-generated data structure definitions */
28 #include "conf_snd.h" /* include auto-generated data structure definitions */
29 #include "conf_mus.h" /* include auto-generated data structure definitions */
32 #define IMG_UNDEFINED (-1)
33 #define IMG_EMPTY IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
36 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START IMG_CHAR_SPACE
38 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
39 #define IMG_CUSTOM_START IMG_CUSTOM_1
41 #define SND_UNDEFINED (-1)
42 #define MUS_UNDEFINED (-1)
44 #define WIN_XSIZE_DEFAULT 672
45 #define WIN_YSIZE_DEFAULT 560
47 #define SCR_FIELDX_DEFAULT 17
48 #define SCR_FIELDY_DEFAULT 17
50 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
51 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
53 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
54 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
55 #define MIN_LEV_FIELDX 3
56 #define MIN_LEV_FIELDY 3
57 #define STD_LEV_FIELDX 64
58 #define STD_LEV_FIELDY 32
59 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
60 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
62 #define MIN_SCROLL_DELAY 0
63 #define STD_SCROLL_DELAY 3
64 #define MAX_SCROLL_DELAY 8
66 #define SCREENX(a) ((a) - scroll_x)
67 #define SCREENY(a) ((a) - scroll_y)
68 #define LEVELX(a) ((a) + scroll_x)
69 #define LEVELY(a) ((a) + scroll_y)
71 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
72 (y) >= 0 && (y) < (ysize))
73 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
74 ((x) >= (xmin) && (x) <= (xmax) && \
75 (y) >= (ymin) && (y) <= (ymax))
77 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
78 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
79 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
81 /* values for configurable properties (custom elem's only, else pre-defined) */
82 /* (never change these values, as they are stored in level files!) */
84 #define EP_COLLECTIBLE_ONLY 1
85 #define EP_DONT_RUN_INTO 2
86 #define EP_DONT_COLLIDE_WITH 3
87 #define EP_DONT_TOUCH 4
88 #define EP_INDESTRUCTIBLE 5
90 #define EP_CAN_CHANGE 7
93 #define EP_CAN_SMASH_PLAYER 10
94 #define EP_CAN_SMASH_ENEMIES 11
95 #define EP_CAN_SMASH_EVERYTHING 12
96 #define EP_EXPLODES_BY_FIRE 13
97 #define EP_EXPLODES_SMASHED 14
98 #define EP_EXPLODES_IMPACT 15
99 #define EP_WALKABLE_OVER 16
100 #define EP_WALKABLE_INSIDE 17
101 #define EP_WALKABLE_UNDER 18
102 #define EP_PASSABLE_OVER 19
103 #define EP_PASSABLE_INSIDE 20
104 #define EP_PASSABLE_UNDER 21
105 #define EP_DROPPABLE 22
106 #define EP_EXPLODES_1X1_OLD 23
107 #define EP_PUSHABLE 24
108 #define EP_EXPLODES_CROSS_OLD 25
109 #define EP_PROTECTED 26
110 #define EP_CAN_MOVE_INTO_ACID 27
111 #define EP_THROWABLE 28
112 #define EP_CAN_EXPLODE 29
113 #define EP_GRAVITY_REACHABLE 30
114 #define EP_DONT_GET_HIT_BY 31
116 /* values for pre-defined properties */
117 /* (from here on, values can be changed by inserting new values) */
119 #define EP_CAN_PASS_MAGIC_WALL 33
120 #define EP_CAN_PASS_DC_MAGIC_WALL 34
121 #define EP_SWITCHABLE 35
122 #define EP_BD_ELEMENT 36
123 #define EP_SP_ELEMENT 37
124 #define EP_SB_ELEMENT 38
126 #define EP_FOOD_DARK_YAMYAM 40
127 #define EP_FOOD_PENGUIN 41
128 #define EP_FOOD_PIG 42
129 #define EP_HISTORIC_WALL 43
130 #define EP_HISTORIC_SOLID 44
131 #define EP_CLASSIC_ENEMY 45
133 #define EP_BELT_ACTIVE 47
134 #define EP_BELT_SWITCH 48
136 #define EP_ACID_POOL 50
137 #define EP_KEYGATE 51
138 #define EP_AMOEBOID 52
139 #define EP_AMOEBALIVE 53
140 #define EP_HAS_EDITOR_CONTENT 54
141 #define EP_CAN_TURN_EACH_MOVE 55
142 #define EP_CAN_GROW 56
143 #define EP_ACTIVE_BOMB 57
144 #define EP_INACTIVE 58
146 /* values for special configurable properties (depending on level settings) */
147 #define EP_EM_SLIPPERY_WALL 59
149 /* values for special graphics properties (no effect on game engine) */
150 #define EP_GFX_CRUMBLED 60
152 /* values for derived properties (determined from properties above) */
153 #define EP_ACCESSIBLE_OVER 61
154 #define EP_ACCESSIBLE_INSIDE 62
155 #define EP_ACCESSIBLE_UNDER 63
156 #define EP_WALKABLE 64
157 #define EP_PASSABLE 65
158 #define EP_ACCESSIBLE 66
159 #define EP_COLLECTIBLE 67
160 #define EP_SNAPPABLE 68
162 #define EP_SOLID_FOR_PUSHING 70
163 #define EP_DRAGONFIRE_PROOF 71
164 #define EP_EXPLOSION_PROOF 72
165 #define EP_CAN_SMASH 73
166 #define EP_EXPLODES_3X3_OLD 74
167 #define EP_CAN_EXPLODE_BY_FIRE 75
168 #define EP_CAN_EXPLODE_SMASHED 76
169 #define EP_CAN_EXPLODE_IMPACT 77
170 #define EP_SP_PORT 78
171 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 79
172 #define EP_CAN_EXPLODE_BY_EXPLOSION 80
173 #define EP_COULD_MOVE_INTO_ACID 81
174 #define EP_MAYBE_DONT_COLLIDE_WITH 82
175 #define EP_CAN_BE_CLONED_BY_ANDROID 83
177 /* values for internal purpose only (level editor) */
178 #define EP_WALK_TO_OBJECT 84
180 #define EP_EDITOR_CASCADE 86
181 #define EP_EDITOR_CASCADE_ACTIVE 87
182 #define EP_EDITOR_CASCADE_INACTIVE 88
184 /* values for internal purpose only (game engine) */
185 #define EP_HAS_ACTION 89
186 #define EP_CAN_CHANGE_OR_HAS_ACTION 90
188 /* values for internal purpose only (other) */
189 #define EP_OBSOLETE 91
191 #define NUM_ELEMENT_PROPERTIES 92
193 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
194 #define EP_BITFIELD_BASE_NR 0
196 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
197 #define EP_BITMASK_DEFAULT 0
199 #define PROPERTY_BIT(p) (1 << ((p) % 32))
200 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32])
201 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
202 #define SET_PROPERTY(e,p,v) ((v) ? \
203 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
204 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
207 /* values for change events for custom elements (stored in level file) */
209 #define CE_TOUCHED_BY_PLAYER 1
210 #define CE_PRESSED_BY_PLAYER 2
211 #define CE_PUSHED_BY_PLAYER 3
212 #define CE_DROPPED_BY_PLAYER 4
213 #define CE_HITTING_SOMETHING 5
216 #define CE_TOUCHING_X 8
217 #define CE_CHANGE_OF_X 9
218 #define CE_EXPLOSION_OF_X 10
219 #define CE_PLAYER_TOUCHES_X 11
220 #define CE_PLAYER_PRESSES_X 12
221 #define CE_PLAYER_PUSHES_X 13
222 #define CE_PLAYER_COLLECTS_X 14
223 #define CE_PLAYER_DROPS_X 15
224 #define CE_VALUE_GETS_ZERO 16
225 #define CE_VALUE_GETS_ZERO_OF_X 17
226 #define CE_BY_OTHER_ACTION 18
227 #define CE_BY_DIRECT_ACTION 19
228 #define CE_PLAYER_DIGS_X 20
229 #define CE_ENTERED_BY_PLAYER 21
230 #define CE_LEFT_BY_PLAYER 22
231 #define CE_PLAYER_ENTERS_X 23
232 #define CE_PLAYER_LEAVES_X 24
233 #define CE_SWITCHED 25
234 #define CE_SWITCH_OF_X 26
235 #define CE_HIT_BY_SOMETHING 27
236 #define CE_HITTING_X 28
237 #define CE_HIT_BY_X 29
238 #define CE_BLOCKED 30
239 #define CE_SWITCHED_BY_PLAYER 31
240 #define CE_PLAYER_SWITCHES_X 32
241 #define CE_SNAPPED_BY_PLAYER 33
242 #define CE_PLAYER_SNAPS_X 34
243 #define CE_MOVE_OF_X 35
244 #define CE_DIGGING_X 36
245 #define CE_CREATION_OF_X 37
246 #define CE_SCORE_GETS_ZERO 38
247 #define CE_SCORE_GETS_ZERO_OF_X 39
248 #define CE_VALUE_CHANGES 40
249 #define CE_VALUE_CHANGES_OF_X 41
250 #define CE_SCORE_CHANGES 42
251 #define CE_SCORE_CHANGES_OF_X 43
253 #define NUM_CHANGE_EVENTS 44
255 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
257 #define CE_BITMASK_DEFAULT 0
259 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
260 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
262 #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
263 #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
265 #define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
266 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
268 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
269 CH_ANY_EVENT_VAR(e,c))
271 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
272 CH_EVENT_VAR(e,c) = (v) : 0)
273 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
274 CH_ANY_EVENT_VAR(e,c) = (v) : 0)
276 /* values for player bitmasks */
277 #define PLAYER_BITS_NONE 0
278 #define PLAYER_BITS_1 (1 << 0)
279 #define PLAYER_BITS_2 (1 << 1)
280 #define PLAYER_BITS_3 (1 << 2)
281 #define PLAYER_BITS_4 (1 << 3)
282 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
286 #define PLAYER_BITS_TRIGGER (1 << 4)
287 #define PLAYER_BITS_ACTION (1 << 5)
289 /* values for move directions (bits 0 - 3: basic move directions) */
290 #define MV_BIT_PREVIOUS 4
291 #define MV_BIT_TRIGGER 5
292 #define MV_BIT_TRIGGER_BACK 6
293 #define MV_BIT_NORMAL MV_BIT_TRIGGER
294 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
296 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
297 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
298 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
299 #define MV_NORMAL (1 << MV_BIT_NORMAL)
300 #define MV_REVERSE (1 << MV_BIT_REVERSE)
302 /* values for move stepsize */
303 #define STEPSIZE_NOT_MOVING 0
304 #define STEPSIZE_VERY_SLOW 1
305 #define STEPSIZE_SLOW 2
306 #define STEPSIZE_NORMAL 4
307 #define STEPSIZE_FAST 8
308 #define STEPSIZE_VERY_FAST 16
309 #define STEPSIZE_EVEN_FASTER 32
310 #define STEPSIZE_SLOWER 50 /* (symbolic value only) */
311 #define STEPSIZE_FASTER 200 /* (symbolic value only) */
312 #define STEPSIZE_RESET 100 /* (symbolic value only) */
314 /* values for change side for custom elements */
315 #define CH_SIDE_NONE MV_NONE
316 #define CH_SIDE_LEFT MV_LEFT
317 #define CH_SIDE_RIGHT MV_RIGHT
318 #define CH_SIDE_TOP MV_UP
319 #define CH_SIDE_BOTTOM MV_DOWN
320 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
321 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
322 #define CH_SIDE_ANY MV_ANY_DIRECTION
324 /* values for change player for custom elements */
325 #define CH_PLAYER_NONE PLAYER_BITS_NONE
326 #define CH_PLAYER_1 PLAYER_BITS_1
327 #define CH_PLAYER_2 PLAYER_BITS_2
328 #define CH_PLAYER_3 PLAYER_BITS_3
329 #define CH_PLAYER_4 PLAYER_BITS_4
330 #define CH_PLAYER_ANY PLAYER_BITS_ANY
332 /* values for change page for custom elements */
333 #define CH_PAGE_ANY_FILE (0xff)
334 #define CH_PAGE_ANY (0xffffffff)
336 /* values for change power for custom elements */
337 #define CP_WHEN_EMPTY 0
338 #define CP_WHEN_DIGGABLE 1
339 #define CP_WHEN_DESTRUCTIBLE 2
340 #define CP_WHEN_COLLECTIBLE 3
341 #define CP_WHEN_REMOVABLE 4
342 #define CP_WHEN_WALKABLE 5
344 /* values for change actions for custom elements (stored in level file) */
345 #define CA_NO_ACTION 0
346 #define CA_EXIT_PLAYER 1
347 #define CA_KILL_PLAYER 2
348 #define CA_MOVE_PLAYER 3
349 #define CA_RESTART_LEVEL 4
350 #define CA_SHOW_ENVELOPE 5
351 #define CA_SET_LEVEL_TIME 6
352 #define CA_SET_LEVEL_GEMS 7
353 #define CA_SET_LEVEL_SCORE 8
354 #define CA_SET_LEVEL_WIND 9
355 #define CA_SET_PLAYER_GRAVITY 10
356 #define CA_SET_PLAYER_KEYS 11
357 #define CA_SET_PLAYER_SPEED 12
358 #define CA_SET_PLAYER_SHIELD 13
359 #define CA_SET_PLAYER_ARTWORK 14
360 #define CA_SET_CE_SCORE 15
361 #define CA_SET_CE_VALUE 16
362 #define CA_SET_ENGINE_SCAN_MODE 17
363 #define CA_SET_PLAYER_INVENTORY 18
364 #define CA_SET_CE_ARTWORK 19
365 #define CA_SET_LEVEL_RANDOM_SEED 20
367 #define CA_HEADLINE_LEVEL_ACTIONS 250
368 #define CA_HEADLINE_PLAYER_ACTIONS 251
369 #define CA_HEADLINE_CE_ACTIONS 252
370 #define CA_HEADLINE_ENGINE_ACTIONS 253
371 #define CA_UNDEFINED 255
373 /* values for change action mode for custom elements */
374 #define CA_MODE_UNDEFINED 0
375 #define CA_MODE_SET 1
376 #define CA_MODE_ADD 2
377 #define CA_MODE_SUBTRACT 3
378 #define CA_MODE_MULTIPLY 4
379 #define CA_MODE_DIVIDE 5
380 #define CA_MODE_MODULO 6
382 /* values for change action parameters for custom elements */
395 #define CA_ARG_100 100
396 #define CA_ARG_1000 1000
397 #define CA_ARG_MAX 9999
398 #define CA_ARG_PLAYER 10000
399 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
400 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
401 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
402 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
403 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
404 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
405 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
406 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
407 #define CA_ARG_NUMBER 11000
408 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
409 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
410 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
411 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
412 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
413 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
414 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
415 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
416 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
417 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
418 #define CA_ARG_ELEMENT 12000
419 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
420 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
421 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
422 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
423 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
424 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
425 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
426 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
427 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
428 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
429 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
430 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
431 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
432 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
433 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
434 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
435 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
436 #define CA_ARG_SPEED 13000
437 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
438 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
439 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
440 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
441 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
442 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
443 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
444 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
445 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
446 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
447 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
448 #define CA_ARG_GRAVITY 14000
449 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
450 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
451 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
452 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
453 #define CA_ARG_DIRECTION 15000
454 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
455 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
456 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
457 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
458 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
459 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
460 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
461 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
462 #define CA_ARG_SHIELD 16000
463 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
464 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
465 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
466 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
467 #define CA_ARG_SCAN_MODE 17000
468 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
469 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
470 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
471 #define CA_ARG_INVENTORY 18000
472 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
473 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
474 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
475 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
476 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
477 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
478 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
479 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
480 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
481 #define CA_ARG_UNDEFINED 65535
483 /* values for custom move patterns (bits 0 - 3: basic move directions) */
484 #define MV_BIT_TOWARDS_PLAYER 4
485 #define MV_BIT_AWAY_FROM_PLAYER 5
486 #define MV_BIT_ALONG_LEFT_SIDE 6
487 #define MV_BIT_ALONG_RIGHT_SIDE 7
488 #define MV_BIT_TURNING_LEFT 8
489 #define MV_BIT_TURNING_RIGHT 9
490 #define MV_BIT_WHEN_PUSHED 10
491 #define MV_BIT_MAZE_RUNNER 11
492 #define MV_BIT_MAZE_HUNTER 12
493 #define MV_BIT_WHEN_DROPPED 13
494 #define MV_BIT_TURNING_LEFT_RIGHT 14
495 #define MV_BIT_TURNING_RIGHT_LEFT 15
496 #define MV_BIT_TURNING_RANDOM 16
497 #define MV_BIT_WIND_DIRECTION 17
499 /* values for custom move patterns */
500 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
501 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
502 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
503 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
504 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
505 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
506 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
507 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
508 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
509 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
510 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
511 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
512 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
513 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
514 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
516 /* values for initial move direction */
517 #define MV_START_NONE (MV_NONE)
518 #define MV_START_AUTOMATIC (MV_NONE)
519 #define MV_START_LEFT (MV_LEFT)
520 #define MV_START_RIGHT (MV_RIGHT)
521 #define MV_START_UP (MV_UP)
522 #define MV_START_DOWN (MV_DOWN)
523 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
524 #define MV_START_PREVIOUS (MV_PREVIOUS)
526 /* values for elements left behind by custom elements */
527 #define LEAVE_TYPE_UNLIMITED 0
528 #define LEAVE_TYPE_LIMITED 1
530 /* values for slippery property for custom elements */
531 #define SLIPPERY_ANY_RANDOM 0
532 #define SLIPPERY_ANY_LEFT_RIGHT 1
533 #define SLIPPERY_ANY_RIGHT_LEFT 2
534 #define SLIPPERY_ONLY_LEFT 3
535 #define SLIPPERY_ONLY_RIGHT 4
537 /* values for explosion type for custom elements */
538 #define EXPLODES_3X3 0
539 #define EXPLODES_1X1 1
540 #define EXPLODES_CROSS 2
542 /* macros for configurable properties */
543 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
544 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
545 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
546 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
547 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
548 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
549 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
550 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
551 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
552 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
553 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
554 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
555 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
556 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
557 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
558 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
559 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
560 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
561 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
562 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
563 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
564 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
565 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
566 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
567 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
568 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
569 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
570 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
571 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
572 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
573 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
574 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
576 /* macros for special configurable properties */
577 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
579 /* macros for special graphics properties */
580 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
582 /* macros for pre-defined properties */
583 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
584 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
585 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
586 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
587 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
588 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
589 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
590 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
591 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
592 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
593 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
594 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
595 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
596 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
597 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
598 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
599 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
600 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
601 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
602 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
603 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
604 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
605 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
606 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
607 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
608 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
609 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
611 /* macros for derived properties */
612 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
613 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
614 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
615 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
616 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
617 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
618 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
619 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
620 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
621 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
622 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
623 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
624 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
625 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
626 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
627 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
628 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
629 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
630 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \
631 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
632 #define CAN_EXPLODE_BY_EXPLOSION(e) \
633 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
634 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
635 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
636 #define CAN_BE_CLONED_BY_ANDROID(e) \
637 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
639 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
640 #define IS_EDITOR_CASCADE_ACTIVE(e) \
641 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
642 #define IS_EDITOR_CASCADE_INACTIVE(e) \
643 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
645 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
646 #define CAN_CHANGE_OR_HAS_ACTION(e) \
647 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
649 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
651 /* special macros used in game engine */
652 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
653 (e) <= NUM_FILE_ELEMENTS)
655 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
656 (e) <= NUM_DRAWABLE_ELEMENTS)
658 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
659 (e) <= NUM_RUNTIME_ELEMENTS)
661 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
662 (e) <= MAX_NUM_ELEMENTS)
664 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
665 (e) <= EL_CUSTOM_END)
667 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
670 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
671 (e) <= EL_INTERNAL_CLIPBOARD_END)
673 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
674 (e) <= EL_INTERNAL_END)
676 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
677 (e) <= EL_ENVELOPE_4)
679 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
681 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
683 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
685 #define IS_KEY(e) (IS_RND_KEY(e) || \
688 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
689 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
690 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
691 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
692 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
693 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
695 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
697 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
699 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
700 (e) <= EL_EMC_GATE_8)
701 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
702 #define IS_GATE(e) (IS_RND_GATE(e) || \
706 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
707 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
708 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
709 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
710 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
711 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
713 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
714 (e) <= EL_GATE_4_GRAY)
715 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
716 (e) <= EL_GATE_4_GRAY_ACTIVE)
717 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
718 (e) <= EL_EM_GATE_4_GRAY)
719 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
720 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
721 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
722 (e) <= EL_EMC_GATE_8_GRAY)
723 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
724 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
725 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
726 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
728 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
729 IS_EM_GATE_GRAY(e) || \
730 IS_EMC_GATE_GRAY(e) || \
732 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
733 IS_EM_GATE_GRAY_ACTIVE(e) || \
734 IS_EMC_GATE_GRAY_ACTIVE(e) || \
735 IS_DC_GATE_GRAY_ACTIVE(e))
736 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
737 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
738 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
739 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
740 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
741 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
742 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
743 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
744 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
746 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
748 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
749 (e) <= EL_EMC_WALL_3)
750 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
751 (e) == EL_SP_CHIP_LEFT || \
752 (e) == EL_SP_CHIP_RIGHT || \
753 (e) == EL_SP_CHIP_TOP || \
754 (e) == EL_SP_CHIP_BOTTOM)
755 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
756 (e) == EL_SP_HARDWARE_BASE_2 || \
757 (e) == EL_SP_HARDWARE_BASE_3 || \
758 (e) == EL_SP_HARDWARE_BASE_4 || \
759 (e) == EL_SP_HARDWARE_BASE_5 || \
760 (e) == EL_SP_HARDWARE_BASE_6)
762 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
763 (e) <= EL_DC_STEELWALL_2_SINGLE)
765 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
767 /* !!! CHECK THIS !!! */
769 #define TILE_GFX_ELEMENT(x, y) \
770 (GfxElement[x][y] != EL_UNDEFINED && \
771 Feld[x][y] != EL_EXPLOSION ? \
772 GfxElement[x][y] : Feld[x][y])
774 #define TILE_GFX_ELEMENT(x, y) \
775 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
776 Feld[x][y] != EL_EXPLOSION ? \
777 GfxElement[x][y] : Feld[x][y])
780 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
781 /* (solution: add separate "use sound of element" to level file and editor) */
783 #define SND_ELEMENT(e) GFX_ELEMENT(e)
785 #define SND_ELEMENT(e) (e)
788 #define GROUP_NR(e) ((e) - EL_GROUP_START)
789 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
790 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
792 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
793 (ge == EL_ANY_ELEMENT ? TRUE : \
794 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
796 #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
798 #define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
799 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
801 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
802 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
803 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
805 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
807 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
808 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
809 (e) == EL_EMERALD ? EL_DIAMOND : \
810 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
811 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
812 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
814 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
815 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
817 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
818 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
819 (e) == EL_EMERALD ? EL_DIAMOND : \
820 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
821 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
822 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
823 (e) == EL_PEARL ? EL_BOMB : \
824 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
826 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
827 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
828 #define TAPE_IS_EMPTY(x) ((x).length == 0)
829 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
831 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
832 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
834 #define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \
835 IS_PROTECTED(Back[x][y]))
836 #define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y]))
837 #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
838 ENEMY_PROTECTED_FIELD(x, y))
839 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
840 EXPLOSION_PROTECTED_FIELD(x, y))
842 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
843 (p)->switch_x == (x) && (p)->switch_y == (y))
845 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
846 (p)->drop_x == (x) && (p)->drop_y == (y))
848 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
850 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
853 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
855 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
856 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
857 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
859 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
862 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
863 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
864 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
865 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
867 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
869 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
871 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
873 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
874 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
875 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
876 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
878 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
879 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
880 (d) == MV_LEFT ? "MV_LEFT" : \
881 (d) == MV_RIGHT ? "MV_RIGHT" : \
882 (d) == MV_UP ? "MV_UP" : \
883 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
885 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
886 #define BUTTON_ACTIVE(b) (ActiveButton[b])
887 #define FONT_ACTIVE(f) (ActiveFont[f])
889 /* fundamental game speed values */
890 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
891 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
893 /* boundaries of arrays etc. */
894 #define MAX_LEVEL_NAME_LEN 32
895 #define MAX_LEVEL_AUTHOR_LEN 32
896 #define MAX_ELEMENT_NAME_LEN 32
897 #define MAX_TAPES_PER_SET 1024
898 #define MAX_SCORE_ENTRIES 100
899 #define MAX_NUM_TITLE_IMAGES 5
900 #define MAX_NUM_TITLE_MESSAGES 5
902 #define MAX_NUM_AMOEBA 100
904 #define NUM_ENVELOPES 4
905 #define MIN_ENVELOPE_XSIZE 1
906 #define MIN_ENVELOPE_YSIZE 1
907 #define MAX_ENVELOPE_XSIZE 30
908 #define MAX_ENVELOPE_YSIZE 20
909 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
910 #define MIN_CHANGE_PAGES 1
911 #define MAX_CHANGE_PAGES 32
912 #define MIN_ELEMENTS_IN_GROUP 1
913 #define MAX_ELEMENTS_IN_GROUP 16
914 #define MIN_ANDROID_ELEMENTS 1
915 #define MAX_ANDROID_ELEMENTS 16
917 /* values for elements with content */
918 #define MIN_ELEMENT_CONTENTS 1
919 #define STD_ELEMENT_CONTENTS 4
920 #define MAX_ELEMENT_CONTENTS 8
922 /* values for initial player inventory */
923 #define MIN_INITIAL_INVENTORY_SIZE 1
924 #define MAX_INITIAL_INVENTORY_SIZE 8
926 /* often used screen positions */
928 #define TILEX TILESIZE
929 #define TILEY TILESIZE
930 #define TILEX_VAR TILESIZE_VAR
931 #define TILEY_VAR TILESIZE_VAR
932 #define MINI_TILESIZE (TILESIZE / 2)
933 #define MINI_TILEX MINI_TILESIZE
934 #define MINI_TILEY MINI_TILESIZE
935 #define MICRO_TILESIZE (TILESIZE / 8)
936 #define MICRO_TILEX MICRO_TILESIZE
937 #define MICRO_TILEY MICRO_TILESIZE
938 #define MIDPOSX (SCR_FIELDX / 2)
939 #define MIDPOSY (SCR_FIELDY / 2)
940 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
941 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
943 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
944 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
945 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
946 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
947 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
948 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
950 /* values for GfxRedraw */
951 #define GFX_REDRAW_NONE (0)
952 #define GFX_REDRAW_TILE (1 << 0)
953 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
954 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
955 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
957 /* score for elements */
961 #define SC_SPACESHIP 3
966 #define SC_DYNAMITE 8
968 #define SC_TIME_BONUS 10
969 #define SC_CRYSTAL 11
972 #define SC_UNKNOWN_14 14
973 #define SC_UNKNOWN_15 15
975 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
978 /* "real" level file elements */
979 #define EL_UNDEFINED -1
981 #define EL_EMPTY_SPACE 0
982 #define EL_EMPTY EL_EMPTY_SPACE
985 #define EL_WALL_SLIPPERY 3
987 #define EL_KEY_OBSOLETE 5 /* obsolete; now EL_KEY_1 */
989 #define EL_EXIT_CLOSED 7
990 #define EL_PLAYER_OBSOLETE 8 /* obsolete; now EL_PLAYER_1 */
992 #define EL_SPACESHIP 10
995 #define EL_STEELWALL 13
996 #define EL_DIAMOND 14
997 #define EL_AMOEBA_DEAD 15
998 #define EL_QUICKSAND_EMPTY 16
999 #define EL_QUICKSAND_FULL 17
1000 #define EL_AMOEBA_DROP 18
1002 #define EL_MAGIC_WALL 20
1003 #define EL_SPEED_PILL 21
1005 #define EL_AMOEBA_WET 23
1006 #define EL_AMOEBA_DRY 24
1008 #define EL_GAME_OF_LIFE 26
1009 #define EL_BIOMAZE 27
1010 #define EL_DYNAMITE_ACTIVE 28
1011 #define EL_STONEBLOCK 29
1012 #define EL_ROBOT_WHEEL 30
1013 #define EL_ROBOT_WHEEL_ACTIVE 31
1018 #define EL_GATE_1 36
1019 #define EL_GATE_2 37
1020 #define EL_GATE_3 38
1021 #define EL_GATE_4 39
1022 #define EL_GATE_1_GRAY 40
1023 #define EL_GATE_2_GRAY 41
1024 #define EL_GATE_3_GRAY 42
1025 #define EL_GATE_4_GRAY 43
1026 #define EL_DYNAMITE 44
1027 #define EL_PACMAN 45
1028 #define EL_INVISIBLE_WALL 46
1030 #define EL_LAMP_ACTIVE 48
1031 #define EL_WALL_EMERALD 49
1032 #define EL_WALL_DIAMOND 50
1033 #define EL_AMOEBA_FULL 51
1034 #define EL_BD_AMOEBA 52
1035 #define EL_TIME_ORB_FULL 53
1036 #define EL_TIME_ORB_EMPTY 54
1037 #define EL_EXPANDABLE_WALL 55
1038 #define EL_BD_DIAMOND 56
1039 #define EL_EMERALD_YELLOW 57
1040 #define EL_WALL_BD_DIAMOND 58
1041 #define EL_WALL_EMERALD_YELLOW 59
1042 #define EL_DARK_YAMYAM 60
1043 #define EL_BD_MAGIC_WALL 61
1044 #define EL_INVISIBLE_STEELWALL 62
1045 #define EL_SOKOBAN_FIELD_PLAYER 63
1046 #define EL_DYNABOMB_INCREASE_NUMBER 64
1047 #define EL_DYNABOMB_INCREASE_SIZE 65
1048 #define EL_DYNABOMB_INCREASE_POWER 66
1049 #define EL_SOKOBAN_OBJECT 67
1050 #define EL_SOKOBAN_FIELD_EMPTY 68
1051 #define EL_SOKOBAN_FIELD_FULL 69
1052 #define EL_BD_BUTTERFLY_RIGHT 70
1053 #define EL_BD_BUTTERFLY_UP 71
1054 #define EL_BD_BUTTERFLY_LEFT 72
1055 #define EL_BD_BUTTERFLY_DOWN 73
1056 #define EL_BD_FIREFLY_RIGHT 74
1057 #define EL_BD_FIREFLY_UP 75
1058 #define EL_BD_FIREFLY_LEFT 76
1059 #define EL_BD_FIREFLY_DOWN 77
1060 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
1061 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
1062 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
1063 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
1064 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
1065 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
1066 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
1067 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
1068 #define EL_BD_BUTTERFLY 78
1069 #define EL_BD_FIREFLY 79
1070 #define EL_PLAYER_1 80
1071 #define EL_PLAYER_2 81
1072 #define EL_PLAYER_3 82
1073 #define EL_PLAYER_4 83
1074 #define EL_BUG_RIGHT 84
1075 #define EL_BUG_UP 85
1076 #define EL_BUG_LEFT 86
1077 #define EL_BUG_DOWN 87
1078 #define EL_SPACESHIP_RIGHT 88
1079 #define EL_SPACESHIP_UP 89
1080 #define EL_SPACESHIP_LEFT 90
1081 #define EL_SPACESHIP_DOWN 91
1082 #define EL_PACMAN_RIGHT 92
1083 #define EL_PACMAN_UP 93
1084 #define EL_PACMAN_LEFT 94
1085 #define EL_PACMAN_DOWN 95
1086 #define EL_EMERALD_RED 96
1087 #define EL_EMERALD_PURPLE 97
1088 #define EL_WALL_EMERALD_RED 98
1089 #define EL_WALL_EMERALD_PURPLE 99
1090 #define EL_ACID_POOL_TOPLEFT 100
1091 #define EL_ACID_POOL_TOPRIGHT 101
1092 #define EL_ACID_POOL_BOTTOMLEFT 102
1093 #define EL_ACID_POOL_BOTTOM 103
1094 #define EL_ACID_POOL_BOTTOMRIGHT 104
1095 #define EL_BD_WALL 105
1096 #define EL_BD_ROCK 106
1097 #define EL_EXIT_OPEN 107
1098 #define EL_BLACK_ORB 108
1099 #define EL_AMOEBA_TO_DIAMOND 109
1101 #define EL_PENGUIN 111
1102 #define EL_SATELLITE 112
1103 #define EL_ARROW_LEFT 113
1104 #define EL_ARROW_RIGHT 114
1105 #define EL_ARROW_UP 115
1106 #define EL_ARROW_DOWN 116
1108 #define EL_DRAGON 118
1110 #define EL_EM_KEY_1_FILE_OBSOLETE 119 /* obsolete; now EL_EM_KEY_1 */
1112 #define EL_CHAR_START 120
1113 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1114 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1116 #include "conf_chr.h" /* include auto-generated data structure definitions */
1118 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1119 #define EL_CHAR_END (EL_CHAR_START + 79)
1121 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1123 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1124 #define EL_EXPANDABLE_WALL_VERTICAL 201
1125 #define EL_EXPANDABLE_WALL_ANY 202
1127 #define EL_EM_GATE_1 203
1128 #define EL_EM_GATE_2 204
1129 #define EL_EM_GATE_3 205
1130 #define EL_EM_GATE_4 206
1132 #define EL_EM_KEY_2_FILE_OBSOLETE 207 /* obsolete; now EL_EM_KEY_2 */
1133 #define EL_EM_KEY_3_FILE_OBSOLETE 208 /* obsolete; now EL_EM_KEY_3 */
1134 #define EL_EM_KEY_4_FILE_OBSOLETE 209 /* obsolete; now EL_EM_KEY_4 */
1136 #define EL_SP_START 210
1137 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1138 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1139 #define EL_SP_ZONK (EL_SP_START + 1)
1140 #define EL_SP_BASE (EL_SP_START + 2)
1141 #define EL_SP_MURPHY (EL_SP_START + 3)
1142 #define EL_SP_INFOTRON (EL_SP_START + 4)
1143 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1144 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1145 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1146 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1147 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1148 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1149 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1150 #define EL_SP_PORT_UP (EL_SP_START + 12)
1151 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1152 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1153 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1154 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1155 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1156 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1157 #define EL_SP_TERMINAL (EL_SP_START + 19)
1158 #define EL_SP_DISK_RED (EL_SP_START + 20)
1159 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1160 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1161 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1162 #define EL_SP_ELECTRON (EL_SP_START + 24)
1163 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1164 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1165 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1166 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1167 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1168 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1169 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1170 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1171 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1172 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1173 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1174 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1175 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1176 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1177 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1178 #define EL_SP_END (EL_SP_START + 39)
1180 #define EL_EM_GATE_1_GRAY 250
1181 #define EL_EM_GATE_2_GRAY 251
1182 #define EL_EM_GATE_3_GRAY 252
1183 #define EL_EM_GATE_4_GRAY 253
1185 #define EL_EM_DYNAMITE 254
1186 #define EL_EM_DYNAMITE_ACTIVE 255
1188 #define EL_PEARL 256
1189 #define EL_CRYSTAL 257
1190 #define EL_WALL_PEARL 258
1191 #define EL_WALL_CRYSTAL 259
1192 #define EL_DC_GATE_WHITE 260
1193 #define EL_DC_GATE_WHITE_GRAY 261
1194 #define EL_DC_KEY_WHITE 262
1195 #define EL_SHIELD_NORMAL 263
1196 #define EL_EXTRA_TIME 264
1197 #define EL_SWITCHGATE_OPEN 265
1198 #define EL_SWITCHGATE_CLOSED 266
1199 #define EL_SWITCHGATE_SWITCH_UP 267
1200 #define EL_SWITCHGATE_SWITCH_DOWN 268
1202 #define EL_UNUSED_269 269
1203 #define EL_UNUSED_270 270
1205 #define EL_CONVEYOR_BELT_1_LEFT 271
1206 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1207 #define EL_CONVEYOR_BELT_1_RIGHT 273
1208 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1209 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1210 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1211 #define EL_CONVEYOR_BELT_2_LEFT 277
1212 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1213 #define EL_CONVEYOR_BELT_2_RIGHT 279
1214 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1215 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1216 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1217 #define EL_CONVEYOR_BELT_3_LEFT 283
1218 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1219 #define EL_CONVEYOR_BELT_3_RIGHT 285
1220 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1221 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1222 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1223 #define EL_CONVEYOR_BELT_4_LEFT 289
1224 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1225 #define EL_CONVEYOR_BELT_4_RIGHT 291
1226 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1227 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1228 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1229 #define EL_LANDMINE 295
1230 #define EL_ENVELOPE_OBSOLETE 296 /* obsolete; now EL_ENVELOPE_1 */
1231 #define EL_LIGHT_SWITCH 297
1232 #define EL_LIGHT_SWITCH_ACTIVE 298
1233 #define EL_SIGN_EXCLAMATION 299
1234 #define EL_SIGN_RADIOACTIVITY 300
1235 #define EL_SIGN_STOP 301
1236 #define EL_SIGN_WHEELCHAIR 302
1237 #define EL_SIGN_PARKING 303
1238 #define EL_SIGN_NO_ENTRY 304
1239 #define EL_SIGN_UNUSED_1 305
1240 #define EL_SIGN_GIVE_WAY 306
1241 #define EL_SIGN_ENTRY_FORBIDDEN 307
1242 #define EL_SIGN_EMERGENCY_EXIT 308
1243 #define EL_SIGN_YIN_YANG 309
1244 #define EL_SIGN_UNUSED_2 310
1245 #define EL_MOLE_LEFT 311
1246 #define EL_MOLE_RIGHT 312
1247 #define EL_MOLE_UP 313
1248 #define EL_MOLE_DOWN 314
1249 #define EL_STEELWALL_SLIPPERY 315
1250 #define EL_INVISIBLE_SAND 316
1251 #define EL_DX_UNKNOWN_15 317
1252 #define EL_DX_UNKNOWN_42 318
1254 #define EL_UNUSED_319 319
1255 #define EL_UNUSED_320 320
1257 #define EL_SHIELD_DEADLY 321
1258 #define EL_TIMEGATE_OPEN 322
1259 #define EL_TIMEGATE_CLOSED 323
1260 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1261 #define EL_TIMEGATE_SWITCH 325
1263 #define EL_BALLOON 326
1264 #define EL_BALLOON_SWITCH_LEFT 327
1265 #define EL_BALLOON_SWITCH_RIGHT 328
1266 #define EL_BALLOON_SWITCH_UP 329
1267 #define EL_BALLOON_SWITCH_DOWN 330
1268 #define EL_BALLOON_SWITCH_ANY 331
1270 #define EL_EMC_STEELWALL_1 332
1271 #define EL_EMC_STEELWALL_2 333
1272 #define EL_EMC_STEELWALL_3 334
1273 #define EL_EMC_STEELWALL_4 335
1274 #define EL_EMC_WALL_1 336
1275 #define EL_EMC_WALL_2 337
1276 #define EL_EMC_WALL_3 338
1277 #define EL_EMC_WALL_4 339
1278 #define EL_EMC_WALL_5 340
1279 #define EL_EMC_WALL_6 341
1280 #define EL_EMC_WALL_7 342
1281 #define EL_EMC_WALL_8 343
1283 #define EL_TUBE_ANY 344
1284 #define EL_TUBE_VERTICAL 345
1285 #define EL_TUBE_HORIZONTAL 346
1286 #define EL_TUBE_VERTICAL_LEFT 347
1287 #define EL_TUBE_VERTICAL_RIGHT 348
1288 #define EL_TUBE_HORIZONTAL_UP 349
1289 #define EL_TUBE_HORIZONTAL_DOWN 350
1290 #define EL_TUBE_LEFT_UP 351
1291 #define EL_TUBE_LEFT_DOWN 352
1292 #define EL_TUBE_RIGHT_UP 353
1293 #define EL_TUBE_RIGHT_DOWN 354
1294 #define EL_SPRING 355
1296 #define EL_DX_SUPABOMB 357
1298 #define EL_UNUSED_358 358
1299 #define EL_UNUSED_359 359
1301 /* ---------- begin of custom elements section ----------------------------- */
1302 #define EL_CUSTOM_START 360
1304 #include "conf_cus.h" /* include auto-generated data structure definitions */
1306 #define NUM_CUSTOM_ELEMENTS 256
1307 #define EL_CUSTOM_END 615
1308 /* ---------- end of custom elements section ------------------------------- */
1310 #define EL_EM_KEY_1 616
1311 #define EL_EM_KEY_2 617
1312 #define EL_EM_KEY_3 618
1313 #define EL_EM_KEY_4 619
1314 #define EL_ENVELOPE_1 620
1315 #define EL_ENVELOPE_2 621
1316 #define EL_ENVELOPE_3 622
1317 #define EL_ENVELOPE_4 623
1319 /* ---------- begin of group elements section ------------------------------ */
1320 #define EL_GROUP_START 624
1322 #include "conf_grp.h" /* include auto-generated data structure definitions */
1324 #define NUM_GROUP_ELEMENTS 32
1325 #define EL_GROUP_END 655
1326 /* ---------- end of custom elements section ------------------------------- */
1328 #define EL_UNKNOWN 656
1329 #define EL_TRIGGER_ELEMENT 657
1330 #define EL_TRIGGER_PLAYER 658
1332 /* SP style elements */
1333 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1334 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1335 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1336 #define EL_SP_GRAVITY_ON_PORT_UP 662
1337 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1338 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1339 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1340 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1342 /* EMC style elements */
1343 #define EL_BALLOON_SWITCH_NONE 667
1344 #define EL_EMC_GATE_5 668
1345 #define EL_EMC_GATE_6 669
1346 #define EL_EMC_GATE_7 670
1347 #define EL_EMC_GATE_8 671
1348 #define EL_EMC_GATE_5_GRAY 672
1349 #define EL_EMC_GATE_6_GRAY 673
1350 #define EL_EMC_GATE_7_GRAY 674
1351 #define EL_EMC_GATE_8_GRAY 675
1352 #define EL_EMC_KEY_5 676
1353 #define EL_EMC_KEY_6 677
1354 #define EL_EMC_KEY_7 678
1355 #define EL_EMC_KEY_8 679
1356 #define EL_EMC_ANDROID 680
1357 #define EL_EMC_GRASS 681
1358 #define EL_EMC_MAGIC_BALL 682
1359 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1360 #define EL_EMC_MAGIC_BALL_SWITCH 684
1361 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1362 #define EL_EMC_SPRING_BUMPER 686
1363 #define EL_EMC_PLANT 687
1364 #define EL_EMC_LENSES 688
1365 #define EL_EMC_MAGNIFIER 689
1366 #define EL_EMC_WALL_9 690
1367 #define EL_EMC_WALL_10 691
1368 #define EL_EMC_WALL_11 692
1369 #define EL_EMC_WALL_12 693
1370 #define EL_EMC_WALL_13 694
1371 #define EL_EMC_WALL_14 695
1372 #define EL_EMC_WALL_15 696
1373 #define EL_EMC_WALL_16 697
1374 #define EL_EMC_WALL_SLIPPERY_1 698
1375 #define EL_EMC_WALL_SLIPPERY_2 699
1376 #define EL_EMC_WALL_SLIPPERY_3 700
1377 #define EL_EMC_WALL_SLIPPERY_4 701
1378 #define EL_EMC_FAKE_GRASS 702
1379 #define EL_EMC_FAKE_ACID 703
1380 #define EL_EMC_DRIPPER 704
1382 #define EL_TRIGGER_CE_VALUE 705
1383 #define EL_TRIGGER_CE_SCORE 706
1384 #define EL_CURRENT_CE_VALUE 707
1385 #define EL_CURRENT_CE_SCORE 708
1387 #define EL_YAMYAM_LEFT 709
1388 #define EL_YAMYAM_RIGHT 710
1389 #define EL_YAMYAM_UP 711
1390 #define EL_YAMYAM_DOWN 712
1392 #define EL_BD_EXPANDABLE_WALL 713
1394 #define EL_PREV_CE_8 714
1395 #define EL_PREV_CE_7 715
1396 #define EL_PREV_CE_6 716
1397 #define EL_PREV_CE_5 717
1398 #define EL_PREV_CE_4 718
1399 #define EL_PREV_CE_3 719
1400 #define EL_PREV_CE_2 720
1401 #define EL_PREV_CE_1 721
1403 #define EL_NEXT_CE_1 723
1404 #define EL_NEXT_CE_2 724
1405 #define EL_NEXT_CE_3 725
1406 #define EL_NEXT_CE_4 726
1407 #define EL_NEXT_CE_5 727
1408 #define EL_NEXT_CE_6 728
1409 #define EL_NEXT_CE_7 729
1410 #define EL_NEXT_CE_8 730
1411 #define EL_ANY_ELEMENT 731
1413 #define EL_STEEL_CHAR_START 732
1414 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1415 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1417 /* (auto-generated data structure definitions included with normal chars) */
1419 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1420 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1422 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1424 #define EL_SPERMS 812
1425 #define EL_BULLET 813
1426 #define EL_HEART 814
1427 #define EL_CROSS 815
1428 #define EL_FRANKIE 816
1429 #define EL_SIGN_SPERMS 817
1430 #define EL_SIGN_BULLET 818
1431 #define EL_SIGN_HEART 819
1432 #define EL_SIGN_CROSS 820
1433 #define EL_SIGN_FRANKIE 821
1435 #define EL_STEEL_EXIT_CLOSED 822
1436 #define EL_STEEL_EXIT_OPEN 823
1438 #define EL_DC_STEELWALL_1_LEFT 824
1439 #define EL_DC_STEELWALL_1_RIGHT 825
1440 #define EL_DC_STEELWALL_1_TOP 826
1441 #define EL_DC_STEELWALL_1_BOTTOM 827
1442 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1443 #define EL_DC_STEELWALL_1_VERTICAL 829
1444 #define EL_DC_STEELWALL_1_TOPLEFT 830
1445 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1446 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1447 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1448 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1449 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1450 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1451 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1453 #define EL_DC_STEELWALL_2_LEFT 838
1454 #define EL_DC_STEELWALL_2_RIGHT 839
1455 #define EL_DC_STEELWALL_2_TOP 840
1456 #define EL_DC_STEELWALL_2_BOTTOM 841
1457 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1458 #define EL_DC_STEELWALL_2_VERTICAL 843
1459 #define EL_DC_STEELWALL_2_MIDDLE 844
1460 #define EL_DC_STEELWALL_2_SINGLE 845
1462 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1463 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1464 #define EL_DC_TIMEGATE_SWITCH 848
1465 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1467 #define EL_DC_LANDMINE 850
1469 #define EL_EXPANDABLE_STEELWALL 851
1470 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1471 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1472 #define EL_EXPANDABLE_STEELWALL_ANY 854
1474 #define EL_EM_EXIT_CLOSED 855
1475 #define EL_EM_EXIT_OPEN 856
1476 #define EL_EM_STEEL_EXIT_CLOSED 857
1477 #define EL_EM_STEEL_EXIT_OPEN 858
1479 #define EL_DC_GATE_FAKE_GRAY 859
1481 #define EL_DC_MAGIC_WALL 860
1483 #define EL_QUICKSAND_FAST_EMPTY 861
1484 #define EL_QUICKSAND_FAST_FULL 862
1486 #define EL_FROM_LEVEL_TEMPLATE 863
1488 #define NUM_FILE_ELEMENTS 864
1491 /* "real" (and therefore drawable) runtime elements */
1492 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
1494 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
1495 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
1496 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
1497 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
1498 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
1499 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
1500 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
1501 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
1502 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
1503 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
1504 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
1505 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
1506 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
1507 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
1508 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
1509 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1510 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
1511 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
1512 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1513 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
1514 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
1515 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1516 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
1517 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
1518 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1519 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
1520 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
1521 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
1522 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
1523 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
1524 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
1525 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
1526 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
1527 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
1528 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
1529 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
1530 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
1531 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
1532 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
1533 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
1534 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
1535 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
1536 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
1537 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
1538 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
1539 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
1540 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
1541 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
1542 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
1543 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
1544 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
1545 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
1546 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
1547 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
1548 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
1549 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
1550 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
1551 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
1552 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
1553 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
1554 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
1555 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
1556 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
1557 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
1558 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
1559 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
1560 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
1561 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
1562 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
1563 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
1564 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
1565 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
1567 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 72)
1569 /* "unreal" (and therefore not drawable) runtime elements */
1570 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
1572 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
1573 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
1574 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
1575 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
1576 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
1577 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
1578 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
1579 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
1580 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
1581 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1582 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
1583 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
1584 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
1585 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
1586 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
1587 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
1588 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
1589 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
1590 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
1591 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
1592 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
1593 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
1594 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
1595 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
1597 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
1599 /* dummy elements (never used as game elements, only used as graphics) */
1600 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
1602 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
1603 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
1604 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
1605 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
1606 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
1607 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
1608 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
1609 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
1610 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
1611 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1612 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
1613 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
1614 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
1615 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
1616 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
1617 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
1618 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
1619 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
1620 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
1621 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
1622 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
1623 #define EL_DEFAULT (EL_FIRST_DUMMY + 21)
1624 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
1625 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
1626 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
1627 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 25)
1628 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 26)
1629 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 27)
1630 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 28)
1631 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 29)
1632 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 30)
1633 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 31)
1634 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 32)
1636 /* internal elements (only used for internal purposes like copying) */
1637 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 33)
1639 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
1640 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
1641 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
1642 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
1644 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
1645 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
1646 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
1647 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
1648 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
1649 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
1650 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
1651 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
1652 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
1653 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
1654 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
1655 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
1656 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
1657 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
1658 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
1659 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
1660 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20)
1661 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21)
1662 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 22)
1663 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 23)
1664 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 24)
1665 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 25)
1666 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 26)
1667 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 27)
1668 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 28)
1669 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 29)
1670 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 30)
1671 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 31)
1672 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 32)
1673 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 33)
1675 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
1676 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
1677 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
1678 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 33)
1680 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 34)
1683 /* values for graphics/sounds action types */
1684 #define ACTION_DEFAULT 0
1685 #define ACTION_WAITING 1
1686 #define ACTION_FALLING 2
1687 #define ACTION_MOVING 3
1688 #define ACTION_DIGGING 4
1689 #define ACTION_SNAPPING 5
1690 #define ACTION_COLLECTING 6
1691 #define ACTION_DROPPING 7
1692 #define ACTION_PUSHING 8
1693 #define ACTION_WALKING 9
1694 #define ACTION_PASSING 10
1695 #define ACTION_IMPACT 11
1696 #define ACTION_BREAKING 12
1697 #define ACTION_ACTIVATING 13
1698 #define ACTION_DEACTIVATING 14
1699 #define ACTION_OPENING 15
1700 #define ACTION_CLOSING 16
1701 #define ACTION_ATTACKING 17
1702 #define ACTION_GROWING 18
1703 #define ACTION_SHRINKING 19
1704 #define ACTION_ACTIVE 20
1705 #define ACTION_FILLING 21
1706 #define ACTION_EMPTYING 22
1707 #define ACTION_CHANGING 23
1708 #define ACTION_EXPLODING 24
1709 #define ACTION_BORING 25
1710 #define ACTION_BORING_1 26
1711 #define ACTION_BORING_2 27
1712 #define ACTION_BORING_3 28
1713 #define ACTION_BORING_4 29
1714 #define ACTION_BORING_5 30
1715 #define ACTION_BORING_6 31
1716 #define ACTION_BORING_7 32
1717 #define ACTION_BORING_8 33
1718 #define ACTION_BORING_9 34
1719 #define ACTION_BORING_10 35
1720 #define ACTION_SLEEPING 36
1721 #define ACTION_SLEEPING_1 37
1722 #define ACTION_SLEEPING_2 38
1723 #define ACTION_SLEEPING_3 39
1724 #define ACTION_AWAKENING 40
1725 #define ACTION_DYING 41
1726 #define ACTION_TURNING 42
1727 #define ACTION_TURNING_FROM_LEFT 43
1728 #define ACTION_TURNING_FROM_RIGHT 44
1729 #define ACTION_TURNING_FROM_UP 45
1730 #define ACTION_TURNING_FROM_DOWN 46
1731 #define ACTION_SMASHED_BY_ROCK 47
1732 #define ACTION_SMASHED_BY_SPRING 48
1733 #define ACTION_EATING 49
1734 #define ACTION_TWINKLING 50
1735 #define ACTION_SPLASHING 51
1736 #define ACTION_PAGE_1 52
1737 #define ACTION_PAGE_2 53
1738 #define ACTION_PAGE_3 54
1739 #define ACTION_PAGE_4 55
1740 #define ACTION_PAGE_5 56
1741 #define ACTION_PAGE_6 57
1742 #define ACTION_PAGE_7 58
1743 #define ACTION_PAGE_8 59
1744 #define ACTION_PAGE_9 60
1745 #define ACTION_PAGE_10 61
1746 #define ACTION_PAGE_11 62
1747 #define ACTION_PAGE_12 63
1748 #define ACTION_PAGE_13 64
1749 #define ACTION_PAGE_14 65
1750 #define ACTION_PAGE_15 66
1751 #define ACTION_PAGE_16 67
1752 #define ACTION_PAGE_17 68
1753 #define ACTION_PAGE_18 69
1754 #define ACTION_PAGE_19 70
1755 #define ACTION_PAGE_20 71
1756 #define ACTION_PAGE_21 72
1757 #define ACTION_PAGE_22 73
1758 #define ACTION_PAGE_23 74
1759 #define ACTION_PAGE_24 75
1760 #define ACTION_PAGE_25 76
1761 #define ACTION_PAGE_26 77
1762 #define ACTION_PAGE_27 78
1763 #define ACTION_PAGE_28 79
1764 #define ACTION_PAGE_29 80
1765 #define ACTION_PAGE_30 81
1766 #define ACTION_PAGE_31 82
1767 #define ACTION_PAGE_32 83
1768 #define ACTION_PART_1 84
1769 #define ACTION_PART_2 85
1770 #define ACTION_PART_3 86
1771 #define ACTION_PART_4 87
1772 #define ACTION_PART_5 88
1773 #define ACTION_PART_6 89
1774 #define ACTION_PART_7 90
1775 #define ACTION_PART_8 91
1776 #define ACTION_OTHER 92
1778 #define NUM_ACTIONS 93
1780 #define ACTION_BORING_LAST ACTION_BORING_10
1781 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
1784 /* values for special image configuration suffixes (must match game mode) */
1785 #define GFX_SPECIAL_ARG_DEFAULT 0
1786 #define GFX_SPECIAL_ARG_LOADING 1
1787 #define GFX_SPECIAL_ARG_TITLE_INITIAL 2
1788 #define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
1789 #define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
1790 #define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
1791 #define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
1792 #define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
1793 #define GFX_SPECIAL_ARG_TITLE 8
1794 #define GFX_SPECIAL_ARG_TITLE_1 9
1795 #define GFX_SPECIAL_ARG_TITLE_2 10
1796 #define GFX_SPECIAL_ARG_TITLE_3 11
1797 #define GFX_SPECIAL_ARG_TITLE_4 12
1798 #define GFX_SPECIAL_ARG_TITLE_5 13
1799 #define GFX_SPECIAL_ARG_MAIN 14
1800 #define GFX_SPECIAL_ARG_LEVELS 15
1801 #define GFX_SPECIAL_ARG_LEVELNR 16
1802 #define GFX_SPECIAL_ARG_SCORES 17
1803 #define GFX_SPECIAL_ARG_EDITOR 18
1804 #define GFX_SPECIAL_ARG_INFO 19
1805 #define GFX_SPECIAL_ARG_SETUP 20
1806 #define GFX_SPECIAL_ARG_PLAYING 21
1807 #define GFX_SPECIAL_ARG_DOOR 22
1808 #define GFX_SPECIAL_ARG_TAPE 23
1809 #define GFX_SPECIAL_ARG_PANEL 24
1810 #define GFX_SPECIAL_ARG_PREVIEW 25
1811 #define GFX_SPECIAL_ARG_CRUMBLED 26
1812 #define GFX_SPECIAL_ARG_MAINONLY 27
1813 #define GFX_SPECIAL_ARG_TYPENAME 28
1814 #define GFX_SPECIAL_ARG_SUBMENU 29
1815 #define GFX_SPECIAL_ARG_MENU 30
1816 #define GFX_SPECIAL_ARG_TOONS 31
1817 #define GFX_SPECIAL_ARG_FADING 32
1818 #define GFX_SPECIAL_ARG_QUIT 33
1820 #define NUM_SPECIAL_GFX_ARGS 34
1822 /* these additional definitions are currently only used for draw offsets */
1823 #define GFX_SPECIAL_ARG_INFO_MAIN 0
1824 #define GFX_SPECIAL_ARG_INFO_TITLE 1
1825 #define GFX_SPECIAL_ARG_INFO_ELEMENTS 2
1826 #define GFX_SPECIAL_ARG_INFO_MUSIC 3
1827 #define GFX_SPECIAL_ARG_INFO_CREDITS 4
1828 #define GFX_SPECIAL_ARG_INFO_PROGRAM 5
1829 #define GFX_SPECIAL_ARG_INFO_VERSION 6
1830 #define GFX_SPECIAL_ARG_INFO_LEVELSET 7
1832 #define NUM_SPECIAL_GFX_INFO_ARGS 8
1834 /* these additional definitions are currently only used for draw offsets */
1835 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
1836 /* (should also match corresponding entries in src/conf_gfx.c) */
1837 #define GFX_SPECIAL_ARG_SETUP_MAIN 0
1838 #define GFX_SPECIAL_ARG_SETUP_GAME 1
1839 #define GFX_SPECIAL_ARG_SETUP_EDITOR 2
1840 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS 3
1841 #define GFX_SPECIAL_ARG_SETUP_SOUND 4
1842 #define GFX_SPECIAL_ARG_SETUP_ARTWORK 5
1843 #define GFX_SPECIAL_ARG_SETUP_INPUT 6
1844 #define GFX_SPECIAL_ARG_SETUP_TOUCH 7
1845 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 8
1846 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 9
1847 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 10
1848 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 11
1849 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 12
1850 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5 13
1851 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 14
1852 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 15
1854 #define NUM_SPECIAL_GFX_SETUP_ARGS 16
1857 /* values for image configuration suffixes */
1860 #define GFX_ARG_XPOS 2
1861 #define GFX_ARG_YPOS 3
1862 #define GFX_ARG_WIDTH 4
1863 #define GFX_ARG_HEIGHT 5
1864 #define GFX_ARG_VERTICAL 6
1865 #define GFX_ARG_OFFSET 7
1866 #define GFX_ARG_XOFFSET 8
1867 #define GFX_ARG_YOFFSET 9
1868 #define GFX_ARG_2ND_MOVEMENT_TILE 10
1869 #define GFX_ARG_2ND_VERTICAL 11
1870 #define GFX_ARG_2ND_OFFSET 12
1871 #define GFX_ARG_2ND_XOFFSET 13
1872 #define GFX_ARG_2ND_YOFFSET 14
1873 #define GFX_ARG_2ND_SWAP_TILES 15
1874 #define GFX_ARG_FRAMES 16
1875 #define GFX_ARG_FRAMES_PER_LINE 17
1876 #define GFX_ARG_START_FRAME 18
1877 #define GFX_ARG_DELAY 19
1878 #define GFX_ARG_ANIM_MODE 20
1879 #define GFX_ARG_GLOBAL_SYNC 21
1880 #define GFX_ARG_CRUMBLED_LIKE 22
1881 #define GFX_ARG_DIGGABLE_LIKE 23
1882 #define GFX_ARG_BORDER_SIZE 24
1883 #define GFX_ARG_STEP_OFFSET 25
1884 #define GFX_ARG_STEP_XOFFSET 26
1885 #define GFX_ARG_STEP_YOFFSET 27
1886 #define GFX_ARG_STEP_DELAY 28
1887 #define GFX_ARG_DIRECTION 29
1888 #define GFX_ARG_POSITION 30
1889 #define GFX_ARG_DRAW_XOFFSET 31
1890 #define GFX_ARG_DRAW_YOFFSET 32
1891 #define GFX_ARG_DRAW_MASKED 33
1892 #define GFX_ARG_DRAW_ORDER 34
1893 #define GFX_ARG_INIT_DELAY_FIXED 35
1894 #define GFX_ARG_INIT_DELAY_RANDOM 36
1895 #define GFX_ARG_ANIM_DELAY_FIXED 37
1896 #define GFX_ARG_ANIM_DELAY_RANDOM 38
1897 #define GFX_ARG_POST_DELAY_FIXED 39
1898 #define GFX_ARG_POST_DELAY_RANDOM 40
1899 #define GFX_ARG_NAME 41
1900 #define GFX_ARG_SCALE_UP_FACTOR 42
1901 #define GFX_ARG_TILE_SIZE 43
1902 #define GFX_ARG_CLONE_FROM 44
1903 #define GFX_ARG_FADE_MODE 45
1904 #define GFX_ARG_FADE_DELAY 46
1905 #define GFX_ARG_POST_DELAY 47
1906 #define GFX_ARG_AUTO_DELAY 48
1907 #define GFX_ARG_ALIGN 49
1908 #define GFX_ARG_VALIGN 50
1909 #define GFX_ARG_SORT_PRIORITY 51
1910 #define GFX_ARG_CLASS 52
1911 #define GFX_ARG_STYLE 53
1912 #define GFX_ARG_ACTIVE_XOFFSET 54
1913 #define GFX_ARG_ACTIVE_YOFFSET 55
1914 #define GFX_ARG_PRESSED_XOFFSET 56
1915 #define GFX_ARG_PRESSED_YOFFSET 57
1917 #define NUM_GFX_ARGS 58
1920 /* values for sound configuration suffixes */
1921 #define SND_ARG_MODE_LOOP 0
1922 #define SND_ARG_VOLUME 1
1923 #define SND_ARG_PRIORITY 2
1925 #define NUM_SND_ARGS 3
1928 /* values for music configuration suffixes */
1929 #define MUS_ARG_MODE_LOOP 0
1931 #define NUM_MUS_ARGS 1
1934 /* values for font configuration (definitions must match those from main.c) */
1935 #define FONT_INITIAL_1 0
1936 #define FONT_INITIAL_2 1
1937 #define FONT_INITIAL_3 2
1938 #define FONT_INITIAL_4 3
1939 #define FONT_TITLE_1 4
1940 #define FONT_TITLE_2 5
1941 #define FONT_MENU_1_ACTIVE 6
1942 #define FONT_MENU_2_ACTIVE 7
1943 #define FONT_MENU_1 8
1944 #define FONT_MENU_2 9
1945 #define FONT_TEXT_1_ACTIVE 10
1946 #define FONT_TEXT_2_ACTIVE 11
1947 #define FONT_TEXT_3_ACTIVE 12
1948 #define FONT_TEXT_4_ACTIVE 13
1949 #define FONT_TEXT_1 14
1950 #define FONT_TEXT_2 15
1951 #define FONT_TEXT_3 16
1952 #define FONT_TEXT_4 17
1953 #define FONT_ENVELOPE_1 18
1954 #define FONT_ENVELOPE_2 19
1955 #define FONT_ENVELOPE_3 20
1956 #define FONT_ENVELOPE_4 21
1957 #define FONT_REQUEST 22
1958 #define FONT_INPUT_1_ACTIVE 23
1959 #define FONT_INPUT_2_ACTIVE 24
1960 #define FONT_INPUT_1 25
1961 #define FONT_INPUT_2 26
1962 #define FONT_OPTION_OFF_NARROW 27
1963 #define FONT_OPTION_OFF 28
1964 #define FONT_OPTION_ON_NARROW 29
1965 #define FONT_OPTION_ON 30
1966 #define FONT_VALUE_1 31
1967 #define FONT_VALUE_2 32
1968 #define FONT_VALUE_OLD 33
1969 #define FONT_VALUE_NARROW 34
1970 #define FONT_LEVEL_NUMBER_ACTIVE 35
1971 #define FONT_LEVEL_NUMBER 36
1972 #define FONT_TAPE_RECORDER 37
1973 #define FONT_GAME_INFO 38
1974 #define FONT_INFO_ELEMENTS 39
1975 #define FONT_INFO_LEVELSET 40
1977 #define NUM_FONTS 41
1978 #define NUM_INITIAL_FONTS 4
1980 /* values for toon animation configuration */
1981 #define MAX_NUM_TOONS 20
1983 /* values for global animation configuration (must match those from main.c) */
1984 #define NUM_GLOBAL_ANIMS 8
1985 #define NUM_GLOBAL_ANIM_PARTS 8
1986 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
1987 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
1989 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
1990 #define GLOBAL_ANIM_ID_GRAPHIC_LAST 7
1991 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS + 0)
1992 #define GLOBAL_ANIM_ID_CONTROL_LAST (NUM_GLOBAL_ANIMS + 7)
1994 #define GLOBAL_ANIM_ID_PART_FIRST 0
1995 #define GLOBAL_ANIM_ID_PART_LAST 7
1996 #define GLOBAL_ANIM_ID_PART_BASE 8
1998 /* values for global border graphics */
1999 #define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
2000 #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
2002 /* values for game_status (must match special image configuration suffixes) */
2003 #define GAME_MODE_DEFAULT 0
2004 #define GAME_MODE_LOADING 1
2005 #define GAME_MODE_TITLE_INITIAL 2
2006 #define GAME_MODE_TITLE_INITIAL_1 3
2007 #define GAME_MODE_TITLE_INITIAL_2 4
2008 #define GAME_MODE_TITLE_INITIAL_3 5
2009 #define GAME_MODE_TITLE_INITIAL_4 6
2010 #define GAME_MODE_TITLE_INITIAL_5 7
2011 #define GAME_MODE_TITLE 8
2012 #define GAME_MODE_TITLE_1 9
2013 #define GAME_MODE_TITLE_2 10
2014 #define GAME_MODE_TITLE_3 11
2015 #define GAME_MODE_TITLE_4 12
2016 #define GAME_MODE_TITLE_5 13
2017 #define GAME_MODE_MAIN 14
2018 #define GAME_MODE_LEVELS 15
2019 #define GAME_MODE_LEVELNR 16
2020 #define GAME_MODE_SCORES 17
2021 #define GAME_MODE_EDITOR 18
2022 #define GAME_MODE_INFO 19
2023 #define GAME_MODE_SETUP 20
2024 #define GAME_MODE_PLAYING 21
2025 #define GAME_MODE_PSEUDO_DOOR 22
2026 #define GAME_MODE_PSEUDO_TAPE 23
2027 #define GAME_MODE_PSEUDO_PANEL 24
2028 #define GAME_MODE_PSEUDO_PREVIEW 25
2029 #define GAME_MODE_PSEUDO_CRUMBLED 26
2030 #define GAME_MODE_PSEUDO_MAINONLY 27
2031 #define GAME_MODE_PSEUDO_TYPENAME 28
2032 #define GAME_MODE_PSEUDO_SUBMENU 29
2033 #define GAME_MODE_PSEUDO_MENU 30
2034 #define GAME_MODE_PSEUDO_TOONS 31
2035 #define GAME_MODE_PSEUDO_FADING 32
2036 #define GAME_MODE_QUIT 33
2038 #define NUM_GAME_MODES 34
2040 /* special definitions currently only used for custom artwork configuration */
2041 #define MUSIC_PREFIX_BACKGROUND 0
2042 #define NUM_MUSIC_PREFIXES 1
2044 /* definitions for demo animation lists */
2045 #define HELPANIM_LIST_NEXT -1
2046 #define HELPANIM_LIST_END -999
2049 /* program information and versioning definitions */
2050 #define PROGRAM_VERSION_MAJOR 4
2051 #define PROGRAM_VERSION_MINOR 0
2052 #define PROGRAM_VERSION_PATCH 0
2053 #define PROGRAM_VERSION_BUILD 0
2054 #define PROGRAM_VERSION_EXTRA " RC2"
2056 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2057 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2058 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2059 #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
2060 #define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2016 by Holger Schemel"
2061 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
2063 #define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
2065 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2067 #define USERDATA_DIRECTORY_OTHER "userdata"
2069 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2070 ** currently supported/known file version numbers:
2072 ** 1.2 (still in use)
2073 ** 1.4 (still in use)
2076 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2077 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2078 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2079 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2080 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2082 /* file version does not change for every program version, but is changed
2083 when new features are introduced that are incompatible with older file
2084 versions, so that they can be treated accordingly */
2085 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2087 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2088 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2089 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2090 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2091 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2093 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2094 PROGRAM_VERSION_MINOR, \
2095 PROGRAM_VERSION_PATCH, \
2096 PROGRAM_VERSION_BUILD)
2098 /* values for game_emulation */
2100 #define EMU_BOULDERDASH 1
2101 #define EMU_SOKOBAN 2
2102 #define EMU_SUPAPLEX 3
2104 /* values for level file type identifier */
2105 #define LEVEL_FILE_TYPE_UNKNOWN 0
2106 #define LEVEL_FILE_TYPE_RND 1
2107 #define LEVEL_FILE_TYPE_BD 2
2108 #define LEVEL_FILE_TYPE_EM 3
2109 #define LEVEL_FILE_TYPE_SP 4
2110 #define LEVEL_FILE_TYPE_DX 5
2111 #define LEVEL_FILE_TYPE_SB 6
2112 #define LEVEL_FILE_TYPE_DC 7
2114 #define NUM_LEVEL_FILE_TYPES 8
2116 /* values for game engine type identifier */
2117 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
2118 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
2119 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
2120 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
2122 #define NUM_ENGINE_TYPES 4
2124 /* values for automatically playing tapes */
2125 #define AUTOPLAY_TEST 0
2126 #define AUTOPLAY_PLAY 1
2127 #define AUTOPLAY_FFWD 2
2132 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2133 boolean draw_masked_when_fading;
2136 struct RequestButtonInfo
2138 struct TextPosInfo yes;
2139 struct TextPosInfo no;
2140 struct TextPosInfo confirm;
2141 struct TextPosInfo player_1;
2142 struct TextPosInfo player_2;
2143 struct TextPosInfo player_3;
2144 struct TextPosInfo player_4;
2147 struct MenuMainButtonInfo
2149 struct MenuPosInfo name;
2150 struct MenuPosInfo levels;
2151 struct MenuPosInfo scores;
2152 struct MenuPosInfo editor;
2153 struct MenuPosInfo info;
2154 struct MenuPosInfo game;
2155 struct MenuPosInfo setup;
2156 struct MenuPosInfo quit;
2158 struct MenuPosInfo prev_level;
2159 struct MenuPosInfo next_level;
2162 struct MenuMainTextInfo
2164 struct TextPosInfo name;
2165 struct TextPosInfo levels;
2166 struct TextPosInfo scores;
2167 struct TextPosInfo editor;
2168 struct TextPosInfo info;
2169 struct TextPosInfo game;
2170 struct TextPosInfo setup;
2171 struct TextPosInfo quit;
2173 struct TextPosInfo first_level;
2174 struct TextPosInfo last_level;
2175 struct TextPosInfo level_number;
2176 struct TextPosInfo level_info_1;
2177 struct TextPosInfo level_info_2;
2178 struct TextPosInfo level_name;
2179 struct TextPosInfo level_author;
2180 struct TextPosInfo level_year;
2181 struct TextPosInfo level_imported_from;
2182 struct TextPosInfo level_imported_by;
2183 struct TextPosInfo level_tested_by;
2184 struct TextPosInfo title_1;
2185 struct TextPosInfo title_2;
2186 struct TextPosInfo title_3;
2189 struct MenuMainInputInfo
2191 struct TextPosInfo name;
2196 struct MenuMainButtonInfo button;
2197 struct MenuMainTextInfo text;
2198 struct MenuMainInputInfo input;
2201 struct TitleFadingInfo
2209 struct TitleMessageInfo
2218 boolean parse_comments;
2229 struct MenuPosInfo busy;
2234 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2235 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2236 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2237 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2238 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2239 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2241 int scrollbar_xoffset;
2243 int list_size[NUM_SPECIAL_GFX_ARGS];
2244 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2246 struct TitleFadingInfo enter_menu;
2247 struct TitleFadingInfo leave_menu;
2248 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2249 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2250 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2252 int sound[NUM_SPECIAL_GFX_ARGS];
2253 int music[NUM_SPECIAL_GFX_ARGS];
2255 struct MenuMainInfo main;
2260 struct DoorPartPosInfo part_1;
2261 struct DoorPartPosInfo part_2;
2262 struct DoorPartPosInfo part_3;
2263 struct DoorPartPosInfo part_4;
2264 struct DoorPartPosInfo part_5;
2265 struct DoorPartPosInfo part_6;
2266 struct DoorPartPosInfo part_7;
2267 struct DoorPartPosInfo part_8;
2269 struct DoorPartPosInfo panel;
2280 struct RequestButtonInfo button;
2292 boolean wrap_single_words;
2300 int xoffset, yoffset;
2307 struct EditorTabsInfo
2318 struct EditorSettingsInfo
2320 struct MenuPosInfo headline;
2322 struct XY element_graphic;
2323 struct XY element_name;
2325 struct EditorTabsInfo tabs;
2328 struct EditorGadgetInfo
2337 struct Rect separator_line;
2340 struct EditorButtonInfo
2342 struct XY prev_level;
2343 struct XY next_level;
2345 struct XY properties;
2347 struct XY draw_single;
2348 struct XY draw_connected;
2349 struct XY draw_line;
2351 struct XY draw_rectangle;
2352 struct XY draw_filled_box;
2353 struct XY rotate_up;
2354 struct XY draw_text;
2355 struct XY flood_fill;
2356 struct XY rotate_left;
2357 struct XY zoom_level;
2358 struct XY rotate_right;
2359 struct XY draw_random;
2360 struct XY grab_brush;
2361 struct XY rotate_down;
2362 struct XY pick_element;
2364 struct XY ce_copy_from;
2365 struct XY ce_copy_to;
2378 struct EditorInputInfo
2380 struct XY level_number;
2383 struct EditorPaletteElementInfo
2389 struct EditorPaletteInfo
2395 struct EditorPaletteElementInfo element_left;
2396 struct EditorPaletteElementInfo element_middle;
2397 struct EditorPaletteElementInfo element_right;
2400 struct EditorDrawingAreaInfo
2407 struct EditorSettingsInfo settings;
2408 struct EditorGadgetInfo gadget;
2409 struct EditorButtonInfo button;
2410 struct EditorInputInfo input;
2411 struct EditorPaletteInfo palette;
2412 struct EditorDrawingAreaInfo drawingarea;
2417 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2418 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2419 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2420 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2425 char Name[MAX_PLAYER_NAME_LEN + 1];
2442 char text[MAX_ENVELOPE_TEXT_LEN + 1];
2447 int music[MAX_LEVELS];
2450 struct LevelFileInfo
2474 struct LevelFileInfo file_info;
2476 int game_engine_type;
2478 /* level stored in native format for the alternative native game engines */
2479 struct LevelInfo_EM *native_em_level;
2480 struct LevelInfo_SP *native_sp_level;
2482 int file_version; /* file format version the level is stored with */
2483 int game_version; /* game release version the level was created with */
2485 struct DateInfo creation_date;
2487 boolean encoding_16bit_field; /* level contains 16-bit elements */
2488 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
2489 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
2493 int time; /* available time (seconds) */
2496 char name[MAX_LEVEL_NAME_LEN + 1];
2497 char author[MAX_LEVEL_AUTHOR_LEN + 1];
2501 struct EnvelopeInfo envelope[NUM_ENVELOPES];
2503 int score[LEVEL_SCORE_ELEMENTS];
2505 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2506 int num_yamyam_contents;
2511 int game_of_life[4];
2514 int time_magic_wall;
2519 int shield_normal_time;
2520 int shield_deadly_time;
2525 int extra_time_score;
2527 int start_element[MAX_PLAYERS];
2528 boolean use_start_element[MAX_PLAYERS];
2530 int artwork_element[MAX_PLAYERS];
2531 boolean use_artwork_element[MAX_PLAYERS];
2533 int explosion_element[MAX_PLAYERS];
2534 boolean use_explosion_element[MAX_PLAYERS];
2536 /* values for the new EMC elements */
2537 int android_move_time;
2538 int android_clone_time;
2539 boolean ball_random;
2540 boolean ball_state_initial;
2547 int wind_direction_initial;
2549 struct Content ball_content[MAX_ELEMENT_CONTENTS];
2550 int num_ball_contents;
2552 int num_android_clone_elements;
2553 int android_clone_element[MAX_ANDROID_ELEMENTS];
2555 int can_move_into_acid_bits; /* bitfield to store property for elements */
2556 int dont_collide_with_bits; /* bitfield to store property for elements */
2558 int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */
2559 boolean initial_player_gravity[MAX_PLAYERS];
2561 boolean use_initial_inventory[MAX_PLAYERS];
2562 int initial_inventory_size[MAX_PLAYERS];
2563 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2565 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
2566 boolean em_explodes_by_fire; /* EM style chain explosion behaviour */
2567 boolean use_spring_bug; /* for compatibility with old levels */
2568 boolean use_time_orb_bug; /* for compatibility with old levels */
2569 boolean instant_relocation; /* no visual delay when relocating player */
2570 boolean shifted_relocation; /* no level centering when relocating player */
2571 boolean lazy_relocation; /* only redraw off-screen player relocation */
2572 boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2573 boolean grow_into_diggable; /* amoeba can grow into anything diggable */
2574 boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */
2576 boolean continuous_snapping; /* repeated snapping without releasing key */
2577 boolean block_snap_field; /* snapping blocks field to show animation */
2578 boolean block_last_field; /* player blocks previous field while moving */
2579 boolean sp_block_last_field; /* player blocks previous field while moving */
2581 /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2582 int use_step_counter; /* count steps instead of seconds for level */
2584 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2586 boolean use_custom_template; /* use custom properties from template file */
2588 boolean no_valid_file; /* set when level file missing or invalid */
2590 boolean changed; /* set when level was changed in the editor */
2592 /* runtime flags to handle bugs in old levels (not stored in level file) */
2593 boolean use_action_after_change_bug;
2598 char *autoplay_leveldir;
2599 int autoplay_level[MAX_TAPES_PER_SET];
2600 boolean autoplay_all;
2601 boolean autoplay_mode;
2603 char *convert_leveldir;
2604 int convert_level_nr;
2606 char *create_images_dir;
2610 float frames_per_second;
2612 /* global values for fading screens and masking borders */
2615 /* values for global animations */
2617 int anim_status_next;
2619 boolean use_envelope_request;
2622 struct ElementChangeInfo
2624 boolean can_change; /* use or ignore this change info */
2626 boolean has_event[NUM_CHANGE_EVENTS]; /* change events */
2628 int trigger_player; /* player triggering change */
2629 int trigger_side; /* side triggering change */
2630 int trigger_page; /* page triggering change */
2632 int target_element; /* target element after change */
2634 int delay_fixed; /* added frame delay before changed (fixed) */
2635 int delay_random; /* added frame delay before changed (random) */
2636 int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
2638 int initial_trigger_element; /* initial element triggering change */
2640 struct Content target_content;/* elements for extended change target */
2641 boolean use_target_content; /* use extended change target */
2642 boolean only_if_complete; /* only use complete target content */
2643 boolean use_random_replace; /* use random value for replacing elements */
2644 int random_percentage; /* random value for replacing elements */
2645 int replace_when; /* type of elements that can be replaced */
2647 boolean explode; /* explode instead of change */
2649 boolean has_action; /* execute action on specified condition */
2650 int action_type; /* type of action */
2651 int action_mode; /* mode of action */
2652 int action_arg; /* parameter of action */
2653 int action_element; /* element related to action */
2655 /* ---------- internal values used at runtime when playing ---------- */
2657 int trigger_element; /* element triggering change */
2659 /* functions that are called before, while and after the change of an
2660 element -- currently only used for non-custom elements */
2661 void (*pre_change_function)(int x, int y);
2662 void (*change_function)(int x, int y);
2663 void (*post_change_function)(int x, int y);
2665 short actual_trigger_element; /* element that actually triggered change */
2666 int actual_trigger_side; /* element side that triggered the change */
2667 int actual_trigger_player; /* player which actually triggered change */
2668 int actual_trigger_player_bits; /* player bits of triggering players */
2669 int actual_trigger_ce_value; /* CE value of element that triggered change */
2670 int actual_trigger_ce_score; /* CE score of element that triggered change */
2672 boolean can_change_or_has_action; /* can_change | has_action */
2674 /* ---------- internal values used in level editor ---------- */
2676 int direct_action; /* change triggered by actions on element */
2677 int other_action; /* change triggered by other element actions */
2680 struct ElementGroupInfo
2682 int num_elements; /* number of elements in this group */
2683 int element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
2685 int choice_mode; /* how to choose element from group */
2687 /* ---------- internal values used at runtime when playing ---------- */
2689 /* the following is the same as above, but with recursively resolved group
2690 elements (group elements may also contain further group elements!) */
2691 int num_elements_resolved;
2692 short element_resolved[NUM_FILE_ELEMENTS];
2694 int choice_pos; /* current element choice position */
2697 struct ElementNameInfo
2699 /* ---------- token and description strings ---------- */
2701 char *token_name; /* element token used in config files */
2702 char *class_name; /* element class used in config files */
2703 char *editor_description; /* pre-defined description for level editor */
2708 /* ---------- token and description strings ---------- */
2710 char *token_name; /* element token used in config files */
2711 char *class_name; /* element class used in config files */
2712 char *editor_description; /* pre-defined description for level editor */
2713 char *custom_description; /* alternative description from config file */
2714 char description[MAX_ELEMENT_NAME_LEN + 1]; /* for custom/group elements */
2716 /* ---------- graphic and sound definitions ---------- */
2718 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
2719 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2720 /* special graphics for left/right/up/down */
2722 int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */
2723 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2724 /* crumbled graphics for left/right/up/down */
2726 int special_graphic[NUM_SPECIAL_GFX_ARGS];
2727 /* special graphics for certain screens */
2729 int sound[NUM_ACTIONS]; /* default sounds for several actions */
2731 /* ---------- special element property values ---------- */
2733 unsigned int properties[NUM_EP_BITFIELDS]; /* element base properties */
2735 boolean use_gfx_element; /* use custom graphic element */
2736 int gfx_element_initial; /* initial optional custom graphic element */
2738 int access_direction; /* accessible from which direction */
2740 int collect_score_initial; /* initial score value for collecting */
2741 int collect_count_initial; /* initial count value for collecting */
2743 int ce_value_fixed_initial; /* initial value for custom variable (fix) */
2744 int ce_value_random_initial; /* initial value for custom variable (rnd) */
2745 boolean use_last_ce_value; /* use value from element before change */
2747 int push_delay_fixed; /* constant delay before pushing */
2748 int push_delay_random; /* additional random delay before pushing */
2749 int drop_delay_fixed; /* constant delay after dropping */
2750 int drop_delay_random; /* additional random delay after dropping */
2751 int move_delay_fixed; /* constant delay after moving */
2752 int move_delay_random; /* additional random delay after moving */
2754 int move_pattern; /* direction movable element moves to */
2755 int move_direction_initial; /* initial direction element moves to */
2756 int move_stepsize; /* step size element moves with */
2758 int move_enter_element; /* element that can be entered (and removed) */
2759 int move_leave_element; /* element that can be left behind */
2760 int move_leave_type; /* change (limited) or leave (unlimited) */
2762 int slippery_type; /* how/where other elements slip away */
2764 struct Content content; /* new elements after explosion */
2766 int explosion_type; /* type of explosion, like 3x3, 3+3 or 1x1 */
2767 int explosion_delay; /* duration of explosion of this element */
2768 int ignition_delay; /* delay for explosion by other explosion */
2770 struct ElementChangeInfo *change_page; /* actual list of change pages */
2771 struct ElementChangeInfo *change; /* pointer to current change page */
2773 int num_change_pages; /* actual number of change pages */
2774 int current_change_page; /* currently edited change page */
2776 struct ElementGroupInfo *group; /* pointer to element group info */
2778 /* ---------- internal values used at runtime when playing ---------- */
2780 boolean has_change_event[NUM_CHANGE_EVENTS];
2782 int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2783 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2785 boolean in_group[NUM_GROUP_ELEMENTS];
2787 int gfx_element; /* runtime optional custom graphic element */
2789 int collect_score; /* runtime score value for collecting */
2791 /* count of this element on playfield, calculated after each frame */
2794 /* ---------- internal values used in level editor ---------- */
2796 int access_type; /* walkable or passable */
2797 int access_layer; /* accessible over/inside/under */
2798 int access_protected; /* protection against deadly elements */
2799 int walk_to_action; /* diggable/collectible/pushable */
2800 int smash_targets; /* can smash player/enemies/everything */
2801 int deadliness; /* deadly when running/colliding/touching */
2803 boolean can_explode_by_fire; /* element explodes by fire */
2804 boolean can_explode_smashed; /* element explodes when smashed */
2805 boolean can_explode_impact; /* element explodes on impact */
2807 boolean modified_settings; /* set for all modified custom elements */
2812 char *token_name; /* font token used in config files */
2814 int graphic; /* default graphic for this font */
2815 int special_graphic[NUM_SPECIAL_GFX_ARGS];
2816 /* special graphics for certain screens */
2817 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2818 /* internal bitmap ID for special graphics */
2821 struct GlobalAnimInfo
2823 char *token_name; /* global animation token in config files */
2825 /* global animation graphic and control definitions */
2826 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
2828 /* global animation sound and music definitions */
2829 int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
2830 int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
2835 Bitmap **bitmaps; /* bitmaps in all required sizes */
2836 Bitmap *bitmap; /* bitmap in default size */
2838 int src_image_width; /* scaled bitmap size, but w/o small images */
2839 int src_image_height; /* scaled bitmap size, but w/o small images */
2841 int src_x, src_y; /* start position of animation frames */
2842 int width, height; /* width/height of each animation frame */
2844 int offset_x, offset_y; /* x/y offset to next animation frame */
2845 int offset2_x, offset2_y; /* x/y offset to second movement tile */
2847 boolean double_movement; /* animation has second movement tile */
2848 int swap_double_tiles; /* explicitely force or forbid tile swapping */
2851 int anim_frames_per_line;
2852 int anim_start_frame;
2853 int anim_delay; /* important: delay of 1 means "no delay"! */
2856 boolean anim_global_sync;
2858 int crumbled_like; /* element for cloning crumble graphics */
2859 int diggable_like; /* element for cloning digging graphics */
2861 int border_size; /* border size for "crumbled" graphics */
2863 int scale_up_factor; /* optional factor for scaling image up */
2864 int tile_size; /* optional explicitly defined tile size */
2866 int clone_from; /* graphic for cloning *all* settings */
2868 int init_delay_fixed; /* optional initial delay values for global */
2869 int init_delay_random; /* animations (pause interval before start) */
2870 int anim_delay_fixed; /* optional delay values for bored/sleeping */
2871 int anim_delay_random; /* and global animations (animation length) */
2872 int post_delay_fixed; /* optional delay values after bored/global */
2873 int post_delay_random; /* animations (pause before next animation) */
2875 int step_offset; /* optional step offset of toon animations */
2876 int step_xoffset; /* optional step offset of toon animations */
2877 int step_yoffset; /* optional step offset of toon animations */
2878 int step_delay; /* optional step delay of toon animations */
2879 int direction; /* optional move direction of toon animations */
2880 int position; /* optional draw position of toon animations */
2881 int x; /* optional draw position of toon animations */
2882 int y; /* optional draw position of toon animations */
2884 int draw_xoffset; /* optional offset for drawing font chars */
2885 int draw_yoffset; /* optional offset for drawing font chars */
2887 int draw_masked; /* optional setting for drawing envelope gfx */
2888 int draw_order; /* optional draw order for global animations */
2890 int fade_mode; /* optional setting for drawing title screens */
2891 int fade_delay; /* optional setting for drawing title screens */
2892 int post_delay; /* optional setting for drawing title screens */
2893 int auto_delay; /* optional setting for drawing title screens */
2894 int align, valign; /* optional setting for drawing title screens */
2895 int sort_priority; /* optional setting for drawing title screens */
2902 int pressed_xoffset;
2903 int pressed_yoffset;
2905 boolean use_image_size; /* use image size as default width and height */
2920 struct MusicPrefixInfo
2923 boolean is_loop_music;
2926 struct MusicFileInfo
2931 char *artist_header;
2944 struct MusicFileInfo *next;
2947 struct ElementActionInfo
2951 boolean is_loop_sound;
2954 struct ElementDirectionInfo
2960 struct SpecialSuffixInfo
2976 extern Bitmap *bitmap_db_field;
2977 extern Bitmap *bitmap_db_panel;
2978 extern Bitmap *bitmap_db_door_1;
2979 extern Bitmap *bitmap_db_door_2;
2980 extern Bitmap *bitmap_db_store_1;
2981 extern Bitmap *bitmap_db_store_2;
2982 extern DrawBuffer *fieldbuffer;
2983 extern DrawBuffer *drawto_field;
2985 extern int game_status;
2986 extern boolean game_status_last_screen;
2987 extern boolean level_editor_test_game;
2988 extern boolean network_playing;
2990 #if defined(TARGET_SDL)
2991 extern boolean network_server;
2992 extern SDL_Thread *server_thread;
2995 extern int key_joystick_mapping;
2997 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2998 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2999 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3000 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3001 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3002 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3003 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3004 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3005 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3006 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3007 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3008 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3009 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3010 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3011 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3012 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3013 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3014 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3015 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3016 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3017 extern short AmoebaCnt[MAX_NUM_AMOEBA];
3018 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
3019 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3020 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3021 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3022 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3023 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3025 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3026 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3027 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3028 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3029 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3030 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3032 extern int ActiveElement[MAX_NUM_ELEMENTS];
3033 extern int ActiveButton[NUM_IMAGE_FILES];
3034 extern int ActiveFont[NUM_FONTS];
3036 extern int lev_fieldx, lev_fieldy;
3037 extern int scroll_x, scroll_y;
3039 extern int WIN_XSIZE, WIN_YSIZE;
3040 extern int SCR_FIELDX, SCR_FIELDY;
3041 extern int REAL_SX, REAL_SY;
3046 extern int dDX, dDY;
3047 extern int FULL_SXSIZE, FULL_SYSIZE;
3048 extern int SXSIZE, SYSIZE;
3049 extern int DXSIZE, DYSIZE;
3050 extern int VXSIZE, VYSIZE;
3051 extern int EXSIZE, EYSIZE;
3052 extern int TILESIZE_VAR;
3054 extern int FADE_SX, FADE_SY;
3055 extern int FADE_SXSIZE, FADE_SYSIZE;
3058 extern int ScrollStepSize;
3059 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3060 extern int BorderElement;
3061 extern int GameFrameDelay;
3062 extern int FfwdFrameDelay;
3063 extern int BX1, BY1;
3064 extern int BX2, BY2;
3065 extern int SBX_Left, SBX_Right;
3066 extern int SBY_Upper, SBY_Lower;
3068 extern int ExitX, ExitY;
3069 extern int AllPlayersGone;
3071 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
3073 extern boolean network_player_action_received;
3075 extern int graphics_action_mapping[];
3077 extern struct LevelSetInfo levelset;
3078 extern struct LevelInfo level, level_template;
3079 extern struct HiScore highscore[];
3080 extern struct TapeInfo tape;
3081 extern struct GlobalInfo global;
3082 extern struct BorderInfo border;
3083 extern struct ViewportInfo viewport;
3084 extern struct TitleFadingInfo fading;
3085 extern struct TitleFadingInfo fading_none;
3086 extern struct TitleFadingInfo title_initial_first_default;
3087 extern struct TitleFadingInfo title_initial_default;
3088 extern struct TitleFadingInfo title_first_default;
3089 extern struct TitleFadingInfo title_default;
3090 extern struct TitleMessageInfo titlescreen_initial_first_default;
3091 extern struct TitleMessageInfo titlescreen_initial_first[];
3092 extern struct TitleMessageInfo titlescreen_initial_default;
3093 extern struct TitleMessageInfo titlescreen_initial[];
3094 extern struct TitleMessageInfo titlescreen_first_default;
3095 extern struct TitleMessageInfo titlescreen_first[];
3096 extern struct TitleMessageInfo titlescreen_default;
3097 extern struct TitleMessageInfo titlescreen[];
3098 extern struct TitleMessageInfo titlemessage_initial_first_default;
3099 extern struct TitleMessageInfo titlemessage_initial_first[];
3100 extern struct TitleMessageInfo titlemessage_initial_default;
3101 extern struct TitleMessageInfo titlemessage_initial[];
3102 extern struct TitleMessageInfo titlemessage_first_default;
3103 extern struct TitleMessageInfo titlemessage_first[];
3104 extern struct TitleMessageInfo titlemessage_default;
3105 extern struct TitleMessageInfo titlemessage[];
3106 extern struct TitleMessageInfo readme;
3107 extern struct InitInfo init, init_last;
3108 extern struct MenuInfo menu;
3109 extern struct DoorInfo door_1, door_2;
3110 extern struct RequestInfo request;
3111 extern struct PreviewInfo preview;
3112 extern struct EditorInfo editor;
3113 extern struct ElementInfo element_info[];
3114 extern struct ElementNameInfo element_name_info[];
3115 extern struct ElementActionInfo element_action_info[];
3116 extern struct ElementDirectionInfo element_direction_info[];
3117 extern struct SpecialSuffixInfo special_suffix_info[];
3118 extern struct TokenIntPtrInfo image_config_vars[];
3119 extern struct FontInfo font_info[];
3120 extern struct GlobalAnimInfo global_anim_info[];
3121 extern struct MusicPrefixInfo music_prefix_info[];
3122 extern struct GraphicInfo *graphic_info;
3123 extern struct SoundInfo *sound_info;
3124 extern struct MusicInfo *music_info;
3125 extern struct MusicFileInfo *music_file_info;
3126 extern struct HelpAnimInfo *helpanim_info;
3127 extern SetupFileHash *helptext_info;
3128 extern SetupFileHash *image_config_hash;
3129 extern SetupFileHash *element_token_hash;
3130 extern SetupFileHash *graphic_token_hash;
3131 extern SetupFileHash *font_token_hash;
3132 extern struct ConfigTypeInfo image_config_suffix[];
3133 extern struct ConfigTypeInfo sound_config_suffix[];
3134 extern struct ConfigTypeInfo music_config_suffix[];
3135 extern struct ConfigInfo image_config[];
3136 extern struct ConfigInfo sound_config[];
3137 extern struct ConfigInfo music_config[];
3138 extern struct ConfigInfo helpanim_config[];
3139 extern struct ConfigInfo helptext_config[];