1 #ifndef GAME_MM_EXPORT_H
2 #define GAME_MM_EXPORT_H
4 /* ========================================================================= */
5 /* functions and definitions exported from game_mm to main program */
6 /* ========================================================================= */
8 /* ------------------------------------------------------------------------- */
9 /* constant definitions */
10 /* ------------------------------------------------------------------------- */
12 #define MM_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH
13 #define MM_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT
15 #define MM_STD_PLAYFIELD_WIDTH 16
16 #define MM_STD_PLAYFIELD_HEIGHT 12
18 #define MM_MAX_PLAYFIELD_SIZE (MM_MAX_PLAYFIELD_WIDTH * \
19 MM_MAX_PLAYFIELD_HEIGHT)
21 #define MAX_NUM_AMOEBA 100
22 #define MAX_NUM_BEAMERS 8
24 #define MAX_LASER_LEN 256
25 #define MAX_LASER_ENERGY 100
26 #define MAX_LASER_OVERLOAD 100
28 #define MM_LEVEL_SCORE_ELEMENTS 16
30 #define MM_MAX_LEVEL_NAME_LEN 32
31 #define MM_MAX_LEVEL_AUTHOR_LEN 32
34 #define EL_EMPTY_NATIVE_MM 0
35 #define EL_DF_EMPTY_NATIVE_MM 304
37 #define EL_MM_START_NATIVE_MM 0
38 #define EL_MM_END_NATIVE_MM 430
40 #define EL_CHAR_START_NATIVE_MM 160
41 #define EL_CHAR_END_NATIVE_MM 239
43 #define EL_DF_START_NATIVE_MM 240
44 #define EL_DF_END_NATIVE_MM 355
46 #define EL_MM_RUNTIME_START_NATIVE_MM 500
47 #define EL_MM_RUNTIME_END_NATIVE_MM 504
49 #define EL_MM_DUMMY_START_NATIVE_MM 700
50 #define EL_MM_DUMMY_END_NATIVE_MM 709
53 /* ------------------------------------------------------------------------- */
54 /* data structure definitions */
55 /* ------------------------------------------------------------------------- */
99 struct DamageList damage[MAX_LASER_LEN + 10];
102 struct XY edge[MAX_LASER_LEN + 10];
105 struct BeamerInfo beamer[MAX_NUM_BEAMERS][2];
106 int beamer_edge[MAX_NUM_BEAMERS];
107 int beamer_nr[MAX_NUM_BEAMERS];
117 boolean stops_inside_element;
129 struct CycleList cycle[MM_MAX_PLAYFIELD_SIZE];
132 struct MovingList pacman[MM_MAX_PLAYFIELD_SIZE];
137 int kettles_still_needed;
138 int lights_still_needed;
141 boolean level_solved;
145 boolean cheat_no_overload;
146 boolean cheat_no_explosion;
151 int file_version; /* version of file the level was stored with */
152 int game_version; /* version of game engine to play this level */
153 boolean encoding_16bit_field; /* level contains 16-bit elements */
159 boolean auto_count_kettles;
160 boolean laser_red, laser_green, laser_blue;
161 char name[MM_MAX_LEVEL_NAME_LEN + 1];
162 char author[MM_MAX_LEVEL_AUTHOR_LEN + 1];
163 int score[MM_LEVEL_SCORE_ELEMENTS];
167 short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
170 struct GraphicInfo_MM
174 struct EngineSnapshotInfo_MM
176 struct GameInfo_MM game_mm;
180 /* ------------------------------------------------------------------------- */
181 /* exported functions */
182 /* ------------------------------------------------------------------------- */
184 extern struct GlobalInfo_MM global_mm_info;
185 extern struct GameInfo_MM game_mm;
186 extern struct LevelInfo_MM native_mm_level;
187 extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
189 extern void mm_open_all();
190 extern void mm_close_all();
192 extern void InitGfxBuffers_MM();
194 extern void InitGameEngine_MM();
195 extern void GameActions_MM(byte *, boolean);
197 extern void ClickElement(int, int, int);
199 extern unsigned int InitEngineRandom_MM(int);
201 extern void setLevelInfoToDefaults_MM();
202 extern void copyInternalEngineVars_MM();
203 extern boolean LoadNativeLevel_MM(char *, boolean);
204 extern void SaveNativeLevel_MM(char *);
206 extern int getFieldbufferOffsetX_MM();
207 extern int getFieldbufferOffsetY_MM();
209 extern void BlitScreenToBitmap_MM(Bitmap *);
210 extern void RedrawPlayfield_MM();
212 extern void LoadEngineSnapshotValues_MM();
213 extern void SaveEngineSnapshotValues_MM(ListNode **);
215 #endif /* GAME_MM_EXPORT_H */