1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
30 #include "conf_gfx.h" // include auto-generated data structure definitions
31 #include "conf_snd.h" // include auto-generated data structure definitions
32 #include "conf_mus.h" // include auto-generated data structure definitions
35 #define IMG_UNDEFINED (-1)
36 #define IMG_EMPTY IMG_EMPTY_SPACE
37 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
38 #define IMG_CHAR_START IMG_CHAR_SPACE
39 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
40 #define IMG_CUSTOM_START IMG_CUSTOM_1
42 #define SND_UNDEFINED (-1)
43 #define MUS_UNDEFINED (-1)
45 #define WIN_XSIZE_DEFAULT 672
46 #define WIN_YSIZE_DEFAULT 560
48 #define SCR_FIELDX_DEFAULT 17
49 #define SCR_FIELDY_DEFAULT 17
51 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
52 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
54 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
55 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
56 #define MIN_LEV_FIELDX 3
57 #define MIN_LEV_FIELDY 3
58 #define STD_LEV_FIELDX 64
59 #define STD_LEV_FIELDY 32
60 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
61 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
63 #define MIN_SCROLL_DELAY 0
64 #define STD_SCROLL_DELAY 3
65 #define MAX_SCROLL_DELAY 8
67 #define SCREENX(a) ((a) - scroll_x)
68 #define SCREENY(a) ((a) - scroll_y)
69 #define LEVELX(a) ((a) + scroll_x)
70 #define LEVELY(a) ((a) + scroll_y)
72 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
73 (y) >= 0 && (y) < (ysize))
74 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
75 ((x) >= (xmin) && (x) <= (xmax) && \
76 (y) >= (ymin) && (y) <= (ymax))
78 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
79 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
80 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
81 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
83 // values for configurable properties (custom elem's only, else pre-defined)
84 // (never change these values, as they are stored in level files!)
86 #define EP_COLLECTIBLE_ONLY 1
87 #define EP_DONT_RUN_INTO 2
88 #define EP_DONT_COLLIDE_WITH 3
89 #define EP_DONT_TOUCH 4
90 #define EP_INDESTRUCTIBLE 5
92 #define EP_CAN_CHANGE 7
95 #define EP_CAN_SMASH_PLAYER 10
96 #define EP_CAN_SMASH_ENEMIES 11
97 #define EP_CAN_SMASH_EVERYTHING 12
98 #define EP_EXPLODES_BY_FIRE 13
99 #define EP_EXPLODES_SMASHED 14
100 #define EP_EXPLODES_IMPACT 15
101 #define EP_WALKABLE_OVER 16
102 #define EP_WALKABLE_INSIDE 17
103 #define EP_WALKABLE_UNDER 18
104 #define EP_PASSABLE_OVER 19
105 #define EP_PASSABLE_INSIDE 20
106 #define EP_PASSABLE_UNDER 21
107 #define EP_DROPPABLE 22
108 #define EP_EXPLODES_1X1_OLD 23
109 #define EP_PUSHABLE 24
110 #define EP_EXPLODES_CROSS_OLD 25
111 #define EP_PROTECTED 26
112 #define EP_CAN_MOVE_INTO_ACID 27
113 #define EP_THROWABLE 28
114 #define EP_CAN_EXPLODE 29
115 #define EP_GRAVITY_REACHABLE 30
116 #define EP_DONT_GET_HIT_BY 31
118 // values for pre-defined properties
119 // (from here on, values can be changed by inserting new values)
120 #define EP_EMPTY_SPACE 32
122 #define EP_CAN_PASS_MAGIC_WALL 34
123 #define EP_CAN_PASS_DC_MAGIC_WALL 35
124 #define EP_SWITCHABLE 36
125 #define EP_BD_ELEMENT 37
126 #define EP_SP_ELEMENT 38
127 #define EP_SB_ELEMENT 39
129 #define EP_FOOD_DARK_YAMYAM 41
130 #define EP_FOOD_PENGUIN 42
131 #define EP_FOOD_PIG 43
132 #define EP_HISTORIC_WALL 44
133 #define EP_HISTORIC_SOLID 45
134 #define EP_CLASSIC_ENEMY 46
136 #define EP_BELT_ACTIVE 48
137 #define EP_BELT_SWITCH 49
139 #define EP_ACID_POOL 51
140 #define EP_KEYGATE 52
141 #define EP_AMOEBOID 53
142 #define EP_AMOEBALIVE 54
143 #define EP_HAS_EDITOR_CONTENT 55
144 #define EP_CAN_TURN_EACH_MOVE 56
145 #define EP_CAN_GROW 57
146 #define EP_ACTIVE_BOMB 58
147 #define EP_INACTIVE 59
149 // values for special configurable properties (depending on level settings)
150 #define EP_EM_SLIPPERY_WALL 60
152 // values for special graphics properties (no effect on game engine)
153 #define EP_GFX_CRUMBLED 61
155 // values for derived properties (determined from properties above)
156 #define EP_ACCESSIBLE_OVER 62
157 #define EP_ACCESSIBLE_INSIDE 63
158 #define EP_ACCESSIBLE_UNDER 64
159 #define EP_WALKABLE 65
160 #define EP_PASSABLE 66
161 #define EP_ACCESSIBLE 67
162 #define EP_COLLECTIBLE 68
163 #define EP_SNAPPABLE 69
165 #define EP_SOLID_FOR_PUSHING 71
166 #define EP_DRAGONFIRE_PROOF 72
167 #define EP_EXPLOSION_PROOF 73
168 #define EP_CAN_SMASH 74
169 #define EP_EXPLODES_3X3_OLD 75
170 #define EP_CAN_EXPLODE_BY_FIRE 76
171 #define EP_CAN_EXPLODE_SMASHED 77
172 #define EP_CAN_EXPLODE_IMPACT 78
173 #define EP_SP_PORT 79
174 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 80
175 #define EP_CAN_EXPLODE_BY_EXPLOSION 81
176 #define EP_COULD_MOVE_INTO_ACID 82
177 #define EP_MAYBE_DONT_COLLIDE_WITH 83
178 #define EP_CAN_BE_CLONED_BY_ANDROID 84
180 // values for internal purpose only (level editor)
181 #define EP_WALK_TO_OBJECT 85
183 #define EP_EDITOR_CASCADE 87
184 #define EP_EDITOR_CASCADE_ACTIVE 88
185 #define EP_EDITOR_CASCADE_INACTIVE 89
187 // values for internal purpose only (game engine)
188 #define EP_HAS_ACTION 90
189 #define EP_CAN_CHANGE_OR_HAS_ACTION 91
191 // values for internal purpose only (other)
192 #define EP_OBSOLETE 92
194 #define NUM_ELEMENT_PROPERTIES 93
196 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
197 #define EP_BITFIELD_BASE_NR 0
199 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
200 #define EP_BITMASK_DEFAULT 0
202 #define PROPERTY_BIT(p) (1u << ((p) % 32))
203 #define PROPERTY_VAR(e, p) (element_info[e].properties[(p) / 32])
204 #define HAS_PROPERTY(e, p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
205 #define SET_PROPERTY(e, p, v) ((v) ? \
206 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
207 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210 // values for change events for custom elements (stored in level file)
212 #define CE_TOUCHED_BY_PLAYER 1
213 #define CE_PRESSED_BY_PLAYER 2
214 #define CE_PUSHED_BY_PLAYER 3
215 #define CE_DROPPED_BY_PLAYER 4
216 #define CE_HITTING_SOMETHING 5
219 #define CE_TOUCHING_X 8
220 #define CE_CHANGE_OF_X 9
221 #define CE_EXPLOSION_OF_X 10
222 #define CE_PLAYER_TOUCHES_X 11
223 #define CE_PLAYER_PRESSES_X 12
224 #define CE_PLAYER_PUSHES_X 13
225 #define CE_PLAYER_COLLECTS_X 14
226 #define CE_PLAYER_DROPS_X 15
227 #define CE_VALUE_GETS_ZERO 16
228 #define CE_VALUE_GETS_ZERO_OF_X 17
229 #define CE_BY_OTHER_ACTION 18
230 #define CE_BY_DIRECT_ACTION 19
231 #define CE_PLAYER_DIGS_X 20
232 #define CE_ENTERED_BY_PLAYER 21
233 #define CE_LEFT_BY_PLAYER 22
234 #define CE_PLAYER_ENTERS_X 23
235 #define CE_PLAYER_LEAVES_X 24
236 #define CE_SWITCHED 25
237 #define CE_SWITCH_OF_X 26
238 #define CE_HIT_BY_SOMETHING 27
239 #define CE_HITTING_X 28
240 #define CE_HIT_BY_X 29
241 #define CE_BLOCKED 30
242 #define CE_SWITCHED_BY_PLAYER 31
243 #define CE_PLAYER_SWITCHES_X 32
244 #define CE_SNAPPED_BY_PLAYER 33
245 #define CE_PLAYER_SNAPS_X 34
246 #define CE_MOVE_OF_X 35
247 #define CE_DIGGING_X 36
248 #define CE_CREATION_OF_X 37
249 #define CE_SCORE_GETS_ZERO 38
250 #define CE_SCORE_GETS_ZERO_OF_X 39
251 #define CE_VALUE_CHANGES 40
252 #define CE_VALUE_CHANGES_OF_X 41
253 #define CE_SCORE_CHANGES 42
254 #define CE_SCORE_CHANGES_OF_X 43
255 #define CE_CLICKED_BY_MOUSE 44
256 #define CE_PRESSED_BY_MOUSE 45
257 #define CE_MOUSE_CLICKED_ON_X 46
258 #define CE_MOUSE_PRESSED_ON_X 47
259 #define CE_NEXT_TO_PLAYER 48
260 #define CE_NEXT_TO_X 49
261 #define CE_PLAYER_NEXT_TO_X 50
263 #define NUM_CHANGE_EVENTS 51
265 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
267 #define CE_HEADLINE_SPECIAL_EVENTS 250
268 #define CE_UNDEFINED 255
270 #define CE_BITMASK_DEFAULT 0
272 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
273 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
275 #define CH_EVENT_VAR(e, c) (element_info[e].change->has_event[c])
276 #define CH_ANY_EVENT_VAR(e, c) (element_info[e].has_change_event[c])
278 #define PAGE_HAS_CHANGE_EVENT(p, c) ((p)->has_event[c])
279 #define HAS_CHANGE_EVENT(e, c) (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
280 #define HAS_ANY_CHANGE_EVENT(e, c) (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
282 #define SET_CHANGE_EVENT(e, c, v) (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
283 #define SET_ANY_CHANGE_EVENT(e, c, v) (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
285 // values for player bitmasks
286 #define PLAYER_BITS_NONE 0
287 #define PLAYER_BITS_1 (1 << 0)
288 #define PLAYER_BITS_2 (1 << 1)
289 #define PLAYER_BITS_3 (1 << 2)
290 #define PLAYER_BITS_4 (1 << 3)
291 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
295 #define PLAYER_BITS_TRIGGER (1 << 4)
296 #define PLAYER_BITS_ACTION (1 << 5)
298 // values for move directions (bits 0 - 3: basic move directions)
299 #define MV_BIT_PREVIOUS 4
300 #define MV_BIT_TRIGGER 5
301 #define MV_BIT_TRIGGER_BACK 6
302 #define MV_BIT_NORMAL MV_BIT_TRIGGER
303 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
305 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
306 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
307 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
308 #define MV_NORMAL (1 << MV_BIT_NORMAL)
309 #define MV_REVERSE (1 << MV_BIT_REVERSE)
311 // values for move stepsize
312 #define STEPSIZE_NOT_MOVING 0
313 #define STEPSIZE_VERY_SLOW 1
314 #define STEPSIZE_SLOW 2
315 #define STEPSIZE_NORMAL 4
316 #define STEPSIZE_FAST 8
317 #define STEPSIZE_VERY_FAST 16
318 #define STEPSIZE_EVEN_FASTER 32
319 #define STEPSIZE_SLOWER 50 // (symbolic value only)
320 #define STEPSIZE_FASTER 200 // (symbolic value only)
321 #define STEPSIZE_RESET 100 // (symbolic value only)
323 // values for change side for custom elements
324 #define CH_SIDE_NONE MV_NONE
325 #define CH_SIDE_LEFT MV_LEFT
326 #define CH_SIDE_RIGHT MV_RIGHT
327 #define CH_SIDE_TOP MV_UP
328 #define CH_SIDE_BOTTOM MV_DOWN
329 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
330 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
331 #define CH_SIDE_ANY MV_ANY_DIRECTION
333 #define CH_SIDE_FROM_BUTTON(b) ((b) == MB_LEFTBUTTON ? CH_SIDE_LEFT : \
334 (b) == MB_RIGHTBUTTON ? CH_SIDE_RIGHT : \
335 (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
338 // values for change player for custom elements
339 #define CH_PLAYER_NONE PLAYER_BITS_NONE
340 #define CH_PLAYER_1 PLAYER_BITS_1
341 #define CH_PLAYER_2 PLAYER_BITS_2
342 #define CH_PLAYER_3 PLAYER_BITS_3
343 #define CH_PLAYER_4 PLAYER_BITS_4
344 #define CH_PLAYER_ANY PLAYER_BITS_ANY
346 // values for change page for custom elements
347 #define CH_PAGE_ANY_FILE (0xff)
348 #define CH_PAGE_ANY (0xffffffff)
350 // values for change power for custom elements
351 #define CP_WHEN_EMPTY 0
352 #define CP_WHEN_DIGGABLE 1
353 #define CP_WHEN_DESTRUCTIBLE 2
354 #define CP_WHEN_COLLECTIBLE 3
355 #define CP_WHEN_REMOVABLE 4
356 #define CP_WHEN_WALKABLE 5
358 // values for change actions for custom elements (stored in level file)
359 #define CA_NO_ACTION 0
360 #define CA_EXIT_PLAYER 1
361 #define CA_KILL_PLAYER 2
362 #define CA_MOVE_PLAYER 3
363 #define CA_RESTART_LEVEL 4
364 #define CA_SHOW_ENVELOPE 5
365 #define CA_SET_LEVEL_TIME 6
366 #define CA_SET_LEVEL_GEMS 7
367 #define CA_SET_LEVEL_SCORE 8
368 #define CA_SET_LEVEL_WIND 9
369 #define CA_SET_PLAYER_GRAVITY 10
370 #define CA_SET_PLAYER_KEYS 11
371 #define CA_SET_PLAYER_SPEED 12
372 #define CA_SET_PLAYER_SHIELD 13
373 #define CA_SET_PLAYER_ARTWORK 14
374 #define CA_SET_CE_SCORE 15
375 #define CA_SET_CE_VALUE 16
376 #define CA_SET_ENGINE_SCAN_MODE 17
377 #define CA_SET_PLAYER_INVENTORY 18
378 #define CA_SET_CE_ARTWORK 19
379 #define CA_SET_LEVEL_RANDOM_SEED 20
380 #define CA_MOVE_PLAYER_NEW 21
382 #define CA_HEADLINE_LEVEL_ACTIONS 250
383 #define CA_HEADLINE_PLAYER_ACTIONS 251
384 #define CA_HEADLINE_CE_ACTIONS 252
385 #define CA_HEADLINE_ENGINE_ACTIONS 253
386 #define CA_UNDEFINED 255
388 // values for change action mode for custom elements
389 #define CA_MODE_UNDEFINED 0
390 #define CA_MODE_SET 1
391 #define CA_MODE_ADD 2
392 #define CA_MODE_SUBTRACT 3
393 #define CA_MODE_MULTIPLY 4
394 #define CA_MODE_DIVIDE 5
395 #define CA_MODE_MODULO 6
397 // values for change action parameters for custom elements
410 #define CA_ARG_100 100
411 #define CA_ARG_1000 1000
412 #define CA_ARG_MAX 9999
413 #define CA_ARG_PLAYER 10000
414 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
415 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
416 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
417 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
418 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
419 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
420 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
421 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
422 #define CA_ARG_NUMBER 11000
423 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
424 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
425 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
426 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
427 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
428 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
429 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
430 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
431 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
432 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
433 #define CA_ARG_ELEMENT 12000
434 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
435 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
436 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
437 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
438 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
439 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
440 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
441 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
442 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
443 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
444 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
445 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
446 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
447 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
448 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
449 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
450 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
451 #define CA_ARG_SPEED 13000
452 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
453 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
454 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
455 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
456 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
457 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
458 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
459 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
460 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
461 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
462 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
463 #define CA_ARG_GRAVITY 14000
464 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
465 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
466 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
467 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
468 #define CA_ARG_DIRECTION 15000
469 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
470 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
471 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
472 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
473 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
474 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
475 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
476 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
477 #define CA_ARG_SHIELD 16000
478 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
479 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
480 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
481 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
482 #define CA_ARG_SCAN_MODE 17000
483 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
484 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
485 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
486 #define CA_ARG_INVENTORY 18000
487 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
488 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
489 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
490 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
491 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
492 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
493 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
494 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
495 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
496 #define CA_ARG_UNDEFINED 65535
498 // values for custom move patterns (bits 0 - 3: basic move directions)
499 #define MV_BIT_TOWARDS_PLAYER 4
500 #define MV_BIT_AWAY_FROM_PLAYER 5
501 #define MV_BIT_ALONG_LEFT_SIDE 6
502 #define MV_BIT_ALONG_RIGHT_SIDE 7
503 #define MV_BIT_TURNING_LEFT 8
504 #define MV_BIT_TURNING_RIGHT 9
505 #define MV_BIT_WHEN_PUSHED 10
506 #define MV_BIT_MAZE_RUNNER 11
507 #define MV_BIT_MAZE_HUNTER 12
508 #define MV_BIT_WHEN_DROPPED 13
509 #define MV_BIT_TURNING_LEFT_RIGHT 14
510 #define MV_BIT_TURNING_RIGHT_LEFT 15
511 #define MV_BIT_TURNING_RANDOM 16
512 #define MV_BIT_WIND_DIRECTION 17
514 // values for custom move patterns
515 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
516 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
517 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
518 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
519 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
520 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
521 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
522 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
523 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
524 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
525 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
526 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
527 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
528 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
529 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
531 // values for initial move direction
532 #define MV_START_NONE (MV_NONE)
533 #define MV_START_AUTOMATIC (MV_NONE)
534 #define MV_START_LEFT (MV_LEFT)
535 #define MV_START_RIGHT (MV_RIGHT)
536 #define MV_START_UP (MV_UP)
537 #define MV_START_DOWN (MV_DOWN)
538 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
539 #define MV_START_PREVIOUS (MV_PREVIOUS)
541 // values for elements left behind by custom elements
542 #define LEAVE_TYPE_UNLIMITED 0
543 #define LEAVE_TYPE_LIMITED 1
545 // values for slippery property for custom elements
546 #define SLIPPERY_ANY_RANDOM 0
547 #define SLIPPERY_ANY_LEFT_RIGHT 1
548 #define SLIPPERY_ANY_RIGHT_LEFT 2
549 #define SLIPPERY_ONLY_LEFT 3
550 #define SLIPPERY_ONLY_RIGHT 4
552 // values for explosion type for custom elements
553 #define EXPLODES_3X3 0
554 #define EXPLODES_1X1 1
555 #define EXPLODES_CROSS 2
557 // macros for configurable properties
558 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
559 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
560 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
561 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
562 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
563 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
564 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
565 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
566 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
567 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
568 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
569 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
570 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
571 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
572 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
573 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
574 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
575 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
576 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
577 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
578 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
579 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
580 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
581 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
582 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
583 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
584 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
585 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
586 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
587 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
588 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
589 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
591 // macros for special configurable properties
592 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
594 // macros for special graphics properties
595 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
597 // macros for pre-defined properties
598 #define IS_EMPTY_SPACE(e) HAS_PROPERTY(e, EP_EMPTY_SPACE)
599 #define IS_PLAYER_ELEMENT(e) HAS_PROPERTY(e, EP_PLAYER)
600 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
601 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
602 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
603 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
604 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
605 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
606 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
607 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
608 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
609 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
610 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
611 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
612 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
613 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
614 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
615 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
616 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
617 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
618 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
619 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
620 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
621 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
622 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
623 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
624 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
625 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
627 // macros for derived properties
628 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
629 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
630 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
631 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
632 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
633 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
634 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
635 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
636 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
637 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
638 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
639 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
640 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
641 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
642 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
643 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
644 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
645 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
646 #define CAN_EXPLODE_BY_DRAGONFIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
647 #define CAN_EXPLODE_BY_EXPLOSION(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
648 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
649 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
650 #define CAN_BE_CLONED_BY_ANDROID(e) HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
652 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
653 #define IS_EDITOR_CASCADE_ACTIVE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
654 #define IS_EDITOR_CASCADE_INACTIVE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
656 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
657 #define CAN_CHANGE_OR_HAS_ACTION(e) HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
659 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
661 #define IS_EMPTY(e) IS_EMPTY_SPACE(e)
662 #define IS_EMPTY_ELEMENT(e) IS_EMPTY_SPACE(e)
664 // special macros used in game engine
665 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
666 (e) <= NUM_FILE_ELEMENTS)
668 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
669 (e) <= NUM_DRAWABLE_ELEMENTS)
671 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
672 (e) <= NUM_RUNTIME_ELEMENTS)
674 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
675 (e) <= MAX_NUM_ELEMENTS)
677 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
678 (e) <= EL_CUSTOM_END)
680 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
683 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
684 (e) <= EL_INTERNAL_CLIPBOARD_END)
686 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
687 (e) <= EL_INTERNAL_END)
689 #define IS_MM_ELEMENT_1(e) ((e) >= EL_MM_START_1 && \
691 #define IS_MM_ELEMENT_2(e) ((e) >= EL_MM_START_2 && \
693 #define IS_MM_ELEMENT_3(e) ((e) >= EL_MM_START_3 && \
695 #define IS_MM_ELEMENT(e) (IS_MM_ELEMENT_1(e) || \
696 IS_MM_ELEMENT_2(e) || \
699 #define IS_DF_ELEMENT_1(e) ((e) >= EL_DF_START_1 && \
701 #define IS_DF_ELEMENT_2(e) ((e) >= EL_DF_START_2 && \
703 #define IS_DF_ELEMENT(e) (IS_DF_ELEMENT_1(e) || \
706 #define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
707 (e) <= EL_MM_MCDUFFIN_END)
709 #define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
710 (e) <= EL_DF_LASER_END)
712 #define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
713 (e) <= EL_MM_WALL_END) || \
714 ((e) >= EL_DF_WALL_START && \
715 (e) <= EL_DF_WALL_END))
717 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
718 (e) <= EL_DF_WALL_END)
720 #define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \
721 (e) == EL_MM_WOODEN_WALL || \
722 (e) == EL_MM_ICE_WALL || \
723 (e) == EL_MM_AMOEBA_WALL || \
724 (e) == EL_DF_STEEL_WALL || \
725 (e) == EL_DF_WOODEN_WALL)
727 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
728 (e) <= EL_ENVELOPE_4)
730 #define IS_MM_ENVELOPE(e) ((e) >= EL_MM_ENVELOPE_1 && \
731 (e) <= EL_MM_ENVELOPE_4)
733 #define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
734 (e) == EL_BALLOON_SWITCH_LEFT || \
735 (e) == EL_BALLOON_SWITCH_RIGHT || \
736 (e) == EL_BALLOON_SWITCH_UP || \
737 (e) == EL_BALLOON_SWITCH_DOWN || \
738 (e) == EL_BALLOON_SWITCH_ANY || \
739 (e) == EL_BALLOON_SWITCH_NONE)
741 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
743 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
745 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
747 #define IS_KEY(e) (IS_RND_KEY(e) || \
750 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
751 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
752 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
753 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
754 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
755 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
757 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
759 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
761 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
762 (e) <= EL_EMC_GATE_8)
763 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
764 #define IS_GATE(e) (IS_RND_GATE(e) || \
768 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
769 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
770 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
771 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
772 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
773 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
775 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
776 (e) <= EL_GATE_4_GRAY)
777 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
778 (e) <= EL_GATE_4_GRAY_ACTIVE)
779 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
780 (e) <= EL_EM_GATE_4_GRAY)
781 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
782 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
783 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
784 (e) <= EL_EMC_GATE_8_GRAY)
785 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
786 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
787 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
788 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
790 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
791 IS_EM_GATE_GRAY(e) || \
792 IS_EMC_GATE_GRAY(e) || \
794 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
795 IS_EM_GATE_GRAY_ACTIVE(e) || \
796 IS_EMC_GATE_GRAY_ACTIVE(e) || \
797 IS_DC_GATE_GRAY_ACTIVE(e))
798 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
799 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
800 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
801 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
802 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
803 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
804 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
805 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
806 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
808 #define RND_ENVELOPE_NR(e) ((e) - EL_ENVELOPE_1)
809 #define MM_ENVELOPE_NR(e) ((e) - EL_MM_ENVELOPE_1)
810 #define ENVELOPE_NR(e) (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) : \
813 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
815 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
816 (e) <= EL_EMC_WALL_3)
817 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
818 (e) == EL_SP_CHIP_LEFT || \
819 (e) == EL_SP_CHIP_RIGHT || \
820 (e) == EL_SP_CHIP_TOP || \
821 (e) == EL_SP_CHIP_BOTTOM)
822 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
823 (e) == EL_SP_HARDWARE_BASE_2 || \
824 (e) == EL_SP_HARDWARE_BASE_3 || \
825 (e) == EL_SP_HARDWARE_BASE_4 || \
826 (e) == EL_SP_HARDWARE_BASE_5 || \
827 (e) == EL_SP_HARDWARE_BASE_6)
829 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
830 (e) <= EL_DC_STEELWALL_2_SINGLE)
832 // !!! IMPROVE THIS !!!
833 #define IS_EM_ELEMENT(e) (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
835 #define MM_WALL_BASE(e) ((e) & 0xfff0)
836 #define MM_WALL_BITS(e) ((e) & 0x000f)
838 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
840 // !!! CHECK THIS !!!
842 #define TILE_GFX_ELEMENT(x, y) \
843 (GfxElement[x][y] != EL_UNDEFINED && \
844 Tile[x][y] != EL_EXPLOSION ? \
845 GfxElement[x][y] : Tile[x][y])
847 #define TILE_GFX_ELEMENT(x, y) \
848 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
849 Tile[x][y] != EL_EXPLOSION ? \
850 GfxElement[x][y] : Tile[x][y])
853 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
854 // (solution: add separate "use sound of element" to level file and editor)
856 #define SND_ELEMENT(e) GFX_ELEMENT(e)
858 #define SND_ELEMENT(e) (e)
861 #define GROUP_NR(e) ((e) - EL_GROUP_START)
862 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
863 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
865 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
866 (ge == EL_ANY_ELEMENT ? TRUE : \
867 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
869 #define IS_PLAYER(x, y) (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
871 #define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
872 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
874 #define IS_MOVING(x, y) (MovPos[x][y] != 0)
875 #define IS_FALLING(x, y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
876 #define IS_BLOCKED(x, y) (Tile[x][y] == EL_BLOCKED)
878 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
880 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
881 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
882 (e) == EL_EMERALD ? EL_DIAMOND : \
883 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
884 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
885 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
887 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
888 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
890 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
891 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
892 (e) == EL_EMERALD ? EL_DIAMOND : \
893 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
894 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
895 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
896 (e) == EL_PEARL ? EL_BOMB : \
897 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
900 #define IS_BDX_PLAYER_ELEMENT(e) ((e) == EL_BDX_INBOX || \
901 (e) == EL_BDX_PLAYER || \
902 (e) == EL_BDX_PLAYER_WITH_BOMB || \
903 (e) == EL_BDX_PLAYER_GLUED || \
904 (e) == EL_BDX_PLAYER_STIRRING)
906 #define IS_BD_FIREFLY(e) ((e) == EL_BD_FIREFLY || \
907 (e) == EL_BD_FIREFLY_RIGHT || \
908 (e) == EL_BD_FIREFLY_UP || \
909 (e) == EL_BD_FIREFLY_LEFT || \
910 (e) == EL_BD_FIREFLY_DOWN)
912 #define IS_BDX_FIREFLY_1(e) ((e) == EL_BDX_FIREFLY_1 || \
913 (e) == EL_BDX_FIREFLY_1_RIGHT || \
914 (e) == EL_BDX_FIREFLY_1_UP || \
915 (e) == EL_BDX_FIREFLY_1_LEFT || \
916 (e) == EL_BDX_FIREFLY_1_DOWN)
918 #define IS_BDX_FIREFLY_2(e) ((e) == EL_BDX_FIREFLY_2 || \
919 (e) == EL_BDX_FIREFLY_2_RIGHT || \
920 (e) == EL_BDX_FIREFLY_2_UP || \
921 (e) == EL_BDX_FIREFLY_2_LEFT || \
922 (e) == EL_BDX_FIREFLY_2_DOWN)
924 #define IS_BD_BUTTERFLY(e) ((e) == EL_BD_BUTTERFLY || \
925 (e) == EL_BD_BUTTERFLY_RIGHT || \
926 (e) == EL_BD_BUTTERFLY_UP || \
927 (e) == EL_BD_BUTTERFLY_LEFT || \
928 (e) == EL_BD_BUTTERFLY_DOWN)
930 #define IS_BDX_BUTTERFLY_1(e) ((e) == EL_BDX_BUTTERFLY_1 || \
931 (e) == EL_BDX_BUTTERFLY_1_RIGHT || \
932 (e) == EL_BDX_BUTTERFLY_1_UP || \
933 (e) == EL_BDX_BUTTERFLY_1_LEFT || \
934 (e) == EL_BDX_BUTTERFLY_1_DOWN)
936 #define IS_BDX_BUTTERFLY_2(e) ((e) == EL_BDX_BUTTERFLY_2 || \
937 (e) == EL_BDX_BUTTERFLY_2_RIGHT || \
938 (e) == EL_BDX_BUTTERFLY_2_UP || \
939 (e) == EL_BDX_BUTTERFLY_2_LEFT || \
940 (e) == EL_BDX_BUTTERFLY_2_DOWN)
942 #define IS_BDX_STONEFLY(e) ((e) == EL_BDX_STONEFLY || \
943 (e) == EL_BDX_STONEFLY_RIGHT || \
944 (e) == EL_BDX_STONEFLY_UP || \
945 (e) == EL_BDX_STONEFLY_LEFT || \
946 (e) == EL_BDX_STONEFLY_DOWN)
948 #define IS_BDX_DRAGONFLY(e) ((e) == EL_BDX_DRAGONFLY || \
949 (e) == EL_BDX_DRAGONFLY_RIGHT || \
950 (e) == EL_BDX_DRAGONFLY_UP || \
951 (e) == EL_BDX_DRAGONFLY_LEFT || \
952 (e) == EL_BDX_DRAGONFLY_DOWN)
954 #define IS_BDX_BITER(e) ((e) == EL_BDX_BITER || \
955 (e) == EL_BDX_BITER_RIGHT || \
956 (e) == EL_BDX_BITER_UP || \
957 (e) == EL_BDX_BITER_LEFT || \
958 (e) == EL_BDX_BITER_DOWN)
960 #define IS_BDX_EXPANDABLE_WALL(e) ((e) == EL_BDX_EXPANDABLE_WALL_HORIZONTAL || \
961 (e) == EL_BDX_EXPANDABLE_WALL_VERTICAL || \
962 (e) == EL_BDX_EXPANDABLE_WALL_ANY)
964 #define IS_BDX_EXPANDABLE_STEELWALL(e) ((e) == EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL || \
965 (e) == EL_BDX_EXPANDABLE_STEELWALL_VERTICAL || \
966 (e) == EL_BDX_EXPANDABLE_STEELWALL_ANY)
968 #define IS_BDX_CONVEYOR_BELT(e) ((e) == EL_BDX_CONVEYOR_LEFT || \
969 (e) == EL_BDX_CONVEYOR_LEFT_ACTIVE || \
970 (e) == EL_BDX_CONVEYOR_RIGHT || \
971 (e) == EL_BDX_CONVEYOR_RIGHT_ACTIVE)
973 #define IS_BDX_CONVEYOR_BELT_SWITCH(e) ((e) == EL_BDX_CONVEYOR_SWITCH || \
974 (e) == EL_BDX_CONVEYOR_SWITCH_ACTIVE ||\
975 (e) == EL_BDX_CONVEYOR_DIR_SWITCH || \
976 (e) == EL_BDX_CONVEYOR_DIR_SWITCH_ACTIVE)
978 #define IS_BDX_ELEMENT(e) ((e) >= EL_BDX_START && \
981 #define IS_BDX_RUNTIME_ELEMENT(e) ((e) >= EL_BDX_RUNTIME_START && \
982 (e) <= EL_BDX_RUNTIME_END)
984 #define IS_SOKOBAN_OBJECT_OR_FIELD(e) ((e) == EL_SOKOBAN_OBJECT || \
985 (e) == EL_SOKOBAN_FIELD_EMPTY || \
986 (e) == EL_SOKOBAN_FIELD_FULL)
988 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
989 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
990 #define TAPE_IS_EMPTY(x) ((x).length == 0)
991 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
993 #define PLAYERINFO(x, y) (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
994 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
996 #define ENEMY_PROTECTED_FIELD(x, y) (IS_PROTECTED(Tile[x][y]) || \
997 IS_PROTECTED(Back[x][y]))
998 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
999 #define PLAYER_ENEMY_PROTECTED(x, y) (SHIELD_ON(PLAYERINFO(x, y)) || \
1000 ENEMY_PROTECTED_FIELD(x, y))
1001 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
1002 EXPLOSION_PROTECTED_FIELD(x, y))
1004 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
1005 (p)->switch_x == (x) && (p)->switch_y == (y))
1007 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
1008 (p)->drop_x == (x) && (p)->drop_y == (y))
1010 #define PLAYER_NR_GFX(g, i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
1012 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
1015 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
1017 #define GET_EMPTY_ELEMENT(i) ((i) == 0 ? EL_EMPTY_SPACE : \
1018 EL_EMPTY_SPACE_1 + (i) - 1)
1020 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
1021 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
1022 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
1024 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
1027 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
1028 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
1029 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
1030 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
1032 #define IS_LOOP_SOUND(s) ((s) >= 0 && sound_info[s].loop)
1033 #define IS_LOOP_MUSIC(s) ((s) < 0 || music_info[s].loop)
1035 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
1037 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
1039 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
1040 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
1041 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
1042 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
1044 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
1045 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
1046 (d) == MV_LEFT ? "MV_LEFT" : \
1047 (d) == MV_RIGHT ? "MV_RIGHT" : \
1048 (d) == MV_UP ? "MV_UP" : \
1049 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
1051 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
1052 #define BUTTON_ACTIVE(b) (ActiveButton[b])
1053 #define FONT_ACTIVE(f) (ActiveFont[f])
1055 // fundamental game speed values
1056 #define MICROLEVEL_SCROLL_DELAY 50 // delay for scrolling micro level
1057 #define MICROLEVEL_LABEL_DELAY 250 // delay for micro level label
1059 // boundaries of arrays etc.
1060 #define MAX_LEVEL_NAME_LEN 32
1061 #define MAX_LEVEL_AUTHOR_LEN 32
1062 #define MAX_ELEMENT_NAME_LEN 32
1063 #define MAX_TAPES_PER_SET 1024
1064 #define MAX_SCORE_ENTRIES 100
1065 #define MAX_NUM_TITLE_IMAGES 5
1066 #define MAX_NUM_TITLE_MESSAGES 5
1068 #define MAX_NUM_AMOEBA 100
1070 #define NUM_ENVELOPES 4
1071 #define MIN_ENVELOPE_XSIZE 1
1072 #define MIN_ENVELOPE_YSIZE 1
1073 #define MAX_ENVELOPE_XSIZE 30
1074 #define MAX_ENVELOPE_YSIZE 20
1075 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
1076 #define MIN_CHANGE_PAGES 1
1077 #define MAX_CHANGE_PAGES 32
1078 #define MIN_ELEMENTS_IN_GROUP 1
1079 #define MAX_ELEMENTS_IN_GROUP 16
1080 #define MIN_ANDROID_ELEMENTS 1
1081 #define MAX_ANDROID_ELEMENTS 32
1082 #define MAX_ANDROID_ELEMENTS_OLD 16 // (extended since version 4.2.0.0)
1084 #define MAX_ISO_DATE_LEN 10
1085 #define MAX_PLATFORM_TEXT_LEN 16
1086 #define MAX_VERSION_TEXT_LEN 16
1087 #define MAX_COUNTRY_CODE_LEN 2
1088 #define MAX_COUNTRY_NAME_LEN 64
1090 // values for elements with content
1091 #define MIN_ELEMENT_CONTENTS 1
1092 #define STD_ELEMENT_CONTENTS 4
1093 #define MAX_ELEMENT_CONTENTS 8
1095 #define MIN_MM_BALL_CONTENTS 1
1096 #define STD_MM_BALL_CONTENTS 8
1097 #define MAX_MM_BALL_CONTENTS 16
1099 // values for initial player inventory
1100 #define MIN_INITIAL_INVENTORY_SIZE 1
1101 #define MAX_INITIAL_INVENTORY_SIZE 8
1103 // often used screen positions
1105 #define TILEX TILESIZE
1106 #define TILEY TILESIZE
1107 #define TILEX_VAR TILESIZE_VAR
1108 #define TILEY_VAR TILESIZE_VAR
1109 #define MINI_TILESIZE (TILESIZE / 2)
1110 #define MINI_TILEX MINI_TILESIZE
1111 #define MINI_TILEY MINI_TILESIZE
1112 #define MICRO_TILESIZE (TILESIZE / 8)
1113 #define MICRO_TILEX MICRO_TILESIZE
1114 #define MICRO_TILEY MICRO_TILESIZE
1115 #define MIDPOSX (SCR_FIELDX / 2)
1116 #define MIDPOSY (SCR_FIELDY / 2)
1117 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1118 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1120 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1121 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1122 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1123 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
1124 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
1125 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1127 // values for GfxRedraw
1128 #define GFX_REDRAW_NONE (0)
1129 #define GFX_REDRAW_TILE (1 << 0)
1130 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
1131 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
1132 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
1134 // score for elements
1135 #define SC_EMERALD 0
1136 #define SC_DIAMOND 1
1138 #define SC_SPACESHIP 3
1143 #define SC_DYNAMITE 8
1145 #define SC_TIME_BONUS 10
1146 #define SC_CRYSTAL 11
1148 #define SC_SHIELD 13
1149 #define SC_ELEM_BONUS 14
1150 #define SC_DIAMOND_EXTRA 15
1152 #define LEVEL_SCORE_ELEMENTS 16 // level elements with score
1155 // "real" level file elements
1156 #define EL_UNDEFINED -1
1158 #define EL_EMPTY_SPACE 0
1159 #define EL_EMPTY EL_EMPTY_SPACE
1162 #define EL_WALL_SLIPPERY 3
1164 #define EL_KEY_OBSOLETE 5 // obsolete; now EL_KEY_1
1165 #define EL_EMERALD 6
1166 #define EL_EXIT_CLOSED 7
1167 #define EL_PLAYER_OBSOLETE 8 // obsolete; now EL_PLAYER_1
1169 #define EL_SPACESHIP 10
1170 #define EL_YAMYAM 11
1172 #define EL_STEELWALL 13
1173 #define EL_DIAMOND 14
1174 #define EL_AMOEBA_DEAD 15
1175 #define EL_QUICKSAND_EMPTY 16
1176 #define EL_QUICKSAND_FULL 17
1177 #define EL_AMOEBA_DROP 18
1179 #define EL_MAGIC_WALL 20
1180 #define EL_SPEED_PILL 21
1182 #define EL_AMOEBA_WET 23
1183 #define EL_AMOEBA_DRY 24
1185 #define EL_GAME_OF_LIFE 26
1186 #define EL_BIOMAZE 27
1187 #define EL_DYNAMITE_ACTIVE 28
1188 #define EL_STONEBLOCK 29
1189 #define EL_ROBOT_WHEEL 30
1190 #define EL_ROBOT_WHEEL_ACTIVE 31
1195 #define EL_GATE_1 36
1196 #define EL_GATE_2 37
1197 #define EL_GATE_3 38
1198 #define EL_GATE_4 39
1199 #define EL_GATE_1_GRAY 40
1200 #define EL_GATE_2_GRAY 41
1201 #define EL_GATE_3_GRAY 42
1202 #define EL_GATE_4_GRAY 43
1203 #define EL_DYNAMITE 44
1204 #define EL_PACMAN 45
1205 #define EL_INVISIBLE_WALL 46
1207 #define EL_LAMP_ACTIVE 48
1208 #define EL_WALL_EMERALD 49
1209 #define EL_WALL_DIAMOND 50
1210 #define EL_AMOEBA_FULL 51
1211 #define EL_BD_AMOEBA 52
1212 #define EL_TIME_ORB_FULL 53
1213 #define EL_TIME_ORB_EMPTY 54
1214 #define EL_EXPANDABLE_WALL 55
1215 #define EL_BD_DIAMOND 56
1216 #define EL_EMERALD_YELLOW 57
1217 #define EL_WALL_BD_DIAMOND 58
1218 #define EL_WALL_EMERALD_YELLOW 59
1219 #define EL_DARK_YAMYAM 60
1220 #define EL_BD_MAGIC_WALL 61
1221 #define EL_INVISIBLE_STEELWALL 62
1222 #define EL_SOKOBAN_FIELD_PLAYER 63
1223 #define EL_DYNABOMB_INCREASE_NUMBER 64
1224 #define EL_DYNABOMB_INCREASE_SIZE 65
1225 #define EL_DYNABOMB_INCREASE_POWER 66
1226 #define EL_SOKOBAN_OBJECT 67
1227 #define EL_SOKOBAN_FIELD_EMPTY 68
1228 #define EL_SOKOBAN_FIELD_FULL 69
1229 #define EL_BD_BUTTERFLY_RIGHT 70
1230 #define EL_BD_BUTTERFLY_UP 71
1231 #define EL_BD_BUTTERFLY_LEFT 72
1232 #define EL_BD_BUTTERFLY_DOWN 73
1233 #define EL_BD_FIREFLY_RIGHT 74
1234 #define EL_BD_FIREFLY_UP 75
1235 #define EL_BD_FIREFLY_LEFT 76
1236 #define EL_BD_FIREFLY_DOWN 77
1237 #define EL_BD_BUTTERFLY 78
1238 #define EL_BD_FIREFLY 79
1239 #define EL_PLAYER_1 80
1240 #define EL_PLAYER_2 81
1241 #define EL_PLAYER_3 82
1242 #define EL_PLAYER_4 83
1243 #define EL_BUG_RIGHT 84
1244 #define EL_BUG_UP 85
1245 #define EL_BUG_LEFT 86
1246 #define EL_BUG_DOWN 87
1247 #define EL_SPACESHIP_RIGHT 88
1248 #define EL_SPACESHIP_UP 89
1249 #define EL_SPACESHIP_LEFT 90
1250 #define EL_SPACESHIP_DOWN 91
1251 #define EL_PACMAN_RIGHT 92
1252 #define EL_PACMAN_UP 93
1253 #define EL_PACMAN_LEFT 94
1254 #define EL_PACMAN_DOWN 95
1255 #define EL_EMERALD_RED 96
1256 #define EL_EMERALD_PURPLE 97
1257 #define EL_WALL_EMERALD_RED 98
1258 #define EL_WALL_EMERALD_PURPLE 99
1259 #define EL_ACID_POOL_TOPLEFT 100
1260 #define EL_ACID_POOL_TOPRIGHT 101
1261 #define EL_ACID_POOL_BOTTOMLEFT 102
1262 #define EL_ACID_POOL_BOTTOM 103
1263 #define EL_ACID_POOL_BOTTOMRIGHT 104
1264 #define EL_BD_WALL 105
1265 #define EL_BD_ROCK 106
1266 #define EL_EXIT_OPEN 107
1267 #define EL_BLACK_ORB 108
1268 #define EL_AMOEBA_TO_DIAMOND 109
1270 #define EL_PENGUIN 111
1271 #define EL_SATELLITE 112
1272 #define EL_ARROW_LEFT 113
1273 #define EL_ARROW_RIGHT 114
1274 #define EL_ARROW_UP 115
1275 #define EL_ARROW_DOWN 116
1277 #define EL_DRAGON 118
1279 #define EL_EM_KEY_1_FILE_OBSOLETE 119 // obsolete; now EL_EM_KEY_1
1281 // text character elements
1282 #define EL_CHAR_START 120
1283 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1284 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1286 #include "conf_chr.h" // include auto-generated data structure definitions
1288 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1289 #define EL_CHAR_END (EL_CHAR_START + 79)
1291 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1293 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1294 #define EL_EXPANDABLE_WALL_VERTICAL 201
1295 #define EL_EXPANDABLE_WALL_ANY 202
1297 // EM style elements
1298 #define EL_EM_GATE_1 203
1299 #define EL_EM_GATE_2 204
1300 #define EL_EM_GATE_3 205
1301 #define EL_EM_GATE_4 206
1303 #define EL_EM_KEY_2_FILE_OBSOLETE 207 // obsolete; now EL_EM_KEY_2
1304 #define EL_EM_KEY_3_FILE_OBSOLETE 208 // obsolete; now EL_EM_KEY_3
1305 #define EL_EM_KEY_4_FILE_OBSOLETE 209 // obsolete; now EL_EM_KEY_4
1307 // SP style elements
1308 #define EL_SP_START 210
1309 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1310 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1311 #define EL_SP_ZONK (EL_SP_START + 1)
1312 #define EL_SP_BASE (EL_SP_START + 2)
1313 #define EL_SP_MURPHY (EL_SP_START + 3)
1314 #define EL_SP_INFOTRON (EL_SP_START + 4)
1315 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1316 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1317 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1318 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1319 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1320 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1321 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1322 #define EL_SP_PORT_UP (EL_SP_START + 12)
1323 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1324 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1325 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1326 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1327 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1328 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1329 #define EL_SP_TERMINAL (EL_SP_START + 19)
1330 #define EL_SP_DISK_RED (EL_SP_START + 20)
1331 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1332 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1333 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1334 #define EL_SP_ELECTRON (EL_SP_START + 24)
1335 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1336 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1337 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1338 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1339 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1340 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1341 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1342 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1343 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1344 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1345 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1346 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1347 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1348 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1349 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1350 #define EL_SP_END (EL_SP_START + 39)
1352 // EM style elements
1353 #define EL_EM_GATE_1_GRAY 250
1354 #define EL_EM_GATE_2_GRAY 251
1355 #define EL_EM_GATE_3_GRAY 252
1356 #define EL_EM_GATE_4_GRAY 253
1358 #define EL_EM_DYNAMITE 254
1359 #define EL_EM_DYNAMITE_ACTIVE 255
1361 // DC2 style elements
1362 #define EL_PEARL 256
1363 #define EL_CRYSTAL 257
1364 #define EL_WALL_PEARL 258
1365 #define EL_WALL_CRYSTAL 259
1366 #define EL_DC_GATE_WHITE 260
1367 #define EL_DC_GATE_WHITE_GRAY 261
1368 #define EL_DC_KEY_WHITE 262
1369 #define EL_SHIELD_NORMAL 263
1370 #define EL_EXTRA_TIME 264
1371 #define EL_SWITCHGATE_OPEN 265
1372 #define EL_SWITCHGATE_CLOSED 266
1373 #define EL_SWITCHGATE_SWITCH_UP 267
1374 #define EL_SWITCHGATE_SWITCH_DOWN 268
1376 #define EL_UNUSED_269 269
1377 #define EL_UNUSED_270 270
1379 #define EL_CONVEYOR_BELT_1_LEFT 271
1380 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1381 #define EL_CONVEYOR_BELT_1_RIGHT 273
1382 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1383 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1384 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1385 #define EL_CONVEYOR_BELT_2_LEFT 277
1386 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1387 #define EL_CONVEYOR_BELT_2_RIGHT 279
1388 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1389 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1390 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1391 #define EL_CONVEYOR_BELT_3_LEFT 283
1392 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1393 #define EL_CONVEYOR_BELT_3_RIGHT 285
1394 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1395 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1396 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1397 #define EL_CONVEYOR_BELT_4_LEFT 289
1398 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1399 #define EL_CONVEYOR_BELT_4_RIGHT 291
1400 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1401 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1402 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1403 #define EL_LANDMINE 295
1404 #define EL_ENVELOPE_OBSOLETE 296 // obsolete; now EL_ENVELOPE_1
1405 #define EL_LIGHT_SWITCH 297
1406 #define EL_LIGHT_SWITCH_ACTIVE 298
1407 #define EL_SIGN_EXCLAMATION 299
1408 #define EL_SIGN_RADIOACTIVITY 300
1409 #define EL_SIGN_STOP 301
1410 #define EL_SIGN_WHEELCHAIR 302
1411 #define EL_SIGN_PARKING 303
1412 #define EL_SIGN_NO_ENTRY 304
1413 #define EL_SIGN_UNUSED_1 305
1414 #define EL_SIGN_GIVE_WAY 306
1415 #define EL_SIGN_ENTRY_FORBIDDEN 307
1416 #define EL_SIGN_EMERGENCY_EXIT 308
1417 #define EL_SIGN_YIN_YANG 309
1418 #define EL_SIGN_UNUSED_2 310
1419 #define EL_MOLE_LEFT 311
1420 #define EL_MOLE_RIGHT 312
1421 #define EL_MOLE_UP 313
1422 #define EL_MOLE_DOWN 314
1423 #define EL_STEELWALL_SLIPPERY 315
1424 #define EL_INVISIBLE_SAND 316
1425 #define EL_DX_UNKNOWN_15 317
1426 #define EL_DX_UNKNOWN_42 318
1428 #define EL_UNUSED_319 319
1429 #define EL_UNUSED_320 320
1431 #define EL_SHIELD_DEADLY 321
1432 #define EL_TIMEGATE_OPEN 322
1433 #define EL_TIMEGATE_CLOSED 323
1434 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1435 #define EL_TIMEGATE_SWITCH 325
1437 // EMC style elements
1438 #define EL_BALLOON 326
1439 #define EL_BALLOON_SWITCH_LEFT 327
1440 #define EL_BALLOON_SWITCH_RIGHT 328
1441 #define EL_BALLOON_SWITCH_UP 329
1442 #define EL_BALLOON_SWITCH_DOWN 330
1443 #define EL_BALLOON_SWITCH_ANY 331
1445 #define EL_EMC_STEELWALL_1 332
1446 #define EL_EMC_STEELWALL_2 333
1447 #define EL_EMC_STEELWALL_3 334
1448 #define EL_EMC_STEELWALL_4 335
1449 #define EL_EMC_WALL_1 336
1450 #define EL_EMC_WALL_2 337
1451 #define EL_EMC_WALL_3 338
1452 #define EL_EMC_WALL_4 339
1453 #define EL_EMC_WALL_5 340
1454 #define EL_EMC_WALL_6 341
1455 #define EL_EMC_WALL_7 342
1456 #define EL_EMC_WALL_8 343
1458 // DX style elements
1459 #define EL_TUBE_ANY 344
1460 #define EL_TUBE_VERTICAL 345
1461 #define EL_TUBE_HORIZONTAL 346
1462 #define EL_TUBE_VERTICAL_LEFT 347
1463 #define EL_TUBE_VERTICAL_RIGHT 348
1464 #define EL_TUBE_HORIZONTAL_UP 349
1465 #define EL_TUBE_HORIZONTAL_DOWN 350
1466 #define EL_TUBE_LEFT_UP 351
1467 #define EL_TUBE_LEFT_DOWN 352
1468 #define EL_TUBE_RIGHT_UP 353
1469 #define EL_TUBE_RIGHT_DOWN 354
1470 #define EL_SPRING 355
1472 #define EL_DX_SUPABOMB 357
1474 #define EL_UNUSED_358 358
1475 #define EL_UNUSED_359 359
1477 // ---------- begin of custom elements section --------------------------------
1478 #define EL_CUSTOM_START 360
1480 #include "conf_cus.h" // include auto-generated data structure definitions
1482 #define NUM_CUSTOM_ELEMENTS 256
1483 #define EL_CUSTOM_END 615
1484 // ---------- end of custom elements section ----------------------------------
1486 // EM style elements
1487 #define EL_EM_KEY_1 616
1488 #define EL_EM_KEY_2 617
1489 #define EL_EM_KEY_3 618
1490 #define EL_EM_KEY_4 619
1492 // DC2 style elements
1493 #define EL_ENVELOPE_1 620
1494 #define EL_ENVELOPE_2 621
1495 #define EL_ENVELOPE_3 622
1496 #define EL_ENVELOPE_4 623
1498 // ---------- begin of group elements section ---------------------------------
1499 #define EL_GROUP_START 624
1501 #include "conf_grp.h" // include auto-generated data structure definitions
1503 #define NUM_GROUP_ELEMENTS 32
1504 #define EL_GROUP_END 655
1505 // ---------- end of group elements section -----------------------------------
1507 #define EL_UNKNOWN 656
1508 #define EL_TRIGGER_ELEMENT 657
1509 #define EL_TRIGGER_PLAYER 658
1511 // SP style elements
1512 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1513 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1514 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1515 #define EL_SP_GRAVITY_ON_PORT_UP 662
1516 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1517 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1518 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1519 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1521 // EMC style elements
1522 #define EL_BALLOON_SWITCH_NONE 667
1523 #define EL_EMC_GATE_5 668
1524 #define EL_EMC_GATE_6 669
1525 #define EL_EMC_GATE_7 670
1526 #define EL_EMC_GATE_8 671
1527 #define EL_EMC_GATE_5_GRAY 672
1528 #define EL_EMC_GATE_6_GRAY 673
1529 #define EL_EMC_GATE_7_GRAY 674
1530 #define EL_EMC_GATE_8_GRAY 675
1531 #define EL_EMC_KEY_5 676
1532 #define EL_EMC_KEY_6 677
1533 #define EL_EMC_KEY_7 678
1534 #define EL_EMC_KEY_8 679
1535 #define EL_EMC_ANDROID 680
1536 #define EL_EMC_GRASS 681
1537 #define EL_EMC_MAGIC_BALL 682
1538 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1539 #define EL_EMC_MAGIC_BALL_SWITCH 684
1540 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1541 #define EL_EMC_SPRING_BUMPER 686
1542 #define EL_EMC_PLANT 687
1543 #define EL_EMC_LENSES 688
1544 #define EL_EMC_MAGNIFIER 689
1545 #define EL_EMC_WALL_9 690
1546 #define EL_EMC_WALL_10 691
1547 #define EL_EMC_WALL_11 692
1548 #define EL_EMC_WALL_12 693
1549 #define EL_EMC_WALL_13 694
1550 #define EL_EMC_WALL_14 695
1551 #define EL_EMC_WALL_15 696
1552 #define EL_EMC_WALL_16 697
1553 #define EL_EMC_WALL_SLIPPERY_1 698
1554 #define EL_EMC_WALL_SLIPPERY_2 699
1555 #define EL_EMC_WALL_SLIPPERY_3 700
1556 #define EL_EMC_WALL_SLIPPERY_4 701
1557 #define EL_EMC_FAKE_GRASS 702
1558 #define EL_EMC_FAKE_ACID 703
1559 #define EL_EMC_DRIPPER 704
1561 #define EL_TRIGGER_CE_VALUE 705
1562 #define EL_TRIGGER_CE_SCORE 706
1563 #define EL_CURRENT_CE_VALUE 707
1564 #define EL_CURRENT_CE_SCORE 708
1566 #define EL_YAMYAM_LEFT 709
1567 #define EL_YAMYAM_RIGHT 710
1568 #define EL_YAMYAM_UP 711
1569 #define EL_YAMYAM_DOWN 712
1571 #define EL_BD_EXPANDABLE_WALL 713
1573 // reference elements
1574 #define EL_PREV_CE_8 714
1575 #define EL_PREV_CE_7 715
1576 #define EL_PREV_CE_6 716
1577 #define EL_PREV_CE_5 717
1578 #define EL_PREV_CE_4 718
1579 #define EL_PREV_CE_3 719
1580 #define EL_PREV_CE_2 720
1581 #define EL_PREV_CE_1 721
1583 #define EL_NEXT_CE_1 723
1584 #define EL_NEXT_CE_2 724
1585 #define EL_NEXT_CE_3 725
1586 #define EL_NEXT_CE_4 726
1587 #define EL_NEXT_CE_5 727
1588 #define EL_NEXT_CE_6 728
1589 #define EL_NEXT_CE_7 729
1590 #define EL_NEXT_CE_8 730
1591 #define EL_ANY_ELEMENT 731
1593 // text character elements
1594 #define EL_STEEL_CHAR_START 732
1595 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1596 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1598 // (auto-generated data structure definitions included with normal chars)
1600 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1601 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1603 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1606 #define EL_SPERMS 812
1607 #define EL_BULLET 813
1608 #define EL_HEART 814
1609 #define EL_CROSS 815
1610 #define EL_FRANKIE 816
1611 #define EL_SIGN_SPERMS 817
1612 #define EL_SIGN_BULLET 818
1613 #define EL_SIGN_HEART 819
1614 #define EL_SIGN_CROSS 820
1615 #define EL_SIGN_FRANKIE 821
1617 // DC2 style elements
1618 #define EL_STEEL_EXIT_CLOSED 822
1619 #define EL_STEEL_EXIT_OPEN 823
1621 #define EL_DC_STEELWALL_1_LEFT 824
1622 #define EL_DC_STEELWALL_1_RIGHT 825
1623 #define EL_DC_STEELWALL_1_TOP 826
1624 #define EL_DC_STEELWALL_1_BOTTOM 827
1625 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1626 #define EL_DC_STEELWALL_1_VERTICAL 829
1627 #define EL_DC_STEELWALL_1_TOPLEFT 830
1628 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1629 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1630 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1631 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1632 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1633 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1634 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1636 #define EL_DC_STEELWALL_2_LEFT 838
1637 #define EL_DC_STEELWALL_2_RIGHT 839
1638 #define EL_DC_STEELWALL_2_TOP 840
1639 #define EL_DC_STEELWALL_2_BOTTOM 841
1640 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1641 #define EL_DC_STEELWALL_2_VERTICAL 843
1642 #define EL_DC_STEELWALL_2_MIDDLE 844
1643 #define EL_DC_STEELWALL_2_SINGLE 845
1645 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1646 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1647 #define EL_DC_TIMEGATE_SWITCH 848
1648 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1650 #define EL_DC_LANDMINE 850
1652 #define EL_EXPANDABLE_STEELWALL 851
1653 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1654 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1655 #define EL_EXPANDABLE_STEELWALL_ANY 854
1657 #define EL_EM_EXIT_CLOSED 855
1658 #define EL_EM_EXIT_OPEN 856
1659 #define EL_EM_STEEL_EXIT_CLOSED 857
1660 #define EL_EM_STEEL_EXIT_OPEN 858
1662 #define EL_DC_GATE_FAKE_GRAY 859
1664 #define EL_DC_MAGIC_WALL 860
1666 #define EL_QUICKSAND_FAST_EMPTY 861
1667 #define EL_QUICKSAND_FAST_FULL 862
1669 #define EL_FROM_LEVEL_TEMPLATE 863
1671 // MM style elements
1672 #define EL_MM_START 864
1673 #define EL_MM_START_1 EL_MM_START
1675 #define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
1676 #define EL_MM_EMPTY EL_MM_EMPTY_SPACE
1677 #define EL_MM_MIRROR_START (EL_MM_START + 1)
1678 #define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
1679 #define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
1680 #define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
1681 #define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
1682 #define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
1683 #define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
1684 #define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
1685 #define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
1686 #define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
1687 #define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
1688 #define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
1689 #define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
1690 #define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
1691 #define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
1692 #define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
1693 #define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
1694 #define EL_MM_MIRROR_END EL_MM_MIRROR_15
1695 #define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
1696 #define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
1697 #define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
1698 #define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
1699 #define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
1700 #define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
1701 #define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
1702 #define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
1703 #define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
1704 #define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
1705 #define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
1706 #define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
1707 #define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
1708 #define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
1709 #define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
1710 #define EL_MM_EXIT_OPEN (EL_MM_START + 28)
1711 #define EL_MM_KETTLE (EL_MM_START + 29)
1712 #define EL_MM_BOMB (EL_MM_START + 30)
1713 #define EL_MM_PRISM (EL_MM_START + 31)
1714 #define EL_MM_WALL_START (EL_MM_START + 32)
1715 #define EL_MM_WALL_EMPTY EL_MM_WALL_START
1716 #define EL_MM_WALL_00 EL_MM_WALL_START
1717 #define EL_MM_STEEL_WALL_START EL_MM_WALL_00
1718 #define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START
1719 #define EL_MM_WALL_15 (EL_MM_START + 47)
1720 #define EL_MM_STEEL_WALL_END EL_MM_WALL_15
1721 #define EL_MM_WALL_16 (EL_MM_START + 48)
1722 #define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
1723 #define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START
1724 #define EL_MM_WALL_31 (EL_MM_START + 63)
1725 #define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
1726 #define EL_MM_WALL_32 (EL_MM_START + 64)
1727 #define EL_MM_ICE_WALL_START EL_MM_WALL_32
1728 #define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START
1729 #define EL_MM_WALL_47 (EL_MM_START + 79)
1730 #define EL_MM_ICE_WALL_END EL_MM_WALL_47
1731 #define EL_MM_WALL_48 (EL_MM_START + 80)
1732 #define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
1733 #define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START
1734 #define EL_MM_WALL_63 (EL_MM_START + 95)
1735 #define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
1736 #define EL_MM_WALL_END EL_MM_WALL_63
1737 #define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
1738 #define EL_MM_GRAY_BALL (EL_MM_START + 97)
1739 #define EL_MM_TELEPORTER_START (EL_MM_START + 98)
1740 #define EL_MM_TELEPORTER_1 (EL_MM_TELEPORTER_START + 0)
1741 #define EL_MM_TELEPORTER_2 (EL_MM_TELEPORTER_START + 1)
1742 #define EL_MM_TELEPORTER_3 (EL_MM_TELEPORTER_START + 2)
1743 #define EL_MM_TELEPORTER_4 (EL_MM_TELEPORTER_START + 3)
1744 #define EL_MM_TELEPORTER_5 (EL_MM_TELEPORTER_START + 4)
1745 #define EL_MM_TELEPORTER_6 (EL_MM_TELEPORTER_START + 5)
1746 #define EL_MM_TELEPORTER_7 (EL_MM_TELEPORTER_START + 6)
1747 #define EL_MM_TELEPORTER_8 (EL_MM_TELEPORTER_START + 7)
1748 #define EL_MM_TELEPORTER_9 (EL_MM_TELEPORTER_START + 8)
1749 #define EL_MM_TELEPORTER_10 (EL_MM_TELEPORTER_START + 9)
1750 #define EL_MM_TELEPORTER_11 (EL_MM_TELEPORTER_START + 10)
1751 #define EL_MM_TELEPORTER_12 (EL_MM_TELEPORTER_START + 11)
1752 #define EL_MM_TELEPORTER_13 (EL_MM_TELEPORTER_START + 12)
1753 #define EL_MM_TELEPORTER_14 (EL_MM_TELEPORTER_START + 13)
1754 #define EL_MM_TELEPORTER_15 (EL_MM_TELEPORTER_START + 14)
1755 #define EL_MM_TELEPORTER_16 (EL_MM_TELEPORTER_START + 15)
1756 #define EL_MM_TELEPORTER_END EL_MM_TELEPORTER_15
1757 #define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
1758 #define EL_MM_PACMAN_START (EL_MM_START + 115)
1759 #define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
1760 #define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
1761 #define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
1762 #define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
1763 #define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
1764 #define EL_MM_POLARIZER_START (EL_MM_START + 119)
1765 #define EL_MM_POLARIZER_1 (EL_MM_POLARIZER_START + 0)
1766 #define EL_MM_POLARIZER_2 (EL_MM_POLARIZER_START + 1)
1767 #define EL_MM_POLARIZER_3 (EL_MM_POLARIZER_START + 2)
1768 #define EL_MM_POLARIZER_4 (EL_MM_POLARIZER_START + 3)
1769 #define EL_MM_POLARIZER_5 (EL_MM_POLARIZER_START + 4)
1770 #define EL_MM_POLARIZER_6 (EL_MM_POLARIZER_START + 5)
1771 #define EL_MM_POLARIZER_7 (EL_MM_POLARIZER_START + 6)
1772 #define EL_MM_POLARIZER_8 (EL_MM_POLARIZER_START + 7)
1773 #define EL_MM_POLARIZER_9 (EL_MM_POLARIZER_START + 8)
1774 #define EL_MM_POLARIZER_10 (EL_MM_POLARIZER_START + 9)
1775 #define EL_MM_POLARIZER_11 (EL_MM_POLARIZER_START + 10)
1776 #define EL_MM_POLARIZER_12 (EL_MM_POLARIZER_START + 11)
1777 #define EL_MM_POLARIZER_13 (EL_MM_POLARIZER_START + 12)
1778 #define EL_MM_POLARIZER_14 (EL_MM_POLARIZER_START + 13)
1779 #define EL_MM_POLARIZER_15 (EL_MM_POLARIZER_START + 14)
1780 #define EL_MM_POLARIZER_16 (EL_MM_POLARIZER_START + 15)
1781 #define EL_MM_POLARIZER_END EL_MM_POLARIZER_15
1782 #define EL_MM_POLARIZER_CROSS_START (EL_MM_START + 135)
1783 #define EL_MM_POLARIZER_CROSS_1 (EL_MM_POLARIZER_CROSS_START + 0)
1784 #define EL_MM_POLARIZER_CROSS_2 (EL_MM_POLARIZER_CROSS_START + 1)
1785 #define EL_MM_POLARIZER_CROSS_3 (EL_MM_POLARIZER_CROSS_START + 2)
1786 #define EL_MM_POLARIZER_CROSS_4 (EL_MM_POLARIZER_CROSS_START + 3)
1787 #define EL_MM_POLARIZER_CROSS_END EL_MM_POLARIZER_CROSS_03
1788 #define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
1789 #define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
1790 #define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
1791 #define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
1792 #define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
1793 #define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
1794 #define EL_MM_STEEL_LOCK (EL_MM_START + 143)
1795 #define EL_MM_KEY (EL_MM_START + 144)
1796 #define EL_MM_LIGHTBULB (EL_MM_START + 145)
1797 #define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
1798 #define EL_MM_LIGHTBALL (EL_MM_START + 147)
1799 #define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
1800 #define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
1801 #define EL_MM_FUEL_FULL (EL_MM_START + 150)
1802 #define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
1803 #define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
1804 #define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
1805 #define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
1806 #define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
1807 #define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
1808 #define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
1809 #define EL_MM_ENVELOPE_1 (EL_MM_START + 156)
1810 #define EL_MM_ENVELOPE_2 (EL_MM_START + 157)
1811 #define EL_MM_ENVELOPE_3 (EL_MM_START + 158)
1812 #define EL_MM_ENVELOPE_4 (EL_MM_START + 159)
1814 #define EL_MM_END_1 (EL_MM_START + 159)
1815 #define EL_MM_START_2 (EL_MM_START + 160)
1817 // DF style elements
1818 #define EL_DF_START EL_MM_START_2
1819 #define EL_DF_START_1 EL_MM_START_2
1820 #define EL_DF_START2 (EL_DF_START - 240)
1822 #define EL_DF_MIRROR_START EL_DF_START
1823 #define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
1824 #define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
1825 #define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
1826 #define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
1827 #define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
1828 #define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
1829 #define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
1830 #define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
1831 #define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
1832 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
1833 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
1834 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
1835 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
1836 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
1837 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
1838 #define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
1839 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
1841 #define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
1842 #define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
1843 #define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
1844 #define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
1845 #define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
1846 #define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
1847 #define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
1848 #define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
1849 #define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
1850 #define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
1852 #define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
1853 #define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
1854 #define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
1855 #define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
1856 #define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
1857 #define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
1858 #define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
1859 #define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
1860 #define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
1861 #define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
1863 #define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
1864 #define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0)
1865 #define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
1867 #define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
1868 #define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0)
1869 #define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
1871 #define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
1872 #define EL_DF_WALL_END EL_DF_STEEL_WALL_END
1874 #define EL_DF_EMPTY_SPACE (EL_DF_START2 + 304)
1875 #define EL_DF_EMPTY EL_DF_EMPTY_SPACE
1876 #define EL_DF_CELL (EL_DF_START2 + 305)
1877 #define EL_DF_MINE (EL_DF_START2 + 306)
1878 #define EL_DF_REFRACTOR (EL_DF_START2 + 307)
1880 #define EL_DF_LASER_START (EL_DF_START2 + 308)
1881 #define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
1882 #define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
1883 #define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
1884 #define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
1885 #define EL_DF_LASER_END EL_DF_LASER_DOWN
1887 #define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
1888 #define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
1889 #define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
1890 #define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
1891 #define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
1892 #define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
1894 #define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
1895 #define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
1896 #define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
1897 #define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
1898 #define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
1899 #define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
1900 #define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
1901 #define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
1902 #define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
1903 #define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
1905 #define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
1906 #define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
1907 #define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
1908 #define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
1909 #define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
1910 #define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
1911 #define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
1912 #define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
1913 #define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
1914 #define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
1915 #define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
1916 #define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
1917 #define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
1918 #define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
1919 #define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
1920 #define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
1921 #define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
1922 #define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
1924 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1925 #define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1926 #define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1927 #define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1928 #define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1929 #define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1930 #define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1931 #define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1932 #define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1933 #define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
1935 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1936 #define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
1937 #define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
1938 #define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
1939 #define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
1940 #define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
1941 #define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
1942 #define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
1943 #define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
1944 #define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
1946 #define EL_DF_END_1 (EL_DF_START2 + 355)
1948 // MM style elements
1949 #define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356)
1950 #define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0)
1951 #define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1)
1952 #define EL_MM_TELEPORTER_RED_3 (EL_MM_TELEPORTER_RED_START + 2)
1953 #define EL_MM_TELEPORTER_RED_4 (EL_MM_TELEPORTER_RED_START + 3)
1954 #define EL_MM_TELEPORTER_RED_5 (EL_MM_TELEPORTER_RED_START + 4)
1955 #define EL_MM_TELEPORTER_RED_6 (EL_MM_TELEPORTER_RED_START + 5)
1956 #define EL_MM_TELEPORTER_RED_7 (EL_MM_TELEPORTER_RED_START + 6)
1957 #define EL_MM_TELEPORTER_RED_8 (EL_MM_TELEPORTER_RED_START + 7)
1958 #define EL_MM_TELEPORTER_RED_9 (EL_MM_TELEPORTER_RED_START + 8)
1959 #define EL_MM_TELEPORTER_RED_10 (EL_MM_TELEPORTER_RED_START + 9)
1960 #define EL_MM_TELEPORTER_RED_11 (EL_MM_TELEPORTER_RED_START + 10)
1961 #define EL_MM_TELEPORTER_RED_12 (EL_MM_TELEPORTER_RED_START + 11)
1962 #define EL_MM_TELEPORTER_RED_13 (EL_MM_TELEPORTER_RED_START + 12)
1963 #define EL_MM_TELEPORTER_RED_14 (EL_MM_TELEPORTER_RED_START + 13)
1964 #define EL_MM_TELEPORTER_RED_15 (EL_MM_TELEPORTER_RED_START + 14)
1965 #define EL_MM_TELEPORTER_RED_16 (EL_MM_TELEPORTER_RED_START + 15)
1966 #define EL_MM_TELEPORTER_RED_END EL_MM_TELEPORTER_RED_16
1967 #define EL_MM_TELEPORTER_YELLOW_START (EL_DF_START2 + 372)
1968 #define EL_MM_TELEPORTER_YELLOW_1 (EL_MM_TELEPORTER_YELLOW_START + 0)
1969 #define EL_MM_TELEPORTER_YELLOW_2 (EL_MM_TELEPORTER_YELLOW_START + 1)
1970 #define EL_MM_TELEPORTER_YELLOW_3 (EL_MM_TELEPORTER_YELLOW_START + 2)
1971 #define EL_MM_TELEPORTER_YELLOW_4 (EL_MM_TELEPORTER_YELLOW_START + 3)
1972 #define EL_MM_TELEPORTER_YELLOW_5 (EL_MM_TELEPORTER_YELLOW_START + 4)
1973 #define EL_MM_TELEPORTER_YELLOW_6 (EL_MM_TELEPORTER_YELLOW_START + 5)
1974 #define EL_MM_TELEPORTER_YELLOW_7 (EL_MM_TELEPORTER_YELLOW_START + 6)
1975 #define EL_MM_TELEPORTER_YELLOW_8 (EL_MM_TELEPORTER_YELLOW_START + 7)
1976 #define EL_MM_TELEPORTER_YELLOW_9 (EL_MM_TELEPORTER_YELLOW_START + 8)
1977 #define EL_MM_TELEPORTER_YELLOW_10 (EL_MM_TELEPORTER_YELLOW_START + 9)
1978 #define EL_MM_TELEPORTER_YELLOW_11 (EL_MM_TELEPORTER_YELLOW_START + 10)
1979 #define EL_MM_TELEPORTER_YELLOW_12 (EL_MM_TELEPORTER_YELLOW_START + 11)
1980 #define EL_MM_TELEPORTER_YELLOW_13 (EL_MM_TELEPORTER_YELLOW_START + 12)
1981 #define EL_MM_TELEPORTER_YELLOW_14 (EL_MM_TELEPORTER_YELLOW_START + 13)
1982 #define EL_MM_TELEPORTER_YELLOW_15 (EL_MM_TELEPORTER_YELLOW_START + 14)
1983 #define EL_MM_TELEPORTER_YELLOW_16 (EL_MM_TELEPORTER_YELLOW_START + 15)
1984 #define EL_MM_TELEPORTER_YELLOW_END EL_MM_TELEPORTER_YELLOW_16
1985 #define EL_MM_TELEPORTER_GREEN_START (EL_DF_START2 + 388)
1986 #define EL_MM_TELEPORTER_GREEN_1 (EL_MM_TELEPORTER_GREEN_START + 0)
1987 #define EL_MM_TELEPORTER_GREEN_2 (EL_MM_TELEPORTER_GREEN_START + 1)
1988 #define EL_MM_TELEPORTER_GREEN_3 (EL_MM_TELEPORTER_GREEN_START + 2)
1989 #define EL_MM_TELEPORTER_GREEN_4 (EL_MM_TELEPORTER_GREEN_START + 3)
1990 #define EL_MM_TELEPORTER_GREEN_5 (EL_MM_TELEPORTER_GREEN_START + 4)
1991 #define EL_MM_TELEPORTER_GREEN_6 (EL_MM_TELEPORTER_GREEN_START + 5)
1992 #define EL_MM_TELEPORTER_GREEN_7 (EL_MM_TELEPORTER_GREEN_START + 6)
1993 #define EL_MM_TELEPORTER_GREEN_8 (EL_MM_TELEPORTER_GREEN_START + 7)
1994 #define EL_MM_TELEPORTER_GREEN_9 (EL_MM_TELEPORTER_GREEN_START + 8)
1995 #define EL_MM_TELEPORTER_GREEN_10 (EL_MM_TELEPORTER_GREEN_START + 9)
1996 #define EL_MM_TELEPORTER_GREEN_11 (EL_MM_TELEPORTER_GREEN_START + 10)
1997 #define EL_MM_TELEPORTER_GREEN_12 (EL_MM_TELEPORTER_GREEN_START + 11)
1998 #define EL_MM_TELEPORTER_GREEN_13 (EL_MM_TELEPORTER_GREEN_START + 12)
1999 #define EL_MM_TELEPORTER_GREEN_14 (EL_MM_TELEPORTER_GREEN_START + 13)
2000 #define EL_MM_TELEPORTER_GREEN_15 (EL_MM_TELEPORTER_GREEN_START + 14)
2001 #define EL_MM_TELEPORTER_GREEN_16 (EL_MM_TELEPORTER_GREEN_START + 15)
2002 #define EL_MM_TELEPORTER_GREEN_END EL_MM_TELEPORTER_GREEN_16
2003 #define EL_MM_TELEPORTER_BLUE_START (EL_DF_START2 + 404)
2004 #define EL_MM_TELEPORTER_BLUE_1 (EL_MM_TELEPORTER_BLUE_START + 0)
2005 #define EL_MM_TELEPORTER_BLUE_2 (EL_MM_TELEPORTER_BLUE_START + 1)
2006 #define EL_MM_TELEPORTER_BLUE_3 (EL_MM_TELEPORTER_BLUE_START + 2)
2007 #define EL_MM_TELEPORTER_BLUE_4 (EL_MM_TELEPORTER_BLUE_START + 3)
2008 #define EL_MM_TELEPORTER_BLUE_5 (EL_MM_TELEPORTER_BLUE_START + 4)
2009 #define EL_MM_TELEPORTER_BLUE_6 (EL_MM_TELEPORTER_BLUE_START + 5)
2010 #define EL_MM_TELEPORTER_BLUE_7 (EL_MM_TELEPORTER_BLUE_START + 6)
2011 #define EL_MM_TELEPORTER_BLUE_8 (EL_MM_TELEPORTER_BLUE_START + 7)
2012 #define EL_MM_TELEPORTER_BLUE_9 (EL_MM_TELEPORTER_BLUE_START + 8)
2013 #define EL_MM_TELEPORTER_BLUE_10 (EL_MM_TELEPORTER_BLUE_START + 9)
2014 #define EL_MM_TELEPORTER_BLUE_11 (EL_MM_TELEPORTER_BLUE_START + 10)
2015 #define EL_MM_TELEPORTER_BLUE_12 (EL_MM_TELEPORTER_BLUE_START + 11)
2016 #define EL_MM_TELEPORTER_BLUE_13 (EL_MM_TELEPORTER_BLUE_START + 12)
2017 #define EL_MM_TELEPORTER_BLUE_14 (EL_MM_TELEPORTER_BLUE_START + 13)
2018 #define EL_MM_TELEPORTER_BLUE_15 (EL_MM_TELEPORTER_BLUE_START + 14)
2019 #define EL_MM_TELEPORTER_BLUE_16 (EL_MM_TELEPORTER_BLUE_START + 15)
2020 #define EL_MM_TELEPORTER_BLUE_END EL_MM_TELEPORTER_BLUE_16
2022 #define EL_MM_MCDUFFIN 1204
2023 #define EL_MM_PACMAN 1205
2024 #define EL_MM_FUSE 1206
2025 #define EL_MM_STEEL_WALL 1207
2026 #define EL_MM_WOODEN_WALL 1208
2027 #define EL_MM_ICE_WALL 1209
2028 #define EL_MM_AMOEBA_WALL 1210
2029 #define EL_DF_LASER 1211
2030 #define EL_DF_RECEIVER 1212
2031 #define EL_DF_STEEL_WALL 1213
2032 #define EL_DF_WOODEN_WALL 1214
2034 #define EL_MM_END_2 (EL_DF_START2 + 430)
2036 // EMC style elements
2037 #define EL_SPRING_LEFT 1215
2038 #define EL_SPRING_RIGHT 1216
2040 // ---------- begin of empty space elements section ---------------------------
2041 #define EL_EMPTY_SPACE_START 1217
2043 #include "conf_emp.h" // include auto-generated data structure definitions
2045 #define NUM_EMPTY_SPACE_ELEMENTS 16
2046 #define NUM_EMPTY_ELEMENTS_ALL (NUM_EMPTY_SPACE_ELEMENTS + 1)
2047 #define EL_EMPTY_SPACE_END 1232
2048 // ---------- end of empty space elements section -----------------------------
2050 #define EL_MM_START_3 EL_DF_MIRROR_FIXED_START
2051 #define EL_DF_START_2 EL_DF_MIRROR_FIXED_START
2053 // DF style elements
2054 #define EL_DF_MIRROR_FIXED_START 1233
2055 #define EL_DF_MIRROR_FIXED_1 (EL_DF_MIRROR_FIXED_START + 0)
2056 #define EL_DF_MIRROR_FIXED_2 (EL_DF_MIRROR_FIXED_START + 1)
2057 #define EL_DF_MIRROR_FIXED_3 (EL_DF_MIRROR_FIXED_START + 2)
2058 #define EL_DF_MIRROR_FIXED_4 (EL_DF_MIRROR_FIXED_START + 3)
2059 #define EL_DF_MIRROR_FIXED_5 (EL_DF_MIRROR_FIXED_START + 4)
2060 #define EL_DF_MIRROR_FIXED_6 (EL_DF_MIRROR_FIXED_START + 5)
2061 #define EL_DF_MIRROR_FIXED_7 (EL_DF_MIRROR_FIXED_START + 6)
2062 #define EL_DF_MIRROR_FIXED_8 (EL_DF_MIRROR_FIXED_START + 7)
2063 #define EL_DF_MIRROR_FIXED_9 (EL_DF_MIRROR_FIXED_START + 8)
2064 #define EL_DF_MIRROR_FIXED_10 (EL_DF_MIRROR_FIXED_START + 9)
2065 #define EL_DF_MIRROR_FIXED_11 (EL_DF_MIRROR_FIXED_START + 10)
2066 #define EL_DF_MIRROR_FIXED_12 (EL_DF_MIRROR_FIXED_START + 11)
2067 #define EL_DF_MIRROR_FIXED_13 (EL_DF_MIRROR_FIXED_START + 12)
2068 #define EL_DF_MIRROR_FIXED_14 (EL_DF_MIRROR_FIXED_START + 13)
2069 #define EL_DF_MIRROR_FIXED_15 (EL_DF_MIRROR_FIXED_START + 14)
2070 #define EL_DF_MIRROR_FIXED_16 (EL_DF_MIRROR_FIXED_START + 15)
2071 #define EL_DF_MIRROR_FIXED_END EL_DF_MIRROR_FIXED_16
2073 #define EL_DF_SLOPE_START 1249
2074 #define EL_DF_SLOPE_1 (EL_DF_SLOPE_START + 0)
2075 #define EL_DF_SLOPE_2 (EL_DF_SLOPE_START + 1)
2076 #define EL_DF_SLOPE_3 (EL_DF_SLOPE_START + 2)
2077 #define EL_DF_SLOPE_4 (EL_DF_SLOPE_START + 3)
2078 #define EL_DF_SLOPE_END EL_DF_SLOPE_4
2080 #define EL_MM_END_3 EL_DF_SLOPE_END
2081 #define EL_DF_END_2 EL_DF_SLOPE_END
2083 // BD style elements (normal)
2084 #define EL_BDX_START 1253
2085 #define EL_BDX_EMPTY_SPACE EL_BDX_START
2086 #define EL_BDX_EMPTY EL_BDX_EMPTY_SPACE
2087 #define EL_BDX_SAND_1 1254
2088 #define EL_BDX_SAND_2 1255
2089 #define EL_BDX_SAND_BALL 1256
2090 #define EL_BDX_SAND_LOOSE 1257
2091 #define EL_BDX_SAND_SLOPED_UP_RIGHT 1258
2092 #define EL_BDX_SAND_SLOPED_UP_LEFT 1259
2093 #define EL_BDX_SAND_SLOPED_DOWN_LEFT 1260
2094 #define EL_BDX_SAND_SLOPED_DOWN_RIGHT 1261
2095 #define EL_BDX_SAND_GLUED 1262
2096 #define EL_BDX_WALL_SLOPED_UP_RIGHT 1263
2097 #define EL_BDX_WALL_SLOPED_UP_LEFT 1264
2098 #define EL_BDX_WALL_SLOPED_DOWN_LEFT 1265
2099 #define EL_BDX_WALL_SLOPED_DOWN_RIGHT 1266
2100 #define EL_BDX_WALL_NON_SLOPED 1267
2101 #define EL_BDX_WALL_DIGGABLE 1268
2102 #define EL_BDX_WALL_DIAMOND 1269
2103 #define EL_BDX_WALL_KEY_1 1270
2104 #define EL_BDX_WALL_KEY_2 1271
2105 #define EL_BDX_WALL_KEY_3 1272
2106 #define EL_BDX_FALLING_WALL 1273
2107 #define EL_BDX_STEELWALL 1274
2108 #define EL_BDX_STEELWALL_SLOPED_UP_RIGHT 1275
2109 #define EL_BDX_STEELWALL_SLOPED_UP_LEFT 1276
2110 #define EL_BDX_STEELWALL_SLOPED_DOWN_LEFT 1277
2111 #define EL_BDX_STEELWALL_SLOPED_DOWN_RIGHT 1278
2112 #define EL_BDX_STEELWALL_EXPLODABLE 1279
2113 #define EL_BDX_STEELWALL_DIGGABLE 1280
2114 #define EL_BDX_EXPANDABLE_WALL_HORIZONTAL 1281
2115 #define EL_BDX_EXPANDABLE_WALL_VERTICAL 1282
2116 #define EL_BDX_EXPANDABLE_WALL_ANY 1283
2117 #define EL_BDX_EXPANDABLE_STEELWALL_HORIZONTAL 1284
2118 #define EL_BDX_EXPANDABLE_STEELWALL_VERTICAL 1285
2119 #define EL_BDX_EXPANDABLE_STEELWALL_ANY 1286
2120 #define EL_BDX_EXPANDABLE_WALL_SWITCH 1287
2121 #define EL_BDX_EXPANDABLE_WALL_SWITCH_ACTIVE 1288
2122 #define EL_BDX_INBOX 1289
2123 #define EL_BDX_EXIT_CLOSED 1290
2124 #define EL_BDX_EXIT_OPEN 1291
2125 #define EL_BDX_INVISIBLE_EXIT_CLOSED 1292
2126 #define EL_BDX_INVISIBLE_EXIT_OPEN 1293
2127 #define EL_BDX_FLYING_ROCK 1294
2128 #define EL_BDX_MEGA_ROCK 1295
2129 #define EL_BDX_ROCK_GLUED 1296
2130 #define EL_BDX_FLYING_DIAMOND 1297
2131 #define EL_BDX_DIAMOND_GLUED 1298
2132 #define EL_BDX_DIAMOND_KEY 1299
2133 #define EL_BDX_TRAPPED_DIAMOND 1300
2134 #define EL_BDX_NUT 1301
2135 #define EL_BDX_AMOEBA_1 1302
2136 #define EL_BDX_AMOEBA_2 1303
2137 #define EL_BDX_BUBBLE 1304
2138 #define EL_BDX_TRAPPED_BUBBLE 1305
2139 #define EL_BDX_CREATURE_SWITCH 1306
2140 #define EL_BDX_CREATURE_SWITCH_ACTIVE 1307
2141 #define EL_BDX_BITER_SWITCH_1 1308
2142 #define EL_BDX_BITER_SWITCH_2 1309
2143 #define EL_BDX_BITER_SWITCH_3 1310
2144 #define EL_BDX_BITER_SWITCH_4 1311
2145 #define EL_BDX_REPLICATOR 1312
2146 #define EL_BDX_REPLICATOR_ACTIVE 1313
2147 #define EL_BDX_REPLICATOR_SWITCH 1314
2148 #define EL_BDX_REPLICATOR_SWITCH_ACTIVE 1315
2149 #define EL_BDX_CONVEYOR_LEFT 1316
2150 #define EL_BDX_CONVEYOR_LEFT_ACTIVE 1317
2151 #define EL_BDX_CONVEYOR_RIGHT 1318
2152 #define EL_BDX_CONVEYOR_RIGHT_ACTIVE 1319
2153 #define EL_BDX_CONVEYOR_SWITCH 1320
2154 #define EL_BDX_CONVEYOR_SWITCH_ACTIVE 1321
2155 #define EL_BDX_CONVEYOR_DIR_SWITCH 1322
2156 #define EL_BDX_CONVEYOR_DIR_SWITCH_ACTIVE 1323
2157 #define EL_BDX_GRAVITY_SWITCH 1324
2158 #define EL_BDX_GRAVITY_SWITCH_ACTIVE 1325
2159 #define EL_BDX_ACID 1326
2160 #define EL_BDX_BOX 1327
2161 #define EL_BDX_TIME_PENALTY 1328
2162 #define EL_BDX_GRAVESTONE 1329
2163 #define EL_BDX_CLOCK 1330
2164 #define EL_BDX_POT 1331
2165 #define EL_BDX_PNEUMATIC_HAMMER 1332
2166 #define EL_BDX_TELEPORTER 1333
2167 #define EL_BDX_SKELETON 1334
2168 #define EL_BDX_WATER 1335
2169 #define EL_BDX_KEY_1 1336
2170 #define EL_BDX_KEY_2 1337
2171 #define EL_BDX_KEY_3 1338
2172 #define EL_BDX_GATE_1 1339
2173 #define EL_BDX_GATE_2 1340
2174 #define EL_BDX_GATE_3 1341
2175 #define EL_BDX_LAVA 1342
2176 #define EL_BDX_SWEET 1343
2177 #define EL_BDX_VOODOO_DOLL 1344
2178 #define EL_BDX_SLIME 1345
2179 #define EL_BDX_WAITING_ROCK 1346
2180 #define EL_BDX_CHASING_ROCK 1347
2181 #define EL_BDX_GHOST 1348
2182 #define EL_BDX_COW 1349
2183 #define EL_BDX_COW_LEFT 1350
2184 #define EL_BDX_COW_UP 1351
2185 #define EL_BDX_COW_RIGHT 1352
2186 #define EL_BDX_COW_DOWN 1353
2187 #define EL_BDX_BUTTERFLY_1 1354
2188 #define EL_BDX_BUTTERFLY_1_RIGHT 1355
2189 #define EL_BDX_BUTTERFLY_1_UP 1356
2190 #define EL_BDX_BUTTERFLY_1_LEFT 1357
2191 #define EL_BDX_BUTTERFLY_1_DOWN 1358
2192 #define EL_BDX_BUTTERFLY_2 1359
2193 #define EL_BDX_BUTTERFLY_2_RIGHT 1360
2194 #define EL_BDX_BUTTERFLY_2_UP 1361
2195 #define EL_BDX_BUTTERFLY_2_LEFT 1362
2196 #define EL_BDX_BUTTERFLY_2_DOWN 1363
2197 #define EL_BDX_FIREFLY_1 1364
2198 #define EL_BDX_FIREFLY_1_RIGHT 1365
2199 #define EL_BDX_FIREFLY_1_UP 1366
2200 #define EL_BDX_FIREFLY_1_LEFT 1367
2201 #define EL_BDX_FIREFLY_1_DOWN 1368
2202 #define EL_BDX_FIREFLY_2 1369
2203 #define EL_BDX_FIREFLY_2_RIGHT 1370
2204 #define EL_BDX_FIREFLY_2_UP 1371
2205 #define EL_BDX_FIREFLY_2_LEFT 1372
2206 #define EL_BDX_FIREFLY_2_DOWN 1373
2207 #define EL_BDX_STONEFLY 1374
2208 #define EL_BDX_STONEFLY_RIGHT 1375
2209 #define EL_BDX_STONEFLY_UP 1376
2210 #define EL_BDX_STONEFLY_LEFT 1377
2211 #define EL_BDX_STONEFLY_DOWN 1378
2212 #define EL_BDX_BITER 1379
2213 #define EL_BDX_BITER_RIGHT 1380
2214 #define EL_BDX_BITER_UP 1381
2215 #define EL_BDX_BITER_LEFT 1382
2216 #define EL_BDX_BITER_DOWN 1383
2217 #define EL_BDX_DRAGONFLY 1384
2218 #define EL_BDX_DRAGONFLY_RIGHT 1385
2219 #define EL_BDX_DRAGONFLY_UP 1386
2220 #define EL_BDX_DRAGONFLY_LEFT 1387
2221 #define EL_BDX_DRAGONFLY_DOWN 1388
2222 #define EL_BDX_BOMB 1389
2223 #define EL_BDX_NITRO_PACK 1390
2224 #define EL_BDX_PLAYER 1391
2225 #define EL_BDX_PLAYER_WITH_BOMB 1392
2226 #define EL_BDX_PLAYER_WITH_ROCKET_LAUNCHER 1393
2227 #define EL_BDX_PLAYER_GLUED 1394
2228 #define EL_BDX_PLAYER_STIRRING 1395
2229 #define EL_BDX_ROCKET_LAUNCHER 1396
2230 #define EL_BDX_ROCKET 1397
2231 #define EL_BDX_ROCKET_RIGHT 1398
2232 #define EL_BDX_ROCKET_UP 1399
2233 #define EL_BDX_ROCKET_LEFT 1400
2234 #define EL_BDX_ROCKET_DOWN 1401
2235 #define EL_BDX_FAKE_BONUS 1402
2236 #define EL_BDX_COVERED 1403
2237 #define EL_BDX_WALL 1404
2238 #define EL_BDX_ROCK 1405
2239 #define EL_BDX_DIAMOND 1406
2240 #define EL_BDX_MAGIC_WALL 1407
2242 // BD style elements ("effects"; mostly runtime elements, but can also be stored in level file)
2243 #define EL_BDX_RUNTIME_START 1408
2244 #define EL_BDX_SAND_BALL_FALLING EL_BDX_RUNTIME_START
2245 #define EL_BDX_SAND_LOOSE_FALLING 1409
2246 #define EL_BDX_ROCK_FALLING 1410
2247 #define EL_BDX_FLYING_ROCK_FLYING 1411
2248 #define EL_BDX_MEGA_ROCK_FALLING 1412
2249 #define EL_BDX_DIAMOND_FALLING 1413
2250 #define EL_BDX_FLYING_DIAMOND_FLYING 1414
2251 #define EL_BDX_NUT_FALLING 1415
2252 #define EL_BDX_FALLING_WALL_FALLING 1416
2253 #define EL_BDX_NITRO_PACK_FALLING 1417
2254 #define EL_BDX_WATER_1 1418
2255 #define EL_BDX_WATER_2 1419
2256 #define EL_BDX_WATER_3 1420
2257 #define EL_BDX_WATER_4 1421
2258 #define EL_BDX_WATER_5 1422
2259 #define EL_BDX_WATER_6 1423
2260 #define EL_BDX_WATER_7 1424
2261 #define EL_BDX_WATER_8 1425
2262 #define EL_BDX_WATER_9 1426
2263 #define EL_BDX_WATER_10 1427
2264 #define EL_BDX_WATER_11 1428
2265 #define EL_BDX_WATER_12 1429
2266 #define EL_BDX_WATER_13 1430
2267 #define EL_BDX_WATER_14 1431
2268 #define EL_BDX_WATER_15 1432
2269 #define EL_BDX_WATER_16 1433
2270 #define EL_BDX_COW_ENCLOSED_1 1434
2271 #define EL_BDX_COW_ENCLOSED_2 1435
2272 #define EL_BDX_COW_ENCLOSED_3 1436
2273 #define EL_BDX_COW_ENCLOSED_4 1437
2274 #define EL_BDX_COW_ENCLOSED_5 1438
2275 #define EL_BDX_COW_ENCLOSED_6 1439
2276 #define EL_BDX_COW_ENCLOSED_7 1440
2277 #define EL_BDX_BUBBLE_1 1441
2278 #define EL_BDX_BUBBLE_2 1442
2279 #define EL_BDX_BUBBLE_3 1443
2280 #define EL_BDX_BUBBLE_4 1444
2281 #define EL_BDX_BUBBLE_5 1445
2282 #define EL_BDX_BUBBLE_6 1446
2283 #define EL_BDX_BUBBLE_7 1447
2284 #define EL_BDX_BUBBLE_8 1448
2285 #define EL_BDX_PLAYER_GROWING_1 1449
2286 #define EL_BDX_PLAYER_GROWING_2 1450
2287 #define EL_BDX_PLAYER_GROWING_3 1451
2288 #define EL_BDX_BOMB_TICKING_1 1452
2289 #define EL_BDX_BOMB_TICKING_2 1453
2290 #define EL_BDX_BOMB_TICKING_3 1454
2291 #define EL_BDX_BOMB_TICKING_4 1455
2292 #define EL_BDX_BOMB_TICKING_5 1456
2293 #define EL_BDX_BOMB_TICKING_6 1457
2294 #define EL_BDX_BOMB_TICKING_7 1458
2295 #define EL_BDX_CLOCK_GROWING_1 1459
2296 #define EL_BDX_CLOCK_GROWING_2 1460
2297 #define EL_BDX_CLOCK_GROWING_3 1461
2298 #define EL_BDX_CLOCK_GROWING_4 1462
2299 #define EL_BDX_DIAMOND_GROWING_1 1463
2300 #define EL_BDX_DIAMOND_GROWING_2 1464
2301 #define EL_BDX_DIAMOND_GROWING_3 1465
2302 #define EL_BDX_DIAMOND_GROWING_4 1466
2303 #define EL_BDX_DIAMOND_GROWING_5 1467
2304 #define EL_BDX_EXPLODING_1 1468
2305 #define EL_BDX_EXPLODING_2 1469
2306 #define EL_BDX_EXPLODING_3 1470
2307 #define EL_BDX_EXPLODING_4 1471
2308 #define EL_BDX_EXPLODING_5 1472
2309 #define EL_BDX_ROCK_GROWING_1 1473
2310 #define EL_BDX_ROCK_GROWING_2 1474
2311 #define EL_BDX_ROCK_GROWING_3 1475
2312 #define EL_BDX_ROCK_GROWING_4 1476
2313 #define EL_BDX_STEELWALL_GROWING_1 1477
2314 #define EL_BDX_STEELWALL_GROWING_2 1478
2315 #define EL_BDX_STEELWALL_GROWING_3 1479
2316 #define EL_BDX_STEELWALL_GROWING_4 1480
2317 #define EL_BDX_GHOST_EXPLODING_1 1481
2318 #define EL_BDX_GHOST_EXPLODING_2 1482
2319 #define EL_BDX_GHOST_EXPLODING_3 1483
2320 #define EL_BDX_GHOST_EXPLODING_4 1484
2321 #define EL_BDX_BOMB_EXPLODING_1 1485
2322 #define EL_BDX_BOMB_EXPLODING_2 1486
2323 #define EL_BDX_BOMB_EXPLODING_3 1487
2324 #define EL_BDX_BOMB_EXPLODING_4 1488
2325 #define EL_BDX_NITRO_PACK_EXPLODING 1489
2326 #define EL_BDX_NITRO_PACK_EXPLODING_1 1490
2327 #define EL_BDX_NITRO_PACK_EXPLODING_2 1491
2328 #define EL_BDX_NITRO_PACK_EXPLODING_3 1492
2329 #define EL_BDX_NITRO_PACK_EXPLODING_4 1493
2330 #define EL_BDX_AMOEBA_2_EXPLODING_1 1494
2331 #define EL_BDX_AMOEBA_2_EXPLODING_2 1495
2332 #define EL_BDX_AMOEBA_2_EXPLODING_3 1496
2333 #define EL_BDX_AMOEBA_2_EXPLODING_4 1497
2334 #define EL_BDX_NUT_BREAKING_1 1498
2335 #define EL_BDX_NUT_BREAKING_2 1499
2336 #define EL_BDX_NUT_BREAKING_3 1500
2337 #define EL_BDX_NUT_BREAKING_4 1501
2338 #define EL_BDX_RUNTIME_END EL_BDX_NUT_BREAKING_4
2339 #define EL_BDX_END EL_BDX_RUNTIME_END
2341 #define NUM_FILE_ELEMENTS 1502
2344 // "real" (and therefore drawable) runtime elements
2345 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
2347 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
2348 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
2349 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
2350 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
2351 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
2352 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
2353 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
2354 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
2355 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
2356 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
2357 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
2358 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
2359 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
2360 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
2361 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
2362 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
2363 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
2364 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
2365 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
2366 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
2367 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
2368 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
2369 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
2370 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
2371 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
2372 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
2373 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
2374 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
2375 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
2376 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
2377 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
2378 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
2379 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
2380 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
2381 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
2382 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
2383 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
2384 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
2385 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
2386 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
2387 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
2388 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
2389 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
2390 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
2391 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
2392 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
2393 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
2394 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
2395 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
2396 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
2397 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
2398 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
2399 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
2400 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
2401 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
2402 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
2403 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
2404 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
2405 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
2406 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
2407 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
2408 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
2409 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
2410 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
2411 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
2412 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
2413 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
2414 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
2415 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
2416 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
2417 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
2418 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
2419 #define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
2420 #define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
2421 #define EL_MM_GRAY_BALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 74)
2422 #define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 75)
2423 #define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 76)
2424 #define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 77)
2425 #define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 78)
2426 #define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 79)
2427 #define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 80)
2428 #define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 81)
2429 #define EL_MM_BOMB_ACTIVE (EL_FIRST_RUNTIME_REAL + 82)
2430 #define EL_DF_MINE_ACTIVE (EL_FIRST_RUNTIME_REAL + 83)
2431 #define EL_BDX_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 84)
2433 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 85)
2435 #define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
2436 #define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
2438 // "unreal" (and therefore not drawable) runtime elements
2439 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
2441 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
2442 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
2443 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
2444 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
2445 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
2446 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
2447 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
2448 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
2449 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
2450 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2451 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
2452 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
2453 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
2454 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
2455 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
2456 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
2457 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
2458 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
2459 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
2460 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
2461 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
2462 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
2463 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
2464 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
2466 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
2468 // dummy elements (never used as game elements, only used as graphics)
2469 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
2471 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
2472 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
2473 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
2474 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
2475 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
2476 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
2477 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
2478 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
2479 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
2480 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2481 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
2482 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
2483 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
2484 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
2485 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
2486 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
2487 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
2488 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
2489 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
2490 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
2491 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
2492 #define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21)
2493 #define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22)
2494 #define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23)
2495 #define EL_DEFAULT (EL_FIRST_DUMMY + 24)
2496 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 25)
2497 #define EL_BDX_DEFAULT (EL_FIRST_DUMMY + 26)
2498 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 27)
2499 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 28)
2500 #define EL_MM_DEFAULT (EL_FIRST_DUMMY + 29)
2501 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 30)
2502 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 31)
2503 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 32)
2504 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 33)
2505 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 34)
2506 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 35)
2507 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 36)
2508 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 37)
2509 #define EL_BDX_GAME_GRAPHICS_COLOR_TEMPLATE (EL_FIRST_DUMMY + 38)
2511 // internal elements (only used for internal purposes like copying)
2512 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 39)
2514 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
2515 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
2516 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
2517 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
2519 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
2520 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
2521 #define EL_INTERNAL_CASCADE_BDX (EL_FIRST_INTERNAL + 6)
2522 #define EL_INTERNAL_CASCADE_BDX_ACTIVE (EL_FIRST_INTERNAL + 7)
2523 #define EL_INTERNAL_CASCADE_BDX_EFFECTS (EL_FIRST_INTERNAL + 8)
2524 #define EL_INTERNAL_CASCADE_BDX_EFFECTS_ACTIVE (EL_FIRST_INTERNAL + 9)
2525 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 10)
2526 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 11)
2527 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 12)
2528 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 13)
2529 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 14)
2530 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 15)
2531 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 16)
2532 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 17)
2533 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 18)
2534 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 19)
2535 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 20)
2536 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 21)
2537 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 22)
2538 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 23)
2539 #define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 24)
2540 #define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 25)
2541 #define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 26)
2542 #define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 27)
2543 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 28)
2544 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 29)
2545 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 30)
2546 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 31)
2547 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 32)
2548 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 33)
2549 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 34)
2550 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 35)
2551 #define EL_INTERNAL_CASCADE_ES (EL_FIRST_INTERNAL + 36)
2552 #define EL_INTERNAL_CASCADE_ES_ACTIVE (EL_FIRST_INTERNAL + 37)
2553 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 38)
2554 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 39)
2555 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 40)
2556 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 41)
2557 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 42)
2558 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 43)
2560 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
2561 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
2562 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
2563 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 43)
2565 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 44)
2568 // values for graphics/sounds action types
2585 ACTION_DEACTIVATING,
2614 ACTION_TURNING_FROM_LEFT,
2615 ACTION_TURNING_FROM_RIGHT,
2616 ACTION_TURNING_FROM_UP,
2617 ACTION_TURNING_FROM_DOWN,
2618 ACTION_SMASHED_BY_ROCK,
2619 ACTION_SMASHED_BY_SPRING,
2694 #define ACTION_BORING_LAST ACTION_BORING_10
2695 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
2698 // values for special image configuration suffixes (must match game mode)
2701 GFX_SPECIAL_ARG_DEFAULT = 0,
2702 GFX_SPECIAL_ARG_LOADING_INITIAL,
2703 GFX_SPECIAL_ARG_LOADING,
2704 GFX_SPECIAL_ARG_TITLE_INITIAL,
2705 GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2706 GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2707 GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2708 GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2709 GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2710 GFX_SPECIAL_ARG_TITLE,
2711 GFX_SPECIAL_ARG_TITLE_1,
2712 GFX_SPECIAL_ARG_TITLE_2,
2713 GFX_SPECIAL_ARG_TITLE_3,
2714 GFX_SPECIAL_ARG_TITLE_4,
2715 GFX_SPECIAL_ARG_TITLE_5,
2716 GFX_SPECIAL_ARG_MAIN,
2717 GFX_SPECIAL_ARG_NAMES,
2718 GFX_SPECIAL_ARG_LEVELS,
2719 GFX_SPECIAL_ARG_LEVELNR,
2720 GFX_SPECIAL_ARG_SCORES,
2721 GFX_SPECIAL_ARG_SCOREINFO,
2722 GFX_SPECIAL_ARG_EDITOR,
2723 GFX_SPECIAL_ARG_INFO,
2724 GFX_SPECIAL_ARG_SETUP,
2725 GFX_SPECIAL_ARG_PLAYING,
2726 GFX_SPECIAL_ARG_DOOR,
2727 GFX_SPECIAL_ARG_TAPE,
2728 GFX_SPECIAL_ARG_PANEL,
2729 GFX_SPECIAL_ARG_PREVIEW,
2730 GFX_SPECIAL_ARG_CRUMBLED,
2731 GFX_SPECIAL_ARG_MAINONLY,
2732 GFX_SPECIAL_ARG_NAMESONLY,
2733 GFX_SPECIAL_ARG_SCORESONLY,
2734 GFX_SPECIAL_ARG_TYPENAME,
2735 GFX_SPECIAL_ARG_TYPENAMES,
2736 GFX_SPECIAL_ARG_SUBMENU,
2737 GFX_SPECIAL_ARG_MENU,
2738 GFX_SPECIAL_ARG_TOONS,
2739 GFX_SPECIAL_ARG_SCORESOLD,
2740 GFX_SPECIAL_ARG_SCORESNEW,
2741 GFX_SPECIAL_ARG_NO_TITLE,
2742 GFX_SPECIAL_ARG_FADING,
2743 GFX_SPECIAL_ARG_RESTARTING,
2744 GFX_SPECIAL_ARG_QUIT,
2746 NUM_SPECIAL_GFX_ARGS
2749 // these additional definitions are currently only used for draw offsets
2752 GFX_SPECIAL_ARG_INFO_MAIN = 0,
2753 GFX_SPECIAL_ARG_INFO_TITLE,
2754 GFX_SPECIAL_ARG_INFO_ELEMENTS,
2755 GFX_SPECIAL_ARG_INFO_MUSIC,
2756 GFX_SPECIAL_ARG_INFO_CREDITS,
2757 GFX_SPECIAL_ARG_INFO_PROGRAM,
2758 GFX_SPECIAL_ARG_INFO_VERSION,
2759 GFX_SPECIAL_ARG_INFO_LEVELSET,
2761 NUM_SPECIAL_GFX_INFO_ARGS
2764 // these additional definitions are currently only used for draw offsets
2765 // (must match SETUP_MODE_* values as defined in src/screens.c)
2766 // (should also match corresponding entries in src/conf_gfx.c)
2769 GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2770 GFX_SPECIAL_ARG_SETUP_GAME,
2771 GFX_SPECIAL_ARG_SETUP_ENGINES,
2772 GFX_SPECIAL_ARG_SETUP_EDITOR,
2773 GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2774 GFX_SPECIAL_ARG_SETUP_SOUND,
2775 GFX_SPECIAL_ARG_SETUP_ARTWORK,
2776 GFX_SPECIAL_ARG_SETUP_INPUT,
2777 GFX_SPECIAL_ARG_SETUP_TOUCH,
2778 GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2779 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2780 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2781 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2782 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2783 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2784 GFX_SPECIAL_ARG_SETUP_SHORTCUTS_6,
2785 GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2786 GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2788 NUM_SPECIAL_GFX_SETUP_ARGS
2791 // values for image configuration suffixes
2804 GFX_ARG_2ND_MOVEMENT_TILE,
2805 GFX_ARG_2ND_VERTICAL,
2807 GFX_ARG_2ND_XOFFSET,
2808 GFX_ARG_2ND_YOFFSET,
2809 GFX_ARG_2ND_SWAP_TILES,
2811 GFX_ARG_FRAMES_PER_LINE,
2812 GFX_ARG_START_FRAME,
2815 GFX_ARG_GLOBAL_SYNC,
2816 GFX_ARG_GLOBAL_ANIM_SYNC,
2817 GFX_ARG_CRUMBLED_LIKE,
2818 GFX_ARG_DIGGABLE_LIKE,
2819 GFX_ARG_BORDER_SIZE,
2820 GFX_ARG_STEP_OFFSET,
2821 GFX_ARG_STEP_XOFFSET,
2822 GFX_ARG_STEP_YOFFSET,
2826 GFX_ARG_DRAW_XOFFSET,
2827 GFX_ARG_DRAW_YOFFSET,
2828 GFX_ARG_DRAW_MASKED,
2830 GFX_ARG_INIT_DELAY_FIXED,
2831 GFX_ARG_INIT_DELAY_RANDOM,
2832 GFX_ARG_INIT_DELAY_ACTION,
2833 GFX_ARG_ANIM_DELAY_FIXED,
2834 GFX_ARG_ANIM_DELAY_RANDOM,
2835 GFX_ARG_ANIM_DELAY_ACTION,
2836 GFX_ARG_POST_DELAY_FIXED,
2837 GFX_ARG_POST_DELAY_RANDOM,
2838 GFX_ARG_POST_DELAY_ACTION,
2840 GFX_ARG_INIT_EVENT_ACTION,
2842 GFX_ARG_ANIM_EVENT_ACTION,
2844 GFX_ARG_SCALE_UP_FACTOR,
2851 GFX_ARG_AUTO_DELAY_UNIT,
2854 GFX_ARG_SORT_PRIORITY,
2858 GFX_ARG_ACTIVE_XOFFSET,
2859 GFX_ARG_ACTIVE_YOFFSET,
2860 GFX_ARG_PRESSED_XOFFSET,
2861 GFX_ARG_PRESSED_YOFFSET,
2862 GFX_ARG_STACKED_XFACTOR,
2863 GFX_ARG_STACKED_YFACTOR,
2864 GFX_ARG_STACKED_XOFFSET,
2865 GFX_ARG_STACKED_YOFFSET,
2870 // values for sound configuration suffixes
2873 SND_ARG_MODE_LOOP = 0,
2880 // values for music configuration suffixes
2883 MUS_ARG_MODE_LOOP = 0,
2888 // values for font configuration (definitions must match those from main.c)
2891 FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2892 FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2893 FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2894 FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2913 FONT_REQUEST_NARROW,
2915 FONT_INPUT_1_ACTIVE,
2916 FONT_INPUT_2_ACTIVE,
2919 FONT_OPTION_OFF_NARROW,
2921 FONT_OPTION_ON_NARROW,
2925 FONT_VALUE_OLD_NARROW,
2928 FONT_LEVEL_NUMBER_ACTIVE,
2934 FONT_MAIN_NETWORK_PLAYERS,
2939 #define NUM_INITIAL_FONTS 4
2941 // values for toon animation configuration
2942 #define MAX_NUM_TOONS 20
2944 // values for global animation configuration (must match those from main.c)
2945 #define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
2946 #define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
2947 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
2948 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
2950 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
2951 #define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
2952 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
2953 #define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
2955 #define GLOBAL_ANIM_ID_PART_FIRST 0
2956 #define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
2957 #define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
2959 // values for global border graphics
2960 #define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
2961 #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
2963 // values for game_status (must match special image configuration suffixes)
2964 #define GAME_MODE_DEFAULT GFX_SPECIAL_ARG_DEFAULT
2965 #define GAME_MODE_LOADING_INITIAL GFX_SPECIAL_ARG_LOADING_INITIAL
2966 #define GAME_MODE_LOADING GFX_SPECIAL_ARG_LOADING
2967 #define GAME_MODE_TITLE_INITIAL GFX_SPECIAL_ARG_TITLE_INITIAL
2968 #define GAME_MODE_TITLE_INITIAL_1 GFX_SPECIAL_ARG_TITLE_INITIAL_1
2969 #define GAME_MODE_TITLE_INITIAL_2 GFX_SPECIAL_ARG_TITLE_INITIAL_2
2970 #define GAME_MODE_TITLE_INITIAL_3 GFX_SPECIAL_ARG_TITLE_INITIAL_3
2971 #define GAME_MODE_TITLE_INITIAL_4 GFX_SPECIAL_ARG_TITLE_INITIAL_4
2972 #define GAME_MODE_TITLE_INITIAL_5 GFX_SPECIAL_ARG_TITLE_INITIAL_5
2973 #define GAME_MODE_TITLE GFX_SPECIAL_ARG_TITLE
2974 #define GAME_MODE_TITLE_1 GFX_SPECIAL_ARG_TITLE_1
2975 #define GAME_MODE_TITLE_2 GFX_SPECIAL_ARG_TITLE_2
2976 #define GAME_MODE_TITLE_3 GFX_SPECIAL_ARG_TITLE_3
2977 #define GAME_MODE_TITLE_4 GFX_SPECIAL_ARG_TITLE_4
2978 #define GAME_MODE_TITLE_5 GFX_SPECIAL_ARG_TITLE_5
2979 #define GAME_MODE_MAIN GFX_SPECIAL_ARG_MAIN
2980 #define GAME_MODE_NAMES GFX_SPECIAL_ARG_NAMES
2981 #define GAME_MODE_LEVELS GFX_SPECIAL_ARG_LEVELS
2982 #define GAME_MODE_LEVELNR GFX_SPECIAL_ARG_LEVELNR
2983 #define GAME_MODE_SCORES GFX_SPECIAL_ARG_SCORES
2984 #define GAME_MODE_SCOREINFO GFX_SPECIAL_ARG_SCOREINFO
2985 #define GAME_MODE_EDITOR GFX_SPECIAL_ARG_EDITOR
2986 #define GAME_MODE_INFO GFX_SPECIAL_ARG_INFO
2987 #define GAME_MODE_SETUP GFX_SPECIAL_ARG_SETUP
2988 #define GAME_MODE_PLAYING GFX_SPECIAL_ARG_PLAYING
2989 #define GAME_MODE_PSEUDO_DOOR GFX_SPECIAL_ARG_DOOR
2990 #define GAME_MODE_PSEUDO_TAPE GFX_SPECIAL_ARG_TAPE
2991 #define GAME_MODE_PSEUDO_PANEL GFX_SPECIAL_ARG_PANEL
2992 #define GAME_MODE_PSEUDO_PREVIEW GFX_SPECIAL_ARG_PREVIEW
2993 #define GAME_MODE_PSEUDO_CRUMBLED GFX_SPECIAL_ARG_CRUMBLED
2994 #define GAME_MODE_PSEUDO_MAINONLY GFX_SPECIAL_ARG_MAINONLY
2995 #define GAME_MODE_PSEUDO_NAMESONLY GFX_SPECIAL_ARG_NAMESONLY
2996 #define GAME_MODE_PSEUDO_SCORESONLY GFX_SPECIAL_ARG_SCORESONLY
2997 #define GAME_MODE_PSEUDO_TYPENAME GFX_SPECIAL_ARG_TYPENAME
2998 #define GAME_MODE_PSEUDO_TYPENAMES GFX_SPECIAL_ARG_TYPENAMES
2999 #define GAME_MODE_PSEUDO_SUBMENU GFX_SPECIAL_ARG_SUBMENU
3000 #define GAME_MODE_PSEUDO_MENU GFX_SPECIAL_ARG_MENU
3001 #define GAME_MODE_PSEUDO_TOONS GFX_SPECIAL_ARG_TOONS
3002 #define GAME_MODE_PSEUDO_SCORESOLD GFX_SPECIAL_ARG_SCORESOLD
3003 #define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
3004 #define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
3005 #define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
3006 #define GAME_MODE_PSEUDO_RESTARTING GFX_SPECIAL_ARG_RESTARTING
3007 #define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
3009 #define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
3011 // special definitions currently only used for custom artwork configuration
3012 #define MUSIC_PREFIX_BACKGROUND 0
3013 #define NUM_MUSIC_PREFIXES 1
3015 // definitions for demo animation lists
3016 #define HELPANIM_LIST_NEXT -1
3017 #define HELPANIM_LIST_END -999
3020 // program information and versioning definitions
3021 #define PROGRAM_VERSION_SUPER 4
3022 #define PROGRAM_VERSION_MAJOR 4
3023 #define PROGRAM_VERSION_MINOR 0
3024 #define PROGRAM_VERSION_PATCH 0
3025 #define PROGRAM_VERSION_EXTRA "-test-3"
3027 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
3028 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
3029 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
3030 #define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
3031 #define PROGRAM_COPYRIGHT_STRING "1995-2024 by Holger Schemel"
3032 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
3034 #define PROGRAM_ICON_FILENAME "icons/icon.png"
3036 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
3038 #define USERDATA_DIRECTORY_OTHER "userdata"
3040 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
3041 ** currently supported/known file version numbers:
3043 ** 1.2 (still in use)
3044 ** 1.4 (still in use)
3047 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
3048 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
3049 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
3050 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
3051 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
3053 /* file version does not change for every program version, but is changed
3054 when new features are introduced that are incompatible with older file
3055 versions, so that they can be treated accordingly */
3056 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
3058 #define GAME_VERSION_1_0 FILE_VERSION_1_0
3059 #define GAME_VERSION_1_2 FILE_VERSION_1_2
3060 #define GAME_VERSION_1_4 FILE_VERSION_1_4
3061 #define GAME_VERSION_2_0 FILE_VERSION_2_0
3062 #define GAME_VERSION_3_0 FILE_VERSION_3_0
3064 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_SUPER, \
3065 PROGRAM_VERSION_MAJOR, \
3066 PROGRAM_VERSION_MINOR, \
3067 PROGRAM_VERSION_PATCH)
3069 // values for game_emulation
3071 #define EMU_BOULDERDASH 1
3072 #define EMU_UNUSED_2 2
3073 #define EMU_SUPAPLEX 3
3075 // values for level file type identifier
3076 #define LEVEL_FILE_TYPE_UNKNOWN 0
3077 #define LEVEL_FILE_TYPE_RND 1
3078 #define LEVEL_FILE_TYPE_BD 2
3079 #define LEVEL_FILE_TYPE_EM 3
3080 #define LEVEL_FILE_TYPE_SP 4
3081 #define LEVEL_FILE_TYPE_DX 5
3082 #define LEVEL_FILE_TYPE_SB 6
3083 #define LEVEL_FILE_TYPE_DC 7
3084 #define LEVEL_FILE_TYPE_MM 8
3086 #define NUM_LEVEL_FILE_TYPES 9
3088 // values for game engine type identifier
3089 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
3090 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
3091 #define GAME_ENGINE_TYPE_BD LEVEL_FILE_TYPE_BD
3092 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
3093 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
3094 #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
3096 #define NUM_ENGINE_TYPES 5
3098 // values for automatically playing tapes
3099 #define AUTOPLAY_NONE 0
3100 #define AUTOPLAY_PLAY (1 << 0)
3101 #define AUTOPLAY_FFWD (1 << 1)
3102 #define AUTOPLAY_WARP (1 << 2)
3103 #define AUTOPLAY_TEST (1 << 3)
3104 #define AUTOPLAY_SAVE (1 << 4)
3105 #define AUTOPLAY_UPLOAD (1 << 5)
3106 #define AUTOPLAY_FIX (1 << 6)
3107 #define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
3109 #define AUTOPLAY_MODE_NONE 0
3110 #define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
3111 #define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
3112 #define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
3113 #define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
3114 #define AUTOPLAY_MODE_SAVE (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
3115 #define AUTOPLAY_MODE_UPLOAD (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
3116 #define AUTOPLAY_MODE_FIX (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
3117 #define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
3122 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
3123 boolean draw_masked_when_fading;
3126 struct RequestButtonInfo
3128 struct TextPosInfo yes;
3129 struct TextPosInfo no;
3130 struct TextPosInfo confirm;
3132 struct TextPosInfo player_1;
3133 struct TextPosInfo player_2;
3134 struct TextPosInfo player_3;
3135 struct TextPosInfo player_4;
3137 struct TextPosInfo touch_yes;
3138 struct TextPosInfo touch_no;
3139 struct TextPosInfo touch_confirm;
3142 struct MenuMainButtonInfo
3144 struct MenuPosInfo name;
3145 struct MenuPosInfo levels;
3146 struct MenuPosInfo scores;
3147 struct MenuPosInfo editor;
3148 struct MenuPosInfo info;
3149 struct MenuPosInfo game;
3150 struct MenuPosInfo setup;
3151 struct MenuPosInfo quit;
3153 struct MenuPosInfo prev_level;
3154 struct MenuPosInfo next_level;
3156 struct MenuPosInfo first_level;
3157 struct MenuPosInfo last_level;
3158 struct MenuPosInfo level_number;
3160 struct MenuPosInfo insert_solution;
3161 struct MenuPosInfo play_solution;
3163 struct MenuPosInfo levelset_info;
3164 struct MenuPosInfo switch_ecs_aga;
3167 struct MenuMainTextInfo
3169 struct TextPosInfo name;
3170 struct TextPosInfo levels;
3171 struct TextPosInfo scores;
3172 struct TextPosInfo editor;
3173 struct TextPosInfo info;
3174 struct TextPosInfo game;
3175 struct TextPosInfo setup;
3176 struct TextPosInfo quit;
3178 struct TextPosInfo first_level;
3179 struct TextPosInfo last_level;
3180 struct TextPosInfo level_number;
3181 struct TextPosInfo level_info_1;
3182 struct TextPosInfo level_info_2;
3183 struct TextPosInfo level_name;
3184 struct TextPosInfo level_author;
3185 struct TextPosInfo level_year;
3186 struct TextPosInfo level_imported_from;
3187 struct TextPosInfo level_imported_by;
3188 struct TextPosInfo level_tested_by;
3189 struct TextPosInfo title_1;
3190 struct TextPosInfo title_2;
3191 struct TextPosInfo title_3;
3194 struct MenuMainInputInfo
3196 struct TextPosInfo name;
3201 struct MenuMainButtonInfo button;
3202 struct MenuMainTextInfo text;
3203 struct MenuMainInputInfo input;
3205 struct TextPosInfo preview_players;
3206 struct TextPosInfo network_players;
3209 struct MenuSetupButtonInfo
3211 struct MenuPosInfo prev_player;
3212 struct MenuPosInfo next_player;
3214 struct MenuPosInfo touch_back;
3215 struct MenuPosInfo touch_next;
3216 struct MenuPosInfo touch_back2;
3217 struct MenuPosInfo touch_next2;
3220 struct MenuSetupInfo
3222 struct MenuSetupButtonInfo button;
3225 struct MenuScoresButtonInfo
3227 struct MenuPosInfo prev_level;
3228 struct MenuPosInfo next_level;
3229 struct MenuPosInfo prev_score;
3230 struct MenuPosInfo next_score;
3231 struct MenuPosInfo play_tape;
3234 struct MenuScoresInfo
3236 struct MenuScoresButtonInfo button;
3239 struct TitleFadingInfo
3245 int auto_delay_unit;
3248 struct TitleMessageInfo
3257 boolean parse_comments;
3264 int auto_delay_unit;
3269 struct MenuPosInfo busy_initial;
3270 struct MenuPosInfo busy;
3271 struct MenuPosInfo busy_playfield;
3276 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3277 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3278 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3279 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3280 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3281 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3283 int scrollbar_xoffset;
3285 struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3287 int list_size[NUM_SPECIAL_GFX_ARGS];
3288 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3289 int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3290 int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3292 int left_spacing[NUM_SPECIAL_GFX_ARGS];
3293 int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3294 int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3295 int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3296 int right_spacing[NUM_SPECIAL_GFX_ARGS];
3297 int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3298 int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3299 int top_spacing[NUM_SPECIAL_GFX_ARGS];
3300 int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3301 int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3302 int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3303 int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3304 int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3306 int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3307 int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3308 int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3309 int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3310 int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3311 int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3312 int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3313 int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3314 int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3315 int line_spacing[NUM_SPECIAL_GFX_ARGS];
3316 int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3317 int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3318 int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3319 int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3320 int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3322 struct TitleFadingInfo enter_menu;
3323 struct TitleFadingInfo leave_menu;
3324 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3325 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3326 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3328 int sound[NUM_SPECIAL_GFX_ARGS];
3329 int music[NUM_SPECIAL_GFX_ARGS];
3331 struct MenuMainInfo main;
3332 struct MenuSetupInfo setup;
3333 struct MenuScoresInfo scores;
3338 struct DoorPartPosInfo part_1;
3339 struct DoorPartPosInfo part_2;
3340 struct DoorPartPosInfo part_3;
3341 struct DoorPartPosInfo part_4;
3342 struct DoorPartPosInfo part_5;
3343 struct DoorPartPosInfo part_6;
3344 struct DoorPartPosInfo part_7;
3345 struct DoorPartPosInfo part_8;
3347 struct DoorPartPosInfo panel;
3359 struct RequestButtonInfo button;
3372 boolean wrap_single_words;
3385 int xoffset, yoffset;
3391 boolean redefined; // redefined by custom artwork
3394 struct EditorTabsInfo
3405 struct EditorSettingsInfo
3407 struct MenuPosInfo headline;
3409 struct XY element_graphic;
3410 struct XY element_name;
3412 struct EditorTabsInfo tabs;
3417 struct EditorGadgetInfo
3426 struct Rect separator_line;
3429 struct EditorButtonInfo
3431 struct XYTileSize prev_level;
3432 struct XYTileSize next_level;
3434 struct XYTileSize properties;
3435 struct XYTileSize element_left;
3436 struct XYTileSize element_middle;
3437 struct XYTileSize element_right;
3438 struct XYTileSize palette;
3440 struct XYTileSize draw_single;
3441 struct XYTileSize draw_connected;
3442 struct XYTileSize draw_line;
3443 struct XYTileSize draw_arc;
3444 struct XYTileSize draw_rectangle;
3445 struct XYTileSize draw_filled_box;
3446 struct XYTileSize rotate_up;
3447 struct XYTileSize draw_text;
3448 struct XYTileSize flood_fill;
3449 struct XYTileSize rotate_left;
3450 struct XYTileSize zoom_level;
3451 struct XYTileSize rotate_right;
3452 struct XYTileSize draw_random;
3453 struct XYTileSize grab_brush;
3454 struct XYTileSize rotate_down;
3455 struct XYTileSize pick_element;
3457 struct XYTileSize ce_copy_from;
3458 struct XYTileSize ce_copy_to;
3459 struct XYTileSize ce_swap;
3460 struct XYTileSize ce_copy;
3461 struct XYTileSize ce_paste;
3463 struct XYTileSize undo;
3464 struct XYTileSize conf;
3465 struct XYTileSize save;
3466 struct XYTileSize clear;
3467 struct XYTileSize test;
3468 struct XYTileSize exit;
3471 struct EditorInputInfo
3473 struct XY level_number;
3476 struct EditorPaletteInfo
3481 boolean show_as_separate_screen;
3482 boolean show_on_element_buttons;
3484 struct XYTileSize element_left;
3485 struct XYTileSize element_middle;
3486 struct XYTileSize element_right;
3489 struct EditorDrawingAreaInfo
3496 struct EditorSettingsInfo settings;
3497 struct EditorGadgetInfo gadget;
3498 struct EditorButtonInfo button;
3499 struct EditorInputInfo input;
3500 struct EditorPaletteInfo palette;
3501 struct EditorDrawingAreaInfo drawingarea;
3506 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3507 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3508 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3509 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3514 char tape_basename[MAX_FILENAME_LEN + 1];
3515 char name[MAX_PLAYER_NAME_LEN + 1];
3517 int time; // time (in frames) or steps played
3519 // additional score information for score info screen
3521 char tape_date[MAX_ISO_DATE_LEN + 1];
3522 char platform[MAX_PLATFORM_TEXT_LEN + 1];
3523 char version[MAX_VERSION_TEXT_LEN + 1];
3524 char country_code[MAX_COUNTRY_CODE_LEN + 1];
3525 char country_name[MAX_COUNTRY_NAME_LEN + 1];
3530 int file_version; // file format version the score is stored with
3531 int game_version; // game release version the score was created with
3533 char level_identifier[MAX_FILENAME_LEN + 1];
3538 int last_added_local;
3545 boolean tape_downloaded;
3546 boolean force_last_added;
3547 boolean continue_playing;
3548 boolean continue_on_return;
3550 struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3566 char text[MAX_ENVELOPE_TEXT_LEN + 1];
3569 struct LevelFileInfo
3593 struct LevelFileInfo file_info;
3595 int game_engine_type;
3597 // level stored in native format for the alternative native game engines
3598 struct LevelInfo_BD *native_bd_level;
3599 struct LevelInfo_EM *native_em_level;
3600 struct LevelInfo_SP *native_sp_level;
3601 struct LevelInfo_MM *native_mm_level;
3603 int file_version; // file format version the level is stored with
3604 int game_version; // game release version the level was created with
3606 struct DateInfo creation_date;
3608 boolean encoding_16bit_field; // level contains 16-bit elements
3609 boolean encoding_16bit_yamyam; // yamyam contains 16-bit elements
3610 boolean encoding_16bit_amoeba; // amoeba contains 16-bit elements
3614 int time; // available time (seconds)
3616 boolean auto_count_gems;
3617 boolean rate_time_over_score;
3619 char name[MAX_LEVEL_NAME_LEN + 1];
3620 char author[MAX_LEVEL_AUTHOR_LEN + 1];
3624 struct EnvelopeInfo envelope[NUM_ENVELOPES];
3626 int score[LEVEL_SCORE_ELEMENTS];
3628 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3629 int num_yamyam_contents;
3634 int game_of_life[4];
3637 int time_magic_wall;
3642 int shield_normal_time;
3643 int shield_deadly_time;
3648 int extra_time_score;
3650 int start_element[MAX_PLAYERS];
3651 boolean use_start_element[MAX_PLAYERS];
3653 int artwork_element[MAX_PLAYERS];
3654 boolean use_artwork_element[MAX_PLAYERS];
3656 int explosion_element[MAX_PLAYERS];
3657 boolean use_explosion_element[MAX_PLAYERS];
3659 // values for the new EMC elements
3660 int android_move_time;
3661 int android_clone_time;
3662 boolean ball_random;
3663 boolean ball_active_initial;
3670 int wind_direction_initial;
3672 struct Content ball_content[MAX_ELEMENT_CONTENTS];
3673 int num_ball_contents;
3675 int num_android_clone_elements;
3676 int android_clone_element[MAX_ANDROID_ELEMENTS];
3678 int can_move_into_acid_bits; // bitfield to store property for elements
3679 int dont_collide_with_bits; // bitfield to store property for elements
3681 int initial_player_stepsize[MAX_PLAYERS]; // initial player speed
3682 boolean initial_player_gravity[MAX_PLAYERS];
3684 boolean use_initial_inventory[MAX_PLAYERS];
3685 int initial_inventory_size[MAX_PLAYERS];
3686 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3688 int bd_cycle_delay_ms; // BD game cycle delay (in milliseconds)
3689 int bd_cycle_delay_c64; // BD game cycle delay (in C64 game units)
3690 int bd_hatching_delay_cycles; // BD hatching delay (in game cycles)
3691 int bd_hatching_delay_seconds; // BD hatching delay (in seconds)
3692 int bd_scheduling_type; // BD engine scheduling type
3693 boolean bd_pal_timing; // BD engine uses special PAL timing
3694 boolean bd_line_shifting_borders; // BD engine uses line-shifting wrap-around
3695 boolean bd_scan_first_and_last_row; // BD engine scans top and bottom border rows
3696 boolean bd_short_explosions; // BD engine uses four game cycles for explosions
3697 boolean bd_intermission; // BD level is intermission
3698 boolean bd_diagonal_movements; // BD style diagonal movements
3699 boolean bd_topmost_player_active; // BD engine uses first player found on playfield
3700 int bd_snap_element; // BD element that is created when player is snapping
3701 int bd_pushing_prob; // BD player probability to push rocks
3702 int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet
3703 boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
3704 boolean bd_magic_wall_zero_infinite; // BD magic wall with timer of zero runs infinitely
3705 boolean bd_magic_wall_wait_hatching; // BD magic wall waits for player's birth
3706 boolean bd_magic_wall_stops_amoeba; // BD magic wall can stop amoeba and turn to diamonds
3707 boolean bd_magic_wall_break_scan; // BD magic wall setting to implement buggy BD1 behaviour
3708 int bd_magic_wall_time; // BD magic wall time
3709 int bd_magic_wall_diamond_to; // BD magic wall turns diamonds to specified element
3710 int bd_magic_wall_rock_to; // BD magic wall turns rocks to specified element
3711 int bd_magic_wall_mega_rock_to; // BD magic wall turns mega rocks to specified element
3712 int bd_magic_wall_nut_to; // BD magic wall turns nuts to specified element
3713 int bd_magic_wall_nitro_pack_to; // BD magic wall turns nitro packs to specified element
3714 int bd_magic_wall_flying_diamond_to; // BD magic wall turns flying diamonds to specified element
3715 int bd_magic_wall_flying_rock_to; // BD magic wall turns flying rocks to specified element
3716 boolean bd_amoeba_wait_for_hatching; // BD amoeba waits for player's birth
3717 boolean bd_amoeba_start_immediately; // BD amoeba growth starts immediately
3718 boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
3719 int bd_amoeba_1_threshold_too_big; // BD amoeba 1 turns to stones if threshold reached
3720 int bd_amoeba_1_slow_growth_time; // BD amoeba 1 slow growth time (in seconds)
3721 int bd_amoeba_1_slow_growth_rate; // BD amoeba 1 slow growth rate (in percent)
3722 int bd_amoeba_1_fast_growth_rate; // BD amoeba 1 fast growth rate (in percent)
3723 int bd_amoeba_1_content_too_big; // BD amoeba 1 changes to this element if too big
3724 int bd_amoeba_1_content_enclosed; // BD amoeba 1 changes to this element if enclosed
3725 int bd_amoeba_2_threshold_too_big; // BD amoeba 2 turns to stones if threshold reached
3726 int bd_amoeba_2_slow_growth_time; // BD amoeba 2 slow growth time (in seconds)
3727 int bd_amoeba_2_slow_growth_rate; // BD amoeba 2 slow growth rate (in percent)
3728 int bd_amoeba_2_fast_growth_rate; // BD amoeba 2 fast growth rate (in percent)
3729 int bd_amoeba_2_content_too_big; // BD amoeba 2 changes to this element if too big
3730 int bd_amoeba_2_content_enclosed; // BD amoeba 2 changes to this element if enclosed
3731 int bd_amoeba_2_content_exploding; // BD amoeba 2 changes to this element if exploding
3732 int bd_amoeba_2_content_looks_like; // BD amoeba 2 looks like this other game element
3733 int bd_clock_extra_time; // BD engine extra time when collecting clock
3734 boolean bd_voodoo_collects_diamonds; // BD voodoo doll can collect diamonds for the player
3735 boolean bd_voodoo_hurt_kills_player; // BD voodoo doll hurt in any way, player is killed
3736 boolean bd_voodoo_dies_by_rock; // BD voodoo doll can be killed by a falling rock
3737 boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
3738 int bd_voodoo_penalty_time; // BD engine penalty time when voodoo doll destroyed
3739 boolean bd_slime_is_predictable; // BD slime uses predictable random number generator
3740 boolean bd_slime_correct_random; // BD slime needs corrected random number generator
3741 int bd_slime_permeability_rate; // BD slime permeability rate for unpredictable slime
3742 int bd_slime_permeability_bits_c64; // BD slime permeability bits for predictable slime
3743 int bd_slime_random_seed_c64; // BD slime random number seed for predictable slime
3744 int bd_slime_eats_element_1; // BD slime can eat and convert this game element
3745 int bd_slime_converts_to_element_1; // BD slime can convert eaten element to this game element
3746 int bd_slime_eats_element_2; // BD slime can eat and convert this game element
3747 int bd_slime_converts_to_element_2; // BD slime can convert eaten element to this game element
3748 int bd_slime_eats_element_3; // BD slime can eat and convert this game element
3749 int bd_slime_converts_to_element_3; // BD slime can convert eaten element to this game element
3750 int bd_cave_random_seed_c64; // BD cave random number seed for predictable slime
3751 int bd_acid_eats_element; // BD acid eats this game element when spreading
3752 int bd_acid_spread_rate; // BD acid probability of spreading (in percent)
3753 int bd_acid_turns_to_element; // BD acid target element after spreading
3754 int bd_biter_move_delay; // BD biter delay between movements (in BD frames)
3755 int bd_biter_eats_element; // BD biter eats this game element when moving
3756 int bd_bubble_converts_by_element; // BD bubble converts to clock by touching this element
3757 boolean bd_change_expanding_wall; // BD expanding wall direction is changed if enabled
3758 boolean bd_replicators_active; // BD replicators start in active state if enabled
3759 int bd_replicator_create_delay; // BD replicator delay between replications (in BD frames)
3760 boolean bd_conveyor_belts_active; // BD conveyor belts start in active state if enabled
3761 boolean bd_conveyor_belts_changed; // BD conveyor belts direction is changed if enabled
3762 boolean bd_water_cannot_flow_down; // BD water does not flow downwards if enabled
3763 int bd_nut_content; // BD nut contains the specified game element
3764 int bd_hammer_walls_break_delay; // BD hammer time for breaking walls (in BD frames)
3765 boolean bd_hammer_walls_reappear; // BD hammered walls are reappearing after some delay
3766 int bd_hammer_walls_reappear_delay; // BD hammer time for reappearing walls (in BD frames)
3767 boolean bd_infinite_rockets; // BD rocket launcher has infinite number of rockets
3768 int bd_num_skeletons_needed_for_pot; // BD skeletons amount must be collected to use a pot
3769 int bd_skeleton_worth_num_diamonds; // BD skeleton collected is worth this number of diamonds
3770 int bd_expanding_wall_looks_like; // BD expanding wall looks like this other game element
3771 int bd_sand_looks_like; // BD sand looks like this other game element
3772 boolean bd_creatures_start_backwards; // BD creatures start moving in opposite direction
3773 boolean bd_creatures_turn_on_hatching;// BD creatures change direction after hatching
3774 int bd_creatures_auto_turn_delay; // BD creatures change direction after delay (in seconds)
3775 int bd_gravity_direction; // BD engine initial gravity direction
3776 boolean bd_gravity_switch_active; // BD engine gravity switch starts in active state
3777 int bd_gravity_switch_delay; // BD engine gravity change delay for switch (in seconds)
3778 boolean bd_gravity_affects_all; // BD engine gravity affects all falling objects
3779 int bd_rock_turns_to_on_falling; // BD rock changes to specified element when falling
3780 int bd_rock_turns_to_on_impact; // BD rock changes to specified element on impact
3781 int bd_diamond_turns_to_on_falling; // BD diamond changes to specified element when falling
3782 int bd_diamond_turns_to_on_impact; // BD diamond changes to specified element on impact
3783 int bd_firefly_1_explodes_to; // BD firefly 1 explodes to specified element
3784 int bd_firefly_2_explodes_to; // BD firefly 2 explodes to specified element
3785 int bd_butterfly_1_explodes_to; // BD butterfly 1 explodes to specified element
3786 int bd_butterfly_2_explodes_to; // BD butterfly 2 explodes to specified element
3787 int bd_stonefly_explodes_to; // BD stonefly explodes to specified element
3788 int bd_dragonfly_explodes_to; // BD dragonfly explodes to specified element
3789 int bd_diamond_birth_turns_to; // BD diamond birth changes to specified element
3790 int bd_bomb_explosion_turns_to; // BD bomb explosion changes to specified element
3791 int bd_nitro_explosion_turns_to; // BD nitro pack explosion changes to specified element
3792 int bd_explosion_turns_to; // BD other explosions change to specified element
3793 int bd_color_b; // BD engine C64-style cave color (border)
3794 int bd_color_0; // BD engine C64-style cave color (background)
3795 int bd_color_1; // BD engine C64-style cave color (sand)
3796 int bd_color_2; // BD engine C64-style cave color (steel wall)
3797 int bd_color_3; // BD engine C64-style cave color (wall)
3798 int bd_color_4; // BD engine C64-style cave color (amoeba)
3799 int bd_color_5; // BD engine C64-style cave color (slime)
3801 boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
3802 boolean em_explodes_by_fire; // EM style chain explosion behaviour
3803 boolean use_spring_bug; // for compatibility with old levels
3804 boolean use_time_orb_bug; // for compatibility with old levels
3805 boolean use_life_bugs; // for compatibility with old levels
3806 boolean instant_relocation; // no visual delay when relocating player
3807 boolean shifted_relocation; // no level centering when relocating player
3808 boolean lazy_relocation; // only redraw off-screen player relocation
3809 boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3810 boolean grow_into_diggable; // amoeba can grow into anything diggable
3811 boolean sb_fields_needed; // all Sokoban fields must be solved
3812 boolean sb_objects_needed; // all Sokoban objects must be solved
3813 boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
3814 boolean solved_by_one_player; // level is solved if one player enters exit
3815 boolean finish_dig_collect; // only finished dig/collect triggers ce action
3816 boolean keep_walkable_ce; // keep walkable CE if it changes to the player
3818 boolean continuous_snapping; // repeated snapping without releasing key
3819 boolean block_snap_field; // snapping blocks field to show animation
3820 boolean block_last_field; // player blocks previous field while moving
3821 boolean sp_block_last_field; // player blocks previous field while moving
3823 // values for MM/DF elements
3824 boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3825 boolean df_laser_red, df_laser_green, df_laser_blue;
3831 int num_mm_ball_contents;
3832 int mm_ball_choice_mode;
3833 int mm_ball_content[MAX_MM_BALL_CONTENTS];
3834 boolean rotate_mm_ball_content;
3835 boolean explode_mm_ball;
3837 // ('int' instead of 'boolean' because used as selectbox value in editor)
3838 int use_step_counter; // count steps instead of seconds for level
3840 int time_score_base; // use time score for 1 or 10 seconds/steps
3842 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3844 boolean use_custom_template; // use custom properties from template file
3846 boolean file_has_custom_elements; // set when level file contains CEs
3848 int bd_color_type; // set according to BD colors in level
3850 boolean no_valid_file; // set when level file missing or invalid
3851 boolean no_level_file; // set when falling back to level template
3853 boolean changed; // set when level was changed in the editor
3855 // runtime flags to handle bugs in old levels (not stored in level file)
3856 boolean use_action_after_change_bug;
3859 struct NetworkLevelInfo
3861 char *leveldir_identifier; // network levelset identifier
3863 struct LevelFileInfo file_info; // file info for level file
3864 struct LevelFileInfo tmpl_info; // file info for level template
3866 boolean use_network_level_files; // use levels from network server
3867 boolean use_custom_template; // use CEs from level template
3872 char *autoplay_leveldir;
3873 int autoplay_level[MAX_TAPES_PER_SET];
3875 boolean autoplay_all;
3876 time_t autoplay_time;
3878 char *patchtapes_mode;
3879 char *patchtapes_leveldir;
3880 int patchtapes_level[MAX_TAPES_PER_SET];
3881 boolean patchtapes_all;
3883 char *convert_leveldir;
3884 int convert_level_nr;
3886 char *dumplevelset_leveldir;
3888 char *dumplevel_leveldir;
3889 int dumplevel_level_nr;
3891 char *dumptape_leveldir;
3892 int dumptape_level_nr;
3894 char *create_sketch_images_dir;
3895 char *create_collect_images_dir;
3899 float frames_per_second;
3900 boolean show_frames_per_second;
3902 // global values for fading screens and masking borders
3905 // values for global animations
3907 int anim_status_next;
3909 boolean use_envelope_request;
3914 struct ElementChangeInfo
3916 boolean can_change; // use or ignore this change info
3918 boolean has_event[NUM_CHANGE_EVENTS]; // change events
3920 int trigger_player; // player triggering change
3921 int trigger_side; // side triggering change
3922 int trigger_page; // page triggering change
3924 int target_element; // target element after change
3926 int delay_fixed; // added frame delay before changed (fixed)
3927 int delay_random; // added frame delay before changed (random)
3928 int delay_frames; // either 1 (frames) or 50 (seconds; 50 fps)
3930 int initial_trigger_element; // initial element triggering change
3932 struct Content target_content; // elements for extended change target
3933 boolean use_target_content; // use extended change target
3934 boolean only_if_complete; // only use complete target content
3935 boolean use_random_replace; // use random value for replacing elements
3936 int random_percentage; // random value for replacing elements
3937 int replace_when; // type of elements that can be replaced
3939 boolean explode; // explode instead of change
3941 boolean has_action; // execute action on specified condition
3942 int action_type; // type of action
3943 int action_mode; // mode of action
3944 int action_arg; // parameter of action
3945 int action_element; // element related to action
3947 // ---------- internal values used at runtime when playing ----------
3949 int trigger_element; // element triggering change
3951 /* functions that are called before, while and after the change of an
3952 element -- currently only used for non-custom elements */
3953 void (*pre_change_function)(int x, int y);
3954 void (*change_function)(int x, int y);
3955 void (*post_change_function)(int x, int y);
3957 short actual_trigger_element; // element that actually triggered change
3958 int actual_trigger_x; // element x position that triggered change
3959 int actual_trigger_y; // element y position that triggered change
3960 int actual_trigger_side; // element side that triggered the change
3961 int actual_trigger_player; // player which actually triggered change
3962 int actual_trigger_player_bits; // player bits of triggering players
3963 int actual_trigger_ce_value; // CE value of element that triggered change
3964 int actual_trigger_ce_score; // CE score of element that triggered change
3966 boolean can_change_or_has_action; // can_change | has_action
3968 // ---------- internal values used in level editor ----------
3970 int direct_action; // change triggered by actions on element
3971 int other_action; // change triggered by other element actions
3974 struct ElementGroupInfo
3976 int num_elements; // number of elements in this group
3977 int element[MAX_ELEMENTS_IN_GROUP]; // list of elements in this group
3979 int choice_mode; // how to choose element from group
3981 // ---------- internal values used at runtime when playing ----------
3983 /* the following is the same as above, but with recursively resolved group
3984 elements (group elements may also contain further group elements!) */
3985 int num_elements_resolved;
3986 short element_resolved[NUM_FILE_ELEMENTS];
3988 int choice_pos; // current element choice position
3991 struct ElementNameInfo
3993 // ---------- token and description strings ----------
3995 char *token_name; // element token used in config files
3996 char *class_name; // element class used in config files
3997 char *editor_description; // pre-defined description for level editor
4002 // ---------- token and description strings ----------
4004 char *token_name; // element token used in config files
4005 char *class_name; // element class used in config files
4006 char *editor_description; // pre-defined description for level editor
4007 char *custom_description; // alternative description from config file
4008 char description[MAX_ELEMENT_NAME_LEN + 1]; // for custom/group elements
4010 // ---------- graphic and sound definitions ----------
4012 int graphic[NUM_ACTIONS]; // default graphics for several actions
4013 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
4014 // special graphics for left/right/up/down
4016 int crumbled[NUM_ACTIONS]; // crumbled graphics for several actions
4017 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
4018 // crumbled graphics for left/right/up/down
4020 int special_graphic[NUM_SPECIAL_GFX_ARGS];
4021 // special graphics for certain screens
4023 int sound[NUM_ACTIONS]; // default sounds for several actions
4025 // ---------- special element property values ----------
4027 unsigned int properties[NUM_EP_BITFIELDS]; // element base properties
4029 boolean use_gfx_element; // use custom graphic element
4030 int gfx_element_initial; // initial optional custom graphic element
4032 int access_direction; // accessible from which direction
4034 int collect_score_initial; // initial score value for collecting
4035 int collect_count_initial; // initial count value for collecting
4037 int ce_value_fixed_initial; // initial value for custom variable (fix)
4038 int ce_value_random_initial; // initial value for custom variable (rnd)
4039 boolean use_last_ce_value; // use value from element before change
4041 int push_delay_fixed; // constant delay before pushing
4042 int push_delay_random; // additional random delay before pushing
4043 int drop_delay_fixed; // constant delay after dropping
4044 int drop_delay_random; // additional random delay after dropping
4045 int move_delay_fixed; // constant delay after moving
4046 int move_delay_random; // additional random delay after moving
4047 int step_delay_fixed; // constant delay while moving
4048 int step_delay_random; // additional random delay while moving
4050 int move_pattern; // direction movable element moves to
4051 int move_direction_initial; // initial direction element moves to
4052 int move_stepsize; // step size element moves with
4054 int move_enter_element; // element that can be entered (and removed)
4055 int move_leave_element; // element that can be left behind
4056 int move_leave_type; // change (limited) or leave (unlimited)
4058 int slippery_type; // how/where other elements slip away
4060 struct Content content; // new elements after explosion
4062 int explosion_type; // type of explosion, like 3x3, 3+3 or 1x1
4063 int explosion_delay; // duration of explosion of this element
4064 int ignition_delay; // delay for explosion by other explosion
4066 struct ElementChangeInfo *change_page; // actual list of change pages
4067 struct ElementChangeInfo *change; // pointer to current change page
4069 int num_change_pages; // actual number of change pages
4070 int current_change_page; // currently edited change page
4072 struct ElementGroupInfo *group; // pointer to element group info
4074 boolean has_anim_event; // element can trigger global animation
4076 // ---------- internal values used at runtime when playing ----------
4078 boolean has_change_event[NUM_CHANGE_EVENTS];
4080 int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
4081 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
4083 boolean in_group[NUM_GROUP_ELEMENTS];
4085 int gfx_element; // runtime optional custom graphic element
4087 int collect_score; // runtime score value for collecting
4089 // count of this element on playfield, calculated after each frame
4092 // ---------- internal values used in level editor ----------
4094 int access_type; // walkable or passable
4095 int access_layer; // accessible over/inside/under
4096 int access_protected; // protection against deadly elements
4097 int walk_to_action; // diggable/collectible/pushable
4098 int smash_targets; // can smash player/enemies/everything
4099 int deadliness; // deadly when running/colliding/touching
4101 boolean can_explode_by_fire; // element explodes by fire
4102 boolean can_explode_smashed; // element explodes when smashed
4103 boolean can_explode_impact; // element explodes on impact
4105 boolean modified_settings; // set for all modified custom elements
4110 char *token_name; // font token used in config files
4112 int graphic; // default graphic for this font
4113 int special_graphic[NUM_SPECIAL_GFX_ARGS];
4114 // special graphics for certain screens
4115 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
4116 // internal bitmap ID for special graphics
4119 struct GlobalAnimNameInfo
4121 char *token_name; // global animation token in config files
4124 struct GlobalAnimInfo
4126 char *token_name; // global animation token in config files
4128 // global animation graphic and control definitions
4129 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4131 // global animation sound and music definitions
4132 int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4133 int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4136 struct GlobalAnimEventListInfo
4139 int num_event_values;
4142 struct GlobalAnimEventInfo
4144 struct GlobalAnimEventListInfo **event_list;
4145 int num_event_lists;
4150 Bitmap **bitmaps; // bitmaps in all required sizes
4151 Bitmap *bitmap; // bitmap in default size
4153 int src_image_width; // scaled bitmap size, but w/o small images
4154 int src_image_height; // scaled bitmap size, but w/o small images
4156 int src_x, src_y; // start position of animation frames
4157 int width, height; // width/height of each animation frame
4159 int offset_x, offset_y; // x/y offset to next animation frame
4160 int offset2_x, offset2_y; // x/y offset to second movement tile
4162 boolean double_movement; // animation has second movement tile
4163 int swap_double_tiles; // explicitely force or forbid tile swapping
4166 int anim_frames_per_line;
4167 int anim_start_frame;
4168 int anim_delay; // important: delay of 1 means "no delay"!
4171 boolean anim_global_sync;
4172 boolean anim_global_anim_sync;
4174 int crumbled_like; // element for cloning crumble graphics
4175 int diggable_like; // element for cloning digging graphics
4177 int border_size; // border size for "crumbled" graphics
4179 int scale_up_factor; // optional factor for scaling image up
4180 int tile_size; // optional explicitly defined tile size
4182 int clone_from; // graphic for cloning *all* settings
4184 int init_delay_fixed; // optional initial delay values for global
4185 int init_delay_random; // animations (pause interval before start)
4186 int init_delay_action; // optional action called on animation start
4187 int anim_delay_fixed; // optional delay values for bored/sleeping
4188 int anim_delay_random; // and global animations (animation length)
4189 int anim_delay_action; // optional action called on animation end
4190 int post_delay_fixed; // optional delay values after bored/global
4191 int post_delay_random; // animations (pause before next animation)
4192 int post_delay_action; // optional action called after post delay
4194 int init_event; // optional event triggering animation start
4195 int init_event_action; // optional action called on animation start
4196 int anim_event; // optional event triggering animation end
4197 int anim_event_action; // optional action called on animation end
4199 int step_offset; // optional step offset of toon animations
4200 int step_xoffset; // optional step offset of toon animations
4201 int step_yoffset; // optional step offset of toon animations
4202 int step_delay; // optional step delay of toon animations
4203 int direction; // optional move direction of toon animations
4204 int position; // optional draw position of toon animations
4205 int x; // optional draw position of toon animations
4206 int y; // optional draw position of toon animations
4208 int draw_xoffset; // optional offset for drawing font chars
4209 int draw_yoffset; // optional offset for drawing font chars
4211 int draw_masked; // optional setting for drawing envelope gfx
4212 int draw_order; // optional draw order for global animations
4214 int fade_mode; // optional setting for drawing title screens
4215 int fade_delay; // optional setting for drawing title screens
4216 int post_delay; // optional setting for drawing title screens
4217 int auto_delay; // optional setting for drawing title screens
4218 int auto_delay_unit; // optional setting for drawing title screens
4219 int align, valign; // optional setting for drawing title screens
4220 int sort_priority; // optional setting for drawing title screens
4228 int pressed_xoffset;
4229 int pressed_yoffset;
4231 int stacked_xfactor;
4232 int stacked_yfactor;
4233 int stacked_xoffset;
4234 int stacked_yoffset;
4236 boolean use_image_size; // use image size as default width and height
4251 struct MusicPrefixInfo
4254 boolean is_loop_music;
4257 struct MusicFileInfo
4262 char *artist_header;
4265 char *played_header;
4277 struct MusicFileInfo *prev, *next;
4280 struct ElementActionInfo
4284 boolean is_loop_sound;
4287 struct ElementDirectionInfo
4293 struct SpecialSuffixInfo
4309 extern Bitmap *bitmap_db_field;
4310 extern Bitmap *bitmap_db_door_1;
4311 extern Bitmap *bitmap_db_door_2;
4312 extern Bitmap *bitmap_db_store_1;
4313 extern Bitmap *bitmap_db_store_2;
4314 extern DrawBuffer *fieldbuffer;
4315 extern DrawBuffer *drawto_field;
4317 extern int game_status;
4318 extern int game_status_last_screen;
4319 extern boolean level_editor_test_game;
4320 extern boolean score_info_tape_play;
4321 extern boolean network_playing;
4323 extern int key_joystick_mapping;
4325 extern short Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4326 extern short Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4327 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4328 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4329 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4330 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4331 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4332 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4333 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4334 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4335 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4336 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4337 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4338 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4339 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4340 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4341 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4342 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4343 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4344 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4345 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4346 extern short AmoebaCnt[MAX_NUM_AMOEBA];
4347 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
4348 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4349 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4350 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4351 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4352 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4354 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4355 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4356 extern int GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4357 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4358 extern int GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4359 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4360 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4361 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4363 extern int ActiveElement[MAX_NUM_ELEMENTS];
4364 extern int ActiveButton[NUM_IMAGE_FILES];
4365 extern int ActiveFont[NUM_FONTS];
4367 extern int lev_fieldx, lev_fieldy;
4368 extern int scroll_x, scroll_y;
4370 extern int WIN_XSIZE, WIN_YSIZE;
4371 extern int SCR_FIELDX, SCR_FIELDY;
4372 extern int REAL_SX, REAL_SY;
4377 extern int dDX, dDY;
4378 extern int FULL_SXSIZE, FULL_SYSIZE;
4379 extern int SXSIZE, SYSIZE;
4380 extern int DXSIZE, DYSIZE;
4381 extern int VXSIZE, VYSIZE;
4382 extern int EXSIZE, EYSIZE;
4383 extern int TILESIZE_VAR;
4385 extern int FADE_SX, FADE_SY;
4386 extern int FADE_SXSIZE, FADE_SYSIZE;
4389 extern int ScrollStepSize;
4390 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4391 extern int BorderElement;
4392 extern int MenuFrameDelay;
4393 extern int GameFrameDelay;
4394 extern int FfwdFrameDelay;
4395 extern int BX1, BY1;
4396 extern int BX2, BY2;
4397 extern int SBX_Left, SBX_Right;
4398 extern int SBY_Upper, SBY_Lower;
4400 extern int TimeFrames, TimePlayed, TimeLeft;
4401 extern int TapeTimeFrames, TapeTime;
4403 extern boolean network_player_action_received;
4405 extern int graphics_action_mapping[];
4407 extern struct LevelInfo level, level_template;
4408 extern struct ScoreInfo scores, server_scores;
4409 extern struct TapeInfo tape;
4410 extern struct GlobalInfo global;
4411 extern struct BorderInfo border;
4412 extern struct ViewportInfo viewport;
4413 extern struct TitleFadingInfo fading;
4414 extern struct TitleFadingInfo fading_none;
4415 extern struct TitleFadingInfo title_initial_first_default;
4416 extern struct TitleFadingInfo title_initial_default;
4417 extern struct TitleFadingInfo title_first_default;
4418 extern struct TitleFadingInfo title_default;
4419 extern struct TitleMessageInfo titlescreen_initial_first_default;
4420 extern struct TitleMessageInfo titlescreen_initial_first[];
4421 extern struct TitleMessageInfo titlescreen_initial_default;
4422 extern struct TitleMessageInfo titlescreen_initial[];
4423 extern struct TitleMessageInfo titlescreen_first_default;
4424 extern struct TitleMessageInfo titlescreen_first[];
4425 extern struct TitleMessageInfo titlescreen_default;
4426 extern struct TitleMessageInfo titlescreen[];
4427 extern struct TitleMessageInfo titlemessage_initial_first_default;
4428 extern struct TitleMessageInfo titlemessage_initial_first[];
4429 extern struct TitleMessageInfo titlemessage_initial_default;
4430 extern struct TitleMessageInfo titlemessage_initial[];
4431 extern struct TitleMessageInfo titlemessage_first_default;
4432 extern struct TitleMessageInfo titlemessage_first[];
4433 extern struct TitleMessageInfo titlemessage_default;
4434 extern struct TitleMessageInfo titlemessage[];
4435 extern struct TitleMessageInfo readme;
4436 extern struct InitInfo init, init_last;
4437 extern struct MenuInfo menu;
4438 extern struct DoorInfo door_1, door_2;
4439 extern struct RequestInfo request;
4440 extern struct PreviewInfo preview;
4441 extern struct EditorInfo editor;
4442 extern struct ElementInfo element_info[];
4443 extern struct ElementNameInfo element_name_info[];
4444 extern struct ElementActionInfo element_action_info[];
4445 extern struct ElementDirectionInfo element_direction_info[];
4446 extern struct SpecialSuffixInfo special_suffix_info[];
4447 extern struct TokenIntPtrInfo image_config_vars[];
4448 extern struct TokenIntPtrInfo sound_config_vars[];
4449 extern struct FontInfo font_info[];
4450 extern struct GlobalAnimInfo global_anim_info[];
4451 extern struct GlobalAnimNameInfo global_anim_name_info[];
4452 extern struct GlobalAnimEventInfo global_anim_event_info;
4453 extern struct MusicPrefixInfo music_prefix_info[];
4454 extern struct GraphicInfo *graphic_info;
4455 extern struct SoundInfo *sound_info;
4456 extern struct MusicInfo *music_info;
4457 extern struct MusicFileInfo *music_file_info;
4458 extern struct HelpAnimInfo *helpanim_info;
4459 extern SetupFileHash *helptext_info;
4460 extern SetupFileHash *image_config_hash;
4461 extern SetupFileHash *sound_config_hash;
4462 extern SetupFileHash *element_token_hash;
4463 extern SetupFileHash *graphic_token_hash;
4464 extern SetupFileHash *font_token_hash;
4465 extern SetupFileHash *hide_setup_hash;
4466 extern SetupFileHash *anim_url_hash;
4467 extern struct ConfigTypeInfo image_config_suffix[];
4468 extern struct ConfigTypeInfo sound_config_suffix[];
4469 extern struct ConfigTypeInfo music_config_suffix[];
4470 extern struct ConfigInfo image_config[];
4471 extern struct ConfigInfo sound_config[];
4472 extern struct ConfigInfo music_config[];
4473 extern struct ConfigInfo helpanim_config[];
4474 extern struct ConfigInfo helptext_config[];