1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
32 static char *image_filename[NUM_PICTURES] =
40 "RocksFontMedium.pcx",
53 "RocksFontMedium.pcx",
58 static void InitSetup(void);
59 static void InitPlayerInfo(void);
60 static void InitLevelInfo(void);
61 static void InitArtworkInfo(void);
62 static void InitLevelArtworkInfo(void);
63 static void InitNetworkServer(void);
64 static void InitImages(void);
65 static void InitMixer(void);
66 static void InitSound(void);
67 static void InitGfx(void);
68 static void InitGfxBackground(void);
69 static void InitGadgets(void);
70 static void InitElementProperties(void);
71 static void InitElementInfo(void);
72 static void InitGraphicInfo(void);
73 static void InitSoundInfo();
74 static void Execute_Debug_Command(char *);
78 if (options.debug_command)
80 Execute_Debug_Command(options.debug_command);
85 if (options.serveronly)
87 #if defined(PLATFORM_UNIX)
88 NetworkServer(options.server_port, options.serveronly);
90 Error(ERR_WARN, "networking only supported in Unix version");
92 exit(0); /* never reached */
95 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
96 PROGRAM_TITLE_STRING, getWindowTitleString(),
97 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
98 MSDOS_POINTER_FILENAME,
99 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
103 InitArtworkInfo(); /* needed before loading gfx, sound & music */
108 InitRND(NEW_RANDOMIZE);
111 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
114 InitEventFilter(FilterMouseMotionEvents);
117 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
121 InitLevelArtworkInfo();
122 InitImages(); /* needs to know current level directory */
123 InitSound(); /* needs to know current level directory */
124 InitGadgets(); /* needs images + number of level series */
136 LoadSetup(); /* global setup info */
139 void InitPlayerInfo()
143 /* choose default local player */
144 local_player = &stored_player[0];
146 for (i=0; i<MAX_PLAYERS; i++)
147 stored_player[i].connected = FALSE;
149 local_player->connected = TRUE;
154 LoadLevelInfo(); /* global level info */
155 LoadLevelSetup_LastSeries(); /* last played series info */
156 LoadLevelSetup_SeriesInfo(); /* last played level info */
159 void InitArtworkInfo()
164 void InitLevelArtworkInfo()
166 LoadLevelArtworkInfo();
169 void InitNetworkServer()
171 #if defined(PLATFORM_UNIX)
175 if (!options.network)
178 #if defined(PLATFORM_UNIX)
179 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
181 if (!ConnectToServer(options.server_host, options.server_port))
182 Error(ERR_EXIT, "cannot connect to network game server");
184 SendToServer_PlayerName(setup.player_name);
185 SendToServer_ProtocolVersion();
188 SendToServer_NrWanted(nr_wanted);
192 static void InitImages()
194 InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
196 /* load custom images */
197 ReloadCustomImages();
202 static void InitMixer()
206 InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
211 static void InitSound()
213 /* load custom sounds and music */
214 InitReloadSounds(artwork.snd_current->identifier);
215 InitReloadMusic(artwork.mus_current->identifier);
220 static void InitTileClipmasks()
222 #if defined(TARGET_X11)
223 XGCValues clip_gc_values;
224 unsigned long clip_gc_valuemask;
226 #if defined(TARGET_X11_NATIVE)
236 tile_needs_clipping[] =
238 { GFX_SPIELER1_UP, 4 },
239 { GFX_SPIELER1_DOWN, 4 },
240 { GFX_SPIELER1_LEFT, 4 },
241 { GFX_SPIELER1_RIGHT, 4 },
242 { GFX_SPIELER1_PUSH_LEFT, 4 },
243 { GFX_SPIELER1_PUSH_RIGHT, 4 },
244 { GFX_SPIELER2_UP, 4 },
245 { GFX_SPIELER2_DOWN, 4 },
246 { GFX_SPIELER2_LEFT, 4 },
247 { GFX_SPIELER2_RIGHT, 4 },
248 { GFX_SPIELER2_PUSH_LEFT, 4 },
249 { GFX_SPIELER2_PUSH_RIGHT, 4 },
250 { GFX_SPIELER3_UP, 4 },
251 { GFX_SPIELER3_DOWN, 4 },
252 { GFX_SPIELER3_LEFT, 4 },
253 { GFX_SPIELER3_RIGHT, 4 },
254 { GFX_SPIELER3_PUSH_LEFT, 4 },
255 { GFX_SPIELER3_PUSH_RIGHT, 4 },
256 { GFX_SPIELER4_UP, 4 },
257 { GFX_SPIELER4_DOWN, 4 },
258 { GFX_SPIELER4_LEFT, 4 },
259 { GFX_SPIELER4_RIGHT, 4 },
260 { GFX_SPIELER4_PUSH_LEFT, 4 },
261 { GFX_SPIELER4_PUSH_RIGHT, 4 },
262 { GFX_SP_MURPHY, 1 },
263 { GFX_MURPHY_GO_LEFT, 3 },
264 { GFX_MURPHY_GO_RIGHT, 3 },
265 { GFX_MURPHY_SNAP_UP, 1 },
266 { GFX_MURPHY_SNAP_DOWN, 1 },
267 { GFX_MURPHY_SNAP_RIGHT, 1 },
268 { GFX_MURPHY_SNAP_LEFT, 1 },
269 { GFX_MURPHY_PUSH_RIGHT, 1 },
270 { GFX_MURPHY_PUSH_LEFT, 1 },
271 { GFX_GEBLUBBER, 4 },
274 { GFX_EXPLOSION, 8 },
275 { GFX_SOKOBAN_OBJEKT, 1 },
276 { GFX_FUNKELN_BLAU, 3 },
277 { GFX_FUNKELN_WEISS, 3 },
278 { GFX2_SHIELD_PASSIVE, 3 },
279 { GFX2_SHIELD_ACTIVE, 3 },
284 #endif /* TARGET_X11_NATIVE */
285 #endif /* TARGET_X11 */
289 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
290 for (i=0; i<NUM_TILES; i++)
291 tile_clipmask[i] = None;
293 #if defined(TARGET_X11)
294 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
295 often very slow when preparing a masked XCopyArea() for big Pixmaps.
296 To prevent this, create small (tile-sized) mask Pixmaps which will then
297 be set much faster with XSetClipOrigin() and speed things up a lot. */
299 clip_gc_values.graphics_exposures = False;
300 clip_gc_valuemask = GCGraphicsExposures;
301 tile_clip_gc = XCreateGC(display, window->drawable,
302 clip_gc_valuemask, &clip_gc_values);
304 for (i=0; i<NUM_BITMAPS; i++)
306 if (pix[i]->clip_mask)
308 clip_gc_values.graphics_exposures = False;
309 clip_gc_values.clip_mask = pix[i]->clip_mask;
310 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
311 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
312 clip_gc_valuemask, &clip_gc_values);
316 #if defined(TARGET_X11_NATIVE)
319 /* create graphic context structures needed for clipping */
320 clip_gc_values.graphics_exposures = False;
321 clip_gc_valuemask = GCGraphicsExposures;
322 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
323 clip_gc_valuemask, &clip_gc_values);
325 /* create only those clipping Pixmaps we really need */
326 for (i=0; tile_needs_clipping[i].start>=0; i++)
330 for (j=0; j<tile_needs_clipping[i].count; j++)
332 int tile = tile_needs_clipping[i].start + j;
338 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
339 src_pixmap = src_bitmap->clip_mask;
341 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
344 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
345 src_x, src_y, TILEX, TILEY, 0, 0);
349 XFreeGC(display, copy_clipmask_gc);
352 #endif /* TARGET_X11_NATIVE */
353 #endif /* TARGET_X11 */
356 void FreeTileClipmasks()
358 #if defined(TARGET_X11)
361 for (i=0; i<NUM_TILES; i++)
363 if (tile_clipmask[i] != None)
365 XFreePixmap(display, tile_clipmask[i]);
366 tile_clipmask[i] = None;
371 XFreeGC(display, tile_clip_gc);
374 for (i=0; i<NUM_BITMAPS; i++)
376 if (pix[i] != NULL && pix[i]->stored_clip_gc)
378 XFreeGC(display, pix[i]->stored_clip_gc);
379 pix[i]->stored_clip_gc = None;
382 #endif /* TARGET_X11 */
389 /* initialize some global variables */
390 global.frames_per_second = 0;
391 global.fps_slowdown = FALSE;
392 global.fps_slowdown_factor = 1;
394 /* initialize screen properties */
395 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
396 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
397 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
398 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
399 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
401 /* create additional image buffers for double-buffering */
402 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
403 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
405 pix[PIX_DB_FIELD] = bitmap_db_field;
406 pix[PIX_DB_DOOR] = bitmap_db_door;
409 pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
411 InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
413 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
414 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
416 DrawInitText("Loading graphics:", 120, FC_GREEN);
418 for (i=0; i<NUM_PICTURES; i++)
420 if (i != PIX_FONT_SMALL)
422 DrawInitText(image_filename[i], 150, FC_YELLOW);
424 pix[i] = LoadCustomImage(image_filename[i]);
428 InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
434 void InitGfxBackground()
439 fieldbuffer = bitmap_db_field;
440 SetDrawtoField(DRAW_BACKBUFFER);
442 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
443 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
444 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
446 for (x=0; x<MAX_BUF_XSIZE; x++)
447 for (y=0; y<MAX_BUF_YSIZE; y++)
450 redraw_mask = REDRAW_ALL;
453 void ReloadCustomArtwork()
455 static char *leveldir_current_identifier = NULL;
456 static boolean last_override_level_graphics = FALSE;
457 static boolean last_override_level_sounds = FALSE;
458 static boolean last_override_level_music = FALSE;
460 /* identifier for new artwork; default: artwork configured in setup */
461 char *gfx_new_identifier = artwork.gfx_current->identifier;
462 char *snd_new_identifier = artwork.snd_current->identifier;
463 char *mus_new_identifier = artwork.mus_current->identifier;
466 printf("graphics --> '%s' ('%s')\n",
467 artwork.gfx_current_identifier, artwork.gfx_current->filename);
468 printf("sounds --> '%s' ('%s')\n",
469 artwork.snd_current_identifier, artwork.snd_current->filename);
470 printf("music --> '%s' ('%s')\n",
471 artwork.mus_current_identifier, artwork.mus_current->filename);
474 /* leveldir_current may be invalid (level group, parent link) */
475 if (!validLevelSeries(leveldir_current))
479 printf("--> '%s'\n", artwork.gfx_current_identifier);
482 /* when a new level series was selected, check if there was a change
483 in custom artwork stored in level series directory */
484 if (leveldir_current_identifier != leveldir_current->identifier)
486 char *identifier_old = leveldir_current_identifier;
487 char *identifier_new = leveldir_current->identifier;
489 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
490 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
491 gfx_new_identifier = identifier_new;
492 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
493 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
494 snd_new_identifier = identifier_new;
495 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
496 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
497 mus_new_identifier = identifier_new;
499 leveldir_current_identifier = leveldir_current->identifier;
502 /* custom level artwork configured in level series configuration file
503 always overrides custom level artwork stored in level series directory
504 and (level independant) custom artwork configured in setup menue */
505 if (leveldir_current->graphics_set != NULL)
506 gfx_new_identifier = leveldir_current->graphics_set;
507 if (leveldir_current->sounds_set != NULL)
508 snd_new_identifier = leveldir_current->sounds_set;
509 if (leveldir_current->music_set != NULL)
510 mus_new_identifier = leveldir_current->music_set;
512 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
513 last_override_level_graphics != setup.override_level_graphics)
517 setLevelArtworkDir(artwork.gfx_first);
519 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
521 for (i=0; i<NUM_PICTURES; i++)
523 DrawInitText(image_filename[i], 150, FC_YELLOW);
524 ReloadCustomImage(pix[i], image_filename[i]);
527 ReloadCustomImages();
534 /* force redraw of (open or closed) door graphics */
535 SetDoorState(DOOR_OPEN_ALL);
536 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
538 artwork.gfx_current_identifier = gfx_new_identifier;
539 last_override_level_graphics = setup.override_level_graphics;
542 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
543 last_override_level_sounds != setup.override_level_sounds)
545 /* set artwork path to send it to the sound server process */
546 setLevelArtworkDir(artwork.snd_first);
548 InitReloadSounds(snd_new_identifier);
550 artwork.snd_current_identifier = snd_new_identifier;
551 last_override_level_sounds = setup.override_level_sounds;
554 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
555 last_override_level_music != setup.override_level_music)
557 /* set artwork path to send it to the sound server process */
558 setLevelArtworkDir(artwork.mus_first);
560 InitReloadMusic(mus_new_identifier);
562 artwork.mus_current_identifier = mus_new_identifier;
563 last_override_level_music = setup.override_level_music;
567 printf("<-- '%s'\n", artwork.gfx_current_identifier);
573 CreateLevelEditorGadgets();
577 CreateScreenGadgets();
580 void InitElementInfo()
588 element_to_graphic[] =
590 { EL_EMPTY, GFX_LEERRAUM },
591 { EL_SAND, GFX_ERDREICH },
592 { EL_WALL, GFX_MAUERWERK },
593 { EL_WALL_CRUMBLED, GFX_FELSBODEN },
594 { EL_ROCK, GFX_FELSBROCKEN },
595 { EL_EMERALD, GFX_EDELSTEIN },
596 { EL_EXIT_CLOSED, GFX_AUSGANG_ZU },
597 { EL_EXIT_OPENING, GFX_AUSGANG_ACT },
598 { EL_EXIT_OPEN, GFX_AUSGANG_AUF },
599 { EL_SP_EXIT_OPEN, GFX_SP_EXIT },
600 { EL_PLAYER1, GFX_SPIELER1 },
601 { EL_PLAYER2, GFX_SPIELER2 },
602 { EL_PLAYER3, GFX_SPIELER3 },
603 { EL_PLAYER4, GFX_SPIELER4 },
604 { EL_BUG, GFX_KAEFER },
605 { EL_BUG_RIGHT, GFX_KAEFER_RIGHT },
606 { EL_BUG_UP, GFX_KAEFER_UP },
607 { EL_BUG_LEFT, GFX_KAEFER_LEFT },
608 { EL_BUG_DOWN, GFX_KAEFER_DOWN },
609 { EL_SPACESHIP, GFX_FLIEGER },
610 { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT },
611 { EL_SPACESHIP_UP, GFX_FLIEGER_UP },
612 { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT },
613 { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN },
614 { EL_BD_BUTTERFLY, GFX_BUTTERFLY },
615 { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
616 { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
617 { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
618 { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
619 { EL_BD_FIREFLY, GFX_FIREFLY },
620 { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
621 { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP },
622 { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
623 { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
624 { EL_YAMYAM, GFX_MAMPFER },
625 { EL_ROBOT, GFX_ROBOT },
626 { EL_STEELWALL, GFX_BETON },
627 { EL_DIAMOND, GFX_DIAMANT },
628 { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER },
629 { EL_QUICKSAND_FULL, GFX_MORAST_VOLL },
630 { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
631 { EL_AMOEBA_DROP, GFX_TROPFEN },
632 { EL_BOMB, GFX_BOMBE },
633 { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF },
634 { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY },
635 { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
636 { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
637 { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
638 { EL_ACID, GFX_SALZSAEURE },
639 { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT },
640 { EL_AMOEBA_WET, GFX_AMOEBE_NASS },
641 { EL_AMOEBA_DRY, GFX_AMOEBE_NORM },
642 { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL },
643 { EL_BD_AMOEBA, GFX_AMOEBE_BD },
644 { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM },
645 { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
646 { EL_NUT, GFX_KOKOSNUSS },
647 { EL_GAMEOFLIFE, GFX_LIFE },
648 { EL_BIOMAZE, GFX_LIFE_ASYNC },
649 { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
650 { EL_STONEBLOCK, GFX_BADEWANNE },
651 { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 },
652 { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 },
653 { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 },
654 { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 },
655 { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 },
656 { EL_ROBOT_WHEEL, GFX_ABLENK_AUS },
657 { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN },
658 { EL_KEY1, GFX_SCHLUESSEL1 },
659 { EL_KEY2, GFX_SCHLUESSEL2 },
660 { EL_KEY3, GFX_SCHLUESSEL3 },
661 { EL_KEY4, GFX_SCHLUESSEL4 },
662 { EL_GATE1, GFX_PFORTE1 },
663 { EL_GATE2, GFX_PFORTE2 },
664 { EL_GATE3, GFX_PFORTE3 },
665 { EL_GATE4, GFX_PFORTE4 },
666 { EL_GATE1_GRAY, GFX_PFORTE1X },
667 { EL_GATE2_GRAY, GFX_PFORTE2X },
668 { EL_GATE3_GRAY, GFX_PFORTE3X },
669 { EL_GATE4_GRAY, GFX_PFORTE4X },
670 { EL_DYNAMITE, GFX_DYNAMIT_AUS },
671 { EL_PACMAN, GFX_PACMAN },
672 { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
673 { EL_PACMAN_UP, GFX_PACMAN_UP },
674 { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
675 { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
676 { EL_INVISIBLE_WALL, GFX_UNSICHTBAR },
677 { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON },
678 { EL_WALL_EMERALD, GFX_ERZ_EDEL },
679 { EL_WALL_DIAMOND, GFX_ERZ_DIAM },
680 { EL_LAMP, GFX_BIRNE_AUS },
681 { EL_LAMP_ACTIVE, GFX_BIRNE_EIN },
682 { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL },
683 { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER },
684 { EL_WALL_GROWING, GFX_MAUER_LEBT },
685 { EL_WALL_GROWING_X, GFX_MAUER_X },
686 { EL_WALL_GROWING_Y, GFX_MAUER_Y },
687 { EL_WALL_GROWING_XY, GFX_MAUER_XY },
688 { EL_BD_DIAMOND, GFX_EDELSTEIN_BD },
689 { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB },
690 { EL_EMERALD_RED, GFX_EDELSTEIN_ROT },
691 { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA },
692 { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD },
693 { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB },
694 { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT },
695 { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA },
696 { EL_DARK_YAMYAM, GFX_MAMPFER2 },
697 { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF },
698 { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY },
699 { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
700 { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL },
701 { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD },
702 { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB },
703 { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB },
704 { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB },
705 { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB },
706 { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
707 { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
708 { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
709 { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT },
710 { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER },
711 { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL },
712 { EL_MOLE, GFX_MOLE },
713 { EL_PENGUIN, GFX_PINGUIN },
714 { EL_PIG, GFX_SCHWEIN },
715 { EL_DRAGON, GFX_DRACHE },
716 { EL_SATELLITE, GFX_SONDE },
717 { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT },
718 { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT },
719 { EL_ARROW_BLUE_UP, GFX_PFEIL_UP },
720 { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN },
721 { EL_SPEED_PILL, GFX_SPEED_PILL },
722 { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
723 { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE },
724 { EL_SP_ZONK, GFX_SP_ZONK },
725 { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL },
726 { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON },
727 { EL_BLACK_ORB, GFX_BLACK_ORB },
728 { EL_EM_GATE1, GFX_EM_GATE_1 },
729 { EL_EM_GATE2, GFX_EM_GATE_2 },
730 { EL_EM_GATE3, GFX_EM_GATE_3 },
731 { EL_EM_GATE4, GFX_EM_GATE_4 },
732 { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X },
733 { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X },
734 { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X },
735 { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X },
736 { EL_EM_KEY1_FILE, GFX_EM_KEY_1 },
737 { EL_EM_KEY2_FILE, GFX_EM_KEY_2 },
738 { EL_EM_KEY3_FILE, GFX_EM_KEY_3 },
739 { EL_EM_KEY4_FILE, GFX_EM_KEY_4 },
740 { EL_EM_KEY1, GFX_EM_KEY_1 },
741 { EL_EM_KEY2, GFX_EM_KEY_2 },
742 { EL_EM_KEY3, GFX_EM_KEY_3 },
743 { EL_EM_KEY4, GFX_EM_KEY_4 },
744 { EL_PEARL, GFX_PEARL },
745 { EL_CRYSTAL, GFX_CRYSTAL },
746 { EL_WALL_PEARL, GFX_WALL_PEARL },
747 { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
748 { EL_DOOR_WHITE, GFX_DOOR_WHITE },
749 { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
750 { EL_KEY_WHITE, GFX_KEY_WHITE },
751 { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE },
752 { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE },
753 { EL_EXTRA_TIME, GFX_EXTRA_TIME },
754 { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
755 { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
756 { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 },
757 { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 },
758 { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT },
759 { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
760 { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT },
761 { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT },
762 { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE },
763 { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT },
764 { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
765 { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
766 { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
767 { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT },
768 { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
769 { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT },
770 { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT },
771 { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE },
772 { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT },
773 { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
774 { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
775 { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
776 { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT },
777 { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
778 { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT },
779 { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT },
780 { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE },
781 { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT },
782 { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
783 { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
784 { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
785 { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT },
786 { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
787 { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT },
788 { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT },
789 { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE },
790 { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT },
791 { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
792 { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
793 { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
794 { EL_LANDMINE, GFX_LANDMINE },
795 { EL_ENVELOPE, GFX_ENVELOPE },
796 { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF },
797 { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON },
798 { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
799 { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
800 { EL_SIGN_STOP, GFX_SIGN_STOP },
801 { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
802 { EL_SIGN_PARKING, GFX_SIGN_PARKING },
803 { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
804 { EL_SIGN_HEART, GFX_SIGN_HEART },
805 { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
806 { EL_SIGN_ROUND, GFX_SIGN_ROUND },
807 { EL_SIGN_EXIT, GFX_SIGN_EXIT },
808 { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
809 { EL_SIGN_OTHER, GFX_SIGN_OTHER },
810 { EL_MOLE_LEFT, GFX_MOLE_LEFT },
811 { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
812 { EL_MOLE_UP, GFX_MOLE_UP },
813 { EL_MOLE_DOWN, GFX_MOLE_DOWN },
814 { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED },
815 { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE },
816 { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON },
817 { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
818 { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
819 { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
820 { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
821 { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH },
822 { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH },
823 { EL_BALLOON, GFX_BALLOON },
824 { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
825 { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
826 { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
827 { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
828 { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY },
829 { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 },
830 { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 },
831 { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 },
832 { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 },
833 { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 },
834 { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 },
835 { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 },
836 { EL_EMC_WALL4, GFX_EMC_WALL_4 },
837 { EL_EMC_WALL5, GFX_EMC_WALL_5 },
838 { EL_EMC_WALL6, GFX_EMC_WALL_6 },
839 { EL_EMC_WALL7, GFX_EMC_WALL_7 },
840 { EL_EMC_WALL8, GFX_EMC_WALL_8 },
841 { EL_TUBE_ALL, GFX_TUBE_CROSS },
842 { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
843 { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
844 { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT },
845 { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT },
846 { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP },
847 { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN },
848 { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
849 { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
850 { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
851 { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
852 { EL_SPRING, GFX_SPRING },
853 { EL_SPRING_MOVING, GFX_SPRING },
854 { EL_TRAP, GFX_TRAP_INACTIVE },
855 { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
856 { EL_BD_WALL, GFX_BD_WALL },
857 { EL_BD_ROCK, GFX_BD_ROCK },
858 { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
859 { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
871 element_to_direction_graphic[] =
875 IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT,
876 IMG_PLAYER1_UP, IMG_PLAYER1_DOWN
880 IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT,
881 IMG_PLAYER2_UP, IMG_PLAYER2_DOWN
885 IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT,
886 IMG_PLAYER3_UP, IMG_PLAYER3_DOWN
890 IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT,
891 IMG_PLAYER4_UP, IMG_PLAYER4_DOWN
895 IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT,
896 IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN
900 IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT,
901 IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN
905 IMG_BUG_LEFT, IMG_BUG_RIGHT,
906 IMG_BUG_UP, IMG_BUG_DOWN
910 IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT,
911 IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN
915 IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT,
916 IMG_PACMAN_UP, IMG_PACMAN_DOWN
920 IMG_MOLE_LEFT, IMG_MOLE_RIGHT,
921 IMG_MOLE_UP, IMG_MOLE_DOWN
925 IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT,
926 IMG_PENGUIN_UP, IMG_PENGUIN_DOWN
930 IMG_PIG_LEFT, IMG_PIG_RIGHT,
931 IMG_PIG_UP, IMG_PIG_DOWN
935 IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT,
936 IMG_DRAGON_UP, IMG_DRAGON_DOWN
948 /* set values to -1 to identify later as "uninitialized" values */
949 for (i=0; i<MAX_ELEMENTS; i++)
951 for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
953 element_info[i].graphic[act] = -1;
955 for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
956 element_info[i].direction_graphic[act][dir] = -1;
961 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
962 element_info[i].graphic[GFX_ACTION_DEFAULT] =
963 GFX_CHAR_START + (i - EL_CHAR_START);
965 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
966 element_info[i].graphic[GFX_ACTION_DEFAULT] =
967 IMG_CHAR_START + (i - EL_CHAR_START);
971 for (i=EL_SP_START; i<=EL_SP_END; i++)
973 int nr_element = i - EL_SP_START;
974 int gfx_per_line = 8;
976 (nr_element / gfx_per_line) * SP_PER_LINE +
977 (nr_element % gfx_per_line);
979 element_info[i].graphic[GFX_ACTION_DEFAULT] =
980 GFX_START_ROCKSSP + nr_graphic;
985 /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
987 while (element_to_graphic[i].element > -1)
989 int element = element_to_graphic[i].element;
990 int graphic = element_to_graphic[i].graphic;
992 element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
996 /* this initializes special graphics for left/right/up/down directions */
998 while (element_to_direction_graphic[i].element > -1)
1000 int element = element_to_direction_graphic[i].element;
1002 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
1003 element_to_direction_graphic[i].graphic_left;
1004 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
1005 element_to_direction_graphic[i].graphic_right;
1006 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
1007 element_to_direction_graphic[i].graphic_up;
1008 element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
1009 element_to_direction_graphic[i].graphic_down;
1011 element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
1017 while (element_to_graphic[i].element > -1)
1019 int element = element_to_graphic[i].element;
1020 int direction = element_to_graphic[i].direction;
1021 int action = element_to_graphic[i].action;
1022 int graphic = element_to_graphic[i].graphic;
1025 action = graphics_action_mapping[action];
1027 action = GFX_ACTION_DEFAULT;
1031 direction = MV_DIR_BIT(direction);
1033 element_info[element].direction_graphic[action][direction] = graphic;
1036 element_info[element].graphic[action] = graphic;
1041 /* now set all '-1' values to element specific default values */
1042 for (i=0; i<MAX_ELEMENTS; i++)
1044 int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
1045 int default_action_direction_graphic[NUM_MV_DIRECTIONS];
1047 if (default_action_graphic == -1)
1048 default_action_graphic = IMG_CHAR_QUESTION;
1050 for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1052 default_action_direction_graphic[dir] =
1053 element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
1055 if (default_action_direction_graphic[dir] == -1)
1056 default_action_direction_graphic[dir] = default_action_graphic;
1059 for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1061 for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1063 int default_direction_graphic = element_info[i].graphic[act];
1065 /* no graphic for current action -- use default direction graphic */
1066 if (default_direction_graphic == -1)
1067 default_direction_graphic = default_action_direction_graphic[dir];
1069 if (element_info[i].direction_graphic[act][dir] == -1)
1070 element_info[i].direction_graphic[act][dir] =
1071 default_direction_graphic;
1074 /* no graphic for this specific action -- use default action graphic */
1075 if (element_info[i].graphic[act] == -1)
1076 element_info[i].graphic[act] = default_action_graphic;
1083 static void InitGraphicInfo()
1085 static int gfx_action[NUM_IMAGE_FILES];
1091 image_files = getCurrentImageList();
1094 for (i=0; i<MAX_GRAPHICS; i++)
1096 /* always start with reliable default values */
1097 graphic_info[i].bitmap = NULL;
1098 graphic_info[i].src_x = 0;
1099 graphic_info[i].src_y = 0;
1101 getGraphicSource(i, &graphic_info[i].bitmap,
1102 &graphic_info[i].src_x, &graphic_info[i].src_y);
1106 /* set temporary graphics action field to default value */
1107 for (i=0; i<NUM_IMAGE_FILES; i++)
1108 gfx_action[i] = GFX_ACTION_DEFAULT;
1110 /* set temporary graphics action field from element_to_graphic list */
1112 while (element_to_graphic[i].element > -1)
1114 int action = element_to_graphic[i].action;
1115 int graphic = element_to_graphic[i].graphic;
1118 action = GFX_ACTION_DEFAULT;
1120 gfx_action[graphic] = action;
1125 for (i=0; i<NUM_IMAGE_FILES; i++)
1127 int *parameter = image_files[i].parameter;
1129 new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1131 new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1132 new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1133 new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
1134 new_graphic_info[i].offset_y = 0;
1136 /* animation frames are ordered vertically instead of horizontally */
1137 if (parameter[GFX_ARG_VERTICAL])
1139 new_graphic_info[i].offset_x = 0;
1140 new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
1143 new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1145 new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1146 if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
1147 new_graphic_info[i].anim_delay = 1;
1149 /* set mode for animation frame order */
1150 if (parameter[GFX_ARG_MODE_LOOP])
1151 new_graphic_info[i].anim_mode = ANIM_LOOP;
1152 else if (parameter[GFX_ARG_MODE_LINEAR])
1153 new_graphic_info[i].anim_mode = ANIM_LINEAR;
1154 else if (parameter[GFX_ARG_MODE_PINGPONG])
1155 new_graphic_info[i].anim_mode = ANIM_PINGPONG;
1156 else if (parameter[GFX_ARG_MODE_PINGPONG2])
1157 new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
1158 else if (parameter[GFX_ARG_FRAMES] > 1)
1159 new_graphic_info[i].anim_mode = ANIM_LOOP;
1161 new_graphic_info[i].anim_mode = ANIM_NONE;
1163 /* set additional flag to play animation frames in reverse order */
1164 if (parameter[GFX_ARG_MODE_REVERSE])
1165 new_graphic_info[i].anim_mode |= ANIM_REVERSE;
1168 /* set first frame of animation after determining animation mode */
1169 new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1170 if (new_graphic_info[i].anim_start_frame == -1)
1171 new_graphic_info[i].anim_start_frame = 0;
1172 else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
1173 new_graphic_info[i].anim_start_frame =
1174 new_graphic_info[i].anim_frames
1175 - new_graphic_info[i].anim_start_frame - 1;
1177 /* set first frame of animation after determining animation mode */
1178 new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1179 if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */
1181 if (parameter[GFX_ARG_MODE_REVERSE])
1182 new_graphic_info[i].anim_start_frame =
1183 new_graphic_info[i].anim_frames - 1; /* ... last frame */
1185 new_graphic_info[i].anim_start_frame = 0; /* ... first frame */
1190 /* animation synchronized with global frame counter, not move position */
1191 new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1192 if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
1193 new_graphic_info[i].anim_global_sync =
1194 (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
1196 /* animation synchronized with global frame counter, not move position */
1197 new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1200 /* now check if the loaded image is large enough for the animation */
1201 last_frame = new_graphic_info[i].anim_frames - 1;
1203 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1204 if (src_x + TILEX > src_bitmap->width ||
1205 src_y + TILEY > src_bitmap->height)
1206 Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
1208 getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
1209 if (src_x + MINI_TILEX > src_bitmap->width ||
1210 src_y + MINI_TILEY > src_bitmap->height)
1211 Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
1213 getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
1214 if (src_x + MICRO_TILEX > src_bitmap->width ||
1215 src_y + MICRO_TILEY > src_bitmap->height)
1216 Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
1223 if (i == IMG_EMERALD)
1225 for (j=0; j<NUM_GFX_ARGS; j++)
1226 printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
1227 printf("-> %d\n", new_graphic_info[i].anim_frames);
1237 printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1238 printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1240 graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1241 graphic_info[GFX_ABLENK].src_x = 0;
1242 graphic_info[GFX_ABLENK].src_y = 0;
1244 graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1245 graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1246 graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1247 graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1248 graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1249 graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1250 graphic_info[GFX_ABLENK + 1].src_y = 0;
1251 graphic_info[GFX_ABLENK + 2].src_y = 0;
1252 graphic_info[GFX_ABLENK + 3].src_y = 0;
1256 static void InitSoundInfo()
1258 sound_files = getCurrentSoundList();
1260 /* initialize sound effect lookup table for element actions */
1264 void InitElementProperties()
1268 static int ep_amoebalive[] =
1275 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1277 static int ep_amoeboid[] =
1285 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1287 static int ep_schluessel[] =
1298 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1300 static int ep_pforte[] =
1319 EL_SWITCHGATE_OPENING,
1320 EL_SWITCHGATE_CLOSED,
1321 EL_SWITCHGATE_CLOSING,
1323 EL_TIMEGATE_OPENING,
1325 EL_TIMEGATE_CLOSING,
1329 EL_TUBE_VERTICAL_LEFT,
1330 EL_TUBE_VERTICAL_RIGHT,
1331 EL_TUBE_HORIZONTAL_UP,
1332 EL_TUBE_HORIZONTAL_DOWN,
1338 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1340 static int ep_solid[] =
1360 EL_QUICKSAND_FILLING,
1361 EL_QUICKSAND_EMPTYING,
1363 EL_MAGIC_WALL_ACTIVE,
1364 EL_MAGIC_WALL_EMPTYING,
1365 EL_MAGIC_WALL_FILLING,
1369 EL_BD_MAGIC_WALL_ACTIVE,
1370 EL_BD_MAGIC_WALL_EMPTYING,
1371 EL_BD_MAGIC_WALL_FULL,
1372 EL_BD_MAGIC_WALL_FILLING,
1373 EL_BD_MAGIC_WALL_DEAD,
1376 EL_ACIDPOOL_TOPLEFT,
1377 EL_ACIDPOOL_TOPRIGHT,
1378 EL_ACIDPOOL_BOTTOMLEFT,
1380 EL_ACIDPOOL_BOTTOMRIGHT,
1398 EL_SP_TERMINAL_ACTIVE,
1401 EL_INVISIBLE_STEELWALL,
1402 EL_INVISIBLE_STEELWALL_ACTIVE,
1404 EL_INVISIBLE_WALL_ACTIVE,
1405 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1406 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1407 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1408 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1409 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1410 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1411 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1412 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1413 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1414 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1415 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1416 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1417 EL_SWITCHGATE_SWITCH_UP,
1418 EL_SWITCHGATE_SWITCH_DOWN,
1420 EL_LIGHT_SWITCH_ACTIVE,
1422 EL_TIMEGATE_SWITCH_ACTIVE,
1423 EL_SIGN_EXCLAMATION,
1424 EL_SIGN_RADIOACTIVITY,
1435 EL_STEELWALL_SLANTED,
1440 EL_EMC_WALL_PILLAR_UPPER,
1441 EL_EMC_WALL_PILLAR_MIDDLE,
1442 EL_EMC_WALL_PILLAR_LOWER,
1468 EL_SWITCHGATE_OPENING,
1469 EL_SWITCHGATE_CLOSED,
1470 EL_SWITCHGATE_CLOSING,
1472 EL_TIMEGATE_OPENING,
1474 EL_TIMEGATE_CLOSING,
1478 EL_TUBE_VERTICAL_LEFT,
1479 EL_TUBE_VERTICAL_RIGHT,
1480 EL_TUBE_HORIZONTAL_UP,
1481 EL_TUBE_HORIZONTAL_DOWN,
1487 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1489 static int ep_massive[] =
1493 EL_ACIDPOOL_TOPLEFT,
1494 EL_ACIDPOOL_TOPRIGHT,
1495 EL_ACIDPOOL_BOTTOMLEFT,
1497 EL_ACIDPOOL_BOTTOMRIGHT,
1509 EL_INVISIBLE_STEELWALL,
1510 EL_INVISIBLE_STEELWALL_ACTIVE,
1511 EL_CONVEYOR_BELT1_SWITCH_LEFT,
1512 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1513 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1514 EL_CONVEYOR_BELT2_SWITCH_LEFT,
1515 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1516 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1517 EL_CONVEYOR_BELT3_SWITCH_LEFT,
1518 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1519 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1520 EL_CONVEYOR_BELT4_SWITCH_LEFT,
1521 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1522 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1524 EL_LIGHT_SWITCH_ACTIVE,
1525 EL_SIGN_EXCLAMATION,
1526 EL_SIGN_RADIOACTIVITY,
1537 EL_STEELWALL_SLANTED,
1560 EL_SWITCHGATE_OPENING,
1561 EL_SWITCHGATE_CLOSED,
1562 EL_SWITCHGATE_CLOSING,
1564 EL_TIMEGATE_OPENING,
1566 EL_TIMEGATE_CLOSING,
1570 EL_TUBE_VERTICAL_LEFT,
1571 EL_TUBE_VERTICAL_RIGHT,
1572 EL_TUBE_HORIZONTAL_UP,
1573 EL_TUBE_HORIZONTAL_DOWN,
1579 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1581 static int ep_slippery[] =
1595 EL_ROBOT_WHEEL_ACTIVE,
1601 EL_ACIDPOOL_TOPLEFT,
1602 EL_ACIDPOOL_TOPRIGHT,
1612 EL_STEELWALL_SLANTED,
1616 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1618 static int ep_enemy[] =
1631 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1633 static int ep_mauer[] =
1661 EL_WALL_GROWING_ACTIVE,
1680 EL_SP_TERMINAL_ACTIVE,
1683 EL_INVISIBLE_STEELWALL,
1684 EL_INVISIBLE_STEELWALL_ACTIVE,
1686 EL_INVISIBLE_WALL_ACTIVE,
1687 EL_STEELWALL_SLANTED,
1692 EL_EMC_WALL_PILLAR_UPPER,
1693 EL_EMC_WALL_PILLAR_MIDDLE,
1694 EL_EMC_WALL_PILLAR_LOWER,
1701 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1703 static int ep_can_fall[] =
1718 EL_BD_MAGIC_WALL_FULL,
1729 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1731 static int ep_can_smash[] =
1762 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1764 static int ep_can_change[] =
1775 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1777 static int ep_can_move[] =
1797 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1799 static int ep_could_move[] =
1809 EL_BD_BUTTERFLY_RIGHT,
1811 EL_BD_BUTTERFLY_LEFT,
1812 EL_BD_BUTTERFLY_DOWN,
1813 EL_BD_FIREFLY_RIGHT,
1822 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1824 static int ep_dont_touch[] =
1831 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1833 static int ep_dont_go_to[] =
1847 EL_SP_BUGGY_BASE_ACTIVE,
1851 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1853 static int ep_mampf2[] =
1878 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1880 static int ep_bd_element[] =
1907 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1909 static int ep_sb_element[] =
1914 EL_SOKOBAN_FIELD_EMPTY,
1915 EL_SOKOBAN_FIELD_FULL,
1917 EL_INVISIBLE_STEELWALL
1919 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1921 static int ep_gem[] =
1930 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1932 static int ep_inactive[] =
1969 EL_INVISIBLE_STEELWALL,
1977 EL_WALL_EMERALD_YELLOW,
1982 EL_SOKOBAN_FIELD_EMPTY,
1983 EL_SOKOBAN_FIELD_FULL,
1984 EL_WALL_EMERALD_RED,
1985 EL_WALL_EMERALD_PURPLE,
1986 EL_ACIDPOOL_TOPLEFT,
1987 EL_ACIDPOOL_TOPRIGHT,
1988 EL_ACIDPOOL_BOTTOMLEFT,
1990 EL_ACIDPOOL_BOTTOMRIGHT,
1994 EL_BD_MAGIC_WALL_DEAD,
1995 EL_AMOEBA_TO_DIAMOND,
2028 EL_CONVEYOR_BELT1_SWITCH_LEFT,
2029 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2030 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2031 EL_CONVEYOR_BELT2_SWITCH_LEFT,
2032 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2033 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2034 EL_CONVEYOR_BELT3_SWITCH_LEFT,
2035 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2036 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2037 EL_CONVEYOR_BELT4_SWITCH_LEFT,
2038 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2039 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2040 EL_SIGN_EXCLAMATION,
2041 EL_SIGN_RADIOACTIVITY,
2052 EL_STEELWALL_SLANTED,
2057 EL_EMC_WALL_PILLAR_UPPER,
2058 EL_EMC_WALL_PILLAR_MIDDLE,
2059 EL_EMC_WALL_PILLAR_LOWER,
2066 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2068 static int ep_explosive[] =
2073 EL_DYNABOMB_PLAYER1_ACTIVE,
2074 EL_DYNABOMB_PLAYER2_ACTIVE,
2075 EL_DYNABOMB_PLAYER3_ACTIVE,
2076 EL_DYNABOMB_PLAYER4_ACTIVE,
2093 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2095 static int ep_mampf3[] =
2106 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2108 static int ep_pushable[] =
2115 EL_SOKOBAN_FIELD_FULL,
2125 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2127 static int ep_player[] =
2134 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2136 static int ep_has_content[] =
2144 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2146 static int ep_eatable[] =
2153 EL_INVISIBLE_SAND_ACTIVE
2155 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2157 static int ep_sp_element[] =
2200 /* additional elements that appeared in newer Supaplex levels */
2202 /* more than one murphy in a level results in an inactive clone */
2205 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2207 static int ep_quick_gate[] =
2231 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2233 static int ep_over_player[] =
2249 EL_TUBE_VERTICAL_LEFT,
2250 EL_TUBE_VERTICAL_RIGHT,
2251 EL_TUBE_HORIZONTAL_UP,
2252 EL_TUBE_HORIZONTAL_DOWN,
2258 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2260 static int ep_active_bomb[] =
2263 EL_DYNABOMB_PLAYER1_ACTIVE,
2264 EL_DYNABOMB_PLAYER2_ACTIVE,
2265 EL_DYNABOMB_PLAYER3_ACTIVE,
2266 EL_DYNABOMB_PLAYER4_ACTIVE
2268 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2270 static int ep_belt[] =
2272 EL_CONVEYOR_BELT1_LEFT,
2273 EL_CONVEYOR_BELT1_MIDDLE,
2274 EL_CONVEYOR_BELT1_RIGHT,
2275 EL_CONVEYOR_BELT2_LEFT,
2276 EL_CONVEYOR_BELT2_MIDDLE,
2277 EL_CONVEYOR_BELT2_RIGHT,
2278 EL_CONVEYOR_BELT3_LEFT,
2279 EL_CONVEYOR_BELT3_MIDDLE,
2280 EL_CONVEYOR_BELT3_RIGHT,
2281 EL_CONVEYOR_BELT4_LEFT,
2282 EL_CONVEYOR_BELT4_MIDDLE,
2283 EL_CONVEYOR_BELT4_RIGHT,
2285 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2287 static int ep_belt_active[] =
2289 EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2290 EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2291 EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2292 EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2293 EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2294 EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2295 EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2296 EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2297 EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2298 EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2299 EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2300 EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2302 static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2304 static int ep_belt_switch[] =
2306 EL_CONVEYOR_BELT1_SWITCH_LEFT,
2307 EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2308 EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2309 EL_CONVEYOR_BELT2_SWITCH_LEFT,
2310 EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2311 EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2312 EL_CONVEYOR_BELT3_SWITCH_LEFT,
2313 EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2314 EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2315 EL_CONVEYOR_BELT4_SWITCH_LEFT,
2316 EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2317 EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2319 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2321 static int ep_tube[] =
2326 EL_TUBE_VERTICAL_LEFT,
2327 EL_TUBE_VERTICAL_RIGHT,
2328 EL_TUBE_HORIZONTAL_UP,
2329 EL_TUBE_HORIZONTAL_DOWN,
2335 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2337 static long ep1_bit[] =
2371 static long ep2_bit[] =
2378 static int *ep1_array[] =
2412 static int *ep2_array[] =
2419 static int *ep1_num[] =
2446 &ep_has_content_num,
2450 &ep_over_player_num,
2453 static int *ep2_num[] =
2456 &ep_belt_active_num,
2457 &ep_belt_switch_num,
2460 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2461 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2463 for (i=0; i<MAX_ELEMENTS; i++)
2465 Elementeigenschaften1[i] = 0;
2466 Elementeigenschaften2[i] = 0;
2469 for (i=0; i<num_properties1; i++)
2470 for (j=0; j<*(ep1_num[i]); j++)
2471 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2472 for (i=0; i<num_properties2; i++)
2473 for (j=0; j<*(ep2_num[i]); j++)
2474 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2476 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2477 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2480 void Execute_Debug_Command(char *command)
2482 if (strcmp(command, "create graphicsinfo.conf") == 0)
2486 printf("# You can configure additional/alternative image files here.\n");
2487 printf("# (The images below are default and therefore commented out.)\n");
2489 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2491 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2494 for (i=0; image_config[i].token != NULL; i++)
2496 getFormattedSetupEntry(image_config[i].token,
2497 image_config[i].value));
2499 else if (strcmp(command, "create soundsinfo.conf") == 0)
2503 printf("# You can configure additional/alternative sound files here.\n");
2504 printf("# (The sounds below are default and therefore commented out.)\n");
2506 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2508 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2511 for (i=0; sound_config[i].token != NULL; i++)
2513 getFormattedSetupEntry(sound_config[i].token,
2514 sound_config[i].value));
2516 else if (strcmp(command, "create musicinfo.conf") == 0)
2518 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2520 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2522 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2524 else if (strcmp(command, "help") == 0)
2526 printf("The following commands are recognized:\n");
2527 printf(" \"create graphicsinfo.conf\"\n");
2528 printf(" \"create soundsinfo.conf\"\n");
2529 printf(" \"create musicinfo.conf\"\n");
2533 void CloseAllAndExit(int exit_value)
2540 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2544 FreeTileClipmasks();
2545 for (i=0; i<NUM_BITMAPS; i++)
2548 CloseVideoDisplay();
2549 ClosePlatformDependantStuff();