1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #include XPM_INCLUDE_FILE
40 #endif /* #ifndef MSDOS */
42 typedef unsigned char boolean;
43 typedef unsigned char byte;
56 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
57 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
61 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
62 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
64 #define MIN_LEV_FIELDX (SCR_FIELDX - 2)
65 #define MIN_LEV_FIELDY (SCR_FIELDY - 2)
66 #define STD_LEV_FIELDX 64
67 #define STD_LEV_FIELDY 32
68 #define MAX_LEV_FIELDX 128
69 #define MAX_LEV_FIELDY 128
74 #define MIN(a,b) ((a) < (b) ? (a) : (b))
77 #define MAX(a,b) ((a) > (b) ? (a) : (b))
80 #define ABS(a) ((a) < 0 ? -(a) : (a))
83 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
85 #define SCREENX(a) ((a) - scroll_x)
86 #define SCREENY(a) ((a) - scroll_y)
87 #define LEVELX(a) ((a) + scroll_x)
88 #define LEVELY(a) ((a) + scroll_y)
89 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
90 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
91 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
93 #define EP_BIT_AMOEBALIVE (1<<0)
94 #define EP_BIT_AMOEBOID (1<<1)
95 #define EP_BIT_SCHLUESSEL (1<<2)
96 #define EP_BIT_PFORTE (1<<3)
97 #define EP_BIT_SOLID (1<<4)
98 #define EP_BIT_MASSIV (1<<5)
99 #define EP_BIT_SLIPPERY (1<<6)
100 #define EP_BIT_ENEMY (1<<7)
101 #define EP_BIT_MAUER (1<<8)
102 #define EP_BIT_CAN_FALL (1<<9)
103 #define EP_BIT_CAN_SMASH (1<<10)
104 #define EP_BIT_CAN_CHANGE (1<<11)
105 #define EP_BIT_CAN_MOVE (1<<12)
106 #define EP_BIT_COULD_MOVE (1<<13)
107 #define EP_BIT_DONT_TOUCH (1<<14)
108 #define EP_BIT_DONT_GO_TO (1<<15)
109 #define EP_BIT_MAMPF2 (1<<16)
110 #define EP_BIT_CHAR (1<<17)
111 #define EP_BIT_BD_ELEMENT (1<<18)
112 #define EP_BIT_SB_ELEMENT (1<<19)
113 #define EP_BIT_GEM (1<<20)
114 #define EP_BIT_INACTIVE (1<<21)
115 #define EP_BIT_EXPLOSIVE (1<<22)
116 #define EP_BIT_MAMPF3 (1<<23)
117 #define EP_BIT_PUSHABLE (1<<24)
118 #define EP_BIT_PLAYER (1<<25)
120 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
121 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
122 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
123 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
124 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
125 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
126 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
127 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
128 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
129 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
130 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
131 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
132 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
133 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
134 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
135 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
136 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
137 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
138 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
139 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
140 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
141 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
142 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
143 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
144 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
145 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
147 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
149 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
150 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
152 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
153 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
155 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
156 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
157 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
158 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
159 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
161 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
163 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
164 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
165 #define TIMESIZE (TimeLeft * 100 / level.time)
166 #define TAPE_IS_EMPTY(x) ((x).length == 0)
167 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
169 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
171 /* Pixmaps with Xpm or X11 Bitmap files */
176 #define PIX_BIGFONT 4
177 #define PIX_SMALLFONT 5
178 /* Pixmaps without them */
179 #define PIX_DB_BACK 6
180 #define PIX_DB_DOOR 7
181 #define PIX_DB_FIELD 8
183 #define NUM_PICTURES 6
184 #define NUM_PIXMAPS 9
186 /* boundaries of arrays etc. */
187 #define MAX_NAMELEN (10+1)
189 #define MAX_LEVNAMLEN 32
190 #define MAX_LEVSCORE_ENTRIES 16
191 #define NUM_FREE_LVHD_BYTES 18
192 #define MAX_TAPELEN 10000
194 #define MAX_LEVDIR_FILENAME (64+1)
195 #define MAX_LEVDIR_NAME (16+1)
196 #define MAX_LEVDIR_ENTRIES 15
197 #define MAX_SCORE_ENTRIES 15
199 #define MAX_OPTION_LEN 256
200 #define MAX_FILENAME_LEN 256
201 #define MAX_NUM_AMOEBA 100
202 #define MAX_ELEMENTS 512
206 char Name[MAX_NAMELEN];
220 struct SetupKeyboardInfo
230 struct SetupJoystickInfo
232 boolean use_joystick;
241 boolean sound_loops_on;
242 boolean sound_music_on;
243 boolean sound_simple_on;
245 boolean direct_draw_on;
246 boolean scroll_delay_on;
247 boolean soft_scrolling_on;
249 boolean autorecord_on;
251 struct SetupKeyboardInfo key_input[MAX_PLAYERS];
252 struct SetupJoystickInfo joy_input[MAX_PLAYERS];
257 boolean present; /* player present in level playfield */
258 boolean connected; /* player connected locally or via network */
259 boolean local; /* player connected locally */
260 boolean active; /* player (present && connected) */
262 int index_nr, client_nr, element_nr;
264 char login_name[MAX_NAMELEN];
265 char alias_name[MAX_NAMELEN];
271 int jx,jy, last_jx,last_jy;
272 int MovDir, MovPos, GfxPos;
276 boolean gone, LevelSolved, GameOver;
283 int push_delay_value;
285 int frame_reset_delay;
287 long actual_frame_counter;
290 int gems_still_needed;
291 int sokobanfields_still_needed;
292 int lights_still_needed;
293 int friends_still_needed;
296 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
305 char name[MAX_LEVNAMLEN];
306 int score[MAX_LEVSCORE_ENTRIES];
307 int mampfer_inhalt[4][3][3];
316 char filename[MAX_LEVDIR_FILENAME];
317 char name[MAX_LEVDIR_NAME];
325 unsigned long random_seed;
327 unsigned long counter;
328 unsigned long length;
329 unsigned long length_seconds;
330 unsigned int delay_played;
331 boolean pause_before_death;
332 boolean recording, playing, pausing;
333 boolean fast_forward;
337 byte action[MAX_PLAYERS];
344 int xleft, xright, xmiddle;
345 int yupper, ylower, ymiddle;
348 extern Display *display;
349 extern Visual *visual;
351 extern Window window;
352 extern GC gc, clip_gc[], tile_clip_gc;
354 extern Pixmap clipmask[], tile_clipmask[];
356 #ifdef XPM_INCLUDE_FILE
357 extern XpmAttributes xpm_att[];
360 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
361 extern Colormap cmap;
363 extern int sound_pipe[2];
364 extern int sound_device;
365 extern char *sound_device_name;
366 extern int joystick_device;
367 extern char *joystick_device_name[2];
368 extern char *level_directory;
369 extern int width, height;
371 extern char *program_name;
373 extern int game_status;
374 extern int game_emulation;
375 extern boolean network_playing;
376 extern int button_status;
377 extern boolean motion_status;
378 extern int key_joystick_mapping;
379 extern int global_joystick_status, joystick_status;
380 extern int sound_status;
381 extern boolean sound_loops_allowed;
383 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
384 extern int redraw_x1, redraw_y1;
385 extern int redraw_mask;
386 extern int redraw_tiles;
388 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
389 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
390 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
391 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
392 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
393 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
394 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
395 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
396 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
397 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
398 extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
399 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
400 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
401 extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
403 extern int level_nr, leveldir_nr, num_leveldirs;
404 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
406 extern int FX,FY, ScrollStepSize;
407 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
408 extern int GameFrameDelay;
409 extern int FfwdFrameDelay;
410 extern int MoveSpeed;
411 extern int BX1,BY1, BX2,BY2;
412 extern int ZX,ZY, ExitX,ExitY;
413 extern int AllPlayersGone;
414 extern int FrameCounter, TimeFrames, TimeLeft;
415 extern int MampferNr, SiebAktiv;
417 extern byte network_player_action[];
418 extern boolean network_player_action_received;
419 extern int TestPlayer;
421 extern struct LevelDirInfo leveldir[];
422 extern struct LevelInfo level;
423 extern struct PlayerInfo stored_player[], *local_player;
424 extern struct HiScore highscore[];
425 extern struct RecordingInfo tape;
426 extern struct SoundInfo Sound[];
427 extern struct JoystickInfo joystick[];
428 extern struct OptionInfo options;
429 extern struct SetupInfo setup;
431 extern char *sound_name[];
432 extern int background_loop[];
433 extern int num_bg_loops;
436 /* often used screen positions */
439 #define REAL_SX (SX-2)
440 #define REAL_SY (SY-2)
447 #define MINI_TILEX (TILEX/2)
448 #define MINI_TILEY (TILEY/2)
449 #define MICRO_TILEX (TILEX/8)
450 #define MICRO_TILEY (TILEY/8)
451 #define MIDPOSX (SCR_FIELDX/2)
452 #define MIDPOSY (SCR_FIELDY/2)
453 #define SXSIZE (SCR_FIELDX*TILEX)
454 #define SYSIZE (SCR_FIELDY*TILEY)
455 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
456 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
459 #define VXSIZE DXSIZE
461 #define FULL_SXSIZE (2+SXSIZE+2)
462 #define FULL_SYSIZE (2+SYSIZE+2)
463 #define MICROLEV_XPOS (SX+4*32+16)
464 #define MICROLEV_YPOS (SX+12*32)
465 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
466 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
467 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
468 #define FONT1_XSIZE 32
469 #define FONT1_YSIZE 32
470 #define FONT2_XSIZE 14
471 #define FONT2_YSIZE 14
472 #define FONT3_XSIZE 11
473 #define FONT3_YSIZE 14
474 #define FONT4_XSIZE 16
475 #define FONT4_YSIZE 16
477 #define GFX_STARTX SX
478 #define GFX_STARTY SY
479 #define MINI_GFX_STARTX SX
480 #define MINI_GFX_STARTY 424
481 #define MICRO_GFX_STARTX SX
482 #define MICRO_GFX_STARTY 536
483 #define GFX_PER_LINE 16
484 #define MINI_GFX_PER_LINE 32
485 #define MICRO_GFX_PER_LINE 128
486 #define HEROES_PER_LINE 16
487 #define FONT_CHARS_PER_LINE 16
488 #define FONT_LINES_PER_FONT 4
491 ** 0 - 255: real elements, stored in level file
492 ** 256 - 511: flag elements, only used at runtime
494 /* "real" level elements */
495 #define EL_LEERRAUM 0
496 #define EL_ERDREICH 1
497 #define EL_MAUERWERK 2
498 #define EL_FELSBODEN 3
499 #define EL_FELSBROCKEN 4
500 #define EL_SCHLUESSEL 5
501 #define EL_EDELSTEIN 6
502 #define EL_AUSGANG_ZU 7
503 #define EL_SPIELFIGUR 8
505 #define EL_FLIEGER 10
506 #define EL_MAMPFER 11
509 #define EL_DIAMANT 14
510 #define EL_AMOEBE_TOT 15
511 #define EL_MORAST_LEER 16
512 #define EL_MORAST_VOLL 17
513 #define EL_TROPFEN 18
515 #define EL_SIEB_LEER 20
516 #define EL_SIEB_VOLL 21
517 #define EL_SALZSAEURE 22
518 #define EL_AMOEBE_NASS 23
519 #define EL_AMOEBE_NORM 24
520 #define EL_KOKOSNUSS 25
522 #define EL_LIFE_ASYNC 27
523 #define EL_DYNAMIT 28
524 #define EL_BADEWANNE 29
525 #define EL_ABLENK_AUS 30
526 #define EL_ABLENK_EIN 31
527 #define EL_SCHLUESSEL1 32
528 #define EL_SCHLUESSEL2 33
529 #define EL_SCHLUESSEL3 34
530 #define EL_SCHLUESSEL4 35
531 #define EL_PFORTE1 36
532 #define EL_PFORTE2 37
533 #define EL_PFORTE3 38
534 #define EL_PFORTE4 39
535 #define EL_PFORTE1X 40
536 #define EL_PFORTE2X 41
537 #define EL_PFORTE3X 42
538 #define EL_PFORTE4X 43
539 #define EL_DYNAMIT_AUS 44
541 #define EL_UNSICHTBAR 46
542 #define EL_BIRNE_AUS 47
543 #define EL_BIRNE_EIN 48
544 #define EL_ERZ_EDEL 49
545 #define EL_ERZ_DIAM 50
546 #define EL_AMOEBE_VOLL 51
547 #define EL_AMOEBE_BD 52
548 #define EL_ZEIT_VOLL 53
549 #define EL_ZEIT_LEER 54
550 #define EL_MAUER_LEBT 55
551 #define EL_EDELSTEIN_BD 56
552 #define EL_EDELSTEIN_GELB 57
553 #define EL_ERZ_EDEL_BD 58
554 #define EL_ERZ_EDEL_GELB 59
555 #define EL_MAMPFER2 60
556 #define EL_SIEB2_LEER 61
557 #define EL_SIEB2_VOLL 62
558 #define EL_DYNABOMB 63
559 #define EL_DYNABOMB_NR 64
560 #define EL_DYNABOMB_SZ 65
561 #define EL_DYNABOMB_XL 66
562 #define EL_SOKOBAN_OBJEKT 67
563 #define EL_SOKOBAN_FELD_LEER 68
564 #define EL_SOKOBAN_FELD_VOLL 69
565 #define EL_BUTTERFLY_R 70
566 #define EL_BUTTERFLY_O 71
567 #define EL_BUTTERFLY_L 72
568 #define EL_BUTTERFLY_U 73
569 #define EL_FIREFLY_R 74
570 #define EL_FIREFLY_O 75
571 #define EL_FIREFLY_L 76
572 #define EL_FIREFLY_U 77
573 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
574 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
575 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
576 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
577 #define EL_FIREFLY_1 EL_FIREFLY_L
578 #define EL_FIREFLY_2 EL_FIREFLY_U
579 #define EL_FIREFLY_3 EL_FIREFLY_R
580 #define EL_FIREFLY_4 EL_FIREFLY_O
581 #define EL_BUTTERFLY 78
582 #define EL_FIREFLY 79
583 #define EL_SPIELER1 80
584 #define EL_SPIELER2 81
585 #define EL_SPIELER3 82
586 #define EL_SPIELER4 83
587 #define EL_KAEFER_R 84
588 #define EL_KAEFER_O 85
589 #define EL_KAEFER_L 86
590 #define EL_KAEFER_U 87
591 #define EL_FLIEGER_R 88
592 #define EL_FLIEGER_O 89
593 #define EL_FLIEGER_L 90
594 #define EL_FLIEGER_U 91
595 #define EL_PACMAN_R 92
596 #define EL_PACMAN_O 93
597 #define EL_PACMAN_L 94
598 #define EL_PACMAN_U 95
599 #define EL_EDELSTEIN_ROT 96
600 #define EL_EDELSTEIN_LILA 97
601 #define EL_ERZ_EDEL_ROT 98
602 #define EL_ERZ_EDEL_LILA 99
603 #define EL_BADEWANNE1 100
604 #define EL_BADEWANNE2 101
605 #define EL_BADEWANNE3 102
606 #define EL_BADEWANNE4 103
607 #define EL_BADEWANNE5 104
608 #define EL_SIEB_TOT 105
609 #define EL_AUSGANG_ACT 106
610 #define EL_AUSGANG_AUF 107
611 #define EL_SIEB2_TOT 108
612 #define EL_AMOEBA2DIAM 109
613 #define EL_MAULWURF 110
614 #define EL_PINGUIN 111
616 #define EL_PFEIL_L 113
617 #define EL_PFEIL_R 114
618 #define EL_PFEIL_O 115
619 #define EL_PFEIL_U 116
620 #define EL_SCHWEIN 117
621 #define EL_DRACHE 118
623 #define EL_UNUSED_119 119
625 #define EL_CHAR_START 120
626 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
627 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
628 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
629 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
630 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
631 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
632 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
633 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
634 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
635 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
636 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
637 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
638 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
639 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
640 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
641 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
642 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
643 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
644 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
645 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
646 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
647 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
648 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
649 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
650 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
651 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
652 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
653 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
654 #define EL_CHAR_END (EL_CHAR_START+79)
656 #define EL_MAUER_X 200
657 #define EL_MAUER_Y 201
658 #define EL_MAUER_XY 202
660 #define EL_UNUSED_200 203
662 #define EL_UNUSED_255 255
664 /* "unreal" runtime elements */
665 #define EL_BLOCKED 300
666 #define EL_EXPLODING 301
667 #define EL_CRACKINGNUT 302
668 #define EL_BLURB_LEFT 303
669 #define EL_BLURB_RIGHT 304
670 #define EL_AMOEBING 305
671 #define EL_MAUERND 306
672 #define EL_BURNING 307
673 #define EL_PLAYER_IS_LEAVING 308
676 ** 0 - 255: graphics from "RocksScreen"
677 ** 256 - 511: graphics from "RocksFont"
678 ** 512 - 767: graphics from "RocksHeroes"
681 #define GFX_START_ROCKSSCREEN 0
682 #define GFX_END_ROCKSSCREEN 255
683 #define GFX_START_ROCKSFONT 256
684 #define GFX_END_ROCKSFONT 511
685 #define GFX_START_ROCKSHEROES 512
686 #define GFX_END_ROCKSHEROES 767
688 #define NUM_TILES 768
690 /* graphics from "RocksScreen" */
692 #define GFX_LEERRAUM (-1)
693 #define GFX_ERDREICH 0
694 #define GFX_ERDENRAND 1
695 #define GFX_MORAST_LEER 2
696 #define GFX_MORAST_VOLL 3
698 #define GFX_MAUERWERK 5
699 #define GFX_FELSBODEN 6
700 #define GFX_EDELSTEIN 8
701 #define GFX_DIAMANT 10
702 #define GFX_FELSBROCKEN 12
704 #define GFX_BADEWANNE1 16
705 #define GFX_SALZSAEURE 17
706 #define GFX_BADEWANNE2 18
707 #define GFX_UNSICHTBAR 19
708 #define GFX_SCHLUESSEL1 20
709 #define GFX_SCHLUESSEL2 21
710 #define GFX_SCHLUESSEL3 22
711 #define GFX_SCHLUESSEL4 23
713 #define GFX_LIFE_ASYNC 25
714 #define GFX_BADEWANNE 26
716 #define GFX_KOKOSNUSS 28
717 #define GFX_CRACKINGNUT 29
719 #define GFX_BADEWANNE3 32
720 #define GFX_BADEWANNE4 33
721 #define GFX_BADEWANNE5 34
722 #define GFX_SMILEY 35
723 #define GFX_PFORTE1 36
724 #define GFX_PFORTE2 37
725 #define GFX_PFORTE3 38
726 #define GFX_PFORTE4 39
727 #define GFX_PFORTE1X 40
728 #define GFX_PFORTE2X 41
729 #define GFX_PFORTE3X 42
730 #define GFX_PFORTE4X 43
732 #define GFX_DYNAMIT_AUS 48
733 #define GFX_DYNAMIT 49
734 #define GFX_FLIEGER 56
735 #define GFX_FLIEGER_R 56
736 #define GFX_FLIEGER_O 57
737 #define GFX_FLIEGER_L 58
738 #define GFX_FLIEGER_U 59
740 #define GFX_EXPLOSION 64
741 #define GFX_KAEFER 72
742 #define GFX_KAEFER_R 72
743 #define GFX_KAEFER_O 73
744 #define GFX_KAEFER_L 74
745 #define GFX_KAEFER_U 75
747 #define GFX_MAMPFER 80
749 #define GFX_PACMAN 88
750 #define GFX_PACMAN_R 88
751 #define GFX_PACMAN_O 89
752 #define GFX_PACMAN_L 90
753 #define GFX_PACMAN_U 91
755 #define GFX_ABLENK 96
756 #define GFX_ABLENK_EIN GFX_ABLENK
757 #define GFX_ABLENK_AUS GFX_ABLENK
758 #define GFX_AMOEBE_NASS 100
759 #define GFX_TROPFEN 101
760 #define GFX_AMOEBING GFX_TROPFEN
761 #define GFX_AMOEBE_LEBT 104
762 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
763 #define GFX_AMOEBE_TOT 108
764 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
766 #define GFX_BIRNE_AUS 112
767 #define GFX_BIRNE_EIN 113
768 #define GFX_ZEIT_VOLL 114
769 #define GFX_ZEIT_LEER 115
770 #define GFX_SPIELER1 116
771 #define GFX_SPIELER2 117
772 #define GFX_SPIELER3 118
773 #define GFX_SPIELER4 119
774 #define GFX_AMOEBE_VOLL 120
775 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
776 #define GFX_SOKOBAN_OBJEKT 121
777 #define GFX_SOKOBAN_FELD_LEER 122
778 #define GFX_SOKOBAN_FELD_VOLL 123
779 #define GFX_GEBLUBBER 124
781 #define GFX_SIEB_LEER 128
782 #define GFX_SIEB_VOLL GFX_SIEB_LEER
783 #define GFX_SIEB_TOT GFX_SIEB_LEER
784 #define GFX_ERZ_EDEL 132
785 #define GFX_ERZ_DIAM 133
786 #define GFX_ERZ_EDEL_ROT 134
787 #define GFX_ERZ_EDEL_LILA 135
788 #define GFX_ERZ_EDEL_GELB 136
789 #define GFX_ERZ_EDEL_BD 137
790 #define GFX_EDELSTEIN_GELB 138
791 #define GFX_KUGEL_ROT 140
792 #define GFX_KUGEL_BLAU 141
793 #define GFX_KUGEL_GELB 142
794 #define GFX_KUGEL_GRAU 143
796 #define GFX_PINGUIN 144
797 #define GFX_MAULWURF 145
798 #define GFX_SCHWEIN 146
799 #define GFX_DRACHE 147
800 #define GFX_MAUER_XY 148
801 #define GFX_MAUER_X 149
802 #define GFX_MAUER_Y 150
803 #define GFX_EDELSTEIN_ROT 152
804 #define GFX_EDELSTEIN_LILA 154
805 #define GFX_DYNABOMB_XL 156
806 #define GFX_SONDE 159
808 #define GFX_EDELSTEIN_BD 163
809 #define GFX_MAUER_RIGHT 165
810 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
811 #define GFX_MAUER_R 167
812 #define GFX_MAUER_LEFT 168
813 #define GFX_MAUER_L1 GFX_MAUER_LEFT
814 #define GFX_MAUER_L 170
815 #define GFX_MAUER_LEBT 171
816 #define GFX_SIEB2_LEER 172
817 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
818 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
820 #define GFX_AUSGANG_ZU 176
821 #define GFX_AUSGANG_ACT 177
822 #define GFX_AUSGANG_AUF 180
823 #define GFX_MAMPFER2 184
824 #define GFX_DYNABOMB 188
825 #define GFX_DYNABOMB_NR 188
826 #define GFX_DYNABOMB_SZ 191
828 #define GFX_PFEIL_L 192
829 #define GFX_PFEIL_R 193
830 #define GFX_PFEIL_O 194
831 #define GFX_PFEIL_U 195
832 #define GFX_BUTTERFLY 196
833 #define GFX_FIREFLY 198
834 #define GFX_BUTTERFLY_R 200
835 #define GFX_BUTTERFLY_O 201
836 #define GFX_BUTTERFLY_L 202
837 #define GFX_BUTTERFLY_U 203
838 #define GFX_FIREFLY_R 204
839 #define GFX_FIREFLY_O 205
840 #define GFX_FIREFLY_L 206
841 #define GFX_FIREFLY_U 207
843 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
844 #define GFX_SPIELFIGUR GFX_SPIELER1
847 /* graphics from "RocksHeroes" */
849 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
850 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
851 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
852 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
853 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
854 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
855 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
856 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
857 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
858 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
859 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
860 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
861 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
862 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
863 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
864 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
865 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
866 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
867 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
868 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
869 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
870 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
871 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
872 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
873 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
874 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
876 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
877 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
878 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
879 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
880 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
881 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
882 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
883 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
884 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
885 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
886 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
887 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
888 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
889 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
890 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
891 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
892 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
893 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
894 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
895 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
896 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
897 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
898 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
899 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
900 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
902 /* graphics from "RocksFont" */
903 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
904 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
905 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
906 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
907 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
908 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
909 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
910 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
911 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
912 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
913 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
914 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
915 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
916 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
917 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
918 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
919 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
920 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
921 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
922 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
923 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
924 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
925 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
926 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
927 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
928 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
929 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
930 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
931 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
932 #define GFX_CHAR_END (GFX_CHAR_START+79)
934 /* score for elements */
935 #define SC_EDELSTEIN 0
942 #define SC_KOKOSNUSS 7
944 #define SC_SCHLUESSEL 9
945 #define SC_ZEITBONUS 10
947 /* the names of the sounds */
948 #define SND_ALCHEMY 0
950 #define SND_ANTIGRAV 2
956 #define SND_CZARDASZ 8
960 #define SND_HALLOFFAME 12
963 #define SND_KABUMM 15
965 #define SND_KLAPPER 17
968 #define SND_KLUMPF 20
972 #define SND_LACHEN 24
975 #define SND_NETWORK 27
977 #define SND_OEFFNEN 29
983 #define SND_RHYTHMLOOP 35
984 #define SND_ROAAAR 36
987 #define SND_SCHLOPP 39
988 #define SND_SCHLURF 40
989 #define SND_SCHRFF 41
990 #define SND_SCHWIRR 42
993 #define SND_SPROING 45
994 #define SND_TWILIGHT 46
996 #define SND_VOYAGER 48
997 #define SND_WARNTON 49
998 #define SND_WHOOSH 50
1001 #define NUM_SOUNDS 52
1003 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
1004 (s)==SND_NJAM || (s)==SND_MIEP)
1005 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
1006 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
1007 (s)==SND_TYGER || (s)==SND_VOYAGER || \
1010 /* default input keys */
1011 #define DEFAULT_KEY_LEFT XK_Left
1012 #define DEFAULT_KEY_RIGHT XK_Right
1013 #define DEFAULT_KEY_UP XK_Up
1014 #define DEFAULT_KEY_DOWN XK_Down
1015 #define DEFAULT_KEY_SNAP XK_Shift_L
1016 #define DEFAULT_KEY_BOMB XK_Shift_R
1018 /* directions for moving */
1019 #define MV_NO_MOVING 0
1020 #define MV_LEFT (1<<0)
1021 #define MV_RIGHT (1<<1)
1022 #define MV_UP (1<<2)
1023 #define MV_DOWN (1<<3)
1033 #define FC_SPECIAL1 4
1034 #define FC_SPECIAL2 5
1036 /* values for game_status */
1040 #define HELPSCREEN 3
1041 #define CHOOSELEVEL 4
1043 #define HALLOFFAME 6
1045 #define SETUPINPUT 8
1048 /* values for game_emulation */
1050 #define EMU_BOULDERDASH 1
1051 #define EMU_SOKOBAN 2
1055 #define GAME_DIR "."
1059 #define GFX_PATH GAME_DIR "/graphics"
1062 #define SND_PATH GAME_DIR "/sounds"
1065 #define LEVEL_PATH GAME_DIR "/levels"
1068 #define SCORE_PATH LEVEL_PATH
1071 #define NAMES_PATH LEVEL_PATH
1074 #define CONFIG_PATH GAME_DIR
1077 #define JOYDAT_PATH GAME_DIR
1081 #define SCORE_FILENAME "ROCKS.score"
1082 #define NAMES_FILENAME "ROCKS.names"
1083 #define LEVDIR_FILENAME "ROCKS.levelinfo"
1084 #define JOYDAT_FILENAME "ROCKS.joystick"
1086 #define SCORE_FILENAME "ROCKS.sco"
1087 #define NAMES_FILENAME "ROCKS.nam"
1088 #define LEVDIR_FILENAME "ROCKS.lev"
1089 #define JOYDAT_FILENAME "ROCKS.joy"
1092 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
1094 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
1095 #define SCORE_PERMS LEVEL_PERMS
1096 #define NAMES_PERMS LEVEL_PERMS
1097 #define LEVDIR_PERMS LEVEL_PERMS
1098 #define LEVREC_PERMS LEVEL_PERMS
1099 #define JOYDAT_PERMS LEVEL_PERMS
1102 #define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
1103 #define LEVELREC_COOKIE_10 "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
1105 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
1106 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
1107 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
1108 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
1109 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.2"
1110 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
1111 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
1112 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
1113 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
1114 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
1115 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
1116 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
1118 #define VERSION_STRING "1.2"
1119 #define GAMETITLE_STRING "Rocks'n'Diamonds"
1120 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
1121 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
1123 /* Leerer Login- und Alias-Name */
1124 #define EMPTY_LOGIN "NO_LOGIN"
1125 #define EMPTY_ALIAS "NO_NAME"
1127 /* values for button_status */
1128 #define MB_NOT_PRESSED FALSE
1129 #define MB_RELEASED FALSE
1130 #define MB_PRESSED TRUE
1131 #define MB_MENU_CHOICE FALSE
1132 #define MB_MENU_MARK TRUE
1133 #define MB_MENU_INITIALIZE (-1)
1143 /* values for key_status */
1144 #define KEY_NOT_PRESSED FALSE
1145 #define KEY_RELEASED FALSE
1146 #define KEY_PRESSED TRUE
1148 /* values for redraw_mask */
1149 #define REDRAW_ALL (1L<<0)
1150 #define REDRAW_FIELD (1L<<1)
1151 #define REDRAW_TILES (1L<<2)
1152 #define REDRAW_DOOR_1 (1L<<3)
1153 #define REDRAW_VIDEO_1 (1L<<4)
1154 #define REDRAW_VIDEO_2 (1L<<5)
1155 #define REDRAW_VIDEO_3 (1L<<6)
1156 #define REDRAW_MICROLEV (1L<<7)
1157 #define REDRAW_FROM_BACKBUFFER (1L<<8)
1158 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1159 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
1160 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1161 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1163 /* positions in the game control window */
1166 #define XX_EMERALDS 29
1167 #define YY_EMERALDS 54
1168 #define XX_DYNAMITE 29
1169 #define YY_DYNAMITE 89
1173 #define YY_SCORE 159
1177 #define DX_LEVEL (DX+XX_LEVEL)
1178 #define DY_LEVEL (DY+YY_LEVEL)
1179 #define DX_EMERALDS (DX+XX_EMERALDS)
1180 #define DY_EMERALDS (DY+YY_EMERALDS)
1181 #define DX_DYNAMITE (DX+XX_DYNAMITE)
1182 #define DY_DYNAMITE (DY+YY_DYNAMITE)
1183 #define DX_KEYS (DX+XX_KEYS)
1184 #define DY_KEYS (DY+YY_KEYS)
1185 #define DX_SCORE (DX+XX_SCORE)
1186 #define DY_SCORE (DY+YY_SCORE)
1187 #define DX_TIME (DX+XX_TIME)
1188 #define DY_TIME (DY+YY_TIME)
1190 /* Felder in PIX_DOOR */
1191 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
1192 PAGEX1: 1. Zwischenspeicher für DOOR_1
1193 PAGEX2: 2. Zwischenspeicher für DOOR_1
1194 PAGEX3: Pufferspeicher für Animationen
1197 #define DOOR_GFX_PAGESIZE DXSIZE
1198 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
1199 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
1200 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
1201 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
1202 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
1203 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
1204 #define DOOR_GFX_PAGEY1 0
1205 #define DOOR_GFX_PAGEY2 DYSIZE
1207 /* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
1208 #define ANIM_NORMAL 0
1209 #define ANIM_OSCILLATE 1
1210 #define ANIM_REVERSE 2