1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 8)
72 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
73 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
74 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
75 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
77 #define CONF_VALUE_CONTENT_1 (CONF_MASK_MULTI_BYTES | 1)
78 #define CONF_VALUE_CONTENT_8 (CONF_MASK_MULTI_BYTES | 2)
80 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
81 (x) <= CONF_VALUE_INTEGER_4)
83 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
84 (x) <= CONF_VALUE_BOOLEAN_4)
86 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
87 (x) == CONF_MASK_2_BYTE ? 2 : \
88 (x) == CONF_MASK_4_BYTE ? 4 : 0)
90 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
91 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
93 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
95 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * 2)
96 #define CONF_CONTENT_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)] << 8)|\
97 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
99 static struct LevelInfo li;
109 /* ---------- 1-byte values ---------------------------------------------- */
111 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
112 &li.android_move_time, 10
115 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
116 &li.android_clone_time, 10
119 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
123 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
127 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
131 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
132 &li.magnify_score, 10
135 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
139 EL_ROBOT, CONF_VALUE_INTEGER_1,
143 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
144 &li.game_of_life[0], 2
147 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
148 &li.game_of_life[1], 3
151 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
152 &li.game_of_life[2], 3
155 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
156 &li.game_of_life[3], 3
159 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
163 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
167 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
171 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
175 EL_BALLOON, CONF_VALUE_INTEGER_1,
176 &li.wind_direction_initial, MV_NONE
179 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
180 &li.time_timegate, 10
183 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
187 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
188 &li.shield_normal_time, 10
191 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
192 &li.shield_deadly_time, 10
195 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
199 EL_EXTRA_TIME, CONF_VALUE_INTEGER_2,
200 &li.extra_time_score, 10
203 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
204 &li.time_orb_time, 10
207 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
208 &li.use_time_orb_bug, FALSE
211 EL_PLAYER_1, CONF_VALUE_BOOLEAN_1,
212 &li.block_snap_field, TRUE
215 EL_PLAYER_1, CONF_VALUE_BOOLEAN_2,
216 &li.use_start_element[0], FALSE
219 EL_PLAYER_2, CONF_VALUE_BOOLEAN_2,
220 &li.use_start_element[1], FALSE
223 EL_PLAYER_3, CONF_VALUE_BOOLEAN_2,
224 &li.use_start_element[2], FALSE
227 EL_PLAYER_4, CONF_VALUE_BOOLEAN_2,
228 &li.use_start_element[3], FALSE
231 /* ---------- 2-byte values ---------------------------------------------- */
233 EL_PLAYER_1, CONF_VALUE_ELEMENT_1,
234 &li.start_element[0], EL_PLAYER_1
237 EL_PLAYER_2, CONF_VALUE_ELEMENT_1,
238 &li.start_element[1], EL_PLAYER_2
241 EL_PLAYER_3, CONF_VALUE_ELEMENT_1,
242 &li.start_element[2], EL_PLAYER_3
245 EL_PLAYER_4, CONF_VALUE_ELEMENT_1,
246 &li.start_element[3], EL_PLAYER_4
249 /* ---------- multi-byte values ------------------------------------------ */
251 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8,
252 &li.ball_content, EL_EMPTY
268 { LEVEL_FILE_TYPE_RND, "RND" },
269 { LEVEL_FILE_TYPE_BD, "BD" },
270 { LEVEL_FILE_TYPE_EM, "EM" },
271 { LEVEL_FILE_TYPE_SP, "SP" },
272 { LEVEL_FILE_TYPE_DX, "DX" },
273 { LEVEL_FILE_TYPE_SB, "SB" },
274 { LEVEL_FILE_TYPE_DC, "DC" },
279 /* ========================================================================= */
280 /* level file functions */
281 /* ========================================================================= */
283 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
287 li = *level; /* copy level information into temporary buffer */
289 for (i = 0; element_conf[i].element != -1; i++)
291 int default_value = element_conf[i].default_value;
292 int type = element_conf[i].type;
293 int bytes = type & CONF_MASK_BYTES;
295 if (bytes != CONF_MASK_MULTI_BYTES)
297 if (CONF_VALUE_BOOLEAN(type))
298 *(boolean *)(element_conf[i].value) = default_value;
300 *(int *) (element_conf[i].value) = default_value;
302 else if (type == CONF_VALUE_CONTENT_8)
304 struct Content *content = (struct Content *)(element_conf[i].value);
307 for (c = 0; c < MAX_ELEMENT_CONTENTS; c++)
308 for (y = 0; y < 3; y++)
309 for (x = 0; x < 3; x++)
310 content[c].e[x][y] = default_value;
314 *level = li; /* copy temporary buffer back to level information */
317 void setElementChangePages(struct ElementInfo *ei, int change_pages)
319 int change_page_size = sizeof(struct ElementChangeInfo);
321 ei->num_change_pages = MAX(1, change_pages);
324 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
326 if (ei->current_change_page >= ei->num_change_pages)
327 ei->current_change_page = ei->num_change_pages - 1;
329 ei->change = &ei->change_page[ei->current_change_page];
332 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
336 change->can_change = FALSE;
338 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
339 change->has_event[i] = FALSE;
341 change->trigger_player = CH_PLAYER_ANY;
342 change->trigger_side = CH_SIDE_ANY;
343 change->trigger_page = CH_PAGE_ANY;
345 change->target_element = EL_EMPTY_SPACE;
347 change->delay_fixed = 0;
348 change->delay_random = 0;
349 change->delay_frames = FRAMES_PER_SECOND;
351 change->trigger_element = EL_EMPTY_SPACE;
353 change->explode = FALSE;
354 change->use_target_content = FALSE;
355 change->only_if_complete = FALSE;
356 change->use_random_replace = FALSE;
357 change->random_percentage = 100;
358 change->replace_when = CP_WHEN_EMPTY;
360 change->has_action = FALSE;
361 change->action_type = CA_NO_ACTION;
362 change->action_mode = CA_MODE_UNDEFINED;
363 change->action_arg = CA_ARG_UNDEFINED;
365 for (x = 0; x < 3; x++)
366 for (y = 0; y < 3; y++)
367 change->target_content.e[x][y] = EL_EMPTY_SPACE;
369 change->direct_action = 0;
370 change->other_action = 0;
372 change->pre_change_function = NULL;
373 change->change_function = NULL;
374 change->post_change_function = NULL;
377 static void setLevelInfoToDefaults(struct LevelInfo *level)
379 static boolean clipboard_elements_initialized = FALSE;
382 setLevelInfoToDefaultsFromConfigList(level);
383 setLevelInfoToDefaults_EM();
385 level->native_em_level = &native_em_level;
387 level->game_engine_type = GAME_ENGINE_TYPE_RND;
389 level->file_version = FILE_VERSION_ACTUAL;
390 level->game_version = GAME_VERSION_ACTUAL;
392 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
393 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
394 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
396 level->fieldx = STD_LEV_FIELDX;
397 level->fieldy = STD_LEV_FIELDY;
399 for (x = 0; x < MAX_LEV_FIELDX; x++)
400 for (y = 0; y < MAX_LEV_FIELDY; y++)
401 level->field[x][y] = EL_SAND;
404 level->gems_needed = 0;
406 level->amoeba_speed = 10;
408 level->time_magic_wall = 10;
409 level->time_wheel = 10;
411 level->time_light = 10;
412 level->time_timegate = 10;
415 level->amoeba_content = EL_DIAMOND;
417 level->game_of_life[0] = 2;
418 level->game_of_life[1] = 3;
419 level->game_of_life[2] = 3;
420 level->game_of_life[3] = 3;
422 level->biomaze[0] = 2;
423 level->biomaze[1] = 3;
424 level->biomaze[2] = 3;
425 level->biomaze[3] = 3;
427 level->double_speed = FALSE;
428 level->initial_gravity = FALSE;
429 level->em_slippery_gems = FALSE;
430 level->instant_relocation = FALSE;
431 level->can_pass_to_walkable = FALSE;
432 level->grow_into_diggable = TRUE;
434 level->block_snap_field = TRUE;
436 level->block_last_field = FALSE; /* EM does not block by default */
437 level->sp_block_last_field = TRUE; /* SP blocks the last field */
439 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
440 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
442 level->use_spring_bug = FALSE;
443 level->use_time_orb_bug = FALSE;
445 level->use_step_counter = FALSE;
447 /* values for the new EMC elements */
449 level->android_move_time = 10;
450 level->android_clone_time = 10;
451 level->ball_time = 10;
452 level->lenses_score = 10;
453 level->lenses_time = 10;
454 level->magnify_score = 10;
455 level->magnify_time = 10;
456 level->slurp_score = 10;
457 level->wind_direction_initial = MV_NONE;
459 level->ball_random = FALSE;
460 level->ball_state_initial = FALSE;
462 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
463 for (x = 0; x < 3; x++)
464 for (y = 0; y < 3; y++)
465 level->ball_content[i].e[x][y] = EL_EMPTY;
467 for (i = 0; i < 16; i++)
468 level->android_array[i] = FALSE;
470 level->use_custom_template = FALSE;
472 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
473 level->name[i] = '\0';
474 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
475 level->author[i] = '\0';
477 strcpy(level->name, NAMELESS_LEVEL_NAME);
478 strcpy(level->author, ANONYMOUS_NAME);
480 for (i = 0; i < 4; i++)
482 level->envelope_text[i][0] = '\0';
483 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
484 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
487 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
488 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
490 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
491 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
492 for (x = 0; x < 3; x++)
493 for (y = 0; y < 3; y++)
494 level->yamyam_content[i].e[x][y] =
495 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
497 level->field[0][0] = EL_PLAYER_1;
498 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
500 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
503 struct ElementInfo *ei = &element_info[element];
505 /* never initialize clipboard elements after the very first time */
506 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
509 setElementChangePages(ei, 1);
510 setElementChangeInfoToDefaults(ei->change);
512 if (IS_CUSTOM_ELEMENT(element) ||
513 IS_GROUP_ELEMENT(element) ||
514 IS_INTERNAL_ELEMENT(element))
516 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
517 ei->description[j] = '\0';
519 if (ei->custom_description != NULL)
520 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
522 strcpy(ei->description, ei->editor_description);
524 ei->use_gfx_element = FALSE;
525 ei->gfx_element = EL_EMPTY_SPACE;
527 ei->modified_settings = FALSE;
530 if (IS_CUSTOM_ELEMENT(element) ||
531 IS_INTERNAL_ELEMENT(element))
533 ei->access_direction = MV_ALL_DIRECTIONS;
535 ei->collect_score_initial = 10; /* special default */
536 ei->collect_count_initial = 1; /* special default */
538 ei->ce_value_fixed_initial = 0;
539 ei->ce_value_random_initial = 0;
540 ei->use_last_ce_value = FALSE;
542 ei->push_delay_fixed = -1; /* initialize later */
543 ei->push_delay_random = -1; /* initialize later */
544 ei->drop_delay_fixed = 0;
545 ei->drop_delay_random = 0;
546 ei->move_delay_fixed = 0;
547 ei->move_delay_random = 0;
549 ei->move_pattern = MV_ALL_DIRECTIONS;
550 ei->move_direction_initial = MV_START_AUTOMATIC;
551 ei->move_stepsize = TILEX / 8;
553 ei->move_enter_element = EL_EMPTY_SPACE;
554 ei->move_leave_element = EL_EMPTY_SPACE;
555 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
557 ei->slippery_type = SLIPPERY_ANY_RANDOM;
559 ei->explosion_type = EXPLODES_3X3;
560 ei->explosion_delay = 16;
561 ei->ignition_delay = 8;
563 for (x = 0; x < 3; x++)
564 for (y = 0; y < 3; y++)
565 ei->content.e[x][y] = EL_EMPTY_SPACE;
568 ei->access_layer = 0;
569 ei->access_protected = 0;
570 ei->walk_to_action = 0;
571 ei->smash_targets = 0;
574 ei->can_explode_by_fire = FALSE;
575 ei->can_explode_smashed = FALSE;
576 ei->can_explode_impact = FALSE;
578 ei->current_change_page = 0;
580 /* start with no properties at all */
581 for (j = 0; j < NUM_EP_BITFIELDS; j++)
582 Properties[element][j] = EP_BITMASK_DEFAULT;
584 /* now set default properties */
585 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
588 if (IS_GROUP_ELEMENT(element) ||
589 IS_INTERNAL_ELEMENT(element))
591 struct ElementGroupInfo *group;
593 /* initialize memory for list of elements in group */
594 if (ei->group == NULL)
595 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
599 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
600 group->element[j] = EL_EMPTY_SPACE;
602 /* default: only one element in group */
603 group->num_elements = 1;
605 group->choice_mode = ANIM_RANDOM;
609 clipboard_elements_initialized = TRUE;
611 BorderElement = EL_STEELWALL;
613 level->no_valid_file = FALSE;
615 level->changed = FALSE;
617 if (leveldir_current == NULL) /* only when dumping level */
620 /* try to determine better author name than 'anonymous' */
621 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
623 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
624 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
628 switch (LEVELCLASS(leveldir_current))
630 case LEVELCLASS_TUTORIAL:
631 strcpy(level->author, PROGRAM_AUTHOR_STRING);
634 case LEVELCLASS_CONTRIB:
635 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
636 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
639 case LEVELCLASS_PRIVATE:
640 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
641 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
645 /* keep default value */
651 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
653 level_file_info->nr = 0;
654 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
655 level_file_info->packed = FALSE;
656 level_file_info->basename = NULL;
657 level_file_info->filename = NULL;
660 static void ActivateLevelTemplate()
662 /* Currently there is no special action needed to activate the template
663 data, because 'element_info' and 'Properties' overwrite the original
664 level data, while all other variables do not change. */
667 static char *getLevelFilenameFromBasename(char *basename)
669 static char *filename = NULL;
671 checked_free(filename);
673 filename = getPath2(getCurrentLevelDir(), basename);
678 static int getFileTypeFromBasename(char *basename)
680 static char *filename = NULL;
681 struct stat file_status;
683 /* ---------- try to determine file type from filename ---------- */
685 /* check for typical filename of a Supaplex level package file */
686 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
687 strncmp(basename, "LEVELS.D", 8) == 0))
688 return LEVEL_FILE_TYPE_SP;
690 /* ---------- try to determine file type from filesize ---------- */
692 checked_free(filename);
693 filename = getPath2(getCurrentLevelDir(), basename);
695 if (stat(filename, &file_status) == 0)
697 /* check for typical filesize of a Supaplex level package file */
698 if (file_status.st_size == 170496)
699 return LEVEL_FILE_TYPE_SP;
702 return LEVEL_FILE_TYPE_UNKNOWN;
705 static char *getSingleLevelBasename(int nr)
707 static char basename[MAX_FILENAME_LEN];
710 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
712 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
717 static char *getPackedLevelBasename(int type)
719 static char basename[MAX_FILENAME_LEN];
720 char *directory = getCurrentLevelDir();
722 struct dirent *dir_entry;
724 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
726 if ((dir = opendir(directory)) == NULL)
728 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
733 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
735 char *entry_basename = dir_entry->d_name;
736 int entry_type = getFileTypeFromBasename(entry_basename);
738 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
740 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
743 strcpy(basename, entry_basename);
755 static char *getSingleLevelFilename(int nr)
757 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
761 static char *getPackedLevelFilename(int type)
763 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
767 char *getDefaultLevelFilename(int nr)
769 return getSingleLevelFilename(nr);
773 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
778 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
779 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
783 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
784 int type, char *format, ...)
786 static char basename[MAX_FILENAME_LEN];
789 va_start(ap, format);
790 vsprintf(basename, format, ap);
795 lfi->basename = basename;
796 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
799 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
804 lfi->basename = getPackedLevelBasename(lfi->type);
805 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
808 static int getFiletypeFromID(char *filetype_id)
810 char *filetype_id_lower;
811 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
814 if (filetype_id == NULL)
815 return LEVEL_FILE_TYPE_UNKNOWN;
817 filetype_id_lower = getStringToLower(filetype_id);
819 for (i = 0; filetype_id_list[i].id != NULL; i++)
821 char *id_lower = getStringToLower(filetype_id_list[i].id);
823 if (strcmp(filetype_id_lower, id_lower) == 0)
824 filetype = filetype_id_list[i].filetype;
828 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
832 free(filetype_id_lower);
837 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
841 /* special case: level number is negative => check for level template file */
844 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
845 "template.%s", LEVELFILE_EXTENSION);
847 /* no fallback if template file not existing */
851 /* special case: check for file name/pattern specified in "levelinfo.conf" */
852 if (leveldir_current->level_filename != NULL)
854 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
856 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
857 leveldir_current->level_filename, nr);
858 if (fileExists(lfi->filename))
862 /* check for native Rocks'n'Diamonds level file */
863 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
864 "%03d.%s", nr, LEVELFILE_EXTENSION);
865 if (fileExists(lfi->filename))
868 /* check for Emerald Mine level file (V1) */
869 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
870 'a' + (nr / 10) % 26, '0' + nr % 10);
871 if (fileExists(lfi->filename))
873 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
874 'A' + (nr / 10) % 26, '0' + nr % 10);
875 if (fileExists(lfi->filename))
878 /* check for Emerald Mine level file (V2 to V5) */
879 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
880 if (fileExists(lfi->filename))
883 /* check for Emerald Mine level file (V6 / single mode) */
884 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
885 if (fileExists(lfi->filename))
887 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
888 if (fileExists(lfi->filename))
891 /* check for Emerald Mine level file (V6 / teamwork mode) */
892 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
893 if (fileExists(lfi->filename))
895 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
896 if (fileExists(lfi->filename))
899 /* check for various packed level file formats */
900 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
901 if (fileExists(lfi->filename))
904 /* no known level file found -- use default values (and fail later) */
905 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
906 "%03d.%s", nr, LEVELFILE_EXTENSION);
909 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
911 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
912 lfi->type = getFileTypeFromBasename(lfi->basename);
915 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
917 /* always start with reliable default values */
918 setFileInfoToDefaults(level_file_info);
920 level_file_info->nr = nr; /* set requested level number */
922 determineLevelFileInfo_Filename(level_file_info);
923 determineLevelFileInfo_Filetype(level_file_info);
926 /* ------------------------------------------------------------------------- */
927 /* functions for loading R'n'D level */
928 /* ------------------------------------------------------------------------- */
930 int getMappedElement(int element)
932 /* remap some (historic, now obsolete) elements */
936 case EL_PLAYER_OBSOLETE:
937 element = EL_PLAYER_1;
940 case EL_KEY_OBSOLETE:
943 case EL_EM_KEY_1_FILE_OBSOLETE:
944 element = EL_EM_KEY_1;
947 case EL_EM_KEY_2_FILE_OBSOLETE:
948 element = EL_EM_KEY_2;
951 case EL_EM_KEY_3_FILE_OBSOLETE:
952 element = EL_EM_KEY_3;
955 case EL_EM_KEY_4_FILE_OBSOLETE:
956 element = EL_EM_KEY_4;
959 case EL_ENVELOPE_OBSOLETE:
960 element = EL_ENVELOPE_1;
968 if (element >= NUM_FILE_ELEMENTS)
970 Error(ERR_WARN, "invalid level element %d", element);
972 element = EL_UNKNOWN;
980 int getMappedElementByVersion(int element, int game_version)
982 /* remap some elements due to certain game version */
984 if (game_version <= VERSION_IDENT(2,2,0,0))
986 /* map game font elements */
987 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
988 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
989 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
990 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
993 if (game_version < VERSION_IDENT(3,0,0,0))
995 /* map Supaplex gravity tube elements */
996 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
997 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
998 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
999 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1006 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1008 level->file_version = getFileVersion(file);
1009 level->game_version = getFileVersion(file);
1014 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1018 level->fieldx = getFile8Bit(file);
1019 level->fieldy = getFile8Bit(file);
1021 level->time = getFile16BitBE(file);
1022 level->gems_needed = getFile16BitBE(file);
1024 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1025 level->name[i] = getFile8Bit(file);
1026 level->name[MAX_LEVEL_NAME_LEN] = 0;
1028 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1029 level->score[i] = getFile8Bit(file);
1031 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1032 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1033 for (y = 0; y < 3; y++)
1034 for (x = 0; x < 3; x++)
1035 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1037 level->amoeba_speed = getFile8Bit(file);
1038 level->time_magic_wall = getFile8Bit(file);
1039 level->time_wheel = getFile8Bit(file);
1040 level->amoeba_content = getMappedElement(getFile8Bit(file));
1041 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1042 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1043 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1044 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1046 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1048 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1049 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1050 level->can_move_into_acid_bits = getFile32BitBE(file);
1051 level->dont_collide_with_bits = getFile8Bit(file);
1053 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1054 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1056 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1057 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1058 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1060 level->game_engine_type = getFile8Bit(file);
1062 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1067 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1071 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1072 level->author[i] = getFile8Bit(file);
1073 level->author[MAX_LEVEL_NAME_LEN] = 0;
1078 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1081 int chunk_size_expected = level->fieldx * level->fieldy;
1083 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1084 stored with 16-bit encoding (and should be twice as big then).
1085 Even worse, playfield data was stored 16-bit when only yamyam content
1086 contained 16-bit elements and vice versa. */
1088 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1089 chunk_size_expected *= 2;
1091 if (chunk_size_expected != chunk_size)
1093 ReadUnusedBytesFromFile(file, chunk_size);
1094 return chunk_size_expected;
1097 for (y = 0; y < level->fieldy; y++)
1098 for (x = 0; x < level->fieldx; x++)
1099 level->field[x][y] =
1100 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1105 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1108 int header_size = 4;
1109 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1110 int chunk_size_expected = header_size + content_size;
1112 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1113 stored with 16-bit encoding (and should be twice as big then).
1114 Even worse, playfield data was stored 16-bit when only yamyam content
1115 contained 16-bit elements and vice versa. */
1117 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1118 chunk_size_expected += content_size;
1120 if (chunk_size_expected != chunk_size)
1122 ReadUnusedBytesFromFile(file, chunk_size);
1123 return chunk_size_expected;
1127 level->num_yamyam_contents = getFile8Bit(file);
1131 /* correct invalid number of content fields -- should never happen */
1132 if (level->num_yamyam_contents < 1 ||
1133 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1134 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1136 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1137 for (y = 0; y < 3; y++)
1138 for (x = 0; x < 3; x++)
1139 level->yamyam_content[i].e[x][y] =
1140 getMappedElement(level->encoding_16bit_field ?
1141 getFile16BitBE(file) : getFile8Bit(file));
1145 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1149 int num_contents, content_xsize, content_ysize;
1150 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1152 element = getMappedElement(getFile16BitBE(file));
1153 num_contents = getFile8Bit(file);
1154 content_xsize = getFile8Bit(file);
1155 content_ysize = getFile8Bit(file);
1157 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1159 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1160 for (y = 0; y < 3; y++)
1161 for (x = 0; x < 3; x++)
1162 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1164 /* correct invalid number of content fields -- should never happen */
1165 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1166 num_contents = STD_ELEMENT_CONTENTS;
1168 if (element == EL_YAMYAM)
1170 level->num_yamyam_contents = num_contents;
1172 for (i = 0; i < num_contents; i++)
1173 for (y = 0; y < 3; y++)
1174 for (x = 0; x < 3; x++)
1175 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1177 else if (element == EL_BD_AMOEBA)
1179 level->amoeba_content = content_array[0][0][0];
1183 Error(ERR_WARN, "cannot load content for element '%d'", element);
1189 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1195 int chunk_size_expected;
1197 element = getMappedElement(getFile16BitBE(file));
1198 if (!IS_ENVELOPE(element))
1199 element = EL_ENVELOPE_1;
1201 envelope_nr = element - EL_ENVELOPE_1;
1203 envelope_len = getFile16BitBE(file);
1205 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1206 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1208 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1210 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1211 if (chunk_size_expected != chunk_size)
1213 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1214 return chunk_size_expected;
1217 for (i = 0; i < envelope_len; i++)
1218 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1223 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1225 int num_changed_custom_elements = getFile16BitBE(file);
1226 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1229 if (chunk_size_expected != chunk_size)
1231 ReadUnusedBytesFromFile(file, chunk_size - 2);
1232 return chunk_size_expected;
1235 for (i = 0; i < num_changed_custom_elements; i++)
1237 int element = getFile16BitBE(file);
1238 int properties = getFile32BitBE(file);
1240 if (IS_CUSTOM_ELEMENT(element))
1241 Properties[element][EP_BITFIELD_BASE] = properties;
1243 Error(ERR_WARN, "invalid custom element number %d", element);
1249 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1251 int num_changed_custom_elements = getFile16BitBE(file);
1252 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1255 if (chunk_size_expected != chunk_size)
1257 ReadUnusedBytesFromFile(file, chunk_size - 2);
1258 return chunk_size_expected;
1261 for (i = 0; i < num_changed_custom_elements; i++)
1263 int element = getFile16BitBE(file);
1264 int custom_target_element = getFile16BitBE(file);
1266 if (IS_CUSTOM_ELEMENT(element))
1267 element_info[element].change->target_element = custom_target_element;
1269 Error(ERR_WARN, "invalid custom element number %d", element);
1275 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1277 int num_changed_custom_elements = getFile16BitBE(file);
1278 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1281 if (chunk_size_expected != chunk_size)
1283 ReadUnusedBytesFromFile(file, chunk_size - 2);
1284 return chunk_size_expected;
1287 for (i = 0; i < num_changed_custom_elements; i++)
1289 int element = getFile16BitBE(file);
1290 struct ElementInfo *ei = &element_info[element];
1291 unsigned long event_bits;
1293 if (!IS_CUSTOM_ELEMENT(element))
1295 Error(ERR_WARN, "invalid custom element number %d", element);
1297 element = EL_INTERNAL_DUMMY;
1300 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1301 ei->description[j] = getFile8Bit(file);
1302 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1304 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1306 /* some free bytes for future properties and padding */
1307 ReadUnusedBytesFromFile(file, 7);
1309 ei->use_gfx_element = getFile8Bit(file);
1310 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1312 ei->collect_score_initial = getFile8Bit(file);
1313 ei->collect_count_initial = getFile8Bit(file);
1315 ei->push_delay_fixed = getFile16BitBE(file);
1316 ei->push_delay_random = getFile16BitBE(file);
1317 ei->move_delay_fixed = getFile16BitBE(file);
1318 ei->move_delay_random = getFile16BitBE(file);
1320 ei->move_pattern = getFile16BitBE(file);
1321 ei->move_direction_initial = getFile8Bit(file);
1322 ei->move_stepsize = getFile8Bit(file);
1324 for (y = 0; y < 3; y++)
1325 for (x = 0; x < 3; x++)
1326 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1328 event_bits = getFile32BitBE(file);
1329 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1330 if (event_bits & (1 << j))
1331 ei->change->has_event[j] = TRUE;
1333 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1335 ei->change->delay_fixed = getFile16BitBE(file);
1336 ei->change->delay_random = getFile16BitBE(file);
1337 ei->change->delay_frames = getFile16BitBE(file);
1339 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1341 ei->change->explode = getFile8Bit(file);
1342 ei->change->use_target_content = getFile8Bit(file);
1343 ei->change->only_if_complete = getFile8Bit(file);
1344 ei->change->use_random_replace = getFile8Bit(file);
1346 ei->change->random_percentage = getFile8Bit(file);
1347 ei->change->replace_when = getFile8Bit(file);
1349 for (y = 0; y < 3; y++)
1350 for (x = 0; x < 3; x++)
1351 ei->change->target_content.e[x][y] =
1352 getMappedElement(getFile16BitBE(file));
1354 ei->slippery_type = getFile8Bit(file);
1356 /* some free bytes for future properties and padding */
1357 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1359 /* mark that this custom element has been modified */
1360 ei->modified_settings = TRUE;
1366 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1368 struct ElementInfo *ei;
1369 int chunk_size_expected;
1373 /* ---------- custom element base property values (96 bytes) ------------- */
1375 element = getFile16BitBE(file);
1377 if (!IS_CUSTOM_ELEMENT(element))
1379 Error(ERR_WARN, "invalid custom element number %d", element);
1381 ReadUnusedBytesFromFile(file, chunk_size - 2);
1385 ei = &element_info[element];
1387 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1388 ei->description[i] = getFile8Bit(file);
1389 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1391 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1392 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1394 ei->num_change_pages = getFile8Bit(file);
1396 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1397 if (chunk_size_expected != chunk_size)
1399 ReadUnusedBytesFromFile(file, chunk_size - 43);
1400 return chunk_size_expected;
1403 ei->ce_value_fixed_initial = getFile16BitBE(file);
1404 ei->ce_value_random_initial = getFile16BitBE(file);
1405 ei->use_last_ce_value = getFile8Bit(file);
1407 ei->use_gfx_element = getFile8Bit(file);
1408 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1410 ei->collect_score_initial = getFile8Bit(file);
1411 ei->collect_count_initial = getFile8Bit(file);
1413 ei->drop_delay_fixed = getFile8Bit(file);
1414 ei->push_delay_fixed = getFile8Bit(file);
1415 ei->drop_delay_random = getFile8Bit(file);
1416 ei->push_delay_random = getFile8Bit(file);
1417 ei->move_delay_fixed = getFile16BitBE(file);
1418 ei->move_delay_random = getFile16BitBE(file);
1420 /* bits 0 - 15 of "move_pattern" ... */
1421 ei->move_pattern = getFile16BitBE(file);
1422 ei->move_direction_initial = getFile8Bit(file);
1423 ei->move_stepsize = getFile8Bit(file);
1425 ei->slippery_type = getFile8Bit(file);
1427 for (y = 0; y < 3; y++)
1428 for (x = 0; x < 3; x++)
1429 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1431 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1432 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1433 ei->move_leave_type = getFile8Bit(file);
1435 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1436 ei->move_pattern |= (getFile16BitBE(file) << 16);
1438 ei->access_direction = getFile8Bit(file);
1440 ei->explosion_delay = getFile8Bit(file);
1441 ei->ignition_delay = getFile8Bit(file);
1442 ei->explosion_type = getFile8Bit(file);
1444 /* some free bytes for future custom property values and padding */
1445 ReadUnusedBytesFromFile(file, 1);
1447 /* ---------- change page property values (48 bytes) --------------------- */
1449 setElementChangePages(ei, ei->num_change_pages);
1451 for (i = 0; i < ei->num_change_pages; i++)
1453 struct ElementChangeInfo *change = &ei->change_page[i];
1454 unsigned long event_bits;
1456 /* always start with reliable default values */
1457 setElementChangeInfoToDefaults(change);
1459 /* bits 0 - 31 of "has_event[]" ... */
1460 event_bits = getFile32BitBE(file);
1461 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
1462 if (event_bits & (1 << j))
1463 change->has_event[j] = TRUE;
1465 change->target_element = getMappedElement(getFile16BitBE(file));
1467 change->delay_fixed = getFile16BitBE(file);
1468 change->delay_random = getFile16BitBE(file);
1469 change->delay_frames = getFile16BitBE(file);
1471 change->trigger_element = getMappedElement(getFile16BitBE(file));
1473 change->explode = getFile8Bit(file);
1474 change->use_target_content = getFile8Bit(file);
1475 change->only_if_complete = getFile8Bit(file);
1476 change->use_random_replace = getFile8Bit(file);
1478 change->random_percentage = getFile8Bit(file);
1479 change->replace_when = getFile8Bit(file);
1481 for (y = 0; y < 3; y++)
1482 for (x = 0; x < 3; x++)
1483 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1485 change->can_change = getFile8Bit(file);
1487 change->trigger_side = getFile8Bit(file);
1489 change->trigger_player = getFile8Bit(file);
1490 change->trigger_page = getFile8Bit(file);
1492 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1493 CH_PAGE_ANY : (1 << change->trigger_page));
1495 change->has_action = getFile8Bit(file);
1496 change->action_type = getFile8Bit(file);
1497 change->action_mode = getFile8Bit(file);
1498 change->action_arg = getFile16BitBE(file);
1500 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
1501 event_bits = getFile8Bit(file);
1502 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
1503 if (event_bits & (1 << (j - 32)))
1504 change->has_event[j] = TRUE;
1507 /* mark this custom element as modified */
1508 ei->modified_settings = TRUE;
1513 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1515 struct ElementInfo *ei;
1516 struct ElementGroupInfo *group;
1520 element = getFile16BitBE(file);
1522 if (!IS_GROUP_ELEMENT(element))
1524 Error(ERR_WARN, "invalid group element number %d", element);
1526 ReadUnusedBytesFromFile(file, chunk_size - 2);
1530 ei = &element_info[element];
1532 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1533 ei->description[i] = getFile8Bit(file);
1534 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1536 group = element_info[element].group;
1538 group->num_elements = getFile8Bit(file);
1540 ei->use_gfx_element = getFile8Bit(file);
1541 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1543 group->choice_mode = getFile8Bit(file);
1545 /* some free bytes for future values and padding */
1546 ReadUnusedBytesFromFile(file, 3);
1548 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1549 group->element[i] = getMappedElement(getFile16BitBE(file));
1551 /* mark this group element as modified */
1552 element_info[element].modified_settings = TRUE;
1557 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1559 int real_chunk_size = 0;
1564 int element = getFile16BitBE(file);
1565 int type = getFile8Bit(file);
1566 int bytes = type & CONF_MASK_BYTES;
1567 boolean element_found = FALSE;
1569 real_chunk_size += 3;
1571 li = *level; /* copy level information into temporary buffer */
1573 if (bytes == CONF_MASK_MULTI_BYTES)
1575 int num_bytes = getFile16BitBE(file);
1576 byte *buffer = checked_malloc(num_bytes);
1578 ReadBytesFromFile(file, buffer, num_bytes);
1580 for (i = 0; element_conf[i].element != -1; i++)
1582 if (element_conf[i].element == element &&
1583 element_conf[i].type == type)
1585 element_found = TRUE;
1587 if (type == CONF_VALUE_CONTENT_8)
1589 struct Content *content= (struct Content *)(element_conf[i].value);
1590 int num_contents = num_bytes / CONF_CONTENT_NUM_BYTES;
1593 for (c = 0; c < num_contents; c++)
1594 for (y = 0; y < 3; y++)
1595 for (x = 0; x < 3; x++)
1596 content[c].e[x][y] =
1597 getMappedElement(CONF_CONTENT_ELEMENT(buffer, c, x, y));
1600 element_found = FALSE;
1606 checked_free(buffer);
1608 real_chunk_size += 2 + num_bytes;
1612 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1613 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1614 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1616 for (i = 0; element_conf[i].element != -1; i++)
1618 if (element_conf[i].element == element &&
1619 element_conf[i].type == type)
1621 if (CONF_VALUE_BOOLEAN(type))
1622 *(boolean *)(element_conf[i].value) = value;
1624 *(int *) (element_conf[i].value) = value;
1626 element_found = TRUE;
1632 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1635 *level = li; /* copy temporary buffer back to level information */
1638 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1640 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1644 return real_chunk_size;
1647 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1648 struct LevelFileInfo *level_file_info)
1650 char *filename = level_file_info->filename;
1651 char cookie[MAX_LINE_LEN];
1652 char chunk_name[CHUNK_ID_LEN + 1];
1656 if (!(file = fopen(filename, MODE_READ)))
1658 level->no_valid_file = TRUE;
1660 if (level != &level_template)
1661 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1666 getFileChunkBE(file, chunk_name, NULL);
1667 if (strcmp(chunk_name, "RND1") == 0)
1669 getFile32BitBE(file); /* not used */
1671 getFileChunkBE(file, chunk_name, NULL);
1672 if (strcmp(chunk_name, "CAVE") != 0)
1674 level->no_valid_file = TRUE;
1676 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1681 else /* check for pre-2.0 file format with cookie string */
1683 strcpy(cookie, chunk_name);
1684 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1685 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1686 cookie[strlen(cookie) - 1] = '\0';
1688 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1690 level->no_valid_file = TRUE;
1692 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1697 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1699 level->no_valid_file = TRUE;
1701 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1706 /* pre-2.0 level files have no game version, so use file version here */
1707 level->game_version = level->file_version;
1710 if (level->file_version < FILE_VERSION_1_2)
1712 /* level files from versions before 1.2.0 without chunk structure */
1713 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1714 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1722 int (*loader)(FILE *, int, struct LevelInfo *);
1726 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1727 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1728 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1729 { "BODY", -1, LoadLevel_BODY },
1730 { "CONT", -1, LoadLevel_CONT },
1731 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1732 { "CNT3", -1, LoadLevel_CNT3 },
1733 { "CUS1", -1, LoadLevel_CUS1 },
1734 { "CUS2", -1, LoadLevel_CUS2 },
1735 { "CUS3", -1, LoadLevel_CUS3 },
1736 { "CUS4", -1, LoadLevel_CUS4 },
1737 { "GRP1", -1, LoadLevel_GRP1 },
1738 { "CONF", -1, LoadLevel_CONF },
1743 while (getFileChunkBE(file, chunk_name, &chunk_size))
1747 while (chunk_info[i].name != NULL &&
1748 strcmp(chunk_name, chunk_info[i].name) != 0)
1751 if (chunk_info[i].name == NULL)
1753 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1754 chunk_name, filename);
1755 ReadUnusedBytesFromFile(file, chunk_size);
1757 else if (chunk_info[i].size != -1 &&
1758 chunk_info[i].size != chunk_size)
1760 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1761 chunk_size, chunk_name, filename);
1762 ReadUnusedBytesFromFile(file, chunk_size);
1766 /* call function to load this level chunk */
1767 int chunk_size_expected =
1768 (chunk_info[i].loader)(file, chunk_size, level);
1770 /* the size of some chunks cannot be checked before reading other
1771 chunks first (like "HEAD" and "BODY") that contain some header
1772 information, so check them here */
1773 if (chunk_size_expected != chunk_size)
1775 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1776 chunk_size, chunk_name, filename);
1785 /* ------------------------------------------------------------------------- */
1786 /* functions for loading EM level */
1787 /* ------------------------------------------------------------------------- */
1791 static int map_em_element_yam(int element)
1795 case 0x00: return EL_EMPTY;
1796 case 0x01: return EL_EMERALD;
1797 case 0x02: return EL_DIAMOND;
1798 case 0x03: return EL_ROCK;
1799 case 0x04: return EL_ROBOT;
1800 case 0x05: return EL_SPACESHIP_UP;
1801 case 0x06: return EL_BOMB;
1802 case 0x07: return EL_BUG_UP;
1803 case 0x08: return EL_AMOEBA_DROP;
1804 case 0x09: return EL_NUT;
1805 case 0x0a: return EL_YAMYAM;
1806 case 0x0b: return EL_QUICKSAND_FULL;
1807 case 0x0c: return EL_SAND;
1808 case 0x0d: return EL_WALL_SLIPPERY;
1809 case 0x0e: return EL_STEELWALL;
1810 case 0x0f: return EL_WALL;
1811 case 0x10: return EL_EM_KEY_1;
1812 case 0x11: return EL_EM_KEY_2;
1813 case 0x12: return EL_EM_KEY_4;
1814 case 0x13: return EL_EM_KEY_3;
1815 case 0x14: return EL_MAGIC_WALL;
1816 case 0x15: return EL_ROBOT_WHEEL;
1817 case 0x16: return EL_DYNAMITE;
1819 case 0x17: return EL_EM_KEY_1; /* EMC */
1820 case 0x18: return EL_BUG_UP; /* EMC */
1821 case 0x1a: return EL_DIAMOND; /* EMC */
1822 case 0x1b: return EL_EMERALD; /* EMC */
1823 case 0x25: return EL_NUT; /* EMC */
1824 case 0x80: return EL_EMPTY; /* EMC */
1825 case 0x85: return EL_EM_KEY_1; /* EMC */
1826 case 0x86: return EL_EM_KEY_2; /* EMC */
1827 case 0x87: return EL_EM_KEY_4; /* EMC */
1828 case 0x88: return EL_EM_KEY_3; /* EMC */
1829 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1830 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1831 case 0xaf: return EL_DYNAMITE; /* EMC */
1832 case 0xbd: return EL_SAND; /* EMC */
1835 Error(ERR_WARN, "invalid level element %d", element);
1840 static int map_em_element_field(int element)
1842 if (element >= 0xc8 && element <= 0xe1)
1843 return EL_CHAR_A + (element - 0xc8);
1844 else if (element >= 0xe2 && element <= 0xeb)
1845 return EL_CHAR_0 + (element - 0xe2);
1849 case 0x00: return EL_ROCK;
1850 case 0x01: return EL_ROCK; /* EMC */
1851 case 0x02: return EL_DIAMOND;
1852 case 0x03: return EL_DIAMOND;
1853 case 0x04: return EL_ROBOT;
1854 case 0x05: return EL_ROBOT; /* EMC */
1855 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1856 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1857 case 0x08: return EL_SPACESHIP_UP;
1858 case 0x09: return EL_SPACESHIP_RIGHT;
1859 case 0x0a: return EL_SPACESHIP_DOWN;
1860 case 0x0b: return EL_SPACESHIP_LEFT;
1861 case 0x0c: return EL_SPACESHIP_UP;
1862 case 0x0d: return EL_SPACESHIP_RIGHT;
1863 case 0x0e: return EL_SPACESHIP_DOWN;
1864 case 0x0f: return EL_SPACESHIP_LEFT;
1866 case 0x10: return EL_BOMB;
1867 case 0x11: return EL_BOMB; /* EMC */
1868 case 0x12: return EL_EMERALD;
1869 case 0x13: return EL_EMERALD;
1870 case 0x14: return EL_BUG_UP;
1871 case 0x15: return EL_BUG_RIGHT;
1872 case 0x16: return EL_BUG_DOWN;
1873 case 0x17: return EL_BUG_LEFT;
1874 case 0x18: return EL_BUG_UP;
1875 case 0x19: return EL_BUG_RIGHT;
1876 case 0x1a: return EL_BUG_DOWN;
1877 case 0x1b: return EL_BUG_LEFT;
1878 case 0x1c: return EL_AMOEBA_DROP;
1879 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1880 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1881 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1883 case 0x20: return EL_ROCK;
1884 case 0x21: return EL_BOMB; /* EMC */
1885 case 0x22: return EL_DIAMOND; /* EMC */
1886 case 0x23: return EL_EMERALD; /* EMC */
1887 case 0x24: return EL_MAGIC_WALL;
1888 case 0x25: return EL_NUT;
1889 case 0x26: return EL_NUT; /* EMC */
1890 case 0x27: return EL_NUT; /* EMC */
1892 /* looks like magic wheel, but is _always_ activated */
1893 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1895 case 0x29: return EL_YAMYAM; /* up */
1896 case 0x2a: return EL_YAMYAM; /* down */
1897 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1898 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1899 case 0x2d: return EL_QUICKSAND_FULL;
1900 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1901 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1903 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1904 case 0x31: return EL_SAND; /* EMC */
1905 case 0x32: return EL_SAND; /* EMC */
1906 case 0x33: return EL_SAND; /* EMC */
1907 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1908 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1909 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1910 case 0x37: return EL_SAND; /* EMC */
1911 case 0x38: return EL_ROCK; /* EMC */
1912 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1913 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1914 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1915 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1916 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1917 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1918 case 0x3f: return EL_ACID_POOL_BOTTOM;
1920 case 0x40: return EL_EXIT_OPEN; /* 1 */
1921 case 0x41: return EL_EXIT_OPEN; /* 2 */
1922 case 0x42: return EL_EXIT_OPEN; /* 3 */
1923 case 0x43: return EL_BALLOON; /* EMC */
1924 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1925 case 0x45: return EL_SPRING; /* EMC */
1926 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1927 case 0x47: return EL_SPRING; /* left */ /* EMC */
1928 case 0x48: return EL_SPRING; /* right */ /* EMC */
1929 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1930 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1931 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1932 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1933 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1934 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1935 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1937 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1938 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1939 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1940 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1941 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1942 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1943 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1944 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1945 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1946 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1947 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1948 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1949 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1950 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1951 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1952 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1954 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1955 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1956 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1957 case 0x63: return EL_SPRING; /* left */ /* EMC */
1958 case 0x64: return EL_SPRING; /* right */ /* EMC */
1959 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1960 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1961 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1962 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1963 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1964 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1965 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1966 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1967 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1968 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1969 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1971 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1972 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1973 case 0x72: return EL_NUT; /* left */ /* EMC */
1974 case 0x73: return EL_SAND; /* EMC (? "nut") */
1975 case 0x74: return EL_STEELWALL;
1976 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1977 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1978 case 0x77: return EL_BOMB; /* left */ /* EMC */
1979 case 0x78: return EL_BOMB; /* right */ /* EMC */
1980 case 0x79: return EL_ROCK; /* left */ /* EMC */
1981 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1982 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1983 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1984 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1985 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1986 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1988 case 0x80: return EL_EMPTY;
1989 case 0x81: return EL_WALL_SLIPPERY;
1990 case 0x82: return EL_SAND;
1991 case 0x83: return EL_STEELWALL;
1992 case 0x84: return EL_WALL;
1993 case 0x85: return EL_EM_KEY_1;
1994 case 0x86: return EL_EM_KEY_2;
1995 case 0x87: return EL_EM_KEY_4;
1996 case 0x88: return EL_EM_KEY_3;
1997 case 0x89: return EL_EM_GATE_1;
1998 case 0x8a: return EL_EM_GATE_2;
1999 case 0x8b: return EL_EM_GATE_4;
2000 case 0x8c: return EL_EM_GATE_3;
2001 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
2002 case 0x8e: return EL_EM_GATE_1_GRAY;
2003 case 0x8f: return EL_EM_GATE_2_GRAY;
2005 case 0x90: return EL_EM_GATE_4_GRAY;
2006 case 0x91: return EL_EM_GATE_3_GRAY;
2007 case 0x92: return EL_MAGIC_WALL;
2008 case 0x93: return EL_ROBOT_WHEEL;
2009 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
2010 case 0x95: return EL_ACID_POOL_TOPLEFT;
2011 case 0x96: return EL_ACID_POOL_TOPRIGHT;
2012 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
2013 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
2014 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
2015 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
2016 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
2017 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
2018 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
2019 case 0x9e: return EL_EXIT_CLOSED;
2020 case 0x9f: return EL_CHAR_LESS; /* arrow left */
2022 /* looks like normal sand, but behaves like wall */
2023 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
2024 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
2025 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
2026 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
2027 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
2028 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
2029 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
2030 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
2031 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
2032 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
2033 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
2034 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
2035 case 0xac: return EL_CHAR_COMMA; /* EMC */
2036 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
2037 case 0xae: return EL_CHAR_MINUS; /* EMC */
2038 case 0xaf: return EL_DYNAMITE;
2040 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
2041 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2042 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2043 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2044 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2045 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2046 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2047 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2048 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2049 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2050 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2051 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2052 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2053 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2054 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2055 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2057 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2058 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2059 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2060 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2061 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2062 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2063 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2064 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2066 /* characters: see above */
2068 case 0xec: return EL_CHAR_PERIOD;
2069 case 0xed: return EL_CHAR_EXCLAM;
2070 case 0xee: return EL_CHAR_COLON;
2071 case 0xef: return EL_CHAR_QUESTION;
2073 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2074 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2075 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2076 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2077 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2078 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2079 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2080 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2082 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2083 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2084 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2085 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2086 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2087 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2089 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2090 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2093 /* should never happen (all 8-bit value cases should be handled) */
2094 Error(ERR_WARN, "invalid level element %d", element);
2099 #define EM_LEVEL_SIZE 2106
2100 #define EM_LEVEL_XSIZE 64
2101 #define EM_LEVEL_YSIZE 32
2103 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2104 struct LevelFileInfo *level_file_info)
2106 char *filename = level_file_info->filename;
2108 unsigned char leveldata[EM_LEVEL_SIZE];
2109 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2110 int nr = level_file_info->nr;
2113 if (!(file = fopen(filename, MODE_READ)))
2115 level->no_valid_file = TRUE;
2117 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2122 for (i = 0; i < EM_LEVEL_SIZE; i++)
2123 leveldata[i] = fgetc(file);
2127 /* check if level data is crypted by testing against known starting bytes
2128 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2130 if ((leveldata[0] == 0xf1 ||
2131 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2133 unsigned char code0 = 0x65;
2134 unsigned char code1 = 0x11;
2136 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2137 leveldata[0] = 0xf1;
2139 /* decode crypted level data */
2141 for (i = 0; i < EM_LEVEL_SIZE; i++)
2143 leveldata[i] ^= code0;
2144 leveldata[i] -= code1;
2146 code0 = (code0 + 7) & 0xff;
2150 level->fieldx = EM_LEVEL_XSIZE;
2151 level->fieldy = EM_LEVEL_YSIZE;
2153 level->time = header[46] * 10;
2154 level->gems_needed = header[47];
2156 /* The original Emerald Mine levels have their level number stored
2157 at the second byte of the level file...
2158 Do not trust this information at other level files, e.g. EMC,
2159 but correct it anyway (normally the first row is completely
2160 steel wall, so the correction does not hurt anyway). */
2162 if (leveldata[1] == nr)
2163 leveldata[1] = leveldata[2]; /* correct level number field */
2165 sprintf(level->name, "Level %d", nr); /* set level name */
2167 level->score[SC_EMERALD] = header[36];
2168 level->score[SC_DIAMOND] = header[37];
2169 level->score[SC_ROBOT] = header[38];
2170 level->score[SC_SPACESHIP] = header[39];
2171 level->score[SC_BUG] = header[40];
2172 level->score[SC_YAMYAM] = header[41];
2173 level->score[SC_NUT] = header[42];
2174 level->score[SC_DYNAMITE] = header[43];
2175 level->score[SC_TIME_BONUS] = header[44];
2177 level->num_yamyam_contents = 4;
2179 for (i = 0; i < level->num_yamyam_contents; i++)
2180 for (y = 0; y < 3; y++)
2181 for (x = 0; x < 3; x++)
2182 level->yamyam_content[i].e[x][y] =
2183 map_em_element_yam(header[i * 9 + y * 3 + x]);
2185 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2186 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2187 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2188 level->amoeba_content = EL_DIAMOND;
2190 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2192 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2194 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2195 new_element = EL_AMOEBA_WET;
2197 level->field[x][y] = new_element;
2200 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2201 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2202 level->field[x][y] = EL_PLAYER_1;
2204 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2205 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2206 level->field[x][y] = EL_PLAYER_2;
2211 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2213 static int ball_xy[8][2] =
2224 struct LevelInfo_EM *level_em = level->native_em_level;
2225 struct LEVEL *lev = level_em->lev;
2226 struct PLAYER *ply1 = level_em->ply1;
2227 struct PLAYER *ply2 = level_em->ply2;
2230 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2231 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2233 lev->time_seconds = level->time;
2234 lev->required_initial = level->gems_needed;
2236 lev->emerald_score = level->score[SC_EMERALD];
2237 lev->diamond_score = level->score[SC_DIAMOND];
2238 lev->alien_score = level->score[SC_ROBOT];
2239 lev->tank_score = level->score[SC_SPACESHIP];
2240 lev->bug_score = level->score[SC_BUG];
2241 lev->eater_score = level->score[SC_YAMYAM];
2242 lev->nut_score = level->score[SC_NUT];
2243 lev->dynamite_score = level->score[SC_DYNAMITE];
2244 lev->key_score = level->score[SC_KEY];
2245 lev->exit_score = level->score[SC_TIME_BONUS];
2247 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2248 for (y = 0; y < 3; y++)
2249 for (x = 0; x < 3; x++)
2250 lev->eater_array[i][y * 3 + x] =
2251 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2253 lev->amoeba_time = level->amoeba_speed;
2254 lev->wonderwall_time_initial = level->time_magic_wall;
2255 lev->wheel_time = level->time_wheel;
2257 lev->android_move_time = level->android_move_time;
2258 lev->android_clone_time = level->android_clone_time;
2259 lev->ball_random = level->ball_random;
2260 lev->ball_state_initial = level->ball_state_initial;
2261 lev->ball_time = level->ball_time;
2263 lev->lenses_score = level->lenses_score;
2264 lev->magnify_score = level->magnify_score;
2265 lev->slurp_score = level->slurp_score;
2267 lev->lenses_time = level->lenses_time;
2268 lev->magnify_time = level->magnify_time;
2270 lev->wind_direction_initial =
2271 map_direction_RND_to_EM(level->wind_direction_initial);
2272 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
2273 lev->wind_time : 0);
2275 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2276 for (j = 0; j < 8; j++)
2277 lev->ball_array[i][j] =
2278 map_element_RND_to_EM(level->
2279 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2281 for (i = 0; i < 16; i++)
2282 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2284 /* first fill the complete playfield with the default border element */
2285 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2286 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2287 level_em->cave[x][y] = ZBORDER;
2289 /* then copy the real level contents from level file into the playfield */
2290 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2292 int new_element = map_element_RND_to_EM(level->field[x][y]);
2294 if (level->field[x][y] == EL_AMOEBA_DEAD)
2295 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2297 level_em->cave[x + 1][y + 1] = new_element;
2300 ply1->x_initial = 0;
2301 ply1->y_initial = 0;
2303 ply2->x_initial = 0;
2304 ply2->y_initial = 0;
2306 /* initialize player positions and delete players from the playfield */
2307 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2309 if (level->field[x][y] == EL_PLAYER_1)
2311 ply1->x_initial = x + 1;
2312 ply1->y_initial = y + 1;
2313 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2315 else if (level->field[x][y] == EL_PLAYER_2)
2317 ply2->x_initial = x + 1;
2318 ply2->y_initial = y + 1;
2319 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2324 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2326 static int ball_xy[8][2] =
2337 struct LevelInfo_EM *level_em = level->native_em_level;
2338 struct LEVEL *lev = level_em->lev;
2339 struct PLAYER *ply1 = level_em->ply1;
2340 struct PLAYER *ply2 = level_em->ply2;
2343 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2344 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2346 level->time = lev->time_seconds;
2347 level->gems_needed = lev->required_initial;
2349 sprintf(level->name, "Level %d", level->file_info.nr);
2351 level->score[SC_EMERALD] = lev->emerald_score;
2352 level->score[SC_DIAMOND] = lev->diamond_score;
2353 level->score[SC_ROBOT] = lev->alien_score;
2354 level->score[SC_SPACESHIP] = lev->tank_score;
2355 level->score[SC_BUG] = lev->bug_score;
2356 level->score[SC_YAMYAM] = lev->eater_score;
2357 level->score[SC_NUT] = lev->nut_score;
2358 level->score[SC_DYNAMITE] = lev->dynamite_score;
2359 level->score[SC_KEY] = lev->key_score;
2360 level->score[SC_TIME_BONUS] = lev->exit_score;
2362 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2364 for (i = 0; i < level->num_yamyam_contents; i++)
2365 for (y = 0; y < 3; y++)
2366 for (x = 0; x < 3; x++)
2367 level->yamyam_content[i].e[x][y] =
2368 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2370 level->amoeba_speed = lev->amoeba_time;
2371 level->time_magic_wall = lev->wonderwall_time_initial;
2372 level->time_wheel = lev->wheel_time;
2374 level->android_move_time = lev->android_move_time;
2375 level->android_clone_time = lev->android_clone_time;
2376 level->ball_random = lev->ball_random;
2377 level->ball_state_initial = lev->ball_state_initial;
2378 level->ball_time = lev->ball_time;
2380 level->lenses_score = lev->lenses_score;
2381 level->magnify_score = lev->magnify_score;
2382 level->slurp_score = lev->slurp_score;
2384 level->lenses_time = lev->lenses_time;
2385 level->magnify_time = lev->magnify_time;
2387 level->wind_direction_initial =
2388 map_direction_EM_to_RND(lev->wind_direction_initial);
2390 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2391 for (j = 0; j < 8; j++)
2392 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2393 map_element_EM_to_RND(lev->ball_array[i][j]);
2395 for (i = 0; i < 16; i++)
2396 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2398 /* convert the playfield (some elements need special treatment) */
2399 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2401 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2403 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2404 new_element = EL_AMOEBA_DEAD;
2406 level->field[x][y] = new_element;
2409 /* in case of both players set to the same field, use the first player */
2410 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2411 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2414 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2418 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2419 struct LevelFileInfo *level_file_info)
2421 if (!LoadNativeLevel_EM(level_file_info->filename))
2422 level->no_valid_file = TRUE;
2425 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2427 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2428 CopyNativeLevel_RND_to_EM(level);
2431 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2433 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2434 CopyNativeLevel_EM_to_RND(level);
2438 /* ------------------------------------------------------------------------- */
2439 /* functions for loading SP level */
2440 /* ------------------------------------------------------------------------- */
2442 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2443 #define SP_LEVEL_SIZE 1536
2444 #define SP_LEVEL_XSIZE 60
2445 #define SP_LEVEL_YSIZE 24
2446 #define SP_LEVEL_NAME_LEN 23
2448 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2451 int num_special_ports;
2454 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2455 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2457 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2458 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2460 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2462 int element_old = fgetc(file);
2465 if (element_old <= 0x27)
2466 element_new = getMappedElement(EL_SP_START + element_old);
2467 else if (element_old == 0x28)
2468 element_new = EL_INVISIBLE_WALL;
2471 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2472 Error(ERR_WARN, "invalid level element %d", element_old);
2474 element_new = EL_UNKNOWN;
2477 level->field[x][y] = element_new;
2481 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2483 /* initial gravity: 1 == "on", anything else (0) == "off" */
2484 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2486 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2488 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2489 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2490 level->name[i] = fgetc(file);
2491 level->name[SP_LEVEL_NAME_LEN] = '\0';
2493 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2494 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2496 /* number of infotrons needed; 0 means that Supaplex will count the total
2497 amount of infotrons in the level and use the low byte of that number
2498 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2499 level->gems_needed = fgetc(file);
2501 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2502 num_special_ports = fgetc(file);
2504 /* database of properties of up to 10 special ports (6 bytes per port) */
2505 for (i = 0; i < 10; i++)
2507 int port_location, port_x, port_y, port_element;
2510 /* high and low byte of the location of a special port; if (x, y) are the
2511 coordinates of a port in the field and (0, 0) is the top-left corner,
2512 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2513 of what may be expected: Supaplex works with a game field in memory
2514 which is 2 bytes per tile) */
2515 port_location = getFile16BitBE(file);
2517 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2518 gravity = fgetc(file);
2520 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2521 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2523 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2524 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2526 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2528 if (i >= num_special_ports)
2531 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2532 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2534 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2535 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2537 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2543 port_element = level->field[port_x][port_y];
2545 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2546 port_element > EL_SP_GRAVITY_PORT_UP)
2548 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2553 /* change previous (wrong) gravity inverting special port to either
2554 gravity enabling special port or gravity disabling special port */
2555 level->field[port_x][port_y] +=
2556 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2557 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2560 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2562 /* change special gravity ports without database entries to normal ports */
2563 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2564 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2565 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2566 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2567 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2569 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2570 if (level->gems_needed == 0)
2572 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2573 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2574 if (level->field[x][y] == EL_SP_INFOTRON)
2575 level->gems_needed++;
2577 level->gems_needed &= 0xff; /* only use low byte -- see above */
2580 level->fieldx = SP_LEVEL_XSIZE;
2581 level->fieldy = SP_LEVEL_YSIZE;
2583 level->time = 0; /* no time limit */
2584 level->amoeba_speed = 0;
2585 level->time_magic_wall = 0;
2586 level->time_wheel = 0;
2587 level->amoeba_content = EL_EMPTY;
2589 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2590 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2592 /* there are no yamyams in supaplex levels */
2593 for (i = 0; i < level->num_yamyam_contents; i++)
2594 for (y = 0; y < 3; y++)
2595 for (x = 0; x < 3; x++)
2596 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2599 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2600 struct LevelFileInfo *level_file_info)
2602 char *filename = level_file_info->filename;
2604 int nr = level_file_info->nr - leveldir_current->first_level;
2606 char name_first, name_last;
2607 struct LevelInfo multipart_level;
2608 int multipart_xpos, multipart_ypos;
2609 boolean is_multipart_level;
2610 boolean is_first_part;
2611 boolean reading_multipart_level = FALSE;
2612 boolean use_empty_level = FALSE;
2614 if (!(file = fopen(filename, MODE_READ)))
2616 level->no_valid_file = TRUE;
2618 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2623 /* position file stream to the requested level inside the level package */
2624 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2626 level->no_valid_file = TRUE;
2628 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2633 /* there exist Supaplex level package files with multi-part levels which
2634 can be detected as follows: instead of leading and trailing dashes ('-')
2635 to pad the level name, they have leading and trailing numbers which are
2636 the x and y coordinations of the current part of the multi-part level;
2637 if there are '?' characters instead of numbers on the left or right side
2638 of the level name, the multi-part level consists of only horizontal or
2641 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2643 LoadLevelFromFileStream_SP(file, level, l);
2645 /* check if this level is a part of a bigger multi-part level */
2647 name_first = level->name[0];
2648 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2650 is_multipart_level =
2651 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2652 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2655 ((name_first == '?' || name_first == '1') &&
2656 (name_last == '?' || name_last == '1'));
2658 /* correct leading multipart level meta information in level name */
2659 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2660 level->name[i] = '-';
2662 /* correct trailing multipart level meta information in level name */
2663 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2664 level->name[i] = '-';
2666 /* ---------- check for normal single level ---------- */
2668 if (!reading_multipart_level && !is_multipart_level)
2670 /* the current level is simply a normal single-part level, and we are
2671 not reading a multi-part level yet, so return the level as it is */
2676 /* ---------- check for empty level (unused multi-part) ---------- */
2678 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2680 /* this is a part of a multi-part level, but not the first part
2681 (and we are not already reading parts of a multi-part level);
2682 in this case, use an empty level instead of the single part */
2684 use_empty_level = TRUE;
2689 /* ---------- check for finished multi-part level ---------- */
2691 if (reading_multipart_level &&
2692 (!is_multipart_level ||
2693 strcmp(level->name, multipart_level.name) != 0))
2695 /* we are already reading parts of a multi-part level, but this level is
2696 either not a multi-part level, or a part of a different multi-part
2697 level; in both cases, the multi-part level seems to be complete */
2702 /* ---------- here we have one part of a multi-part level ---------- */
2704 reading_multipart_level = TRUE;
2706 if (is_first_part) /* start with first part of new multi-part level */
2708 /* copy level info structure from first part */
2709 multipart_level = *level;
2711 /* clear playfield of new multi-part level */
2712 for (y = 0; y < MAX_LEV_FIELDY; y++)
2713 for (x = 0; x < MAX_LEV_FIELDX; x++)
2714 multipart_level.field[x][y] = EL_EMPTY;
2717 if (name_first == '?')
2719 if (name_last == '?')
2722 multipart_xpos = (int)(name_first - '0');
2723 multipart_ypos = (int)(name_last - '0');
2726 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2727 multipart_xpos, multipart_ypos, multipart_level.name);
2730 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2731 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2733 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2738 multipart_level.fieldx = MAX(multipart_level.fieldx,
2739 multipart_xpos * SP_LEVEL_XSIZE);
2740 multipart_level.fieldy = MAX(multipart_level.fieldy,
2741 multipart_ypos * SP_LEVEL_YSIZE);
2743 /* copy level part at the right position of multi-part level */
2744 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2746 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2748 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2749 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2751 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2758 if (use_empty_level)
2760 setLevelInfoToDefaults(level);
2762 level->fieldx = SP_LEVEL_XSIZE;
2763 level->fieldy = SP_LEVEL_YSIZE;
2765 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2766 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2767 level->field[x][y] = EL_EMPTY;
2769 strcpy(level->name, "-------- EMPTY --------");
2771 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2774 if (reading_multipart_level)
2775 *level = multipart_level;
2778 /* ------------------------------------------------------------------------- */
2779 /* functions for loading generic level */
2780 /* ------------------------------------------------------------------------- */
2782 void LoadLevelFromFileInfo(struct LevelInfo *level,
2783 struct LevelFileInfo *level_file_info)
2785 /* always start with reliable default values */
2786 setLevelInfoToDefaults(level);
2788 switch (level_file_info->type)
2790 case LEVEL_FILE_TYPE_RND:
2791 LoadLevelFromFileInfo_RND(level, level_file_info);
2794 case LEVEL_FILE_TYPE_EM:
2795 LoadLevelFromFileInfo_EM(level, level_file_info);
2796 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2799 case LEVEL_FILE_TYPE_SP:
2800 LoadLevelFromFileInfo_SP(level, level_file_info);
2804 LoadLevelFromFileInfo_RND(level, level_file_info);
2808 /* if level file is invalid, restore level structure to default values */
2809 if (level->no_valid_file)
2810 setLevelInfoToDefaults(level);
2812 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2813 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2815 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2816 CopyNativeLevel_RND_to_Native(level);
2818 CopyNativeLevel_Native_to_RND(level);
2821 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2823 static struct LevelFileInfo level_file_info;
2825 /* always start with reliable default values */
2826 setFileInfoToDefaults(&level_file_info);
2828 level_file_info.nr = 0; /* unknown level number */
2829 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2830 level_file_info.filename = filename;
2832 LoadLevelFromFileInfo(level, &level_file_info);
2835 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2837 if (leveldir_current == NULL) /* only when dumping level */
2840 if (leveldir_current->latest_engine)
2842 /* ---------- use latest game engine ----------------------------------- */
2844 /* For all levels which are forced to use the latest game engine version
2845 (normally all but user contributed, private and undefined levels), set
2846 the game engine version to the actual version; this allows for actual
2847 corrections in the game engine to take effect for existing, converted
2848 levels (from "classic" or other existing games) to make the emulation
2849 of the corresponding game more accurate, while (hopefully) not breaking
2850 existing levels created from other players. */
2852 level->game_version = GAME_VERSION_ACTUAL;
2854 /* Set special EM style gems behaviour: EM style gems slip down from
2855 normal, steel and growing wall. As this is a more fundamental change,
2856 it seems better to set the default behaviour to "off" (as it is more
2857 natural) and make it configurable in the level editor (as a property
2858 of gem style elements). Already existing converted levels (neither
2859 private nor contributed levels) are changed to the new behaviour. */
2861 if (level->file_version < FILE_VERSION_2_0)
2862 level->em_slippery_gems = TRUE;
2867 /* ---------- use game engine the level was created with ----------------- */
2869 /* For all levels which are not forced to use the latest game engine
2870 version (normally user contributed, private and undefined levels),
2871 use the version of the game engine the levels were created for.
2873 Since 2.0.1, the game engine version is now directly stored
2874 in the level file (chunk "VERS"), so there is no need anymore
2875 to set the game version from the file version (except for old,
2876 pre-2.0 levels, where the game version is still taken from the
2877 file format version used to store the level -- see above). */
2879 /* player was faster than enemies in 1.0.0 and before */
2880 if (level->file_version == FILE_VERSION_1_0)
2881 level->double_speed = TRUE;
2883 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2884 if (level->game_version == VERSION_IDENT(2,0,1,0))
2885 level->em_slippery_gems = TRUE;
2887 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2888 if (level->game_version < VERSION_IDENT(2,2,0,0))
2889 level->use_spring_bug = TRUE;
2891 if (level->game_version < VERSION_IDENT(3,2,0,5))
2893 /* time orb caused limited time in endless time levels before 3.2.0-5 */
2894 level->use_time_orb_bug = TRUE;
2896 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
2897 level->block_snap_field = FALSE;
2899 /* extra time score was same value as time left score before 3.2.0-5 */
2900 level->extra_time_score = level->score[SC_TIME_BONUS];
2902 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
2903 level->score[SC_TIME_BONUS] /= 10;
2906 /* only few elements were able to actively move into acid before 3.1.0 */
2907 /* trigger settings did not exist before 3.1.0; set to default "any" */
2908 if (level->game_version < VERSION_IDENT(3,1,0,0))
2912 /* correct "can move into acid" settings (all zero in old levels) */
2914 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2915 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2917 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2918 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2919 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2920 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2922 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2923 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2925 /* correct trigger settings (stored as zero == "none" in old levels) */
2927 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2929 int element = EL_CUSTOM_START + i;
2930 struct ElementInfo *ei = &element_info[element];
2932 for (j = 0; j < ei->num_change_pages; j++)
2934 struct ElementChangeInfo *change = &ei->change_page[j];
2936 change->trigger_player = CH_PLAYER_ANY;
2937 change->trigger_page = CH_PAGE_ANY;
2943 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2947 /* map custom element change events that have changed in newer versions
2948 (these following values were accidentally changed in version 3.0.1)
2949 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2950 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2952 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2954 int element = EL_CUSTOM_START + i;
2956 /* order of checking and copying events to be mapped is important */
2957 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
2959 if (HAS_CHANGE_EVENT(element, j - 2))
2961 SET_CHANGE_EVENT(element, j - 2, FALSE);
2962 SET_CHANGE_EVENT(element, j, TRUE);
2966 /* order of checking and copying events to be mapped is important */
2967 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2969 if (HAS_CHANGE_EVENT(element, j - 1))
2971 SET_CHANGE_EVENT(element, j - 1, FALSE);
2972 SET_CHANGE_EVENT(element, j, TRUE);
2978 /* initialize "can_change" field for old levels with only one change page */
2979 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2981 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2983 int element = EL_CUSTOM_START + i;
2985 if (CAN_CHANGE(element))
2986 element_info[element].change->can_change = TRUE;
2990 /* correct custom element values (for old levels without these options) */
2991 if (level->game_version < VERSION_IDENT(3,1,1,0))
2993 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2995 int element = EL_CUSTOM_START + i;
2996 struct ElementInfo *ei = &element_info[element];
2998 if (ei->access_direction == MV_NO_DIRECTION)
2999 ei->access_direction = MV_ALL_DIRECTIONS;
3002 for (j = 0; j < ei->num_change_pages; j++)
3004 struct ElementChangeInfo *change = &ei->change_page[j];
3006 if (change->trigger_side == CH_SIDE_NONE)
3007 change->trigger_side = CH_SIDE_ANY;
3014 /* correct custom element values (fix invalid values for all versions) */
3017 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3019 int element = EL_CUSTOM_START + i;
3020 struct ElementInfo *ei = &element_info[element];
3022 for (j = 0; j < ei->num_change_pages; j++)
3024 struct ElementChangeInfo *change = &ei->change_page[j];
3026 if (change->trigger_player == CH_PLAYER_NONE)
3027 change->trigger_player = CH_PLAYER_ANY;
3029 if (change->trigger_side == CH_SIDE_NONE)
3030 change->trigger_side = CH_SIDE_ANY;
3036 /* initialize "can_explode" field for old levels which did not store this */
3037 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
3038 if (level->game_version <= VERSION_IDENT(3,1,0,0))
3040 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3042 int element = EL_CUSTOM_START + i;
3044 if (EXPLODES_1X1_OLD(element))
3045 element_info[element].explosion_type = EXPLODES_1X1;
3047 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
3048 EXPLODES_SMASHED(element) ||
3049 EXPLODES_IMPACT(element)));
3053 /* correct previously hard-coded move delay values for maze runner style */
3054 if (level->game_version < VERSION_IDENT(3,1,1,0))
3056 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3058 int element = EL_CUSTOM_START + i;
3060 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3062 /* previously hard-coded and therefore ignored */
3063 element_info[element].move_delay_fixed = 9;
3064 element_info[element].move_delay_random = 0;
3069 /* map elements that have changed in newer versions */
3070 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3071 level->game_version);
3072 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3073 for (x = 0; x < 3; x++)
3074 for (y = 0; y < 3; y++)
3075 level->yamyam_content[i].e[x][y] =
3076 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3077 level->game_version);
3079 /* initialize element properties for level editor etc. */
3080 InitElementPropertiesEngine(level->game_version);
3083 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3087 /* map elements that have changed in newer versions */
3088 for (y = 0; y < level->fieldy; y++)
3089 for (x = 0; x < level->fieldx; x++)
3090 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3091 level->game_version);
3093 /* copy elements to runtime playfield array */
3094 for (x = 0; x < MAX_LEV_FIELDX; x++)
3095 for (y = 0; y < MAX_LEV_FIELDY; y++)
3096 Feld[x][y] = level->field[x][y];
3098 /* initialize level size variables for faster access */
3099 lev_fieldx = level->fieldx;
3100 lev_fieldy = level->fieldy;
3102 /* determine border element for this level */
3106 void LoadLevelTemplate(int nr)
3110 setLevelFileInfo(&level_template.file_info, nr);
3111 filename = level_template.file_info.filename;
3113 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3115 LoadLevel_InitVersion(&level_template, filename);
3116 LoadLevel_InitElements(&level_template, filename);
3118 ActivateLevelTemplate();
3121 void LoadLevel(int nr)
3125 setLevelFileInfo(&level.file_info, nr);
3126 filename = level.file_info.filename;
3128 LoadLevelFromFileInfo(&level, &level.file_info);
3130 if (level.use_custom_template)
3131 LoadLevelTemplate(-1);
3133 LoadLevel_InitVersion(&level, filename);
3134 LoadLevel_InitElements(&level, filename);
3135 LoadLevel_InitPlayfield(&level, filename);
3138 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3140 putFileVersion(file, level->file_version);
3141 putFileVersion(file, level->game_version);
3144 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3148 putFile8Bit(file, level->fieldx);
3149 putFile8Bit(file, level->fieldy);
3151 putFile16BitBE(file, level->time);
3152 putFile16BitBE(file, level->gems_needed);
3154 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3155 putFile8Bit(file, level->name[i]);
3157 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3158 putFile8Bit(file, level->score[i]);
3160 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3161 for (y = 0; y < 3; y++)
3162 for (x = 0; x < 3; x++)
3163 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3164 level->yamyam_content[i].e[x][y]));
3165 putFile8Bit(file, level->amoeba_speed);
3166 putFile8Bit(file, level->time_magic_wall);
3167 putFile8Bit(file, level->time_wheel);
3168 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3169 level->amoeba_content));
3170 putFile8Bit(file, (level->double_speed ? 1 : 0));
3171 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3172 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3173 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3175 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3177 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3178 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3179 putFile32BitBE(file, level->can_move_into_acid_bits);
3180 putFile8Bit(file, level->dont_collide_with_bits);
3182 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3183 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3185 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3186 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3187 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3189 putFile8Bit(file, level->game_engine_type);
3191 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3194 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3198 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3199 putFile8Bit(file, level->author[i]);
3202 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3206 for (y = 0; y < level->fieldy; y++)
3207 for (x = 0; x < level->fieldx; x++)
3208 if (level->encoding_16bit_field)
3209 putFile16BitBE(file, level->field[x][y]);
3211 putFile8Bit(file, level->field[x][y]);
3215 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3219 putFile8Bit(file, EL_YAMYAM);
3220 putFile8Bit(file, level->num_yamyam_contents);
3221 putFile8Bit(file, 0);
3222 putFile8Bit(file, 0);
3224 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3225 for (y = 0; y < 3; y++)
3226 for (x = 0; x < 3; x++)
3227 if (level->encoding_16bit_field)
3228 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3230 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3234 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3237 int num_contents, content_xsize, content_ysize;
3238 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3240 if (element == EL_YAMYAM)
3242 num_contents = level->num_yamyam_contents;
3246 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3247 for (y = 0; y < 3; y++)
3248 for (x = 0; x < 3; x++)
3249 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3251 else if (element == EL_BD_AMOEBA)
3257 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3258 for (y = 0; y < 3; y++)
3259 for (x = 0; x < 3; x++)
3260 content_array[i][x][y] = EL_EMPTY;
3261 content_array[0][0][0] = level->amoeba_content;
3265 /* chunk header already written -- write empty chunk data */
3266 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3268 Error(ERR_WARN, "cannot save content for element '%d'", element);
3272 putFile16BitBE(file, element);
3273 putFile8Bit(file, num_contents);
3274 putFile8Bit(file, content_xsize);
3275 putFile8Bit(file, content_ysize);
3277 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3279 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3280 for (y = 0; y < 3; y++)
3281 for (x = 0; x < 3; x++)
3282 putFile16BitBE(file, content_array[i][x][y]);
3285 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3288 int envelope_nr = element - EL_ENVELOPE_1;
3289 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3291 putFile16BitBE(file, element);
3292 putFile16BitBE(file, envelope_len);
3293 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3294 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3296 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3298 for (i = 0; i < envelope_len; i++)
3299 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3303 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3304 int num_changed_custom_elements)
3308 putFile16BitBE(file, num_changed_custom_elements);
3310 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3312 int element = EL_CUSTOM_START + i;
3314 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3316 if (check < num_changed_custom_elements)
3318 putFile16BitBE(file, element);
3319 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3326 if (check != num_changed_custom_elements) /* should not happen */
3327 Error(ERR_WARN, "inconsistent number of custom element properties");
3332 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3333 int num_changed_custom_elements)
3337 putFile16BitBE(file, num_changed_custom_elements);
3339 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3341 int element = EL_CUSTOM_START + i;
3343 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3345 if (check < num_changed_custom_elements)
3347 putFile16BitBE(file, element);
3348 putFile16BitBE(file, element_info[element].change->target_element);
3355 if (check != num_changed_custom_elements) /* should not happen */
3356 Error(ERR_WARN, "inconsistent number of custom target elements");
3361 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3362 int num_changed_custom_elements)
3364 int i, j, x, y, check = 0;
3366 putFile16BitBE(file, num_changed_custom_elements);
3368 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3370 int element = EL_CUSTOM_START + i;
3371 struct ElementInfo *ei = &element_info[element];
3373 if (ei->modified_settings)
3375 if (check < num_changed_custom_elements)
3377 putFile16BitBE(file, element);
3379 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3380 putFile8Bit(file, ei->description[j]);
3382 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3384 /* some free bytes for future properties and padding */
3385 WriteUnusedBytesToFile(file, 7);
3387 putFile8Bit(file, ei->use_gfx_element);
3388 putFile16BitBE(file, ei->gfx_element);
3390 putFile8Bit(file, ei->collect_score_initial);
3391 putFile8Bit(file, ei->collect_count_initial);
3393 putFile16BitBE(file, ei->push_delay_fixed);
3394 putFile16BitBE(file, ei->push_delay_random);
3395 putFile16BitBE(file, ei->move_delay_fixed);
3396 putFile16BitBE(file, ei->move_delay_random);
3398 putFile16BitBE(file, ei->move_pattern);
3399 putFile8Bit(file, ei->move_direction_initial);
3400 putFile8Bit(file, ei->move_stepsize);
3402 for (y = 0; y < 3; y++)
3403 for (x = 0; x < 3; x++)
3404 putFile16BitBE(file, ei->content.e[x][y]);
3406 putFile32BitBE(file, ei->change->events);
3408 putFile16BitBE(file, ei->change->target_element);
3410 putFile16BitBE(file, ei->change->delay_fixed);
3411 putFile16BitBE(file, ei->change->delay_random);
3412 putFile16BitBE(file, ei->change->delay_frames);
3414 putFile16BitBE(file, ei->change->trigger_element);
3416 putFile8Bit(file, ei->change->explode);
3417 putFile8Bit(file, ei->change->use_target_content);
3418 putFile8Bit(file, ei->change->only_if_complete);
3419 putFile8Bit(file, ei->change->use_random_replace);
3421 putFile8Bit(file, ei->change->random_percentage);
3422 putFile8Bit(file, ei->change->replace_when);
3424 for (y = 0; y < 3; y++)
3425 for (x = 0; x < 3; x++)
3426 putFile16BitBE(file, ei->change->content.e[x][y]);
3428 putFile8Bit(file, ei->slippery_type);
3430 /* some free bytes for future properties and padding */
3431 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3438 if (check != num_changed_custom_elements) /* should not happen */
3439 Error(ERR_WARN, "inconsistent number of custom element properties");
3443 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3445 struct ElementInfo *ei = &element_info[element];
3448 /* ---------- custom element base property values (96 bytes) ------------- */
3450 putFile16BitBE(file, element);
3452 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3453 putFile8Bit(file, ei->description[i]);
3455 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3456 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3458 putFile8Bit(file, ei->num_change_pages);
3460 putFile16BitBE(file, ei->ce_value_fixed_initial);
3461 putFile16BitBE(file, ei->ce_value_random_initial);
3462 putFile8Bit(file, ei->use_last_ce_value);
3464 putFile8Bit(file, ei->use_gfx_element);
3465 putFile16BitBE(file, ei->gfx_element);
3467 putFile8Bit(file, ei->collect_score_initial);
3468 putFile8Bit(file, ei->collect_count_initial);
3470 putFile8Bit(file, ei->drop_delay_fixed);
3471 putFile8Bit(file, ei->push_delay_fixed);
3472 putFile8Bit(file, ei->drop_delay_random);
3473 putFile8Bit(file, ei->push_delay_random);
3474 putFile16BitBE(file, ei->move_delay_fixed);
3475 putFile16BitBE(file, ei->move_delay_random);
3477 /* bits 0 - 15 of "move_pattern" ... */
3478 putFile16BitBE(file, ei->move_pattern & 0xffff);
3479 putFile8Bit(file, ei->move_direction_initial);
3480 putFile8Bit(file, ei->move_stepsize);
3482 putFile8Bit(file, ei->slippery_type);
3484 for (y = 0; y < 3; y++)
3485 for (x = 0; x < 3; x++)
3486 putFile16BitBE(file, ei->content.e[x][y]);
3488 putFile16BitBE(file, ei->move_enter_element);
3489 putFile16BitBE(file, ei->move_leave_element);
3490 putFile8Bit(file, ei->move_leave_type);
3492 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3493 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3495 putFile8Bit(file, ei->access_direction);
3497 putFile8Bit(file, ei->explosion_delay);
3498 putFile8Bit(file, ei->ignition_delay);
3499 putFile8Bit(file, ei->explosion_type);
3501 /* some free bytes for future custom property values and padding */
3502 WriteUnusedBytesToFile(file, 1);
3504 /* ---------- change page property values (48 bytes) --------------------- */
3506 for (i = 0; i < ei->num_change_pages; i++)
3508 struct ElementChangeInfo *change = &ei->change_page[i];
3509 unsigned long event_bits;
3511 /* bits 0 - 31 of "has_event[]" ... */
3513 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3514 if (change->has_event[j])
3515 event_bits |= (1 << j);
3516 putFile32BitBE(file, event_bits);
3518 putFile16BitBE(file, change->target_element);
3520 putFile16BitBE(file, change->delay_fixed);
3521 putFile16BitBE(file, change->delay_random);
3522 putFile16BitBE(file, change->delay_frames);
3524 putFile16BitBE(file, change->trigger_element);
3526 putFile8Bit(file, change->explode);
3527 putFile8Bit(file, change->use_target_content);
3528 putFile8Bit(file, change->only_if_complete);
3529 putFile8Bit(file, change->use_random_replace);
3531 putFile8Bit(file, change->random_percentage);
3532 putFile8Bit(file, change->replace_when);
3534 for (y = 0; y < 3; y++)
3535 for (x = 0; x < 3; x++)
3536 putFile16BitBE(file, change->target_content.e[x][y]);
3538 putFile8Bit(file, change->can_change);
3540 putFile8Bit(file, change->trigger_side);
3542 putFile8Bit(file, change->trigger_player);
3543 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3544 log_2(change->trigger_page)));
3546 putFile8Bit(file, change->has_action);
3547 putFile8Bit(file, change->action_type);
3548 putFile8Bit(file, change->action_mode);
3549 putFile16BitBE(file, change->action_arg);
3551 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
3553 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3554 if (change->has_event[j])
3555 event_bits |= (1 << (j - 32));
3556 putFile8Bit(file, event_bits);
3560 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3562 struct ElementInfo *ei = &element_info[element];
3563 struct ElementGroupInfo *group = ei->group;
3566 putFile16BitBE(file, element);
3568 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3569 putFile8Bit(file, ei->description[i]);
3571 putFile8Bit(file, group->num_elements);
3573 putFile8Bit(file, ei->use_gfx_element);
3574 putFile16BitBE(file, ei->gfx_element);
3576 putFile8Bit(file, group->choice_mode);
3578 /* some free bytes for future values and padding */
3579 WriteUnusedBytesToFile(file, 3);
3581 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3582 putFile16BitBE(file, group->element[i]);
3585 static int SaveLevel_CONF_Value(FILE *file, int pos)
3587 int default_value = element_conf[pos].default_value;
3588 int element = element_conf[pos].element;
3589 int type = element_conf[pos].type;
3590 int bytes = type & CONF_MASK_BYTES;
3591 void *value_ptr = element_conf[pos].value;
3592 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3595 boolean modified = FALSE;
3597 /* check if any settings have been modified before saving them */
3598 if (value != default_value)
3601 if (!modified) /* do not save unmodified default settings */
3604 if (bytes == CONF_MASK_MULTI_BYTES)
3605 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3607 num_bytes += putFile16BitBE(file, element);
3608 num_bytes += putFile8Bit(file, type);
3609 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3610 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3611 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3616 static int SaveLevel_CONF_Content(FILE *file, int pos, int num_contents)
3618 struct Content *content = (struct Content *)(element_conf[pos].value);
3619 int default_value = element_conf[pos].default_value;
3620 int element = element_conf[pos].element;
3621 int type = element_conf[pos].type;
3623 boolean modified = FALSE;
3626 /* check if any settings have been modified before saving them */
3627 for (i = 0; i < num_contents; i++)
3628 for (y = 0; y < 3; y++)
3629 for (x = 0; x < 3; x++)
3630 if (content[i].e[x][y] != default_value)
3633 if (!modified) /* do not save unmodified default settings */
3636 num_bytes += putFile16BitBE(file, element);
3637 num_bytes += putFile8Bit(file, type);
3638 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3640 for (i = 0; i < num_contents; i++)
3641 for (y = 0; y < 3; y++)
3642 for (x = 0; x < 3; x++)
3643 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3648 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3653 li = *level; /* copy level information into temporary buffer */
3655 for (i = 0; element_conf[i].element != -1; i++)
3657 int type = element_conf[i].type;
3658 int bytes = type & CONF_MASK_BYTES;
3660 if (bytes != CONF_MASK_MULTI_BYTES)
3661 chunk_size += SaveLevel_CONF_Value(file, i);
3662 else if (type == CONF_VALUE_CONTENT_8)
3663 chunk_size += SaveLevel_CONF_Content(file, i, MAX_ELEMENT_CONTENTS);
3669 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3671 int body_chunk_size, conf_chunk_size;
3675 if (!(file = fopen(filename, MODE_WRITE)))
3677 Error(ERR_WARN, "cannot save level file '%s'", filename);
3681 level->file_version = FILE_VERSION_ACTUAL;
3682 level->game_version = GAME_VERSION_ACTUAL;
3684 /* check level field for 16-bit elements */
3685 level->encoding_16bit_field = FALSE;
3686 for (y = 0; y < level->fieldy; y++)
3687 for (x = 0; x < level->fieldx; x++)
3688 if (level->field[x][y] > 255)
3689 level->encoding_16bit_field = TRUE;
3691 /* check yamyam content for 16-bit elements */
3692 level->encoding_16bit_yamyam = FALSE;
3693 for (i = 0; i < level->num_yamyam_contents; i++)
3694 for (y = 0; y < 3; y++)
3695 for (x = 0; x < 3; x++)
3696 if (level->yamyam_content[i].e[x][y] > 255)
3697 level->encoding_16bit_yamyam = TRUE;
3699 /* check amoeba content for 16-bit elements */
3700 level->encoding_16bit_amoeba = FALSE;
3701 if (level->amoeba_content > 255)
3702 level->encoding_16bit_amoeba = TRUE;
3704 /* calculate size of "BODY" chunk */
3706 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3708 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3709 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3711 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3712 SaveLevel_VERS(file, level);
3714 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3715 SaveLevel_HEAD(file, level);
3717 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3718 SaveLevel_AUTH(file, level);
3720 putFileChunkBE(file, "BODY", body_chunk_size);
3721 SaveLevel_BODY(file, level);
3723 if (level->encoding_16bit_yamyam ||
3724 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3726 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3727 SaveLevel_CNT2(file, level, EL_YAMYAM);
3730 if (level->encoding_16bit_amoeba)
3732 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3733 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3736 /* check for envelope content */
3737 for (i = 0; i < 4; i++)
3739 if (strlen(level->envelope_text[i]) > 0)
3741 int envelope_len = strlen(level->envelope_text[i]) + 1;
3743 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3744 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3748 /* check for non-default custom elements (unless using template level) */
3749 if (!level->use_custom_template)
3751 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3753 int element = EL_CUSTOM_START + i;
3755 if (element_info[element].modified_settings)
3757 int num_change_pages = element_info[element].num_change_pages;
3759 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3760 SaveLevel_CUS4(file, level, element);
3765 /* check for non-default group elements (unless using template level) */
3766 if (!level->use_custom_template)
3768 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3770 int element = EL_GROUP_START + i;
3772 if (element_info[element].modified_settings)
3774 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3775 SaveLevel_GRP1(file, level, element);
3780 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
3782 /* check for non-default configuration settings to be saved in CONF chunk */
3783 if (conf_chunk_size > 0)
3785 putFileChunkBE(file, "CONF", conf_chunk_size);
3786 SaveLevel_CONF(file, level);
3791 SetFilePermissions(filename, PERMS_PRIVATE);
3794 void SaveLevel(int nr)
3796 char *filename = getDefaultLevelFilename(nr);
3798 SaveLevelFromFilename(&level, filename);
3801 void SaveLevelTemplate()
3803 char *filename = getDefaultLevelFilename(-1);
3805 SaveLevelFromFilename(&level, filename);
3808 void DumpLevel(struct LevelInfo *level)
3810 if (level->no_valid_file)
3812 Error(ERR_WARN, "cannot dump -- no valid level file found");
3817 printf_line("-", 79);
3818 printf("Level xxx (file version %08d, game version %08d)\n",
3819 level->file_version, level->game_version);
3820 printf_line("-", 79);
3822 printf("Level author: '%s'\n", level->author);
3823 printf("Level title: '%s'\n", level->name);
3825 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3827 printf("Level time: %d seconds\n", level->time);
3828 printf("Gems needed: %d\n", level->gems_needed);
3830 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3831 printf("Time for wheel: %d seconds\n", level->time_wheel);
3832 printf("Time for light: %d seconds\n", level->time_light);
3833 printf("Time for timegate: %d seconds\n", level->time_timegate);
3835 printf("Amoeba speed: %d\n", level->amoeba_speed);
3837 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3838 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3839 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3840 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3841 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3842 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3843 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3845 printf_line("-", 79);
3849 /* ========================================================================= */
3850 /* tape file functions */
3851 /* ========================================================================= */
3853 static void setTapeInfoToDefaults()
3857 /* always start with reliable default values (empty tape) */
3860 /* default values (also for pre-1.2 tapes) with only the first player */
3861 tape.player_participates[0] = TRUE;
3862 for (i = 1; i < MAX_PLAYERS; i++)
3863 tape.player_participates[i] = FALSE;
3865 /* at least one (default: the first) player participates in every tape */
3866 tape.num_participating_players = 1;
3868 tape.level_nr = level_nr;
3870 tape.changed = FALSE;
3872 tape.recording = FALSE;
3873 tape.playing = FALSE;
3874 tape.pausing = FALSE;
3876 tape.no_valid_file = FALSE;
3879 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3881 tape->file_version = getFileVersion(file);
3882 tape->game_version = getFileVersion(file);
3887 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3891 tape->random_seed = getFile32BitBE(file);
3892 tape->date = getFile32BitBE(file);
3893 tape->length = getFile32BitBE(file);
3895 /* read header fields that are new since version 1.2 */
3896 if (tape->file_version >= FILE_VERSION_1_2)
3898 byte store_participating_players = getFile8Bit(file);
3901 /* since version 1.2, tapes store which players participate in the tape */
3902 tape->num_participating_players = 0;
3903 for (i = 0; i < MAX_PLAYERS; i++)
3905 tape->player_participates[i] = FALSE;
3907 if (store_participating_players & (1 << i))
3909 tape->player_participates[i] = TRUE;
3910 tape->num_participating_players++;
3914 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3916 engine_version = getFileVersion(file);
3917 if (engine_version > 0)
3918 tape->engine_version = engine_version;
3920 tape->engine_version = tape->game_version;
3926 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3928 int level_identifier_size;
3931 level_identifier_size = getFile16BitBE(file);
3933 tape->level_identifier =
3934 checked_realloc(tape->level_identifier, level_identifier_size);
3936 for (i = 0; i < level_identifier_size; i++)
3937 tape->level_identifier[i] = getFile8Bit(file);
3939 tape->level_nr = getFile16BitBE(file);
3941 chunk_size = 2 + level_identifier_size + 2;
3946 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3949 int chunk_size_expected =
3950 (tape->num_participating_players + 1) * tape->length;
3952 if (chunk_size_expected != chunk_size)
3954 ReadUnusedBytesFromFile(file, chunk_size);
3955 return chunk_size_expected;
3958 for (i = 0; i < tape->length; i++)
3960 if (i >= MAX_TAPE_LEN)
3963 for (j = 0; j < MAX_PLAYERS; j++)
3965 tape->pos[i].action[j] = MV_NONE;
3967 if (tape->player_participates[j])
3968 tape->pos[i].action[j] = getFile8Bit(file);
3971 tape->pos[i].delay = getFile8Bit(file);
3973 if (tape->file_version == FILE_VERSION_1_0)
3975 /* eliminate possible diagonal moves in old tapes */
3976 /* this is only for backward compatibility */
3978 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3979 byte action = tape->pos[i].action[0];
3980 int k, num_moves = 0;
3982 for (k = 0; k<4; k++)
3984 if (action & joy_dir[k])
3986 tape->pos[i + num_moves].action[0] = joy_dir[k];
3988 tape->pos[i + num_moves].delay = 0;
3997 tape->length += num_moves;
4000 else if (tape->file_version < FILE_VERSION_2_0)
4002 /* convert pre-2.0 tapes to new tape format */
4004 if (tape->pos[i].delay > 1)
4007 tape->pos[i + 1] = tape->pos[i];
4008 tape->pos[i + 1].delay = 1;
4011 for (j = 0; j < MAX_PLAYERS; j++)
4012 tape->pos[i].action[j] = MV_NONE;
4013 tape->pos[i].delay--;
4024 if (i != tape->length)
4025 chunk_size = (tape->num_participating_players + 1) * i;
4030 void LoadTapeFromFilename(char *filename)
4032 char cookie[MAX_LINE_LEN];
4033 char chunk_name[CHUNK_ID_LEN + 1];
4037 /* always start with reliable default values */
4038 setTapeInfoToDefaults();
4040 if (!(file = fopen(filename, MODE_READ)))
4042 tape.no_valid_file = TRUE;
4047 getFileChunkBE(file, chunk_name, NULL);
4048 if (strcmp(chunk_name, "RND1") == 0)
4050 getFile32BitBE(file); /* not used */
4052 getFileChunkBE(file, chunk_name, NULL);
4053 if (strcmp(chunk_name, "TAPE") != 0)
4055 tape.no_valid_file = TRUE;
4057 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4062 else /* check for pre-2.0 file format with cookie string */
4064 strcpy(cookie, chunk_name);
4065 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4066 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4067 cookie[strlen(cookie) - 1] = '\0';
4069 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4071 tape.no_valid_file = TRUE;
4073 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4078 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4080 tape.no_valid_file = TRUE;
4082 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4087 /* pre-2.0 tape files have no game version, so use file version here */
4088 tape.game_version = tape.file_version;
4091 if (tape.file_version < FILE_VERSION_1_2)
4093 /* tape files from versions before 1.2.0 without chunk structure */
4094 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4095 LoadTape_BODY(file, 2 * tape.length, &tape);
4103 int (*loader)(FILE *, int, struct TapeInfo *);
4107 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4108 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4109 { "INFO", -1, LoadTape_INFO },
4110 { "BODY", -1, LoadTape_BODY },
4114 while (getFileChunkBE(file, chunk_name, &chunk_size))
4118 while (chunk_info[i].name != NULL &&
4119 strcmp(chunk_name, chunk_info[i].name) != 0)
4122 if (chunk_info[i].name == NULL)
4124 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4125 chunk_name, filename);
4126 ReadUnusedBytesFromFile(file, chunk_size);
4128 else if (chunk_info[i].size != -1 &&
4129 chunk_info[i].size != chunk_size)
4131 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4132 chunk_size, chunk_name, filename);
4133 ReadUnusedBytesFromFile(file, chunk_size);
4137 /* call function to load this tape chunk */
4138 int chunk_size_expected =
4139 (chunk_info[i].loader)(file, chunk_size, &tape);
4141 /* the size of some chunks cannot be checked before reading other
4142 chunks first (like "HEAD" and "BODY") that contain some header
4143 information, so check them here */
4144 if (chunk_size_expected != chunk_size)
4146 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4147 chunk_size, chunk_name, filename);
4155 tape.length_seconds = GetTapeLength();
4158 printf("::: tape game version: %d\n", tape.game_version);
4159 printf("::: tape engine version: %d\n", tape.engine_version);
4163 void LoadTape(int nr)
4165 char *filename = getTapeFilename(nr);
4167 LoadTapeFromFilename(filename);
4170 void LoadSolutionTape(int nr)
4172 char *filename = getSolutionTapeFilename(nr);
4174 LoadTapeFromFilename(filename);
4177 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4179 putFileVersion(file, tape->file_version);
4180 putFileVersion(file, tape->game_version);
4183 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4186 byte store_participating_players = 0;
4188 /* set bits for participating players for compact storage */
4189 for (i = 0; i < MAX_PLAYERS; i++)
4190 if (tape->player_participates[i])
4191 store_participating_players |= (1 << i);
4193 putFile32BitBE(file, tape->random_seed);
4194 putFile32BitBE(file, tape->date);
4195 putFile32BitBE(file, tape->length);
4197 putFile8Bit(file, store_participating_players);
4199 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4200 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4202 putFileVersion(file, tape->engine_version);
4205 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4207 int level_identifier_size = strlen(tape->level_identifier) + 1;
4210 putFile16BitBE(file, level_identifier_size);
4212 for (i = 0; i < level_identifier_size; i++)
4213 putFile8Bit(file, tape->level_identifier[i]);
4215 putFile16BitBE(file, tape->level_nr);
4218 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4222 for (i = 0; i < tape->length; i++)
4224 for (j = 0; j < MAX_PLAYERS; j++)
4225 if (tape->player_participates[j])
4226 putFile8Bit(file, tape->pos[i].action[j]);
4228 putFile8Bit(file, tape->pos[i].delay);
4232 void SaveTape(int nr)
4234 char *filename = getTapeFilename(nr);
4236 boolean new_tape = TRUE;
4237 int num_participating_players = 0;
4238 int info_chunk_size;
4239 int body_chunk_size;
4242 InitTapeDirectory(leveldir_current->subdir);
4244 /* if a tape still exists, ask to overwrite it */
4245 if (fileExists(filename))
4248 if (!Request("Replace old tape ?", REQ_ASK))
4252 if (!(file = fopen(filename, MODE_WRITE)))
4254 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4258 tape.file_version = FILE_VERSION_ACTUAL;
4259 tape.game_version = GAME_VERSION_ACTUAL;
4261 /* count number of participating players */
4262 for (i = 0; i < MAX_PLAYERS; i++)
4263 if (tape.player_participates[i])
4264 num_participating_players++;
4266 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4267 body_chunk_size = (num_participating_players + 1) * tape.length;
4269 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4270 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4272 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4273 SaveTape_VERS(file, &tape);
4275 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4276 SaveTape_HEAD(file, &tape);
4278 putFileChunkBE(file, "INFO", info_chunk_size);
4279 SaveTape_INFO(file, &tape);
4281 putFileChunkBE(file, "BODY", body_chunk_size);
4282 SaveTape_BODY(file, &tape);
4286 SetFilePermissions(filename, PERMS_PRIVATE);
4288 tape.changed = FALSE;
4291 Request("Tape saved !", REQ_CONFIRM);
4294 void DumpTape(struct TapeInfo *tape)
4298 if (tape->no_valid_file)
4300 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4305 printf_line("-", 79);
4306 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4307 tape->level_nr, tape->file_version, tape->game_version);
4308 printf(" (effective engine version %08d)\n",
4309 tape->engine_version);
4310 printf("Level series identifier: '%s'\n", tape->level_identifier);
4311 printf_line("-", 79);
4313 for (i = 0; i < tape->length; i++)
4315 if (i >= MAX_TAPE_LEN)
4318 printf("%03d: ", i);
4320 for (j = 0; j < MAX_PLAYERS; j++)
4322 if (tape->player_participates[j])
4324 int action = tape->pos[i].action[j];
4326 printf("%d:%02x ", j, action);
4327 printf("[%c%c%c%c|%c%c] - ",
4328 (action & JOY_LEFT ? '<' : ' '),
4329 (action & JOY_RIGHT ? '>' : ' '),
4330 (action & JOY_UP ? '^' : ' '),
4331 (action & JOY_DOWN ? 'v' : ' '),
4332 (action & JOY_BUTTON_1 ? '1' : ' '),
4333 (action & JOY_BUTTON_2 ? '2' : ' '));
4337 printf("(%03d)\n", tape->pos[i].delay);
4340 printf_line("-", 79);
4344 /* ========================================================================= */
4345 /* score file functions */
4346 /* ========================================================================= */
4348 void LoadScore(int nr)
4351 char *filename = getScoreFilename(nr);
4352 char cookie[MAX_LINE_LEN];
4353 char line[MAX_LINE_LEN];
4357 /* always start with reliable default values */
4358 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4360 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4361 highscore[i].Score = 0;
4364 if (!(file = fopen(filename, MODE_READ)))
4367 /* check file identifier */
4368 fgets(cookie, MAX_LINE_LEN, file);
4369 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4370 cookie[strlen(cookie) - 1] = '\0';
4372 if (!checkCookieString(cookie, SCORE_COOKIE))
4374 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4379 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4381 fscanf(file, "%d", &highscore[i].Score);
4382 fgets(line, MAX_LINE_LEN, file);
4384 if (line[strlen(line) - 1] == '\n')
4385 line[strlen(line) - 1] = '\0';
4387 for (line_ptr = line; *line_ptr; line_ptr++)
4389 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4391 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4392 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4401 void SaveScore(int nr)
4404 char *filename = getScoreFilename(nr);
4407 InitScoreDirectory(leveldir_current->subdir);
4409 if (!(file = fopen(filename, MODE_WRITE)))
4411 Error(ERR_WARN, "cannot save score for level %d", nr);
4415 fprintf(file, "%s\n\n", SCORE_COOKIE);
4417 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4418 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4422 SetFilePermissions(filename, PERMS_PUBLIC);
4426 /* ========================================================================= */
4427 /* setup file functions */
4428 /* ========================================================================= */
4430 #define TOKEN_STR_PLAYER_PREFIX "player_"
4433 #define SETUP_TOKEN_PLAYER_NAME 0
4434 #define SETUP_TOKEN_SOUND 1
4435 #define SETUP_TOKEN_SOUND_LOOPS 2
4436 #define SETUP_TOKEN_SOUND_MUSIC 3
4437 #define SETUP_TOKEN_SOUND_SIMPLE 4
4438 #define SETUP_TOKEN_TOONS 5
4439 #define SETUP_TOKEN_SCROLL_DELAY 6
4440 #define SETUP_TOKEN_SOFT_SCROLLING 7
4441 #define SETUP_TOKEN_FADING 8
4442 #define SETUP_TOKEN_AUTORECORD 9
4443 #define SETUP_TOKEN_QUICK_DOORS 10
4444 #define SETUP_TOKEN_TEAM_MODE 11
4445 #define SETUP_TOKEN_HANDICAP 12
4446 #define SETUP_TOKEN_SKIP_LEVELS 13
4447 #define SETUP_TOKEN_TIME_LIMIT 14
4448 #define SETUP_TOKEN_FULLSCREEN 15
4449 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4450 #define SETUP_TOKEN_GRAPHICS_SET 17
4451 #define SETUP_TOKEN_SOUNDS_SET 18
4452 #define SETUP_TOKEN_MUSIC_SET 19
4453 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4454 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4455 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4457 #define NUM_GLOBAL_SETUP_TOKENS 23
4460 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4461 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4462 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4463 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4464 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4465 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4466 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4467 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4468 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4469 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4470 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4471 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4472 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4474 #define NUM_EDITOR_SETUP_TOKENS 13
4476 /* shortcut setup */
4477 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4478 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4479 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4481 #define NUM_SHORTCUT_SETUP_TOKENS 3
4484 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4485 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4486 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4487 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4488 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4489 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4490 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4491 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4492 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4493 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4494 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4495 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4496 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4497 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4498 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4499 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4501 #define NUM_PLAYER_SETUP_TOKENS 16
4504 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4505 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4507 #define NUM_SYSTEM_SETUP_TOKENS 2
4510 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4512 #define NUM_OPTIONS_SETUP_TOKENS 1
4515 static struct SetupInfo si;
4516 static struct SetupEditorInfo sei;
4517 static struct SetupShortcutInfo ssi;
4518 static struct SetupInputInfo sii;
4519 static struct SetupSystemInfo syi;
4520 static struct OptionInfo soi;
4522 static struct TokenInfo global_setup_tokens[] =
4524 { TYPE_STRING, &si.player_name, "player_name" },
4525 { TYPE_SWITCH, &si.sound, "sound" },
4526 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4527 { TYPE_SWITCH, &si.sound_music, "background_music" },
4528 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4529 { TYPE_SWITCH, &si.toons, "toons" },
4530 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4531 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4532 { TYPE_SWITCH, &si.fading, "screen_fading" },
4533 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4534 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4535 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4536 { TYPE_SWITCH, &si.handicap, "handicap" },
4537 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4538 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4539 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4540 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4541 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4542 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4543 { TYPE_STRING, &si.music_set, "music_set" },
4544 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4545 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4546 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4549 static struct TokenInfo editor_setup_tokens[] =
4551 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4552 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4553 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4554 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4555 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4556 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4557 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4558 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4559 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4560 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4561 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4562 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4563 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4566 static struct TokenInfo shortcut_setup_tokens[] =
4568 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4569 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4570 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4573 static struct TokenInfo player_setup_tokens[] =
4575 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4576 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4577 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4578 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4579 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4580 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4581 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4582 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4583 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4584 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4585 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4586 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4587 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4588 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4589 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4590 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4593 static struct TokenInfo system_setup_tokens[] =
4595 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4596 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4599 static struct TokenInfo options_setup_tokens[] =
4601 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4604 static char *get_corrected_login_name(char *login_name)
4606 /* needed because player name must be a fixed length string */
4607 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4609 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4610 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4612 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4613 if (strchr(login_name_new, ' '))
4614 *strchr(login_name_new, ' ') = '\0';
4616 return login_name_new;
4619 static void setSetupInfoToDefaults(struct SetupInfo *si)
4623 si->player_name = get_corrected_login_name(getLoginName());
4626 si->sound_loops = TRUE;
4627 si->sound_music = TRUE;
4628 si->sound_simple = TRUE;
4630 si->double_buffering = TRUE;
4631 si->direct_draw = !si->double_buffering;
4632 si->scroll_delay = TRUE;
4633 si->soft_scrolling = TRUE;
4635 si->autorecord = TRUE;
4636 si->quick_doors = FALSE;
4637 si->team_mode = FALSE;
4638 si->handicap = TRUE;
4639 si->skip_levels = TRUE;
4640 si->time_limit = TRUE;
4641 si->fullscreen = FALSE;
4642 si->ask_on_escape = TRUE;
4644 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4645 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4646 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4647 si->override_level_graphics = FALSE;
4648 si->override_level_sounds = FALSE;
4649 si->override_level_music = FALSE;
4651 si->editor.el_boulderdash = TRUE;
4652 si->editor.el_emerald_mine = TRUE;
4653 si->editor.el_emerald_mine_club = TRUE;
4654 si->editor.el_more = TRUE;
4655 si->editor.el_sokoban = TRUE;
4656 si->editor.el_supaplex = TRUE;
4657 si->editor.el_diamond_caves = TRUE;
4658 si->editor.el_dx_boulderdash = TRUE;
4659 si->editor.el_chars = TRUE;
4660 si->editor.el_custom = TRUE;
4661 si->editor.el_custom_more = FALSE;
4663 si->editor.el_headlines = TRUE;
4664 si->editor.el_user_defined = FALSE;
4666 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4667 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4668 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4670 for (i = 0; i < MAX_PLAYERS; i++)
4672 si->input[i].use_joystick = FALSE;
4673 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4674 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4675 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4676 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4677 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4678 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4679 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4680 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4681 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4682 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4683 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4684 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4685 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4686 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4687 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4690 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4691 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4693 si->options.verbose = FALSE;
4696 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4700 if (!setup_file_hash)
4705 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4706 setSetupInfo(global_setup_tokens, i,
4707 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4712 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4713 setSetupInfo(editor_setup_tokens, i,
4714 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4717 /* shortcut setup */
4718 ssi = setup.shortcut;
4719 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4720 setSetupInfo(shortcut_setup_tokens, i,
4721 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4722 setup.shortcut = ssi;
4725 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4729 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4731 sii = setup.input[pnr];
4732 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4734 char full_token[100];
4736 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4737 setSetupInfo(player_setup_tokens, i,
4738 getHashEntry(setup_file_hash, full_token));
4740 setup.input[pnr] = sii;
4745 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4746 setSetupInfo(system_setup_tokens, i,
4747 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4751 soi = setup.options;
4752 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4753 setSetupInfo(options_setup_tokens, i,
4754 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4755 setup.options = soi;
4760 char *filename = getSetupFilename();
4761 SetupFileHash *setup_file_hash = NULL;
4763 /* always start with reliable default values */
4764 setSetupInfoToDefaults(&setup);
4766 setup_file_hash = loadSetupFileHash(filename);
4768 if (setup_file_hash)
4770 char *player_name_new;
4772 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4773 decodeSetupFileHash(setup_file_hash);
4775 setup.direct_draw = !setup.double_buffering;
4777 freeSetupFileHash(setup_file_hash);
4779 /* needed to work around problems with fixed length strings */
4780 player_name_new = get_corrected_login_name(setup.player_name);
4781 free(setup.player_name);
4782 setup.player_name = player_name_new;
4785 Error(ERR_WARN, "using default setup values");
4790 char *filename = getSetupFilename();
4794 InitUserDataDirectory();
4796 if (!(file = fopen(filename, MODE_WRITE)))
4798 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4802 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4803 getCookie("SETUP")));
4804 fprintf(file, "\n");
4808 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4810 /* just to make things nicer :) */
4811 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4812 i == SETUP_TOKEN_GRAPHICS_SET)
4813 fprintf(file, "\n");
4815 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4820 fprintf(file, "\n");
4821 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4822 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4824 /* shortcut setup */
4825 ssi = setup.shortcut;
4826 fprintf(file, "\n");
4827 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4828 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4831 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4835 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4836 fprintf(file, "\n");
4838 sii = setup.input[pnr];
4839 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4840 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4845 fprintf(file, "\n");
4846 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4847 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4850 soi = setup.options;
4851 fprintf(file, "\n");
4852 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4853 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4857 SetFilePermissions(filename, PERMS_PRIVATE);
4860 void LoadCustomElementDescriptions()
4862 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4863 SetupFileHash *setup_file_hash;
4866 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4868 if (element_info[i].custom_description != NULL)
4870 free(element_info[i].custom_description);
4871 element_info[i].custom_description = NULL;
4875 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4878 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4880 char *token = getStringCat2(element_info[i].token_name, ".name");
4881 char *value = getHashEntry(setup_file_hash, token);
4884 element_info[i].custom_description = getStringCopy(value);
4889 freeSetupFileHash(setup_file_hash);
4892 void LoadSpecialMenuDesignSettings()
4894 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4895 SetupFileHash *setup_file_hash;
4898 /* always start with reliable default values from default config */
4899 for (i = 0; image_config_vars[i].token != NULL; i++)
4900 for (j = 0; image_config[j].token != NULL; j++)
4901 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4902 *image_config_vars[i].value =
4903 get_auto_parameter_value(image_config_vars[i].token,
4904 image_config[j].value);
4906 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4909 /* special case: initialize with default values that may be overwritten */
4910 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4912 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4913 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4914 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4916 if (value_x != NULL)
4917 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4918 if (value_y != NULL)
4919 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4920 if (list_size != NULL)
4921 menu.list_size[i] = get_integer_from_string(list_size);
4924 /* read (and overwrite with) values that may be specified in config file */
4925 for (i = 0; image_config_vars[i].token != NULL; i++)
4927 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4930 *image_config_vars[i].value =
4931 get_auto_parameter_value(image_config_vars[i].token, value);
4934 freeSetupFileHash(setup_file_hash);
4937 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4939 char *filename = getEditorSetupFilename();
4940 SetupFileList *setup_file_list, *list;
4941 SetupFileHash *element_hash;
4942 int num_unknown_tokens = 0;
4945 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4948 element_hash = newSetupFileHash();
4950 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4951 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4953 /* determined size may be larger than needed (due to unknown elements) */
4955 for (list = setup_file_list; list != NULL; list = list->next)
4958 /* add space for up to 3 more elements for padding that may be needed */
4961 *elements = checked_malloc(*num_elements * sizeof(int));
4964 for (list = setup_file_list; list != NULL; list = list->next)
4966 char *value = getHashEntry(element_hash, list->token);
4968 if (value == NULL) /* try to find obsolete token mapping */
4970 char *mapped_token = get_mapped_token(list->token);
4972 if (mapped_token != NULL)
4974 value = getHashEntry(element_hash, mapped_token);
4982 (*elements)[(*num_elements)++] = atoi(value);
4986 if (num_unknown_tokens == 0)
4988 Error(ERR_RETURN_LINE, "-");
4989 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4990 Error(ERR_RETURN, "- config file: '%s'", filename);
4992 num_unknown_tokens++;
4995 Error(ERR_RETURN, "- token: '%s'", list->token);
4999 if (num_unknown_tokens > 0)
5000 Error(ERR_RETURN_LINE, "-");
5002 while (*num_elements % 4) /* pad with empty elements, if needed */
5003 (*elements)[(*num_elements)++] = EL_EMPTY;
5005 freeSetupFileList(setup_file_list);
5006 freeSetupFileHash(element_hash);
5009 for (i = 0; i < *num_elements; i++)
5010 printf("editor: element '%s' [%d]\n",
5011 element_info[(*elements)[i]].token_name, (*elements)[i]);
5015 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
5018 SetupFileHash *setup_file_hash = NULL;
5019 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
5020 char *filename_music, *filename_prefix, *filename_info;
5026 token_to_value_ptr[] =
5028 { "title_header", &tmp_music_file_info.title_header },
5029 { "artist_header", &tmp_music_file_info.artist_header },
5030 { "album_header", &tmp_music_file_info.album_header },
5031 { "year_header", &tmp_music_file_info.year_header },
5033 { "title", &tmp_music_file_info.title },
5034 { "artist", &tmp_music_file_info.artist },
5035 { "album", &tmp_music_file_info.album },
5036 { "year", &tmp_music_file_info.year },
5042 filename_music = (is_sound ? getCustomSoundFilename(basename) :
5043 getCustomMusicFilename(basename));
5045 if (filename_music == NULL)
5048 /* ---------- try to replace file extension ---------- */
5050 filename_prefix = getStringCopy(filename_music);
5051 if (strrchr(filename_prefix, '.') != NULL)
5052 *strrchr(filename_prefix, '.') = '\0';
5053 filename_info = getStringCat2(filename_prefix, ".txt");
5056 printf("trying to load file '%s'...\n", filename_info);
5059 if (fileExists(filename_info))
5060 setup_file_hash = loadSetupFileHash(filename_info);
5062 free(filename_prefix);
5063 free(filename_info);
5065 if (setup_file_hash == NULL)
5067 /* ---------- try to add file extension ---------- */
5069 filename_prefix = getStringCopy(filename_music);
5070 filename_info = getStringCat2(filename_prefix, ".txt");
5073 printf("trying to load file '%s'...\n", filename_info);
5076 if (fileExists(filename_info))
5077 setup_file_hash = loadSetupFileHash(filename_info);
5079 free(filename_prefix);
5080 free(filename_info);
5083 if (setup_file_hash == NULL)
5086 /* ---------- music file info found ---------- */
5088 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5090 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5092 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5094 *token_to_value_ptr[i].value_ptr =
5095 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5098 tmp_music_file_info.basename = getStringCopy(basename);
5099 tmp_music_file_info.music = music;
5100 tmp_music_file_info.is_sound = is_sound;
5102 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5103 *new_music_file_info = tmp_music_file_info;
5105 return new_music_file_info;
5108 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5110 return get_music_file_info_ext(basename, music, FALSE);
5113 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5115 return get_music_file_info_ext(basename, sound, TRUE);
5118 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5119 char *basename, boolean is_sound)
5121 for (; list != NULL; list = list->next)
5122 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5128 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5130 return music_info_listed_ext(list, basename, FALSE);
5133 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5135 return music_info_listed_ext(list, basename, TRUE);
5138 void LoadMusicInfo()
5140 char *music_directory = getCustomMusicDirectory();
5141 int num_music = getMusicListSize();
5142 int num_music_noconf = 0;
5143 int num_sounds = getSoundListSize();
5145 struct dirent *dir_entry;
5146 struct FileInfo *music, *sound;
5147 struct MusicFileInfo *next, **new;
5150 while (music_file_info != NULL)
5152 next = music_file_info->next;
5154 checked_free(music_file_info->basename);
5156 checked_free(music_file_info->title_header);
5157 checked_free(music_file_info->artist_header);
5158 checked_free(music_file_info->album_header);
5159 checked_free(music_file_info->year_header);
5161 checked_free(music_file_info->title);
5162 checked_free(music_file_info->artist);
5163 checked_free(music_file_info->album);
5164 checked_free(music_file_info->year);
5166 free(music_file_info);
5168 music_file_info = next;
5171 new = &music_file_info;
5173 for (i = 0; i < num_music; i++)
5175 music = getMusicListEntry(i);
5177 if (music->filename == NULL)
5180 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5183 /* a configured file may be not recognized as music */
5184 if (!FileIsMusic(music->filename))
5188 printf("::: -> '%s' (configured)\n", music->filename);
5191 if (!music_info_listed(music_file_info, music->filename))
5193 *new = get_music_file_info(music->filename, i);
5195 new = &(*new)->next;
5199 if ((dir = opendir(music_directory)) == NULL)
5201 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5205 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5207 char *basename = dir_entry->d_name;
5208 boolean music_already_used = FALSE;
5211 /* skip all music files that are configured in music config file */
5212 for (i = 0; i < num_music; i++)
5214 music = getMusicListEntry(i);
5216 if (music->filename == NULL)
5219 if (strcmp(basename, music->filename) == 0)
5221 music_already_used = TRUE;
5226 if (music_already_used)
5229 if (!FileIsMusic(basename))
5233 printf("::: -> '%s' (found in directory)\n", basename);
5236 if (!music_info_listed(music_file_info, basename))
5238 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5240 new = &(*new)->next;
5248 for (i = 0; i < num_sounds; i++)
5250 sound = getSoundListEntry(i);
5252 if (sound->filename == NULL)
5255 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5258 /* a configured file may be not recognized as sound */
5259 if (!FileIsSound(sound->filename))
5263 printf("::: -> '%s' (configured)\n", sound->filename);
5266 if (!sound_info_listed(music_file_info, sound->filename))
5268 *new = get_sound_file_info(sound->filename, i);
5270 new = &(*new)->next;
5275 for (next = music_file_info; next != NULL; next = next->next)
5276 printf("::: title == '%s'\n", next->title);
5280 void add_helpanim_entry(int element, int action, int direction, int delay,
5281 int *num_list_entries)
5283 struct HelpAnimInfo *new_list_entry;
5284 (*num_list_entries)++;
5287 checked_realloc(helpanim_info,
5288 *num_list_entries * sizeof(struct HelpAnimInfo));
5289 new_list_entry = &helpanim_info[*num_list_entries - 1];
5291 new_list_entry->element = element;
5292 new_list_entry->action = action;
5293 new_list_entry->direction = direction;
5294 new_list_entry->delay = delay;
5297 void print_unknown_token(char *filename, char *token, int token_nr)
5301 Error(ERR_RETURN_LINE, "-");
5302 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5303 Error(ERR_RETURN, "- config file: '%s'", filename);
5306 Error(ERR_RETURN, "- token: '%s'", token);
5309 void print_unknown_token_end(int token_nr)
5312 Error(ERR_RETURN_LINE, "-");
5315 void LoadHelpAnimInfo()
5317 char *filename = getHelpAnimFilename();
5318 SetupFileList *setup_file_list = NULL, *list;
5319 SetupFileHash *element_hash, *action_hash, *direction_hash;
5320 int num_list_entries = 0;
5321 int num_unknown_tokens = 0;
5324 if (fileExists(filename))
5325 setup_file_list = loadSetupFileList(filename);
5327 if (setup_file_list == NULL)
5329 /* use reliable default values from static configuration */
5330 SetupFileList *insert_ptr;
5332 insert_ptr = setup_file_list =
5333 newSetupFileList(helpanim_config[0].token,
5334 helpanim_config[0].value);
5336 for (i = 1; helpanim_config[i].token; i++)
5337 insert_ptr = addListEntry(insert_ptr,
5338 helpanim_config[i].token,
5339 helpanim_config[i].value);
5342 element_hash = newSetupFileHash();
5343 action_hash = newSetupFileHash();
5344 direction_hash = newSetupFileHash();
5346 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5347 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5349 for (i = 0; i < NUM_ACTIONS; i++)
5350 setHashEntry(action_hash, element_action_info[i].suffix,
5351 i_to_a(element_action_info[i].value));
5353 /* do not store direction index (bit) here, but direction value! */
5354 for (i = 0; i < NUM_DIRECTIONS; i++)
5355 setHashEntry(direction_hash, element_direction_info[i].suffix,
5356 i_to_a(1 << element_direction_info[i].value));
5358 for (list = setup_file_list; list != NULL; list = list->next)
5360 char *element_token, *action_token, *direction_token;
5361 char *element_value, *action_value, *direction_value;
5362 int delay = atoi(list->value);
5364 if (strcmp(list->token, "end") == 0)
5366 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5371 /* first try to break element into element/action/direction parts;
5372 if this does not work, also accept combined "element[.act][.dir]"
5373 elements (like "dynamite.active"), which are unique elements */
5375 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5377 element_value = getHashEntry(element_hash, list->token);
5378 if (element_value != NULL) /* element found */
5379 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5383 /* no further suffixes found -- this is not an element */
5384 print_unknown_token(filename, list->token, num_unknown_tokens++);
5390 /* token has format "<prefix>.<something>" */
5392 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5393 direction_token = action_token; /* ... or direction */
5395 element_token = getStringCopy(list->token);
5396 *strchr(element_token, '.') = '\0';
5398 element_value = getHashEntry(element_hash, element_token);
5400 if (element_value == NULL) /* this is no element */
5402 element_value = getHashEntry(element_hash, list->token);
5403 if (element_value != NULL) /* combined element found */
5404 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5407 print_unknown_token(filename, list->token, num_unknown_tokens++);
5409 free(element_token);
5414 action_value = getHashEntry(action_hash, action_token);
5416 if (action_value != NULL) /* action found */
5418 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5421 free(element_token);
5426 direction_value = getHashEntry(direction_hash, direction_token);
5428 if (direction_value != NULL) /* direction found */
5430 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5433 free(element_token);
5438 if (strchr(action_token + 1, '.') == NULL)
5440 /* no further suffixes found -- this is not an action nor direction */
5442 element_value = getHashEntry(element_hash, list->token);
5443 if (element_value != NULL) /* combined element found */
5444 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5447 print_unknown_token(filename, list->token, num_unknown_tokens++);
5449 free(element_token);
5454 /* token has format "<prefix>.<suffix>.<something>" */
5456 direction_token = strchr(action_token + 1, '.');
5458 action_token = getStringCopy(action_token);
5459 *strchr(action_token + 1, '.') = '\0';
5461 action_value = getHashEntry(action_hash, action_token);
5463 if (action_value == NULL) /* this is no action */
5465 element_value = getHashEntry(element_hash, list->token);
5466 if (element_value != NULL) /* combined element found */
5467 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5470 print_unknown_token(filename, list->token, num_unknown_tokens++);
5472 free(element_token);
5478 direction_value = getHashEntry(direction_hash, direction_token);
5480 if (direction_value != NULL) /* direction found */
5482 add_helpanim_entry(atoi(element_value), atoi(action_value),
5483 atoi(direction_value), delay, &num_list_entries);
5485 free(element_token);
5491 /* this is no direction */
5493 element_value = getHashEntry(element_hash, list->token);
5494 if (element_value != NULL) /* combined element found */
5495 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5498 print_unknown_token(filename, list->token, num_unknown_tokens++);
5500 free(element_token);
5504 print_unknown_token_end(num_unknown_tokens);
5506 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5507 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5509 freeSetupFileList(setup_file_list);
5510 freeSetupFileHash(element_hash);
5511 freeSetupFileHash(action_hash);
5512 freeSetupFileHash(direction_hash);
5515 for (i = 0; i < num_list_entries; i++)
5516 printf("::: %d, %d, %d => %d\n",
5517 helpanim_info[i].element,
5518 helpanim_info[i].action,
5519 helpanim_info[i].direction,
5520 helpanim_info[i].delay);
5524 void LoadHelpTextInfo()
5526 char *filename = getHelpTextFilename();
5529 if (helptext_info != NULL)
5531 freeSetupFileHash(helptext_info);
5532 helptext_info = NULL;
5535 if (fileExists(filename))
5536 helptext_info = loadSetupFileHash(filename);
5538 if (helptext_info == NULL)
5540 /* use reliable default values from static configuration */
5541 helptext_info = newSetupFileHash();
5543 for (i = 0; helptext_config[i].token; i++)
5544 setHashEntry(helptext_info,
5545 helptext_config[i].token,
5546 helptext_config[i].value);
5550 BEGIN_HASH_ITERATION(helptext_info, itr)
5552 printf("::: '%s' => '%s'\n",
5553 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5555 END_HASH_ITERATION(hash, itr)
5560 /* ------------------------------------------------------------------------- *
5562 * ------------------------------------------------------------------------- */
5564 #define MAX_NUM_CONVERT_LEVELS 1000
5566 void ConvertLevels()
5568 static LevelDirTree *convert_leveldir = NULL;
5569 static int convert_level_nr = -1;
5570 static int num_levels_handled = 0;
5571 static int num_levels_converted = 0;
5572 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5575 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5576 global.convert_leveldir);
5578 if (convert_leveldir == NULL)
5579 Error(ERR_EXIT, "no such level identifier: '%s'",
5580 global.convert_leveldir);
5582 leveldir_current = convert_leveldir;
5584 if (global.convert_level_nr != -1)
5586 convert_leveldir->first_level = global.convert_level_nr;
5587 convert_leveldir->last_level = global.convert_level_nr;
5590 convert_level_nr = convert_leveldir->first_level;
5592 printf_line("=", 79);
5593 printf("Converting levels\n");
5594 printf_line("-", 79);
5595 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5596 printf("Level series name: '%s'\n", convert_leveldir->name);
5597 printf("Level series author: '%s'\n", convert_leveldir->author);
5598 printf("Number of levels: %d\n", convert_leveldir->levels);
5599 printf_line("=", 79);
5602 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5603 levels_failed[i] = FALSE;
5605 while (convert_level_nr <= convert_leveldir->last_level)
5607 char *level_filename;
5610 level_nr = convert_level_nr++;
5612 printf("Level %03d: ", level_nr);
5614 LoadLevel(level_nr);
5615 if (level.no_valid_file)
5617 printf("(no level)\n");
5621 printf("converting level ... ");
5623 level_filename = getDefaultLevelFilename(level_nr);
5624 new_level = !fileExists(level_filename);
5628 SaveLevel(level_nr);
5630 num_levels_converted++;
5632 printf("converted.\n");
5636 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5637 levels_failed[level_nr] = TRUE;
5639 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5642 num_levels_handled++;
5646 printf_line("=", 79);
5647 printf("Number of levels handled: %d\n", num_levels_handled);
5648 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5649 (num_levels_handled ?
5650 num_levels_converted * 100 / num_levels_handled : 0));
5651 printf_line("-", 79);
5652 printf("Summary (for automatic parsing by scripts):\n");
5653 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5654 convert_leveldir->identifier, num_levels_converted,
5656 (num_levels_handled ?
5657 num_levels_converted * 100 / num_levels_handled : 0));
5659 if (num_levels_handled != num_levels_converted)
5661 printf(", FAILED:");
5662 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5663 if (levels_failed[i])
5668 printf_line("=", 79);