1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
14 * Letzte Aenderung: 15.06.1995 *
15 ***********************************************************/
24 #include <X11/Xutil.h>
26 #include <X11/Intrinsic.h>
27 #include <X11/keysymdef.h>
29 #include XPM_INCLUDE_FILE
31 #include <sys/types.h>
57 #define MIN_LEV_FIELDX (SCR_FIELDX-2)
58 #define MIN_LEV_FIELDY (SCR_FIELDY-2)
59 #define STD_LEV_FIELDX 64
60 #define STD_LEV_FIELDY 32
61 #define MAX_LEV_FIELDX 128
62 #define MAX_LEV_FIELDY 128
64 #define MIN(a,b) ((a)<(b) ? (a) : (b))
65 #define MAX(a,b) ((a)>(b) ? (a) : (b))
66 #define ABS(a) ((a)<0 ? -(a) : (a))
67 #define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0))
68 #define SCROLLX(a) ((a)-scroll_x)
69 #define SCROLLY(a) ((a)-scroll_y)
70 #define UNSCROLLX(a) ((a)+scroll_x)
71 #define UNSCROLLY(a) ((a)+scroll_y)
72 #define IN_SCR_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
73 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
74 #define PLAYER(x,y) (JX==(x) && JY==(y))
75 #define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !PLAYER(x,y))
76 #define IS_MOVING(x,y) (MovPos[x][y]!=0)
77 #define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
78 #define IS_AMOEBOID(e) ((e)==EL_AMOEBE1 || (e)==EL_AMOEBE2 || (e)==EL_AMOEBE3)
79 #define IS_BADEWANNOID(e) ((e)>=EL_BADEWANNE1 && (e)<=EL_BADEWANNE5)
80 #define IS_SCHLUESSEL(e) ((e)>=EL_SCHLUESSEL1 && (e)<=EL_SCHLUESSEL4)
81 #define IS_PFORTE(e) ((e)>=EL_PFORTE1 && (e)<=EL_PFORTE4X)
82 #define IS_CHAR(e) ((e)>=EL_CHAR_START && (e)<=EL_CHAR_END)
84 #define IS_SOLID(e) ((e)==EL_BETON || (e)==EL_MAUERWERK || (e)==EL_FELSBODEN || (e)==EL_AUSGANG_ZU || (e)==EL_AUSGANG_ACT || (e)==EL_AUSGANG_AUF || IS_AMOEBOID(e) || (e)==EL_MORAST_VOLL || (e)==EL_MORAST_LEER || (e)==EL_SIEB_VOLL || (e)==EL_SIEB_LEER || (e)==EL_LIFE || (e)==EL_LIFE_ASYNC || IS_BADEWANNOID(e))
86 #define IS_MASSIV(e) ((e)==EL_BETON || (e)==EL_SALZSAEURE || IS_BADEWANNOID(e) || IS_PFORTE(e))
88 #define CAN_FALL(e) ((e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT || (e)==EL_BOMBE || (e)==EL_KOKOSNUSS || (e)==EL_TROPFEN || (e)==EL_MORAST_VOLL || (e)==EL_SIEB_VOLL)
90 #define CAN_SMASH(e) ((e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT || IS_SCHLUESSEL(e) || (e)==EL_BOMBE || (e)==EL_KOKOSNUSS || (e)==EL_TROPFEN)
92 #define CAN_CHANGE(e) ((e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT)
94 #define CAN_MOVE(e) ((e)==EL_KAEFER || (e)==EL_FLIEGER || (e)==EL_MAMPFER || (e)==EL_ZOMBIE || (e)==EL_PACMAN)
96 #define COULD_MOVE(e) (((e)>=EL_KAEFER_R && (e)<=EL_KAEFER_U) || ((e)>=EL_FLIEGER_R && (e)<=EL_FLIEGER_U) || ((e)>=EL_PACMAN && (e)==EL_PACMAN_U))
99 #define CAN_KILL(e) ((e)==EL_KAEFER || (e)==EL_FLIEGER || (e)==EL_MAMPFER || (e)==EL_ZOMBIE || (e)==EL_PACMAN || (e)==EL_TROPFEN)
102 #define IS_ENEMY(e) ((e)==EL_KAEFER || (e)==EL_FLIEGER || (e)==EL_MAMPFER || (e)==EL_ZOMBIE || (e)==EL_PACMAN)
103 #define DONT_TOUCH(e) ((e)==EL_KAEFER || (e)==EL_FLIEGER)
104 #define DONT_GO_TO(e) (IS_ENEMY(e) || (e)==EL_TROPFEN || (e)==EL_SALZSAEURE)
106 #define SLIPPERY(e) ((e)==EL_FELSBODEN || (e)==EL_FELSBROCKEN || (e)==EL_EDELSTEIN || (e)==EL_DIAMANT || (e)==EL_BOMBE || (e)==EL_KOKOSNUSS || (e)==EL_ABLENK_EIN || (e)==EL_ABLENK_AUS || (e)==EL_BADEWANNE1 || (e)==EL_BADEWANNE2)
108 #define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : (e)==EL_EDELSTEIN ? EL_DIAMANT : EL_FELSBROCKEN)
109 #define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
110 #define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
111 #define TIMESIZE (TimeLeft*100/level.time)
113 #define LEVELDIR_SIZE(x) ((x).num_ready + (x).num_free)
114 #define TAPE_IS_EMPTY(x) ((x).length == 0)
116 /* Pixmaps with Xpm or X11 Bitmap files */
120 #define PIX_BIGFONT 3
121 #define PIX_SMALLFONT 4
122 /* Pixmaps without them */
123 #define PIX_DB_BACK 5
124 #define PIX_DB_DOOR 6
125 #define PIX_FADEMASK 7
127 #define NUM_PICTURES 5
128 #define NUM_PIXMAPS 8
130 #define MAX_NAMELEN (10+1)
132 #define MAX_LEVNAMLEN 32
133 #define MAX_SC_ENTRIES 16
134 #define MAX_TAPELEN 10000
136 #define MAX_LEVDIR_FILENAME (64+1)
137 #define MAX_LEVDIR_NAME (16+1)
138 #define MAX_LEVDIR_ENTRIES 15
139 #define MAX_SCORE_ENTRIES 15
141 #define MAX_FILENAME 256
145 char *picture_filename;
146 char *picturemask_filename;
151 char Name[MAX_NAMELEN];
157 char login_name[MAX_NAMELEN];
158 char alias_name[MAX_NAMELEN];
170 char name[MAX_LEVNAMLEN];
171 int score[MAX_SC_ENTRIES];
172 int mampfer_inhalt[4][3][3];
180 char filename[MAX_LEVDIR_FILENAME];
181 char name[MAX_LEVDIR_NAME];
189 unsigned int random_seed;
191 unsigned int counter;
193 BOOL recording, playing, pausing;
196 unsigned char joystickdata;
203 int xleft, xright, xmiddle;
204 int yupper, ylower, ymiddle;
207 struct SoundHeader_SUN
210 unsigned int hdr_size;
211 unsigned int data_size;
212 unsigned int encoding;
213 unsigned int sample_rate;
214 unsigned int channels;
217 struct SoundHeader_8SVX
220 unsigned int chunk_size;
227 char *file_ptr, *data_ptr;
228 int file_len, data_len;
240 BOOL stop_all_sounds;
247 extern Display *display;
249 extern Window window;
250 extern GC gc, plane_gc;
252 extern XImage *image[];
253 extern Pixmap clipmask[];
255 extern XpmAttributes xpm_att[];
256 extern Drawable drawto, drawto_field, backbuffer;
257 extern Colormap cmap;
259 extern int sound_pipe[2];
260 extern int sound_device;
261 extern char *sound_device_name;
262 extern int joystick_device;
263 extern char *joystick_device_name[2];
264 extern int width, height;
265 extern unsigned int pen_fg, pen_bg;
267 extern int game_status;
268 extern int button_status, motion_status;
269 extern int key_status;
270 extern int global_joystick_status, joystick_status;
271 extern int sound_status, sound_on;
272 extern int sound_loops_allowed, sound_loops_on;
273 extern int sound_music_on;
275 extern int direct_draw_on;
276 extern int fading_on;
277 extern int autorecord_on;
278 extern int joystick_nr;
280 extern BOOL redraw[SCR_FIELDX][SCR_FIELDY];
281 extern int redraw_mask;
282 extern int redraw_tiles;
284 extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
285 extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
286 extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
287 extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
288 extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
289 extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
290 extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
291 extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
292 extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
293 extern int level_nr, leveldir_nr, num_leveldirs;
294 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
296 extern int LevelSolved,GameOver, JX,JY, ZX,ZY;
297 extern int Gems,Dynamite,Key[4],TimeLeft,Score,MampferNr;
298 extern int CheckMoving,CheckExploding, SiebAktiv;
300 extern struct LevelDirInfo leveldir[];
301 extern struct LevelInfo level;
302 extern struct PlayerInfo player;
303 extern struct HiScore highscore[];
304 extern struct RecordingInfo tape, master_tape;
306 extern int background_loop[];
307 extern int num_bg_loops;
309 extern char *progname;
312 /* often used screen positions */
315 #define REAL_SX (SX-2)
316 #define REAL_SY (SY-2)
323 #define MINI_TILEX (TILEX/2)
324 #define MINI_TILEY (TILEY/2)
325 #define MICRO_TILEX (TILEX/8)
326 #define MICRO_TILEY (TILEY/8)
327 #define MIDPOSX (SCR_FIELDX/2)
328 #define MIDPOSY (SCR_FIELDY/2)
329 #define SXSIZE (SCR_FIELDX*TILEX)
330 #define SYSIZE (SCR_FIELDY*TILEY)
333 #define VXSIZE DXSIZE
335 #define FULL_SXSIZE (2+SXSIZE+2)
336 #define FULL_SYSIZE (2+SYSIZE+2)
337 #define MICROLEV_XPOS (SX+4*32+16)
338 #define MICROLEV_YPOS (SX+12*32)
339 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
340 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
341 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
342 #define FONT1_XSIZE 32
343 #define FONT1_YSIZE 32
344 #define FONT2_XSIZE 14
345 #define FONT2_YSIZE 14
346 #define FONT3_XSIZE 11
347 #define FONT3_YSIZE 14
348 #define FONT4_XSIZE 16
349 #define FONT4_YSIZE 16
351 #define GFX_STARTX SX
352 #define GFX_STARTY SY
353 #define MINI_GFX_STARTX SX
354 #define MINI_GFX_STARTY 432
355 #define MICRO_GFX_STARTX SX
356 #define MICRO_GFX_STARTY 528
357 #define GFX_PER_LINE 16
358 #define MINI_GFX_PER_LINE 32
359 #define MICRO_GFX_PER_LINE 128
360 #define FONT_CHARS_PER_LINE 16
361 #define FONT_LINES_PER_FONT 4
364 ** 0 - 255: real elements, stored in level file
365 ** 256 - ?: flag elements, only used at runtime
367 /* "real" level elements */
368 #define EL_LEERRAUM 0
369 #define EL_ERDREICH 1
370 #define EL_MAUERWERK 2
371 #define EL_FELSBODEN 3
372 #define EL_FELSBROCKEN 4
373 #define EL_SCHLUESSEL 5
374 #define EL_EDELSTEIN 6
375 #define EL_AUSGANG_ZU 7
376 #define EL_SPIELFIGUR 8
378 #define EL_FLIEGER 10
379 #define EL_MAMPFER 11
382 #define EL_DIAMANT 14
383 #define EL_AMOEBE1 15
384 #define EL_MORAST_LEER 16
385 #define EL_MORAST_VOLL 17
386 #define EL_TROPFEN 18
388 #define EL_SIEB_LEER 20
389 #define EL_SIEB_VOLL 21
390 #define EL_SALZSAEURE 22
391 #define EL_AMOEBE2 23
392 #define EL_AMOEBE3 24
393 #define EL_KOKOSNUSS 25
395 #define EL_LIFE_ASYNC 27
396 #define EL_DYNAMIT 28
397 #define EL_BADEWANNE 29
398 #define EL_ABLENK_AUS 30
399 #define EL_ABLENK_EIN 31
400 #define EL_SCHLUESSEL1 32
401 #define EL_SCHLUESSEL2 33
402 #define EL_SCHLUESSEL3 34
403 #define EL_SCHLUESSEL4 35
404 #define EL_PFORTE1 36
405 #define EL_PFORTE2 37
406 #define EL_PFORTE3 38
407 #define EL_PFORTE4 39
408 #define EL_PFORTE1X 40
409 #define EL_PFORTE2X 41
410 #define EL_PFORTE3X 42
411 #define EL_PFORTE4X 43
412 #define EL_DYNAMIT_AUS 44
414 #define EL_UNSICHTBAR 46
415 #define EL_BIRNE_AUS 47
416 #define EL_BIRNE_EIN 48
420 #define EL_SPIELER1 80
421 #define EL_SPIELER2 81
422 #define EL_SPIELER3 82
423 #define EL_SPIELER4 83
424 #define EL_KAEFER_R 84
425 #define EL_KAEFER_O 85
426 #define EL_KAEFER_L 86
427 #define EL_KAEFER_U 87
428 #define EL_FLIEGER_R 88
429 #define EL_FLIEGER_O 89
430 #define EL_FLIEGER_L 90
431 #define EL_FLIEGER_U 91
432 #define EL_PACMAN_R 92
433 #define EL_PACMAN_O 93
434 #define EL_PACMAN_L 94
435 #define EL_PACMAN_U 95
437 #define EL_BADEWANNE1 100
438 #define EL_BADEWANNE2 101
439 #define EL_BADEWANNE3 102
440 #define EL_BADEWANNE4 103
441 #define EL_BADEWANNE5 104
442 #define EL_SIEB_TOT 105
443 #define EL_AUSGANG_ACT 106
444 #define EL_AUSGANG_AUF 107
446 #define EL_CHAR_START 120
447 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
448 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
449 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
450 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
451 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
452 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
453 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
454 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
455 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
456 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
457 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
458 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
459 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
460 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
461 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
462 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
463 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
464 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
465 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
466 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
467 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
468 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
469 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
470 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
471 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
472 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
473 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
474 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
475 #define EL_CHAR_END (EL_CHAR_START+79)
477 /* "unreal" runtime elements */
478 #define EL_BLOCKED 300
479 #define EL_EXPLODING 301
480 #define EL_CRACKINGNUT 302
481 #define EL_BLURB_LEFT 303
482 #define EL_BLURB_RIGHT 304
483 #define EL_AMOEBING2 305
484 #define EL_AMOEBING3 306
486 /* names for the graphic objects */
488 #define GFX_LEERRAUM (-1)
489 #define GFX_ERDREICH 0
490 #define GFX_ERDENRAND 1
491 #define GFX_MORAST_LEER 2
492 #define GFX_MORAST_VOLL 3
494 #define GFX_MAUERWERK 5
495 #define GFX_FELSBODEN 6
496 #define GFX_BOMBE_MM 7
497 #define GFX_EDELSTEIN 8
498 #define GFX_DIAMANT 10
499 #define GFX_FELSBROCKEN 12
501 #define GFX_BADEWANNE1 16
502 #define GFX_SALZSAEURE 17
503 #define GFX_BADEWANNE2 18
504 #define GFX_UNSICHTBAR 19
505 #define GFX_SCHLUESSEL1 20
506 #define GFX_SCHLUESSEL2 21
507 #define GFX_SCHLUESSEL3 22
508 #define GFX_SCHLUESSEL4 23
510 #define GFX_LIFE_ASYNC 25
511 #define GFX_BADEWANNE 26
513 #define GFX_KOKOSNUSS 28
514 #define GFX_CRACKINGNUT 29
516 #define GFX_BADEWANNE3 32
517 #define GFX_BADEWANNE4 33
518 #define GFX_BADEWANNE5 34
519 #define GFX_SPIELFIGUR 35
520 #define GFX_PFORTE1 36
521 #define GFX_PFORTE2 37
522 #define GFX_PFORTE3 38
523 #define GFX_PFORTE4 39
524 #define GFX_PFORTE1X 40
525 #define GFX_PFORTE2X 41
526 #define GFX_PFORTE3X 42
527 #define GFX_PFORTE4X 43
528 #define GFX_AUSGANG_ZU 44
529 #define GFX_AUSGANG_ACT 44
530 #define GFX_AUSGANG_AUF 47
532 #define GFX_DYNAMIT_AUS 48
533 #define GFX_DYNAMIT 49
534 #define GFX_FLIEGER 56
535 #define GFX_FLIEGER_R 56
536 #define GFX_FLIEGER_O 57
537 #define GFX_FLIEGER_L 58
538 #define GFX_FLIEGER_U 59
540 #define GFX_EXPLOSION 64
541 #define GFX_KAEFER 72
542 #define GFX_KAEFER_R 72
543 #define GFX_KAEFER_O 73
544 #define GFX_KAEFER_L 74
545 #define GFX_KAEFER_U 75
547 #define GFX_MAMPFER 80
548 #define GFX_ZOMBIE 84
549 #define GFX_PACMAN 88
550 #define GFX_PACMAN_R 88
551 #define GFX_PACMAN_O 89
552 #define GFX_PACMAN_L 90
553 #define GFX_PACMAN_U 91
555 #define GFX_ABLENK 96
556 #define GFX_ABLENK_EIN GFX_ABLENK
557 #define GFX_ABLENK_AUS GFX_ABLENK
558 #define GFX_AMOEBE2 100
559 #define GFX_TROPFEN 101
560 #define GFX_AMOEBING GFX_TROPFEN
561 #define GFX_AMOEBE_LEBT 104
562 #define GFX_AMOEBE3 GFX_AMOEBE_LEBT
563 #define GFX_AMOEBE_TOT 108
564 #define GFX_AMOEBE1 GFX_AMOEBE_TOT
566 #define GFX_GEBLUBBER 124
568 #define GFX_SIEB_LEER 128
569 #define GFX_SIEB_VOLL GFX_SIEB_LEER
570 #define GFX_SIEB_TOT GFX_SIEB_LEER
571 #define GFX_ERZ_1 132
572 #define GFX_ERZ_2 133
573 #define GFX_BIRNE_AUS 134
574 #define GFX_BIRNE_EIN 135
575 #define GFX_KUGEL_ROT 140
576 #define GFX_KUGEL_BLAU 141
577 #define GFX_KUGEL_GELB 142
579 #define GFX_BLURB_LEFT 144
580 #define GFX_BLURB_RIGHT 148
582 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
584 #define GFX_SPIELER1 116
585 #define GFX_SPIELER2 117
586 #define GFX_SPIELER3 118
587 #define GFX_SPIELER4 119
589 /* nicht in "RocksScreen" sondern woanders :) */
590 #define GFX_CHAR_START 256
591 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
592 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
593 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
594 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
595 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
596 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
597 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
598 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
599 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
600 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
601 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
602 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
603 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
604 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
605 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
606 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
607 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
608 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
609 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
610 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
611 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
612 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
613 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
614 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
615 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
616 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
617 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
618 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
619 #define GFX_CHAR_END (GFX_CHAR_START+79)
621 /* score for elements */
622 #define SC_EDELSTEIN 0
629 #define SC_KOKOSNUSS 7
631 #define SC_SCHLUESSEL 9
632 #define SC_ZEITBONUS 10
634 /* the names of the sounds */
635 #define SND_ALCHEMY 0
637 #define SND_ANTIGRAV 2
643 #define SND_CZARDASZ 8
647 #define SND_HALLOFFAME 12
650 #define SND_KABUMM 15
652 #define SND_KLAPPER 17
655 #define SND_KLUMPF 20
659 #define SND_LACHEN 24
662 #define SND_NETWORK 27
664 #define SND_OEFFNEN 29
670 #define SND_RHYTHMLOOP 35
671 #define SND_ROAAAR 36
674 #define SND_SCHLOPP 39
675 #define SND_SCHLURF 40
676 #define SND_SCHRFF 41
677 #define SND_SCHWIRR 42
680 #define SND_SPROING 45
681 #define SND_TWILIGHT 46
683 #define SND_VOYAGER 48
684 #define SND_WARNTON 49
685 #define SND_WHOOSH 50
688 #define NUM_SOUNDS 52
690 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
691 (s)==SND_NJAM || (s)==SND_MIEP)
692 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
693 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
694 (s)==SND_TYGER || (s)==SND_VOYAGER || \
696 extern char *sound_name[NUM_SOUNDS];
698 /* this structure contains the sound data for the sound server */
699 extern struct SoundInfo Sound[NUM_SOUNDS];
701 /* directions for moving */
702 #define MV_NO_MOVING 0
716 #define FC_SPECIAL1 4
717 #define FC_SPECIAL2 5
719 /* values for game_status */
724 #define CHOOSELEVEL 4
730 /* return values for GameActions */
732 #define ACT_GAME_OVER 1
733 #define ACT_NEW_GAME 2
735 /* values for the joystick */
736 #define JOYSTICK_OFF 0
737 #define JOYSTICK_AVAILABLE 1
738 #define DEV_JOYSTICK_0 "/dev/js0"
739 #define DEV_JOYSTICK_1 "/dev/js1"
741 /* get these values from the program 'js' from the joystick package, */
742 /* set JOYSTICK_PERCENT to a threshold appropriate for your joystick */
743 #define JOYSTICK_XLEFT 30
744 #define JOYSTICK_XRIGHT 1250
745 #define JOYSTICK_XMIDDLE 530
746 #define JOYSTICK_YUPPER 40
747 #define JOYSTICK_YLOWER 1440
748 #define JOYSTICK_YMIDDLE 680
749 #define JOYSTICK_PERCENT 25
750 #define JOY_LEFT MV_LEFT
751 #define JOY_RIGHT MV_RIGHT
753 #define JOY_DOWN MV_DOWN
754 #define JOY_BUTTON_1 16
755 #define JOY_BUTTON_2 32
756 #define JOY_BUTTON (JOY_BUTTON_1 | JOY_BUTTON_2)
757 #define JOY_BUTTON_NOT_PRESSED 0
758 #define JOY_BUTTON_PRESSED 1
759 #define JOY_BUTTON_NEW_PRESSED 2
760 #define JOY_BUTTON_NEW_RELEASED 3
763 #define JOYSTICK_STATUS JOYSTICK_OFF
765 #define JOYSTICK_STATUS JOYSTICK_AVAILABLE
773 #define GFX_PATH GAME_DIR "/graphics"
776 #define SND_PATH GAME_DIR "/sounds"
779 #define LEVEL_PATH GAME_DIR "/levels"
782 #define SCORE_PATH LEVEL_PATH
785 #define NAMES_PATH LEVEL_PATH
788 #define CONFIG_PATH GAME_DIR
791 #define JOYDAT_PATH GAME_DIR
794 #define SCORE_FILENAME "ROCKS.score"
795 #define NAMES_FILENAME "ROCKS.names"
796 #define LEVDIR_FILENAME "ROCKS.levelinfo"
797 #define JOYDAT_FILENAME "ROCKS.joystick"
799 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
801 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
802 #define SCORE_PERMS LEVEL_PERMS
803 #define NAMES_PERMS LEVEL_PERMS
804 #define LEVDIR_PERMS LEVEL_PERMS
805 #define LEVREC_PERMS LEVEL_PERMS
806 #define JOYDAT_PERMS LEVEL_PERMS
808 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
809 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
810 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
811 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
812 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
813 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
814 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
815 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
816 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
817 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
818 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
819 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
821 /* Leerer Login- und Alias-Name */
822 #define EMPTY_LOGIN "NO_LOGIN"
823 #define EMPTY_ALIAS "NO_NAME"
825 /* values for button_status */
826 #define MB_NOT_PRESSED FALSE
827 #define MB_RELEASED FALSE
828 #define MB_PRESSED TRUE
829 #define MB_MENU_CHOICE FALSE
830 #define MB_MENU_MARK TRUE
835 /* values for key_status */
836 #define KEY_NOT_PRESSED FALSE
837 #define KEY_RELEASED FALSE
838 #define KEY_PRESSED TRUE
840 /* values for focus_status */
841 #define FOCUS_OUT FALSE
842 #define FOCUS_IN TRUE
844 /* values for redraw_mask */
845 #define REDRAW_ALL (1L<<0)
846 #define REDRAW_FIELD (1L<<1)
847 #define REDRAW_TILES (1L<<2)
848 #define REDRAW_DOOR_1 (1L<<3)
849 #define REDRAW_VIDEO_1 (1L<<4)
850 #define REDRAW_VIDEO_2 (1L<<5)
851 #define REDRAW_VIDEO_3 (1L<<6)
852 #define REDRAW_MICROLEV (1L<<7)
853 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
854 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
855 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
856 #define REDRAWTILES_TH SCR_FIELDX*SCR_FIELDY/2
858 /* positions in the game control window */
861 #define XX_EMERALDS 29
862 #define YY_EMERALDS 54
863 #define XX_DYNAMITE 29
864 #define YY_DYNAMITE 89
872 #define DX_LEVEL (DX+XX_LEVEL)
873 #define DY_LEVEL (DY+YY_LEVEL)
874 #define DX_EMERALDS (DX+XX_EMERALDS)
875 #define DY_EMERALDS (DY+YY_EMERALDS)
876 #define DX_DYNAMITE (DX+XX_DYNAMITE)
877 #define DY_DYNAMITE (DY+YY_DYNAMITE)
878 #define DX_KEYS (DX+XX_KEYS)
879 #define DY_KEYS (DY+YY_KEYS)
880 #define DX_SCORE (DX+XX_SCORE)
881 #define DY_SCORE (DY+YY_SCORE)
882 #define DX_TIME (DX+XX_TIME)
883 #define DY_TIME (DY+YY_TIME)
885 /* Felder in PIX_DOOR */
886 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
887 PAGEX1: 1. Zwischenspeicher für DOOR_1
888 PAGEX2: 2. Zwischenspeicher für DOOR_1
889 PAGEX3: Pufferspeicher für Animationen
892 #define DOOR_GFX_PAGESIZE DXSIZE
893 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
894 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
895 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
896 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
897 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
898 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
899 #define DOOR_GFX_PAGEY1 0
900 #define DOOR_GFX_PAGEY2 DYSIZE
902 /* some positions in the video tape control window */
903 #define VIDEO_DISPLAY1_XPOS 5
904 #define VIDEO_DISPLAY1_YPOS 5
905 #define VIDEO_DISPLAY2_XPOS 5
906 #define VIDEO_DISPLAY2_YPOS 41
907 #define VIDEO_DISPLAY_XSIZE 90
908 #define VIDEO_DISPLAY_YSIZE 31
909 #define VIDEO_BUTTON_XSIZE 18
910 #define VIDEO_BUTTON_YSIZE 18
911 #define VIDEO_CONTROL_XPOS 5
912 #define VIDEO_CONTROL_YPOS 77
913 #define VIDEO_CONTROL_XSIZE (VIDEO_DISPLAY_XSIZE)
914 #define VIDEO_CONTROL_YSIZE (VIDEO_BUTTON_YSIZE)
915 #define VIDEO_BUTTON_EJECT_XPOS (VIDEO_CONTROL_XPOS + 0 * VIDEO_BUTTON_XSIZE)
916 #define VIDEO_BUTTON_STOP_XPOS (VIDEO_CONTROL_XPOS + 1 * VIDEO_BUTTON_XSIZE)
917 #define VIDEO_BUTTON_PAUSE_XPOS (VIDEO_CONTROL_XPOS + 2 * VIDEO_BUTTON_XSIZE)
918 #define VIDEO_BUTTON_REC_XPOS (VIDEO_CONTROL_XPOS + 3 * VIDEO_BUTTON_XSIZE)
919 #define VIDEO_BUTTON_PLAY_XPOS (VIDEO_CONTROL_XPOS + 4 * VIDEO_BUTTON_XSIZE)
920 #define VIDEO_BUTTON_ANY_YPOS (VIDEO_CONTROL_YPOS)
921 #define VIDEO_DATE_LABEL_XPOS (VIDEO_DISPLAY1_XPOS)
922 #define VIDEO_DATE_LABEL_YPOS (VIDEO_DISPLAY1_YPOS)
923 #define VIDEO_DATE_LABEL_XSIZE (VIDEO_DISPLAY_XSIZE)
924 #define VIDEO_DATE_LABEL_YSIZE (VIDEO_DISPLAY_YSIZE)
925 #define VIDEO_DATE_XPOS (VIDEO_DISPLAY1_XPOS+1)
926 #define VIDEO_DATE_YPOS (VIDEO_DISPLAY1_YPOS+14)
927 #define VIDEO_DATE_XSIZE (VIDEO_DISPLAY_XSIZE)
928 #define VIDEO_DATE_YSIZE 16
929 #define VIDEO_REC_LABEL_XPOS (VIDEO_DISPLAY2_XPOS)
930 #define VIDEO_REC_LABEL_YPOS (VIDEO_DISPLAY2_YPOS)
931 #define VIDEO_REC_LABEL_XSIZE 20
932 #define VIDEO_REC_LABEL_YSIZE 12
933 #define VIDEO_REC_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+20)
934 #define VIDEO_REC_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
935 #define VIDEO_REC_SYMBOL_XSIZE 16
936 #define VIDEO_REC_SYMBOL_YSIZE 16
937 #define VIDEO_PLAY_LABEL_XPOS (VIDEO_DISPLAY2_XPOS+65)
938 #define VIDEO_PLAY_LABEL_YPOS (VIDEO_DISPLAY2_YPOS)
939 #define VIDEO_PLAY_LABEL_XSIZE 22
940 #define VIDEO_PLAY_LABEL_YSIZE 12
941 #define VIDEO_PLAY_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+50)
942 #define VIDEO_PLAY_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
943 #define VIDEO_PLAY_SYMBOL_XSIZE 13
944 #define VIDEO_PLAY_SYMBOL_YSIZE 13
945 #define VIDEO_PAUSE_LABEL_XPOS (VIDEO_DISPLAY2_XPOS)
946 #define VIDEO_PAUSE_LABEL_YPOS (VIDEO_DISPLAY2_YPOS+20)
947 #define VIDEO_PAUSE_LABEL_XSIZE 35
948 #define VIDEO_PAUSE_LABEL_YSIZE 8
949 #define VIDEO_PAUSE_SYMBOL_XPOS (VIDEO_DISPLAY2_XPOS+35)
950 #define VIDEO_PAUSE_SYMBOL_YPOS (VIDEO_DISPLAY2_YPOS)
951 #define VIDEO_PAUSE_SYMBOL_XSIZE 13
952 #define VIDEO_PAUSE_SYMBOL_YSIZE 13
953 #define VIDEO_TIME_XPOS (VIDEO_DISPLAY2_XPOS+38)
954 #define VIDEO_TIME_YPOS (VIDEO_DISPLAY2_YPOS+14)
955 #define VIDEO_TIME_XSIZE 50
956 #define VIDEO_TIME_YSIZE 16
958 #define ON_VIDEO_BUTTON(x,y) ((x)>=(VX+VIDEO_CONTROL_XPOS) && \
959 (x)< (VX+VIDEO_CONTROL_XPOS + \
960 VIDEO_CONTROL_XSIZE) && \
961 (y)>=(VY+VIDEO_CONTROL_YPOS) && \
962 (y)< (VY+VIDEO_CONTROL_YPOS + \
963 VIDEO_CONTROL_YSIZE))
964 #define VIDEO_BUTTON(x) (((x)-(VX+VIDEO_CONTROL_XPOS))/VIDEO_BUTTON_XSIZE)
966 /* values for video tape control */
967 #define VIDEO_STATE_PLAY_OFF (1L<<0)
968 #define VIDEO_STATE_PLAY_ON (1L<<1)
969 #define VIDEO_STATE_PLAY (VIDEO_STATE_PLAY_OFF | VIDEO_STATE_PLAY_ON)
970 #define VIDEO_STATE_REC_OFF (1L<<2)
971 #define VIDEO_STATE_REC_ON (1L<<3)
972 #define VIDEO_STATE_REC (VIDEO_STATE_REC_OFF | VIDEO_STATE_REC_ON)
973 #define VIDEO_STATE_PAUSE_OFF (1L<<4)
974 #define VIDEO_STATE_PAUSE_ON (1L<<5)
975 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
976 #define VIDEO_STATE_DATE_OFF (1L<<6)
977 #define VIDEO_STATE_DATE_ON (1L<<7)
978 #define VIDEO_STATE_DATE (VIDEO_STATE_DATE_OFF | VIDEO_STATE_DATE_ON)
979 #define VIDEO_STATE_TIME_OFF (1L<<8)
980 #define VIDEO_STATE_TIME_ON (1L<<9)
981 #define VIDEO_STATE_TIME (VIDEO_STATE_TIME_OFF | VIDEO_STATE_TIME_ON)
982 #define VIDEO_PRESS_PLAY_ON (1L<<10)
983 #define VIDEO_PRESS_PLAY_OFF (1L<<11)
984 #define VIDEO_PRESS_PLAY (VIDEO_PRESS_PLAY_OFF | VIDEO_PRESS_PLAY_ON)
985 #define VIDEO_PRESS_REC_ON (1L<<12)
986 #define VIDEO_PRESS_REC_OFF (1L<<13)
987 #define VIDEO_PRESS_REC (VIDEO_PRESS_REC_OFF | VIDEO_PRESS_REC_ON)
988 #define VIDEO_PRESS_PAUSE_ON (1L<<14)
989 #define VIDEO_PRESS_PAUSE_OFF (1L<<15)
990 #define VIDEO_PRESS_PAUSE (VIDEO_PRESS_PAUSE_OFF | VIDEO_PRESS_PAUSE_ON)
991 #define VIDEO_PRESS_STOP_ON (1L<<16)
992 #define VIDEO_PRESS_STOP_OFF (1L<<17)
993 #define VIDEO_PRESS_STOP (VIDEO_PRESS_STOP_OFF | VIDEO_PRESS_STOP_ON)
994 #define VIDEO_PRESS_EJECT_ON (1L<<18)
995 #define VIDEO_PRESS_EJECT_OFF (1L<<19)
996 #define VIDEO_PRESS_EJECT (VIDEO_PRESS_EJECT_OFF | VIDEO_PRESS_EJECT_ON)
998 #define BUTTON_VIDEO_EJECT 1
999 #define BUTTON_VIDEO_STOP 2
1000 #define BUTTON_VIDEO_PAUSE 3
1001 #define BUTTON_VIDEO_REC 4
1002 #define BUTTON_VIDEO_PLAY 5
1004 #define VIDEO_STATE_OFF (VIDEO_STATE_PLAY_OFF | \
1005 VIDEO_STATE_REC_OFF | \
1006 VIDEO_STATE_PAUSE_OFF | \
1007 VIDEO_STATE_DATE_OFF | \
1008 VIDEO_STATE_TIME_OFF)
1009 #define VIDEO_PRESS_OFF (VIDEO_PRESS_PLAY_OFF | \
1010 VIDEO_PRESS_REC_OFF | \
1011 VIDEO_PRESS_PAUSE_OFF | \
1012 VIDEO_PRESS_STOP_OFF | \
1013 VIDEO_PRESS_EJECT_OFF)
1014 #define VIDEO_ALL_OFF (VIDEO_STATE_OFF | VIDEO_PRESS_OFF)
1016 #define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \
1017 VIDEO_STATE_REC_ON | \
1018 VIDEO_STATE_PAUSE_ON | \
1019 VIDEO_STATE_DATE_ON | \
1020 VIDEO_STATE_TIME_ON)
1021 #define VIDEO_PRESS_ON (VIDEO_PRESS_PLAY_ON | \
1022 VIDEO_PRESS_REC_ON | \
1023 VIDEO_PRESS_PAUSE_ON | \
1024 VIDEO_PRESS_STOP_ON | \
1025 VIDEO_PRESS_EJECT_ON)
1026 #define VIDEO_ALL_ON (VIDEO_STATE_ON | VIDEO_PRESS_ON)
1028 #define VIDEO_STATE (VIDEO_STATE_ON | VIDEO_STATE_OFF)
1029 #define VIDEO_PRESS (VIDEO_PRESS_ON | VIDEO_PRESS_OFF)
1030 #define VIDEO_ALL (VIDEO_ALL_ON | VIDEO_ALL_OFF)
1032 /* some positions in the sound control window */
1033 #define SOUND_BUTTON_XSIZE 30
1034 #define SOUND_BUTTON_YSIZE 30
1035 #define SOUND_CONTROL_XPOS 5
1036 #define SOUND_CONTROL_YPOS 245
1037 #define SOUND_CONTROL_XSIZE 90
1038 #define SOUND_CONTROL_YSIZE (SOUND_BUTTON_YSIZE)
1039 #define SOUND_BUTTON_MUSIC_XPOS (SOUND_CONTROL_XPOS + 0 * SOUND_BUTTON_XSIZE)
1040 #define SOUND_BUTTON_LOOPS_XPOS (SOUND_CONTROL_XPOS + 1 * SOUND_BUTTON_XSIZE)
1041 #define SOUND_BUTTON_SOUND_XPOS (SOUND_CONTROL_XPOS + 2 * SOUND_BUTTON_XSIZE)
1042 #define SOUND_BUTTON_ANY_YPOS (SOUND_CONTROL_YPOS)
1044 #define ON_SOUND_BUTTON(x,y) ((x)>=(DX+SOUND_CONTROL_XPOS) && \
1045 (x)< (DX+SOUND_CONTROL_XPOS + \
1046 SOUND_CONTROL_XSIZE) && \
1047 (y)>=(DY+SOUND_CONTROL_YPOS) && \
1048 (y)< (DY+SOUND_CONTROL_YPOS + \
1049 SOUND_CONTROL_YSIZE))
1050 #define SOUND_BUTTON(x) (((x)-(DX+SOUND_CONTROL_XPOS))/SOUND_BUTTON_XSIZE)
1052 /* values for sound control */
1053 #define BUTTON_SOUND_MUSIC (1L<<0)
1054 #define BUTTON_SOUND_LOOPS (1L<<1)
1055 #define BUTTON_SOUND_SOUND (1L<<2)
1056 #define BUTTON_RELEASED 0
1057 #define BUTTON_PRESSED (1L<<3)
1058 #define BUTTON_OFF 0
1059 #define BUTTON_ON (1L<<4)
1060 #define BUTTON_SOUND_MUSIC_OFF (BUTTON_SOUND_MUSIC | BUTTON_OFF)
1061 #define BUTTON_SOUND_LOOPS_OFF (BUTTON_SOUND_LOOPS | BUTTON_OFF)
1062 #define BUTTON_SOUND_SOUND_OFF (BUTTON_SOUND_SOUND | BUTTON_OFF)
1063 #define BUTTON_SOUND_MUSIC_ON (BUTTON_SOUND_MUSIC | BUTTON_ON)
1064 #define BUTTON_SOUND_LOOPS_ON (BUTTON_SOUND_LOOPS | BUTTON_ON)
1065 #define BUTTON_SOUND_SOUND_ON (BUTTON_SOUND_SOUND | BUTTON_ON)
1067 /* some positions in the game control window */
1068 #define GAME_BUTTON_XSIZE 30
1069 #define GAME_BUTTON_YSIZE 30
1070 #define GAME_CONTROL_XPOS 5
1071 #define GAME_CONTROL_YPOS 215
1072 #define GAME_CONTROL_XSIZE 90
1073 #define GAME_CONTROL_YSIZE (GAME_BUTTON_YSIZE)
1074 #define GAME_BUTTON_STOP_XPOS (GAME_CONTROL_XPOS + 0 * GAME_BUTTON_XSIZE)
1075 #define GAME_BUTTON_PAUSE_XPOS (GAME_CONTROL_XPOS + 1 * GAME_BUTTON_XSIZE)
1076 #define GAME_BUTTON_PLAY_XPOS (GAME_CONTROL_XPOS + 2 * GAME_BUTTON_XSIZE)
1077 #define GAME_BUTTON_ANY_YPOS (GAME_CONTROL_YPOS)
1079 #define ON_GAME_BUTTON(x,y) ((x)>=(DX+GAME_CONTROL_XPOS) && \
1080 (x)< (DX+GAME_CONTROL_XPOS + \
1081 GAME_CONTROL_XSIZE) && \
1082 (y)>=(DY+GAME_CONTROL_YPOS) && \
1083 (y)< (DY+GAME_CONTROL_YPOS + \
1084 GAME_CONTROL_YSIZE))
1085 #define GAME_BUTTON(x) (((x)-(DX+GAME_CONTROL_XPOS))/GAME_BUTTON_XSIZE)
1087 /* values for game control */
1088 #define BUTTON_GAME_STOP (1L<<0)
1089 #define BUTTON_GAME_PAUSE (1L<<1)
1090 #define BUTTON_GAME_PLAY (1L<<2)
1092 /* some positions in the asking window */
1093 #define OK_BUTTON_XPOS 2
1094 #define OK_BUTTON_YPOS 250
1095 #define OK_BUTTON_GFX_YPOS 0
1096 #define OK_BUTTON_XSIZE 46
1097 #define OK_BUTTON_YSIZE 28
1098 #define NO_BUTTON_XPOS 52
1099 #define NO_BUTTON_YPOS OK_BUTTON_YPOS
1100 #define NO_BUTTON_XSIZE OK_BUTTON_XSIZE
1101 #define NO_BUTTON_YSIZE OK_BUTTON_YSIZE
1102 #define CONFIRM_BUTTON_XPOS 2
1103 #define CONFIRM_BUTTON_GFX_YPOS 30
1104 #define CONFIRM_BUTTON_YPOS OK_BUTTON_YPOS
1105 #define CONFIRM_BUTTON_XSIZE 96
1106 #define CONFIRM_BUTTON_YSIZE OK_BUTTON_YSIZE
1108 #define ON_CHOOSE_BUTTON(x,y) (((x)>=(DX+OK_BUTTON_XPOS) && \
1109 (x)< (DX+OK_BUTTON_XPOS + \
1110 OK_BUTTON_XSIZE) && \
1111 (y)>=(DY+OK_BUTTON_YPOS) && \
1112 (y)< (DY+OK_BUTTON_YPOS + \
1113 OK_BUTTON_YSIZE)) || \
1114 ((x)>=(DX+NO_BUTTON_XPOS) && \
1115 (x)< (DX+NO_BUTTON_XPOS + \
1116 NO_BUTTON_XSIZE) && \
1117 (y)>=(DY+NO_BUTTON_YPOS) && \
1118 (y)< (DY+NO_BUTTON_YPOS + \
1120 #define ON_CONFIRM_BUTTON(x,y) (((x)>=(DX+CONFIRM_BUTTON_XPOS) && \
1121 (x)< (DX+CONFIRM_BUTTON_XPOS + \
1122 CONFIRM_BUTTON_XSIZE) && \
1123 (y)>=(DY+CONFIRM_BUTTON_YPOS) && \
1124 (y)< (DY+CONFIRM_BUTTON_YPOS + \
1125 CONFIRM_BUTTON_YSIZE)))
1126 #define CHOOSE_BUTTON(x) (((x)-(DX+OK_BUTTON_XPOS))/OK_BUTTON_XSIZE)
1128 /* values for asking control */
1129 #define BUTTON_OK (1L<<0)
1130 #define BUTTON_NO (1L<<1)
1131 #define BUTTON_CONFIRM (1L<<2)