1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include <sys/types.h>
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
29 #include "conf_gfx.h" /* include auto-generated data structure definitions */
30 #include "conf_snd.h" /* include auto-generated data structure definitions */
31 #include "conf_mus.h" /* include auto-generated data structure definitions */
34 #define NEW_TILESIZE 1
37 #define IMG_UNDEFINED (-1)
38 #define IMG_EMPTY IMG_EMPTY_SPACE
39 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
40 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
41 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
42 #define IMG_CHAR_START IMG_CHAR_SPACE
43 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
44 #define IMG_CUSTOM_START IMG_CUSTOM_1
46 #define SND_UNDEFINED (-1)
47 #define MUS_UNDEFINED (-1)
54 #define DEFAULT_FULLSCREEN_MODE "800x600"
60 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
61 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
62 #define MIN_LEV_FIELDX 3
63 #define MIN_LEV_FIELDY 3
64 #define STD_LEV_FIELDX 64
65 #define STD_LEV_FIELDY 32
66 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
67 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
69 #define MIN_SCROLL_DELAY 0
70 #define STD_SCROLL_DELAY 3
71 #define MAX_SCROLL_DELAY 8
73 #define SCREENX(a) ((a) - scroll_x)
74 #define SCREENY(a) ((a) - scroll_y)
75 #define LEVELX(a) ((a) + scroll_x)
76 #define LEVELY(a) ((a) + scroll_y)
78 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
79 (y) >= 0 && (y) < (ysize))
80 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
81 ((x) >= (xmin) && (x) <= (xmax) && \
82 (y) >= (ymin) && (y) <= (ymax))
84 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
85 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
86 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
88 /* values for configurable properties (custom elem's only, else pre-defined) */
89 /* (never change these values, as they are stored in level files!) */
91 #define EP_COLLECTIBLE_ONLY 1
92 #define EP_DONT_RUN_INTO 2
93 #define EP_DONT_COLLIDE_WITH 3
94 #define EP_DONT_TOUCH 4
95 #define EP_INDESTRUCTIBLE 5
97 #define EP_CAN_CHANGE 7
100 #define EP_CAN_SMASH_PLAYER 10
101 #define EP_CAN_SMASH_ENEMIES 11
102 #define EP_CAN_SMASH_EVERYTHING 12
103 #define EP_EXPLODES_BY_FIRE 13
104 #define EP_EXPLODES_SMASHED 14
105 #define EP_EXPLODES_IMPACT 15
106 #define EP_WALKABLE_OVER 16
107 #define EP_WALKABLE_INSIDE 17
108 #define EP_WALKABLE_UNDER 18
109 #define EP_PASSABLE_OVER 19
110 #define EP_PASSABLE_INSIDE 20
111 #define EP_PASSABLE_UNDER 21
112 #define EP_DROPPABLE 22
113 #define EP_EXPLODES_1X1_OLD 23
114 #define EP_PUSHABLE 24
115 #define EP_EXPLODES_CROSS_OLD 25
116 #define EP_PROTECTED 26
117 #define EP_CAN_MOVE_INTO_ACID 27
118 #define EP_THROWABLE 28
119 #define EP_CAN_EXPLODE 29
120 #define EP_GRAVITY_REACHABLE 30
121 #define EP_DONT_GET_HIT_BY 31
123 /* values for pre-defined properties */
124 /* (from here on, values can be changed by inserting new values) */
126 #define EP_CAN_PASS_MAGIC_WALL 33
127 #define EP_CAN_PASS_DC_MAGIC_WALL 34
128 #define EP_SWITCHABLE 35
129 #define EP_BD_ELEMENT 36
130 #define EP_SP_ELEMENT 37
131 #define EP_SB_ELEMENT 38
133 #define EP_FOOD_DARK_YAMYAM 40
134 #define EP_FOOD_PENGUIN 41
135 #define EP_FOOD_PIG 42
136 #define EP_HISTORIC_WALL 43
137 #define EP_HISTORIC_SOLID 44
138 #define EP_CLASSIC_ENEMY 45
140 #define EP_BELT_ACTIVE 47
141 #define EP_BELT_SWITCH 48
143 #define EP_ACID_POOL 50
144 #define EP_KEYGATE 51
145 #define EP_AMOEBOID 52
146 #define EP_AMOEBALIVE 53
147 #define EP_HAS_EDITOR_CONTENT 54
148 #define EP_CAN_TURN_EACH_MOVE 55
149 #define EP_CAN_GROW 56
150 #define EP_ACTIVE_BOMB 57
151 #define EP_INACTIVE 58
153 /* values for special configurable properties (depending on level settings) */
154 #define EP_EM_SLIPPERY_WALL 59
156 /* values for special graphics properties (no effect on game engine) */
157 #define EP_GFX_CRUMBLED 60
159 /* values for derived properties (determined from properties above) */
160 #define EP_ACCESSIBLE_OVER 61
161 #define EP_ACCESSIBLE_INSIDE 62
162 #define EP_ACCESSIBLE_UNDER 63
163 #define EP_WALKABLE 64
164 #define EP_PASSABLE 65
165 #define EP_ACCESSIBLE 66
166 #define EP_COLLECTIBLE 67
167 #define EP_SNAPPABLE 68
169 #define EP_SOLID_FOR_PUSHING 70
170 #define EP_DRAGONFIRE_PROOF 71
171 #define EP_EXPLOSION_PROOF 72
172 #define EP_CAN_SMASH 73
173 #define EP_EXPLODES_3X3_OLD 74
174 #define EP_CAN_EXPLODE_BY_FIRE 75
175 #define EP_CAN_EXPLODE_SMASHED 76
176 #define EP_CAN_EXPLODE_IMPACT 77
177 #define EP_SP_PORT 78
178 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 79
179 #define EP_CAN_EXPLODE_BY_EXPLOSION 80
180 #define EP_COULD_MOVE_INTO_ACID 81
181 #define EP_MAYBE_DONT_COLLIDE_WITH 82
182 #define EP_CAN_BE_CLONED_BY_ANDROID 83
184 /* values for internal purpose only (level editor) */
185 #define EP_WALK_TO_OBJECT 84
187 #define EP_EDITOR_CASCADE 86
188 #define EP_EDITOR_CASCADE_ACTIVE 87
189 #define EP_EDITOR_CASCADE_INACTIVE 88
191 /* values for internal purpose only (game engine) */
192 #define EP_HAS_ACTION 89
193 #define EP_CAN_CHANGE_OR_HAS_ACTION 90
195 /* values for internal purpose only (other) */
196 #define EP_OBSOLETE 91
198 #define NUM_ELEMENT_PROPERTIES 92
200 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
201 #define EP_BITFIELD_BASE_NR 0
203 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
204 #define EP_BITMASK_DEFAULT 0
206 #define PROPERTY_BIT(p) (1 << ((p) % 32))
207 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32])
208 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
209 #define SET_PROPERTY(e,p,v) ((v) ? \
210 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
211 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
214 /* values for change events for custom elements (stored in level file) */
216 #define CE_TOUCHED_BY_PLAYER 1
217 #define CE_PRESSED_BY_PLAYER 2
218 #define CE_PUSHED_BY_PLAYER 3
219 #define CE_DROPPED_BY_PLAYER 4
220 #define CE_HITTING_SOMETHING 5
223 #define CE_TOUCHING_X 8
224 #define CE_CHANGE_OF_X 9
225 #define CE_EXPLOSION_OF_X 10
226 #define CE_PLAYER_TOUCHES_X 11
227 #define CE_PLAYER_PRESSES_X 12
228 #define CE_PLAYER_PUSHES_X 13
229 #define CE_PLAYER_COLLECTS_X 14
230 #define CE_PLAYER_DROPS_X 15
231 #define CE_VALUE_GETS_ZERO 16
232 #define CE_VALUE_GETS_ZERO_OF_X 17
233 #define CE_BY_OTHER_ACTION 18
234 #define CE_BY_DIRECT_ACTION 19
235 #define CE_PLAYER_DIGS_X 20
236 #define CE_ENTERED_BY_PLAYER 21
237 #define CE_LEFT_BY_PLAYER 22
238 #define CE_PLAYER_ENTERS_X 23
239 #define CE_PLAYER_LEAVES_X 24
240 #define CE_SWITCHED 25
241 #define CE_SWITCH_OF_X 26
242 #define CE_HIT_BY_SOMETHING 27
243 #define CE_HITTING_X 28
244 #define CE_HIT_BY_X 29
245 #define CE_BLOCKED 30
246 #define CE_SWITCHED_BY_PLAYER 31
247 #define CE_PLAYER_SWITCHES_X 32
248 #define CE_SNAPPED_BY_PLAYER 33
249 #define CE_PLAYER_SNAPS_X 34
250 #define CE_MOVE_OF_X 35
251 #define CE_DIGGING_X 36
252 #define CE_CREATION_OF_X 37
253 #define CE_SCORE_GETS_ZERO 38
254 #define CE_SCORE_GETS_ZERO_OF_X 39
255 #define CE_VALUE_CHANGES 40
256 #define CE_VALUE_CHANGES_OF_X 41
257 #define CE_SCORE_CHANGES 42
258 #define CE_SCORE_CHANGES_OF_X 43
260 #define NUM_CHANGE_EVENTS 44
262 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
264 #define CE_BITMASK_DEFAULT 0
266 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
267 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
269 #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
270 #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
272 #define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
273 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
275 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
276 CH_ANY_EVENT_VAR(e,c))
278 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
279 CH_EVENT_VAR(e,c) = (v) : 0)
280 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
281 CH_ANY_EVENT_VAR(e,c) = (v) : 0)
283 /* values for player bitmasks */
284 #define PLAYER_BITS_NONE 0
285 #define PLAYER_BITS_1 (1 << 0)
286 #define PLAYER_BITS_2 (1 << 1)
287 #define PLAYER_BITS_3 (1 << 2)
288 #define PLAYER_BITS_4 (1 << 3)
289 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
293 #define PLAYER_BITS_TRIGGER (1 << 4)
294 #define PLAYER_BITS_ACTION (1 << 5)
296 /* values for move directions (bits 0 - 3: basic move directions) */
297 #define MV_BIT_PREVIOUS 4
298 #define MV_BIT_TRIGGER 5
299 #define MV_BIT_TRIGGER_BACK 6
300 #define MV_BIT_NORMAL MV_BIT_TRIGGER
301 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
303 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
304 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
305 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
306 #define MV_NORMAL (1 << MV_BIT_NORMAL)
307 #define MV_REVERSE (1 << MV_BIT_REVERSE)
309 /* values for move stepsize */
310 #define STEPSIZE_NOT_MOVING 0
311 #define STEPSIZE_VERY_SLOW 1
312 #define STEPSIZE_SLOW 2
313 #define STEPSIZE_NORMAL 4
314 #define STEPSIZE_FAST 8
315 #define STEPSIZE_VERY_FAST 16
316 #define STEPSIZE_EVEN_FASTER 32
317 #define STEPSIZE_SLOWER 50 /* (symbolic value only) */
318 #define STEPSIZE_FASTER 200 /* (symbolic value only) */
319 #define STEPSIZE_RESET 100 /* (symbolic value only) */
321 /* values for change side for custom elements */
322 #define CH_SIDE_NONE MV_NONE
323 #define CH_SIDE_LEFT MV_LEFT
324 #define CH_SIDE_RIGHT MV_RIGHT
325 #define CH_SIDE_TOP MV_UP
326 #define CH_SIDE_BOTTOM MV_DOWN
327 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
328 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
329 #define CH_SIDE_ANY MV_ANY_DIRECTION
331 /* values for change player for custom elements */
332 #define CH_PLAYER_NONE PLAYER_BITS_NONE
333 #define CH_PLAYER_1 PLAYER_BITS_1
334 #define CH_PLAYER_2 PLAYER_BITS_2
335 #define CH_PLAYER_3 PLAYER_BITS_3
336 #define CH_PLAYER_4 PLAYER_BITS_4
337 #define CH_PLAYER_ANY PLAYER_BITS_ANY
339 /* values for change page for custom elements */
340 #define CH_PAGE_ANY_FILE (0xff)
341 #define CH_PAGE_ANY (0xffffffff)
343 /* values for change power for custom elements */
344 #define CP_WHEN_EMPTY 0
345 #define CP_WHEN_DIGGABLE 1
346 #define CP_WHEN_DESTRUCTIBLE 2
347 #define CP_WHEN_COLLECTIBLE 3
348 #define CP_WHEN_REMOVABLE 4
349 #define CP_WHEN_WALKABLE 5
351 /* values for change actions for custom elements (stored in level file) */
352 #define CA_NO_ACTION 0
353 #define CA_EXIT_PLAYER 1
354 #define CA_KILL_PLAYER 2
355 #define CA_MOVE_PLAYER 3
356 #define CA_RESTART_LEVEL 4
357 #define CA_SHOW_ENVELOPE 5
358 #define CA_SET_LEVEL_TIME 6
359 #define CA_SET_LEVEL_GEMS 7
360 #define CA_SET_LEVEL_SCORE 8
361 #define CA_SET_LEVEL_WIND 9
362 #define CA_SET_PLAYER_GRAVITY 10
363 #define CA_SET_PLAYER_KEYS 11
364 #define CA_SET_PLAYER_SPEED 12
365 #define CA_SET_PLAYER_SHIELD 13
366 #define CA_SET_PLAYER_ARTWORK 14
367 #define CA_SET_CE_SCORE 15
368 #define CA_SET_CE_VALUE 16
369 #define CA_SET_ENGINE_SCAN_MODE 17
370 #define CA_SET_PLAYER_INVENTORY 18
371 #define CA_SET_CE_ARTWORK 19
372 #define CA_SET_LEVEL_RANDOM_SEED 20
374 #define CA_HEADLINE_LEVEL_ACTIONS 250
375 #define CA_HEADLINE_PLAYER_ACTIONS 251
376 #define CA_HEADLINE_CE_ACTIONS 252
377 #define CA_HEADLINE_ENGINE_ACTIONS 253
378 #define CA_UNDEFINED 255
380 /* values for change action mode for custom elements */
381 #define CA_MODE_UNDEFINED 0
382 #define CA_MODE_SET 1
383 #define CA_MODE_ADD 2
384 #define CA_MODE_SUBTRACT 3
385 #define CA_MODE_MULTIPLY 4
386 #define CA_MODE_DIVIDE 5
387 #define CA_MODE_MODULO 6
389 /* values for change action parameters for custom elements */
402 #define CA_ARG_100 100
403 #define CA_ARG_1000 1000
404 #define CA_ARG_MAX 9999
405 #define CA_ARG_PLAYER 10000
406 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
407 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
408 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
409 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
410 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
411 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
412 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
413 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
414 #define CA_ARG_NUMBER 11000
415 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
416 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
417 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
418 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
419 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
420 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
421 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
422 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
423 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
424 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
425 #define CA_ARG_ELEMENT 12000
426 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
427 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
428 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
429 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
430 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
431 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
432 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
433 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
434 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
435 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
436 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
437 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
438 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
439 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
440 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
441 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
442 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
443 #define CA_ARG_SPEED 13000
444 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
445 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
446 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
447 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
448 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
449 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
450 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
451 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
452 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
453 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
454 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
455 #define CA_ARG_GRAVITY 14000
456 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
457 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
458 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
459 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
460 #define CA_ARG_DIRECTION 15000
461 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
462 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
463 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
464 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
465 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
466 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
467 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
468 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
469 #define CA_ARG_SHIELD 16000
470 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
471 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
472 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
473 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
474 #define CA_ARG_SCAN_MODE 17000
475 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
476 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
477 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
478 #define CA_ARG_INVENTORY 18000
479 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
480 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
481 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
482 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
483 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
484 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
485 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
486 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
487 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
488 #define CA_ARG_UNDEFINED 65535
490 /* values for custom move patterns (bits 0 - 3: basic move directions) */
491 #define MV_BIT_TOWARDS_PLAYER 4
492 #define MV_BIT_AWAY_FROM_PLAYER 5
493 #define MV_BIT_ALONG_LEFT_SIDE 6
494 #define MV_BIT_ALONG_RIGHT_SIDE 7
495 #define MV_BIT_TURNING_LEFT 8
496 #define MV_BIT_TURNING_RIGHT 9
497 #define MV_BIT_WHEN_PUSHED 10
498 #define MV_BIT_MAZE_RUNNER 11
499 #define MV_BIT_MAZE_HUNTER 12
500 #define MV_BIT_WHEN_DROPPED 13
501 #define MV_BIT_TURNING_LEFT_RIGHT 14
502 #define MV_BIT_TURNING_RIGHT_LEFT 15
503 #define MV_BIT_TURNING_RANDOM 16
504 #define MV_BIT_WIND_DIRECTION 17
506 /* values for custom move patterns */
507 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
508 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
509 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
510 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
511 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
512 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
513 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
514 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
515 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
516 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
517 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
518 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
519 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
520 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
521 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
523 /* values for initial move direction */
524 #define MV_START_NONE (MV_NONE)
525 #define MV_START_AUTOMATIC (MV_NONE)
526 #define MV_START_LEFT (MV_LEFT)
527 #define MV_START_RIGHT (MV_RIGHT)
528 #define MV_START_UP (MV_UP)
529 #define MV_START_DOWN (MV_DOWN)
530 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
531 #define MV_START_PREVIOUS (MV_PREVIOUS)
533 /* values for elements left behind by custom elements */
534 #define LEAVE_TYPE_UNLIMITED 0
535 #define LEAVE_TYPE_LIMITED 1
537 /* values for slippery property for custom elements */
538 #define SLIPPERY_ANY_RANDOM 0
539 #define SLIPPERY_ANY_LEFT_RIGHT 1
540 #define SLIPPERY_ANY_RIGHT_LEFT 2
541 #define SLIPPERY_ONLY_LEFT 3
542 #define SLIPPERY_ONLY_RIGHT 4
544 /* values for explosion type for custom elements */
545 #define EXPLODES_3X3 0
546 #define EXPLODES_1X1 1
547 #define EXPLODES_CROSS 2
549 /* macros for configurable properties */
550 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
551 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
552 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
553 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
554 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
555 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
556 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
557 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
558 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
559 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
560 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
561 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
562 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
563 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
564 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
565 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
566 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
567 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
568 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
569 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
570 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
571 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
572 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
573 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
574 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
575 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
576 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
577 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
578 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
579 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
580 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
581 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
583 /* macros for special configurable properties */
584 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
586 /* macros for special graphics properties */
587 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
589 /* macros for pre-defined properties */
590 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
591 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
592 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
593 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
594 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
595 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
596 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
597 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
598 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
599 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
600 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
601 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
602 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
603 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
604 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
605 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
606 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
607 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
608 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
609 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
610 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
611 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
612 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
613 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
614 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
615 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
616 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
618 /* macros for derived properties */
619 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
620 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
621 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
622 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
623 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
624 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
625 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
626 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
627 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
628 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
629 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
630 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
631 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
632 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
633 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
634 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
635 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
636 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
637 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \
638 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
639 #define CAN_EXPLODE_BY_EXPLOSION(e) \
640 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
641 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
642 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
643 #define CAN_BE_CLONED_BY_ANDROID(e) \
644 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
646 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
647 #define IS_EDITOR_CASCADE_ACTIVE(e) \
648 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
649 #define IS_EDITOR_CASCADE_INACTIVE(e) \
650 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
652 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
653 #define CAN_CHANGE_OR_HAS_ACTION(e) \
654 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
656 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
658 /* special macros used in game engine */
659 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
660 (e) <= NUM_FILE_ELEMENTS)
662 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
663 (e) <= NUM_DRAWABLE_ELEMENTS)
665 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
666 (e) <= NUM_RUNTIME_ELEMENTS)
668 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
669 (e) <= MAX_NUM_ELEMENTS)
671 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
672 (e) <= EL_CUSTOM_END)
674 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
677 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
678 (e) <= EL_INTERNAL_CLIPBOARD_END)
680 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
681 (e) <= EL_INTERNAL_END)
683 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
684 (e) <= EL_ENVELOPE_4)
686 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
688 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
690 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
692 #define IS_KEY(e) (IS_RND_KEY(e) || \
695 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
696 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
697 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
698 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
699 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
700 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
702 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
704 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
706 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
707 (e) <= EL_EMC_GATE_8)
708 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
709 #define IS_GATE(e) (IS_RND_GATE(e) || \
713 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
714 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
715 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
716 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
717 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
718 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
720 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
721 (e) <= EL_GATE_4_GRAY)
722 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
723 (e) <= EL_GATE_4_GRAY_ACTIVE)
724 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
725 (e) <= EL_EM_GATE_4_GRAY)
726 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
727 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
728 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
729 (e) <= EL_EMC_GATE_8_GRAY)
730 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
731 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
732 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
733 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
735 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
736 IS_EM_GATE_GRAY(e) || \
737 IS_EMC_GATE_GRAY(e) || \
739 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
740 IS_EM_GATE_GRAY_ACTIVE(e) || \
741 IS_EMC_GATE_GRAY_ACTIVE(e) || \
742 IS_DC_GATE_GRAY_ACTIVE(e))
743 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
744 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
745 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
746 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
747 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
748 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
749 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
750 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
751 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
753 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
755 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
756 (e) <= EL_EMC_WALL_3)
757 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
758 (e) == EL_SP_CHIP_LEFT || \
759 (e) == EL_SP_CHIP_RIGHT || \
760 (e) == EL_SP_CHIP_TOP || \
761 (e) == EL_SP_CHIP_BOTTOM)
762 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
763 (e) == EL_SP_HARDWARE_BASE_2 || \
764 (e) == EL_SP_HARDWARE_BASE_3 || \
765 (e) == EL_SP_HARDWARE_BASE_4 || \
766 (e) == EL_SP_HARDWARE_BASE_5 || \
767 (e) == EL_SP_HARDWARE_BASE_6)
769 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
770 (e) <= EL_DC_STEELWALL_2_SINGLE)
775 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
777 #define GFX_ELEMENT(e) (element_info[e].gfx_element == \
778 (element_info[e].use_gfx_element ? \
779 element_info[e].gfx_element : e) ? \
780 element_info[e].gfx_element : \
781 element_info[e].gfx_element + \
782 0 * printf("::: %d: %d <-> %d\n", \
784 element_info[e].gfx_element, \
785 element_info[e].use_gfx_element ? \
786 element_info[e].gfx_element : e))
790 #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \
791 element_info[e].gfx_element : e)
794 /* !!! CHECK THIS !!! */
796 #define TILE_GFX_ELEMENT(x, y) \
797 (GfxElement[x][y] != EL_UNDEFINED && \
798 Feld[x][y] != EL_EXPLOSION ? \
799 GfxElement[x][y] : Feld[x][y])
801 #define TILE_GFX_ELEMENT(x, y) \
802 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
803 Feld[x][y] != EL_EXPLOSION ? \
804 GfxElement[x][y] : Feld[x][y])
807 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
808 /* (solution: add separate "use sound of element" to level file and editor) */
810 #define SND_ELEMENT(e) GFX_ELEMENT(e)
812 #define SND_ELEMENT(e) (e)
815 #define GROUP_NR(e) ((e) - EL_GROUP_START)
816 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
817 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
819 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
820 (ge == EL_ANY_ELEMENT ? TRUE : \
821 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
823 #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
825 #define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
826 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
828 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
829 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
830 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
832 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
834 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
835 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
836 (e) == EL_EMERALD ? EL_DIAMOND : \
837 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
838 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
839 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
841 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
842 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
844 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
845 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
846 (e) == EL_EMERALD ? EL_DIAMOND : \
847 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
848 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
849 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
850 (e) == EL_PEARL ? EL_BOMB : \
851 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
853 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
854 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
855 #define TAPE_IS_EMPTY(x) ((x).length == 0)
856 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
858 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
859 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
861 #define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \
862 IS_PROTECTED(Back[x][y]))
863 #define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y]))
864 #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
865 ENEMY_PROTECTED_FIELD(x, y))
866 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
867 EXPLOSION_PROTECTED_FIELD(x, y))
869 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
870 (p)->switch_x == (x) && (p)->switch_y == (y))
872 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
873 (p)->drop_x == (x) && (p)->drop_y == (y))
875 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
877 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
880 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
882 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
883 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
884 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
886 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
889 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
890 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
891 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
892 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
894 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
896 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
898 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
899 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
900 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
901 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
903 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
904 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
905 (d) == MV_LEFT ? "MV_LEFT" : \
906 (d) == MV_RIGHT ? "MV_RIGHT" : \
907 (d) == MV_UP ? "MV_UP" : \
908 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
910 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
911 #define BUTTON_ACTIVE(b) (ActiveButton[b])
912 #define FONT_ACTIVE(f) (ActiveFont[f])
915 /* fundamental game speed values */
916 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
917 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
919 /* boundaries of arrays etc. */
920 #define MAX_LEVEL_NAME_LEN 32
921 #define MAX_LEVEL_AUTHOR_LEN 32
922 #define MAX_ELEMENT_NAME_LEN 32
923 #define MAX_TAPES_PER_SET 1024
924 #define MAX_SCORE_ENTRIES 100
925 #define MAX_NUM_TITLE_IMAGES 5
926 #define MAX_NUM_TITLE_MESSAGES 5
928 #define MAX_NUM_AMOEBA 100
930 #define NUM_ENVELOPES 4
931 #define MIN_ENVELOPE_XSIZE 1
932 #define MIN_ENVELOPE_YSIZE 1
933 #define MAX_ENVELOPE_XSIZE 30
934 #define MAX_ENVELOPE_YSIZE 20
935 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
936 #define MIN_CHANGE_PAGES 1
937 #define MAX_CHANGE_PAGES 32
938 #define MIN_ELEMENTS_IN_GROUP 1
939 #define MAX_ELEMENTS_IN_GROUP 16
940 #define MIN_ANDROID_ELEMENTS 1
941 #define MAX_ANDROID_ELEMENTS 16
943 /* values for elements with content */
944 #define MIN_ELEMENT_CONTENTS 1
945 #define STD_ELEMENT_CONTENTS 4
946 #define MAX_ELEMENT_CONTENTS 8
948 /* values for initial player inventory */
949 #define MIN_INITIAL_INVENTORY_SIZE 1
950 #define MAX_INITIAL_INVENTORY_SIZE 8
952 /* often used screen positions */
956 #define REAL_SX (SX - 2)
957 #define REAL_SY (SY - 2)
966 #define TILEX TILESIZE
967 #define TILEY TILESIZE
968 #define TILEX_VAR TILESIZE_VAR
969 #define TILEY_VAR TILESIZE_VAR
970 #define MINI_TILESIZE (TILESIZE / 2)
971 #define MINI_TILEX MINI_TILESIZE
972 #define MINI_TILEY MINI_TILESIZE
973 #define MICRO_TILESIZE (TILESIZE / 8)
974 #define MICRO_TILEX MICRO_TILESIZE
975 #define MICRO_TILEY MICRO_TILESIZE
976 #define MIDPOSX (SCR_FIELDX / 2)
977 #define MIDPOSY (SCR_FIELDY / 2)
981 #define SXSIZE (SCR_FIELDX * TILEX_VAR)
982 #define SYSIZE (SCR_FIELDY * TILEY_VAR)
984 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
985 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
988 #define SXSIZE (SCR_FIELDX * TILEX_VAR)
989 #define SYSIZE (SCR_FIELDY * TILEY_VAR)
991 #define FXSIZE ((SCR_FIELDX + 2) * TILEX_VAR)
992 #define FYSIZE ((SCR_FIELDY + 2) * TILEY_VAR)
997 #define SXSIZE (SCR_FIELDX * TILEX)
998 #define SYSIZE (SCR_FIELDY * TILEY)
1000 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX)
1001 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY)
1004 #define SXSIZE (SCR_FIELDX * TILEX)
1005 #define SYSIZE (SCR_FIELDY * TILEY)
1007 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
1008 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
1015 #define VXSIZE DXSIZE
1017 #define EXSIZE DXSIZE
1018 #define EYSIZE (VYSIZE + 44)
1022 #define FULL_SXSIZE (2 + SXSIZE + 2)
1023 #define FULL_SYSIZE (2 + SYSIZE + 2)
1025 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1026 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1027 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1028 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
1029 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
1030 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1032 /* values for GfxRedraw */
1033 #define GFX_REDRAW_NONE (0)
1034 #define GFX_REDRAW_TILE (1 << 0)
1035 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
1036 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
1037 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
1039 /* score for elements */
1040 #define SC_EMERALD 0
1041 #define SC_DIAMOND 1
1043 #define SC_SPACESHIP 3
1048 #define SC_DYNAMITE 8
1050 #define SC_TIME_BONUS 10
1051 #define SC_CRYSTAL 11
1053 #define SC_SHIELD 13
1054 #define SC_UNKNOWN_14 14
1055 #define SC_UNKNOWN_15 15
1057 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
1060 /* "real" level file elements */
1061 #define EL_UNDEFINED -1
1063 #define EL_EMPTY_SPACE 0
1064 #define EL_EMPTY EL_EMPTY_SPACE
1067 #define EL_WALL_SLIPPERY 3
1069 #define EL_KEY_OBSOLETE 5 /* obsolete; now EL_KEY_1 */
1070 #define EL_EMERALD 6
1071 #define EL_EXIT_CLOSED 7
1072 #define EL_PLAYER_OBSOLETE 8 /* obsolete; now EL_PLAYER_1 */
1074 #define EL_SPACESHIP 10
1075 #define EL_YAMYAM 11
1077 #define EL_STEELWALL 13
1078 #define EL_DIAMOND 14
1079 #define EL_AMOEBA_DEAD 15
1080 #define EL_QUICKSAND_EMPTY 16
1081 #define EL_QUICKSAND_FULL 17
1082 #define EL_AMOEBA_DROP 18
1084 #define EL_MAGIC_WALL 20
1085 #define EL_SPEED_PILL 21
1087 #define EL_AMOEBA_WET 23
1088 #define EL_AMOEBA_DRY 24
1090 #define EL_GAME_OF_LIFE 26
1091 #define EL_BIOMAZE 27
1092 #define EL_DYNAMITE_ACTIVE 28
1093 #define EL_STONEBLOCK 29
1094 #define EL_ROBOT_WHEEL 30
1095 #define EL_ROBOT_WHEEL_ACTIVE 31
1100 #define EL_GATE_1 36
1101 #define EL_GATE_2 37
1102 #define EL_GATE_3 38
1103 #define EL_GATE_4 39
1104 #define EL_GATE_1_GRAY 40
1105 #define EL_GATE_2_GRAY 41
1106 #define EL_GATE_3_GRAY 42
1107 #define EL_GATE_4_GRAY 43
1108 #define EL_DYNAMITE 44
1109 #define EL_PACMAN 45
1110 #define EL_INVISIBLE_WALL 46
1112 #define EL_LAMP_ACTIVE 48
1113 #define EL_WALL_EMERALD 49
1114 #define EL_WALL_DIAMOND 50
1115 #define EL_AMOEBA_FULL 51
1116 #define EL_BD_AMOEBA 52
1117 #define EL_TIME_ORB_FULL 53
1118 #define EL_TIME_ORB_EMPTY 54
1119 #define EL_EXPANDABLE_WALL 55
1120 #define EL_BD_DIAMOND 56
1121 #define EL_EMERALD_YELLOW 57
1122 #define EL_WALL_BD_DIAMOND 58
1123 #define EL_WALL_EMERALD_YELLOW 59
1124 #define EL_DARK_YAMYAM 60
1125 #define EL_BD_MAGIC_WALL 61
1126 #define EL_INVISIBLE_STEELWALL 62
1127 #define EL_SOKOBAN_FIELD_PLAYER 63
1128 #define EL_DYNABOMB_INCREASE_NUMBER 64
1129 #define EL_DYNABOMB_INCREASE_SIZE 65
1130 #define EL_DYNABOMB_INCREASE_POWER 66
1131 #define EL_SOKOBAN_OBJECT 67
1132 #define EL_SOKOBAN_FIELD_EMPTY 68
1133 #define EL_SOKOBAN_FIELD_FULL 69
1134 #define EL_BD_BUTTERFLY_RIGHT 70
1135 #define EL_BD_BUTTERFLY_UP 71
1136 #define EL_BD_BUTTERFLY_LEFT 72
1137 #define EL_BD_BUTTERFLY_DOWN 73
1138 #define EL_BD_FIREFLY_RIGHT 74
1139 #define EL_BD_FIREFLY_UP 75
1140 #define EL_BD_FIREFLY_LEFT 76
1141 #define EL_BD_FIREFLY_DOWN 77
1142 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
1143 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
1144 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
1145 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
1146 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
1147 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
1148 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
1149 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
1150 #define EL_BD_BUTTERFLY 78
1151 #define EL_BD_FIREFLY 79
1152 #define EL_PLAYER_1 80
1153 #define EL_PLAYER_2 81
1154 #define EL_PLAYER_3 82
1155 #define EL_PLAYER_4 83
1156 #define EL_BUG_RIGHT 84
1157 #define EL_BUG_UP 85
1158 #define EL_BUG_LEFT 86
1159 #define EL_BUG_DOWN 87
1160 #define EL_SPACESHIP_RIGHT 88
1161 #define EL_SPACESHIP_UP 89
1162 #define EL_SPACESHIP_LEFT 90
1163 #define EL_SPACESHIP_DOWN 91
1164 #define EL_PACMAN_RIGHT 92
1165 #define EL_PACMAN_UP 93
1166 #define EL_PACMAN_LEFT 94
1167 #define EL_PACMAN_DOWN 95
1168 #define EL_EMERALD_RED 96
1169 #define EL_EMERALD_PURPLE 97
1170 #define EL_WALL_EMERALD_RED 98
1171 #define EL_WALL_EMERALD_PURPLE 99
1172 #define EL_ACID_POOL_TOPLEFT 100
1173 #define EL_ACID_POOL_TOPRIGHT 101
1174 #define EL_ACID_POOL_BOTTOMLEFT 102
1175 #define EL_ACID_POOL_BOTTOM 103
1176 #define EL_ACID_POOL_BOTTOMRIGHT 104
1177 #define EL_BD_WALL 105
1178 #define EL_BD_ROCK 106
1179 #define EL_EXIT_OPEN 107
1180 #define EL_BLACK_ORB 108
1181 #define EL_AMOEBA_TO_DIAMOND 109
1183 #define EL_PENGUIN 111
1184 #define EL_SATELLITE 112
1185 #define EL_ARROW_LEFT 113
1186 #define EL_ARROW_RIGHT 114
1187 #define EL_ARROW_UP 115
1188 #define EL_ARROW_DOWN 116
1190 #define EL_DRAGON 118
1192 #define EL_EM_KEY_1_FILE_OBSOLETE 119 /* obsolete; now EL_EM_KEY_1 */
1194 #define EL_CHAR_START 120
1195 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1196 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1198 #include "conf_chr.h" /* include auto-generated data structure definitions */
1200 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1201 #define EL_CHAR_END (EL_CHAR_START + 79)
1203 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1205 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1206 #define EL_EXPANDABLE_WALL_VERTICAL 201
1207 #define EL_EXPANDABLE_WALL_ANY 202
1209 #define EL_EM_GATE_1 203
1210 #define EL_EM_GATE_2 204
1211 #define EL_EM_GATE_3 205
1212 #define EL_EM_GATE_4 206
1214 #define EL_EM_KEY_2_FILE_OBSOLETE 207 /* obsolete; now EL_EM_KEY_2 */
1215 #define EL_EM_KEY_3_FILE_OBSOLETE 208 /* obsolete; now EL_EM_KEY_3 */
1216 #define EL_EM_KEY_4_FILE_OBSOLETE 209 /* obsolete; now EL_EM_KEY_4 */
1218 #define EL_SP_START 210
1219 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1220 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1221 #define EL_SP_ZONK (EL_SP_START + 1)
1222 #define EL_SP_BASE (EL_SP_START + 2)
1223 #define EL_SP_MURPHY (EL_SP_START + 3)
1224 #define EL_SP_INFOTRON (EL_SP_START + 4)
1225 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1226 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1227 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1228 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1229 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1230 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1231 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1232 #define EL_SP_PORT_UP (EL_SP_START + 12)
1233 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1234 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1235 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1236 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1237 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1238 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1239 #define EL_SP_TERMINAL (EL_SP_START + 19)
1240 #define EL_SP_DISK_RED (EL_SP_START + 20)
1241 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1242 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1243 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1244 #define EL_SP_ELECTRON (EL_SP_START + 24)
1245 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1246 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1247 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1248 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1249 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1250 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1251 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1252 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1253 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1254 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1255 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1256 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1257 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1258 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1259 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1260 #define EL_SP_END (EL_SP_START + 39)
1262 #define EL_EM_GATE_1_GRAY 250
1263 #define EL_EM_GATE_2_GRAY 251
1264 #define EL_EM_GATE_3_GRAY 252
1265 #define EL_EM_GATE_4_GRAY 253
1267 #define EL_EM_DYNAMITE 254
1268 #define EL_EM_DYNAMITE_ACTIVE 255
1270 #define EL_PEARL 256
1271 #define EL_CRYSTAL 257
1272 #define EL_WALL_PEARL 258
1273 #define EL_WALL_CRYSTAL 259
1274 #define EL_DC_GATE_WHITE 260
1275 #define EL_DC_GATE_WHITE_GRAY 261
1276 #define EL_DC_KEY_WHITE 262
1277 #define EL_SHIELD_NORMAL 263
1278 #define EL_EXTRA_TIME 264
1279 #define EL_SWITCHGATE_OPEN 265
1280 #define EL_SWITCHGATE_CLOSED 266
1281 #define EL_SWITCHGATE_SWITCH_UP 267
1282 #define EL_SWITCHGATE_SWITCH_DOWN 268
1284 #define EL_UNUSED_269 269
1285 #define EL_UNUSED_270 270
1287 #define EL_CONVEYOR_BELT_1_LEFT 271
1288 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1289 #define EL_CONVEYOR_BELT_1_RIGHT 273
1290 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1291 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1292 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1293 #define EL_CONVEYOR_BELT_2_LEFT 277
1294 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1295 #define EL_CONVEYOR_BELT_2_RIGHT 279
1296 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1297 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1298 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1299 #define EL_CONVEYOR_BELT_3_LEFT 283
1300 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1301 #define EL_CONVEYOR_BELT_3_RIGHT 285
1302 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1303 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1304 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1305 #define EL_CONVEYOR_BELT_4_LEFT 289
1306 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1307 #define EL_CONVEYOR_BELT_4_RIGHT 291
1308 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1309 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1310 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1311 #define EL_LANDMINE 295
1312 #define EL_ENVELOPE_OBSOLETE 296 /* obsolete; now EL_ENVELOPE_1 */
1313 #define EL_LIGHT_SWITCH 297
1314 #define EL_LIGHT_SWITCH_ACTIVE 298
1315 #define EL_SIGN_EXCLAMATION 299
1316 #define EL_SIGN_RADIOACTIVITY 300
1317 #define EL_SIGN_STOP 301
1318 #define EL_SIGN_WHEELCHAIR 302
1319 #define EL_SIGN_PARKING 303
1320 #define EL_SIGN_NO_ENTRY 304
1321 #define EL_SIGN_UNUSED_1 305
1322 #define EL_SIGN_GIVE_WAY 306
1323 #define EL_SIGN_ENTRY_FORBIDDEN 307
1324 #define EL_SIGN_EMERGENCY_EXIT 308
1325 #define EL_SIGN_YIN_YANG 309
1326 #define EL_SIGN_UNUSED_2 310
1327 #define EL_MOLE_LEFT 311
1328 #define EL_MOLE_RIGHT 312
1329 #define EL_MOLE_UP 313
1330 #define EL_MOLE_DOWN 314
1331 #define EL_STEELWALL_SLIPPERY 315
1332 #define EL_INVISIBLE_SAND 316
1333 #define EL_DX_UNKNOWN_15 317
1334 #define EL_DX_UNKNOWN_42 318
1336 #define EL_UNUSED_319 319
1337 #define EL_UNUSED_320 320
1339 #define EL_SHIELD_DEADLY 321
1340 #define EL_TIMEGATE_OPEN 322
1341 #define EL_TIMEGATE_CLOSED 323
1342 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1343 #define EL_TIMEGATE_SWITCH 325
1345 #define EL_BALLOON 326
1346 #define EL_BALLOON_SWITCH_LEFT 327
1347 #define EL_BALLOON_SWITCH_RIGHT 328
1348 #define EL_BALLOON_SWITCH_UP 329
1349 #define EL_BALLOON_SWITCH_DOWN 330
1350 #define EL_BALLOON_SWITCH_ANY 331
1352 #define EL_EMC_STEELWALL_1 332
1353 #define EL_EMC_STEELWALL_2 333
1354 #define EL_EMC_STEELWALL_3 334
1355 #define EL_EMC_STEELWALL_4 335
1356 #define EL_EMC_WALL_1 336
1357 #define EL_EMC_WALL_2 337
1358 #define EL_EMC_WALL_3 338
1359 #define EL_EMC_WALL_4 339
1360 #define EL_EMC_WALL_5 340
1361 #define EL_EMC_WALL_6 341
1362 #define EL_EMC_WALL_7 342
1363 #define EL_EMC_WALL_8 343
1365 #define EL_TUBE_ANY 344
1366 #define EL_TUBE_VERTICAL 345
1367 #define EL_TUBE_HORIZONTAL 346
1368 #define EL_TUBE_VERTICAL_LEFT 347
1369 #define EL_TUBE_VERTICAL_RIGHT 348
1370 #define EL_TUBE_HORIZONTAL_UP 349
1371 #define EL_TUBE_HORIZONTAL_DOWN 350
1372 #define EL_TUBE_LEFT_UP 351
1373 #define EL_TUBE_LEFT_DOWN 352
1374 #define EL_TUBE_RIGHT_UP 353
1375 #define EL_TUBE_RIGHT_DOWN 354
1376 #define EL_SPRING 355
1378 #define EL_DX_SUPABOMB 357
1380 #define EL_UNUSED_358 358
1381 #define EL_UNUSED_359 359
1383 /* ---------- begin of custom elements section ----------------------------- */
1384 #define EL_CUSTOM_START 360
1386 #include "conf_cus.h" /* include auto-generated data structure definitions */
1388 #define NUM_CUSTOM_ELEMENTS 256
1389 #define EL_CUSTOM_END 615
1390 /* ---------- end of custom elements section ------------------------------- */
1392 #define EL_EM_KEY_1 616
1393 #define EL_EM_KEY_2 617
1394 #define EL_EM_KEY_3 618
1395 #define EL_EM_KEY_4 619
1396 #define EL_ENVELOPE_1 620
1397 #define EL_ENVELOPE_2 621
1398 #define EL_ENVELOPE_3 622
1399 #define EL_ENVELOPE_4 623
1401 /* ---------- begin of group elements section ------------------------------ */
1402 #define EL_GROUP_START 624
1404 #include "conf_grp.h" /* include auto-generated data structure definitions */
1406 #define NUM_GROUP_ELEMENTS 32
1407 #define EL_GROUP_END 655
1408 /* ---------- end of custom elements section ------------------------------- */
1410 #define EL_UNKNOWN 656
1411 #define EL_TRIGGER_ELEMENT 657
1412 #define EL_TRIGGER_PLAYER 658
1414 /* SP style elements */
1415 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1416 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1417 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1418 #define EL_SP_GRAVITY_ON_PORT_UP 662
1419 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1420 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1421 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1422 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1424 /* EMC style elements */
1425 #define EL_BALLOON_SWITCH_NONE 667
1426 #define EL_EMC_GATE_5 668
1427 #define EL_EMC_GATE_6 669
1428 #define EL_EMC_GATE_7 670
1429 #define EL_EMC_GATE_8 671
1430 #define EL_EMC_GATE_5_GRAY 672
1431 #define EL_EMC_GATE_6_GRAY 673
1432 #define EL_EMC_GATE_7_GRAY 674
1433 #define EL_EMC_GATE_8_GRAY 675
1434 #define EL_EMC_KEY_5 676
1435 #define EL_EMC_KEY_6 677
1436 #define EL_EMC_KEY_7 678
1437 #define EL_EMC_KEY_8 679
1438 #define EL_EMC_ANDROID 680
1439 #define EL_EMC_GRASS 681
1440 #define EL_EMC_MAGIC_BALL 682
1441 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1442 #define EL_EMC_MAGIC_BALL_SWITCH 684
1443 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1444 #define EL_EMC_SPRING_BUMPER 686
1445 #define EL_EMC_PLANT 687
1446 #define EL_EMC_LENSES 688
1447 #define EL_EMC_MAGNIFIER 689
1448 #define EL_EMC_WALL_9 690
1449 #define EL_EMC_WALL_10 691
1450 #define EL_EMC_WALL_11 692
1451 #define EL_EMC_WALL_12 693
1452 #define EL_EMC_WALL_13 694
1453 #define EL_EMC_WALL_14 695
1454 #define EL_EMC_WALL_15 696
1455 #define EL_EMC_WALL_16 697
1456 #define EL_EMC_WALL_SLIPPERY_1 698
1457 #define EL_EMC_WALL_SLIPPERY_2 699
1458 #define EL_EMC_WALL_SLIPPERY_3 700
1459 #define EL_EMC_WALL_SLIPPERY_4 701
1460 #define EL_EMC_FAKE_GRASS 702
1461 #define EL_EMC_FAKE_ACID 703
1462 #define EL_EMC_DRIPPER 704
1464 #define EL_TRIGGER_CE_VALUE 705
1465 #define EL_TRIGGER_CE_SCORE 706
1466 #define EL_CURRENT_CE_VALUE 707
1467 #define EL_CURRENT_CE_SCORE 708
1469 #define EL_YAMYAM_LEFT 709
1470 #define EL_YAMYAM_RIGHT 710
1471 #define EL_YAMYAM_UP 711
1472 #define EL_YAMYAM_DOWN 712
1474 #define EL_BD_EXPANDABLE_WALL 713
1476 #define EL_PREV_CE_8 714
1477 #define EL_PREV_CE_7 715
1478 #define EL_PREV_CE_6 716
1479 #define EL_PREV_CE_5 717
1480 #define EL_PREV_CE_4 718
1481 #define EL_PREV_CE_3 719
1482 #define EL_PREV_CE_2 720
1483 #define EL_PREV_CE_1 721
1485 #define EL_NEXT_CE_1 723
1486 #define EL_NEXT_CE_2 724
1487 #define EL_NEXT_CE_3 725
1488 #define EL_NEXT_CE_4 726
1489 #define EL_NEXT_CE_5 727
1490 #define EL_NEXT_CE_6 728
1491 #define EL_NEXT_CE_7 729
1492 #define EL_NEXT_CE_8 730
1493 #define EL_ANY_ELEMENT 731
1495 #define EL_STEEL_CHAR_START 732
1496 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1497 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1499 /* (auto-generated data structure definitions included with normal chars) */
1501 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1502 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1504 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1506 #define EL_SPERMS 812
1507 #define EL_BULLET 813
1508 #define EL_HEART 814
1509 #define EL_CROSS 815
1510 #define EL_FRANKIE 816
1511 #define EL_SIGN_SPERMS 817
1512 #define EL_SIGN_BULLET 818
1513 #define EL_SIGN_HEART 819
1514 #define EL_SIGN_CROSS 820
1515 #define EL_SIGN_FRANKIE 821
1517 #define EL_STEEL_EXIT_CLOSED 822
1518 #define EL_STEEL_EXIT_OPEN 823
1520 #define EL_DC_STEELWALL_1_LEFT 824
1521 #define EL_DC_STEELWALL_1_RIGHT 825
1522 #define EL_DC_STEELWALL_1_TOP 826
1523 #define EL_DC_STEELWALL_1_BOTTOM 827
1524 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1525 #define EL_DC_STEELWALL_1_VERTICAL 829
1526 #define EL_DC_STEELWALL_1_TOPLEFT 830
1527 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1528 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1529 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1530 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1531 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1532 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1533 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1535 #define EL_DC_STEELWALL_2_LEFT 838
1536 #define EL_DC_STEELWALL_2_RIGHT 839
1537 #define EL_DC_STEELWALL_2_TOP 840
1538 #define EL_DC_STEELWALL_2_BOTTOM 841
1539 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1540 #define EL_DC_STEELWALL_2_VERTICAL 843
1541 #define EL_DC_STEELWALL_2_MIDDLE 844
1542 #define EL_DC_STEELWALL_2_SINGLE 845
1544 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1545 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1546 #define EL_DC_TIMEGATE_SWITCH 848
1547 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1549 #define EL_DC_LANDMINE 850
1551 #define EL_EXPANDABLE_STEELWALL 851
1552 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1553 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1554 #define EL_EXPANDABLE_STEELWALL_ANY 854
1556 #define EL_EM_EXIT_CLOSED 855
1557 #define EL_EM_EXIT_OPEN 856
1558 #define EL_EM_STEEL_EXIT_CLOSED 857
1559 #define EL_EM_STEEL_EXIT_OPEN 858
1561 #define EL_DC_GATE_FAKE_GRAY 859
1563 #define EL_DC_MAGIC_WALL 860
1565 #define EL_QUICKSAND_FAST_EMPTY 861
1566 #define EL_QUICKSAND_FAST_FULL 862
1568 #define EL_FROM_LEVEL_TEMPLATE 863
1570 #define NUM_FILE_ELEMENTS 864
1573 /* "real" (and therefore drawable) runtime elements */
1574 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
1576 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
1577 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
1578 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
1579 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
1580 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
1581 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
1582 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
1583 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
1584 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
1585 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
1586 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
1587 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
1588 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
1589 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
1590 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
1591 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1592 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
1593 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
1594 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1595 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
1596 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
1597 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1598 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
1599 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
1600 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1601 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
1602 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
1603 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
1604 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
1605 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
1606 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
1607 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
1608 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
1609 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
1610 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
1611 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
1612 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
1613 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
1614 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
1615 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
1616 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
1617 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
1618 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
1619 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
1620 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
1621 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
1622 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
1623 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
1624 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
1625 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
1626 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
1627 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
1628 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
1629 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
1630 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
1631 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
1632 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
1633 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
1634 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
1635 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
1636 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
1637 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
1638 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
1639 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
1640 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
1641 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
1642 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
1643 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
1644 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
1645 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
1646 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
1647 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
1649 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 72)
1651 /* "unreal" (and therefore not drawable) runtime elements */
1652 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
1654 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
1655 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
1656 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
1657 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
1658 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
1659 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
1660 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
1661 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
1662 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
1663 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1664 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
1665 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
1666 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
1667 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
1668 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
1669 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
1670 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
1671 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
1672 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
1673 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
1674 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
1675 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
1676 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
1677 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
1679 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
1681 /* dummy elements (never used as game elements, only used as graphics) */
1682 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
1684 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
1685 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
1686 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
1687 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
1688 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
1689 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
1690 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
1691 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
1692 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
1693 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1694 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
1695 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
1696 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
1697 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
1698 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
1699 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
1700 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
1701 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
1702 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
1703 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
1704 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
1705 #define EL_DEFAULT (EL_FIRST_DUMMY + 21)
1706 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
1707 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
1708 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
1709 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 25)
1710 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 26)
1711 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 27)
1712 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 28)
1713 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 29)
1714 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 30)
1715 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 31)
1716 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 32)
1718 /* internal elements (only used for internal purposes like copying) */
1719 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 33)
1721 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
1722 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
1723 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
1724 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
1726 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
1727 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
1728 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
1729 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
1730 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
1731 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
1732 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
1733 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
1734 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
1735 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
1736 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
1737 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
1738 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
1739 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
1740 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
1741 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
1742 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20)
1743 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21)
1744 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 22)
1745 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 23)
1746 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 24)
1747 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 25)
1748 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 26)
1749 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 27)
1750 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 28)
1751 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 29)
1752 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 30)
1753 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 31)
1754 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 32)
1755 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 33)
1757 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
1758 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
1759 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
1760 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 33)
1762 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 34)
1765 /* values for graphics/sounds action types */
1766 #define ACTION_DEFAULT 0
1767 #define ACTION_WAITING 1
1768 #define ACTION_FALLING 2
1769 #define ACTION_MOVING 3
1770 #define ACTION_DIGGING 4
1771 #define ACTION_SNAPPING 5
1772 #define ACTION_COLLECTING 6
1773 #define ACTION_DROPPING 7
1774 #define ACTION_PUSHING 8
1775 #define ACTION_WALKING 9
1776 #define ACTION_PASSING 10
1777 #define ACTION_IMPACT 11
1778 #define ACTION_BREAKING 12
1779 #define ACTION_ACTIVATING 13
1780 #define ACTION_DEACTIVATING 14
1781 #define ACTION_OPENING 15
1782 #define ACTION_CLOSING 16
1783 #define ACTION_ATTACKING 17
1784 #define ACTION_GROWING 18
1785 #define ACTION_SHRINKING 19
1786 #define ACTION_ACTIVE 20
1787 #define ACTION_FILLING 21
1788 #define ACTION_EMPTYING 22
1789 #define ACTION_CHANGING 23
1790 #define ACTION_EXPLODING 24
1791 #define ACTION_BORING 25
1792 #define ACTION_BORING_1 26
1793 #define ACTION_BORING_2 27
1794 #define ACTION_BORING_3 28
1795 #define ACTION_BORING_4 29
1796 #define ACTION_BORING_5 30
1797 #define ACTION_BORING_6 31
1798 #define ACTION_BORING_7 32
1799 #define ACTION_BORING_8 33
1800 #define ACTION_BORING_9 34
1801 #define ACTION_BORING_10 35
1802 #define ACTION_SLEEPING 36
1803 #define ACTION_SLEEPING_1 37
1804 #define ACTION_SLEEPING_2 38
1805 #define ACTION_SLEEPING_3 39
1806 #define ACTION_AWAKENING 40
1807 #define ACTION_DYING 41
1808 #define ACTION_TURNING 42
1809 #define ACTION_TURNING_FROM_LEFT 43
1810 #define ACTION_TURNING_FROM_RIGHT 44
1811 #define ACTION_TURNING_FROM_UP 45
1812 #define ACTION_TURNING_FROM_DOWN 46
1813 #define ACTION_SMASHED_BY_ROCK 47
1814 #define ACTION_SMASHED_BY_SPRING 48
1815 #define ACTION_EATING 49
1816 #define ACTION_TWINKLING 50
1817 #define ACTION_SPLASHING 51
1818 #define ACTION_PAGE_1 52
1819 #define ACTION_PAGE_2 53
1820 #define ACTION_PAGE_3 54
1821 #define ACTION_PAGE_4 55
1822 #define ACTION_PAGE_5 56
1823 #define ACTION_PAGE_6 57
1824 #define ACTION_PAGE_7 58
1825 #define ACTION_PAGE_8 59
1826 #define ACTION_PAGE_9 60
1827 #define ACTION_PAGE_10 61
1828 #define ACTION_PAGE_11 62
1829 #define ACTION_PAGE_12 63
1830 #define ACTION_PAGE_13 64
1831 #define ACTION_PAGE_14 65
1832 #define ACTION_PAGE_15 66
1833 #define ACTION_PAGE_16 67
1834 #define ACTION_PAGE_17 68
1835 #define ACTION_PAGE_18 69
1836 #define ACTION_PAGE_19 70
1837 #define ACTION_PAGE_20 71
1838 #define ACTION_PAGE_21 72
1839 #define ACTION_PAGE_22 73
1840 #define ACTION_PAGE_23 74
1841 #define ACTION_PAGE_24 75
1842 #define ACTION_PAGE_25 76
1843 #define ACTION_PAGE_26 77
1844 #define ACTION_PAGE_27 78
1845 #define ACTION_PAGE_28 79
1846 #define ACTION_PAGE_29 80
1847 #define ACTION_PAGE_30 81
1848 #define ACTION_PAGE_31 82
1849 #define ACTION_PAGE_32 83
1850 #define ACTION_OTHER 84
1852 #define NUM_ACTIONS 85
1854 #define ACTION_BORING_LAST ACTION_BORING_10
1855 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
1858 /* values for special image configuration suffixes (must match game mode) */
1859 #define GFX_SPECIAL_ARG_DEFAULT 0
1860 #define GFX_SPECIAL_ARG_LOADING 1
1861 #define GFX_SPECIAL_ARG_TITLE_INITIAL 2
1862 #define GFX_SPECIAL_ARG_TITLE 3
1863 #define GFX_SPECIAL_ARG_MAIN 4
1864 #define GFX_SPECIAL_ARG_LEVELS 5
1865 #define GFX_SPECIAL_ARG_LEVELNR 6
1866 #define GFX_SPECIAL_ARG_SCORES 7
1867 #define GFX_SPECIAL_ARG_EDITOR 8
1868 #define GFX_SPECIAL_ARG_INFO 9
1869 #define GFX_SPECIAL_ARG_SETUP 10
1870 #define GFX_SPECIAL_ARG_PLAYING 11
1871 #define GFX_SPECIAL_ARG_DOOR 12
1872 #define GFX_SPECIAL_ARG_TAPE 13
1873 #define GFX_SPECIAL_ARG_PANEL 14
1874 #define GFX_SPECIAL_ARG_PREVIEW 15
1875 #define GFX_SPECIAL_ARG_CRUMBLED 16
1877 #define NUM_SPECIAL_GFX_ARGS 17
1879 /* these additional definitions are currently only used for draw offsets */
1880 #define GFX_SPECIAL_ARG_INFO_MAIN 0
1881 #define GFX_SPECIAL_ARG_INFO_TITLE 1
1882 #define GFX_SPECIAL_ARG_INFO_ELEMENTS 2
1883 #define GFX_SPECIAL_ARG_INFO_MUSIC 3
1884 #define GFX_SPECIAL_ARG_INFO_CREDITS 4
1885 #define GFX_SPECIAL_ARG_INFO_PROGRAM 5
1886 #define GFX_SPECIAL_ARG_INFO_VERSION 6
1887 #define GFX_SPECIAL_ARG_INFO_LEVELSET 7
1889 #define NUM_SPECIAL_GFX_INFO_ARGS 8
1891 /* these additional definitions are currently only used for draw offsets */
1892 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
1893 /* (should also match corresponding entries in src/conf_gfx.c) */
1894 #define GFX_SPECIAL_ARG_SETUP_MAIN 0
1895 #define GFX_SPECIAL_ARG_SETUP_GAME 1
1896 #define GFX_SPECIAL_ARG_SETUP_EDITOR 2
1897 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS 3
1898 #define GFX_SPECIAL_ARG_SETUP_SOUND 4
1899 #define GFX_SPECIAL_ARG_SETUP_ARTWORK 5
1900 #define GFX_SPECIAL_ARG_SETUP_INPUT 6
1901 #define GFX_SPECIAL_ARG_SETUP_TOUCH 7
1902 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 8
1903 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 9
1904 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 10
1905 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 11
1906 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 12
1907 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5 13
1908 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 14
1909 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 15
1911 #define NUM_SPECIAL_GFX_SETUP_ARGS 16
1914 /* values for image configuration suffixes */
1917 #define GFX_ARG_XPOS 2
1918 #define GFX_ARG_YPOS 3
1919 #define GFX_ARG_WIDTH 4
1920 #define GFX_ARG_HEIGHT 5
1921 #define GFX_ARG_VERTICAL 6
1922 #define GFX_ARG_OFFSET 7
1923 #define GFX_ARG_XOFFSET 8
1924 #define GFX_ARG_YOFFSET 9
1925 #define GFX_ARG_2ND_MOVEMENT_TILE 10
1926 #define GFX_ARG_2ND_VERTICAL 11
1927 #define GFX_ARG_2ND_OFFSET 12
1928 #define GFX_ARG_2ND_XOFFSET 13
1929 #define GFX_ARG_2ND_YOFFSET 14
1930 #define GFX_ARG_2ND_SWAP_TILES 15
1931 #define GFX_ARG_FRAMES 16
1932 #define GFX_ARG_FRAMES_PER_LINE 17
1933 #define GFX_ARG_START_FRAME 18
1934 #define GFX_ARG_DELAY 19
1935 #define GFX_ARG_ANIM_MODE 20
1936 #define GFX_ARG_GLOBAL_SYNC 21
1937 #define GFX_ARG_CRUMBLED_LIKE 22
1938 #define GFX_ARG_DIGGABLE_LIKE 23
1939 #define GFX_ARG_BORDER_SIZE 24
1940 #define GFX_ARG_STEP_OFFSET 25
1941 #define GFX_ARG_STEP_DELAY 26
1942 #define GFX_ARG_DIRECTION 27
1943 #define GFX_ARG_POSITION 28
1944 #define GFX_ARG_DRAW_XOFFSET 29
1945 #define GFX_ARG_DRAW_YOFFSET 30
1946 #define GFX_ARG_DRAW_MASKED 31
1947 #define GFX_ARG_ANIM_DELAY_FIXED 32
1948 #define GFX_ARG_ANIM_DELAY_RANDOM 33
1949 #define GFX_ARG_POST_DELAY_FIXED 34
1950 #define GFX_ARG_POST_DELAY_RANDOM 35
1951 #define GFX_ARG_NAME 36
1952 #define GFX_ARG_SCALE_UP_FACTOR 37
1953 #define GFX_ARG_CLONE_FROM 38
1954 #define GFX_ARG_FADE_MODE 39
1955 #define GFX_ARG_FADE_DELAY 40
1956 #define GFX_ARG_POST_DELAY 41
1957 #define GFX_ARG_AUTO_DELAY 42
1958 #define GFX_ARG_ALIGN 43
1959 #define GFX_ARG_VALIGN 44
1960 #define GFX_ARG_SORT_PRIORITY 45
1961 #define GFX_ARG_CLASS 46
1962 #define GFX_ARG_STYLE 47
1963 #define GFX_ARG_ACTIVE_XOFFSET 48
1964 #define GFX_ARG_ACTIVE_YOFFSET 49
1965 #define GFX_ARG_PRESSED_XOFFSET 50
1966 #define GFX_ARG_PRESSED_YOFFSET 51
1968 #define NUM_GFX_ARGS 52
1971 /* values for sound configuration suffixes */
1972 #define SND_ARG_MODE_LOOP 0
1973 #define SND_ARG_VOLUME 1
1974 #define SND_ARG_PRIORITY 2
1976 #define NUM_SND_ARGS 3
1979 /* values for music configuration suffixes */
1980 #define MUS_ARG_MODE_LOOP 0
1982 #define NUM_MUS_ARGS 1
1985 /* values for font configuration (definitions must match those from main.c) */
1986 #define FONT_INITIAL_1 0
1987 #define FONT_INITIAL_2 1
1988 #define FONT_INITIAL_3 2
1989 #define FONT_INITIAL_4 3
1990 #define FONT_TITLE_1 4
1991 #define FONT_TITLE_2 5
1992 #define FONT_MENU_1_ACTIVE 6
1993 #define FONT_MENU_2_ACTIVE 7
1994 #define FONT_MENU_1 8
1995 #define FONT_MENU_2 9
1996 #define FONT_TEXT_1_ACTIVE 10
1997 #define FONT_TEXT_2_ACTIVE 11
1998 #define FONT_TEXT_3_ACTIVE 12
1999 #define FONT_TEXT_4_ACTIVE 13
2000 #define FONT_TEXT_1 14
2001 #define FONT_TEXT_2 15
2002 #define FONT_TEXT_3 16
2003 #define FONT_TEXT_4 17
2004 #define FONT_ENVELOPE_1 18
2005 #define FONT_ENVELOPE_2 19
2006 #define FONT_ENVELOPE_3 20
2007 #define FONT_ENVELOPE_4 21
2008 #define FONT_REQUEST 22
2009 #define FONT_INPUT_1_ACTIVE 23
2010 #define FONT_INPUT_2_ACTIVE 24
2011 #define FONT_INPUT_1 25
2012 #define FONT_INPUT_2 26
2013 #define FONT_OPTION_OFF 27
2014 #define FONT_OPTION_ON 28
2015 #define FONT_VALUE_1 29
2016 #define FONT_VALUE_2 30
2017 #define FONT_VALUE_OLD 31
2018 #define FONT_LEVEL_NUMBER_ACTIVE 32
2019 #define FONT_LEVEL_NUMBER 33
2020 #define FONT_TAPE_RECORDER 34
2021 #define FONT_GAME_INFO 35
2022 #define FONT_INFO_ELEMENTS 36
2023 #define FONT_INFO_LEVELSET 37
2025 #define NUM_FONTS 38
2026 #define NUM_INITIAL_FONTS 4
2029 #define FONT_ACTIVE(f) \
2030 ((f) == FONT_MENU_1 ? FONT_MENU_1_ACTIVE : \
2031 (f) == FONT_MENU_2 ? FONT_MENU_2_ACTIVE : \
2032 (f) == FONT_TEXT_1 ? FONT_TEXT_1_ACTIVE : \
2033 (f) == FONT_TEXT_2 ? FONT_TEXT_2_ACTIVE : \
2034 (f) == FONT_TEXT_3 ? FONT_TEXT_3_ACTIVE : \
2035 (f) == FONT_TEXT_4 ? FONT_TEXT_4_ACTIVE : \
2036 (f) == FONT_INPUT_1 ? FONT_INPUT_1_ACTIVE : \
2037 (f) == FONT_INPUT_2 ? FONT_INPUT_2_ACTIVE : \
2038 (f) == FONT_LEVEL_NUMBER ? FONT_LEVEL_NUMBER_ACTIVE : \
2042 /* values for game_status (must match special image configuration suffixes) */
2043 #define GAME_MODE_DEFAULT 0
2044 #define GAME_MODE_LOADING 1
2045 #define GAME_MODE_TITLE_INITIAL 2
2046 #define GAME_MODE_TITLE 3
2047 #define GAME_MODE_MAIN 4
2048 #define GAME_MODE_LEVELS 5
2049 #define GAME_MODE_LEVELNR 6
2050 #define GAME_MODE_SCORES 7
2051 #define GAME_MODE_EDITOR 8
2052 #define GAME_MODE_INFO 9
2053 #define GAME_MODE_SETUP 10
2054 #define GAME_MODE_PLAYING 11
2055 #define GAME_MODE_PSEUDO_DOOR 12
2056 #define GAME_MODE_PSEUDO_TAPE 13
2057 #define GAME_MODE_PSEUDO_PANEL 14
2058 #define GAME_MODE_PSEUDO_PREVIEW 15
2059 #define GAME_MODE_PSEUDO_CRUMBLED 16
2061 /* there are no special config file suffixes for these modes */
2062 #define GAME_MODE_PSEUDO_TYPENAME 17
2063 #define GAME_MODE_QUIT 18
2065 /* special definitions currently only used for custom artwork configuration */
2066 #define MUSIC_PREFIX_BACKGROUND 0
2067 #define NUM_MUSIC_PREFIXES 1
2069 /* definitions for demo animation lists */
2070 #define HELPANIM_LIST_NEXT -1
2071 #define HELPANIM_LIST_END -999
2074 /* program information and versioning definitions */
2075 #define PROGRAM_VERSION_MAJOR 4
2076 #define PROGRAM_VERSION_MINOR 0
2077 #define PROGRAM_VERSION_PATCH 0
2078 #define PROGRAM_VERSION_BUILD 0
2080 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2081 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2082 #define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2014 by Holger Schemel"
2083 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2084 #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
2085 #define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment"
2086 #define PROGRAM_UNIX_DATADIR_STRING ".rocksndiamonds"
2088 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
2089 #undef PROGRAM_TITLE_STRING
2090 #define PROGRAM_TITLE_STRING "R'n'D jue"
2091 #undef PROGRAM_UNIX_DATADIR_STRING
2092 #define PROGRAM_UNIX_DATADIR_STRING ".rnd_jue"
2095 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
2096 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2098 #define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING
2099 #define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING
2100 #define USERDATA_DIRECTORY_UNIX PROGRAM_UNIX_DATADIR_STRING
2101 #define USERDATA_DIRECTORY_OTHER "userdata"
2103 #if defined(PLATFORM_WIN32)
2104 #define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32
2105 #elif defined(PLATFORM_MACOSX)
2106 #define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX
2107 #elif defined(PLATFORM_UNIX)
2108 #define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX
2110 #define USERDATA_DIRECTORY USERDATA_DIRECTORY_OTHER
2113 #define SDL_ICON_FILENAME "RocksIcon32x32.png"
2115 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2116 ** currently supported/known file version numbers:
2118 ** 1.2 (still in use)
2119 ** 1.4 (still in use)
2122 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2123 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2124 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2125 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2126 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2128 /* file version does not change for every program version, but is changed
2129 when new features are introduced that are incompatible with older file
2130 versions, so that they can be treated accordingly */
2131 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2133 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2134 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2135 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2136 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2137 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2139 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2140 PROGRAM_VERSION_MINOR, \
2141 PROGRAM_VERSION_PATCH, \
2142 PROGRAM_VERSION_BUILD)
2144 /* values for game_emulation */
2146 #define EMU_BOULDERDASH 1
2147 #define EMU_SOKOBAN 2
2148 #define EMU_SUPAPLEX 3
2150 /* values for level file type identifier */
2151 #define LEVEL_FILE_TYPE_UNKNOWN 0
2152 #define LEVEL_FILE_TYPE_RND 1
2153 #define LEVEL_FILE_TYPE_BD 2
2154 #define LEVEL_FILE_TYPE_EM 3
2155 #define LEVEL_FILE_TYPE_SP 4
2156 #define LEVEL_FILE_TYPE_DX 5
2157 #define LEVEL_FILE_TYPE_SB 6
2158 #define LEVEL_FILE_TYPE_DC 7
2160 #define NUM_LEVEL_FILE_TYPES 8
2162 /* values for game engine type identifier */
2163 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
2164 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
2165 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
2166 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
2168 #define NUM_ENGINE_TYPES 4
2173 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2174 boolean draw_masked_when_fading;
2177 struct RequestButtonInfo
2179 struct TextPosInfo yes;
2180 struct TextPosInfo no;
2181 struct TextPosInfo confirm;
2182 struct TextPosInfo player_1;
2183 struct TextPosInfo player_2;
2184 struct TextPosInfo player_3;
2185 struct TextPosInfo player_4;
2188 struct MenuMainButtonInfo
2190 struct MenuPosInfo name;
2191 struct MenuPosInfo levels;
2192 struct MenuPosInfo scores;
2193 struct MenuPosInfo editor;
2194 struct MenuPosInfo info;
2195 struct MenuPosInfo game;
2196 struct MenuPosInfo setup;
2197 struct MenuPosInfo quit;
2199 struct MenuPosInfo prev_level;
2200 struct MenuPosInfo next_level;
2203 struct MenuMainTextInfo
2205 struct TextPosInfo name;
2206 struct TextPosInfo levels;
2207 struct TextPosInfo scores;
2208 struct TextPosInfo editor;
2209 struct TextPosInfo info;
2210 struct TextPosInfo game;
2211 struct TextPosInfo setup;
2212 struct TextPosInfo quit;
2214 struct TextPosInfo first_level;
2215 struct TextPosInfo last_level;
2216 struct TextPosInfo level_number;
2217 struct TextPosInfo level_info_1;
2218 struct TextPosInfo level_info_2;
2219 struct TextPosInfo level_name;
2220 struct TextPosInfo level_author;
2221 struct TextPosInfo level_year;
2222 struct TextPosInfo level_imported_from;
2223 struct TextPosInfo level_imported_by;
2224 struct TextPosInfo level_tested_by;
2225 struct TextPosInfo title_1;
2226 struct TextPosInfo title_2;
2227 struct TextPosInfo title_3;
2230 struct MenuMainInputInfo
2232 struct TextPosInfo name;
2237 struct MenuMainButtonInfo button;
2238 struct MenuMainTextInfo text;
2239 struct MenuMainInputInfo input;
2242 struct TitleFadingInfo
2250 struct TitleMessageInfo
2259 boolean parse_comments;
2270 struct MenuPosInfo busy;
2275 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2276 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2277 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2278 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2279 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2280 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2282 int scrollbar_xoffset;
2284 int list_size[NUM_SPECIAL_GFX_ARGS];
2286 struct TitleFadingInfo enter_menu;
2287 struct TitleFadingInfo leave_menu;
2288 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2289 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2290 struct TitleFadingInfo next_screen;
2292 int sound[NUM_SPECIAL_GFX_ARGS];
2293 int music[NUM_SPECIAL_GFX_ARGS];
2295 struct MenuMainInfo main;
2300 struct DoorPartPosInfo part_1;
2301 struct DoorPartPosInfo part_2;
2302 struct DoorPartPosInfo part_3;
2303 struct DoorPartPosInfo part_4;
2304 struct DoorPartPosInfo part_5;
2305 struct DoorPartPosInfo part_6;
2306 struct DoorPartPosInfo part_7;
2307 struct DoorPartPosInfo part_8;
2309 struct DoorPartPosInfo panel;
2320 struct RequestButtonInfo button;
2330 boolean wrap_single_words;
2338 int xoffset, yoffset;
2345 struct EditorPaletteInfo
2350 struct XY element_left;
2351 struct XY element_middle;
2352 struct XY element_right;
2357 struct EditorPaletteInfo palette;
2362 struct RectWithBorder window;
2363 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2364 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2365 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2370 char Name[MAX_PLAYER_NAME_LEN + 1];
2387 char text[MAX_ENVELOPE_TEXT_LEN + 1];
2392 int music[MAX_LEVELS];
2395 struct LevelFileInfo
2419 struct LevelFileInfo file_info;
2421 int game_engine_type;
2423 /* level stored in native format for the alternative native game engines */
2424 struct LevelInfo_EM *native_em_level;
2425 struct LevelInfo_SP *native_sp_level;
2427 int file_version; /* file format version the level is stored with */
2428 int game_version; /* game release version the level was created with */
2430 struct DateInfo creation_date;
2432 boolean encoding_16bit_field; /* level contains 16-bit elements */
2433 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
2434 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
2438 int time; /* available time (seconds) */
2441 char name[MAX_LEVEL_NAME_LEN + 1];
2442 char author[MAX_LEVEL_AUTHOR_LEN + 1];
2446 struct EnvelopeInfo envelope[NUM_ENVELOPES];
2448 int score[LEVEL_SCORE_ELEMENTS];
2450 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2451 int num_yamyam_contents;
2456 int game_of_life[4];
2459 int time_magic_wall;
2464 int shield_normal_time;
2465 int shield_deadly_time;
2470 int extra_time_score;
2472 int start_element[MAX_PLAYERS];
2473 boolean use_start_element[MAX_PLAYERS];
2475 int artwork_element[MAX_PLAYERS];
2476 boolean use_artwork_element[MAX_PLAYERS];
2478 int explosion_element[MAX_PLAYERS];
2479 boolean use_explosion_element[MAX_PLAYERS];
2481 /* values for the new EMC elements */
2482 int android_move_time;
2483 int android_clone_time;
2484 boolean ball_random;
2485 boolean ball_state_initial;
2492 int wind_direction_initial;
2494 struct Content ball_content[MAX_ELEMENT_CONTENTS];
2495 int num_ball_contents;
2497 int num_android_clone_elements;
2498 int android_clone_element[MAX_ANDROID_ELEMENTS];
2500 int can_move_into_acid_bits; /* bitfield to store property for elements */
2501 int dont_collide_with_bits; /* bitfield to store property for elements */
2503 int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */
2504 boolean initial_player_gravity[MAX_PLAYERS];
2506 boolean use_initial_inventory[MAX_PLAYERS];
2507 int initial_inventory_size[MAX_PLAYERS];
2508 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2510 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
2511 boolean em_explodes_by_fire; /* EM style chain explosion behaviour */
2512 boolean use_spring_bug; /* for compatibility with old levels */
2513 boolean use_time_orb_bug; /* for compatibility with old levels */
2514 boolean instant_relocation; /* no visual delay when relocating player */
2515 boolean shifted_relocation; /* no level centering when relocating player */
2516 boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2517 boolean grow_into_diggable; /* amoeba can grow into anything diggable */
2518 boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */
2520 boolean continuous_snapping; /* repeated snapping without releasing key */
2521 boolean block_snap_field; /* snapping blocks field to show animation */
2522 boolean block_last_field; /* player blocks previous field while moving */
2523 boolean sp_block_last_field; /* player blocks previous field while moving */
2525 /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2526 int use_step_counter; /* count steps instead of seconds for level */
2528 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2530 boolean use_custom_template; /* use custom properties from template file */
2532 boolean no_valid_file; /* set when level file missing or invalid */
2534 boolean changed; /* set when level was changed in the editor */
2536 /* runtime flags to handle bugs in old levels (not stored in level file) */
2537 boolean use_action_after_change_bug;
2542 char *autoplay_leveldir;
2543 int autoplay_level[MAX_TAPES_PER_SET];
2544 boolean autoplay_all;
2546 char *convert_leveldir;
2547 int convert_level_nr;
2549 char *create_images_dir;
2553 float frames_per_second;
2554 boolean fps_slowdown;
2555 int fps_slowdown_factor;
2557 /* global values for fading screens and masking borders */
2564 boolean use_envelope_request;
2567 struct ElementChangeInfo
2569 boolean can_change; /* use or ignore this change info */
2571 boolean has_event[NUM_CHANGE_EVENTS]; /* change events */
2573 int trigger_player; /* player triggering change */
2574 int trigger_side; /* side triggering change */
2575 int trigger_page; /* page triggering change */
2577 int target_element; /* target element after change */
2579 int delay_fixed; /* added frame delay before changed (fixed) */
2580 int delay_random; /* added frame delay before changed (random) */
2581 int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
2583 int initial_trigger_element; /* initial element triggering change */
2585 struct Content target_content;/* elements for extended change target */
2586 boolean use_target_content; /* use extended change target */
2587 boolean only_if_complete; /* only use complete target content */
2588 boolean use_random_replace; /* use random value for replacing elements */
2589 int random_percentage; /* random value for replacing elements */
2590 int replace_when; /* type of elements that can be replaced */
2592 boolean explode; /* explode instead of change */
2594 boolean has_action; /* execute action on specified condition */
2595 int action_type; /* type of action */
2596 int action_mode; /* mode of action */
2597 int action_arg; /* parameter of action */
2598 int action_element; /* element related to action */
2600 /* ---------- internal values used at runtime when playing ---------- */
2602 int trigger_element; /* element triggering change */
2604 /* functions that are called before, while and after the change of an
2605 element -- currently only used for non-custom elements */
2606 void (*pre_change_function)(int x, int y);
2607 void (*change_function)(int x, int y);
2608 void (*post_change_function)(int x, int y);
2610 short actual_trigger_element; /* element that actually triggered change */
2611 int actual_trigger_side; /* element side that triggered the change */
2612 int actual_trigger_player; /* player which actually triggered change */
2613 int actual_trigger_player_bits; /* player bits of triggering players */
2614 int actual_trigger_ce_value; /* CE value of element that triggered change */
2615 int actual_trigger_ce_score; /* CE score of element that triggered change */
2617 boolean can_change_or_has_action; /* can_change | has_action */
2619 /* ---------- internal values used in level editor ---------- */
2621 int direct_action; /* change triggered by actions on element */
2622 int other_action; /* change triggered by other element actions */
2625 struct ElementGroupInfo
2627 int num_elements; /* number of elements in this group */
2628 int element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
2630 int choice_mode; /* how to choose element from group */
2632 /* ---------- internal values used at runtime when playing ---------- */
2634 /* the following is the same as above, but with recursively resolved group
2635 elements (group elements may also contain further group elements!) */
2636 int num_elements_resolved;
2637 short element_resolved[NUM_FILE_ELEMENTS];
2639 int choice_pos; /* current element choice position */
2642 struct ElementNameInfo
2644 /* ---------- token and description strings ---------- */
2646 char *token_name; /* element token used in config files */
2647 char *class_name; /* element class used in config files */
2648 char *editor_description; /* pre-defined description for level editor */
2653 /* ---------- token and description strings ---------- */
2655 char *token_name; /* element token used in config files */
2656 char *class_name; /* element class used in config files */
2657 char *editor_description; /* pre-defined description for level editor */
2658 char *custom_description; /* alternative description from config file */
2659 char description[MAX_ELEMENT_NAME_LEN + 1]; /* for custom/group elements */
2661 /* ---------- graphic and sound definitions ---------- */
2663 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
2664 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2665 /* special graphics for left/right/up/down */
2667 int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */
2668 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2669 /* crumbled graphics for left/right/up/down */
2671 int special_graphic[NUM_SPECIAL_GFX_ARGS];
2672 /* special graphics for certain screens */
2674 int sound[NUM_ACTIONS]; /* default sounds for several actions */
2676 /* ---------- special element property values ---------- */
2678 unsigned int properties[NUM_EP_BITFIELDS]; /* element base properties */
2680 boolean use_gfx_element; /* use custom graphic element */
2681 int gfx_element_initial; /* initial optional custom graphic element */
2683 int access_direction; /* accessible from which direction */
2685 int collect_score_initial; /* initial score value for collecting */
2686 int collect_count_initial; /* initial count value for collecting */
2688 int ce_value_fixed_initial; /* initial value for custom variable (fix) */
2689 int ce_value_random_initial; /* initial value for custom variable (rnd) */
2690 boolean use_last_ce_value; /* use value from element before change */
2692 int push_delay_fixed; /* constant delay before pushing */
2693 int push_delay_random; /* additional random delay before pushing */
2694 int drop_delay_fixed; /* constant delay after dropping */
2695 int drop_delay_random; /* additional random delay after dropping */
2696 int move_delay_fixed; /* constant delay after moving */
2697 int move_delay_random; /* additional random delay after moving */
2699 int move_pattern; /* direction movable element moves to */
2700 int move_direction_initial; /* initial direction element moves to */
2701 int move_stepsize; /* step size element moves with */
2703 int move_enter_element; /* element that can be entered (and removed) */
2704 int move_leave_element; /* element that can be left behind */
2705 int move_leave_type; /* change (limited) or leave (unlimited) */
2707 int slippery_type; /* how/where other elements slip away */
2709 struct Content content; /* new elements after explosion */
2711 int explosion_type; /* type of explosion, like 3x3, 3+3 or 1x1 */
2712 int explosion_delay; /* duration of explosion of this element */
2713 int ignition_delay; /* delay for explosion by other explosion */
2715 struct ElementChangeInfo *change_page; /* actual list of change pages */
2716 struct ElementChangeInfo *change; /* pointer to current change page */
2718 int num_change_pages; /* actual number of change pages */
2719 int current_change_page; /* currently edited change page */
2721 struct ElementGroupInfo *group; /* pointer to element group info */
2723 /* ---------- internal values used at runtime when playing ---------- */
2725 boolean has_change_event[NUM_CHANGE_EVENTS];
2727 int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2728 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2730 boolean in_group[NUM_GROUP_ELEMENTS];
2732 int gfx_element; /* runtime optional custom graphic element */
2734 int collect_score; /* runtime score value for collecting */
2736 /* count of this element on playfield, calculated after each frame */
2739 /* ---------- internal values used in level editor ---------- */
2741 int access_type; /* walkable or passable */
2742 int access_layer; /* accessible over/inside/under */
2743 int access_protected; /* protection against deadly elements */
2744 int walk_to_action; /* diggable/collectible/pushable */
2745 int smash_targets; /* can smash player/enemies/everything */
2746 int deadliness; /* deadly when running/colliding/touching */
2748 boolean can_explode_by_fire; /* element explodes by fire */
2749 boolean can_explode_smashed; /* element explodes when smashed */
2750 boolean can_explode_impact; /* element explodes on impact */
2752 boolean modified_settings; /* set for all modified custom elements */
2757 char *token_name; /* font token used in config files */
2759 int graphic; /* default graphic for this font */
2760 int special_graphic[NUM_SPECIAL_GFX_ARGS];
2761 /* special graphics for certain screens */
2762 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2763 /* internal bitmap ID for special graphics */
2769 int src_image_width; /* scaled bitmap size, but w/o small images */
2770 int src_image_height; /* scaled bitmap size, but w/o small images */
2772 int src_x, src_y; /* start position of animation frames */
2773 int width, height; /* width/height of each animation frame */
2775 int offset_x, offset_y; /* x/y offset to next animation frame */
2776 int offset2_x, offset2_y; /* x/y offset to second movement tile */
2778 boolean double_movement; /* animation has second movement tile */
2779 int swap_double_tiles; /* explicitely force or forbid tile swapping */
2782 int anim_frames_per_line;
2783 int anim_start_frame;
2784 int anim_delay; /* important: delay of 1 means "no delay"! */
2787 boolean anim_global_sync;
2789 int crumbled_like; /* element for cloning crumble graphics */
2790 int diggable_like; /* element for cloning digging graphics */
2792 int border_size; /* border size for "crumbled" graphics */
2794 int scale_up_factor; /* optional factor for scaling image up */
2796 int clone_from; /* graphic for cloning *all* settings */
2798 int anim_delay_fixed; /* optional delay values for bored and */
2799 int anim_delay_random; /* sleeping player animations (animation */
2800 int post_delay_fixed; /* intervall and following pause before */
2801 int post_delay_random; /* next intervall (bored animation only) */
2803 int step_offset; /* optional step offset of toon animations */
2804 int step_delay; /* optional step delay of toon animations */
2806 int draw_xoffset; /* optional offset for drawing font chars */
2807 int draw_yoffset; /* optional offset for drawing font chars */
2809 int draw_masked; /* optional setting for drawing envelope gfx */
2811 int fade_mode; /* optional setting for drawing title screens */
2812 int fade_delay; /* optional setting for drawing title screens */
2813 int post_delay; /* optional setting for drawing title screens */
2814 int auto_delay; /* optional setting for drawing title screens */
2815 int align, valign; /* optional setting for drawing title screens */
2816 int sort_priority; /* optional setting for drawing title screens */
2823 int pressed_xoffset;
2824 int pressed_yoffset;
2826 boolean use_image_size; /* use image size as default width and height */
2841 struct MusicPrefixInfo
2844 boolean is_loop_music;
2847 struct MusicFileInfo
2852 char *artist_header;
2865 struct MusicFileInfo *next;
2868 struct ElementActionInfo
2872 boolean is_loop_sound;
2875 struct ElementDirectionInfo
2881 struct SpecialSuffixInfo
2897 extern Bitmap *bitmap_db_store;
2898 extern Bitmap *bitmap_db_cross;
2899 extern Bitmap *bitmap_db_field;
2900 extern Bitmap *bitmap_db_panel;
2902 extern Bitmap *bitmap_db_door;
2904 extern Bitmap *bitmap_db_door_1;
2905 extern Bitmap *bitmap_db_door_2;
2906 extern Bitmap *bitmap_db_toons;
2907 extern Pixmap tile_clipmask[];
2908 extern DrawBuffer *fieldbuffer;
2909 extern DrawBuffer *drawto_field;
2911 extern int game_status;
2912 extern boolean level_editor_test_game;
2913 extern boolean network_playing;
2915 #if defined(TARGET_SDL)
2916 extern boolean network_server;
2917 extern SDL_Thread *server_thread;
2920 extern int key_joystick_mapping;
2924 extern boolean redraw[2 + MAX_LEV_FIELDX + 2][2 + MAX_LEV_FIELDY + 2];
2926 extern boolean redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
2929 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2931 extern int redraw_x1, redraw_y1;
2933 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2934 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2935 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2936 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2937 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2938 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2939 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2940 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2941 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2942 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2943 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2944 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2945 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2946 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2947 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2948 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2949 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2950 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2951 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2952 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2953 extern short AmoebaCnt[MAX_NUM_AMOEBA];
2954 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
2955 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2956 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2957 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2958 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2959 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2961 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2962 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2963 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2964 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2965 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2966 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2968 extern int ActiveElement[MAX_NUM_ELEMENTS];
2969 extern int ActiveButton[NUM_IMAGE_FILES];
2970 extern int ActiveFont[NUM_FONTS];
2972 extern int lev_fieldx, lev_fieldy;
2973 extern int scroll_x, scroll_y;
2975 extern int WIN_XSIZE, WIN_YSIZE;
2976 extern int SCR_FIELDX, SCR_FIELDY;
2977 extern int REAL_SX, REAL_SY;
2982 extern int dDX, dDY;
2983 extern int FULL_SXSIZE, FULL_SYSIZE;
2984 extern int SXSIZE, SYSIZE;
2985 extern int DXSIZE, DYSIZE;
2986 extern int VXSIZE, VYSIZE;
2987 extern int EXSIZE, EYSIZE;
2988 extern int TILESIZE_VAR;
2991 extern int ScrollStepSize;
2992 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2993 extern int BorderElement;
2994 extern int GameFrameDelay;
2995 extern int FfwdFrameDelay;
2996 extern int BX1, BY1;
2997 extern int BX2, BY2;
2998 extern int SBX_Left, SBX_Right;
2999 extern int SBY_Upper, SBY_Lower;
3001 extern int ExitX, ExitY;
3002 extern int AllPlayersGone;
3004 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
3006 extern boolean network_player_action_received;
3008 extern int graphics_action_mapping[];
3010 extern struct LevelSetInfo levelset;
3011 extern struct LevelInfo level, level_template;
3012 extern struct HiScore highscore[];
3013 extern struct TapeInfo tape;
3014 extern struct GlobalInfo global;
3015 extern struct BorderInfo border;
3016 extern struct ViewportInfo viewport;
3017 extern struct TitleFadingInfo fading;
3018 extern struct TitleFadingInfo fading_none;
3019 extern struct TitleFadingInfo title_initial_default;
3020 extern struct TitleFadingInfo title_default;
3021 extern struct TitleMessageInfo titlemessage_initial_default;
3022 extern struct TitleMessageInfo titlemessage_initial[];
3023 extern struct TitleMessageInfo titlemessage_default;
3024 extern struct TitleMessageInfo titlemessage[];
3025 extern struct TitleMessageInfo readme;
3026 extern struct InitInfo init, init_last;
3027 extern struct MenuInfo menu;
3028 extern struct DoorInfo door_1, door_2;
3029 extern struct RequestInfo request;
3030 extern struct PreviewInfo preview;
3031 extern struct EditorInfo editor;
3032 extern struct ElementInfo element_info[];
3033 extern struct ElementNameInfo element_name_info[];
3034 extern struct ElementActionInfo element_action_info[];
3035 extern struct ElementDirectionInfo element_direction_info[];
3036 extern struct SpecialSuffixInfo special_suffix_info[];
3037 extern struct TokenIntPtrInfo image_config_vars[];
3038 extern struct FontInfo font_info[];
3039 extern struct MusicPrefixInfo music_prefix_info[];
3040 extern struct GraphicInfo *graphic_info;
3041 extern struct SoundInfo *sound_info;
3042 extern struct MusicInfo *music_info;
3043 extern struct MusicFileInfo *music_file_info;
3044 extern struct HelpAnimInfo *helpanim_info;
3045 extern SetupFileHash *helptext_info;
3046 extern SetupFileHash *image_config_hash;
3047 extern SetupFileHash *element_token_hash;
3048 extern SetupFileHash *graphic_token_hash;
3049 extern SetupFileHash *font_token_hash;
3050 extern struct ConfigTypeInfo image_config_suffix[];
3051 extern struct ConfigTypeInfo sound_config_suffix[];
3052 extern struct ConfigTypeInfo music_config_suffix[];
3053 extern struct ConfigInfo image_config[];
3054 extern struct ConfigInfo sound_config[];
3055 extern struct ConfigInfo music_config[];
3056 extern struct ConfigInfo helpanim_config[];
3057 extern struct ConfigInfo helptext_config[];