fixed transparency for some game elements over empty space elements
[rocksndiamonds.git] / src / game_sp / SnikSnaks.h
1 // ----------------------------------------------------------------------------
2 // SnikSnaks.h
3 // ----------------------------------------------------------------------------
4
5 #ifndef SNIKSNAKS_H
6 #define SNIKSNAKS_H
7
8 #include "global.h"
9
10
11 void subAnimateSnikSnaks(int);
12 void subDrawAnimatedSnikSnaks(int);
13
14 #endif // SNIKSNAKS_H