3 This program "Emerald Mine for X11"
4 is copyright © 2009 David Tritscher. All rights reserved.
6 Redistribution and use in source and binary forms, with or without
7 modification, are permitted provided that the following conditions
10 1. Redistributions of source code must retain the above copyright
11 notice, this list of conditions and the following disclaimer.
13 2. The origin of this software must not be misrepresented; you must
14 not claim that you wrote the original software. If you use this
15 software in a product, an acknowledgment in the product
16 documentation would be appreciated but is not required.
18 3. Altered source versions must be plainly marked as such, and must
19 not be misrepresented as being the original software.
21 THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
22 OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
23 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
25 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
27 GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
29 WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
30 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 /* 2007-03-31 06:22:47
36 * emerald mine game engine defines
39 // ----------------------------------------------------------------------------
40 // EM game engine source code was altered for integration in Rocks'n'Diamonds
41 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
48 // constant definitions
49 // ----------------------------------------------------------------------------
51 /* define these to use additional elements */
52 #define EM_ENGINE_USE_ADDITIONAL_ELEMENTS
54 /* one border for Zborder elements, one border for steelwall, if needed */
55 #define EM_MAX_CAVE_WIDTH (MAX_PLAYFIELD_WIDTH + 2 + 2)
56 #define EM_MAX_CAVE_HEIGHT (MAX_PLAYFIELD_HEIGHT + 2 + 2)
59 -----------------------------------------------------------------------------
60 definition of elements used in the Emerald Mine Club engine;
61 the element names have the following properties:
62 - elements that start with 'X' can be stored in a level file
63 - elements that start with 'Y' indicate moving elements
64 - elements that end with 'B' are the "backside" of moving elements
65 -----------------------------------------------------------------------------
87 #ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
396 Xfake_amoeba, /* dripper */
419 #ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
420 Xsand_stonesand_quickout_1,
421 Xsand_stonesand_quickout_2,
424 Xslidewall_ns, /* growing wall */
518 #ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS
533 Xboom_bug, /* passed from explode to synchro (linked explosion);
534 transition to explode_normal */
535 Xboom_bomb, /* passed from explode to synchro (linked explosion);
536 transition to explode_normal */
537 Xboom_android, /* passed from explode to synchro;
538 transition to boom_2 */
539 Xboom_1, /* passed from explode to synchro;
540 transition to boom_2 */
541 Xboom_2, /* transition to boom[] */
543 Znormal, /* passed from synchro to explode, only in next[];
545 Zdynamite, /* passed from synchro to explode, only in next[];
547 Zplayer, /* special code to indicate player;
549 Zborder, /* special code to indicate border;
555 /* other definitions */
581 SOUND_blank = 0, /* player walks on blank */
582 SOUND_roll, /* player pushes stone/bomb/nut/spring */
583 SOUND_stone, /* stone hits ground */
584 SOUND_nut, /* nut hits ground */
585 SOUND_crack, /* stone hits nut */
586 SOUND_bug, /* bug moves */
587 SOUND_tank, /* tank moves */
588 SOUND_android_clone, /* android places something */
589 SOUND_android_move, /* android moves */
590 SOUND_spring, /* spring hits ground/wall/bumper, stone hits spring */
591 SOUND_slurp, /* spring kills alien */
592 SOUND_eater, /* eater sits */
593 SOUND_eater_eat, /* eater eats diamond */
594 SOUND_alien, /* alien moves */
595 SOUND_collect, /* player collects object */
596 SOUND_diamond, /* diamond/emerald hits ground */
597 SOUND_squash, /* stone squashes diamond */
598 SOUND_wonderfall, /* object falls thru wonderwall */
599 SOUND_drip, /* drip hits ground */
600 SOUND_push, /* player pushes spring/balloon/android */
601 SOUND_dirt, /* player digs into dirt */
602 SOUND_acid, /* acid splashes */
603 SOUND_ball, /* ball places something */
604 SOUND_slidewall, /* slide wall grows */
605 SOUND_wonder, /* wonderwall is active */
606 SOUND_door, /* player goes thru door (gate) */
607 SOUND_exit_open, /* exit opens */
608 SOUND_exit_leave, /* player goes into exit */
609 SOUND_dynamite, /* player places dynamite */
610 SOUND_tick, /* dynamite ticks */
611 SOUND_press, /* player presses wheel/wind/switch */
612 SOUND_wheel, /* wheel moves */
613 SOUND_boom, /* explosion */
614 SOUND_time, /* time runs out */
615 SOUND_die, /* player dies */
621 // ----------------------------------------------------------------------------
622 // data structure definitions
623 // ----------------------------------------------------------------------------
627 int home_initial; /* number of players (initial) */
628 int home; /* number of players not yet at home */
629 /* 0 == all players at home */
631 int width; /* playfield width */
632 int height; /* playfield height */
634 int time_seconds; /* available time (seconds) */
635 int time_initial; /* available time (initial) */
636 int time; /* time remaining (runtime) */
638 boolean killed_out_of_time; /* kill player due to time out */
640 int required_initial; /* emeralds needed (initial) */
641 int required; /* emeralds needed (runtime) */
643 int score; /* score */
645 /* all below entries must be filled every time a level is read */
647 int alien_score; /* score for killing alien */
648 int amoeba_time; /* amoeba speed */
649 int android_move_cnt_initial; /* android move counter (initial) */
650 int android_move_cnt; /* android move counter */
651 int android_move_time; /* android move reset time */
652 int android_clone_cnt_initial;/* android clone counter (initial) */
653 int android_clone_cnt; /* android clone counter */
654 int android_clone_time; /* android clone reset time */
655 int ball_cnt; /* ball counter */
656 int ball_pos; /* ball array pos counter */
657 int ball_random; /* ball is random flag */
658 int ball_state_initial; /* ball active flag (initial) */
659 int ball_state; /* ball active flag */
660 int ball_time; /* ball reset time */
661 int bug_score; /* score for killing bug */
662 int diamond_score; /* score for collecting diamond */
663 int dynamite_score; /* score for collecting dynamite */
664 int eater_pos; /* eater array pos */
665 int eater_score; /* score for killing eater */
666 int emerald_score; /* score for collecting emerald */
667 int exit_score; /* score for entering exit */
668 int key_score; /* score for colleting key */
669 int lenses_cnt_initial; /* lenses counter (initial) */
670 int lenses_cnt; /* lenses counter */
671 int lenses_score; /* score for collecting lenses */
672 int lenses_time; /* lenses reset time */
673 int magnify_cnt_initial; /* magnify counter (initial) */
674 int magnify_cnt; /* magnify counter */
675 int magnify_score; /* score for collecting magnifier */
676 int magnify_time; /* magnify reset time */
677 int nut_score; /* score for cracking nut */
678 int shine_cnt; /* shine counter for emerald/diamond */
679 int slurp_score; /* score for slurping alien */
680 int tank_score; /* score for killing tank */
681 int wheel_cnt_initial; /* wheel counter (initial) */
682 int wheel_cnt; /* wheel counter */
683 int wheel_x_initial; /* wheel x pos (initial) */
684 int wheel_x; /* wheel x pos */
685 int wheel_y_initial; /* wheel y pos (initial) */
686 int wheel_y; /* wheel y pos */
687 int wheel_time; /* wheel reset time */
688 int wind_cnt_initial; /* wind counter (initial) */
689 int wind_cnt; /* wind time counter */
690 int wind_direction_initial; /* wind direction (initial) */
691 int wind_direction; /* wind direction */
692 int wind_time; /* wind reset time */
693 int wonderwall_state_initial; /* wonderwall active flag (initial) */
694 int wonderwall_state; /* wonderwall active flag */
695 int wonderwall_time_initial; /* wonderwall time (initial) */
696 int wonderwall_time; /* wonderwall time */
697 short eater_array[8][9]; /* eater data */
698 short ball_array[8][8]; /* ball data */
699 short android_array[TILE_MAX];/* android clone table */
700 int num_ball_arrays; /* number of ball data arrays used */
702 int exit_x, exit_y; /* kludge for playing player exit sound */