1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
30 #include "conf_gfx.h" /* include auto-generated data structure definitions */
31 #include "conf_snd.h" /* include auto-generated data structure definitions */
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START IMG_CHAR_SPACE
38 #define IMG_CUSTOM_START IMG_CUSTOM_1
40 #define SND_UNDEFINED (-1)
47 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX 3
50 #define MIN_LEV_FIELDY 3
51 #define STD_LEV_FIELDX 64
52 #define STD_LEV_FIELDY 32
53 #define MAX_LEV_FIELDX 128
54 #define MAX_LEV_FIELDY 128
56 #define SCREENX(a) ((a) - scroll_x)
57 #define SCREENY(a) ((a) - scroll_y)
58 #define LEVELX(a) ((a) + scroll_x)
59 #define LEVELY(a) ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
64 /* values for configurable properties (custom elem's only, else pre-defined) */
66 #define EP_COLLECTIBLE 1
67 #define EP_DONT_RUN_INTO 2
68 #define EP_DONT_COLLIDE_WITH 3
69 #define EP_DONT_TOUCH 4
70 #define EP_INDESTRUCTIBLE 5
72 #define EP_CAN_CHANGE 7
75 #define EP_CAN_SMASH_PLAYER 10
76 #define EP_CAN_SMASH_ENEMIES 11
77 #define EP_CAN_SMASH_EVERYTHING 12
78 #define EP_CAN_EXPLODE_BY_FIRE 13
79 #define EP_CAN_EXPLODE_SMASHED 14
80 #define EP_CAN_EXPLODE_IMPACT 15
81 #define EP_WALKABLE_OVER 16
82 #define EP_WALKABLE_INSIDE 17
83 #define EP_WALKABLE_UNDER 18
84 #define EP_PASSABLE_OVER 19
85 #define EP_PASSABLE_INSIDE 20
86 #define EP_PASSABLE_UNDER 21
87 #define EP_UNUSED_22 22
88 #define EP_UNUSED_23 23
89 #define EP_PUSHABLE 24
91 /* values for special configurable properties (depending on level settings) */
92 #define EP_EM_SLIPPERY_WALL 32
94 /* values for special graphics properties (no effect on game engine) */
95 #define EP_CAN_BE_CRUMBLED 33
97 /* values for pre-defined properties */
99 #define EP_CAN_PASS_MAGIC_WALL 35
100 #define EP_SWITCHABLE 36
101 #define EP_BD_ELEMENT 37
102 #define EP_SP_ELEMENT 38
103 #define EP_SB_ELEMENT 39
105 #define EP_FOOD_DARK_YAMYAM 41
106 #define EP_FOOD_PENGUIN 42
107 #define EP_FOOD_PIG 43
108 #define EP_HISTORIC_WALL 44
109 #define EP_HISTORIC_SOLID 45
110 #define EP_CLASSIC_ENEMY 46
112 #define EP_BELT_ACTIVE 48
113 #define EP_BELT_SWITCH 49
115 #define EP_KEYGATE 51
116 #define EP_AMOEBOID 52
117 #define EP_AMOEBALIVE 53
118 #define EP_HAS_CONTENT 54
119 #define EP_ACTIVE_BOMB 55
120 #define EP_INACTIVE 56
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER 57
124 #define EP_ACCESSIBLE_INSIDE 58
125 #define EP_ACCESSIBLE_UNDER 59
126 #define EP_WALKABLE 60
127 #define EP_PASSABLE 61
128 #define EP_ACCESSIBLE 62
129 #define EP_SNAPPABLE 63
131 #define EP_SOLID_FOR_PUSHING 65
132 #define EP_DRAGONFIRE_PROOF 66
133 #define EP_EXPLOSION_PROOF 67
134 #define EP_CAN_SMASH 68
135 #define EP_CAN_EXPLODE 69
137 /* values for internal purpose only (level editor) */
138 #define EP_EXPLODE_RESULT 70
139 #define EP_WALK_TO_OBJECT 71
142 #define NUM_ELEMENT_PROPERTIES 73
144 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
145 #define EP_BITFIELD_BASE 0
147 #define EP_BITMASK_DEFAULT 0
149 #define PROPERTY_BIT(p) (1 << ((p) % 32))
150 #define PROPERTY_VAR(e,p) (Properties[e][(p) / 32])
151 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
152 #define SET_PROPERTY(e,p,v) ((v) ? \
153 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
154 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
157 /* values for change events for custom elements */
159 #define CE_TOUCHED_BY_PLAYER 1
160 #define CE_PRESSED_BY_PLAYER 2
161 #define CE_PUSHED_BY_PLAYER 3
164 #define CE_OTHER_COLLECTING 6
165 #define CE_OTHER_PUSHING 7
166 #define CE_OTHER_CHANGING 8
167 #define CE_OTHER_EXPLODING 9
169 /* values for internal purpose only (level editor) */
170 #define CE_BY_PLAYER 10
171 #define CE_IMPACT_SMASHED 11
172 #define CE_BY_OTHER 12
174 #define NUM_CHANGE_EVENTS 13
176 #define CE_BITMASK_DEFAULT 0
178 #define CH_EVENT_BIT(c) (1 << (c))
179 #define CH_EVENT_VAR(e) (element_info[e].change.events)
181 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
182 (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
183 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
185 (CH_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \
186 (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
188 /* values for change power for custom elements */
189 #define CP_NON_DESTRUCTIVE 0
190 #define CP_HALF_DESTRUCTIVE 1
191 #define CP_FULL_DESTRUCTIVE 2
194 /* macros for configurable properties */
195 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
196 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
197 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
198 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
199 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
200 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
201 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
202 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
203 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
204 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
205 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
206 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
207 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
208 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
209 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
210 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
211 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
212 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
213 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
214 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
215 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
216 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
217 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
219 /* macros for special configurable properties */
220 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
222 /* macros for special graphics properties */
223 #define CAN_BE_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
225 /* macros for pre-defined properties */
226 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
227 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
228 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
229 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
230 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
231 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
232 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
233 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
234 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
235 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
236 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
237 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
238 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
239 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
240 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
241 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
242 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
243 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
244 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
245 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
246 #define HAS_CONTENT(e) HAS_PROPERTY(e, EP_HAS_CONTENT)
247 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
248 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
250 /* macros for derived properties */
251 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
252 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
253 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
254 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
255 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
256 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
257 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
258 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
259 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
260 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
261 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
262 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
263 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
265 /* special macros used in game engine */
266 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
267 (e) <= EL_CUSTOM_END)
269 #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \
270 element_info[e].gfx_element : e)
272 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
274 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
275 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
277 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
278 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
279 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
281 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
282 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
283 (e) == EL_EMERALD ? EL_DIAMOND : \
284 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
285 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
286 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
288 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
289 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
291 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
292 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
293 #define TAPE_IS_EMPTY(x) ((x).length == 0)
294 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
296 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
297 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
298 #define PROTECTED_FIELD(x,y) (IS_ACCESSIBLE_INSIDE(Feld[x][y]) && \
299 IS_INDESTRUCTIBLE(Feld[x][y]))
300 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
301 PROTECTED_FIELD(x, y))
303 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
305 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
306 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
307 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
309 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
310 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
311 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
312 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
314 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
317 /* boundaries of arrays etc. */
318 #define MAX_LEVEL_NAME_LEN 32
319 #define MAX_LEVEL_AUTHOR_LEN 32
320 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
321 #define MAX_SCORE_ENTRIES 100
322 #define MAX_NUM_AMOEBA 100
324 /* values for elements with content */
325 #define MIN_ELEMENT_CONTENTS 1
326 #define STD_ELEMENT_CONTENTS 4
327 #define MAX_ELEMENT_CONTENTS 8
329 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
331 /* fundamental game speed values */
332 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
333 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
334 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
335 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
336 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
338 /* often used screen positions */
341 #define REAL_SX (SX - 2)
342 #define REAL_SY (SY - 2)
351 #define MINI_TILEX (TILEX / 2)
352 #define MINI_TILEY (TILEY / 2)
353 #define MICRO_TILEX (TILEX / 8)
354 #define MICRO_TILEY (TILEY / 8)
355 #define MIDPOSX (SCR_FIELDX / 2)
356 #define MIDPOSY (SCR_FIELDY / 2)
357 #define SXSIZE (SCR_FIELDX * TILEX)
358 #define SYSIZE (SCR_FIELDY * TILEY)
359 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
360 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
363 #define VXSIZE DXSIZE
365 #define EXSIZE DXSIZE
366 #define EYSIZE (VYSIZE + 44)
367 #define FULL_SXSIZE (2 + SXSIZE + 2)
368 #define FULL_SYSIZE (2 + SYSIZE + 2)
369 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
370 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
371 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
372 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
373 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
376 /* "real" level file elements */
377 #define EL_UNDEFINED -1
379 #define EL_EMPTY_SPACE 0
380 #define EL_EMPTY EL_EMPTY_SPACE
383 #define EL_WALL_CRUMBLED 3
385 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY_1 */
387 #define EL_EXIT_CLOSED 7
388 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER_1 */
390 #define EL_SPACESHIP 10
393 #define EL_STEELWALL 13
394 #define EL_DIAMOND 14
395 #define EL_AMOEBA_DEAD 15
396 #define EL_QUICKSAND_EMPTY 16
397 #define EL_QUICKSAND_FULL 17
398 #define EL_AMOEBA_DROP 18
400 #define EL_MAGIC_WALL 20
401 #define EL_SPEED_PILL 21
403 #define EL_AMOEBA_WET 23
404 #define EL_AMOEBA_DRY 24
406 #define EL_GAME_OF_LIFE 26
407 #define EL_BIOMAZE 27
408 #define EL_DYNAMITE_ACTIVE 28
409 #define EL_STONEBLOCK 29
410 #define EL_ROBOT_WHEEL 30
411 #define EL_ROBOT_WHEEL_ACTIVE 31
420 #define EL_GATE_1_GRAY 40
421 #define EL_GATE_2_GRAY 41
422 #define EL_GATE_3_GRAY 42
423 #define EL_GATE_4_GRAY 43
424 #define EL_DYNAMITE 44
426 #define EL_INVISIBLE_WALL 46
428 #define EL_LAMP_ACTIVE 48
429 #define EL_WALL_EMERALD 49
430 #define EL_WALL_DIAMOND 50
431 #define EL_AMOEBA_FULL 51
432 #define EL_BD_AMOEBA 52
433 #define EL_TIME_ORB_FULL 53
434 #define EL_TIME_ORB_EMPTY 54
435 #define EL_EXPANDABLE_WALL 55
436 #define EL_BD_DIAMOND 56
437 #define EL_EMERALD_YELLOW 57
438 #define EL_WALL_BD_DIAMOND 58
439 #define EL_WALL_EMERALD_YELLOW 59
440 #define EL_DARK_YAMYAM 60
441 #define EL_BD_MAGIC_WALL 61
442 #define EL_INVISIBLE_STEELWALL 62
444 #define EL_UNUSED_63 63
446 #define EL_DYNABOMB_INCREASE_NUMBER 64
447 #define EL_DYNABOMB_INCREASE_SIZE 65
448 #define EL_DYNABOMB_INCREASE_POWER 66
449 #define EL_SOKOBAN_OBJECT 67
450 #define EL_SOKOBAN_FIELD_EMPTY 68
451 #define EL_SOKOBAN_FIELD_FULL 69
452 #define EL_BD_BUTTERFLY_RIGHT 70
453 #define EL_BD_BUTTERFLY_UP 71
454 #define EL_BD_BUTTERFLY_LEFT 72
455 #define EL_BD_BUTTERFLY_DOWN 73
456 #define EL_BD_FIREFLY_RIGHT 74
457 #define EL_BD_FIREFLY_UP 75
458 #define EL_BD_FIREFLY_LEFT 76
459 #define EL_BD_FIREFLY_DOWN 77
460 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
461 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
462 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
463 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
464 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
465 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
466 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
467 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
468 #define EL_BD_BUTTERFLY 78
469 #define EL_BD_FIREFLY 79
470 #define EL_PLAYER_1 80
471 #define EL_PLAYER_2 81
472 #define EL_PLAYER_3 82
473 #define EL_PLAYER_4 83
474 #define EL_BUG_RIGHT 84
476 #define EL_BUG_LEFT 86
477 #define EL_BUG_DOWN 87
478 #define EL_SPACESHIP_RIGHT 88
479 #define EL_SPACESHIP_UP 89
480 #define EL_SPACESHIP_LEFT 90
481 #define EL_SPACESHIP_DOWN 91
482 #define EL_PACMAN_RIGHT 92
483 #define EL_PACMAN_UP 93
484 #define EL_PACMAN_LEFT 94
485 #define EL_PACMAN_DOWN 95
486 #define EL_EMERALD_RED 96
487 #define EL_EMERALD_PURPLE 97
488 #define EL_WALL_EMERALD_RED 98
489 #define EL_WALL_EMERALD_PURPLE 99
490 #define EL_ACID_POOL_TOPLEFT 100
491 #define EL_ACID_POOL_TOPRIGHT 101
492 #define EL_ACID_POOL_BOTTOMLEFT 102
493 #define EL_ACID_POOL_BOTTOM 103
494 #define EL_ACID_POOL_BOTTOMRIGHT 104
495 #define EL_BD_WALL 105
496 #define EL_BD_ROCK 106
497 #define EL_EXIT_OPEN 107
498 #define EL_BLACK_ORB 108
499 #define EL_AMOEBA_TO_DIAMOND 109
501 #define EL_PENGUIN 111
502 #define EL_SATELLITE 112
503 #define EL_ARROW_LEFT 113
504 #define EL_ARROW_RIGHT 114
505 #define EL_ARROW_UP 115
506 #define EL_ARROW_DOWN 116
508 #define EL_DRAGON 118
510 #define EL_EM_KEY_1_FILE 119
512 #define EL_CHAR_START 120
513 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
514 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
516 #include "conf_chr.h" /* include auto-generated data structure definitions */
518 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
519 #define EL_CHAR_END (EL_CHAR_START + 79)
521 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
523 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
524 #define EL_EXPANDABLE_WALL_VERTICAL 201
525 #define EL_EXPANDABLE_WALL_ANY 202
527 #define EL_EM_GATE_1 203
528 #define EL_EM_GATE_2 204
529 #define EL_EM_GATE_3 205
530 #define EL_EM_GATE_4 206
532 #define EL_EM_KEY_2_FILE 207
533 #define EL_EM_KEY_3_FILE 208
534 #define EL_EM_KEY_4_FILE 209
536 #define EL_SP_START 210
537 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
538 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
539 #define EL_SP_ZONK (EL_SP_START + 1)
540 #define EL_SP_BASE (EL_SP_START + 2)
541 #define EL_SP_MURPHY (EL_SP_START + 3)
542 #define EL_SP_INFOTRON (EL_SP_START + 4)
543 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
544 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
545 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
546 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
547 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
548 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
549 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
550 #define EL_SP_PORT_UP (EL_SP_START + 12)
551 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
552 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
553 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
554 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
555 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
556 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
557 #define EL_SP_TERMINAL (EL_SP_START + 19)
558 #define EL_SP_DISK_RED (EL_SP_START + 20)
559 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
560 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
561 #define EL_SP_PORT_ANY (EL_SP_START + 23)
562 #define EL_SP_ELECTRON (EL_SP_START + 24)
563 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
564 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
565 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
566 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
567 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
568 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
569 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
570 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
571 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
572 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
573 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
574 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
575 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
576 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
577 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
578 #define EL_SP_END (EL_SP_START + 39)
580 #define EL_EM_GATE_1_GRAY 250
581 #define EL_EM_GATE_2_GRAY 251
582 #define EL_EM_GATE_3_GRAY 252
583 #define EL_EM_GATE_4_GRAY 253
585 #define EL_UNUSED_254 254
586 #define EL_UNUSED_255 255
589 #define EL_CRYSTAL 257
590 #define EL_WALL_PEARL 258
591 #define EL_WALL_CRYSTAL 259
592 #define EL_DOOR_WHITE 260
593 #define EL_DOOR_WHITE_GRAY 261
594 #define EL_KEY_WHITE 262
595 #define EL_SHIELD_NORMAL 263
596 #define EL_EXTRA_TIME 264
597 #define EL_SWITCHGATE_OPEN 265
598 #define EL_SWITCHGATE_CLOSED 266
599 #define EL_SWITCHGATE_SWITCH_UP 267
600 #define EL_SWITCHGATE_SWITCH_DOWN 268
602 #define EL_UNUSED_269 269
603 #define EL_UNUSED_270 270
605 #define EL_CONVEYOR_BELT_1_LEFT 271
606 #define EL_CONVEYOR_BELT_1_MIDDLE 272
607 #define EL_CONVEYOR_BELT_1_RIGHT 273
608 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
609 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
610 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
611 #define EL_CONVEYOR_BELT_2_LEFT 277
612 #define EL_CONVEYOR_BELT_2_MIDDLE 278
613 #define EL_CONVEYOR_BELT_2_RIGHT 279
614 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
615 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
616 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
617 #define EL_CONVEYOR_BELT_3_LEFT 283
618 #define EL_CONVEYOR_BELT_3_MIDDLE 284
619 #define EL_CONVEYOR_BELT_3_RIGHT 285
620 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
621 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
622 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
623 #define EL_CONVEYOR_BELT_4_LEFT 289
624 #define EL_CONVEYOR_BELT_4_MIDDLE 290
625 #define EL_CONVEYOR_BELT_4_RIGHT 291
626 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
627 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
628 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
629 #define EL_LANDMINE 295
630 #define EL_ENVELOPE 296
631 #define EL_LIGHT_SWITCH 297
632 #define EL_LIGHT_SWITCH_ACTIVE 298
633 #define EL_SIGN_EXCLAMATION 299
634 #define EL_SIGN_RADIOACTIVITY 300
635 #define EL_SIGN_STOP 301
636 #define EL_SIGN_WHEELCHAIR 302
637 #define EL_SIGN_PARKING 303
638 #define EL_SIGN_ONEWAY 304
639 #define EL_SIGN_HEART 305
640 #define EL_SIGN_TRIANGLE 306
641 #define EL_SIGN_ROUND 307
642 #define EL_SIGN_EXIT 308
643 #define EL_SIGN_YINYANG 309
644 #define EL_SIGN_OTHER 310
645 #define EL_MOLE_LEFT 311
646 #define EL_MOLE_RIGHT 312
647 #define EL_MOLE_UP 313
648 #define EL_MOLE_DOWN 314
649 #define EL_STEELWALL_SLANTED 315
650 #define EL_INVISIBLE_SAND 316
651 #define EL_DX_UNKNOWN_15 317
652 #define EL_DX_UNKNOWN_42 318
654 #define EL_UNUSED_319 319
655 #define EL_UNUSED_320 320
657 #define EL_SHIELD_DEADLY 321
658 #define EL_TIMEGATE_OPEN 322
659 #define EL_TIMEGATE_CLOSED 323
660 #define EL_TIMEGATE_SWITCH_ACTIVE 324
661 #define EL_TIMEGATE_SWITCH 325
663 #define EL_BALLOON 326
664 #define EL_BALLOON_SWITCH_LEFT 327
665 #define EL_BALLOON_SWITCH_RIGHT 328
666 #define EL_BALLOON_SWITCH_UP 329
667 #define EL_BALLOON_SWITCH_DOWN 330
668 #define EL_BALLOON_SWITCH_ANY 331
670 #define EL_EMC_STEELWALL_1 332
671 #define EL_EMC_STEELWALL_2 333
672 #define EL_EMC_STEELWALL_3 334
673 #define EL_EMC_STEELWALL_4 335
674 #define EL_EMC_WALL_1 336
675 #define EL_EMC_WALL_2 337
676 #define EL_EMC_WALL_3 338
677 #define EL_EMC_WALL_4 339
678 #define EL_EMC_WALL_5 340
679 #define EL_EMC_WALL_6 341
680 #define EL_EMC_WALL_7 342
681 #define EL_EMC_WALL_8 343
683 #define EL_TUBE_ANY 344
684 #define EL_TUBE_VERTICAL 345
685 #define EL_TUBE_HORIZONTAL 346
686 #define EL_TUBE_VERTICAL_LEFT 347
687 #define EL_TUBE_VERTICAL_RIGHT 348
688 #define EL_TUBE_HORIZONTAL_UP 349
689 #define EL_TUBE_HORIZONTAL_DOWN 350
690 #define EL_TUBE_LEFT_UP 351
691 #define EL_TUBE_LEFT_DOWN 352
692 #define EL_TUBE_RIGHT_UP 353
693 #define EL_TUBE_RIGHT_DOWN 354
694 #define EL_SPRING 355
696 #define EL_DX_SUPABOMB 357
698 #define EL_UNUSED_358 358
699 #define EL_UNUSED_359 359
701 #define EL_CUSTOM_START 360
703 #include "conf_cus.h" /* include auto-generated data structure definitions */
705 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
707 #define NUM_CUSTOM_ELEMENTS 128
708 #define NUM_FILE_ELEMENTS 488
711 /* "real" (and therefore drawable) runtime elements */
712 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
714 #define EL_EM_KEY_1 (EL_FIRST_RUNTIME_REAL + 0)
715 #define EL_EM_KEY_2 (EL_FIRST_RUNTIME_REAL + 1)
716 #define EL_EM_KEY_3 (EL_FIRST_RUNTIME_REAL + 2)
717 #define EL_EM_KEY_4 (EL_FIRST_RUNTIME_REAL + 3)
718 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
719 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
720 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
721 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
722 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 8)
723 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 9)
724 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 10)
725 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 11)
726 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 12)
727 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 13)
728 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
729 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
730 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
731 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
732 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
733 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
734 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
735 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
736 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
737 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
738 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
739 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
740 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
741 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
742 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
743 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
744 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
745 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 31)
746 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
747 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 33)
748 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
749 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 35)
750 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 36)
751 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 37)
752 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
753 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
754 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
755 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
756 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
757 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
758 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
759 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
761 /* "unreal" (and therefore not drawable) runtime elements */
762 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 46)
764 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
765 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
766 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
767 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
768 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
769 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
770 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
771 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
772 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
773 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 9)
774 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 10)
775 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
776 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
777 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 13)
779 /* dummy elements (never used as game elements, only used as graphics) */
780 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 14)
782 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
783 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
784 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
785 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
786 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
787 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
788 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
789 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
790 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
791 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
792 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
793 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
794 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
795 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
796 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14)
797 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15)
798 #define EL_DEFAULT (EL_FIRST_DUMMY + 16)
799 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 17)
800 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 18)
801 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 19)
803 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 20)
806 /* values for graphics/sounds action types */
807 #define ACTION_DEFAULT 0
808 #define ACTION_WAITING 1
809 #define ACTION_FALLING 2
810 #define ACTION_MOVING 3
811 #define ACTION_DIGGING 4
812 #define ACTION_SNAPPING 5
813 #define ACTION_COLLECTING 6
814 #define ACTION_DROPPING 7
815 #define ACTION_PUSHING 8
816 #define ACTION_WALKING 9
817 #define ACTION_PASSING 10
818 #define ACTION_IMPACT 11
819 #define ACTION_BREAKING 12
820 #define ACTION_ACTIVATING 13
821 #define ACTION_DEACTIVATING 14
822 #define ACTION_OPENING 15
823 #define ACTION_CLOSING 16
824 #define ACTION_ATTACKING 17
825 #define ACTION_GROWING 18
826 #define ACTION_SHRINKING 19
827 #define ACTION_ACTIVE 20
828 #define ACTION_FILLING 21
829 #define ACTION_EMPTYING 22
830 #define ACTION_CHANGING 23
831 #define ACTION_EXPLODING 24
832 #define ACTION_DYING 25
833 #define ACTION_OTHER 26
835 #define NUM_ACTIONS 27
837 /* values for special image configuration suffixes (must match game mode) */
838 #define GFX_SPECIAL_ARG_MAIN 0
839 #define GFX_SPECIAL_ARG_LEVELS 1
840 #define GFX_SPECIAL_ARG_SCORES 2
841 #define GFX_SPECIAL_ARG_EDITOR 3
842 #define GFX_SPECIAL_ARG_INFO 4
843 #define GFX_SPECIAL_ARG_SETUP 5
844 #define GFX_SPECIAL_ARG_DOOR 6
845 #define GFX_SPECIAL_ARG_PREVIEW 7
847 #define NUM_SPECIAL_GFX_ARGS 8
850 /* values for image configuration suffixes */
853 #define GFX_ARG_XPOS 2
854 #define GFX_ARG_YPOS 3
855 #define GFX_ARG_WIDTH 4
856 #define GFX_ARG_HEIGHT 5
857 #define GFX_ARG_OFFSET 6
858 #define GFX_ARG_VERTICAL 7
859 #define GFX_ARG_XOFFSET 8
860 #define GFX_ARG_YOFFSET 9
861 #define GFX_ARG_FRAMES 10
862 #define GFX_ARG_FRAMES_PER_LINE 11
863 #define GFX_ARG_START_FRAME 12
864 #define GFX_ARG_DELAY 13
865 #define GFX_ARG_ANIM_MODE 14
866 #define GFX_ARG_GLOBAL_SYNC 15
867 #define GFX_ARG_STEP_OFFSET 16
868 #define GFX_ARG_STEP_DELAY 17
869 #define GFX_ARG_DIRECTION 18
870 #define GFX_ARG_POSITION 19
871 #define GFX_ARG_DRAW_XOFFSET 20
872 #define GFX_ARG_DRAW_YOFFSET 21
873 #define GFX_ARG_NAME 22
875 #define NUM_GFX_ARGS 23
878 /* values for sound configuration suffixes */
879 #define SND_ARG_MODE_LOOP 0
881 #define NUM_SND_ARGS 1
884 /* values for font configuration */
886 #define FONT_INITIAL_1 0
887 #define FONT_INITIAL_2 1
888 #define FONT_INITIAL_3 2
889 #define FONT_INITIAL_4 3
890 #define FONT_TITLE_1 4
891 #define FONT_TITLE_2 5
892 #define FONT_MENU_1 6
893 #define FONT_MENU_2 7
894 #define FONT_TEXT_1_ACTIVE 8
895 #define FONT_TEXT_2_ACTIVE 9
896 #define FONT_TEXT_3_ACTIVE 10
897 #define FONT_TEXT_4_ACTIVE 11
898 #define FONT_TEXT_1 12
899 #define FONT_TEXT_2 13
900 #define FONT_TEXT_3 14
901 #define FONT_TEXT_4 15
902 #define FONT_INPUT_1_ACTIVE 16
903 #define FONT_INPUT_2_ACTIVE 17
904 #define FONT_INPUT_1 18
905 #define FONT_INPUT_2 19
906 #define FONT_OPTION_OFF 20
907 #define FONT_OPTION_ON 21
908 #define FONT_VALUE_1 22
909 #define FONT_VALUE_2 23
910 #define FONT_VALUE_OLD 24
911 #define FONT_LEVEL_NUMBER 25
912 #define FONT_TAPE_RECORDER 26
913 #define FONT_GAME_INFO 27
916 #define NUM_INITIAL_FONTS 4
918 /* values for game_status (must match special image configuration suffixes) */
919 #define GAME_MODE_MAIN 0
920 #define GAME_MODE_LEVELS 1
921 #define GAME_MODE_SCORES 2
922 #define GAME_MODE_EDITOR 3
923 #define GAME_MODE_INFO 4
924 #define GAME_MODE_SETUP 5
925 #define GAME_MODE_PSEUDO_DOOR 6
926 #define GAME_MODE_PSEUDO_PREVIEW 7
928 /* there are no special config file suffixes for these modes */
929 #define GAME_MODE_PLAYING 8
930 #define GAME_MODE_PSEUDO_TYPENAME 9
931 #define GAME_MODE_QUIT 10
933 #define PROGRAM_VERSION_MAJOR 2
934 #define PROGRAM_VERSION_MINOR 2
935 #define PROGRAM_VERSION_PATCH 0
936 #define PROGRAM_VERSION_RELEASE 7
937 #define PROGRAM_VERSION_STRING "2.2.0rc7"
939 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
940 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
941 #define PROGRAM_RIGHTS_STRING "Copyright ©1995-2003 by"
942 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
943 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
944 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
945 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
946 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
947 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
948 #define FILENAME_PREFIX "Rocks"
950 #if defined(PLATFORM_UNIX)
951 #define USERDATA_DIRECTORY ".rocksndiamonds"
952 #elif defined(PLATFORM_WIN32)
953 #define USERDATA_DIRECTORY PROGRAM_TITLE_STRING
955 #define USERDATA_DIRECTORY "userdata"
958 #define X11_ICON_FILENAME "rocks_icon.xbm"
959 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
960 #define MSDOS_POINTER_FILENAME "mouse.pcx"
962 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
963 ** currently supported/known file version numbers:
965 ** 1.2 (still in use)
966 ** 1.4 (still in use)
969 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
970 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
971 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
972 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
974 /* file version does not change for every program version, but is changed
975 when new features are introduced that are incompatible with older file
976 versions, so that they can be treated accordingly */
977 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
979 #define GAME_VERSION_1_0 FILE_VERSION_1_0
980 #define GAME_VERSION_1_2 FILE_VERSION_1_2
981 #define GAME_VERSION_1_4 FILE_VERSION_1_4
982 #define GAME_VERSION_2_0 FILE_VERSION_2_0
984 #define GAME_VERSION_ACTUAL RELEASE_IDENT(PROGRAM_VERSION_MAJOR, \
985 PROGRAM_VERSION_MINOR, \
986 PROGRAM_VERSION_PATCH, \
987 PROGRAM_VERSION_RELEASE)
989 /* values for game_emulation */
991 #define EMU_BOULDERDASH 1
992 #define EMU_SOKOBAN 2
993 #define EMU_SUPAPLEX 3
997 char Name[MAX_PLAYER_NAME_LEN + 1];
1003 boolean present; /* player present in level playfield */
1004 boolean connected; /* player connected (locally or via network) */
1005 boolean active; /* player (present && connected) */
1007 int index_nr, client_nr, element_nr;
1009 byte action; /* action from local input device */
1010 byte effective_action; /* action acknowledged from network server
1011 or summarized over all configured input
1012 devices when in single player mode */
1013 byte programmed_action; /* action forced by game itself (like moving
1014 through doors); overrides other actions */
1016 int jx,jy, last_jx,last_jy;
1017 int MovDir, MovPos, GfxDir, GfxPos;
1018 int Frame, StepFrame;
1022 boolean use_murphy_graphic;
1023 boolean use_disk_red_graphic;
1027 boolean LevelSolved, GameOver;
1034 boolean is_collecting;
1036 unsigned long move_delay;
1037 int move_delay_value;
1039 unsigned long push_delay;
1040 unsigned long push_delay_value;
1042 unsigned long actual_frame_counter;
1045 int gems_still_needed;
1046 int sokobanfields_still_needed;
1047 int lights_still_needed;
1048 int friends_still_needed;
1051 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1052 int shield_normal_time_left;
1053 int shield_deadly_time_left;
1058 int file_version; /* file format version the level is stored with */
1059 int game_version; /* game release version the level was created with */
1061 boolean encoding_16bit_field; /* level contains 16-bit elements */
1062 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
1063 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
1069 char name[MAX_LEVEL_NAME_LEN + 1];
1070 char author[MAX_LEVEL_AUTHOR_LEN + 1];
1071 int score[LEVEL_SCORE_ELEMENTS];
1072 int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1073 int num_yamyam_contents;
1076 int time_magic_wall;
1080 boolean double_speed;
1082 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
1084 boolean no_level_file;
1089 int file_version; /* file format version the tape is stored with */
1090 int game_version; /* game release version the tape was created with */
1091 int engine_version; /* game engine version the tape was recorded with */
1093 char *level_identifier;
1095 unsigned long random_seed;
1097 unsigned long counter;
1098 unsigned long length;
1099 unsigned long length_seconds;
1100 unsigned int delay_played;
1101 boolean pause_before_death;
1102 boolean recording, playing, pausing;
1103 boolean fast_forward;
1104 boolean index_search;
1106 boolean auto_play_level_solved;
1107 boolean quick_resume;
1108 boolean single_step;
1110 boolean player_participates[MAX_PLAYERS];
1111 int num_participating_players;
1115 byte action[MAX_PLAYERS];
1122 /* constant within running game */
1125 int initial_move_delay;
1126 int initial_move_delay_value;
1128 /* variable within running game */
1129 int yamyam_content_nr;
1130 boolean magic_wall_active;
1131 int magic_wall_time_left;
1132 int light_time_left;
1133 int timegate_time_left;
1138 boolean explosions_delayed;
1143 char *autoplay_leveldir;
1144 int autoplay_level_nr;
1148 float frames_per_second;
1149 boolean fps_slowdown;
1150 int fps_slowdown_factor;
1155 int draw_xoffset_default;
1156 int draw_yoffset_default;
1157 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1158 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1160 int list_size_default;
1161 int list_size[NUM_SPECIAL_GFX_ARGS];
1170 struct ElementChangeInfo
1172 unsigned long events; /* bitfield for change events */
1174 int delay_fixed; /* added frame delay before changed (fixed) */
1175 int delay_random; /* added frame delay before changed (random) */
1176 int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
1178 short trigger; /* custom element triggering change */
1180 short target_element; /* target element after change */
1182 int content[3][3]; /* new elements after extended change */
1183 boolean use_content; /* use extended change content */
1184 boolean only_complete; /* only use complete content */
1185 int power; /* power of extended change */
1187 boolean explode; /* explode instead of change */
1189 /* functions that are called before, while and after the change of an
1190 element -- currently only used for non-custom elements */
1191 void (*pre_change_function)(int x, int y);
1192 void (*change_function)(int x, int y);
1193 void (*post_change_function)(int x, int y);
1198 /* ---------- token and description strings ---------- */
1200 char *token_name; /* element token used in config files */
1201 char *class_name; /* element class used in config files */
1202 char *editor_description; /* short description for level editor */
1203 char *custom_description; /* custom description for level editor */
1205 /* ---------- graphic and sound definitions ---------- */
1207 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1208 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1209 /* special graphics for left/right/up/down */
1210 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1211 /* special graphics for certain screens */
1213 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1215 /* ---------- special element property values ---------- */
1217 boolean use_template; /* use all properties from template file */
1219 boolean use_gfx_element;
1220 short gfx_element; /* optional custom graphic element */
1222 int score; /* score value for collecting */
1223 int gem_count; /* gem count value for collecting */
1225 int push_delay_fixed; /* constant frame delay for pushing */
1226 int push_delay_random; /* additional random frame delay for pushing */
1227 int move_delay_fixed; /* constant frame delay for moving */
1228 int move_delay_random; /* additional random frame delay for moving */
1230 int move_pattern; /* direction movable element moves to */
1231 int move_direction_initial; /* initial direction element moves to */
1232 int move_stepsize; /* step size element moves with */
1234 int content[3][3]; /* new elements after explosion */
1236 struct ElementChangeInfo change;
1241 char *token_name; /* font token used in config files */
1243 int graphic; /* default graphic for this font */
1244 int special_graphic[NUM_SPECIAL_GFX_ARGS];
1245 /* special graphics for certain screens */
1246 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1247 /* internal bitmap ID for special graphics */
1253 int src_x, src_y; /* start position of animation frames */
1254 int width, height; /* width/height of each animation frame */
1255 int offset_x, offset_y; /* x/y offset to next animation frame */
1257 int anim_frames_per_line;
1258 int anim_start_frame;
1259 int anim_delay; /* important: delay of 1 means "no delay"! */
1261 boolean anim_global_sync;
1263 int step_offset; /* optional step offset of toon animations */
1264 int step_delay; /* optional step delay of toon animations */
1266 int draw_x, draw_y; /* optional offset for drawing fonts chars */
1268 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1269 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1270 GC clip_gc; /* single-graphic-only clip gc for X11 */
1279 struct ElementActionInfo
1283 boolean is_loop_sound;
1286 struct ElementDirectionInfo
1292 struct SpecialSuffixInfo
1300 extern GC tile_clip_gc;
1301 extern Bitmap *pix[];
1303 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1304 extern Pixmap tile_clipmask[];
1305 extern DrawBuffer *fieldbuffer;
1306 extern DrawBuffer *drawto_field;
1308 extern int game_status;
1309 extern boolean level_editor_test_game;
1310 extern boolean network_playing;
1312 extern int key_joystick_mapping;
1314 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1315 extern int redraw_x1, redraw_y1;
1317 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1318 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1319 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1320 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1321 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1322 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1323 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1324 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1325 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1326 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1327 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1328 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1329 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1330 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1331 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1332 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1333 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1334 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1336 extern unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1338 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1339 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1340 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1341 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1343 extern int lev_fieldx, lev_fieldy;
1344 extern int scroll_x, scroll_y;
1347 extern int ScrollStepSize;
1348 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1349 extern int BorderElement;
1350 extern int GameFrameDelay;
1351 extern int FfwdFrameDelay;
1352 extern int BX1, BY1;
1353 extern int BX2, BY2;
1354 extern int SBX_Left, SBX_Right;
1355 extern int SBY_Upper, SBY_Lower;
1357 extern int ExitX, ExitY;
1358 extern int AllPlayersGone;
1360 extern int TimeFrames, TimePlayed, TimeLeft;
1361 extern boolean SiebAktiv;
1362 extern int SiebCount;
1364 extern boolean network_player_action_received;
1366 extern int graphics_action_mapping[];
1368 extern struct LevelInfo level;
1369 extern struct PlayerInfo stored_player[], *local_player;
1370 extern struct HiScore highscore[];
1371 extern struct TapeInfo tape;
1372 extern struct GameInfo game;
1373 extern struct GlobalInfo global;
1374 extern struct MenuInfo menu;
1375 extern struct DoorInfo door;
1376 extern struct ElementInfo element_info[];
1377 extern struct ElementActionInfo element_action_info[];
1378 extern struct ElementDirectionInfo element_direction_info[];
1379 extern struct SpecialSuffixInfo special_suffix_info[];
1380 extern struct TokenIntPtrInfo image_config_vars[];
1381 extern struct FontInfo font_info[];
1382 extern struct GraphicInfo *graphic_info;
1383 extern struct SoundInfo *sound_info;
1384 extern struct ConfigInfo image_config[], sound_config[];
1385 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];