1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
30 #include "conf_gfx.h" /* include auto-generated data structure definitions */
31 #include "conf_snd.h" /* include auto-generated data structure definitions */
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
39 #define SND_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for base properties (storable) */
64 #define EP_AMOEBALIVE 0
66 #define EP_CAN_BE_CRUMBLED 2
68 #define EP_HISTORIC_SOLID 4
69 #define EP_INDESTRUCTIBLE 5
72 #define EP_HISTORIC_WALL 8
74 #define EP_CAN_SMASH 10
75 #define EP_CAN_CHANGE 11
76 #define EP_CAN_MOVE 12
77 #define EP_COULD_MOVE 13
78 #define EP_DONT_TOUCH 14
79 #define EP_DONT_GO_TO 15
80 #define EP_FOOD_DARK_YAMYAM 16
81 #define EP_EM_SLIPPERY_WALL 17
82 #define EP_BD_ELEMENT 18
83 #define EP_SB_ELEMENT 19
85 #define EP_INACTIVE 21
86 #define EP_EXPLOSIVE 22
87 #define EP_FOOD_PENGUIN 23
88 #define EP_PUSHABLE 24
90 #define EP_WALKABLE_OVER 26
91 #define EP_WALKABLE_INSIDE 27
92 #define EP_WALKABLE_UNDER 28
93 #define EP_PASSABLE_OVER 29
94 #define EP_PASSABLE_INSIDE 30
95 #define EP_PASSABLE_UNDER 31
97 /* values for runtime properties (non-storable) */
98 #define EP_ACCESSIBLE_OVER 32
99 #define EP_ACCESSIBLE_INSIDE 33
100 #define EP_ACCESSIBLE_UNDER 34
101 #define EP_WALKABLE 35
102 #define EP_PASSABLE 36
103 #define EP_ACCESSIBLE 37
104 #define EP_DIGGABLE 38
105 #define EP_COLLECTIBLE 39
106 #define EP_ACTIVE_BOMB 40
108 #define EP_BELT_ACTIVE 42
109 #define EP_BELT_SWITCH 43
110 #define EP_SP_ELEMENT 44
111 #define EP_HAS_CONTENT 45
115 #define EP_DRAGONFIRE_PROOF 49
116 #define EP_EXPLOSION_PROOF 50
118 #define NUM_ELEMENT_PROPERTIES 51
120 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
121 #define EP_BITFIELD_BASE 0
123 #define EP_BITMASK_DEFAULT 0
125 #define PROPERTY_BIT(p) (1 << ((p) % 32))
126 #define PROPERTY_VAR(e, p) (Properties[e][(p) / 32])
127 #define HAS_PROPERTY(e, p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
128 #define SET_PROPERTY(e, p, v) ((v) ? \
129 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
130 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
132 /* macros for base properties */
133 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
134 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
135 #define CAN_BE_CRUMBLED(e) HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
136 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
137 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
138 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
139 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
140 #define IS_ENEMY(e) HAS_PROPERTY(e, EP_ENEMY)
141 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
142 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
143 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
144 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
145 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
146 #define COULD_MOVE(e) HAS_PROPERTY(e, EP_COULD_MOVE)
147 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
148 #define DONT_GO_TO(e) HAS_PROPERTY(e, EP_DONT_GO_TO)
149 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
150 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
151 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
152 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
153 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
154 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
155 #define IS_EXPLOSIVE(e) HAS_PROPERTY(e, EP_EXPLOSIVE)
156 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
157 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
158 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
159 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
160 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
161 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
162 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
163 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
164 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
166 /* macros for runtime properties */
167 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
168 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
169 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
170 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
171 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
172 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
173 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
174 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
175 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
176 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
177 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
178 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
179 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
180 #define HAS_CONTENT(e) HAS_PROPERTY(e, EP_HAS_CONTENT)
181 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
182 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
183 #define IS_SOLID(e) HAS_PROPERTY(e, EP_SOLID)
184 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
185 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
187 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
188 (e) <= EL_CUSTOM_END)
190 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
192 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
193 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
195 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
196 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
197 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
199 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
200 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
201 (e) == EL_EMERALD ? EL_DIAMOND : \
202 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
203 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
204 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
206 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
207 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
209 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
210 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
211 #define TAPE_IS_EMPTY(x) ((x).length == 0)
212 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
214 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
215 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
216 #define PROTECTED_FIELD(x,y) (IS_ACCESSIBLE_INSIDE(Feld[x][y]) && \
217 IS_INDESTRUCTIBLE(Feld[x][y]))
218 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
219 PROTECTED_FIELD(x, y))
221 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
223 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
224 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
225 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
227 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
228 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
229 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
230 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
232 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
237 /* Bitmaps with graphic file */
241 #define PIX_FONT_BIG 3
242 #define PIX_FONT_SMALL 4
243 #define PIX_FONT_MEDIUM 5
244 #define PIX_FONT_EM 6
245 /* Bitmaps without graphic file */
246 #define PIX_DB_DOOR 7
247 #define PIX_DB_FIELD 8
249 #define NUM_PICTURES 7
250 #define NUM_BITMAPS 9
254 /* Bitmaps with graphic file */
256 #define PIX_ELEMENTS 1
263 #define PIX_FONT_BIG 8
264 #define PIX_FONT_SMALL 9
265 #define PIX_FONT_MEDIUM 10
266 #define PIX_FONT_EM 11
267 /* Bitmaps without graphic file */
268 #define PIX_DB_DOOR 12
269 #define PIX_DB_FIELD 13
271 #define NUM_PICTURES 12
272 #define NUM_BITMAPS 14
276 /* boundaries of arrays etc. */
277 #define MAX_LEVEL_NAME_LEN 32
278 #define MAX_LEVEL_AUTHOR_LEN 32
279 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
280 #define MAX_SCORE_ENTRIES 100
282 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
283 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
285 #define MAX_NUM_AMOEBA 100
287 /* values for elements with content */
288 #define MIN_ELEMENT_CONTENTS 1
289 #define STD_ELEMENT_CONTENTS 4
290 #define MAX_ELEMENT_CONTENTS 8
292 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
294 /* fundamental game speed values */
295 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
296 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
297 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
298 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
299 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
301 /* often used screen positions */
304 #define REAL_SX (SX - 2)
305 #define REAL_SY (SY - 2)
314 #define MINI_TILEX (TILEX / 2)
315 #define MINI_TILEY (TILEY / 2)
316 #define MICRO_TILEX (TILEX / 8)
317 #define MICRO_TILEY (TILEY / 8)
318 #define MIDPOSX (SCR_FIELDX / 2)
319 #define MIDPOSY (SCR_FIELDY / 2)
320 #define SXSIZE (SCR_FIELDX * TILEX)
321 #define SYSIZE (SCR_FIELDY * TILEY)
322 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
323 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
326 #define VXSIZE DXSIZE
328 #define EXSIZE DXSIZE
329 #define EYSIZE (VYSIZE + 44)
330 #define FULL_SXSIZE (2 + SXSIZE + 2)
331 #define FULL_SYSIZE (2 + SYSIZE + 2)
332 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
333 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
334 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
335 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
336 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
339 /* "real" level file elements */
340 #define EL_UNDEFINED -1
342 #define EL_EMPTY_SPACE 0
343 #define EL_EMPTY EL_EMPTY_SPACE
346 #define EL_WALL_CRUMBLED 3
348 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY_1 */
350 #define EL_EXIT_CLOSED 7
351 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER_1 */
353 #define EL_SPACESHIP 10
356 #define EL_STEELWALL 13
357 #define EL_DIAMOND 14
358 #define EL_AMOEBA_DEAD 15
359 #define EL_QUICKSAND_EMPTY 16
360 #define EL_QUICKSAND_FULL 17
361 #define EL_AMOEBA_DROP 18
363 #define EL_MAGIC_WALL 20
364 #define EL_SPEED_PILL 21
366 #define EL_AMOEBA_WET 23
367 #define EL_AMOEBA_DRY 24
369 #define EL_GAME_OF_LIFE 26
370 #define EL_BIOMAZE 27
371 #define EL_DYNAMITE_ACTIVE 28
372 #define EL_STONEBLOCK 29
373 #define EL_ROBOT_WHEEL 30
374 #define EL_ROBOT_WHEEL_ACTIVE 31
383 #define EL_GATE_1_GRAY 40
384 #define EL_GATE_2_GRAY 41
385 #define EL_GATE_3_GRAY 42
386 #define EL_GATE_4_GRAY 43
387 #define EL_DYNAMITE 44
389 #define EL_INVISIBLE_WALL 46
391 #define EL_LAMP_ACTIVE 48
392 #define EL_WALL_EMERALD 49
393 #define EL_WALL_DIAMOND 50
394 #define EL_AMOEBA_FULL 51
395 #define EL_BD_AMOEBA 52
396 #define EL_TIME_ORB_FULL 53
397 #define EL_TIME_ORB_EMPTY 54
398 #define EL_EXPANDABLE_WALL 55
399 #define EL_BD_DIAMOND 56
400 #define EL_EMERALD_YELLOW 57
401 #define EL_WALL_BD_DIAMOND 58
402 #define EL_WALL_EMERALD_YELLOW 59
403 #define EL_DARK_YAMYAM 60
404 #define EL_BD_MAGIC_WALL 61
405 #define EL_INVISIBLE_STEELWALL 62
407 #define EL_UNUSED_63 63
409 #define EL_DYNABOMB_INCREASE_NUMBER 64
410 #define EL_DYNABOMB_INCREASE_SIZE 65
411 #define EL_DYNABOMB_INCREASE_POWER 66
412 #define EL_SOKOBAN_OBJECT 67
413 #define EL_SOKOBAN_FIELD_EMPTY 68
414 #define EL_SOKOBAN_FIELD_FULL 69
415 #define EL_BD_BUTTERFLY_RIGHT 70
416 #define EL_BD_BUTTERFLY_UP 71
417 #define EL_BD_BUTTERFLY_LEFT 72
418 #define EL_BD_BUTTERFLY_DOWN 73
419 #define EL_BD_FIREFLY_RIGHT 74
420 #define EL_BD_FIREFLY_UP 75
421 #define EL_BD_FIREFLY_LEFT 76
422 #define EL_BD_FIREFLY_DOWN 77
423 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
424 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
425 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
426 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
427 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
428 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
429 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
430 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
431 #define EL_BD_BUTTERFLY 78
432 #define EL_BD_FIREFLY 79
433 #define EL_PLAYER_1 80
434 #define EL_PLAYER_2 81
435 #define EL_PLAYER_3 82
436 #define EL_PLAYER_4 83
437 #define EL_BUG_RIGHT 84
439 #define EL_BUG_LEFT 86
440 #define EL_BUG_DOWN 87
441 #define EL_SPACESHIP_RIGHT 88
442 #define EL_SPACESHIP_UP 89
443 #define EL_SPACESHIP_LEFT 90
444 #define EL_SPACESHIP_DOWN 91
445 #define EL_PACMAN_RIGHT 92
446 #define EL_PACMAN_UP 93
447 #define EL_PACMAN_LEFT 94
448 #define EL_PACMAN_DOWN 95
449 #define EL_EMERALD_RED 96
450 #define EL_EMERALD_PURPLE 97
451 #define EL_WALL_EMERALD_RED 98
452 #define EL_WALL_EMERALD_PURPLE 99
453 #define EL_ACID_POOL_TOPLEFT 100
454 #define EL_ACID_POOL_TOPRIGHT 101
455 #define EL_ACID_POOL_BOTTOMLEFT 102
456 #define EL_ACID_POOL_BOTTOM 103
457 #define EL_ACID_POOL_BOTTOMRIGHT 104
458 #define EL_BD_WALL 105
459 #define EL_BD_ROCK 106
460 #define EL_EXIT_OPEN 107
461 #define EL_BLACK_ORB 108
462 #define EL_AMOEBA_TO_DIAMOND 109
464 #define EL_PENGUIN 111
465 #define EL_SATELLITE 112
466 #define EL_ARROW_LEFT 113
467 #define EL_ARROW_RIGHT 114
468 #define EL_ARROW_UP 115
469 #define EL_ARROW_DOWN 116
471 #define EL_DRAGON 118
473 #define EL_EM_KEY_1_FILE 119
475 #define EL_CHAR_START 120
476 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
477 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
479 #include "conf_chr.h" /* include auto-generated data structure definitions */
481 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
482 #define EL_CHAR_END (EL_CHAR_START + 79)
484 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
486 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
487 #define EL_EXPANDABLE_WALL_VERTICAL 201
488 #define EL_EXPANDABLE_WALL_ANY 202
490 #define EL_EM_GATE_1 203
491 #define EL_EM_GATE_2 204
492 #define EL_EM_GATE_3 205
493 #define EL_EM_GATE_4 206
495 #define EL_EM_KEY_2_FILE 207
496 #define EL_EM_KEY_3_FILE 208
497 #define EL_EM_KEY_4_FILE 209
499 #define EL_SP_START 210
500 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
501 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
502 #define EL_SP_ZONK (EL_SP_START + 1)
503 #define EL_SP_BASE (EL_SP_START + 2)
504 #define EL_SP_MURPHY (EL_SP_START + 3)
505 #define EL_SP_INFOTRON (EL_SP_START + 4)
506 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
507 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
508 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
509 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
510 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
511 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
512 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
513 #define EL_SP_PORT_UP (EL_SP_START + 12)
514 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
515 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
516 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
517 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
518 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
519 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
520 #define EL_SP_TERMINAL (EL_SP_START + 19)
521 #define EL_SP_DISK_RED (EL_SP_START + 20)
522 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
523 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
524 #define EL_SP_PORT_ANY (EL_SP_START + 23)
525 #define EL_SP_ELECTRON (EL_SP_START + 24)
526 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
527 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
528 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
529 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
530 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
531 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
532 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
533 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
534 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
535 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
536 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
537 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
538 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
539 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
540 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
541 #define EL_SP_END (EL_SP_START + 39)
543 #define EL_EM_GATE_1_GRAY 250
544 #define EL_EM_GATE_2_GRAY 251
545 #define EL_EM_GATE_3_GRAY 252
546 #define EL_EM_GATE_4_GRAY 253
548 #define EL_UNUSED_254 254
549 #define EL_UNUSED_255 255
552 #define EL_CRYSTAL 257
553 #define EL_WALL_PEARL 258
554 #define EL_WALL_CRYSTAL 259
555 #define EL_DOOR_WHITE 260
556 #define EL_DOOR_WHITE_GRAY 261
557 #define EL_KEY_WHITE 262
558 #define EL_SHIELD_NORMAL 263
559 #define EL_EXTRA_TIME 264
560 #define EL_SWITCHGATE_OPEN 265
561 #define EL_SWITCHGATE_CLOSED 266
562 #define EL_SWITCHGATE_SWITCH_UP 267
563 #define EL_SWITCHGATE_SWITCH_DOWN 268
565 #define EL_UNUSED_269 269
566 #define EL_UNUSED_270 270
568 #define EL_CONVEYOR_BELT_1_LEFT 271
569 #define EL_CONVEYOR_BELT_1_MIDDLE 272
570 #define EL_CONVEYOR_BELT_1_RIGHT 273
571 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
572 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
573 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
574 #define EL_CONVEYOR_BELT_2_LEFT 277
575 #define EL_CONVEYOR_BELT_2_MIDDLE 278
576 #define EL_CONVEYOR_BELT_2_RIGHT 279
577 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
578 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
579 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
580 #define EL_CONVEYOR_BELT_3_LEFT 283
581 #define EL_CONVEYOR_BELT_3_MIDDLE 284
582 #define EL_CONVEYOR_BELT_3_RIGHT 285
583 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
584 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
585 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
586 #define EL_CONVEYOR_BELT_4_LEFT 289
587 #define EL_CONVEYOR_BELT_4_MIDDLE 290
588 #define EL_CONVEYOR_BELT_4_RIGHT 291
589 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
590 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
591 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
592 #define EL_LANDMINE 295
593 #define EL_ENVELOPE 296
594 #define EL_LIGHT_SWITCH 297
595 #define EL_LIGHT_SWITCH_ACTIVE 298
596 #define EL_SIGN_EXCLAMATION 299
597 #define EL_SIGN_RADIOACTIVITY 300
598 #define EL_SIGN_STOP 301
599 #define EL_SIGN_WHEELCHAIR 302
600 #define EL_SIGN_PARKING 303
601 #define EL_SIGN_ONEWAY 304
602 #define EL_SIGN_HEART 305
603 #define EL_SIGN_TRIANGLE 306
604 #define EL_SIGN_ROUND 307
605 #define EL_SIGN_EXIT 308
606 #define EL_SIGN_YINYANG 309
607 #define EL_SIGN_OTHER 310
608 #define EL_MOLE_LEFT 311
609 #define EL_MOLE_RIGHT 312
610 #define EL_MOLE_UP 313
611 #define EL_MOLE_DOWN 314
612 #define EL_STEELWALL_SLANTED 315
613 #define EL_INVISIBLE_SAND 316
614 #define EL_DX_UNKNOWN_15 317
615 #define EL_DX_UNKNOWN_42 318
617 #define EL_UNUSED_319 319
618 #define EL_UNUSED_320 320
620 #define EL_SHIELD_DEADLY 321
621 #define EL_TIMEGATE_OPEN 322
622 #define EL_TIMEGATE_CLOSED 323
623 #define EL_TIMEGATE_SWITCH_ACTIVE 324
624 #define EL_TIMEGATE_SWITCH 325
626 #define EL_BALLOON 326
627 #define EL_BALLOON_SWITCH_LEFT 327
628 #define EL_BALLOON_SWITCH_RIGHT 328
629 #define EL_BALLOON_SWITCH_UP 329
630 #define EL_BALLOON_SWITCH_DOWN 330
631 #define EL_BALLOON_SWITCH_ANY 331
633 #define EL_EMC_STEELWALL_1 332
634 #define EL_EMC_STEELWALL_2 333
635 #define EL_EMC_STEELWALL_3 334
636 #define EL_EMC_STEELWALL_4 335
637 #define EL_EMC_WALL_1 336
638 #define EL_EMC_WALL_2 337
639 #define EL_EMC_WALL_3 338
640 #define EL_EMC_WALL_4 339
641 #define EL_EMC_WALL_5 340
642 #define EL_EMC_WALL_6 341
643 #define EL_EMC_WALL_7 342
644 #define EL_EMC_WALL_8 343
646 #define EL_TUBE_ANY 344
647 #define EL_TUBE_VERTICAL 345
648 #define EL_TUBE_HORIZONTAL 346
649 #define EL_TUBE_VERTICAL_LEFT 347
650 #define EL_TUBE_VERTICAL_RIGHT 348
651 #define EL_TUBE_HORIZONTAL_UP 349
652 #define EL_TUBE_HORIZONTAL_DOWN 350
653 #define EL_TUBE_LEFT_UP 351
654 #define EL_TUBE_LEFT_DOWN 352
655 #define EL_TUBE_RIGHT_UP 353
656 #define EL_TUBE_RIGHT_DOWN 354
657 #define EL_SPRING 355
659 #define EL_DX_SUPABOMB 357
661 #define EL_UNUSED_358 358
662 #define EL_UNUSED_359 359
664 #define EL_CUSTOM_START 360
666 #include "conf_cus.h" /* include auto-generated data structure definitions */
668 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
670 #define NUM_CUSTOM_ELEMENTS 128
671 #define NUM_FILE_ELEMENTS 488
674 /* "real" (and therefore drawable) runtime elements */
675 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
677 #define EL_EM_KEY_1 (EL_FIRST_RUNTIME_REAL + 0)
678 #define EL_EM_KEY_2 (EL_FIRST_RUNTIME_REAL + 1)
679 #define EL_EM_KEY_3 (EL_FIRST_RUNTIME_REAL + 2)
680 #define EL_EM_KEY_4 (EL_FIRST_RUNTIME_REAL + 3)
681 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
682 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
683 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
684 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
685 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
686 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 9)
687 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 10)
688 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 11)
689 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 12)
690 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 13)
691 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
692 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
693 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
694 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
695 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
696 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
697 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
698 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
699 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
700 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
701 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
702 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
703 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
704 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
705 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
706 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
707 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
708 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 31)
709 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
710 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 33)
711 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
712 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 35)
713 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 36)
714 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 37)
715 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
716 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
717 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
718 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
719 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
720 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
721 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
722 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
724 /* "unreal" (and therefore not drawable) runtime elements */
725 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 46)
727 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
728 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
729 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
730 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
731 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
732 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 5)
733 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
734 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 7)
735 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
736 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
737 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
738 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
739 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
741 /* dummy elements (never used as game elements, only used as graphics) */
742 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
744 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
745 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
746 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
747 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
748 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
749 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
750 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
751 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
752 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
753 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
754 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
755 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
756 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
757 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
758 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14)
759 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15)
761 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 16)
764 /* values for graphics/sounds action types */
765 #define ACTION_DEFAULT 0
766 #define ACTION_WAITING 1
767 #define ACTION_FALLING 2
768 #define ACTION_MOVING 3
769 #define ACTION_DIGGING 4
770 #define ACTION_SNAPPING 5
771 #define ACTION_COLLECTING 6
772 #define ACTION_DROPPING 7
773 #define ACTION_PUSHING 8
774 #define ACTION_PASSING 9
775 #define ACTION_IMPACT 10
776 #define ACTION_BREAKING 11
777 #define ACTION_ACTIVATING 12
778 #define ACTION_DEACTIVATING 13
779 #define ACTION_OPENING 14
780 #define ACTION_CLOSING 15
781 #define ACTION_ATTACKING 16
782 #define ACTION_GROWING 17
783 #define ACTION_SHRINKING 18
784 #define ACTION_ACTIVE 19
785 #define ACTION_FILLING 20
786 #define ACTION_EMPTYING 21
787 #define ACTION_CHANGING 22
788 #define ACTION_EXPLODING 23
789 #define ACTION_DYING 24
790 #define ACTION_OTHER 25
792 #define NUM_ACTIONS 26
794 /* values for special image configuration suffixes */
795 #define GFX_SPECIAL_ARG_MAIN 0
796 #define GFX_SPECIAL_ARG_LEVELS 1
797 #define GFX_SPECIAL_ARG_SCORES 2
798 #define GFX_SPECIAL_ARG_EDITOR 3
799 #define GFX_SPECIAL_ARG_INFO 4
800 #define GFX_SPECIAL_ARG_SETUP 5
801 #define GFX_SPECIAL_ARG_DOOR 6
802 #define GFX_SPECIAL_ARG_PREVIEW 7
804 #define NUM_SPECIAL_GFX_ARGS 8
807 /* values for image configuration suffixes */
810 #define GFX_ARG_XPOS 2
811 #define GFX_ARG_YPOS 3
812 #define GFX_ARG_WIDTH 4
813 #define GFX_ARG_HEIGHT 5
814 #define GFX_ARG_OFFSET 6
815 #define GFX_ARG_VERTICAL 7
816 #define GFX_ARG_XOFFSET 8
817 #define GFX_ARG_YOFFSET 9
818 #define GFX_ARG_FRAMES 10
819 #define GFX_ARG_FRAMES_PER_LINE 11
820 #define GFX_ARG_START_FRAME 12
821 #define GFX_ARG_DELAY 13
822 #define GFX_ARG_ANIM_MODE 14
823 #define GFX_ARG_GLOBAL_SYNC 15
824 #define GFX_ARG_STEP_OFFSET 16
825 #define GFX_ARG_STEP_DELAY 17
826 #define GFX_ARG_DIRECTION 18
827 #define GFX_ARG_POSITION 19
828 #define GFX_ARG_DRAW_XOFFSET 20
829 #define GFX_ARG_DRAW_YOFFSET 21
830 #define GFX_ARG_NAME 22
832 #define NUM_GFX_ARGS 23
835 /* values for sound configuration suffixes */
836 #define SND_ARG_MODE_LOOP 0
838 #define NUM_SND_ARGS 1
841 /* values for font configuration */
843 #define FONT_INITIAL_1 0
844 #define FONT_INITIAL_2 1
845 #define FONT_INITIAL_3 2
846 #define FONT_INITIAL_4 3
847 #define FONT_TITLE_1 4
848 #define FONT_TITLE_2 5
849 #define FONT_MENU_1 6
850 #define FONT_MENU_2 7
851 #define FONT_TEXT_1_ACTIVE 8
852 #define FONT_TEXT_2_ACTIVE 9
853 #define FONT_TEXT_3_ACTIVE 10
854 #define FONT_TEXT_4_ACTIVE 11
855 #define FONT_TEXT_1 12
856 #define FONT_TEXT_2 13
857 #define FONT_TEXT_3 14
858 #define FONT_TEXT_4 15
859 #define FONT_INPUT_1_ACTIVE 16
860 #define FONT_INPUT_2_ACTIVE 17
861 #define FONT_INPUT_1 18
862 #define FONT_INPUT_2 19
863 #define FONT_OPTION_OFF 20
864 #define FONT_OPTION_ON 21
865 #define FONT_VALUE_1 22
866 #define FONT_VALUE_2 23
867 #define FONT_VALUE_OLD 24
868 #define FONT_LEVEL_NUMBER 25
869 #define FONT_TAPE_RECORDER 26
870 #define FONT_GAME_INFO 27
873 #define NUM_INITIAL_FONTS 4
875 /* values for game_status */
881 #define CHOOSELEVEL 5
885 #define PSEUDO_PREVIEW 9
886 #define PSEUDO_DOOR 10
888 #define PROGRAM_VERSION_MAJOR 2
889 #define PROGRAM_VERSION_MINOR 2
890 #define PROGRAM_VERSION_PATCH 0
891 #define PROGRAM_VERSION_STRING "2.2.0rc7"
893 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
894 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
895 #define PROGRAM_RIGHTS_STRING "Copyright ©1995-2003 by"
896 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
897 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
898 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
899 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
900 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
901 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
902 #define FILENAME_PREFIX "Rocks"
904 #if defined(PLATFORM_UNIX)
905 #define USERDATA_DIRECTORY ".rocksndiamonds"
906 #elif defined(PLATFORM_WIN32)
907 #define USERDATA_DIRECTORY PROGRAM_TITLE_STRING
909 #define USERDATA_DIRECTORY "userdata"
912 #define X11_ICON_FILENAME "rocks_icon.xbm"
913 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
914 #define MSDOS_POINTER_FILENAME "mouse.pcx"
916 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
917 ** currently supported/known file version numbers:
919 ** 1.2 (still in use)
920 ** 1.4 (still in use)
923 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
924 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
925 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
926 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
928 /* file version does not change for every program version, but is changed
929 when new features are introduced that are incompatible with older file
930 versions, so that they can be treated accordingly */
931 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
933 #define GAME_VERSION_1_0 FILE_VERSION_1_0
934 #define GAME_VERSION_1_2 FILE_VERSION_1_2
935 #define GAME_VERSION_1_4 FILE_VERSION_1_4
936 #define GAME_VERSION_2_0 FILE_VERSION_2_0
938 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
939 PROGRAM_VERSION_MINOR, \
940 PROGRAM_VERSION_PATCH)
942 /* values for game_emulation */
944 #define EMU_BOULDERDASH 1
945 #define EMU_SOKOBAN 2
946 #define EMU_SUPAPLEX 3
950 char Name[MAX_PLAYER_NAME_LEN + 1];
956 boolean present; /* player present in level playfield */
957 boolean connected; /* player connected (locally or via network) */
958 boolean active; /* player (present && connected) */
960 int index_nr, client_nr, element_nr;
962 byte action; /* action from local input device */
963 byte effective_action; /* action acknowledged from network server
964 or summarized over all configured input
965 devices when in single player mode */
966 byte programmed_action; /* action forced by game itself (like moving
967 through doors); overrides other actions */
969 int jx,jy, last_jx,last_jy;
970 int MovDir, MovPos, GfxDir, GfxPos;
971 int Frame, StepFrame;
975 boolean use_murphy_graphic;
976 boolean use_disk_red_graphic;
980 boolean LevelSolved, GameOver;
987 boolean is_collecting;
989 unsigned long move_delay;
990 int move_delay_value;
992 unsigned long push_delay;
993 unsigned long push_delay_value;
995 unsigned long actual_frame_counter;
998 int gems_still_needed;
999 int sokobanfields_still_needed;
1000 int lights_still_needed;
1001 int friends_still_needed;
1004 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1005 int shield_normal_time_left;
1006 int shield_deadly_time_left;
1011 int file_version; /* file format version the level is stored with */
1012 int game_version; /* game release version the level was created with */
1014 boolean encoding_16bit_field; /* level contains 16-bit elements */
1015 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
1016 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
1022 char name[MAX_LEVEL_NAME_LEN + 1];
1023 char author[MAX_LEVEL_AUTHOR_LEN + 1];
1024 int score[LEVEL_SCORE_ELEMENTS];
1025 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1026 int num_yam_contents;
1029 int time_magic_wall;
1033 boolean double_speed;
1035 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
1037 short custom_element_successor[NUM_CUSTOM_ELEMENTS];
1039 boolean no_level_file;
1044 int file_version; /* file format version the tape is stored with */
1045 int game_version; /* game release version the tape was created with */
1046 int engine_version; /* game engine version the tape was recorded with */
1048 char *level_identifier;
1050 unsigned long random_seed;
1052 unsigned long counter;
1053 unsigned long length;
1054 unsigned long length_seconds;
1055 unsigned int delay_played;
1056 boolean pause_before_death;
1057 boolean recording, playing, pausing;
1058 boolean fast_forward;
1059 boolean index_search;
1061 boolean auto_play_level_solved;
1062 boolean quick_resume;
1063 boolean single_step;
1065 boolean player_participates[MAX_PLAYERS];
1066 int num_participating_players;
1070 byte action[MAX_PLAYERS];
1077 /* constant within running game */
1080 int initial_move_delay;
1081 int initial_move_delay_value;
1083 /* variable within running game */
1085 boolean magic_wall_active;
1086 int magic_wall_time_left;
1087 int light_time_left;
1088 int timegate_time_left;
1093 boolean explosions_delayed;
1098 char *autoplay_leveldir;
1099 int autoplay_level_nr;
1103 int menu_draw_xoffset;
1104 int menu_draw_yoffset;
1105 int menu_draw_xoffset_MAIN;
1106 int menu_draw_yoffset_MAIN;
1108 int door_step_offset;
1109 int door_step_delay;
1111 float frames_per_second;
1112 boolean fps_slowdown;
1113 int fps_slowdown_factor;
1118 char *token_name; /* element token used in config files */
1119 char *class_name; /* element class used in config files */
1120 char *editor_description; /* short description for level editor */
1121 char *custom_description; /* custom description for level editor */
1123 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1124 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1125 /* special graphics for left/right/up/down */
1126 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1127 /* special graphics for certain screens */
1129 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1134 char *token_name; /* font token used in config files */
1136 int graphic; /* default graphic for this font */
1137 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1138 /* special graphics for certain screens */
1139 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1140 /* internal bitmap ID for special graphics */
1146 int src_x, src_y; /* start position of animation frames */
1147 int width, height; /* width/height of each animation frame */
1148 int offset_x, offset_y; /* x/y offset to next animation frame */
1150 int anim_frames_per_line;
1151 int anim_start_frame;
1152 int anim_delay; /* important: delay of 1 means "no delay"! */
1154 boolean anim_global_sync;
1156 int step_offset; /* optional step offset of toon animations */
1157 int step_delay; /* optional step delay of toon animations */
1159 int draw_x, draw_y; /* optional offset for drawing fonts chars */
1161 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1162 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1163 GC clip_gc; /* single-graphic-only clip gc for X11 */
1172 struct ElementActionInfo
1176 boolean is_loop_sound;
1179 struct ElementDirectionInfo
1185 struct SpecialSuffixInfo
1193 extern GC tile_clip_gc;
1194 extern Bitmap *pix[];
1196 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1197 extern Pixmap tile_clipmask[];
1198 extern DrawBuffer *fieldbuffer;
1199 extern DrawBuffer *drawto_field;
1201 extern int game_status;
1202 extern boolean level_editor_test_game;
1203 extern boolean network_playing;
1205 extern int key_joystick_mapping;
1207 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1208 extern int redraw_x1, redraw_y1;
1210 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1211 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1212 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1213 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1214 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1215 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1216 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1217 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1218 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1219 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1220 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1221 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1222 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1223 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1224 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1225 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1227 extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1229 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1230 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1231 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1232 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1234 extern int lev_fieldx, lev_fieldy;
1235 extern int scroll_x, scroll_y;
1238 extern int ScrollStepSize;
1239 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1240 extern int BorderElement;
1241 extern int GameFrameDelay;
1242 extern int FfwdFrameDelay;
1243 extern int BX1, BY1;
1244 extern int BX2, BY2;
1245 extern int SBX_Left, SBX_Right;
1246 extern int SBY_Upper, SBY_Lower;
1248 extern int ExitX, ExitY;
1249 extern int AllPlayersGone;
1251 extern int TimeFrames, TimePlayed, TimeLeft;
1252 extern boolean SiebAktiv;
1253 extern int SiebCount;
1255 extern boolean network_player_action_received;
1257 extern int graphics_action_mapping[];
1259 extern struct LevelInfo level;
1260 extern struct PlayerInfo stored_player[], *local_player;
1261 extern struct HiScore highscore[];
1262 extern struct TapeInfo tape;
1263 extern struct GameInfo game;
1264 extern struct GlobalInfo global;
1265 extern struct ElementInfo element_info[];
1266 extern struct ElementActionInfo element_action_info[];
1267 extern struct ElementDirectionInfo element_direction_info[];
1268 extern struct SpecialSuffixInfo special_suffix_info[];
1269 extern struct FontInfo font_info[];
1270 extern struct GraphicInfo *graphic_info;
1271 extern struct SoundInfo *sound_info;
1272 extern struct ConfigInfo image_config[], sound_config[];
1273 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];