7 void play_sound(int, int, int);
8 void play_element_sound(int, int, int, int);
10 extern char play[SAMPLE_MAX];
11 extern int sound_pipe[2];
12 extern short *sound_data[SAMPLE_MAX];
13 extern int sound_length[SAMPLE_MAX];
15 #define MIXER_MAX 4 /* maximum number of samples we can play at once */