fixed playfield graphics for BD runtime elements in level editor
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24
25 #include "game_bd/game_bd.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 #include "game_mm/game_mm.h"
29
30 #include "conf_gfx.h"   // include auto-generated data structure definitions
31 #include "conf_snd.h"   // include auto-generated data structure definitions
32 #include "conf_mus.h"   // include auto-generated data structure definitions
33
34
35 #define IMG_UNDEFINED                   (-1)
36 #define IMG_EMPTY                       IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
39 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
40 #define IMG_CHAR_START                  IMG_CHAR_SPACE
41 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
42 #define IMG_CUSTOM_START                IMG_CUSTOM_1
43
44 #define SND_UNDEFINED                   (-1)
45 #define MUS_UNDEFINED                   (-1)
46
47 #define WIN_XSIZE_DEFAULT               672
48 #define WIN_YSIZE_DEFAULT               560
49
50 #define SCR_FIELDX_DEFAULT              17
51 #define SCR_FIELDY_DEFAULT              17
52
53 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
54 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
55
56 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
57 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
58 #define MIN_LEV_FIELDX                  3
59 #define MIN_LEV_FIELDY                  3
60 #define STD_LEV_FIELDX                  64
61 #define STD_LEV_FIELDY                  32
62 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
63 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
64
65 #define MIN_SCROLL_DELAY                0
66 #define STD_SCROLL_DELAY                3
67 #define MAX_SCROLL_DELAY                8
68
69 #define SCREENX(a)                      ((a) - scroll_x)
70 #define SCREENY(a)                      ((a) - scroll_y)
71 #define LEVELX(a)                       ((a) + scroll_x)
72 #define LEVELY(a)                       ((a) + scroll_y)
73
74 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
75                                          (y) >= 0 && (y) < (ysize))
76 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
77                                         ((x) >= (xmin) && (x) <= (xmax) && \
78                                          (y) >= (ymin) && (y) <= (ymax))
79
80 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
81 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84
85 // values for configurable properties (custom elem's only, else pre-defined)
86 // (never change these values, as they are stored in level files!)
87 #define EP_DIGGABLE                     0
88 #define EP_COLLECTIBLE_ONLY             1
89 #define EP_DONT_RUN_INTO                2
90 #define EP_DONT_COLLIDE_WITH            3
91 #define EP_DONT_TOUCH                   4
92 #define EP_INDESTRUCTIBLE               5
93 #define EP_SLIPPERY                     6
94 #define EP_CAN_CHANGE                   7
95 #define EP_CAN_MOVE                     8
96 #define EP_CAN_FALL                     9
97 #define EP_CAN_SMASH_PLAYER             10
98 #define EP_CAN_SMASH_ENEMIES            11
99 #define EP_CAN_SMASH_EVERYTHING         12
100 #define EP_EXPLODES_BY_FIRE             13
101 #define EP_EXPLODES_SMASHED             14
102 #define EP_EXPLODES_IMPACT              15
103 #define EP_WALKABLE_OVER                16
104 #define EP_WALKABLE_INSIDE              17
105 #define EP_WALKABLE_UNDER               18
106 #define EP_PASSABLE_OVER                19
107 #define EP_PASSABLE_INSIDE              20
108 #define EP_PASSABLE_UNDER               21
109 #define EP_DROPPABLE                    22
110 #define EP_EXPLODES_1X1_OLD             23
111 #define EP_PUSHABLE                     24
112 #define EP_EXPLODES_CROSS_OLD           25
113 #define EP_PROTECTED                    26
114 #define EP_CAN_MOVE_INTO_ACID           27
115 #define EP_THROWABLE                    28
116 #define EP_CAN_EXPLODE                  29
117 #define EP_GRAVITY_REACHABLE            30
118 #define EP_DONT_GET_HIT_BY              31
119
120 // values for pre-defined properties
121 // (from here on, values can be changed by inserting new values)
122 #define EP_EMPTY_SPACE                  32
123 #define EP_PLAYER                       33
124 #define EP_CAN_PASS_MAGIC_WALL          34
125 #define EP_CAN_PASS_DC_MAGIC_WALL       35
126 #define EP_SWITCHABLE                   36
127 #define EP_BD_ELEMENT                   37
128 #define EP_SP_ELEMENT                   38
129 #define EP_SB_ELEMENT                   39
130 #define EP_GEM                          40
131 #define EP_FOOD_DARK_YAMYAM             41
132 #define EP_FOOD_PENGUIN                 42
133 #define EP_FOOD_PIG                     43
134 #define EP_HISTORIC_WALL                44
135 #define EP_HISTORIC_SOLID               45
136 #define EP_CLASSIC_ENEMY                46
137 #define EP_BELT                         47
138 #define EP_BELT_ACTIVE                  48
139 #define EP_BELT_SWITCH                  49
140 #define EP_TUBE                         50
141 #define EP_ACID_POOL                    51
142 #define EP_KEYGATE                      52
143 #define EP_AMOEBOID                     53
144 #define EP_AMOEBALIVE                   54
145 #define EP_HAS_EDITOR_CONTENT           55
146 #define EP_CAN_TURN_EACH_MOVE           56
147 #define EP_CAN_GROW                     57
148 #define EP_ACTIVE_BOMB                  58
149 #define EP_INACTIVE                     59
150
151 // values for special configurable properties (depending on level settings)
152 #define EP_EM_SLIPPERY_WALL             60
153
154 // values for special graphics properties (no effect on game engine)
155 #define EP_GFX_CRUMBLED                 61
156
157 // values for derived properties (determined from properties above)
158 #define EP_ACCESSIBLE_OVER              62
159 #define EP_ACCESSIBLE_INSIDE            63
160 #define EP_ACCESSIBLE_UNDER             64
161 #define EP_WALKABLE                     65
162 #define EP_PASSABLE                     66
163 #define EP_ACCESSIBLE                   67
164 #define EP_COLLECTIBLE                  68
165 #define EP_SNAPPABLE                    69
166 #define EP_WALL                         70
167 #define EP_SOLID_FOR_PUSHING            71
168 #define EP_DRAGONFIRE_PROOF             72
169 #define EP_EXPLOSION_PROOF              73
170 #define EP_CAN_SMASH                    74
171 #define EP_EXPLODES_3X3_OLD             75
172 #define EP_CAN_EXPLODE_BY_FIRE          76
173 #define EP_CAN_EXPLODE_SMASHED          77
174 #define EP_CAN_EXPLODE_IMPACT           78
175 #define EP_SP_PORT                      79
176 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
177 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
178 #define EP_COULD_MOVE_INTO_ACID         82
179 #define EP_MAYBE_DONT_COLLIDE_WITH      83
180 #define EP_CAN_BE_CLONED_BY_ANDROID     84
181
182 // values for internal purpose only (level editor)
183 #define EP_WALK_TO_OBJECT               85
184 #define EP_DEADLY                       86
185 #define EP_EDITOR_CASCADE               87
186 #define EP_EDITOR_CASCADE_ACTIVE        88
187 #define EP_EDITOR_CASCADE_INACTIVE      89
188
189 // values for internal purpose only (game engine)
190 #define EP_HAS_ACTION                   90
191 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
192
193 // values for internal purpose only (other)
194 #define EP_OBSOLETE                     92
195
196 #define NUM_ELEMENT_PROPERTIES          93
197
198 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
199 #define EP_BITFIELD_BASE_NR             0
200
201 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
202 #define EP_BITMASK_DEFAULT              0
203
204 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
205 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
206 #define HAS_PROPERTY(e, p)              ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
207 #define SET_PROPERTY(e, p, v)           ((v) ?                                     \
208                                          (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
209                                          (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
210
211
212 // values for change events for custom elements (stored in level file)
213 #define CE_DELAY                        0
214 #define CE_TOUCHED_BY_PLAYER            1
215 #define CE_PRESSED_BY_PLAYER            2
216 #define CE_PUSHED_BY_PLAYER             3
217 #define CE_DROPPED_BY_PLAYER            4
218 #define CE_HITTING_SOMETHING            5
219 #define CE_IMPACT                       6
220 #define CE_SMASHED                      7
221 #define CE_TOUCHING_X                   8
222 #define CE_CHANGE_OF_X                  9
223 #define CE_EXPLOSION_OF_X               10
224 #define CE_PLAYER_TOUCHES_X             11
225 #define CE_PLAYER_PRESSES_X             12
226 #define CE_PLAYER_PUSHES_X              13
227 #define CE_PLAYER_COLLECTS_X            14
228 #define CE_PLAYER_DROPS_X               15
229 #define CE_VALUE_GETS_ZERO              16
230 #define CE_VALUE_GETS_ZERO_OF_X         17
231 #define CE_BY_OTHER_ACTION              18
232 #define CE_BY_DIRECT_ACTION             19
233 #define CE_PLAYER_DIGS_X                20
234 #define CE_ENTERED_BY_PLAYER            21
235 #define CE_LEFT_BY_PLAYER               22
236 #define CE_PLAYER_ENTERS_X              23
237 #define CE_PLAYER_LEAVES_X              24
238 #define CE_SWITCHED                     25
239 #define CE_SWITCH_OF_X                  26
240 #define CE_HIT_BY_SOMETHING             27
241 #define CE_HITTING_X                    28
242 #define CE_HIT_BY_X                     29
243 #define CE_BLOCKED                      30
244 #define CE_SWITCHED_BY_PLAYER           31
245 #define CE_PLAYER_SWITCHES_X            32
246 #define CE_SNAPPED_BY_PLAYER            33
247 #define CE_PLAYER_SNAPS_X               34
248 #define CE_MOVE_OF_X                    35
249 #define CE_DIGGING_X                    36
250 #define CE_CREATION_OF_X                37
251 #define CE_SCORE_GETS_ZERO              38
252 #define CE_SCORE_GETS_ZERO_OF_X         39
253 #define CE_VALUE_CHANGES                40
254 #define CE_VALUE_CHANGES_OF_X           41
255 #define CE_SCORE_CHANGES                42
256 #define CE_SCORE_CHANGES_OF_X           43
257 #define CE_CLICKED_BY_MOUSE             44
258 #define CE_PRESSED_BY_MOUSE             45
259 #define CE_MOUSE_CLICKED_ON_X           46
260 #define CE_MOUSE_PRESSED_ON_X           47
261 #define CE_NEXT_TO_PLAYER               48
262 #define CE_NEXT_TO_X                    49
263 #define CE_PLAYER_NEXT_TO_X             50
264
265 #define NUM_CHANGE_EVENTS               51
266
267 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
268
269 #define CE_HEADLINE_SPECIAL_EVENTS      250
270 #define CE_UNDEFINED                    255
271
272 #define CE_BITMASK_DEFAULT              0
273
274 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
275 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
276
277 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
278 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
279
280 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
281 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) && CH_EVENT_VAR(e, c))
282 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) && CH_ANY_EVENT_VAR(e, c))
283
284 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ? CH_EVENT_VAR(e, c) = (v) : 0)
285 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ? CH_ANY_EVENT_VAR(e, c) = (v) : 0)
286
287 // values for player bitmasks
288 #define PLAYER_BITS_NONE                0
289 #define PLAYER_BITS_1                   (1 << 0)
290 #define PLAYER_BITS_2                   (1 << 1)
291 #define PLAYER_BITS_3                   (1 << 2)
292 #define PLAYER_BITS_4                   (1 << 3)
293 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
294                                          PLAYER_BITS_2 | \
295                                          PLAYER_BITS_3 | \
296                                          PLAYER_BITS_4)
297 #define PLAYER_BITS_TRIGGER             (1 << 4)
298 #define PLAYER_BITS_ACTION              (1 << 5)
299
300 // values for move directions (bits 0 - 3: basic move directions)
301 #define MV_BIT_PREVIOUS                 4
302 #define MV_BIT_TRIGGER                  5
303 #define MV_BIT_TRIGGER_BACK             6
304 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
305 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
306
307 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
308 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
309 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
310 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
311 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
312
313 // values for move stepsize
314 #define STEPSIZE_NOT_MOVING             0
315 #define STEPSIZE_VERY_SLOW              1
316 #define STEPSIZE_SLOW                   2
317 #define STEPSIZE_NORMAL                 4
318 #define STEPSIZE_FAST                   8
319 #define STEPSIZE_VERY_FAST              16
320 #define STEPSIZE_EVEN_FASTER            32
321 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
322 #define STEPSIZE_FASTER                 200     // (symbolic value only)
323 #define STEPSIZE_RESET                  100     // (symbolic value only)
324
325 // values for change side for custom elements
326 #define CH_SIDE_NONE                    MV_NONE
327 #define CH_SIDE_LEFT                    MV_LEFT
328 #define CH_SIDE_RIGHT                   MV_RIGHT
329 #define CH_SIDE_TOP                     MV_UP
330 #define CH_SIDE_BOTTOM                  MV_DOWN
331 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
332 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
333 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
334
335 #define CH_SIDE_FROM_BUTTON(b)          ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
336                                          (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
337                                          (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
338                                          CH_SIDE_NONE)
339
340 // values for change player for custom elements
341 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
342 #define CH_PLAYER_1                     PLAYER_BITS_1
343 #define CH_PLAYER_2                     PLAYER_BITS_2
344 #define CH_PLAYER_3                     PLAYER_BITS_3
345 #define CH_PLAYER_4                     PLAYER_BITS_4
346 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
347
348 // values for change page for custom elements
349 #define CH_PAGE_ANY_FILE                (0xff)
350 #define CH_PAGE_ANY                     (0xffffffff)
351
352 // values for change power for custom elements
353 #define CP_WHEN_EMPTY                   0
354 #define CP_WHEN_DIGGABLE                1
355 #define CP_WHEN_DESTRUCTIBLE            2
356 #define CP_WHEN_COLLECTIBLE             3
357 #define CP_WHEN_REMOVABLE               4
358 #define CP_WHEN_WALKABLE                5
359
360 // values for change actions for custom elements (stored in level file)
361 #define CA_NO_ACTION                    0
362 #define CA_EXIT_PLAYER                  1
363 #define CA_KILL_PLAYER                  2
364 #define CA_MOVE_PLAYER                  3
365 #define CA_RESTART_LEVEL                4
366 #define CA_SHOW_ENVELOPE                5
367 #define CA_SET_LEVEL_TIME               6
368 #define CA_SET_LEVEL_GEMS               7
369 #define CA_SET_LEVEL_SCORE              8
370 #define CA_SET_LEVEL_WIND               9
371 #define CA_SET_PLAYER_GRAVITY           10
372 #define CA_SET_PLAYER_KEYS              11
373 #define CA_SET_PLAYER_SPEED             12
374 #define CA_SET_PLAYER_SHIELD            13
375 #define CA_SET_PLAYER_ARTWORK           14
376 #define CA_SET_CE_SCORE                 15
377 #define CA_SET_CE_VALUE                 16
378 #define CA_SET_ENGINE_SCAN_MODE         17
379 #define CA_SET_PLAYER_INVENTORY         18
380 #define CA_SET_CE_ARTWORK               19
381 #define CA_SET_LEVEL_RANDOM_SEED        20
382 #define CA_MOVE_PLAYER_NEW              21
383
384 #define CA_HEADLINE_LEVEL_ACTIONS       250
385 #define CA_HEADLINE_PLAYER_ACTIONS      251
386 #define CA_HEADLINE_CE_ACTIONS          252
387 #define CA_HEADLINE_ENGINE_ACTIONS      253
388 #define CA_UNDEFINED                    255
389
390 // values for change action mode for custom elements
391 #define CA_MODE_UNDEFINED               0
392 #define CA_MODE_SET                     1
393 #define CA_MODE_ADD                     2
394 #define CA_MODE_SUBTRACT                3
395 #define CA_MODE_MULTIPLY                4
396 #define CA_MODE_DIVIDE                  5
397 #define CA_MODE_MODULO                  6
398
399 // values for change action parameters for custom elements
400 #define CA_ARG_MIN                      0
401 #define CA_ARG_0                        0
402 #define CA_ARG_1                        1
403 #define CA_ARG_2                        2
404 #define CA_ARG_3                        3
405 #define CA_ARG_4                        4
406 #define CA_ARG_5                        5
407 #define CA_ARG_6                        6
408 #define CA_ARG_7                        7
409 #define CA_ARG_8                        8
410 #define CA_ARG_9                        9
411 #define CA_ARG_10                       10
412 #define CA_ARG_100                      100
413 #define CA_ARG_1000                     1000
414 #define CA_ARG_MAX                      9999
415 #define CA_ARG_PLAYER                   10000
416 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
417 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
418 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
419 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
420 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
421 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
422 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
423 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
424 #define CA_ARG_NUMBER                   11000
425 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
426 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
427 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
428 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
429 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
430 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
431 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
432 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
433 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
434 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
435 #define CA_ARG_ELEMENT                  12000
436 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
437 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
438 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
439 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
440 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
441 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
442 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
443 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
444 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
445 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
446 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
447 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
448 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
449 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
450 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
451 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
452 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
453 #define CA_ARG_SPEED                    13000
454 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
455 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
456 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
457 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
458 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
459 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
460 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
461 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
462 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
463 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
464 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
465 #define CA_ARG_GRAVITY                  14000
466 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
467 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
468 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
469 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
470 #define CA_ARG_DIRECTION                15000
471 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
472 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
473 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
474 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
475 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
476 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
477 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
478 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
479 #define CA_ARG_SHIELD                   16000
480 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
481 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
482 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
483 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
484 #define CA_ARG_SCAN_MODE                17000
485 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
486 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
487 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
488 #define CA_ARG_INVENTORY                18000
489 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
490 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
491 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
492 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
493 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
494 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
495 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
496 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
497 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
498 #define CA_ARG_UNDEFINED                65535
499
500 // values for custom move patterns (bits 0 - 3: basic move directions)
501 #define MV_BIT_TOWARDS_PLAYER           4
502 #define MV_BIT_AWAY_FROM_PLAYER         5
503 #define MV_BIT_ALONG_LEFT_SIDE          6
504 #define MV_BIT_ALONG_RIGHT_SIDE         7
505 #define MV_BIT_TURNING_LEFT             8
506 #define MV_BIT_TURNING_RIGHT            9
507 #define MV_BIT_WHEN_PUSHED              10
508 #define MV_BIT_MAZE_RUNNER              11
509 #define MV_BIT_MAZE_HUNTER              12
510 #define MV_BIT_WHEN_DROPPED             13
511 #define MV_BIT_TURNING_LEFT_RIGHT       14
512 #define MV_BIT_TURNING_RIGHT_LEFT       15
513 #define MV_BIT_TURNING_RANDOM           16
514 #define MV_BIT_WIND_DIRECTION           17
515
516 // values for custom move patterns
517 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
518 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
519 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
520 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
521 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
522 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
523 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
524 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
525 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
526 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
527 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
528 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
529 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
530 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
531 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
532
533 // values for initial move direction
534 #define MV_START_NONE                   (MV_NONE)
535 #define MV_START_AUTOMATIC              (MV_NONE)
536 #define MV_START_LEFT                   (MV_LEFT)
537 #define MV_START_RIGHT                  (MV_RIGHT)
538 #define MV_START_UP                     (MV_UP)
539 #define MV_START_DOWN                   (MV_DOWN)
540 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
541 #define MV_START_PREVIOUS               (MV_PREVIOUS)
542
543 // values for elements left behind by custom elements
544 #define LEAVE_TYPE_UNLIMITED            0
545 #define LEAVE_TYPE_LIMITED              1
546
547 // values for slippery property for custom elements
548 #define SLIPPERY_ANY_RANDOM             0
549 #define SLIPPERY_ANY_LEFT_RIGHT         1
550 #define SLIPPERY_ANY_RIGHT_LEFT         2
551 #define SLIPPERY_ONLY_LEFT              3
552 #define SLIPPERY_ONLY_RIGHT             4
553
554 // values for explosion type for custom elements
555 #define EXPLODES_3X3                    0
556 #define EXPLODES_1X1                    1
557 #define EXPLODES_CROSS                  2
558
559 // macros for configurable properties
560 #define IS_DIGGABLE(e)                  HAS_PROPERTY(e, EP_DIGGABLE)
561 #define IS_COLLECTIBLE_ONLY(e)          HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
562 #define DONT_RUN_INTO(e)                HAS_PROPERTY(e, EP_DONT_RUN_INTO)
563 #define DONT_COLLIDE_WITH(e)            HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
564 #define DONT_TOUCH(e)                   HAS_PROPERTY(e, EP_DONT_TOUCH)
565 #define IS_INDESTRUCTIBLE(e)            HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
566 #define IS_SLIPPERY(e)                  HAS_PROPERTY(e, EP_SLIPPERY)
567 #define CAN_CHANGE(e)                   HAS_PROPERTY(e, EP_CAN_CHANGE)
568 #define CAN_MOVE(e)                     HAS_PROPERTY(e, EP_CAN_MOVE)
569 #define CAN_FALL(e)                     HAS_PROPERTY(e, EP_CAN_FALL)
570 #define CAN_SMASH_PLAYER(e)             HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
571 #define CAN_SMASH_ENEMIES(e)            HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
572 #define CAN_SMASH_EVERYTHING(e)         HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
573 #define EXPLODES_BY_FIRE(e)             HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
574 #define EXPLODES_SMASHED(e)             HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
575 #define EXPLODES_IMPACT(e)              HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
576 #define IS_WALKABLE_OVER(e)             HAS_PROPERTY(e, EP_WALKABLE_OVER)
577 #define IS_WALKABLE_INSIDE(e)           HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
578 #define IS_WALKABLE_UNDER(e)            HAS_PROPERTY(e, EP_WALKABLE_UNDER)
579 #define IS_PASSABLE_OVER(e)             HAS_PROPERTY(e, EP_PASSABLE_OVER)
580 #define IS_PASSABLE_INSIDE(e)           HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
581 #define IS_PASSABLE_UNDER(e)            HAS_PROPERTY(e, EP_PASSABLE_UNDER)
582 #define IS_DROPPABLE(e)                 HAS_PROPERTY(e, EP_DROPPABLE)
583 #define EXPLODES_1X1_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
584 #define IS_PUSHABLE(e)                  HAS_PROPERTY(e, EP_PUSHABLE)
585 #define EXPLODES_CROSS_OLD(e)           HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
586 #define IS_PROTECTED(e)                 HAS_PROPERTY(e, EP_PROTECTED)
587 #define CAN_MOVE_INTO_ACID(e)           HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
588 #define IS_THROWABLE(e)                 HAS_PROPERTY(e, EP_THROWABLE)
589 #define CAN_EXPLODE(e)                  HAS_PROPERTY(e, EP_CAN_EXPLODE)
590 #define IS_GRAVITY_REACHABLE(e)         HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
591 #define DONT_GET_HIT_BY(e)              HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
592
593 // macros for special configurable properties
594 #define IS_EM_SLIPPERY_WALL(e)          HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
595
596 // macros for special graphics properties
597 #define GFX_CRUMBLED(e)                 HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
598
599 // macros for pre-defined properties
600 #define IS_EMPTY_SPACE(e)               HAS_PROPERTY(e, EP_EMPTY_SPACE)
601 #define IS_PLAYER_ELEMENT(e)            HAS_PROPERTY(e, EP_PLAYER)
602 #define CAN_PASS_MAGIC_WALL(e)          HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
603 #define CAN_PASS_DC_MAGIC_WALL(e)       HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
604 #define IS_SWITCHABLE(e)                HAS_PROPERTY(e, EP_SWITCHABLE)
605 #define IS_BD_ELEMENT(e)                HAS_PROPERTY(e, EP_BD_ELEMENT)
606 #define IS_SP_ELEMENT(e)                HAS_PROPERTY(e, EP_SP_ELEMENT)
607 #define IS_SB_ELEMENT(e)                HAS_PROPERTY(e, EP_SB_ELEMENT)
608 #define IS_GEM(e)                       HAS_PROPERTY(e, EP_GEM)
609 #define IS_FOOD_DARK_YAMYAM(e)          HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
610 #define IS_FOOD_PENGUIN(e)              HAS_PROPERTY(e, EP_FOOD_PENGUIN)
611 #define IS_FOOD_PIG(e)                  HAS_PROPERTY(e, EP_FOOD_PIG)
612 #define IS_HISTORIC_WALL(e)             HAS_PROPERTY(e, EP_HISTORIC_WALL)
613 #define IS_HISTORIC_SOLID(e)            HAS_PROPERTY(e, EP_HISTORIC_SOLID)
614 #define IS_CLASSIC_ENEMY(e)             HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
615 #define IS_BELT(e)                      HAS_PROPERTY(e, EP_BELT)
616 #define IS_BELT_ACTIVE(e)               HAS_PROPERTY(e, EP_BELT_ACTIVE)
617 #define IS_BELT_SWITCH(e)               HAS_PROPERTY(e, EP_BELT_SWITCH)
618 #define IS_TUBE(e)                      HAS_PROPERTY(e, EP_TUBE)
619 #define IS_ACID_POOL(e)                 HAS_PROPERTY(e, EP_ACID_POOL)
620 #define IS_KEYGATE(e)                   HAS_PROPERTY(e, EP_KEYGATE)
621 #define IS_AMOEBOID(e)                  HAS_PROPERTY(e, EP_AMOEBOID)
622 #define IS_AMOEBALIVE(e)                HAS_PROPERTY(e, EP_AMOEBALIVE)
623 #define HAS_EDITOR_CONTENT(e)           HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
624 #define CAN_TURN_EACH_MOVE(e)           HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
625 #define CAN_GROW(e)                     HAS_PROPERTY(e, EP_CAN_GROW)
626 #define IS_ACTIVE_BOMB(e)               HAS_PROPERTY(e, EP_ACTIVE_BOMB)
627 #define IS_INACTIVE(e)                  HAS_PROPERTY(e, EP_INACTIVE)
628
629 // macros for derived properties
630 #define IS_ACCESSIBLE_OVER(e)           HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
631 #define IS_ACCESSIBLE_INSIDE(e)         HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
632 #define IS_ACCESSIBLE_UNDER(e)          HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
633 #define IS_WALKABLE(e)                  HAS_PROPERTY(e, EP_WALKABLE)
634 #define IS_PASSABLE(e)                  HAS_PROPERTY(e, EP_PASSABLE)
635 #define IS_ACCESSIBLE(e)                HAS_PROPERTY(e, EP_ACCESSIBLE)
636 #define IS_COLLECTIBLE(e)               HAS_PROPERTY(e, EP_COLLECTIBLE)
637 #define IS_SNAPPABLE(e)                 HAS_PROPERTY(e, EP_SNAPPABLE)
638 #define IS_WALL(e)                      HAS_PROPERTY(e, EP_WALL)
639 #define IS_SOLID_FOR_PUSHING(e)         HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
640 #define IS_DRAGONFIRE_PROOF(e)          HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
641 #define IS_EXPLOSION_PROOF(e)           HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
642 #define CAN_SMASH(e)                    HAS_PROPERTY(e, EP_CAN_SMASH)
643 #define EXPLODES_3X3_OLD(e)             HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
644 #define CAN_EXPLODE_BY_FIRE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
645 #define CAN_EXPLODE_SMASHED(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
646 #define CAN_EXPLODE_IMPACT(e)           HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
647 #define IS_SP_PORT(e)                   HAS_PROPERTY(e, EP_SP_PORT)
648 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
649 #define CAN_EXPLODE_BY_EXPLOSION(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e)         HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e)      HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e)     HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
653
654 #define IS_EDITOR_CASCADE(e)            HAS_PROPERTY(e, EP_EDITOR_CASCADE)
655 #define IS_EDITOR_CASCADE_ACTIVE(e)     HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
656 #define IS_EDITOR_CASCADE_INACTIVE(e)   HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
657
658 #define HAS_ACTION(e)                   HAS_PROPERTY(e, EP_HAS_ACTION)
659 #define CAN_CHANGE_OR_HAS_ACTION(e)     HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
660
661 #define IS_OBSOLETE(e)                  HAS_PROPERTY(e, EP_OBSOLETE)
662
663 #define IS_EMPTY(e)                     IS_EMPTY_SPACE(e)
664 #define IS_EMPTY_ELEMENT(e)             IS_EMPTY_SPACE(e)
665
666 // special macros used in game engine
667 #define IS_FILE_ELEMENT(e)              ((e) >= 0 &&                            \
668                                          (e) <= NUM_FILE_ELEMENTS)
669
670 #define IS_DRAWABLE_ELEMENT(e)          ((e) >= 0 &&                            \
671                                          (e) <= NUM_DRAWABLE_ELEMENTS)
672
673 #define IS_RUNTIME_ELEMENT(e)           ((e) >= 0 &&                            \
674                                          (e) <= NUM_RUNTIME_ELEMENTS)
675
676 #define IS_VALID_ELEMENT(e)             ((e) >= 0 &&                            \
677                                          (e) <= MAX_NUM_ELEMENTS)
678
679 #define IS_CUSTOM_ELEMENT(e)            ((e) >= EL_CUSTOM_START &&              \
680                                          (e) <= EL_CUSTOM_END)
681
682 #define IS_GROUP_ELEMENT(e)             ((e) >= EL_GROUP_START &&               \
683                                          (e) <= EL_GROUP_END)
684
685 #define IS_CLIPBOARD_ELEMENT(e)         ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
686                                          (e) <= EL_INTERNAL_CLIPBOARD_END)
687
688 #define IS_INTERNAL_ELEMENT(e)          ((e) >= EL_INTERNAL_START &&            \
689                                          (e) <= EL_INTERNAL_END)
690
691 #define IS_MM_ELEMENT_1(e)              ((e) >= EL_MM_START_1 &&                \
692                                          (e) <= EL_MM_END_1)
693 #define IS_MM_ELEMENT_2(e)              ((e) >= EL_MM_START_2 &&                \
694                                          (e) <= EL_MM_END_2)
695 #define IS_MM_ELEMENT_3(e)              ((e) >= EL_MM_START_3 &&                \
696                                          (e) <= EL_MM_END_3)
697 #define IS_MM_ELEMENT(e)                (IS_MM_ELEMENT_1(e) ||                  \
698                                          IS_MM_ELEMENT_2(e) ||                  \
699                                          IS_MM_ELEMENT_3(e))
700
701 #define IS_DF_ELEMENT_1(e)              ((e) >= EL_DF_START_1 &&                \
702                                          (e) <= EL_DF_END_1)
703 #define IS_DF_ELEMENT_2(e)              ((e) >= EL_DF_START_2 &&                \
704                                          (e) <= EL_DF_END_2)
705 #define IS_DF_ELEMENT(e)                (IS_DF_ELEMENT_1(e) ||                  \
706                                          IS_DF_ELEMENT_2(e))
707
708 #define IS_MM_MCDUFFIN(e)               ((e) >= EL_MM_MCDUFFIN_START &&         \
709                                          (e) <= EL_MM_MCDUFFIN_END)
710
711 #define IS_DF_LASER(e)                  ((e) >= EL_DF_LASER_START &&            \
712                                          (e) <= EL_DF_LASER_END)
713
714 #define IS_MM_WALL(e)                   (((e) >= EL_MM_WALL_START &&            \
715                                           (e) <= EL_MM_WALL_END) ||             \
716                                          ((e) >= EL_DF_WALL_START &&            \
717                                           (e) <= EL_DF_WALL_END))
718
719 #define IS_DF_WALL(e)                   ((e) >= EL_DF_WALL_START &&             \
720                                          (e) <= EL_DF_WALL_END)
721
722 #define IS_MM_WALL_EDITOR(e)            ((e) == EL_MM_STEEL_WALL ||             \
723                                          (e) == EL_MM_WOODEN_WALL ||            \
724                                          (e) == EL_MM_ICE_WALL ||               \
725                                          (e) == EL_MM_AMOEBA_WALL ||            \
726                                          (e) == EL_DF_STEEL_WALL ||             \
727                                          (e) == EL_DF_WOODEN_WALL)
728
729 #define IS_ENVELOPE(e)                  ((e) >= EL_ENVELOPE_1 &&                \
730                                          (e) <= EL_ENVELOPE_4)
731
732 #define IS_MM_ENVELOPE(e)               ((e) >= EL_MM_ENVELOPE_1 &&             \
733                                          (e) <= EL_MM_ENVELOPE_4)
734
735 #define IS_BALLOON_ELEMENT(e)           ((e) == EL_BALLOON ||                   \
736                                          (e) == EL_BALLOON_SWITCH_LEFT ||       \
737                                          (e) == EL_BALLOON_SWITCH_RIGHT ||      \
738                                          (e) == EL_BALLOON_SWITCH_UP ||         \
739                                          (e) == EL_BALLOON_SWITCH_DOWN ||       \
740                                          (e) == EL_BALLOON_SWITCH_ANY ||        \
741                                          (e) == EL_BALLOON_SWITCH_NONE)
742
743 #define IS_RND_KEY(e)                   ((e) >= EL_KEY_1 &&                     \
744                                          (e) <= EL_KEY_4)
745 #define IS_EM_KEY(e)                    ((e) >= EL_EM_KEY_1 &&                  \
746                                          (e) <= EL_EM_KEY_4)
747 #define IS_EMC_KEY(e)                   ((e) >= EL_EMC_KEY_5 &&                 \
748                                          (e) <= EL_EMC_KEY_8)
749 #define IS_KEY(e)                       (IS_RND_KEY(e) ||                       \
750                                          IS_EM_KEY(e) ||                        \
751                                          IS_EMC_KEY(e))
752 #define RND_KEY_NR(e)                   ((e) - EL_KEY_1)
753 #define EM_KEY_NR(e)                    ((e) - EL_EM_KEY_1)
754 #define EMC_KEY_NR(e)                   ((e) - EL_EMC_KEY_5 + 4)
755 #define KEY_NR(e)                       (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
756                                          IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
757                                          IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
758
759 #define IS_RND_GATE(e)                  ((e) >= EL_GATE_1 &&                    \
760                                          (e) <= EL_GATE_4)
761 #define IS_EM_GATE(e)                   ((e) >= EL_EM_GATE_1 &&                 \
762                                          (e) <= EL_EM_GATE_4)
763 #define IS_EMC_GATE(e)                  ((e) >= EL_EMC_GATE_5 &&                \
764                                          (e) <= EL_EMC_GATE_8)
765 #define IS_DC_GATE(e)                   ((e) == EL_DC_GATE_WHITE)
766 #define IS_GATE(e)                      (IS_RND_GATE(e) ||                      \
767                                          IS_EM_GATE(e) ||                       \
768                                          IS_EMC_GATE(e) ||                      \
769                                          IS_DC_GATE(e))
770 #define RND_GATE_NR(e)                  ((e) - EL_GATE_1)
771 #define EM_GATE_NR(e)                   ((e) - EL_EM_GATE_1)
772 #define EMC_GATE_NR(e)                  ((e) - EL_EMC_GATE_5 + 4)
773 #define GATE_NR(e)                      (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
774                                          IS_EM_GATE(e)  ? EM_GATE_NR(e) :       \
775                                          IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
776
777 #define IS_RND_GATE_GRAY(e)             ((e) >= EL_GATE_1_GRAY &&               \
778                                          (e) <= EL_GATE_4_GRAY)
779 #define IS_RND_GATE_GRAY_ACTIVE(e)      ((e) >= EL_GATE_1_GRAY_ACTIVE &&        \
780                                          (e) <= EL_GATE_4_GRAY_ACTIVE)
781 #define IS_EM_GATE_GRAY(e)              ((e) >= EL_EM_GATE_1_GRAY &&            \
782                                          (e) <= EL_EM_GATE_4_GRAY)
783 #define IS_EM_GATE_GRAY_ACTIVE(e)       ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&     \
784                                          (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
785 #define IS_EMC_GATE_GRAY(e)             ((e) >= EL_EMC_GATE_5_GRAY &&           \
786                                          (e) <= EL_EMC_GATE_8_GRAY)
787 #define IS_EMC_GATE_GRAY_ACTIVE(e)      ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE &&    \
788                                          (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
789 #define IS_DC_GATE_GRAY(e)              ((e) == EL_DC_GATE_WHITE_GRAY)
790 #define IS_DC_GATE_GRAY_ACTIVE(e)       ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
791
792 #define IS_GATE_GRAY(e)                 (IS_RND_GATE_GRAY(e) ||                 \
793                                          IS_EM_GATE_GRAY(e) ||                  \
794                                          IS_EMC_GATE_GRAY(e) ||                 \
795                                          IS_DC_GATE_GRAY(e))
796 #define IS_GATE_GRAY_ACTIVE(e)          (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
797                                          IS_EM_GATE_GRAY_ACTIVE(e) ||           \
798                                          IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
799                                          IS_DC_GATE_GRAY_ACTIVE(e))
800 #define RND_GATE_GRAY_NR(e)             ((e) - EL_GATE_1_GRAY)
801 #define RND_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_GATE_1_GRAY_ACTIVE)
802 #define EM_GATE_GRAY_NR(e)              ((e) - EL_EM_GATE_1_GRAY)
803 #define EM_GATE_GRAY_ACTIVE_NR(e)       ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
804 #define EMC_GATE_GRAY_NR(e)             ((e) - EL_EMC_GATE_5_GRAY + 4)
805 #define EMC_GATE_GRAY_ACTIVE_NR(e)      ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
806 #define GATE_GRAY_NR(e)                 (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :    \
807                                          IS_EM_GATE_GRAY(e)  ? EM_GATE_GRAY_NR(e)  :    \
808                                          IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
809
810 #define RND_ENVELOPE_NR(e)              ((e) - EL_ENVELOPE_1)
811 #define MM_ENVELOPE_NR(e)               ((e) - EL_MM_ENVELOPE_1)
812 #define ENVELOPE_NR(e)                  (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
813                                          MM_ENVELOPE_NR(e))
814
815 #define IS_ACID_POOL_OR_ACID(e)         (IS_ACID_POOL(e) || (e) == EL_ACID)
816
817 #define IS_EMC_PILLAR(e)                ((e) >= EL_EMC_WALL_1 &&                \
818                                          (e) <= EL_EMC_WALL_3)
819 #define IS_SP_CHIP(e)                   ((e) == EL_SP_CHIP_SINGLE ||            \
820                                          (e) == EL_SP_CHIP_LEFT ||              \
821                                          (e) == EL_SP_CHIP_RIGHT ||             \
822                                          (e) == EL_SP_CHIP_TOP ||               \
823                                          (e) == EL_SP_CHIP_BOTTOM)
824 #define IS_SP_HARDWARE_BASE(e)          ((e) == EL_SP_HARDWARE_BASE_1 ||        \
825                                          (e) == EL_SP_HARDWARE_BASE_2 ||        \
826                                          (e) == EL_SP_HARDWARE_BASE_3 ||        \
827                                          (e) == EL_SP_HARDWARE_BASE_4 ||        \
828                                          (e) == EL_SP_HARDWARE_BASE_5 ||        \
829                                          (e) == EL_SP_HARDWARE_BASE_6)
830
831 #define IS_DC_STEELWALL_2(e)            ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
832                                          (e) <= EL_DC_STEELWALL_2_SINGLE)
833
834 // !!! IMPROVE THIS !!!
835 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
836
837 #define MM_WALL_BASE(e)                 ((e) & 0xfff0)
838 #define MM_WALL_BITS(e)                 ((e) & 0x000f)
839
840 #define GFX_ELEMENT(e)                  (element_info[e].gfx_element)
841
842 // !!! CHECK THIS !!!
843 #if 1
844 #define TILE_GFX_ELEMENT(x, y)                                                  \
845                                    (GfxElement[x][y] != EL_UNDEFINED &&         \
846                                     Tile[x][y] != EL_EXPLOSION ?                \
847                                     GfxElement[x][y] : Tile[x][y])
848 #else
849 #define TILE_GFX_ELEMENT(x, y)                                                  \
850                         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&         \
851                                     Tile[x][y] != EL_EXPLOSION ?                \
852                                     GfxElement[x][y] : Tile[x][y])
853 #endif
854
855 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
856 // (solution: add separate "use sound of element" to level file and editor)
857 #if 0
858 #define SND_ELEMENT(e)                  GFX_ELEMENT(e)
859 #else
860 #define SND_ELEMENT(e)                  (e)
861 #endif
862
863 #define GROUP_NR(e)                     ((e) - EL_GROUP_START)
864 #define IS_IN_GROUP(e, nr)              (element_info[e].in_group[nr] == TRUE)
865 #define IS_IN_GROUP_EL(e, ge)           (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
866
867 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
868         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
869          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
870
871 #define IS_PLAYER(x, y)                 (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
872
873 #define IS_FREE(x, y)                   (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
874 #define IS_FREE_OR_PLAYER(x, y)         (Tile[x][y] == EL_EMPTY)
875
876 #define IS_MOVING(x, y)                 (MovPos[x][y] != 0)
877 #define IS_FALLING(x, y)                (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
878 #define IS_BLOCKED(x, y)                (Tile[x][y] == EL_BLOCKED)
879
880 #define IS_MV_DIAGONAL(x)               ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
881
882 #define EL_CHANGED(e)                   ((e) == EL_ROCK           ? EL_EMERALD :    \
883                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
884                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
885                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
886                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
887                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
888                                          EL_ROCK)
889 #define EL_CHANGED_BD(e)                ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
890                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
891                                          EL_BD_ROCK)
892 #define EL_CHANGED_DC(e)                ((e) == EL_ROCK           ? EL_EMERALD :    \
893                                          (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
894                                          (e) == EL_EMERALD        ? EL_DIAMOND :    \
895                                          (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
896                                          (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
897                                          (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
898                                          (e) == EL_PEARL          ? EL_BOMB    :    \
899                                          (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
900                                          EL_ROCK)
901
902 #define IS_BD_PLAYER_ELEMENT(e)         ((e) == EL_BD_INBOX ||                  \
903                                          (e) == EL_BD_PLAYER ||                 \
904                                          (e) == EL_BD_PLAYER_WITH_BOMB ||       \
905                                          (e) == EL_BD_PLAYER_GLUED ||           \
906                                          (e) == EL_BD_PLAYER_STIRRING)
907
908 #define IS_BD_FIREFLY(e)                ((e) == EL_BD_FIREFLY ||                \
909                                          (e) == EL_BD_FIREFLY_RIGHT ||          \
910                                          (e) == EL_BD_FIREFLY_UP ||             \
911                                          (e) == EL_BD_FIREFLY_LEFT ||           \
912                                          (e) == EL_BD_FIREFLY_DOWN)
913
914 #define IS_BD_FIREFLY_2(e)              ((e) == EL_BD_FIREFLY_2 ||              \
915                                          (e) == EL_BD_FIREFLY_2_RIGHT ||        \
916                                          (e) == EL_BD_FIREFLY_2_UP ||           \
917                                          (e) == EL_BD_FIREFLY_2_LEFT ||         \
918                                          (e) == EL_BD_FIREFLY_2_DOWN)
919
920 #define IS_BD_BUTTERFLY(e)              ((e) == EL_BD_BUTTERFLY ||              \
921                                          (e) == EL_BD_BUTTERFLY_RIGHT ||        \
922                                          (e) == EL_BD_BUTTERFLY_UP ||           \
923                                          (e) == EL_BD_BUTTERFLY_LEFT ||         \
924                                          (e) == EL_BD_BUTTERFLY_DOWN)
925
926 #define IS_BD_BUTTERFLY_2(e)            ((e) == EL_BD_BUTTERFLY_2 ||            \
927                                          (e) == EL_BD_BUTTERFLY_2_RIGHT ||      \
928                                          (e) == EL_BD_BUTTERFLY_2_UP ||         \
929                                          (e) == EL_BD_BUTTERFLY_2_LEFT ||       \
930                                          (e) == EL_BD_BUTTERFLY_2_DOWN)
931
932 #define IS_BD_STONEFLY(e)               ((e) == EL_BD_STONEFLY ||               \
933                                          (e) == EL_BD_STONEFLY_RIGHT ||         \
934                                          (e) == EL_BD_STONEFLY_UP ||            \
935                                          (e) == EL_BD_STONEFLY_LEFT ||          \
936                                          (e) == EL_BD_STONEFLY_DOWN)
937
938 #define IS_BD_DRAGONFLY(e)              ((e) == EL_BD_DRAGONFLY ||              \
939                                          (e) == EL_BD_DRAGONFLY_RIGHT ||                \
940                                          (e) == EL_BD_DRAGONFLY_UP ||           \
941                                          (e) == EL_BD_DRAGONFLY_LEFT ||         \
942                                          (e) == EL_BD_DRAGONFLY_DOWN)
943
944 #define IS_BD_BITER(e)                  ((e) == EL_BD_BITER ||                  \
945                                          (e) == EL_BD_BITER_RIGHT ||            \
946                                          (e) == EL_BD_BITER_UP ||               \
947                                          (e) == EL_BD_BITER_LEFT ||             \
948                                          (e) == EL_BD_BITER_DOWN)
949
950 #define IS_BD_EXPANDABLE_WALL(e)        ((e) == EL_BD_EXPANDABLE_WALL_HORIZONTAL ||     \
951                                          (e) == EL_BD_EXPANDABLE_WALL_VERTICAL ||       \
952                                          (e) == EL_BD_EXPANDABLE_WALL_ANY)
953
954 #define IS_BD_EXPANDABLE_STEELWALL(e)   ((e) == EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL ||\
955                                          (e) == EL_BD_EXPANDABLE_STEELWALL_VERTICAL ||  \
956                                          (e) == EL_BD_EXPANDABLE_STEELWALL_ANY)
957
958 #define IS_BD_CONVEYOR_BELT(e)          ((e) == EL_BD_CONVEYOR_LEFT ||          \
959                                          (e) == EL_BD_CONVEYOR_LEFT_ACTIVE ||   \
960                                          (e) == EL_BD_CONVEYOR_RIGHT ||         \
961                                          (e) == EL_BD_CONVEYOR_RIGHT_ACTIVE)
962
963 #define IS_BD_CONVEYOR_BELT_SWITCH(e)   ((e) == EL_BD_CONVEYOR_SWITCH ||        \
964                                          (e) == EL_BD_CONVEYOR_SWITCH_ACTIVE || \
965                                          (e) == EL_BD_CONVEYOR_DIR_SWITCH ||    \
966                                          (e) == EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE)
967
968 #define IS_BD_RUNTIME_ELEMENT(e)        ((e) >= EL_BD_RUNTIME_START &&          \
969                                          (e) <= EL_BD_RUNTIME_END)
970
971 #define IS_SOKOBAN_OBJECT_OR_FIELD(e)   ((e) == EL_SOKOBAN_OBJECT ||            \
972                                          (e) == EL_SOKOBAN_FIELD_EMPTY ||       \
973                                          (e) == EL_SOKOBAN_FIELD_FULL)
974
975 #define IS_DRAWABLE(e)                  ((e) < EL_BLOCKED)
976 #define IS_NOT_DRAWABLE(e)              ((e) >= EL_BLOCKED)
977 #define TAPE_IS_EMPTY(x)                ((x).length == 0)
978 #define TAPE_IS_STOPPED(x)              (!(x).recording && !(x).playing)
979
980 #define PLAYERINFO(x, y)                (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
981 #define SHIELD_ON(p)                    ((p)->shield_normal_time_left > 0)
982
983 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||                    \
984                                          IS_PROTECTED(Back[x][y]))
985 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
986 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
987                                          ENEMY_PROTECTED_FIELD(x, y))
988 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||                 \
989                                          EXPLOSION_PROTECTED_FIELD(x, y))
990
991 #define PLAYER_SWITCHING(p,x,y)         ((p)->is_switching &&                           \
992                                          (p)->switch_x == (x) && (p)->switch_y == (y))
993
994 #define PLAYER_DROPPING(p,x,y)          ((p)->is_dropping &&                            \
995                                          (p)->drop_x == (x) && (p)->drop_y == (y))
996
997 #define PLAYER_NR_GFX(g, i)             ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
998
999 #define GET_PLAYER_ELEMENT(e)           ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ?     \
1000                                          (e) : EL_PLAYER_1)
1001
1002 #define GET_PLAYER_NR(e)                (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
1003
1004 #define GET_EMPTY_ELEMENT(i)            ((i) == 0 ? EL_EMPTY_SPACE :                    \
1005                                          EL_EMPTY_SPACE_1 + (i) - 1)
1006
1007 #define ANIM_FRAMES(g)                  (graphic_info[g].anim_frames)
1008 #define ANIM_DELAY(g)                   (graphic_info[g].anim_delay)
1009 #define ANIM_MODE(g)                    (graphic_info[g].anim_mode)
1010
1011 #define IS_ANIM_MODE_CE(g)              (graphic_info[g].anim_mode & (ANIM_CE_VALUE |   \
1012                                                                       ANIM_CE_SCORE |   \
1013                                                                       ANIM_CE_DELAY))
1014 #define IS_ANIMATED(g)                  (ANIM_FRAMES(g) > 1)
1015 #define IS_NEW_DELAY(f, g)              ((f) % ANIM_DELAY(g) == 0)
1016 #define IS_NEW_FRAME(f, g)              (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
1017 #define IS_NEXT_FRAME(f, g)             (IS_NEW_FRAME(f, g) && (f) > 0)
1018
1019 #define IS_LOOP_SOUND(s)                ((s) >= 0 && sound_info[s].loop)
1020 #define IS_LOOP_MUSIC(s)                ((s) <  0 || music_info[s].loop)
1021
1022 #define IS_SPECIAL_GFX_ARG(a)           ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
1023
1024 #define IS_GLOBAL_ANIM_PART(a)          ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
1025
1026 #define EL_CASCADE_ACTIVE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
1027 #define EL_CASCADE_INACTIVE(e)          (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
1028 #define EL_CASCADE_TOGGLE(e)            (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
1029                                          IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
1030
1031 #define EL_NAME(e)                      ((e) >= 0 ? element_info[e].token_name : "(?)")
1032 #define MV_TEXT(d)                      ((d) == MV_NONE  ? "MV_NONE"  :                 \
1033                                          (d) == MV_LEFT  ? "MV_LEFT"  :                 \
1034                                          (d) == MV_RIGHT ? "MV_RIGHT" :                 \
1035                                          (d) == MV_UP    ? "MV_UP"    :                 \
1036                                          (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
1037
1038 #define ELEMENT_ACTIVE(e)               (ActiveElement[e])
1039 #define BUTTON_ACTIVE(b)                (ActiveButton[b])
1040 #define FONT_ACTIVE(f)                  (ActiveFont[f])
1041
1042 // fundamental game speed values
1043 #define MICROLEVEL_SCROLL_DELAY                 50      // delay for scrolling micro level
1044 #define MICROLEVEL_LABEL_DELAY                  250     // delay for micro level label
1045
1046 // boundaries of arrays etc.
1047 #define MAX_LEVEL_NAME_LEN                      32
1048 #define MAX_LEVEL_AUTHOR_LEN                    32
1049 #define MAX_ELEMENT_NAME_LEN                    32
1050 #define MAX_TAPES_PER_SET                       1024
1051 #define MAX_SCORE_ENTRIES                       100
1052 #define MAX_NUM_TITLE_IMAGES                    5
1053 #define MAX_NUM_TITLE_MESSAGES                  5
1054
1055 #define MAX_NUM_AMOEBA                          100
1056
1057 #define NUM_ENVELOPES                           4
1058 #define MIN_ENVELOPE_XSIZE                      1
1059 #define MIN_ENVELOPE_YSIZE                      1
1060 #define MAX_ENVELOPE_XSIZE                      30
1061 #define MAX_ENVELOPE_YSIZE                      20
1062 #define MAX_ENVELOPE_TEXT_LEN                   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
1063 #define MIN_CHANGE_PAGES                        1
1064 #define MAX_CHANGE_PAGES                        32
1065 #define MIN_ELEMENTS_IN_GROUP                   1
1066 #define MAX_ELEMENTS_IN_GROUP                   16
1067 #define MIN_ANDROID_ELEMENTS                    1
1068 #define MAX_ANDROID_ELEMENTS                    32
1069 #define MAX_ANDROID_ELEMENTS_OLD                16      // (extended since version 4.2.0.0)
1070
1071 #define MAX_ISO_DATE_LEN                        10
1072 #define MAX_PLATFORM_TEXT_LEN                   16
1073 #define MAX_VERSION_TEXT_LEN                    16
1074 #define MAX_COUNTRY_CODE_LEN                    2
1075 #define MAX_COUNTRY_NAME_LEN                    64
1076
1077 // values for elements with content
1078 #define MIN_ELEMENT_CONTENTS                    1
1079 #define STD_ELEMENT_CONTENTS                    4
1080 #define MAX_ELEMENT_CONTENTS                    8
1081
1082 #define MIN_MM_BALL_CONTENTS                    1
1083 #define STD_MM_BALL_CONTENTS                    8
1084 #define MAX_MM_BALL_CONTENTS                    16
1085
1086 // values for initial player inventory
1087 #define MIN_INITIAL_INVENTORY_SIZE              1
1088 #define MAX_INITIAL_INVENTORY_SIZE              8
1089
1090 // often used screen positions
1091 #define TILESIZE                                32
1092 #define TILEX                                   TILESIZE
1093 #define TILEY                                   TILESIZE
1094 #define TILEX_VAR                               TILESIZE_VAR
1095 #define TILEY_VAR                               TILESIZE_VAR
1096 #define MINI_TILESIZE                           (TILESIZE / 2)
1097 #define MINI_TILEX                              MINI_TILESIZE
1098 #define MINI_TILEY                              MINI_TILESIZE
1099 #define MICRO_TILESIZE                          (TILESIZE / 8)
1100 #define MICRO_TILEX                             MICRO_TILESIZE
1101 #define MICRO_TILEY                             MICRO_TILESIZE
1102 #define MIDPOSX                                 (SCR_FIELDX / 2)
1103 #define MIDPOSY                                 (SCR_FIELDY / 2)
1104 #define FXSIZE                                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1105 #define FYSIZE                                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1106
1107 #define MICROLEVEL_XSIZE                        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1108 #define MICROLEVEL_YSIZE                        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1109 #define MICROLEVEL_XPOS                         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1110 #define MICROLEVEL_YPOS                         (SY + 12 * TILEY - MICRO_TILEY)
1111 #define MICROLABEL1_YPOS                        (MICROLEVEL_YPOS - 36)
1112 #define MICROLABEL2_YPOS                        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1113
1114 // values for GfxRedraw
1115 #define GFX_REDRAW_NONE                         (0)
1116 #define GFX_REDRAW_TILE                         (1 << 0)
1117 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1118 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1119 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1120
1121 // score for elements
1122 #define SC_EMERALD                              0
1123 #define SC_DIAMOND                              1
1124 #define SC_BUG                                  2
1125 #define SC_SPACESHIP                            3
1126 #define SC_YAMYAM                               4
1127 #define SC_ROBOT                                5
1128 #define SC_PACMAN                               6
1129 #define SC_NUT                                  7
1130 #define SC_DYNAMITE                             8
1131 #define SC_KEY                                  9
1132 #define SC_TIME_BONUS                           10
1133 #define SC_CRYSTAL                              11
1134 #define SC_PEARL                                12
1135 #define SC_SHIELD                               13
1136 #define SC_ELEM_BONUS                           14
1137 #define SC_DIAMOND_EXTRA                        15
1138
1139 #define LEVEL_SCORE_ELEMENTS                    16      // level elements with score
1140
1141
1142 // "real" level file elements
1143 #define EL_UNDEFINED                            -1
1144
1145 #define EL_EMPTY_SPACE                          0
1146 #define EL_EMPTY                                EL_EMPTY_SPACE
1147 #define EL_SAND                                 1
1148 #define EL_WALL                                 2
1149 #define EL_WALL_SLIPPERY                        3
1150 #define EL_ROCK                                 4
1151 #define EL_KEY_OBSOLETE                         5       // obsolete; now EL_KEY_1
1152 #define EL_EMERALD                              6
1153 #define EL_EXIT_CLOSED                          7
1154 #define EL_PLAYER_OBSOLETE                      8       // obsolete; now EL_PLAYER_1
1155 #define EL_BUG                                  9
1156 #define EL_SPACESHIP                            10
1157 #define EL_YAMYAM                               11
1158 #define EL_ROBOT                                12
1159 #define EL_STEELWALL                            13
1160 #define EL_DIAMOND                              14
1161 #define EL_AMOEBA_DEAD                          15
1162 #define EL_QUICKSAND_EMPTY                      16
1163 #define EL_QUICKSAND_FULL                       17
1164 #define EL_AMOEBA_DROP                          18
1165 #define EL_BOMB                                 19
1166 #define EL_MAGIC_WALL                           20
1167 #define EL_SPEED_PILL                           21
1168 #define EL_ACID                                 22
1169 #define EL_AMOEBA_WET                           23
1170 #define EL_AMOEBA_DRY                           24
1171 #define EL_NUT                                  25
1172 #define EL_GAME_OF_LIFE                         26
1173 #define EL_BIOMAZE                              27
1174 #define EL_DYNAMITE_ACTIVE                      28
1175 #define EL_STONEBLOCK                           29
1176 #define EL_ROBOT_WHEEL                          30
1177 #define EL_ROBOT_WHEEL_ACTIVE                   31
1178 #define EL_KEY_1                                32
1179 #define EL_KEY_2                                33
1180 #define EL_KEY_3                                34
1181 #define EL_KEY_4                                35
1182 #define EL_GATE_1                               36
1183 #define EL_GATE_2                               37
1184 #define EL_GATE_3                               38
1185 #define EL_GATE_4                               39
1186 #define EL_GATE_1_GRAY                          40
1187 #define EL_GATE_2_GRAY                          41
1188 #define EL_GATE_3_GRAY                          42
1189 #define EL_GATE_4_GRAY                          43
1190 #define EL_DYNAMITE                             44
1191 #define EL_PACMAN                               45
1192 #define EL_INVISIBLE_WALL                       46
1193 #define EL_LAMP                                 47
1194 #define EL_LAMP_ACTIVE                          48
1195 #define EL_WALL_EMERALD                         49
1196 #define EL_WALL_DIAMOND                         50
1197 #define EL_AMOEBA_FULL                          51
1198 #define EL_BD_AMOEBA                            52
1199 #define EL_TIME_ORB_FULL                        53
1200 #define EL_TIME_ORB_EMPTY                       54
1201 #define EL_EXPANDABLE_WALL                      55
1202 #define EL_BD_DIAMOND                           56
1203 #define EL_EMERALD_YELLOW                       57
1204 #define EL_WALL_BD_DIAMOND                      58
1205 #define EL_WALL_EMERALD_YELLOW                  59
1206 #define EL_DARK_YAMYAM                          60
1207 #define EL_BD_MAGIC_WALL                        61
1208 #define EL_INVISIBLE_STEELWALL                  62
1209 #define EL_SOKOBAN_FIELD_PLAYER                 63
1210 #define EL_DYNABOMB_INCREASE_NUMBER             64
1211 #define EL_DYNABOMB_INCREASE_SIZE               65
1212 #define EL_DYNABOMB_INCREASE_POWER              66
1213 #define EL_SOKOBAN_OBJECT                       67
1214 #define EL_SOKOBAN_FIELD_EMPTY                  68
1215 #define EL_SOKOBAN_FIELD_FULL                   69
1216 #define EL_BD_BUTTERFLY_RIGHT                   70
1217 #define EL_BD_BUTTERFLY_UP                      71
1218 #define EL_BD_BUTTERFLY_LEFT                    72
1219 #define EL_BD_BUTTERFLY_DOWN                    73
1220 #define EL_BD_FIREFLY_RIGHT                     74
1221 #define EL_BD_FIREFLY_UP                        75
1222 #define EL_BD_FIREFLY_LEFT                      76
1223 #define EL_BD_FIREFLY_DOWN                      77
1224 #define EL_BD_BUTTERFLY                         78
1225 #define EL_BD_FIREFLY                           79
1226 #define EL_PLAYER_1                             80
1227 #define EL_PLAYER_2                             81
1228 #define EL_PLAYER_3                             82
1229 #define EL_PLAYER_4                             83
1230 #define EL_BUG_RIGHT                            84
1231 #define EL_BUG_UP                               85
1232 #define EL_BUG_LEFT                             86
1233 #define EL_BUG_DOWN                             87
1234 #define EL_SPACESHIP_RIGHT                      88
1235 #define EL_SPACESHIP_UP                         89
1236 #define EL_SPACESHIP_LEFT                       90
1237 #define EL_SPACESHIP_DOWN                       91
1238 #define EL_PACMAN_RIGHT                         92
1239 #define EL_PACMAN_UP                            93
1240 #define EL_PACMAN_LEFT                          94
1241 #define EL_PACMAN_DOWN                          95
1242 #define EL_EMERALD_RED                          96
1243 #define EL_EMERALD_PURPLE                       97
1244 #define EL_WALL_EMERALD_RED                     98
1245 #define EL_WALL_EMERALD_PURPLE                  99
1246 #define EL_ACID_POOL_TOPLEFT                    100
1247 #define EL_ACID_POOL_TOPRIGHT                   101
1248 #define EL_ACID_POOL_BOTTOMLEFT                 102
1249 #define EL_ACID_POOL_BOTTOM                     103
1250 #define EL_ACID_POOL_BOTTOMRIGHT                104
1251 #define EL_BD_WALL                              105
1252 #define EL_BD_ROCK                              106
1253 #define EL_EXIT_OPEN                            107
1254 #define EL_BLACK_ORB                            108
1255 #define EL_AMOEBA_TO_DIAMOND                    109
1256 #define EL_MOLE                                 110
1257 #define EL_PENGUIN                              111
1258 #define EL_SATELLITE                            112
1259 #define EL_ARROW_LEFT                           113
1260 #define EL_ARROW_RIGHT                          114
1261 #define EL_ARROW_UP                             115
1262 #define EL_ARROW_DOWN                           116
1263 #define EL_PIG                                  117
1264 #define EL_DRAGON                               118
1265
1266 #define EL_EM_KEY_1_FILE_OBSOLETE               119     // obsolete; now EL_EM_KEY_1
1267
1268 // text character elements
1269 #define EL_CHAR_START                           120
1270 #define EL_CHAR_ASCII0                          (EL_CHAR_START  - 32)
1271 #define EL_CHAR_ASCII0_START                    (EL_CHAR_ASCII0 + 32)
1272
1273 #include "conf_chr.h"   // include auto-generated data structure definitions
1274
1275 #define EL_CHAR_ASCII0_END                      (EL_CHAR_ASCII0 + 111)
1276 #define EL_CHAR_END                             (EL_CHAR_START  + 79)
1277
1278 #define EL_CHAR(c)                              (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1279
1280 #define EL_EXPANDABLE_WALL_HORIZONTAL           200
1281 #define EL_EXPANDABLE_WALL_VERTICAL             201
1282 #define EL_EXPANDABLE_WALL_ANY                  202
1283
1284 // EM style elements
1285 #define EL_EM_GATE_1                            203
1286 #define EL_EM_GATE_2                            204
1287 #define EL_EM_GATE_3                            205
1288 #define EL_EM_GATE_4                            206
1289
1290 #define EL_EM_KEY_2_FILE_OBSOLETE               207     // obsolete; now EL_EM_KEY_2
1291 #define EL_EM_KEY_3_FILE_OBSOLETE               208     // obsolete; now EL_EM_KEY_3
1292 #define EL_EM_KEY_4_FILE_OBSOLETE               209     // obsolete; now EL_EM_KEY_4
1293
1294 // SP style elements
1295 #define EL_SP_START                             210
1296 #define EL_SP_EMPTY_SPACE                       (EL_SP_START + 0)
1297 #define EL_SP_EMPTY                             EL_SP_EMPTY_SPACE
1298 #define EL_SP_ZONK                              (EL_SP_START + 1)
1299 #define EL_SP_BASE                              (EL_SP_START + 2)
1300 #define EL_SP_MURPHY                            (EL_SP_START + 3)
1301 #define EL_SP_INFOTRON                          (EL_SP_START + 4)
1302 #define EL_SP_CHIP_SINGLE                       (EL_SP_START + 5)
1303 #define EL_SP_HARDWARE_GRAY                     (EL_SP_START + 6)
1304 #define EL_SP_EXIT_CLOSED                       (EL_SP_START + 7)
1305 #define EL_SP_DISK_ORANGE                       (EL_SP_START + 8)
1306 #define EL_SP_PORT_RIGHT                        (EL_SP_START + 9)
1307 #define EL_SP_PORT_DOWN                         (EL_SP_START + 10)
1308 #define EL_SP_PORT_LEFT                         (EL_SP_START + 11)
1309 #define EL_SP_PORT_UP                           (EL_SP_START + 12)
1310 #define EL_SP_GRAVITY_PORT_RIGHT                (EL_SP_START + 13)
1311 #define EL_SP_GRAVITY_PORT_DOWN                 (EL_SP_START + 14)
1312 #define EL_SP_GRAVITY_PORT_LEFT                 (EL_SP_START + 15)
1313 #define EL_SP_GRAVITY_PORT_UP                   (EL_SP_START + 16)
1314 #define EL_SP_SNIKSNAK                          (EL_SP_START + 17)
1315 #define EL_SP_DISK_YELLOW                       (EL_SP_START + 18)
1316 #define EL_SP_TERMINAL                          (EL_SP_START + 19)
1317 #define EL_SP_DISK_RED                          (EL_SP_START + 20)
1318 #define EL_SP_PORT_VERTICAL                     (EL_SP_START + 21)
1319 #define EL_SP_PORT_HORIZONTAL                   (EL_SP_START + 22)
1320 #define EL_SP_PORT_ANY                          (EL_SP_START + 23)
1321 #define EL_SP_ELECTRON                          (EL_SP_START + 24)
1322 #define EL_SP_BUGGY_BASE                        (EL_SP_START + 25)
1323 #define EL_SP_CHIP_LEFT                         (EL_SP_START + 26)
1324 #define EL_SP_CHIP_RIGHT                        (EL_SP_START + 27)
1325 #define EL_SP_HARDWARE_BASE_1                   (EL_SP_START + 28)
1326 #define EL_SP_HARDWARE_GREEN                    (EL_SP_START + 29)
1327 #define EL_SP_HARDWARE_BLUE                     (EL_SP_START + 30)
1328 #define EL_SP_HARDWARE_RED                      (EL_SP_START + 31)
1329 #define EL_SP_HARDWARE_YELLOW                   (EL_SP_START + 32)
1330 #define EL_SP_HARDWARE_BASE_2                   (EL_SP_START + 33)
1331 #define EL_SP_HARDWARE_BASE_3                   (EL_SP_START + 34)
1332 #define EL_SP_HARDWARE_BASE_4                   (EL_SP_START + 35)
1333 #define EL_SP_HARDWARE_BASE_5                   (EL_SP_START + 36)
1334 #define EL_SP_HARDWARE_BASE_6                   (EL_SP_START + 37)
1335 #define EL_SP_CHIP_TOP                          (EL_SP_START + 38)
1336 #define EL_SP_CHIP_BOTTOM                       (EL_SP_START + 39)
1337 #define EL_SP_END                               (EL_SP_START + 39)
1338
1339 // EM style elements
1340 #define EL_EM_GATE_1_GRAY                       250
1341 #define EL_EM_GATE_2_GRAY                       251
1342 #define EL_EM_GATE_3_GRAY                       252
1343 #define EL_EM_GATE_4_GRAY                       253
1344
1345 #define EL_EM_DYNAMITE                          254
1346 #define EL_EM_DYNAMITE_ACTIVE                   255
1347
1348 // DC2 style elements
1349 #define EL_PEARL                                256
1350 #define EL_CRYSTAL                              257
1351 #define EL_WALL_PEARL                           258
1352 #define EL_WALL_CRYSTAL                         259
1353 #define EL_DC_GATE_WHITE                        260
1354 #define EL_DC_GATE_WHITE_GRAY                   261
1355 #define EL_DC_KEY_WHITE                         262
1356 #define EL_SHIELD_NORMAL                        263
1357 #define EL_EXTRA_TIME                           264
1358 #define EL_SWITCHGATE_OPEN                      265
1359 #define EL_SWITCHGATE_CLOSED                    266
1360 #define EL_SWITCHGATE_SWITCH_UP                 267
1361 #define EL_SWITCHGATE_SWITCH_DOWN               268
1362
1363 #define EL_UNUSED_269                           269
1364 #define EL_UNUSED_270                           270
1365
1366 #define EL_CONVEYOR_BELT_1_LEFT                 271
1367 #define EL_CONVEYOR_BELT_1_MIDDLE               272
1368 #define EL_CONVEYOR_BELT_1_RIGHT                273
1369 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT          274
1370 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE        275
1371 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT         276
1372 #define EL_CONVEYOR_BELT_2_LEFT                 277
1373 #define EL_CONVEYOR_BELT_2_MIDDLE               278
1374 #define EL_CONVEYOR_BELT_2_RIGHT                279
1375 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT          280
1376 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE        281
1377 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT         282
1378 #define EL_CONVEYOR_BELT_3_LEFT                 283
1379 #define EL_CONVEYOR_BELT_3_MIDDLE               284
1380 #define EL_CONVEYOR_BELT_3_RIGHT                285
1381 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT          286
1382 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE        287
1383 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT         288
1384 #define EL_CONVEYOR_BELT_4_LEFT                 289
1385 #define EL_CONVEYOR_BELT_4_MIDDLE               290
1386 #define EL_CONVEYOR_BELT_4_RIGHT                291
1387 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT          292
1388 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE        293
1389 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT         294
1390 #define EL_LANDMINE                             295
1391 #define EL_ENVELOPE_OBSOLETE                    296     // obsolete; now EL_ENVELOPE_1
1392 #define EL_LIGHT_SWITCH                         297
1393 #define EL_LIGHT_SWITCH_ACTIVE                  298
1394 #define EL_SIGN_EXCLAMATION                     299
1395 #define EL_SIGN_RADIOACTIVITY                   300
1396 #define EL_SIGN_STOP                            301
1397 #define EL_SIGN_WHEELCHAIR                      302
1398 #define EL_SIGN_PARKING                         303
1399 #define EL_SIGN_NO_ENTRY                        304
1400 #define EL_SIGN_UNUSED_1                        305
1401 #define EL_SIGN_GIVE_WAY                        306
1402 #define EL_SIGN_ENTRY_FORBIDDEN                 307
1403 #define EL_SIGN_EMERGENCY_EXIT                  308
1404 #define EL_SIGN_YIN_YANG                        309
1405 #define EL_SIGN_UNUSED_2                        310
1406 #define EL_MOLE_LEFT                            311
1407 #define EL_MOLE_RIGHT                           312
1408 #define EL_MOLE_UP                              313
1409 #define EL_MOLE_DOWN                            314
1410 #define EL_STEELWALL_SLIPPERY                   315
1411 #define EL_INVISIBLE_SAND                       316
1412 #define EL_DX_UNKNOWN_15                        317
1413 #define EL_DX_UNKNOWN_42                        318
1414
1415 #define EL_UNUSED_319                           319
1416 #define EL_UNUSED_320                           320
1417
1418 #define EL_SHIELD_DEADLY                        321
1419 #define EL_TIMEGATE_OPEN                        322
1420 #define EL_TIMEGATE_CLOSED                      323
1421 #define EL_TIMEGATE_SWITCH_ACTIVE               324
1422 #define EL_TIMEGATE_SWITCH                      325
1423
1424 // EMC style elements
1425 #define EL_BALLOON                              326
1426 #define EL_BALLOON_SWITCH_LEFT                  327
1427 #define EL_BALLOON_SWITCH_RIGHT                 328
1428 #define EL_BALLOON_SWITCH_UP                    329
1429 #define EL_BALLOON_SWITCH_DOWN                  330
1430 #define EL_BALLOON_SWITCH_ANY                   331
1431
1432 #define EL_EMC_STEELWALL_1                      332
1433 #define EL_EMC_STEELWALL_2                      333
1434 #define EL_EMC_STEELWALL_3                      334
1435 #define EL_EMC_STEELWALL_4                      335
1436 #define EL_EMC_WALL_1                           336
1437 #define EL_EMC_WALL_2                           337
1438 #define EL_EMC_WALL_3                           338
1439 #define EL_EMC_WALL_4                           339
1440 #define EL_EMC_WALL_5                           340
1441 #define EL_EMC_WALL_6                           341
1442 #define EL_EMC_WALL_7                           342
1443 #define EL_EMC_WALL_8                           343
1444
1445 // DX style elements
1446 #define EL_TUBE_ANY                             344
1447 #define EL_TUBE_VERTICAL                        345
1448 #define EL_TUBE_HORIZONTAL                      346
1449 #define EL_TUBE_VERTICAL_LEFT                   347
1450 #define EL_TUBE_VERTICAL_RIGHT                  348
1451 #define EL_TUBE_HORIZONTAL_UP                   349
1452 #define EL_TUBE_HORIZONTAL_DOWN                 350
1453 #define EL_TUBE_LEFT_UP                         351
1454 #define EL_TUBE_LEFT_DOWN                       352
1455 #define EL_TUBE_RIGHT_UP                        353
1456 #define EL_TUBE_RIGHT_DOWN                      354
1457 #define EL_SPRING                               355
1458 #define EL_TRAP                                 356
1459 #define EL_DX_SUPABOMB                          357
1460
1461 #define EL_UNUSED_358                           358
1462 #define EL_UNUSED_359                           359
1463
1464 // ---------- begin of custom elements section --------------------------------
1465 #define EL_CUSTOM_START                         360
1466
1467 #include "conf_cus.h"   // include auto-generated data structure definitions
1468
1469 #define NUM_CUSTOM_ELEMENTS                     256
1470 #define EL_CUSTOM_END                           615
1471 // ---------- end of custom elements section ----------------------------------
1472
1473 // EM style elements
1474 #define EL_EM_KEY_1                             616
1475 #define EL_EM_KEY_2                             617
1476 #define EL_EM_KEY_3                             618
1477 #define EL_EM_KEY_4                             619
1478
1479 // DC2 style elements
1480 #define EL_ENVELOPE_1                           620
1481 #define EL_ENVELOPE_2                           621
1482 #define EL_ENVELOPE_3                           622
1483 #define EL_ENVELOPE_4                           623
1484
1485 // ---------- begin of group elements section ---------------------------------
1486 #define EL_GROUP_START                          624
1487
1488 #include "conf_grp.h"   // include auto-generated data structure definitions
1489
1490 #define NUM_GROUP_ELEMENTS                      32
1491 #define EL_GROUP_END                            655
1492 // ---------- end of group elements section -----------------------------------
1493
1494 #define EL_UNKNOWN                              656
1495 #define EL_TRIGGER_ELEMENT                      657
1496 #define EL_TRIGGER_PLAYER                       658
1497
1498 // SP style elements
1499 #define EL_SP_GRAVITY_ON_PORT_RIGHT             659
1500 #define EL_SP_GRAVITY_ON_PORT_DOWN              660
1501 #define EL_SP_GRAVITY_ON_PORT_LEFT              661
1502 #define EL_SP_GRAVITY_ON_PORT_UP                662
1503 #define EL_SP_GRAVITY_OFF_PORT_RIGHT            663
1504 #define EL_SP_GRAVITY_OFF_PORT_DOWN             664
1505 #define EL_SP_GRAVITY_OFF_PORT_LEFT             665
1506 #define EL_SP_GRAVITY_OFF_PORT_UP               666
1507
1508 // EMC style elements
1509 #define EL_BALLOON_SWITCH_NONE                  667
1510 #define EL_EMC_GATE_5                           668
1511 #define EL_EMC_GATE_6                           669
1512 #define EL_EMC_GATE_7                           670
1513 #define EL_EMC_GATE_8                           671
1514 #define EL_EMC_GATE_5_GRAY                      672
1515 #define EL_EMC_GATE_6_GRAY                      673
1516 #define EL_EMC_GATE_7_GRAY                      674
1517 #define EL_EMC_GATE_8_GRAY                      675
1518 #define EL_EMC_KEY_5                            676
1519 #define EL_EMC_KEY_6                            677
1520 #define EL_EMC_KEY_7                            678
1521 #define EL_EMC_KEY_8                            679
1522 #define EL_EMC_ANDROID                          680
1523 #define EL_EMC_GRASS                            681
1524 #define EL_EMC_MAGIC_BALL                       682
1525 #define EL_EMC_MAGIC_BALL_ACTIVE                683
1526 #define EL_EMC_MAGIC_BALL_SWITCH                684
1527 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE         685
1528 #define EL_EMC_SPRING_BUMPER                    686
1529 #define EL_EMC_PLANT                            687
1530 #define EL_EMC_LENSES                           688
1531 #define EL_EMC_MAGNIFIER                        689
1532 #define EL_EMC_WALL_9                           690
1533 #define EL_EMC_WALL_10                          691
1534 #define EL_EMC_WALL_11                          692
1535 #define EL_EMC_WALL_12                          693
1536 #define EL_EMC_WALL_13                          694
1537 #define EL_EMC_WALL_14                          695
1538 #define EL_EMC_WALL_15                          696
1539 #define EL_EMC_WALL_16                          697
1540 #define EL_EMC_WALL_SLIPPERY_1                  698
1541 #define EL_EMC_WALL_SLIPPERY_2                  699
1542 #define EL_EMC_WALL_SLIPPERY_3                  700
1543 #define EL_EMC_WALL_SLIPPERY_4                  701
1544 #define EL_EMC_FAKE_GRASS                       702
1545 #define EL_EMC_FAKE_ACID                        703
1546 #define EL_EMC_DRIPPER                          704
1547
1548 #define EL_TRIGGER_CE_VALUE                     705
1549 #define EL_TRIGGER_CE_SCORE                     706
1550 #define EL_CURRENT_CE_VALUE                     707
1551 #define EL_CURRENT_CE_SCORE                     708
1552
1553 #define EL_YAMYAM_LEFT                          709
1554 #define EL_YAMYAM_RIGHT                         710
1555 #define EL_YAMYAM_UP                            711
1556 #define EL_YAMYAM_DOWN                          712
1557
1558 #define EL_BD_EXPANDABLE_WALL                   713
1559
1560 // reference elements
1561 #define EL_PREV_CE_8                            714
1562 #define EL_PREV_CE_7                            715
1563 #define EL_PREV_CE_6                            716
1564 #define EL_PREV_CE_5                            717
1565 #define EL_PREV_CE_4                            718
1566 #define EL_PREV_CE_3                            719
1567 #define EL_PREV_CE_2                            720
1568 #define EL_PREV_CE_1                            721
1569 #define EL_SELF                                 722
1570 #define EL_NEXT_CE_1                            723
1571 #define EL_NEXT_CE_2                            724
1572 #define EL_NEXT_CE_3                            725
1573 #define EL_NEXT_CE_4                            726
1574 #define EL_NEXT_CE_5                            727
1575 #define EL_NEXT_CE_6                            728
1576 #define EL_NEXT_CE_7                            729
1577 #define EL_NEXT_CE_8                            730
1578 #define EL_ANY_ELEMENT                          731
1579
1580 // text character elements
1581 #define EL_STEEL_CHAR_START                     732
1582 #define EL_STEEL_CHAR_ASCII0                    (EL_STEEL_CHAR_START  - 32)
1583 #define EL_STEEL_CHAR_ASCII0_START              (EL_STEEL_CHAR_ASCII0 + 32)
1584
1585 // (auto-generated data structure definitions included with normal chars)
1586
1587 #define EL_STEEL_CHAR_ASCII0_END                (EL_STEEL_CHAR_ASCII0 + 111)
1588 #define EL_STEEL_CHAR_END                       (EL_STEEL_CHAR_START  + 79)
1589
1590 #define EL_STEEL_CHAR(c)                        (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1591
1592 // unused elements
1593 #define EL_SPERMS                               812
1594 #define EL_BULLET                               813
1595 #define EL_HEART                                814
1596 #define EL_CROSS                                815
1597 #define EL_FRANKIE                              816
1598 #define EL_SIGN_SPERMS                          817
1599 #define EL_SIGN_BULLET                          818
1600 #define EL_SIGN_HEART                           819
1601 #define EL_SIGN_CROSS                           820
1602 #define EL_SIGN_FRANKIE                         821
1603
1604 // DC2 style elements
1605 #define EL_STEEL_EXIT_CLOSED                    822
1606 #define EL_STEEL_EXIT_OPEN                      823
1607
1608 #define EL_DC_STEELWALL_1_LEFT                  824
1609 #define EL_DC_STEELWALL_1_RIGHT                 825
1610 #define EL_DC_STEELWALL_1_TOP                   826
1611 #define EL_DC_STEELWALL_1_BOTTOM                827
1612 #define EL_DC_STEELWALL_1_HORIZONTAL            828
1613 #define EL_DC_STEELWALL_1_VERTICAL              829
1614 #define EL_DC_STEELWALL_1_TOPLEFT               830
1615 #define EL_DC_STEELWALL_1_TOPRIGHT              831
1616 #define EL_DC_STEELWALL_1_BOTTOMLEFT            832
1617 #define EL_DC_STEELWALL_1_BOTTOMRIGHT           833
1618 #define EL_DC_STEELWALL_1_TOPLEFT_2             834
1619 #define EL_DC_STEELWALL_1_TOPRIGHT_2            835
1620 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2          836
1621 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2         837
1622
1623 #define EL_DC_STEELWALL_2_LEFT                  838
1624 #define EL_DC_STEELWALL_2_RIGHT                 839
1625 #define EL_DC_STEELWALL_2_TOP                   840
1626 #define EL_DC_STEELWALL_2_BOTTOM                841
1627 #define EL_DC_STEELWALL_2_HORIZONTAL            842
1628 #define EL_DC_STEELWALL_2_VERTICAL              843
1629 #define EL_DC_STEELWALL_2_MIDDLE                844
1630 #define EL_DC_STEELWALL_2_SINGLE                845
1631
1632 #define EL_DC_SWITCHGATE_SWITCH_UP              846
1633 #define EL_DC_SWITCHGATE_SWITCH_DOWN            847
1634 #define EL_DC_TIMEGATE_SWITCH                   848
1635 #define EL_DC_TIMEGATE_SWITCH_ACTIVE            849
1636
1637 #define EL_DC_LANDMINE                          850
1638
1639 #define EL_EXPANDABLE_STEELWALL                 851
1640 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL      852
1641 #define EL_EXPANDABLE_STEELWALL_VERTICAL        853
1642 #define EL_EXPANDABLE_STEELWALL_ANY             854
1643
1644 #define EL_EM_EXIT_CLOSED                       855
1645 #define EL_EM_EXIT_OPEN                         856
1646 #define EL_EM_STEEL_EXIT_CLOSED                 857
1647 #define EL_EM_STEEL_EXIT_OPEN                   858
1648
1649 #define EL_DC_GATE_FAKE_GRAY                    859
1650
1651 #define EL_DC_MAGIC_WALL                        860
1652
1653 #define EL_QUICKSAND_FAST_EMPTY                 861
1654 #define EL_QUICKSAND_FAST_FULL                  862
1655
1656 #define EL_FROM_LEVEL_TEMPLATE                  863
1657
1658 // MM style elements
1659 #define EL_MM_START                             864
1660 #define EL_MM_START_1                           EL_MM_START
1661
1662 #define EL_MM_EMPTY_SPACE                       (EL_MM_START + 0)
1663 #define EL_MM_EMPTY                             EL_MM_EMPTY_SPACE
1664 #define EL_MM_MIRROR_START                      (EL_MM_START + 1)
1665 #define EL_MM_MIRROR_1                          (EL_MM_MIRROR_START + 0)
1666 #define EL_MM_MIRROR_2                          (EL_MM_MIRROR_START + 1)
1667 #define EL_MM_MIRROR_3                          (EL_MM_MIRROR_START + 2)
1668 #define EL_MM_MIRROR_4                          (EL_MM_MIRROR_START + 3)
1669 #define EL_MM_MIRROR_5                          (EL_MM_MIRROR_START + 4)
1670 #define EL_MM_MIRROR_6                          (EL_MM_MIRROR_START + 5)
1671 #define EL_MM_MIRROR_7                          (EL_MM_MIRROR_START + 6)
1672 #define EL_MM_MIRROR_8                          (EL_MM_MIRROR_START + 7)
1673 #define EL_MM_MIRROR_9                          (EL_MM_MIRROR_START + 8)
1674 #define EL_MM_MIRROR_10                         (EL_MM_MIRROR_START + 9)
1675 #define EL_MM_MIRROR_11                         (EL_MM_MIRROR_START + 10)
1676 #define EL_MM_MIRROR_12                         (EL_MM_MIRROR_START + 11)
1677 #define EL_MM_MIRROR_13                         (EL_MM_MIRROR_START + 12)
1678 #define EL_MM_MIRROR_14                         (EL_MM_MIRROR_START + 13)
1679 #define EL_MM_MIRROR_15                         (EL_MM_MIRROR_START + 14)
1680 #define EL_MM_MIRROR_16                         (EL_MM_MIRROR_START + 15)
1681 #define EL_MM_MIRROR_END                        EL_MM_MIRROR_15
1682 #define EL_MM_STEEL_GRID_FIXED_START            (EL_MM_START + 17)
1683 #define EL_MM_STEEL_GRID_FIXED_1                (EL_MM_STEEL_GRID_FIXED_START + 0)
1684 #define EL_MM_STEEL_GRID_FIXED_2                (EL_MM_STEEL_GRID_FIXED_START + 1)
1685 #define EL_MM_STEEL_GRID_FIXED_3                (EL_MM_STEEL_GRID_FIXED_START + 2)
1686 #define EL_MM_STEEL_GRID_FIXED_4                (EL_MM_STEEL_GRID_FIXED_START + 3)
1687 #define EL_MM_STEEL_GRID_FIXED_END              EL_MM_STEEL_GRID_FIXED_03
1688 #define EL_MM_MCDUFFIN_START                    (EL_MM_START + 21)
1689 #define EL_MM_MCDUFFIN_RIGHT                    (EL_MM_MCDUFFIN_START + 0)
1690 #define EL_MM_MCDUFFIN_UP                       (EL_MM_MCDUFFIN_START + 1)
1691 #define EL_MM_MCDUFFIN_LEFT                     (EL_MM_MCDUFFIN_START + 2)
1692 #define EL_MM_MCDUFFIN_DOWN                     (EL_MM_MCDUFFIN_START + 3)
1693 #define EL_MM_MCDUFFIN_END                      EL_MM_MCDUFFIN_DOWN
1694 #define EL_MM_EXIT_CLOSED                       (EL_MM_START + 25)
1695 #define EL_MM_EXIT_OPENING_1                    (EL_MM_START + 26)
1696 #define EL_MM_EXIT_OPENING_2                    (EL_MM_START + 27)
1697 #define EL_MM_EXIT_OPEN                         (EL_MM_START + 28)
1698 #define EL_MM_KETTLE                            (EL_MM_START + 29)
1699 #define EL_MM_BOMB                              (EL_MM_START + 30)
1700 #define EL_MM_PRISM                             (EL_MM_START + 31)
1701 #define EL_MM_WALL_START                        (EL_MM_START + 32)
1702 #define EL_MM_WALL_EMPTY                        EL_MM_WALL_START
1703 #define EL_MM_WALL_00                           EL_MM_WALL_START
1704 #define EL_MM_STEEL_WALL_START                  EL_MM_WALL_00
1705 #define EL_MM_STEEL_WALL_1                      EL_MM_STEEL_WALL_START
1706 #define EL_MM_WALL_15                           (EL_MM_START + 47)
1707 #define EL_MM_STEEL_WALL_END                    EL_MM_WALL_15
1708 #define EL_MM_WALL_16                           (EL_MM_START + 48)
1709 #define EL_MM_WOODEN_WALL_START                 EL_MM_WALL_16
1710 #define EL_MM_WOODEN_WALL_1                     EL_MM_WOODEN_WALL_START
1711 #define EL_MM_WALL_31                           (EL_MM_START + 63)
1712 #define EL_MM_WOODEN_WALL_END                   EL_MM_WALL_31
1713 #define EL_MM_WALL_32                           (EL_MM_START + 64)
1714 #define EL_MM_ICE_WALL_START                    EL_MM_WALL_32
1715 #define EL_MM_ICE_WALL_1                        EL_MM_ICE_WALL_START
1716 #define EL_MM_WALL_47                           (EL_MM_START + 79)
1717 #define EL_MM_ICE_WALL_END                      EL_MM_WALL_47
1718 #define EL_MM_WALL_48                           (EL_MM_START + 80)
1719 #define EL_MM_AMOEBA_WALL_START                 EL_MM_WALL_48
1720 #define EL_MM_AMOEBA_WALL_1                     EL_MM_AMOEBA_WALL_START
1721 #define EL_MM_WALL_63                           (EL_MM_START + 95)
1722 #define EL_MM_AMOEBA_WALL_END                   EL_MM_WALL_63
1723 #define EL_MM_WALL_END                          EL_MM_WALL_63
1724 #define EL_MM_WOODEN_BLOCK                      (EL_MM_START + 96)
1725 #define EL_MM_GRAY_BALL                         (EL_MM_START + 97)
1726 #define EL_MM_TELEPORTER_START                  (EL_MM_START + 98)
1727 #define EL_MM_TELEPORTER_1                      (EL_MM_TELEPORTER_START + 0)
1728 #define EL_MM_TELEPORTER_2                      (EL_MM_TELEPORTER_START + 1)
1729 #define EL_MM_TELEPORTER_3                      (EL_MM_TELEPORTER_START + 2)
1730 #define EL_MM_TELEPORTER_4                      (EL_MM_TELEPORTER_START + 3)
1731 #define EL_MM_TELEPORTER_5                      (EL_MM_TELEPORTER_START + 4)
1732 #define EL_MM_TELEPORTER_6                      (EL_MM_TELEPORTER_START + 5)
1733 #define EL_MM_TELEPORTER_7                      (EL_MM_TELEPORTER_START + 6)
1734 #define EL_MM_TELEPORTER_8                      (EL_MM_TELEPORTER_START + 7)
1735 #define EL_MM_TELEPORTER_9                      (EL_MM_TELEPORTER_START + 8)
1736 #define EL_MM_TELEPORTER_10                     (EL_MM_TELEPORTER_START + 9)
1737 #define EL_MM_TELEPORTER_11                     (EL_MM_TELEPORTER_START + 10)
1738 #define EL_MM_TELEPORTER_12                     (EL_MM_TELEPORTER_START + 11)
1739 #define EL_MM_TELEPORTER_13                     (EL_MM_TELEPORTER_START + 12)
1740 #define EL_MM_TELEPORTER_14                     (EL_MM_TELEPORTER_START + 13)
1741 #define EL_MM_TELEPORTER_15                     (EL_MM_TELEPORTER_START + 14)
1742 #define EL_MM_TELEPORTER_16                     (EL_MM_TELEPORTER_START + 15)
1743 #define EL_MM_TELEPORTER_END                    EL_MM_TELEPORTER_15
1744 #define EL_MM_FUSE_ACTIVE                       (EL_MM_START + 114)
1745 #define EL_MM_PACMAN_START                      (EL_MM_START + 115)
1746 #define EL_MM_PACMAN_RIGHT                      (EL_MM_PACMAN_START + 0)
1747 #define EL_MM_PACMAN_UP                         (EL_MM_PACMAN_START + 1)
1748 #define EL_MM_PACMAN_LEFT                       (EL_MM_PACMAN_START + 2)
1749 #define EL_MM_PACMAN_DOWN                       (EL_MM_PACMAN_START + 3)
1750 #define EL_MM_PACMAN_END                        EL_MM_PACMAN_DOWN
1751 #define EL_MM_POLARIZER_START                   (EL_MM_START + 119)
1752 #define EL_MM_POLARIZER_1                       (EL_MM_POLARIZER_START + 0)
1753 #define EL_MM_POLARIZER_2                       (EL_MM_POLARIZER_START + 1)
1754 #define EL_MM_POLARIZER_3                       (EL_MM_POLARIZER_START + 2)
1755 #define EL_MM_POLARIZER_4                       (EL_MM_POLARIZER_START + 3)
1756 #define EL_MM_POLARIZER_5                       (EL_MM_POLARIZER_START + 4)
1757 #define EL_MM_POLARIZER_6                       (EL_MM_POLARIZER_START + 5)
1758 #define EL_MM_POLARIZER_7                       (EL_MM_POLARIZER_START + 6)
1759 #define EL_MM_POLARIZER_8                       (EL_MM_POLARIZER_START + 7)
1760 #define EL_MM_POLARIZER_9                       (EL_MM_POLARIZER_START + 8)
1761 #define EL_MM_POLARIZER_10                      (EL_MM_POLARIZER_START + 9)
1762 #define EL_MM_POLARIZER_11                      (EL_MM_POLARIZER_START + 10)
1763 #define EL_MM_POLARIZER_12                      (EL_MM_POLARIZER_START + 11)
1764 #define EL_MM_POLARIZER_13                      (EL_MM_POLARIZER_START + 12)
1765 #define EL_MM_POLARIZER_14                      (EL_MM_POLARIZER_START + 13)
1766 #define EL_MM_POLARIZER_15                      (EL_MM_POLARIZER_START + 14)
1767 #define EL_MM_POLARIZER_16                      (EL_MM_POLARIZER_START + 15)
1768 #define EL_MM_POLARIZER_END                     EL_MM_POLARIZER_15
1769 #define EL_MM_POLARIZER_CROSS_START             (EL_MM_START + 135)
1770 #define EL_MM_POLARIZER_CROSS_1                 (EL_MM_POLARIZER_CROSS_START + 0)
1771 #define EL_MM_POLARIZER_CROSS_2                 (EL_MM_POLARIZER_CROSS_START + 1)
1772 #define EL_MM_POLARIZER_CROSS_3                 (EL_MM_POLARIZER_CROSS_START + 2)
1773 #define EL_MM_POLARIZER_CROSS_4                 (EL_MM_POLARIZER_CROSS_START + 3)
1774 #define EL_MM_POLARIZER_CROSS_END               EL_MM_POLARIZER_CROSS_03
1775 #define EL_MM_MIRROR_FIXED_START                (EL_MM_START + 139)
1776 #define EL_MM_MIRROR_FIXED_1                    (EL_MM_MIRROR_FIXED_START + 0)
1777 #define EL_MM_MIRROR_FIXED_2                    (EL_MM_MIRROR_FIXED_START + 1)
1778 #define EL_MM_MIRROR_FIXED_3                    (EL_MM_MIRROR_FIXED_START + 2)
1779 #define EL_MM_MIRROR_FIXED_4                    (EL_MM_MIRROR_FIXED_START + 3)
1780 #define EL_MM_MIRROR_FIXED_END                  EL_MM_MIRROR_FIXED_03
1781 #define EL_MM_STEEL_LOCK                        (EL_MM_START + 143)
1782 #define EL_MM_KEY                               (EL_MM_START + 144)
1783 #define EL_MM_LIGHTBULB                         (EL_MM_START + 145)
1784 #define EL_MM_LIGHTBULB_ACTIVE                  (EL_MM_START + 146)
1785 #define EL_MM_LIGHTBALL                         (EL_MM_START + 147)
1786 #define EL_MM_STEEL_BLOCK                       (EL_MM_START + 148)
1787 #define EL_MM_WOODEN_LOCK                       (EL_MM_START + 149)
1788 #define EL_MM_FUEL_FULL                         (EL_MM_START + 150)
1789 #define EL_MM_WOODEN_GRID_FIXED_START           (EL_MM_START + 151)
1790 #define EL_MM_WOODEN_GRID_FIXED_1               (EL_MM_WOODEN_GRID_FIXED_START + 0)
1791 #define EL_MM_WOODEN_GRID_FIXED_2               (EL_MM_WOODEN_GRID_FIXED_START + 1)
1792 #define EL_MM_WOODEN_GRID_FIXED_3               (EL_MM_WOODEN_GRID_FIXED_START + 2)
1793 #define EL_MM_WOODEN_GRID_FIXED_4               (EL_MM_WOODEN_GRID_FIXED_START + 3)
1794 #define EL_MM_WOODEN_GRID_FIXED_END             EL_MM_WOODEN_GRID_FIXED_03
1795 #define EL_MM_FUEL_EMPTY                        (EL_MM_START + 155)
1796 #define EL_MM_ENVELOPE_1                        (EL_MM_START + 156)
1797 #define EL_MM_ENVELOPE_2                        (EL_MM_START + 157)
1798 #define EL_MM_ENVELOPE_3                        (EL_MM_START + 158)
1799 #define EL_MM_ENVELOPE_4                        (EL_MM_START + 159)
1800
1801 #define EL_MM_END_1                             (EL_MM_START + 159)
1802 #define EL_MM_START_2                           (EL_MM_START + 160)
1803
1804 // DF style elements
1805 #define EL_DF_START                             EL_MM_START_2
1806 #define EL_DF_START_1                           EL_MM_START_2
1807 #define EL_DF_START2                            (EL_DF_START - 240)
1808
1809 #define EL_DF_MIRROR_START                      EL_DF_START
1810 #define EL_DF_MIRROR_1                          (EL_DF_MIRROR_START + 0)
1811 #define EL_DF_MIRROR_2                          (EL_DF_MIRROR_START + 1)
1812 #define EL_DF_MIRROR_3                          (EL_DF_MIRROR_START + 2)
1813 #define EL_DF_MIRROR_4                          (EL_DF_MIRROR_START + 3)
1814 #define EL_DF_MIRROR_5                          (EL_DF_MIRROR_START + 4)
1815 #define EL_DF_MIRROR_6                          (EL_DF_MIRROR_START + 5)
1816 #define EL_DF_MIRROR_7                          (EL_DF_MIRROR_START + 6)
1817 #define EL_DF_MIRROR_8                          (EL_DF_MIRROR_START + 7)
1818 #define EL_DF_MIRROR_9                          (EL_DF_MIRROR_START + 8)
1819 #define EL_DF_MIRROR_10                         (EL_DF_MIRROR_START + 9)
1820 #define EL_DF_MIRROR_11                         (EL_DF_MIRROR_START + 10)
1821 #define EL_DF_MIRROR_12                         (EL_DF_MIRROR_START + 11)
1822 #define EL_DF_MIRROR_13                         (EL_DF_MIRROR_START + 12)
1823 #define EL_DF_MIRROR_14                         (EL_DF_MIRROR_START + 13)
1824 #define EL_DF_MIRROR_15                         (EL_DF_MIRROR_START + 14)
1825 #define EL_DF_MIRROR_16                         (EL_DF_MIRROR_START + 15)
1826 #define EL_DF_MIRROR_END                        EL_DF_MIRROR_15
1827
1828 #define EL_DF_WOODEN_GRID_FIXED_START           (EL_DF_START2 + 256)
1829 #define EL_DF_WOODEN_GRID_FIXED_1               (EL_DF_WOODEN_GRID_FIXED_START + 0)
1830 #define EL_DF_WOODEN_GRID_FIXED_2               (EL_DF_WOODEN_GRID_FIXED_START + 1)
1831 #define EL_DF_WOODEN_GRID_FIXED_3               (EL_DF_WOODEN_GRID_FIXED_START + 2)
1832 #define EL_DF_WOODEN_GRID_FIXED_4               (EL_DF_WOODEN_GRID_FIXED_START + 3)
1833 #define EL_DF_WOODEN_GRID_FIXED_5               (EL_DF_WOODEN_GRID_FIXED_START + 4)
1834 #define EL_DF_WOODEN_GRID_FIXED_6               (EL_DF_WOODEN_GRID_FIXED_START + 5)
1835 #define EL_DF_WOODEN_GRID_FIXED_7               (EL_DF_WOODEN_GRID_FIXED_START + 6)
1836 #define EL_DF_WOODEN_GRID_FIXED_8               (EL_DF_WOODEN_GRID_FIXED_START + 7)
1837 #define EL_DF_WOODEN_GRID_FIXED_END             EL_DF_WOODEN_GRID_FIXED_07
1838
1839 #define EL_DF_STEEL_GRID_FIXED_START            (EL_DF_START2 + 264)
1840 #define EL_DF_STEEL_GRID_FIXED_1                (EL_DF_STEEL_GRID_FIXED_START + 0)
1841 #define EL_DF_STEEL_GRID_FIXED_2                (EL_DF_STEEL_GRID_FIXED_START + 1)
1842 #define EL_DF_STEEL_GRID_FIXED_3                (EL_DF_STEEL_GRID_FIXED_START + 2)
1843 #define EL_DF_STEEL_GRID_FIXED_4                (EL_DF_STEEL_GRID_FIXED_START + 3)
1844 #define EL_DF_STEEL_GRID_FIXED_5                (EL_DF_STEEL_GRID_FIXED_START + 4)
1845 #define EL_DF_STEEL_GRID_FIXED_6                (EL_DF_STEEL_GRID_FIXED_START + 5)
1846 #define EL_DF_STEEL_GRID_FIXED_7                (EL_DF_STEEL_GRID_FIXED_START + 6)
1847 #define EL_DF_STEEL_GRID_FIXED_8                (EL_DF_STEEL_GRID_FIXED_START + 7)
1848 #define EL_DF_STEEL_GRID_FIXED_END              EL_DF_STEEL_GRID_FIXED_07
1849
1850 #define EL_DF_WOODEN_WALL_START                 (EL_DF_START2 + 272)
1851 #define EL_DF_WOODEN_WALL_1                     (EL_DF_WOODEN_WALL_START + 0)
1852 #define EL_DF_WOODEN_WALL_END                   (EL_DF_WOODEN_WALL_START + 15)
1853
1854 #define EL_DF_STEEL_WALL_START                  (EL_DF_START2 + 288)
1855 #define EL_DF_STEEL_WALL_1                      (EL_DF_STEEL_WALL_START + 0)
1856 #define EL_DF_STEEL_WALL_END                    (EL_DF_STEEL_WALL_START + 15)
1857
1858 #define EL_DF_WALL_START                        EL_DF_WOODEN_WALL_START
1859 #define EL_DF_WALL_END                          EL_DF_STEEL_WALL_END
1860
1861 #define EL_DF_EMPTY                             (EL_DF_START2 + 304)
1862 #define EL_DF_CELL                              (EL_DF_START2 + 305)
1863 #define EL_DF_MINE                              (EL_DF_START2 + 306)
1864 #define EL_DF_REFRACTOR                         (EL_DF_START2 + 307)
1865
1866 #define EL_DF_LASER_START                       (EL_DF_START2 + 308)
1867 #define EL_DF_LASER_RIGHT                       (EL_DF_LASER_START + 0)
1868 #define EL_DF_LASER_UP                          (EL_DF_LASER_START + 1)
1869 #define EL_DF_LASER_LEFT                        (EL_DF_LASER_START + 2)
1870 #define EL_DF_LASER_DOWN                        (EL_DF_LASER_START + 3)
1871 #define EL_DF_LASER_END                         EL_DF_LASER_DOWN
1872
1873 #define EL_DF_RECEIVER_START                    (EL_DF_START2 + 312)
1874 #define EL_DF_RECEIVER_RIGHT                    (EL_DF_RECEIVER_START + 0)
1875 #define EL_DF_RECEIVER_UP                       (EL_DF_RECEIVER_START + 1)
1876 #define EL_DF_RECEIVER_LEFT                     (EL_DF_RECEIVER_START + 2)
1877 #define EL_DF_RECEIVER_DOWN                     (EL_DF_RECEIVER_START + 3)
1878 #define EL_DF_RECEIVER_END                      EL_DF_RECEIVER_DOWN
1879
1880 #define EL_DF_FIBRE_OPTIC_START                 (EL_DF_START2 + 316)
1881 #define EL_DF_FIBRE_OPTIC_RED_1                 (EL_DF_FIBRE_OPTIC_START + 0)
1882 #define EL_DF_FIBRE_OPTIC_RED_2                 (EL_DF_FIBRE_OPTIC_START + 1)
1883 #define EL_DF_FIBRE_OPTIC_YELLOW_1              (EL_DF_FIBRE_OPTIC_START + 2)
1884 #define EL_DF_FIBRE_OPTIC_YELLOW_2              (EL_DF_FIBRE_OPTIC_START + 3)
1885 #define EL_DF_FIBRE_OPTIC_GREEN_1               (EL_DF_FIBRE_OPTIC_START + 4)
1886 #define EL_DF_FIBRE_OPTIC_GREEN_2               (EL_DF_FIBRE_OPTIC_START + 5)
1887 #define EL_DF_FIBRE_OPTIC_BLUE_1                (EL_DF_FIBRE_OPTIC_START + 6)
1888 #define EL_DF_FIBRE_OPTIC_BLUE_2                (EL_DF_FIBRE_OPTIC_START + 7)
1889 #define EL_DF_FIBRE_OPTIC_END                   EL_DF_FIBRE_OPTIC_07
1890
1891 #define EL_DF_MIRROR_ROTATING_START             (EL_DF_START2 + 324)
1892 #define EL_DF_MIRROR_ROTATING_1                 (EL_DF_MIRROR_ROTATING_START + 0)
1893 #define EL_DF_MIRROR_ROTATING_2                 (EL_DF_MIRROR_ROTATING_START + 1)
1894 #define EL_DF_MIRROR_ROTATING_3                 (EL_DF_MIRROR_ROTATING_START + 2)
1895 #define EL_DF_MIRROR_ROTATING_4                 (EL_DF_MIRROR_ROTATING_START + 3)
1896 #define EL_DF_MIRROR_ROTATING_5                 (EL_DF_MIRROR_ROTATING_START + 4)
1897 #define EL_DF_MIRROR_ROTATING_6                 (EL_DF_MIRROR_ROTATING_START + 5)
1898 #define EL_DF_MIRROR_ROTATING_7                 (EL_DF_MIRROR_ROTATING_START + 6)
1899 #define EL_DF_MIRROR_ROTATING_8                 (EL_DF_MIRROR_ROTATING_START + 7)
1900 #define EL_DF_MIRROR_ROTATING_9                 (EL_DF_MIRROR_ROTATING_START + 8)
1901 #define EL_DF_MIRROR_ROTATING_10                (EL_DF_MIRROR_ROTATING_START + 9)
1902 #define EL_DF_MIRROR_ROTATING_11                (EL_DF_MIRROR_ROTATING_START + 10)
1903 #define EL_DF_MIRROR_ROTATING_12                (EL_DF_MIRROR_ROTATING_START + 11)
1904 #define EL_DF_MIRROR_ROTATING_13                (EL_DF_MIRROR_ROTATING_START + 12)
1905 #define EL_DF_MIRROR_ROTATING_14                (EL_DF_MIRROR_ROTATING_START + 13)
1906 #define EL_DF_MIRROR_ROTATING_15                (EL_DF_MIRROR_ROTATING_START + 14)
1907 #define EL_DF_MIRROR_ROTATING_16                (EL_DF_MIRROR_ROTATING_START + 15)
1908 #define EL_DF_MIRROR_ROTATING_END               EL_DF_MIRROR_ROTATING_15
1909
1910 #define EL_DF_WOODEN_GRID_ROTATING_START        (EL_DF_START2 + 340)
1911 #define EL_DF_WOODEN_GRID_ROTATING_1            (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1912 #define EL_DF_WOODEN_GRID_ROTATING_2            (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1913 #define EL_DF_WOODEN_GRID_ROTATING_3            (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1914 #define EL_DF_WOODEN_GRID_ROTATING_4            (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1915 #define EL_DF_WOODEN_GRID_ROTATING_5            (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1916 #define EL_DF_WOODEN_GRID_ROTATING_6            (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1917 #define EL_DF_WOODEN_GRID_ROTATING_7            (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1918 #define EL_DF_WOODEN_GRID_ROTATING_8            (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1919 #define EL_DF_WOODEN_GRID_ROTATING_END          EL_DF_WOODEN_GRID_ROTATING_07
1920
1921 #define EL_DF_STEEL_GRID_ROTATING_START         (EL_DF_START2 + 348)
1922 #define EL_DF_STEEL_GRID_ROTATING_1             (EL_DF_STEEL_GRID_ROTATING_START + 0)
1923 #define EL_DF_STEEL_GRID_ROTATING_2             (EL_DF_STEEL_GRID_ROTATING_START + 1)
1924 #define EL_DF_STEEL_GRID_ROTATING_3             (EL_DF_STEEL_GRID_ROTATING_START + 2)
1925 #define EL_DF_STEEL_GRID_ROTATING_4             (EL_DF_STEEL_GRID_ROTATING_START + 3)
1926 #define EL_DF_STEEL_GRID_ROTATING_5             (EL_DF_STEEL_GRID_ROTATING_START + 4)
1927 #define EL_DF_STEEL_GRID_ROTATING_6             (EL_DF_STEEL_GRID_ROTATING_START + 5)
1928 #define EL_DF_STEEL_GRID_ROTATING_7             (EL_DF_STEEL_GRID_ROTATING_START + 6)
1929 #define EL_DF_STEEL_GRID_ROTATING_8             (EL_DF_STEEL_GRID_ROTATING_START + 7)
1930 #define EL_DF_STEEL_GRID_ROTATING_END           EL_DF_STEEL_GRID_ROTATING_07
1931
1932 #define EL_DF_END_1                             (EL_DF_START2 + 355)
1933
1934 // MM style elements
1935 #define EL_MM_TELEPORTER_RED_START              (EL_DF_START2 + 356)
1936 #define EL_MM_TELEPORTER_RED_1                  (EL_MM_TELEPORTER_RED_START + 0)
1937 #define EL_MM_TELEPORTER_RED_2                  (EL_MM_TELEPORTER_RED_START + 1)
1938 #define EL_MM_TELEPORTER_RED_3                  (EL_MM_TELEPORTER_RED_START + 2)
1939 #define EL_MM_TELEPORTER_RED_4                  (EL_MM_TELEPORTER_RED_START + 3)
1940 #define EL_MM_TELEPORTER_RED_5                  (EL_MM_TELEPORTER_RED_START + 4)
1941 #define EL_MM_TELEPORTER_RED_6                  (EL_MM_TELEPORTER_RED_START + 5)
1942 #define EL_MM_TELEPORTER_RED_7                  (EL_MM_TELEPORTER_RED_START + 6)
1943 #define EL_MM_TELEPORTER_RED_8                  (EL_MM_TELEPORTER_RED_START + 7)
1944 #define EL_MM_TELEPORTER_RED_9                  (EL_MM_TELEPORTER_RED_START + 8)
1945 #define EL_MM_TELEPORTER_RED_10                 (EL_MM_TELEPORTER_RED_START + 9)
1946 #define EL_MM_TELEPORTER_RED_11                 (EL_MM_TELEPORTER_RED_START + 10)
1947 #define EL_MM_TELEPORTER_RED_12                 (EL_MM_TELEPORTER_RED_START + 11)
1948 #define EL_MM_TELEPORTER_RED_13                 (EL_MM_TELEPORTER_RED_START + 12)
1949 #define EL_MM_TELEPORTER_RED_14                 (EL_MM_TELEPORTER_RED_START + 13)
1950 #define EL_MM_TELEPORTER_RED_15                 (EL_MM_TELEPORTER_RED_START + 14)
1951 #define EL_MM_TELEPORTER_RED_16                 (EL_MM_TELEPORTER_RED_START + 15)
1952 #define EL_MM_TELEPORTER_RED_END                EL_MM_TELEPORTER_RED_16
1953 #define EL_MM_TELEPORTER_YELLOW_START           (EL_DF_START2 + 372)
1954 #define EL_MM_TELEPORTER_YELLOW_1               (EL_MM_TELEPORTER_YELLOW_START + 0)
1955 #define EL_MM_TELEPORTER_YELLOW_2               (EL_MM_TELEPORTER_YELLOW_START + 1)
1956 #define EL_MM_TELEPORTER_YELLOW_3               (EL_MM_TELEPORTER_YELLOW_START + 2)
1957 #define EL_MM_TELEPORTER_YELLOW_4               (EL_MM_TELEPORTER_YELLOW_START + 3)
1958 #define EL_MM_TELEPORTER_YELLOW_5               (EL_MM_TELEPORTER_YELLOW_START + 4)
1959 #define EL_MM_TELEPORTER_YELLOW_6               (EL_MM_TELEPORTER_YELLOW_START + 5)
1960 #define EL_MM_TELEPORTER_YELLOW_7               (EL_MM_TELEPORTER_YELLOW_START + 6)
1961 #define EL_MM_TELEPORTER_YELLOW_8               (EL_MM_TELEPORTER_YELLOW_START + 7)
1962 #define EL_MM_TELEPORTER_YELLOW_9               (EL_MM_TELEPORTER_YELLOW_START + 8)
1963 #define EL_MM_TELEPORTER_YELLOW_10              (EL_MM_TELEPORTER_YELLOW_START + 9)
1964 #define EL_MM_TELEPORTER_YELLOW_11              (EL_MM_TELEPORTER_YELLOW_START + 10)
1965 #define EL_MM_TELEPORTER_YELLOW_12              (EL_MM_TELEPORTER_YELLOW_START + 11)
1966 #define EL_MM_TELEPORTER_YELLOW_13              (EL_MM_TELEPORTER_YELLOW_START + 12)
1967 #define EL_MM_TELEPORTER_YELLOW_14              (EL_MM_TELEPORTER_YELLOW_START + 13)
1968 #define EL_MM_TELEPORTER_YELLOW_15              (EL_MM_TELEPORTER_YELLOW_START + 14)
1969 #define EL_MM_TELEPORTER_YELLOW_16              (EL_MM_TELEPORTER_YELLOW_START + 15)
1970 #define EL_MM_TELEPORTER_YELLOW_END             EL_MM_TELEPORTER_YELLOW_16
1971 #define EL_MM_TELEPORTER_GREEN_START            (EL_DF_START2 + 388)
1972 #define EL_MM_TELEPORTER_GREEN_1                (EL_MM_TELEPORTER_GREEN_START + 0)
1973 #define EL_MM_TELEPORTER_GREEN_2                (EL_MM_TELEPORTER_GREEN_START + 1)
1974 #define EL_MM_TELEPORTER_GREEN_3                (EL_MM_TELEPORTER_GREEN_START + 2)
1975 #define EL_MM_TELEPORTER_GREEN_4                (EL_MM_TELEPORTER_GREEN_START + 3)
1976 #define EL_MM_TELEPORTER_GREEN_5                (EL_MM_TELEPORTER_GREEN_START + 4)
1977 #define EL_MM_TELEPORTER_GREEN_6                (EL_MM_TELEPORTER_GREEN_START + 5)
1978 #define EL_MM_TELEPORTER_GREEN_7                (EL_MM_TELEPORTER_GREEN_START + 6)
1979 #define EL_MM_TELEPORTER_GREEN_8                (EL_MM_TELEPORTER_GREEN_START + 7)
1980 #define EL_MM_TELEPORTER_GREEN_9                (EL_MM_TELEPORTER_GREEN_START + 8)
1981 #define EL_MM_TELEPORTER_GREEN_10               (EL_MM_TELEPORTER_GREEN_START + 9)
1982 #define EL_MM_TELEPORTER_GREEN_11               (EL_MM_TELEPORTER_GREEN_START + 10)
1983 #define EL_MM_TELEPORTER_GREEN_12               (EL_MM_TELEPORTER_GREEN_START + 11)
1984 #define EL_MM_TELEPORTER_GREEN_13               (EL_MM_TELEPORTER_GREEN_START + 12)
1985 #define EL_MM_TELEPORTER_GREEN_14               (EL_MM_TELEPORTER_GREEN_START + 13)
1986 #define EL_MM_TELEPORTER_GREEN_15               (EL_MM_TELEPORTER_GREEN_START + 14)
1987 #define EL_MM_TELEPORTER_GREEN_16               (EL_MM_TELEPORTER_GREEN_START + 15)
1988 #define EL_MM_TELEPORTER_GREEN_END              EL_MM_TELEPORTER_GREEN_16
1989 #define EL_MM_TELEPORTER_BLUE_START             (EL_DF_START2 + 404)
1990 #define EL_MM_TELEPORTER_BLUE_1                 (EL_MM_TELEPORTER_BLUE_START + 0)
1991 #define EL_MM_TELEPORTER_BLUE_2                 (EL_MM_TELEPORTER_BLUE_START + 1)
1992 #define EL_MM_TELEPORTER_BLUE_3                 (EL_MM_TELEPORTER_BLUE_START + 2)
1993 #define EL_MM_TELEPORTER_BLUE_4                 (EL_MM_TELEPORTER_BLUE_START + 3)
1994 #define EL_MM_TELEPORTER_BLUE_5                 (EL_MM_TELEPORTER_BLUE_START + 4)
1995 #define EL_MM_TELEPORTER_BLUE_6                 (EL_MM_TELEPORTER_BLUE_START + 5)
1996 #define EL_MM_TELEPORTER_BLUE_7                 (EL_MM_TELEPORTER_BLUE_START + 6)
1997 #define EL_MM_TELEPORTER_BLUE_8                 (EL_MM_TELEPORTER_BLUE_START + 7)
1998 #define EL_MM_TELEPORTER_BLUE_9                 (EL_MM_TELEPORTER_BLUE_START + 8)
1999 #define EL_MM_TELEPORTER_BLUE_10                (EL_MM_TELEPORTER_BLUE_START + 9)
2000 #define EL_MM_TELEPORTER_BLUE_11                (EL_MM_TELEPORTER_BLUE_START + 10)
2001 #define EL_MM_TELEPORTER_BLUE_12                (EL_MM_TELEPORTER_BLUE_START + 11)
2002 #define EL_MM_TELEPORTER_BLUE_13                (EL_MM_TELEPORTER_BLUE_START + 12)
2003 #define EL_MM_TELEPORTER_BLUE_14                (EL_MM_TELEPORTER_BLUE_START + 13)
2004 #define EL_MM_TELEPORTER_BLUE_15                (EL_MM_TELEPORTER_BLUE_START + 14)
2005 #define EL_MM_TELEPORTER_BLUE_16                (EL_MM_TELEPORTER_BLUE_START + 15)
2006 #define EL_MM_TELEPORTER_BLUE_END               EL_MM_TELEPORTER_BLUE_16
2007
2008 #define EL_MM_MCDUFFIN                          1204
2009 #define EL_MM_PACMAN                            1205
2010 #define EL_MM_FUSE                              1206
2011 #define EL_MM_STEEL_WALL                        1207
2012 #define EL_MM_WOODEN_WALL                       1208
2013 #define EL_MM_ICE_WALL                          1209
2014 #define EL_MM_AMOEBA_WALL                       1210
2015 #define EL_DF_LASER                             1211
2016 #define EL_DF_RECEIVER                          1212
2017 #define EL_DF_STEEL_WALL                        1213
2018 #define EL_DF_WOODEN_WALL                       1214
2019
2020 #define EL_MM_END_2                             (EL_DF_START2 + 430)
2021
2022 // EMC style elements
2023 #define EL_SPRING_LEFT                          1215
2024 #define EL_SPRING_RIGHT                         1216
2025
2026 // ---------- begin of empty space elements section ---------------------------
2027 #define EL_EMPTY_SPACE_START                    1217
2028
2029 #include "conf_emp.h"   // include auto-generated data structure definitions
2030
2031 #define NUM_EMPTY_SPACE_ELEMENTS                16
2032 #define NUM_EMPTY_ELEMENTS_ALL                  (NUM_EMPTY_SPACE_ELEMENTS + 1)
2033 #define EL_EMPTY_SPACE_END                      1232
2034 // ---------- end of empty space elements section -----------------------------
2035
2036 #define EL_MM_START_3                           EL_DF_MIRROR_FIXED_START
2037 #define EL_DF_START_2                           EL_DF_MIRROR_FIXED_START
2038
2039 // DF style elements
2040 #define EL_DF_MIRROR_FIXED_START                1233
2041 #define EL_DF_MIRROR_FIXED_1                    (EL_DF_MIRROR_FIXED_START + 0)
2042 #define EL_DF_MIRROR_FIXED_2                    (EL_DF_MIRROR_FIXED_START + 1)
2043 #define EL_DF_MIRROR_FIXED_3                    (EL_DF_MIRROR_FIXED_START + 2)
2044 #define EL_DF_MIRROR_FIXED_4                    (EL_DF_MIRROR_FIXED_START + 3)
2045 #define EL_DF_MIRROR_FIXED_5                    (EL_DF_MIRROR_FIXED_START + 4)
2046 #define EL_DF_MIRROR_FIXED_6                    (EL_DF_MIRROR_FIXED_START + 5)
2047 #define EL_DF_MIRROR_FIXED_7                    (EL_DF_MIRROR_FIXED_START + 6)
2048 #define EL_DF_MIRROR_FIXED_8                    (EL_DF_MIRROR_FIXED_START + 7)
2049 #define EL_DF_MIRROR_FIXED_9                    (EL_DF_MIRROR_FIXED_START + 8)
2050 #define EL_DF_MIRROR_FIXED_10                   (EL_DF_MIRROR_FIXED_START + 9)
2051 #define EL_DF_MIRROR_FIXED_11                   (EL_DF_MIRROR_FIXED_START + 10)
2052 #define EL_DF_MIRROR_FIXED_12                   (EL_DF_MIRROR_FIXED_START + 11)
2053 #define EL_DF_MIRROR_FIXED_13                   (EL_DF_MIRROR_FIXED_START + 12)
2054 #define EL_DF_MIRROR_FIXED_14                   (EL_DF_MIRROR_FIXED_START + 13)
2055 #define EL_DF_MIRROR_FIXED_15                   (EL_DF_MIRROR_FIXED_START + 14)
2056 #define EL_DF_MIRROR_FIXED_16                   (EL_DF_MIRROR_FIXED_START + 15)
2057 #define EL_DF_MIRROR_FIXED_END                  EL_DF_MIRROR_FIXED_16
2058
2059 #define EL_DF_SLOPE_START                       1249
2060 #define EL_DF_SLOPE_1                           (EL_DF_SLOPE_START + 0)
2061 #define EL_DF_SLOPE_2                           (EL_DF_SLOPE_START + 1)
2062 #define EL_DF_SLOPE_3                           (EL_DF_SLOPE_START + 2)
2063 #define EL_DF_SLOPE_4                           (EL_DF_SLOPE_START + 3)
2064 #define EL_DF_SLOPE_END                         EL_DF_SLOPE_4
2065
2066 #define EL_MM_END_3                             EL_DF_SLOPE_END
2067 #define EL_DF_END_2                             EL_DF_SLOPE_END
2068
2069 // BD style elements (normal)
2070 #define EL_BD_START                             1253
2071 #define EL_BD_EMPTY_SPACE                       EL_BD_START
2072 #define EL_BD_EMPTY                             EL_BD_EMPTY_SPACE
2073 #define EL_BD_SAND                              1254
2074 #define EL_BD_SAND_2                            1255
2075 #define EL_BD_SAND_BALL                         1256
2076 #define EL_BD_SAND_LOOSE                        1257
2077 #define EL_BD_SAND_SLOPED_UP_RIGHT              1258
2078 #define EL_BD_SAND_SLOPED_UP_LEFT               1259
2079 #define EL_BD_SAND_SLOPED_DOWN_LEFT             1260
2080 #define EL_BD_SAND_SLOPED_DOWN_RIGHT            1261
2081 #define EL_BD_SAND_GLUED                        1262
2082 #define EL_BD_WALL_SLOPED_UP_RIGHT              1263
2083 #define EL_BD_WALL_SLOPED_UP_LEFT               1264
2084 #define EL_BD_WALL_SLOPED_DOWN_LEFT             1265
2085 #define EL_BD_WALL_SLOPED_DOWN_RIGHT            1266
2086 #define EL_BD_WALL_NON_SLOPED                   1267
2087 #define EL_BD_WALL_DIGGABLE                     1268
2088 #define EL_BD_WALL_DIAMOND                      1269
2089 #define EL_BD_WALL_KEY_1                        1270
2090 #define EL_BD_WALL_KEY_2                        1271
2091 #define EL_BD_WALL_KEY_3                        1272
2092 #define EL_BD_FALLING_WALL                      1273
2093 #define EL_BD_STEELWALL                         1274
2094 #define EL_BD_STEELWALL_SLOPED_UP_RIGHT         1275
2095 #define EL_BD_STEELWALL_SLOPED_UP_LEFT          1276
2096 #define EL_BD_STEELWALL_SLOPED_DOWN_LEFT        1277
2097 #define EL_BD_STEELWALL_SLOPED_DOWN_RIGHT       1278
2098 #define EL_BD_STEELWALL_EXPLODABLE              1279
2099 #define EL_BD_STEELWALL_DIGGABLE                1280
2100 #define EL_BD_EXPANDABLE_WALL_HORIZONTAL        1281
2101 #define EL_BD_EXPANDABLE_WALL_VERTICAL          1282
2102 #define EL_BD_EXPANDABLE_WALL_ANY               1283
2103 #define EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL   1284
2104 #define EL_BD_EXPANDABLE_STEELWALL_VERTICAL     1285
2105 #define EL_BD_EXPANDABLE_STEELWALL_ANY          1286
2106 #define EL_BD_EXPANDABLE_WALL_SWITCH            1287
2107 #define EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE     1288
2108 #define EL_BD_INBOX                             1289
2109 #define EL_BD_EXIT_CLOSED                       1290
2110 #define EL_BD_EXIT_OPEN                         1291
2111 #define EL_BD_INVISIBLE_EXIT_CLOSED             1292
2112 #define EL_BD_INVISIBLE_EXIT_OPEN               1293
2113 #define EL_BD_FLYING_ROCK                       1294
2114 #define EL_BD_MEGA_ROCK                         1295
2115 #define EL_BD_ROCK_GLUED                        1296
2116 #define EL_BD_FLYING_DIAMOND                    1297
2117 #define EL_BD_DIAMOND_GLUED                     1298
2118 #define EL_BD_DIAMOND_KEY                       1299
2119 #define EL_BD_TRAPPED_DIAMOND                   1300
2120 #define EL_BD_NUT                               1301
2121 #define EL_BD_AMOEBA_2                          1302
2122 #define EL_BD_BLADDER                           1303
2123 #define EL_BD_BLADDER_SPENDER                   1304
2124 #define EL_BD_CREATURE_SWITCH                   1305
2125 #define EL_BD_CREATURE_SWITCH_ACTIVE            1306
2126 #define EL_BD_BITER_SWITCH_1                    1307
2127 #define EL_BD_BITER_SWITCH_2                    1308
2128 #define EL_BD_BITER_SWITCH_3                    1309
2129 #define EL_BD_BITER_SWITCH_4                    1310
2130 #define EL_BD_REPLICATOR                        1311
2131 #define EL_BD_REPLICATOR_ACTIVE                 1312
2132 #define EL_BD_REPLICATOR_SWITCH                 1313
2133 #define EL_BD_REPLICATOR_SWITCH_ACTIVE          1314
2134 #define EL_BD_CONVEYOR_LEFT                     1315
2135 #define EL_BD_CONVEYOR_LEFT_ACTIVE              1316
2136 #define EL_BD_CONVEYOR_RIGHT                    1317
2137 #define EL_BD_CONVEYOR_RIGHT_ACTIVE             1318
2138 #define EL_BD_CONVEYOR_SWITCH                   1319
2139 #define EL_BD_CONVEYOR_SWITCH_ACTIVE            1320
2140 #define EL_BD_CONVEYOR_DIR_SWITCH               1321
2141 #define EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE        1322
2142 #define EL_BD_GRAVITY_SWITCH                    1323
2143 #define EL_BD_GRAVITY_SWITCH_ACTIVE             1324
2144 #define EL_BD_ACID                              1325
2145 #define EL_BD_BOX                               1326
2146 #define EL_BD_TIME_PENALTY                      1327
2147 #define EL_BD_GRAVESTONE                        1328
2148 #define EL_BD_CLOCK                             1329
2149 #define EL_BD_POT                               1330
2150 #define EL_BD_PNEUMATIC_HAMMER                  1331
2151 #define EL_BD_TELEPORTER                        1332
2152 #define EL_BD_SKELETON                          1333
2153 #define EL_BD_WATER                             1334
2154 #define EL_BD_KEY_1                             1335
2155 #define EL_BD_KEY_2                             1336
2156 #define EL_BD_KEY_3                             1337
2157 #define EL_BD_GATE_1                            1338
2158 #define EL_BD_GATE_2                            1339
2159 #define EL_BD_GATE_3                            1340
2160 #define EL_BD_LAVA                              1341
2161 #define EL_BD_SWEET                             1342
2162 #define EL_BD_VOODOO_DOLL                       1343
2163 #define EL_BD_SLIME                             1344
2164 #define EL_BD_WAITING_ROCK                      1345
2165 #define EL_BD_CHASING_ROCK                      1346
2166 #define EL_BD_GHOST                             1347
2167 #define EL_BD_COW                               1348
2168 #define EL_BD_COW_LEFT                          1349
2169 #define EL_BD_COW_UP                            1350
2170 #define EL_BD_COW_RIGHT                         1351
2171 #define EL_BD_COW_DOWN                          1352
2172 #define EL_BD_BUTTERFLY_2                       1353
2173 #define EL_BD_BUTTERFLY_2_RIGHT                 1354
2174 #define EL_BD_BUTTERFLY_2_UP                    1355
2175 #define EL_BD_BUTTERFLY_2_LEFT                  1356
2176 #define EL_BD_BUTTERFLY_2_DOWN                  1357
2177 #define EL_BD_FIREFLY_2                         1358
2178 #define EL_BD_FIREFLY_2_RIGHT                   1359
2179 #define EL_BD_FIREFLY_2_UP                      1360
2180 #define EL_BD_FIREFLY_2_LEFT                    1361
2181 #define EL_BD_FIREFLY_2_DOWN                    1362
2182 #define EL_BD_STONEFLY                          1363
2183 #define EL_BD_STONEFLY_RIGHT                    1364
2184 #define EL_BD_STONEFLY_UP                       1365
2185 #define EL_BD_STONEFLY_LEFT                     1366
2186 #define EL_BD_STONEFLY_DOWN                     1367
2187 #define EL_BD_BITER                             1368
2188 #define EL_BD_BITER_RIGHT                       1369
2189 #define EL_BD_BITER_UP                          1370
2190 #define EL_BD_BITER_LEFT                        1371
2191 #define EL_BD_BITER_DOWN                        1372
2192 #define EL_BD_DRAGONFLY                         1373
2193 #define EL_BD_DRAGONFLY_RIGHT                   1374
2194 #define EL_BD_DRAGONFLY_UP                      1375
2195 #define EL_BD_DRAGONFLY_LEFT                    1376
2196 #define EL_BD_DRAGONFLY_DOWN                    1377
2197 #define EL_BD_BOMB                              1378
2198 #define EL_BD_NITRO_PACK                        1379
2199 #define EL_BD_PLAYER                            1380
2200 #define EL_BD_PLAYER_WITH_BOMB                  1381
2201 #define EL_BD_PLAYER_WITH_ROCKET_LAUNCHER       1382
2202 #define EL_BD_PLAYER_GLUED                      1383
2203 #define EL_BD_PLAYER_STIRRING                   1384
2204 #define EL_BD_ROCKET_LAUNCHER                   1385
2205 #define EL_BD_ROCKET                            1386
2206 #define EL_BD_ROCKET_RIGHT                      1387
2207 #define EL_BD_ROCKET_UP                         1388
2208 #define EL_BD_ROCKET_LEFT                       1389
2209 #define EL_BD_ROCKET_DOWN                       1390
2210 #define EL_BD_FAKE_BONUS                        1391
2211 #define EL_BD_COVERED                           1392
2212
2213 // BD style elements ("effects"; mostly runtime elements, but can also be stored in level file)
2214 #define EL_BD_SAND_BALL_FALLING                 1393
2215 #define EL_BD_SAND_LOOSE_FALLING                1394
2216 #define EL_BD_ROCK_FALLING                      1395
2217 #define EL_BD_FLYING_ROCK_FLYING                1396
2218 #define EL_BD_MEGA_ROCK_FALLING                 1397
2219 #define EL_BD_DIAMOND_FALLING                   1398
2220 #define EL_BD_FLYING_DIAMOND_FLYING             1399
2221 #define EL_BD_NUT_FALLING                       1400
2222 #define EL_BD_FALLING_WALL_FALLING              1401
2223 #define EL_BD_NITRO_PACK_FALLING                1402
2224 #define EL_BD_WATER_1                           1403
2225 #define EL_BD_WATER_2                           1404
2226 #define EL_BD_WATER_3                           1405
2227 #define EL_BD_WATER_4                           1406
2228 #define EL_BD_WATER_5                           1407
2229 #define EL_BD_WATER_6                           1408
2230 #define EL_BD_WATER_7                           1409
2231 #define EL_BD_WATER_8                           1410
2232 #define EL_BD_WATER_9                           1411
2233 #define EL_BD_WATER_10                          1412
2234 #define EL_BD_WATER_11                          1413
2235 #define EL_BD_WATER_12                          1414
2236 #define EL_BD_WATER_13                          1415
2237 #define EL_BD_WATER_14                          1416
2238 #define EL_BD_WATER_15                          1417
2239 #define EL_BD_WATER_16                          1418
2240 #define EL_BD_COW_ENCLOSED_1                    1419
2241 #define EL_BD_COW_ENCLOSED_2                    1420
2242 #define EL_BD_COW_ENCLOSED_3                    1421
2243 #define EL_BD_COW_ENCLOSED_4                    1422
2244 #define EL_BD_COW_ENCLOSED_5                    1423
2245 #define EL_BD_COW_ENCLOSED_6                    1424
2246 #define EL_BD_COW_ENCLOSED_7                    1425
2247 #define EL_BD_BLADDER_1                         1426
2248 #define EL_BD_BLADDER_2                         1427
2249 #define EL_BD_BLADDER_3                         1428
2250 #define EL_BD_BLADDER_4                         1429
2251 #define EL_BD_BLADDER_5                         1430
2252 #define EL_BD_BLADDER_6                         1431
2253 #define EL_BD_BLADDER_7                         1432
2254 #define EL_BD_BLADDER_8                         1433
2255 #define EL_BD_PLAYER_GROWING_1                  1434
2256 #define EL_BD_PLAYER_GROWING_2                  1435
2257 #define EL_BD_PLAYER_GROWING_3                  1436
2258 #define EL_BD_BOMB_TICKING_1                    1437
2259 #define EL_BD_BOMB_TICKING_2                    1438
2260 #define EL_BD_BOMB_TICKING_3                    1439
2261 #define EL_BD_BOMB_TICKING_4                    1440
2262 #define EL_BD_BOMB_TICKING_5                    1441
2263 #define EL_BD_BOMB_TICKING_6                    1442
2264 #define EL_BD_BOMB_TICKING_7                    1443
2265 #define EL_BD_CLOCK_GROWING_1                   1444
2266 #define EL_BD_CLOCK_GROWING_2                   1445
2267 #define EL_BD_CLOCK_GROWING_3                   1446
2268 #define EL_BD_CLOCK_GROWING_4                   1447
2269 #define EL_BD_DIAMOND_GROWING_1                 1448
2270 #define EL_BD_DIAMOND_GROWING_2                 1449
2271 #define EL_BD_DIAMOND_GROWING_3                 1450
2272 #define EL_BD_DIAMOND_GROWING_4                 1451
2273 #define EL_BD_DIAMOND_GROWING_5                 1452
2274 #define EL_BD_EXPLODING_1                       1453
2275 #define EL_BD_EXPLODING_2                       1454
2276 #define EL_BD_EXPLODING_3                       1455
2277 #define EL_BD_EXPLODING_4                       1456
2278 #define EL_BD_EXPLODING_5                       1457
2279 #define EL_BD_ROCK_GROWING_1                    1458
2280 #define EL_BD_ROCK_GROWING_2                    1459
2281 #define EL_BD_ROCK_GROWING_3                    1460
2282 #define EL_BD_ROCK_GROWING_4                    1461
2283 #define EL_BD_STEELWALL_GROWING_1               1462
2284 #define EL_BD_STEELWALL_GROWING_2               1463
2285 #define EL_BD_STEELWALL_GROWING_3               1464
2286 #define EL_BD_STEELWALL_GROWING_4               1465
2287 #define EL_BD_GHOST_EXPLODING_1                 1466
2288 #define EL_BD_GHOST_EXPLODING_2                 1467
2289 #define EL_BD_GHOST_EXPLODING_3                 1468
2290 #define EL_BD_GHOST_EXPLODING_4                 1469
2291 #define EL_BD_BOMB_EXPLODING_1                  1470
2292 #define EL_BD_BOMB_EXPLODING_2                  1471
2293 #define EL_BD_BOMB_EXPLODING_3                  1472
2294 #define EL_BD_BOMB_EXPLODING_4                  1473
2295 #define EL_BD_NITRO_PACK_EXPLODING              1474
2296 #define EL_BD_NITRO_PACK_EXPLODING_1            1475
2297 #define EL_BD_NITRO_PACK_EXPLODING_2            1476
2298 #define EL_BD_NITRO_PACK_EXPLODING_3            1477
2299 #define EL_BD_NITRO_PACK_EXPLODING_4            1478
2300 #define EL_BD_AMOEBA_2_EXPLODING_1              1479
2301 #define EL_BD_AMOEBA_2_EXPLODING_2              1480
2302 #define EL_BD_AMOEBA_2_EXPLODING_3              1481
2303 #define EL_BD_AMOEBA_2_EXPLODING_4              1482
2304 #define EL_BD_NUT_BREAKING_1                    1483
2305 #define EL_BD_NUT_BREAKING_2                    1484
2306 #define EL_BD_NUT_BREAKING_3                    1485
2307 #define EL_BD_NUT_BREAKING_4                    1486
2308 #define EL_BD_END                               EL_BD_NUT_BREAKING_4
2309
2310 #define EL_BD_RUNTIME_START                     EL_BD_SAND_BALL_FALLING
2311 #define EL_BD_RUNTIME_END                       EL_BD_NUT_BREAKING_4
2312
2313 #define NUM_FILE_ELEMENTS                       1487
2314
2315
2316 // "real" (and therefore drawable) runtime elements
2317 #define EL_FIRST_RUNTIME_REAL                   NUM_FILE_ELEMENTS
2318
2319 #define EL_DYNABOMB_PLAYER_1_ACTIVE             (EL_FIRST_RUNTIME_REAL + 0)
2320 #define EL_DYNABOMB_PLAYER_2_ACTIVE             (EL_FIRST_RUNTIME_REAL + 1)
2321 #define EL_DYNABOMB_PLAYER_3_ACTIVE             (EL_FIRST_RUNTIME_REAL + 2)
2322 #define EL_DYNABOMB_PLAYER_4_ACTIVE             (EL_FIRST_RUNTIME_REAL + 3)
2323 #define EL_SP_DISK_RED_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 4)
2324 #define EL_SWITCHGATE_OPENING                   (EL_FIRST_RUNTIME_REAL + 5)
2325 #define EL_SWITCHGATE_CLOSING                   (EL_FIRST_RUNTIME_REAL + 6)
2326 #define EL_TIMEGATE_OPENING                     (EL_FIRST_RUNTIME_REAL + 7)
2327 #define EL_TIMEGATE_CLOSING                     (EL_FIRST_RUNTIME_REAL + 8)
2328 #define EL_PEARL_BREAKING                       (EL_FIRST_RUNTIME_REAL + 9)
2329 #define EL_TRAP_ACTIVE                          (EL_FIRST_RUNTIME_REAL + 10)
2330 #define EL_INVISIBLE_STEELWALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 11)
2331 #define EL_INVISIBLE_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 12)
2332 #define EL_INVISIBLE_SAND_ACTIVE                (EL_FIRST_RUNTIME_REAL + 13)
2333 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 14)
2334 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
2335 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 16)
2336 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 17)
2337 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 18)
2338 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 19)
2339 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 20)
2340 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 21)
2341 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 22)
2342 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE          (EL_FIRST_RUNTIME_REAL + 23)
2343 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 24)
2344 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 25)
2345 #define EL_EXIT_OPENING                         (EL_FIRST_RUNTIME_REAL + 26)
2346 #define EL_EXIT_CLOSING                         (EL_FIRST_RUNTIME_REAL + 27)
2347 #define EL_STEEL_EXIT_OPENING                   (EL_FIRST_RUNTIME_REAL + 28)
2348 #define EL_STEEL_EXIT_CLOSING                   (EL_FIRST_RUNTIME_REAL + 29)
2349 #define EL_EM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 30)
2350 #define EL_EM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 31)
2351 #define EL_EM_STEEL_EXIT_OPENING                (EL_FIRST_RUNTIME_REAL + 32)
2352 #define EL_EM_STEEL_EXIT_CLOSING                (EL_FIRST_RUNTIME_REAL + 33)
2353 #define EL_SP_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 34)
2354 #define EL_SP_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 35)
2355 #define EL_SP_EXIT_OPEN                         (EL_FIRST_RUNTIME_REAL + 36)
2356 #define EL_SP_TERMINAL_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 37)
2357 #define EL_SP_BUGGY_BASE_ACTIVATING             (EL_FIRST_RUNTIME_REAL + 38)
2358 #define EL_SP_BUGGY_BASE_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 39)
2359 #define EL_SP_MURPHY_CLONE                      (EL_FIRST_RUNTIME_REAL + 40)
2360 #define EL_AMOEBA_DROPPING                      (EL_FIRST_RUNTIME_REAL + 41)
2361 #define EL_QUICKSAND_EMPTYING                   (EL_FIRST_RUNTIME_REAL + 42)
2362 #define EL_QUICKSAND_FAST_EMPTYING              (EL_FIRST_RUNTIME_REAL + 43)
2363 #define EL_MAGIC_WALL_ACTIVE                    (EL_FIRST_RUNTIME_REAL + 44)
2364 #define EL_BD_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 45)
2365 #define EL_DC_MAGIC_WALL_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 46)
2366 #define EL_MAGIC_WALL_FULL                      (EL_FIRST_RUNTIME_REAL + 47)
2367 #define EL_BD_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 48)
2368 #define EL_DC_MAGIC_WALL_FULL                   (EL_FIRST_RUNTIME_REAL + 49)
2369 #define EL_MAGIC_WALL_EMPTYING                  (EL_FIRST_RUNTIME_REAL + 50)
2370 #define EL_BD_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 51)
2371 #define EL_DC_MAGIC_WALL_EMPTYING               (EL_FIRST_RUNTIME_REAL + 52)
2372 #define EL_MAGIC_WALL_DEAD                      (EL_FIRST_RUNTIME_REAL + 53)
2373 #define EL_BD_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 54)
2374 #define EL_DC_MAGIC_WALL_DEAD                   (EL_FIRST_RUNTIME_REAL + 55)
2375 #define EL_EMC_FAKE_GRASS_ACTIVE                (EL_FIRST_RUNTIME_REAL + 56)
2376 #define EL_GATE_1_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 57)
2377 #define EL_GATE_2_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 58)
2378 #define EL_GATE_3_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 59)
2379 #define EL_GATE_4_GRAY_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 60)
2380 #define EL_EM_GATE_1_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 61)
2381 #define EL_EM_GATE_2_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 62)
2382 #define EL_EM_GATE_3_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 63)
2383 #define EL_EM_GATE_4_GRAY_ACTIVE                (EL_FIRST_RUNTIME_REAL + 64)
2384 #define EL_EMC_GATE_5_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 65)
2385 #define EL_EMC_GATE_6_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 66)
2386 #define EL_EMC_GATE_7_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 67)
2387 #define EL_EMC_GATE_8_GRAY_ACTIVE               (EL_FIRST_RUNTIME_REAL + 68)
2388 #define EL_DC_GATE_WHITE_GRAY_ACTIVE            (EL_FIRST_RUNTIME_REAL + 69)
2389 #define EL_EMC_DRIPPER_ACTIVE                   (EL_FIRST_RUNTIME_REAL + 70)
2390 #define EL_EMC_SPRING_BUMPER_ACTIVE             (EL_FIRST_RUNTIME_REAL + 71)
2391 #define EL_MM_EXIT_OPENING                      (EL_FIRST_RUNTIME_REAL + 72)
2392 #define EL_MM_EXIT_CLOSING                      (EL_FIRST_RUNTIME_REAL + 73)
2393 #define EL_MM_GRAY_BALL_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 74)
2394 #define EL_MM_GRAY_BALL_OPENING                 (EL_FIRST_RUNTIME_REAL + 75)
2395 #define EL_MM_ICE_WALL_SHRINKING                (EL_FIRST_RUNTIME_REAL + 76)
2396 #define EL_MM_AMOEBA_WALL_GROWING               (EL_FIRST_RUNTIME_REAL + 77)
2397 #define EL_MM_PACMAN_EATING_RIGHT               (EL_FIRST_RUNTIME_REAL + 78)
2398 #define EL_MM_PACMAN_EATING_UP                  (EL_FIRST_RUNTIME_REAL + 79)
2399 #define EL_MM_PACMAN_EATING_LEFT                (EL_FIRST_RUNTIME_REAL + 80)
2400 #define EL_MM_PACMAN_EATING_DOWN                (EL_FIRST_RUNTIME_REAL + 81)
2401 #define EL_MM_BOMB_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 82)
2402 #define EL_DF_MINE_ACTIVE                       (EL_FIRST_RUNTIME_REAL + 83)
2403
2404 #define NUM_DRAWABLE_ELEMENTS                   (EL_FIRST_RUNTIME_REAL + 84)
2405
2406 #define EL_MM_RUNTIME_START                     EL_MM_EXIT_OPENING
2407 #define EL_MM_RUNTIME_END                       EL_MM_AMOEBA_WALL_GROWING
2408
2409 // "unreal" (and therefore not drawable) runtime elements
2410 #define EL_FIRST_RUNTIME_UNREAL                 (NUM_DRAWABLE_ELEMENTS)
2411
2412 #define EL_BLOCKED                              (EL_FIRST_RUNTIME_UNREAL + 0)
2413 #define EL_EXPLOSION                            (EL_FIRST_RUNTIME_UNREAL + 1)
2414 #define EL_NUT_BREAKING                         (EL_FIRST_RUNTIME_UNREAL + 2)
2415 #define EL_DIAMOND_BREAKING                     (EL_FIRST_RUNTIME_UNREAL + 3)
2416 #define EL_ACID_SPLASH_LEFT                     (EL_FIRST_RUNTIME_UNREAL + 4)
2417 #define EL_ACID_SPLASH_RIGHT                    (EL_FIRST_RUNTIME_UNREAL + 5)
2418 #define EL_AMOEBA_GROWING                       (EL_FIRST_RUNTIME_UNREAL + 6)
2419 #define EL_AMOEBA_SHRINKING                     (EL_FIRST_RUNTIME_UNREAL + 7)
2420 #define EL_EXPANDABLE_WALL_GROWING              (EL_FIRST_RUNTIME_UNREAL + 8)
2421 #define EL_EXPANDABLE_STEELWALL_GROWING         (EL_FIRST_RUNTIME_UNREAL + 9)
2422 #define EL_FLAMES                               (EL_FIRST_RUNTIME_UNREAL + 10)
2423 #define EL_PLAYER_IS_LEAVING                    (EL_FIRST_RUNTIME_UNREAL + 11)
2424 #define EL_PLAYER_IS_EXPLODING_1                (EL_FIRST_RUNTIME_UNREAL + 12)
2425 #define EL_PLAYER_IS_EXPLODING_2                (EL_FIRST_RUNTIME_UNREAL + 13)
2426 #define EL_PLAYER_IS_EXPLODING_3                (EL_FIRST_RUNTIME_UNREAL + 14)
2427 #define EL_PLAYER_IS_EXPLODING_4                (EL_FIRST_RUNTIME_UNREAL + 15)
2428 #define EL_QUICKSAND_FILLING                    (EL_FIRST_RUNTIME_UNREAL + 16)
2429 #define EL_QUICKSAND_FAST_FILLING               (EL_FIRST_RUNTIME_UNREAL + 17)
2430 #define EL_MAGIC_WALL_FILLING                   (EL_FIRST_RUNTIME_UNREAL + 18)
2431 #define EL_BD_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 19)
2432 #define EL_DC_MAGIC_WALL_FILLING                (EL_FIRST_RUNTIME_UNREAL + 20)
2433 #define EL_ELEMENT_SNAPPING                     (EL_FIRST_RUNTIME_UNREAL + 21)
2434 #define EL_DIAGONAL_SHRINKING                   (EL_FIRST_RUNTIME_UNREAL + 22)
2435 #define EL_DIAGONAL_GROWING                     (EL_FIRST_RUNTIME_UNREAL + 23)
2436
2437 #define NUM_RUNTIME_ELEMENTS                    (EL_FIRST_RUNTIME_UNREAL + 24)
2438
2439 // dummy elements (never used as game elements, only used as graphics)
2440 #define EL_FIRST_DUMMY                          NUM_RUNTIME_ELEMENTS
2441
2442 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
2443 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
2444 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
2445 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
2446 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
2447 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
2448 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
2449 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
2450 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
2451 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
2452 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
2453 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
2454 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
2455 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
2456 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
2457 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
2458 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
2459 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
2460 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
2461 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
2462 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
2463 #define EL_MM_LIGHTBALL_RED                     (EL_FIRST_DUMMY + 21)
2464 #define EL_MM_LIGHTBALL_BLUE                    (EL_FIRST_DUMMY + 22)
2465 #define EL_MM_LIGHTBALL_YELLOW                  (EL_FIRST_DUMMY + 23)
2466 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 24)
2467 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 25)
2468 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 26)
2469 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 27)
2470 #define EL_MM_DEFAULT                           (EL_FIRST_DUMMY + 28)
2471 #define EL_GRAPHIC_1                            (EL_FIRST_DUMMY + 29)
2472 #define EL_GRAPHIC_2                            (EL_FIRST_DUMMY + 30)
2473 #define EL_GRAPHIC_3                            (EL_FIRST_DUMMY + 31)
2474 #define EL_GRAPHIC_4                            (EL_FIRST_DUMMY + 32)
2475 #define EL_GRAPHIC_5                            (EL_FIRST_DUMMY + 33)
2476 #define EL_GRAPHIC_6                            (EL_FIRST_DUMMY + 34)
2477 #define EL_GRAPHIC_7                            (EL_FIRST_DUMMY + 35)
2478 #define EL_GRAPHIC_8                            (EL_FIRST_DUMMY + 36)
2479 #define EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE      (EL_FIRST_DUMMY + 37)
2480
2481 // internal elements (only used for internal purposes like copying)
2482 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 38)
2483
2484 #define EL_INTERNAL_CLIPBOARD_CUSTOM            (EL_FIRST_INTERNAL + 0)
2485 #define EL_INTERNAL_CLIPBOARD_CHANGE            (EL_FIRST_INTERNAL + 1)
2486 #define EL_INTERNAL_CLIPBOARD_GROUP             (EL_FIRST_INTERNAL + 2)
2487 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 3)
2488
2489 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2490 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2491 #define EL_INTERNAL_CASCADE_BD_NATIVE           (EL_FIRST_INTERNAL + 6)
2492 #define EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE    (EL_FIRST_INTERNAL + 7)
2493 #define EL_INTERNAL_CASCADE_BD_EFFECTS          (EL_FIRST_INTERNAL + 8)
2494 #define EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE   (EL_FIRST_INTERNAL + 9)
2495 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 10)
2496 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 11)
2497 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 12)
2498 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 13)
2499 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 14)
2500 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 15)
2501 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 16)
2502 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 17)
2503 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 18)
2504 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 19)
2505 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 20)
2506 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 21)
2507 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 22)
2508 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 23)
2509 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 24)
2510 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 25)
2511 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 26)
2512 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 27)
2513 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 28)
2514 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 29)
2515 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 30)
2516 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 31)
2517 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 32)
2518 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 33)
2519 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 34)
2520 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 35)
2521 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 36)
2522 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 37)
2523 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 38)
2524 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 39)
2525 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 40)
2526 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 41)
2527 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 42)
2528 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 43)
2529
2530 #define EL_INTERNAL_CLIPBOARD_START             (EL_FIRST_INTERNAL + 0)
2531 #define EL_INTERNAL_CLIPBOARD_END               (EL_FIRST_INTERNAL + 2)
2532 #define EL_INTERNAL_START                       (EL_FIRST_INTERNAL + 0)
2533 #define EL_INTERNAL_END                         (EL_FIRST_INTERNAL + 43)
2534
2535 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 44)
2536
2537
2538 // values for graphics/sounds action types
2539 enum
2540 {
2541   ACTION_DEFAULT = 0,
2542   ACTION_WAITING,
2543   ACTION_FALLING,
2544   ACTION_MOVING,
2545   ACTION_DIGGING,
2546   ACTION_SNAPPING,
2547   ACTION_COLLECTING,
2548   ACTION_DROPPING,
2549   ACTION_PUSHING,
2550   ACTION_WALKING,
2551   ACTION_PASSING,
2552   ACTION_IMPACT,
2553   ACTION_BREAKING,
2554   ACTION_ACTIVATING,
2555   ACTION_DEACTIVATING,
2556   ACTION_OPENING,
2557   ACTION_CLOSING,
2558   ACTION_ATTACKING,
2559   ACTION_GROWING,
2560   ACTION_SHRINKING,
2561   ACTION_ACTIVE,
2562   ACTION_FILLING,
2563   ACTION_EMPTYING,
2564   ACTION_CHANGING,
2565   ACTION_EXPLODING,
2566   ACTION_BORING,
2567   ACTION_BORING_1,
2568   ACTION_BORING_2,
2569   ACTION_BORING_3,
2570   ACTION_BORING_4,
2571   ACTION_BORING_5,
2572   ACTION_BORING_6,
2573   ACTION_BORING_7,
2574   ACTION_BORING_8,
2575   ACTION_BORING_9,
2576   ACTION_BORING_10,
2577   ACTION_SLEEPING,
2578   ACTION_SLEEPING_1,
2579   ACTION_SLEEPING_2,
2580   ACTION_SLEEPING_3,
2581   ACTION_AWAKENING,
2582   ACTION_DYING,
2583   ACTION_TURNING,
2584   ACTION_TURNING_FROM_LEFT,
2585   ACTION_TURNING_FROM_RIGHT,
2586   ACTION_TURNING_FROM_UP,
2587   ACTION_TURNING_FROM_DOWN,
2588   ACTION_SMASHED_BY_ROCK,
2589   ACTION_SMASHED_BY_SPRING,
2590   ACTION_EATING,
2591   ACTION_TWINKLING,
2592   ACTION_SPLASHING,
2593   ACTION_HITTING,
2594   ACTION_FLYING,
2595   ACTION_PAGE_1,
2596   ACTION_PAGE_2,
2597   ACTION_PAGE_3,
2598   ACTION_PAGE_4,
2599   ACTION_PAGE_5,
2600   ACTION_PAGE_6,
2601   ACTION_PAGE_7,
2602   ACTION_PAGE_8,
2603   ACTION_PAGE_9,
2604   ACTION_PAGE_10,
2605   ACTION_PAGE_11,
2606   ACTION_PAGE_12,
2607   ACTION_PAGE_13,
2608   ACTION_PAGE_14,
2609   ACTION_PAGE_15,
2610   ACTION_PAGE_16,
2611   ACTION_PAGE_17,
2612   ACTION_PAGE_18,
2613   ACTION_PAGE_19,
2614   ACTION_PAGE_20,
2615   ACTION_PAGE_21,
2616   ACTION_PAGE_22,
2617   ACTION_PAGE_23,
2618   ACTION_PAGE_24,
2619   ACTION_PAGE_25,
2620   ACTION_PAGE_26,
2621   ACTION_PAGE_27,
2622   ACTION_PAGE_28,
2623   ACTION_PAGE_29,
2624   ACTION_PAGE_30,
2625   ACTION_PAGE_31,
2626   ACTION_PAGE_32,
2627   ACTION_PART_1,
2628   ACTION_PART_2,
2629   ACTION_PART_3,
2630   ACTION_PART_4,
2631   ACTION_PART_5,
2632   ACTION_PART_6,
2633   ACTION_PART_7,
2634   ACTION_PART_8,
2635   ACTION_PART_9,
2636   ACTION_PART_10,
2637   ACTION_PART_11,
2638   ACTION_PART_12,
2639   ACTION_PART_13,
2640   ACTION_PART_14,
2641   ACTION_PART_15,
2642   ACTION_PART_16,
2643   ACTION_PART_17,
2644   ACTION_PART_18,
2645   ACTION_PART_19,
2646   ACTION_PART_20,
2647   ACTION_PART_21,
2648   ACTION_PART_22,
2649   ACTION_PART_23,
2650   ACTION_PART_24,
2651   ACTION_PART_25,
2652   ACTION_PART_26,
2653   ACTION_PART_27,
2654   ACTION_PART_28,
2655   ACTION_PART_29,
2656   ACTION_PART_30,
2657   ACTION_PART_31,
2658   ACTION_PART_32,
2659   ACTION_OTHER,
2660
2661   NUM_ACTIONS
2662 };
2663
2664 #define ACTION_BORING_LAST              ACTION_BORING_10
2665 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2666
2667
2668 // values for special image configuration suffixes (must match game mode)
2669 enum
2670 {
2671   GFX_SPECIAL_ARG_DEFAULT = 0,
2672   GFX_SPECIAL_ARG_LOADING_INITIAL,
2673   GFX_SPECIAL_ARG_LOADING,
2674   GFX_SPECIAL_ARG_TITLE_INITIAL,
2675   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2676   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2677   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2678   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2679   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2680   GFX_SPECIAL_ARG_TITLE,
2681   GFX_SPECIAL_ARG_TITLE_1,
2682   GFX_SPECIAL_ARG_TITLE_2,
2683   GFX_SPECIAL_ARG_TITLE_3,
2684   GFX_SPECIAL_ARG_TITLE_4,
2685   GFX_SPECIAL_ARG_TITLE_5,
2686   GFX_SPECIAL_ARG_MAIN,
2687   GFX_SPECIAL_ARG_NAMES,
2688   GFX_SPECIAL_ARG_LEVELS,
2689   GFX_SPECIAL_ARG_LEVELNR,
2690   GFX_SPECIAL_ARG_SCORES,
2691   GFX_SPECIAL_ARG_SCOREINFO,
2692   GFX_SPECIAL_ARG_EDITOR,
2693   GFX_SPECIAL_ARG_INFO,
2694   GFX_SPECIAL_ARG_SETUP,
2695   GFX_SPECIAL_ARG_PLAYING,
2696   GFX_SPECIAL_ARG_DOOR,
2697   GFX_SPECIAL_ARG_TAPE,
2698   GFX_SPECIAL_ARG_PANEL,
2699   GFX_SPECIAL_ARG_PREVIEW,
2700   GFX_SPECIAL_ARG_CRUMBLED,
2701   GFX_SPECIAL_ARG_MAINONLY,
2702   GFX_SPECIAL_ARG_NAMESONLY,
2703   GFX_SPECIAL_ARG_SCORESONLY,
2704   GFX_SPECIAL_ARG_TYPENAME,
2705   GFX_SPECIAL_ARG_TYPENAMES,
2706   GFX_SPECIAL_ARG_SUBMENU,
2707   GFX_SPECIAL_ARG_MENU,
2708   GFX_SPECIAL_ARG_TOONS,
2709   GFX_SPECIAL_ARG_SCORESOLD,
2710   GFX_SPECIAL_ARG_SCORESNEW,
2711   GFX_SPECIAL_ARG_NO_TITLE,
2712   GFX_SPECIAL_ARG_FADING,
2713   GFX_SPECIAL_ARG_RESTARTING,
2714   GFX_SPECIAL_ARG_QUIT,
2715
2716   NUM_SPECIAL_GFX_ARGS
2717 };
2718
2719 // these additional definitions are currently only used for draw offsets
2720 enum
2721 {
2722   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2723   GFX_SPECIAL_ARG_INFO_TITLE,
2724   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2725   GFX_SPECIAL_ARG_INFO_MUSIC,
2726   GFX_SPECIAL_ARG_INFO_CREDITS,
2727   GFX_SPECIAL_ARG_INFO_PROGRAM,
2728   GFX_SPECIAL_ARG_INFO_VERSION,
2729   GFX_SPECIAL_ARG_INFO_LEVELSET,
2730
2731   NUM_SPECIAL_GFX_INFO_ARGS
2732 };
2733
2734 // these additional definitions are currently only used for draw offsets
2735 // (must match SETUP_MODE_* values as defined in src/screens.c)
2736 // (should also match corresponding entries in src/conf_gfx.c)
2737 enum
2738 {
2739   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2740   GFX_SPECIAL_ARG_SETUP_GAME,
2741   GFX_SPECIAL_ARG_SETUP_ENGINES,
2742   GFX_SPECIAL_ARG_SETUP_EDITOR,
2743   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2744   GFX_SPECIAL_ARG_SETUP_SOUND,
2745   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2746   GFX_SPECIAL_ARG_SETUP_INPUT,
2747   GFX_SPECIAL_ARG_SETUP_TOUCH,
2748   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2749   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2750   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2751   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2752   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2753   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2754   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_6,
2755   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2756   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2757
2758   NUM_SPECIAL_GFX_SETUP_ARGS
2759 };
2760
2761 // values for image configuration suffixes
2762 enum
2763 {
2764   GFX_ARG_X = 0,
2765   GFX_ARG_Y,
2766   GFX_ARG_XPOS,
2767   GFX_ARG_YPOS,
2768   GFX_ARG_WIDTH,
2769   GFX_ARG_HEIGHT,
2770   GFX_ARG_VERTICAL,
2771   GFX_ARG_OFFSET,
2772   GFX_ARG_XOFFSET,
2773   GFX_ARG_YOFFSET,
2774   GFX_ARG_2ND_MOVEMENT_TILE,
2775   GFX_ARG_2ND_VERTICAL,
2776   GFX_ARG_2ND_OFFSET,
2777   GFX_ARG_2ND_XOFFSET,
2778   GFX_ARG_2ND_YOFFSET,
2779   GFX_ARG_2ND_SWAP_TILES,
2780   GFX_ARG_FRAMES,
2781   GFX_ARG_FRAMES_PER_LINE,
2782   GFX_ARG_START_FRAME,
2783   GFX_ARG_DELAY,
2784   GFX_ARG_ANIM_MODE,
2785   GFX_ARG_GLOBAL_SYNC,
2786   GFX_ARG_GLOBAL_ANIM_SYNC,
2787   GFX_ARG_CRUMBLED_LIKE,
2788   GFX_ARG_DIGGABLE_LIKE,
2789   GFX_ARG_BORDER_SIZE,
2790   GFX_ARG_STEP_OFFSET,
2791   GFX_ARG_STEP_XOFFSET,
2792   GFX_ARG_STEP_YOFFSET,
2793   GFX_ARG_STEP_DELAY,
2794   GFX_ARG_DIRECTION,
2795   GFX_ARG_POSITION,
2796   GFX_ARG_DRAW_XOFFSET,
2797   GFX_ARG_DRAW_YOFFSET,
2798   GFX_ARG_DRAW_MASKED,
2799   GFX_ARG_DRAW_ORDER,
2800   GFX_ARG_INIT_DELAY_FIXED,
2801   GFX_ARG_INIT_DELAY_RANDOM,
2802   GFX_ARG_INIT_DELAY_ACTION,
2803   GFX_ARG_ANIM_DELAY_FIXED,
2804   GFX_ARG_ANIM_DELAY_RANDOM,
2805   GFX_ARG_ANIM_DELAY_ACTION,
2806   GFX_ARG_POST_DELAY_FIXED,
2807   GFX_ARG_POST_DELAY_RANDOM,
2808   GFX_ARG_POST_DELAY_ACTION,
2809   GFX_ARG_INIT_EVENT,
2810   GFX_ARG_INIT_EVENT_ACTION,
2811   GFX_ARG_ANIM_EVENT,
2812   GFX_ARG_ANIM_EVENT_ACTION,
2813   GFX_ARG_NAME,
2814   GFX_ARG_SCALE_UP_FACTOR,
2815   GFX_ARG_TILE_SIZE,
2816   GFX_ARG_CLONE_FROM,
2817   GFX_ARG_FADE_MODE,
2818   GFX_ARG_FADE_DELAY,
2819   GFX_ARG_POST_DELAY,
2820   GFX_ARG_AUTO_DELAY,
2821   GFX_ARG_AUTO_DELAY_UNIT,
2822   GFX_ARG_ALIGN,
2823   GFX_ARG_VALIGN,
2824   GFX_ARG_SORT_PRIORITY,
2825   GFX_ARG_CLASS,
2826   GFX_ARG_STYLE,
2827   GFX_ARG_ALPHA,
2828   GFX_ARG_ACTIVE_XOFFSET,
2829   GFX_ARG_ACTIVE_YOFFSET,
2830   GFX_ARG_PRESSED_XOFFSET,
2831   GFX_ARG_PRESSED_YOFFSET,
2832   GFX_ARG_STACKED_XFACTOR,
2833   GFX_ARG_STACKED_YFACTOR,
2834   GFX_ARG_STACKED_XOFFSET,
2835   GFX_ARG_STACKED_YOFFSET,
2836
2837   NUM_GFX_ARGS
2838 };
2839
2840 // values for sound configuration suffixes
2841 enum
2842 {
2843   SND_ARG_MODE_LOOP = 0,
2844   SND_ARG_VOLUME,
2845   SND_ARG_PRIORITY,
2846
2847   NUM_SND_ARGS
2848 };
2849
2850 // values for music configuration suffixes
2851 enum
2852 {
2853   MUS_ARG_MODE_LOOP = 0,
2854
2855   NUM_MUS_ARGS
2856 };
2857
2858 // values for font configuration (definitions must match those from main.c)
2859 enum
2860 {
2861   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2862   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2863   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2864   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2865   FONT_TITLE_1,
2866   FONT_TITLE_2,
2867   FONT_MENU_1_ACTIVE,
2868   FONT_MENU_2_ACTIVE,
2869   FONT_MENU_1,
2870   FONT_MENU_2,
2871   FONT_TEXT_1_ACTIVE,
2872   FONT_TEXT_2_ACTIVE,
2873   FONT_TEXT_3_ACTIVE,
2874   FONT_TEXT_4_ACTIVE,
2875   FONT_TEXT_1,
2876   FONT_TEXT_2,
2877   FONT_TEXT_3,
2878   FONT_TEXT_4,
2879   FONT_ENVELOPE_1,
2880   FONT_ENVELOPE_2,
2881   FONT_ENVELOPE_3,
2882   FONT_ENVELOPE_4,
2883   FONT_REQUEST_NARROW,
2884   FONT_REQUEST,
2885   FONT_INPUT_1_ACTIVE,
2886   FONT_INPUT_2_ACTIVE,
2887   FONT_INPUT_1,
2888   FONT_INPUT_2,
2889   FONT_OPTION_OFF_NARROW,
2890   FONT_OPTION_OFF,
2891   FONT_OPTION_ON_NARROW,
2892   FONT_OPTION_ON,
2893   FONT_VALUE_1,
2894   FONT_VALUE_2,
2895   FONT_VALUE_OLD_NARROW,
2896   FONT_VALUE_OLD,
2897   FONT_VALUE_NARROW,
2898   FONT_LEVEL_NUMBER_ACTIVE,
2899   FONT_LEVEL_NUMBER,
2900   FONT_TAPE_RECORDER,
2901   FONT_GAME_INFO,
2902   FONT_INFO_ELEMENTS,
2903   FONT_INFO_LEVELSET,
2904   FONT_MAIN_NETWORK_PLAYERS,
2905
2906   NUM_FONTS
2907 };
2908
2909 #define NUM_INITIAL_FONTS               4
2910
2911 // values for toon animation configuration
2912 #define MAX_NUM_TOONS                   20
2913
2914 // values for global animation configuration (must match those from main.c)
2915 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2916 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2917 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2918 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2919
2920 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2921 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2922 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2923 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2924
2925 #define GLOBAL_ANIM_ID_PART_FIRST       0
2926 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2927 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2928
2929 // values for global border graphics
2930 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2931 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2932
2933 // values for game_status (must match special image configuration suffixes)
2934 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2935 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2936 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2937 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2938 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2939 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2940 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2941 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2942 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2943 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2944 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2945 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2946 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2947 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2948 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2949 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2950 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2951 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2952 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2953 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2954 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2955 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2956 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2957 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2958 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2959 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2960 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2961 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2962 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2963 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2964 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2965 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2966 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2967 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2968 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2969 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2970 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2971 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2972 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2973 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2974 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2975 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2976 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
2977 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2978
2979 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2980
2981 // special definitions currently only used for custom artwork configuration
2982 #define MUSIC_PREFIX_BACKGROUND         0
2983 #define NUM_MUSIC_PREFIXES              1
2984
2985 // definitions for demo animation lists
2986 #define HELPANIM_LIST_NEXT              -1
2987 #define HELPANIM_LIST_END               -999
2988
2989
2990 // program information and versioning definitions
2991 #define PROGRAM_VERSION_SUPER           4
2992 #define PROGRAM_VERSION_MAJOR           4
2993 #define PROGRAM_VERSION_MINOR           0
2994 #define PROGRAM_VERSION_PATCH           0
2995 #define PROGRAM_VERSION_EXTRA           ""
2996
2997 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2998 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2999 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
3000 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
3001 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
3002 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
3003
3004 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
3005
3006 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
3007
3008 #define USERDATA_DIRECTORY_OTHER        "userdata"
3009
3010 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
3011 ** currently supported/known file version numbers:
3012 **      1.0 (old)
3013 **      1.2 (still in use)
3014 **      1.4 (still in use)
3015 **      2.0 (actual)
3016 */
3017 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
3018 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
3019 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
3020 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
3021 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
3022
3023 /* file version does not change for every program version, but is changed
3024    when new features are introduced that are incompatible with older file
3025    versions, so that they can be treated accordingly */
3026 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
3027
3028 #define GAME_VERSION_1_0                FILE_VERSION_1_0
3029 #define GAME_VERSION_1_2                FILE_VERSION_1_2
3030 #define GAME_VERSION_1_4                FILE_VERSION_1_4
3031 #define GAME_VERSION_2_0                FILE_VERSION_2_0
3032 #define GAME_VERSION_3_0                FILE_VERSION_3_0
3033
3034 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
3035                                                       PROGRAM_VERSION_MAJOR, \
3036                                                       PROGRAM_VERSION_MINOR, \
3037                                                       PROGRAM_VERSION_PATCH)
3038
3039 // values for game_emulation
3040 #define EMU_NONE                        0
3041 #define EMU_BOULDERDASH                 1
3042 #define EMU_UNUSED_2                    2
3043 #define EMU_SUPAPLEX                    3
3044
3045 // values for level file type identifier
3046 #define LEVEL_FILE_TYPE_UNKNOWN         0
3047 #define LEVEL_FILE_TYPE_RND             1
3048 #define LEVEL_FILE_TYPE_BD              2
3049 #define LEVEL_FILE_TYPE_EM              3
3050 #define LEVEL_FILE_TYPE_SP              4
3051 #define LEVEL_FILE_TYPE_DX              5
3052 #define LEVEL_FILE_TYPE_SB              6
3053 #define LEVEL_FILE_TYPE_DC              7
3054 #define LEVEL_FILE_TYPE_MM              8
3055
3056 #define NUM_LEVEL_FILE_TYPES            9
3057
3058 // values for game engine type identifier
3059 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
3060 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
3061 #define GAME_ENGINE_TYPE_BD             LEVEL_FILE_TYPE_BD
3062 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
3063 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
3064 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
3065
3066 #define NUM_ENGINE_TYPES                5
3067
3068 // values for automatically playing tapes
3069 #define AUTOPLAY_NONE                   0
3070 #define AUTOPLAY_PLAY                   (1 << 0)
3071 #define AUTOPLAY_FFWD                   (1 << 1)
3072 #define AUTOPLAY_WARP                   (1 << 2)
3073 #define AUTOPLAY_TEST                   (1 << 3)
3074 #define AUTOPLAY_SAVE                   (1 << 4)
3075 #define AUTOPLAY_UPLOAD                 (1 << 5)
3076 #define AUTOPLAY_FIX                    (1 << 6)
3077 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
3078
3079 #define AUTOPLAY_MODE_NONE              0
3080 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
3081 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
3082 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
3083 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
3084 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
3085 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
3086 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
3087 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
3088
3089
3090 struct BorderInfo
3091 {
3092   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
3093   boolean draw_masked_when_fading;
3094 };
3095
3096 struct RequestButtonInfo
3097 {
3098   struct TextPosInfo yes;
3099   struct TextPosInfo no;
3100   struct TextPosInfo confirm;
3101
3102   struct TextPosInfo player_1;
3103   struct TextPosInfo player_2;
3104   struct TextPosInfo player_3;
3105   struct TextPosInfo player_4;
3106
3107   struct TextPosInfo touch_yes;
3108   struct TextPosInfo touch_no;
3109   struct TextPosInfo touch_confirm;
3110 };
3111
3112 struct MenuMainButtonInfo
3113 {
3114   struct MenuPosInfo name;
3115   struct MenuPosInfo levels;
3116   struct MenuPosInfo scores;
3117   struct MenuPosInfo editor;
3118   struct MenuPosInfo info;
3119   struct MenuPosInfo game;
3120   struct MenuPosInfo setup;
3121   struct MenuPosInfo quit;
3122
3123   struct MenuPosInfo prev_level;
3124   struct MenuPosInfo next_level;
3125
3126   struct MenuPosInfo first_level;
3127   struct MenuPosInfo last_level;
3128   struct MenuPosInfo level_number;
3129
3130   struct MenuPosInfo insert_solution;
3131   struct MenuPosInfo play_solution;
3132
3133   struct MenuPosInfo levelset_info;
3134   struct MenuPosInfo switch_ecs_aga;
3135 };
3136
3137 struct MenuMainTextInfo
3138 {
3139   struct TextPosInfo name;
3140   struct TextPosInfo levels;
3141   struct TextPosInfo scores;
3142   struct TextPosInfo editor;
3143   struct TextPosInfo info;
3144   struct TextPosInfo game;
3145   struct TextPosInfo setup;
3146   struct TextPosInfo quit;
3147
3148   struct TextPosInfo first_level;
3149   struct TextPosInfo last_level;
3150   struct TextPosInfo level_number;
3151   struct TextPosInfo level_info_1;
3152   struct TextPosInfo level_info_2;
3153   struct TextPosInfo level_name;
3154   struct TextPosInfo level_author;
3155   struct TextPosInfo level_year;
3156   struct TextPosInfo level_imported_from;
3157   struct TextPosInfo level_imported_by;
3158   struct TextPosInfo level_tested_by;
3159   struct TextPosInfo title_1;
3160   struct TextPosInfo title_2;
3161   struct TextPosInfo title_3;
3162 };
3163
3164 struct MenuMainInputInfo
3165 {
3166   struct TextPosInfo name;
3167 };
3168
3169 struct MenuMainInfo
3170 {
3171   struct MenuMainButtonInfo button;
3172   struct MenuMainTextInfo text;
3173   struct MenuMainInputInfo input;
3174
3175   struct TextPosInfo preview_players;
3176   struct TextPosInfo network_players;
3177 };
3178
3179 struct MenuSetupButtonInfo
3180 {
3181   struct MenuPosInfo prev_player;
3182   struct MenuPosInfo next_player;
3183
3184   struct MenuPosInfo touch_back;
3185   struct MenuPosInfo touch_next;
3186   struct MenuPosInfo touch_back2;
3187   struct MenuPosInfo touch_next2;
3188 };
3189
3190 struct MenuSetupInfo
3191 {
3192   struct MenuSetupButtonInfo button;
3193 };
3194
3195 struct MenuScoresButtonInfo
3196 {
3197   struct MenuPosInfo prev_level;
3198   struct MenuPosInfo next_level;
3199   struct MenuPosInfo prev_score;
3200   struct MenuPosInfo next_score;
3201   struct MenuPosInfo play_tape;
3202 };
3203
3204 struct MenuScoresInfo
3205 {
3206   struct MenuScoresButtonInfo button;
3207 };
3208
3209 struct TitleFadingInfo
3210 {
3211   int fade_mode;
3212   int fade_delay;
3213   int post_delay;
3214   int auto_delay;
3215   int auto_delay_unit;
3216 };
3217
3218 struct TitleMessageInfo
3219 {
3220   int x, y;
3221   int width, height;
3222   int chars, lines;
3223   int align, valign;
3224   int font;
3225   boolean autowrap;
3226   boolean centered;
3227   boolean parse_comments;
3228   int sort_priority;
3229
3230   int fade_mode;
3231   int fade_delay;
3232   int post_delay;
3233   int auto_delay;
3234   int auto_delay_unit;
3235 };
3236
3237 struct InitInfo
3238 {
3239   struct MenuPosInfo busy_initial;
3240   struct MenuPosInfo busy;
3241   struct MenuPosInfo busy_playfield;
3242 };
3243
3244 struct MenuInfo
3245 {
3246   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
3247   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
3248   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3249   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
3250   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3251   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3252
3253   int scrollbar_xoffset;
3254
3255   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3256
3257   int list_size[NUM_SPECIAL_GFX_ARGS];
3258   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3259   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3260   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
3261
3262   int left_spacing[NUM_SPECIAL_GFX_ARGS];
3263   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3264   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3265   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3266   int right_spacing[NUM_SPECIAL_GFX_ARGS];
3267   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3268   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3269   int top_spacing[NUM_SPECIAL_GFX_ARGS];
3270   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3271   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3272   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
3273   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3274   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3275
3276   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
3277   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3278   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3279   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
3280   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3281   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3282   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
3283   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3284   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3285   int line_spacing[NUM_SPECIAL_GFX_ARGS];
3286   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3287   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3288   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
3289   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
3290   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
3291
3292   struct TitleFadingInfo enter_menu;
3293   struct TitleFadingInfo leave_menu;
3294   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
3295   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
3296   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
3297
3298   int sound[NUM_SPECIAL_GFX_ARGS];
3299   int music[NUM_SPECIAL_GFX_ARGS];
3300
3301   struct MenuMainInfo main;
3302   struct MenuSetupInfo setup;
3303   struct MenuScoresInfo scores;
3304 };
3305
3306 struct DoorInfo
3307 {
3308   struct DoorPartPosInfo part_1;
3309   struct DoorPartPosInfo part_2;
3310   struct DoorPartPosInfo part_3;
3311   struct DoorPartPosInfo part_4;
3312   struct DoorPartPosInfo part_5;
3313   struct DoorPartPosInfo part_6;
3314   struct DoorPartPosInfo part_7;
3315   struct DoorPartPosInfo part_8;
3316
3317   struct DoorPartPosInfo panel;
3318
3319   int width;
3320   int height;
3321   int step_offset;
3322   int step_delay;
3323   int post_delay;
3324   int anim_mode;
3325 };
3326
3327 struct RequestInfo
3328 {
3329   struct RequestButtonInfo button;
3330   int x, y;
3331   int width, height;
3332   int border_size;
3333   int line_spacing;
3334   int step_offset;
3335   int step_delay;
3336   int anim_mode;
3337   int align;
3338   int valign;
3339   int sort_priority;
3340   boolean autowrap;
3341   boolean centered;
3342   boolean wrap_single_words;
3343
3344   // run-time values
3345   Bitmap *bitmap;
3346   int sx, sy;
3347   int xsize, ysize;
3348 };
3349
3350 struct PreviewInfo
3351 {
3352   int x, y;
3353   int align, valign;
3354   int xsize, ysize;
3355   int xoffset, yoffset;
3356   int tile_size;
3357   int step_offset;
3358   int step_delay;
3359   int anim_mode;
3360
3361   boolean redefined;            // redefined by custom artwork
3362 };
3363
3364 struct EditorTabsInfo
3365 {
3366   int x;
3367   int y;
3368   int yoffset2;
3369   int width;
3370   int height;
3371   int draw_xoffset;
3372   int draw_yoffset;
3373 };
3374
3375 struct EditorSettingsInfo
3376 {
3377   struct MenuPosInfo headline;
3378
3379   struct XY element_graphic;
3380   struct XY element_name;
3381
3382   struct EditorTabsInfo tabs;
3383
3384   struct XY tooltip;
3385 };
3386
3387 struct EditorGadgetInfo
3388 {
3389   int normal_spacing;
3390   int small_spacing;
3391   int tiny_spacing;
3392   int line_spacing;
3393   int text_spacing;
3394   int tab_spacing;
3395
3396   struct Rect separator_line;
3397 };
3398
3399 struct EditorButtonInfo
3400 {
3401   struct XYTileSize prev_level;
3402   struct XYTileSize next_level;
3403
3404   struct XYTileSize properties;
3405   struct XYTileSize element_left;
3406   struct XYTileSize element_middle;
3407   struct XYTileSize element_right;
3408   struct XYTileSize palette;
3409
3410   struct XYTileSize draw_single;
3411   struct XYTileSize draw_connected;
3412   struct XYTileSize draw_line;
3413   struct XYTileSize draw_arc;
3414   struct XYTileSize draw_rectangle;
3415   struct XYTileSize draw_filled_box;
3416   struct XYTileSize rotate_up;
3417   struct XYTileSize draw_text;
3418   struct XYTileSize flood_fill;
3419   struct XYTileSize rotate_left;
3420   struct XYTileSize zoom_level;
3421   struct XYTileSize rotate_right;
3422   struct XYTileSize draw_random;
3423   struct XYTileSize grab_brush;
3424   struct XYTileSize rotate_down;
3425   struct XYTileSize pick_element;
3426
3427   struct XYTileSize ce_copy_from;
3428   struct XYTileSize ce_copy_to;
3429   struct XYTileSize ce_swap;
3430   struct XYTileSize ce_copy;
3431   struct XYTileSize ce_paste;
3432
3433   struct XYTileSize undo;
3434   struct XYTileSize conf;
3435   struct XYTileSize save;
3436   struct XYTileSize clear;
3437   struct XYTileSize test;
3438   struct XYTileSize exit;
3439 };
3440
3441 struct EditorInputInfo
3442 {
3443   struct XY level_number;
3444 };
3445
3446 struct EditorPaletteInfo
3447 {
3448   int x, y;
3449   int cols, rows;
3450   int tile_size;
3451   boolean show_as_separate_screen;
3452   boolean show_on_element_buttons;
3453
3454   struct XYTileSize element_left;
3455   struct XYTileSize element_middle;
3456   struct XYTileSize element_right;
3457 };
3458
3459 struct EditorDrawingAreaInfo
3460 {
3461   int tile_size;
3462 };
3463
3464 struct EditorInfo
3465 {
3466   struct EditorSettingsInfo settings;
3467   struct EditorGadgetInfo gadget;
3468   struct EditorButtonInfo button;
3469   struct EditorInputInfo input;
3470   struct EditorPaletteInfo palette;
3471   struct EditorDrawingAreaInfo drawingarea;
3472 };
3473
3474 struct ViewportInfo
3475 {
3476   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3477   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3478   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3479   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3480 };
3481
3482 struct ScoreEntry
3483 {
3484   char tape_basename[MAX_FILENAME_LEN + 1];
3485   char name[MAX_PLAYER_NAME_LEN + 1];
3486   int score;
3487   int time;             // time (in frames) or steps played
3488
3489   // additional score information for score info screen
3490   int id;
3491   char tape_date[MAX_ISO_DATE_LEN + 1];
3492   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3493   char version[MAX_VERSION_TEXT_LEN + 1];
3494   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3495   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3496 };
3497
3498 struct ScoreInfo
3499 {
3500   int file_version;     // file format version the score is stored with
3501   int game_version;     // game release version the score was created with
3502
3503   char level_identifier[MAX_FILENAME_LEN + 1];
3504   int level_nr;
3505
3506   int num_entries;
3507   int last_added;
3508   int last_added_local;
3509   int last_level_nr;
3510   int last_entry_nr;
3511   int next_level_nr;
3512
3513   boolean updated;
3514   boolean uploaded;
3515   boolean tape_downloaded;
3516   boolean force_last_added;
3517   boolean continue_playing;
3518   boolean continue_on_return;
3519
3520   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3521 };
3522
3523 struct Content
3524 {
3525   int e[3][3];
3526 };
3527
3528 struct EnvelopeInfo
3529 {
3530   int xsize;
3531   int ysize;
3532
3533   boolean autowrap;
3534   boolean centered;
3535
3536   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3537 };
3538
3539 struct LevelFileInfo
3540 {
3541   int nr;
3542   int type;
3543   boolean packed;
3544   char *basename;
3545   char *filename;
3546 };
3547
3548 struct DateInfo
3549 {
3550   int year;
3551   int month;
3552   int day;
3553
3554   enum
3555   {
3556     DATE_SRC_CLOCK,
3557     DATE_SRC_LEVELFILE
3558   } src;
3559 };
3560
3561 struct LevelInfo
3562 {
3563   struct LevelFileInfo file_info;
3564
3565   int game_engine_type;
3566
3567   // level stored in native format for the alternative native game engines
3568   struct LevelInfo_BD *native_bd_level;
3569   struct LevelInfo_EM *native_em_level;
3570   struct LevelInfo_SP *native_sp_level;
3571   struct LevelInfo_MM *native_mm_level;
3572
3573   int file_version;                     // file format version the level is stored with
3574   int game_version;                     // game release version the level was created with
3575
3576   struct DateInfo creation_date;
3577
3578   boolean encoding_16bit_field;         // level contains 16-bit elements
3579   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3580   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3581
3582   int fieldx, fieldy;
3583
3584   int time;                             // available time (seconds)
3585   int gems_needed;
3586   boolean auto_count_gems;
3587   boolean rate_time_over_score;
3588
3589   char name[MAX_LEVEL_NAME_LEN + 1];
3590   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3591
3592   int random_seed;
3593
3594   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3595
3596   int score[LEVEL_SCORE_ELEMENTS];
3597
3598   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3599   int num_yamyam_contents;
3600
3601   int amoeba_speed;
3602   int amoeba_content;
3603
3604   int game_of_life[4];
3605   int biomaze[4];
3606
3607   int time_magic_wall;
3608   int time_wheel;
3609   int time_light;
3610   int time_timegate;
3611
3612   int shield_normal_time;
3613   int shield_deadly_time;
3614
3615   int extra_time;
3616   int time_orb_time;
3617
3618   int extra_time_score;
3619
3620   int start_element[MAX_PLAYERS];
3621   boolean use_start_element[MAX_PLAYERS];
3622
3623   int artwork_element[MAX_PLAYERS];
3624   boolean use_artwork_element[MAX_PLAYERS];
3625
3626   int explosion_element[MAX_PLAYERS];
3627   boolean use_explosion_element[MAX_PLAYERS];
3628
3629   // values for the new EMC elements
3630   int android_move_time;
3631   int android_clone_time;
3632   boolean ball_random;
3633   boolean ball_active_initial;
3634   int ball_time;
3635   int lenses_score;
3636   int magnify_score;
3637   int slurp_score;
3638   int lenses_time;
3639   int magnify_time;
3640   int wind_direction_initial;
3641
3642   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3643   int num_ball_contents;
3644
3645   int num_android_clone_elements;
3646   int android_clone_element[MAX_ANDROID_ELEMENTS];
3647
3648   int can_move_into_acid_bits;          // bitfield to store property for elements
3649   int dont_collide_with_bits;           // bitfield to store property for elements
3650
3651   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3652   boolean initial_player_gravity[MAX_PLAYERS];
3653
3654   boolean use_initial_inventory[MAX_PLAYERS];
3655   int initial_inventory_size[MAX_PLAYERS];
3656   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3657
3658   int bd_cycle_delay_ms;                // BD game cycle delay (in milliseconds)
3659   int bd_cycle_delay_c64;               // BD game cycle delay (in C64 game units)
3660   int bd_hatching_delay_cycles;         // BD hatching delay (in game cycles)
3661   int bd_hatching_delay_seconds;        // BD hatching delay (in seconds)
3662   int bd_scheduling_type;               // BD engine scheduling type
3663   boolean bd_pal_timing;                // BD engine uses special PAL timing
3664   boolean bd_line_shifting_borders;     // BD engine uses line-shifting wrap-around
3665   boolean bd_scan_first_and_last_row;   // BD engine scans top and bottom border rows
3666   boolean bd_short_explosions;          // BD engine uses four game cycles for explosions
3667   boolean bd_intermission;              // BD level is intermission
3668   boolean bd_diagonal_movements;        // BD style diagonal movements
3669   boolean bd_topmost_player_active;     // BD engine uses first player found on playfield
3670   int bd_snap_element;                  // BD element that is created when player is snapping
3671   int bd_pushing_prob;                  // BD player probability to push rocks
3672   int bd_pushing_prob_with_sweet;       // BD player probability to push rocks after eating sweet
3673   boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
3674   boolean bd_magic_wall_zero_infinite;  // BD magic wall with timer of zero runs infinitely
3675   boolean bd_magic_wall_wait_hatching;  // BD magic wall waits for player's birth
3676   boolean bd_magic_wall_stops_amoeba;   // BD magic wall can stop amoeba and turn to diamonds
3677   boolean bd_magic_wall_break_scan;     // BD magic wall setting to implement buggy BD1 behaviour
3678   int bd_magic_wall_diamond_to;         // BD magic wall turns diamonds to specified element
3679   int bd_magic_wall_rock_to;            // BD magic wall turns rocks to specified element
3680   int bd_magic_wall_mega_rock_to;       // BD magic wall turns mega rocks to specified element
3681   int bd_magic_wall_nut_to;             // BD magic wall turns nuts to specified element
3682   int bd_magic_wall_nitro_pack_to;      // BD magic wall turns nitro packs to specified element
3683   int bd_magic_wall_flying_diamond_to;  // BD magic wall turns flying diamonds to specified element
3684   int bd_magic_wall_flying_rock_to;     // BD magic wall turns flying rocks to specified element
3685   boolean bd_amoeba_wait_for_hatching;  // BD amoeba waits for player's birth
3686   boolean bd_amoeba_start_immediately;  // BD amoeba growth starts immediately
3687   boolean bd_amoeba_2_explode_by_amoeba;// BD amoeba 2 explodes if touched by BD amoeba
3688   int bd_amoeba_threshold_too_big;      // BD amoeba turns to stones if threshold reached
3689   int bd_amoeba_slow_growth_time;       // BD amoeba slow growth time (in seconds)
3690   int bd_amoeba_slow_growth_rate;       // BD amoeba slow growth rate (in percent)
3691   int bd_amoeba_fast_growth_rate;       // BD amoeba fast growth rate (in percent)
3692   int bd_amoeba_content_too_big;        // BD amoeba changes to this element if too big
3693   int bd_amoeba_content_enclosed;       // BD amoeba changes to this element if enclosed
3694   int bd_amoeba_2_threshold_too_big;    // BD amoeba 2 turns to stones if threshold reached
3695   int bd_amoeba_2_slow_growth_time;     // BD amoeba 2 slow growth time (in seconds)
3696   int bd_amoeba_2_slow_growth_rate;     // BD amoeba 2 slow growth rate (in percent)
3697   int bd_amoeba_2_fast_growth_rate;     // BD amoeba 2 fast growth rate (in percent)
3698   int bd_amoeba_2_content_too_big;      // BD amoeba 2 changes to this element if too big
3699   int bd_amoeba_2_content_enclosed;     // BD amoeba 2 changes to this element if enclosed
3700   int bd_amoeba_2_content_exploding;    // BD amoeba 2 changes to this element if exploding
3701   int bd_amoeba_2_content_looks_like;   // BD amoeba 2 looks like this other game element
3702   int bd_clock_extra_time;              // BD engine extra time when collecting clock
3703   boolean bd_voodoo_collects_diamonds;  // BD voodoo doll can collect diamonds for the player
3704   boolean bd_voodoo_hurt_kills_player;  // BD voodoo doll hurt in any way, player is killed
3705   boolean bd_voodoo_dies_by_rock;       // BD voodoo doll can be killed by a falling rock
3706   boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
3707   int bd_voodoo_penalty_time;           // BD engine penalty time when voodoo doll destroyed
3708   boolean bd_slime_is_predictable;      // BD slime uses predictable random number generator
3709   boolean bd_slime_correct_random;      // BD slime needs corrected random number generator
3710   int bd_slime_permeability_rate;       // BD slime permeability rate for unpredictable slime
3711   int bd_slime_permeability_bits_c64;   // BD slime permeability bits for predictable slime
3712   int bd_slime_random_seed_c64;         // BD slime random number seed for predictable slime
3713   int bd_slime_eats_element_1;          // BD slime can eat and convert this game element
3714   int bd_slime_converts_to_element_1;   // BD slime can convert eaten element to this game element
3715   int bd_slime_eats_element_2;          // BD slime can eat and convert this game element
3716   int bd_slime_converts_to_element_2;   // BD slime can convert eaten element to this game element
3717   int bd_slime_eats_element_3;          // BD slime can eat and convert this game element
3718   int bd_slime_converts_to_element_3;   // BD slime can convert eaten element to this game element
3719   int bd_cave_random_seed_c64;          // BD cave random number seed for predictable slime
3720   int bd_acid_eats_element;             // BD acid eats this game element when spreading
3721   int bd_acid_spread_rate;              // BD acid probability of spreading (in percent)
3722   int bd_acid_turns_to_element;         // BD acid target element after spreading
3723   int bd_biter_move_delay;              // BD biter delay between movements (in BD frames)
3724   int bd_biter_eats_element;            // BD biter eats this game element when moving
3725   int bd_bladder_converts_by_element;   // BD bladder converts to clock by touching this element
3726   boolean bd_change_expanding_wall;     // BD expanding wall direction is changed if enabled
3727   boolean bd_replicators_active;        // BD replicators start in active state if enabled
3728   int bd_replicator_create_delay;       // BD replicator delay between replications (in BD frames)
3729   boolean bd_conveyor_belts_active;     // BD conveyor belts start in active state if enabled
3730   boolean bd_conveyor_belts_changed;    // BD conveyor belts direction is changed if enabled
3731   boolean bd_water_cannot_flow_down;    // BD water does not flow downwards if enabled
3732   int bd_nut_content;                   // BD nut contains the specified game element
3733   int bd_hammer_walls_break_delay;      // BD hammer time for breaking walls (in BD frames)
3734   boolean bd_hammer_walls_reappear;     // BD hammered walls are reappearing after some delay
3735   int bd_hammer_walls_reappear_delay;   // BD hammer time for reappearing walls (in BD frames)
3736   boolean bd_infinite_rockets;          // BD rocket launcher has infinite number of rockets
3737   int bd_num_skeletons_needed_for_pot;  // BD skeletons amount must be collected to use a pot
3738   int bd_skeleton_worth_num_diamonds;   // BD skeleton collected is worth this number of diamonds
3739   int bd_expanding_wall_looks_like;     // BD expanding wall looks like this other game element
3740   int bd_sand_looks_like;               // BD sand looks like this other game element
3741   boolean bd_creatures_start_backwards; // BD creatures start moving in opposite direction
3742   boolean bd_creatures_turn_on_hatching;// BD creatures change direction after hatching
3743   int bd_creatures_auto_turn_delay;     // BD creatures change direction after delay (in seconds)
3744   int bd_gravity_direction;             // BD engine initial gravity direction
3745   boolean bd_gravity_switch_active;     // BD engine gravity switch starts in active state
3746   int bd_gravity_switch_delay;          // BD engine gravity change delay for switch (in seconds)
3747   boolean bd_gravity_affects_all;       // BD engine gravity affects all falling objects
3748   int bd_rock_turns_to_on_falling;      // BD rock changes to specified element when falling
3749   int bd_rock_turns_to_on_impact;       // BD rock changes to specified element on impact
3750   int bd_diamond_turns_to_on_falling;   // BD diamond changes to specified element when falling
3751   int bd_diamond_turns_to_on_impact;    // BD diamond changes to specified element on impact
3752   int bd_firefly_explodes_to;           // BD firefly explodes to specified element
3753   int bd_firefly_2_explodes_to;         // BD firefly 2 explodes to specified element
3754   int bd_butterfly_explodes_to;         // BD butterfly explodes to specified element
3755   int bd_butterfly_2_explodes_to;       // BD butterfly 2 explodes to specified element
3756   int bd_stonefly_explodes_to;          // BD stonefly explodes to specified element
3757   int bd_dragonfly_explodes_to;         // BD dragonfly explodes to specified element
3758   int bd_diamond_birth_turns_to;        // BD diamond birth changes to specified element
3759   int bd_bomb_explosion_turns_to;       // BD bomb explosion changes to specified element
3760   int bd_nitro_explosion_turns_to;      // BD nitro pack explosion changes to specified element
3761   int bd_explosion_turns_to;            // BD other explosions change to specified element
3762   int bd_color_b;                       // BD engine C64-style cave color (border)
3763   int bd_color_0;                       // BD engine C64-style cave color (background)
3764   int bd_color_1;                       // BD engine C64-style cave color (sand)
3765   int bd_color_2;                       // BD engine C64-style cave color (steel wall)
3766   int bd_color_3;                       // BD engine C64-style cave color (wall)
3767   int bd_color_4;                       // BD engine C64-style cave color (amoeba)
3768   int bd_color_5;                       // BD engine C64-style cave color (slime)
3769
3770   boolean em_slippery_gems;             // EM style "gems slip from wall" behaviour
3771   boolean em_explodes_by_fire;          // EM style chain explosion behaviour
3772   boolean use_spring_bug;               // for compatibility with old levels
3773   boolean use_time_orb_bug;             // for compatibility with old levels
3774   boolean use_life_bugs;                // for compatibility with old levels
3775   boolean instant_relocation;           // no visual delay when relocating player
3776   boolean shifted_relocation;           // no level centering when relocating player
3777   boolean lazy_relocation;              // only redraw off-screen player relocation
3778   boolean can_pass_to_walkable;         // player can pass to empty or walkable tile
3779   boolean grow_into_diggable;           // amoeba can grow into anything diggable
3780   boolean sb_fields_needed;             // all Sokoban fields must be solved
3781   boolean sb_objects_needed;            // all Sokoban objects must be solved
3782   boolean auto_exit_sokoban;            // automatically finish solved Sokoban levels
3783   boolean solved_by_one_player;         // level is solved if one player enters exit
3784   boolean finish_dig_collect;           // only finished dig/collect triggers ce action
3785   boolean keep_walkable_ce;             // keep walkable CE if it changes to the player
3786
3787   boolean continuous_snapping;          // repeated snapping without releasing key
3788   boolean block_snap_field;             // snapping blocks field to show animation
3789   boolean block_last_field;             // player blocks previous field while moving
3790   boolean sp_block_last_field;          // player blocks previous field while moving
3791
3792   // values for MM/DF elements
3793   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3794   boolean df_laser_red, df_laser_green, df_laser_blue;
3795   int mm_time_fuse;
3796   int mm_time_bomb;
3797   int mm_time_ball;
3798   int mm_time_block;
3799
3800   int num_mm_ball_contents;
3801   int mm_ball_choice_mode;
3802   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3803   boolean rotate_mm_ball_content;
3804   boolean explode_mm_ball;
3805
3806   // ('int' instead of 'boolean' because used as selectbox value in editor)
3807   int use_step_counter;                 // count steps instead of seconds for level
3808
3809   int time_score_base;                  // use time score for 1 or 10 seconds/steps
3810
3811   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3812
3813   boolean use_custom_template;          // use custom properties from template file
3814
3815   boolean file_has_custom_elements;     // set when level file contains CEs
3816
3817   int bd_color_type;                    // set according to BD colors in level
3818
3819   boolean no_valid_file;                // set when level file missing or invalid
3820   boolean no_level_file;                // set when falling back to level template
3821
3822   boolean changed;                      // set when level was changed in the editor
3823
3824   // runtime flags to handle bugs in old levels (not stored in level file)
3825   boolean use_action_after_change_bug;
3826 };
3827
3828 struct NetworkLevelInfo
3829 {
3830   char *leveldir_identifier;            // network levelset identifier
3831
3832   struct LevelFileInfo file_info;       // file info for level file
3833   struct LevelFileInfo tmpl_info;       // file info for level template
3834
3835   boolean use_network_level_files;      // use levels from network server
3836   boolean use_custom_template;          // use CEs from level template
3837 };
3838
3839 struct GlobalInfo
3840 {
3841   char *autoplay_leveldir;
3842   int autoplay_level[MAX_TAPES_PER_SET];
3843   int autoplay_mode;
3844   boolean autoplay_all;
3845   time_t autoplay_time;
3846
3847   char *patchtapes_mode;
3848   char *patchtapes_leveldir;
3849   int patchtapes_level[MAX_TAPES_PER_SET];
3850   boolean patchtapes_all;
3851
3852   char *convert_leveldir;
3853   int convert_level_nr;
3854
3855   char *dumplevel_leveldir;
3856   int dumplevel_level_nr;
3857
3858   char *dumptape_leveldir;
3859   int dumptape_level_nr;
3860
3861   char *create_sketch_images_dir;
3862   char *create_collect_images_dir;
3863
3864   int num_toons;
3865
3866   float frames_per_second;
3867   boolean show_frames_per_second;
3868
3869   // global values for fading screens and masking borders
3870   int border_status;
3871
3872   // values for global animations
3873   int anim_status;
3874   int anim_status_next;
3875
3876   boolean use_envelope_request;
3877
3878   char **user_names;
3879 };
3880
3881 struct ElementChangeInfo
3882 {
3883   boolean can_change;                   // use or ignore this change info
3884
3885   boolean has_event[NUM_CHANGE_EVENTS]; // change events
3886
3887   int trigger_player;                   // player triggering change
3888   int trigger_side;                     // side triggering change
3889   int trigger_page;                     // page triggering change
3890
3891   int target_element;                   // target element after change
3892
3893   int delay_fixed;                      // added frame delay before changed (fixed)
3894   int delay_random;                     // added frame delay before changed (random)
3895   int delay_frames;                     // either 1 (frames) or 50 (seconds; 50 fps)
3896
3897   int initial_trigger_element;          // initial element triggering change
3898
3899   struct Content target_content;        // elements for extended change target
3900   boolean use_target_content;           // use extended change target
3901   boolean only_if_complete;             // only use complete target content
3902   boolean use_random_replace;           // use random value for replacing elements
3903   int random_percentage;                // random value for replacing elements
3904   int replace_when;                     // type of elements that can be replaced
3905
3906   boolean explode;                      // explode instead of change
3907
3908   boolean has_action;                   // execute action on specified condition
3909   int action_type;                      // type of action
3910   int action_mode;                      // mode of action
3911   int action_arg;                       // parameter of action
3912   int action_element;                   // element related to action
3913
3914   // ---------- internal values used at runtime when playing ----------
3915
3916   int trigger_element;                  // element triggering change
3917
3918   /* functions that are called before, while and after the change of an
3919      element -- currently only used for non-custom elements */
3920   void (*pre_change_function)(int x, int y);
3921   void (*change_function)(int x, int y);
3922   void (*post_change_function)(int x, int y);
3923
3924   short actual_trigger_element;         // element that actually triggered change
3925   int actual_trigger_x;                 // element x position that triggered change
3926   int actual_trigger_y;                 // element y position that triggered change
3927   int actual_trigger_side;              // element side that triggered the change
3928   int actual_trigger_player;            // player which actually triggered change
3929   int actual_trigger_player_bits;       // player bits of triggering players
3930   int actual_trigger_ce_value;          // CE value of element that triggered change
3931   int actual_trigger_ce_score;          // CE score of element that triggered change
3932
3933   boolean can_change_or_has_action;     // can_change | has_action
3934
3935   // ---------- internal values used in level editor ----------
3936
3937   int direct_action;                    // change triggered by actions on element
3938   int other_action;                     // change triggered by other element actions
3939 };
3940
3941 struct ElementGroupInfo
3942 {
3943   int num_elements;                     // number of elements in this group
3944   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3945
3946   int choice_mode;                      // how to choose element from group
3947
3948   // ---------- internal values used at runtime when playing ----------
3949
3950   /* the following is the same as above, but with recursively resolved group
3951      elements (group elements may also contain further group elements!) */
3952   int num_elements_resolved;
3953   short element_resolved[NUM_FILE_ELEMENTS];
3954
3955   int choice_pos;                       // current element choice position
3956 };
3957
3958 struct ElementNameInfo
3959 {
3960   // ---------- token and description strings ----------
3961
3962   char *token_name;                     // element token used in config files
3963   char *class_name;                     // element class used in config files
3964   char *editor_description;             // pre-defined description for level editor
3965 };
3966
3967 struct ElementInfo
3968 {
3969   // ---------- token and description strings ----------
3970
3971   char *token_name;                     // element token used in config files
3972   char *class_name;                     // element class used in config files
3973   char *editor_description;             // pre-defined description for level editor
3974   char *custom_description;             // alternative description from config file
3975   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3976
3977   // ---------- graphic and sound definitions ----------
3978
3979   int graphic[NUM_ACTIONS];             // default graphics for several actions
3980   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3981                                         // special graphics for left/right/up/down
3982
3983   int crumbled[NUM_ACTIONS];            // crumbled graphics for several actions
3984   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3985                                         // crumbled graphics for left/right/up/down
3986
3987   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3988                                         // special graphics for certain screens
3989
3990   int sound[NUM_ACTIONS];               // default sounds for several actions
3991
3992   // ---------- special element property values ----------
3993
3994   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3995
3996   boolean use_gfx_element;              // use custom graphic element
3997   int gfx_element_initial;              // initial optional custom graphic element
3998
3999   int access_direction;                 // accessible from which direction
4000
4001   int collect_score_initial;            // initial score value for collecting
4002   int collect_count_initial;            // initial count value for collecting
4003
4004   int ce_value_fixed_initial;           // initial value for custom variable (fix)
4005   int ce_value_random_initial;          // initial value for custom variable (rnd)
4006   boolean use_last_ce_value;            // use value from element before change
4007
4008   int push_delay_fixed;                 // constant delay before pushing
4009   int push_delay_random;                // additional random delay before pushing
4010   int drop_delay_fixed;                 // constant delay after dropping
4011   int drop_delay_random;                // additional random delay after dropping
4012   int move_delay_fixed;                 // constant delay after moving
4013   int move_delay_random;                // additional random delay after moving
4014   int step_delay_fixed;                 // constant delay while moving
4015   int step_delay_random;                // additional random delay while moving
4016
4017   int move_pattern;                     // direction movable element moves to
4018   int move_direction_initial;           // initial direction element moves to
4019   int move_stepsize;                    // step size element moves with
4020
4021   int move_enter_element;               // element that can be entered (and removed)
4022   int move_leave_element;               // element that can be left behind
4023   int move_leave_type;                  // change (limited) or leave (unlimited)
4024
4025   int slippery_type;                    // how/where other elements slip away
4026
4027   struct Content content;               // new elements after explosion
4028
4029   int explosion_type;                   // type of explosion, like 3x3, 3+3 or 1x1
4030   int explosion_delay;                  // duration of explosion of this element
4031   int ignition_delay;                   // delay for explosion by other explosion
4032
4033   struct ElementChangeInfo *change_page; // actual list of change pages
4034   struct ElementChangeInfo *change;      // pointer to current change page
4035
4036   int num_change_pages;                 // actual number of change pages
4037   int current_change_page;              // currently edited change page
4038
4039   struct ElementGroupInfo *group;       // pointer to element group info
4040
4041   boolean has_anim_event;               // element can trigger global animation
4042
4043   // ---------- internal values used at runtime when playing ----------
4044
4045   boolean has_change_event[NUM_CHANGE_EVENTS];
4046
4047   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
4048   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
4049
4050   boolean in_group[NUM_GROUP_ELEMENTS];
4051
4052   int gfx_element;                      // runtime optional custom graphic element
4053
4054   int collect_score;                    // runtime score value for collecting
4055
4056   // count of this element on playfield, calculated after each frame
4057   int element_count;
4058
4059   // ---------- internal values used in level editor ----------
4060
4061   int access_type;                      // walkable or passable
4062   int access_layer;                     // accessible over/inside/under
4063   int access_protected;                 // protection against deadly elements
4064   int walk_to_action;                   // diggable/collectible/pushable
4065   int smash_targets;                    // can smash player/enemies/everything
4066   int deadliness;                       // deadly when running/colliding/touching
4067
4068   boolean can_explode_by_fire;          // element explodes by fire
4069   boolean can_explode_smashed;          // element explodes when smashed
4070   boolean can_explode_impact;           // element explodes on impact
4071
4072   boolean modified_settings;            // set for all modified custom elements
4073 };
4074
4075 struct FontInfo
4076 {
4077   char *token_name;                     // font token used in config files
4078
4079   int graphic;                          // default graphic for this font
4080   int special_graphic[NUM_SPECIAL_GFX_ARGS];
4081                                         // special graphics for certain screens
4082   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
4083                                         // internal bitmap ID for special graphics
4084 };
4085
4086 struct GlobalAnimNameInfo
4087 {
4088   char *token_name;                     // global animation token in config files
4089 };
4090
4091 struct GlobalAnimInfo
4092 {
4093   char *token_name;                     // global animation token in config files
4094
4095   // global animation graphic and control definitions
4096   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4097
4098   // global animation sound and music definitions
4099   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4100   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
4101 };
4102
4103 struct GlobalAnimEventListInfo
4104 {
4105   int *event_value;
4106   int num_event_values;
4107 };
4108
4109 struct GlobalAnimEventInfo
4110 {
4111   struct GlobalAnimEventListInfo **event_list;
4112   int num_event_lists;
4113 };
4114
4115 struct GraphicInfo
4116 {
4117   Bitmap **bitmaps;                     // bitmaps in all required sizes
4118   Bitmap *bitmap;                       // bitmap in default size
4119
4120   int src_image_width;                  // scaled bitmap size, but w/o small images
4121   int src_image_height;                 // scaled bitmap size, but w/o small images
4122
4123   int src_x, src_y;                     // start position of animation frames
4124   int width, height;                    // width/height of each animation frame
4125
4126   int offset_x, offset_y;               // x/y offset to next animation frame
4127   int offset2_x, offset2_y;             // x/y offset to second movement tile
4128
4129   boolean double_movement;              // animation has second movement tile
4130   int swap_double_tiles;                // explicitely force or forbid tile swapping
4131
4132   int anim_frames;
4133   int anim_frames_per_line;
4134   int anim_start_frame;
4135   int anim_delay;                       // important: delay of 1 means "no delay"!
4136   int anim_mode;
4137
4138   boolean anim_global_sync;
4139   boolean anim_global_anim_sync;
4140
4141   int crumbled_like;                    // element for cloning crumble graphics
4142   int diggable_like;                    // element for cloning digging graphics
4143
4144   int border_size;                      // border size for "crumbled" graphics
4145
4146   int scale_up_factor;                  // optional factor for scaling image up
4147   int tile_size;                        // optional explicitly defined tile size
4148
4149   int clone_from;                       // graphic for cloning *all* settings
4150
4151   int init_delay_fixed;                 // optional initial delay values for global
4152   int init_delay_random;                // animations (pause interval before start)
4153   int init_delay_action;                // optional action called on animation start
4154   int anim_delay_fixed;                 // optional delay values for bored/sleeping
4155   int anim_delay_random;                // and global animations (animation length)
4156   int anim_delay_action;                // optional action called on animation end
4157   int post_delay_fixed;                 // optional delay values after bored/global
4158   int post_delay_random;                // animations (pause before next animation)
4159   int post_delay_action;                // optional action called after post delay
4160
4161   int init_event;                       // optional event triggering animation start
4162   int init_event_action;                // optional action called on animation start
4163   int anim_event;                       // optional event triggering animation end
4164   int anim_event_action;                // optional action called on animation end
4165
4166   int step_offset;                      // optional step offset of toon animations
4167   int step_xoffset;                     // optional step offset of toon animations
4168   int step_yoffset;                     // optional step offset of toon animations
4169   int step_delay;                       // optional step delay of toon animations
4170   int direction;                        // optional move direction of toon animations
4171   int position;                         // optional draw position of toon animations
4172   int x;                                // optional draw position of toon animations
4173   int y;                                // optional draw position of toon animations
4174
4175   int draw_xoffset;                     // optional offset for drawing font chars
4176   int draw_yoffset;                     // optional offset for drawing font chars
4177
4178   int draw_masked;                      // optional setting for drawing envelope gfx
4179   int draw_order;                       // optional draw order for global animations
4180
4181   int fade_mode;                        // optional setting for drawing title screens
4182   int fade_delay;                       // optional setting for drawing title screens
4183   int post_delay;                       // optional setting for drawing title screens
4184   int auto_delay;                       // optional setting for drawing title screens
4185   int auto_delay_unit;                  // optional setting for drawing title screens
4186   int align, valign;                    // optional setting for drawing title screens
4187   int sort_priority;                    // optional setting for drawing title screens
4188
4189   int class;
4190   int style;
4191   int alpha;
4192
4193   int active_xoffset;
4194   int active_yoffset;
4195   int pressed_xoffset;
4196   int pressed_yoffset;
4197
4198   int stacked_xfactor;
4199   int stacked_yfactor;
4200   int stacked_xoffset;
4201   int stacked_yoffset;
4202
4203   boolean use_image_size;               // use image size as default width and height
4204 };
4205
4206 struct SoundInfo
4207 {
4208   boolean loop;
4209   int volume;
4210   int priority;
4211 };
4212
4213 struct MusicInfo
4214 {
4215   boolean loop;
4216 };
4217
4218 struct MusicPrefixInfo
4219 {
4220   char *prefix;
4221   boolean is_loop_music;
4222 };
4223
4224 struct MusicFileInfo
4225 {
4226   char *basename;
4227
4228   char *title_header;
4229   char *artist_header;
4230   char *album_header;
4231   char *year_header;
4232   char *played_header;
4233
4234   char *title;
4235   char *artist;
4236   char *album;
4237   char *year;
4238   char *played;
4239
4240   int music;
4241
4242   boolean is_sound;
4243
4244   struct MusicFileInfo *prev, *next;
4245 };
4246
4247 struct ElementActionInfo
4248 {
4249   char *suffix;
4250   int value;
4251   boolean is_loop_sound;
4252 };
4253
4254 struct ElementDirectionInfo
4255 {
4256   char *suffix;
4257   int value;
4258 };
4259
4260 struct SpecialSuffixInfo
4261 {
4262   char *suffix;
4263   int value;
4264 };
4265
4266 struct HelpAnimInfo
4267 {
4268   int element;
4269   int action;
4270   int direction;
4271
4272   int delay;
4273 };
4274
4275
4276 extern Bitmap                          *bitmap_db_field;
4277 extern Bitmap                          *bitmap_db_door_1;
4278 extern Bitmap                          *bitmap_db_door_2;
4279 extern Bitmap                          *bitmap_db_store_1;
4280 extern Bitmap                          *bitmap_db_store_2;
4281 extern DrawBuffer                      *fieldbuffer;
4282 extern DrawBuffer                      *drawto_field;
4283
4284 extern int                              game_status;
4285 extern int                              game_status_last_screen;
4286 extern boolean                          level_editor_test_game;
4287 extern boolean                          score_info_tape_play;
4288 extern boolean                          network_playing;
4289
4290 extern int                              key_joystick_mapping;
4291
4292 extern short                            Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4293 extern short                            Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4294 extern short                            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4295 extern short                            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4296 extern short                            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4297 extern short                            ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4298 extern short                            ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4299 extern short                            CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4300 extern short                            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4301 extern short                            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4302 extern short                            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4303 extern short                            Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4304 extern boolean                          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4305 extern boolean                          Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4306 extern short                            ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4307 extern short                            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4308 extern short                            WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4309 extern short                            WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4310 extern short                            CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4311 extern short                            CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4312 extern short                            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4313 extern short                            AmoebaCnt[MAX_NUM_AMOEBA];
4314 extern short                            AmoebaCnt2[MAX_NUM_AMOEBA];
4315 extern short                            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4316 extern short                            ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4317 extern short                            ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4318 extern int                              RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4319 extern int                              PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4320
4321 extern int                              GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4322 extern int                              GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4323 extern int                              GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4324 extern int                              GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4325 extern int                              GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4326 extern int                              GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4327 extern int                              GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4328 extern int                              GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
4329
4330 extern int                              ActiveElement[MAX_NUM_ELEMENTS];
4331 extern int                              ActiveButton[NUM_IMAGE_FILES];
4332 extern int                              ActiveFont[NUM_FONTS];
4333
4334 extern int                              lev_fieldx, lev_fieldy;
4335 extern int                              scroll_x, scroll_y;
4336
4337 extern int                              WIN_XSIZE, WIN_YSIZE;
4338 extern int                              SCR_FIELDX, SCR_FIELDY;
4339 extern int                              REAL_SX, REAL_SY;
4340 extern int                              SX, SY;
4341 extern int                              DX, DY;
4342 extern int                              VX, VY;
4343 extern int                              EX, EY;
4344 extern int                              dDX, dDY;
4345 extern int                              FULL_SXSIZE, FULL_SYSIZE;
4346 extern int                              SXSIZE, SYSIZE;
4347 extern int                              DXSIZE, DYSIZE;
4348 extern int                              VXSIZE, VYSIZE;
4349 extern int                              EXSIZE, EYSIZE;
4350 extern int                              TILESIZE_VAR;
4351
4352 extern int                              FADE_SX, FADE_SY;
4353 extern int                              FADE_SXSIZE, FADE_SYSIZE;
4354
4355 extern int                              FX, FY;
4356 extern int                              ScrollStepSize;
4357 extern int                              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
4358 extern int                              BorderElement;
4359 extern int                              MenuFrameDelay;
4360 extern int                              GameFrameDelay;
4361 extern int                              FfwdFrameDelay;
4362 extern int                              BX1, BY1;
4363 extern int                              BX2, BY2;
4364 extern int                              SBX_Left, SBX_Right;
4365 extern int                              SBY_Upper, SBY_Lower;
4366
4367 extern int                              TimeFrames, TimePlayed, TimeLeft;
4368 extern int                              TapeTimeFrames, TapeTime;
4369
4370 extern boolean                          network_player_action_received;
4371
4372 extern int                              graphics_action_mapping[];
4373
4374 extern struct LevelInfo                 level, level_template;
4375 extern struct ScoreInfo                 scores, server_scores;
4376 extern struct TapeInfo                  tape;
4377 extern struct GlobalInfo                global;
4378 extern struct BorderInfo                border;
4379 extern struct ViewportInfo              viewport;
4380 extern struct TitleFadingInfo           fading;
4381 extern struct TitleFadingInfo           fading_none;
4382 extern struct TitleFadingInfo           title_initial_first_default;
4383 extern struct TitleFadingInfo           title_initial_default;
4384 extern struct TitleFadingInfo           title_first_default;
4385 extern struct TitleFadingInfo           title_default;
4386 extern struct TitleMessageInfo          titlescreen_initial_first_default;
4387 extern struct TitleMessageInfo          titlescreen_initial_first[];
4388 extern struct TitleMessageInfo          titlescreen_initial_default;
4389 extern struct TitleMessageInfo          titlescreen_initial[];
4390 extern struct TitleMessageInfo          titlescreen_first_default;
4391 extern struct TitleMessageInfo          titlescreen_first[];
4392 extern struct TitleMessageInfo          titlescreen_default;
4393 extern struct TitleMessageInfo          titlescreen[];
4394 extern struct TitleMessageInfo          titlemessage_initial_first_default;
4395 extern struct TitleMessageInfo          titlemessage_initial_first[];
4396 extern struct TitleMessageInfo          titlemessage_initial_default;
4397 extern struct TitleMessageInfo          titlemessage_initial[];
4398 extern struct TitleMessageInfo          titlemessage_first_default;
4399 extern struct TitleMessageInfo          titlemessage_first[];
4400 extern struct TitleMessageInfo          titlemessage_default;
4401 extern struct TitleMessageInfo          titlemessage[];
4402 extern struct TitleMessageInfo          readme;
4403 extern struct InitInfo                  init, init_last;
4404 extern struct MenuInfo                  menu;
4405 extern struct DoorInfo                  door_1, door_2;
4406 extern struct RequestInfo               request;
4407 extern struct PreviewInfo               preview;
4408 extern struct EditorInfo                editor;
4409 extern struct ElementInfo               element_info[];
4410 extern struct ElementNameInfo           element_name_info[];
4411 extern struct ElementActionInfo         element_action_info[];
4412 extern struct ElementDirectionInfo      element_direction_info[];
4413 extern struct SpecialSuffixInfo         special_suffix_info[];
4414 extern struct TokenIntPtrInfo           image_config_vars[];
4415 extern struct TokenIntPtrInfo           sound_config_vars[];
4416 extern struct FontInfo                  font_info[];
4417 extern struct GlobalAnimInfo            global_anim_info[];
4418 extern struct GlobalAnimNameInfo        global_anim_name_info[];
4419 extern struct GlobalAnimEventInfo       global_anim_event_info;
4420 extern struct MusicPrefixInfo           music_prefix_info[];
4421 extern struct GraphicInfo              *graphic_info;
4422 extern struct SoundInfo                *sound_info;
4423 extern struct MusicInfo                *music_info;
4424 extern struct MusicFileInfo            *music_file_info;
4425 extern struct HelpAnimInfo             *helpanim_info;
4426 extern SetupFileHash                   *helptext_info;
4427 extern SetupFileHash                   *image_config_hash;
4428 extern SetupFileHash                   *sound_config_hash;
4429 extern SetupFileHash                   *element_token_hash;
4430 extern SetupFileHash                   *graphic_token_hash;
4431 extern SetupFileHash                   *font_token_hash;
4432 extern SetupFileHash                   *hide_setup_hash;
4433 extern SetupFileHash                   *anim_url_hash;
4434 extern struct ConfigTypeInfo            image_config_suffix[];
4435 extern struct ConfigTypeInfo            sound_config_suffix[];
4436 extern struct ConfigTypeInfo            music_config_suffix[];
4437 extern struct ConfigInfo                image_config[];
4438 extern struct ConfigInfo                sound_config[];
4439 extern struct ConfigInfo                music_config[];
4440 extern struct ConfigInfo                helpanim_config[];
4441 extern struct ConfigInfo                helptext_config[];
4442
4443 #endif  // MAIN_H