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HEAD
fixed correctly using defined draw order of global animations
[rocksndiamonds.git]
/
src
/
game_sp
/
Zonk.h
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// ----------------------------------------------------------------------------
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// Zonk.h
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// ----------------------------------------------------------------------------
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#ifndef ZONK_H
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#define ZONK_H
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#include "global.h"
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void subAnimateZonks(int si);
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#endif // ZONK_H